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Nebula Bar & Grill (OOCs/Discussions)

Posted by StarMasterFor group 0
StarMaster
GM, 6 posts
Referee
Mon 10 Feb 2014
at 11:29
  • msg #1

OOC Discussions

Got something to say, comment on or discuss Out of Character, this is the place to do it!
Kraig Pars
Player, 1 post
Former Merchant
696B73
Tue 11 Feb 2014
at 06:58
  • msg #2

Re: OOC Discussions

Glad to get going again!
Steve Cable
Player, 1 post
ex-Scout
Salvage Hunter
Tue 11 Feb 2014
at 12:50
  • msg #3

Re: OOC Discussions

Someone made it.
Kraig Pars
Player, 2 posts
Former Merchant
696B73
Tue 11 Feb 2014
at 20:33
  • msg #4

Re: OOC Discussions

The three of us at least.
Steve Cable
Player, 2 posts
ex-Scout
Salvage Hunter
Tue 11 Feb 2014
at 20:36
  • msg #5

Re: OOC Discussions

Karra is moving and Gahlers on vacation as usual.
Kraig Pars
Player, 3 posts
Former Merchant
696B73
Wed 12 Feb 2014
at 02:08
  • msg #6

Re: OOC Discussions

Yea, no sweat.  Best to set the scene and maybe recruit a few more players while we wait.
Steve Cable
Player, 3 posts
ex-Scout
Salvage Hunter
Wed 12 Feb 2014
at 06:02
  • msg #7

Re: OOC Discussions

If no one returns may as well start from scratch with new players?
Kraig Pars
Player, 4 posts
Former Merchant
696B73
Wed 12 Feb 2014
at 06:40
  • msg #8

Re: OOC Discussions

Would we start over or start from where we are at now?
StarMaster
GM, 7 posts
Referee
Wed 12 Feb 2014
at 07:05
  • msg #9

Re: OOC Discussions

I had planned to pick up where it left off, but I have no objection to starting over.

I was also planning on recruiting a few new players, and had some ideas for working them into the story.


Did you have information, Steve, on the ship you were trying to recover? Name, type, etc.?
Kraig Pars
Player, 5 posts
Former Merchant
696B73
Wed 12 Feb 2014
at 07:21
  • msg #10

Re: OOC Discussions

I'm good starting over or continuing on.  It might be better for the newbies if we start over.
Steve Cable
Player, 4 posts
ex-Scout
Salvage Hunter
Wed 12 Feb 2014
at 12:30
  • msg #11

Re: OOC Discussions

I didn't go into detail as GM said he'd pick the ship. I had requested a Rucker class ship.
StarMaster
GM, 8 posts
Referee
Thu 13 Feb 2014
at 05:23
  • msg #12

Re: OOC Discussions

Having problems with Explorer interacting with RPoL, so it's taking me a lot longer to do anything. It keeps crashing in the middle of posts. Having to work around that. And RL issues helping a friend by chauffeuring his mom to her daily hospital visits. Friday and Sundays are clear, though.

Okay, good info on the ship, Steve. Haven't heard of that class before. Where's that from?
Steve Cable
Player, 5 posts
ex-Scout
Salvage Hunter
Thu 13 Feb 2014
at 12:25
  • msg #13

Re: OOC Discussions

Gypsy Knight games off the top of my head.
StarMaster
GM, 9 posts
Referee
Thu 13 Feb 2014
at 13:07
  • msg #14

Re: OOC Discussions

Yep, that's what it was... in the Cascadia Adventures series.

I'd never heard of Gypsy Knight Games before. A lot of material!
Steve Cable
Player, 6 posts
ex-Scout
Salvage Hunter
Thu 13 Feb 2014
at 13:48
  • msg #15

Re: OOC Discussions

There are several small Traveller companies out there.

Gypsy
Jon Brazer Enterprises
Terra-Sol
Comstar/Avenger
DSL Ironworks
Spica (Has loads of new career paths and the expansions for the Core rules careers into d66 Events instead of 2d6)

All at Drive Thru RPG
StarMaster
GM, 12 posts
Referee
Mon 17 Feb 2014
at 21:42
  • msg #16

Re: OOC Discussions

Finally got an ad up for new players, so we'll see what we get.
Steve Cable
Player, 7 posts
ex-Scout
Salvage Hunter
Tue 18 Feb 2014
at 04:09
  • msg #17

Re: OOC Discussions

if some inquire and don't want mid-start, starting over is fine.
StarMaster
GM, 13 posts
Referee
Tue 18 Feb 2014
at 04:18
  • msg #18

Re: OOC Discussions

Well, I set the intro up putting new characters into the setting as is. So far, I've got two people interested.
Vermeer Drex
player, 1 post
Agent
Comms Officer
Tue 18 Feb 2014
at 22:39
  • msg #19

Re: OOC Discussions

Hey there. I'm Drex, sure you'll find me along the way. ;)
Kraig Pars
Player, 7 posts
Former Merchant
696B73
Wed 19 Feb 2014
at 00:23
  • msg #20

Re: OOC Discussions

Good to see you aboard Drex
Steve Cable
Player, 8 posts
ex-Scout
Salvage Hunter
Wed 19 Feb 2014
at 02:31
  • msg #21

Re: OOC Discussions

Hi!
IrishMarshal
player, 1 post
Wed 19 Feb 2014
at 03:15
  • msg #22

Re: OOC Discussions

Hello all.
Have to get my character designed and give him a name.
mxsmith
player, 1 post
Wed 19 Feb 2014
at 13:43
  • msg #23

Re: OOC Discussions

Hello all; working on mine as well.

What kind of classes do we have already, by the way?
I'm new to the game but after getting stuck reading traveller stuff for 5 hours last night, I am hooked.  Can't wait to play.  Hope it is a long, great game!
Ignatius Maor
player, 2 posts
Wed 19 Feb 2014
at 13:57
  • msg #24

Re: OOC Discussions

mxsmith:
Hello all; working on mine as well.

What kind of classes do we have already, by the way?
I'm new to the game but after getting stuck reading traveller stuff for 5 hours last night, I am hooked.  Can't wait to play.  Hope it is a long, great game!


Good point. Are there any professions or skills lacking we newbie's can focus upon?

Traveller is probably my favorite world. Have played it off and on since the Little Black Books and am in possession of most all of the Classic Traveller books and several of the box games and now collecting the Mongoose books mostly in pdf. Love having the whole set of books in my iPad, always at hand.
Vermeer Drex
player, 2 posts
Agent
Comms Officer
Wed 19 Feb 2014
at 15:11
  • msg #25

Re: OOC Discussions

Well from what I can see we have a Merchant/Agent and Scout that were in this game in it's previous incarnation, not sure who else was.

So you have those two and me, an Agent. You're probably better asking the GM for advice on what skills are lacking in the current group.

And I have all the LBB from way back in the day, but yeah I'm fairly new to MgT, and what I have is on pdf.
Luise Wechsler
player, 1 post
Wed 19 Feb 2014
at 15:38
  • msg #26

Re: OOC Discussions

Hi guys

Looks like I'll see you soon. My character will mostly have upper class social skills.
Luise Wechsler
player, 2 posts
Admin/Broker
67999C
Fri 21 Feb 2014
at 07:03
  • msg #27

Re: OOC Discussions

I'm looking for connections:

My character has a chequered biography.
1 Term before now: Broker on Lanth
2 Terms before now: Marines Nurse
3 Terms before now: Administrator/bored office girl
before that: childhood on an asteroid (Administrator's daughter)

Does she fit with your guys anywhere?
Vermeer Drex
player, 4 posts
Agent/Comms
997A77
Fri 21 Feb 2014
at 08:36
  • msg #28

Re: OOC Discussions

Drex's Events table:-

Last Term
You establish a network of contacts. Gain 1 contact.

2 Terms Ago
You are given advanced training in a specialist field.

3 Terms Ago
You complete a mission for your superiors, and are suitably rewarded. Helped start a revolution on a world ripe for Imperial takeover.

4 Terms Ago
Life Event. New Relationship. The character becomes involved in a romantic relationship.
Vermeer Drex
player, 7 posts
Agent/Comms
997A77
Sat 22 Feb 2014
at 14:00
  • msg #29

Re: OOC Discussions

Ref, could you give us some character sheets (and the ability to edit them), please? Like to be able to access my stats and skills without checking my PMs. ;)
_Shamus O'Donnell
player, 1 post
Sat 22 Feb 2014
at 14:34
  • msg #30

Re: OOC Discussions

I was thinking about an agent, but, seeing the current character types, I am now inclined towards a pilot since that skill area looks weak....thoughts?
Gahler Grohlson
Player, 3 posts
Merchant
797997
Sat 22 Feb 2014
at 20:09
  • msg #31

Re: OOC Discussions

Gahler has god pilot skills.

cough near god like good skills in pilot (+3)
This message was last edited by the player at 07:01, Sun 23 Feb 2014.
Vermeer Drex
player, 8 posts
Agent/Comms
997A77
Sat 22 Feb 2014
at 21:01
  • msg #32

Re: OOC Discussions

God pilot? Is that like a referee control?

;)
_Nathaniel Slater
player, 1 post
Sat 22 Feb 2014
at 22:49
  • msg #33

Re: OOC Discussions

Greetings all!

It's been mentioned we have a few agents, a pilot/merchant, a scout and a noble strong in social skills.  Are our agents more stealthy or combat oriented?  I ask because I can certainly aim for a military character - weapons support, that sort of thing.  But if our agents have that covered, maybe something more supporting, like an engineer, computer whiz, doctor or administrative type would be appropriate.

I'm just a little worried about stats for the education-based careers, since I rolled completely average (6-8 for all stats).  Some higher learning opportunities won't be open with an average EDU score.

Open to thoughts/comments from all.
Vermeer Drex
player, 9 posts
Agent/Comms
997A77
Sun 23 Feb 2014
at 00:06
  • msg #34

Re: OOC Discussions

_Nathaniel Slater:
Are our agents more stealthy or combat oriented?

Both! Neither! Not much in the way of stealth but I can shoot a handgun - almost as well as I can shoot my mouth. ;)

I talk my way in/out of situations, then shoot if I have to. ;)
_Biliob
player, 1 post
Sun 23 Feb 2014
at 18:13
  • msg #35

Re: OOC Discussions

In reply to Vermeer Drex (msg # 34):

Hello everyone, name is Greg. Sorry I haven't posted all weekend, it's convention weekend here in sunny New Jersey.

I'll be making my character in a little while, not sure what i'm going with i may make something completely random still thinking about it. I just wanted to pop in and say hello. :)
Vermeer Drex
player, 10 posts
Agent/Comms
997A77
Sun 23 Feb 2014
at 18:17
  • msg #36

Re: OOC Discussions

Hi Greg!

As has been mentioned, we have a Scout, Merchant/Pilot, a Noble and a Scout, and even with a few players yet to decide there's plenty of options out there. Just do what you want, I'd suggest - game will sort itself!
_Shamus O'Donnell
player, 2 posts
Sun 23 Feb 2014
at 18:23
  • msg #37

Re: OOC Discussions

Of course it's impossible at this point to define exactly how the game will proceed, will it be combat intensive, exploration, diplomacy, sneaking around....

But, we, as a group need to ensure that we try to cover all bases/aspects as best we can...so, the question still stands...what skills are the group lacking, that will help the new guys to choose careers that assist the group and therefore increase our chances of survival over the long run.

Make sense?
Luise Wechsler
player, 5 posts
Admin/Broker
67999C
Sun 23 Feb 2014
at 18:24
  • msg #38

Re: OOC Discussions

Drex? There may be room for connecting during your last term.

My character discovered some illegal proceedings in the firm she was working for and investigated them. She may well have come across an agent.
Vermeer Drex
player, 11 posts
Agent/Comms
997A77
Sun 23 Feb 2014
at 20:08
  • msg #39

Re: OOC Discussions

Luise - I could go for that. I could have been brought in separately, or by yourself as an alternative, and we could have worked toward the same goal. I have the skills a good investigator needs.
Luise Wechsler
player, 6 posts
Admin/Broker
67999C
Sun 23 Feb 2014
at 20:10
  • msg #40

Re: OOC Discussions

Vermeer Drex:
Luise - I could go for that. I could have been brought in separately, or by yourself as an alternative, and we could have worked toward the same goal. I have the skills a good investigator needs.


So I was learning from the best :-)
_Nathaniel Slater
player, 2 posts
Sun 23 Feb 2014
at 20:12
  • msg #41

Re: OOC Discussions

Okay, rolled my character up and despite my best intentions to achieve a military background he wasn't what the brass thought of as a good luck charm (first 3 terms were failures on Survival roll).  So, I hate to say it but I have a few terms of Agent (blame the draft!).  Still, he's reasonably good with a gun and has some other combat and supporting skills.

Here's a quick summary of his terms, if anyone sees opportunity for character connections.  To line things up, Nate is 38 years old at the start of the game.

Term 1:

Marines - failed assault mission, stranded behind enemy lines.  When eventually rescued, drummed out of service to keep failure quiet.

Term 2:

Army - unit slaughtered in massacre, commander at fault.  To hide commander's failing, had Nate drummed out of service (gained enemy - Army Captain)

Term 3:

Mercenary - fighting for rebels on Tarsus VI in failed insurgency.  Injured, dropped from merc unit to recuperate in hospital.

Term 4:

Tried to gain employment with syndicate in Tarsus system but rejected over previous Imperial government connections (or maybe Army Captain?).  Desperate, entered draft and chosen for corporate agent role.  Settled down some, started a family (son born).  Promoted to Agent after successful pharmaceutical company infiltration.

Term 5:

Continued with corporate agent role.  Success at work continued (Field Agent), but family "stolen" by another man (gain Rival).  Dejected, mustered out with few benefits and fled for Lanth system to start over (again).
Vermeer Drex
player, 12 posts
Agent/Comms
997A77
Sun 23 Feb 2014
at 20:43
  • msg #42

Re: OOC Discussions

Luise Wechsler:
Vermeer Drex:
Luise - I could go for that. I could have been brought in separately, or by yourself as an alternative, and we could have worked toward the same goal. I have the skills a good investigator needs.

So I was learning from the best :-)

Well I wouldn't put it....actually, no - I would put it like that. ;)

Nathaniel - Some rotten luck there!

My term 2 was your term 3. I made up my story about working behind the scenes to start a revolution on a planet ripe for Imperial takeover (the Imperium being one of the main employers of the agency [Covert Operations Bureau] for whom I work), but perhaps as an alternative I could have been working behind the scenes to put down your insurgency? You could have had glimpses here and there of this stereotypical suit-and-shades guy always standing in the background, pulling strings and directing operations, without ever getting directly involved. Perhaps I visited and interviewed you in hospital?

Just throwing it out there, open to possibilities.
This message was last edited by the player at 20:44, Sun 23 Feb 2014.
Kraig Pars
Player, 10 posts
Former Merchant
696B73
Sun 23 Feb 2014
at 22:26
  • msg #43

Re: OOC Discussions

Some very neat character development, it's exciting to have new faces in the game.  My suggestion would be to go with what you want to play and let the skill balance work itself out.
StarMaster
GM, 24 posts
Referee
Tue 25 Feb 2014
at 01:04
  • msg #44

Re: OOC Discussions

If you are wondering, I'm just waiting for the other new players to finish up their characters. There are already 4 in place. They are all waiting for something to happen!

I'm probably going to move the game on Wednesday, and anyone who isn't ready will have to catch up.
_Nathaniel Slater
player, 3 posts
Tue 25 Feb 2014
at 01:32
  • msg #45

Re: OOC Discussions

Drex,

I like the interview in the hospital idea.  That also supports the failure to join the syndicate in the next term.  "He seemed mighty chatty with that Imperial agent fellow.  Don't think we can trust him."  Could be a way for you to gain additional Investigation or Interrogation skill, perhaps?  As for me, perhaps a chance to improve my Persuade or Deception skill.

The only drawback I can see is Nate won't recognize you if you've got a different pair of shades now!  :)

Let me know what you think.
_Biliob
player, 2 posts
Tue 25 Feb 2014
at 01:36
  • msg #46

Re: OOC Discussions

In reply to _Nathaniel Slater (msg # 45):

Sorry for my delays, been contemplating what to make also had some plumbing work to deal with all day today. I'm working on it a bit tonight and will be done by tomorrow 100%.
_Shamus O'Donnell
player, 3 posts
Tue 25 Feb 2014
at 01:55
  • msg #47

Re: OOC Discussions

Will be done tonight.
_Shamus O'Donnell
player, 4 posts
Tue 25 Feb 2014
at 02:22
  • msg #48

Re: OOC Discussions

Looking for a connection for 1st term event for a mercenary character (Breaching troop), roll was 66 (whoohooo)You have a 100% success rate for your tickets this term, Auto promotion.21:16, Mon 24 Feb 2014: _Shamus O'Donnell rolled 12 using 2d6 ((6,6)).
This message was last edited by the player at 02:27, Tue 25 Feb 2014.
StarMaster
GM, 28 posts
Referee
Tue 25 Feb 2014
at 03:49
  • msg #49

Re: OOC Discussions

It'll depend on how many terms you go through, as the others need to keep the timelines consistent.
_Shamus O'Donnell
player, 5 posts
Tue 25 Feb 2014
at 04:32
  • msg #50

Re: OOC Discussions

Gone through 6 terms, working up the mustering out benefits right now.
_Shamus O'Donnell
player, 6 posts
Tue 25 Feb 2014
at 04:44
  • msg #51

Re: OOC Discussions

My eyes are falling out of my head....everything is rolled up, I'll be sending you a rough draft.

In the morning, I'll make it pretty and also buy equipment.
_Shamus O'Donnell
player, 7 posts
Tue 25 Feb 2014
at 13:50
  • msg #52

Re: OOC Discussions

Concerning equipment, do we use the core or can we use the Central supply catalogue?
StarMaster
GM, 31 posts
Referee
Tue 25 Feb 2014
at 18:18
  • msg #53

Re: OOC Discussions

Central Supply Catalog is fine.
Shamus O'Donnell
player, 8 posts
Tue 25 Feb 2014
at 21:07
  • msg #54

Re: OOC Discussions

I do want to apologize again for being slow, I've worked up the character, however, I've hit a stumbling mental block...

I have a tendency to over think things, and as far as my character is concerned, why am I on the island and/or ship, and how does it relate to the overall situation.

The idea that all of a sudden I just appear out of the woods strikes me as odd, as seen with Jyro.

And yes, I have played RPGs for a really long time, and huge leeway is given to introducing new players "Ok, you wake up and there's Frodo, the new halfling thief eating your breakfast sausages."

My point is, I'd like some input from those players that have carried on from a previous game, could someone explain in greater detail the how/why, this ship/hijackers/crew are where they are...

A bit of background history would make this easier.
Vermeer Drex
player, 15 posts
Agent/Comms
997A77
Tue 25 Feb 2014
at 21:21
  • msg #55

Re: OOC Discussions

"What's my motivation here? What's my reason for being here? How do I relate to the situation, and where does it fit in with my ethos?"

Method role-playing. ;)

And don't ask me, I'm one of the FNGs.
This message was last edited by the player at 21:21, Tue 25 Feb 2014.
Shamus O'Donnell
player, 9 posts
Tue 25 Feb 2014
at 21:35
  • msg #56

Re: OOC Discussions

Method role-playing, true...I've been accused of that. trying to avoid the placing of a plastic bag over my head to experience a zero-oxygen environment. Kidding....

I'm just trying to figure it out, it helps me get into it better once I know the how/why...

Of course I could just make it up without understand it, I was hunting on the island with all my gear when a ship arrived...easy...

Anyways, just some thoughts?

And it sucks being the FNGs, otherwise known as the bullet catchers.
Jyro Trevaille
player, 6 posts
Tue 25 Feb 2014
at 22:12
  • msg #57

Re: OOC Discussions

Yeah, sorry Jyro showed up and then basically ran away again; he got a little anxious.

Anyway, Jyro is on a hunt for revenge; he's been tracking the guys that are hijacking the space ship and followed them to the island.  He happened to notice you all standing around plotting something and that is mostly that.  Just ooc what he's up to; hinted at in his 5 second appearance IC.  But i'm sure you can make it whatever you want it to be with the GM - he has that list of reasons posted on how you can come into the game but making one up is more fun i think.  Hope that helps!
Shamus O'Donnell
player, 10 posts
Tue 25 Feb 2014
at 22:44
  • msg #58

Re: OOC Discussions

Jyro Trevaille:
Yeah, sorry Jyro showed up and then basically ran away again; he got a little anxious.

Anyway, Jyro is on a hunt for revenge; he's been tracking the guys that are hijacking the space ship and followed them to the island.  He happened to notice you all standing around plotting something and that is mostly that.  Just ooc what he's up to; hinted at in his 5 second appearance IC.  But i'm sure you can make it whatever you want it to be with the GM - he has that list of reasons posted on how you can come into the game but making one up is more fun i think.  Hope that helps!

By the way, I wasn't "criticizing" your entrance, if there is validation in it, outstanding. It's when say, 2-4 new characters all of a sudden show-up on a fairly remote island intent to interact with a damaged/crashing ship, it stretches the realm of reality...and if there was one core understanding when traveller came out...the game was based on reality, yes, a futuristic reality, but, reality never the less.

Ahhh...I am getting carried away. Sorry.

Stepping back a bit, the GM and I are working it out for my character. No worries.

With that said, being a "Method RPGer", there is no other game system that supports, embraces, and enhances that type of serious roleplay, more so than traveller.
This message was last edited by the player at 22:48, Tue 25 Feb 2014.
Nathaniel Slater
player, 4 posts
Ex-military
The one with the gun
Wed 26 Feb 2014
at 00:44
  • msg #59

Re: OOC Discussions

My character's put together and I've suggested a starting point to our GM, but I understand the comments offered here by Shamus and others.  It does feel a little cramped, all of a sudden.  But I too have forged past such 'met in a tavern' beginnings in the past and enjoyed the game.  I am certain we all will be able to do that here as well.

Looking forward to getting into the action!
Shamus O'Donnell
player, 11 posts
Wed 26 Feb 2014
at 01:54
  • msg #60

Re: OOC Discussions

Ok. Rock on..getting things squared away...ready to play
Vermeer Drex
player, 17 posts
Agent/Comms
997A77
Fri 28 Feb 2014
at 15:57
  • msg #61

Re: OOC Discussions

I'm waiting on a GM update before I post again.
Luise Wechsler
player, 10 posts
Admin/Broker
67999C
Sat 1 Mar 2014
at 08:18
  • msg #62

Re: OOC Discussions

Grohlson, I love your post.

Where is the on and off button.


You inspire confidence.
Gahler Grohlson
Player, 6 posts
Merchant
797997
Sat 1 Mar 2014
at 08:56
  • msg #63

Re: OOC Discussions

Gahler bows.
It goes well with flour bombing an apc driver and using axe to jam a turret.
Vermeer Drex
player, 20 posts
Agent/Comms
997A77
Sat 1 Mar 2014
at 09:58
  • msg #64

Re: OOC Discussions

Next up, "Am I pointing it in the right direction?" ;)

GM: Do we purchase equipment with our Mustering Out cash, or is there a credit limit?
Luise Wechsler
player, 11 posts
Admin/Broker
67999C
Sat 1 Mar 2014
at 18:53
  • msg #65

Re: OOC Discussions

Uncertain internet till Tuesday (mini holiday).
StarMaster
GM, 38 posts
Referee
Sun 2 Mar 2014
at 00:37
  • msg #66

Re: OOC Discussions

Yes, purchase equipment with Mustering Out cash.

