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08:53, 25th April 2024 (GMT+0)

05: Skills Study and Training Program.

Posted by StarMasterFor group 0
StarMaster
GM, 360 posts
Referee
Mon 15 Aug 2016
at 23:12
  • msg #1

Skills Study and Training Program

This is a place to record and keep track of any training you are doing.

Unless and until someone comes up with a better system, I'm going with the following:

You can study or train for two skills at a time, provided one is physically-oriented, and one is mentally oriented. It takes one week of study and training per skill rank you are training for to progress to that next rank. Treat Rank-0 as Rank-1, but you still have to train to go from Rank-0 to Rank-1.

This is assuming you are doing your training during downtime, whether that is during jump transits or taking a vacation on a planet. Otherwise, it takes two weeks of training to equal one week of downtime training.

In other words, you aren't 'busy' 24 hours a day. Without going into details about how and when you train (study while sitting in the loo taking care of your other business), you can always manage to fit in a few minutes here and there to study, exercise, and do related training (practice field stripping a gun, isometrics, etc.).

Social Standing is the one trait you cannot improve by this method.

Likewise, Jack-of-All-Trades cannot be improved by training; it can only be improved during initial character generation.
This message was last edited by the GM at 16:57, Sun 29 Mar 2020.
Kraig Pars
Player, 346 posts
Former Merchant
696B73
Tue 16 Aug 2016
at 04:59
  • msg #2

Skills Study and Training Program

A better astrogation skill would be helpful as well as boosting strength

GM's notes: so 2 weeks for Astrogation-2, and 7 weeks for Strength-7.
This message was last edited by the GM at 04:09, Fri 19 Aug 2016.
Steve Cable
NPC in Memoriam, 340 posts
ex-Scout
Salvage Hunter
Tue 16 Aug 2016
at 05:30
  • msg #3

Skills Study and Training Program

Steve needs to improve his Endurance, and feels he'd be most useful on Recon, so studying that.

GM's notes: so 2 weeks for Recon-2 and 6 weeks for Endurance-6.
This message was last edited by the player at 04:11, Fri 19 Aug 2016.
Arc Tangent
Player, 34 posts
Tue 16 Aug 2016
at 05:35
  • msg #4

Skills Study and Training Program

Hey, Kraig... you've got a partner in the Strength training.

Arc will also study Science/Biology. He can't quite see anything else that he'd be good at, not without stepping on everyone's toes. Just how many pilots DO we need?


GM's notes: so 1 week to go to Science/Biology-1, and 6 weeks for Strength-6.
This message was last edited by the player at 04:14, Fri 19 Aug 2016.
Gahler Grohlson
Player, 204 posts
Merchant
797997
Tue 16 Aug 2016
at 06:41
  • msg #5

Skills Study and Training Program

Gahler will do JoT 1 and Endurance.
Roland Steen
Player, 104 posts
Tue 16 Aug 2016
at 12:50
  • msg #6

Skills Study and Training Program

Brushing up on engineering Naval...for all of our sakes.
Kraig Pars
Player, 348 posts
Former Merchant
696B73
Thu 18 Aug 2016
at 00:46
  • msg #7

Skills Study and Training Program

In reply to Arc Tangent (msg # 4):

We should buy some compact, hi tech weight training equipment!
Ignatius Maor
Player, 132 posts
Retired Imperial Scout
Thu 18 Aug 2016
at 13:49
  • msg #8

Skills Study and Training Program

IM is working on improving Sensors (to 2) and Strength training.
Luthar Argot
player, 9 posts
Baron
Imperial Navy Commander
Tue 21 Feb 2017
at 07:00
  • msg #9

Re: Skills Study and Training Program

StarMaster:
Unless and until someone comes up with a better system
I do not quite follow why not just stick to the suggestion in MGT RAW.
With the ruling in place it's incredibly easy to acquire new skills.
Compare with your career terms.
If you rolled really lucky you get perhaps one skill per year (1 for Service, 1 for Advancement, 1 based on Events, 1 based on Mustering Out).

MGT RAW states (and actually fumbles the example ^^):
([current skill rank] + [new skill rank]) weeks

Also, it states that Jack Of All Trades cannot be learned

Further, there's the delicate matter of what is actually downtime.
It's not quite as if there is absolutely nothing to do during a jump, certainly not for a Steward who needs to pamper the passengers.
So, I would rather suggest to count a jump week as half a week of possible Training.

