ACT ONE: FIRST CONTACT - Escape From The Kyln.   Posted by Watcher.Group: 0
Thing
 player, 23 posts
 It's Clobberin' Time!
Thu 24 Dec 2015
at 11:42
Re: Escape From The Kyln
Ben hears the desperate cries, but you don't get by on Yancy Street by being an easy mark.  His baby-blues take in blood on the hands of some of the prisoners and he scowls.  Generally, only the worst criminals in the universe get sent to hard time on the Kyln and he shouts back,  "An' I bet alla you fellas is here on spaceship parkin' ticket violations, huh?  Those what aren't innocent lil' lambs of course!"




Watcher posting for Thing

Thing Dice Pool:

Team d8, The Most Dangerous Inmates In Known Space d8, Psych Expert d8, Nano-Warders d10

 Watcher rolled 2,2,7,9 using d8,d8,d8,d10 ((2,2,7,9))

Total:  16.  d8 ED.

Next Action:  Drone Soldier Ground Forces

Drone Ground Forces
 NPC, 4 posts
Thu 24 Dec 2015
at 11:48
Re: Escape From The Kyln
At the core of the ravening horde of insectoid creatures there appears to be a much more disciplined band.  They quickly recognize that the disciplined and organized Omega Corpsmen pose a significant threat to the ground forces and focus the intense fire of their energy blasters on the pan-galactic policemen.


Drone Ground Solder Forces Dice Pool:

Team 3d8, Disciplined d8, Power Blasters d8, SFX: Focus Fire d8, Combat Expert d8

Drone Soldier Ground Forces rolled 21,4,6,3,6 using 3d8,d8,d8,d8,d8 ((6,7,8,4,6,3,6))

Total:  19.  d8 ED to inflict Physical Stress vs. Omega Corpsmen Mob

Next Reaction:  Omega Corpsmen Mob

Next Action:  Gamora (New Round)

Omega Corpsman (Mob)
 NPC, 5 posts
Thu 24 Dec 2015
at 11:54
Re: Escape From The Kyln
Disciplined and tough, the Corpsmen are trained for situations where they are vastly outnumbered.  In fact, the very design of the prison is such that it should allow a small group of determined defenders to hold off a much larger horde.  Guardsmen officers begin to shout orders, only to be quickly silenced by precise blasts from the more organized alien invaders.  Half-finished orders create confusion, which begins to sow chaos in the ranks of the guards.


Omega Corpsmen Mob Dice Pool:

Team 3d8, Maximum Security Prison Facility d8, Enhanced Durability d8, Combat Expert d8

Omega Corpsman (Mob) rolled 15,5,3,4 using 3d8,d8,d8,d8 ((7,6,2,5,3,4)).

Total: 13.  d8 Effect Die.

Omega Corpsmen Mob takes d10 physical stress (d8 stepped up due to extraordinary success) and a Team die is removed!

Next Action:  Gamora

Watcher
 GM, 79 posts
Thu 24 Dec 2015
at 12:01
Re: Escape From The Kyln
The bombardment and invasion of the Kyln continues.  Indeed, some of the smaller moons and facilities at the fringes of the prison complex have already begun to break up under the relentless assault of the alien fleet.  More landing pods fall from carrier vessels and disgorge yet more monstrous soldiers.

It is clear that the Kyln's lifespan can be measured in minutes...

[OOC:  Spending a d8 from the Doom Pool to introduce a Timer d8 into the initiative order.  For those unfamiliar with the Timer mechanic (it was introduced in Annihilation), it goes in initiative order just like a character and when it "acts" it is stepped up a die type.  If it reaches d12, then it converts to 2d12 which are put into the Doom Pool allowing me to end the Scene.

The Timer can't be removed, but it can be stepped back by rolling against the Doom Pool and if you succeed you can stop it for the round or even force it back a die step if you roll well enough.]

