Dust Runner Bridge.   Posted by StarMaster.Group: 0
Kraig Pars
 Player, 468 posts
 Former Merchant
 696B73
Fri 5 Jan 2018
at 02:55
Re: Dust Runner Bridge
Kraig nodded in absolute agreement.  "I'm glad to leave these things alone.  Let's move on to the next room and do this systematically."
Dr. Hans Bomar
 player, 45 posts
 Scientist
 UPP 666CC9
Tue 9 Jan 2018
at 21:42
Re: Dust Runner Bridge
Dr Bomar joins Gahler in heading to the central corridor and turning up it towards the bow of the ship.  He will stop at the first door off the corridor, open it and examine the contents.
Rickie Rhinorack
 player, 27 posts
 Medical Pilot
Mon 15 Jan 2018
at 00:17
Re: Dust Runner Bridge
As Rickie went to the next door in the bow, he stared steadily at the circuitry mysteriously lined along the walls, not connected with any visible adhesive. Could it be still active? "Has anyone really contemplated whether there would be surviving aliens in this scout vessel? Just curious." Rickie then went and looked at the interior of the next room.
StarMaster
 GM, 467 posts
 Referee
Mon 15 Jan 2018
at 19:11
Re: Dust Runner Bridge
Heading towards the front of the ship, there are two doors in a short distance, one on the left, one on the right. Since the right-hand one is closer, Hans opens that door.

At first, it is hard to tell what the purpose of this room is... or was, but once you take into account the external circuitry and such, you realize that this was some sort of electromechanical workshop.

It also makes your realize one anomaly in the design of this ship--walls and ceilings are covered in circuitry and conduits, but the floors are level and smooth.
Dr. Hans Bomar
 player, 46 posts
 Scientist
 UPP 666CC9
Wed 17 Jan 2018
at 02:50
Re: Dust Runner Bridge
Bomar takes detailed scans of the workshop and the tools and equipment contained there in.  Especially looking for identifiable tools like a power drill, screwdriver, etc.  Trying to extrapolate the type of power needed to run that kind of tools and what the ship would have supplied.  A workshop would likely have a computer or at least a computer terminal.  He will look for any kind of computer and make sure he scans that as well.

"Interesting data here.  You can tell a lot from the tools that are used to repair things, presumably including the hull material of this ship."

"Rickie, based upon the airlock and ship design, the aliens who flew this ship could not exist in a vacuum.  With this ship gutted open to space and no power, it's very unlikely there is a living alien on board.  There might be ones in some form of suspended animation.  If so we will deal with that if we find them."

Kraig Pars
 Player, 469 posts
 Former Merchant
 696B73
Wed 17 Jan 2018
at 04:15
Re: Dust Runner Bridge
Kraig opened the other door.
StarMaster
 GM, 468 posts
 Referee
Fri 19 Jan 2018
at 03:04
Re: Dust Runner Bridge
The other door, not quite across the hall, turned out to be another workshop, although this one appeared to be chemical-/biological-based. Beakers and test tubes and flasks and tubing was everywhere on the tables, and it was obvious that the tops of the tables were also free of conduits and such. Not so the underside of the tables, though.

Like the other workshop, there were strange tools and apparatus that took a bit of getting used to before realizing that it was just designed for use by people that had small hands. It had to do with the function--not everything could be scaled down to a smaller size. A test tube, for instance, was already a practical size; it had nothing to do with the size of the hand that would hold it. However, a small hand would have some difficulty, so a 'test tube holder' had been invented by these people.

As near as Hans could tell, most of the chemicals and apparatus were designed for the analysis, if not actually the production of, drugs... drugs that were harmful or 'recreational' to humans, but he couldn't say what they meant to these creatures.


Somewhat oddly, there was no computer in either workshop... certainly none that was obvious as such.

This message was last edited by the GM at 06:56, Sun 21 Jan 2018.

Kraig Pars
 Player, 470 posts
 Former Merchant
 696B73
Sat 20 Jan 2018
at 05:29
Re: Dust Runner Bridge
"We should gather samples of the chemicals and drugs in this lab." Kraig looked about; "What are they doing here working on drugs?"
Rickie Rhinorack
 player, 28 posts
 Medical Pilot
Sun 21 Jan 2018
at 01:28
Re: Dust Runner Bridge
Rickie stepped into the room, gazing upon the abnormal workshop. "These chemicals could be worth a lot. They're not specific to the Peperani, but I don't know if the Imperium has seen them before. Don't let them touch your body, though, we don't know if we could develop mutations. I don't think we'll grow an extra limb or something, but be careful."

