"A true warrior without arms is nothing but courage and blood... and you'd do well to fear him."
-Elric Than, Master-At-Arms
Armor
Type | Coverage | Type | Cost |
---|
Arming Cap | Head | 1 LAR | |
Halfhelm or Kettle Hat | Head | 1 HAR + 1 LAR | |
Pothelm | Head | 2 HAR + 2 LAR | |
Coif* | Head | 1 HAR | |
Great Helm* | Head | 3 HAR + 2 LAR | |
Quilted Armor | Torso, Arms | 1 LAR | |
Boiled Leather Jerkin | Torso | 2 LAR | |
Studded Leather | Torso, Arms | 3 LAR | |
Hauberk* | Torso, Arms | 1 HAR | |
Coat of Plates* | Torso, Arms | 1 HAR + 1 LAR | |
Breastplate* | Torso | 3 HAR + 2 LAR | |
Full Plate* | All | 3 HAR + 2 LAR | |
Armor can be stacked to a degree.
Clothing such as robes, simple leather jerkins, cloaks, tabbards, etc. provide no meaningful armor. If extra thick or padded or layered heavily, it essentially counts as Quilted Armor.
Arms (melee)
Type | Damage | Modifiers | Cost |
---|
Dirk/Dagger | Killing | none | |
Katar | Killing | AP 1 | |
Arming Sword | Killing +1 | none | |
Broadsword* | Shock/Killing | none | |
Longsword* | Shock/Killing +1 | Heavy | |
Club | Shock +2 | none | |
Staff | Shock +1 | Long | |
Mace | Shock/Killing | AP 1 | |
Mallot | Shock/Killing | slow, Heavy | |
Goedendag | Shock/Killing | Slow, Heavy, AP 1 | |
Flail | Shock/Killing | slow, +1d to disarm | |
Spear | Killing +2 | Long, AP 1 | |
Ahlspiess* | Killing +2 | Long, Slow, AP 2 | |
Hauburk | Shock/Killing +1 | Long, AP 1 | |
Hand Axe | Killing +1 | none | |
Great Axe | Shock/Killing +1 | AP 1, Heavy | |
War Hammer* | Shock/Killing | None | |
Maul* | Shock/Killing +2 | slow, Heavy | |
2-Hand weapons require two hands to wield effectively, and may either become unweildly or less effective when used one-handed.
Long weapons require two hands to weild. They provide +1 width for initiative only. However, this becomes -1 if the engaged enemy has passed your guard (i.e. hit you last round).
Slow - for a melee weapons, means -1 initiative and -1 height when used to block.
Heavy weapons also require two hands. Additionally, if an attack from a Heavy weapon is blocked, it will still deal a portion of its damage.
Arms (ranged)
Type | Damage | Special |
---|
Bow | Shock/Killing | AP 1 |
Longbow | Shock/Killing +2 | AP 2, Slow 1, Req. Body 4 |
Crossbow* | Shock/Killing +1 | AP 2, Slow 3 |
Sling | Killing | none |
Thrown knives, axes, spears, etc. deal the same damage as in melee. Most thrown non-weapon objects will deal Shock damage.
The atlatl, used by Badlands raiders, effectively increases the range on thrown javelins.
Shields
Type | Automatic Protection |
---|
Buckler | None |
Heater* | Arm |
Kite* | Arm and 9 |
Tower* | Arm, Torso, Legs |
Cost and Availability
Cost for arms and armor will vary wildly across the Kingdom. Basic weapons and armor (shortsword, boiled leather, spears) will, especially in times of war, be "mass-produced" in some form and thus easily available though not always cheap. Weapons that are derrived from farming implements or tools (axes, clubs, mallots, etc.) are widely available and normally inexpensive. Basic bows are a neccesity for those living outside of large cities (hunting, killing predators, etc.) and so are easily obtained.
Items marked with * are either very expensive, limited to military, only available as custom-made products, or all of the above.
This message was last edited by the GM at 13:46, Thu 18 Dec 2014.