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10:53, 28th March 2024 (GMT+0)

Frumious Bandersnatch Quarters.

Posted by StarMasterFor group 0
Steve Cable
NPC in Memoriam, 388 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Sat 14 Aug 2021
at 04:17
  • msg #128

Re: Frumious Bandersnatch Quarters

"There's no way we can tell from inside here," Steve responded. "We'd have to open the airlock and toss a rock or something at it. Not even sure that would do the trick. If it's a hologram, it's far more sophisticated than anything we can produce."

"Too many questions... with no way to answer them."

"But we'll keep our eyes out for anything."

"Next room, guys?"

Harry McStubbin
Player, 548 posts
Human pain in the ass
898BA7
Sat 14 Aug 2021
at 12:18
  • msg #129

Re: Frumious Bandersnatch Quarters

In reply to Steve Cable (msg # 128):

Harry went to the next room and manipulated the door opening.
Adriannah Orilliah
player, 192 posts
Sat 14 Aug 2021
at 12:33
  • msg #130

Re: Frumious Bandersnatch Quarters

Adriannah booted the maneuver program guiding the Bandersnatch across the canyon closer to the mural. So she could examine it closer.
This message was last edited by the player at 12:58, Sat 14 Aug 2021.
StarMaster
GM, 662 posts
Referee
Sun 15 Aug 2021
at 13:38
  • msg #131

Re: Frumious Bandersnatch Quarters

Although the crevasse is over a mile away, it's a simple operation, so Bill has no problem maneuvering the ship back to it. Luise doesn't object, and Gahler lets you do it, though he's standing by just in case.

The crevasse isn't wide enough for the ship to fit down in it in any direction, which is why you'd originally considered climbing down using cargo nets.

Now that you know there's something else there to be seen, not just the window side, you can look around better. Unfortunately, the angle isn't great. There's a rocky overhang on the 'mural side' of the crevasses, so you can't look direction down. Only by placing the ship in the right spot can the external lights and camera aim down at the mural.

And the cameras register the image... apparently a 3D image so that you're looking down on the 'scene' from above.

That would seem to indicate that is is, indeed, a holographic projection.

This is confirmed by the Away Team when they open the next living quarters door and look out the window--the ship's lights shine right through it and wash it out.
Roland Steel
NPC Crew, 232 posts
Engineer
69C975
Sun 15 Aug 2021
at 13:48
  • msg #132

Re: Frumious Bandersnatch Quarters

"So, how do we make money on it? Claim it as salvage and sell it?"
Adriannah Orilliah
player, 193 posts
Sun 15 Aug 2021
at 21:47
  • msg #133

Re: Frumious Bandersnatch Quarters

Turning towards Louise & Gahler do you think the projector has a central processor unit controling it? I suspect analysis of any coded application would prove quite interesting and perhaps even valuable.
This message was last edited by the player at 06:01, Tue 31 Aug 2021.
Luise Wechsler
player, 190 posts
Admin/Broker
67999C
Mon 16 Aug 2021
at 03:37
  • msg #134

Re: Frumious Bandersnatch Quarters

"It's not like a painting that you can just take down off the wall," Luise replies to Roland over the open comms.

"If the hologram is static, then there won't really be a processor... just some controls to adjust brightness and ratio."

"On the other hand, if the image is adjustable, the processor could hold some informative data. We've probably got the technology to do such a thing, just no one has ever wanted to do it."

"I'm guessing the processor and the projector are integrated... even if there are more than one projector. As a unit, it would have value. Piecemeal...  not so much."

Adriannah Orilliah
player, 194 posts
Fri 20 Aug 2021
at 03:23
  • msg #135

Re: Frumious Bandersnatch Quarters

The only way to determine that is to physically check it out.
This message was last edited by the player at 08:59, Fri 20 Aug 2021.
Arc Tangent
Player, 121 posts
Medic, Guide
UPP 5B7752
Fri 20 Aug 2021
at 19:32
  • msg #136

Re: Frumious Bandersnatch Quarters

"And we still don't know if it's a single projector, several little ones or a hundred tiny ones," Arc said.