Gamora
 player, 33 posts
Thu 24 Dec 2015
at 21:03
Re: Escape From The Kyln
Gamora was starting to worry. The group she'd thrown in with had better get organized quickly or they were all going to end here. They needed a spacecraft. Gamora had scouted out an escape route before she'd gotten herself put in the Kyln, utilizing the maintenance tunnels to move undetected through the prison's interior. Luckily, she was planning on having Drax with her at the time, and his previous incarnation had been as large as Thing, so he should still be able to fit through the passages. "We need to get to the docking bay. Come through here!" she tells the group as she resettles Lyja on her good shoulder and slips past one of the spider drones into its maintenance tunnel. She weaves and wends her way through the tunnels leading the group to the docking bay. Nearly breathless when they arrive, she leans against the tunnel wall. "Ok, raccoon, you seem to be good with the tech. See if you can hotwire us something."

[Going for setting up an "escape shuttle" asset. Team d8, spider drones d8, enhanced speed d8, covert master d10

14:57, Today: Gamora rolled 13,8 using 3d8,d10 ((6,1,6,8)). I'll spend a PP to keep 3 dice, makes it a 20 total/d4 effect/1 opp If it succeeds, I'll spend my last PP to make the asset usable by everyone.]


Next: Rocket
Watcher
 GM, 80 posts
Thu 24 Dec 2015
at 21:28
Re: Escape From The Kyln
It will never win any beauty contests and is designed for capacity and defense more than speed and offense, but the only vessel that hasn't been heavily damaged or destroyed by the relentless bombardment and collapsing infrastructure is the imaginatively named "Kyln Prison Shuttle 616".  Still, it has sustained some slight damage as the rubble lying strewn about it can attest but once freed and a few of the most pressing problems jury-rigged, it should fly.


Dice Pool:

I'll buy Gamora's opportunity and use it to add a d6 to the Doom Pool.  Gamora +1 PP.

Spending a d8 from the Doom Pool to create a COLLAPSING INFRASTRUCTURE Scene Distinction.

Doom Pool:  6d6, 4d8

Watcher rolled 22,14 using 6d6,4d8 ((5,6,2,1,3,5,3,1,3,7)).

Total:  13.  d8 Effect Die.  2 Opportunities.

Gamora creates a d6 Prison Transport Ship (d4 stepped up to d6 due to extraordinary success).  Get it to d12 and you can exit the scene!

Next Action:  Rocket Raccoon

Rocket Raccoon
 player, 27 posts
 No thing like me, but me!
 PP=3, Stress P:, E: M:
Thu 24 Dec 2015
at 22:59
Re: Escape From The Kyln
"What did you call me, you furless biped!?" Rocket snapped, but the explosions made him think about working on the ship rather than arguing with Gamora. Part of the prison nearly falling on him made him move a little faster. "Fine, Fine! We will talk about it later. But you better tell me what the heck you meant by that Raccoon comment!"

(OOC-Fix escape ship.

Team-d8
Collapsing infrastructure-d4(+1 PP)
Enhanced reflexes-d10
SFX-Focus.  If a pool includes an UPLIFTED RACCOON power,
replace two dice of equal size with one stepped-up die.
Vehicle-d10
Extra PP-includes tech d8 into pool

Spending two extra PP to add to total.

Total-17, Effect die-d10

17:52, Today: Rocket Raccoon rolled 5,3,2,3,6 using d8,d4,d10,d8,d10 with rolls of 5,3,2,3,6.  Prison transport ship.

Next up, Groot.

3 XP when you make a roll to try to understand
advanced technology or
strange alien beings.)

Groot
 player, 11 posts
 I AM GROOT!
 PP=3, Stress: P:0/M:0/E:0
Thu 24 Dec 2015
at 23:07
Re: Escape From The Kyln
Groot glares at Gamora, as he remebers something very unpleasent from his past.

"I AM GROOT!" He growled at her.

"Thanos!? Whatta mean she works with Thanos!? Who cares right now!? First things first! We get the frack outta here! Then we worry about resumes!" Rocket replied to him.

Groot tries to form a plant growth shield out of his forearm, but is unable to concentrate to make it happen...

(OOC: Trying to make an asset.