Just my 50 pence ^^


Physical Training
Strength 3->4
4 weeks (or 7 weeks per my suggestion)

Intellectual Studies
Streetwise 2->3
3 weeks (or 5 weeks per my suggestion)
Ignatius Maor
Player, 155 posts
Retired Imperial Scout
Fri 28 Apr 2017
at 13:12
  • msg #10

Re: Skills Study and Training Program

Since its been almost a year since I noted IM's training in Strength & and Sensors.
S
STR 6 + 1 = 7
Sensors 1 + 1 = 2
Kraig Pars
Player, 411 posts
Former Merchant
696B73
Sat 29 Apr 2017
at 06:18
  • msg #11

Re: Skills Study and Training Program

Kraig was already learning Astrogation-2 so based on the latest GM post can I take him to a level 2 in that skill?  It would be helpful to have some pointing the ship into Jump space skill...
Luise Wechsler
player, 99 posts
Admin/Broker
67999C
Sat 29 Apr 2017
at 06:41
  • msg #12

Re: Skills Study and Training Program

Anything we need in particular?
StarMaster
GM, 422 posts
Referee
Sat 29 Apr 2017
at 19:36
  • msg #13

Re: Skills Study and Training Program

Responding (finally) to Luthar's post, the method I suggested had two main rationales. The first was that it takes a LOT longer with online games for those weeks to pass. It could be a year of Real Time before 7 weeks of 'down time' for the character passes.

The second was an effort to eliminate bookkeeping. RPGs aren't supposed to be a game of 'Papers & Paychecks' (unless that's actually what you are playing).

I suppose a 3rd reason was just so there was something happening while the ship was in jump space. I can toss in small things, but that's just make-do stuff; it doesn't really advance the game. Of course, that doesn't keep anyone from doing something on their own.

That's why I've shifted the procedure yet again.
Arc Tangent
Player, 37 posts
Sat 29 Apr 2017
at 19:44
  • msg #14

Re: Skills Study and Training Program

Looking over the UPPs, it would seem as if we are a bit weak in the Sciences, and could definitely use some more Engineering. Maybe put together a table of strengths and weaknesses.

Argent is going to work on Science (biology).
Gahler Grohlson
Player, 247 posts
Merchant
797997
Sun 30 Apr 2017
at 10:49
  • msg #15

Re: Skills Study and Training Program

Gahler was doing a Broker 1->2 program
Luthar Argot
player, 33 posts
Baron
Imperial Navy Commander
Tue 2 May 2017
at 06:48
  • msg #16

Re: Skills Study and Training Program

We are actually 2 weeks in transit as is, since the ship only has Jump-2 and Ghandi-Dinomn is 4 parsec.
Real Time comparisons I find a bit lacking, if there is no IC experience why ever should RT affect the characters' development ?
[Shrug] Whatever.
Am sticking to the Streetwise 2->3, even though it will take yet another jump to complete.
Luise Wechsler
player, 100 posts
Admin/Broker
67999C
Tue 2 May 2017
at 11:25
  • msg #17

Re: Skills Study and Training Program

She could do some engineering, but it would help to know what kind we're lacking.

Alternatively, Athletics might be fun.
Luthar Argot
player, 35 posts
Baron
Imperial Navy Commander
Tue 2 May 2017
at 11:48
  • msg #18

Re: Skills Study and Training Program

Luise Wechsler:
She could do some engineering, but it would help to know what kind we're lacking.

Gahler GrohlsonEngineer (M-Drive)1
Roland SteenEngineer (Naval) 1.1
Luthar ArgotEngineer (M-Drive)1
Luthar ArgotEngineer (Electronics)2

So, that leaves
J-Drive
Life Support
Power Systems
Psionic Equipment
Small Ship Systems

  1. Surely, this is uncanny. That particular specification is supposed to be reserved for Naval Engineers ? Used in cases where there’s design and building of space craft involved ? Like, in huge ship yards ?

StarMaster
GM, 423 posts
Referee
Tue 2 May 2017
at 17:55
  • msg #19

Re: Skills Study and Training Program

SHIP SKILLSArcGahlerHansIMKraigLuiseLutharRolandSteve
Pilot 3  3   0
Astrogation 1      1
Comms100000111
Computers1 00 0210
Sensors 1 11 1 0
Engineer: M-Drive 10000110
Engineer: Electronics      2  
Engineer: Life Support    1    
Engineer: Naval       1 
Tactics: Naval      3  
Gunnery (Turret)   0     
Medic201 00  1
Broker 1  12   
Steward 1  1  0 
Air Raft 1  1    
PERSONAL SKILLS         
GC: Laser Pistol  2     0
GC: Shotgun 1  1  1 
GC: Slug Pistol11 21 11 
GC: Slug Rifle1      2 
Melee: Blade      11 
Melee: Axes1        
UM: Brawling1 1      
Social Sciences     0  0
Life Sciences (Biology)0  0    0
Physical Sciences (Elect.      2  
Social Sciences (History)      0  
Space Science (Planet.)   0     
Space Science (Xenology)      1  
Vacc Suit 0100001 
Zero-G  0  0001

SKILLS BEING IMPROVED/WORKED ON: Week 1

Arc: Life Science (biology) 0 > 1
Gahler: Broker 1 > 2
Hans:
IM:
Kraig:
Luise:
Luthar: Streetwise 2 > 3
Roland:
Steve:

