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, welcome to Big Trouble in Foreven Sector

15:00, 24th April 2024 (GMT+0)

Destination: Foreven.

Posted by StarMasterFor group 0
StarMaster
GM, 585 posts
Referee
Mon 16 Mar 2020
at 17:15
  • msg #1

Destination: Foreven

Don't see any point (at the moment) to do a separate thread for each system along the route, but if something changes, I can always start a new thread.

If everyone is settled in, it's time for lift off.

The ship gets clearance to depart from Efate, a vector is assigned, and the ship lifts off. It reaches the jump point without any problems.

"Last chance for whatever," Luise announces over the comms. "Transition in 5 minutes."


If there is any unfinished business, you can continue dealing with it in the other threads.

PROJECTED ROUTE TO FOREVEN
LEGFROM... TO...NOTES
STEP 1:Efate to GrantJump-3; interdicted world; gas giant refuel
STEP 2:Grant to 871-438Jump-3; gas giant refuel
STEP 3:871-438 to Tremous DexJump-2; should be safe
STEP 4:Tremous Dex to EdininaJump-3; Amber Zone; gas giant refuel
STEP 5:Edinina to QuareJump-3; should be safe
STEP 6:Quare to ThanbarJump-3; should be safe
STEP 7:Thanbar to FaisalJump-2; might be a problem; no gas giant
STEP 8:Faisal to BaelJump-3; gas giant refuel
STEP 9:Bael to… 3217 or 3119Jump-2 or 3 depending on intel we pick up

Reposting the route here so it's easy to find.
This message was last edited by the GM at 16:26, Fri 26 June 2020.
Adriannah Orilliah
player, 58 posts
Mon 16 Mar 2020
at 19:56
  • msg #2

Destination: Foreven

Adriannah was relieved they had left the Planet, a different location would hold new experiences, situations and lessons. When they had been given the green light to depart she headed to Engineering to observe the process.
StarMaster
GM, 586 posts
Referee
Wed 18 Mar 2020
at 15:29
  • msg #3

Destination: Foreven

The week long trip through jump-space is routine. There are no mishaps aboard ship, all systems function normally, and the daily routine varies just enough to keep things from becoming boring.

Anyone who wants to train has plenty of time to do so.

The calculated destination point is 120 diameters out from the gas giant due to the presence of a moon.

Because the main planet is interdicted (for unknown reasons) and presumably has some sort of military space force guarding it, Luise takes the precaution of recording a transmission set for automatic and repetitious broadcast as soon as the ship comes out of jump.

"This is the Independent Far Trader Frumious Bandersnatch just passing through and refueling at the gas giant. Repeat: IFT Frumious Bandersnatch refueling at gas giant. Just passing through."
Harry McStubbin
Player, 354 posts
Human pain in the ass
898BA7
Thu 19 Mar 2020
at 17:17
  • msg #4

Destination: Foreven

Harry plots the course for the gas giant, straight and true, attempting to avoid all contact with the interdicted planet.
Harry McStubbin
Player, 355 posts
Human pain in the ass
898BA7
Sat 21 Mar 2020
at 14:28
  • msg #5

Destination: Foreven

After plotting and entering the course, Harry sent it to the pilot so he could make a true approach to the giant for fuel.
StarMaster
GM, 587 posts
Referee
Mon 23 Mar 2020
at 01:15
  • msg #6

Destination: Foreven

The astrogation course set for the system dropped the ship out of J-space at the expected location, which was far enough out from the indicted planet that there weren't any warning buoys or defensive ships. The only possible problem would have been if one of the defensive ships had been out here refueling. Since nothing is know about the planet, you don't know if there are refueling capabilities on the planet. Visual observation could tell you if there is water on the planet, so that might be an option for the defensive ships.

In any case, sensors don't register the presence of any ships in the area.

The current plan simply has the ship refueling by skimming the gas giant and then jumping to the next system since there really wasn't anything in this system to interest the crew. At least, nothing that anyone knew.

The next astrogation calculation can be part of the gas giant refuel, since the gas giant can be used to slingshot the ship onto its next course. If, for some reason, there is a problem refueling, the preset course can be aborted and a new one will have to be created.
Gahler Grohlson
Player, 330 posts
Retired Merchant
797997
Mon 23 Mar 2020
at 04:27
  • msg #7

Destination: Foreven

"Free fuel," Gahler said as he studied the MFD plot for the gas giant refueling.  "The only thing better is free beer," he added.
Steve Cable
NPC in Memoriam, 371 posts
ex-Scout
Salvage Hunter
Tue 24 Mar 2020
at 19:28
  • msg #8

Destination: Foreven

"Free fuel is only good if you've got the scoops and processors to handle it," Steve mentions. "Maybe you should clarify it as 'free good fuel'. Bad fuel can sens us into a sun or halfway across the galaxy!"
Gahler Grohlson
Player, 331 posts
Retired Merchant
797997
Tue 24 Mar 2020
at 19:36
  • msg #9

Destination: Foreven

"So would burning to a crisp inside a star stop with your pedantic tendencies?  Because that's looking like a pretty good tradeoff right now, Steve Cable," Grohlson said, rolling his eyes.
Harry McStubbin
Player, 357 posts
Human pain in the ass
898BA7
Tue 24 Mar 2020
at 19:39
  • msg #10

Destination: Foreven

"Steve is right, only if it is 'good' fuel. We got good scoops and processors though, though it might be good to change the filters after scooping to keep from getting contaminated fuel."
StarMaster
GM, 590 posts
Referee
Sun 29 Mar 2020
at 21:38
  • msg #11

Destination: Foreven

Skimming the gas giant for hydrogen fuel goes about as smoothly as you can expect. Even the upper atmosphere can be turbulent at times, but nothing that the Bandersnatch can't handle.

It takes two orbits to get enough fuel, and then it's out of the planet's gravity well and out to the jump point.

Next stop: 871-438.
StarMaster
GM, 591 posts
Referee
Mon 30 Mar 2020
at 14:28
  • msg #12

Destination: Foreven

The next leg of the journey went smoothly, from the transition into J-space through the week's travel through nothingness. The 871-438 system didn't even have a name. It was uninhabited and the significant planet in the Life Zone was an unclaimed, poor, barren hellworld dustball. It is uninhabited and generally considered worthless. The system has no military or political strategic significance.
Luise Wechsler
player, 159 posts
Admin/Broker
67999C
Mon 30 Mar 2020
at 14:42
  • msg #13

Destination: Foreven

Once the ship was in jump-space again... from Grant, Luise came on the comms.

"Another week available for training and polishing the silverware," she said. "Our destination is another system requiring gas giant refueling, and then it's another jump to Tremous Dex, which is back to civilization!"

"At this rate of training, we'll all be experts at everything by the time we get to Foreven! Hope you all brought a good book to read."

"I was hoping I might persuade Siyeon to give us a small performance every so often to break up the routine."

"Oh. And further news, since the holodeck is malfunctioning, the Parrises Squares tournament scheduled for Saturday has been canceled."

Harry McStubbin
Player, 362 posts
Human pain in the ass
898BA7
Mon 30 Mar 2020
at 14:48
  • msg #14

Destination: Foreven

"WHAT?? Parrises Squares has been canceled? I'm ended! Where is my sharp razor to open my veins?" he shouts with a laugh!
'Forge' Harris
player, 19 posts
Security
Mon 30 Mar 2020
at 15:32
  • msg #15

Destination: Foreven

+++How about an all hands poker game? 1000 cr to enter, with a 25 cr starting bid?+++ Forge suggested.
StarMaster
GM, 593 posts
Referee
Sun 5 Apr 2020
at 18:02
  • msg #16

Destination: Foreven

A marathon game for 7 days?
Roland Steel
NPC Crew, 174 posts
Engineer
69C975
Tue 7 Apr 2020
at 13:27
  • msg #17

Destination: Foreven

"I'm in! 5 Card Stud? 5 Card Draw, Texas Hold'em?
Harry McStubbin
Player, 364 posts
Human pain in the ass
898BA7
Tue 7 Apr 2020
at 13:28
  • msg #18

Destination: Foreven

"Jump space is all the poker I can handle, life is a gamble."
'Forge' Harris
player, 20 posts
Security
Wed 8 Apr 2020
at 00:40
  • msg #19

Destination: Foreven

+++Dealers Choice+++ Forge said over the intercom.
Steve Cable
NPC in Memoriam, 372 posts
ex-Scout
Salvage Hunter
Sat 11 Apr 2020
at 01:43
  • msg #20

Destination: Foreven

"I'm always good for a game!" Steve chimes in.

"We usually play just for bragging rights, not real money. Penny ante stuff. If one wins too much, it can cause resentment among the rest of the crew."
This message was last edited by the player at 01:44, Sat 11 Apr 2020.
StarMaster
GM, 596 posts
Referee
Sun 12 Apr 2020
at 01:32
  • msg #21

Destination: Foreven

Doesn't seem to be any interest in the poker game, except for an occasional game during the week of transition.

Nothing untoward happens in J-space during the week. Nothing on the ship malfunctions or even needs repaired, and only the regular schedule maintenance that can be done in jump-space needs to be done.

Exit time arrives with the usual standard alert. It's just a precaution in case the jump wasn't quite accurate--makes sure no one is doing something that could cause a problem.

The three-second alert sounds... and then all hell seems to break loose!

The ship takes a hit! Artificial gravity cuts out! Alarm klaxons sound!

Everyone needs to make a damage roll of 1D-1.
Arc Tangent
Player, 87 posts
Sun 12 Apr 2020
at 04:32
  • msg #22

Destination: Foreven

04:23, Today: Arc Tangent rolled 2 using 1d6-1 ((3)).

Ouch!

Arc had been in his room laying down reading the latest Captain Tallant novel and when the transition signal sounded, he'd been considering getting up and heading to the bridge to see what this system was like. Not that there'd be anything really to see, but the computer could display a simulation. It could have anyway, but actually being there was made it more real.

And then he was getting tossed around! First up against the ceiling and then back down onto the floor!

"What the frell?!" he said out loud as he got to his feet... or tried to as he floated in the air.

"We're under attack?! How the hell is that even possible?"
Adriannah Orilliah
player, 71 posts
Sun 12 Apr 2020
at 11:17
  • msg #23

Destination: Foreven

The sudden jolt of the ship and its gravity failure throws Adriannah from her bunk. Landing heavily she slides across the floor into the bulkhead colliding with a solid thud. Her form lays in a bundle in the junction of floor and wall of her cabin.
Harry McStubbin
Player, 367 posts
Human pain in the ass
898BA7
Sun 12 Apr 2020
at 13:05
  • msg #24

Destination: Foreven

Harry was on the bridge but had no time to react! He was slammed about in his chair, thank goodness he had bee strapped in! He thought his shoulder was separated anyway!



09:02, Today: Harry McStubbin rolled 1 using 1d6-1 with rolls of 2.  damage.

Roland Steel
NPC Crew, 175 posts
Engineer
69C975
Sun 12 Apr 2020
at 13:07
  • msg #25

Destination: Foreven

Roland had been in Engineering getting ready to switch over the drives to the maneuver drives when he was thrown from his seat, The only damage was a bruised butt and a bruised ego though.

09:03, Today: Roland Steel rolled 0 using 1d6-1 with rolls of 1.  damage.
'Forge' Harris
player, 22 posts
Security
Sun 12 Apr 2020
at 14:02
  • msg #26

Destination: Foreven

Feeling the gravity start to cut out, Forge grabbed onto the door frame and avoided getting seriously injured.
10:00, Today: 'Forge' Harris rolled 1 using 1d6-1 with rolls of 2.  damage.
Luise Wechsler
player, 160 posts
Admin/Broker
67999C
Sun 12 Apr 2020
at 14:59
  • msg #27

Destination: Foreven

Luise had been on the bridge when the ship exited jump-space. She didn't really need to be there, and there was certainly not going to be anything to see, but she felt that was her place... just to make sure there weren't any problems.

10:54, Today: Luise Wechsler rolled 2 using 1d6-1 ((3)).

She had a momentary glimpse of what the sensors were suddenly showing before she was tossed against the nearest bulkhead as the artificial gravity cut out and the ship lurched under the impact of what felt like a missile hit.
'Forge' Harris
player, 23 posts
Security
Sun 12 Apr 2020
at 17:32
  • msg #28

Destination: Foreven

Once Forge got his bearings, he started to secure his armor, before pulling out his stunner and cutlass in case they was some unexpected visitors.
Steve Cable
NPC in Memoriam, 373 posts
ex-Scout
Salvage Hunter
Sun 12 Apr 2020
at 18:04
  • msg #29

Destination: Foreven

13:48, Today: Steve Cable rolled 5 using 1d6-1 ((6)).


Ouch, ouch, ouch! The lurch and simultaneous cut out of the gravity caught Steve in mid-stride, tossing him down the hallway into the far bulkhead. In an effort to keep from landing head first, he put out an arm to brace himself but didn't get it around in time. He heard the crack of the bone just before the wave of pain swept up his arm.

"Oh, you damn frackin' puss=bucket!" he swore out loud, though if anyone heard him, it was probably unclear if he was swearing at himself, his arm, the bulkhead or situation. Probably all of them.
Siyeon Lee
player, 32 posts
Celebrity
Sun 12 Apr 2020
at 18:22
  • msg #30

Destination: Foreven

She'd been thinking about what to do with her career. There was enough material and recordings left behind to keep her on the charts for at least a year, maybe two... depending on how the marketing moguls played their cards. Fans tended to be loyal a lot longer  than management.

Would there be a new market for her music where they were going? Did she even want to find out? After all, she was here on the Frumious Bandersnatch to get away from it all. At the very least, she could wait and see what it was like and how she felt when she got there.

In the mean time, she could consider her options. She used to wonder how ancient music would be received in modern times if no one had ever heard the ancient music. Like that guy, Pelvis King... somebody was always covering his songs, but if no one had ever heard them till now, would he still become popular?

Would that be the case with her in the Foreven Sector? What's old is new again?

Or, when she got back, would she keep doing what she was doing? Or should she try something new? Should she be true to herself or to her career? What would make her happy?

18:06, Today: Siyeon Lee rolled 2 using 1d6-1 ((3)).

Her reverie was abruptly interrupted as she got bounced out of the chair! Fortunately, there was no one around to see her land on backside before bouncing back up to the ceiling in the zero-gravity.
StarMaster
GM, 598 posts
Referee
Sun 12 Apr 2020
at 18:35
  • msg #31

Destination: Foreven

As the designated Pilot, Gahler would have been in the pilot's seat, prepared to take control of the ship once it exited J-space, so he was strapped in to his seat. 99.9% of the time, seat harnesses weren't needed, but there was always that .1% that could happen.

Apparently, this was it.

Unaffected by the sudden lurching of the ship and the sudden cut-out of the gravity, Gahler was able to throw the ship into evasive maneuvering purely as instinct.

The ship still took another hit before the sensors fully registered what was going on and Gahler was able to interpret the sensor readings.

The ship had apparently emerged from J-space into the middle of a space battle--six ships on one side, 4 on the other. Additionally, the shields had come up automatically so the last hit hadn't done any damage.

A moment later, the back-up grav generators kicked in, restoring gravity to the whole ship.
Harry McStubbin
Player, 369 posts
Human pain in the ass
898BA7
Wed 15 Apr 2020
at 11:29
  • msg #32

Destination: Foreven

"Orders captain?! We seem to be stuck in the middle!"


"Take evasive action Pilot!"

This message was last edited by the player at 16:21, Wed 15 Apr 2020.
StarMaster
GM, 599 posts
Referee
Wed 15 Apr 2020
at 15:41
  • msg #33

Destination: Foreven

As the sensors come fully on-line and begin displaying the status of surrounding space, it becomes clear that the four ships are from Tremous Dex. That, at least, is what their transponders say.

Oddly, the other ships either don't have transponders or they've been shut off/disconnected. Seems odder still when visuals clearly show a symbol and lettering on the sides of the ships, apparently representing some government force. It's not immediately determinable what government that is, though.
Luise Wechsler
player, 161 posts
Admin/Broker
67999C
Wed 15 Apr 2020
at 16:42
  • msg #34

Destination: Foreven

"Shields?" Luise said in surprise. "WHAT DO YOU MEAN, SHIELDS?!" she nearly yelled at the display console.

"When the hell did we get shields? HOW did we get shields? And what the hell are 'shields'?" she demanded of everyone and no one.

She hit the comm switch.

"This is the free trader Frumious Bandersnatch! We're not on any side! So stop shooting at us!"
Harry McStubbin
Player, 370 posts
Human pain in the ass
898BA7
Wed 15 Apr 2020
at 16:47
  • msg #35

Destination: Foreven

Harry ran to the computer consoles to read the readouts as well, the talk of shields confusing him.
Roland Steel
NPC Crew, 176 posts
Engineer
69C975
Wed 15 Apr 2020
at 16:48
  • msg #36

Destination: Foreven

Roland immediately went over his readouts and powerplants adjusting power for the drives and such so that they could get out of here.
StarMaster
GM, 600 posts
Referee
Wed 22 Apr 2020
at 15:15
  • msg #37

Destination: Foreven

Even as Gahler does his evasive maneuvering and Harry checks out the computers, one of the Tremous Dex ships gets targeted by two of the attackers... and blows up.

"This is Captain Zarn of the Tremous Dex Defense Ship Stormstriker!" came a reply over the comms. "We're being attacked by Federation of Arden ships! Either help us or get out of here!"
Luise Wechsler
player, 162 posts
Admin/Broker
67999C
Wed 22 Apr 2020
at 15:30
  • msg #38

Destination: Foreven

"Someone get on the guns!" Luise yells over the comms. "If anyone shoots at us, SHOOT BACK!"
Harry McStubbin
Player, 371 posts
Human pain in the ass
898BA7
Wed 22 Apr 2020
at 15:50
  • msg #39

Destination: Foreven

In reply to Luise Wechsler (msg # 38):

"I'm the best gunner, I'll take it!" Harry ran for the turret and crawled inside and strapped himself in and powered up at the same time. "Let's get out of here!"

StarMaster
GM, 601 posts
Referee
Wed 22 Apr 2020
at 16:33
  • msg #40

Destination: Foreven

When Harry had been looking at the computer screens, he'd discovered a section of the display that he'd never seen before. For that matter, no one else had, either.

It was a dynamic display, and he can see the corner button that 'turned it off'. In retrospect, it kind of made sense: what did a restaurant need with shields? It wasn't until the ship took fire that automatic protocols brought it online again. Of course, if anyone had known it was there, they could have activated it at any time.

Since it seems perfectly integrated into the existence display, it probably means it was of original Darrian design.

He had a brief chance to calculate the readings... it would seem to translate into a 20-point shield. Not all that impressive, but effective against light weapons.
Harry McStubbin
Player, 372 posts
Human pain in the ass
898BA7
Fri 24 Apr 2020
at 13:54
  • msg #41

Destination: Foreven

Harry rotates the turret to point at the Federation of Arden ships as they accelerate. Holding his fire until they are fired on.
Siyeon Lee
player, 33 posts
Celebrity
Sun 26 Apr 2020
at 23:34
  • msg #42

Destination: Foreven

She certainly wasn't going to be of much help on the bridge, and she certainly didn't want to get in the way, but she hating not knowing what was going on!

Fortunately, the ship's evasive maneuvering didn't over-extend the inertial compensators... or whatever the system was called really. Technical terminology nearly bored her to tears... ooo... maybe there was a song in there?

She hurried to the bridge, making sure she stayed out of everyone else's way.

"Nothing like this happens in the recording studio!" she quips as she watches the viewscreen.
Luise Wechsler
player, 163 posts
Admin/Broker
67999C
Wed 29 Apr 2020
at 16:45
  • msg #43

Destination: Foreven

"Fraggin' crappola!" Luise swears. "Damned if we do, damned if we don't!"

"Since we're wanting to put into port here, if we managed to avoid the Arden ships, not sure we'd be particularly welcome on Tremous Dex. Don't know shrap about these damned shields, and I'm sure they'll cut out just when we need them, but as long as we've got them, let's put them to use. Harry, target the nearest Arden ship and fire when you have a solution!"

"Gahler, we're going from evasive defense to an aggressive attack run. I sure hope you know how to do that!"


She then activates the ship's intercom.

"Attention all hands! We're going into combat! Man your battle stations and buckle up!"
Harry McStubbin
Player, 373 posts
Human pain in the ass
898BA7
Wed 29 Apr 2020
at 17:09
  • msg #44

Destination: Foreven

"Firing Captain!"

13:08, Today: Harry McStubbin rolled 8 using 2d6+4 with rolls of 3,1.  to hit.
'Forge' Harris
player, 24 posts
Security
Wed 29 Apr 2020
at 19:02
  • msg #45

Destination: Foreven

Forge headed to the bridge to provide security.
StarMaster
GM, 602 posts
Referee
Tue 12 May 2020
at 20:14
  • msg #46

Destination: Foreven

Harry manages to hit one of the 'enemy' ships, but he has no idea how much damage he's done. Just as Forge reaches the Bridge, the Bandersnatch takes another hit but the shields seem to have absorbed it as all that anyone feels inside is a slight shudder.

Having realized that the Bandersnatch has some sort of defensive shield, two of the enemy ships start to converge on it. Harry, not wanting to be caught in a double-team, fires again at one of the ships.

15:34, Today: StarMaster, on behalf of Harry McStubbin, rolled 11 using 2d6+4 ((1,6)).

This time, he makes an even better hit. The other ship blurs for a minute before suddenly exploding.

The second ship manages to hit the Bandersnatch again, but, like last time, it only produces a shudder.

Perhaps realizing that they are now outmatched, the remaining enemy ships turn tail and run. In two minutes, they vanish into J-space.
Steve Cable
NPC in Memoriam, 374 posts
ex-Scout
Salvage Hunter
Tue 12 May 2020
at 20:22
  • msg #47

Destination: Foreven

After determining that the running space battle was over, Steve steps onto the bridge.

"What's this bull about our ship having shields?" he asks. "There's no such thing!"
'Forge' Harris
player, 25 posts
Security
Tue 12 May 2020
at 23:11
  • msg #48

Destination: Foreven

Forge shook his head laughing at the comment. "At least we are finding out about it when we need it the most."
Harry McStubbin
Player, 375 posts
Human pain in the ass
898BA7
Sun 17 May 2020
at 14:44
  • msg #49

Destination: Foreven

In reply to 'Forge' Harris (msg # 48):

"Keep lasers manned or stand down now?" Harry asked the captain.
Luise Wechsler
player, 164 posts
Admin/Broker
67999C
Sun 17 May 2020
at 18:39
  • msg #50

Destination: Foreven

"Stay on the lasers for now," Luise replies to Harry. "And someone find out what's up with these impossible shields! I've heard of black globes, but this is... hell, I don't know what this is. That's what I want to KNOW!"

"Meanwhile, I'll talk to our... hosts."


She switches the comms over to external broadcast.

"Hello, Captain Zarn. I'm Baroness Luise Wechsler. We're half far trader, half explorer, on our way to Foreven Sector. I apologize for crashing your little space battle party. Hope we didn't do any lasting harm."

"And, if you don't mind me asking, just who the hell is the Federation of Arden? Never heard of them where we came from."

StarMaster
GM, 604 posts
Referee
Thu 21 May 2020
at 17:56
  • msg #51

Destination: Foreven

==COMMS: "The Federation of Arden is a nearby system that has embarked on a program of expansion," Captain Zarn replies.

"I doubt if your assistance will deter them for long. They'll only come back with a great force."

"However, next time, we'll be ready for them."

"We thank you for that assistance, though. It will give us time. You are welcome to land on Tremous Dex and refuel your ship, resupply and engage in trade."
:COMMS ==
Harry McStubbin
Player, 377 posts
Human pain in the ass
898BA7
Mon 25 May 2020
at 15:30
  • msg #52

Destination: Foreven

Harry continues to be at the ready at his station, waiting for the stand down order now that the enemy fled. "Shoot any Arden ship that approaches I assume? Can't wait to land! Woot, got me one!"
Roland Steel
NPC Crew, 177 posts
Engineer
69C975
Mon 25 May 2020
at 15:33
  • msg #53

Destination: Foreven

Roland was in his vacc-suit with his weapon ready to defend the ship if boarded, he was visibly more relaxed now that the enemy ran away.
Luise Wechsler
player, 165 posts
Admin/Broker
67999C
Tue 26 May 2020
at 15:31
  • msg #54

Destination: Foreven

==COMMS: "Thank you, Captain Zarn. We'll do just that," Luise replies. "We can hold position a bit longer if needed." :COMMS==

When assured that there are no other Arden ships remaining in the system, she signs off.

Back on the ship's intercoms, she makes some new statements.

"Everybody can stand down now. The attackers have left the system."

"Gahler, set a course for Tremous Dex downport. Standard protocols should be in effect."

"Roland! Damage report! And as soon as we land on the planet, see what you can find out about our non-existent 'shields'."

"Arc, have we got any casualties? Make sure everybody's okay before we get to Tremous Dex."

"Harry, you might as well check the Net to see if there's anything to trade, particularly to the next leg of our journey."

"Steve, Forge, Oen-kek... prepare to repel boarders when we land... just in case they want the secret of our shields... which we don't have. Unless Roland can figure something out about them, in which case, we could possible trade that secret."

"Siyeon, you might as well tune in to the planet's music and see if you've got a market here."

"Adriannah, maybe you can assist Harry in his trade dealings."

"Luise out."

Roland Steel
NPC Crew, 178 posts
Engineer
69C975
Tue 26 May 2020
at 15:38
  • msg #55

Destination: Foreven

Roland goes about checking damage control, the shields came up so quick, there was no real damage. He wondered if the Darrians knew they scrapped shields into a restaurant!
Harry McStubbin
Player, 378 posts
Human pain in the ass
898BA7
Tue 26 May 2020
at 15:40
  • msg #56

Destination: Foreven

Harry hooks into the local Trader's Guildhall to see if he could find a cargo headed to their next destination, Adriannah could work on selling the one they had first, then join in looking for a new one.
Arc Tangent
Player, 90 posts
Thu 4 Jun 2020
at 16:18
  • msg #57

Destination: Foreven

"Forge is doing a head count," Arc reports to the bridge, "but so far, only a bump on the head to Adriannah. Nothing serious that I can tell, but I'll keep an eye on her for a bit. Head wounds are always tricky since the brain gets sloshed around inside the cranium. If she shows any signs, I'll put her in the med bay for an MRI and sonogram. Arc out."
Luise Wechsler
player, 166 posts
Admin/Broker
67999C
Thu 4 Jun 2020
at 16:24
  • msg #58

Destination: Foreven

"If anyone has any interest in checking out the starport or planet, or doing a bit of shopping, just let me know," Luise announced. "I'm thinking, though, that we should employ the buddy system when leaving the ship."

"There might be Arden spies or sympathizers or advocates or even Fifth Columnists on planet. I'm sure word of our little exploit will be buzzing around the starport by the time we land."

"So, everyone... stay alert."

Harry McStubbin
Player, 386 posts
Human pain in the ass
898BA7
Sun 14 Jun 2020
at 12:29
  • msg #59

Destination: Foreven

Harry made his way back to the bridge to stand watch.
This message was last edited by the player at 19:12, Sun 14 June 2020.
StarMaster
GM, 609 posts
Referee
Sun 14 Jun 2020
at 17:38
  • msg #60

Destination: Foreven

The ship continues to head inward towards the planet. While there aren't any space fireworks welcoming the crew, the ship does get priority clearance, though, considering the space traffic (or lack of), that's not such a big deal.

An inbound vector is transmitted to the ship, Gahler sets course and within an hour, the ship lands at the downport.
'Forge' Harris
player, 36 posts
Security
Sun 14 Jun 2020
at 19:11
  • msg #61

Destination: Foreven

"If anyone needs a bodyguard, let me know." Forge said, still in armor from the warm reception the vessel received.
Harry McStubbin
Player, 388 posts
Human pain in the ass
898BA7
Sun 14 Jun 2020
at 19:15
  • msg #62

Destination: Foreven

In reply to 'Forge' Harris (msg # 61):

"Stand by to protect the ship Forge, with Arden attacking us as we entered space here, there may be fifth columnists waiting to disrupt the starport. We need to be on alert while we are here."
This message was last edited by the player at 19:16, Sun 14 June 2020.
'Forge' Harris
player, 37 posts
Security
Sun 14 Jun 2020
at 20:52
  • msg #63

Destination: Foreven

"Got it." Forge said "Maybe the next destination might be less hostile."
Steve Cable
NPC in Memoriam, 375 posts
ex-Scout
Salvage Hunter
Sun 14 Jun 2020
at 21:00
  • msg #64

Destination: Foreven

"Yeah, we opened a can of worms with those shields," Steve chimes in.

"The only reason we were attacked is because we came out of jump in the middle of the battle, and we only did that because we didn't come in on a standard jump route."

"On the one hand, I find it strange that we weren't told about the shields. Then again, it's possible that the previous owner didn't know about them either. After all, how many times did his restaurant get shot at by a spaceship?"

Harry McStubbin
Player, 389 posts
Human pain in the ass
898BA7
Mon 15 Jun 2020
at 11:51
  • msg #65

Destination: Foreven

In reply to Steve Cable (msg # 64):

"Hehehehehehehehehe, never! I'm sure he didn't know it either or the price wouldn't have been right. He just missed us, we don't have shields, just remember that."
Roland Steel
NPC Crew, 188 posts
Engineer
69C975
Mon 15 Jun 2020
at 11:53
  • msg #66

Destination: Foreven

"I guess that's what all of the extra crap in the engines room is. The shield generator."
Luise Wechsler
player, 167 posts
Admin/Broker
67999C
Mon 15 Jun 2020
at 20:54
  • msg #67

Destination: Foreven

"You can repeat that theory all you want, Harry," Luise says, "and you might eventually believe it yourself, but I'm pretty sure the battle was captured on video by the other ships."

"At the very least, it might confuse the issue a bit. Half the people won't believe it anyway."

"However, you all have permission to sign autographs, especially Harry, since he's the one that shot the enemy ship."

"Steve, would you mind seeing that we get the proper refueling and service? We'll pick up some hooch for you."

Harry McStubbin
Player, 390 posts
Human pain in the ass
898BA7
Tue 16 Jun 2020
at 12:03
  • msg #68

Destination: Foreven

In reply to Luise Wechsler (msg # 67):

"In and out quick I say. I'm going to go get something to eat" Hr heads to the galley.
Siyeon Lee
player, 34 posts
Celebrity
Tue 16 Jun 2020
at 22:12
  • msg #69

Destination: Foreven

"Well, it turns out that they've never heard of me or my music on this dirtball!" Siyeon announced as she prepared to disembark. "I'm going to go enlighten them!"

"And maybe see what is fashionable here. A girl can always use a new pair of shoes. After all, I don't have anything that goes with space combat!"


She strides out the airlock with Oen-Kek carrying her equipment.

"Anybody want to join me? Want me to pick up something for anyone?"
Harry McStubbin
Player, 392 posts
Human pain in the ass
898BA7
Mon 22 Jun 2020
at 13:59
  • msg #70

Destination: Foreven

In reply to Siyeon Lee (msg # 69):

Harry tries to arrange for the sell of the cargo and look for more heading to Foreven. Adriannah would be a big help selling the cargo, but she don't seem to be around at the moment. He kept missing on connecting with her.
Adriannah Orilliah
player, 98 posts
Wed 24 Jun 2020
at 04:51
  • msg #71

Destination: Foreven

Adrianbah checked the operating log and noted Harry busy trying to sell their cargo and looking for an onload. 'Oh my, it looks like I'm not good enough trader... such a pitty... ' she thought
Harry McStubbin
Player, 393 posts
Human pain in the ass
898BA7
Wed 24 Jun 2020
at 11:43
  • msg #72

Destination: Foreven

In reply to Adriannah Orilliah (msg # 71):

"There you are Adriannah, could you arrange to sell our current cargo and find a new one in the right direction, I have other things I need to do, and you're better at it than I am, or at least as good."
Adriannah Orilliah
player, 99 posts
Wed 24 Jun 2020
at 20:56
  • msg #73

Destination: Foreven

In reply to Harry McStubbin (msg # 72):
It looked like you were enjoying yourself why stop now. Adriannah asked giving Harry a curiois smile then adding. Do you think thats a viable option?
Harry McStubbin
Player, 394 posts
Human pain in the ass
898BA7
Thu 25 Jun 2020
at 12:14
  • msg #74

Destination: Foreven

In reply to Adriannah Orilliah (msg # 73):

"Do I think what is a viable option? I know you're a better diplomat with great abilities at persuasion than I. I'm a great broker, sorry persuader."
Adriannah Orilliah
player, 100 posts
Fri 26 Jun 2020
at 02:49
  • msg #75

Destination: Foreven

In reply to Harry McStubbin (msg # 74):

Trading here... As a persuador you're more what would be classifed a Diplomat.
StarMaster
GM, 615 posts
Referee
Tue 14 Jul 2020
at 16:45
  • msg #76

Destination: Foreven

Luise makes enquiries about Darrian technical manuals, but nothing is available out here in the boondocks. Half the enquiries are met with blank stares; they've never even heard of the Darrians let alone know anything about them.

