Dust Runner Bridge.   Posted by StarMaster.Group: 0
Kraig Pars
 Player, 460 posts
 Former Merchant
 696B73
Mon 18 Dec 2017
at 01:22
Re: Dust Runner Bridge
Kraig looked around at the design of the interior and let out a low whistle.  "They've definitely taken another route to systems layout.  The functionality is integrated in a way I've never seen it.  Even if these guys are homicidal, chubby gnomes I like how they design and build."  He looked around.  "Shall we head forward where a bridge might be if things stay as familiar?"
StarMaster
 GM, 463 posts
 Referee
Wed 27 Dec 2017
at 15:14
Re: Dust Runner Bridge
Chances are the bridge is on the upper level, not on this lower level, but then again, these are aliens, so who knows how they build their ships.

The airlock is a typical double-door set up... inner and outer. Both doors open outwards, so that the smallish airlock could accommodate maybe 5 people... or 7 or 8 of the diminutive aliens.

However, since there is apparently no internal atmosphere any more (at least, not in the central hallway--if there had been an airlock into engineering, it disappeared with most of engineering), so both doors can be opened at the same time.

Beyond the inner airlock door, there is a 20-foot long corridor that runs into the central corridor that was observable from the aft end of the ship. On the other side of the central corridor is another short corridor that appears to go to another airlock.

In these short corridors, there are three doors on each side. You can see the outline on three sides, but the fourth side has no seam.

Anyone with engineering skill or something similar notices that the conduits and such continue over the doors, though not all of it does--some clearly go around the door, further emphasizing the presence of a door. You think it' a door rather than some sort of access panel because an access panel would indicate a 'hollow' space in the wall, but that's not the way this ship was constructed.

You might also notice that none of the circuits, conduits, or housings seem to be fastened to the wall with screws or bolts, though it's unclear what keeps them fastened to the wall.

Also, there is no light inside. Presumably, the power plant also vanished with the back of the ship.
Kraig Pars
 Player, 461 posts
 Former Merchant
 696B73
Thu 28 Dec 2017
at 06:22
Re: Dust Runner Bridge
Kraig shined his light about in the darkness and paused at each door.  "Do you want to do a thorough search room by room or head to where the important stuff might be?"
Arc Tangent
 Player, 48 posts
Thu 28 Dec 2017
at 14:06
Re: Dust Runner Bridge
"I suppose it depends on what you consider 'the important stuff'," Arc replied.

"By my reckoning, the important stuff isn't here any more. The engines and power plant and probably most of engineering seems to have vanished in a puff of smoke."

"The weapons didn't look familiar to me, but those look like they are accessed from the outside."

"Depending on how these aliens think... which is certainly different from us... although the overall design of the ship is kind of standard thinking, isn't it? So, sensors, communications and computer might not have been in engineering."

"The timing is an issue. We don't have any idea how long this ship has been here, do we? So, without power, there probably aren't any survivors."

"Rickie... do you know if these people used vacc suits? Or cold sleep? At least with the latter, there might be enough internal power for one or more to have survived. And just how hostile are they?"

Kraig Pars
 Player, 462 posts
 Former Merchant
 696B73
Fri 29 Dec 2017
at 06:47
Re: Dust Runner Bridge
"If the engineering is gone then we'd best find the bridge or the alien equivalent first and then do a thorough search."
Gahler Grohlson
 Player, 290 posts
 Merchant
 797997
Sun 31 Dec 2017
at 03:17
Re: Dust Runner Bridge
"Lets just pick a door and see what we are dealing with here."
"A crewman's room can give us some understanding of the layout if we can power up a work station."
Gahler replied.
Picking a nearby door on the left, Gahler set to work getting it open.
Kraig Pars
 Player, 463 posts
 Former Merchant
 696B73
Sun 31 Dec 2017
at 03:19
Re: Dust Runner Bridge
Kraig shrugged.  "That works." He pitched in to get the door open.
Rickie Rhinorack
 player, 22 posts
 Medical Pilot
Sun 31 Dec 2017
at 21:54
Re: Dust Runner Bridge
As he entered the ship, Rickie felt a rush of nostalgia hit him. He recognized part of the interior specifically from when he revived the alien. He always wondered how they made their wiring connect to the walls without any physical visible adhesive. Then again, Their ships didn't really make that much sense to the human mind. How is it possible that what they called in their language bridges were simply levitating platforms? What did they possibly use to levitate such platforms anyway? In all of Rickie's time in the war, he'd always analyzed the body of the aliens, but nothing further than that. It was just too convoluted. Rickie never even thought of the technology level of the aliens, but he had heard from fellow citizens in his time that it was at least of their civilization 2 centuries advanced. But then they shouldn't have been able to win that war... or at least-

Rickie was suddenly snapped back into reality by Kraig's question. He wanted to answer, but he then heard the answer from Arc and decided to keep quiet. Then he himself asked Rickie a question.

