'Forge' Harris
player, 58 posts Security Mon 30 Nov 2020 at 03:27 | Re: Destination: Foreven"Cargo hold would be the easiest so we would not need to punch another hole in the ship." Forge suggested.
|
Harry McStubbin
Player, 494 posts Human pain in the ass 898BA7 Mon 30 Nov 2020 at 13:41 | Re: Destination: ForevenIn reply to 'Forge' Harris (msg # 233):
"That's a good thing, we don't need no holes in the ship!"
|
Harry McStubbin
Player, 495 posts Human pain in the ass 898BA7 Tue 1 Dec 2020 at 15:29 | Re: Destination: ForevenIn reply to Harry McStubbin (msg # 234):
"We can store cargo in the air raft too when not in use so we don't have to give up ALL of the space."
|
Arc Tangent
Player, 105 posts Medic, Guide UPP 5B7752 Tue 1 Dec 2020 at 16:30 | Re: Destination: ForevenArc obediently followed Luise's instructions and headed for the cargo bay, grumbling something about not volunteering anymore.
Once in the cargo bay, he started checking all the storage spaces for the nets and straps he'd mentioned. Besides the nets on rollers concealed in the floor, there were additional nets stored in compartments on the walls.
The nets were typically used for the pallets--a flat skid piled up with small loose cargo secured by a plastic wrap or the occasional shrink wrap. The pallet was anchored to the floor with the usual clamps, but then a net was pulled up over the whole pallet in case the wrapping burst.
The straps were primarily used for containers. Floor clamps were usually all that was needed for them, but it never hurt to secure them with additional strapping.
Arc had heard more than one spacer's tale about loose containers and ruptured pallets. Cargo loaders sometimes got complacent or lazy. Arc wasn't going to be the one to clean up 1,000 gallons of syrup off the walls, floors and ceiling of the cargo bay! That was for sure!
Since everything was relatively neat and orderly, it only took him about a half hour to count all the straps and nets, both by quantity and by total length.
He even pulled out enough nets and straps to give them a way to climb down the cliff face to the place It seemed silly to call them ruins, since they didn't appear to be in ruins at all.
After his task was done, he reported his findings to Luise.
|
'Forge' Harris
player, 59 posts Security Sun 6 Dec 2020 at 00:53 | Re: Destination: ForevenWaiting in his combat armor, Forge checked to make sure that everything was sealed in preparation to having to EVA from the ship to the structure to connect the webbing, once he gets an idea of how much they got. It looks like the pilot will have their work cut out keeping the ship close enough to make the connection, hopefully not one way.
Checking the cutlass to make sure that it was strapped to his side, along with the stunner, he debated on taking all the stun grenades but decided on just one. "Are we a go?" he asked over the intercom.
|
StarMaster
GM, 635 posts Referee Sun 6 Dec 2020 at 02:06 | Re: Destination: ForevenRoland finds the ship's locker to be full of the usual equipment. Most of it seems rather old, but it's all Darrian, so probably still functional.
There are some weapons, survival gear, rope, life bubbles... As expected, there are no gravbelts. They are way too expensive to be stocked in a ship's locker.
OOC: The way ship's lockers work is the contents are kept nebulous and undefined until you need something from there. Most of it is meant to be inexpensive and relatively low tech (such as a knife, a flashlight, fishing rod, etc.).
|
Roland Steel
NPC Crew, 214 posts Engineer 69C975 Sun 6 Dec 2020 at 13:03 | Re: Destination: ForevenIn reply to StarMaster (msg # 238):
"We got life bubbles and every day stuff, no Grav Belts, too expensive of an item I guess."
|
Harry McStubbin
Player, 497 posts Human pain in the ass 898BA7 Fri 11 Dec 2020 at 17:13 | Re: Destination: ForevenThe cargo hold would be the first choice, but we can store a boat on the top as well and have an iris valve and air lock put in to board it. Time and expense are the consideration there. We can store cargo inside the air raft in space if we have to so we won't lose too much space."
This message was last edited by the player at 17:14, Fri 11 Dec 2020.
|
Roland Steel
NPC Crew, 216 posts Engineer 69C975 Thu 17 Dec 2020 at 20:23 | Re: Destination: Foreven"So captain, orders? What and how do you wish to investigate this anomaly?"
|
Luise Wechsler
player, 181 posts Admin/Broker 67999C Sat 19 Dec 2020 at 05:18 | Re: Destination: Foreven"The moon's big enough for us to land on," Luise said, "so takes us in."
"We can use the cargo nets to get down to the side of that place, but we should look around on the surface first. There must be some way to get into it other than breaking in from the front. Or maybe it's the back... or side."
"It was hard to get a good view of it. I didn't see any signs of a door. We should be prepared to climb down first for a survey, and if we don't find a way in, climb back up and bring tools back down. After all, we won't know what we might need."
"Does that sound okay to everyone? Any other ideas?"
|
Harry McStubbin
Player, 499 posts Human pain in the ass 898BA7 Sat 19 Dec 2020 at 14:07 | Re: Destination: Foreven"Sounds awesome to me, Rollie? The rest of you?" Harry says.
|
Roland Steel
NPC Crew, 217 posts Engineer 69C975 Sat 19 Dec 2020 at 14:09 | Re: Destination: ForevenIn reply to Harry McStubbin (msg # 243):
"Sounds good. I never climbed down the nets on a ship before like the old vids, might be fun!"
|
'Forge' Harris
player, 60 posts Security Sun 20 Dec 2020 at 20:16 | Re: Destination: Foreven"Fine with me, much better than trying to EVA to the surface. " Forge said.
|
Gahler Grohlson
Player, 344 posts Retired Merchant 797997 Tue 22 Dec 2020 at 14:49 | Re: Destination: Foreven"Since that's about the only option we have," Gahler replied as he piloted the ship down to a landing, "sounds like a great plan to me!"
