RolePlay onLine RPoL Logo

, welcome to It's not you, it's me - PF/E6

22:51, 1st May 2024 (GMT+0)

OOC - character creation (ARCHIVED)

Posted by a small fawnFor group archive Z
a small fawn
GM, 67 posts
Mon 10 Feb 2014
at 16:25
  • msg #50

Re: OOC - character creation

 A very long tail ? That could help with balance, I guess (more skills !)
Roaming Shadow
R-Shadow, 15 posts
Mon 10 Feb 2014
at 16:42
  • msg #51

Re: OOC - character creation

Or about about reduced penalties to Move Silently while moving to represent how they dart from cover to cover full speed near silently?
Roaming Shadow
R-Shadow, 16 posts
Mon 10 Feb 2014
at 16:51
  • msg #52

Re: OOC - character creation

Sigh...here's what I've got for a Guild, though it doesn't seem like much, but my mind's just not feeling it, to my aggravation:

The Totem Trackers
 Class : Ranger
 Specialties : Bounty Hunting, Missing Persons
 Branches known as : Lodges
 Apprentices known as : Searcher
 Journeymen known as : Seeker
 Maesters known as : Huntmaster
 Insignia : A pin depicting a canine following a scent trail, often hidden under loose cloth
 Headmaster : Huntmaster Snorri the Dauntless, 8th level Urban Ranger (Wolf)
 Headquarters : ?
 Common totems : Wolves, Dogs, small breed Felines
 Affiliated with : ?


I was really unsure about headquarters and affiliations, as I can't remember the world well enough for locations and groups to tie it with. I wouldn't mind a little help polishing this up.
a small fawn
GM, 68 posts
Mon 10 Feb 2014
at 16:56
  • msg #53

Re: OOC - character creation

Romaing Shadow:
Or about about reduced penalties to Move Silently while moving to represent how they dart from cover to cover full speed near silently?

 You could have the Swift and Silent regional feat from Faerun
http://dndtools.eu/feats/playe...ft-and-silent--2866/

 About your guild : it doesn't nee to be much more, and can be further polished was we move along and it becomes more relevant.
Roaming Shadow
R-Shadow, 17 posts
Mon 10 Feb 2014
at 16:57
  • msg #54

Re: OOC - character creation

Oh, I like that, works perfectly.
Solus
Korentin, 25 posts
Mon 10 Feb 2014
at 17:20
  • msg #55

Re: OOC - character creation

a small fawn:
Solus:
Small clan / tribal works both ways, Scot was merely the first impression that came to mind. Lawrence is also cool. ^_^

 All right then. You can be a Desert Eagle.

Solus:
I have left a feature undefined, since Spring Attack is rather high level I thought it might need discussion.

 I don't know why Spring Attack is such high level. Ride-by Attack does the same thing with virtually no prerequisite. You can take it as a totem feature (though you don't get the benefits of the prerequisites (mobility and dodge)


 Har de har har. ^_^

 And because Ride-By requires one rank of ride, one requisite feat and only permits a charge while mounted, while Spring Attack demands a +4 BAB and two requisite feats. It is considerably harder to get. Probably about equivalent to Pounce however, so I'll do up my sheet and pick a good arabic-y name.
Roaming Shadow
R-Shadow, 18 posts
Mon 10 Feb 2014
at 17:36
  • msg #56

Re: OOC - character creation

I think Ride-by-Attack is so much easier because it requires one to be mounted. That's a limiter in itself, as the mount needs to be combat trained, and there are many places where being mounted for combat is impractical, like most dungeons or most interiors, rendered the feat null and void, whereas Spring Attack can be used anytime, anywhere, with virtually no restrictions once you have it.
a small fawn
GM, 69 posts
Mon 10 Feb 2014
at 17:41
  • msg #57

Re: OOC - character creation

 Being mounted is tricky, sure... except if you're small and riding a Dog.
 Sure, it requires the mounted combat feat...

 Anyhow, I don't think it's more of a game-breaker than pounce or improved grab.
Roaming Shadow
R-Shadow, 19 posts
Mon 10 Feb 2014
at 17:58
  • msg #58

Re: OOC - character creation

Oh, I'm not arguing against anything, I'm just saying why I think Ride-By-Attack is easier to get a hold of than Spring Attack. Even for a small "Knight" with a medium mount, there are still places where he can't use the feat, as he can't stay mounted everywhere he could conceivably be in combat. Both D&D and Pathfinder make mounted combat very powerful options that are relatively easy to build, they just come with the baggage a mount brings, from both a mechanics and RP perspective.

As for game breaking, yeah, Pounce is way more powerful than Spring Attack, which is why I was enamored with it last time, combining it with Skirmish to potent effect.

