Skills Study and Training Program.   Posted by StarMaster.Group: 0
StarMaster
 GM, 360 posts
 Referee
Mon 15 Aug 2016
at 23:12
Skills Study and Training Program
This is a place to record and keep track of any training you are doing.

Unless and until someone comes up with a better system, I'm going with the following:

You can study or train for two skills at a time, provided one is physically-oriented, and one is mentally oriented. It takes one week of study and training per skill rank you are training for to progress to that next rank. Treat Rank-0 as Rank-1, but you still have to train to go from Rank-0 to Rank-1.

This is assuming you are doing your training during downtime, whether that is during jump transits or taking a vacation on a planet. Otherwise, it takes two weeks of training to equal one week of downtime training.

In other words, you aren't 'busy' 24 hours a day. Without going into details about how and when you train (study while sitting in the loo taking care of your other business), you can always manage to fit in a few minutes here and there to study, exercise, and do related training (practice field stripping a gun, isometrics, etc.).

Social Standing is the one trait you cannot improve by this method.
Kraig Pars
 Player, 346 posts
 Former Merchant
 696B73
Tue 16 Aug 2016
at 04:59
Skills Study and Training Program
A better astrogation skill would be helpful as well as boosting strength

GM's notes: so 2 weeks for Astrogation-2, and 7 weeks for Strength-7.

This message was last edited by the GM at 04:09, Fri 19 Aug 2016.

Steve Cable
 NPC in Memoriam, 340 posts
 ex-Scout
 Salvage Hunter
Tue 16 Aug 2016
at 05:30
Skills Study and Training Program
Steve needs to improve his Endurance, and feels he'd be most useful on Recon, so studying that.

GM's notes: so 2 weeks for Recon-2 and 6 weeks for Endurance-6.

This message was last edited by the player at 04:11, Fri 19 Aug 2016.

Arc Tangent
 Player, 34 posts
Tue 16 Aug 2016
at 05:35
Skills Study and Training Program
Hey, Kraig... you've got a partner in the Strength training.

Arc will also study Science/Biology. He can't quite see anything else that he'd be good at, not without stepping on everyone's toes. Just how many pilots DO we need?


GM's notes: so 1 week to go to Science/Biology-1, and 6 weeks for Strength-6.

This message was last edited by the player at 04:14, Fri 19 Aug 2016.

Gahler Grohlson
 Player, 204 posts
 Merchant
 797997
Tue 16 Aug 2016
at 06:41
Skills Study and Training Program
Gahler will do JoT 1 and Endurance.
Roland Steen
 Player, 104 posts
Tue 16 Aug 2016
at 12:50
Skills Study and Training Program
Brushing up on engineering Naval...for all of our sakes.
Kraig Pars
 Player, 348 posts
 Former Merchant
 696B73
Thu 18 Aug 2016
at 00:46
Skills Study and Training Program
In reply to Arc Tangent (msg # 4):

We should buy some compact, hi tech weight training equipment!
Ignatius Maor
 Player, 132 posts
 Retired Imperial Scout
Thu 18 Aug 2016
at 13:49
Skills Study and Training Program
IM is working on improving Sensors (to 2) and Strength training.
Luthar Argot
 player, 9 posts
 Baron
 Imperial Navy Commander
Tue 21 Feb 2017
at 07:00
Re: Skills Study and Training Program
StarMaster:
Unless and until someone comes up with a better system
I do not quite follow why not just stick to the suggestion in MGT RAW.
With the ruling in place it's incredibly easy to acquire new skills.
Compare with your career terms.
If you rolled really lucky you get perhaps one skill per year (1 for Service, 1 for Advancement, 1 based on Events, 1 based on Mustering Out).

MGT RAW states (and actually fumbles the example ^^):
([current skill rank] + [new skill rank]) weeks

Also, it states that Jack Of All Trades cannot be learned

Further, there's the delicate matter of what is actually downtime.
It's not quite as if there is absolutely nothing to do during a jump, certainly not for a Steward who needs to pamper the passengers.
So, I would rather suggest to count a jump week as half a week of possible Training.

Just my 50 pence ^^


Physical Training
Strength 3->4
4 weeks (or 7 weeks per my suggestion)

Intellectual Studies
Streetwise 2->3
3 weeks (or 5 weeks per my suggestion)
Ignatius Maor
 Player, 155 posts
 Retired Imperial Scout
Fri 28 Apr 2017
at 13:12
Re: Skills Study and Training Program
Since its been almost a year since I noted IM's training in Strength & and Sensors.
S
STR 6 + 1 = 7
Sensors 1 + 1 = 2
Kraig Pars
 Player, 411 posts
 Former Merchant
 696B73
Sat 29 Apr 2017
at 06:18
Re: Skills Study and Training Program
Kraig was already learning Astrogation-2 so based on the latest GM post can I take him to a level 2 in that skill?  It would be helpful to have some pointing the ship into Jump space skill...
Luise Wechsler
 player, 99 posts
 Admin/Broker
 67999C
Sat 29 Apr 2017
at 06:41
Re: Skills Study and Training Program
Anything we need in particular?
StarMaster
 GM, 422 posts
 Referee
Sat 29 Apr 2017
at 19:36
Re: Skills Study and Training Program
Responding (finally) to Luthar's post, the method I suggested had two main rationales. The first was that it takes a LOT longer with online games for those weeks to pass. It could be a year of Real Time before 7 weeks of 'down time' for the character passes.

The second was an effort to eliminate bookkeeping. RPGs aren't supposed to be a game of 'Papers & Paychecks' (unless that's actually what you are playing).

I suppose a 3rd reason was just so there was something happening while the ship was in jump space. I can toss in small things, but that's just make-do stuff; it doesn't really advance the game. Of course, that doesn't keep anyone from doing something on their own.

