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OOC - character creation (ARCHIVED)

Posted by a small fawnFor group archive Z
a small fawn
GM, 30 posts
Thu 23 Jan 2014
at 17:07
  • msg #25

Re: OOC - character creation

 Fred :
 There might be some undead, but that won't be the lot of it. Both a Summoner or a Compulsion specialist would do very well.

 Winger :
 All right for lore.
 I had no idea you were a biologist. That explain how you knew so much about Hyena's pseudopenises !

 All :
 You'll start with double the max random starting gold for your class, +100 gp.

 Remember that this being E6, the folks you get to meet will rarely have levels in any class, and almost always be 1-2HD commoners.

 Typically, city guards will always be 1HD warriors, your average merchant or craftsman will be a 1HD expert, and the town mayor will be a 2HD aristocrat.

 I'm also toying with the issue of what happens if you're a novice, but then fail to become a journeyman. I was thinking that one would lose the benefits of the class, keep the HD and become the closest appropriate NPC class, warrior/expert/aristocrat (adept?)

 Also, no one multi-classes. Once you're a rogue, you stick with rogue. If you want to become a wizard, you have to restart from level 0. I'm not sure how this will work, probably like a gestalt.
This message was last edited by the GM at 18:12, Thu 23 Jan 2014.
a small fawn
GM, 31 posts
Thu 23 Jan 2014
at 17:43
  • msg #26

Re: OOC - character creation


 So ;

 Winger will be an Indri Lemur. So not Monkey, though looking rather simian.

 Korentin is keeping it reptile, with a smaller (though still rather massive) version of Crocodile (please don't make it large - powerful build is fine though)

 Fred, what were you considering ? A Desert folk would be nice. Camel ? Fennec fox ? Some Prey Bird ? A Kudu Antelope ? Ground Squirrel ?
 ( a few ideas here : http://en.wikipedia.org/wiki/Xerocole )
Nimble Fingers
Winger, 6 posts
Fri 24 Jan 2014
at 00:57
  • msg #27

Re: OOC - character creation

Thank you, Fawn!

Brilliant Mind, I've played summoners before and very much enjoyed them. Enchanters can be good, but since with low level spells people retain their own desires and just regard you as a friend (charm person, etc), there can be a lot of unpredictability. If it was me, I'd go for summoner (of those two choices), but who knows? Maybe enchanter would work even better :) Certainly their spells last longer!
a small fawn
GM, 34 posts
Fri 24 Jan 2014
at 09:25
  • msg #28

Re: OOC - character creation

 Note though that Summoners can be tiresome to manage in combat, for they come with a menagerie...
 On the other hand, Enchanters can be tricky to mange in social situation, for they could break the game by charming the wrong NPC...

 Either way, we'll manage.

 Why don't you play an evoker ? They're easy to deal with, they just throw scorching rays around !
Brilliant Mind
Fred, 2 posts
Fri 24 Jan 2014
at 18:38
  • msg #29

Re: OOC - character creation

Nah it'll be an enchanter :P

I'm not sure it'll be that effective but in terms of rp I think I should enjoy it, and that's why I play this game after all :)

And that cute Fennec fox will be the perfect animal totem for what I have in mind too :)

I'll work on the specifics of the animal totem tonight (hopefully...).
Nimble Fingers
Winger, 9 posts
Sat 25 Jan 2014
at 15:37
  • msg #30

Re: OOC - character creation

Excellent, Brilliant Mind! Then I may take Bluff and Sense Motive, but leave the rest of the social skills entirely to you! :)
a small fawn
GM, 36 posts
Sat 25 Jan 2014
at 17:00
  • msg #31

Re: OOC - character creation

Great. Are we heading towards an all male party ?
Nimble Fingers
Winger, 10 posts
Sun 26 Jan 2014
at 00:17
  • msg #32

Re: OOC - character creation

I usually have about half male and half female characters, but right now have only 1 male and the rest female characters, so I was planning on being male here, yes.

Should we be buying horses or anything?
This message was last edited by the player at 00:35, Sun 26 Jan 2014.
a small fawn
GM, 37 posts
Sun 26 Jan 2014
at 09:51
  • msg #33

Re: OOC - character creation

No horses needed, you'll start in a rather large city.
Nimble Fingers
Winger, 11 posts
Indri Lemur
Sun 26 Jan 2014
at 15:27
  • msg #34

Re: OOC - character creation

What are language possibilities?