No limit, other than TL of 13. Within reason. One or two RPGs would be fine, but 200 would be pushing it. That sort of thing.
Kraig Pars
Player, 15 posts
Former Merchant
696B73
Sun 2 Mar 2014
at 05:59
  • msg #67

Re: OOC Discussions

Limit the main battle tanks you buy :)
Gahler Grohlson
Player, 10 posts
Merchant
797997
Wed 5 Mar 2014
at 00:33
  • msg #68

Re: OOC Discussions

Gahler got hit with a laser bolt initially for 20 points of damage.
His flak jacket soaked up 6 of that (not sure how that translates into a 'leg' hit, though).
So 14 got through.
7 went immediately to his END, reducing it to 0.
The remaining 7 he can allocate as he wants to STR and DEX.

Healed 6+3=9.

So Gahler is carrying 5 points of damage. which means his End is 2 currently.
StarMaster
GM, 46 posts
Referee
Wed 5 Mar 2014
at 02:53
  • msg #69

Re: OOC Discussions

That works, or else his END could be zero with -3 to STR and -2 to DEX.
Gahler Grohlson
Player, 11 posts
Merchant
797997
Wed 5 Mar 2014
at 03:16
  • msg #70

Re: OOC Discussions

End can be the one injured. Dex and Str are more important for now. Means he gets no negatives using his weapons and the laser rifle is only -3?
OOC: Crikes it also means his hit on the ship was darn close to one of the guards. (10-3=7)
Shamus O'Donnell
player, 13 posts
Wed 5 Mar 2014
at 14:23
  • msg #71

Re: OOC Discussions

Sorry for delay, will be posting shortly....
Gahler Grohlson
Player, 13 posts
Merchant
797997
Fri 7 Mar 2014
at 23:08
  • msg #72

Re: OOC Discussions

4 guards down. How many were left on the ship before the assault?
StarMaster
GM, 48 posts
Referee
Sat 8 Mar 2014
at 02:01
  • msg #73

Re: OOC Discussions

You were told by the crewman that gave you the access codes that there were 8 people left, but he didn't make it clear if that included Ritter or not.

Of course, he could have been lying, confused, mistaken or just didn't know.
Gahler Grohlson
Player, 14 posts
Merchant
797997
Sat 8 Mar 2014
at 02:37
  • msg #74

Re: OOC Discussions

Fair enough.
Charge in then fellas. We have a ship to capture.
Kraig Pars
Player, 19 posts
Former Merchant
696B73
Sat 8 Mar 2014
at 02:44
  • msg #75

Re: OOC Discussions

I already charging away.  Good job clearing out the bad guys!
StarMaster
GM, 53 posts
Referee
Mon 24 Mar 2014
at 01:45
  • msg #76

Re: OOC Discussions

Okay, finally managed to upload the deckplans for the Dust Runner into the Game Map.
Ignatius Maor
player, 16 posts
Retired Imperial Scout
Tue 25 Mar 2014
at 21:05
  • msg #77

Re: OOC Discussions

Waiting on Jyro to do something, as I'm covering him. Any actions?
Steve Cable
Player, 24 posts
ex-Scout
Salvage Hunter
Sun 30 Mar 2014
at 07:30
  • msg #78

Re: OOC Discussions

Drax's hands should not be up. I handed him the arrest warrants to keep his hands busy.
Vermeer Drex
player, 29 posts
Agent/Comms
997A77
Sun 30 Mar 2014
at 09:21
  • msg #79

Re: OOC Discussions

Ah, I assumed you were just showing me the papers, as opposed to directly handing me them. I've edited my posts.

And you can't call me Al Drax - it's DREX.
Steve Cable
Player, 26 posts
ex-Scout
Salvage Hunter
Sun 30 Mar 2014
at 09:58
  • msg #80

Re: OOC Discussions

Sorry Al.
Kraig Pars
Player, 27 posts
Former Merchant
696B73
Sun 30 Mar 2014
at 17:36
  • msg #81

Re: OOC Discussions

Deck plans are really neat and really helpful, thanks GM.

I had been talking with Mara about going after the gunner while the others were clearing the med bay.  I'm guessing it might be best to just let Mara fade away, right?  She's essentially an NPC.
StarMaster
GM, 56 posts
Referee
Sun 30 Mar 2014
at 19:33
  • msg #82

Re: OOC Discussions

Alas, yes, Mara and Kara are NPCs... until they come back. Once the ship is secured, I'll worry about what skills are represented by everyone and then see if Mara and Kara are superfluous skillwise.
Kraig Pars
Player, 30 posts
Former Merchant
696B73
Sun 30 Mar 2014
at 21:07
  • msg #83

Re: OOC Discussions

Can we grav pong the guys in the bridge?
Steve Cable
Player, 27 posts
ex-Scout
Salvage Hunter
Sun 30 Mar 2014
at 22:43
  • msg #84

Re: OOC Discussions

You've been hanging out with Sam too much I see.
Kraig Pars
Player, 31 posts
Former Merchant
696B73
Mon 31 Mar 2014
at 05:53
  • msg #85

Re: OOC Discussions

I am a long time fan of TNE and the honorable usage of such tactics by our friend Virus. :)
Steve Cable
Player, 28 posts
ex-Scout
Salvage Hunter
Mon 31 Mar 2014
at 07:35
  • msg #86

Re: OOC Discussions

oh, I missed that era
Kraig Pars
Player, 32 posts
Former Merchant
696B73
Wed 2 Apr 2014
at 03:26
  • msg #87

Re: OOC Discussions

You love it or you hate it, very little in between...
Gahler Grohlson
Player, 16 posts
Merchant
797997
Sat 5 Apr 2014
at 07:08
  • msg #88

Re: OOC Discussions

Use some of the supplies in engineering.
Some deck plate makes a good mobile shield to get closer.
Does anyone have grenades?
Tins of paint?
Get creative.

Oh and there are weapons in the air raft.
Kraig Pars
Player, 34 posts
Former Merchant
696B73
Sat 5 Apr 2014
at 07:56
  • msg #89

Re: OOC Discussions

What's in the air raft?
Luise Wechsler
player, 21 posts
Admin/Broker
67999C
Sat 5 Apr 2014
at 08:44
  • msg #90

Re: OOC Discussions

Does the raft have blades? Or laser pistols?
This message was last edited by the player at 08:45, Sat 05 Apr 2014.
Gahler Grohlson
Player, 17 posts
Merchant
797997
Sat 5 Apr 2014
at 12:34
  • msg #91

Re: OOC Discussions

Weapons taken from the pirates and Gahler is using the laser rifle he isn't trained in. Someone can have it.
The is probably a machette or two in the raft in the survival gear.
Stezfialtlsche
player, 2 posts
X-Military Psion
Zhodani
Tue 8 Apr 2014
at 03:46
  • msg #92

Re: OOC Discussions

Greetings all. I'll be playing your resident psion..?
Steve Cable
Player, 30 posts
ex-Scout
Salvage Hunter
Tue 8 Apr 2014
at 03:48
  • msg #93

Re: OOC Discussions

Mindrippers are loose!
Gahler Grohlson
Player, 18 posts
Merchant
797997
Tue 8 Apr 2014
at 08:39
  • msg #94

Re: OOC Discussions

Oh no and Klingons on the starboard prow.
Vermeer Drex
player, 32 posts
Agent/Comms
997A77
Tue 8 Apr 2014
at 09:52
  • msg #95

Re: OOC Discussions

We come in peace/shoot to kill.
Nathaniel Slater
player, 12 posts
Ex-military
768786
Tue 8 Apr 2014
at 21:22
  • msg #96

Re: OOC Discussions

Welcome aboard!

* passes out tin-foil hats to everyone else*
Stezfialtlsche
player, 3 posts
X-Military Psion
Zhodani
Tue 8 Apr 2014
at 21:26
  • msg #97

Re: OOC Discussions

Ahh, man you had to play the tinfoil hat card.. Darn it.. now i'm going to have to get information the old fashion way.
Nathaniel Slater
player, 13 posts
Ex-military
768786
Tue 8 Apr 2014
at 21:36
  • msg #98

Re: OOC Discussions

Plus, they come in all sorts of origami-like, stylish shapes!  We might even be able to turn this into a profitable cargo...
Nathaniel Slater
player, 14 posts
Ex-military
768786
Sat 12 Apr 2014
at 18:23
  • msg #99

Re: OOC Discussions

StarMaster, could you please give a summary of everyone's specific location at the moment?

There was a big rush of people flying past Nate's position at the med bay door after he killed the one hijacker as Luise and several others surged forward with guns a-blazin' and cutlass swinging. Or at least that was my impression after reading the posts.

I'm not sure how many friendly targets are in front of Nate now and whether he has any viable action other than to let them have at it, so he doesn't accidentally shoot any of them in the back.
Kraig Pars
Player, 39 posts
Sat 12 Apr 2014
at 21:20
  • [deleted]
  • msg #100

Re: OOC Discussions

This message was deleted by the player at 21:21, Sat 12 Apr 2014.
Kraig Pars
Player, 40 posts
Former Merchant
696B73
Sat 12 Apr 2014
at 21:21
  • msg #101

Re: OOC Discussions

No friendly fire incidents!

I'm waiting on a ruling if I have a target.
Steve Cable
Player, 31 posts
ex-Scout
Salvage Hunter
Sun 13 Apr 2014
at 02:50
  • msg #102

Re: OOC Discussions

Great, I'm marching along in my combat armor. Then checked and found I don't have any.  OOPS!
Kraig Pars
Player, 42 posts
Former Merchant
696B73
Sun 13 Apr 2014
at 04:05
  • msg #103

Re: OOC Discussions

Oops is right!
Nathaniel Slater
player, 15 posts
Ex-military
768786
Sun 13 Apr 2014
at 14:09
  • msg #104

Re: OOC Discussions

Thanks for the clarification, StarMaster.  I'll get a post up later today.

No worries Kraig.  I'll make sure there's a clear shot before trying anything from behind.  Besides, we just met.  How can I possibly derive full satisfaction from shooting you in the back when I don't even know you?  ;)
Steve Cable
Player, 32 posts
ex-Scout
Salvage Hunter
Sun 13 Apr 2014
at 14:21
  • msg #105

Re: OOC Discussions

You got that right, only people who know him wants to shoot him in the back.
Kraig Pars
Player, 43 posts
Former Merchant
696B73
Sun 13 Apr 2014
at 15:14
  • msg #106

Re: OOC Discussions

What's that big bullseye on my back for?  :)
Kraig Pars
Player, 44 posts
Former Merchant
696B73
Mon 14 Apr 2014
at 07:28
  • msg #107

Re: OOC Discussions

I figure I hit but waiting for the GM to confirm before rolling damage.
Luise Wechsler
player, 25 posts
Admin/Broker
67999C
Mon 14 Apr 2014
at 12:22
  • msg #108

Re: OOC Discussions

A bit confused about the round we're in. I think my character has already acted this round.
Stezfialtlsche
player, 5 posts
X-Military Psion
Zhodani
Mon 14 Apr 2014
at 18:11
  • msg #109

Re: OOC Discussions

i think we are in the next round.
Kraig Pars
Player, 45 posts
Former Merchant
696B73
Wed 16 Apr 2014
at 02:16
  • msg #110

Re: OOC Discussions

I still need to roll damage assuming I hit...
Nathaniel Slater
player, 17 posts
Ex-military
768786
Thu 17 Apr 2014
at 01:41
  • msg #111

Re: OOC Discussions

I think I'm having trouble reading the map.  Where is the door to Fire Control, and is it exposed to the hijacker firing out of the bridge door?

I figure that makes a big difference on how Nate approaches the next round, so anyone's help would be greatly appreciated!
StarMaster
GM, 62 posts
Referee
Thu 17 Apr 2014
at 03:27
  • msg #112

Re: OOC Discussions

Yes, the deckplans are a bit hard to read.

I've been saying that the door to the fire control room is right across the hall from the entrance to the bridge.
Steve Cable
Player, 35 posts
ex-Scout
Salvage Hunter
Thu 17 Apr 2014
at 06:13
  • msg #113

Re: OOC Discussions

Fire Control is Room 19
Kraig Pars
Player, 47 posts
Former Merchant
696B73
Thu 17 Apr 2014
at 06:24
  • msg #114

Re: OOC Discussions

Luisa would have to expose herself to fire from the bridge to get into the FC room.
StarMaster
GM, 63 posts
Referee
Thu 17 Apr 2014
at 20:43
  • msg #115

Re: OOC Discussions

At this point, yes, Luisa would be in the line of fire from the open bridge door if she moves to the fire control door.
Shamus O'Donnell
player, 21 posts
Fri 18 Apr 2014
at 17:51
  • msg #116

Re: OOC Discussions

Nathaniel has a good point, zero-g would only be in space...outside the gravity created by the planet itself.
Steve Cable
Player, 37 posts
ex-Scout
Salvage Hunter
Fri 18 Apr 2014
at 18:03
  • msg #117

Re: OOC Discussions

No if grav plates can give lift to an air raft it should be able to turn inside to zero.  But it would only affect moving and shooting, recoil would act as a thruster.
Nathaniel Slater
player, 19 posts
Ex-military
768786
Fri 18 Apr 2014
at 18:32
  • msg #118

Re: OOC Discussions

I think it would depend on how the technology was set up to work.  My initial thought would be that deck plates in a starship would only be intended to create gravity, not reverse it.  Not that the same basic technological principle couldn't work in reverse (as per the air/raft example Steve cites), but the specific component design would have to allow for that.

Anyway, it was not my intent to create a technological argument or to intentionally refute the GM's suggestion.  If Mara says it can be done, then I'm good to go.  Just thought I'd throw some of my personal reaction into my PC's reply, for flavour.

Now let's turn Luise and her cutlass loose, breach that fire control centre and then wreak our vengeance on Ritter and his remaining flunkies on the bridge!  Boo-yah!
Kraig Pars
Player, 49 posts
Former Merchant
696B73
Fri 18 Apr 2014
at 23:28
  • msg #119

Re: OOC Discussions

Good points Nathaniel; no need to hash out canon arguments over fictional technology.  :)

I'm all for Luisa chopping her way through the FC room!  Is Luisa with us?
This message was last edited by the player at 23:38, Fri 18 Apr 2014.
Luise Wechsler
player, 26 posts
Admin/Broker
67999C
Sat 19 Apr 2014
at 17:31
  • msg #120

Re: OOC Discussions

Back from a three day holiday
Steve Cable
Player, 39 posts
ex-Scout
Salvage Hunter
Mon 21 Apr 2014
at 12:28
  • msg #121

Re: OOC Discussions

Has anyone noticed for a deserted island there's more folk wandering around than in the Imperial court?
Shamus O'Donnell
player, 23 posts
Mon 21 Apr 2014
at 12:29
  • msg #122

Re: OOC Discussions

No stranger than a tavern full of dwarves in a 3 building town.
Steve Cable
Player, 40 posts
ex-Scout
Salvage Hunter
Mon 21 Apr 2014
at 12:34
  • msg #123

Re: OOC Discussions

there's a tavern full of dwarves on the island too?
Shamus O'Donnell
player, 24 posts
Mon 21 Apr 2014
at 12:45
  • msg #124

Re: OOC Discussions

Actually midget belly dancers.
Ignatius Maor
player, 23 posts
Retired Imperial Scout
Mon 21 Apr 2014
at 14:24
  • msg #125

Re: OOC Discussions

Midget dwarven male belly dancers.

Yech, can't believe my mind went there.
Shamus O'Donnell
player, 25 posts
Mon 21 Apr 2014
at 15:13
  • msg #126

Re: OOC Discussions

I'm struggling to not visualize that...
This message was last edited by the player at 15:13, Mon 21 Apr 2014.
StarMaster
GM, 67 posts
Referee
Mon 21 Apr 2014
at 17:49
  • msg #127

Re: OOC Discussions

Yes, it was a tad difficult explaining all these people...

As it turns out, once everyone's story gets told, 6 were on the ship (not counting the hijackers) and 7 came looking for the ship. There was only one 'accidental tourist' on the island.

Think of it as people looking for a 'port in the storm', with the storm being the invasion of the planet.
Kraig Pars
Player, 52 posts
Former Merchant
696B73
Tue 22 Apr 2014
at 05:33
  • msg #128

Re: OOC Discussions

Aliens, antigravity, star drives and zillions of habitable worlds... I'm more than willing to add a bit more to my suspension of disbelief and consider the coincidence of the Rose Parade marching down the middle of this island.  :)
Vermeer Drex
player, 35 posts
Agent/Comms
997A77
Tue 22 Apr 2014
at 13:07
  • msg #129

Re: OOC Discussions

Are the dwarves in the Rose Parade?
Kraig Pars
Player, 54 posts
Former Merchant
696B73
Tue 22 Apr 2014
at 19:24
  • msg #130

Re: OOC Discussions

I am sure there are.
Ignatius Maor
player, 25 posts
Retired Imperial Scout
Tue 22 Apr 2014
at 22:45
  • msg #131

Re: OOC Discussions

I those they run around in those little cars.
Kraig Pars
Player, 55 posts
Former Merchant
696B73
Wed 23 Apr 2014
at 06:31
  • msg #132

Re: OOC Discussions

We've actually camped out at the Rose parade a couple of times...
StarMaster
GM, 69 posts
Referee
Fri 25 Apr 2014
at 01:39
  • msg #133

Re: OOC Discussions

Just spent the last two days doing an emergency move. Exhausted and sore; today was a recovery day, so I hope to resume posting tomorrow.
Ignatius Maor
player, 26 posts
Retired Imperial Scout
Fri 25 Apr 2014
at 21:02
  • msg #134

Re: OOC Discussions

Cool with that. I just spent the last two days at the office were really late nights meeting a deadline.
Nathaniel Slater
player, 22 posts
Ex-military
768786
Tue 29 Apr 2014
at 20:57
  • msg #135

Re: OOC Discussions

I'll be travelling the next couple of weeks and while I should have wifi access I suspect my posting will be less frequent.  StarMaster has my approval to run Nate if I haven't posted and am holding up the story.
Luise Wechsler
player, 32 posts
Admin/Broker
67999C
Fri 9 May 2014
at 12:06
  • msg #136

Re: OOC Discussions

Nit sure how I do this. If I want to point my peapon at his face and tell him to yield - how do I do this mechanically?
StarMaster
GM, 73 posts
Referee
Fri 9 May 2014
at 15:51
  • msg #137

Re: OOC Discussions

There's essentially two ways to do it.

1. Role-play it. This is essentially an opposed action, so he'll respond based on what you write/say.

2. Roll a Diplomat or Persuade skill check. He'll get an opposed roll to resist.
Shamus O'Donnell
player, 27 posts
Fri 9 May 2014
at 16:55
  • msg #138

Re: OOC Discussions

If someone stuck their peopon in my face, I say, "What, on the 1st date?" ;-)
Steve Cable
Player, 41 posts
ex-Scout
Salvage Hunter
Fri 9 May 2014
at 17:05
  • msg #139

Re: OOC Discussions

lol
StarMaster
GM, 74 posts
Referee
Fri 9 May 2014
at 18:46
  • msg #140

Re: OOC Discussions

Ah, but it's not their first! They have... history!
Randy Thite
player, 1 post
Human
Mon 12 May 2014
at 04:34
  • msg #141

Re: OOC Discussions

Hello everyone. New guy here. How's it going?
Steve Cable
Player, 42 posts
ex-Scout
Salvage Hunter
Mon 12 May 2014
at 04:58
  • msg #142

Re: OOC Discussions

Interestingly
StarMaster
GM, 76 posts
Referee
Mon 12 May 2014
at 05:02
  • msg #143

Re: OOC Discussions

Yes, it's getting a bit crowded, but we'll see how things shake out.
Luise Wechsler
player, 35 posts
Admin/Broker
67999C
Fri 16 May 2014
at 07:17
  • msg #144

Re: OOC Discussions

Are those ship shares in addition to the 2 shares she already has?
Can ship shares be divided up into quarter ship shares?
Kraig Pars
Player, 64 posts
Former Merchant
696B73
Fri 16 May 2014
at 17:40
  • msg #145

Re: OOC Discussions

What type of parts and equipment will be needed to repair the J drive?
StarMaster
GM, 79 posts
Referee
Fri 16 May 2014
at 18:51
  • msg #146

Re: OOC Discussions

Normally, a share represents 1/10th of the total value of the ship, but you can divide it up any way you want. It just needs a bank autorization, usually just a formality. The bank doesn't usually want to deal with payments smaller than 1/10th, so the caveat if you do subdivide is that you still have to pay them off in 1/10th increments, whether that's 20 shares now or 100 shares.

Yes, those shares are in addition to the ones she already has. It's a standard investor's clause that the survivor gets the other's shares, unless some other arrangement is made (such as the shares going to an inheritor).


According to the engineering diagnostics, there's nothing wrong with the Jump drive. It just doesn't work.

You might ask Shamus about it, since he was the engineer.
Ignatius Maor
player, 31 posts
Retired Imperial Scout
Fri 16 May 2014
at 18:55
  • msg #147

Re: OOC Discussions

Should we post skills here on in character?
Stezfialtlsche
player, 17 posts
X-Military Psion
Zhodani
Fri 16 May 2014
at 21:39
  • msg #148

Re: OOC Discussions

UPP is all your attribute scores from 1-14, with 10-14 using Letters A-E. ?
Shamus O'Donnell
player, 32 posts
Fri 16 May 2014
at 21:47
  • msg #149

Re: OOC Discussions

Yup.
Luise Wechsler
player, 39 posts
Admin/Broker
67999C
Sat 17 May 2014
at 08:14
  • msg #150

Re: OOC Discussions

I find the new thread somewhat confusing. There is a debate going on about the psi-guy (after a night of sleeping in the same ship?) and there is engineering.

Can't we have location-specific threads (common area - bridge - X's room - engineering - sickbay)?
Nathaniel Slater
player, 24 posts
Ex-military
768786
Mon 19 May 2014
at 00:53
  • msg #151

Re: OOC Discussions

Back home and will be able to resume more regular posting tomorrow.  Quick question first: was it common knowledge amongst those serving on the ship before the hijacking that Luise is an owner?  I ask so that I can portray Nate's next moves appropriately, especially given the "take charge" actions of some of the other characters.

Thanks!
StarMaster
GM, 86 posts
Referee
Mon 19 May 2014
at 03:53
  • msg #152

Re: OOC Discussions

Sure, it was common knowledge on the ship that Luise was a co-owner/investor.
Gahler Grohlson
Player, 34 posts
Merchant
797997
Mon 19 May 2014
at 07:38
  • msg #153

Re: OOC Discussions

Is the ship in default of his loan repayments?
Or just hijacked by Ritter and in a bad spot of trouble.
Steve Cable
Player, 59 posts
ex-Scout
Salvage Hunter
Mon 19 May 2014
at 08:33
  • msg #154

Re: OOC Discussions

The 'original' owner wanted to get the ship for free so hired Ritter to jack it in 1st game. Then he'd pick it up here leaving the builder whistling. Presumably any partners were meant to get left behind or practice vacc breathing.

