Dust Runner Bridge.   Posted by StarMaster.Group: 0
Kraig Pars
 Player, 482 posts
 Former Merchant
 696B73
Sun 18 Feb 2018
at 07:51
On the Alien Ship
Kraig waved the others forward. "It looks like some kind of sensor station way beyond my experience."
Dr. Hans Bomar
 player, 54 posts
 Scientist
 UPP 666CC9
Sun 18 Feb 2018
at 14:15
On the Alien Ship
Hans takes detailed scans of the room, especially the unfamiliar elements.  "Agreed.  It will take some detail work to determine the actual capabilities of this equipment.  Lets check the next door."

Hans moves to the next door in the central corridor and opens it.
Kraig Pars
 Player, 483 posts
 Former Merchant
 696B73
Tue 20 Feb 2018
at 01:02
On the Alien Ship
Kraig moves on and follows Hans down the corridor.
StarMaster
 GM, 480 posts
 Referee
Mon 26 Feb 2018
at 20:17
On the Alien Ship
The next door on the opposite side of the corridor opens to show another room that looks a lot like the last one--full of electronics. Not storage, but some kind of set-up. It has the appearance of a navigation system, possibly with communications thrown in.

The next door on the left side looks like the first one, but it's quickly clear that it isn't exact. There are a number of devices that almost look familiar, but seem to have an odd twist to them. The overall impression is still one of scanning equipment.

The fourth door is similar to the second door--some kind of navcom set-up.

The next two doors on the left house more familiar equipment: sensors in the first, computers in the second.

The last two doors on the right are also familiar--communications and weapon control.
Kraig Pars
 Player, 484 posts
 Former Merchant
 696B73
Sat 3 Mar 2018
at 23:37
On the Alien Ship
Kraig takes an inventory of what they'd found.  "It looks like we've found the heart of the controls except for maybe the bridge.  They were certainly set up heavily with scanning and navigational equipment.  I'd guess they were certainly a scout mission."
Dr. Hans Bomar
 player, 55 posts
 Scientist
 UPP 666CC9
Sat 3 Mar 2018
at 23:44
On the Alien Ship
Hans scans everything, but pays particular attention to the computers, their input and output systems and power systems.  "Yes this looks like the heart of the ship.  My guess is that the bridge is on the upper level, probably with living quarters.  Shall we continue?"

Hans heads out and continues forward to check out the next section.
Dr. Hans Bomar
 player, 56 posts
 Scientist
 UPP 666CC9
Mon 12 Mar 2018
at 22:43
On the Alien Ship
As Hans heads forward he wonders what he will find up ahead.  Once the initial survey of the ship is complete, he needs to focus on the ship's computers and see if he can get them up and running.  Could be lot's of interesting information in them.
StarMaster
 GM, 481 posts
 Referee
Mon 12 Mar 2018
at 23:32
On the Alien Ship
The forward section appears to be a single large room entered from the hallway but without an airlock, just an iris-type door. This room had some furniture in it, as well as some equipment that looked like... workout equipment.

There were a few tables with a chair or two at them, and at least one of them looked like a video game table where two people could play at the same time.

Along the forward wall was a counter/shelf and apparatus that looked like it was a refreshment station.

You notice that there's a clear spot just to the right of the door, and there's some kind of floor plate in that area that is different than the rest of the deck. There's a similar plate on the ceiling above it.
Kraig Pars
 Player, 485 posts
 Former Merchant
 696B73
Tue 13 Mar 2018
at 03:18
On the Alien Ship
Kraig moved on through and looked around the room.  He pointed to the clear spot on the deck. "I'd say if we can get that working Hans then we've found our way to the next deck."
Arc Tangent
 Player, 52 posts
Tue 13 Mar 2018
at 17:36
On the Alien Ship
"So you think that's the elevator?" Arc asks Kraig. "How do you know it isn't a sonic shower or something like that?"

"Anyway, if you are right, how do we activate it? There's got to be more to it than just standing on it. Wait! What if it's a transporter?"

"Or maybe just stairs that come up out of the floor. That's more reasonable."

Dr. Hans Bomar
 player, 57 posts
 Scientist
 UPP 666CC9
Wed 14 Mar 2018
at 00:52
On the Alien Ship
"It was my first thought as well that these are some form of access to the upper deck.  It looks like it will take power to operate whatever this is.  However it does not make sense to make access between decks be inaccessible if the ship loses power, so there should be some form of either emergency access or a way to operate this with out power.  Let's take a closer look."