"Kraig, maybe these are drugs to them, but not to us? As far as I can tell, they don't seem like any human would 'get high' off of them. If so, either such drugs may have been allowed in their rules or they were doing something illegal here."
Dr. Hans Bomar
 player, 47 posts
 Scientist
 UPP 666CC9
Sun 21 Jan 2018
at 02:54
Re: Dust Runner Bridge
Bomar turns from examining the contents of the room: "This seems to be more of a chemical/biological science lab.  It looks to be mainly for analyzing things, especially drugs and chemical compounds.  If I had to guess, I would say it was used for the same thing a similar lab on a human exploration ship would be.  When exploring new worlds you find new plants and animals.  They tend to have new drugs and chemicals.  This type of lab would allow you to examine the new stuff and see if it has any uses.  This is where antigathics mainly come from.  They are so complicated that most cultures can't synthesize them.  But they can be found on a few worlds, extracted and sold for quite alot.  While alot of this is basic chemistry, there are some pieces of equipment here I want to study in depth.  They look to be able to do a higher level of synthesization than the Imperium or Darien.  What concerns me is the lack of any computer capabilities.  Either the equipment is so different that we aren't recognizing it, or they have a totally different mental makeup and don't need the memory capacity and computing power that we use computers for."
Kraig Pars
 Player, 471 posts
 Former Merchant
 696B73
Sun 21 Jan 2018
at 04:23
Re: Dust Runner Bridge
Kraig pulled out a vacuum proof sample bag from his pack and began to gather what he could. "I'll keep what I collect in the sealed bag so we don't risk contamination of people or our ship."
StarMaster
 GM, 469 posts
 Referee
Sun 21 Jan 2018
at 07:08
Re: Dust Runner Bridge
Until you exit this room, it hadn't quite registered on you, but there is an airlock in the hallway just past these two workshops. It is closed. It looks just like the external one you used to access the interior of the ship.

In fact, shining your light down the other way, you can see that there is another one down that way, a little farther away than this one. Presumably, that one leads to engineering.

Since the ship doesn't have power, it will have to be opened manually, just like the main airlock.
Dr. Hans Bomar
 player, 48 posts
 Scientist
 UPP 666CC9
Sun 21 Jan 2018
at 17:47
Re: Dust Runner Bridge
Bomar looks fore and aft down the central corridor.  He looks for any doors off the central corridor to the aft of the airlock cross corridor.  Waving at the developing map on his wrist comp he speaks: "Shall we check the doors (if any) to the aft of this section before opening and moving on to the next section forward or just head forward?"



OOC: I think this is what we know at the moment.
 +---------------+-A-+---------------+
  !                      !      !                      !
  !         chem    D      !   em              !
  !             lab     !      D   wrkshp       !
  !                      !      !                      !
  !                      !      !                      !
  +---+-D-+D-D+      +D-D+-D-+---+
  A     A                                     A     A
  +---+-D-+D-D+      +D-D+-D-+---+
  !                      ?      ?                      !
  !                      ?      ?                      !
  !                      ?      ?                      !
  !                      ?      ?                      !
  !                      ?      ?                      !
  !                      ?      ?                      !
  !                      ?      ?                      !
 +---------------+-A-+---------------+
Gahler Grohlson
 Player, 294 posts
 Merchant
 797997
Mon 22 Jan 2018
at 00:17
Re: Dust Runner Bridge
"Lets keep this simple. Doors as we go." Gahler replied as he moved to the next door and opened it.
StarMaster
 GM, 470 posts
 Referee
Mon 22 Jan 2018
at 15:30
Re: Dust Runner Bridge
OOC: Yes, that map is accurate.


Aft, there are two doors on either side of the corridor before you reach the aft airlock. Those doors are paired up across from each other.

Opening the first one on the left reveals a roughly square room stocked with a number of shelves, crates and barrels. The shelves are along the left-hand wall, crates stacked along the right-hand wall, and the barrels stacked down the middle of the room.