Steve, Gahler and Kraig would have no knowledge of Luise, the crew. We just knew Ritter would have his own jackers. He also had a rep for ducking out early and dumping his crew, though they did get paid.


But StarMaster has added his own embellishments as it's now his game.  So he needs fill us in on details.
Vermeer Drex
player, 41 posts
Agent/Comms
997A77
Tue 20 May 2014
at 18:28
  • msg #155

Re: OOC Discussions

Luise - you may wish to check your UPP index. Drex has Vacc Suit, and why does he only get one + for Persuade 3? ;)
Steve Cable
Player, 66 posts
ex-Scout
Salvage Hunter
Tue 20 May 2014
at 18:46
  • msg #156

Re: OOC Discussions

Oh just for the record, ARC never posted his stats, probably stormed off mad or something!!!
Luise Wechsler
player, 44 posts
Admin/Broker
67999C
Tue 20 May 2014
at 18:50
  • msg #157

Re: OOC Discussions

Vermeer Drex:
Luise - you may wish to check your UPP index. Drex has Vacc Suit, and why does he only get one + for Persuade 3? ;)

I missed the vacc suit, I'll add it

I used skill + common attributes:

just names for 0 and 1
+ for  2 or 3 and
++ if it was 4+

This isn't supposed to be an exact ranking. It just shows who is the guy for which skill.
This message was last edited by the player at 18:51, Tue 20 May 2014.
Arc Tangent
Player, 16 posts
Tue 20 May 2014
at 23:08
  • msg #158

Re: OOC Discussions

Posted now. Just been busy.
Nathaniel Slater
player, 28 posts
Ex-military
768786
Wed 21 May 2014
at 01:30
  • msg #159

Re: OOC Discussions

Can I suggest that those of us on the bridge use the Dust Runner Bridge thread for the conversation, since it's been created by Starmaster for just such use?  I think there's still a combination going on under the Lanth: New Day thread, which is a bit confusing.

Either that or agree that the Lanth: New Day thread is dedicated to the bridge conversation and scrap the other thread.
StarMaster
GM, 90 posts
Referee
Thu 22 May 2014
at 05:17
  • msg #160

Re: OOC Discussions

Mara and Kara were characters from the earlier version of the game, but I don't have skills for Mara. Since those players haven't returned, the two characters will probably go their own way once the ship reaches somewhere reasonable.

In the meantime, you can assume the two of them have any skills you might need. Specficially, Mara had tech skills and Kara had stealth skills.
Steve Cable
Player, 74 posts
ex-Scout
Salvage Hunter
Thu 22 May 2014
at 05:24
  • msg #161

Re: OOC Discussions

Kara was a thief with skills for entry and stealth. Also a disgraced Noble.

Marra an ex-navy pilot, not as skilled as Gahler or Kraig.
This message was last edited by the player at 05:25, Thu 22 May 2014.
Roland Steen
player, 2 posts
Tue 3 Jun 2014
at 05:23
  • msg #162

Re: OOC Discussions

Hello folks, nice to meet you fellas...Ex marine, and Free trader here... Hope to see yo guys soon...say very soon.
Kraig Pars
Player, 86 posts
Former Merchant
696B73
Wed 4 Jun 2014
at 06:42
  • msg #163

Re: OOC Discussions

Hey Roland, welcome.
Kraig Pars
Player, 87 posts
Former Merchant
696B73
Wed 4 Jun 2014
at 06:44
  • msg #164

Re: OOC Discussions

What is the plan now with the APC?  Are we going to pump sea water into the ship's tanks and try to salvage something from the APC?
Gahler Grohlson
Player, 46 posts
Merchant
797997
Wed 4 Jun 2014
at 12:22
  • msg #165

Re: OOC Discussions

Depends on the shuttle design. If it has tanks we might be able to remove them.
If we wish to make some storage tanks we can use the metal armour to weld a temporary tank in the cargo area.
Lots of depends.
Stezfialtlsche
player, 30 posts
X-Military Psion
Zhodani
Thu 5 Jun 2014
at 15:49
  • msg #166

Re: OOC Discussions

Marc Miller is up to something again, but this time is a Traveller movie.

https://www.kickstarter.com/pr...d-traveller-tv-pilot
Shamus O'Donnell
player, 46 posts
Thu 5 Jun 2014
at 15:53
  • msg #167

Re: OOC Discussions

Just bring back "Firefly"....
Steve Cable
Player, 81 posts
ex-Scout
Salvage Hunter
Thu 5 Jun 2014
at 16:10
  • msg #168

Re: OOC Discussions

That'd work better, everyone says movie is Grade Z Amateur hour.
Kraig Pars
Player, 88 posts
Former Merchant
696B73
Fri 6 Jun 2014
at 06:25
  • msg #169

Re: OOC Discussions

After the mess of T5 I'm hesitant to throw myself into any other Traveller quickstart.
Gahler Grohlson
Player, 49 posts
Merchant
797997
Fri 6 Jun 2014
at 10:47
  • msg #170

Re: OOC Discussions

it is half funded to the initial goal.
Even if it is bad it is better than nothing at all.
Besides if it is bad we get to laugh/cringe. Like the various D&D movies.
Shamus O'Donnell
player, 48 posts
Fri 6 Jun 2014
at 13:32
  • msg #171

Re: OOC Discussions

Kraig Pars:
After the mess of T5 I'm hesitant to throw myself into any other Traveller quickstart.

I have T5...I use it as a door stop.
Ignatius Maor
player, 38 posts
Retired Imperial Scout
Fri 6 Jun 2014
at 21:15
  • msg #172

Re: OOC Discussions

Shamus O'Donnell:
I have T5...I use it as a door stop.

You know a brick would have been cheaper.
Shamus O'Donnell
player, 49 posts
Fri 6 Jun 2014
at 21:17
  • msg #173

Re: OOC Discussions

You're telling me...I had high hopes.
Vermeer Drex
player, 44 posts
Agent/Comms
997A77
Mon 9 Jun 2014
at 12:53
  • msg #174

Re: OOC Discussions

Are we really going to post every last action it'll take to get this ship moving?
Even for PbP this is getting a little tedious.
Steve Cable
Player, 88 posts
ex-Scout
Salvage Hunter
Mon 9 Jun 2014
at 17:46
  • msg #175

Re: OOC Discussions

Luise hasn't posted in 14 days so little things have been posted to keep the story moving.
Gahler Grohlson
Player, 53 posts
Merchant
797997
Mon 9 Jun 2014
at 20:57
  • msg #176

Re: OOC Discussions

So the plan is
We aren't salvaging the shuttle.
to fly low over the water and ........
Steve Cable
Player, 90 posts
ex-Scout
Salvage Hunter
Mon 9 Jun 2014
at 21:19
  • msg #177

Re: OOC Discussions

escape ground surveillance.  Space born is another story.   Oh and rumor has it J-Drive interferes with psi-powers per IISS SHIP FILES
Stezfialtlsche
player, 32 posts
X-Military Psion
Zhodani
Mon 9 Jun 2014
at 22:06
  • msg #178

Re: OOC Discussions

Steve Cable:
escape ground surveillance.  Space born is another story.   Oh and rumor has it J-Drive interferes with psi-powers per IISS SHIP FILES


Yep, i'll have a mild headache the entire time..
Luise Wechsler
player, 48 posts
Admin/Broker
67999C
Tue 10 Jun 2014
at 05:59
  • msg #179

Re: OOC Discussions

Steve Cable:
Luise hasn't posted in 14 days so little things have been posted to keep the story moving.

How ironic. I've been reading the posts and everyone seemed busy, so I simply waited. Then, I posted, and what do we do? Follow a distress call? I thought we were going to leave the system.
Steve Cable
Player, 92 posts
ex-Scout
Salvage Hunter
Tue 10 Jun 2014
at 10:15
  • msg #180

Re: OOC Discussions

It's a new player that's why it came up.
Luise Wechsler
player, 49 posts
Admin/Broker
67999C
Tue 10 Jun 2014
at 12:31
  • msg #181

Re: OOC Discussions

Well, then let's have a new distress call after the jump.
Roland Steen
player, 6 posts
Tue 10 Jun 2014
at 18:31
  • msg #182

Re: OOC Discussions

"Help Me Dust Runner your our only hope..."

Waves from the drifting escape pod....
Shamus O'Donnell
player, 50 posts
Wed 11 Jun 2014
at 01:02
  • msg #183

Re: OOC Discussions

Ya know, I'm the engineer in the bowels of the ship...like a mushroom until something doesn't work or breaks...

I'm not into mega or micro gaming....

But, unless you're a pirate or an asshole, distress signals pretty much override all other considerations...and ANYONE involved in spaceships know this.

Luckily, I'm down in the guts...otherwise, if I had heard this, I would have slapped whomever is in charge about the head and shoulders and said...possibly putting a gun to their head, "SOS, universal code...make your fastest speed to assist."

Perhaps it's just me?
Steve Cable
Player, 94 posts
ex-Scout
Salvage Hunter
Wed 11 Jun 2014
at 01:18
  • msg #184

Re: OOC Discussions

Funny, thought I gave that order.
Shamus O'Donnell
player, 51 posts
Wed 11 Jun 2014
at 01:25
  • msg #185

Re: OOC Discussions

Steve Cable:
Funny, thought I gave that order.

No.

quote:
"Gahler, follow the course that I put in then we'll try for the distress signal. If feasible."


It should be reworded...we follow the distress signal, then follow the course laid out.

Or not...I'm the engineer...

However, I'll be reviewing the course of actions/transcripts

Hoping you correct your mistake. as time goes along...anyways...like I said...this is all OOC...and metagaming...
Nathaniel Slater
player, 32 posts
Ex-military
768786
Wed 11 Jun 2014
at 01:30
  • msg #186

Re: OOC Discussions

And I admit I'm still confused about who's giving the orders.  I understand Luise is the captain, which would mean she's in charge.

I know Steve's also previously laid claim to being in charge in-game, and is clearly giving orders with the expectation of being obeyed.  I'm thinking there's a good roleplaying conflict/opportunity that's about to arise out of this.
Steve Cable
Player, 95 posts
ex-Scout
Salvage Hunter
Wed 11 Jun 2014
at 01:46
  • msg #187

Re: OOC Discussions

Luise just made a joke because she's anxious to jump, it was not said in character.

The course I gave him is to get out of the atmo undetected.  Which I previously stated.

Or to put things in a different context.  I know what I'm doing. (sometimes! ^_^)

Luise gave a command, after that I gave the orders.

I'm a ships captain (See below) and have a ship at the starport that Gahler and I sabotaged so no one could steal it. Gahler was pilot, I astrog and Kraig my engineer. We got caught off-ship during the invasion as we went to track down Ritter. Picking up ARC and others on the way. We stole a Swordie ship and brought it here. Ritter shot us down.   Then we bumped into all of you here.  So that's 2 ships I've commanded here....guess that makes me a commodore!

So needless to say as a captain I'm used to having orders obeyed. So that's the background from the old game.

Probably needed better intros at start. So that's me and my crew.
-------------------------------------------------------------------------------
Steve Cable
 7 9 5 8 C 4    Terra Ga Hi Ht Mr
 Age 38     Height 5'10"   Weight: 155   Solomani Male
 Cr.9,560     Contact (Benj - Lanth underworld)     Rival (Sct Leader)    Scoutship     SolParty 5
Shamus O'Donnell
player, 52 posts
Wed 11 Jun 2014
at 01:48
  • msg #188

Re: OOC Discussions

No doubt... In extreme circumstances, like what we would have been through, confusion/chaos would reign until people starting organizing themselves....

Certain characters(players) would automatically start trying to organize things, anyone that has served in the military or formal structured institutions would either assume control, and/or look for higher guidance.

1st, I'm not harping on Steve's actions....I actually, almost agree, with his actions.

Anyways.....

I do foresee some interesting future interactions with the crew.....

and As I mentioned..i'm that guy, in the engine room, toiling and sweating away, while everyone else enjoys the glory.
Nathaniel Slater
player, 33 posts
Ex-military
768786
Wed 11 Jun 2014
at 01:54
  • msg #189

Re: OOC Discussions

I don't have a problem with you acting however you think your character should act.  That's fine.  But there are potential in-game repercussions that will presumably arise with two people giving orders from ostensibly the same authority level.  Like "go after the distress call" versus "get us out of system".  Or whatever other conflicting ideas Steve and Luise (and maybe others) have.  And I think that is going to play out in-character sooner rather than later.

This isn't necessarily a bad thing.  It will make for interesting roleplaying.  And it seems pretty realistic to me anyway.  We're two or three groups of people (Steve's crew, the previous Dust Runner crew, and others) thrown together all at once, trying to find our way.  There's bound to be toes stepped on and angry words.

I'm looking forward to participating in that dynamic.
Shamus O'Donnell
player, 53 posts
Wed 11 Jun 2014
at 02:01
  • msg #190

Re: OOC Discussions

Actually...a dysfunctional ship (crew wise) is a happy adventure crew...never boring and always entails entertaining if not possibly chaotic circumstances. However, the life expectancy of said crew....Pretty much zero unless they are highly skilled and/or work out their differences when faced with a crisis.


Damn, that's good writing....call the "Firefly" folks.
Luise Wechsler
player, 50 posts
Admin/Broker
67999C
Wed 11 Jun 2014
at 05:09
  • msg #191

Re: OOC Discussions

I'm taking a 3 day holiday. Sort out the distress call by then or I'll start having people shot for mutiny.
:-)
Vermeer Drex
player, 46 posts
Agent/Comms
997A77
Wed 11 Jun 2014
at 13:49
  • msg #192

Re: OOC Discussions

LOL, yes...I'm enjoying the whole "who the heck is actually in charge here?" theme. Drex doesn't have any shares or captaincy experience, but he could throw his hat into the (already muddled) ring, if we don't get a move on. :D

I posted a little IG reminder, which may or may not help!
Steve Cable
Player, 98 posts
ex-Scout
Salvage Hunter
Wed 11 Jun 2014
at 14:04
  • msg #193

Re: OOC Discussions

Gahler already posted we lifted off.

Throw a rock at him if you want longer posts.
Vermeer Drex
player, 47 posts
Agent/Comms
997A77
Wed 11 Jun 2014
at 14:11
  • msg #194

Re: OOC Discussions

Yeah I did miss that.

*throws rock at Gahler, and everyone else who makes short posts*
Steve Cable
Player, 99 posts
ex-Scout
Salvage Hunter
Wed 11 Jun 2014
at 14:38
  • msg #195

Re: OOC Discussions

HAHAHAHA!
Gahler Grohlson
Player, 56 posts
Merchant
797997
Wed 11 Jun 2014
at 21:37
  • msg #196

Re: OOC Discussions

Stop throwing rocks in the bridge. ya might hurt Steve.
Nathaniel Slater
player, 34 posts
Ex-military
768786
Mon 23 Jun 2014
at 01:38
  • msg #197

Re: OOC Discussions

To all,

I'm afraid I'm going to withdraw from the game.  While I am impressed by the attention to detail being shown in the activities aboard the ship so far, it is too much for my sensibilities and is dragging out the story pace to a degree beyond what I find enjoyable.  Thanks for the opportunity to play and I'm sorry the focus of the game just didn't work out for me.

Feel free to use Nate as an NPC or write him out of the narrative as you see fit.  Good luck with your continued adventures!

~Nate
Vermeer Drex
player, 48 posts
Agent/Comms
997A77
Mon 23 Jun 2014
at 14:11
  • msg #198

Re: OOC Discussions

I've got some sympathy for Nate.

It was six weeks ago we took control of the ship, and since then we've had nothing but one-liners on ship maintenance. The game started well but I feel like we've just drifted along recently. I don't mind not roleplaying, but this game has gone to the other extreme.

One week from now I'm going on holiday for 3 weeks, so if things don't pick up I may follow Nate out the door. That isn't a threat, just how I feel. I bear no grudges.
Roland Steen
player, 8 posts
Mon 23 Jun 2014
at 16:27
  • msg #199

Re: OOC Discussions

Just for the record..I plan n sticking around. I like the fact everyone is into their roles on the ship, and they are paying attention to detail.

I would like to see more activity, but I am a patient guy...and I LOVE traveller.
Shamus O'Donnell
player, 56 posts
Mon 23 Jun 2014
at 17:05
  • msg #200

Re: OOC Discussions

I'm a long-term guy...no worries from me.
Stezfialtlsche
player, 33 posts
X-Military Psion
Zhodani
Mon 23 Jun 2014
at 17:27
  • msg #201

Re: OOC Discussions

I'm just chilling...
Ignatius Maor
player, 42 posts
Retired Imperial Scout
Mon 23 Jun 2014
at 22:53
  • msg #202

Re: OOC Discussions

Roland Steen:
Just for the record..I plan n sticking around. I like the fact everyone is into their roles on the ship, and they are paying attention to detail.

I would like to see more activity, but I am a patient guy...and I LOVE traveller.

Second Roland.
StarMaster
GM, 99 posts
Referee
Tue 24 Jun 2014
at 02:53
  • msg #203

Re: OOC Discussions

Part of that's my fault. I've been struggling with posting for the past few weeks. Don't know if I mentioned it, but I had to move back in April and moved into a room in my friend's house. In the process, his mom had foot surgery and was bedridden for a long while... and had to take an hour drive to and from the hospital to get an antibiotic infusion... every day for six weeks. So things in the household were kind of in fluctuation.

The gist is that I'm still settling in, haven't quite got a schedule figured out, especially since I was helping his mom and taking her to appointments. Not sleeping well and I'm tired nearly all the time.

I don't get to my posting as often as I was before the move, so things have slowed down just a tad in all my games.


I'll keep Nate around as an NPC for awhile, so I hope you'll check in from time to time to see if things pick up. Maybe if they do you'll find your way back to the game.
Shamus O'Donnell
player, 57 posts
Tue 24 Jun 2014
at 14:37
  • msg #204

Re: OOC Discussions

Just a quick question, are we leaving comms open, that way people in different parts of the ship can hear each other, otherwise, Shamus will be sitting in Engineering just making sure nothing blows up...
StarMaster
GM, 101 posts
Referee
Tue 24 Jun 2014
at 16:35
  • msg #205

Re: OOC Discussions

In 'real life', no, comms wouldn't be left open. In an online PbP RPG, it makes sense that they would, though, to facilitate moving things along and not cluttering up the board and memory with duplication.

That's especially true on the ship at the moment when there's no conflict.
Shamus O'Donnell
player, 58 posts
Tue 24 Jun 2014
at 23:48
  • msg #206

Re: OOC Discussions

With trav tech, a smart crew, at least with the funds...everyone would have earbuds...
Vermeer Drex
player, 49 posts
Agent/Comms
997A77
Wed 25 Jun 2014
at 13:33
  • msg #207

Re: OOC Discussions

StarMaster:
Arc can relieve Vermeer at comms.

Uhm, why? I'm still here, and Comms is all Drex can do aboard ship.
StarMaster
GM, 103 posts
Referee
Wed 25 Jun 2014
at 21:39
  • msg #208

Re: OOC Discussions

Sitting at the comms station for several hours can be tedious, so Arc would just be your relief when you get tired.

Besides, that's all he can do on the ship, too.
Vermeer Drex
player, 50 posts
Agent/Comms
997A77
Thu 26 Jun 2014
at 10:16
  • msg #209

Re: OOC Discussions

LOL, no problem then! :)
Vermeer Drex
player, 51 posts
Agent/Comms
997A77
Tue 1 Jul 2014
at 14:45
  • msg #210

Re: OOC Discussions

I'm going on holiday to Canada tomorrow, so I'll be gone from the 2-23 July.
Have fun!
Roland Steen
player, 9 posts
Tue 8 Jul 2014
at 02:31
  • msg #211

Re: OOC Discussions

come on guys yer almost there....
Steve Cable
Player, 107 posts
ex-Scout
Salvage Hunter
Tue 8 Jul 2014
at 03:10
  • msg #212

Re: OOC Discussions

Waiting on GM
Roland Steen
player, 11 posts
Thu 10 Jul 2014
at 14:56
  • msg #213

Re: OOC Discussions

sorry guys, I'd help with the docking procedure unfortunately I can fix a ship, break a ship, kill every one on a ship...but I can't pilot the dern things....may be why I tend to break them, take them,or fix em..

 ....I also serve a lovely iced mocha, or cocktail of your choice, while you wait for impending doom.
Stezfialtlsche
player, 37 posts
X-Military Psion
Zhodani
Fri 11 Jul 2014
at 03:00
  • msg #214

Re: OOC Discussions

Sorry for the delay in posting.. Had a small medical issue that put in the hospital for a bit.. but i'm fine and ready to play.
Kraig Pars
Player, 98 posts
Former Merchant
696B73
Sun 13 Jul 2014
at 06:40
  • msg #215

Re: OOC Discussions

Do we have vac suits on this ship?
Shamus O'Donnell
player, 62 posts
Sun 13 Jul 2014
at 15:25
  • msg #216

Re: OOC Discussions

It's standard ship's locker equipment(?)
Roland Steen
player, 12 posts
Sun 13 Jul 2014
at 16:05
  • msg #217

Re: OOC Discussions

Airlocks
A ship has at least one airlock per 100 tons. The average airlock is large enough for three people in vacc suits to pass through at the same time. An airlock takes ten seconds to cycle. Under normal circumstances, airlocks are locked down from the bridge and require a Very Difficult (–4) Engineer (electronics) check to override. An unlocked airlock can be triggered from outside. Airlocks generally have vacc suits, rescue bubbles and cutlasses in a ship’s locker nearby.
From Traveller SRD, and Rules books....


After designing a dozen traveller ships in a week..I got the starship stuff stuck in my head.
Gahler Grohlson
Player, 68 posts
Merchant
797997
Fri 18 Jul 2014
at 03:28
  • msg #218

Re: OOC Discussions

Welcome aboard Roland. (finally)

Add your sheet to UPPs thread.
Steve Cable
Player, 113 posts
ex-Scout
Salvage Hunter
Fri 18 Jul 2014
at 03:29
  • msg #219

Re: OOC Discussions

Funny, none of mine ever have cutlasses.
Roland Steen
player, 17 posts
Fri 18 Jul 2014
at 03:36
  • msg #220

Re: OOC Discussions

It's out of the book...so I go with it....although I have yet to see anyone actually use a cutlass.....ever, in any game....oh wait thee as one guy but he was a little weird... and he didn't last long..seems cutlass versus ACR combat is sort of one sided
Shamus O'Donnell
player, 72 posts
Fri 25 Jul 2014
at 23:59
  • msg #221

Re: OOC Discussions

Somebody remind me where to find the star charts...Victoria? sector, subsector...
Shamus O'Donnell
player, 73 posts
Sat 26 Jul 2014
at 00:02
  • msg #222

Re: OOC Discussions

I suppose we're talking about this...

http://travellermap.com/?x=-96...64&options=25595
StarMaster
GM, 114 posts
Referee
Sat 26 Jul 2014
at 00:06
  • msg #223

Re: OOC Discussions

That's the one.

But you can also find more info here: http://wiki.travellerrpg.com/Main_Page
Steve Cable
Player, 118 posts
ex-Scout
Salvage Hunter
Sat 26 Jul 2014
at 00:10
  • msg #224

Re: OOC Discussions

Victoria was the featured world in JTAS full maps, data and descriptions for 2 worlds and asteroid belt.