And if we don't want to know as many languages, what can we "sell back" automatic languages known for?
This message was last edited by the player at 15:35, Sun 26 Jan 2014.
a small fawn
GM, 38 posts
Mon 27 Jan 2014
at 08:50
  • msg #35

Re: OOC - character creation

 There's a common language for the whole kingdom, and than a local language for each region.
 That means each of you will know common + one regional language.

 Regions of origin include : the Singe (savannah/rainforest/warm mountains mix, the Ôm Riverlands (rainforest, swamps, mangrove), the Ayalite Peninsula (arid mountains, hot desert), the Olive Sea (Mediterranean type of sea, warm hills, small mountains, a few small deserts )
Brilliant Mind
Fred, 3 posts
Mon 27 Jan 2014
at 12:11
  • msg #36

Re: OOC - character creation

By the looks of it, I'm behind, sorry for that.

So here is my Fennec fox animal totem v1.0:

- +4 Int, +2 Char, -2 Strength
- listen +2, +2 survival
- lowlight vision
- small size
- land speed 30"
- improved initiative
- bite 1d3
- +2 to resist fire/heat effects, desert-attuned
This message was last edited by the player at 13:34, Mon 27 Jan 2014.
a small fawn
GM, 41 posts
Mon 27 Jan 2014
at 13:15
  • msg #37

Re: OOC - character creation

  Yes you are, this is unacceptable ; I'm thinking you should start one level behind.

Comments :
  Charisma ? I think of a Fennec as more agile/nimble than social/charming ; although I see how that would fit with an enchanter character.
  In line with "- +2 to resist fire/heat effects", you should add "desert-attuned"
Brilliant Mind
Fred, 5 posts
Mon 27 Jan 2014
at 13:25
  • msg #38

Re: OOC - character creation

Wouldn't you say that a fennec fox is a cute, adorable little thing? :)  Hence the charisma boost, and yes it fits perfectly with an enchanter ;)

I added the imp. initiative to reflect the necessity for a fennec fox to be very quick when facing a danger/predator. Furthermore, my character will have a good dexterity.

Ok for desert-attuned.
This message was last edited by the player at 13:31, Mon 27 Jan 2014.
a small fawn
GM, 42 posts
Mon 27 Jan 2014
at 18:44
  • msg #39

Re: OOC - character creation

 Arctic Fox happened to have imp. init as well, and INT +4, and arctic-attuned. But it was medium-sized, and dex +2 rather than cha.
 But yeah, fennec foxes are unmistakably cute and adorable, so why not ?
Solus
Korentin, 23 posts
Sat 8 Feb 2014
at 21:22
  • msg #40

Re: OOC - character creation


 After being very, very briefly tempted by a Marshal, I am now going for a Scottish Sea Eagle, clad in a kilt and armed with javelins and a big damn' spear. Brogue optional. His racial mod to dexterity should make up for his lighter armour... I just find myself wanting to tack on foot-based claw attacks and giving him the unarmed feats in order to do the kick-boxing thing. ^_^
This message was last edited by the player at 22:32, Sat 08 Feb 2014.
Roaming Shadow
R-Shadow, 11 posts
Mon 10 Feb 2014
at 03:26
  • msg #41

Re: OOC - character creation

Sigh...I realize this is a terrible, terrible time to ask, but where's the chart for point buy stats? Is it the same as used for Pathfinder?
Roaming Shadow
R-Shadow, 12 posts
Mon 10 Feb 2014
at 05:48
  • msg #42

Re: OOC - character creation

Okay, done, and 99% sure it's accurate. Still left with 102G I don't know how to spend.

EDIT: Oh yeah, and not sure what to do about Favored Enemy right now.

EDIT2: Dang it, forgot to factor in the Armor as DR and Pary bonus stuff. Ug, I'm too tired now. Will try to sort it out before first combat.
This message was last edited by the player at 05:51, Mon 10 Feb 2014.
a small fawn
GM, 62 posts
Mon 10 Feb 2014
at 12:57
  • msg #43

Re: OOC - character creation

 When you say 102G, it sounds like a lot of money !

