Chapter 2: Local Heroes!   Posted by The Runelord.Group: 0
The Runelord
 GM, 102 posts
 Mysteries
 must be solved...
Tue 18 Mar 2014
at 17:52
Re: Chapter 2: Local Heroes!
Kelar Bauerson:
"Why take his body?"  Kelar asks, half to himself.  Addressing Zantus directly, he asks, "Was he perhaps, buried with a relic?  What use could his body be?  Some Dark magical ritual perhaps?"


The cleric nods solemnly. "That is what I fear. A man like Tobyn inevitably make enemies for better or worse. Whoever this enemy was, they clearly have nefarious purposes for his corpse. Once we have a solid lead, then those of us who are concerned like you can hunt this fell one down and hopefully spare his body any indignities."
Kelar Bauerson
 player, 72 posts
 Old one-eyed man
 P7 T6(1) W0 B2 PP10/10
Tue 18 Mar 2014
at 18:23
Re: Chapter 2: Local Heroes!
Kelar nods.  "I think, we are done here? " with a glance to his companions to confirm.

OOC: I assume at this point we fast forward to the party
?
Jereth
 player, 58 posts
 I'm Your Huckleberry.
 P:7 T:5 W:3 B:4
Tue 18 Mar 2014
at 18:29
Re: Chapter 2: Local Heroes!
Jereth nods his head as he considers everything that has been said.  The thought of the body of such a holy man being stolen and used for dark magic was an affront against the man's memory, and the people he'd served for so many years.  "When that time comes, Father, you may count on me.  Until then your secret is safe."

He smiles as Kelar's suggestion, "It seems so.  How are your good wife and children holding up after the attack?"
The Runelord
 GM, 103 posts
 Mysteries
 must be solved...
Tue 18 Mar 2014
at 19:59
Re: Chapter 2: Local Heroes!
The cleric smiles at Jereth's question and chats for a while about family, confirming that everyone is well and recovering well. It seems the resilient people of Sandpoint have taken heart from the presence of their new cathedral and are rebounding from the shock of the goblin attack well, though many are cautious about leaving town for understandable reasons.
The Runelord
 GM, 108 posts
 Mysteries
 must be solved...
Thu 20 Mar 2014
at 13:03
Re: Chapter 2: Local Heroes!
The friends wrap up with cleric and get back to their lives. Having accepted the young nobleman Aldern's offer of joining him on a boar hunt, the friends gather several days later. Young Aldern is ecstatic and begins by purchasing each man his own steed from the Goblin Squash Stables. The sign above this door perpetuates one of the greatest fears of the lowly goblinóbeing trampled underfoot by a horse. Tended by a retired hunter named Daviren Hosk, Davirenís hatred of goblins is nearly legendary in Sandpoint. In a somewhat grisly display, over the entrance to the stableís covered barn is his collection of goblin ears: preserved and nailed to three different rafters, each bearing the goblinís name burned into the leathery fleshómostly because Daviren knows that writing down a goblinís name is one of the worst things you can do to desecrate his memory. The bitter rangerís pride and joy is a large glass bottle filled with brine in which heís preserved the body of Chief Whartus of the now extinct (due in large part to Daviren) Bonegrinder Tribe.

Daviren seems amused by the young nobleman's antics even as he gladly takes the fellow's money. He winks at Jereth, saying, "Not every day you get one of my horses for free, guardsman. Enjoy."

Aldern then eagerly leads the friends and his three manservants west over Tannerís Bridge and along the southern banks of the Turandarok River. Itís a two mile ride to the Tickwood Ford, just north of the upthrust limestone escarpment known as the Devilís Platter. Despite its ominous name, Tickwood is actually a relatively safe woodland, one well known to be the home of wild boars, deer, and perhaps one or two firepelt cougarsóno goblin tribes dwell within its boundaries.

Aldern smiles broadly at the friends. "So, friends, tell me of yourselves! What deeds of valor have you seen in your day?"
Hywel of Clan Silverscroll
 player, 71 posts
 Dwarven Journeymage
 P:5 T:6(1) W:-- B:4 PP:10
Thu 20 Mar 2014
at 13:13
Re: Chapter 2: Local Heroes!