I have it.
Ignatius Maor
player, 45 posts
Retired Imperial Scout
Sat 26 Jul 2014
at 03:03
  • msg #225

Re: OOC Discussions

In reply to Steve Cable (msg # 224):

Which JTAS?
Ignatius Maor
player, 46 posts
Retired Imperial Scout
Sat 26 Jul 2014
at 03:24
  • msg #226

Re: OOC Discussions

Occupancy

7 double crew quarters = 14
1 Captain Quarter         =   1
2 Double Passenger     =   4
4 Single Passenger      =   4

Standard occupancy     = 25
Double up single pass   = 29

Standard life support should be able to handle 29 and probably an few more depending on the safety buffer.
Steve Cable
Player, 119 posts
ex-Scout
Salvage Hunter
Sat 26 Jul 2014
at 06:23
  • msg #227

Re: OOC Discussions

jtas 2

sigh.  typo
Ignatius Maor
player, 48 posts
Retired Imperial Scout
Sat 26 Jul 2014
at 18:53
  • msg #228

Re: OOC Discussions

In reply to Steve Cable (msg # 227):

Wow, that's a ways back. I have to see if I have that one. My subscription started around the 6th but I do have some of the earlier issues.
To the shelves.
Steve Cable
Player, 120 posts
ex-Scout
Salvage Hunter
Sat 26 Jul 2014
at 19:43
  • msg #229

Re: OOC Discussions

It's green and white with some slob getting greased on the cover.

http://www.travellerbibliography.org/jtas/jtas2.html

He brought a revolver to a rifle fight!
This message was last edited by the player at 19:44, Sat 26 July 2014.
Ignatius Maor
player, 49 posts
Retired Imperial Scout
Sat 26 Jul 2014
at 20:12
  • msg #230

Re: OOC Discussions

In reply to Steve Cable (msg # 229):

Found it. It's a copy, but it will do. I didn't ever find the first few and much younger carefully two sided copied the issue, folded and stapled it.
Steve Cable
Player, 121 posts
ex-Scout
Salvage Hunter
Sun 27 Jul 2014
at 02:09
  • msg #231

Re: OOC Discussions

I subbed at issue 1
Kraig Pars
Player, 108 posts
Former Merchant
696B73
Sun 27 Jul 2014
at 02:36
  • msg #232

Re: OOC Discussions

I bought the CD that had all the JTAS issues :)
Steve Cable
Player, 122 posts
ex-Scout
Salvage Hunter
Sun 27 Jul 2014
at 02:54
  • msg #233

Re: OOC Discussions

If I was GM I'd now scream your all forbidden to read it, my head would explode and I'd foam at the mouth.  Or something.
Shamus O'Donnell
player, 76 posts
Sun 27 Jul 2014
at 14:48
  • msg #234

Re: OOC Discussions

Hhhhmmm, unless zimm drives are different than jump drives, our fuel requirements would be 60 tons, not 40...or am I missing something?
Steve Cable
Player, 124 posts
ex-Scout
Salvage Hunter
Sun 27 Jul 2014
at 16:22
  • msg #235

Re: OOC Discussions

Great
Shamus O'Donnell
player, 78 posts
Sun 27 Jul 2014
at 16:53
  • msg #236

Re: OOC Discussions

I just happened to notice when I looked at the ship stats...is it a typo? for every 100 tons of ship it's 10 tons of fuel per parsec jump capability...so, a 300 ton ship, requires 30 tons for J1...60 for J2, etc...

Unless there's something special about this ship?
This message was last edited by the player at 17:03, Sun 27 July 2014.
Shamus O'Donnell
player, 80 posts
Sun 27 Jul 2014
at 17:18
  • msg #237

Re: OOC Discussions

What's funny, I had that board game, 30 years ago...yea, I was a traveller geek/nerd...

http://wiki.travellerrpg.com/F...ntier_War_%28game%29
StarMaster
GM, 116 posts
Referee
Sun 27 Jul 2014
at 17:26
  • msg #238

Re: OOC Discussions

It may not have been a typo, but someone's miscalculation. Otherwise, the ship can't carry enough fuel for a jump-2.

However, it is a 'new' ship, so maybe the Zimm drive is an improvement... being more fuel-efficient. Maybe the engineers should look into this.
Steve Cable
Player, 128 posts
ex-Scout
Salvage Hunter
Sun 27 Jul 2014
at 17:40
  • msg #239

Re: OOC Discussions

I e-mailed the Gypsy Knights, so we'll see if they reply.
Shamus O'Donnell
player, 82 posts
Sun 27 Jul 2014
at 18:30
  • msg #240

Re: OOC Discussions

StarMaster:
It may not have been a typo, but someone's miscalculation. Otherwise, the ship can't carry enough fuel for a jump-2.

However, it is a 'new' ship, so maybe the Zimm drive is an improvement... being more fuel-efficient. Maybe the engineers should look into this.

Actually, if they chopped 20 tons off of cargo(108 to 88), it could...unless we're talking about some sort of hybrid j-drive (I have no idea what a Zimm drive is)...

Keep in mind, any drive that consumes 20% less fuel, would be a top-secret design, and not one likely to be put on a trader...but, if that's what the GM wants, ok...we'll be hunted down...not only by anyone who knew about this project, but anyone that even heard rumors about it...

Or, it could have been a typo/miscalculation...

I prefer the latter, our life is difficult enough as it is...
Steve Cable
Player, 129 posts
ex-Scout
Salvage Hunter
Sun 27 Jul 2014
at 20:31
  • msg #241

Re: OOC Discussions

Zimm drive is name used in Gypsy Knights Cascadia universe.  Stats wise it is identical to standard Traveller so likely cargo needs cutting to fix. It also has 4 free tons  296 total instead of 300  so 16 tons needed to fill out L-hyd needs.
Shamus O'Donnell
player, 83 posts
Sun 27 Jul 2014
at 20:48
  • msg #242

Re: OOC Discussions

In reply to Steve Cable (msg # 241):

quote:
It also has 4 free tons  296 total instead of 300  so 16 tons needed to fill out L-hyd needs.


You lost me there...?
Steve Cable
Player, 130 posts
ex-Scout
Salvage Hunter
Mon 28 Jul 2014
at 01:06
  • msg #243

Re: OOC Discussions

the ship is rated as 300t, design sheet shows only 296 used.  so 4 tons unused waiting about.
Steve Cable
Player, 131 posts
ex-Scout
Salvage Hunter
Mon 28 Jul 2014
at 01:14
  • msg #244

Re: OOC Discussions

That was fast!

Rucker-class Merchant Vessel “Dust Runner”
Tons Cost (Mcr)
Hull 300 tons
Streamlined
Hull 6
Structure 6
13.2
Armor Crystaliron 4 Points 15 2.4
Zimm Drive C 2 parsec range 20 30
Maneuver Drive C Thrust 2 5 12
Power Plant C 10 24
Bridge 20 150
Computer Model 2 Rating 10 0.16
Electronics Civilian Sensors DM 2
1 0.05
Weapons Hardpoint 1 Triple Turret (missile
rack, beam laser,
sandcaster)
1 3
Hardpoint 2 Empty
Hardpoint 3 Empty
Fuel 66 tons 1 2 parsec jump and 2
weeks of operation
66
Cargo 92 tons 92

15 Staterooms One converted to office 60 7.5
20 Low Berths 10 1
Extras Ship’s Locker
Air/Raft
0.275
Software Maneuver/0
Intellect 1
Zimm Control 0.2
Evade/1 1
Fire Control/1 2
Library
Maintenance Cost
(Monthly)
0.021
Life Support Cost
(Monthly)
0.032
Total Tonnage
And Cost
300 247.785
Shamus O'Donnell
player, 85 posts
Mon 28 Jul 2014
at 16:54
  • msg #245

Re: OOC Discussions

Ok, so, now everything makes sense...I was getting nervous, of course, they could have added an extra large stateroom for the engineer... ;-)
Stezfialtlsche
player, 39 posts
X-Military Psion
Zhodani
Tue 5 Aug 2014
at 02:04
  • msg #246

Re: OOC Discussions

Ok, due to real life. i am going to have to bow out for the game for a long time.. I do apologize.
Steve Cable
Player, 135 posts
ex-Scout
Salvage Hunter
Tue 5 Aug 2014
at 02:15
  • msg #247

Re: OOC Discussions

Can Beth stay?
StarMaster
GM, 123 posts
Referee
Tue 5 Aug 2014
at 02:41
  • msg #248

Re: OOC Discussions

Hey, no problem. As much as we'd like it to be otherwise sometimes, RL takes precedence over gaming.

Enjoyed your character and role-play, Stez. Hope you can return sometime.
Kraig Pars
Player, 118 posts
Former Merchant
696B73
Sat 9 Aug 2014
at 07:52
  • msg #249

Re: OOC Discussions

Spindizzy!  Most excellent... Cities in Flight IIRC.
Steve Cable
Player, 140 posts
ex-Scout
Salvage Hunter
Sat 9 Aug 2014
at 11:58
  • msg #250

Re: OOC Discussions

Nailed it.  Blish's book. I thought it was Heinlein's
Kraig Pars
Player, 119 posts
Former Merchant
696B73
Sat 9 Aug 2014
at 22:23
  • msg #251

Re: OOC Discussions

Yea, Blish, an old one.
Steve Cable
Player, 142 posts
ex-Scout
Salvage Hunter
Tue 19 Aug 2014
at 07:36
  • msg #252

Re: OOC Discussions

GM vanished a week ago.
Ignatius Maor
player, 54 posts
Retired Imperial Scout
Tue 19 Aug 2014
at 13:40
  • msg #253

Re: OOC Discussions

In reply to Steve Cable (msg # 252):

Noticed that myself.
StarMaster
GM, 130 posts
Referee
Tue 19 Aug 2014
at 19:46
  • msg #254

Re: OOC Discussions

I'm baaaaaack!

If you haven't heard...

A thunderstorm swept through the area Thursday night and a lightning strike took out the router so that I didn't have any internet connection. Due to the vagaries of schedules and errands and whatnot, I wasn't able to replace it till today!

Barring any other problems, I should get caught up on my posts this evening.
StarMaster
GM, 131 posts
Referee
Fri 22 Aug 2014
at 18:14
  • msg #255

Re: OOC Discussions

So, okay, I wasn't quite back... don't know where the damn time goes!

New post up. Really. No, really!
This message was last edited by the GM at 19:38, Fri 22 Aug 2014.
Roland Steen
player, 31 posts
Fri 22 Aug 2014
at 18:56
  • msg #256

Re: OOC Discussions

Okay you guys aint the first...

But I just signed the contract with Mongoose.. they are giving me a chance to do a 128 or so page ship/npc/adventure seed book :D

so you in the future you can nitpick, and flame, me to death with maniacal gamer glee.
Shamus O'Donnell
player, 95 posts
Fri 22 Aug 2014
at 19:07
  • msg #257

Re: OOC Discussions

Congrats...
Ignatius Maor
player, 55 posts
Retired Imperial Scout
Fri 22 Aug 2014
at 19:07
  • msg #258

Re: OOC Discussions

In reply to Roland Steen (msg # 256):

Way to go.
StarMaster
GM, 133 posts
Referee
Fri 22 Aug 2014
at 22:10
  • msg #259

Re: OOC Discussions

Cool!

Do you have a deadline for when they would like it completed? Just wondering...


I don't suppose it'll be an adventure I can run here... cause you'll know the whole plot! :-p
Kraig Pars
Player, 124 posts
Former Merchant
696B73
Fri 22 Aug 2014
at 23:53
  • msg #260

Re: OOC Discussions

In reply to Roland Steen (msg # 256):

Congrats
Roland Steen
player, 32 posts
Sat 23 Aug 2014
at 00:06
  • msg #261

Re: OOC Discussions

the end of October is when I start getting pestered to finish it...i am sending in illustrations and deck plans now...so they can have someone do renders of my basic illustrations.

Heres one of my sample ships...http://sta.sh/02543oj9ojwi




how Iam doing the adventure seeds is like this...

quote:
Adventure Seeds
One of our Own is Missing ( military Adventure)
The group is the crew of a corvette assigned to patrol a frontier region, a sector bordering any group, (sword worlds, Zhodanii, Aslan, Vargr, Zhodanii, etc) the ship is on about to return to it's operations base to be refueled, and re supplied at the end of a six week multi system patrol. A scout bearing dispatches arrives carrying orders for the vessel to proceed with a search for a missing scout vessel which failed to arrive for a rendezvous with it's support resupply tender.
    It is supplied with a route for the missing corvette and has been replenished by the tender supporting the ships corvette flotilla. following the jump route of the missing vessel the ship will encounter several random events while searching. ( each sector should have a small chance of finding the missing vessel)

     However after three to five jumps wreckage from two corsairs is detected a quick search indicates that both corsairs were destroyed recently by missile and gun fire.
    there is no evidence of the missing frigate, an inspection of the corsairs computers will indicate they were part of a three ship wolf pack which was looking for a safe harbor after being chased out of their last port of call by angry locals and a fleet patrol that had responded to a warning smuggled out of the sector by a group of free lance mercs.
Both ships indicate they had been ambushed by the corvette, which had targeted their jump drives, on it's first pass.  The missing corvette then dashed into nearby nebula, when a Pirate corvette showed up and opened fire on the missing corvette.
   the Missing vessel reappeared making another high speed run further damaging the pirate vessels. then dashed back into the nebula pursued by the pirate corvette.

Dead  in space and unable to repair their corsairs the pirates waited for the third corsair or the corvette to return, when a pirate cargo ship arrived in system the crews abandoned ship planning to return and repair the vessels.



The crew has several options..

1) search for the missing corvette in the nebula hoping to confirm the ships destruction or rescue its crew if possible.

2)set up an ambush for the pirates. catching them as they attempt to repair their crippled vessels.

3) jump back to the tender and return with any vessels rallying at the Tender site, waiting to be replenished or relieved by reinforcements from the flotillas naval station.

4) repair the two corsairs, and return them to the fleet for a prize bounty, and favorable review from their superiors.

Notes the GM should decide ahead of time if the missing corvette has been destroyed, and if any of it's crew has survived. If the crew has survived the Corvette can rescue the stranded crewmen, and return them or medical attention and return to a friendly fleet facility.

If the group spends more than a few hour in system the GM should begin some random process to indicate if the pirates return while the groups corvette is in the area. if the pirates do return it should consist of a couple of corsairs, and perhaps a few assault craft capable of attempting to make a boarding action against the corvette.

If the Players find themselves in trouble a second corvette, or the missing corvette, can arrive on the scene at the last moment to assist the players vessel and level the odds.

from here there are several connect seeds which could be linked together to form a full adventure...

the Referee is supplied with a rough outline of the adventure only...he can pick and choose options from the list, or embellish it to his tastes. Even if the player knows the seed, he wont be able to tell exactly what is going to happen. Also, player actions can completely alter the course of events.

even if I know which seed you were using, I'd still be in the dark about where you are heading with it.
Kraig Pars
Player, 126 posts
Former Merchant
696B73
Sat 23 Aug 2014
at 00:21
  • msg #262

Re: OOC Discussions

Very nicely done, I look forward to the finished product.  Feel free to continue to share the goodness!
Roland Steen
player, 33 posts
Sat 23 Aug 2014
at 00:54
  • msg #263

Re: OOC Discussions

thank you. I love to swap ideas and see what other people have been working on... so feel free to PM/Rmail me.


I have been working on m collection for several years..and for my own games. So it's a bit of a thrill for other people to get a chance to play with my toys. I' never gonna get rich doing game work..but I do get some satisfaction out of the idea of others out creating mayhem and chaos with my stuff.

If anyone needs something let me know... I'd be happy to take suggestions and requests. I have to keep sneak peeks to a minimum for now..but once everything is finalized it'll be a lot cleaner and more organized.

if I can find time I might even consider running something for you guys as a play test. I know the GMs of the two Traveller games I am in might like a chance to play.
Steve Cable
Player, 146 posts
ex-Scout
Salvage Hunter
Sat 23 Aug 2014
at 18:17
  • msg #264

Re: OOC Discussions

I snagged #900!
Steve Cable
Player, 154 posts
ex-Scout
Salvage Hunter
Thu 28 Aug 2014
at 16:46
  • msg #265

Re: OOC Discussions

We need a secret base thread to post in
Shamus O'Donnell
player, 99 posts
Thu 28 Aug 2014
at 18:49
  • msg #266

Re: OOC Discussions

Also, some character sheets to list our UPP/skills/gear under character details...I'm bouncing around trying to find my stuff
Ignatius Maor
player, 58 posts
Retired Imperial Scout
Fri 29 Aug 2014
at 02:01
  • msg #267

Re: OOC Discussions

Shamus O'Donnell:
Also, some character sheets to list our UPP/skills/gear under character details...I'm bouncing around trying to find my stuff

Good idea, I second.
Steve Cable
Player, 155 posts
ex-Scout
Salvage Hunter
Fri 29 Aug 2014
at 02:10
  • msg #268

Re: OOC Discussions

Your late to the party, I have one.
Ignatius Maor
player, 59 posts
Retired Imperial Scout
Fri 29 Aug 2014
at 02:19
  • msg #269

Re: OOC Discussions

Well I have one in my ScratchPad but it would be nice to have one in the Character Details tab.
Steve Cable
Player, 156 posts
ex-Scout
Salvage Hunter
Fri 29 Aug 2014
at 02:20
  • msg #270

Re: OOC Discussions

Oh you have a face too!

Good choice.
Ignatius Maor
player, 60 posts
Retired Imperial Scout
Fri 29 Aug 2014
at 02:26
  • msg #271

Re: OOC Discussions

Yea, I don't know why I didn't pick one earlier. It's usually one of the first things I do when setting up a new character.
StarMaster
GM, 138 posts
Referee
Fri 29 Aug 2014
at 05:44
  • msg #272

Re: OOC Discussions

Okay, a Character Sheet is done.

I've set it up for IM, Nate, Roland and Shamus. It's under Character Details.

Everyone else already has something.

If Gahler, Kraig or Steve want to use it, let me know.
Steve Cable
Player, 158 posts
ex-Scout
Salvage Hunter
Fri 29 Aug 2014
at 06:48
  • msg #273

Re: OOC Discussions

Mine has worked since day 1.
Gahler Grohlson
Player, 98 posts
Merchant
797997
Fri 29 Aug 2014
at 12:15
  • msg #274

Re: OOC Discussions

same for Gahler.
Kraig Pars
Player, 129 posts
Former Merchant
696B73
Tue 2 Sep 2014
at 06:05
  • msg #275

Re: OOC Discussions

I'm good with what I have.
Kraig Pars
Player, 134 posts
Former Merchant
696B73
Mon 22 Sep 2014
at 01:53
  • msg #276

Re: OOC Discussions

Did we ever get to the bridge of the Sky Rig?  I really think we should press ahead and see what happened here.
StarMaster
GM, 150 posts
Referee
Mon 22 Sep 2014
at 04:04
  • msg #277

Re: OOC Discussions

No, no one said they were going to go to the bridge.
Kraig Pars
Player, 135 posts
Former Merchant
696B73
Sun 28 Sep 2014
at 05:02
  • msg #278

Re: OOC Discussions

Sounds like a plan then!
Roland Steen
player, 49 posts
Sun 28 Sep 2014
at 15:26
  • msg #279

Re: OOC Discussions

I'm all for checkig out the rest of the rig, but not going anywhere by myself :D
Steve Cable
Player, 165 posts
ex-Scout
Salvage Hunter
Sun 28 Sep 2014
at 15:31
  • msg #280

Re: OOC Discussions

Bad spelling cowards!  I will guard the controls while you go have lunch with the splorches.
Kraig Pars
Player, 137 posts
Former Merchant
696B73
Sun 28 Sep 2014
at 20:28
  • msg #281

Re: OOC Discussions

You can come with me Roland :)
Ignatius Maor
player, 68 posts
Retired Imperial Scout
Sun 28 Sep 2014
at 21:23
  • msg #282

Re: OOC Discussions

Not sure what I should roll against for the fuel tank.
Investigate (1) or Recon (1) or Engineering (0)
StarMaster
GM, 156 posts
Referee
Mon 6 Oct 2014
at 21:56
  • msg #283

Re: OOC Discussions

There's now a deck plan for the Sky Rig in Map 0.
Steve Cable
Player, 168 posts
ex-Scout
Salvage Hunter
Mon 6 Oct 2014
at 22:04
  • msg #284

Re: OOC Discussions

And where are we located?
StarMaster
GM, 157 posts
Referee
Mon 6 Oct 2014
at 23:15
  • msg #285

Re: OOC Discussions

Steve, IM and Arc are still on Deck D. Arc is in room 417.  Steve and IM are somewhere in room 401--the cargo bay.

Gahler, Kraig, Shamus and Roland are up on Deck B. Kraig is outside of room 215, Roland is outside of room 207, and Gahler and Shamus are in room 204.
Steve Cable
Player, 171 posts
ex-Scout
Salvage Hunter
Mon 13 Oct 2014
at 19:43
  • msg #286

Re: OOC Discussions

not to be confused with violet storms.....which is what my eye/brain tried to tell me.
Kraig Pars
Player, 155 posts
Former Merchant
696B73
Wed 12 Nov 2014
at 00:55
  • msg #287

Re: OOC Discussions

The main thing we need to do is be sure we get the fuel bladders aboard.  That will let us make the deep space jumps to get clear of the immediate war zone.
Gahler Grohlson
Player, 125 posts
Merchant
797997
Wed 12 Nov 2014
at 01:31
  • msg #288

Re: OOC Discussions

full fuel bladders
Steve Cable
Player, 187 posts
ex-Scout
Salvage Hunter
Wed 12 Nov 2014
at 01:42
  • msg #289

Re: OOC Discussions

they are aboard, not all filled
Kraig Pars
Player, 156 posts
Former Merchant
696B73
Sat 15 Nov 2014
at 07:43
  • msg #290

Re: OOC Discussions

I think our main tankage was only half full.  But if we have the bladders we can at least fill them at the main planet.

Are the life support units easily portable?  We shouldn't leave them behind.
This message was last edited by the player at 07:45, Sat 15 Nov 2014.
Steve Cable
Player, 189 posts
ex-Scout
Salvage Hunter
Sat 15 Nov 2014
at 10:02
  • msg #291

Re: OOC Discussions

Yes.  We can but I prefer to see storm results.

I was going to ask that but see that I didn't.
Kraig Pars
Player, 157 posts
Former Merchant
696B73
Sun 16 Nov 2014
at 23:34
  • msg #292

Re: OOC Discussions

If we have time we should try to bring along the sick in the units.
Shamus O'Donnell
player, 112 posts
Mon 17 Nov 2014
at 01:23
  • msg #293

Re: OOC Discussions

In reply to Kraig Pars (msg # 292):

Really good call, question is, how feasible?
Kraig Pars
Player, 158 posts
Former Merchant
696B73
Mon 17 Nov 2014
at 01:27
  • msg #294

Re: OOC Discussions

I was waiting on input from the GM as to how portable the medical units might be.
Steve Cable
Player, 196 posts
ex-Scout
Salvage Hunter
Wed 3 Dec 2014
at 00:21
  • msg #295

Re: OOC Discussions

UWP: H550325-1
Starport: H Primitive SPACEport (Shipyard: None; Repair: None; Fuel: None)
Planetary Size: 5 Medium (7,200-8,799km)
Atmosphere: 5 Thin
Hydrosphere: 0 Desert World (0 - 4% water)
Population: 3 Low (1,000 to 10,000)
Government: 2 Participating Democracy. (Government by advice and consent of the citizen.)
Law Level: 5 Moderate Law (Personal Concealable Weapons)
Tech Level: 1 Bronze Age to Middle Ages


ALBERT, far as I know pop is 000.

