Destination: Foreven.   Posted by StarMaster.Group: 0
Harry McStubbin
 Player, 488 posts
 Human pain in the ass
 898BA7
Mon 16 Nov 2020
at 17:43
Re: Destination: Foreven
Harry nods and looks over Arlo, taking it all in. An Ancient site, could be interesting, as long as it doesn't interfere with getting to their final destination in Foreven too long.

Hmmmm, could be worth a fortune if it pans out he thought to himself.
'Forge' Harris
 player, 56 posts
 Security
Mon 16 Nov 2020
at 19:13
Re: Destination: Foreven
"I have no problem if it brings in some credits for each of us." Forge said
Roland Steel
 NPC Crew, 211 posts
 Engineer
 69C975
Mon 16 Nov 2020
at 19:30
Re: Destination: Foreven
In reply to 'Forge' Harris (msg # 216):

"I know I like it and am completely in favor of it!"
Steve Cable
 NPC in Memoriam, 380 posts
 Salvage Hunter, ex-Scout
 UPP 7958C4
Mon 16 Nov 2020
at 20:10
Re: Destination: Foreven
"Sounded like a plan to me, too!" Steve chimed in. "Just a word of caution, though--we might get some immediate funds from it, but any great fortune could take years to realize. Usually, you have to take a percentage or just negotiate a finder's fee."

"Also, it depends on jurisdiction. We check to see who holds the legal claim to the system. In general, only a colonized world can be claimed. No one can actually claim an entire system, though governments do it all the time. It's a technicality, though. What they really claim is the colonized world or worlds. If there's belt mining going on, that's included."

"Something else to keep in mind--no plan survives contact with the enemy. If you have expectations, they'll probably get dashed. So, either don't have any or have them so low or ridiculous that it won't matter if things don't turn out that way."

Harry McStubbin
 Player, 489 posts
 Human pain in the ass
 898BA7
Mon 16 Nov 2020
at 20:17
Re: Destination: Foreven
In reply to Steve Cable (msg # 218):

Harry nods at Steve's advice, it was good! He hadn't heard what Arlo said yet, so he reserved his expectations.
StarMaster
 GM, 634 posts
 Referee
Fri 20 Nov 2020
at 02:35
Re: Destination: Foreven
The next six days pass uneventfully except that they only take 5 days. There's 2 reasons for that which Roland determines. The first is that the orbits are closer than expected due to a lack of astronomical updates. The second is that the engines perform a bit better than expected, better than they should be capable of.

Roland discovers that they are somehow connected to the shield generator.

As you near the gas giant, Arlo tells you which moon it is you need to go to.

Circling the moon, your sensors register nothing out of the ordinary. It takes three orbits before Arlo recognizes the canyon where he spotted the supposed Ancient 'ruins'. The canyon is long and narrow and about 300 feet deep. It was probably caused by gravitational stress from the gas giant.

Only when the ship hits just the right angle are the 'ruins' visible.

Clearly they aren't in ruin, but at the moment, you have no idea what else to call this place. It's built into the side of the canyon. Visual scans are able to determine that it is 140 feet high and 310 feet long.

You can see what appear to be windows in it. There is a geometric pattern 'carved' or 'cast' into the surface. It appears to be architectural rather than structural.
Harry McStubbin
 Player, 490 posts
 Human pain in the ass
 898BA7
Fri 20 Nov 2020
at 13:05
Re: Destination: Foreven
In reply to StarMaster (msg # 220):

"Hmmm, absolutely intriguing, they are definitely 'ruins' and not an anomaly. Someone or something made them. Great eyes Arlo!"
Arlo Thresh
 NPC, 5 posts
 Spacer Engineer
Sat 21 Nov 2020
at 05:45
Re: Destination: Foreven
"I can't really take credit for that," Arlo responds. "To be honest, I was half expecting it not to be here... that it was all just a figment of my imagination."

"It was all coincidence. The ship being here, the captain being an ass, me space-walking, the moon in just the right orbit, the sun at just the right angle... If it had shown up on sensors, I would have reported it."

"So, what's the plan now?"

Luise Wechsler
 player, 178 posts
 Admin/Broker
 67999C
Sat 21 Nov 2020
at 06:00
Re: Destination: Foreven
"So much for thinking this through!" Luise groused. "There's no way this ship is going to fit down there, not even sideways. And we don't have a shuttle or even an air/raft."