There are smaller boxes and canisters on the shelves.
Gahler Grohlson
 Player, 295 posts
 Merchant
 797997
Mon 22 Jan 2018
at 22:42
Re: Dust Runner Bridge
"Storeroom?"
"Well we have plenty of potential salvage."
Gahler quipped as he moved to open the opposite door to see if it was the same.
Kraig Pars
 Player, 472 posts
 Former Merchant
 696B73
Mon 22 Jan 2018
at 23:31
Re: Dust Runner Bridge
Kraig opened the doors across from Gahler.
Rickie Rhinorack
 player, 29 posts
 Medical Pilot
Tue 23 Jan 2018
at 03:40
Re: Dust Runner Bridge
Rickie went along with Kraig as he opened the other door, and gazed inside.
StarMaster
 GM, 471 posts
 Referee
Tue 23 Jan 2018
at 19:27
Re: Dust Runner Bridge
Opening the door on the opposite side of the corridor showed the same room set-up: shelves with crates and barrels, boxes and canisters.

Two things strike you as different here, though. The first is that the containers are a different color. The ones in here are all various shades of red, orange and yellow. The ones in the other room are all various shades of green, blue and purple.

The second thing you notice, not so much different than the other room but different from the rest of the ship so far: no conduits and such on the walls or ceiling. However, as Gahler was walking out, he noticed a rack to the side of the door. It was fairly narrow, only about 15 centimeters across, but it was holding 6 devices stacked vertically. The purpose of the devices was unclear.

Over in the room across the hall, it too had a similar rack with 6 identical devices.
Gahler Grohlson
 Player, 296 posts
 Merchant
 797997
Tue 23 Jan 2018
at 21:26
Re: Dust Runner Bridge
Gahler lifts one of the items from the racks and shows his companions, "any idea what these do?"
Dr. Hans Bomar
 player, 49 posts
 Scientist
 UPP 666CC9
Wed 24 Jan 2018
at 00:54
Re: Dust Runner Bridge
Bomar scans the rooms, their contents and the devices.  He will examine the device closely and see if he has any idea of there function.
Kraig Pars
 Player, 473 posts
 Former Merchant
 696B73
Thu 25 Jan 2018
at 02:44
Re: Dust Runner Bridge
Kraig calls out.  "There is something similar in this room as well.  Could they be devices for handling the supplies?  The colors of the boxes in this room are different."

He will try to open some of the boxes in his room.
Gahler Grohlson
 Player, 297 posts
 Merchant
 797997
Thu 25 Jan 2018
at 09:52
Re: Dust Runner Bridge
Gahler shrugs, "could be."

Rickie Rhinorack
 player, 30 posts
 Medical Pilot
Thu 25 Jan 2018
at 16:01
Re: Dust Runner Bridge
Rickie gets to work trying to open one of the yellow crates. After failing to do so, he gets frustrated and arms his shotgun.

Rickie subtly aims his shotgun at what he considered to be the corner of the crate. He moves the shotgun as close as possible without touching it, then fires.
StarMaster
 GM, 472 posts
 Referee
Thu 25 Jan 2018
at 19:29
Re: Dust Runner Bridge
Any skill could potentially be useful, but it's mostly a function of intelligence and education.

Given the described stature of the species, it follows that they must have had some way to augment their ability to move items. From a practical perspective, constantly having to move a lot of smaller items is annoying and time-consuming. A large canister of food is harder to move, but you only have to do it once.

It therefore seems logical that the devices were intended to facilitate the movement of items that were too large to be handled easily by an individual. It's possible the device might also be a tool for opening the packages.

There are too many to account for some sort of inventory control device.

There would appear to be only two options for how the devices work: magnetics that interact with circuitry in the ship to levitate the items, or gravitics that would function independently of the ship.

In other words, the devices are probably cargo handlers. Exactly how they work, however, is a mystery. They are interesting in that all the circuitry appears to be internal, unlike the rest of the ship. It also appears that the rack that holds them is a recharging station.


The containers do appear to be sealed, though they can probably be 'unsealed' with the right tool. Or a shotgun.

The container appears to be made of some sort of plastic with an embedded ceramic mesh, with reinforced edges and corners. It's sturdy enough for its function, but doesn't stand up to a shotgun all that well.

Rickie has no problem blow off one of the corners. His aim is pretty accurate, as he doesn't appear to have damaged the contents. There's a layer of some kind of foam padding on top, and underneath are round objects about the size of an apple, kind of beige colored and rough textured.