Gas giant is in "Earth" orbit, Victoria in 'Mercury' orbit so travel time should be less than usual.


UWP: X697772-2
Starport: X No Starport (Shipyard: None; Repair: None; Fuel: None)
Planetary Size: 6 Medium (8,800-10,399km)
Atmosphere: 9 Dense (tainted) Normal at High altitude.
Hydrosphere: 7 Wet World (65 - 74% water)
Population: 7 Moderate (10 Million to 100 Million)
Government: 7 Balkanization. (No central ruling authority exists. rival governments compete for control.)
Law Level: 2 Low Law (Portable Energy Weapons)
Tech Level: 2 circa 1400 to 1700
Systems on file with this UWP:

Victoria (Spinward Marches/1817)
This message was last edited by the player at 00:25, Wed 03 Dec 2014.
StarMaster
GM, 172 posts
Referee
Thu 4 Dec 2014
at 07:04
  • msg #296

Re: OOC Discussions

Is this supposed to be data on Victoria? Cause it doesn't match anything I have.

Victoria: D6D7772-2
Steve Cable
Player, 198 posts
ex-Scout
Salvage Hunter
Thu 4 Dec 2014
at 12:52
  • msg #297

Re: OOC Discussions

Mine is on web, Zho Base says it has been altered some overtime.  I never saw the H designation before and fail to see how it differs from E. MgT still uses  standard codes but the TRAVELLER MAP is loaded with all sorts of new stuff.

http://www.foreven.com/astro/s...d/lanth/Victoria.htm

Red Zones are normally X even if A class there. In JTAS it was  X-6997770-4 ORIGINALLY.
StarMaster
GM, 173 posts
Referee
Thu 4 Dec 2014
at 19:59
  • msg #298

Re: OOC Discussions

Yes, contradictory information across multiple sources.

Since we're playing MgT (aren't we?) rather than T5, the Traveller map is what I'm going by. However, by restricting themselves to finite codes, there are going to be conditions that slip through the cracks.

The atmosphere code should be 9 (dense, tainted) rather than D (exotic: dense, high). That may just have been a reclassification.

The starport should be E. It's the only one that makes sense. Victoria isn't interdicted, just restricted. It's the moon Albert that is indicted. Trade is allowed with Victoria as long as it isn't metal. Therefore, there has to be at least a minimal facility as dictated by the E classification. Unrefined fuel is available, since the world has a lot of water.

The protective fleet holds position around Albert and sends scouts out through the system to intercept any intruders, and if they are legitimate traders, escorts them to Victoria's E downport.
Steve Cable
Player, 199 posts
ex-Scout
Salvage Hunter
Thu 4 Dec 2014
at 20:28
  • msg #299

Re: OOC Discussions

other way around, Albert is not restricted Victoria is, it was restricted because the Scouts want to observe progress of metal poor society, It has no interdiction satellites as Navy Reds do,
StarMaster
GM, 175 posts
Referee
Thu 4 Dec 2014
at 20:38
  • msg #300

Re: OOC Discussions

That's not the way the description reads. You can approach Victoria to trade. You approach Albert, you will be shot down without warning.

The coding system doesn't allow for that sort of detail, though.

Also, it isn't the scouts that want to observe, it's the Imperial eggheads, the cultural anthropologists. It's a priority, but not an absolute, which is why the fleet left for the war.
Steve Cable
Player, 200 posts
ex-Scout
Salvage Hunter
Thu 4 Dec 2014
at 22:49
  • msg #301

Re: OOC Discussions

JTAS#2 pg 17

Victoria was rediscovered in 901 and declared interdicted after a short period of clandestine observation.

pg23

Albert is E251000-0  Since it has a port code other than X it is not interdicted.

TRAVELLER MAP INFO http://www.joffrehorlor.com/Roleplaying/UWP/

Victoria
Location: Spinward Marches/1817
UWP: X697772-2
Starport: X No Starport (Shipyard: None; Repair: None; Fuel: None)
Planetary Size: 6 Medium (8,800-10,399km)
Atmosphere: 9 Dense (tainted)
Hydrosphere: 7 Wet World (65 - 74% water)
Population: 7 10,000,000
Government: 7 Balkanization. (No central ruling authority exists. rival governments compete for control.)
Law Level: 2 Low Law (Portable Energy Weapons)
Tech Level: 2 circa 1400 to 1700
Base(s): None
Zone:    R Red: Interdicted; Dangerous; Prohibited (Imperial)


I have no clue where the Trav wiki info comes from but I take the JTAS as last word of canon on subject.

You can buy JTAS 2  http://rpg.drivethrustuff.com/...d-Society-Issue-No-2
Though players would learn too much from it.  $1.34 keeps getting cheaper.
This message was last edited by the player at 22:53, Thu 04 Dec 2014.
StarMaster
GM, 176 posts
Referee
Fri 5 Dec 2014
at 21:39
  • msg #302

Re: OOC Discussions

Yes, I have that issue of JTAS, but since it was published in 1979, I think it's safe to say that events have moved on.

Not sure exactly where the additional data comes from, but the Traveller wiki cites GURPS Traveller: Behind the Claw and MgT Third Imperium Spinward Marches as sources.

Yeah, JTAS 2 doesn't give any indication that Albert is restricted. That info was added later. Likewise the adjustment to the starport code. If trade is being allowed, then there has to be something to moderate that, not just a ship in orbit. Thus the change to an E. E simply means there's an Imperial presence there, some guy in a shack that issues the permit.

In any case, this is my interpretation of the data. If you've read JTAS 2, then there wouldn't be any surprises for you.
Steve Cable
Player, 202 posts
ex-Scout
Salvage Hunter
Fri 5 Dec 2014
at 23:05
  • msg #303

Re: OOC Discussions

I know the secret of Albert but not how to access them.

BTC makes sense it was well hated at publishing.
Ignatius Maor
player, 79 posts
Retired Imperial Scout
Fri 5 Dec 2014
at 23:28
  • msg #304

Re: OOC Discussions

Let's just go the StarMaster's version. There are so many variations and 'canon' versions we can orbit around this forever.
Kraig Pars
Player, 169 posts
Former Merchant
696B73
Sat 6 Dec 2014
at 19:40
  • msg #305

Re: OOC Discussions

The Spinward Marches adventure gives Victoria as

X697772-2 Ag R112Im

There is a nice write-up in the TNE Regency Guide as well but it is based on the JTAS article

I'm not arguing though and will go with the GM ruling.
This message was last edited by the player at 19:42, Sat 06 Dec 2014.
StarMaster
GM, 181 posts
Referee
Fri 2 Jan 2015
at 01:08
  • msg #306

Happy New Year!

Hope everyone had a happy holiday and didn't get too drunk last night!


Everyone ready to get back to gaming?
Kraig Pars
Player, 176 posts
Former Merchant
696B73
Fri 2 Jan 2015
at 03:25
  • msg #307

Re: Happy New Year!

Happy 2015!

Ready to roll.
Steve Cable
Player, 207 posts
ex-Scout
Salvage Hunter
Fri 2 Jan 2015
at 03:59
  • msg #308

Re: Happy New Year!

yes
Ignatius Maor
player, 80 posts
Retired Imperial Scout
Fri 2 Jan 2015
at 19:42
  • msg #309

Re: Happy New Year!

Yup.
Shamus O'Donnell
player, 119 posts
Sat 3 Jan 2015
at 15:18
  • msg #310

Re: Happy New Year!

Yes.
StarMaster
GM, 183 posts
Referee
Sat 3 Jan 2015
at 19:24
  • msg #311

Re: Happy New Year!

Well, just remember that the New Year's Eve party isn't officially over until April 1st!
Roland Steen
player, 65 posts
Tue 6 Jan 2015
at 04:06
  • msg #312

Re: Happy New Year!

present
Steve Cable
Player, 211 posts
ex-Scout
Salvage Hunter
Tue 6 Jan 2015
at 13:25
  • msg #313

Re: Happy New Year!

Gahler ran off on vacation for another 2 weeks or so.
Gahler Grohlson
Player, 135 posts
Merchant
797997
Sun 11 Jan 2015
at 09:31
  • msg #314

Re: Happy New Year!

back. Kraig is handling the piloting . So not missed.
Steve Cable
Player, 215 posts
ex-Scout
Salvage Hunter
Sat 17 Jan 2015
at 00:26
  • msg #315

Re: Happy New Year!

http://www.amazon.com/Shadow-S...1EA7A778SKWF24HFQVY9

Martin D wrote a book and it's in the Solli Confederation!


Kinunir gets a book too.

http://www.amazon.com/Fate-Kin...mp;peasin=1558780297
Steve Cable
Player, 217 posts
ex-Scout
Salvage Hunter
Sat 17 Jan 2015
at 20:58
  • msg #316

Re: Happy New Year!

hmmm   I said in 206 to head to mid ocean to avoid port as it is suggested it was hostile.  then go to Albert and see what's up there.  then Kraig laid in course in 207.   So unless something changed that should be all set?
Hans Matherson
Player, 17 posts
Sun 18 Jan 2015
at 09:23
  • msg #317

Re: Happy New Year!

Question. Where did you put the pods you brought with you? Are they in a medical bay, cargo hold, engineering, the bridge?
StarMaster
GM, 200 posts
Referee
Sun 18 Jan 2015
at 20:00
  • msg #318

Re: Happy New Year!

They were put in the Medical Bay.
Kraig Pars
Player, 184 posts
Former Merchant
696B73
Tue 20 Jan 2015
at 07:08
  • msg #319

Re: Happy New Year!

Carefully sterilized of course :)
Roland Steen
Player, 69 posts
Tue 20 Jan 2015
at 21:57
  • msg #320

Re: Happy New Year!

Scrubbed, sanitized, sterilized and double wrapped for your protection.....
Kraig Pars
Player, 186 posts
Former Merchant
696B73
Thu 22 Jan 2015
at 06:24
  • msg #321

Re: Happy New Year!

With a bow even...
Hans Matherson
Player, 25 posts
Sun 25 Jan 2015
at 02:42
  • msg #322

Re: Happy New Year!

Haha some one got lost trying to find the bridge and gave all the coffee and biscuits to the engineering team.
Steve Cable
Player, 222 posts
ex-Scout
Salvage Hunter
Sun 25 Jan 2015
at 05:34
  • msg #323

Re: Happy New Year!

I see you noticed that...LOL.
Shamus O'Donnell
Player, 124 posts
Mon 26 Jan 2015
at 12:34
  • msg #324

Re: Happy New Year!

A couple of quick questions....at the moment, all the fuel we have is processed fuel....some is in bladders and the remainder is in the fuel-tank....and sense we can't mix them....we're going to have to transfer from one to the other or are we just going to fill up whatever empty bladders we gathered....or empty what we have in the tank to the bladders or....????

Get my point?

(As I munch on old biscuits, slurping cold coffee.)
Steve Cable
Player, 227 posts
ex-Scout
Salvage Hunter
Mon 26 Jan 2015
at 12:44
  • msg #325

Re: Happy New Year!

you close baffles and pump refined fuel into separate area, then we fill empty with water, then fill bladders. See post 73

Also I spoke with Gypsy Knights and they are adding fuel processors and scoops in future update!



Also Roland your name isn't Rutger.
Shamus O'Donnell
Player, 125 posts
Mon 26 Jan 2015
at 13:55
  • msg #326

Re: Happy New Year!

I haven't had my RL morning coffee, so I'm slow on the uptake right now...what do you mean by?
quote:
separate area


Currently, we have around 30? tons of refined fuel. I missed the amount we can store in bladders that we brought aboard?

So, based on msg 73, I'm going to transfer any remaining fuel that we had in our tank into the bladders (hoping we have enough for 30 tons.) Purge the tank and fill that up water.

Anything over 30 tons (in bladder space), we'll then fill with water.

Is that the gist or am I screwed up.
Steve Cable
Player, 228 posts
ex-Scout
Salvage Hunter
Mon 26 Jan 2015
at 14:04
  • msg #327

Re: Happy New Year!

Baffles are present in large fuel tanks, it's a bulkhead full of holes that retards slosh from one side to other. Close holes and you create a separate area.
Kraig Pars
Player, 188 posts
Former Merchant
696B73
Tue 27 Jan 2015
at 06:34
  • msg #328

Re: Happy New Year!

Or you could simply have decent compartmentalization and have the fuel tankage divided up into multiple smaller tanks that would let us shift fuel around.  It end up with the same end point as having baffles that doubled as valves.
Roland Steen
Player, 71 posts
Wed 11 Feb 2015
at 16:48
  • msg #329

Re: Happy New Year!

If you guys are going ashore..don't forget Roland down in engineering.
Gahler Grohlson
Player, 144 posts
Merchant
797997
Fri 13 Feb 2015
at 01:58
  • msg #330

Re: Happy New Year!

How many air mask and tank are in ship's locker?
Hans Matherson
Player, 33 posts
Fri 13 Feb 2015
at 04:27
  • msg #331

Re: Happy New Year!

Ships locker contains, stuff. Literally that is the description. You refill it when in port paying 1d6x100 credits on average or what ever number the gm chooses.
Kraig Pars
Player, 195 posts
Former Merchant
696B73
Fri 13 Feb 2015
at 05:52
  • msg #332

Re: Happy New Year!

A bag of many items...
Hans Matherson
Player, 35 posts
Fri 13 Feb 2015
at 06:49
  • msg #333

Re: Happy New Year!

Yeah but don't abuse it. Always try to put back what you take and pay to restock.
Shamus O'Donnell
Player, 126 posts
Sat 14 Feb 2015
at 00:11
  • msg #334

Re: Happy New Year!

Things like that are abstract...We could, over time put in an armory...who knows...we could eventually be the Imperium's last best hope? ;-)

Needless to say, one stroke at a time until we reach the finish line.
Steve Cable
Player, 242 posts
ex-Scout
Salvage Hunter
Sat 14 Feb 2015
at 00:25
  • msg #335

Re: Happy New Year!

Any stairways?
Kraig Pars
Player, 199 posts
Former Merchant
696B73
Mon 16 Feb 2015
at 21:03
  • msg #336

Re: Happy New Year!

Is there anything of interest in the abandoned base camp?

The term 'base' may have been a bit of exaggeration, at least in terms of ships. This base is more like a base camp. It has three prefab buildings--one large, two small--in a clearing that was probably man-made.

Hans Matherson
Player, 38 posts
Mon 16 Feb 2015
at 21:51
  • msg #337

Re: Happy New Year!

In reply to Kraig Pars (msg # 336):

Not really. Something about the ruins bugs me.


Pun not intended.
Shamus O'Donnell
Player, 127 posts
Sun 1 Mar 2015
at 01:53
  • msg #338

Re: Happy New Year!

RIP Mr. Nimoy (He will always be Spock). :-(


Kraig Pars
Player, 206 posts
Former Merchant
696B73
Sun 1 Mar 2015
at 03:13
  • msg #339

Re: Happy New Year!

Live Long and Prosper!
Hans Matherson
Player, 45 posts
Ex Scout
Sun 1 Mar 2015
at 05:03
  • msg #340

Re: Happy New Year!

I miss him. Once had a beer with him at dragoncon. I hate beer but it was him.

3am there he was at the hotel bar. no one would go near him. He had a full day of ass holes and nerds, and even ass hole nerds. So I walked up and said, "hey you're Nimoy. Let me buy you a beer." I think I made his night just by treating him like a normal guy.
Kraig Pars
Player, 207 posts
Former Merchant
696B73
Mon 2 Mar 2015
at 01:37
  • msg #341

Re: Happy New Year!

Wow!
Hans Matherson
Player, 46 posts
Ex Scout
Mon 2 Mar 2015
at 02:09
  • msg #342

Re: Happy New Year!

If you are in Atlanta during convention season I really recommned going to dragon con if only once. I stopped going because I moved too far away and can't afford the hotel. Also hotels are booked 4 years in advanced.
Ignatius Maor
Player, 91 posts
Retired Imperial Scout
Thu 12 Mar 2015
at 01:46
  • msg #343

Re: Happy New Year!

Test, test.
I've posted two responses and neither has shown up.


edit
Ok. Works here.
Now I'll try again.
This message was last edited by the player at 01:47, Thu 12 Mar 2015.
Steve Cable
Player, 253 posts
ex-Scout
Salvage Hunter
Thu 12 Mar 2015
at 12:25
  • msg #344

Re: Happy New Year!

I'd wait for gm before flying off as I had a boxcar die roll needs adjudicating.
Steve Cable
Player, 254 posts
ex-Scout
Salvage Hunter
Fri 13 Mar 2015
at 12:32
  • msg #345

Re: Happy New Year!

really?

[Private to GM:
What's this?

 19:48, Today: Secret Roll: Steve Cable rolled 13 using 2d6+1 with rolls of 6,6. recon of city.

recon town with eyes and binocs. looking for 'pattern'

It was in the PM.}
StarMaster
GM, 218 posts
Referee
Sat 14 Mar 2015
at 06:19
  • msg #346

Re: Happy New Year!

Sorry. Yes, you did. I just didn't think to check PMs for what should have been a regular post.
Kraig Pars
Player, 211 posts
Former Merchant
696B73
Sun 15 Mar 2015
at 03:07
  • msg #347

Re: Happy New Year!

Happy Pi day everyone
Kraig Pars
Player, 213 posts
Former Merchant
696B73
Sun 15 Mar 2015
at 22:43
  • msg #348

Re: Happy New Year!

Do we by any chance have some rope in our survival kit on the air raft?
StarMaster
GM, 221 posts
Referee
Mon 16 Mar 2015
at 02:10
  • msg #349

Re: Happy New Year!

Oh, come on! That's one of those no-brainer questions! :-D
Hans Matherson
Player, 53 posts
Ex Scout
Mon 16 Mar 2015
at 02:40
  • msg #350

Re: Happy New Year!

Ahh he said no brainer. Which means some no brain forgot the rope. That's ok. We can just use this silver adhesive strip that has been bundled up into a roll to solve any problem.
Gahler Grohlson
Player, 154 posts
Merchant
797997
Mon 16 Mar 2015
at 02:47
  • msg #351

Re: Happy New Year!

A duct tape bungee cord..............
Kraig Pars
Player, 215 posts
Former Merchant
696B73
Mon 16 Mar 2015
at 03:47
  • msg #352

Re: Happy New Year!

I would assume we have rope, any good hobbit knows that you need to have rope with you.  :)
Hans Matherson
Player, 58 posts
Ex Scout
Mon 30 Mar 2015
at 11:44
  • msg #353

Re: Happy New Year!

My phone isn't small but I am usually 40 ft up in the air, hanging on a cable and working on the 2nd largest passenger aircraft on earth.
Kraig Pars
Player, 220 posts
Former Merchant
696B73
Tue 31 Mar 2015
at 04:00
  • msg #354

Re: Happy New Year!

Sounds like fun Hans!  We probably make your cabin windows.
StarMaster
GM, 231 posts
Referee
Tue 14 Apr 2015
at 16:13
  • msg #355

Re: Happy New Year!

Anyone still here?
Hans Matherson
Player, 61 posts
Ex Scout
Tue 14 Apr 2015
at 18:34
  • msg #356

Re: Happy New Year!

Still here
Ignatius Maor
Player, 97 posts
Retired Imperial Scout
Tue 14 Apr 2015
at 18:47
  • msg #357

Re: Happy New Year!

Here. Not been anything to comment on for IM.
StarMaster
GM, 232 posts
Referee
Tue 14 Apr 2015
at 19:43
  • msg #358

Re: Happy New Year!

Well, I'm just waiting for someone to actually DO something.
Steve Cable
Player, 260 posts
ex-Scout
Salvage Hunter
Tue 14 Apr 2015
at 23:14
  • msg #359

Re: Happy New Year!

thought we were awaiting results of several search rolls?
StarMaster
GM, 233 posts
Referee
Tue 14 Apr 2015
at 23:20
  • msg #360

Re: Happy New Year!

Not sure what you mean.

If you mean your Search checks for the rooms, you actually have to go to another room before I can post any results.

Right now, everyone is standing around staring at the cone.
Kraig Pars
Player, 223 posts
Former Merchant
696B73
Wed 15 Apr 2015
at 05:45
  • msg #361

Re: Happy New Year!

Crazy busy lately so don't wait for me on anything as posting will be slow.
Steve Cable
Player, 266 posts
ex-Scout
Salvage Hunter
Sun 19 Apr 2015
at 17:47
  • msg #362

Re: Happy New Year!

I don't think we're trapped, crevasse was on wall not door we entered.
Hans Matherson
Player, 64 posts
Ex Scout
Sun 19 Apr 2015
at 17:49
  • msg #363

Re: Happy New Year!

Ahh well if that's the case then take my comment as sarcasm.
Ignatius Maor
Player, 99 posts
Retired Imperial Scout
Mon 20 Apr 2015
at 16:45
  • msg #364

Re: Happy New Year!

I'm not clear, but I don't think we are all in the same room. We closed, somehow the exit out of the room next to the cone room, but can still go back into the cone room if I've got it right.
StarMaster
GM, 238 posts
Referee
Mon 20 Apr 2015
at 20:04
  • msg #365

Re: Happy New Year!

That's the way I understood it and the way I (thought I) wrote it. Hans is still back in the cone room. Everyone else is in the next room... now with the closed door. The opening to the cone room is still open.
Steve Cable
Player, 271 posts
ex-Scout
Salvage Hunter
Wed 29 Apr 2015
at 03:17
  • msg #366

Re: Happy New Year!

I snagged post 1500.   Doggie Biscuit earned!
Kraig Pars
Player, 229 posts
Former Merchant
696B73
Sun 3 May 2015
at 23:22
  • msg #367

Re: Happy New Year!

We need more rope to get down to the base of the latest room to continue our explorations.  How high up is the top of the new room where there seems to be another opening?  Would the pallet jacks raise us up that high?
StarMaster
GM, 243 posts
Referee
Mon 4 May 2015
at 00:00
  • msg #368

Re: Happy New Year!

Unless there's some description of a grav pallet jack that contraindicates this, my interpretation of a pallet jack is that it only raises cargo off the floor and floats on a grav cushion. I was extrapolating that in that it could also lift the cargo up 20 feet to place it on a shelf. I don't see the jack itself floating up that high, but being able to lift the cargo up.

You can probably reach the top opening in the last high room; it wasn't that high. But the two high rooms have openings 60 feet up. Jacks won't reach that far.
Ignatius Maor
Player, 102 posts
Retired Imperial Scout
Mon 4 May 2015
at 19:38
  • msg #369

Re: Happy New Year!

I'm good with your interpretation. Wasn't sure about the height.

In fact today I found in MgT S05 Civilian Vehicles something called a Hovercart (grav vehicle), that is 1.8x.6m and is used to move heavy loads. It notes it hovers several feet above the ground. Feet not being defined.
Steve Cable
Player, 272 posts
ex-Scout
Salvage Hunter
Thu 7 May 2015
at 00:29
  • msg #370

Re: Happy New Year!

