a small fawn:
-stats : I noticed you applied age modifiers ; you don't have to. Actually if your character is 19 (as your sheet suggests) , you shouldn't. (this might make you want to redistribute your 28 points, sorry...)
Oh, I thought you'd put those age mods there for a reason. Well, since we're journymen, and the people of such times usually started off young, I suppose I could just knock down his starting age a tad as well, rather than go over the numbers a third time.
a small fawn:
-totem : you might want to add "may use Dex instead of Str for climb and jump checks", because they jump well even though they aren't really strong.
Hmm...you have a point, I do recall them being pretty good at scampering up stuff to escape their cages (Maybe I should give them a bonus to escape artist as well, though that may be too many skill bonuses).
As for the gold, starting gold was maxed at 240 then add 100 as you said, I spent 75 on the bow, 100 on the armor, 50 on a healer's kit, and then a gold here and there on other things. I can't afford masterwork reasonably, and I'm not sure what other miscellaneous items I'd want in an urban campaign, and I only looked through the core book last night.
This message was last edited by the player at 16:08, Mon 10 Feb 2014.