That's why I've shifted the procedure yet again.
Arc Tangent
 Player, 37 posts
Sat 29 Apr 2017
at 19:44
Re: Skills Study and Training Program
Looking over the UPPs, it would seem as if we are a bit weak in the Sciences, and could definitely use some more Engineering. Maybe put together a table of strengths and weaknesses.

Argent is going to work on Science (biology).
Gahler Grohlson
 Player, 247 posts
 Merchant
 797997
Sun 30 Apr 2017
at 10:49
Re: Skills Study and Training Program
Gahler was doing a Broker 1->2 program
Luthar Argot
 player, 33 posts
 Baron
 Imperial Navy Commander
Tue 2 May 2017
at 06:48
Re: Skills Study and Training Program
We are actually 2 weeks in transit as is, since the ship only has Jump-2 and Ghandi-Dinomn is 4 parsec.
Real Time comparisons I find a bit lacking, if there is no IC experience why ever should RT affect the characters' development ?
[Shrug] Whatever.
Am sticking to the Streetwise 2->3, even though it will take yet another jump to complete.
Luise Wechsler
 player, 100 posts
 Admin/Broker
 67999C
Tue 2 May 2017
at 11:25
Re: Skills Study and Training Program
She could do some engineering, but it would help to know what kind we're lacking.

Alternatively, Athletics might be fun.
Luthar Argot
 player, 35 posts
 Baron
 Imperial Navy Commander
Tue 2 May 2017
at 11:48
Re: Skills Study and Training Program
Luise Wechsler:
She could do some engineering, but it would help to know what kind we're lacking.

Gahler GrohlsonEngineer (M-Drive)1
Roland SteenEngineer (Naval) 1.1
Luthar ArgotEngineer (M-Drive)1
Luthar ArgotEngineer (Electronics)2

So, that leaves
J-Drive
Life Support
Power Systems
Psionic Equipment
Small Ship Systems

  1. Surely, this is uncanny. That particular specification is supposed to be reserved for Naval Engineers ? Used in cases where there’s design and building of space craft involved ? Like, in huge ship yards ?

StarMaster
 GM, 423 posts
 Referee
Tue 2 May 2017
at 17:55
Re: Skills Study and Training Program
SHIP SKILLSArcGahlerHansIMKraigLuiseLutharRolandSteve
Pilot 3  3   0
Astrogation 1      1
Comms100000111
Computers1 00 0210
Sensors 1 11 1 0
Engineer: M-Drive 10000110
Engineer: Electronics      2  
Engineer: Life Support    1    
Engineer: Naval       1 
Tactics: Naval      3  
Gunnery (Turret)   0     
Medic201 00  1
Broker 1  12   
Steward 1  1  0 
Air Raft 1  1    
PERSONAL SKILLS         
GC: Laser Pistol  2     0
GC: Shotgun 1  1  1 
GC: Slug Pistol11 21 11 
GC: Slug Rifle1      2 
Melee: Blade      11 
Melee: Axes1        
UM: Brawling1 1      
Social Sciences     0  0
Life Sciences (Biology)0  0    0
Physical Sciences (Elect.      2  
Social Sciences (History)      0  
Space Science (Planet.)   0     
Space Science (Xenology)      1  
Vacc Suit 0100001 
Zero-G  0  0001

SKILLS BEING IMPROVED/WORKED ON: Week 1

Arc: Life Science (biology) 0 > 1
Gahler: Broker 1 > 2
Hans:
IM:
Kraig:
Luise:
Luthar: Streetwise 2 > 3
Roland:
Steve:

SKILLS BEING IMPROVED/WORKED ON: Week 2

Arc: Life Science (biology) 1 > 2
Gahler:
Hans:
IM:
Kraig: Astrogation 1 > 2
Luise:
Luthar: Streetwise 2 > 3 (continuing)
Roland:
Steve:
Luise Wechsler
 player, 101 posts
 Admin/Broker
 67999C
Tue 2 May 2017
at 18:52
Re: Skills Study and Training Program
Luise's list differs from the one I have saved in the rpol scratchpad

0-G 0, Admin 0, Advocate 0, Broker 2, Comms 0, Computers 0, Diplomat 1, Engineering 0, Explosives 1, Investigate 1, Gun Combat (Laser Pistol) 1, Medic 1, Melee(blade) 2, Persuade 1, Pilot (Small Craft) 1, Recon 1, Social Sciences 0, Stealth 0, Streetwise 1, Vacc Suit 0
StarMaster
 GM, 424 posts
 Referee
Tue 2 May 2017
at 19:16
Re: Skills Study and Training Program
That's what's in your UPP... except for Streetwise-1.

I didn't list ALL skills, only what was relevant to the ship/group.
Gahler Grohlson
 Player, 248 posts
 Merchant
 797997
Tue 2 May 2017
at 21:32
Re: Skills Study and Training Program
Week 2: Medic 0-> Medic 1
Kraig Pars
 Player, 413 posts
 Former Merchant
 696B73
Wed 3 May 2017
at 00:30
Re: Skills Study and Training Program
Luthar Argot:
So, that leaves
J-Drive
Life Support
Power Systems
Psionic Equipment
Small Ship Systems

  1. Surely, this is uncanny. That particular specification is supposed to be reserved for Naval Engineers ? Used in cases where there’s design and building of space craft involved ? Like, in huge ship yards ?


Kraig has engineering - life support at rank 1
Kraig Pars
 Player, 414 posts
 Former Merchant
 696B73
Wed 3 May 2017
at 00:32
Re: Skills Study and Training Program
Week 1 finishing off working on raising endurance.