"I'm open to suggestions."

Roland Steel
 NPC Crew, 212 posts
 Engineer
 69C975
Wed 25 Nov 2020
at 13:58
Re: Destination: Foreven
In reply to Luise Wechsler (msg # 223):

"Grav belts? Do we have them in the Ship's Locker? Should."
'Forge' Harris
 player, 57 posts
 Security
Thu 26 Nov 2020
at 00:04
Re: Destination: Foreven
"That is a awful long walk home if they fail." Forge said looking out the view port "How close can we get this ship? If we find anything, we will have to haul it back. Maybe do a sensor sweep and see if there is another entrance?" he suggested.
Harry McStubbin
 Player, 491 posts
 Human pain in the ass
 898BA7
Thu 26 Nov 2020
at 14:20
Re: Destination: Foreven
"How about exploring with a drone?" Harry suggests. Grav belts that Roland suggested for getting them down there might work too.
Luise Wechsler
 player, 179 posts
 Admin/Broker
 67999C
Thu 26 Nov 2020
at 16:31
Re: Destination: Foreven
"Good idea, Roland," Luise said, "but unless you bought some and put them in there, I don't think there's any in there."

"On the other hand... did we bother taking an inventory of the Ship's Locker when we took over? It was a restaurant... had been for years... so, I suspect we all thought it'd be full of leftover restaurant supplies."

"My fault. As captain, I should have checked on that."

"On the other other hand, that's about all I could think of, too, Forge. We should be able to land atop the canyon and then rappel down... if we have enough rope. I estimate it's about a 100-meter drop to the first window."

"Speaking of windows, did anyone spot a door?"

"I wasn't really expecting to haul anything large out of the place. And remember, Forge, this place doesn't register on sensors. We've already flown around the moon three times trying to find Arlo's canyon. Nothing showed up. We can make another orbit... this time focusing on looking visually for anything that might be considered a door."

"Do we have drones, Harry? Doesn't sound like those'll work anyway. If sensors can't detect it, then we'd lose control of the drone as soon as it entered."

Harry McStubbin
 Player, 492 posts
 Human pain in the ass
 898BA7
Thu 26 Nov 2020
at 16:35
Re: Destination: Foreven
In reply to Luise Wechsler (msg # 227):

"Hmmm, do we have rappelling equipment and rope even? I think we came ill prepared and need to get some stuff first." Harry said with a sad look on his face.
Arc Tangent
 Player, 104 posts
 Medic, Guide
 UPP 5B7752
Thu 26 Nov 2020
at 17:33
Re: Destination: Foreven
At Luise's prompt, Arc had begun running through all the areas on the ship that he'd visited, trying to recall if there was anything he'd seen that could be used.

"Cargo nets!" he blurted out. "I'm pretty sure we have enough of them to reach that far down. I don't know if we ever did an inventory on them, but we add what we needed when we loaded cargo. Even if we have to pull off what's there... temporarily."
Luise Wechsler
 player, 180 posts
 Admin/Broker
 67999C
Thu 26 Nov 2020
at 18:06
Re: Destination: Foreven
"That's what I'm talking about!" Luise responded. "I couldn't believe we had an entire starship at our fingertips and couldn't figure this out!"

"Okay, Gahler, take us around the moon again. Everyone, keep an eye on the viewports and cameras for anything out of the ordinary."

"Steve, check the sensor readouts. They may not be registering anything individually, but see if there's any correlation between them. Let's see... we've got standard radar, GPR, lidar, neutrino sensors, mass detectors, magnetic resonance sensors, full EMS sensors... something's got to show!"

"Roland, how about if you do a full inventory of the Ship's Locker and give us a recommendation of what we need?"

"Adriannah. Can you research what an air/raft will cost. Better make it an enclosed one. Seems we're going to need that more than we expected. Grav belts, too. They're expensive, if I recall correctly. Do we need one for every member of the crew?"

"Harry, Forge... want to see what you can come up with for a place to park the air/raft when we get it? Inside or outside are both options."

"Arc... since it was your brilliant idea, why don't you take an inventory of the cargo nets and straps we have. Just in case we don't find the back door."

"Arlo, would you mind helping Arc? After all, this is your little junket."

"Some of these things don't have to be done right now, but get to it when  you can."