Steve left a trail of bullet crumbs.

so easy to get back to raft
Roland Steen
Player, 79 posts
Wed 20 May 2015
at 07:48
  • msg #371

Re: Happy New Year!

sorry for dropping out of sight for a bit...recovering from nearly loosing my foot...and that damn week and a half in the hospital ..... I have pics, extra gross really disgusting...
Ignatius Maor
Player, 103 posts
Retired Imperial Scout
Wed 20 May 2015
at 18:42
  • msg #372

Re: Happy New Year!

TMI.

We'll take your word for it. Don't really need pictures.
StarMaster
GM, 246 posts
Referee
Wed 20 May 2015
at 19:58
  • msg #373

Re: Happy New Year!

Wow. That's bad, but glad it's turned out okay!

Also welcome back. The others have tried real hard to blow up the planet, but haven't succeeded yet. :-p
Kraig Pars
Player, 230 posts
Former Merchant
696B73
Mon 25 May 2015
at 04:18
  • msg #374

Re: Happy New Year!

Yea, welcome back Roland.

On the subject of the game. I'm stuck.
StarMaster
GM, 247 posts
Referee
Mon 25 May 2015
at 06:24
  • msg #375

Re: Happy New Year!

Had a crappy week... ten days... poor sleep, minor family crisis, court appearance, and ending with an intestinal virus. Even today, which was supposed to be a catch up day, somehow managed to dissolve when I wasn't looking.


As Hans was able to point out with his fractal map, the center of the underlying city should only be a little bit further. If he's right, of course. What you've found so far would seem to indicate that. In all the other buildings you entered, everything was featureless. You've actually found some features!

It certainly seems likely that if the Imperium's investigators had found anything like the table or the door or colored room, they'd still be here.
Kraig Pars
Player, 231 posts
Former Merchant
696B73
Tue 26 May 2015
at 06:02
  • msg #376

Re: Happy New Year!

Hope you are doing better GM!

I agree we've made huge progress.  I've been so distracted by work and such that I'm not sure what to check next.
StarMaster
GM, 248 posts
Referee
Wed 27 May 2015
at 01:47
  • msg #377

Re: Happy New Year!

Yeah, the worst is over. I'm used to having one or two bad days in a row, but this is the first time that I've had 10 bad days in a row. Well, they weren't totally unproductive, but it was hard keeping up with everything.
Kraig Pars
Player, 232 posts
Former Merchant
696B73
Wed 27 May 2015
at 04:29
  • msg #378

Re: Happy New Year!

Glad you made it over the hump.
Steve Cable
Player, 273 posts
ex-Scout
Salvage Hunter
Mon 8 Jun 2015
at 00:24
  • msg #379

Re: Happy New Year!

Vargr jokes

http://www.travellerrpg.com/Co...owthread.php?t=34451



how about some simple maps for this maze?
StarMaster
GM, 251 posts
Referee
Mon 15 Jun 2015
at 05:18
  • msg #380

Re: Happy New Year!

Alas, no maps. Tried to do one but I don't have a decent program for doing a map of interconnecting circles.
Steve Cable
Player, 281 posts
ex-Scout
Salvage Hunter
Mon 6 Jul 2015
at 02:18
  • msg #381

Re: Happy New Year!

Anythying else in room beside display, particularly movable items?
Steve Cable
Player, 282 posts
ex-Scout
Salvage Hunter
Mon 13 Jul 2015
at 12:43
  • msg #382

Re: Happy New Year!

Hans found something.  but as my post above shows, I was looking too.
StarMaster
GM, 259 posts
Referee
Mon 13 Jul 2015
at 19:56
  • msg #383

Re: Happy New Year!

Ah, yes, I remembered somebody saying that, but couldn't find it in the regular post. Never thought to look here.
Hans Matherson
Player, 68 posts
Ex Scout
Tue 14 Jul 2015
at 05:58
  • msg #384

Re: Happy New Year!

Real life has been crazy for me. Have new stable IT job though so I can be on more.
StarMaster
GM, 261 posts
Referee
Tue 14 Jul 2015
at 23:39
  • msg #385

Re: Happy New Year!

That's good to know. Other people on other games have been having troubles, too, so you aren't alone. At least three of these people had their computer crash.
StarMaster
GM, 262 posts
Referee
Sun 19 Jul 2015
at 21:01
  • msg #386

Re: Happy New Year!

My computer just gave up the ghost today. The screen stopped displaying anything, though it's lit up, so I'm figuring it's either the  monitor that somehow burnt out or else the videocard went out. Or maybe the hamster died.

Anyway, I can use my friend's computer on a more sporadic basis until I can get mine fixed or replaced.

Anyway, I'm still around; I just may not be able to stay on top of things all that quickly.
Kraig Pars
Player, 240 posts
Former Merchant
696B73
Mon 20 Jul 2015
at 05:54
  • msg #387

Re: Happy New Year!

Ugh!  It seems to be the time for computers to crash!
Kraig Pars
Player, 242 posts
Former Merchant
696B73
Mon 20 Jul 2015
at 05:56
  • msg #388

Re: Happy New Year!

Are the disks all marked the same as well as the other item that Steve found?
Roland Steen
Player, 83 posts
Thu 3 Sep 2015
at 15:21
  • msg #389

Re: Happy New Year!

Well heck...Great news guys, a new revision of Mongoose Rules is in the works. A beta version will be available tomorrow.

Great news bad timing for me...I have been waiting to get my book released for a while..and it seems I may have to rework my material for the new rules set before i can get it released. And it also means the second project they want from me is pushed back a few months to allow for tweaks tot he starship construction and combat rules...

They have a great look from the bits I've seen and are inviting player input on the final version, and future releases based on it...From what I've heard publicly and in private they are planning to patch a few major holes, and clean up the system a bit.

exciting and maddening at the same time..Ive put a lot of hours in on the second project already..which kind of explains my absences....combined with Real Life issues.
Kraig Pars
Player, 250 posts
Former Merchant
696B73
Sun 6 Sep 2015
at 07:55
  • msg #390

Re: Happy New Year!

I did buy a copy of the beta rules.
Steve Cable
Player, 295 posts
ex-Scout
Salvage Hunter
Mon 14 Sep 2015
at 00:40
  • msg #391

Re: Happy New Year!

Saw ST:RENEGADES today. I thought it was awesome and well paced.

https://www.youtube.com/watch?v=eE2Wgop9VLM
This message was last edited by the player at 00:42, Mon 14 Sept 2015.
Gahler Grohlson
Player, 176 posts
Merchant
797997
Mon 14 Sep 2015
at 02:24
  • msg #392

Re: Happy New Year!

yep it was a well made product. Worth a watch indeed.
Kraig Pars
Player, 252 posts
Former Merchant
696B73
Mon 14 Sep 2015
at 04:26
  • msg #393

Re: Happy New Year!

In reply to Gahler Grohlson (msg # 392):

I'll have to take a quiet afternoon and watch it.
Steve Cable
Player, 297 posts
ex-Scout
Salvage Hunter
Sat 26 Sep 2015
at 00:29
  • msg #394

Re: Happy New Year!

Where's Tangent? On the ship?
StarMaster
GM, 275 posts
Referee
Sat 26 Sep 2015
at 23:51
  • msg #395

Re: Happy New Year!

Yep, Tangent is riding herd on the NPCs left back on the ship. I think only one is not in cold sleep--that's Luise.

He's been out of contact with you since you entered the ancient city. I guess he's keeping the engines warm for a quick getaway.
Steve Cable
Player, 300 posts
ex-Scout
Salvage Hunter
Sun 27 Sep 2015
at 00:52
  • msg #396

Re: Happy New Year!

2 posts at same time....same quote  PRICELESS!
Steve Cable
Player, 302 posts
ex-Scout
Salvage Hunter
Sun 27 Sep 2015
at 23:50
  • msg #397

Re: Happy New Year!

Wrong game post
This message was last edited by the player at 01:49, Sat 31 Oct 2015.
Kraig Pars
Player, 267 posts
Former Merchant
696B73
Sat 31 Oct 2015
at 01:42
  • msg #398

Re: Happy New Year!

6th planet... Is that the missing one in the system?
StarMaster
GM, 286 posts
Referee
Sat 31 Oct 2015
at 05:21
  • msg #399

Re: Happy New Year!

That's the one.
StarMaster
GM, 298 posts
Referee
Tue 22 Dec 2015
at 21:15
  • msg #400

Re: Happy New Year!

Not sure how much time I'll have to post between now and Saturday. I'll have some, I think, but suddenly have a lot of stuff on my schedule. Expected some, but it just seems to be that time of year! Hope everyone has a Happy Holiday.

Things should be back to normal for me on Saturday.

MERRY

CHRISTMAS


StarMaster
GM, 300 posts
Referee
Wed 30 Dec 2015
at 05:04
  • msg #401

Re: Happy New Year!

Apologies for the delay... took longer to recover from the holi-daze that I thought. Post-holiday downer/blues.

Plus, picked up all my notes for Christmas and had to go hunting for them again.

But, back in the saddle again. Everyone still here?
Steve Cable
Player, 318 posts
ex-Scout
Salvage Hunter
Wed 30 Dec 2015
at 07:46
  • msg #402

Re: Happy New Year!

you have the 3 original players left and maybe another on call. Not sure who else above that.
Steve Cable
Player, 324 posts
ex-Scout
Salvage Hunter
Fri 8 Jan 2016
at 12:38
  • msg #403

Re: Happy New Year!

are the chairs slotted for wings?
StarMaster
GM, 306 posts
Referee
Fri 8 Jan 2016
at 16:19
  • msg #404

Re: Happy New Year!

There weren't any chairs. It's possible, though, that the gaps in the strap-webbing could accommodate wings. The straps resemble a cargo net.
Kraig Pars
Player, 282 posts
Former Merchant
696B73
Sat 9 Jan 2016
at 06:03
  • msg #405

Re: Happy New Year!

Wings and a tail... :)
StarMaster
GM, 308 posts
Referee
Sun 10 Jan 2016
at 00:04
  • msg #406

Re: Happy New Year!

Having recently encountered the IMTU abbreviation, I reserve the right to invoke when needed!
Kraig Pars
Player, 283 posts
Former Merchant
696B73
Mon 11 Jan 2016
at 06:52
  • msg #407

Re: Happy New Year!

IMTU trumps all!
Kraig Pars
Player, 284 posts
Former Merchant
696B73
Mon 11 Jan 2016
at 06:53
  • msg #408

Re: Happy New Year!

So are we sort of waiting to see if we try to open the hatch?
StarMaster
GM, 309 posts
Referee
Mon 11 Jan 2016
at 07:25
  • msg #409

Re: Happy New Year!

Well, sort of. Waiting either for someone to do something or at least decide on what to do.

Options are: open hatch, push buttons, or use the crystal to go back or to the next and last destination.
Kraig Pars
Player, 287 posts
Former Merchant
696B73
Sun 17 Jan 2016
at 04:41
  • msg #410

Re: Happy New Year!

Is there a way to open the hatch that we can puzzle out?
Steve Cable
Player, 328 posts
ex-Scout
Salvage Hunter
Wed 20 Jan 2016
at 16:19
  • msg #411

Re: Happy New Year!

Ie buttons, spinners, hand grip on hatch
StarMaster
GM, 313 posts
Referee
Mon 15 Feb 2016
at 17:34
  • msg #412

Re: Happy New Year!

Apologies for my lack of posting, but I've been sick this past week. It was bad enough Monday that I should have gone to the ER, according to my doctor, but by the time I saw my doctor, it had mostly passed. However, it did take its toll on me. My brain's been a brick and my body feels like it got run over by a herd of elephants.

I honestly didn't expect it to last the whole week, but then my car broke down on the highway on Friday on the way back from the doctor, dragging it out further.

My brain finally came back on-line yesterday, but body is still sore. I should start getting caught up on my posting later today.

Kraig Pars
Player, 294 posts
Former Merchant
696B73
Tue 8 Mar 2016
at 03:27
  • msg #413

Re: Happy New Year!

Ugh!  Sorry to hear about that GM.  I hope the brain fog has cleared!
StarMaster
GM, 317 posts
Referee
Tue 8 Mar 2016
at 18:35
  • msg #414

Re: Happy New Year!

Yeah, it was weird, which is why it was so disorienting.

Last week, I had jury duty, and that messed me up for the whole week. Had to get up so early that it disrupted my normal 'schedule/routine' for the rest of the week. I think I'm just getting old; it seems to take longer and longer to recover when one of these RL problems occur. I worry that it's a case of burnout on gaming, but once I recover, I seem to be fine... right back into it... and ready to start a new game!
Kraig Pars
Player, 295 posts
Former Merchant
696B73
Wed 9 Mar 2016
at 03:50
  • msg #415

Re: Happy New Year!

Glad it was only a brief outage!
Steve Cable
Player, 332 posts
ex-Scout
Salvage Hunter
Sun 13 Mar 2016
at 20:44
  • msg #416

Re: Happy New Year!

Poor Kraig, eaten alive by the spider monsters. If the GM ever gets around to his grisly death.
Kraig Pars
Player, 298 posts
Former Merchant
696B73
Mon 14 Mar 2016
at 05:33
  • msg #417

Re: Happy New Year!

Whatever...
Kraig Pars
Player, 302 posts
Former Merchant
696B73
Sun 20 Mar 2016
at 23:23
  • msg #418

Re: Happy New Year!

Sorry, I thought there was a pair of hatches leading into the cylinder.  Is the inside of the cylinder spinning now?
StarMaster
GM, 323 posts
Referee
Thu 24 Mar 2016
at 03:38
  • msg #419

Re: Happy New Year!

Actually, there was a dual hatch, but they were right up against each other. I read your post as opening both of them, because only after you opened both did you get a good view of the cylinder.

And, no, it isn't spinning.
Kraig Pars
Player, 303 posts
Former Merchant
696B73
Fri 25 Mar 2016
at 04:41
  • msg #420

Re: Happy New Year!

Fair enough.
Steve Cable
Player, 334 posts
ex-Scout
Salvage Hunter
Fri 25 Mar 2016
at 04:45
  • msg #421

Re: Happy New Year!

I'd kick the Aslan but I'm hiding from the spider herd on the bridge.
Kraig Pars
Player, 305 posts
Former Merchant
696B73
Fri 25 Mar 2016
at 17:53
  • msg #422

Re: Happy New Year!

Coward!  :)
Kraig Pars
Player, 309 posts
Former Merchant
696B73
Mon 18 Apr 2016
at 03:35
  • msg #423

Re: Happy New Year!

If folks are bored I'm amenable to leaving.
Steve Cable
Player, 337 posts
ex-Scout
Salvage Hunter
Wed 18 May 2016
at 14:10
  • msg #424

Re: Happy New Year!

I made a post and it never took...hate that.
StarMaster
GM, 333 posts
Referee
Mon 27 Jun 2016
at 02:01
  • msg #425

Re: Happy New Year!

Is anyone still interested in continuing this game?
Gahler Grohlson
Player, 193 posts
Merchant
797997
Mon 27 Jun 2016
at 08:22
  • msg #426

Re: Happy New Year!

yes. been swamped after coming back from two week break.
Kraig Pars
Player, 316 posts
Former Merchant
696B73
Tue 28 Jun 2016
at 04:53
  • msg #427

Re: Happy New Year!

Yes, definitely.  Just busy with work, relatives and a new dog.
Ignatius Maor
Player, 121 posts
Retired Imperial Scout
Tue 28 Jun 2016
at 17:01
  • msg #428

Re: Happy New Year!

Yes. Not been commenting much, but still here.
StarMaster
GM, 334 posts
Referee
Tue 28 Jun 2016
at 20:47
  • msg #429

Re: Happy New Year!

In that case, Kraig, keep the dog and get rid of the relatives!

Work, alas, is a necessary evil... unless you actually have fun working.
Kraig Pars
Player, 318 posts
Former Merchant
696B73
Wed 29 Jun 2016
at 05:27
  • msg #430

Re: Happy New Year!

I heard through another game that one of our players passed away around the 19th or 20th.  Steve had been in and out of the hospital and his health finally caught up to him.
StarMaster
GM, 335 posts
Referee
Wed 29 Jun 2016
at 05:50
  • msg #431

Re: Happy New Year!

I'm really sorry to hear that. He'll be missed.

It's one of the reasons why I don't get upset when players vanish. I was in another game on another site years ago and that's what happened to one of the players. Someone he knew told us that he'd been killed in a car accident.

Kind of gives a new spin on the 'RL takes priority' adage.


IN MEMORIAM: Steve Cable's player. His character will live on.
Ignatius Maor
Player, 123 posts
Retired Imperial Scout
Wed 29 Jun 2016
at 14:04
  • msg #432

RIP Steve

Sorry to hear that. Rest in Peace Steve.
This message was last updated by the player at 14:04, Wed 29 June 2016.
StarMaster
GM, 336 posts
Referee
Wed 29 Jun 2016
at 23:08
  • msg #433

RIP Steve

Kraig, which game did you hear that in?
Kraig Pars
Player, 320 posts
Former Merchant
696B73
Thu 30 Jun 2016
at 05:36
  • msg #434

RIP Steve

'Mongoose Traveller THE CHASE'

Another player spoke to someone in a third game who had traveled to Mesa AZ where Steve lived and confirmed.
StarMaster
GM, 337 posts
Referee
Thu 30 Jun 2016
at 20:39
  • msg #435

RIP Steve

Yes, apparently he was GMing a Star Trek game, too. I was going to offer to take over GMing the game is the players were interested in continuing, but the site rules won't allow it, not even contacting the players which I can't do anyway. I'd have to start a completely new game.
StarMaster
GM, 338 posts
Referee
Thu 30 Jun 2016
at 20:52
  • msg #436

Moving Forward

Anyway, my thought is that once you get back to the ship and get off the planet and go somewhere where there are people, we can recruit a few new players. I'll give preference to anyone that wants to take over one of the NPCs, probably have everyone else leave, including Louise, and make Steve Cable an NPC.

Does that sound like a plan to everyone?
Ignatius Maor
Player, 124 posts
Retired Imperial Scout
Fri 1 Jul 2016
at 00:40
  • msg #437

Moving Forward

Works for me.
Gahler Grohlson
Player, 195 posts
Merchant
797997
Fri 1 Jul 2016
at 03:55
  • msg #438

Moving Forward

sounds good.
Kraig Pars
Player, 322 posts
Former Merchant
696B73
Sat 2 Jul 2016
at 07:07
  • msg #439

Moving Forward

Works for me.  I think we need to definitely move forward from here.
Kraig Pars
Player, 324 posts
Former Merchant
696B73
Tue 5 Jul 2016
at 23:59
  • msg #440

Moving Forward

How many PC's do we currently have playing now?
StarMaster
GM, 342 posts
Referee
Wed 6 Jul 2016
at 03:32
  • msg #441

Moving Forward

That's a tricky question.

There's Gahler, IM and Kraig.

Then there's Arc, who is really my PC from before I took over as Referee.

Roland has been checking the board, but he hasn't posted.

I'm not sure if Hans is completely gone or not. I got the impression that he was still interested, but...
Kraig Pars
Player, 326 posts
Former Merchant
696B73
Wed 6 Jul 2016
at 03:40
  • msg #442

Moving Forward

It's not important at the moment given the plan to recruit when we get somewhere halfway stable.  If we go to Ghandi there should be a fair number of refugees which might make shoe horning in new characters easier.
Roland Steen
Player, 86 posts
Wed 6 Jul 2016
at 05:56
  • msg #443

Moving Forward

I have been trying to keep track of what's going on, unfortunately, I became completely lost while trying to deal with RL matters and attending to pressing projects of my own.
Ignatius Maor
Player, 128 posts
Retired Imperial Scout
Wed 6 Jul 2016
at 13:27
  • msg #444

Moving Forward

OK I've forgotten what system we are currently floating around in. Would help with planning where to go next.
StarMaster
GM, 343 posts
Referee
Wed 6 Jul 2016
at 17:11
  • msg #445

Moving Forward

You are in the Lanth subsector in the Spinward Marches... in the Victoria system.
Luise Wechsler
player, 53 posts
Admin/Broker
67999C
Thu 7 Jul 2016
at 06:12
  • msg #446

Moving Forward

I'll give it a try. Be patient until I've completely woken up from my long sleep. Which thread would I have to post in?

EDIT: How much game time has elapsed in the year that I missed? Any development in Luise's character (charming? bitchy? Aloof? Arrogant? Incompetent?)
This message was last edited by the player at 06:15, Thu 07 July 2016.
StarMaster
GM, 344 posts
Referee
Thu 7 Jul 2016
at 08:44
  • msg #447

Moving Forward

Time-wise, let's say it's been around two weeks of elapsed time.

I think the last time you posted, the ship was still on Lanth, refueling from the ocean. So there was time to the jump point, jump transition (about a week).

The ship came out of jump in the Victoria system, picked up a beacon, and went to the Sky Rig refueling station around the gas giant.

They weren't there more than an hour or two, partially refueled, and then headed sunward to Victoria. Five days to get there. Landed and finished refueling... about 2 hours.

Headed out system but did a fly-by of Albert, and decided to land. Two hours to get there.

Explored the ancient site. Say 6 hours?


So, not much time for Luise to develop any personality quirks. Being stuck on the ship by herself with nothing but 13 (?) sleeping people...


Everyone is gathered in the galley at the moment, discussing plans... you can pick up posting there.
Luise Wechsler
player, 54 posts
Admin/Broker
67999C
Thu 7 Jul 2016
at 14:01
  • msg #448

Moving Forward

I will, but I need until tomorrow to reaquaint myself.
Kraig Pars
Player, 327 posts
Former Merchant
696B73
Sat 9 Jul 2016
at 23:05
  • msg #449

Moving Forward

Welcome back!
Kraig Pars
Player, 329 posts
Former Merchant
696B73
Sat 9 Jul 2016
at 23:13
  • msg #450

Moving Forward

Sorry for the brain fart on our fuel situation.  I'd forgotten how much we'd done.
Luise Wechsler
player, 58 posts
Admin/Broker
67999C
Wed 13 Jul 2016
at 04:30
  • msg #451

Moving Forward

How much unused storage room does the ship have?
I'm asking because Luise has good social and broker, which means we could make some money along the way (starting by filling the ship at Ghandi).
StarMaster
GM, 345 posts
Referee
Wed 13 Jul 2016
at 06:38
  • msg #452

Moving Forward

Went looking for the cargo, but can't find anywhere it was established how much there was or what it was, only that there was some cargo.

Then, while I was trying to figure out how much of the cargo space was being taken up by the fuel bladders, I ran across a... problem.

I'm not sure what version of Traveller the Dust Runner was put together under, but it's only got 46 tons of fuel capacity. That's not enough to do a Jump-2 according to the standard Mongoose Traveller rules.

In order to work this out, I'm going with a J-1 requiring 21 tons of fuel, and a J-2 therefore requires 42 tons of fuel, giving an extra 4 tons for the extra weeks of operation.

So that means each fuel bladder holds 21 tons of fuel, and the two of them take up 42 tons of cargo space.

There is 10 tons of Basic Machine Parts and 5 tons of Pharmaceuticals.