That is one of the things I'm not fond of in D&D, the sheer number of prerequisites. It's what makes being an archer less interesting, since Point Blank Shot and Precise Shot are essentially mandatory feats for archers, taking up their first two feat selections pretty much by default. Heck, I don't even have Precise Shot yet, which I'm sure will be a hindrance until we get to the next level.
a small fawn
GM, 74 posts
Tue 11 Feb 2014
at 12:38
  • msg #59

Re: OOC - character creation


 Winger   : |---------O-|  90%  (Indri Lemur - Rogue)
 Fred     : |--------O--|  80%  (Fennec Fox - Enchanter)
 Korentin : |---------O-|  90%  (Golden Eagle - Barbarian)
 R-Shadow : |---------O-|  90%  (Gerbil - Urban Ranger)


 Winger, you're back to 90% because I just noticed you don't have a description up.

 Some twitching to do on a few character sheets, and you'll all be good to go.

 Korentin, I put you down as "Golden Eagle", but Steppe Eagle or Crowned Eagle would be all right.

 I'll get you all started later today.
a small fawn
GM, 183 posts
Thu 25 Sep 2014
at 16:34
  • msg #60

Re: OOC - character creation

@ group 2:

 that is the updated version of the first post in this thread; please refer to this for character creation.
a small fawn:
All characters will be human with animal totem (see House Rule 00 - link to a message in this game)

 They will start as level 3 adventurers.
 They are thus recently appointed journeymen, starting off on their own.

 They all belong to the same adventuring guild, that is the Leuwaard College of High Wizardry (see here for details link to a message in this game )
 All have a Maester ( specialist of the same school of magic) that they can talk to (they do not necessarily get along though).

 Every one is a specialist wizard (you'll need to talk this through, we shan't have twice the same specialist, and avoid having the same opposition schools). No elemental schools, no sin magic, no words of power, no archetype that replace specialization, etc.

 Most material from paizo will be accepted when it comes to feats, spells, etc. No 3rd party stuff.

 Some House Rules will apply (see link to a message in this game)
 ( I need to update that thread)

 Stats will be point-buy, 17 points ; upon becoming journeymen (Level 3), you get a +1 to two different stats, and again upon becoming Maesters (Level 5). This replaces the standard +1 upon reaching level 4.

 HP are max at fist level, and average rounded up thereafter.

 Starting gold : double the max random starting gold for your class, +100 gp

 The setting will be low magic.


 You can read about E6 in the house rule thread, but in a nutshell it means that you stop gaining levels after 6. Instead, you receive feats and skill points every 5000 xp you get. Which means you will still be getting stronger, but not quite as exponentially as per the traditional XP system.

 E6 applies to each and every PC and NPC in the setting, which means no one can teleport except for a fed very rare wizards who get to break the "6th level" capstone. Also, no one can raise dead, or grant wishes, etc.

 It also means that as level 3 journeymen, you guys are already quite potent on the local scale, and would be able to take down most city guards or highwaymen with a few spells.

 Go ahead and discuss your choice of totem (race) and school of specialization here.
 Note that even if you are all wizards, it would be good to have one that can play scout (illusionist? transmuter?), one that can be the face (enchanter? illusionist?), one that can be the tank or summon tanks (conjurer? transmuter?) and one with just a little bit of healing.
 As totems go, try aiming for diversity.
Cap'n Cthulhu
some mollusk, 2 posts
Thu 25 Sep 2014
at 17:42
  • msg #61

Re: OOC - character creation

Specialist wizard as in 3.5? Or specialist as in PF?
Renard Chenapan
fox I guess, 2 posts
Thu 25 Sep 2014
at 17:51
  • msg #62

Re: OOC - character creation

I'd like to specialize in Illusion magic if it's not already claimed.  It fits the theme of foxes being tricksters.
a small fawn
GM, 185 posts
Thu 25 Sep 2014
at 19:55
  • msg #63

Re: OOC - character creation

Pathfinder wizard specialists.

We thus have a Fox illusionist and I believe the Wolverine is aiming at transmuter.
Khaesis Beckett
Something reptilian, 3 posts
Thu 25 Sep 2014
at 20:33
  • msg #64

Re: OOC - character creation

Well once we have the extra thread up for our new group it'll be easier to see who is what and all that stuff.

There might be a Fox Illusionist already but if they aren't in our group could Renard not run that one as well?
a small fawn
GM, 186 posts
Thu 25 Sep 2014
at 21:07
  • msg #65

Re: OOC - character creation

That's going to be your thread.
Renard is the Fox Illusionist.

There is a Fennec Enchanter in the other group. Maybe the two of them can hook up if a crossover eventually happens.

So :
Fox Illusionist
Wolverine Transmuter
Monitor Lizard / Iguana ?
Gorilla ?
Khaesis Beckett
Something reptilian, 4 posts
Thu 25 Sep 2014
at 23:24
  • msg #66

Re: OOC - character creation

Monitor Lizard/Komodo Dragon

So do I just use the Nile Crocodile stat block?  Or do you make something else up?
Renard Chenapan
fox I guess, 3 posts
Fri 26 Sep 2014
at 05:36
  • msg #67

Re: OOC - character creation

I need access to edit my character sheet... :P

Also, since there's already an 'arctic fox' totem I don't particularly feel the need to come up with a whole new 'red fox' totem.  Can I just use the 'arctic fox' totem except without the buff to cold effects?
a small fawn
GM, 188 posts
Fri 26 Sep 2014
at 08:07
  • msg #68

Re: OOC - character creation

@ Khaesis : Sure, create your own thing and submit it. You can draw inspiration from Crocodile, Chameleon and Turtle...