The hope was that a tramp freighter might have something, but, again, too far off the beaten path.

Luise has Roland buy the collapsible fuel tanks. He buys both external drop tanks and internal collapsible ones. The externals are to keep from taking up too much cargo space. One tank holds enough fuel for Jump-1, so two tanks will give you Jump-2 capabilities. The idea with the drop tanks is that once they are empty, you can just drop them in space.

Luise decides to stay in port for only two days. So if anyone has a pressing need/desire to stay in a hotel room for one night, that's fine.

Siyeon Lee and Oen-kek decide to leave the ship. Siyeon was suddenly inspired by this new fan base that wasn't familiar with her or any of her music. Apparently, she talked Oen-kek into being her stage manager/bodyguard.

Luise decides to go ahead and take all the cargo that's available, plus the mail. She arranges for it to get delivered to the ship and loaded into the cargo bay. That still leaves plenty of room for the collapsible fuel tanks.

She's still debating on whether to fill the drop tanks off here or not.
Steve Cable
NPC in Memoriam, 376 posts
ex-Scout
Salvage Hunter
Tue 14 Jul 2020
at 21:29
  • msg #77

Destination: Foreven

"One day? That's barely enough time to wet my whistle!" Steve grouses a bit at Luise's announcement.

"If that was meant as a challenge, then I accept!"

"For the next 24 hours, I'm going to hit every bar, pub and tavern in the starport! If it serves an inebriating beverage, I'll find it!"

"Anyone with me?"

Harry McStubbin
Player, 405 posts
Human pain in the ass
898BA7
Tue 14 Jul 2020
at 21:43
  • msg #78

Destination: Foreven

"I'll stay on watch so the others can have liberty." he informs Luise. "Pick me up a case of brandy!"
This message was last edited by the player at 15:51, Thu 16 July 2020.
Harry McStubbin
Player, 413 posts
Human pain in the ass
898BA7
Thu 16 Jul 2020
at 15:54
  • msg #79

Destination: Foreven

Harry arranges for delivery and installation of the drop tanks Luise gets, they were going to need plenty of fuel to get in the long jumps to Foreven. The cargo would pay for the trip so there was no debt.
Roland Steel
NPC Crew, 192 posts
Engineer
69C975
Thu 16 Jul 2020
at 15:55
  • msg #80

Re: Destination: Foreven

Steve Cable:
"One day? That's barely enough time to wet my whistle!" Steve grouses a bit at Luise's announcement.

"If that was meant as a challenge, then I accept!"

"For the next 24 hours, I'm going to hit every bar, pub and tavern in the starport! If it serves an inebriating beverage, I'll find it!"

"Anyone with me?"


"I'll go along Steve! We'll get good and soused and yes Harry, I'll pick up the brandy, as long as you pay for it now." he says with a wink.
Harry McStubbin
Player, 414 posts
Human pain in the ass
898BA7
Thu 16 Jul 2020
at 15:57
  • msg #81

Re: Destination: Foreven

Harry hands over his Credit Card, knowing more than the brandy would be included in the price.
Gahler Grohlson
Player, 333 posts
Retired Merchant
797997
Thu 16 Jul 2020
at 16:04
  • msg #82

Re: Destination: Foreven

Gahler checked the local net to see if he could arrange some Terran Chinese food delivery to the ship.  He'd been craving it for a bit.
Harry McStubbin
Player, 415 posts
Human pain in the ass
898BA7
Thu 16 Jul 2020
at 16:08
  • msg #83

Re: Destination: Foreven

In reply to Gahler Grohlson (msg # 82):

"Did I hear you say Chinese Gahler? My God that is my absolute favorite! Order me a Szechuan shrimp and rice with an eggroll if you can get it delivered! I'll have to pay you back because Rollie has my Credit Chit."
This message was last edited by the player at 16:09, Thu 16 July 2020.
Gahler Grohlson
Player, 334 posts
Retired Merchant
797997
Thu 16 Jul 2020
at 16:12
  • msg #84

Re: Destination: Foreven

"You got it.  I'm getting Peking Duck if they have it and the reviews look good," Grohlson said.  Duck didn't travel well if delivery couldn't be done quickly.  His fallback would be Sichuan pork.
'Forge' Harris
player, 39 posts
Security
Fri 17 Jul 2020
at 01:13
  • msg #85

Re: Destination: Foreven

"Get me some fried dumplings, make that a double order please. I have not had that in ages." Forge said as the orders were getting placed.
Harry McStubbin
Player, 417 posts
Human pain in the ass
898BA7
Fri 17 Jul 2020
at 13:23
  • msg #86

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 85):

"Finding a Chinese joint that delivers is one thing, finding one that makes duck and delivers is another! Good luck with that Peking Duck!" Harry warns Gahler.
Gahler Grohlson
Player, 335 posts
Retired Merchant
797997
Fri 17 Jul 2020
at 14:21
  • msg #87

Re: Destination: Foreven

"We have the technology to fly around in space ships.  If they can't pull off a self-heating Peking Duck, that's their fault,", Gahler said with a laugh.
This message was last edited by the GM at 15:49, Fri 17 July 2020.
StarMaster
GM, 619 posts
Referee
Fri 17 Jul 2020
at 16:04
  • msg #88

Re: Destination: Foreven

Considering all the food delivery services there are (today!), it's not hard to find a Chinese restaurant that makes Peking Duck in 7 different varieties and it can get delivered via ShipDash delivery service, one that specializes in delivering food to ships in the starport.

The best rated place is Nemo's Restaurante right there in the Starport. You'd have to go about 2,000 miles to the other place on planet that is equally rated, and while you could pay for delivery from there, it might not get to you before the ship left.

The order is delivered to the ship in 45 minutes and costs only 60 credits, which includes the delivery charge, but also comes with a lot of extras--rice, eggrolls, soup and fortune cookies.

Considering that there probably isn't anyone on this planet that has ever been to Earth, let alone China-that-was, it's pretty good Peking Duck.
Luise Wechsler
player, 168 posts
Admin/Broker
67999C
Fri 17 Jul 2020
at 16:10
  • msg #89

Re: Destination: Foreven

"I don't think we can afford to upgrade the computer," Luise comms Adriannah after seeing the memo in her queue from Harry.

"We might be able to do a trade, but it'd take too long right now. Besides, I don't really want to be heading into unknown with an untested computer."

"Or were you merely talking about programs? If so, you have my permission to shop around the port for new ones. We can spare up to a million credits on that."

Harry McStubbin
Player, 418 posts
Human pain in the ass
898BA7
Fri 17 Jul 2020
at 17:09
  • msg #90

Re: Destination: Foreven

"Damn, I could have had Peking Duck, that's okay though, because the Szechuan shrimp was AWESOME!, Want some Adriannah? You see what Luise said about the computers? You can upgrade the software up to a million credits but not the computers themselves. Is upgrading the software worth it? If so, go ahead and use your initiative."
'Forge' Harris
player, 40 posts
Security
Sat 18 Jul 2020
at 14:09
  • msg #91

Re: Destination: Foreven

When the food arrived, Forge was happy see in the accessories, a few packages of chopsticks were included. Having used them a few times in the past when he was growing up, he quickly poured the sauce on the dumplings and started to eat. A few miss steps along the way as it has been a while since he last used them but the muscle memory quickly returned. In short work half the dumplings disappeared, leaving him with a content grin.

Getting confident with them, he then showed the crew how to eat rice, putting the small container close to him.
Harry McStubbin
Player, 419 posts
Human pain in the ass
898BA7
Sat 18 Jul 2020
at 14:15
  • msg #92

Re: Destination: Foreven

Harry used a fork! First he ate the veggies, followed in short order by the shrimp. The eggroll disappeared next and the leftover sauce from the shrimp was mixed with the rice and eaten! Mmmmm, that was good! A little rice beer followed to wash it down!
Gahler Grohlson
Player, 336 posts
Retired Merchant
797997
Sat 18 Jul 2020
at 15:26
  • msg #93

Re: Destination: Foreven

Gahler made sure to give these guys 5 Imperial Stars, or whatever the local rating system was.  This was good chow!
Harry McStubbin
Player, 420 posts
Human pain in the ass
898BA7
Sat 18 Jul 2020
at 15:31
  • msg #94

Re: Destination: Foreven

"Definitely a 5 star place! On a par with the TAS! Too bad Adriannah missed it! That was great."
Roland Steel
NPC Crew, 193 posts
Engineer
69C975
Sat 18 Jul 2020
at 17:45
  • msg #95

Re: Destination: Foreven

Roland came back aboard a little wobbly a few hours later, carrying a case of good brandy for Harry. Something Rollie knew he would share with the rest of the crew.

Rollie, having a sweet tooth, also bought a case of chocolate chip cookies. He knew there would be a party when they got to the Foreven Sector. They would be leaving here soon.
Harry McStubbin
Player, 421 posts
Human pain in the ass
898BA7
Sat 18 Jul 2020
at 17:46
  • msg #96

Re: Destination: Foreven

"Let me take that off of your hands Rollie, fragile and all!." He takes the case of Brandy and his credit chit.
This message was last edited by the player at 17:46, Sat 18 July 2020.
Adriannah Orilliah
player, 116 posts
Mon 20 Jul 2020
at 11:37
  • msg #97

Re: Destination: Foreven

 Adriannah cautiously peeked out of her cabin, checking to see if there was any immediate threat. The area was clear allowing her to move cautiously in the direction of the sounds. Pausing at corners she glanced around before proceeding.
This message was last edited by the player at 11:42, Mon 20 July 2020.
Harry McStubbin
Player, 422 posts
Human pain in the ass
898BA7
Mon 20 Jul 2020
at 12:08
  • msg #98

Re: Destination: Foreven

"Hey Adriannah, want some Chinese?! Hiding in your room this whole time?"
Adriannah Orilliah
player, 117 posts
Mon 20 Jul 2020
at 13:43
  • msg #99

Re: Destination: Foreven

Adriannah was relieved that the roudies weren't what she'd envisaged.Why the racket! you guys win the Lottery or something...
This message was last edited by the player at 13:47, Mon 20 July 2020.
Harry McStubbin
Player, 423 posts
Human pain in the ass
898BA7
Mon 20 Jul 2020
at 17:14
  • msg #100

Re: Destination: Foreven

"Eating good food, drinking good beer. We're here for a bit so we're celebrating. Care to join us?. Steve and Rollie were out barhopping, Luise is taking it easy. Rollie I think is sleeping off a tie-on."
This message was last edited by the player at 17:17, Mon 20 July 2020.
Adriannah Orilliah
player, 118 posts
Mon 20 Jul 2020
at 20:22
  • msg #101

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 100):

Adriannah appeared puzzle by Harry's statement. Celebrating because you're here... she hesitantly states then adds Is this Planet Important?
This message was last edited by the player at 01:51, Tue 21 July 2020.
Harry McStubbin
Player, 424 posts
Human pain in the ass
898BA7
Tue 21 Jul 2020
at 12:55
  • msg #102

Re: Destination: Foreven

"No, we're alive and on the ground, reason to celebrate. It's all good, it's all good! No one is twisting your arm to join us. All your choice."
Adriannah Orilliah
player, 119 posts
Tue 21 Jul 2020
at 20:45
  • msg #103

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 102):

Thank you I welcome the invitation & opportunity giving Harry a warm smile. Is this practice local?
This message was last edited by the player at 05:06, Wed 22 July 2020.
Harry McStubbin
Player, 425 posts
Human pain in the ass
898BA7
Wed 22 Jul 2020
at 12:04
  • msg #104

Re: Destination: Foreven

"No, we do it planetside on occasion, usually special occasion. The occasion here is that we're alive and heading into the unknown of the Foreven Sector, here, have a cold beer and some fried rice if you want it. Gahler, Forge, and I decided to eat and drink to life! By the way, Gahler, pass me another beer as well." He hands the food and beer to Adriannah.
Adriannah Orilliah
player, 120 posts
Wed 22 Jul 2020
at 12:42
  • msg #105

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 104):

Taking the offered food and beverage Adriannah samples each, assessing the flavor and nutrition they have.
StarMaster
GM, 620 posts
Referee
Wed 22 Jul 2020
at 18:23
  • msg #106

Re: Destination: Foreven

How Adriannah reacts to the flavors is up to her, but the nutritional value is rather nil.

Steve is dragged back aboard the ship by a taxi driver 24 hours later... conscious, but staggeringly drunk... but happy! He claims to have visited 85 bars. At least, you think that's what he's saying. Plus, he's not sure he didn't visit some of them more than once. And, you aren't sure if 'Marina's House' is an actual bar or just someone's house.

Sufficient supplies have been laid in, the drop tanks are flying empty at this point, but one of the collapsible fuel bladders is filled.


The ship is ready to depart. Last chance for civilization for a couple of weeks!
Harry McStubbin
Player, 427 posts
Human pain in the ass
898BA7
Wed 22 Jul 2020
at 18:32
  • msg #107

Re: Destination: Foreven

"Stations everybody." Harry says over comms. "Ready when you are Luise. You can take astrogation Adriannah, I'll take sensors,"
'Forge' Harris
player, 41 posts
Security
Wed 22 Jul 2020
at 19:34
  • msg #108

Re: Destination: Foreven

With the ship getting ready to depart, Forge headed to the turret control and pulled up the training manual on the thing to read up on it in case heavier firepower was needed. At least it will give him something to do while in jump.
Adriannah Orilliah
player, 121 posts
Sat 25 Jul 2020
at 01:33
  • msg #109

Re: Destination: Foreven

Adriannah moved to a workstation bringing up the relevant application and running a through the process.
Gahler Grohlson
Player, 337 posts
Retired Merchant
797997
Sat 25 Jul 2020
at 02:09
  • msg #110

Re: Destination: Foreven

Gahler strapped himself into a flight station and prepared to get his piloting skill on.  He started to sing an old Terran song as he did the pre-flight...

"Come fly with me, let's fly, let's fly away
If you can use some exotic booze
There's a bar in far Bombay
Come fly with me, let's fly, let's fly away

Come fly with me, let's float down to Peru
In llama-land there's a one-man band
And he'll toot his flute for you
Come fly with me, let's take off in the blue"

Harry McStubbin
Player, 428 posts
Human pain in the ass
898BA7
Sat 25 Jul 2020
at 13:00
  • msg #111

Re: Destination: Foreven

"That's good Gahler! Glad you can carry a tune. I only sing in the shower and it hurts my ears there too!" he says with a grin.
Adriannah Orilliah
player, 122 posts
Sat 25 Jul 2020
at 13:55
  • msg #112

Re: Destination: Foreven

Cringing Adriannah slipped a pair of earplugs You think that doesn't hurt ears.
Harry McStubbin
Player, 429 posts
Human pain in the ass
898BA7
Sat 25 Jul 2020
at 13:58
  • msg #113

Re: Destination: Foreven

"Hehehehehehehehehehehehe, I think he did well!"
'Forge' Harris
player, 42 posts
Security
Sat 25 Jul 2020
at 14:18
  • msg #114

Re: Destination: Foreven

Hearing the song echoing through the craft, Forge hollered back. "He sang better than me, I sing to the key of "OFF!", but I sound better with more booze in my system." he quipped back.
Gahler Grohlson
Player, 338 posts
Retired Merchant
797997
Sat 25 Jul 2020
at 15:07
  • msg #115

Re: Destination: Foreven

"I always sing after a whiskey," Gahler said...

And with that, he started to pilot the spacecraft.
Roland Steel
NPC Crew, 194 posts
Engineer
69C975
Sat 25 Jul 2020
at 15:10
  • msg #116

Re: Destination: Foreven

'Forge' Harris:
Hearing the song echoing through the craft, Forge hollered back. "He sang better than me, I sing to the key of "OFF!", but I sound better with more booze in my system." he quipped back.


"Only to yourself Forge, only to yourself." He digs out his ears trying to get the noise out of them.
Adriannah Orilliah
player, 124 posts
Wed 29 Jul 2020
at 20:50
  • msg #117

Re: Destination: Foreven

How often do you lot allow Grohlson access to Whisky... That was like listening to the sound of a pack of raging Duringes.
This message was last edited by the player at 13:06, Thu 30 July 2020.
Harry McStubbin
Player, 431 posts
Human pain in the ass
898BA7
Thu 30 Jul 2020
at 12:05
  • msg #118

Re: Destination: Foreven

Harry smiles back, "We keep the liquor cabinet locked in flight. Only dig the key out on the ground usually."
Luise Wechsler
player, 169 posts
Admin/Broker
67999C
Sat 1 Aug 2020
at 17:21
  • msg #119

Re: Destination: Foreven

With no further business on the ground and no dissension, Luise gave the 'Go' sign to ASTC and is approved with no immediate air traffic in the vicinity.

"Go ahead and take her up, Gahler," Luise tells him. "You've got the vector on your helm--straight to the jump point."

"Nothing in the system that can reach us to challenge us, but keep a close eye on the sensors. I don't want any more surprises for awhile."

Harry McStubbin
Player, 432 posts
Human pain in the ass
898BA7
Sat 1 Aug 2020
at 17:25
  • msg #120

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 119):

"Where to next Luise? Chance of making money?"
Gahler Grohlson
Player, 339 posts
Retired Merchant
797997
Sat 1 Aug 2020
at 17:28
  • msg #121

Re: Destination: Foreven

"Roger that," Gahler said as he pushed the throttles forward and tracked the target waypoint in his HUD.  Once clear of any possible traffic, he checked the sensors and double checked the transponder to make sure everything was in order.
Luise Wechsler
player, 170 posts
Admin/Broker
67999C
Sat 1 Aug 2020
at 18:52
  • msg #122

Re: Destination: Foreven

"We're heading for Edinina," Luise answers. "It's an Amber Zone, but we're just going to refuel at the gas giant. So you'll need to adjust the destination coordinates, Adriannah. Also, since we aren't stopping for any appreciable amount of time, you might as well do the calcs for the next destination after that--Quare. No rush, and you'll probably have to tweak it a bit once we reach Edinina to take into account any spacial variations."

"Doubt if we'll get any automated updates from Edinina. I couldn't even find out any data on why there's even a population there. I'm guessing it's mining."

"Also, stay alert for Arden ships. Can't imagine why they'd target Edinina at this point, but, remember... NO SURPRISES!"

Adriannah Orilliah
player, 125 posts
Sun 2 Aug 2020
at 00:05
  • msg #123

Re: Destination: Foreven

Adriannah acknowledged Luise's plan then started the online process, which was facilitaded by the Astrogation app on the ships internal mainframe.
This message was last edited by the player at 00:08, Sun 02 Aug 2020.
Harry McStubbin
Player, 434 posts
Human pain in the ass
898BA7
Tue 4 Aug 2020
at 17:42
  • msg #124

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 123):


STEP 1: Efate to Grant         Jump-3; interdicted world; gas giant refuel
STEP 2: Grant to 871-438 Jump-3; gas giant refuel
STEP 3: 871-438 to Tremous Dex Jump-2; should be safe
STEP 4: Tremous Dex to Edinina Jump-3; Amber Zone; gas giant refuel
STEP 5: Edinina to Quare Jump-3; should be safe
STEP 6: Quare to Thanbar Jump-3; should be safe
STEP 7: Thanbar to Faisal Jump-2; might be a problem; no gas giant
STEP 8: Faisal to Bael         Jump-3; gas giant refuel
STEP 9: Bael to… 3217 or 3119 Jump-2 or 3 depending on intel we pick up

Werten 3217 P A343942-A Hi, In, Na, Po A G
Sieven 3119 R C451454-8 Ni, Po


"We sell our current cargo on Quare. If we find a good shipyard Luise, can we pick up a particle accelerator barbette? I vote Werten for our first destination in Foreven."
This message was last edited by the player at 16:21, Wed 05 Aug 2020.
Roland Steel
NPC Crew, 195 posts
Engineer
69C975
Wed 5 Aug 2020
at 16:55
  • msg #125

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 124):

Roland keeps the engines running smoothly. Checking the computer for fuel mix, polishing the chrome which was in abundance. It was clear she was a custom job in his eyes.

OOC - Rob, is the ship in the 'Game map' thread the Frumious Bandersnatch?
This message was last edited by the player at 18:22, Wed 05 Aug 2020.
StarMaster
GM, 621 posts
Referee
Wed 5 Aug 2020
at 21:25
  • msg #126

Re: Destination: Foreven

Yes it is. You had the guns installed on it.
Harry McStubbin
Player, 435 posts
Human pain in the ass
898BA7
Thu 6 Aug 2020
at 12:37
  • msg #127

Re: Destination: Foreven

In reply to StarMaster (msg # 126):

The laser turrets right? How about a particle accelerator Barbette?
Harry McStubbin
Player, 436 posts
Human pain in the ass
898BA7
Sat 8 Aug 2020
at 14:26
  • msg #128

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 127):

OOC - Train in Electronics and robotics so we can have some helping hands around here! While in jump space.
This message was last edited by the player at 14:27, Sat 08 Aug 2020.
Adriannah Orilliah
player, 126 posts
Wed 12 Aug 2020
at 22:54
  • msg #129

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 124):

Adriannah smiled Sounds like you've a detailed wish list.
Harry McStubbin
Player, 437 posts
Human pain in the ass
898BA7
Thu 13 Aug 2020
at 11:41
  • msg #130

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 129):

Very, you? You got a detailed wish list? I want to trade with impunity, explore with impunity too. I want to be able to travel where I want without much fear of being attacked."
This message was last edited by the player at 13:49, Thu 13 Aug 2020.
Arc Tangent
Player, 91 posts
Fri 14 Aug 2020
at 19:00
  • msg #131

Re: Destination: Foreven

"Werten? Are you naming planets already?" Arc asks Harry. "What if we get there and its already inhabited and the people call it Skronk?"

"We probably should do some cross-training, unless we hire more crew. I suggest everyone have at least two areas that they are qualified for. Of course, that means we need to make a list of what areas we're talking about."

Harry McStubbin
Player, 439 posts
Human pain in the ass
898BA7
Fri 14 Aug 2020
at 19:04
  • msg #132

Re: Destination: Foreven

"What, you don't like that they call their planet Werten? I got a library update for a few sub-sectors from a scout I know. Cross training is a good idea Arc, a very good idea." He smiles at Arc as he says this.
Arc Tangent
Player, 92 posts
Fri 14 Aug 2020
at 20:10
  • msg #133

Re: Destination: Foreven

"Thanks for sharing that update with the rest of us," Arc replies, "particularly Luise... you know, THE CAPTAIN?"

"Considering the travel times, even for Scouts, there could have been a dozen changes of government on Werten by the time we get there. Or there could be a war going on. We barely just avoided one of those, and we've been running from the Frontier War ever since we got together. We don't seem to be too keen in getting involved in a war, although now that we have shields, at least we have a chance of surviving."

"Sure, cross-training is a good idea, but that's assuming we don't already have those bases covered. At the very least, we need at least 2 pilots, 2 astrogators, 2 engineers and 2 gunners."

Harry McStubbin
Player, 440 posts
Human pain in the ass
898BA7
Sat 15 Aug 2020
at 12:25
  • msg #134

Re: Destination: Foreven

In reply to Arc Tangent (msg # 133):

"I'd like to need 3 gunners, I want a particle accelerator installed to discourage pirates."

"I'm a gunner, a VERY good gunner, and broker, VERY good broker too. I need to learn more about the ship so I'll cross train and learn comms and computers a little better too. I already know how to do them, just need to learn to do it with my eyes closed."

"Luise has them already, I can't make her use them."

"I'll work on Astrogation then Engineering and computers."

This message was last edited by the player at 14:54, Sat 15 Aug 2020.
Gahler Grohlson
Player, 340 posts
Retired Merchant
797997
Sat 15 Aug 2020
at 15:47
  • msg #135

Re: Destination: Foreven

Since you really only have to 'pilot' the ship while in Normal Space, not Jump Space, Gahler will work on his Steward skill while in J-Space.  He'll use his TL-A Steward's tool kit to make meals by hand!

TL-A Steward's Toolkit [Self Sharpening Chef's Knives, Robotic Peeler
 and Mandolin, Reusable Microcleaners, 711th Generation Roombaa, Autosew,
 Smart Steam Bag, Shoe Autopolisher, etc.]
Harry McStubbin
Player, 441 posts
Human pain in the ass
898BA7
Sat 15 Aug 2020
at 15:53
  • msg #136

Re: Destination: Foreven

In reply to Gahler Grohlson (msg # 135):

"Cool! I'd love to get into robotics, but that is down the road. I'm already an Astrogator and computer guy, just want to improve those skills. Engineering and robotics would be a boon."
This message was last edited by the player at 18:17, Mon 17 Aug 2020.
Roland Steel
NPC Crew, 196 posts
Engineer
69C975
Sat 15 Aug 2020
at 15:54
  • msg #137

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 136):

"I could use a little help in engineering, thanks for that."
'Forge' Harris
player, 43 posts
Security
Sat 15 Aug 2020
at 21:13
  • msg #138

Re: Destination: Foreven

"Put me wherever you need me." Forge said "Other than a bit of engineering skill and pushing paperwork, I am only useful in boarding actions."
Harry McStubbin
Player, 442 posts
Human pain in the ass
898BA7
Sun 16 Aug 2020
at 11:58
  • msg #139

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 138):

"Sounds like you just volunteered to help Roland in Engineering!" Harry says to Forge.
Arc Tangent
Player, 93 posts
Tue 18 Aug 2020
at 16:36
  • msg #140

Re: Destination: Foreven

"Sounds like a plan, Forge!" Arc says.

"Have you got a particular area in mind that might want to focus on? There's always a debate about whether Jump-Drive or Life Support is the most important. If your Jump-Drive malfunctions or breaks down, you could wind up in the middle of nowhere, and it would take you years to get somewhere survivable. No one's life support lasts that long."

"The argument for Life Support is that you have to stay alive long enough to get somewhere or else get rescued."

"Always reminds me of the old 'glass half full vs. glass half empty' routine. Both miss the point--the glass is refillable! Ha-ha-ha."

"Well, I'm going to continue my studies in biology, and then I think I'll switch to sensors... to fill out my suite of electronics skills."

"Speaking of which, does anyone have Remote Operations?"

Harry McStubbin
Player, 446 posts
Human pain in the ass
898BA7
Tue 18 Aug 2020
at 16:46
  • msg #141

Re: Destination: Foreven

In reply to Arc Tangent (msg # 140):

"I don't have Remote Ops. Arc. Roland is currently working on his J Drive proficiency. I plan on getting some little helpers in Engineering and clean up duty. I'm going to build some robots when I can afford to. Need some Electronic skill to for that I guess, as well as remote ops."

"Getting someone else with Life Support would be good, Roland can't do it all.

This message was last edited by the player at 17:35, Tue 18 Aug 2020.
Steve Cable
NPC in Memoriam, 377 posts
ex-Scout
Salvage Hunter
Tue 18 Aug 2020
at 17:35
  • msg #142

Re: Destination: Foreven

"That's true of just about everyone," Steve comments.

"Even if someone is trained in all the Electronics fields, if more than one system needs repaired at the same time, it takes more than one person."

"I'm going to work on my Astrogation skill and then maybe how to be stealthy."

Roland Steel
NPC Crew, 198 posts
Engineer
69C975
Tue 18 Aug 2020
at 17:50
  • msg #143

Re: Destination: Foreven

In reply to Steve Cable (msg # 142):

"Excellent Steve, I just want to be the best engineer ever!

I guess Adriannah decided it wasn't for her, Hey Adri, what skills you going to learn?"

This message was last edited by the player at 18:18, Tue 18 Aug 2020.
Adriannah Orilliah
player, 127 posts
Tue 18 Aug 2020
at 19:33
  • msg #144

Re: Destination: Foreven

Adriannah listens to the chatter asbout skills, which sounds like wishful thinking I'll be improving the skills I have.
Harry McStubbin
Player, 449 posts
Human pain in the ass
898BA7
Wed 19 Aug 2020
at 15:54
  • msg #145

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 144):

"Good, you'll be an expert at everything you know then, thats good. We have enough jacks of all trades masters of none."
Adriannah Orilliah
player, 128 posts
Wed 19 Aug 2020
at 20:42
  • msg #146

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 145):

Oh great another of 'those' types... thought Adriannah as she headed to the galley for a cuppa.
This message was last edited by the player at 23:05, Thu 20 Aug 2020.
StarMaster
GM, 626 posts
Referee
Thu 20 Aug 2020
at 22:51
  • msg #147

Re: Destination: Foreven

The first week passes uneventfully; no one kills anyone else in the crew.

The ship drops out of J-space at the 100-diameter limit of Edinina's small gas giant, Karimissaak. According to the astrogation data, Edinina's eccentric orbit carries it through the gas giant's ring about 3 times a year. At this time, it's at apogee, and Karimissaak is at aphelion around the binary star. It makes astrogation rather tricky, but even a minor misjump doesn't tend to be dangerous.

There's almost nothing detected here as far as ships or orbital facilities. There's one ore hauler in orbit, and a small mining facility on the planet.

Skimming the gas giant to refuel also proceeds uneventfully. It's soon time to jump again... onward to Quare.

And you're stuck with each other for another week!
Harry McStubbin
Player, 451 posts
Human pain in the ass
898BA7
Fri 21 Aug 2020
at 13:29
  • msg #148

Re: Destination: Foreven

"Halfway to Foreven! Quare next. Sale our cargo and refresh our stores! My cigars are getting low as is my Brandy. Anyone need to do any shopping on Quare while we sale our cargo and find a new one. Mail and some speculative would be nice."
Gahler Grohlson
Player, 343 posts
Retired Merchant
797997
Sat 22 Aug 2020
at 04:48
  • msg #149

Re: Destination: Foreven

"Quare looks like a good place to test of my vacc suit katas and drills.  It's 100 percent hard vacuum, just like funky cold Edinina," Gahler said as he looked over the world data for their next stop.  "Only they've got a lot more people there."
Harry McStubbin
Player, 452 posts
Human pain in the ass
898BA7
Mon 24 Aug 2020
at 13:00
  • msg #150

Re: Destination: Foreven

Harry and Roland continue to work on their skills to get in their two weeks of training before test time on the computer. Learning a skill was tough, practice, practice, practice, read and test. It was quite thorough!
'Forge' Harris
player, 45 posts
Security
Mon 24 Aug 2020
at 22:43
  • msg #151

Re: Destination: Foreven

Forge was busy studying for the engineering test, when he was not busy learning the various components.
Arc Tangent
Player, 94 posts
Tue 25 Aug 2020
at 01:42
  • msg #152

Re: Destination: Foreven

Arc continues his studies as well. He tries extra hard not to hope that something goes wrong... just something minor to break up the monotonous routine... maybe change a light bulb or something.

"Wonder if we'll pick up any new data at Quare?" he asked idly at meal time.
Harry McStubbin
Player, 453 posts
Human pain in the ass
898BA7
Tue 25 Aug 2020
at 13:44
  • msg #153

Re: Destination: Foreven

Harry goes about his job very professionally, he began studying ahead for their next destination to see what might sell, not knowing enough. He had no problem consulting Adriannah, she was smart and beautiful. He enjoyed her company, he hoped she enjoyed his, but was less than sure about that.