 I'll have a look and tell you what.
a small fawn
GM, 63 posts
Mon 10 Feb 2014
at 13:30
  • msg #44

Re: OOC - character creation

Roaming Shadow :

-stats : I noticed you applied age modifiers ; you don't have to. Actually if your character is 19 (as your sheet suggests) , you shouldn't. (this might make you want to redistribute your 28 points, sorry...)
-totem : you might want to add "may use Dex instead of Str for climb and jump checks", because they jump well even though they aren't really strong.

Otherwise it looks good.

All that's left is for you to "design" your own guild (in which you're a novice so far)

See here : link to a message in this game
This message was last edited by the GM at 13:33, Mon 10 Feb 2014.
a small fawn
GM, 64 posts
Mon 10 Feb 2014
at 13:40
  • msg #45

Re: OOC - character creation

Korentin :

- Sea Eagle sounds good.
- If he's a fictional Scot, he wouldn't be from the Ayalite peninsula, which is mostly a hot desert and arid mountain environment, with more Tuareg/Arabic culture.
- Stats & Skills
- Totem : don't you want a "ride-by attack" kind of feature ?
- Totem : as with all birds, you'd have the "Avian heritage" feature

 Finally, "design" your own guild.
Solus
Korentin, 24 posts
Mon 10 Feb 2014
at 15:34
  • msg #46

Re: OOC - character creation

In reply to a small fawn (msg # 45):

 Small clan / tribal works both ways, Scot was merely the first impression that came to mind. Lawrence is also cool. ^_^

 I have left a feature undefined, since Spring Attack is rather high level I thought it might need discussion.
Roaming Shadow
R-Shadow, 13 posts
Mon 10 Feb 2014
at 15:56
  • msg #47

Re: OOC - character creation

a small fawn:
-stats : I noticed you applied age modifiers ; you don't have to. Actually if your character is 19 (as your sheet suggests) , you shouldn't. (this might make you want to redistribute your 28 points, sorry...)


Oh, I thought you'd put those age mods there for a reason. Well, since we're journymen, and the people of such times usually started off young, I suppose I could just knock down his starting age a tad as well, rather than go over the numbers a third time.

a small fawn:
-totem : you might want to add "may use Dex instead of Str for climb and jump checks", because they jump well even though they aren't really strong.


Hmm...you have a point, I do recall them being pretty good at scampering up stuff to escape their cages (Maybe I should give them a bonus to escape artist as well, though that may be too many skill bonuses).

As for the gold, starting gold was maxed at 240 then add 100 as you said, I spent 75 on the bow, 100 on the armor, 50 on a healer's kit, and then a gold here and there on other things. I can't afford masterwork reasonably, and I'm not sure what other miscellaneous items I'd want in an urban campaign, and I only looked through the core book last night.
This message was last edited by the player at 16:08, Mon 10 Feb 2014.
a small fawn
GM, 66 posts
Mon 10 Feb 2014
at 16:08
  • msg #48

Re: OOC - character creation

Solus:
Small clan / tribal works both ways, Scot was merely the first impression that came to mind. Lawrence is also cool. ^_^

 All right then. You can be a Desert Eagle.

Solus:
I have left a feature undefined, since Spring Attack is rather high level I thought it might need discussion.

 I don't know why Spring Attack is such high level. Ride-by Attack does the same thing with virtually no prerequisite. You can take it as a totem feature (though you don't get the benefits of the prerequisites (mobility and dodge)



Roaming Shadow:
Oh, I thought you'd put those age mods there for a reason. Well, since we're journymen, and the people of such times usually started off young, I suppose I could just knock down his starting age a tad as well, rather than go over the numbers a third time.

 They were left there from an other character I guess. Actually I'd rather you all be young for this one.

Roaming Shadow:
Hmm...you have a point, I do recall them being pretty good at scampering up stuff to escape their cages (Maybe I should give them a bonus to escape artist as well, though that may be too many skill bonuses).

 That would be a lot of bonuses (boni ?) ; on the other hand, you don't have any really strong feature (such as powerful built, or improved grab, or poison...) and you don't have any special movement. So why not...
This message was last edited by the GM at 16:09, Mon 10 Feb 2014.
Roaming Shadow
R-Shadow, 14 posts
Mon 10 Feb 2014
at 16:11
  • msg #49

Re: OOC - character creation

Well, he's a gerbil. Are there any other distinguishing features to those little guys that I'm overlooking? I guess the only thing he really has going for him are his skill buffs.
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