Hywel, like most dwarves, was not much of a rider.  He accepted out of politeness, but by the time the group was approaching the Tickwood, he regretted the decision entirely.  He was sore in ways he had never really thought possible.  It was embarrassing how the veteran ranger kept having to shorten the stirrups "to the same length his nephew used."  All in all, painful.  So, it might come as little surprise that the usually cordial wizard is a bit snappish and not up to much of a chat, "None that you'd care to hear of.  Are we there yet?"
Cyrus Weaver
 player, 46 posts
 P:6 T:6(1) W:0 B:4
 PP: 0/10
Thu 20 Mar 2014
at 16:40
Re: Chapter 2: Local Heroes!
"I'm afraid I've not seen much valor," Cyrus admitted. "Just the ordinary kindnesses and camaraderie one sees in a community such as ours. I find such things are often underrated compared to the bold action and brave acts of heroism that one sees in battle." Though he was not a trained rider, Cyrus welcomed the opportunity not to have to walk. He doubted he would be much use in actually bagging a boar--he would let Jereth have those honors--but he would help if he could.
Kelar Bauerson
 player, 75 posts
 Old one-eyed man
 P7 T6(1) W0 B2 PP10/10
Thu 20 Mar 2014
at 21:19
Re: Chapter 2: Local Heroes!
Kelar rode well, although it was clear it had been a while since he'd been on a horse.  When the talk drifted to valor, he grimaces.  He'd met the sort before, that thought adventuring was all derring-do, heroic rescues, and willing bar wenches.  Although he mused to himself with an internal grin, I've seen all of that and more in my day.

But having seen such lords before, he knew how to talk to them.  "There are many kinds of valor my lord.  I saw townspeople and fishers fighting goblin warriors, with little skill but much bravery.  Men and women that work all day for their children.  Noblemen who take care of their people in times of need." he says with a sidelong glance.  "But I suspect you ask of the more ... traditional meaning.  Let me tell you the tale of Balak the Bold, and how he got that epitaph."

Kelar spins a tale of a small mountain village beset by an uprising of undead.  Balak and his companions had to guard the village while others went after the evil necromancer in his lair.  But the undead horde was much bigger than they had planned for.  Aristopolus collapsed after the strain of his magic grew to much, Sinsarian fired every arrow he had and fought side by side with Balak in a mountain pass, until he to went down, paralyzed by ghoul venom.  The position was untenable.  Balak could, fall back to a narrower point, one he could hold alone.  Indeed, he should have.  But that would mean leaving Sinsarian and Aristopolus where they lay.  So he stood his ground, an axe in each hand, and the zombies, skeletons, and ghouls piled up around him.  They piled so high he advanced into the horde, advanced close enough to the necromancer apprentices that they fled rather than face him.
Jereth
 player, 61 posts
 I'm Your Huckleberry.
 P:7 T:5 W:3 B:4
Sun 23 Mar 2014
at 03:48
Re: Chapter 2: Local Heroes!
Jereth is still a little queasy from his introduction to Norah's tank the night before.  He manages a grin and nod in response to Daviren's comment about the horses, but it isn't until they have put some miles and fresh air behind them that he feels up to any real banter.  When Aldern asks the group about stories of valor Jereth politely waits for his companions to go first.  After all, they were all more experienced than him and he figured that their stories would be much better.

Hywel's blunt refusal surprises Jereth, but a quick trip down memory lane reminds him of the events he had been barely paying attention to that morning.  He also can't disagree with Cyrus and Kelar's assessment that it was the little things which made the real difference.  Still, he couldn't help but wonder if tales of other people's valor would be good enough.  After all, their host had made a clear request.  Jereth tried to think of something.

"Well, there isn't much to tell about me.  Not yet anyway.  The bravest thing I ever was a part of was when a group of us chased Chopper back to his isle.  We had to watch out for traps and shadowy figures behind each tree and rock."  He shook his head, slowly warming to the story, "He was barricaded in his little hut.  Three of us took out the door while others watched the windows with crossbows.  We searched the place carefully, then went down into the basement.  I'll never forget that sight as long as I live."
The Runelord
 GM, 111 posts
 Mysteries
 must be solved...
Tue 25 Mar 2014
at 12:20
Re: Chapter 2: Local Heroes!
Aldern seems quite taken with all these stories, listening raptly as the four friends tell their tales.

Notice checks, if you would.
Cyrus Weaver
 player, 47 posts
 P:6 T:6(1) W:0 B:5
 PP: 0/10
Tue 25 Mar 2014
at 16:10
Re: Chapter 2: Local Heroes!
08:58, Today: Cyrus Weaver rolled 1,1 using 1d6-2,1d4-2, rerolling max with rolls of 3,3. Notice Check.