Harry looked Thanbar up in the library as it was next after Quare. Mail would be safe so would a standard shipped cargo. They didn't have to speculate all the time, though it equated to a higher profit if all went well. They could lose money too.
Adriannah Orilliah
player, 129 posts
Wed 26 Aug 2020
at 01:02
  • msg #154

Re: Destination: Foreven

Listening to Harry her opinion about Aspects, Market trends and such of the various destinations, prompted a smile. She was able to keep up with his speculations, albeit some of the nuances of his findings required consideration, being derived from Brokering knowledge & abilities which surpassed her own megar capability.
Harry McStubbin
Player, 454 posts
Human pain in the ass
898BA7
Thu 27 Aug 2020
at 16:36
  • msg #155

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 154):

"What do you think Adriannah, speculate, or just carry standard cargo until we get where we're going? I can barely wait to see what the Foreven Subsector will hold for us. The Zhodani are there too so we need to be careful.""
Adriannah Orilliah
player, 130 posts
Thu 27 Aug 2020
at 20:44
  • msg #156

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 155):

Humm... which should it be, In for a... or Look before... Your much more able to determine the better option. 
Harry McStubbin
Player, 455 posts
Human pain in the ass
898BA7
Fri 28 Aug 2020
at 12:39
  • msg #157

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 156):

"Ahhhh, but I'm delegating my authority and leaving it to you. If you trust yourself? Suggestions, Let's hear what you think."
Adriannah Orilliah
player, 131 posts
Fri 28 Aug 2020
at 14:45
  • msg #158

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 157):

Adriannah gives a chuckle and shake of her head. How is that men think they have such authority. Well that's a fine how do you do. she commented  fixing Harry with an inquisitive eye. Did you clear that with your boss
This message was last edited by the player at 14:46, Fri 28 Aug 2020.
Harry McStubbin
Player, 456 posts
Human pain in the ass
898BA7
Fri 28 Aug 2020
at 14:48
  • msg #159

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 158):

"I'm the broker, I make the decision on this. I accept input from the captain, and obey on all other things, but this is mine and I'm trying to teach it to you as well. Sometimes and education is expensive, sometimes not so much. We can speculate a cargo and risk losing money or breaking even, or we can carry freight and get paid a fixed amount of profit."
Adriannah Orilliah
player, 132 posts
Fri 28 Aug 2020
at 19:58
  • msg #160

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 159):

Interesting how you are using a  randomization methodology. Deciding to facilitate this process Adriannah steps over to the screen, closes her eyes and carefully rests her thumb  and index finger on the screen.  Glancing at where they are resting she reads off what indicated.
This message was last edited by the player at 16:13, Fri 04 Sept 2020.
Harry McStubbin
Player, 457 posts
Human pain in the ass
898BA7
Fri 4 Sep 2020
at 14:33
  • msg #161

Re: Destination: Foreven

"I feel like I'm spinning my wheels here."
Luise Wechsler
player, 171 posts
Admin/Broker
67999C
Sat 5 Sep 2020
at 00:10
  • msg #162

Re: Destination: Foreven

"You are probably right, Harry," Luise responds.

"Freight from Quare to Thanber is the best bet. Thanber is a corporate world with no atmosphere, as Forge said. Well, faint and tainted. Not much population."

"They are either living in domes on the surface or underground."

"Mining is the major industry there, but there's also a major terraforming project underway."

"There's just not a big enough population and trade base for speculative cargo to be profitable, particularly with the high import tariffs"

"On the other hand, some luxuries might be good, some staples like toilet paper, and water is definitely needed. We might even consider donating that."

"We'll have to see what kind of freight is getting shipped."

Harry McStubbin
Player, 458 posts
Human pain in the ass
898BA7
Sat 5 Sep 2020
at 12:43
  • msg #163

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 162):

"Never kill us to donate a hold of water and TP."
Adriannah Orilliah
player, 133 posts
Sat 5 Sep 2020
at 16:08
  • msg #164

Re: Destination: Foreven

Adriannah gives a shrug then heads back to her cabin.
Harry McStubbin
Player, 459 posts
Human pain in the ass
898BA7
Mon 7 Sep 2020
at 14:20
  • msg #165

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 164):

Harry arranges for 25 tons of Toilet Paper and 100 tons of water to be readied to transport to Thanber. The donation is good for public relations and it will be cheap, time to give back a little, but only if they can't find profitable cargo.

Farm equipment or parts for their CO2 filters is a possibility for Faisal too.
This message was last edited by the player at 17:47, Sat 19 Sept 2020.
Harry McStubbin
Player, 465 posts
Human pain in the ass
898BA7
Sat 19 Sep 2020
at 17:50
  • msg #166

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 165):

Harry arranges for 25 tons of Toilet Paper and 100 tons of water to be readied to transport to Thanber. The donation is good for public relations and it will be cheap, time to give back a little.

He snags up some CO2 filters for Faisal too. He would donate them as well. He would look for cargo on Thanber.
StarMaster
GM, 628 posts
Referee
Sat 26 Sep 2020
at 01:30
  • msg #167

Re: Destination: Foreven

The week in J-space to reach Quare goes as expected--boring and too long.

But then the alert for exit sounds almost all too soon.

Within 30 seconds, the ship receives the standard transponder request, which, as far as the console shows, has already been transmitted. This is because the communication/sensor satellite is farther away than normal. It detected the J-space transition and issued its request before it received the ship's transponder signal.

It's not a big deal; it happens sometimes. You're just way out in the sticks.

There are advantages to having a starport in orbit. In the case of Quare, they outweigh the problems of having it down on the airless planet.

There seems to be no problem with your approach to the highport--a vector is automatically transmitted to the ship, which includes a docking bay assignment. Since all you're doing here is refueling and taking on cargo, that's just standard protocol.

An hour or so later, your ship docks at the indicated bay.


When you look into what kind of freight is available for shipment to Thanber, you find there's nothing. It's strictly a mining world with two small dome cities on the surface and three extensive underground cities.

It's a vacuum desert world. It could USE some water and toilet paper!
Luise Wechsler
player, 172 posts
Admin/Broker
67999C
Sat 26 Sep 2020
at 01:38
  • msg #168

Re: Destination: Foreven

"Damn! I've been in space too long!" Luise says when she sees the data feed from the planet!

"How the hell did I get the two worlds transposed? Somehow, I was reading the data for Quare and thought it was for Thanber. And vice versa."

"Well, we aren't going to get much in terms of supplies. Anything that's here will be expensive, and there won't be much in quantity."

"However... there might be freight waiting to be trans-shipped to Thanber. One can only hope."

Harry McStubbin
Player, 474 posts
Human pain in the ass
898BA7
Mon 28 Sep 2020
at 16:31
  • msg #169

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 168):

"Hmmmm, I should have done better research myself Luise. I didn't use my initiative to double check what you said. Standard freight and mail if there is any, or just jump without cargo I guess. We can't get it right every time, as long as we're right 95% of the time." he says with a smile.

13:30, Today: Harry McStubbin rolled 9 using 2d6+5 with rolls of 2,2.  broker.
This message was last edited by the player at 17:31, Mon 28 Sept 2020.
'Forge' Harris
player, 48 posts
Security
Tue 29 Sep 2020
at 00:02
  • msg #170

Re: Destination: Foreven

"Any chance for shore leave?" Forge asked when the ship arrived at the dock. "Maybe we can find something that needs our talents."
Harry McStubbin
Player, 477 posts
Human pain in the ass
898BA7
Sat 3 Oct 2020
at 16:16
  • msg #171

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 170):

Harry stayed on the ship this stop, he'd be security so others could go ashore.
Roland Steel
NPC Crew, 199 posts
Engineer
69C975
Sat 3 Oct 2020
at 16:17
  • msg #172

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 171):

"Let's get a cold beer Forge, I need a drink!"
'Forge' Harris
player, 49 posts
Security
Sun 4 Oct 2020
at 11:08
  • msg #173

Re: Destination: Foreven

"Works for me." Forge said as he headed out with Roland to get something to drink and see what is going on. Maybe there was a patron that need some help that the group might be able to handle.
Roland Steel
NPC Crew, 200 posts
Engineer
69C975
Sun 4 Oct 2020
at 12:04
  • msg #174

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 173):

"Lucky Jack's? It's here in the Starport with our kind, get whatever is cold and on tap! I was here once when I was in the service!"
This message was last edited by the player at 17:47, Sun 04 Oct 2020.
Harry McStubbin
Player, 479 posts
Human pain in the ass
898BA7
Sun 4 Oct 2020
at 17:53
  • msg #175

Re: Destination: Foreven

In reply to Roland Steel (msg # 174):

Harry checked to see if there was any freight or mail for Thanber. Hopefully they could salvage a little bit from this jump to make a profit.
'Forge' Harris
player, 50 posts
Security
Sun 4 Oct 2020
at 21:44
  • msg #176

Re: Destination: Foreven

"Sounds good, and real food would be nice for a change, not prepackaged." Forge said to Roland.
StarMaster
GM, 629 posts
Referee
Mon 5 Oct 2020
at 00:41
  • msg #177

Re: Destination: Foreven

Lucky Jack's is, for all intents and purposes, a Spacer's dive. There's not enough traffic through Quare Highport to support anything better or larger, but the quality of food and drink isn't bad... what there is of it. Variety is only about a third of what you'd find in a normal bar. That mostly has to do with how long it takes to reorder.

You don't look like high-end customers, so all that's offered on the menu is carni-culture synthebeef. There really isn't any place on the planet to grow food animals, even if that was done any more.

Determined merely by observation, there appear to be a few 'regulars' at the bar. There's a game of poker going on at one of the tables in the back corner.

The decor is Early Modern Industrial liberally accented with rust--patina the decorators call it.

No sooner than you've ordered your food and drink than a stranger slides into one of the extra seats.

He looks like a Spacer in need of a shave, wearing worn and greasy gray coveralls. On the other hand, his hands and nails are clean, and his face doesn't have any of the telltale dirt streaks of dirt and grime that are the usual marks of an engineer.

"If you can spare a few minutes of your time, I'm buying drinks for everyone," he begins.

"The name's Arlo Thresh, assistant engineer on the ISS Dreadful. That's the big ship parked outside. We're on station because of Arden. Don't expect to be here much longer. Figure Arden will invade as soon as we leave."

"Found something on one of the gas giant moons that should be... investigated."
At that point, he lowers his head and whispers. "Ancient."
'Forge' Harris
player, 51 posts
Security
Mon 5 Oct 2020
at 02:31
  • msg #178

Re: Destination: Foreven

"And I am guessing that it would be helpful if it was checked out while there is still a chance, before Arden comes and pays a social call." Forge said in a low voice, more use to boarding actions and not scouting. "You paying, so you have my ear, what is the scuttlebutt?" he asked.
Roland Steel
NPC Crew, 201 posts
Engineer
69C975
Mon 5 Oct 2020
at 12:36
  • msg #179

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 178):

Roland listened to the tale too, half interested. As long as he was buying he'd at least pretend to listen.
Steve Cable
NPC in Memoriam, 378 posts
ex-Scout
Salvage Hunter
Mon 5 Oct 2020
at 17:08
  • msg #180

Re: Destination: Foreven

It wasn't that he had been stuck with ship duty, but he didn't like the look of this highport. It looked like it was about to fall out of the sky at any moment! It wasn't; it took more than decrepit looks to do that. So, he'd gone through all the files and reports about the place. In the end, he couldn't find anything bad to say about the place, but he did find a couple of mentions of scavvers--scavenger rats, people looking to scavenger or scrounge or outright steal anything that wasn't nailed down.

So, he double checked the security protocols before exiting the ship. He need a couple of drinks... just to be 'sociable.

Not many choices in this backwater highport. There were always dives, even deep dives. Somehow, spacers always found a way to make hooch.

He found Lucky Jack's. It didn't even claim to be a bar and grill, or even just a bar; it was simply Lucky Jack's. He quickly spotted Harry and the others as eh entered. He didn't have much hope for finding a real steak, but then again, sometimes these out of the way places surprised you. If the food was too bad, no one wanted to hang around, workers were lazy and work was shoddy.

"So, this is what you guys are up to!"

Then he noticed the other guy... who was definitely not one of the crew! And the whispering.

"What'd I miss?"
Roland Steel
NPC Crew, 202 posts
Engineer
69C975
Wed 7 Oct 2020
at 14:50
  • msg #181

Re: Destination: Foreven

"Not much, he just started, sounds like he wants to get us involved in trouble, I don't know about that."
StarMaster
GM, 630 posts
Referee
Wed 7 Oct 2020
at 19:36
  • msg #182

Re: Destination: Foreven

"Okay, so the Dreadful was out patrolling the system, more like an exercise," Arlo continues to whisper, "when the captain decided we needed to practice refueling at one of the gas giants."

"Personally, if you ask me, I think he was just bored. Wanted to see some action. Thinks he's regular Hornblower. He's not, but he takes it out on his crew."

"So, we're doing the refueling and he was testing everyone by having us perform odds and ends. Me, I had to do a space walk to polish the name on the hull. No biggie, you know? But, see, while I'm out there, just as I finish up the polishing... better than even what the captain wanted, if I say so myself, I turn to head back to the airlock. I pause for a moment just to take a look at the gas giant and one of the moons coming around the curve of the planet. I got kind of caught up on the moment, you know?"

"So I see this feature on the moon. It was like a canyon or a big crevasse... whatever. And I spot this... building. It was built right into the side of the canyon, like those old cliff dwellers."

"When I get back inside, I check the sensors to see if I was imagining it. And it don't show up on the sensors! So, I think, yeah, just my imagination playing tricks with the shadows. I couldn't shake the image, though, so I wait for it to come around again and there it is again! And it still don't show up on sensors! It's only visible from a narrow angle."

"Didn't think to take a picture then. I would have the next time it came around, but we'd finished refueling and we hauled ass out of them... one of the captain's emergency procedure drills."

"We kept busy around the system for about a month and then came back to station. I've been waiting for a ship to dock that I felt had some potential... partners."


He pauses then to see what everyone's response is.
'Forge' Harris
player, 52 posts
Security
Wed 7 Oct 2020
at 23:49
  • msg #183

Re: Destination: Foreven

"What's your cut? Which gasser and pong? Any atmo? Is there room for an arf?" Forge asked, with the thought of doing something other than being cooped in a merchant ship, besides reading the manual on the turret.

"You got vacation time? Maybe you can join us since you are a scout. Might be a promo if you play your cards right." He added, trying to get an idea as to the risk.

OOC:
Gasser - Gas Giant
Pong - Moon (referencing a ping pong ball)
Arf - Air raft

Roland Steel
NPC Crew, 203 posts
Engineer
69C975
Thu 8 Oct 2020
at 11:33
  • msg #184

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 183):

Roland listened but was unimpressed, but then again, it could be Ancients!
Roland Steel
NPC Crew, 204 posts
Engineer
69C975
Sat 10 Oct 2020
at 18:50
  • msg #185

Re: Destination: Foreven

In reply to Roland Steel (msg # 184):

The more he listened, the more interested Roland became. It could be a serious opportunity for them, but he let Forge do the talking.
StarMaster
GM, 631 posts
Referee
Sat 17 Oct 2020
at 04:26
  • msg #186

Re: Destination: Foreven

"What? You think I'm daft?" Arlo replies. "I got the info, you got the ship."

"Yeah, I figured I'd go with you, but, hell, if I play my cards right, screw the promotion! I'll just retire!"

"I'm thinking there must be lots of good stuff out there. The location alone would be worth a lot, but probably not enough to retire on, not when we split it. But, put our hands on some artifacts... the sky's the limit on them!"

"Not sure where we'd sell them, being out here in the Big Empty."

"Of course, it might not be the Ancients at all. Could be something else. Every once in a while you hear a rumor about another race that was out this way--the D'Nari. Just rumors, but you never know."

"So, you interested in making a deal? We can do it up like a mining claim."

Roland Steel
NPC Crew, 205 posts
Engineer
69C975
Sat 17 Oct 2020
at 12:13
  • msg #187

Re: Destination: Foreven

In reply to StarMaster (msg # 186):

"I'd be interested, but you'd have to run it by the captain too, and the rest of the crew will follow if she agrees."
Luise Wechsler
player, 173 posts
Admin/Broker
67999C
Sun 18 Oct 2020
at 01:30
  • msg #188

Re: Destination: Foreven

"If she agrees to what?" Luise said as she joined them at the table, drink in hand.

"Didn't think you'd get that far ahead of me already!"

When it was explained to her in hushed tones, she thought about it for a minute before she replied.

"I don't see any problem with that. Breaks up the routine. This way, we won't have to spacewalk and paint the ship pink."

"Without knowing specifics, of course, I estimate we'll have a minimum of six hours to check out the mine, see if it's been depleted, before we have to bug out in case Big Daddy comes looking. That'd give us plenty of time to reach the Limit without having to risk a screw-job."


She was speaking in a sort of code just in case. Deniability.
StarMaster
GM, 632 posts
Referee
Sun 18 Oct 2020
at 01:47
  • msg #189

Re: Destination: Foreven

Harry finds that there are 7 lots of 20 tons each going to Thanber. They are all minor cargoes at 3,000Cr per ton. There's no time limit on them. It is apparently cargo ordered by Thanber. Out here, it's practically expected that it'll take up to a year to get something shipped in.
Harry McStubbin
Player, 480 posts
Human pain in the ass
898BA7
Sun 18 Oct 2020
at 12:08
  • msg #190

Re: Destination: Foreven

In reply to StarMaster (msg # 189):

I think we can take 6 at 360,000Cr. Correct me if I'm wrong SM.
'Forge' Harris
player, 53 posts
Security
Sun 18 Oct 2020
at 21:13
  • msg #191

Re: Destination: Foreven

"Works for me, then again, I will be the knuckle dragger to keep you guys out of trouble. Count me in." Forge said.
Luise Wechsler
player, 174 posts
Admin/Broker
67999C
Mon 19 Oct 2020
at 02:32
  • msg #192

Re: Destination: Foreven

"So. Do you know how to write up a mining claim, Arlo? Or do we just use a standard mining agreement from the archives?" Luise asks.

"We're not on any schedule, so whenever you're ready. Clearly, though, we shouldn't hang around here too long. People will start to wonder, considering what a hotbed of excitement this place is. I looked up Quare in the database--it said 'see drudgery'."
StarMaster
GM, 633 posts
Referee
Tue 20 Oct 2020
at 23:08
  • msg #193

Re: Destination: Foreven

Harry forgot that you picked up 76 tons of cargo on Tremous Dex. You haven't had any place to unload it yet. That only leaves you 50 tons of cargo space empty.

Also, the freight isn't anything you have to pay for--you get paid when you deliver it.
Harry McStubbin
Player, 481 posts
Human pain in the ass
898BA7
Wed 21 Oct 2020
at 12:22
  • msg #194

Re: Destination: Foreven

In reply to StarMaster (msg # 193):

sorry.
Arlo Thresh
NPC, 1 post
Spacer Engineer
Wed 21 Oct 2020
at 20:29
  • msg #195

Re: Destination: Foreven

"I'm no legal eagle, but I've throw together a few mining claims in my day," Arlo replies.

"I've got unused leave time and the ship's kind of on hold; that is, it ain't going anywhere soon unless something crazy happens. So, I can take off whenever I want."
Roland Steel
NPC Crew, 206 posts
Engineer
69C975
Wed 21 Oct 2020
at 20:31
  • msg #196

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 195):

"Sounds good to me, what do you think captain?" Rollie asks Luise.
Harry McStubbin
Player, 482 posts
Human pain in the ass
898BA7
Wed 21 Oct 2020
at 21:47
  • msg #197

Re: Destination: Foreven

In reply to StarMaster (msg # 193):

We'll deliver 2 of them then, 40 tons. 120,000Cr for us.
This message was last edited by the player at 21:48, Wed 21 Oct 2020.
Steve Cable
NPC in Memoriam, 379 posts
ex-Scout
Salvage Hunter
Wed 21 Oct 2020
at 22:55
  • msg #198

Re: Destination: Foreven

"I'm in. Depending on distance, do we want to microjump or use standard acceleration?" Steve asks.

"Microjump is going to put us close to two weeks travel if we're bringing Arlo back."

"If we hit the jackpot, it's possible that we won't be coming back here. Is that going to be a problem for you, Arlo?"

"And that's especially true if we have to jump out for some reason."

'Forge' Harris
player, 54 posts
Security
Wed 21 Oct 2020
at 23:50
  • msg #199

Re: Destination: Foreven

"Might want to use standard acceleration. No use popping out in the middle of a war zone." Forge suggested.
Roland Steel
NPC Crew, 207 posts
Engineer
69C975
Sat 24 Oct 2020
at 14:56
  • msg #200

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 199):

"What do you think Captain? We going for it? When do you want to kick off?"
Arlo Thresh
NPC, 2 posts
Spacer Engineer
Fri 30 Oct 2020
at 14:25
  • msg #201

Re: Destination: Foreven

"Two weeks could be a problem, but if we don't come back, it probably won't matter," Arlo responds. "I can always comm my resignation to them. While they have the right to refuse it, it'd be pointless for them to do so when they'd know I wasn't coming back. Besides, I ain't 'essential' personnel anyway."

He pulls out his epad, types on it for a few minutes, and then shows the result to the others.

"Standard mining claim form. It splits anything found equally between the two parties--your ship and me. That work for you? You'll notice that the exact location isn't mentioned yet. I'll fill that in once we're about half way there."

"Any questions?"

This message was last edited by the player at 22:24, Wed 04 Nov 2020.
Roland Steel
NPC Crew, 208 posts
Engineer
69C975
Fri 30 Oct 2020
at 14:31
  • msg #202

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 201):

"Up to the captain in the end Arlo, but it works for me." He takes a swallow from his beer and sits the mug down on the table.

"It could be nothing, or it could make us rich!"
Luise Wechsler
player, 175 posts
Admin/Broker
67999C
Fri 30 Oct 2020
at 14:36
  • msg #203

Re: Destination: Foreven

"Looks good to me," she replies to both Roland and Arlo.

She doesn't bother mentioning that there wasn't anything to keep them from spacing Arlo after the halfway point. He didn't seen unscrupulous to her, and she was pretty sure none of them appeared that way to him. In that sense, he'd been smart to select a ship captained by a Baroness.

Besides, he probably had some sort of contingency plan in place, just in case. She'd certainly have one if she was dealing with strangers.

On the other hand, it could be a trap. He could be working with pirates. His story sounded totally legit, but it'd have to in order to lure a ship out.

On yet another hand, he probably didn't know about the ship's shields... or any of its other capabilities and surprises, so if pirates did attack, they'd be in a for a very rude awakening.

She made a mental note to have Steve keep an eye on Arlo just in case.

"Yeah, we'll head out at sublight. Departure in... 2 hours? We can claim we want to test out our upgraded fuel scoops and processors at the gas giant."
Roland Steel
NPC Crew, 209 posts
Engineer
69C975
Fri 30 Oct 2020
at 14:42
  • msg #204

Re: Destination: Foreven

"Two hours? Aye - aye captain!" Roland drinks the last of his beer and slams the stein and heads for the ship to make ready for flight, he'll let the captain give the flight alert, who would listen to him!
Harry McStubbin
Player, 483 posts
Human pain in the ass
898BA7
Fri 30 Oct 2020
at 14:44
  • msg #205

Re: Destination: Foreven

In reply to Roland Steel (msg # 204):

When Harry got the recall order, he called and cancelled the 2 containers of cargo, not enough time now. He'd get with them later if he could.
Harry McStubbin
Player, 485 posts
Human pain in the ass
898BA7
Sat 7 Nov 2020
at 15:59
  • msg #206

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 205):

Harry got the refuel done and the Life support serviced as quick as he could, readying for flight. He wondered what Luise had found that was getting them off of this rock so damn fast.
'Forge' Harris
player, 55 posts
Security
Sun 8 Nov 2020
at 17:18
  • msg #207

Re: Destination: Foreven

Having another drink for the road, Forge headed back to the ship to get ready, starting by putting on his armor.
Roland Steel
NPC Crew, 210 posts
Engineer
69C975
Sun 8 Nov 2020
at 17:25
  • msg #208

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 207):

Roland got back to the ship in record time and got ready for lift-off. He began the start sequence to fire the maneuver drives since they did not intend to jump and began to polish the chrome and clean. When he was done you could eat off the floor, no dust or dirt, anywhere!
Luise Wechsler
player, 176 posts
Admin/Broker
67999C
Wed 11 Nov 2020
at 00:34
  • msg #209

Re: Destination: Foreven

Thirty minutes before their scheduled departure time, Luise checked to make sure everyone was on board, including their 'guide' Arlo.

When Arlo made an appearance on the bridge, Luise asked:

"Everything go okay? Just checking. I don't want us to get shot at as we leave because they think we've kidnapped you!"
Arlo Thresh
NPC, 3 posts
Spacer Engineer
Wed 11 Nov 2020
at 01:41
  • msg #210

Re: Destination: Foreven

"Ha-ha... ha... I don't know whether to laugh at that or be worried," Arlo replies, "but, no, everything's fine. Just told them I needed a few days off. No one even asked what I was going to do on my days off."

"They don't need as many people when they're on station. It's almost a joke to find work for everyone. It takes a really competent captain to do so, or to ignore the crew that aren't working. Alas, Captain Strang isn't one of them."

Harry McStubbin
Player, 486 posts
Human pain in the ass
898BA7
Wed 11 Nov 2020
at 14:56
  • msg #211

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 210):

Harry took his station at the astrogation seat and went to setting their course to the moon/world that they were headed to. When Arlo told him.
This message was last edited by the player at 13:17, Thu 12 Nov 2020.
Arlo Thresh
NPC, 4 posts
Spacer Engineer
Thu 12 Nov 2020
at 18:12
  • msg #212

Re: Destination: Foreven

There wasn't any point in him putting in the course because the others would figure out the destination anyway, so he just said:

"Set a course for the 2nd gas giant out. It's called Thunder. The first one is called Lightning and the third one is called Tiny. It's going to take about six days to get there, unless this ship's got a secret or two."
Harry McStubbin
Player, 487 posts
Human pain in the ass
898BA7
Thu 12 Nov 2020
at 18:16
  • msg #213

Re: Destination: Foreven

Harry set the course. Soon he would find out what was going on.

"What's up Captain? Who is this?"
Luise Wechsler
player, 177 posts
Admin/Broker
67999C
Mon 16 Nov 2020
at 17:20
  • msg #214

Re: Destination: Foreven

Once they were under way, Luise called all the crew together. The ship was on autopilot now and should be okay for a few minutes.

"For those of you who weren't at the bar, this is Arlo Thresh," she began. "For the moment, he's a guest and a crewmen on that Imperial gunship docked at the station."

"Circumstances caused him to spot a possible Ancient site on one of the moons of the gas giant. Those same circumstances kept him from reporting the find to his superiors. So he came to us as possible partners. I agreed."

"Since we aren't on any schedule to get somewhere, and the trip has been rather... monotonous so far, I figured this was a good way to break up the routine, even if it turns out to be nothing."

"According to Arlo, this site doesn't register on sensors, and it's only visible from a certain angle. So, without him, we could search for years and never find it."

"Now, I'll be the first to admit that it doesn't seem to match any other Ancient places we've stumbled across, so this could be something else entirely, even just a trick of the lighting."

"Anyone have any thoughts or questions about it?"

Harry McStubbin
Player, 488 posts
Human pain in the ass
898BA7
Mon 16 Nov 2020
at 17:43
  • msg #215

Re: Destination: Foreven

Harry nods and looks over Arlo, taking it all in. An Ancient site, could be interesting, as long as it doesn't interfere with getting to their final destination in Foreven too long.

Hmmmm, could be worth a fortune if it pans out he thought to himself.
'Forge' Harris
player, 56 posts
Security
Mon 16 Nov 2020
at 19:13
  • msg #216

Re: Destination: Foreven

"I have no problem if it brings in some credits for each of us." Forge said
Roland Steel
NPC Crew, 211 posts
Engineer
69C975
Mon 16 Nov 2020
at 19:30
  • msg #217

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 216):

"I know I like it and am completely in favor of it!"
Steve Cable
NPC in Memoriam, 380 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Mon 16 Nov 2020
at 20:10
  • msg #218

Re: Destination: Foreven

"Sounded like a plan to me, too!" Steve chimed in. "Just a word of caution, though--we might get some immediate funds from it, but any great fortune could take years to realize. Usually, you have to take a percentage or just negotiate a finder's fee."

"Also, it depends on jurisdiction. We check to see who holds the legal claim to the system. In general, only a colonized world can be claimed. No one can actually claim an entire system, though governments do it all the time. It's a technicality, though. What they really claim is the colonized world or worlds. If there's belt mining going on, that's included."

"Something else to keep in mind--no plan survives contact with the enemy. If you have expectations, they'll probably get dashed. So, either don't have any or have them so low or ridiculous that it won't matter if things don't turn out that way."

Harry McStubbin
Player, 489 posts
Human pain in the ass
898BA7
Mon 16 Nov 2020
at 20:17
  • msg #219

Re: Destination: Foreven

In reply to Steve Cable (msg # 218):

Harry nods at Steve's advice, it was good! He hadn't heard what Arlo said yet, so he reserved his expectations.
StarMaster
GM, 634 posts
Referee
Fri 20 Nov 2020
at 02:35
  • msg #220

Re: Destination: Foreven

The next six days pass uneventfully except that they only take 5 days. There's 2 reasons for that which Roland determines. The first is that the orbits are closer than expected due to a lack of astronomical updates. The second is that the engines perform a bit better than expected, better than they should be capable of.

Roland discovers that they are somehow connected to the shield generator.

As you near the gas giant, Arlo tells you which moon it is you need to go to.

Circling the moon, your sensors register nothing out of the ordinary. It takes three orbits before Arlo recognizes the canyon where he spotted the supposed Ancient 'ruins'. The canyon is long and narrow and about 300 feet deep. It was probably caused by gravitational stress from the gas giant.

Only when the ship hits just the right angle are the 'ruins' visible.

Clearly they aren't in ruin, but at the moment, you have no idea what else to call this place. It's built into the side of the canyon. Visual scans are able to determine that it is 140 feet high and 310 feet long.

You can see what appear to be windows in it. There is a geometric pattern 'carved' or 'cast' into the surface. It appears to be architectural rather than structural.
Harry McStubbin
Player, 490 posts
Human pain in the ass
898BA7
Fri 20 Nov 2020
at 13:05
  • msg #221

Re: Destination: Foreven

In reply to StarMaster (msg # 220):

"Hmmm, absolutely intriguing, they are definitely 'ruins' and not an anomaly. Someone or something made them. Great eyes Arlo!"
Arlo Thresh
NPC, 5 posts
Spacer Engineer
Sat 21 Nov 2020
at 05:45
  • msg #222

Re: Destination: Foreven

"I can't really take credit for that," Arlo responds. "To be honest, I was half expecting it not to be here... that it was all just a figment of my imagination."

"It was all coincidence. The ship being here, the captain being an ass, me space-walking, the moon in just the right orbit, the sun at just the right angle... If it had shown up on sensors, I would have reported it."

"So, what's the plan now?"

Luise Wechsler
player, 178 posts
Admin/Broker
67999C
Sat 21 Nov 2020
at 06:00
  • msg #223

Re: Destination: Foreven

"So much for thinking this through!" Luise groused. "There's no way this ship is going to fit down there, not even sideways. And we don't have a shuttle or even an air/raft."

"I'm open to suggestions."

Roland Steel
NPC Crew, 212 posts
Engineer
69C975
Wed 25 Nov 2020
at 13:58
  • msg #224

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 223):

"Grav belts? Do we have them in the Ship's Locker? Should."
'Forge' Harris
player, 57 posts
Security
Thu 26 Nov 2020
at 00:04
  • msg #225

Re: Destination: Foreven

"That is a awful long walk home if they fail." Forge said looking out the view port "How close can we get this ship? If we find anything, we will have to haul it back. Maybe do a sensor sweep and see if there is another entrance?" he suggested.
Harry McStubbin
Player, 491 posts
Human pain in the ass
898BA7
Thu 26 Nov 2020
at 14:20
  • msg #226

Re: Destination: Foreven

"How about exploring with a drone?" Harry suggests. Grav belts that Roland suggested for getting them down there might work too.
Luise Wechsler
player, 179 posts
Admin/Broker
67999C
Thu 26 Nov 2020
at 16:31
  • msg #227

Re: Destination: Foreven

"Good idea, Roland," Luise said, "but unless you bought some and put them in there, I don't think there's any in there."

"On the other hand... did we bother taking an inventory of the Ship's Locker when we took over? It was a restaurant... had been for years... so, I suspect we all thought it'd be full of leftover restaurant supplies."

"My fault. As captain, I should have checked on that."

"On the other other hand, that's about all I could think of, too, Forge. We should be able to land atop the canyon and then rappel down... if we have enough rope. I estimate it's about a 100-meter drop to the first window."