Hans will take a closer look at the floor, ceiling and area around for any clue on how to operate the 'elevator' or open access to the upper deck.
Kraig Pars
 Player, 486 posts
 Former Merchant
 696B73
Fri 16 Mar 2018
at 05:41
On the Alien Ship
Kraig looked around and answered the question.  "With the two circles one above another I'd say that there was some linkage from one deck to another."
Arc Tangent
 Player, 53 posts
Fri 16 Mar 2018
at 19:54
On the Alien Ship
"I was just being facetious!" Arc explained. "Of course it's an elevator... or whatever their equivalent is."

"It's completely consistent with the other design elements... at least in this room. Components aren't hidden within the walls, but stick out on the outside. But not in the hallways where people have to go. So this rec room is designed that way. It follows, then, that the elevator would also be designed that way."


He, too, looks around for some way to operate the elevator.
StarMaster
 GM, 482 posts
 Referee
Fri 16 Mar 2018
at 20:07
On the Alien Ship
It would logically follow that the control for the lift would be on the wall nearby, but search as you will, there is nothing that looks like any kind of control.

On the other hand, it could just be a touch-sensitive area of the wall, perhaps even the whole wall itself. It's hard to say what would be a logical design element for these aliens. The overall design of the ship almost seems incongruous. One would almost expect the ubiquitous 'flying saucer' design.
Kraig Pars
 Player, 487 posts
 Former Merchant
 696B73
Fri 16 Mar 2018
at 23:08
On the Alien Ship
Kraig shrugged and stood in the cleared area.
Dr. Hans Bomar
 player, 58 posts
 Scientist
 UPP 666CC9
Fri 16 Mar 2018
at 23:56
On the Alien Ship
Hans ponders; "Hmm.  This species doesn't seem to rely on touch to the extent that we do.  It may be operated via voice or some other sense.  There still should be some form of emergency access to allow access to the upper deck."

While the others continue to search, Hans stands at the side of the lower panel and ponders, where would I be, if I was the emergency access?
StarMaster
 GM, 483 posts
 Referee
Wed 21 Mar 2018
at 20:55
On the Alien Ship
Further examination of the wall and floor near the lift doesn't reveal anything that could be interpreted as a button or switch. That doesn't preclude something in the wall that isn't showing. There are any number of capacitance systems or magnetic switches that don't have to be visible to work.

Hans may have stumbled on to something, however.
Dr. Hans Bomar
 player, 59 posts
 Scientist
 UPP 666CC9
Thu 22 Mar 2018
at 01:06
On the Alien Ship
OOC: And now for the reveal I had hoped to hold off on, maybe forever, but life intrudes.


Hans looks the 'elevator' over, glances at his scanner screen, then slumps a little against one of the nearby tables.  He remains in thought for a short while and then seems to come to a decision.

"Sigh.  Well from what I can gather, this elevator is a standalone device and not connected to ship's power.  Each use triggers a recharge of the local battery and the battery is still charged and ready to use.  The issue is that the species that built this ship seems to be a psychically awake and active race and the interface to operate the elevator is psionic.  My personal reluctance is in how I know this.  The Darian Confederacy has a much more pro-psionics culture than Imperial Society.  I find that most Imperials don't know this about Darians.  They are focused on how 'technologically advanced' Darians are.  I believe this is actually propaganda spread by the Imperium to it's subjects to mask that it's Confederacy allies have a society that is pro-psionics when it pushes an internal and especially anti-Zhodani, anti-psionics position.  I am half Darrian on my mother's side and Dad was an Imperial diplomat stationed in the Confederacy.  I was raised in the Confederacy and it is normal there to be tested and trained in psionic disciplines from an early age.  So I am psionically aware and when I came close to the elevator the control mechanism intruded on my mind.  From some of the lack of more obvious control mechanisms on the previous things we have seen, I suspect they may have had similar interfaces but with the lose of ship's power, the interfaces are inactive.  I don't know most of you well, but none of you have exhibited the rabid anti-psionic attitude some Imperials have.  I have worked for the Imperial Government and they are aware of my capabilities, but because of the attitude the general population may have, I ask that you don't spread this information, but keep it to yourself.  I can activate the elevator when we want to use it, but unless one of you is psionically active, you will not be able to activate it.  Through it's psychic interfaces, I should be able to get a lot of information on the ship and it's capabilities.  Especially if we can power up the ship."