Team-d8
I AM GROOT-d4(+1 PP)
Plant control-d10
SFX:  Sprawling Branches.  Step up Plant Growth for your next action; step back to 2d6 for subsequent actions. Activate an opportunity to recover
Science-d8

18:01, Today: Groot rolled 1,2,10,1 using d8,d4,d10,d8 with rolls of 1,2,10,1.  Create asset.

3 XP when you work with agents of Thanos.

Next up-Star Lord)

This message was last edited by the player at 20:35, Fri 25 Dec 2015.

Watcher
 GM, 81 posts
Fri 25 Dec 2015
at 00:06
Re: Escape From The Kyln
What follows is a flurry of movement from the small mammal popping into access hatches in a frenzy of re-wiring, repairing and jury-rigging.  With mutters of "We don't need that, it just breaks down and gums up the works..." and "What the frack is this thing?  I'm gonna pull it out and see what happens..."  followed by a radiation warning siren from the ship's reactor which prompts, "...yeah, I'm just gonna put that back in there."

After a few more moments and some percussive maintenance, Kyln Prison Transport 616 sputters to life!


<Orange>Dice Pool:

Doom Pool 7d6, 3d8

Watcher rolled 22,9 using 7d6,3d8 ((5,4,4,2,2,3,2,1,3,5)).'

Total:  10.  d8 ED. 1 Opportunity.

Rocket's d10 Effect Die is increased to d12 due to extraordinary success to create a d12 Prison Transport asset.

Next Reaction:  Doom Pool vs. Groot

Next Action:  Star-Lord

</Orange>

This message was last updated by the GM at 00:06, Fri 25 Dec 2015.

Watcher
 GM, 82 posts
Fri 25 Dec 2015
at 00:13
Re: Escape From The Kyln
The cacophany of sirens and explosions, coupled with the heat and smoke from several fires disrupt Groot's concentration enough that his plant growth is uneven and ineffective.


Dice Pool:

Doom Pool 7d6, 3d8

+1 PP to Groot and I will add a d8 to the Doom Pool from his Opportunities.

Watcher rolled 18,12 using 7d6,3d8 with rolls of 1,6,3,4,2,1,1,1,3,8.

Total:  14.  d8 Effect Die.  Groot fails to create asset.  4 Opportunities.

Next Action:  Star-Lord

Star-Lord
 player, 18 posts
Fri 25 Dec 2015
at 20:30
Re: Escape From The Kyln
"If it's a ship to pilot, that's my cue," Star-Lord says, shouldering by Rocket and whoever else is crowding the cockpit.

Ah yes, this is a familiar model. Piloted one of these in the Andromeda galaxy. Or Andromedus? Or was that whatesername's name? Whatever, everything looks same on the control board. Uh... mostly. Those knobs were just switched to the other side, right? Alien languages work better when you can read them. And a lot of big, red, buttons -- those can only help. Let's flip some switches. Those are probably shields and stuff. Ah, the thrill of adventure.

Creating a defensive asset to help fly out:
Team    d8
Foolhardy Hero    d8
Cybernetic Senses   d6
Vehicle Master d10

Star-Lord rolled 4,6,3,4 using d8,d8,d6,d10 ((4,6,3,4)).

Total: 10, Effect: d8
Star-Lord attempts to create asset

Status: PS:00 ES:00 MS:00 PP:3 XP:1

Reaction: Doom pool

Next: Drone Ground Forces

This message was last edited by the player at 20:40, Fri 25 Dec 2015.

Watcher
 GM, 85 posts
Fri 25 Dec 2015
at 23:48
Re: Escape From The Kyln
Several of the switches that Star-Lord throws set off hooting sirens and flashing lights and the ship shudders a bit, but the defensive screens remain down for the moment.

Dice Pool:

Doom Pool 7d6, 4d8

Watcher rolled 30,25 using 7d6,4d8 ((3,6,4,5,2,4,6,6,6,6, 7))

Total:  13.  d8 Effect Die.

Next Action:  Drone Ground Forces #1

Drone Ground Forces
 NPC, 5 posts
Fri 25 Dec 2015
at 23:53
Re: Escape From The Kyln
With considerably more enthusiasm than accuracy and skill, the drones rake heavy fire into the massed prisoners.