"Speaking of windows, did anyone spot a door?"

"I wasn't really expecting to haul anything large out of the place. And remember, Forge, this place doesn't register on sensors. We've already flown around the moon three times trying to find Arlo's canyon. Nothing showed up. We can make another orbit... this time focusing on looking visually for anything that might be considered a door."

"Do we have drones, Harry? Doesn't sound like those'll work anyway. If sensors can't detect it, then we'd lose control of the drone as soon as it entered."

Harry McStubbin
Player, 492 posts
Human pain in the ass
898BA7
Thu 26 Nov 2020
at 16:35
  • msg #228

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 227):

"Hmmm, do we have rappelling equipment and rope even? I think we came ill prepared and need to get some stuff first." Harry said with a sad look on his face.
Arc Tangent
Player, 104 posts
Medic, Guide
UPP 5B7752
Thu 26 Nov 2020
at 17:33
  • msg #229

Re: Destination: Foreven

At Luise's prompt, Arc had begun running through all the areas on the ship that he'd visited, trying to recall if there was anything he'd seen that could be used.

"Cargo nets!" he blurted out. "I'm pretty sure we have enough of them to reach that far down. I don't know if we ever did an inventory on them, but we add what we needed when we loaded cargo. Even if we have to pull off what's there... temporarily."
Luise Wechsler
player, 180 posts
Admin/Broker
67999C
Thu 26 Nov 2020
at 18:06
  • msg #230

Re: Destination: Foreven

"That's what I'm talking about!" Luise responded. "I couldn't believe we had an entire starship at our fingertips and couldn't figure this out!"

"Okay, Gahler, take us around the moon again. Everyone, keep an eye on the viewports and cameras for anything out of the ordinary."

"Steve, check the sensor readouts. They may not be registering anything individually, but see if there's any correlation between them. Let's see... we've got standard radar, GPR, lidar, neutrino sensors, mass detectors, magnetic resonance sensors, full EMS sensors... something's got to show!"

"Roland, how about if you do a full inventory of the Ship's Locker and give us a recommendation of what we need?"

"Adriannah. Can you research what an air/raft will cost. Better make it an enclosed one. Seems we're going to need that more than we expected. Grav belts, too. They're expensive, if I recall correctly. Do we need one for every member of the crew?"

"Harry, Forge... want to see what you can come up with for a place to park the air/raft when we get it? Inside or outside are both options."

"Arc... since it was your brilliant idea, why don't you take an inventory of the cargo nets and straps we have. Just in case we don't find the back door."

"Arlo, would you mind helping Arc? After all, this is your little junket."

"Some of these things don't have to be done right now, but get to it when  you can."

Roland Steel
NPC Crew, 213 posts
Engineer
69C975
Thu 26 Nov 2020
at 18:09
  • msg #231

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 230):

"Aye-aye Captain!" Roland says as he heads for the ship's locker to go through it to see what they have on board!
Harry McStubbin
Player, 493 posts
Human pain in the ass
898BA7
Thu 26 Nov 2020
at 18:14
  • msg #232

Re: Destination: Foreven

In reply to Roland Steel (msg # 231):

Aye-aye captain, Forge, where you want to start? Cargo hold, or external over a iris valve to be installed so we can have access without spacewalking? Slows us from Foreven, but it might make us filthy rich!"
'Forge' Harris
player, 58 posts
Security
Mon 30 Nov 2020
at 03:27
  • msg #233

Re: Destination: Foreven

"Cargo hold would be the easiest so we would not need to punch another hole in the ship." Forge suggested.
Harry McStubbin
Player, 494 posts
Human pain in the ass
898BA7
Mon 30 Nov 2020
at 13:41
  • msg #234

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 233):

"That's a good thing, we don't need no holes in the ship!"
Harry McStubbin
Player, 495 posts
Human pain in the ass
898BA7
Tue 1 Dec 2020
at 15:29
  • msg #235

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 234):

"We can store cargo in the air raft too when not in use so we don't have to give up ALL of the space."
Arc Tangent
Player, 105 posts
Medic, Guide
UPP 5B7752
Tue 1 Dec 2020
at 16:30
  • msg #236

Re: Destination: Foreven

Arc obediently followed Luise's instructions and headed for the cargo bay, grumbling something about not volunteering anymore.

Once in the cargo bay, he started checking all the storage spaces for the nets and straps he'd mentioned. Besides the nets on rollers concealed in the floor, there were additional nets stored in compartments on the walls.

The nets were typically used for the pallets--a flat skid piled up with small loose cargo secured by a plastic wrap or the occasional shrink wrap. The pallet was anchored to the floor with the usual clamps, but then a net was pulled up over the whole pallet in case the wrapping burst.

The straps were primarily used for containers. Floor clamps were usually all that was needed for them, but it never hurt to secure them with additional strapping.

Arc had heard more than one spacer's tale about loose containers and ruptured pallets. Cargo loaders sometimes got complacent or lazy. Arc wasn't going to be the one to clean up 1,000 gallons of syrup off the walls, floors and ceiling of the cargo bay! That was for sure!

Since everything was relatively neat and orderly, it only took him about a half hour to count all the straps and nets, both by quantity and by total length.

He even pulled out enough nets and straps to give them a way to climb down the cliff face to the place It seemed silly to call them ruins, since they didn't appear to be in ruins at all.

After his task was done, he reported his findings to Luise.
'Forge' Harris
player, 59 posts
Security
Sun 6 Dec 2020
at 00:53
  • msg #237

Re: Destination: Foreven

Waiting in his combat armor, Forge checked to make sure that everything was sealed in preparation to having to EVA from the ship to the structure to connect the webbing, once he gets an idea of how much they got. It looks like the pilot will have their work cut out keeping the ship close enough to make the connection, hopefully not one way.

Checking the cutlass to make sure that it was strapped to his side, along with the stunner, he debated on taking all the stun grenades but decided on just one. "Are we a go?" he asked over the intercom.
StarMaster
GM, 635 posts
Referee
Sun 6 Dec 2020
at 02:06
  • msg #238

Re: Destination: Foreven

Roland finds the ship's locker to be full of the usual equipment. Most of it seems rather old, but it's all Darrian, so probably still functional.

There are some weapons, survival gear, rope, life bubbles... As expected, there are no gravbelts. They are way too expensive to be stocked in a ship's locker.

OOC: The way ship's lockers work is the contents are kept nebulous and undefined until you need something from there. Most of it is meant to be inexpensive and relatively low tech (such as a knife, a flashlight, fishing rod, etc.).
Roland Steel
NPC Crew, 214 posts
Engineer
69C975
Sun 6 Dec 2020
at 13:03
  • msg #239

Re: Destination: Foreven

In reply to StarMaster (msg # 238):

"We got life bubbles and every day stuff, no Grav Belts, too expensive of an item I guess."
Harry McStubbin
Player, 497 posts
Human pain in the ass
898BA7
Fri 11 Dec 2020
at 17:13
  • msg #240

Re: Destination: Foreven

The cargo hold would be the first choice, but we can store a boat on the top as well and have an iris valve and air lock put in to board it. Time and expense are the consideration there. We can store cargo inside the air raft in space if we have to so we won't lose too much space."
This message was last edited by the player at 17:14, Fri 11 Dec 2020.
Roland Steel
NPC Crew, 216 posts
Engineer
69C975
Thu 17 Dec 2020
at 20:23
  • msg #241

Re: Destination: Foreven

"So captain, orders? What and how do you wish to investigate this anomaly?"
Luise Wechsler
player, 181 posts
Admin/Broker
67999C
Sat 19 Dec 2020
at 05:18
  • msg #242

Re: Destination: Foreven

"The moon's big enough for us to land on," Luise said, "so takes us in."

"We can use the cargo nets to get down to the side of that place, but we should look around on the surface first. There must be some way to get into it other than breaking in from the front. Or maybe it's the back... or side."

"It was hard to get a good view of it. I didn't see any signs of a door. We should be prepared to climb down first for a survey, and if we don't find a way in, climb back up and bring tools back down. After all, we won't know what we might need."

"Does that sound okay to everyone? Any other ideas?"

Harry McStubbin
Player, 499 posts
Human pain in the ass
898BA7
Sat 19 Dec 2020
at 14:07
  • msg #243

Re: Destination: Foreven

"Sounds awesome to me, Rollie? The rest of you?" Harry says.
Roland Steel
NPC Crew, 217 posts
Engineer
69C975
Sat 19 Dec 2020
at 14:09
  • msg #244

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 243):

"Sounds good. I never climbed down the nets on a ship before like the old vids, might be fun!"
'Forge' Harris
player, 60 posts
Security
Sun 20 Dec 2020
at 20:16
  • msg #245

Re: Destination: Foreven

"Fine with me, much better than trying to EVA to the surface. " Forge said.
Gahler Grohlson
Player, 344 posts
Retired Merchant
797997
Tue 22 Dec 2020
at 14:49
  • msg #246

Re: Destination: Foreven

"Since that's about the only option we have," Gahler replied as he piloted the ship down to a landing, "sounds like a great plan to me!"

"The only alternative I could think of was just jumping off and hoping that the site catches us! If it was an active Ancient site, that would be a real possibility. So far, though, it doesn't look like an Ancient site, but I'm hardly an expert on those."

Arlo Thresh
NPC, 5 posts
Spacer Engineer
Tue 22 Dec 2020
at 14:57
  • msg #247

Re: Destination: Foreven

"Yeah, I'm all for it, too," Arlo agrees. "Going back for any kind of extra equipment is problematic at best, and highly suspicious if we then come back out this way. Ditto if I say I need more leave time. Like, where the hell could I be going?"

"Nothing we need is likely to be available. The station's just not big enough, busy enough or important enough to have a surplus of equipment. If you think gravbelts are expensive normally, they could be ten times that on the station, even if you could find any."

This message was last updated by the player at 14:57, Tue 22 Dec 2020.
Arc Tangent
Player, 107 posts
Medic, Guide
UPP 5B7752
Tue 22 Dec 2020
at 15:03
  • msg #248

Re: Destination: Foreven

"So, as I understand what you've been saying, we need to land, then do an EVA recon of the area looking for an alternate way in, and if we can't find one, we deploy the nets over the edge and climb down to the face of this structure and try to find a way to get in there," Arc summarizes.

"So, Forge, looks like we've doing an EVA after all."
'Forge' Harris
player, 61 posts
Security
Tue 22 Dec 2020
at 19:20
  • msg #249

Re: Destination: Foreven

"Times a waiting!" Forge said as he heading to the airlock to await the landing.
Harry McStubbin
Player, 500 posts
Human pain in the ass
898BA7
Wed 23 Dec 2020
at 12:32
  • msg #250

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 249):

Roland and Harry strap in for the landing.
StarMaster
GM, 638 posts
Referee
Thu 7 Jan 2021
at 15:35
  • msg #251

Re: Destination: Foreven

The ship lands maybe a hundred feet from the edge of the rift. Any closer probably isn't wise since you don't know how stable the rock ledge is. In any case, someone will be sitting in the pilot's seat the whole time... just in case. If the ledge starts to give way, the gravity maneuver drive can easily keep the ship from falling into the rift.

Those who want to go EVA and look for an alternate entrance do so. Sensors, of course, are useless for finding such an entrance. If there is an alternate entrance... actually, a 'normal' entrance rather than crashing through a window on the side of the building, it'll have to be spotted visually. In a way, it's like finding the fake rock with the hidden key.

Presumably, the builders had some way of detecting the entrance, or else they just knew where it was.

It takes nearly two hours of kicking rocky outcroppings and bouncing across the asteroid before Forge spots the anomaly--a straight line. As he gets closer, he sees that it is a lever probably made of some composite material. Hidden in a hollow in the shadow of an outcropping, it is parallel to the surface, clearly has a pivot point on one end, and there is just enough space to pull it up about six inches. However, try as he might, Forge cannot detect the outline of a door.
Harry McStubbin
Player, 502 posts
Human pain in the ass
898BA7
Thu 7 Jan 2021
at 15:41
  • msg #252

Re: Destination: Foreven

Comms<< "Pull the lever already Forge, as you said a few hours ago, Times a wasting!">> comms he moves in to help if it is stuck and if there is room. If there isn't, he stands back.
This message had punctuation tweaked by the player at 15:41, Thu 07 Jan 2021.
'Forge' Harris
player, 63 posts
Security
Sat 9 Jan 2021
at 14:35
  • msg #253

Re: Destination: Foreven

"Hold your horses!" Reaching over, Forge tested the lever to see if it would open the door.
StarMaster
GM, 639 posts
Referee
Sat 9 Jan 2021
at 16:09
  • msg #254

Re: Destination: Foreven

On the one hand, it's a bit surprising that the lever moves at all, but then again, there's no weather or dust on the moon to have affected it. It's in perpetual shadow as well, so there's no temperature variations.

The lever moves easily, but it seems to be a switch-type lever. Nothing happens until it's in the full 'open' position. When that happens, there is a slow shift in the rock on the other side of the stone with the lever. A 3-meter by 3-meter section rises about 10 centimeters before it slides aside revealing a dark hole in the rock.

Shining your helmet light into the hole, it appears to be a rocky tunnel that goes in as far as your vision can see even though the light goes farther as there is no atmosphere to diffuse it. It isn't helped by the fact that all four walls of the tunnel are made of irregular semi-flat black rock.

Clearly, it's meant to be unnoticeable when the door is open.
Harry McStubbin
Player, 504 posts
Human pain in the ass
898BA7
Sat 9 Jan 2021
at 16:13
  • msg #255

Re: Destination: Foreven

"We got an opening, turning everything on, cameras and recording devices and lights.  You want to go in first Forge? Or do you want me to? Leaving comms open so you can hear everything."
'Forge' Harris
player, 64 posts
Security
Sat 9 Jan 2021
at 17:01
  • msg #256

Re: Destination: Foreven

Pulling out his cutlass and stunner, Forge headed inside, not sure what to expect as he recorded what he saw.
Harry McStubbin
Player, 505 posts
Human pain in the ass
898BA7
Sat 9 Jan 2021
at 17:03
  • msg #257

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 256):

Harry followed close on his heels, weapons at the ready. "You got my video feed there on the ship?"
This message was last edited by the player at 14:22, Sun 10 Jan 2021.
StarMaster
GM, 641 posts
Referee
Sat 23 Jan 2021
at 18:02
  • msg #258

Re: Destination: Foreven

Although you are on a moon of the gas giant, it's one of the smaller moons. Still, it's rather surprising to find that the tunnel goes on a long ways before you come to another airlock door. Although the symbols aren't readable, the intent seems to be rather standard. For safety reasons, airlocks aren't meant to be complicated to operate.

The only real difference is that there's no window nor any viewscreen to show what lies beyond.

Since there are only two buttons, one is likely to open it and the other to close it. Being closed already, that button wouldn't be operable. Hitting the top button causes the bottom light to glow red. In a few seconds, the red light goes out and the one above lights up purple!

With no atmosphere in the tunnel, it should now mean that the air on the other side has been vacated.

Once again, it's a lever that opens the door. Currently in the upright position on the right side, pushing it down to a horizontal position allows the door to swing inward.

There's a light on inside the hatch-like airlock with another door on the opposite side of the room. It's large enough to fit everyone.

Once inside, the hatch can be closed and the lever (duplicated on the inside) can be raised to a vertical position again, and the light shifts from purple to red... indicating that the atmosphere/pressure on the inside is now different from the outside tunnel.

The inner airlock shows purple at the same time. That should mean that the air on the other side of the door is the same as that now in the airlock. Your suit sensors indicate it's close to standard content and pressure with no harmful contaminants.

You can also see that the walls in here are finished metal, not the rough stone of the tunnel. There's a definite copperish tint to the metal.

The inside door has two levers, though.
Harry McStubbin
Player, 507 posts
Human pain in the ass
898BA7
Sat 23 Jan 2021
at 18:07
  • msg #259

Re: Destination: Foreven

"Wow, I wonder what the second lever is for? I'm not for messing with too much until we know what it is. You getting the feed back on the ship?"
'Forge' Harris
player, 65 posts
Security
Sat 23 Jan 2021
at 18:59
  • msg #260

Re: Destination: Foreven

"Not sure but I would guess that in an emergency that they turn off the cycling system and open both, like in case of a fire or such." Forge suggested. "If everyone is in a vacc suit, opening the doors to the vacuum would kill any fire real quick."
Harry McStubbin
Player, 508 posts
Human pain in the ass
898BA7
Mon 25 Jan 2021
at 16:24
  • msg #261

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 260):

"Kill the oxygen supply too, could be, we'll see."
Arlo Thresh
NPC, 6 posts
Spacer Engineer
Thu 28 Jan 2021
at 20:34
  • msg #262

Re: Destination: Foreven

"Safety," Arlo offers, having served on a space station before. "Or security. Probably a bit of both."

"Unless the base is even bigger than we think, there's still a long way to get through the moon to that crevasse."

"The lights indicate the atmosphere on the other side matches it here, so it should be safe."


He grabs one of the levers and moves it to the 'open' or 'unlock' position.
Harry McStubbin
Player, 509 posts
Human pain in the ass
898BA7
Wed 3 Feb 2021
at 21:44
  • msg #263

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 262):

Harry readies and awaits the door to open. Weapon at the ready just in case, light shining.
Roland Steel
NPC Crew, 219 posts
Engineer
69C975
Thu 4 Feb 2021
at 18:45
  • msg #264

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 263):

Roland headed down to join Harry and Arlo and whoever else went down. He had recording and photographing equipment to document what they found. He kept his comms and cameras rolling and sending everything to the ship.
'Forge' Harris
player, 66 posts
Security
Thu 4 Feb 2021
at 22:57
  • msg #265

Re: Destination: Foreven

Forge headed forward to see what they were dealing with, as the door opened
StarMaster
GM, 642 posts
Referee
Fri 5 Feb 2021
at 07:57
  • msg #266

Re: Destination: Foreven

The door cycles open and you are all a bit disappointed and surprised by what lies beyond: a large cavern. There are no lights, but your suit lights just barely manage to reach the other side... in all directions, which reveal that there are numerous passages leading off from this cavern.

After a minute or so of taking it all in, you realize that this is a mine. Although there is no mining equipment visible, the unmistakable marks on the walls that mining machines make are unmistakable.

There's nothing directly across the cavern from where you are that indicates that is the way to go, but your suits' inertial compasses tell you that's 'straight' ahead to where the structure was.

With few other options, you are able to fly over to the other passage because the gravity is so low.

It isn't until you enter the other passage that you realize that though the passage isn't all that regular in shape, the walls have been sprayed with some kind of clear polymer that serves as reinforcement.

The passage goes for about a hundred meters before it comes to another cavern. There's another passage and another cavern. At the opposite side of this third cavern, your lights reflect off of another hatch.

Crossing to it, you see it has the same mechanism as the other hatches. After cycling it open, entering, closing it, and then cycling open the inner hatch, you are are  finally in an artificial corridor. At first, the walls and floor look metallic, but after moving down the hall a ways, you realize that it's probably made of that polymer, only this time its colored to appear metallic.

This hall only goes about 30 meters before it opens on both sides to the facility itself.

On the right, there is clearly an ore processor. It takes up an area 36 meters deep and about the same across.

To the left is large empty space also about 36 meters square and probably that high. After a minute or so of studying it, you decide it was probably a hangar bay, though it's clearly empty now. You also can't see any way out of it for a craft, but there is a door on the opposite wall.
Harry McStubbin
Player, 510 posts
Human pain in the ass
898BA7
Fri 5 Feb 2021
at 13:21
  • msg #267

Re: Destination: Foreven

In reply to StarMaster (msg # 266):

"Nothing but a mining operation, nothing really valuable."
'Forge' Harris
player, 67 posts
Security
Fri 5 Feb 2021
at 14:06
  • msg #268

Re: Destination: Foreven

Forge looked around in the room. "Strange, while I do not know much of mining operations, why would they have a hanger here? I would think they would have the ore transferred to the surface and pick it up there. We can check the other door." he suggested
Harry McStubbin
Player, 511 posts
Human pain in the ass
898BA7
Fri 5 Feb 2021
at 15:36
  • msg #269

Re: Destination: Foreven

Harry continues to look around the large room, using his lights to see what he can.







ooc - oxygen atmosphere throughout or are we suited tight on our own air supply?
Roland Steel
NPC Crew, 220 posts
Engineer
69C975
Fri 5 Feb 2021
at 15:37
  • msg #270

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 269):

Roland goes right using his lights to explore that side a bit. What do I see? Anything?
StarMaster
GM, 643 posts
Referee
Sun 7 Feb 2021
at 03:16
  • msg #271

Re: Destination: Foreven

Once you went through the last airlock, your suits' enviro gauges all showed a breathable atmosphere... pressure, temperature and oxygen levels within 3% of norm, nothing harmful in the air, slightly higher nitrogen content and the remainder difference made of inert gasses--argon and xenon.

Crossing over the hangar bay space on the left to the other door, it is another hatch, and it shows the air on the other side is the same as the hangar. Opening the hatch, you find a hallway going left and right. It is dimly lit by what you'd normally think of as emergency lighting. To the left, it dead ends about 8 meters away. To the right, it goes about 25 meters before ending in another hatch.

Roland moves to the right and examines the ore processing equipment. While it more or less appears like any type of processor he's seen before--ore goes in one end and slag and metal comes out the other end. It's not a small processor, nor is it all that large... it's somewhere in between.

What he finds odd, however, is that the controls are made in a circular pattern. He also can't read the symbols, which are all lines and small circles... clearly some kind of alien font.

On the other side of the processor, though, he find another room/chamber that contains an array of electronic control panels. While the symbols are similar to the processor, some of the gauges look like they are for sensors. This room appears to be the same size as the hangar bay--18 x 25 meters.

There's another door on the far wall.
Arc Tangent
Player, 108 posts
Medic, Guide
UPP 5B7752
Tue 9 Feb 2021
at 22:25
  • msg #272

Re: Destination: Foreven

Arc tagged along on the expedition into this alien facility. At least, they all assumed it was alien. Nothing they'd seen from outside really confirmed that, and it wasn't until they found the alien font that things started to look that way.

"It looks like a hangar bay," Arc comments as he surveys the large room to the left, "but how would a ship get out?"

"It's clearly a mining operation, but that wall of windows makes me think that the miners lived here. It also seems like there's more to this place than we're seeing so far."

"Then again, we are talking about aliens... at least, we think we are. If they were a race of intelligent badgers, for instance, this might mean something completely different to them."

"Just saying."


He waited for Forge or Harry to open the next door.
'Forge' Harris
player, 68 posts
Security
Tue 9 Feb 2021
at 23:07
  • msg #273

Re: Destination: Foreven

Looking at the enviro gauges and frowned. "Let's hold off on popping our tops until we fully explore it. For all we know there could be a busted can of oil that is toxic to us." Forge said as he made his way to open the far door.
Harry McStubbin
Player, 512 posts
Human pain in the ass
898BA7
Wed 10 Feb 2021
at 13:44
  • msg #274

Re: Destination: Foreven

Harry and Roland followed Forge.
Harry McStubbin
Player, 513 posts
Human pain in the ass
898BA7
Mon 15 Feb 2021
at 17:42
  • msg #275

Re: Destination: Foreven

In the next room, Harry looked to the left, Roland to the right.

00C - What do we see Rob?
StarMaster
GM, 645 posts
Referee
Mon 15 Feb 2021
at 22:53
  • msg #276

Re: Destination: Foreven

When Forge opens the door, beyond is a hallway going left and right that appears to mirror the hallway pas the hangar. To the right, the hallway goes only about 8 meters and appears to dead end. It looks like it was built for future expansion, but never got added on to.

To the left, the hallway goes 25 meters and ends in a hatch. It is lit by 'emergency' lighting.
'Forge' Harris
player, 69 posts
Security
Tue 16 Feb 2021
at 00:06
  • msg #277

Re: Destination: Foreven

Waiting for the others to enter the hallway, Forge then headed to check out the hatch.
Harry McStubbin
Player, 514 posts
Human pain in the ass
898BA7
Thu 18 Feb 2021
at 21:11
  • msg #278

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 277):

Harry and Roland stay close to Forge as they approach the hatch, not sure if it is safe or not.
Roland Steel
NPC Crew, 221 posts
Engineer
69C975
Fri 19 Feb 2021
at 18:46
  • msg #279

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 278):

Roland inspects the hatch to see if this one works the same as the other.
Harry McStubbin
Player, 515 posts
Human pain in the ass
898BA7
Mon 22 Feb 2021
at 13:56
  • msg #280

Re: Destination: Foreven

In reply to Roland Steel (msg # 279):

Harry opens the hatch and looks through!
This message was last edited by the player at 13:56, Mon 22 Feb 2021.
StarMaster
GM, 646 posts
Referee
Tue 23 Feb 2021
at 01:32
  • msg #281

Re: Destination: Foreven

Yes, all the hatches seem to work the same way. You haven't seen any that are different. In this case, because the facility is on a moon with no atmosphere, it makes sense that all hatches/doorways are meant to be air tight. The design is a little more sophisticated than the hatches used on ships to keep water out.

Opening this hatch reveals... another hallway... going off to the left. In the dim light, you can see at least a dozen doors lining both sides of the hallway. The closest one doesn't look like a hatch-style door, though. Also, the hallway is different in other ways. It's a bit wider and it appears to be have some sort of covering on the floor. It's not carpet, but may be some sort of cushioning material like rubber.
Harry McStubbin
Player, 516 posts
Human pain in the ass
898BA7
Tue 23 Feb 2021
at 12:45
  • msg #282

Re: Destination: Foreven

Harry steps through the hatch. "Well Arlo, here's your discovery, an old mining operation. we'll see if there is any value in it."
Harry McStubbin
Player, 517 posts
Human pain in the ass
898BA7
Thu 4 Mar 2021
at 12:51
  • msg #283

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 282):

Harry checks out the area wondering if there was any value in an old mining operation. Maybe a little, good hideout for pirates maybe, maybe not.
Arc Tangent
Player, 109 posts
Medic, Guide
UPP 5B7752
Thu 4 Mar 2021
at 14:55
  • msg #284

Re: Destination: Foreven

"Looks like this hallway goes down to that other hallway on the other side of the hangar," he comments.

He follows Harry down the hallway to the first door and examines it for any markings.

"I don't see any doorknob or handle. Wonder how it opens?"

"No markings, not even in an alien script. I suppose it was too much to ask for it to say 'Captain's Quarters' or 'Super-Science Lab'."


He taps on the door with his knuckles to see if he can tell if it's metal.

"Not a mining expert, so I'm struggling to think of something valuable enough that an obviously expensive, long-term mining operation would have been set up. Drawing a blank. Lanthanum, maybe. Doesn't it usually occur with other rare earths? So, maybe several of them together made it worthwhile."

"Oh, here's a thought--what if there are markings on the door but just not visible to normal light? Anyone bring a black light?"

Roland Steel
NPC Crew, 222 posts
Engineer
69C975
Thu 4 Mar 2021
at 15:04
  • msg #285

Re: Destination: Foreven

In reply to Arc Tangent (msg # 284):

Roland shook his head no, as did Harry. Roland inspects the door with Arc. Feeling all around the seal looking for a button of some kind anywhere.
StarMaster
GM, 648 posts
Referee
Thu 4 Mar 2021
at 15:13
  • msg #286

Re: Destination: Foreven

You weren't able to see any markings on the doors from the end of the hallway, and even standing in front of one of the doors now, no marking are visible. The doors are perfectly smooth so not even something like braille is there.

No doorknobs or handles for sure, so it's always possible that the doors opened by way of sensors that detected someone standing in front of it or holding the proper electronic card or device.

The door doesn't look particularly outsized; it has typical width and could conceivably be a bit higher than it needs to be for humans, but humans have a tendency to make doors higher than necessary as a sign of importance. There are no hinges visible, so it might be a sliding door.

Arc does spot three tiny holes on one side of the door, possibly where a doorknob might be. The three holes form a triangle and are about 3 centimeters apart. It could easily be a keyhole.

Harry, on the other hand, examines the door, looks down at the next one to make sure they are all the same, and notices a slight different. In fact, as he looks down the hallway again, he realizes that each door is a slightly different color... shade, actually. It's a subtle difference, one that's not only hard to detect but could easily be misconstrued as an effect of the lighting.

Arc's knuckle rap on the door produces a dull *thud* sound. It doesn't sound like metal, nor does it sound like wood or plastic or glass or ceramic. Barring some otherwise unknown material, it's probably some type of polycarbonate. You can't really get a sense of how thick the door is or whether it's hollow or solid.


On the other hand, after Roland looks it over, he decides that it might be flexible. There's no curve to it that he can detect, but it could bend slightly when it opens... however that might be.
'Forge' Harris
player, 70 posts
Security
Fri 5 Mar 2021
at 00:25
  • msg #287

Re: Destination: Foreven

"We got anything to mark the doors or such so we do not get lost in here?" Forge asked, looked at the various options for the doors and where they might lead them.
Harry McStubbin
Player, 519 posts
Human pain in the ass
898BA7
Fri 5 Mar 2021
at 12:47
  • msg #288

Re: Destination: Foreven

"Adriannah says we may not be alone, signs of activity from the power readings."
Arlo Thresh
NPC, 7 posts
Spacer Engineer
Sat 6 Mar 2021
at 04:50
  • msg #289

Re: Destination: Foreven

"I'm an engineer," Arlo answers Forge. "We're always marking stuff."

"There's always the old standby of using a knife to scratch something, but even if it'd mark these doors, I'd be reluctant to deface the door. But, I've got chalk, grease pencil, and even glow-in-the-dark spray paint."

"Watcha wanta mark on the doors? Just numbers?"

'Forge' Harris
player, 71 posts
Security
Sat 6 Mar 2021
at 04:58
  • msg #290

Re: Destination: Foreven

"An "X" is fine as long as we can find our way back out of here. With all these doors, I am not sure what we will find on the other side." Forge said.
Arc Tangent
Player, 111 posts
Medic, Guide
UPP 5B7752
Tue 9 Mar 2021
at 03:38
  • msg #291

Re: Destination: Foreven

"Not everyone makes doors that open automatically," Arc comments, "so I wouldn't assume that these door are inoperable."

"If something was chasing you, you wouldn't want all the doors to open as  you ran by."

"Those little holes are probably the equivalent of keyholes and maybe even the doorknob... assuming that one is needed. Could be like a security elevator... slide the card and the elevator doors open."

"Anyone think of anything we might be carrying that could fit in those holes?"

Arlo Thresh
NPC, 8 posts
Spacer Engineer
Tue 9 Mar 2021
at 03:50
  • msg #292

Re: Destination: Foreven

"Sheesh! Don't you guys carrying anything?" Arlo grumbles.

"I've got some wire about that size. I can twist it into three prongs that should do the trick."

As he says that, he pulls out the can of spray paint and paints the number 1 on the first door. He half expects the paint not to stick to the door, or else some effect wipes it away as soon as it's on.

After he does that, he passes the can to Steve, and then pulls out the wire he mentioned and begins working with it.
Steve Cable
NPC in Memoriam, 381 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Tue 9 Mar 2021
at 03:55
  • msg #293

Re: Destination: Foreven

Steve takes the can from Arlo and, grinning widely (though it may not be discernible through the helmet), starts spray painting numbers on all the doors. He makes them a bit smaller than Arlo did to try and make what little paint is in the can last.

"You got a point there, Arlo," he comments as he and Arlo work. "What we carry is a wide range of other stuff. Didn't really expect to need something so detailed. I didn't bring any paperclips or bubble gum either."
Harry McStubbin
Player, 521 posts
Human pain in the ass
898BA7
Tue 9 Mar 2021
at 13:05
  • msg #294

Re: Destination: Foreven

"He could make a bomb out of that!" Harry grinned inside his helmet.
Roland Steel
NPC Crew, 223 posts
Engineer
69C975
Sat 13 Mar 2021
at 16:15
  • msg #295

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 294):

"Need a hand Arlo? I'm willing to try and help if you do."
Arlo Thresh
NPC, 9 posts
Spacer Engineer
Mon 15 Mar 2021
at 17:00
  • msg #296

Re: Destination: Foreven

He'd just finished twisting the wires together, held it up to the door and adjusted them to fit in the three holes.

"I'm not fastening the other ends together until I'm sure there's no current coming through," Arlo explains to Roland.

"I'll use the VOM on them first to determine if there's current and what kind of resistance there is. If resistance is high, then it doesn't need  current--it's probably just a mechanical release. Makes me wonder if these aliens had fingers like that."

