Champions: The Alchemical Exalted
The Alchemical Exalted are beings whose bodies are created by specially trained members of the Sodalites and are built from one of the 6 5 Magical Materials. Their mechanical bodies are empowered and animated by the soulgem of an Autochthonian that has achieved greatness through multiple reincarnations. They are state sponsored heroes and the shining stars of Autochthonian society.
Playing a Champion
Abilities
Generally able to exceed human capability in a chosen area
Skills
Most champions have great skill in a particular area
Advantages
Eidetic memory
Access to Ritualist,
They are the only ones that have access to the Man-Machine and God-Machine Protocols magic that relies on gaining automated responses from Autochthon in the form of potentially reality warping effects.
Powers
[4PP+1PP] Immunity (Aging, Sleep, Breathing)(Inherent)
Champions have access to a wide array of charms that are physically added to their mechanical bodies. These charms can take on almost any for and are invented by the Sodalt Demiturges or by gifted Champions themselves. The process of changing out charms is complex and can only be done in a proper vats complex.
A charm can be basically any Power but it must also have the Dynamic Alternate Effect [2PP] and Limited (Can only be changed at a Vats) [-1PP/Rank]