Dice Pool:

Team 2d6, Orbital Bombardment d8, Pulse Rifles d6, SFX:  Focus Fire d6

Drone Ground Forces rolled 8,8,1,1 using 2d6,d8,d6,d6 ((6,2,8,1,1)).
Drone Ground Forces rolled 7 using 1d10 ((7)).

Total:  15.  d4 Effect Die for Physical Stress vs. Kyln Prisoners Mob.  2 Opportunities.

Next Reaction:  Kyln Prisoners Mob

Next Action:  Timer

This message was last edited by the player at 23:54, Fri 25 Dec 2015.

Kyln Prisoners
 NPC, 13 posts
Fri 25 Dec 2015
at 23:59
Re: Escape From The Kyln
The riot and the fighting thus far have weeded out the weaker prisoners, leaving those that remain as the true hard cases.  Still, the massive firepower of the drone forces finds it mark among some.

Dice Pool:

Team 2d8, Desperate d8, Swarm d8

Kyln Prisoners rolled 15,7,2 using 2d8,d8,d8 ((7,8,7,2)).

Total:  15.  d8 Effect Die.  Kyln Prisoners take d4 Physical Stress

Next Action:  Timer

Watcher
 GM, 86 posts
Sat 26 Dec 2015
at 00:11
Re: Escape From The Kyln
As the desperate but hopeless battle wages for the Kyln's inhabitants, yet more starships pour in from The Crunch.  Several of the smaller moons split open, reduced to little more than space rubble by the intensity of the fleet's bombardment and passage.  Indeed, some of those very moons had been invaded by drone ground forces but the bombarding fleet seems heedless of any damage it may be causing to its own troops.

[OOC:

Timer advances to d10

Next Action:  Moondragon

Moondragon
 player, 14 posts
Tue 29 Dec 2015
at 11:33
Re: Escape From The Kyln
Seeing that the rest of the band had finally followed her advice about getting out of here, Moondragon picked her own way through the rioting prisoners and debris with all of the physical grace of a dancer.  Of course, a mental nudge helped from time to time.  She reached the ship and paused for a moment to stare up into the sky at one of the collapsing moons, concern and surprise evident on her face for a moment before she adopts her usual haughty mask.  Realizing that with the only functional ship within sight that the group will quickly become a target for the rest of the prisoners, guards and invaders, she quickly puts up a mental illusion that should discourage casual observations.

[OOC:

Watcher posting on behalf of Moondragon

Attempting to create Illusionary Field asset

Dice Pool:  Team d6, Disciplined Mind d8, Mind Control d10, Psych Master d10

Watcher, on behalf of Moondragon, rolled 5,3,8,10 using d6,d8,d10,d10 ((5,3,8,10)).

Total:  18.  d8 Effect Die.

Next Reaction:  Doom Pool

Next Action:  Drone Soldier Ground Forces #2

This message was last edited by the GM at 11:33, Tue 29 Dec 2015.

Watcher
 GM, 89 posts
Wed 30 Dec 2015
at 01:45
Re: Escape From The Kyln
Several of the escaping prisoners reach the spaceport and begin to look around for craft to use for an escape.  The effect of the nano-warders is obvious as several of them look to be hunched over in pain.  A couple of the most strong-willed prisoners look directly at your escape craft for a moment, almost seeming to pierce Moondragon's illusion, but after a moment their gaze becomes unfocused and they also turn to trying to salvage a vessel from the wreckage of the spaceport.

Dice Pool:

Doom Pool vs. Moondragon  7d6, 4d8

Watcher rolled 29,28 using 7d6,4d8 ((5,4,4,3,5,6,2,6,8,7, 7)).

Total:  15.  d8 Effect Die.

Moondragon creates a Illusion Deterent d8 asset.

Next Action:  Drone Soldier Ground Forces #2

Drone Ground Forces
 NPC, 6 posts
Wed 30 Dec 2015
at 01:53
Re: Escape From The Kyln
Seeing their compatriots pouring fire wildly into the mass of prisoners, the other mob of drones fires similarly, raking additional fire into the prisoners.