Roland Steel
 NPC Crew, 213 posts
 Engineer
 69C975
Thu 26 Nov 2020
at 18:09
Re: Destination: Foreven
In reply to Luise Wechsler (msg # 230):

"Aye-aye Captain!" Roland says as he heads for the ship's locker to go through it to see what they have on board!
Harry McStubbin
 Player, 493 posts
 Human pain in the ass
 898BA7
Thu 26 Nov 2020
at 18:14
Re: Destination: Foreven
In reply to Roland Steel (msg # 231):

Aye-aye captain, Forge, where you want to start? Cargo hold, or external over a iris valve to be installed so we can have access without spacewalking? Slows us from Foreven, but it might make us filthy rich!"
'Forge' Harris
 player, 58 posts
 Security
Mon 30 Nov 2020
at 03:27
Re: Destination: Foreven
"Cargo hold would be the easiest so we would not need to punch another hole in the ship." Forge suggested.
Harry McStubbin
 Player, 494 posts
 Human pain in the ass
 898BA7
Mon 30 Nov 2020
at 13:41
Re: Destination: Foreven
In reply to 'Forge' Harris (msg # 233):

"That's a good thing, we don't need no holes in the ship!"
Harry McStubbin
 Player, 495 posts
 Human pain in the ass
 898BA7
Tue 1 Dec 2020
at 15:29
Re: Destination: Foreven
In reply to Harry McStubbin (msg # 234):

"We can store cargo in the air raft too when not in use so we don't have to give up ALL of the space."
Arc Tangent
 Player, 105 posts
 Medic, Guide
 UPP 5B7752
Tue 1 Dec 2020
at 16:30
Re: Destination: Foreven
Arc obediently followed Luise's instructions and headed for the cargo bay, grumbling something about not volunteering anymore.

Once in the cargo bay, he started checking all the storage spaces for the nets and straps he'd mentioned. Besides the nets on rollers concealed in the floor, there were additional nets stored in compartments on the walls.

The nets were typically used for the pallets--a flat skid piled up with small loose cargo secured by a plastic wrap or the occasional shrink wrap. The pallet was anchored to the floor with the usual clamps, but then a net was pulled up over the whole pallet in case the wrapping burst.

The straps were primarily used for containers. Floor clamps were usually all that was needed for them, but it never hurt to secure them with additional strapping.

Arc had heard more than one spacer's tale about loose containers and ruptured pallets. Cargo loaders sometimes got complacent or lazy. Arc wasn't going to be the one to clean up 1,000 gallons of syrup off the walls, floors and ceiling of the cargo bay! That was for sure!

Since everything was relatively neat and orderly, it only took him about a half hour to count all the straps and nets, both by quantity and by total length.

He even pulled out enough nets and straps to give them a way to climb down the cliff face to the place It seemed silly to call them ruins, since they didn't appear to be in ruins at all.

After his task was done, he reported his findings to Luise.
'Forge' Harris
 player, 59 posts
 Security
Sun 6 Dec 2020
at 00:53
Re: Destination: Foreven
Waiting in his combat armor, Forge checked to make sure that everything was sealed in preparation to having to EVA from the ship to the structure to connect the webbing, once he gets an idea of how much they got. It looks like the pilot will have their work cut out keeping the ship close enough to make the connection, hopefully not one way.

Checking the cutlass to make sure that it was strapped to his side, along with the stunner, he debated on taking all the stun grenades but decided on just one. "Are we a go?" he asked over the intercom.
StarMaster
 GM, 635 posts
 Referee
Sun 6 Dec 2020
at 02:06
Re: Destination: Foreven
Roland finds the ship's locker to be full of the usual equipment. Most of it seems rather old, but it's all Darrian, so probably still functional.

There are some weapons, survival gear, rope, life bubbles... As expected, there are no gravbelts. They are way too expensive to be stocked in a ship's locker.

OOC: The way ship's lockers work is the contents are kept nebulous and undefined until you need something from there. Most of it is meant to be inexpensive and relatively low tech (such as a knife, a flashlight, fishing rod, etc.).
Roland Steel
 NPC Crew, 214 posts
 Engineer
 69C975
Sun 6 Dec 2020
at 13:03
Re: Destination: Foreven
In reply to StarMaster (msg # 238):

"We got life bubbles and every day stuff, no Grav Belts, too expensive of an item I guess."