Cyrus was not really paying attention to the stories, valor not being a subject that interested him, and instead focused on the scenery and staying in the saddle.
Kelar Bauerson
 player, 76 posts
 Old one-eyed man
 P7 T6(1) W0 B3 PP10/10
Tue 25 Mar 2014
at 17:24
Re: Chapter 2: Local Heroes!
His tale finished, Kelar returns to riding, a wistful look on his face.

10:24, Today: Kelar Bauerson rolled 3,2 using d4,d6, rerolling max with rolls of 3,2. notice.
Hywel of Clan Silverscroll
 player, 73 posts
 Dwarven Journeymage
 P:5 T:6(1) W:-- B:5 PP:10
Tue 25 Mar 2014
at 21:17
Re: Chapter 2: Local Heroes!
Hywel listens as politely as possible to the story and the humble opinions of the others.   Normally, it was a thing he enjoyed greatly, but this bothersome horse riding continued to sour the mood.  So as to not be too rude, he chose to try to enjoy the surrounding countryside instead...

17:14, Today: Hywel of Clan Silverscroll rolled 5,2 using D6,d6, rerolling max with rolls of 5,2. Notice!
The Runelord
 GM, 114 posts
 Mysteries
 must be solved...
Thu 27 Mar 2014
at 21:33
Re: Chapter 2: Local Heroes!
Soon, the group reaches the woods. One of Aldern's servants releases the boars, Aldern blows his horn, and the hunt is on!

Time for a Chase! Let's make this a five-round chase.

Everyone start round 1 by rolling a Ride check--if you aren't trained, roll 1d4-2 and 1d6-2.

(Check out Savage Worlds Deluxe pp. 82-83 for the rules we're using.)

Kelar Bauerson
 player, 77 posts
 Old one-eyed man
 P7 T6(1) W0 B3 PP10/10
Thu 27 Mar 2014
at 21:48
Re: Chapter 2: Local Heroes!
Kelar spurs his mount forward.

14:47, Today: Kelar Bauerson rolled 2,10 using d4,d6, rerolling max with rolls of 2,(6+4)10. Ride, old man, ride.
I assume it's OK to draw card?
14:47, Today: Kelar Bauerson drew the 2 cards: 10S, 7C using a deck of 54 cards. cards.

The Runelord
 GM, 115 posts
 Mysteries
 must be solved...
Thu 27 Mar 2014
at 21:54
Re: Chapter 2: Local Heroes!
Correct, draw a card for each success and raise you roll.
Cyrus Weaver
 player, 48 posts
 P:6 T:6(1) W:0 B:5
 PP: 0/10
Thu 27 Mar 2014
at 22:41
Re: Chapter 2: Local Heroes!
Cyrus gave his mount a firm kick and much to his surprise, the horse bolted forward. "Heyah!" he exclaimed. His hands had a death grip on the reins and an expression of mixed exhilaration and terror came to his face.

15:37, Today: Cyrus Weaver rolled 1,8 using 1d4-2,1d6-2, rerolling max with rolls of 3,(6+4)10. Riding Check.

15:39, Today: Cyrus Weaver drew the 2 cards: 4H, 10S using a deck of 54 cards. Cards.

Hywel of Clan Silverscroll
 player, 74 posts
 Dwarven Journeymage
 P:5 T:6(1) W:-- B:5 PP:10
Thu 27 Mar 2014
at 23:00
Re: Chapter 2: Local Heroes!
As the others burt forward, Hywel groaned inwardly before trying to spur his mount oneard, "This is intolerable...."  As the horse joined the chase and picked up speed, so too did the dwarf's discomfort.


18:57, Today: Hywel of Clan Silverscroll drew the single card: 8H using a deck of 54 cards. Chase Card.
18:56, Today: Hywel of Clan Silverscroll rolled -1,5 using D4-2,d6-2, rerolling max with rolls of 1,(6+1)7. Ride?

The Runelord
 GM, 117 posts
 Mysteries
 must be solved...
Mon 31 Mar 2014
at 18:53
Re: Chapter 2: Local Heroes!
Everyone in the party gains ground on the boar, which seems rather laid-back for a boar running for its life.

Perhaps the reason is found out a moment later--Jereth aims his bow a bit shakily but fires a shot at the back of its head. The shot sticks in the boar's hide--but seems not to hurt it!