After connecting the twisted ends to his VOM, he then slowly inserts the wires into the holes. He has the VOM dialed up to the highest setting, just in case, and then slowly starts dialing it back down.

"No current, high resistance. I think it's just a latch."

He pushes the wires in a bit farther, and then says:

"Okay, someone try to slide the door aside... or even up!"
Roland Steel
NPC Crew, 224 posts
Engineer
69C975
Mon 15 Mar 2021
at 17:04
  • msg #297

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 296):

Roland tries to open the door in all directions, in, out, up, down and left and right.
StarMaster
GM, 649 posts
Referee
Tue 16 Mar 2021
at 03:31
  • msg #298

Re: Destination: Foreven

Without visible hinges (though hidden hinges are always possible) and with the door recessed inside the casing, it has the appearance of a sliding door.

Roland places his hands on the door and tries to slide the door, succeeding when he pushes it to the left. It's a bit of a pain at first until the right hand edge comes into sight and he can slip his fingers over it and pull it open to the left.

There's a dim (emergency?) light in the room beyond, just enough to show that it is some sort of laboratory. It looks like some sort of electronics or physics lab, rather than, say, a chemistry lab.

There are banks of electronic equipment against both side walls and the back wall, though the middle of the back wall has a door in it. Two tables are in the room, running length-wise on the left and right. There is what appears to be a desk to either side of the door.

While the equipment is clearly electronic in nature, there is something just a little bit odd about it.

The tables, or perhaps they are counters, seem a bit high. That makes you notice that the ceiling is a bit higher than it needs to be. The emergency lighting comes from a narrow of tubing (?) that runs along the ceiling-wall seam on either side. And you now realize that there is no sign of light fixtures in the room.
Harry McStubbin
Player, 522 posts
Human pain in the ass
898BA7
Tue 16 Mar 2021
at 12:36
  • msg #299

Re: Destination: Foreven

In reply to StarMaster (msg # 298):

Harry steps in to investigate. Leaving Roland to hold the door to make sure it didn't close and lock. He used his equipment to film the room and make a record of it as he went around.
'Forge' Harris
player, 72 posts
Security
Wed 17 Mar 2021
at 01:09
  • msg #300

Re: Destination: Foreven

Forge looked into the for something to wedge the open before entering.
"Whoever used this place before must have been taller than us, judging from the height of these counters. Might see if we can find something in here with wheels or such so we can take anything that is not bolted down." he suggested
Harry McStubbin
Player, 524 posts
Human pain in the ass
898BA7
Sun 21 Mar 2021
at 18:12
  • msg #301

Re: Destination: Foreven

Harry and Roland continue to look, at and for everything including a cart as Forge mentioned.
StarMaster
GM, 650 posts
Referee
Sun 21 Mar 2021
at 23:23
  • msg #302

Re: Destination: Foreven

Oddly, there are no chairs in the room, which would be a logical item to wedge in the open door. The best you can come up with is one of the smaller devices on the counter. None of them seem to be bolted down. Anything that could shake the room enough to knock a device off the counter would probably be doing a lot more damage to the whole facility.
Arc Tangent
Player, 112 posts
Medic, Guide
UPP 5B7752
Sun 21 Mar 2021
at 23:30
  • msg #303

Re: Destination: Foreven

"Stating to feel like we should have brought a shopping cart!" Arc comments as he looks around as well.

"I can't tell what any of this equipment does, but it looks kind of familiar yet strange. Really, if you think about it, would an alien popsicle look any different than one we'd eat? Same for a lot of stuff."

"If one of these doohickeys measures radiation, for instance, that'd look kind of familiar, right? But the symbols would all be different. And they might use a different scale... base 8 or base 12. Hell, for that matter, they could use base 7 or 17 because they are prime numbers."


He attempts to pick up one the devices that's about the size of a breadbox and haul it over to the door.
Roland Steel
NPC Crew, 225 posts
Engineer
69C975
Tue 23 Mar 2021
at 15:56
  • msg #304

Re: Destination: Foreven

Roland searches the counters as well with Arc, looking to see what is in the room.
StarMaster
GM, 651 posts
Referee
Tue 30 Mar 2021
at 03:29
  • msg #305

Re: Destination: Foreven

The item Arc selected lifts easily enough in the light gravity, and he carries it over to the door and sets it on the floor between the door and the jamb to keep the door from closing.

While it is 'lightweight', he can tell it has mass to it, meaning it is probably fairly dense and therefore sturdy enough to hold the door. If it isn't, then those doors are super dangerous!

Roland doesn't really see anything different from another angle.

A few of the larger pieces of equipment are sitting atop metal cabinets that appear to have storage space underneath, but all the ones in this room are empty except for a lone beaker with a strange funnel-like top.

He does get the impression, though, that this is a materials lab... meant to analyze various substances.
Harry McStubbin
Player, 525 posts
Human pain in the ass
898BA7
Tue 30 Mar 2021
at 11:52
  • msg #306

Re: Destination: Foreven

In reply to StarMaster (msg # 305):

"Should we go to the next room then?"
Steve Cable
NPC in Memoriam, 382 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Tue 30 Mar 2021
at 17:48
  • msg #307

Re: Destination: Foreven

"I like the shopping cart idea," he commented as they all looked around the room. "We could pile a lot of this into it. Getting it back to the ship could be a problem, though."

"You'd think some of it would be valuable, though, right? The archaeological sophontologists construct an entire species and culture based on their artifacts. Of course, that's mostly pottery shards. A place like this would have them... well, let's just say it would be ecstatic! Heh-heh."

"Sure, next room. Hopefully, Arlo's makeshift key will work on that one, too. Just a reminder to everyone: just because one door works one way doesn't mean every door will work that way. Remember, these are aliens. At least, we assume they are. The next door may have 4 holes, or an eye scanner or a pull cord! Until we have enough evidence to decide they think like us, ASSUME that they don't!"

'Forge' Harris
player, 73 posts
Security
Wed 31 Mar 2021
at 01:36
  • msg #308

Re: Destination: Foreven

"Since the door is open, let's drag the stuff out to the main hallway and pick it up on the way out." Forge suggested.
Roland Steel
NPC Crew, 226 posts
Engineer
69C975
Wed 31 Mar 2021
at 11:31
  • msg #309

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 308):

"Good idea!" Roland and Harry carry and drag stuff into the hall.
StarMaster
GM, 652 posts
Referee
Sat 10 Apr 2021
at 02:43
  • msg #310

Re: Destination: Foreven

As Harry and Roland drag equipment out into the hall, they quickly realize that there is a lot more equipment than will fit into the hallway conveniently.

Meanwhile, Forge, Steve, Arc and Arlo move on to the next door on the same wall. It, too, has the three little holes, and Arlo's 'wire-key' does the trick again. This is another 'lab'. Or maybe it's more of a machine shop. The apparatus in here all seems oriented toward mechanical things, though clearly not vehicles.

The equipment in here is more readily identifiable, such as a metal lathe and the tools you'd use to shape the metal. Most of these items would have a sale value of about 600-800 credits for normal stuff. If this alien, that could double or triple it... to a collector or even a museum.

At this point, you can see the central 'door' in the opposite wall of the hallway--it's clearly an airlock door, though it still looks like the other doors, except it has a large window in it.

There are doors on the opposite wall of the hallway, too, but Harry and Roland seem intent on blocking them with equipment.
Harry McStubbin
Player, 529 posts
Human pain in the ass
898BA7
Sat 10 Apr 2021
at 14:51
  • msg #311

Re: Destination: Foreven

"Lets leave it, too much and we need a passage through too." Harry says to Roland.
Roland Steel
NPC Crew, 227 posts
Engineer
69C975
Sat 10 Apr 2021
at 14:52
  • msg #312

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 311):

"You're right, hang it all. Machine shop is nice!"
'Forge' Harris
player, 74 posts
Security
Sun 11 Apr 2021
at 00:42
  • msg #313

Re: Destination: Foreven

"If we can find a way for craft to use it, it might still useful as a base for the local forces." Forge suggested as they made their way through the place.
Arlo Thresh
NPC, 10 posts
Spacer Engineer
Mon 12 Apr 2021
at 03:16
  • msg #314

Re: Destination: Foreven

"I don't know about that," Arlo answers Forge.

"It's more like a spy base. Unless there's more to this base than we've yet discovered, I don't see how any ships could get in here."

"It was clearly a mine, but it also looks like some research was being done here. That means it was either corporate or government. Well, or alien. It might have made sense to an alien mind or culture. Consolidated effort... that sort of thing."

StarMaster
GM, 653 posts
Referee
Wed 14 Apr 2021
at 13:17
  • msg #315

Re: Destination: Foreven

Due to his general hunting experience, where you always clean up your campsite before you leave, Arc first notices that there's no scrap, trash or waste in the two rooms. It wasn't obvious in the first room, but in this one, he was almost expecting it.

The second thing he notices is that there are no raw materials.

And thirdly, he realizes that the benches and counter and cabinets are all made of some synthetic material. It could be plastic (one of the hundreds possible), but it could also be composite. In particular, there is no wood. Anywhere.
Arc Tangent
Player, 113 posts
Medic, Guide
UPP 5B7752
Wed 14 Apr 2021
at 13:30
  • msg #316

Re: Destination: Foreven

As ARC notices these things, a puzzled expression crosses his face.

He then points his observations out to the others.

"Neatness counts, of course. Keeping this place clean is a good way to prolong the life of the machinery. Nothing to gum up the works," he comments.

"And in a sealed environment like this, that's almost mandatory."

"However, it would also seem to indicate that when the aliens left this base, they did so in an orderly and methodical way. It wasn't abandoned in a hurry. They might have taken all the raw materials, but don't know why they wouldn't take the equipment... unless they were planning on coming back."

"On the other hand, I don't even see any place for storing raw materials. I mean, there are a few pockets that could hold rods and bars and such, but that hardly seems sufficient."

"Are we missing something?"

Harry McStubbin
Player, 530 posts
Human pain in the ass
898BA7
Wed 14 Apr 2021
at 13:44
  • msg #317

Re: Destination: Foreven

In reply to Arc Tangent (msg # 316):

"A lot I'd say. Wracking my brain for answers and an coming up with nothing. We should be more careful though, the place may not be empty after all."
Arlo Thresh
NPC, 11 posts
Spacer Engineer
Sat 17 Apr 2021
at 20:11
  • msg #318

Re: Destination: Foreven

"Hadn't really thought about it until you brought it up, Arc," Arlo adds, "I think maybe these back walls are actually storage lockers."

"Remember, these are aliens. Their thinking isn't going to be like ours all the time... except maybe when form follows function. For instance, we don't normally try to... hide... our storage cabinets, except when there's something particularly valuable, dangerous or illegal involved... like a wall safe or a panic room."

"But you notice that here aren't any shelves on any of these walls. That is, nothing fastened to the walls. What few shelves there are are either freestanding or part of another piece of equipment."


As he talks, he walks back to the rear walls and begins examining them more closely.

"I'm surprised that there aren't any pictures or instructions or warnings posted on the walls. It's probably a case of aesthetics. Or maybe this was supposed to be so secret that they didn't want to give away any clues with obvious printed material."

"And you'll notice that there's a significant gap between some of these machines along the back wall. That might just be because of safety reasons, of course, but..."

"Ah-ha! Three holes in the wall... in three places! Let's see if my wire claw will work on them."


He manipulates the three-pronged wire device he built into the first set of holes.
StarMaster
GM, 654 posts
Referee
Sat 17 Apr 2021
at 20:25
  • msg #319

Re: Destination: Foreven

In short order, there's a slight click and a previously undetected door pops open just a little bit. Arlo is able to pull the door open further without any difficulty.

Behind it is either a small storeroom or a large cabinet. It's actually too small to be a reasonable storeroom or closet, but it's also too large to be a 'normal' cabinet.

Again, though, 'odd' alien thinking at play.

In the first cabinet thus revealed are a variety of long metal rods and bars of various diameters and shapes, all stored vertically in slots that run around all four walls (except for where the door is). It all looks to be steel of various types.

The second door opens the same way and has the same sort of cabinet behind it. Here, though, the walls are lined with narrow (front to back) shelves that have maybe a hundred or so small metal ingots on them. The upright supports seem to have a small metal plate with raised areas reminiscent of Braille. Then you notice the jars. On one of the end wall shelves are several dozen small opaque (possibly) ceramic jars, about the size and shape you'd find canned tuna fish in. Each of those also has a metal label.

The third door is similar in configuration to the other two, but the contents are even more bizarre and unidentifiable. The shelves are a little deeper than the last cabinet, but what is on them is any assortment of materials ranging from what looks like lumps of clay or putty to rough crystals. Some might be considered 'ingots' except they are in odd shapes--cubes, cylinders, spheres, tetrahedrons, etc. Textures vary as do size and colors.
Steve Cable
NPC in Memoriam, 383 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Sat 17 Apr 2021
at 20:33
  • msg #320

Re: Destination: Foreven

"Good job, Arlo!" Steve responds to this find.

"I'm still convinced that whatever tool these aliens used, even if it was their fingers, probably had some sort of electrical charge to them that acted as security. Like an electronic card. You can't just run any card through the reader to get a door to open. Of course, that also requires there to be power to the reader and the sensor/computer doing the monitoring."

He looks at the outside of the doors again, from up, down, both sides... shining his light on it from different angles.

"If they could see into the ultraviolet end of the spectrum, they aren't marking the doors with any kind of paint or something. It would have to be a way to alter the index of refraction of the metal itself. Which means... there might be a device around here that does that. Maybe not in any of these labs, but it's something to keep an eye out for."

"Unless any of you can identify these storage materials, it's off to the next room, right?"

'Forge' Harris
player, 75 posts
Security
Sun 18 Apr 2021
at 20:47
  • msg #321

Re: Destination: Foreven

Taking the items that were found in the cabinet, Forge tried to understand the materials and what they might be using his knowledge from being a junk dealer. using his hands as a makeshift scale to get a better understanding of their composition.

16:43, Today: 'Forge' Harris rolled 9 using 2d6+1 with rolls of 5,3.  Engineer-0.
StarMaster
GM, 655 posts
Referee
Tue 20 Apr 2021
at 19:36
  • msg #322

Re: Destination: Foreven

Forge can identify some of the metal bars and rods--steel, chromium steel, vanadium steel, titanium steel... the others are clearly allows that elude him.

The ingots are similar, but different metals that would be used for things that the steel wouldn't work so well--copper, bronze, brass, aluminum, pewter, tungsten, nickle, zinc, palladium, gold, iridium, platinum... maybe osmium and cobalt, and a few others that he can't readily identify.

The other items are probably a number of substances that aren't metals, like rare earths. Sulfur and mercury are the easiest ones to identify; others might be silicon, gallium, phosphorus, germanium, potassium, manganese and magnesium. There are also a few items that appear to be man-made items--synthetics, composites, greases, and one he guesses to be buckminsterfullerenes.
Harry McStubbin
Player, 531 posts
Human pain in the ass
898BA7
Thu 22 Apr 2021
at 12:51
  • msg #323

Re: Destination: Foreven

In reply to StarMaster (msg # 322):

Harry and Roland follow the others as they explore, keeping together was the wiser option. Arlo was good with his 'key' but there was just no clue as to what this place really was.
StarMaster
GM, 656 posts
Referee
Mon 10 May 2021
at 01:34
  • msg #324

Re: Destination: Foreven

Going back to the electronics room, you find similar storage space behind that lab. On the shelves in here are typical electronic stores, mostly all kept in clear plastic containers. There are also several hundred small components.

Now that you know the storage rooms are there, the doors don't really look like they were meant to be secret. They are probably just the way these aliens thought. A 'closet door' is an eyesore.

If what you've found so far is any guide, you could spend months cleaning out this facility of just the easily carried parts.

Heading down to the third door on the left, you can now see that the door across the hall has a window in it and you can see through it to tell that beyond is an airlock with rows of lockers along both sides. The lockers have windows in the doors, too, and you can see a vacc/suit in the first two lockers on each side. The angle and lighting is too poor to see into the other 6 lockers.

Arlo uses his wire trick to open the next door on the left--it's another lab. At first, it seems like another electronics lab, but even a quick examination shows that it was set up as a sensor lab--designing and building and improving sensors.
Arc Tangent
Player, 114 posts
Medic, Guide
UPP 5B7752
Mon 10 May 2021
at 01:44
  • msg #325

Re: Destination: Foreven

"The more we find, the more confused I get about what this place was supposed to be," Arc says over the comms.

"Mining I understand, even a materials a lab to identify what you find, but these labs... they look more like research labs albeit on a small scale."

"We may have to chalk it up to alien thinking. Maybe they were multi-taskers."

"I can identify some of these sensors, though not quite sure how to operate them. This here's just a thermal scanner--point it at a target and it tells you the temperature."

"I think this item is a bio-sensor."

"Beyond that, you probably need to be a whiz at physics."

Harry McStubbin
Player, 532 posts
Human pain in the ass
898BA7
Mon 10 May 2021
at 11:48
  • msg #326

Re: Destination: Foreven

In reply to Arc Tangent (msg # 325):

Harry wanders around the lab exploring the various items, looking for anything useful.
Roland Steel
NPC Crew, 228 posts
Engineer
69C975
Mon 10 May 2021
at 11:49
  • msg #327

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 326):

Roland stays close to Arlo and Arc, trying to learn what he can about the place.
Harry McStubbin
Player, 533 posts
Human pain in the ass
898BA7
Mon 17 May 2021
at 13:44
  • msg #328

Re: Destination: Foreven

Harry looks for some wire to make his own 'key' to open doors with, they could look at more that way. He then looked at his oxygen supply to see how much air he still had.
'Forge' Harris
player, 76 posts
Security
Tue 18 May 2021
at 23:14
  • msg #329

Re: Destination: Foreven

'Forge' felt out of place in the alien base, not having an idea of what most of the items were used for in the building.  Sticking near Harry, his cutlass and stunner was ready for anything.
Harry McStubbin
Player, 534 posts
Human pain in the ass
898BA7
Wed 19 May 2021
at 11:50
  • msg #330

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 329):

He finds some wire on the 'work station' and works it into a key of his own to work with. He grunts to Forge appreciatively for watching his back!
StarMaster
GM, 657 posts
Referee
Mon 24 May 2021
at 06:57
  • msg #331

Re: Destination: Foreven

You've been on the moon now for about two hours. It was a long trek through the tunnels, then you looked around the mining area for awhile, and you've been examining the contents of the various labs and storage area.

You estimate that if you hustle, you can make it back to the ship in about 30 minutes, so you've still got 3 hours or so to continue exploring.

Harry has no problem finding some wire to make a second 'key'.

Going to the next two doors on the left hand wall reveals a lab focused on communications research and the end one on computer research. It isn't until the last one that you realize that there weren't any visible computers. There were what could have been keyboards inset into a few of the counters, tabletops and desk, which probably meant they were connected to a mainframe computer somewhere in the facility. Here in the computer room, there are computers in the form of portable ones akin to laptops. There's no desktop-style computer, though.

There are a lot of parts for building a computer, including funny-looking circuit boards sealed in what appears to be silicon.

The airlock door doesn't have the wire key access, just the lever type handle.
Harry McStubbin
Player, 535 posts
Human pain in the ass
898BA7
Thu 27 May 2021
at 16:03
  • msg #332

Re: Destination: Foreven

In reply to StarMaster (msg # 331):

"Where to next everyone? Do we continue to explore looking for something of value? There don't appear to be any computers here. Why?"
Steve Cable
NPC in Memoriam, 384 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Fri 28 May 2021
at 04:40
  • msg #333

Re: Destination: Foreven

"If you mean here in this facility, I don't think that's the case," Steve responded to Harry. "These counters and tables have built-in keyboards, so I'm guessing that they are connected--either by wire or wifi--to a central computer. There wouldn't be any reason to have separate computers for everyone."

"My concern is why was this facility put here in the first place. Sure, they were mining something, but was it put here for secrecy or safety or some other reason? Kind of makes me think of bats."

"The doors on the inner side of this hall are all labs. Seems a bit odd. If my calculations are correct, we should just about be at the crevasse where we first spotted this place. That means these doors on the other side should face outward. I'd think the labs would have been put there for safety reasons."

"Shall we see what lies behind them?"

Harry McStubbin
Player, 536 posts
Human pain in the ass
898BA7
Fri 28 May 2021
at 11:24
  • msg #334

Re: Destination: Foreven

In reply to Steve Cable (msg # 333):

Harry uses his wire and manipulates the next door for Steve. He enters with Steve to check it out after blocking it open as before. Harry will try accessing the computer as well in here.
This message was last edited by the player at 18:37, Sat 29 May 2021.
Roland Steel
NPC Crew, 229 posts
Engineer
69C975
Sat 29 May 2021
at 18:42
  • msg #335

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 334):

Roland continues to stay close to Arlo as they check out the facility. He thought they should always have at least two people together.
Arc Tangent
Player, 115 posts
Medic, Guide
UPP 5B7752
Mon 31 May 2021
at 20:32
  • msg #336

Re: Destination: Foreven

Arc had the same thoughts as Harry... safety in numbers, buddy system. though the last didn't always help. With Harry going with Steve and Roland going with Arlo, that left Arc to go with Forge.

"You didn't happen to see anything in the labs or the storerooms that we could make a cart out of, did you?" he asked Forge. "I was looking, and I didn't see anything. Then again, I was thinking conventional... a cart with wheels. I wouldn't know a grav-sled if it ran over me! I think I would have recognized hover device, if I'd seen it."

"While it seems odd that there was nothing on wheels, if they'd left and took the 'important' stuff with them, they could just as easily have used the carts and wheels."

"So, you want to try the next door? Or look around for something else? If I recall, the outer wall showed indications of several levels. Don't know if we're on the top, bottom or middle, but there should be some way to reach those levels, right?"

'Forge' Harris
player, 77 posts
Security
Tue 1 Jun 2021
at 23:39
  • msg #337

Re: Destination: Foreven

"And you would think that if they abandoned the place in a hurry, they would have left the non-essential items, like carts, by their point of departure. Maybe there is another exit they used?" Forge suggested.
Steve Cable
NPC in Memoriam, 385 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Sat 12 Jun 2021
at 20:05
  • msg #338

Re: Destination: Foreven

"I don't think they left in a hurry," Steve comments. "It looks more like an organized evacuation."

"I'm at a loss, though, as to what could cause that. Alien thinking, maybe? Then again, we don't have a timeline of when this place was built, used, or abandoned."

"It's looking more like this was some sort of mining... colony. Everything's here but the kitchen sink... we just haven't found that yet."

StarMaster
GM, 658 posts
Referee
Sat 12 Jun 2021
at 20:53
  • msg #339

Re: Destination: Foreven

By now, everyone is starting to get a 'feel' or a sense of what the inhabitants of this place were like. To begin with, they were probably tall... and thin. The ceilings seem to be higher than necessary for something that was primarily intended to just be functional. The doorways are higher than 'normal' yet seem to be a bit narrow in comparison.

You've gotten a sense, as well, as to what they considered 'architectural style', even decor. The labs were barren of anything that could have been considered personal, at least for Humans.

Arlo, Arc, and Roland are checking the area for another exit. It's Arlo that finds the doors at the end of the corridor. Whether they were meant to be secret or not, no one can say. That they are 'hidden' or 'camouflaged' or just 'discreet' is clear, though.

The one in the side wall opens like the other doors, revealing the hallway that leads back to the mining area. You'd seen it when you were in the mining area, but had crossed the mining area to the other side where you'd found an identical corridor. That's the one you'd taken.

The second door is in the end wall. As the door swings aside, it turns out to be the door to some sort of lift. Without power, though, it probably isn't going anywhere. On the other hand, there's a panel on the left-hand wall that pops open at your touch, revealing a hand crank!


Meanwhile, Steve, Harry, and Forge were opening the end door on the side of hallway that probably faced out into the crevasse.

Harry's little wire 'key' easily 'unlocks' the door, and it swings aside.

Whatever anyone might have been expecting, this wasn't it! It's a jungle!

It takes a minute or so to process what you are seeing, but it finally sinks in that this is, apparently, living quarters. You can see a sort-of-sofa, chairs (?), and poles wrapped in vegetation with... perches sticking out of them.

It definitely looks overgrown, but you can still see what appear to be two doors to either side of the room. You can barely discern through the foliage that there might be a window in the far wall. The room appears to be slightly smaller than the labs.
Harry McStubbin
Player, 538 posts
Human pain in the ass
898BA7
Sun 13 Jun 2021
at 13:16
  • msg #340

Re: Destination: Foreven

In reply to StarMaster (msg # 339):

Harry contacts Adriannah
Roland Steel
NPC Crew, 230 posts
Engineer
69C975
Sun 13 Jun 2021
at 13:24
  • msg #341

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 340):

Roland stays by Arlo.
'Forge' Harris
player, 78 posts
Security
Sun 13 Jun 2021
at 19:51
  • msg #342

Re: Destination: Foreven

Forge had a befuddled look on on his face as he looked into the room. "I do not remember seeing anything place other than a hydroponics lab that has so much vegetation." he said, scanning the room for any surprises.
Arc Tangent
Player, 116 posts
Medic, Guide
UPP 5B7752
Thu 17 Jun 2021
at 18:02
  • msg #343

Re: Destination: Foreven

"That's interesting," Arc comments at the hand crank. "I suppose, in a way, it makes sense. I mean, what are the alternatives? Stairs or drop shafts. The shafts would only work if a zero gravity was maintained in the whole facility... or possibly just the shafts themselves. Now that would be interesting."

"But, it's not a shaft... it's a lift. So that's how they get from level to level. With the power out... or mostly... how else would it work?"

Steve Cable
NPC in Memoriam, 386 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Thu 17 Jun 2021
at 18:11
  • msg #344

Re: Destination: Foreven

"You can say that again!" Steve echoes.

"I sure hope it's overgrown! It still begs the question, how is it still alive and growing? I'm seeing pots and such that probably originally contained it, but there's still a lot of variety."

"It kind of reminds me of an old cat lady, only instead of too many cats, this place had too many plants!"

"Okay. In order for these plants to have remained alive and kept growing, they would have needed five things--heat, light, water, carbon dioxide, and nutrients. There's obviously heat here, or else they'd all be frozen solid. Light would have to be artificial and probably comes from the ceiling."

Harry McStubbin
Player, 540 posts
Human pain in the ass
898BA7
Mon 28 Jun 2021
at 13:00
  • msg #345

Re: Destination: Foreven

In reply to Steve Cable (msg # 344):

"Where are the plants getting their CO2 from to survive? This place is one big mystery! I think we should regather and move on perhaps, what do you all think?" Harry says over comms.
Arc Tangent
Player, 117 posts
Medic, Guide
UPP 5B7752
Sat 3 Jul 2021
at 02:40
  • msg #346

Re: Destination: Foreven

"We found the elevator," Arc reports over the radio as he and Roland and Arlo head back down the hall.

He casts a glance into the overgrown room the others are checking out before heading to the next door.

He's not sure what they are likely to find inside, so he stands back a bit as he lets Arlo open the door with his wire 'key'.
Harry McStubbin
Player, 542 posts
Human pain in the ass
898BA7
Sat 3 Jul 2021
at 15:40
  • msg #347

Re: Destination: Foreven

In reply to Arc Tangent (msg # 346):

"Lets go to the next room, we can come back here if we want. Let the door open if you want to."
This message was last edited by the player at 15:41, Sat 03 July 2021.
StarMaster
GM, 660 posts
Referee
Tue 6 Jul 2021
at 17:08
  • msg #348

Re: Destination: Foreven

Arlo opens the next door just as Harry and the others join them.

This room is clearly meant to be living quarters, and it's obvious here that there are two openings on either side of the main living room which even has a window looking out into the chasm.

The decor in here is 100% metallic! Gold, several shades of silver, copper, burnt copper, and chrome. Even as that is registering, the sight through the window grabs everyone's attention. A giant mural has been painted on the opposite wall of the rift.

At first, you think it's a trick of the light, but you quickly realize that the mural is moving!

The furnishings in here are odd, to say the least. There are a few tables with similar functions discernible by location--end tables, coffee table, possible a desk, but they all have just one leg in the center of each. There are a few items that look like they could be chairs, but, again, only one leg, making them seem like bar stools. The oddest thing is that there are roughly round cross bars sticking out of the wall at odd angles as well as out of vertical columns. While the cross bars look to be made of wood, they appear to have been painted in metallic colors.

Now that you've seen the room without any vegetation, you can easily picture the other room looking like this under all the overgrowth.
'Forge' Harris
player, 79 posts
Security
Thu 8 Jul 2021
at 00:36
  • msg #349

Re: Destination: Foreven

Seeing the mural, Forge's eyes bulged before headed over to check it out. "This might be of value it we can get it off the wall, without breaking it." he said before looking it over to see if it can be removed from the surface. "We should look to see if there is anything we can use to help protect whatever else we might find."
Arc Tangent
Player, 118 posts
Medic, Guide
UPP 5B7752
Sun 11 Jul 2021
at 19:55
  • msg #350

Re: Destination: Foreven

"Sure, we could cut it off the cliff face with a big laser cutter... or two or three," Arc comments. "That's not the issue. The real problem is keeping it from cracking when we do. Personally, I don't know of any technique that could keep it intact."

"It won't fit in the ship anyway, though I suppose we could cut it into narrow panels. Kind of defeats the purpose, though, don't you think?"

"I'm more inclined to leave it and turn this site into a tourist destination. It could prove to be income for the station. Might take a few years to pay it off."

"Let's check out these side rooms."

Harry McStubbin
Player, 543 posts
Human pain in the ass
898BA7
Fri 23 Jul 2021
at 15:28
  • msg #351

Re: Destination: Foreven

In reply to Arc Tangent (msg # 350):

"Just a picture, doesn't even show what they looked like. Move on?"
StarMaster
GM, 661 posts
Referee
Fri 23 Jul 2021
at 19:56
  • msg #352

Re: Destination: Foreven

Checking out the side rooms reveals that one side is a kitchen and bathroom while the other side is two bedrooms.

While the kitchen seems fairly 'normal', with counters and cabinets at an expected height, indicating that these aliens might be about the same height as humans (or perhaps taller with longer arms), the bathroom and bedrooms take a bit of mental agility and imagination to determine that's what they were.

The toilet is the bathroom is merely a round but tapered ceramic bowl/pedestal. There is no seat. It seems to have some sort of automatic flushing system as no handle or button is visible. There is clearly a shower and a sink. The shower's rain head is nearly the size of the shower itself, and the sink has twin faucets, one to either side.

Opening the kitchen cabinets reveals a typical assortment of dishes, apparently made of some sort of synthetic material. While it looks like ceramic, it's as light as plastic. The plates are fairly reasonable though square, and come in three sizes. The bowls are a bit strange. Again in three sizes, they look like each of the four sides has been pushed in, though they still stack within each other.

The cups and glasses are the strangest. All are square except one set of 4 glasses is triangular. The handles on the cups aren't open like human cup handles but are, instead, a series of three rings, as if you'd put a finger through each ring.

Although the cabinet doors were clearly doors to be opened, the drawers are concealed but don't require the wire to open, just pressing in the middle.

Inside are 6 side-by-side slots with a seventh crosswise above them, and each slot holds a separate set of more-or-less recognizable utensils. Three spoons, two forks, and a knife. There are no curves to the utensils--they are completely flat (except the spoons, of course, which still have bowls but those curve upward). One of the spoons has slots in it, and the knife has edges on both sides. The slot at the back has larger, longer utensils--3 spoons, one fork, two knives, of similar design to the other sets.

The utensils appear to be made of the same material as the dishes.

Someone surprisingly, there is no sign of food in the kitchen.
Harry McStubbin
Player, 545 posts
Human pain in the ass
898BA7
Sun 25 Jul 2021
at 17:41
  • msg #353

Re: Destination: Foreven

In reply to StarMaster (msg # 352):

"Luise wants to know if there is enough room in the hangar for the Bandersnatch to come inside? Think there is room and do you think we can open it to them?" he asks the others on the away team.
This message was last edited by the player at 18:52, Sun 25 July 2021.
Arc Tangent
Player, 119 posts
Medic, Guide
UPP 5B7752
Wed 4 Aug 2021
at 02:18
  • msg #354

Re: Destination: Foreven

"Not by a long shot," Arc replies to Harry.

"You saw it. Not even if the Bandersnatch stood on its tail can it fit in that bay!"