So, out of the 108 tons of cargo space, 57 tons are occupied, leaving 51 tons of free cargo space.


Oops! Just found the 'adjusted' specs for the ship. Apparently me or Steve finagled the original numbers (2nd post under Dust Runner Bridge). We upped the fuel tonnage to 66, though the cargo space was only reduced to 92 tons. That would mean that each fuel bladder holds 30 tons of fuel, and they take up 60 tons of cargo space. So with the 15 tons of cargo, that only leaves 17 tons of free space.

Anyway, the ship currently has refined fuel in it that it got from Sky Rig. The bladders, however, have unrefined fuel because they were filled up on Victoria, from the ocean.
This message was last edited by the GM at 06:48, Wed 13 July 2016.
Kraig Pars
Player, 333 posts
Former Merchant
696B73
Thu 14 Jul 2016
at 01:59
  • msg #453

Moving Forward

Would there be cargo (food stuffs and such) we might get from the surface dwellers on Victoria?  It's probably hot worth the trouble or the time.
StarMaster
GM, 346 posts
Referee
Thu 14 Jul 2016
at 05:14
  • msg #454

Moving Forward

You could get cargo from Victoria; there is some limited trade that goes on. It's unclear where the locals think these goods are coming from. You could trade the pharmaceuticals, but you wouldn't get full market value for them here. And what you get in trade probably wouldn't be all that valuable.

The major restriction on trade with Victoria is: NO METALS.
Kraig Pars
Player, 335 posts
Former Merchant
696B73
Sat 16 Jul 2016
at 22:22
  • msg #455

Moving Forward

I don't think we want to delay a couple of days to try and find cargo.  It's probably best to get out of the system and ahead of any attackers.
Luise Wechsler
player, 59 posts
Admin/Broker
67999C
Mon 18 Jul 2016
at 17:56
  • msg #456

Moving Forward

Agreed. Not here. Maybe at the next system. Trading at Ghandi makes our presence  more plausible (and provides us with opportunities to soak up sector gossip)
Kraig Pars
Player, 336 posts
Former Merchant
696B73
Tue 19 Jul 2016
at 00:14
  • msg #457

Moving Forward

Move 'em out then!
StarMaster
GM, 347 posts
Referee
Tue 19 Jul 2016
at 02:49
  • msg #458

Moving Forward

Do you want to detail the transit to Ghandi, or fade to black and just jump ahead?
Luise Wechsler
player, 60 posts
Admin/Broker
67999C
Tue 19 Jul 2016
at 17:16
  • msg #459

Moving Forward

I think that is for those to decide who have to do the rolling: If you have a skill it is nice to be given the opportunity to use it once in a while.
StarMaster
GM, 348 posts
Referee
Tue 19 Jul 2016
at 17:52
  • msg #460

Moving Forward

Good point.

So, Astrogator needs to roll to plot a course.

Engineer needs to roll to activate the J-drive.

Since you're using refined fuel, there's almost no chance of a misjump, but you can still get close or far away from your target destination.
Kraig Pars
Player, 337 posts
Former Merchant
696B73
Wed 20 Jul 2016
at 02:15
  • msg #461

Moving Forward

Who is our navigator?  I have Astrogation-1
StarMaster
GM, 349 posts
Referee
Wed 20 Jul 2016
at 02:58
  • msg #462

Moving Forward

Kraig, Gahler and Steve are all have Astrogation-1. Your 'other' back up is Nate, who is in coldsleep. Arc has Astrogation-0.

Kraig and Gahler are the pilots.
Kraig Pars
Player, 339 posts
Former Merchant
696B73
Wed 20 Jul 2016
at 03:03
  • msg #463

Moving Forward

Sounds like we need to pool our skills :)
Gahler Grohlson
Player, 201 posts
Merchant
797997
Wed 20 Jul 2016
at 10:14
  • msg #464

Moving Forward

just double check the astrogation numbers to make sure.
Luise Wechsler
player, 61 posts
Admin/Broker
67999C
Wed 20 Jul 2016
at 11:12
  • msg #465

Moving Forward

repossession order?
StarMaster
GM, 350 posts
Referee
Thu 21 Jul 2016
at 04:30
  • msg #466

Moving Forward

The ship had been skipped on by the owner, and Steve, Gahler and Kraig were on Lanth to recover it. Then Lanth was invaded by the Swordworlders. Their own ship was at the starport and they couldn't get to it, so they tried to get to the Dust Runner.

They took the ship, and that's when they found Luise there.


The crew is officially in possession of the ship now, although they haven't been anywhere yet to file that claim.
Kraig Pars
Player, 340 posts
Former Merchant
696B73
Fri 22 Jul 2016
at 06:27
  • msg #467

Moving Forward

The naval base will be a perfect place to file the paperwork.
Roland Steen
Player, 93 posts
Fri 29 Jul 2016
at 03:36
  • msg #468

Moving Forward

Hope ya don't mind I thought I'd share this.

been working on my 3d Models a bit and cooked up a free trader and a smaller cousin.


Ignatius Maor
Player, 130 posts
Retired Imperial Scout
Fri 29 Jul 2016
at 15:43
  • msg #469

Moving Forward

Nice. What's the difference between the two. Don't see a lot of scale difference. Some differences, the dorsal region on ther right one seems taller/fatter.
Roland Steen
Player, 94 posts
Fri 29 Jul 2016
at 17:23
  • msg #470

Re: Moving Forward

Ignatius Maor:
Nice. What's the difference between the two. Don't see a lot of scale difference. Some differences, the dorsal region on ther right one seems taller/fatter.




It's hard to tell from that angle so here's the head on shot.

I also did my favorite little warship the Fiery Gunned Scout.



If I had a reference pic of the Dust Runner I could work up a pic of it...I need the practice.
StarMaster
GM, 351 posts
Referee
Sat 30 Jul 2016
at 05:55
  • msg #471

Re: Moving Forward

I don't know that any pic was ever done for the Dust Runner. I believe it is from Gypsy Knights' Clement Sector universe.


The double side by side pics is like one of those 'Can you spot the differences between the two?' puzzles.

I spotted 8 differences....
Roland Steen
Player, 95 posts
Sat 30 Jul 2016
at 11:31
  • msg #472

Re: Moving Forward

In reply to StarMaster (msg # 471):

Too bad the guys at Gypsy Knights do pretty good work. We talk a bit on occasion. Not looking forward to trying to top their work.

The two versions of the free trader are the rough first try on the left, and the final version on the right. The final is a bit beefier and a bit more streamlined. I got rid of that hard edge on the dorsal section.

This is the entire trader line..Free, Far, and Fat.


Some artistic licence was taken with the designs.
StarMaster
GM, 353 posts
Referee
Sun 31 Jul 2016
at 04:19
  • msg #473

Re: Moving Forward

Actually, the Game Map has small images of the Dust Runner. Don't know if those are anything you can work with.
Roland Steen
Player, 96 posts
Sun 31 Jul 2016
at 11:02
  • msg #474

Re: Moving Forward

They are kind of hard to make out, but I can get the general layout, and a few details from the deckplans...it won't be exact by any stretch of the imagination but I think i can work with it.
Kraig Pars
Player, 342 posts
Former Merchant
696B73
Tue 2 Aug 2016
at 00:46
  • msg #475

Re: Moving Forward

Great work Roland.  Images are a huge addition to the game!

And I love the Fiery as well.
Roland Steen
Player, 97 posts
Tue 2 Aug 2016
at 01:41
  • msg #476

Re: Moving Forward

Kraig Pars:
Great work Roland.  Images are a huge addition to the game!

And I love the Fiery as well.

Thanks! I got tired of trying to explain what I wanted a ship to look like to the artist Mongoose had illustrating my book....so I decided to learn to do my own art :D

It's taken me about 8 months to get to this point...you do not want to see the mess I made with my first try.
Hans Matherson
Player, 97 posts
Ex Scout
Wed 10 Aug 2016
at 06:37
  • msg #477

Re: Moving Forward

Oh hey, I haven't been kicked from her despite my unintended long hiatus.
StarMaster
GM, 356 posts
Referee
Wed 10 Aug 2016
at 07:18
  • msg #478

Re: Moving Forward

Welcome back!

If you haven't been following this thread, Steve's player passed away back around the middle of June.
Gahler Grohlson
Player, 203 posts
Merchant
797997
Thu 11 Aug 2016
at 00:26
  • msg #479

Re: Moving Forward

are we doing training while in J-space
Hans Matherson
Player, 98 posts
Ex Scout
Thu 11 Aug 2016
at 01:45
  • msg #480

Re: Moving Forward

In reply to StarMaster (msg # 478):

well that sucks. RIP.
StarMaster
GM, 357 posts
Referee
Thu 11 Aug 2016
at 05:53
  • msg #481

Re: Moving Forward

Yeah, training while in J-space is an option.

I'd figured out a system last week, but now I've forgotten it.

It had something to do with study methods available, and then actual physical training. I was thinking two skills at a time could be studied/trained--one mental and one physical. Overall, it takes one week per skill rank you are training for. Treat Rank-0 as Rank-1.

I think getting 1 rank in a skill means a really broad base. Everything after that is more about specialization.
Hans Matherson
Player, 99 posts
Ex Scout
Thu 11 Aug 2016
at 06:56
  • msg #482

Re: Moving Forward

quote:
Is there anything you want to do during that time, or would you prefer to just fast-forward to exiting jump-space?


Simply scene cut to the exit of ftl I guess
Luise Wechsler
player, 62 posts
Admin/Broker
67999C
Thu 11 Aug 2016
at 20:04
  • msg #483

Re: Moving Forward

Internet at home is doing funny things and the summer holidays are coming up (no internet at all). I do not want to quit this game, but I have to do something about my connection (or router or ???). I'm trying. It may take 2-3 weeks though. Sorry. I hope his sends - it ook like a rare lucky moment.
Kraig Pars
Player, 344 posts
Former Merchant
696B73
Fri 12 Aug 2016
at 02:36
  • msg #484

Re: Moving Forward

I'd like to start a training routine but that doesn't need to be played out.  A better astrogation skill would be helpful as well as boosting strength.
Roland Steen
Player, 100 posts
Mon 15 Aug 2016
at 17:37
  • msg #485

Re: Moving Forward

I'm now the engineer?...oh hell we're doomed....

Sorry had a metric butt-ton of things on my plate...and didn't realize I was needed to jump the ship.

have people talking to me about doing art for two games so had to put together a portfolio, and do some work on a project that just keeps growing...

the new Hih Guard is out by the way...some old favorites have made their way back to the books...although I am trying not to be too critical of the art...
Hans Matherson
Player, 100 posts
Ex Scout
Mon 15 Aug 2016
at 19:52
  • msg #486

Re: Moving Forward

In reply to Roland Steen (msg # 485):

I'll be critical for you. The art is bullocks.
Roland Steen
Player, 101 posts
Mon 15 Aug 2016
at 21:42
  • msg #487

Re: Moving Forward



My stuff isn't professional quality as far as detail goes but...well you guys be the judge.


I am not happy they backed out on my book but I am not being biased here...there are people who are better than I am available.
StarMaster
GM, 358 posts
Referee
Mon 15 Aug 2016
at 22:12
  • msg #488

Re: Moving Forward

Wow! They are all awesome!

They are certainly far better than anything I could do. Compared to your work, mine would look like stick figures!
Roland Steen
Player, 102 posts
Tue 16 Aug 2016
at 04:00
  • msg #489

Re: Moving Forward

I started learning to use blender in decemebr, before that I was doing MSPaint doodles...

but even my half-assed attempts are better than what some people are getting paid to produce....and that was one of the most constant comments on what people wanted to see. better art, instead of rehashes  of 20 year old drek....sorry just venting.

If yer interested in the new rules sets give them a try they aren't half bad..a lot of it was modified based on feedback from the players on the mongoose website. A few of my suggestion even made it into the final version :)

if ya buy it, and can't stand the art...I'll send you some pics to paste over the ones it the book :P :D
Kraig Pars
Player, 345 posts
Former Merchant
696B73
Tue 16 Aug 2016
at 04:59
  • msg #490

Re: Moving Forward

In reply to Roland Steen (msg # 489):

Great art work Roland.  I like seeing some of the old favorites.
Roland Steen
Player, 103 posts
Tue 16 Aug 2016
at 05:40
  • msg #491

Re: Moving Forward

I have the merc cruiser, an improved corsair and a gazelle here somewhere. I am putting together an art pack of the classics. If Starmaster wants to use any of it I would be happy to send close ups :)

I have The Dust Runner qued up for the next batch...
Kraig Pars
Player, 350 posts
Former Merchant
696B73
Thu 18 Aug 2016
at 00:47
  • msg #492

Re: Moving Forward

Post 'em all!  We love to see them.
Roland Steen
Player, 105 posts
Thu 18 Aug 2016
at 02:20
  • msg #493

Re: Moving Forward


Type S, and Serpent class scouts.


"Improved" Corsair


Small craft

Tigress dreadnought ( Wip)

Gazelle with a gig


Merc Crusier


Shps boats and cutter

nice pic of Gig

10 ton light fighter

Work pod


And this is a turn around of my own 100 ton Light freighter the "Kettlebelly"


And yes the guys at mongoose have seen every last one of these...and abut 20 more

and there are more for my own for my own scifi setting using Mongoose traveller rules......

lie this one...


Geek bonus points if ya can tell me where this one is from :D

StarMaster
GM, 361 posts
Referee
Thu 18 Aug 2016
at 05:31
  • msg #494

Re: Moving Forward

I really have no idea where that one is from, but I'd guess Star Wars...


The best one  is the Gazelle with gig. The two-color scheme makes it look more realistic, as does the backdrop of space.
Roland Steen
Player, 108 posts
Thu 18 Aug 2016
at 06:32
  • msg #495

Re: Moving Forward

I plan on eventually having all the ships with backgrounds or in scenes.

The two color scheme was a trial run to see how it looked. I noticed a lot of times that without some sort of markings the details of the ship would be lost at certain angles. so I started using the colored bands to help highlight the contours of the ships. as I get better i have been able to cut back o the amount of color I have to use

The last ship is from the Web comic Outsiders http://www.well-of-souls.com/outsider/

the author has really fleshed out the setting and has a boat load of resource material available for it :D
Roland Steen
Player, 111 posts
Mon 26 Sep 2016
at 07:16
  • msg #496

Re: Moving Forward

well that took a while...I just sent my ship catalog off to be approved by online store I am using.

that's a lot of work done....and the back to the process of working up the next one.
Kraig Pars
Player, 359 posts
Former Merchant
696B73
Thu 29 Sep 2016
at 04:37
  • msg #497

Re: Moving Forward

Congrats Roland!  You do great work.

So what was the mystery ship?
Gahler Grohlson
Player, 213 posts
Merchant
797997
Thu 29 Sep 2016
at 07:40
  • msg #498

Re: Moving Forward

So Steve and Gahler's repo claim is good?
Roland Steen
Player, 112 posts
Thu 29 Sep 2016
at 16:25
  • msg #499

Re: Moving Forward

Mystery ship????
StarMaster
GM, 370 posts
Referee
Thu 29 Sep 2016
at 22:52
  • msg #500

Re: Moving Forward

Yes, Steve and Gahler's repo claim is acknowledged. Remember, it's been certified by one of the owners--Luise.
Gahler Grohlson
Player, 214 posts
Merchant
797997
Fri 30 Sep 2016
at 05:48
  • msg #501

Re: Moving Forward

sweet.
So dare I ask where do we have to take it to get the pay out?
Kraig Pars
Player, 363 posts
Former Merchant
696B73
Wed 12 Oct 2016
at 03:20
  • msg #502

Re: Moving Forward

Do we have a ship's log with which to tamper to not show visiting the moon and the ruins?
StarMaster
GM, 372 posts
Referee
Wed 12 Oct 2016
at 08:45
  • msg #503

Re: Moving Forward

Yes, there's a ship's log. It isn't data that got transmitted, though.

If you didn't want anyone to find that information, yes, you'd have to alter the log.
Kraig Pars
Player, 366 posts
Former Merchant
696B73
Mon 24 Oct 2016
at 01:33
  • msg #504

Re: Moving Forward

How hard would it be to modify the log?  We should do so if it has any indication of our stop at the moon.
StarMaster
GM, 374 posts
Referee
Mon 24 Oct 2016
at 01:39
  • msg #505

Re: Moving Forward

It wouldn't be hard to modify the log, but would be tricky... and it probably wouldn't stand up to any serious scrutiny... pixels that don't match up, timing issues, etc.

In any case, that was done while you were in transit.
Luise Wechsler
player, 70 posts
Admin/Broker
67999C
Thu 3 Nov 2016
at 15:40
  • msg #506

Re: Moving Forward

I'm back from the vagaries of internet access. I apologize.
Kraig Pars
Player, 368 posts
Former Merchant
696B73
Sat 5 Nov 2016
at 05:31
  • msg #507

Re: Moving Forward

No sweat and welcome back, we've been mostly talking about options.
Luise Wechsler
player, 72 posts
Admin/Broker
67999C
Thu 10 Nov 2016
at 15:26
  • msg #508

Re: Moving Forward

You have updated the cargo. Is there any trading to do at our current location?
Gahler Grohlson
Player, 220 posts
Merchant
797997
Fri 11 Nov 2016
at 02:24
  • msg #509

Re: Moving Forward

OOC: Gahler has Broker 1 too.
OOC: How much in credit do we have to work with?
Gahler has 45Kcr he can add to the spec cargo pool.
Ignatius Maor
Player, 135 posts
Retired Imperial Scout
Sat 12 Nov 2016
at 06:05
  • msg #510

Re: Moving Forward

IM has Deception 1 for what it's worth. Need to buy a used Starship?

Actually his most useful skill for negotiations is Advocate 1.
StarMaster
GM, 377 posts
Referee
Sat 12 Nov 2016
at 19:09
  • msg #511

Re: Moving Forward

Yep, Gahler has Broker-1. Missed it when I was looking over the UPPs.


The recovery fee for the ship was 1.239MCr. It wasn't a new ship. In theory, that should be split 8 ways (we'll assume all the departed NPCs already got their share), so everyone should get 157,875Cr. So how much of that do each of you want to pocket, and how much do you want to contribute to the ship's fund?


Based on character sheets, the following characters COULD contribute this much money into the ship's fund:

Luise -- 20,000Cr
Arc -- 80,000Cr
Kraig -- 50,000Cr

That's based on leaving everyone with around 10,000Cr pocket change.

So who's going to sell your current cargo?
This message was last edited by the GM at 19:59, Sat 12 Nov 2016.
Luise Wechsler
player, 73 posts
Admin/Broker
67999C
Sun 13 Nov 2016
at 19:02
  • msg #512

Re: Moving Forward

Might try as well. Broker 2. Which attribute was it again?
StarMaster
GM, 378 posts
Referee
Sun 13 Nov 2016
at 21:00
  • msg #513

Re: Moving Forward

It's basically whichever Attribute you think would apply (and can reasonably justify). In the Baroness's case, SOC would probably be the best one to use.
Luise Wechsler
player, 74 posts
Admin/Broker
67999C
Mon 14 Nov 2016
at 12:33
  • msg #514

Re: Moving Forward

If Luise can use SOC (which is C) and broker (which is 2) - she is the uber-trader.
Luise Wechsler
player, 76 posts
Admin/Broker
67999C
Mon 14 Nov 2016
at 12:41
  • msg #515

Re: Moving Forward

That's a +4 modifier - do you want me to roll?
Kraig Pars
Player, 370 posts
Former Merchant
696B73
Tue 15 Nov 2016
at 03:03
  • msg #516

Re: Moving Forward

Kraig will throw in his share from the ship and another 20K.  The rest will be for a rainy day...

With a couple of Broker-1's and our uber Broker Louisa we should be set.
This message was last edited by the player at 03:04, Tue 15 Nov 2016.
Gahler Grohlson
Player, 223 posts
Merchant
797997
Tue 15 Nov 2016
at 21:40
  • msg #517

Re: Moving Forward

Gahler will throw in his ship recovery money and most of his person savings.
total 200K cr
The bigger the spec trading fund, the more possibilities open up.
StarMaster
GM, 380 posts
Referee
Tue 15 Nov 2016
at 22:25
  • msg #518

Re: Moving Forward

Yes, Luise needs to roll for each lot of cargo she wants to sell, as the roll determines how much above or below the standard market value she can sell that lot for.

In theory, all this cargo is 'free and clear', as it was bought by the previous captain (now dead), and standard practice is for it to pass to the ship.

So even selling low is pure profit, and will probably be cheaper than hauling it around to the next destination.
Kraig Pars
Player, 372 posts
Former Merchant
696B73
Wed 16 Nov 2016
at 02:40
  • msg #519

Re: Moving Forward

The only reason to keep any of the existing cargo is if we think we can do better at Dinomn.
Luise Wechsler
player, 78 posts
Admin/Broker
67999C
Wed 16 Nov 2016
at 16:07
  • msg #520

Re: Moving Forward

It's just asking for pricesanyway, isn't it?
Kraig Pars
Player, 374 posts
Former Merchant
696B73
Thu 17 Nov 2016
at 00:54
  • msg #521

Re: Moving Forward

Gopher it!
Luise Wechsler
player, 79 posts
Admin/Broker
67999C
Thu 17 Nov 2016
at 15:01
  • msg #522

Re: Moving Forward

Takes a day to find a buyer. Poor roll (2,1), but the +4 bonus and the starport modifier indicate success.

Not sure what the cargo manifest means? Is the price per ton? What does Ni and A-B stand for?

Anyway, I'll keep rolling for each category:

We'll get 110% for the pharmaceuticals and consumables and 100% for the mixed stuff.

Now to buying. Since we already have standard prices, we must be in contact with a supplier. Haggling yields the following results (I left out the illegal stuff):

Advanced Vehicles: 25 tons;   180,000Cr per ton.-->198,000cr per ton (110%)
Precious Metals:  4 tons;    50,000Cr per ton. -->47,500cr per ton (95%)
Petrochemicals: 20 tons;    10,000Cr per ton.-->47500cr per ton (95%)
Petrochemicals: 10 tons;    10,000Cr per ton.-->10,000cr per ton (100%)
Advanced Weapons: 25 tons;   150,000Cr per ton.-->142,500cr per ton (95%)
Advanced Weapons:  5 tons;   150,000Cr per ton.--->120,000cr per ton (80%)
Vehicles: 40 tons;     5,000Cr per ton.-->4000cr per ton (80%)

Basic Consumables: 60 tons;     2,000Cr per ton.-->2000cr per ton (100%)
Crystals and Gems:  5 tons;    20,000Cr per ton.-->22,000cr per ton (110%)
Advanced Manufactured Goods:  5 tons;   100,000Cr per ton.
Radioactives:  3 tons; 1,000,000Cr per ton.--->850,000cr per ton (85%)
Exotics (psychotic sculptures):  7 tons;    75,000Cr per ton.-->75,000 per ton (100%)

If I got my rolling right, we are getting the best deal on advanced weapons and vehicles. I suggest buying as many weapons as we can and then to use the spare change for buying vehicles.
I'm also in favor of selling all we have in the cargo hold.
Kraig Pars
Player, 375 posts
Former Merchant
696B73
Fri 18 Nov 2016
at 09:00
  • msg #523

Re: Moving Forward

Kraig agrees.  "That sounds right Luise."
Ignatius Maor
Player, 136 posts
Retired Imperial Scout
Sat 19 Nov 2016
at 02:03
  • msg #524

Re: Moving Forward

Since IM was not part of the original crew I'm assuming he can buy in?
StarMaster
GM, 381 posts
Referee
Sun 20 Nov 2016
at 05:25
  • msg #525

Re: Moving Forward

At this point, there are only 8 characters left, so the reward was split among all of your. Also, for convenience, you were given 1 share of the ship.