"The only alternative I could think of was just jumping off and hoping that the site catches us! If it was an active Ancient site, that would be a real possibility. So far, though, it doesn't look like an Ancient site, but I'm hardly an expert on those."
|
Arlo Thresh
NPC, 5 posts Spacer Engineer Tue 22 Dec 2020 at 14:57 | Re: Destination: Foreven"Yeah, I'm all for it, too," Arlo agrees. "Going back for any kind of extra equipment is problematic at best, and highly suspicious if we then come back out this way. Ditto if I say I need more leave time. Like, where the hell could I be going?"
"Nothing we need is likely to be available. The station's just not big enough, busy enough or important enough to have a surplus of equipment. If you think gravbelts are expensive normally, they could be ten times that on the station, even if you could find any."
This message was last updated by the player at 14:57, Tue 22 Dec 2020.
|
Arc Tangent
Player, 107 posts Medic, Guide UPP 5B7752 Tue 22 Dec 2020 at 15:03 | Re: Destination: Foreven"So, as I understand what you've been saying, we need to land, then do an EVA recon of the area looking for an alternate way in, and if we can't find one, we deploy the nets over the edge and climb down to the face of this structure and try to find a way to get in there," Arc summarizes.
"So, Forge, looks like we've doing an EVA after all."
|
'Forge' Harris
player, 61 posts Security Tue 22 Dec 2020 at 19:20 | Re: Destination: Foreven"Times a waiting!" Forge said as he heading to the airlock to await the landing.
|
Harry McStubbin
Player, 500 posts Human pain in the ass 898BA7 Wed 23 Dec 2020 at 12:32 | Re: Destination: ForevenIn reply to 'Forge' Harris (msg # 249):
Roland and Harry strap in for the landing.
|
StarMaster
GM, 638 posts Referee Thu 7 Jan 2021 at 15:35 | Re: Destination: ForevenThe ship lands maybe a hundred feet from the edge of the rift. Any closer probably isn't wise since you don't know how stable the rock ledge is. In any case, someone will be sitting in the pilot's seat the whole time... just in case. If the ledge starts to give way, the gravity maneuver drive can easily keep the ship from falling into the rift.
Those who want to go EVA and look for an alternate entrance do so. Sensors, of course, are useless for finding such an entrance. If there is an alternate entrance... actually, a 'normal' entrance rather than crashing through a window on the side of the building, it'll have to be spotted visually. In a way, it's like finding the fake rock with the hidden key.
Presumably, the builders had some way of detecting the entrance, or else they just knew where it was.
It takes nearly two hours of kicking rocky outcroppings and bouncing across the asteroid before Forge spots the anomaly--a straight line. As he gets closer, he sees that it is a lever probably made of some composite material. Hidden in a hollow in the shadow of an outcropping, it is parallel to the surface, clearly has a pivot point on one end, and there is just enough space to pull it up about six inches. However, try as he might, Forge cannot detect the outline of a door.
|
Harry McStubbin
Player, 502 posts Human pain in the ass 898BA7 Thu 7 Jan 2021 at 15:41 | Re: Destination: ForevenComms<< "Pull the lever already Forge, as you said a few hours ago, Times a wasting!">> comms he moves in to help if it is stuck and if there is room. If there isn't, he stands back.
This message had punctuation tweaked by the player at 15:41, Thu 07 Jan.
|
'Forge' Harris
player, 63 posts Security Sat 9 Jan 2021 at 14:35 | Re: Destination: Foreven"Hold your horses!" Reaching over, Forge tested the lever to see if it would open the door.
|
StarMaster
GM, 639 posts Referee Sat 9 Jan 2021 at 16:09 | Re: Destination: ForevenOn the one hand, it's a bit surprising that the lever moves at all, but then again, there's no weather or dust on the moon to have affected it. It's in perpetual shadow as well, so there's no temperature variations.
The lever moves easily, but it seems to be a switch-type lever. Nothing happens until it's in the full 'open' position. When that happens, there is a slow shift in the rock on the other side of the stone with the lever. A 3-meter by 3-meter section rises about 10 centimeters before it slides aside revealing a dark hole in the rock.
Shining your helmet light into the hole, it appears to be a rocky tunnel that goes in as far as your vision can see even though the light goes farther as there is no atmosphere to diffuse it. It isn't helped by the fact that all four walls of the tunnel are made of irregular semi-flat black rock.
Clearly, it's meant to be unnoticeable when the door is open.
|
Harry McStubbin
Player, 504 posts Human pain in the ass 898BA7 Sat 9 Jan 2021 at 16:13 | Re: Destination: Foreven"We got an opening, turning everything on, cameras and recording devices and lights. You want to go in first Forge? Or do you want me to? Leaving comms open so you can hear everything."
|
'Forge' Harris
player, 64 posts Security Sat 9 Jan 2021 at 17:01 | Re: Destination: ForevenPulling out his cutlass and stunner, Forge headed inside, not sure what to expect as he recorded what he saw.
|
Harry McStubbin
Player, 505 posts Human pain in the ass 898BA7 Sat 9 Jan 2021 at 17:03 | Re: Destination: ForevenIn reply to 'Forge' Harris (msg # 256):
Harry followed close on his heels, weapons at the ready. "You got my video feed there on the ship?"
This message was last edited by the player at 14:22, Sun 10 Jan.
|