Dice Pool:

Team 3d6, Neophyte Troops d8, Pulse Rifles d6, Concentrated Fire d6.

Drone Ground Forces rolled 5,3,1,6 using 3d6,d8,d6,d6 ((2,2,1,3,1,6)).

Total:  7.  d10 Effect Die.  1 Opportunity.

Next Reaction:  Kyln Prisoners Mob

Next Action:  Kyln Prisoners Mob

Kyln Prisoners
 NPC, 14 posts
Wed 30 Dec 2015
at 02:04
Re: Escape From The Kyln
Even though they're hampered by the devastation around them, the prisoners weather the drones fire with ease.  With the destruction of the Kyln now a certainty, many of the prisoners begin looking for an avenue of escape.

Reaction Dice Pool:

Team 2d8, Collapsing Infrastructure d4, Swarm d8

Kyln Prisoners rolled 14,1,2 using 2d8,d4,d8 ((7,7,1,2))

Total:  14.  d8 Effect Die. 1 Opportunity.

Next Action:  Kyln Prisoners



Several of the prison ringleaders fasten on the idea of stealing an escape craft of their own and lead the remnants of their gangs towards the spaceport.  Previous gang rivalries and antipathy are forgotten in the drive to escape the carnage.

Dice Pool:

Kyln Prisoners attempting to create an Escape Ship asset.

Team 2d8, Desperate d8, Swarm d8

Kyln Prisoners rolled 10,2,6 using 2d8,d8,d8 ((3,7,2,6)).

Total:  13.  d8 Effect Die.


the prisoners have some degree of success in finding another battered transport and begin clearing debris away from it.  Unfortunately, their transport is considerably more battered than Transport 616 and the lack of a skilled technician or pilot is definitely telling.

Doom Pool:

6d6, 5d8

Watcher rolled 18,25,2 using 6d6,5d8,d10 ((2,2,3,1,4,6,7,6,6,3, 3,2)).

Total:  13.  d10 Effect Die.  1 Opportunity.

Prisoners succeed in creating Escape Ship d6 asset (d8 stepped back by higher Effect Die of Reaction roll).

Next Action:  Omega Guardsman Mob

Omega Corpsman (Mob)
 NPC, 6 posts
Wed 30 Dec 2015
at 02:15
Re: Escape From The Kyln
The guards are a bit slower to catch on, and perhaps a bit less desperate than the prisoners, but they also begin to realize that escape is the only option for their survival.  Their retreat to the spaceport is much more orderly, but still takes place under fire from the invaders.

Once they arrive at the spaceport, it's obvious that the guards are more familiar with the vehicles as they move to secure the same prison transport the criminals have been salvaging.  There is a bit of a scuffle and some confusion, but in the end even these bitter enemies realize that they have to work together or die seperately.

Dice Pool:

Team 2d8, "We Can Handle It!" d8, Comms d8, Vehicle Expert d8.

Omega Corpsman (Mob) rolled 12,1,3,5,6 using 2d8,d8,d8,d8,d8 ((6,6,1,3,5,6))

Total:  18.  d8 Effect Die.  Spending a d8 from the Doom Pool to keep an extra die for the total. 1 Opportunity.

Reaction:  Doom Pool

The efforts of the guardsmen pay off and the engines of the other transport sputter to life, bring a ragged cheer from prisoners and guards alike.


Watcher rolled 23,20 using 6d6,4d8 ((1,4,6,3,5,4,3,8,6,3))

Total:  14.  d8 Effect Die.

Escape Ship asset is now up to d8!

Next Action:  Drone Soldier Ground Forces

Drone Ground Forces
 NPC, 7 posts
Wed 30 Dec 2015
at 02:18
Re: Escape From The Kyln
Almost as if they recognize him, the more organized troops within the onrushing horde begin to focus the fire of their blasters on the Thing.

Dice Pool:

Team 3d8, Experienced d8, Power Blasters d8, SFX: Focus Fire d8, Combat Expert d8.

Drone Soldier Ground Forces rolled 17,8,5,3,6 using 3d8,d8,d8,d8,d8 ((3,8,6,8,5,3,6)).

Total:  16.  d8 Effect Die.