"I don't know what kind of ship they used, but it was a lot smaller. Hmmm. At a guess, I'd say they didn't mine too much in quantity. Maybe they had a shuttle that hauled, oh, a ton of ore or metal at a time up to the mothership."

'Forge' Harris
player, 80 posts
Security
Thu 5 Aug 2021
at 02:21
  • msg #355

Re: Destination: Foreven

"Maybe they used drones for shipping. Cargo can handle high Gees compared to a biological and does not need life support." Forge suggested. "We can check the floor for contaminates."
Arlo Thresh
NPC, 12 posts
Spacer Engineer
Sun 8 Aug 2021
at 23:53
  • msg #356

Re: Destination: Foreven

"On the other hand, maybe we're thinking a bit too narrowly," Arlo suggests. "What if they didn't have a physical transporter at all? What if they simply opened the hatch and used some sort of gravity beam to pull up the mineral directly into the ship? Or, maybe they have teleporting abilities!"

He makes a quick tour of the rooms, pausing momentarily at the window to look at the mural.

"I wonder... would they have bothered lighting the mural so that you could see it even when the sun doesn't shine down into the crevasse?"

"Would that make it visible from space? Where do you think the switch for that might be?"

Steve Cable
NPC in Memoriam, 387 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Mon 9 Aug 2021
at 01:17
  • msg #357

Re: Destination: Foreven

"it does seem strange that the mural is purely a landscape and doesn't show any life forms other than plants," Steve offers.

"Shall we move on to the next door? I suspect it and the next one will be additional living quarters that look out onto the mural. It's the best they could do to simulate a view of a countryside, I suspect."

"Make the people here feel like home."

Harry McStubbin
Player, 546 posts
Human pain in the ass
898BA7
Mon 9 Aug 2021
at 16:44
  • msg #358

Re: Destination: Foreven

In reply to Steve Cable (msg # 357):

Harry goes to the next door and opens it to see what is inside.
Roland Steel
NPC Crew, 231 posts
Engineer
69C975
Mon 9 Aug 2021
at 16:47
  • msg #359

Re: Destination: Foreven

Roland thought about what Arlo and Steve were saying. He looked at the mural and then headed for the next door, awaiting Arlo to open it. It was odd that no sentient beings or fauna were in the murals. He began to wonder what they looked like even more.
StarMaster
GM, 663 posts
Referee
Sun 15 Aug 2021
at 14:08
  • msg #360

Re: Destination: Foreven

There were two doors to the left of the airlock and two doors to the right of the airlock. The metallic room was the first one to the left, so you walked past the airlock to the next door, which opened as easily as the others now that you knew the 'secret'.

This appears to be another living quarters, laid out exactly as the other two, though the overgrown first one had been under and behind all the overgrowth.

The color scheme in this room is khaki--everything is khaki colored, and all the exact same shade. Well, everything but the window. It's only the shadowing that keeps it all from blurring all together.

Off to the left side of the central living area, between the two doors in that wall, there is a... sculpture. It looks... very, very strange. The angles don't seem to be quite right. It's as if someone had built a 3D version of an M. C. Escher painting.

When Bill flies the ship over to the crevasse and shines the ship's lights down into it, you can see through the room's window that the light seems to go through the image, washing it out some and revealing it to be a hologram.
Harry McStubbin
Player, 549 posts
Human pain in the ass
898BA7
Sun 15 Aug 2021
at 14:12
  • msg #361

Re: Destination: Foreven

"Working holograms. Hmmm. What do you think?" he walks over and checks out the hologram to see if it is salvageable.
StarMaster
GM, 664 posts
Referee
Sun 15 Aug 2021
at 14:18
  • msg #362

Re: Destination: Foreven

Harry tries walking over to the hologram as if he's in some sort of trance, and is stopped when he runs into the window. The hologram is still being projected on to the opposite side of the crevasse.
Harry McStubbin
Player, 550 posts
Human pain in the ass
898BA7
Sun 15 Aug 2021
at 14:21
  • msg #363

Re: Destination: Foreven

In reply to StarMaster (msg # 362):

"Wow!!"
Arc Tangent
Player, 120 posts
Medic, Guide
UPP 5B7752
Sun 15 Aug 2021
at 14:22
  • msg #364

Re: Destination: Foreven

"If we can find the device that's projecting the hologram, and safely remove it," Arc responds to Harry, "we could probably sell it, assuming we can make it work and can power it."

"As for how much, I just don't know. It depends on what it can do. Is it changeable? Is it animated?"

"We can probably sell this sculpture, too... if we can get it out of here."

Arlo Thresh
NPC, 13 posts
Spacer Engineer
Sun 15 Aug 2021
at 14:27
  • msg #365

Re: Destination: Foreven

"I'm guessing the last door will be another living quarters, too," Arlo says. "And remember, we saw at least four levels of windows, so that could be at least 16 living quarters."

"The sculpture could probably sell for several hundred thousand credits. The more we know about it, though, the higher the price."

"Owww! I'm starting to get a headache just looking at it!"

This message was last edited by the player at 20:09, Wed 18 Aug 2021.
'Forge' Harris
player, 81 posts
Security
Mon 16 Aug 2021
at 23:28
  • msg #366

Re: Destination: Foreven

"Starting with finding out who, or what built the place." Forge said. "Is there anything on the ship that might help locate the power source for the place?"
Roland Steel
NPC Crew, 233 posts
Engineer
69C975
Wed 18 Aug 2021
at 20:08
  • msg #367

Re: Destination: Foreven

"I'm guessing not," answers Roland. "It kind of all depended on what the power source was. If it was a standard power source, we would have picked up the neutrino emissions."

"Hell, we didn't even know the place had power until we got inside! That hologram's gotta be eating up a lot of power... only because of the size of it."

"I'm starting to think this place may be shielded somehow. That much power should have been generating any number of magnetic fields, but nothing registered. I'm not even picking up anything now unless I'm right on top of it."

"Normally, we'd put the power plant on the lowest level, with all the other engineering, simply because if something goes wrong, you've got all that much extra shielding between you and the problem."

"With these aliens, though, I don't know what makes sense to them!"

StarMaster
GM, 665 posts
Referee
Fri 20 Aug 2021
at 20:14
  • msg #368

Re: Destination: Foreven

Having advanced to the next door past the airlock, Arlo opens it with his makeshift wire key. As expected, it's another set of living quarters. The layout is the same but the decor is different. Everything is in six or seven shades of khaki... what decorators commonly refer to as tone-on-tone.

Pillows on the sofa and bed are a lighter and darker shade of khaki on middle ground khaki covering. The walls have patterns on them. Wide stripes of darker khaki near the door and getting progressively lighter to the other end by the windows. The entire far wall is the last stripe shade of light khaki. The whole wall with the door is the darker shade of khaki of the first stripe on the side walls.

Oddly, the stripes continue up the wall and across the ceiling to the other wall, but they also cross the floor. Several khaki-colored throw rugs have been tossed on the floor, including what looks like an animal skin in front of the faux fireplace.

There is art hanging on the walls. On the left-hand wall between the corner and the kitchen door is a triptych of khaki birds flying in what you presume is a khaki sky. It's definitely art as the birds start out dark on light in the upper left and transition to light on dark in the lower right.

On the wall opposite the triptych is a shelf with the stripes running across it. On the shelf is a hexagonal block of khaki-colored wood standing on end. It's about a foot high and three inches across.

Between the bathroom window and outer wall is a hexagonal macrame hanging... that is, it's made of rope of some kind tied into a hundreds of knots to form a spiral.

On the wall opposite that is another painting of khaki squares one upon the other but each smaller one shifted to the upper corner of the larger one, giving the impression of them disappearing into infinity.

In retrospect, you can't say if there was anything like this in the first room because it would have been hidden behind the overgrowth.
Harry McStubbin
Player, 551 posts
Human pain in the ass
898BA7
Fri 27 Aug 2021
at 14:08
  • msg #369

Re: Destination: Foreven

Harry looks around in awe, looking for anything of value that might make this adventure worth while. "How do we make money with this Luise? Arlo? I'm drawing a blank at present. Nothing real portable that is worth anything, no ore, no equipment, no ships, hell we don't even know what they looked like."
'Forge' Harris
player, 82 posts
Security
Sun 29 Aug 2021
at 14:37
  • msg #370

Re: Destination: Foreven

"Maybe offer it as a smugglers hideout, if we can find a way in for vessels?" Forge suggested "Better yet, the local navy might like the place, given the current state of affairs." he added
Luise Wechsler
player, 191 posts
Admin/Broker
67999C
Mon 6 Sep 2021
at 13:33
  • msg #371

Re: Destination: Foreven

"It depends on what else we find," Luise replies. "It still looks like you've got 3 or 4 more levels."

"If we can put a name to these aliens, the art could be worth a lot. There's bound to be a collector out there who doesn't have any art from these people in his collection. And he might even be the first! That collector would pay a pretty penny."

"So far, I don't see anything that looks like an Ancient site. There's a standing reward of 50,000Cr if it is."

"Keep in mind, too, that we're on our way to Foreven. Who the hell knows what anyone there is going to pay."

"I'm not sure turning this over to the Navy is a good idea. Too much here for them to abuse."

"Just keep going for now. See what else you can find. Collect stuff on your way back."

Harry McStubbin
Player, 552 posts
Human pain in the ass
898BA7
Mon 6 Sep 2021
at 13:36
  • msg #372

Re: Destination: Foreven

Harry continues to search the rooms he checks out to see if there is anything portable and of value! He keeps flexing the little wires into the holes opening doors as they go.
Roland Steel
NPC Crew, 234 posts
Engineer
69C975
Mon 6 Sep 2021
at 13:37
  • msg #373

Re: Destination: Foreven

Roland stuck with Arlo, he wasn't part of the crew. He checked out the rooms they entered too, but he mostly kept his eye on Arlo so that they were not cheated by the man.
StarMaster
GM, 666 posts
Referee
Thu 9 Sep 2021
at 04:52
  • msg #374

Re: Destination: Foreven

There's only one more door on this level that you haven't opened yet and Arlo does that now.

The inside is yet another strange scene. Everything in this room is black. Not a glossy black and not a flat black, but somewhere in between, what is generally referred to as semi-gloss or satin.

Because of the various angles of the furniture and doorways and art pieces on the walls and on the furniture.

After your eyes adjust to the scene, you can see that the motif in here is mostly that of birds. There are three black bird statues on the tables and there's a large wide black bird carving with wings spread on the left wall. However, the right wall has a around two dozen geometric shapes--circles, squares, rectangles, triangles, trapezoids, and hexagons.
Harry McStubbin
Player, 553 posts
Human pain in the ass
898BA7
Sat 11 Sep 2021
at 18:52
  • msg #375

Re: Destination: Foreven

Harry checked out the black room and it's motif of birds and geometric symbols. "Anyone know how many levels there are to this place? How much more to explore? I think when we're done here today we should have a meeting to discuss what to do next." Are the bird statues mobile, or are they fastened down or carved in? Something portable finally.
This message was last edited by the player at 18:53, Sat 11 Sept 2021.
StarMaster
GM, 667 posts
Referee
Fri 17 Sep 2021
at 22:11
  • msg #376

Re: Destination: Foreven

It appears as if the statues on the tables are movable... you just have to pick them up. Until you do, however, you won't know if they are fastened down in some manner.

Oddly, the 'birds' displayed seem to have an 'alien' look to them, though you can't quite say why that is.
Arlo Thresh
NPC, 14 posts
Spacer Engineer
Fri 17 Sep 2021
at 22:21
  • msg #377

Re: Destination: Foreven

"I think we may be on the top level," Arlo answers Harry. "From the outside, it looked like there were four levels, or at least four habitat levels if the windows are any indication."

"Yeah, we should probably head back to the ship to refresh our air. Though, we might want to try the lift to see if it will actually go down a level."

"I'm thinking the lower three levels probably have the same layout as this level. Windows on the outside would seem to indicate living quarters, so the other side of the hallway would be more labs or workshops or whatever they were."

"Don't know about the mining area. Remember, too, the hangar was two levels deep."

Harry McStubbin
Player, 554 posts
Human pain in the ass
898BA7
Sat 18 Sep 2021
at 16:25
  • msg #378

Re: Destination: Foreven

Harry goes to the lift to see if he can figure out if it works, and HOW it works! He notes others following, after Arlo recommended it, then to head back to their ship for rest and refresh. Harry picked a few of the smaller statues in his pack to check them out on their ship.
This message was last edited by the player at 15:35, Sun 19 Sept 2021.
Roland Steel
NPC Crew, 235 posts
Engineer
69C975
Sun 19 Sep 2021
at 15:34
  • msg #379

Re: Destination: Foreven

Roland looked very closely at the elevator, what controls does he see?
StarMaster
GM, 668 posts
Referee
Mon 20 Sep 2021
at 03:23
  • msg #380

Re: Destination: Foreven

Apparently just opening the door causes the lift to arrive at your level. Without a lot of people, other safety measures weren't apparently needed.

Looking inside, you can see a circular section on the wall that is the only indication of a control. Touching it causes it to light up, now displaying a center circle and a ring around it marked in six equal sections. Each section is a different color: black (at the top), red (clockwise), orange, yellow, green, blue. The red section is clearly brighter than the others.
Harry McStubbin
Player, 555 posts
Human pain in the ass
898BA7
Mon 20 Sep 2021
at 12:07
  • msg #381

Re: Destination: Foreven

"Push the black to the surface? or is there another floor? Must be another floor."
Harry McStubbin
Player, 556 posts
Human pain in the ass
898BA7
Sat 25 Sep 2021
at 16:30
  • msg #382

Re: Destination: Foreven

"Go for an elevator ride now, or come back after refilling our air and getting some tools we might need. Like manufacture a 'key' for the doors."
'Forge' Harris
player, 83 posts
Security
Sat 25 Sep 2021
at 22:49
  • msg #383

Re: Destination: Foreven

"Resupply and maybe bring some spares just in case. We can take what we have found so far back to where we entered and start stockpiling things at least so we will not have to make multiple trips between the surface and the ship." Forge suggested.
Harry McStubbin
Player, 557 posts
Human pain in the ass
898BA7
Sun 26 Sep 2021
at 11:49
  • msg #384

Re: Destination: Foreven

"Good idea. Get the rest of the sculptures and statues." Harry says as he carries the ones he has over to the entrance.
'Forge' Harris
player, 84 posts
Security
Sun 26 Sep 2021
at 11:59
  • msg #385

Re: Destination: Foreven

Forge started shuttling items that have been collected to towards the entrance. "Do we have a storage container or something to protect them from space? Not going to do us any good to get it up into the ship only for it to shatter due to the cold," he said.
This message was last edited by the player at 11:59, Sun 26 Sept 2021.
Arc Tangent
Player, 122 posts
Medic, Guide
UPP 5B7752
Tue 28 Sep 2021
at 21:30
  • msg #386

Re: Destination: Foreven

"There were some containers back in the mining area," Arc says. "Don't know whether they are space-tight. Probably used for hauling ore."

"Remember, there's a hatch there, too. We should figure out a way to take all this stuff up to the ship that way."

"And I think there was some packing material in one of the lab storerooms."

Steve Cable
NPC in Memoriam, 389 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Tue 28 Sep 2021
at 21:36
  • msg #387

Re: Destination: Foreven

"As much as I'd like to keep going," Steve adds, "we should definitely head back to the ship and resupply."

"On the other hand, when we come back, we can just open our helmets and breathe the air here in this facility. Keep the tanks for when things go pear-shaped!"

"As for hauling loot out through the shuttle bay, who knows what we might find on the lower levels?"

"My guess is that the black is for the surface. It kind of makes sense. And they didn't run out of colors, so if it was the upper level, why not just start there with red?"

StarMaster
GM, 669 posts
Referee
Sat 16 Oct 2021
at 19:50
  • msg #388

Re: Destination: Foreven

Everyone that was in the facility headed back to the ship carrying one portable item.

Back at the ship, it was a relief getting out of the vacc/suit, and the first thing everyone did was restock their suit and replenish the air supply. It's Rule #1 for vacc/suit training since it could mean a matter of life or death for you if and when you really need it.

While you were exploring, you didn't realize how stressful it was... psychologically. The physical effort was minimal in the low gravity, but the constant worrying about traps or touching the wrong thing or something jumping out of the shadows was constantly preying on your minds, keeping you on edge. It's only now, back on the ship, that you can relax... and realize that you need to!
Harry McStubbin
Player, 558 posts
Human pain in the ass
898BA7
Sun 17 Oct 2021
at 12:10
  • msg #389

Re: Destination: Foreven

In reply to StarMaster (msg # 388):

After Harry gets out of his suit he says "I need a beer. Anyone else?" He grabs a few cold ones from the cooler for himself and Roland and anyone else that wanted one. He begins maintenance on his suit and filling the oxygen reserve in it.
This message was last edited by the player at 12:11, Sun 17 Oct 2021.
Roland Steel
NPC Crew, 236 posts
Engineer
69C975
Sun 17 Oct 2021
at 12:12
  • msg #390

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 389):

Roland holds up his hand for a beer as he works on his suit.
'Forge' Harris
player, 85 posts
Security
Mon 18 Oct 2021
at 00:34
  • msg #391

Re: Destination: Foreven

"Let me grab some grub, I am famished." Forge said as he make a plate of sandwiches to go with the beer.
Steve Cable
NPC in Memoriam, 390 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Tue 19 Oct 2021
at 16:09
  • msg #392

Re: Destination: Foreven

"I'm always up for a brewski," Steve responds and grabs another beer.

"One of my favorite pastimes is to go bar-hopping when we hit port. The intent is always to hit every bar in port and maybe the city. Seldom have time to complete the tour, though."

"Did you know that there's a Black Hole bar, pub, club, or restaurant in every starport? I'd always figured it was some sort of chain... like Galaxy Outfitters. Turns out it's just a lack of imagination. Well, that and the name's acquired a sort of legend to it. I mean, why would you name a jewelry store the Black Hole?"

"So, if you see a sign that says Black Hole, you know it's a bar! Or, at least, some place to get grub and a brewski."


He then starts working on his suit. It didn't hurt to purge it, since they were apparently going back. After he recharged the air tanks, he asked the others.

"Wanna take a spare tank this time? Now that we know what we've found and what we're doing, we can spend more time doing it. I wasn't really getting tired of exploring yet... just had air supply limitation."

"How about you, Arlo? Any hurry to get back?"

Harry McStubbin
Player, 559 posts
Human pain in the ass
898BA7
Tue 19 Oct 2021
at 16:15
  • msg #393

Re: Destination: Foreven

In reply to Steve Cable (msg # 392):

After purging and refilling his tank, he nods at Steve's suggestion, "Good idea Steve. How long you been on the ship Steve? Since she was built?" he asks with a grin. Steve was part of the original crew as far as he knew, a long time. A true Spacer! He gets a spare tank.
This message was last edited by the player at 16:15, Tue 19 Oct 2021.
Steve Cable
NPC in Memoriam, 391 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Tue 19 Oct 2021
at 17:38
  • msg #394

Re: Destination: Foreven

"Depends on what you're talking about," Steve replied. "Gahler and I go back a ways. We were part of the people caught on Lanth when the Swordies invaded!"

"We were there on a skipjack claim. That's how we wound up with the ship before this one, the Dust Runner, in the first place. We were just doing our job and wanted to get as far away from the war as possible... as fast as we could."

"I've seen a lot of people come and go since then."

Harry McStubbin
Player, 560 posts
Human pain in the ass
898BA7
Tue 19 Oct 2021
at 17:42
  • msg #395

Re: Destination: Foreven

In reply to Steve Cable (msg # 394):

"Thought so, I came when we got the Bandersnatch. When the Dust Runner was traded for a restaurant!"
Arlo Thresh
NPC, 15 posts
Spacer Engineer
Tue 19 Oct 2021
at 18:33
  • msg #396

Re: Destination: Foreven

"A restaurant?" Arlo wonders as he looks over the ship once more.

"So, this was a restaurant? That explains a lot. Wait. Do you mean this was a restaurant that somehow got converted to a starship? Or was this a starship that was being used as a restaurant? Okay, yeah, the last one makes sense in an odd sort of way."

"I guess that beats turning a ship into a giant paperweight."

Luise Wechsler
player, 192 posts
Admin/Broker
67999C
Sat 30 Oct 2021
at 02:54
  • msg #397

Re: Destination: Foreven

"So, everyone ready to do some more exploring?" Luise asks after everyone's grabbed some grub, restocked their vacc suits, and rested some.

"Ah, Adriannah. Going to do a bit of sightseeing?"

"Are you all comfortable with this base now? Think it's safe to split up so you can explore more in less time?"

"We were receiving your comm signals without any difficulty, so you shouldn't have trouble keeping in touch with each other."

"Do you want to go back through the long tunnel? I was thinking we could move the ship over to the cargo hatch. Of course, we don't know if we can open it from the outside. It's possible that it requires a signal broadcast at or near it."

"Alternatively, someone could go down the tunnel and open it from the inside."

Adriannah Orilliah
player, 206 posts
Sat 30 Oct 2021
at 04:55
  • msg #398

Re: Destination: Foreven

Adriannah glances about the crew Three pairs should speed up the process. Reducing the time from 50% to 33% what would be needed to reconnoitre the complex. she suggests
Steve Cable
NPC in Memoriam, 392 posts
Salvage Hunter, ex-Scout
UPP 7958C4
Sat 30 Oct 2021
at 23:00
  • msg #399

Re: Destination: Foreven

"How about some short range signal beacons?" Steve suggests. "If you run across something interesting that you think should be brought back, tag it, rather than carrying it around or trying to remember where it was."

"Then, when we're ready to leave, we grab them on the way out."

"Also, some hand scanners might be helpful. We got any of those?"

Arlo Thresh
NPC, 16 posts
Spacer Engineer
Sat 30 Oct 2021
at 23:24
  • msg #400

Re: Destination: Foreven

"I have an electro-scanner in my tool kit," Arlo answers.

"I suspect you'll have a few in engineering for figuring out problems."

"You also might want to check your comm units. They don't usually come with sensor apps, but even if you don't remember downloading them, you may have them any way."

Harry McStubbin
Player, 565 posts
Human pain in the ass
898BA7
Sun 31 Oct 2021
at 12:14
  • msg #401

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 400):

"The beacons sound like a excellent idea. Sensors too if we have them."
Arc Tangent
Player, 124 posts
Medic, Guide
UPP 5B7752
Mon 1 Nov 2021
at 22:23
  • msg #402

Re: Destination: Foreven

"I have a few animal tracker beacons," Arc says. "I'm sure I can adapt them for this purpose. May not have enough of them, though."

He then checks his comm for whatever apps it has.

"Well, what do you know! There are a few apps on my comm. Other than the flashlight app, never really had use for anything else."

"Let's see... I've got a magnetometer app, an electronic app, and a spectrometer app. I guess those all make sense, since they are already things the comm does anyway."

Adriannah Orilliah
player, 207 posts
Thu 4 Nov 2021
at 07:08
  • msg #403

Re: Destination: Foreven

Eager to get the task started Arc; do you think there's enough sensors to assign 4-6 per Recon team?
Adriannah Orilliah
player, 208 posts
Fri 5 Nov 2021
at 13:34
  • msg #404

Re: Destination: Foreven

Adriannah gave a shrug then headed of ship towards the complexes elevator. Stepping inside she presses what she assumes is the button for the lowest deck. Comming the others her intention to recon from the bottom up.
Harry McStubbin
Player, 566 posts
Human pain in the ass
898BA7
Fri 5 Nov 2021
at 13:36
  • msg #405

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 404):

Harry follows her, "I have a 'key', I'll go with her." he follows Adriannah to the elevator.
Adriannah Orilliah
player, 209 posts
Fri 5 Nov 2021
at 13:51
  • msg #406

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 405):

Out of sight of the others Adriannah gives Harry an appreciative smile. Thanks for the support and company. As you've explored a bit do you have any suggestions.
Harry McStubbin
Player, 567 posts
Human pain in the ass
898BA7
Fri 5 Nov 2021
at 13:53
  • msg #407

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 406):

"Just keep alert and stay together just in case. We still don't know for sure that nobody is home, though it don't look like it. I've got a wire that fits the locks on their doors, so we can check behind them if you are up to it. Got your beacons?"
'Forge' Harris
player, 86 posts
Security
Sat 6 Nov 2021
at 11:55
  • msg #408

Re: Destination: Foreven

Forge did a quick check of his equipment and gave a thumbs up before departing to visit the complex. "Hope we find something more useful."
Adriannah Orilliah
player, 210 posts
Sun 7 Nov 2021
at 01:33
  • msg #409

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 407):

Standard OP 5.replies Adriannah smiling mischievously. Harry's mention of beacons prompted a grimace from Adriannah. I've a feeling Arc would appreciate all the sensors he can; which is why I didn't take any.
This message was last edited by the player at 11:53, Sun 07 Nov 2021.
Harry McStubbin
Player, 568 posts
Human pain in the ass
898BA7
Sun 7 Nov 2021
at 13:01
  • msg #410

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 409):

Harry nodded, he understood completely.
Arc Tangent
Player, 125 posts
Medic, Guide
UPP 5B7752
Mon 8 Nov 2021
at 00:46
  • msg #411

Re: Destination: Foreven

True, he only had about a dozen of the beacons, so if Adriannah didn't want to take any, that was fine. Her comm should be able to make a note of anything she felt was worth taking.

"So, how about Roland goes with Forge, and Arlo can go with me?" he suggested as they entered the complex through the shuttle bay, then down the hall to the elevator.

"If there are four levels... or were there five? Adriannah and Harry are starting at the bottom and working their way up, so I'll take Level 2 and Roland and Forge can take Level 3. Does that work?"
Adriannah Orilliah
player, 211 posts
Mon 8 Nov 2021
at 05:45
  • msg #412

Re: Destination: Foreven

ooc aren't Harry, Forge and I in the elevator heading to the bottom of the complex?
Adriannah Orilliah
player, 212 posts
Tue 9 Nov 2021
at 02:16
  • msg #413

Re: Destination: Foreven

ooc nothing from the GM to the contrary.

The elevator carries Harry, Forge and herself to the lowest level of the complex. When the doors open she glances at the other two. Are you two going to scout out this floor or will it be one of you with me?
'Forge' Harris
player, 87 posts
Security
Tue 9 Nov 2021
at 11:18
  • msg #414

Re: Destination: Foreven

"Given that we do not have map to the place and we are not sure what might still be here, it would be better if we all stayed together." Forge suggested
Adriannah Orilliah
player, 213 posts
Wed 10 Nov 2021
at 06:29
  • msg #415

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 414):

Adriannah bristles at Harrison's comment;  especially since he had the opportunity to propose that during the planning. Giving a shrug she glances from one to the other affording them a cheeky grin. You two go ahead I'll be in overwatch and keep the exit ready for possible rapid withdrawal.
This message was last edited by the player at 22:11, Wed 10 Nov 2021.
StarMaster
GM, 671 posts
Referee
Sat 13 Nov 2021
at 05:25
  • msg #416

Re: Destination: Foreven

Without any disagreement, though no one had actually concurred either, Luise moved the ship to where the shuttle bay door should be. A radio signal had the door open automatically and the team exited the ship and climbed down the ladder to the upper level even though the shuttle bay extended down another level.

Most of this section of the level had the mining equipment. There was a walkway along the bay that led to a hallway on this side of the complex. The last time, the team had gone down to the opposite side and taken the hallway there, but they'd found the elevator on the left at the end of this hallway.

Going down the hallway to the end, you go through what you now realize was a secret door that you hadn't spotted before. Then again, the impression you had before was that it might just be the way these 'aliens' thought... not that it was meant to be secret.

Going through the secret door, the elevator was immediately on the left.


Adriannah, Forge and Harry stepped in the elevator and pressed the lowest of 5 buttons. It took them down to the bottom level of the facility.

Steve and Roland then took the elevator when it came back up and went down to the level above the lowest.

Meanwhile, Arc and Arlo had gone down to the other end of the corridor where the labs are, and found the expected second elevator. They took that one down just one level.

The team has been keeping in touch via their comms.
Adriannah Orilliah
player, 216 posts
Sun 14 Nov 2021
at 02:17
  • msg #417

Re: Destination: Foreven

Adriannah glances around assessing the area. Taking up a defensive position just inside the elevator; she was able to ensur the door remained open.
This message was last edited by the player at 10:51, Sun 14 Nov 2021.
Steve Cable
Player, 399 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Tue 16 Nov 2021
at 03:27
  • msg #418

Re: Destination: Foreven

Having reached the second to the last level, Steve looked to Roland and then to the elevator doors as they slowly opened. He stepped out and looked about to see if this floor was similarly laid out to the one on the upper floor before picking a direction to head.
Harry McStubbin
Player, 572 posts
Human pain in the ass
898BA7
Tue 16 Nov 2021
at 12:41
  • msg #419

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 417):

Harry nods at Adriannah, figured it didn't hurt, she'd get tired of it eventually, maybe not.
'Forge' Harris
player, 88 posts
Security
Tue 16 Nov 2021
at 22:34
  • msg #420

Re: Destination: Foreven

With a sigh as he remembered leaving his red shirt back in the locker, Forge pulled out his stunner in on hand and the cutlass in the other as he exited the lift. Looking around, he scanned the area for any threats. "Looks safe," he said before muttering "famous last words" to himself.
StarMaster
GM, 675 posts
Referee
Wed 17 Nov 2021
at 03:19
  • msg #421

Re: Destination: Foreven

LEVEL 2: Arc and Arlo

You find this level laid out identical to the 1st level... at least as far as you can see. Again, there is light coming from the ceiling, though the manner is not obvious--it's as if the entire ceiling glows.

There's a hallway in front of you, with five closed doors on each side. There are no other features visible.


LEVEL 3: Steve and Roland

You two see the same thing--an otherwise featureless hallway with 5 closed doors on either side with a glowing ceiling.


LEVEL 4: Forge, Harry, and Adriannah

You three also see an identical featureless hallway as the first level with five closed doors on each side and a glowing ceiling.
Steve Cable
Player, 403 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Wed 17 Nov 2021
at 03:31
  • msg #422

Re: Destination: Foreven

LEVEL 3: Steve and Roland

Steve figured he should probably prepare for any surprises.  He drew one of his auto-pistols then went to the nearest of the five doors and tried out one of the "keys" they'd fashioned back on the ship while Roland covered him.
This message was last edited by the player at 03:32, Wed 17 Nov 2021.
Roland Steel
NPC Crew, 239 posts
Engineer
69C975
Wed 17 Nov 2021
at 12:06
  • msg #423

Re: Destination: Foreven

Roland stood there watching, looking around. No sign of anything off.
Adriannah Orilliah
player, 219 posts
Wed 17 Nov 2021
at 12:37
  • msg #424

Re: Destination: Foreven

If either of you need covering fire; I suggest you move to the opposite wall and make your way towards me.
Harry McStubbin
Player, 573 posts
Human pain in the ass
898BA7
Wed 17 Nov 2021
at 12:39
  • msg #425

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 424):

Harry went to a door and opened it to see what was inside. The one on the other side of Adriannah.
StarMaster
GM, 676 posts
Referee
Wed 24 Nov 2021
at 16:20
  • msg #426

Re: Destination: Foreven

LEVEL 3: Steve and Roland

As you look down the hallway, the living quarters were on the left on the first level while the labs were on the right.

Now that you are familiar with the layout, you realize that the doors are offset from each other across the hallway. That way, if two people happened to be be exiting opposite rooms at the same time, they wouldn't run into other.

The wire 'key' works fine on the first door, which is on the right, so one of the labs.

The door slides aside, and this lab looks just like the one above... except for the contents. The counters and contents are the same, but the apparatus are different. It only takes a casual glance at the equipment and the bottles to realize that this is some sort of pharmacological set-up.

The left end of the room is slightly different, as there are two large machines that have several doors or drawers on it, lots of unlit lights and dials on the front, and what appears to be a headband of some sort wired to the device.


LEVEL 4: Adriannah, Forge and Harry

Identical to the first level, the doors on the left would presumably be living quarters while the doors on the right would be labs. While that's a logical deduction, there's no reason that the rooms on the left couldn't have some other function that would benefit from windows looking out into the canyon.

But Harry goes to the first door, which is on the right, uses the wire 'key' to open it, and looks in upon another lab.