"That's a tough question. I had never seen the entire ship's interior, but I do know that they don't sleep, or go in "rest mode" in their living quarters. So it would make the best sense that they have some sort of sleep mechanism/chamber where they regain energy. However, I had never seen these guys wear vacuum suits, and cold sleep would harm the glowing diamond by freezing it, hence killing the vessel. It would probably be a thermal or heat-generating sleep that still preserved them." Rickie answered.

"Hey, I just noticed I never told you guys the name of this alien species. Would you like to know, or do you prefer finding it out for yourself?"

This message was last edited by the player at 21:55, Sun 31 Dec 2017.

Dr. Hans Bomar
 player, 42 posts
 Scientist
 UPP 666CC9
Sun 31 Dec 2017
at 23:46
Re: Dust Runner Bridge
Once the airlock is opened, Bomar heads into the ship with the others.  "I vote we check each of the doors as we come to them.  This ship looks to have been here a long time and I would not expect there to be survivors.  But I would not want to leave a possible danger behind us as we work our way forward.  We have time, let's look this ship over methodically."

While the door is being worked on, Bomar will be scanning and examining the tubing and conduits that run along  the walls and ceiling.  "It looks like the conduits are melded to the walls.  Probably a large scale form of 3-D printing at a molecular level."
Kraig Pars
 Player, 464 posts
 Former Merchant
 696B73
Mon 1 Jan 2018
at 05:14
Re: Dust Runner Bridge
Kraig listened to Rickie as he explained a bit more about the aliens.  "Let's hear the name Rickie.  It might help us in our explorations."
Arc Tangent
 Player, 49 posts
Mon 1 Jan 2018
at 20:37
Re: Dust Runner Bridge
"Is that your name for them, or their name for themselves?" Arc wondered.

"Their name for themselves probably isn't even pronounceable by us."
StarMaster
 GM, 464 posts
 Referee
Mon 1 Jan 2018
at 20:44
Re: Dust Runner Bridge
The doors in this short hallway turn out to be held closed by some sort of magnetic catch; at least, you guess that's what it is, since there is no mechanical catch visible. You press on the door in the upper corner and it springs open.

The hinge appears to be some sort of flexible metal. It at least has the properties of rubber.

Behind the doors on the left are shallow cabinets/closets that appear to be holding weapons. There are four small arms in a column, and then one long arm held vertically.

The closets on the right are storage closets housing some sort of spacesuit.
Gahler Grohlson
 Player, 292 posts
 Merchant
 797997
Mon 1 Jan 2018
at 22:30
Re: Dust Runner Bridge
"Looks like emergency lockers." Gahler offered, "We should gather some samples which we can sell later."

OOC: The space suits look to be for small folk?
StarMaster
 GM, 465 posts
 Referee
Tue 2 Jan 2018
at 02:20
Re: Dust Runner Bridge
Yes, the spacesuits look to be small people about 4 feet tall.
Kraig Pars
 Player, 465 posts
 Former Merchant
 696B73
Tue 2 Jan 2018
at 04:33
Re: Dust Runner Bridge
"We'll want to come back and take all the weapons and one example of the space suits."  He examined the weapons closely.
Gahler Grohlson
 Player, 293 posts
 Merchant
 797997
Tue 2 Jan 2018
at 10:42
Re: Dust Runner Bridge
Leaving the emergency storage locker doors open, Gahler moved to the next door to see about opening it.
Rickie Rhinorack
 player, 23 posts
 Medical Pilot
Tue 2 Jan 2018
at 14:24
Re: Dust Runner Bridge
"You're correct, Arc. Our people on Peperan weren't able to decipher one word of their language, much less what they would call themselves. We defaulted to just calling them what they looked like, and eventually we started calling them the 'Smej'okra,' which, in Anglic, means glowing bellies."