"That image is 5-stories high and a little over that wide! It isn't that we don't have the technology to do that ourselves, just that no one has had a reason to do anything on that scale. We have other ways of doing it, maybe not better but easier for us."

"Which is why I've been thinking things over as we went. There's a certain feeling of alieness to this place, but I couldn't quite put my finger on what it was."

"So, here's what I've come up with."

"First of all, these aliens are/were humanoid. I've got two reasons for saying that. First, form follows function. Why don't we have narrow hallways or low ceilings or cramped living quarters? Mostly that's because we don't need them any more. We've become the dominant life form on our world. By developing intelligence, we've been able to bend our environment to our needs, rather than having to scavenge for what we need."

"This hallway is wide enough to let two of us stand side by side... or pass each other going in different directions. That holds true for the aliens. This is confirmed by the width of the doorways. No need to be that wide if they were small burrowing creatures. No need for them to be so high... same reason."

"The second reason is practicality. Why build a bunch of boxes all stuck together? Mainly, I think that's because it's easier to make a flat sheet of metal or plastic or whatever these walls are than it is to make them curved or rippled or whatever."

"It looks like they either found a large cave or overhang in this area and simply built it out. Remember, too, that technological development is almost never straight across the board. They may not have had the ability to spray gunnite or equivalent over a mesh framework. For that matter, maybe there was a reason they couldn't set up such a framework. After all, they'd be working in a low gravity vacuum."

"Based on the furniture, their anatomy might be a little different, but I'm guessing they walk upright, have two legs and two arms, and are about the same height as we are. The labs tell us that. We don't have to reach up to the tables or bend down to use them."

"Next reason is style or ascetics. There's a reason we like symmetry. We have two eyes, two ears, two nostrils, two arms, two legs, two lungs, two kidneys, etc. Things that are symmetrical to us are pleasing. It takes special... ummm, education to appreciate asymmetrical items."

"When we first observed those outside windows, we had no idea if each window represented a separate compartment or they were all in the same big room. Now that we're inside, we know the answer to that. But! I point out that those windows are not stacked one above the other. They are staggered. That might be because they are trying to disguise the appearance from the outside."

"Now, take a look at the mural again. It's all forests and trees and bushes and flowers. Doesn't it seem like that would be a reminder of home? But why no mountain, why no hills and plains, no rivers and lakes? It makes me think these aliens might have been bird people. They once lived in those trees but they've lost the power of flight."

"That leaves mental make-up. The way these rooms have been left suggests they are a meticulous species. Absolutely nothing of a personal nature has been left behind. No small knickknacks, nothing to indicate that anyone had actually lived in these quarters."

"And that just doesn't make any sense, since clearly the labs had been used. While I could say that they wanted separation between home and work, I just don't see someone from a lower level coming up here to work in these labs."

"The hidden storage room doors are another indicator. It wasn't done for secrecy... it was done for aesthetics. They didn't want the 'closet' intruding into  their work space."

"So, let's try to keep a more open mind. Don't make humanocentric assumptions about what we'll find."

This message was last edited by the player at 02:41, Sat 30 Oct 2021.
Adriannah Orilliah
player, 195 posts
Wed 1 Sep 2021
at 01:00
  • msg #137

Re: Frumious Bandersnatch Quarters

Alternately sending a small hover drone to retrieve a projector should provide an easier retrieval method.
This message was last edited by the player at 09:55, Fri 03 Sept 2021.
Gahler Grohlson
Player, 349 posts
Retired Merchant
797997
Thu 9 Sep 2021
at 04:04
  • msg #138

Re: Frumious Bandersnatch Quarters

"There's no atmosphere, so it'd have to be a grav drone," Gahler says as he continues to keep an eye on the sensors. "I don't think we have any of those."

"Besides, the projectors might not be outside. They may be inside on a lower level and operate through a window. It also depends on how big the projector is. It might even be embedded in the wall and require significant excavation to get it out."

"We still have too many questions and insufficient answers."

