Dust Runner Bridge.   Posted by StarMaster.Group: 0
Kraig Pars
 Player, 474 posts
 Former Merchant
 696B73
Sat 27 Jan 2018
at 21:25
Re: Dust Runner Bridge
Kraig steps back into the corridor as Rickie wielded his shotgun in the confined space.  "Hey, give some warning before firing.  You could hurt someone or blow up something in the crates!"  He checks to see that everyone is ok and then steps forward.  "Let's examine all this stuff in an atmosphere back on the ship or planetside.  It will be safer and there may be stuff damaged by vacuum."
Dr. Hans Bomar
 player, 50 posts
 Scientist
 UPP 666CC9
Sun 28 Jan 2018
at 00:17
Re: Dust Runner Bridge
Bomar takes detailed scans of the storeroom, there contents and the contents of the crate Rickie shot.  "I must agree, blasting away with firearms is a dangerous and uncontrolled means to open anything.  There is no indication of a need for acting fast.  A slow and methodical approach to this ship and it's contents will get us more, both information and monetary return when we sell the ship."

Finishing in the storerooms, Bomar will move to the forward air lock.  He will open the doors and look into the forward compartment.
Rickie Rhinorack
 player, 31 posts
 Medical Pilot
Sun 28 Jan 2018
at 02:52
Re: Dust Runner Bridge
Rickie chuckled as his frustration slowly faded away. "Yeah, sorry... Guess I got a little carried away there." Rickie admitted as he fanned away smoke from the barrel of the shotgun and loaded one of his 10 high velocity slugs into the chamber. "Hey, at least nothing was damaged inside the containers!"

He then begins to remove one layer of padding, with the intent of examining its composition.

"I recognize this padding from somewhere," Rickie muttered to no one in particular.

This message was last edited by the player at 02:55, Sun 28 Jan 2018.

Kraig Pars
 Player, 475 posts
 Former Merchant
 696B73
Sun 28 Jan 2018
at 06:28
Re: Dust Runner Bridge
Kraig shrugged and moved up to help Rickie unload the violently opened crate.
StarMaster
 GM, 473 posts
 Referee
Sun 28 Jan 2018
at 15:02
Re: Dust Runner Bridge
The canister appears to be full of small round objects, about the size of a billiard ball, although they do not appear to be consistent in diameter, color or texture, but are all within a small parameter. The color varies from beige to brown and various shades in between, and some have a pinkish tint. The texture appears rather smooth, but sort of pebbly, with a very slight ridge running around it in quadrants.



 +---------------+-A-+---------------+
 !               !   !               !
 !      chem     D   !   em          !
 !       lab     !   D   wrkshp      !
 !               !   !               !
 !               !   !               !
 +-----+-D-+-D-D-+   +-D-D-+-D-+-----+
 A     A                       A     A
 +-----+-D-+-D-D-+   +-D-D-+-D-+-----+
 !               !   !               !
 !  storeroom    D   D   storeroom   !
 !               !   !               !
 !---------------!   !---------------!
 !               !   !               !
 !               D   D               !
 !               !   !               !
 +---------------+-A-+---------------+

Arc Tangent
 Player, 50 posts
Sun 28 Jan 2018
at 15:17
Re: Dust Runner Bridge
As Kraig and Rickie begin pulling out the contents of the partially opened canister, Arc runs his scanner over the items, though he already had an idea what he'd find.

"They're organic," he said. "They looked kind of like oranges to me, or maybe apples, yet not quite either. I think they are some kind of fruit. Or vegetable. Maybe a gourd, like a squash. Could even be some kind of nut."

"What about those other two doors? Think they're just storerooms, too?"