"I would like to continue the overview of the ship and then if it seems safe, do a psychic deep dive on the ship and the computers before we try and power it up.  I think we may be able to connect my ship to this ship and power up some of the onboard systems.  Ideally, I would like to dock my ship into this one via the missing area to the aft and then seal that in so the ship holds atmosphere.  The ice from the comet should be usable to generate atmosphere to fill the ship and with only a couple of us on the alien ship, my ship should be able to maintain the atmosphere of both ships.  Ideally we could attach my ship well enough to be able to fly the alien off the comet and dock with the Dust Runner for Jump transport to somewhere we can sell it.  I don't think it would be feasible to operate this ship.  It would need extensive repairs and with it's psionic nature that would most likely need to be done outside the Imperium, probably at Darius.  The tech level of this ship would also make it harder to repair or retrofit.  But the most problematic issue is the hull.  It's composition would standout anywhere it went and would get it confiscated by most governments.  I think the best approach is to learn as much as we can, which we may be able to sell.  Then sell the ship.  There is a Scout Service base in system that we could almost certainly sell the ship to.  It would be quicker and easier, but with the limited economy of the system it would probably fetch a lower price.  I think it might fetch a better price at Regina.  Regina is the major governmental and corporate world in this area of the Imperium and we might be able to get a bidding war between the Imperials, corporations and individuals.  Personally, I would rather not annoy the Imperium.  I find it better to be on the government's side so would vote to direct offer it to the Imperium at Regina.  Although the presence of the other possible clients in the system may give us some leverage in getting a better price.  I think the Dust Runner can Jump the combined tonnage of the ships but will be limited to less than a parasec.  Even with the fuel tonnage she has to make a double Jump, we can't travel directly to Regina from here.  But we can go via Dinom and Jenghe.  It will take 2 weeks to travel to each system, then a week to refuel, although we can avoid the in system ports and refuel from the Gas Giants in each or leave me and the alien ship in the out system while the Dust Runner stops at the local port, if we need supplies.  It would take about 9 weeks to travel to Regina this way.  The longer we have the ship, the more likely some form of problem occurs."

"Since my capabilities are now out there, one other piece of information.  I know while many Imperials are very anti-psionics and look at it like an aberration, actually most human sub-species, including the Vilani and Solomani have just as much psychic potential as Darians or Zhodani.  But it is like most skills, it tends to peak around late teens, early 20's, and if not trained and used it atrophies away fairly quickly.  Darians and Zhodani don't have more psychic potential, they just test for it young and train those that have it to maximize their capability.  Like physical strength, there is a different maximum for each individual and the later training is started, the lower the maximum an individual can reach.  I am trained as a master and can test for psychic potential and if it was strong enough to begin with and hasn't atrophied to far, I can awaken and train individuals.  Note that the older an individual is, the more likely his psionic potential has atrophied to where he can not be awaken.  If there are any of you that would like to be tested, I can offer that service and training if you can be awakened."

"I know this is a lot to take in, but as it has become a factor in how we proceed and it affects what we may do in the future, I feel you have a right to know and to chime in on what we do now and next.  Hopefully that isn't an attack on myself."


Says the man in TL 15 fully tricked out, grav-enhanced, powered plate vacc suit.  It isn't technically combat armor, especially without the built in weapon systems, (although Hans is carrying a holstered, tricked out, Gauss pistol) but it would out perform many lower tech combat armors.

OOC: Ignore the mention/offer for psionic testing and training if the GM vetos the idea.  If it is allowed and we get the time to do training, the standard roll for psionic strength is 2d6 - number of full terms served + any modifiers (positive or negative) for the campaign, which the GM would have to assign if he wants something other than standard 0.  Anything above 0 can be awakened and trained.
Arc Tangent
 Player, 54 posts
Thu 22 Mar 2018
at 02:57
On the Alien Ship
"While I can only speak for myself," Arc says, "I think I've suspected you might be psionic, Hans. There's nothing I can put my finger on that says that... I'd have to say it's kind of a way you carry yourself... or act... or both."

"It may also be because we've had others aboard the Dust Runner who were psionic. Lars is psionic. We've known that most of the time he's been aboard. He's always led us to believe that it was merely another asset he had."