Each of you can roll a ranged attack or melee attack on the boar. If you want to engage it in melee, you roll at -2 and have to make a Ride check to stay in the saddle. If you don't have a ranged weapon normally, assume that you have a crossbow or a short bow, your choice, from the young nobleman. If you aren't trained in Shooting or Throwing, just roll at 1d4-2/1d6-2. It's a hunt, it's all for fun. You can cast spells, too.

I rolled for Jereth--he hit with a raise (!) for 13 damage, but the Wild Card boar soaked the damage. One more benny for the boar :-)

Your moves!

Kelar Bauerson
 player, 78 posts
 Old one-eyed man
 P7 T6(1) W0 B3 PP10/10
Mon 31 Mar 2014
at 19:41
Re: Chapter 2: Local Heroes!
Kelar tries a shot, but the bolt goes wide.  He decides to spur his horse around and try to cut if off.


12:36, Today: Kelar Bauerson rolled -1,2 using d4-2,d6-2, rerolling max with rolls of 1,4. Crossbow.
and -2 more for unstable platform
Next round I'd like to do a Force maneuver, if that's possible

16:40, Today: Kelar Bauerson rolled 1,4 using d4,d6, rerolling max with rolls of 1,4. ride round 2.

This message was last edited by the player at 23:40, Mon 31 Mar 2014.

The Runelord
 GM, 118 posts
 Mysteries
 must be solved...
Mon 31 Mar 2014
at 23:30
Re: Chapter 2: Local Heroes!
Kelar Bauerson:
Kelar tries a shot, but the bolt goes wide.  He decides to spur his horse around and try to cut if off.


12:36, Today: Kelar Bauerson rolled -1,2 using d4-2,d6-2, rerolling max with rolls of 1,4. Crossbow.
and -2 more for unstable platform
Next round I'd like to do a Force maneuver, if that's possible


You can change your action this round to a Force maneuver, if you like. Didn't mean to imply you couldn't do Chase maneuvers this round, my bad.
Kelar Bauerson
 player, 79 posts
 Old one-eyed man
 P7 T6(1) W0 B3 PP10/10
Mon 31 Mar 2014
at 23:34
Re: Chapter 2: Local Heroes!
OOC: naw, that's fine.  Shoot, miss, change tactics
Hywel of Clan Silverscroll
 player, 75 posts
 Dwarven Journeymage
 P:5 T:6(1) W:-- B:5 PP:10
Tue 1 Apr 2014
at 03:15
Re: Chapter 2: Local Heroes!

The sooner its dead, the sooner this embarrassing business is over....

Hywel dragged a javelin out from the bucket of small throwing spears strapped to his saddle.  The noble had offered weapon choices and the wizard stuck to what he knew.  He cocked his arm back and waited for the moment to let fly.  Just as he was beginning his throw, the horse suddenly checked its speed.  The javelin went wide and Hywel struggled to regain command of the obstinate beast.

Miss and Riding fail for next round.

23:09, Today: Hywel of Clan Silverscroll rolled -1,0 using D4-2,d6-2, rerolling max with rolls of 1,2. Riding Unskilled.
23:08, Today: Hywel of Clan Silverscroll rolled -1,3 using D4-2,d6-2, rerolling max with rolls of 1,5. Throwing, -2 Unstable Platform.

Cyrus Weaver
 player, 49 posts
 P:6 T:6(1) W:0 B:5
 PP: 0/10
Tue 1 Apr 2014
at 05:43
Re: Chapter 2: Local Heroes!
Cyrus knew better than to fire the crossbow while he was riding. So instead, he simply held it as if he were going to shoot it and focused on staying in the saddle and keeping his horse heading in the right direction.

22:43, Today: Cyrus Weaver rolled 2,5 using 1d6-2,1d4-2, rerolling max with rolls of 4,(4+3)7. Riding Check.

Which he actually managed to do.
The Runelord
 GM, 122 posts
 Mysteries
 must be solved...
Wed 2 Apr 2014
at 14:52
Re: Chapter 2: Local Heroes!
Kelar, I did not ask you to take a -2 penalty. Roll damage, please.  (Yes, I know that's the normal rule, but it's just going to drag this out unnecessarily, so I'm disregarding it at the moment.)

Cyrus, if you want, you can use that Ride check to try to give the hunting party an advantage.  If so, make another Ride check at a +2 bonus, and I'll add +2 to everyone else's checks for round 2.

Also, Kelar and Cyrus draw cards, and Kelar, please draw a card for Jereth as well. I'm going to ask you to NPC him for the rest of this ride unless he comes back:

Ride d4
Throwing untrained