Dr. Hans Bomar
 player, 51 posts
 Scientist
 UPP 666CC9
Sun 28 Jan 2018
at 19:32
Re: Dust Runner Bridge
Bomar will duplicate Arc's scans so that we have multiple copies of the data from the ship.  "From the ship layout, I would agree with you.  However, we should check them out before we move to the next section."
Kraig Pars
 Player, 476 posts
 Former Merchant
 696B73
Sun 28 Jan 2018
at 20:03
Re: Dust Runner Bridge
Kraig looks at their find.  "Food makes sense in a storage area like this."  He puts the objects back in the crate.  "Definitely let's move on to the next set of doors." He heads to the doorway nearest the storeroom they are currently exploring and tries to open the door.  While he does so he looks for markings of any sort that might start to correlate with what they are finding inside.
Rickie Rhinorack
 player, 32 posts
 Medical Pilot
Tue 30 Jan 2018
at 14:15
Re: Dust Runner Bridge
"You are absolutely right, Arc. Although there may be something to do with the different colors of the storage containers. In my guess, they may be used to hold different types of food, or maybe even other items."

Rickie stays for a few more minutes to interact with the other crates, shaking them to hear their sounds, detecting any different markings, and other methods. He also takes an unharmed crate with an identical color to be fully examined back on the ship.

"We should also bring one of the tools so I don't end up, uh... violently opening it."

He proceeds to follow Kraig to the next room.
StarMaster
 GM, 474 posts
 Referee
Wed 31 Jan 2018
at 18:37
Re: Dust Runner Bridge
The two doors at the rear of this section are directly across from each other. They open just like the others, though you realize these are a bit wider.

Inside is a large room, empty except for a single large crate sitting in the middle of the room. This crate is considerably larger than any of the ones in the store rooms. It's a 2-meter cube, and it clearly couldn't have fitted through the door... which is why you now notice that there's another door at the back of the room. It's wide enough to have accommodated the crate.

When you look, you see that there are racks on the inside wall to either side of the door. They hold similar devices, only there are half as many because they are twice as big.

There are also no conduits and such on the floor, walls or ceiling here.
Gahler Grohlson
 Player, 298 posts
 Merchant
 797997
Wed 31 Jan 2018
at 21:01
Re: Dust Runner Bridge
"Looks like a cargo hold. Any writing on the crate?" Gahler asks as he sets to opening the opposite door to the one just opened.

This message was last edited by the player at 21:02, Wed 31 Jan 2018.

Arc Tangent
 Player, 51 posts
Wed 31 Jan 2018
at 22:10
Re: Dust Runner Bridge
"That's what it looks like to me, too," Arc responded. "However, these are aliens, so maybe this is really the bathroom."

"If that crate didn't come in through the hallway door, but could have come through the back door, that probably means there's another room back there with cargo doors."

Kraig Pars
 Player, 477 posts
 Former Merchant
 696B73
Fri 2 Feb 2018
at 03:37
Re: Dust Runner Bridge
Kraig will walk across the room and help open the larger door.
StarMaster
 GM, 475 posts
 Referee
Sun 4 Feb 2018
at 16:45
Re: Dust Runner Bridge
Walking over to the larger doors across the room, Kraig opens one of those doors and sees another room similar to the one he's in. This one is longer, extending behind the storeroom. It is empty, but there are, indeed, cargo doors in the opposite wall. Without a map or taking measurements, it's not absolutely positive, but it seems like those doors lead to the outside of the ship.

Back across the hall, that door leads to rooms that mirror the ones Kraig is in. Both of these cargo bays are empty.

Unless the ship has some other cargo bay, it now seems obvious that this ship wasn't designed as a cargo ship... or, if it was, it was just intended for incidental cargo. The rooms aren't really large enough or high enough for much big cargo.
Kraig Pars
 Player, 478 posts
 Former Merchant
 696B73
Sun 4 Feb 2018
at 17:20
Re: Dust Runner Bridge
"It looks like another larger cargo bay.  It could be that the smaller bay has extra space for an airlock."  Kraig called out.
Rickie Rhinorack
 player, 33 posts
 Medical Pilot
Sun 4 Feb 2018
at 18:37
Re: Dust Runner Bridge
Rickie, in response to Gahler's question, begins to move alongside the crate, running his hands alongside it and trying to detect anything that may resemble writing.