"Plus, we had a couple aboard for awhile. He was Zhodani, so, yeah, he was psionic, too. We never got to know his girlfriend very well, so she might have been, too. We always assumed she was."

"Anyway... we aren't ones to pry, and it was your... secret... to keep or reveal."

"Not sure I'm ready for a whole shipload of psychs, though!"

Kraig Pars
 Player, 488 posts
 Former Merchant
 696B73
Fri 23 Mar 2018
at 21:45
On the Alien Ship
Kraig listened carefully to Hans as he spoke of the ship, his own powers and possible plans for the ship.  He looked around at the other members of the crew and then back at Hans for a moment.  Then Kraig shrugged and smiled.  "I've never been one for much of the politics or anti-psi feeling.  When one works the space lanes to buy and sell where ever the trade takes you one learns to live and let live.  I'm not bothered by your psionic ability Hans as long as you respect the privacy of those of us around you.  I'm sure that won't be a problem; you seem a decent sort."

He considered the plans laid out by Hans.  "I'd expect that the Imperium would be very, very unhappy with us if we took this find to anyone but them.  Heading to the subsector capital directly is probably the best bet.  The only problem might be if the system is under interdict or worse by the Zho.  The war is still raging and I'd expect that hitting Regina hard is high on the list of plans by the Zho."  Kraig took a deep breath. "As for psionic skills, if you want to test me I'd not object.  I'd expect based on the feedback from former girlfriends that I have negative psionic ability..."
Dr. Hans Bomar
 player, 60 posts
 Scientist
 UPP 666CC9
Fri 23 Mar 2018
at 23:58
On the Alien Ship
Hans smiles: "Why thank you.  I normally respect people's privacy.  There are several reasons, least of which is the ethics I was taught on Darius.  More importantly, it's a survival trait.  I don't want to accidentally learn something that I normally couldn't and then reveal it, which might get a witch hunt started.  Also, probably the most important reason is that it's incredibly annoying and boring.  You all radiate some level of surface thoughts, and if I am unshielded, it's like listening to all of you mumbling along everything your thinking.  Think how annoying it would be if you all had to listen to all the rest of us mumbling all the time.  I can probe minds and learn deeper memories and knowledge, but it's all there, when you got up this morning, the debate on what to wear, should you shower, the memory of the shower, relieving yourself, if you wiped, if you washed your hands afterwards, everything.  Think how boring most of our lives are and why would I want to know that about you?  So unless there is a really good reason to be unshielded or to probe someone, I normally am shielded and can't hear any of your thoughts."
Dr. Hans Bomar
 player, 61 posts
 Scientist
 UPP 666CC9
Thu 29 Mar 2018
at 01:53
On the Alien Ship
Hans moves over to the panel in the floor and waves people on to it.  "Step over here and I will activate the elevator.  We can then check out the upper deck."

Once everyone is gathered on the elevator, Hans will activate the elevator.
Kraig Pars
 Player, 489 posts
 Former Merchant
 696B73
Fri 30 Mar 2018
at 03:05
On the Alien Ship
Kraig nodded, satisfied.  "Well, I'm satisfied for now Hans.  Certainly your secret is safe with me."  He steps over onto the elevator.
StarMaster
 GM, 484 posts
 Referee
Sun 1 Apr 2018
at 18:15
On the Alien Ship
The lift platform is just under 1.5 meters square, so everyone can't get on it at once. It'll take two activations to get everyone up to the next level.

Once Hans activates it, the plate rises off the floor. As it approaches the ceiling, a section of the ceiling slides aside, the plate rises above it, and the floor slides back into place.

Those now on the upper level find themselves in a large square airlock. There are two airlock doors--one leading aft, one leading forward. Both are closed.
Dr. Hans Bomar
 player, 62 posts
 Scientist
 UPP 666CC9
Sun 1 Apr 2018
at 20:30
On the Alien Ship
To whoever rode up with Hans the first trip: "From the outside, it looked like there was a bridge and pilot couch at the forward end of the upper deck.  So I would think the forward door would lead to it.  Why don't you work on it while I run the elevator down and bring up the rest of the gang."

After everyone else is off  the elevator, Hans thinks 'down' at the elevator.  He will ride it down, wave the rest of the crew onto the elevator and then think 'up' to bring it back up to the first half of the party.