Next Reaction:  Thing

Next Action:  Annihilation Advance Fleet

Thing
 player, 25 posts
 It's Clobberin' Time!
Wed 30 Dec 2015
at 12:02
Re: Escape From The Kyln
Under the heavy fire, even the Thing flinches a bit, but more from the sheer volume of fire hitting him.  He shouts back, "Yer gonna hafta do better'n that ta hurt the idol o' millions, bugs!"


Dice Pool:

Team d8, Not Just Another Pretty Face d8, Godlike Durability d12, Combat Expert d8.

Watcher, on behalf of Thing, rolled 4,2,1,2 using d8,d8,d12,d8 ((4,2,1,2))

Total:  6. d8 Effect Die.  1 Opportunity.  Spending 1 PP to use SFX: Invulnerability.

Next Action:  Annihilation Advance Fleet

Annihilation Advance Fleet
 NPC, 3 posts
Wed 30 Dec 2015
at 12:09
Re: Escape From The Kyln
The fleet roams at will now through the Kyln and its outer containment moons, firing at anything that catches its whim.  For the moment, the moon upon which our heroes stand is safe from the bulk of the fleet's bombardment as they don't seem to have noticed that one transport is operational and another is being repaired.  A truly staggering and mind-boggling number of ships has already come through the Crunch and they're still coming...

<Orange>Dice Pool:

Buying the Thing's Opportunity, so +1 PP to the Thing

Team 5d8, Blotting Out The Sky d8, Energy Blast d12.

Annihilation Advance Fleet rolled 30,4,1 using 5d8,d8,d12 ((6,8,6,8,2,4,1))

Total:  16.  d8 Effect Die. 1 Opportunity.

Annihilation Advance Fleet is grandstanding to add Effect Die to Doom Pool.

Next Action:  Thing
</Orange>
Thing
 player, 26 posts
 It's Clobberin' Time!
Thu 31 Dec 2015
at 02:02
Re: Escape From The Kyln
Ben's past experience as a college football player becomes obvious as, despite his bulk, he weaves his way through the debris, rioting prisoners and chaos.  In some cases, that through is literal as the force of his monstrous cosmic-ray altered physique allow him to burst through obstacles.  He runs up the access ramp for the shuttle and stops short when he reaches the cockpit.

"What the Sam Hill?  Why is the raccoon flyin' this thing."  He hops into the co-pilot seat and takes the controls before Rocket can protest.  "Go play in a garbage can or somethin' rodent.  Everyone else, strap in!  Benjy's at the controls and he's gonna get us outta here!"  With that, he punches the engines to max and the transport surges to its full speed and lurches into the surrounding space.


<Orange>Dice Pool:

Team d8, Not Just Another Pretty Face d8, Vehicle Master d10, Prison Transport d12.

Watcher, on behalf of Thing, rolled 7,4,6,12 using d8,d8,d10,d12 ((7,4,6,12)

Total:  19.  d8 Effect Die.

Next Reaction:  Doom Pool vs. Thing


End of Action Scene!</Orange>
Watcher
 GM, 94 posts
Thu 31 Dec 2015
at 02:15
Re: Escape From The Kyln
It's fortunate that the prison transport has heavy shields and a thick hull as several of the outlying fighters try to shoot it down.  The ship lurches and bucks with the blasts, but continues to accelerate.  One of the bug fighters even tries blockade the ship's course by flying directly in front of it, but the Thing rams it, causing a few systems to spark from overload.

Anyone looking back sees the last vestiges of the Kyln shudder and then crumble into so much space debris.  The stream of ships coming from the Crunch is still steady and you have a fleeting glimpse of something truly massive emerging from the cascade before the ship's hyperdrive kicks in and you leave the invaders behind...for now.


Dice Pool:

Doom Pool 4d6, 6d8

Watcher rolled 10,29 using 4d6,6d8 ((4,2,1,3,2,8,8,3,3,5)).

Total:  16.  d8 Effect Die.  1 Opportunity.

END OF SCENE!

Transition Scene thread is up:  link to a message in this game

I'll leave this thread open for a few more days in case anyone needs to post here.