SKILLS BEING IMPROVED/WORKED ON: Week 2

Arc: Life Science (biology) 1 > 2
Gahler:
Hans:
IM:
Kraig: Astrogation 1 > 2
Luise:
Luthar: Streetwise 2 > 3 (continuing)
Roland:
Steve:
Luise Wechsler
player, 101 posts
Admin/Broker
67999C
Tue 2 May 2017
at 18:52
  • msg #20

Re: Skills Study and Training Program

Luise's list differs from the one I have saved in the rpol scratchpad

0-G 0, Admin 0, Advocate 0, Broker 2, Comms 0, Computers 0, Diplomat 1, Engineering 0, Explosives 1, Investigate 1, Gun Combat (Laser Pistol) 1, Medic 1, Melee(blade) 2, Persuade 1, Pilot (Small Craft) 1, Recon 1, Social Sciences 0, Stealth 0, Streetwise 1, Vacc Suit 0
StarMaster
GM, 424 posts
Referee
Tue 2 May 2017
at 19:16
  • msg #21

Re: Skills Study and Training Program

That's what's in your UPP... except for Streetwise-1.

I didn't list ALL skills, only what was relevant to the ship/group.
Gahler Grohlson
Player, 248 posts
Merchant
797997
Tue 2 May 2017
at 21:32
  • msg #22

Re: Skills Study and Training Program

Week 2: Medic 0-> Medic 1
Kraig Pars
Player, 413 posts
Former Merchant
696B73
Wed 3 May 2017
at 00:30
  • msg #23

Re: Skills Study and Training Program

Luthar Argot:
So, that leaves
J-Drive
Life Support
Power Systems
Psionic Equipment
Small Ship Systems

  1. Surely, this is uncanny. That particular specification is supposed to be reserved for Naval Engineers ? Used in cases where there’s design and building of space craft involved ? Like, in huge ship yards ?


Kraig has engineering - life support at rank 1
Kraig Pars
Player, 414 posts
Former Merchant
696B73
Wed 3 May 2017
at 00:32
  • msg #24

Re: Skills Study and Training Program

Week 1 finishing off working on raising endurance.
StarMaster
GM, 588 posts
Referee
Tue 24 Mar 2020
at 19:19
  • msg #25

Re: Skills Study and Training Program

I used this in one of my other Traveller games but never got around to updating this game to it.

The 'best' way to keep track of developing skills and traits is to use a decimal system.

So, if you have Electronics (sensors)-1 and you want to improve it, list it on your character sheet and here as Electronics (sensors)-1.1 for the first week. The second week of training would be Electronics (sensors)-1.2... or just Electronics (sensors)-2.

I'll try to remember to update the UPP thread to show this.
Arc Tangent
Player, 86 posts
Tue 24 Mar 2020
at 19:26
  • msg #26

Re: Skills Study and Training Program

That's nice.

Arc will spend the transit week studying Science (biology)-0.1.
Roland Steel
NPC Crew, 172 posts
Tue 24 Mar 2020
at 19:35
  • msg #27

Re: Skills Study and Training Program

working on Jump Drive 1.1
Harry McStubbin
Player, 356 posts
Human pain in the ass
898BA7
Tue 24 Mar 2020
at 19:37
  • msg #28

Re: Skills Study and Training Program

Working on Oboe 0.1
Adriannah Orilliah
player, 62 posts
Tue 24 Mar 2020
at 19:52
  • msg #29

Re: Skills Study and Training Program

? Oboe
Harry McStubbin
Player, 358 posts
Human pain in the ass
898BA7
Tue 24 Mar 2020
at 19:53
  • msg #30

Re: Skills Study and Training Program

Harry plays oboe
Adriannah Orilliah
player, 63 posts
Tue 24 Mar 2020
at 20:18
  • msg #31

Re: Skills Study and Training Program

Ah Art 0.1

Is it possible to train in Sound appreciation 0.1 and acquire a pair of earplugs while your practicing your scales.
;^)
Harry McStubbin
Player, 359 posts
Human pain in the ass
898BA7
Tue 24 Mar 2020
at 20:24
  • msg #32

Re: Skills Study and Training Program

I'm a skill level '0', not -4, amateur but proficient. Just to let you know, I'm also Roland Steel.
This message was last edited by the player at 20:27, Tue 24 Mar 2020.
Adriannah Orilliah
player, 64 posts
Tue 24 Mar 2020
at 22:19
  • msg #33

Re: Skills Study and Training Program

In reply to Harry McStubbin (msg # 32):

Oops my error.
'Forge' Harris
player, 17 posts
Security
Wed 25 Mar 2020
at 02:38
  • msg #34

Re: Skills Study and Training Program

Engineer 0.1 for 'Forge'
Harry McStubbin
Player, 360 posts
Human pain in the ass
898BA7
Wed 25 Mar 2020
at 13:53
  • msg #35

Re: Skills Study and Training Program

Adriannah Orilliah:
In reply to Harry McStubbin (msg # 32):

Oops my error.



LOL I'm not sensitive.
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