This lab is different, though mostly in height. The ceiling is twice as high as the other labs. Additionally, there are no counters along the walls, just a workbench/table down the middle. Along the walls are large banks of electronic cabinets covered in dials, monitoring gauges, lights, switches, and similar items. All are unlit... which calls your attention to the fact that the room is lit from apparently the same ceiling source as the first level.

The two exceptions are the 'chambers' at each end. These are large enough for a person to stand in, roughly 3 feet square on the inside, only slightly larger on the outside, with a thick roof that has around 30 wires sticking out of them and leading to the various cabinets.
Harry McStubbin
Player, 574 posts
Human pain in the ass
898BA7
Wed 24 Nov 2021
at 16:33
  • msg #427

Re: Destination: Foreven

"Hmmm, any ideas Adriannah? Looks like a lab, but for what I don't know. We may have struck gold here if we can power the place up and figure it all out."
Roland Steel
NPC Crew, 240 posts
Engineer
69C975
Wed 24 Nov 2021
at 16:34
  • msg #428

Re: Destination: Foreven

In reply to StarMaster (msg # 426):

"What do you think Steve? Pharmaceutical manufacturing?"
Arc Tangent
Player, 126 posts
Medic, Guide
UPP 5B7752
Wed 24 Nov 2021
at 16:41
  • msg #429

Re: Destination: Foreven

Oh, crap! Forgot to post!

LEVEL 2: Arlo and Arc


Arc and Arlo had gone down the 1st level hallway to the other end to see if there was another elevator there as it seemed to make sense, not only for the probable population of the facility but for the symmetry.

Besides, the other elevator was a bit busy at the moment, and if there wasn't a second elevator, no harm--no foul.

But, of course, there had been another elevator.

"Are you ready, Arlo? Any reason we shouldn't take this one? I can't think of any reason," he commented to the person who'd found this place.

Opening the hidden panel--or maybe 'disguised' was a better term, like refrigerators that had front panels that made them look like all the other cabinets--revealed the elevator. The two of them stepped in and Arc pressed the 'button' for the 2nd level. He noted, though, that there was one other button above 1st level.

"Could this go to the surface?" he asked Arlo. "There must be some sort of radio signal... or perhaps telepathy? ...that would activate it on the surface. Makes me wonder if the alien ship was as wide as the distance between these two elevators. Would make sense for an evacuation."

Since the layout seemed to be identical to that of the 1st level, he stopped at the first door on the left, which should be a lab... if things were consistent.

So far, the purpose of this facility still baffled him. It seemed too small and too impractical to be a colony. On the other hand, it seemed too detailed to be just a mining facility or a secret research facility.

Arlo had made the first wire 'key' they'd needed. Arc sure hoped he remembered to bring it with him!
Adriannah Orilliah
player, 220 posts
Wed 24 Nov 2021
at 20:14
  • msg #430

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 427):

No idea, can't see anything from here. If it's a Pharmaceutical or Chemistry Lab would there be any electronics about or literature on the walls
Harry McStubbin
Player, 575 posts
Human pain in the ass
898BA7
Wed 24 Nov 2021
at 20:17
  • msg #431

Re: Destination: Foreven

"There was no writing of any kind in any of the labs!"
Gahler Grohlson
Player, 350 posts
Retired Merchant
797997
Sat 27 Nov 2021
at 03:26
  • msg #432

Re: Destination: Foreven

As before, everyone that had gone over to the alien facility kept their comms open, not only as a precaution but so that the ship's computer could store and log all the video images that were transmitted by the Away Team.

"What may not make sense to us might have been perfectly reasonable to the alien way of thinking," Gahler pointed out.

"I wouldn't call it 'manufacturing' like a factory that's producing a million products. However, as an independent research facility, they could very well make their own pharmaceuticals as needed."

"I should probably point out that what we think of as pharmaceuticals may mean something completely different to them. Also, they may have advanced knowledge about medicine."

"I have to admit I'm a bit baffled by what else these pill machines could produce. Medical drugs, recreational drugs, and combat drugs are all I can think of. Anyone have any other suggestions? Fireworks? Instant spaceship? Space monkeys?"

Steve Cable
Player, 404 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Tue 30 Nov 2021
at 00:00
  • msg #433

Re: Destination: Foreven

LEVEL 3: Steve and Roland

Roland Steel:
"What do you think Steve? Pharmaceutical manufacturing?"


Steve responded, I guess, or maybe a meth lab... what do you suppose these are? he said as he approached the 2 machines on the left with the wired up headband attached to it Torture device?  Brain wave reader? he paused, looked to Roland and just said, Weird.
'Forge' Harris
player, 91 posts
Security
Tue 30 Nov 2021
at 01:47
  • msg #434

Re: Destination: Foreven

Harry McStubbin:
"There was no writing of any kind in any of the labs!"

"No writing, but maybe we can get an idea about how the place is wired. While it is alien, electricity does not care. Maybe they turned off the power at a breaker that we have not found. Let me take a look and see." Forge said, looking at the gauges, lights, switches, and similar items in the room before pulling out a multi meter.

20:45, Today: 'Forge' Harris rolled 13 using 2d6+3 with rolls of 5,5.  Electronics? .
StarMaster
GM, 677 posts
Referee
Tue 30 Nov 2021
at 05:13
  • msg #435

Re: Destination: Foreven

LEVEL 3: STEVE AND ROLAND


Steve is pretty sure that this isn't a meth lab, though he can't be positive that the aliens might not have developed a different way of making meth, or else have their own equivalent.

Based on the appearance, he also doubts the headband apparatus is meant as a torture device. It looks more like an EEG reader... meant to detect brainwave activity. There looks to be two dozen sensor nodes on the inside of the headband. Without knowing more about the aliens, it's nearly impossible to tell if that's what it was doing to them. It could very well have been detecting some other function. That's even assuming they had heads and their brains were in their heads.



LEVEL 4: ADRIANNAH, FORGE AND HARRY

Forge actually determines that the machines are getting power, since the facility seems to be fully powered, but they have just been turned off. It takes a bit more effort to figure out what button and symbol combination was their equivalent of the ON button.

He picks the closest machine and pushes what he thinks is the appropriate button and... Eureka! The machine turns on!

Now he can see the lights and symbols better, but still has no idea what any of it means. he doesn't have enough information yet to know that ZYZ stands for Zyzaron, which is the alien's word for kilowatts, for example. When it comes to electricity, there are three things that can be measured: amperage, voltage and resistance. Plus there's drain, wattage, and magnetic field. There's no way of knowing what kind of scale the aliens use for each of those categories.
Arlo Thresh
Player, 19 posts
Spacer Engineer
Tue 30 Nov 2021
at 05:21
  • msg #436

Re: Destination: Foreven

LEVEL 2: ARLO AND ARC


After giving Arc's idea a bit of consideration and analyzing what they did know, he agreed that the elevator probably did go up to the surface. It just made 'sense', in a weird sort of alien way.

Taking the elevator down, they went to the first door. He'd brought his makeshift wire key, fitted it into the holes that were there, and the door slid aside.

Not for the first time, he wondered if the aliens were taller than they were, had some  sort of antenna or long skinny fingers that would fit in the holes, or was the location of the holes just some weird quirky alien thingie.

When the door slid open, he peered inside to get a general layout and impression before stepping inside.
Harry McStubbin
Player, 576 posts
Human pain in the ass
898BA7
Tue 30 Nov 2021
at 12:50
  • msg #437

Re: Destination: Foreven

"Well it is on, what does it do?"
Steve Cable
Player, 405 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Tue 30 Nov 2021
at 13:46
  • msg #438

Re: Destination: Foreven

PM to GM
This message was last edited by the player at 14:45, Tue 30 Nov 2021.
Adriannah Orilliah
player, 221 posts
Tue 30 Nov 2021
at 20:25
  • msg #439

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 437):

Good job Forge. Adriannah encourages taking a image of any symbols. These could mean ON or Power
This message was last edited by the player at 02:31, Wed 01 Dec 2021.
Harry McStubbin
Player, 577 posts
Human pain in the ass
898BA7
Tue 30 Nov 2021
at 20:26
  • msg #440

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 439):

"We can feed them to the computer and attempt to decipher it." Harry said in reply.
'Forge' Harris
player, 92 posts
Security
Wed 1 Dec 2021
at 02:23
  • msg #441

Re: Destination: Foreven

"Your guess is as good as mine. We can test it out by looking for the same symbols and trying it. However, turning it off might be a something else to know, just in case." Forge said, as he looked to turning the device off. His luck, the aliens do not have an issue with microwaves and their cooking systems are unshielded.

21:20, Today: 'Forge' Harris rolled 9 using 2d6+3 with rolls of 4,2.  Turn off.
StarMaster
GM, 678 posts
Referee
Sat 11 Dec 2021
at 23:09
  • msg #442

Re: Destination: Foreven

LEVEL 2: ARLO AND ARC

Like the others have been reporting on the lower levels, the machines in here are all turned off. Both walls are lined with an assortment of cabinets presumably filled with electronics based on the dials and meters and switches and keyboard controllers on them. The only odd machine in here is one in the middle of the far wall. It's clearly some sort of chamber about 4 feet cubed, with an assortment of cables feeding into the bottom and the top of it. The four sides of this chamber are transparent, look like glass, but probably aren't.

With the image Forge recorded about the on-switch, you two can find the same symbol on all of these panels.


LEVEL 3: ROLAND AND STEVE

Steve is able to work out that these machines are 'pill dispensers', and that, probably, there is an array of chemicals stored within each cabinet that can be directed to dispense predetermined amounts into a mixer that then combines the chemicals into an 'experimental' drug combo that is pressed into a pill and deposited at the bottom.

Based on the empty bottles, either any success was taken with them when the aliens left, or else they never quite got a successful result.

The seat at the end of the room doesn't look like it's meant to do something to the person sitting in it but to extract something... such as brainwave activity. He's not prepared to say it can read minds, but given the alien technology, it's not an impossibility.

He doesn't recognize any of the displays as being appropriate for combat drugs, though.


LEVEL 4: ADRIANNAH, HARRY and FORGE

Since the 'on' switch isn't a rocker switch and there are no other switches nearby, it's reasonable to assume that it's an efficient toggle switch--press it once to turn it on, press it again to turn it off. That's the way it turns out--pushing the same button again turns it off.
Arlo Thresh
Player, 20 posts
Spacer Engineer
Mon 13 Dec 2021
at 17:32
  • msg #443

Re: Destination: Foreven

Seeing the out-of-place looking machine on the other side of the room, Arlo makes his way over to it and tries to see if he can see what is inside the chamber.
Harry McStubbin
Player, 578 posts
Human pain in the ass
898BA7
Mon 13 Dec 2021
at 17:38
  • msg #444

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 443):

Harry just looks around, trying to protect Adriannah from unseen enemies more than searching. He wasn't sure what they were looking for.
'Forge' Harris
player, 93 posts
Security
Tue 14 Dec 2021
at 02:14
  • msg #445

Re: Destination: Foreven

"Well now, it looks like the equipment still works. If we can figure out what it does, so much the better." Forge said after tinkering with the equipment.  "Unless this place has a nursery with kids books so we can try to figure out the language, it might end up that we will have to take everything that is not bolted to the floor and figure it out later."
Adriannah Orilliah
player, 222 posts
Tue 14 Dec 2021
at 20:26
  • msg #446

Re: Destination: Foreven

Positioned in the elevator doors; Adriannah covered, Forge and Harry as they investigated the room.
Steve Cable
Player, 406 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Wed 15 Dec 2021
at 03:02
  • msg #447

Re: Destination: Foreven

LEVEL 3: ROLAND AND STEVE

Ya Roland, after a closer look, it does seem to be just a pharmaceutical lab.  Lets move on for now.  There isn't anything here of interest

He leads Roland out into the hall and to the next door on the right which he opens and peers in.
This message was last edited by the player at 14:21, Wed 15 Dec 2021.
Roland Steel
NPC Crew, 241 posts
Engineer
69C975
Wed 15 Dec 2021
at 13:07
  • msg #448

Re: Destination: Foreven

In reply to Steve Cable (msg # 447):

"What do you see Steve?" Roland asked.
StarMaster
GM, 680 posts
Referee
Thu 16 Dec 2021
at 03:32
  • msg #449

Re: Destination: Foreven

LEVEL 2: ARLO AND ARC

Arlo heads to the other end of the room to examine the chamber more closely. All four sides are transparent, but he's not sure they are made of glass. It stands off from the wall about 6 inches, and there appear to be an array of cameras pointed at the chamber from the back.

The bottom of the chamber appears to be a grid, and there's a ring around the edge of what appear to be vents alternating with heating elements. The inside top of the chamber has an array of devices, most of which have an unknown purpose. Only one of them is obviously a light.


LEVEL 3: STEVE AND ROLAND

'Unlocking' the door with the makeshift three-pronged wire key, it slides aside just as easily as the others.

The lighted ceiling comes on just as the door opens.

This room looks just like the previous room; that is, it's another pharmaceutical production facility. It is clearly a different set-up, though. The first thing that's different is that the two seats at the end with the headgear aren't present here.

The machines and cabinets and consoles are similar but clearly different. The other thing that is different is the pills. While the pills in the first lab were all round pills in different pastel colors. These pills are oblong and in brighter colors.
This message was last edited by the GM at 03:51, Thu 16 Dec 2021.
Luise Wechsler
player, 193 posts
Admin/Broker
67999C
Thu 16 Dec 2021
at 04:00
  • msg #450

Re: Destination: Foreven

"That's pretty much what we had decided on, Harry," Luise says over the comms. "We don't have the equipment or skill set to really do this place justice. Additionally, I don't really want to take the time."

"You're supposed to be tagging anything that we're going to take, but you're also looking for something that is identifiable. Also, a Rosetta Stone would be nice."

Arc Tangent
Player, 127 posts
Medic, Guide
UPP 5B7752
Mon 20 Dec 2021
at 04:53
  • msg #451

Re: Destination: Foreven

LEVEL 2: ARC and ARLO


"We're not finding anything easily removable up here," Arc adds to the conversation via comms. "We've found another lab so far. Arlo is trying to figure out what it does. I'm leaning towards sea monkeys myself."

"It just occurred to me that there must be safety features built into all this equipment. I doubt if we could cause it to blow up or something if we started pressing switches and stuff. Though... it does also occur to me that there might need to be a computer hooked up to these units. I didn't see any sort of keyboard to control it. I suppose a computer could tell you which buttons to push."

Adriannah Orilliah
player, 223 posts
Sun 26 Dec 2021
at 09:43
  • msg #452

Re: Destination: Foreven

LEVEL 4: ADRIANNAH, HARRY and FORGE

Felling a little frustrated by the fellows slight hesitation. Have you guys fallen to sleep on the job. What's taking you?
Harry McStubbin
Player, 580 posts
Human pain in the ass
898BA7
Sun 26 Dec 2021
at 13:09
  • msg #453

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 452):

Harry kept going, trying to figure what the rooms were for, he moved to the second and the third after he cleared the first!

He was a little irritated at Adriannah, but said nothing, she is pretty after all.
StarMaster
GM, 681 posts
Referee
Sun 26 Dec 2021
at 19:10
  • msg #454

Re: Destination: Foreven

LEVEL 3: Steve and Roland

They go through all five labs on this level, and find that they are all some sort of pill lab. The pills that are in each lab(?) are all different, though, and there's nothing obvious helps identify them. Each lab is slightly different, as well.

Again, other than picking up a few pill bottles with some pills in them, there's nothing portable that can be taken away. Some of the electronic cabinets probably would, but they aren't exactly portable.


LEVEL 4: Adriannah, Harry and Forge

Harry and Forge have the same results... more or less. As they quickly zip through the other 4 labs on this level, the cabinets are considerably different, but there's still nothing about them that gives a hint as to what was being researched or constructed here. There's also nothing portable to be found.

Not until they hit the fourth lab. Under one of the counters, apparently overlooked when the base was abandoned, is some sort of backpack. Pulling it out, you can see that sitting atop it is a second device. After a moment of examining it, it seems to be some sort of bracer-like item that you'd put on your wrist. In fact, it has a significant resemblance to one of your comm units.


LEVEL 2: Arc and Arlo

Arc and Arlo find a similar condition on Level 2. More labs whose purpose isn't readily apparent. There are no items laying around that can be easily removed.

To a certain extent, there seems to be a similarity to each of these labs, but they are also clearly different from each other.
Harry McStubbin
Player, 581 posts
Human pain in the ass
898BA7
Sun 26 Dec 2021
at 19:13
  • msg #455

Re: Destination: Foreven

In reply to StarMaster (msg # 454):

Harry grabs the backpack and the Bracer/comm device. "Finally found something! A backpack and what looks like a comm device!"
Arlo Thresh
Player, 21 posts
Spacer Engineer
Tue 28 Dec 2021
at 14:48
  • msg #456

Re: Destination: Foreven

Arlo took some extra time examining each lab and trying to figure out how each relates to the others.  Was it some unified purpose that was being explored through experimentation, or are is there no link to their purpose?

Can Arlo posit that each lab is designed to research a different aspect that would be important in the terraforming process? and if not, is he able to posit any of the other lab's functions?
Harry McStubbin
Player, 582 posts
Human pain in the ass
898BA7
Tue 28 Dec 2021
at 14:50
  • msg #457

Re: Destination: Foreven

Harry delivers the items found to Adriannah and goes back to exploring.
'Forge' Harris
player, 94 posts
Security
Tue 28 Dec 2021
at 20:10
  • msg #458

Re: Destination: Foreven

Forge snickered at the bracer. "Hope it works, but I will guess that the batteries are long dead." he said. "Might as well test it out, maybe we can get lucky. Can I check it out?" he asked Harry.

Base roll and whatever skill/stat is needed.
15:09, Today: 'Forge' Harris rolled 8 using 2d6 with rolls of 4,4.  Check out device.

StarMaster
GM, 682 posts
Referee
Mon 3 Jan 2022
at 21:37
  • msg #459

Re: Destination: Foreven

LEVEL 2: Arc and Arlo

After a bit of intuitive consideration, Arlo is able to 'guess' that the first two labs might be related to terraforming, but after that, it starts to get a bit tenuous. The third lab seems to be concerned with genetics based on display on the walls behind the equipment. Nothing you haven't seen before but this is annotated in alien writing.

The fourth lab looks to be concerned with cybernetics, so possibly related to terraforming.

The fifth and final lab on this level has to do with life support. This is based on the five different types of space suits on display here. Each is connected up to a bunch of apparatus apparently meant to test the various abilities of each suit.

Just a close physical examination of the suits shows that each one seems to be a step up from the previous one.

This is the first indication you've seen of what these aliens might have looked like as the suits are all intended for a two-legged-, two-armed, one-headed humanoid form. You can't really tell from the helmets if their heads were bigger or not. The torso seems to be a bit bulkier than a human torso, though.


LEVEL 4: Adriannah, Forge and Harry

Forge examines the 'wrist-comm', and quickly realizes that there are no raised buttons or anything of a similar nature, meaning that it couldn't be activated accidentally. That means the buttons are probably touch sensitive and embedded just beneath the surface. The question now becomes is it a smart device that only recognizes the 'fingerprint' of the 'owner'. He decides that's not particularly sensible in the current location. If there were two or three researchers, why would they need to keep it restricted?

As would be normal for a Human device of this nature, there's only one button that would do anything, and that would be the 'ON' button. He spots where the buttons are as a slight discoloration of the material, but there are only three of them... about what you'd find on a normal comm. One by one, he 'presses' them. With the 3rd button, the device lights up! What he expected might be some sort of display screen rather than just a blank section of material turns out to be just that. The dark blue area is the screen that's, of course, back lit.

What is displayed is probably the alien equivalent of a 'keyboard'. It's clearly not arranged like any standard Imperial device. The symbols are arranged in rows of four in two stacks--one on the left, one on the right. Each row is inset one character from the row above, so that the two stack together form the letter 'V'. There are two additional symbols in each of the lower two corners.
Adriannah Orilliah
player, 225 posts
Tue 4 Jan 2022
at 03:56
  • msg #460

Re: Destination: Foreven

ooc Adriannah is unaware of what's happening. Image of the forearm device in Predator spring to mind.
StarMaster
GM, 683 posts
Referee
Tue 4 Jan 2022
at 05:25
  • msg #461

Re: Destination: Foreven

OOC: Harry said he brought the two portable items back to Adriannah, so you can be aware of them if you want as Forge could be examining the device back at the elevator. Otherwise, it's happening before Harry brings them back.
Adriannah Orilliah
player, 226 posts
Tue 4 Jan 2022
at 05:32
  • msg #462

Re: Destination: Foreven

In reply to StarMaster (msg # 461):

ooc Doh silly me.



Adrian glances at the device wearily. please be careful there Forge it may be booby trapped.

Steve Cable
Player, 408 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Sun 9 Jan 2022
at 19:39
  • msg #463

Re: Destination: Foreven

He's a bit disappointed in finding yet another pill factory... and another... and another. Still, he scoops up the various bottles of pills and dumps them into the net bag on the outside of his suit.

"A few years ago, I'd have given up my right arm to find an alien place like this," Steve says over the comms. "Now that we've found it, it doesn't seem like such a big deal."

"I think, in my mind, I'd always thought that it'd be full of loot... you know, the stuff of tri-V shows--gold and gems and super-tech and blasters and... well, stuff like that. This stuff all seems rather prosaic."

"If all that cool stuff is here, we're going to have to work for it, I guess."

Luise Wechsler
player, 194 posts
Admin/Broker
67999C
Sun 9 Jan 2022
at 19:51
  • msg #464

Re: Destination: Foreven

"I can certainly understand that," Luise replies. "While I probably saw some of the same Tri-V shows that you did, it all seemed rather unreal to me. Guess I was a bit more pragmatic."

"The pills could be some of that, but I'm worried that they may no longer be viable. Drugs don't tend to last forever. At a rough guess, I'm estimating this base has been abandoned for over a hundred years, probably much longer."

"Those symbols on the wrist-comm, Forge, look like they may be a Base-8 system. Don't know if that helps, but if a symbol represents a sound, like our alphabet, and you take into account numbers, then their alphabet is 24 characters long."

"Anyway, without some sort of Rosetta Stone, it may very well be impossible to translate it. Even if we can, it could take years."

"If you are still looking for something to make money off of, art and relics from the living quarters are our best bet."

Adriannah Orilliah
player, 227 posts
Wed 12 Jan 2022
at 21:04
  • msg #465

Re: Destination: Foreven

Miranda edged further back into the elevator which provided a partial direct line of flight barrier against possible shrapnel, in the off chance it was trapped
This message was last edited by the player at 02:46, Mon 17 Jan 2022.
Arlo Thresh
Player, 22 posts
Spacer Engineer
Thu 27 Jan 2022
at 04:39
  • msg #466

Re: Destination: Foreven

"Maybe it's just me, but have any of you run across the engineering area yet?" Arlo asks the others.

"Power and life support should be pretty extensive. Okay, let me rephrase that. This is alien tech, so power could be the size of a coffee mug... and look like a paperweight. I suppose life support could be the same thing, or else it could be totally decentralized, but based on what we've seen so far, I'm guessing there's an engineering area somewhere that we haven't found the access to, yet."
Gahler Grohlson
Player, 351 posts
Retired Merchant
797997
Thu 27 Jan 2022
at 20:25
  • msg #467

Re: Destination: Foreven

"In case any of you were wondering, I'm still here. I've just been recording all your transmissions, organizing them, cataloguing them, as well as monitoring the sensors for anything that suddenly pops up on the sensors," Gahler reports over the comms.

"Anyway, that's a good observation, Arlo. I was thinking the same thing. Also, there were hidden storage closets on the first level. Have any of you looked for similar areas on the lower levels?"
Arc Tangent
Player, 128 posts
Medic, Guide
UPP 5B7752
Thu 27 Jan 2022
at 20:26
  • msg #468

Re: Destination: Foreven

"Doh! I completely forgot about them!" Arc replies. "I think it was the equipment that made us think there wasn't anything behind them."

"Going back and checking them now."

Adriannah Orilliah
player, 230 posts
Mon 7 Feb 2022
at 02:53
  • msg #469

Re: Destination: Foreven

Adriannah wondering if they had finished examining the electronic wrist device, quietly signing the others for any thoughts about its functions.
StarMaster
GM, 685 posts
Referee
Mon 7 Feb 2022
at 20:35
  • msg #470

Re: Destination: Foreven

===== LEVEL 4: Adriannah, Forge and Harry =====

Forge presses various keys on the device, but while the keys light up when he touches them, it seems as if nothing will happen until he enters an acceptable sequence, which, of course, he hasn't got a clue.

Finally, he tries touching the two keys in the lower corners. The keyboard screen disappears but the corner keys remain. The screen has symbols and bars and other indicators, but he can't make any more sense of them than he could the others.

It turns out the lower keys are 'menu' keys that let you move from one screen to another. He goes through five other screens before it returns to the keyboard screen.


Harry, on the other hand, is looking for some sort of secret access to an engineering area. Going back forth a few times and finding nothing, however, finally makes him realize that the two center labs are slightly smaller than the others. After examining the walls in the rooms (and finding nothing), he goes back out into the hall and examines the hall wall again. The doors to the labs were obvious, which is why they completely overlooked the 'secret' door.

Again, it might not have appeared to be secret to the aliens who built it. It just maybe have pleased their aesthetics to not be an obvious intrusion into daily life.

There's definitely a door there, but it doesn't have pinhole method of unlocking it.


===== LEVEL 2: Arc and Arlo =====

Meanwhile, Arc has gone back through the labs on the second level looking for hidden storage rooms. He finds two--on in each of the end rooms. Laid out pretty much like 1st level storage rooms, the shelves here seem to have 'replacement' parts, but also a few extra devices. Some seem be like what's in the lab; others are completely different.
This message was last edited by the GM at 20:39, Mon 07 Feb 2022.
Steve Cable
Player, 409 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Mon 7 Feb 2022
at 20:48
  • msg #471

Re: Destination: Foreven

===== LEVEL 3: Steve and Roland =====


At Gahler's suggestion, Steve almost smacks himself in the forehead before remembering he's wearing a spacesuit with helmet.

"Yeah, forgot about that myself. We're checking now," he responds as informs the others of his actions.

Upon getting Adriannah's comm feed about the device they found, he offers this:

"Unless you find some sort of conversion screen on it, it's not going to do us any good until we decipher the language. Even then, that won't necessarily tell us how to operate the device."

"It sounds like that second screen you found might be the comm's stats... signal strength, power reserves, etc. I don't know that we could tell which one is which. Scientists we're not. They postulate a theory then figure out how to test it. Like, how do you detect something that you don't even know exists? That was the problem they had with neutrinos in the beginning."

"Okay, finding a hidden storage compartment on the two end labs. None in the middle. Does that mean there aren't any? Or that I just can't find them?"

StarMaster
GM, 686 posts
Referee
Tue 15 Feb 2022
at 18:57
  • msg #472

Re: Destination: Foreven

It probably means that there aren't any, as it would be hard--and strange--for there to be storage cabinets in the middle labs because they have large equipment cabinets all along the back walls and it doesn't look like they are easily movable.
Luise Wechsler
player, 195 posts
Admin/Broker
67999C
Tue 15 Feb 2022
at 19:03
  • msg #473

Re: Destination: Foreven

"I'll leave it up to you, Arlo, whether you think any of that loose equipment is worth taking," Luise prompts over the comms.

"Any idea how that hidden door might open, Harry?" she asks. "There are two immediate options that come to mind. The first is merely pressure. Press one side to get it to release. The other is magnetic latch. That you'd need a magnet placed in the right spot release it."

"I don't happen to carry a magnet in my pocket at all times, though, so that could be a tricky proposition. That something you carry, Roland?"

Roland Steel
NPC Crew, 242 posts
Engineer
69C975
Tue 15 Feb 2022
at 19:33
  • msg #474

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 473):

"No, no magnet in my pocket, except my shoes for the grav plates on the deck, they have magnets don't they?"
'Forge' Harris
player, 96 posts
Security
Thu 17 Feb 2022
at 00:11
  • msg #475

Re: Destination: Foreven

"Looks like we will need to get a cutting torch on our next trip back to the ship and cut it open, unless you can think of another way in Harry." Forge suggested.
Harry McStubbin
Player, 585 posts
Human pain in the ass
898BA7
Thu 17 Feb 2022
at 12:19
  • msg #476

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 475):

"Torch might be our only option, Arlo, you want to check it out when you get a chance?"
Arlo Thresh
Player, 23 posts
Spacer Engineer
Tue 22 Feb 2022
at 22:42
  • msg #477

Re: Destination: Foreven

"Hey, that's a good point, Roland," Arlo responds.

"Assuming the people that built this place are about as tall as we are, the release mechanism, if it's magnetic, should be about shoulder height. Can you raise your leg up that high, Harry? Or Forge? Maybe one of you supporting the other?"
Arc Tangent
Player, 129 posts
Medic, Guide
UPP 5B7752
Tue 22 Feb 2022
at 22:46
  • msg #478

Re: Destination: Foreven

"The 'key' might be a magnet, but the latch doesn't necessarily have to be," Arc suggested. "It could just be a ferrous metal that will turn when a magnet is placed over it and turned."

"On the other hand, have you tried just pressing the side? We've magnetic catches where the magnet's on the inside and there's just a metal plate on the door. You push against it, and that small amount of motion releases the grab, letting the door swing open."

Luise Wechsler
player, 196 posts
Admin/Broker
67999C
Mon 14 Mar 2022
at 20:43
  • msg #479

Re: Destination: Foreven

"You're just determined to cut something up with a torch, aren't you, Harry?" Luise says over the comms.

"I'd ask you which you value more, the credits we'd get from what you destroyed with a torch or playing with the torch, but I'm not sure I want to know that answer to that."

"You don't, by any chance, have any pyromaniacs in your family tree, do you?"

"So what do the rest of you want to do? Have you found enough junk that you think we can sell or do you want to keep looking. It's not that we don't have all day, but it depends on what we find. So far, I don't think we've got enough to satisfy Arlo so he needs to get back to his regular job soon."

"Either that or he comes with us."

Harry McStubbin
Player, 586 posts
Human pain in the ass
898BA7
Mon 14 Mar 2022
at 20:52
  • msg #480

Re: Destination: Foreven

"Just said it was an option of last resort. Of course I'm a pyromanic Luise, but not here and not now, too dangerous."
Adriannah Orilliah
player, 231 posts
Mon 14 Mar 2022
at 21:37
  • msg #481

Re: Destination: Foreven

Do you have a hand held Ultrasonic aboard. asked Adriannah as she considered their find. Have any of  you thought about claiming this Moon. If it's possible we could cash in on the find.
This message was last edited by the player at 00:25, Tue 15 Mar 2022.
Arc Tangent
Player, 130 posts
Medic, Guide
UPP 5B7752
Mon 28 Mar 2022
at 20:44
  • msg #482

Re: Destination: Foreven

"If we want to stay here and deal with it," Arc says, "yeah, we could do that. Or, if Arlo stays here, that'll be his claim."

"If we're not going to stay here, what would be the point? Who could we possibly trust to represent our interests fairly and honestly? And even if we do find someone like that, how would we ever see any of the results of that? We're not sure if we're ever coming back this way again."

"Besides, the most likely scenario is that some inspector will come out here, decided it's an Ancient site or something similar, and then confiscate it in the name of the Imperium. If we're lucky, we'll get our names on a plaque at the site acknowledging that we found it."

"If any of you can see another path, I'm listening."

Adriannah Orilliah
player, 232 posts
Mon 28 Mar 2022
at 22:35
  • msg #483

Re: Destination: Foreven

Adriannah looked at Arc as if he was experiencing chemical induced hallucination.  An Imperian inspector visiting a site that has been classified and established as Archeologic Site which  has teams of Researchers investigating it decides to confiscate it for the imperium.

And nods in mock agreement. Right no point dallying we need to level the complex and leave she comments sarcastically.
This message was last edited by the player at 22:05, Tue 11 Oct 2022.
Luise Wechsler
player, 197 posts
Admin/Broker
67999C
Tue 29 Mar 2022
at 01:35
  • msg #484

Re: Destination: Foreven

"Is that sour grapes, Adriannah?" Luise asked. "If we can't have it, no one can?"

"There might be some jurisdictional issues, naturally, since the Imperium hasn't quite claimed or annexed this system. Still, they are considered a client state. I think. The bureaucratic terminology always gets me confused."