After telling the squad about the name of the species, Rickie followed the others in their methodical room check.

"Those small arms in a column were widely used across the Smej'okra population, so they're cheap in terms of value for them," Rickie stated. "However, these guns may be priceless if the Imperium hasn't recognized them or the material they're made of yet."
Rickie Rhinorack
 player, 24 posts
 Medical Pilot
Tue 2 Jan 2018
at 14:30
Re: Dust Runner Bridge
"Also, if all the doors in this hallway open the same way," He said, following Gahler, "Then it could be possible to split up to check rooms more quickly, since we don't need any mechanical expertise, simply a push in the top corner."

"Thoughts?"
Dr. Hans Bomar
 player, 43 posts
 Scientist
 UPP 666CC9
Wed 3 Jan 2018
at 00:35
Re: Dust Runner Bridge
Dr. Bomar replies: "Since we aren't pressed for time, I would say to stay together for mutual support."

Bomar scans the weapons to see what type of weapon they are.

This message was last edited by the player at 00:35, Wed 03 Jan 2018.

StarMaster
 GM, 466 posts
 Referee
Wed 3 Jan 2018
at 01:15
Re: Dust Runner Bridge
The weapons and even the spacesuits are built like the ship--circuitry on the outside. Hans is surprised to detect two things in the weapons--dark energy and anti-matter.

However, there's no apparent trigger or any other moving parts that Hans can detect; it seems to be 100% digital.
Rickie Rhinorack
 player, 25 posts
 Medical Pilot
Wed 3 Jan 2018
at 03:27
Re: Dust Runner Bridge
"Very well, then. I don't suppose that we would split up if just one person objects to it. It would have to be a consensus." Rickie says in reply. He examines the next door and it's similar composure to the previous one.
Kraig Pars
 Player, 466 posts
 Former Merchant
 696B73
Thu 4 Jan 2018
at 00:04
Re: Dust Runner Bridge
Kraig speaks up; "Rickie, how do the weapons work?  What makes them so unique for the Imperium?"
Rickie Rhinorack
 player, 26 posts
 Medical Pilot
Thu 4 Jan 2018
at 17:56
Re: Dust Runner Bridge
"For one, none of them can be classified as ballistics or explosives," Rickie answered.

"As I've observed, The weapons you see arranged in that column are mounted on the alien's arm, then 'fired' by neurological messages, which makes it very convenient for the user. Anti-matter in the appearance of mist comes out when it's fired. The weapon harmless to humans, however, until it solidifies in the presence of matter and accelerates into whatever has a heat signature. The whole process takes about 30 seconds. I don't know much about antiparticles, but I think the Smej'okra engineered it to dissolve and break apart living matter, wherever they found it." He shudders in disgust and trauma after this statement.

"The reason they might be unique for the Imperium is their composure. Dr. Bomar's scan reveals that they have anti-matter. I was also surprised to see that the weapons have dark energy in them," He said, glancing at Dr. Bomar's scanner. "If the Imperium hasn't found weaponized anti-matter yet, these weapons would be of immense value to them. Weaponized dark energy is priceless for the same reason. They also don't have triggers, so the mechanism of the weapon may be analyzed."
Kraig Pars
 Player, 467 posts
 Former Merchant
 696B73
Fri 5 Jan 2018
at 00:50
Re: Dust Runner Bridge
Kraig shook his head.  "If they've weaponized anti-matter this would be priceless to the Imperium let alone being able to handle dark energy.  Just a small amount of anti-matter would be a tremendous bomb if nothing else."
Dr. Hans Bomar
 player, 44 posts
 Scientist
 UPP 666CC9
Fri 5 Jan 2018
at 02:06
Re: Dust Runner Bridge
Bomar frowns as he listens to Rickie's explanation: "While my understanding of Anti-matter is probably lesser than these aliens, that not how I understand Anti-matter to act.  It will take a lot of study to determine how these weapons achieve the cloud and dissolving effect Rickie describes.  One thing is certain, they do contain anti-matter in some form of stable storage.  We don't want to go poking into the weapons gizzards and disrupt that storage.  It's likely to trigger an explosion that would take all of us with it."

"I suggest that we bag the weapons and take them with us as we explore.  If there are still aliens active on-board I would prefer that they not have access to these weapons.  If we have to leave in a hurry, these can be sold and should pay for this entire expedition."

"Shall we check out the next area?"