@ Renard : Yes, use the arctic Fox (who by the way, was a female illusionist) -- you may add something like "+2 on save vs traps in natural setting" in lieu of the cold thing.
a small fawn
GM, 189 posts
Fri 26 Sep 2014
at 08:21
  • msg #69

Re: OOC - character creation

A note on names :
a small fawn:
Names :

 As Novices, you don't get to be known by a nickname just yet.
 Which means you still bear a patronymic name.


 In Animal Kingdom, I asked to follow the Icelandic name pattern, and everyone got on board to the point of using very Icelandic sounding name. Actually what I meant was to use names of the form {[first name] son/daughter of [father's name]}.

 This is still in use today in Iceland, but it used to be the norm in most European countries (and probably many other places as well). I'd like to introduce some of that diversity.

 If I go roughly through the regions of Lineus, as described before, the name patterns would be :

 The Norse      : -son -dottir ; ex : Snorri Gunnarson
 Lion Lands     : Fitz- -zoon -kin ; ex : Julius Fitzpatrick
 Highmarch      : O'- Mac- Nic- Kil- ; ex : Deirdre Nic Angus
 Outer Forest   : -vich -ovna ; ex : Petra Jovovna
 The Singe      : Ka- Bar- ; ex :  Shaka Ka-Taran
 Olive Sea      : -ez -atos -escu ; ex : Hernan Alvarez
 Ayalite        : Ben- Ibn- -zada -nejad ; ex : Alim Ben Urik
 Ôm Riverlands  : -putra -putri ; Susilo Sudharputri
 Slender Mounts : ?
 Erwingrad      : any of the above... 

More inspiration here :
 http://en.wikipedia.org/wiki/L..._family_name_affixes


 The adventures of Group 1 take place in the Ayalite Peninsula for now, and will probably take them to the Olive Sea eventually.

 Group 2 (aka the Magicians) will start in the Lion Lands, specifically in the capital city of Leeuward. That doesn't mean your characters have to be from there though.

 Also, you are going to start off as Journeymen, thus you may already have a nickname instead of your traditional patronym or matronym.

 So :
 First Name   |  atronym;matronym   |  nickname  |  specialization

  Renard      |        ???          |     ??     |   Illusion
  Khaesis     |    Fitzbeckett ?    |     ??     |      ?
  Curga       |        ???          | Bloodfang  |   Transmutation
  Nils        |        ???          |  Wideyes   |   Evocation     

This message was last edited by the GM at 13:49, Fri 26 Sept 2014.
a small fawn
GM, 194 posts
Fri 26 Sep 2014
at 15:13
  • msg #70

Re: OOC - character creation

 The team is slowly shaping up.

 Feel free to PM me for any question, and to discuss details together if need be.
 Notably, opposition schools and spell selection, especially utility spells.

 The team will consist of a Wolverine Transmuter, a Monitor Necromancer, a Fox Illusionist and an Owl Evoker.

 Funny thing is, when I first considered creating this wizard-only story line, I thought about the eight schools of magic and wondered how to split them in two balanced parties of four specialists each.
 I came up with one team being Conjuration-Enchantment-Abjuration-Divination and the other being Transmutation-Necromancy-Illusion-Evocation. Coincidences, uh.
Nils Wideyes
Cpt Cthulhu, 3 posts
Owl
Leuwaard Evoker
Fri 26 Sep 2014
at 20:23
  • msg #71

Re: OOC - character creation

So, we start at 2000 xp, halfway to 3rd level?
Curga Bloodfang
Dark Druid, 3 posts
Wolverine
Leuwaard Transmuter
Sat 27 Sep 2014
at 03:28
  • msg #72

Re: OOC - character creation

Cool how its working out. I went with Ka-Zek for his patrimonial name.

Curga Ka-Zek (Son of Zek) AKA Bloodfang. Sounds pretty good to me. :)

I'm almost done transforming to Pathfinder. Need to update skills and buy gear still.

Has someone already asked about the point buy transition for PF? A 20 pt buy in PF with base scores of 10 yields the same scores as a 28 point buy for 3.5 if we are staying even. Can someone confirm for me that we are staying with 3.5 buy or a new point buy? Sorry if this has already been asked and answered.
This message was last edited by the player at 03:31, Sat 27 Sept 2014.
a small fawn
GM, 198 posts
Sat 27 Sep 2014
at 09:38
  • msg #73

Re: OOC - character creation

 You'll start level 3.
 17 point buy in the pathfinder rules.
a small fawn
GM, 199 posts
Mon 29 Sep 2014
at 08:07
  • msg #74

Re: OOC - character creation

 It seems you guys are almost through with character creation. I'd like to get started later this week, Wednesday at the earliest and Friday at the latest.

 I would like for you to write at least a couple paragraphs of background.

 A few questions that could be addressed there: where you are from, are your more urban or more wilderness inclined, do you have family around, are they commoner or upper class, what's your relationship to the maester who taught you your specialization, do you know any of the other three wizards...
Sign In