"The Imperium is known to be heavy-handed when their own interests are at stake. Personally, I don't feel we know enough about this place yet to get an idea of which way the wind will blow."

"Arc has a point, though. What do we get if we do claim this? Are we staying or are we still heading out to explore the unknown wilds of Foreven?"

Adriannah Orilliah
player, 233 posts
Tue 29 Mar 2022
at 02:01
  • msg #485

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 484):

Really Adriannah replies with a chuckle Didn't take you for an Imperial Sympathiser. she teased
This message was last edited by the player at 02:31, Tue 29 Mar 2022.
Steve Cable
Player, 410 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Fri 8 Apr 2022
at 20:13
  • msg #486

Re: Destination: Foreven

"Well, I've been running from the Fifth Frontier War for several months now, and I wasn't planning on stopping until we reached Foreven," Steve spoke up after listening to the others and ruminating over what they said.

"As fascinating as this facility is, I just don't see any future in it. Sure, we could lay claim, and then turn around and sell that claim to whatever the local Corporation is, and let them deal with the legalities and bureaucrats. And we'd be out of here before any of that happened anyway."

"I'd prefer to keep it a secret, and then we could always use it as a secret base or hideout if we needed it. Barring that, we could sell the location and the claim to someone else down the line... maybe someone who was heading back this way."

"It was a fluke that Arlo here ever saw it in the first place, though I'm sure it'd be found readily enough if someone was specifically looking for it. So, unless and until this system becomes an economic success that includes significant mining operations, this place is going to remain a secret for a very, very long time."

"Now, I'm not saying you're wrong, Adriannah, and if everyone else wants to go your route, I'm with you. But, I just don't think it's likely to go down that way."

"And it gets back to what we ultimately want to do. We're doing okay as interstellar traders, but I don't think our hearts are really into that. But, if not, then what do we want to do?"

Adriannah Orilliah
player, 234 posts
Fri 8 Apr 2022
at 22:42
  • msg #487

Re: Destination: Foreven

In reply to Steve Cable (msg # 486):

Trade items include anything that can be acquired legally and sold, from a poppy seed to a planet, they are all commodities.
This message was last edited by the player at 22:03, Tue 11 Oct 2022.
'Forge' Harris
player, 97 posts
Security
Mon 11 Apr 2022
at 10:29
  • msg #488

Re: Destination: Foreven

"Any plans of occupying the place is a moot point when The Federation of Arden comes and plays a social call. I would suggest that we pack it up, let the local authorities know what was found, let them give Arlo Thresh whatever reward so they can use it as a defense base, and get out of here." Forge said.
Arc Tangent
Player, 131 posts
Medic, Guide
UPP 5B7752
Sun 17 Apr 2022
at 02:30
  • msg #489

Re: Destination: Foreven

"To a certain extent, that's true, Adriannah, but that's a bit simplistic," Arc answers. "That's the whole purpose of a broker... to connect a commodity, whatever it is, with someone who wants or needs that commodity."

"If it was easy, anyone could do it! Ha-ha."

"Well, this isn't a dictatorship, so it's back to you, Adriannah. What do you think we should do?"

"Forge may have the best idea yet. We have no idea if this facility has any defensive capabilities, but it doesn't seem like it has any long term defense. It would still need to be supplied. The Federation could just destroy it outright."

StarMaster
GM, 688 posts
Referee
Wed 11 May 2022
at 17:36
  • msg #490

Re: Destination: Foreven

After listening to Arc's suggesting and then getting distracted by the ensuing conversation, Harry finally turns he attention back to the wall in question.

Not having any magnets handy, he just starts pushing the wall in several spots.

Low and behold, a section of wall pops open. Not just one side, but the whole panel. He can now see that it's mounted on some type of hinge that lets him swing the whole panel to the side.

Behind it is hallway that goes past the lab rooms and opens out into what is obviously engineering. It spans the whole width of the facility and goes back about 50 feet. It's clearly under the landing bay on the top three levels.
Adriannah Orilliah
player, 235 posts
Tue 24 May 2022
at 04:55
  • msg #491

Re: Destination: Foreven

Giving a shrug Adriannah looks about there doesn't appear to be anything of commercial value which stood out. I trust you lot won't need an overwatch any more. she prompts
This message was last edited by the player at 23:36, Sat 04 June 2022.
Harry McStubbin
Player, 587 posts
Human pain in the ass
898BA7
Tue 24 May 2022
at 12:51
  • msg #492

Re: Destination: Foreven

In reply to Adriannah Orilliah (msg # 491):

"I found engineering, maybe that will help us figure it all out."
Adriannah Orilliah
player, 236 posts
Sat 4 Jun 2022
at 23:39
  • msg #493

Re: Destination: Foreven

In reply to Harry McStubbin (msg # 492):

Sounds promising Harry. encourages Adriannah giving him a wave as she headed off.
StarMaster
GM, 689 posts
Referee
Mon 20 Jun 2022
at 16:09
  • msg #494

Re: Destination: Foreven

Having opened the 'secret' door, Harry walks down a corridor that's as long as the width of the adjoining lab room combined with the hidden store room behind it. There's no door at the end of this corridor so Harry has no problem actually reaching what is clearly the engineering area... it's HUGE!

At the end of the corridor, a mesh catwalk extends to the left and right for the entire length of the level, though there is no safety railing. Harry can see an assortment of pipes coming out of the wall below the catwalk as well as above him. They all head to the left before turning downward at the end of the catwalk, down to what looks to be the life support system.

Below him on the right is the power plant.

The area is one gigantic room, about 160 feet long, 100 feet across, and 60 feet below (and about 40 feet above). He does see that at each end of the catwalk there is a ladder down to the bottom.

================================================================

Meanwhile, Adriannah started going through the living quarters on this level.

The first one (on the left) seems a bit garish at first glance, even disorienting. The decor is all in multi-colored stripes--walls, floor, ceiling, furniture. The vertically-striped walls continue across the ceiling until they meet in the center. Of course, what stands out are the items that aren't striped.

Essentially, what she can find in each living area falls into four categories: artwork, bric-a-brac, devices and decor.

The first category is mostly framed images hanging on the wall, but there are a few smaller items propped up on tables. In here, the art on the walls is more stripes but in monochrome, two tone, or similar just horizontal. One art piece appears to just be a black square in a striped frame.

The second category are small wooden, ceramic or metal items sitting on the tables. If these have a function other than 'art', she can't fathom what it is.

The third category is small items that at least appear to be some sort of device. The only one she can readily identify appears to be a clock as it has a face with an array of circular stripes. The first seven stripes clockwise from the top appear to be backlit.

The fourth category includes pillows, small throw rugs, curtains, table runners, towels, place mats, and lamps.
Harry McStubbin
Player, 588 posts
Human pain in the ass
898BA7
Mon 20 Jun 2022
at 19:23
  • msg #495

Re: Destination: Foreven

In reply to StarMaster (msg # 494):

"I have engineering here, it's huge! Follow me if you are interested or do you want me to come back for now and search here later."
'Forge' Harris
player, 99 posts
Security
Mon 20 Jun 2022
at 22:56
  • msg #496

Re: Destination: Foreven

Seeing the size of the place, Forge let out a gasp as he tried to take it into his mind. "Well now, looks like we are on to something. Now to figure how it works as I think that there is more than enough power here to run just the lights and electronics. Hum, that looks interesting." he said.
This message was last edited by the player at 22:57, Mon 20 June 2022.
StarMaster
GM, 690 posts
Referee
Wed 22 Jun 2022
at 01:53
  • msg #497

Re: Destination: Foreven

Having followed Harry down the passage to the engineering section, Forge takes a few minutes to study the power plant from up on the catwalk.

At first, he thought it was some sort of core tap... until he remembered that they were on a moon and he was pretty sure that it had a solid core.

He started considering all the other possibilities he could think of, but, after eliminating all of them, he wound up back at the core tap. It wasn't a core tap, but it was something like that. For some reason, the set up made him think of an experiment back at school: perpetual motion. Of course, there was no such thing, which is what the experiment had demonstrated.

And then he got it! Precessional capture! It was harnessing the motion of the moon around the planet! If it was large enough, it would wind up slowing the revolution down. But for this facility, it would be barely noticeable. It could take a million years to make a difference.
'Forge' Harris
player, 100 posts
Security
Wed 22 Jun 2022
at 10:24
  • msg #498

Re: Destination: Foreven

"Harry! Come here please. I am not sure but it looks like this place might be powered by the orbital motion of the moon." Forge said as he pointed out what seems to be creating the power.  "If it is, the technology would be well worth trying how to figure it out. If we can get the engineering computer running, it might have the blueprints of the mechanism."
Harry McStubbin
Player, 589 posts
Human pain in the ass
898BA7
Wed 22 Jun 2022
at 12:26
  • msg #499

Re: Destination: Foreven

In reply to 'Forge' Harris (msg # 498):

Harry joins Forge to try to figure it out.
StarMaster
GM, 691 posts
Referee
Mon 27 Jun 2022
at 22:00
  • msg #500

Re: Destination: Foreven

Further looking around finally reveals that the computer is along the wall you just came through, but down at the bottom level. Peering through the mesh, it looks like the computer runs the entire width of this room. Either that, or it's several computers linked together. You have no problem thinking that you've already seen three major devices that might each require its own computer: power, life support, and the holographic display.
Arc Tangent
Player, 132 posts
Medic, Guide
UPP 5B7752
Mon 11 Jul 2022
at 01:42
  • msg #501

Re: Destination: Foreven

With Adriannah going through the quarters on the lower level, Arc decides to do the same on the second level.

He starts at the opposite end, opens the first door and steps into the room, not in the least worried about encountering anything threatening.
StarMaster
GM, 692 posts
Referee
Wed 27 Jul 2022
at 03:31
  • msg #502

Re: Destination: Foreven

Going on the 'form follows function' principle, there are certain factors of life support that need to be readily seen, and that's the section of the engineering console that is easiest to locate. Studying it for a few minutes gives you some idea of the way these aliens used numbers and displays. Chances are they didn't use the letter 'O' for oxygen or even the number '2', but a display might show the molecular image of O2. And that's what you find. It also has symbols that you can now deduce what they mean... particularly their numbering system.


The first living quarters Arc checks out has a purple/orange/gray color scheme. It has all the usual furniture and furnishings. The walls are each a solid color and then the art and decor on or under that wall is the other two colors, with the occasional tone-on-tone item.
Adriannah Orilliah
player, 237 posts
Sat 30 Jul 2022
at 08:53
  • msg #503

Re: Destination: Foreven

Continuing her search of the lower level Adriannah collected a few nic-nack's that appeared valuable.
This message was last edited by the player at 08:56, Sat 30 July 2022.
StarMaster
GM, 697 posts
Referee
Tue 11 Oct 2022
at 21:56
  • msg #504

Re: Destination: Foreven

What it gets down to is how long you're going to spend trying to crack the alien computer. You're pretty sure you can crack it eventually, but it'll take at least days, maybe weeks. There doesn't seem to be any security to the system, so that's one hurdle you don't have to get over.


As far as collecting anything valuable from all the rooms... you can gather up 60-70 items that you might be able to sell for anywhere from 1,000 - 100,000 credits. It all depends on where you sell them and what kind of market you find. If you take them to Foreven Sector, you might not get as much... you just don't know enough about Foreven to say.


Getting the secret of the motion capture engine that powers the facility could be even more valuable. You're talking millions of credits. That would be from either a rich entrepreneur or a corporation. Maybe not as much as in Foreven, but probably close to it. For that matter, one of the power manufacturing corporations might pay you to suppress it!


If you sell your claim to this facility locally, you might get a million for it. Remember, this isn't a well developed area yet.

Also, you still don't know what all the labs were researching. Any of it could be worth ten times that price.
Harry McStubbin
Player, 590 posts
Human pain in the ass
898BA7
Wed 12 Oct 2022
at 13:39
  • msg #505

Re: Destination: Foreven

"We have a lot to talk about between us. A lot more exploration too."
'Forge' Harris
player, 103 posts
Security
Thu 13 Oct 2022
at 00:11
  • msg #506

Re: Destination: Foreven

"Certainly mapping the place might help boost the price. More so with video and some trinkets to back it up. Have we been keeping a record?" Forge asked Harry.
Harry McStubbin
Player, 591 posts
Human pain in the ass
898BA7
Fri 14 Oct 2022
at 13:22
  • msg #507

Re: Destination: Foreven

"I have of what I found, my comms camera. Not sure of the others."
This message was last edited by the GM at 15:49, Tue 25 Oct 2022.
Roland Steel
NPC Crew, 243 posts
Engineer
69C975
Fri 14 Oct 2022
at 13:23
  • msg #508

Re: Destination: Foreven

"I have too, everyone else recording, start now if you haven't already."
This message was last edited by the GM at 15:49, Tue 25 Oct 2022.
Luise Wechsler
player, 198 posts
Admin/Broker
67999C
Sat 15 Oct 2022
at 01:22
  • msg #509

Re: Destination: Foreven

"Relax everyone," Luise says over the comms. "You all were recording and transmitting since you entered the tunnel. It's all in the ship's computer."

"I've been watching it and monitoring you the whole time. I haven't said anything because... well, I didn't have anything to contribute. You've all been doing just fine without my interference."

Arc Tangent
Player, 133 posts
Medic, Guide
UPP 5B7752
Tue 25 Oct 2022
at 15:58
  • msg #510

Re: Destination: Foreven

"We've got enough fuel and supplies to stay here for a few weeks," Arc comments. "Arlo is the only one that has a deadline to worry about, but I suspect he's willing to quit his job if we get enough loot."

"The real question is: where are we going next? Are we continuing on to Foreven? Or do we want to head back from where we came?"

"Foreven is a big unknown. Yeah, there is civilization there, so it's not like we'll be explorers, but whether there are any friendly governments or decent corporations... well, that we don't know."

"On the other hand, we know that stuff is there if we go back. We'll have at least two options to sell the motion capture power source."

"To be honest, I'm good either way."

Harry McStubbin
Player, 592 posts
Human pain in the ass
898BA7
Thu 3 Nov 2022
at 18:19
  • msg #511

Re: Destination: Foreven

"Agreed." Harry replies.
Steve Cable
Player, 411 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Fri 4 Nov 2022
at 03:29
  • msg #512

Re: Destination: Foreven

"Just exactly what did you agree to?" Steve asked over the comms.

"Agree to stay and research the engineering here? Grab all the loot we can and leave?"

"Head for Foreven? Or go back to the Imperium?"

"I'm in favor of staying until we figure out the motion capture engine... or until we run out of supplies, whichever comes first."

"I started out running away from the war. As far as I'm concerned, I'm still running, so Foreven sounds like it might be far enough away. I can't imagine the Imperium invading Foreven anytime in the next 10 years. But, hey, if it does, I'll just run farther and faster!"

"I tend to live by the motto: 'Keep flying'."

Adriannah Orilliah
player, 239 posts
Fri 4 Nov 2022
at 08:58
  • msg #513

Re: Destination: Foreven

In reply to Steve Cable (msg # 512):

He agreed on action which is in itself more than nothing. offered Adriannah as she moved about examining areas of the ship
This message was last edited by the player at 09:01, Fri 04 Nov 2022.
Harry McStubbin
Player, 593 posts
Human pain in the ass
898BA7
Fri 4 Nov 2022
at 14:54
  • msg #514

Re: Destination: Foreven

"Search for salvage and knowledge as long as we feel like it and can, then head to Foreven. We need to make money."
StarMaster
GM, 698 posts
Referee
Sun 6 Nov 2022
at 18:16
  • msg #515

Re: Destination: Foreven

So it was agreed to stay a bit longer and try to crack the alien computer.

As it turns out, Steve has the best chance of doing it while Forge and Arlo can assist.

Steve almost makes a breakthrough on the first day, but it takes another full day before, with Arlo's assist, he manages to crack the alien language.

On Day Three, he is able to find and decipher the motion capture schematics. He is then able to download them.

It takes two more days before he and Arlo are able to find the schematics for the base and identify all the labs.

LEVELINFRASTRUCTURE
 LAB A RESEARCHLAB B RESEARCHLAB C RESEARCHLAB D RESEARCHLAB E RESEARCH
1Hangar BayOre ProcessingSensors
1CommunicationsSensorsComputersMechanicsElectronics
2Hangar BayOre ProcessingOffensive Weaponry
2Terraforming/Weather ControlWarming/CoolingGeneticsCyberneticsLife Support
3ComputersOre ProcessingDefense
3Skill IngestionSustenance IngestionPhysical BoostRegenerationVision Improvement
4ComputersOre ProcessingPower Systems
4TranslocationWorm DriveForce FieldsFTL CommunicationsQuantum Invisibility

Steve is only about 85% sure that he's accurately translated the language. It's kind of like translating 'drinking vessel'--does that mean 'cup', 'mug', 'glass', 'bottle', etc. It's not like he found a dictionary or lexicon for the alien language.
Harry McStubbin
Player, 594 posts
Human pain in the ass
898BA7
Thu 10 Nov 2022
at 15:28
  • msg #516

Re: Destination: Foreven

In reply to StarMaster (msg # 515):

"Uhhh, this is a ship? With Quantum Invisibility?"
Steve Cable
Player, 412 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Sun 13 Nov 2022
at 04:28
  • msg #517

Re: Destination: Foreven

"Nah, it's not a ship... unto itself," Steve replies. "It's a research station. Haven't found any reason for why it's here in the middle of nowhere or why it's hidden or how long it's been here. Not sure that info is in their data banks."

"For that matter, no indication of where the people went."

"The base is divided into two sections--the infrastructure/engineering which is the area where we entered... and the research and living quarters."

"I have no idea if they succeeded at creating a quantum invisibility, but I doubt it would be large enough to cloak this entire moon."

"So, the question now is... how much longer do we want to spend investigating all these labs? There might be something in one of them... or there might not."

"And nobody's yet stated an opinion on whether we hang around the Imperial fringe or continue on to Foreven. Well? Anyone?"

Arlo Thresh
Player, 24 posts
Spacer Engineer
Sun 13 Nov 2022
at 04:38
  • msg #518

Re: Destination: Foreven

"Although I'm not one of your crew," Arlo responds, "going 'back' just means I resume my humdrum routine career as a Navy engineer. I have to say... that doesn't seem all that appealing at the moment."

"If you let me join  your crew, then I have no problem going with you to Foreven. I've only heard a few tales about it, but it sounds like it could be an interesting... experience."

Roland Steel
NPC Crew, 244 posts
Engineer
69C975
Sun 13 Nov 2022
at 13:20
  • msg #519

Re: Destination: Foreven

In reply to Arlo Thresh (msg # 518):

"After we decide what to do here. Salvage or sale, we could be very rich with an invisibility ability."
This message was last edited by the GM at 15:17, Sun 13 Nov 2022.
Arc Tangent
Player, 134 posts
Medic, Guide
UPP 5B7752
Sun 13 Nov 2022
at 15:17
  • msg #520

Re: Destination: Foreven

"You spend too much time thinking about money," Arc responds to Roland. "You need to stop and smell the roses!"

"Yes, money's nice, but just remember, it can't buy you happiness."

"Me, I'm still looking for adventure. I think Foreven holds the best chance for that, so I say, 'press on'! Foreven or bust!"

'Forge' Harris
player, 105 posts
Security
Tue 22 Nov 2022
at 01:45
  • msg #521

Re: Destination: Foreven

Sitting back on the Frumious Bandersnatch, Forge scratched his chin in thought. "While I am not a scientist, the subjects that they were studying in the labs can be used for both a peaceful and a military purpose.  Take the FTL Communications lab on deck 4. If it can cover say 1 parsec a day, it will be faster than communications using jump capable ships, more so as a secure form of transmission. Major business and governments have always wanted information quicker than their competitors. If any of the information can be retrieved, we could be able to sell the research." he said.

"Did they wipe the memory before they left?" he asked the group
Adriannah Orilliah
player, 241 posts
Tue 22 Nov 2022
at 23:18
  • msg #522

Re: Destination: Foreven

Adriannah continued her Reconnaissance of the unexplored areas.
Adriannah Orilliah
player, 242 posts
Tue 29 Nov 2022
at 04:06
  • msg #523

Re: Destination: Foreven

Finding nothing further of interest Adriannah headed back to the ship for something to eat.
This message was last edited by the player at 04:07, Tue 29 Nov 2022.
Harry McStubbin
Player, 595 posts
Human pain in the ass
898BA7
Thu 1 Dec 2022
at 15:41
  • msg #524

Re: Destination: Foreven

"What about this Quantum Invisibility all about? Can we adapt it for the ship?"
'Forge' Harris
player, 106 posts
Security
Fri 2 Dec 2022
at 00:51
  • msg #525

Re: Destination: Foreven

"No idea how far along the lab was able to research it.  Once the scientists can figure out a science, the engineers can start making it. I guess it depends on what they left us and the form of quantum invisibility. Is it invisible to sensors? Even if it only covers 10-20 meters, that could hide a missile." Forge suggested.
Steve Cable
Player, 413 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Mon 5 Dec 2022
at 23:42
  • msg #526

Re: Destination: Foreven

"Forge has the right of it," Steve responds. "There's no telling how far along their research went. We can download the data and study it. Who know? They might have been just one step away from implementing it."

"Even if we work out that last step, there's no way of telling whether we can apply it to our ship or what restrictions there might be. Or how long it'll take."

"On the other hand, what use would be have for making our ship invisible anyway? Anybody finds out we can do that, we're now a target for every pirate and government warship in space! I don't think we want to run around like gangbusters. We'll be better served by keeping a low profile... at least for awhile."

Arc Tangent
Player, 135 posts
Medic, Guide
UPP 5B7752
Mon 5 Dec 2022
at 23:52
  • msg #527

Re: Destination: Foreven

"Besides that, we're woefully short on science expertise, unless Arlo's got some hidden talents," adds Arc.

"If we want any of this advanced technology for ourselves, we can't sell it to any corporation... contract or not, they'll never share it with us."

"If all we're interested in is the money, that's fine."

Luise Wechsler
player, 199 posts
Admin/Broker
67999C
Wed 18 Jan 2023
at 23:17
  • msg #528

Re: Destination: Foreven

"To throw a couple of cliches at you," Luise adds, "'better the devil you know than the one you don't' and 'out of the frying pan, into the fire'."

"We started out getting as far away from the latest frontier war as we could. The devil we know is back the way we came--that's also the frying pan. Continuing on to Foreven is the the devil we don't know and we could be jumping into the fire."

"That said, I'm still inclined to continue on. I think we should continue to work on this technological jumpstart we found. When we get to Foreven, we can sell the location of this facility to someone coming back this way and let them do with it what they want."

"My two credits. But the final decision is still up to you."

Steve Cable
Player, 414 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Fri 24 Feb 2023
at 17:19
  • msg #529

Re: Destination: Foreven

"So, here's what we've got to work with," Steve summarized.


ITEMTASKDIFFICULTYTIMEVALUE
Alien facilityFind buyerHard1 month10MCr?
Alien techAnalyzeFormidable8 weeks???
Alien techExtrapolateVery difficult6 weeks???
Alien techDuplicateDifficult7 weeks???
Alien artifactsSellDifficult2 weeks???
Alien toolsSellAverage2 weeks???
Alien resourcesSellRoutine1 week???
Alien mineralsSellRoutine1 week???
Alien relics: artSellDifficult2 weeks???
Alien relics: decorSellDifficult3 weeks???
Alien relics: furnitureSellVery Difficult4 weeks???


ALIEN TECHNOLOGY RESEARCH
 
Wormdrive
Force fields
FTL Comms
Quantum invisibility

|Jungle motif
|Red
|Blue ombre
|Multi-colored stripes
|Metallic
|Wooden
|Wall murals
|Pink
|Monochromatic khaki tone-on-tone
|Chrome
|Purple swirls
|Orange cubism
|Color clash
|Purple/orange/lime green
|Abstract art
|Cave motif
|Seascape/nautical
Steve Cable
Player, 415 posts
Salvage Hunter, ex-Scout
UPP 77AED5
Fri 24 Feb 2023
at 23:41
  • msg #530

Re: Destination: Foreven

"So, here's what we've got to work with," Steve summarized.


ITEMTASKDIFFICULTYTIMEVALUE
Alien facilityFind buyerHard1 month10MCr?
Alien techAnalyzeFormidable8 weeks???
Alien techExtrapolateVery difficult6 weeks???
Alien techDuplicateDifficult7 weeks???
Alien artifactsSellDifficult2 weeks???
Alien toolsSellAverage2 weeks???
Alien resourcesSellRoutine1 week???
Alien mineralsSellRoutine1 week???
Alien relics: artSellDifficult2 weeks???
Alien relics: decorSellDifficult3 weeks???
Alien relics: furnitureSellVery Difficult4 weeks???



ALIEN TECHNOLOGY RESEARCH
AREA OF RESEARCHSTAGEEND STAGE?
Computers46
Comms36
Sensors37
Mechanics25
Electronics36
Skill pills48
Sustenance pills210
Attribute boost38
Regeneration37
Vision46
Terraforming312
Weather control211
Genetics310
Cybernetics310
Life support38
Translocation215
Wormdrive214
Force fields312
FTL Comms115
Quantum invisibility213



ALIEN RELICS
MOTIFDIFFICULTYVALUE
Jungle motif  
Red  
Blue ombre  
Multi-colored stripes  
Metallic  
Wooden  
Wall murals  
Pink  
Monochromatic khaki tone-on-tone  
Chrome  
Purple swirls  
Orange cubism  
Color clash  
Purple/orange/lime green  
Abstract art  
Cave motif  
Seascape/nautical  


"A lot of stuff here, and the value of some of it is problematical. Selling alien furniture can be tricky."
Adriannah Orilliah
player, 244 posts
Tue 21 Mar 2023
at 11:51
  • msg #531

Re: Destination: Foreven

Adriannah listened to the others proposals giving her head a slight disappointed shake.  There was so much technological potential here for them to undertake what they are trying to do.
Luise Wechsler
player, 200 posts
Admin/Broker
67999C
Tue 21 Mar 2023
at 19:27
  • msg #532

Re: Destination: Foreven

"Well, somebody say something!" Luise says.

"Pick a direction! Pick something to research! Pick something to sell!"
Adriannah Orilliah
player, 245 posts
Tue 21 Mar 2023
at 19:47
  • msg #533

Re: Destination: Foreven

In reply to Luise Wechsler (msg # 532):

Would researching everything we've found be of benefit to us all?
This message was last edited by the player at 19:48, Tue 21 Mar 2023.
'Forge' Harris
player, 110 posts
Security
Tue 21 Mar 2023
at 22:25
  • msg #534

Re: Destination: Foreven

"We might want to start off researching those areas that are almost complete, such as Computers and Vision that are about 2/3rd's of the way there with Comms, Electronics, and Skill Pills half way there. The rest will have to be long term and I believe require a large number of scientists in order to complete them." Forge says.
Arc Tangent
Player, 136 posts
Medic, Guide
UPP 5B7752
Wed 22 Mar 2023
at 06:04
  • msg #535

Re: Destination: Foreven

"While it seems like all modern research requires an army of scientists, that's only for developing discoveries into useful and profitable products," Arc speaks up finally.

"Breakthroughs are usually done by an individual, sometimes by a small group working together."

"I'm under no delusions that one of us will make that breakthrough, but it could happen. Even if it does, we're still only talking a prototype. It'd be of benefit to us, but I wouldn't expect to see any significant profit for awhile."

"Along those lines, the Skill Pills seem like the most promising line of research. It sounds like they already have a working prototype... at least for some. I mean, really... distilling... or whatever process they use... the neurological patterns into a pill that someone can then swallow and gain that skill... It's already mindboggling! Kind of like having an autopilot--a mechanic or doctor in your pocket."

"I can see how and when it'd be useful... but I'm not seeing great profit. Why become a doctor  when anyone can just become a doctor by swallowing a pill?"

Anyway, that's my vote for our first research project... just to see if we know what we're talking about. Of course, we can do more than one at a time."

"Since the plan was to go to Foreven, I say keep going!  Unless someone objects."

Adriannah Orilliah
player, 246 posts
Wed 22 Mar 2023
at 07:12
  • msg #536

Re: Destination: Foreven

If you're focussing on skill development wouldn't the processing of Computer functions serve better for this. It also has the advantage of no personal side effects that may be present in biological outcomes.
StarMaster
GM, 707 posts
Referee
Mon 1 May 2023
at 10:20
  • msg #537

Re: Destination: Foreven

With no real consensus about whether to stay or go, where to go, or what to  research first, Captain Wechsler opts to continue with the last 'plan'--on to Foreven.


This far out from the main planet/habitat, there really wasn't any reason to deal with a flight plan, but Luise did it anyway... mainly to file Arlo's official resignation--they just made him a better offer.


After double checking everything to make sure all was secure, it took about 3 hours to reach the moon's jump limit and then it was back into J-Space.

During the week in J-Space heading to Thanber, research is begun in three areas: Insta-pills, computers and quantum invisibility. Who works on what is left up to you to determine. Here's what the week of research gives you:

INSTA-PILLS:

You are able to learn that the process does involve creating an artificial organic neural net and then writing specific engrams into it. Correctly built, the net attaches itself to your own brain in the proper place to make use of it.

STATUS: It'll take about a week to extract, verify and overwrite the 'skill' onto the new net. Stability was an issue, which is why there was a duration.


COMPUTERS:

Directly tied into the Electronics research, it delved into 'molecutronics' and 'positronics'. While the former is intriguing, it would require inventing a whole new set of tools to use. There was still disagreement on whether the latter would be an improvement. It would be faster and have more memory (?) but 3D processing would probably lead to more self-aware machines.

STATUS: Dubbed 'Cloud Nine', you have a working prototype among the devices recovered.


QUANTUM INVISIBILITY:

Apparently the basis for this is someone's peculiar theoretical concept of being able to 'grab a handful of space-time and pulling it over you' to become invisible to the rest of the universe.

STATUS: No one outright discounted the theory, but neither could it be confirmed as a possibility. Of course, the actual process really didn't match the analogy anyway.


The local protocols (Technocrat's Paranoia) has J-Space exit at least 1.5 planetary diameters out from the planet. That puts approach time up to 7.7 hours.

The e-shake (transponder ID exchange) produces no problems, and you are given an approach vector and docking bay assignment. However, it is accompanied by a few warnings: law level is strictly enforced and the prices of everything--including fuel and docking fees--are doubled.

Although there aren't many ships currently in system--only 7, three of them are warships. The entire population lives in the three orbital space stations: Hub, (Big) Wheel, and Spinner.

There's no Downport only a Highport because the planet below is uninhabitable. Some 'crop-dusting' is done for the bio-chemicals that produce Rejuve, starspice and SIN (recreational drug).
Harry McStubbin
Player, 597 posts
Human pain in the ass
898BA7
Mon 1 May 2023
at 10:57
  • msg #538

Re: Destination: Foreven

Harry's skillset is limited, but he'll help on the Insta-pills. He has some knowledge of biologicals and polymers.
'Forge' Harris
player, 111 posts
Security
Mon 1 May 2023
at 23:14
  • msg #539

Re: Destination: Foreven

Not having a clue on the items, he at least had some brains and headed to the library to focus on studying electronics in order to get a better idea for the computers.
Arc Tangent
Player, 137 posts
Medic, Guide
UPP 5B7752
Wed 3 May 2023
at 09:20
  • msg #540

Re: Destination: Foreven

Most of it was way over his head, particularly the science, but he did have a toe into biology, which is why he opted to help with the Insta-pills.

He quickly discovered that they could impart knowledge but not actual skill. It'd give you knowledge about shooting a weapon, it couldn't actually give you the coordination to do so.

Only one pill could be taken at a time because the artificial neural nets interfered with each other. Those were problems that the researchers had been working on.

At Luise's suggestion, Steve and Arc focus on developing an 'engineering' pill since the crew is a bit lean in that department.

"Let's start with M-drive," Arc says. "Not sure one day will be enough, but as I understand these notes, you never quite lose it all."
Luise Wechsler
player, 201 posts
Admin/Broker
67999C
Tue 23 May 2023
at 12:03
  • msg #541

Re: Destination: Foreven

"I don't like the looks of that law level," Luise announces on the way into the Highport. "Although it looks like their focus is probably on drug smuggling, there's no way we want to tangle with one of those warships... let alone 7!"

"I think we should keep this alien stuff under wraps here at Thanber."

"Next stop, Faisal, isn't much better, but law level is lower. We might be able to sell a few choice items to the landowners."

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