Adriannah Orilliah
player, 197 posts
Thu 9 Sep 2021
at 07:01
  • msg #139

Re: Frumious Bandersnatch Quarters

 Adriannah flicked off her coms and headed to the galley for a brew.
This message was last edited by the player at 04:43, Sat 11 Sept 2021.
Adriannah Orilliah
player, 198 posts
Mon 20 Sep 2021
at 12:29
  • msg #140

Re: Frumious Bandersnatch Quarters

Sipping on a large mug of hot chocolate Adriannah headed back to her cabin.
Adriannah Orilliah
player, 199 posts
Thu 14 Oct 2021
at 09:20
  • msg #141

Re: Frumious Bandersnatch Quarters

Adriannah enjoyed two hours downtime before continuing the onboard applications upgrade and revision process.
Adriannah Orilliah
player, 200 posts
Wed 20 Oct 2021
at 05:50
  • msg #142

Re: Frumious Bandersnatch Quarters

The Galley movement sensor popup activated, prompting Adriannah to tap at several key, bringing up the screen display. Noticing several of the others had returned. Activating the galley com Did any of you find anything useful?
This message was last edited by the player at 05:51, Wed 20 Oct 2021.
Arc Tangent
Player, 123 posts
Medic, Guide
UPP 5B7752
Wed 20 Oct 2021
at 17:01
  • msg #143

Re: Frumious Bandersnatch Quarters

"I suppose it depends on what you call 'useful'," Arc replies. "We've got a few exotic paperweights and lots of strange videos."

"We only explored the one level. Want to join us for the next level?"

Harry McStubbin
Player, 561 posts
Human pain in the ass
898BA7
Wed 20 Oct 2021
at 17:04
  • msg #144

Re: Frumious Bandersnatch Quarters

In reply to Arc Tangent (msg # 143):

"I think she should, just for the experience! Harry replied with a grin.
Adriannah Orilliah
player, 201 posts
Thu 21 Oct 2021
at 00:42
  • msg #145

Re: Frumious Bandersnatch Quarters

Thank you for the invitation. Would it be gauche to ask if I could get some advice about to wear, take and bring?
This message was last edited by the player at 00:47, Thu 21 Oct 2021.
Harry McStubbin
Player, 562 posts
Human pain in the ass
898BA7
Thu 21 Oct 2021
at 12:23
  • msg #146

Re: Frumious Bandersnatch Quarters

In reply to Adriannah Orilliah (msg # 145):

"A good vacc suit with extra air would be a good start, you got one, right? Always glad to have another pair of eyes."
Adriannah Orilliah
player, 202 posts
Thu 21 Oct 2021
at 13:06
  • msg #147

Re: Frumious Bandersnatch Quarters

In reply to Harry McStubbin (msg # 146):

That's about right. ummmm... I should mention my Vac is fitted with a pair of Pistols.
Harry McStubbin
Player, 563 posts
Human pain in the ass
898BA7
Thu 21 Oct 2021
at 13:07
  • msg #148

Re: Frumious Bandersnatch Quarters

In reply to Adriannah Orilliah (msg # 147):

"That's good, you'll be armed just in case."
Adriannah Orilliah
player, 203 posts
Thu 21 Oct 2021
at 13:29
  • msg #149

Re: Frumious Bandersnatch Quarters

In reply to Harry McStubbin (msg # 148):

Adriannah grabbed Harry's hand giving it a squeeze. Sharn't be a mo... dashing off she quickly changed into her Enhanced Vac and returned to the Common Room. Ready when you are.
Harry McStubbin
Player, 564 posts
Human pain in the ass
898BA7
Thu 21 Oct 2021
at 13:30
  • msg #150

Re: Frumious Bandersnatch Quarters

In reply to Adriannah Orilliah (msg # 149):

"You look delish Adriannah!"
Roland Steel
NPC Crew, 237 posts
Engineer
69C975
Thu 21 Oct 2021
at 13:31
  • msg #151

Re: Frumious Bandersnatch Quarters

In reply to Harry McStubbin (msg # 150):

Roland rolls his eyes at the shameless flirting!
Adriannah Orilliah
player, 204 posts
Thu 21 Oct 2021
at 16:03
  • msg #152

Re: Frumious Bandersnatch Quarters

In reply to Harry McStubbin (msg # 150):

I suspected my TS was pulling my leg, by saying I looked like a misshapen stack of waffles in this old hand-me-down... Bother; being classified 'delish' refutes my thinking.
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