"I'm looking for inscriptions on the crate now. I'll tell you if I find any writing," Rickie yelled out to Gahler.
StarMaster
 GM, 476 posts
 Referee
Sun 4 Feb 2018
at 20:08
Re: Dust Runner Bridge
There is writing on the crate--along the upper edge on all four sides. It all looks the same. There is also a directional arrow pointing upward on each side.

The crate is a cube about 2 meters on a side. No reinforcing at the corners is visible; if there is any, it's internal. As near as Rickie can tell, it's some sort of trade code, with probably a shipment number or a routing number or something similar.
Gahler Grohlson
 Player, 299 posts
 Merchant
 797997
Sun 4 Feb 2018
at 21:40
Re: Dust Runner Bridge
Gahler adds some details of the finds so far in his personal comp, Continues to scan the area with his vid feed.
"Ok time to move on. Only way is forward or up down a level I suspect."
Dr. Hans Bomar
 player, 52 posts
 Scientist
 UPP 666CC9
Sun 4 Feb 2018
at 23:41
Re: Dust Runner Bridge
Bomar speaks up: "We have air tight doors in the central corridor to the fore and aft.  I would guess the aft door goes into engineering which is missing.  I agree we should try the forward door."  Bomar heads back into the central corridor, heading forward.   He will assist in opening the forward air tight door.



OOC: I believe this is what we know.

 +---------------+-A-+---------------+
  !                      !      !                      !
  !         chem    D      !   em              !
  !             lab     !      D   wrkshp       !
  !                      !      !                      !
  !                      !      !                      !
  +---+-D-+D-D+      +D-D+-D-+---+
  A     A                                     A     A
  +---+-D-+D-D+      +D-D+-D-+---+
  !         !            !        !         !          !
  !         !            D     D          !          !
  !         !   Store !      ! Store  !          !
  !         !            !      !           !          !
 +  car  +-------+     +-------+   car +
  c         !            !     !            !         c
  c         c     Car D     D Car    !         c
  c         c           !      !           !         c
  !         !            !      !           !         !
 +---------------+-A-+---------------+

This message was last edited by the player at 23:58, Sun 04 Feb 2018.

Kraig Pars
 Player, 480 posts
 Former Merchant
 696B73
Mon 5 Feb 2018
at 03:41
Re: Dust Runner Bridge
Kraig nods and heads forward as well.
Dr. Hans Bomar
 player, 53 posts
 Scientist
 UPP 666CC9
Tue 13 Feb 2018
at 00:29
Re: Dust Runner Bridge
After opening the forward air tight/airlock doors, Bomar looks forward to see what se have up here.
Gahler Grohlson
 Player, 300 posts
 Merchant
 797997
Tue 13 Feb 2018
at 00:54
Re: Dust Runner Bridge
Gahler moves forward, ready to assist in opening doors.
StarMaster
 GM, 478 posts
 Referee
Tue 13 Feb 2018
at 04:07
On the Alien Ship
The internal airlock looked and operated just like the external ones, with the controls lower to the deck than one would expect since the aliens of this ship were of shorter stature. The manual control was also easy to operate.

Swinging the airlock away from him, Hans sees another long corridor, obviously not inconsistent with the size of the ship. Four doors are visible along each side of the corridor, and there appears to be an opening at the end.
Kraig Pars
 Player, 481 posts
 Former Merchant
 696B73
Wed 14 Feb 2018
at 01:24
On the Alien Ship
Kraig will move forward and examine the first door on the left.
StarMaster
 GM, 479 posts
 Referee
Sat 17 Feb 2018
at 20:51
On the Alien Ship
There do not appear to be any locking mechanism on these doors, so they are easy enough to open. Kraig opens the door and finds a room more or less packed with electronics. It's a fairly large room for that purpose, but there's little to no room to actually enter the space.

Most of the electronics seem to be designed for some type of scanning, but there are several components whose function aren't obvious.