Basically, whoever helped deliver the ship counts as part of the recovery crew.


A-B are the class of starport where you can get a DM to your rolls.


Grrr. I want to tear my hair out. The damn Trade tables are so hard to use.


Luise, you can probably get a better deal if you roll 3d6 (instead of 2), as that's the dice you are supposed to roll (though they never explain why that is so), and you can add another +1 to the roll because it's a Class B starport.
Kraig Pars
Player, 376 posts
Former Merchant
696B73
Sun 20 Nov 2016
at 06:05
  • msg #526

Re: Moving Forward

Can we get a further bonus to the roll if other characters with Broker skill are helping?
Luise Wechsler
player, 80 posts
Admin/Broker
67999C
Sun 20 Nov 2016
at 07:15
  • msg #527

Re: Moving Forward

I will roll again.
Luise Wechsler
player, 81 posts
Admin/Broker
67999C
Sun 20 Nov 2016
at 07:19
  • msg #528

Re: Moving Forward

08:17, Today: Luise Wechsler rolled 20 using 3d6+5 with rolls of 4,6,5.  exotics.
08:17, Today: Luise Wechsler rolled 14 using 3d6+5 with rolls of 1,2,6.
08:17, Today: Luise Wechsler rolled 19 using 3d6+5 with rolls of 3,5,6.
08:17, Today: Luise Wechsler rolled 17 using 3d6+5 with rolls of 5,3,4.
08:17, Today: Luise Wechsler rolled 14 using 3d6+5 with rolls of 5,2,2.
08:17, Today: Luise Wechsler rolled 14 using 3d6+5 with rolls of 6,2,1.
08:17, Today: Luise Wechsler rolled 20 using 3d6+5 with rolls of 6,3,6.
08:17, Today: Luise Wechsler rolled 11 using 3d6+5 with rolls of 1,1,4.
08:17, Today: Luise Wechsler rolled 14 using 3d6+5 with rolls of 2,2,5.
08:17, Today: Luise Wechsler rolled 15 using 3d6+5 with rolls of 1,5,4.
08:16, Today: Luise Wechsler rolled 18 using 3d6+5 with rolls of 1,6,6.  adv veh first.

I apologize for being such a slow fool.

Advanced Vehicles: 25 tons;   180,000Cr per ton.-->99,000cr per ton (55%)
Precious Metals:  4 tons;    50,000Cr per ton. -->37,500cr per ton (75%)
Petrochemicals: 20 tons;    10,000Cr per ton.-->8,000cr per ton (80%)
Petrochemicals: 10 tons;    10,000Cr per ton.-->9,500cr per ton (95%)
Advanced Weapons: 25 tons;   150,000Cr per ton.-->60,000 per ton (40%)
Advanced Weapons:  5 tons;   150,000Cr per ton.--->120,000cr per ton (80%)
Vehicles: 40 tons;     5,000Cr per ton.-->4000cr per ton (80%)
Basic Consumables: 60 tons;     2,000Cr per ton.-->1,3000cr per ton (65%)
Crystals and Gems:  5 tons;    20,000Cr per ton.-->10,000cr per ton (50%)
Advanced Manufactured Goods:  5 tons;   100,000Cr per ton -->80,000cr per ton (80%)
Radioactives:  3 tons; 1,000,000Cr per ton.--->900,000cr per ton (90%)
Exotics (psychotic sculptures):  7 tons;    75,000Cr per ton.-->30,000 per ton (40%)

I recommend a cargo of advanced weapons + some crystals (to make sure no money remains unspent). We could go for exotics, but I guess they are more trouble than even weapons.

To be honest, I'm not sure of exactly how much we have as a spending and a cargo limit. What I know is that we can roughly triple the money we make with each trade stop. This also means, we should always sell everything to have maximum cargo capacity.
Buy for 40% (choose the best), sell for 120% (average sales result).

We can expect trouble sooner or later, because it is unlikely that we will grow at a rate of 300% per week (I know, I'm ignoring the limit of cargo capacity). If we did grow at that rate, we'd have the 6461081889226673298932241-fold amount of money after just a year.
This message was last edited by the player at 07:43, Sun 20 Nov 2016.
StarMaster
GM, 382 posts
Referee
Sun 20 Nov 2016
at 08:15
  • msg #529

Re: Moving Forward

Nope, not a slow fool. I've been going over the rules for a week and get confused every time I do!

As it is, I was just assuming the that DMs for Trade Classification evened out, particularly since it was never established where your current cargo came from.


The information on the ship is under the Library Data: Ships thread. The ship has 92 tons of cargo space available. But some of that may be taken up by full fuel bladders.

The other problem is whether you want to travel with a half-empty cargo hold. The rules don't deal with whether you are carrying extra mass or not.

Remember, too, that you still have to make monthly payments on the ship, plus maintenance fees... possibly purchase fuel.

And don't forget Murphy's Law!


By the way, has anyone been keeping track of the ship's funds?
Luise Wechsler
player, 82 posts
Admin/Broker
67999C
Sun 20 Nov 2016
at 16:10
  • msg #530

Re: Moving Forward

I've been trying to calculalte ship upkeep, but I have failed. I think, the ship price has been calculated wrongly - the ship's bridge costs 1.5 MCr (not 150 MCr).

This more than doubles the total ship maintenance.

A major problem is that I am not sure how many people have used how many staterooms and low berths for how long.

And then there's berthing costs.

In a nutshell, I can't do it.

I'd be willing to do the book-keeping in the future, once we've figured it out together.
This message was last edited by the player at 16:12, Sun 20 Nov 2016.
Ignatius Maor
Player, 137 posts
Retired Imperial Scout
Sun 20 Nov 2016
at 20:03
  • msg #531

Re: Moving Forward

Oops, went back and I'd missed the eight way split.
So my share is 157,875Cr.
IM will contribute 140,000Cr to the ship's fund.
StarMaster
GM, 383 posts
Referee
Sun 20 Nov 2016
at 20:47
  • msg #532

Re: Moving Forward

The problem with the ship is that it was from an 'alternate' Traveller universes, though I can't recall exactly where Steve said he'd gotten it. You'll note on the Ship's Deck Plan map that there is no 'jump drive'--it's called a Zimm drive.

I just double checked the png file that I have of the stats, in case I transcribed them wrong, but no, I didn't. While it may be that their system calculates it different or just has a higher cost. Personally, I think someone else transcribed it into the file wrong. I could see 15MCr, but 150 is just absurd. Even for a 'luxury' bridge. I could say that there is some special quality to the bridge that makes it that expensive... hidden Referee Easter eggs, for example. I'm not up to that at the moment.

So we'll go with an adjusted cost of 15MCr, which includes double redundancy and hardened systems. Someone might have been overcharged when the ship was built, but that will show up when maintenance is performed.


As for berths, low berths incur a maintenance charge whether they are used/occupied or not, as they still need periodic maintenance.

Staterooms, on the other hand, only change maintenance cost if they are double occupied. For the purpose of your calculations, they haven't been double occupied since you acquired the ship. It's why everyone else was put in low berths.
Kraig Pars
Player, 378 posts
Former Merchant
696B73
Mon 21 Nov 2016
at 00:36
  • msg #533

Re: Moving Forward

We have Civilian sensors so no real extra bridge goodness there.

Basically we have a 300 dton, J2, M2 mixed passenger/cargo ship. One option would be to completely redo the statistics and keep the deckplans.
StarMaster
GM, 384 posts
Referee
Mon 21 Nov 2016
at 04:56
  • msg #534

Re: Moving Forward

That's what I'm doing... in between back pains...


The 'merchant-class' ship falls in between the Free/Far Trader and the Fat Trader, as far as tonnage. The revised cost of 113MCr is more in line with all of those. In fact, the price difference is accounted for by the armor and weapons, so, technically the Rucker-Class ship is probably an 'armed merchant'.

So the next issue is the monthly payments.

Given the cost of a starship, I've always gone with the idea that the life expectancy of a ship is 100 years. That is, they are built with the idea that they will be functional for 100 years. That's one of the reasons for the maintenance. You can skip the maintenance costs if all you want the ship for is a colossal paperweight. The other reason for maintenance is that lack of it can cause the ship to become a nuclear bomb, and no sane starport would let your ship land under those circumstances.

The Dust Runner is 20 years old. So depreciation is 1% per year (though it never goes higher than 90%--no matter how old the ship is, it still has an intrinsic value of 10% of its original cost... as scrap if nothing else).

Originally, Luise had 10 shares of the ship, so that's 10% of the ship's cost already paid for.

Kraig and Gahler have ship shares from their mustering out benefits, so they can apply them to the cost of the ship. That would be another 14% of the ship's cost paid for.

Even with the depreciation and the extra ship shares, the monthly cost to run the ship is going to be 356,420Cr.
Gahler Grohlson
Player, 225 posts
Merchant
797997
Fri 25 Nov 2016
at 20:28
  • msg #535

Re: Moving Forward

Gahler Grohlson:
OOC: Gahler has Broker 1 too.
OOC: How much in credit do we have to work with?
Gahler has 45Kcr he can add to the spec cargo pool.

Just adding this to the accounting thread.
Gahler has put in 45Kcr from his own funds as well.
Kraig Pars
Player, 380 posts
Former Merchant
696B73
Fri 25 Nov 2016
at 22:19
  • msg #536

Re: Moving Forward

Certainly I'll throw in my ship shares to help.

$356K per month is pretty steep.  We'll need to turn passengers and speculative cargo to make that payment!

Certainly we can carry mail which helps but I don't think carrying standard cargo at normal rates is going to cut it.

I say we do buy some hand weapons for those that need them and can use them but nothing crazy.   We certainly don't want to go getting combat armor or battle dress.  They are expensive and will probably cause questions to be asked...
Roland Steen
Player, 120 posts
Sat 26 Nov 2016
at 01:05
  • msg #537

Re: Moving Forward

I have combat armor and an ACR  as part of my mustering out Bennies...so I think I have the basic tools of heavy combat already. Of course, a few of the goodies I have on the shopping list might cause a raised eyebrow or two but as far as I know they aren't restricted items.

I can cover additional weapons and ordnance for personal use out of my own money. Unless anyone runs across a suit of battle dress sitting in a junk shop somewhere. Don't laugh...Used to deliver pizza to a guy ho had three armored vehicles in the barn...somewhere out there a set of Battle dress classified as surplus exists.

right now, between shares, and my starting funds which I never had a chance to spend. I can kick in about 40K for cargo if I get everything on the list..more if I run into acquisition issues.
Kraig Pars
Player, 382 posts
Former Merchant
696B73
Sat 26 Nov 2016
at 03:53
  • msg #538

Re: Moving Forward

Combat armor and an ACR!  That rocks.

I have a snub SMG and snub auto pistol.  I could use a good full set of cloth to supplement my flak jacket.

I would say we'd want to equip everyone with common communications gear at the very least.
Luise Wechsler
player, 84 posts
Admin/Broker
67999C
Sat 26 Nov 2016
at 06:59
  • msg #539

Re: Moving Forward

I found Combat Armor and a Cutlass on my sheet. Looks like the baroness has a distaste for something as Plebeian as a gun.

As for money, I suggest we invest 80% of what we have after your shopping trips in discount advanced weapons for trading. We have an opportunity to buy them at 40%, which means we can at least sell them for twice that price. If we get to Regina safely that should have enough money for 2 months (or to buy back some ship shares to reduce our monthly costs)

Maybe we should keep a reserve of 20% so we are not without capital if sth goes wrong.
Kraig Pars
Player, 384 posts
Former Merchant
696B73
Sat 26 Nov 2016
at 08:08
  • msg #540

Re: Moving Forward

Weapons should sell well given we have a war about.  I agree with the plan 100%.
Roland Steen
Player, 122 posts
Sat 26 Nov 2016
at 09:43
  • msg #541

Re: Moving Forward

     This is generally what I prefer to carry as personal gear and weapons for someone who is going to be the heavy hitter of a group...excuse the formatting my text editor and RPOL don't get along at all.

Other than my weapons I need to pick up all of the list since my character started out in an escape pod. The GM may be inclined to limit the military grade weaponry so I might have some money to spare...a couple cases of extra grenades and armor-piercing ammo would be about as much as I dare hope for as far as ordnance goes.


Gauss Pistol   3d6 mag 7 auto/4    0.5kg ammo 20cr        500
Add ons
   Silencer                                               250
   Laser sight visible                                    100
   Laser sight Invisible                                  200
   Intelligent weapon module                            7,500
      Specialized: Gun Combat pistol/2
Secure Weapon ( triggered by fingerprints)                100
Total cost of add ons                                   8,650

Heavy ACR rifle
    4d6sp mag 40 auto/4 1300 4kg ammo20cr       1200 rounds
Grenade launcher underbarrel      grenade  mag 1 auto/no

launched Grenades
4 frag           300cr  .5kg  5d6/3d6/1d6               1,200
2 stun           300cr                                    600
 1 smoke          210cr        3meters                    210
4 Heap           300cr    heap/contact                  2,000
1 aerosol                                                 300

Grenades thrown
Smoke x4              6 meters                             60
Stun x4           3d6 6 meters                            180
Aerosol x4              6 meters                           60

improved cloth protection 5    1kg                        500cr
  Smart Fabric, IR chameleon                            6,500
Advanced Boarding Vacc Suit
  Tl 14; Protection 15; Vacc Suit 0; Magnetic grapples 40,000
    Shades bought as eye protection for cloth armor        50
cold weather clothing   cr                                200
binoculars          lowlite                            cr 750 rangefinder                                               200
breather mask                                             150
backpack                                                   45
purification tabs                                                                                                            5
IR/low lite goggles                                     1,250
personal field kit                                        100
survival kit                                              150
flashlight            10    4 extra batteries
cold light lantern                                       cr20
     10m radius, 18mx6m 36mx1m 36 hour lifespan
flare pistol              -2 DM to hit, 1d6 damage        75
4 illumination flares      1 minute duration
6 signal flares
medipack TL 10                                          1,500
first aid kit
comm computer/1                                           500
motion sensor                                             500
comm dot x10                                              400

Grav Floater, 500 base
 enclosed            +10%
 Sealed              +20%
 life support        +20%
 autopilot                                               3,000
 Heavy Armor         +20%  +5 Armor
computer/4 Tl13,                                         1,500
 Data Diplay and recorder                                5,000
intellegent iterface rating 1, Cr                         100
Intelect/1
Expert Navigation 2                                     10,000
Styling                                                  2,000
Total Price                                             22,450

Hand  computer/4 Tl13,                                   1,500
 Data Diplay and recorder                                5,000
intellegent iterface rating 1, Cr                          100
Intelect/1
Expert Navigation 2                                     10,000
Expert: Admin        2                                  10,000
Expert: Advocate  2                                     10,000
Expert: Engineering (naval) 2                           10,000
Expert: Sensors  2                                      10,000
Database:                                                2,000
   (local system information, maps,locations, individuals)
Agent 2         computer skill 2                         1,000
Security 2 Rating very difficult to hack                 1,000



Total Gear expenditure 152,935cr depending on availability.
This message was last edited by the GM at 20:44, Sun 27 Nov 2016.
Gahler Grohlson
Player, 227 posts
Merchant
797997
Sat 26 Nov 2016
at 23:25
  • msg #542

Re: Moving Forward

Advanced Weapons: 25 tons;   150,000Cr per ton.-->60,000 per ton (40%)
Crystals and Gems:  5 tons;    20,000Cr per ton.-->10,000cr per ton (50%)

I recommend a cargo of advanced weapons + some crystals (to make sure no money remains unspent). We could go for exotics, but I guess they are more trouble than even weapons.

So 20 tons Advanced Weapons @ 60,000 per ton = 1,200,000
and 5 tons Crystals and Gems @10,000cr per ton = 50,000
leaves 15,000cr in kitty for now.

The rest of the cargo hold will be paid cargo so we gain some more revenue.
Along with a few High passage and low passage folk to fill in the gaps.
Kraig Pars
Player, 385 posts
Former Merchant
696B73
Sun 27 Nov 2016
at 00:33
  • msg #543

Re: Moving Forward

In reply to Roland Steen (msg # 541):

Some good ideas for stuff for the rest of the group.  We could buy a batch of equipment along the lines of the advanced cloth, survival and emergency medical gear, commo and such for everyone.
Roland Steen
Player, 123 posts
Sun 27 Nov 2016
at 13:53
  • msg #544

Re: Moving Forward



improved cloth protection 5  500cr  1kg                   6500
  Smart Fabric, IR chameleon

cold weather clothing   cr 200                                                                                200
binoculars              cr 750 lowlite rangefinder                                                      200
breather mask                                                                                                           150
backpack                                                                                                                      45
purification tabs                                                                                                            5
IR/low lite goggles                                                                                                  1250
personal field kit                                                                                                      100
survival kit                                                                                                                150
flashlight                                                                                                                     10    4 extra batteries
cold light latern       cr20    10m radius, 18mx6m 36mx1m 36 hour lifespan
flare pistol                     -2 DM to hit, 1d6 damage                                                75
4 illumination flares      1 minute duration
6 signal flares
medipack Tl 10                                                                                                          1500
first aid kit
comm coputer/1                                                                                                          500


The whoe kit costs aotu 12,000 Cr. Without armor its around 5-6Kcr


Somewhere around hr I have the Ships locker I put on my ships in several games...the complete "enhanced" locker.


Ithnas far as carg goes..weapons are a definate possibility.
Roland Steen
Player, 124 posts
Sun 27 Nov 2016
at 14:59
  • msg #545

Re: Moving Forward

I never liked just having a basic ships locker with a rather vanilla set of gear...just felt a bit like cheating, and depending on eh mercy of the GM....So I cooked up an enhanced ships locker for several campaigns.

Some of the supplies may already be in th ships locker such as vacc Suits. If we didn't have to buy those we could shave 50-60 K off the costs.

The investment is pretty steep but having it and not needing it cuts into one trips cargo allotment..needing it and not having it cuts into life expectancy.Roland can cover the weapons locker on his own, and consider it a contribution to the ships equipment if he uses his extra cash to buy gear instead of cargo.

Personally, I think the basics without Suits and Some of the sensor gear would be the best idea for now.Roland can cover the weapons purchases..after all, we are running around in a war zone, and our stop over at the alien site prove how useful some of the gear might be to have around..




WEAPONS LOCKER
 4  Body pistols                                          500
 4  stun pistols                                          400
 5 snub pistols                                          3750
 5 10mm machine pistols                                  3750
10  assault shotguns                                     2500
3 ACR                                                    3000

10 frag grenades                                         1500
20 smoke grenades                                        1500
10 aerosol                                               1000

10 40mm                                                  3000
10 40mm smoke                                             750
10 HEAP                                                  1500   6d6ap
10 plasma                                                 500   6d6
10 illuminating                                           250
20 baton                                                  500
20 teargas                                               1500
1 light reusable  launcher  ("bazooka"/RPG)              2000    7d6 AP  mag-1 recoil-0
    6 rounds                                             4750

10mm ammo
2000 rounds ammo                                          400
50  round stealth  ammo                                  2500
100 tranq rounds                                          800
50 HEAP                                                  3000

Rifle ammo
4000 rounds ammo                                          600
100 tranq rounds                                         1200
50 HEAP                                                  4500

         WEAPONS LOCKER TOTAL COST                      45650Cr

SUPPLY LOCKER
6  vacc suits                                          12000
10 backpacks                                              150
10 coils rope                                             500
10 personal field kits                                   1000
10 personal survival kits                                 500
2  binoculars                                            7000
10 IR goggles                                            5000
10 Medikit                                               1500
10 emergency vac suits                                 20,000
10 Improved cloth                                        5000
10 survival balls                                        6000
4  prefab cabins
   heat and water                                        4000
2 survival kits vehicular                               16000



4 flare launcher                                          300
   20 signal flares                                       100
   20 illuminating flares                                 500
   20 distress flares                                     120

Medical supplies
2 Medicinal slow drugs                                   1000
10 stim                                                  1500
10 panaceas                                              2000
10 :fast: drugs                                          2000
10 Fast antidote                                         1500
20 pack purification tabs                                 100
2 trauma Pack                                            3000
4 medikit                                                6000
field surgcal kit                                        1000
nediscanner  portable                                    1000

tool kits
10 rolls duct tape                                        50
2  gieger counter                                        500
2  thruster pistol                                       500
5  climbing kit                                         2500
4  rescue tool kit
10   hull patch kit
mechanic tool kit                                       1000
electronic tool kit                                     1000
excavation tool kit                                      150
janitorial kit                                           100
chainsaw                                                 500
laser welder                                            1500


sensors
4 motion sensors
1 biosniffer
1 electromagnetic probe
4 perimeter alarm
1 densitometer                                         20000
1 biological analysis kit                              20000
1 biosniffer                                           20000

1 biohazard alarm                                       1000
1 chemical sensor                                       2500
4 helmet reader                                         3000

    Supply Locker total cost                       169070
137,000 without vacsuits
117,070 without Bio-sniffer/analysis gear and vacc Suits

StarMaster
GM, 388 posts
Referee
Sun 27 Nov 2016
at 21:49
  • msg #546

Re: Moving Forward

If that's all items Roland is suggesting the crew stock's the ship's locker with, I don't have a problem with that, though I think it's a bit excessive.

Some of it is already in the ship's locker.


The ship has 15 staterooms:

Captain's stateroom
Captain's office
7 crew quarters
6 passenger staterooms

So you've only got room for 6 passengers.
Kraig Pars
Player, 386 posts
Former Merchant
696B73
Sun 27 Nov 2016
at 23:45
  • msg #547

Re: Moving Forward

Great list.

I think the weapons are problematical.  We could probably pass on those to save money and law level trouble.

The bio instruments may be more than we have the skill to use.  I would consider dropping them.

We should add comms gear.
Ignatius Maor
Player, 143 posts
Retired Imperial Scout
Mon 28 Nov 2016
at 02:04
  • msg #548

Re: Moving Forward

Looking back on my character creation I forgot that IM arrived upon a GEM cycle.  So we have a Ground Effects bike in our hold with a Lanth Scout Base tag.
Roland Steen
Player, 125 posts
Mon 28 Nov 2016
at 03:57
  • msg #549

Re: Moving Forward

In reply to Kraig Pars (msg # 547):

I thought we could use it as a starting point and trim it to fit our needs. the weapons are purely a wish list I expected to be less than easy to come by.
Roland Steen
Player, 127 posts
Mon 26 Dec 2016
at 11:51
  • msg #550

Re: Moving Forward

sorry for my absence. having health issues..a few trips to the hospital and feet that look like extras from the walking dead...seems that nearly losing one wasn't enough for 20166..now my problems are back. This issue has killed two people I know already... but so far I'm in good shape.

Damn good doctors and a bit of luck seems to be on my side.
StarMaster
GM, 390 posts
Referee
Mon 26 Dec 2016
at 14:50
  • msg #551

Re: Moving Forward

Wow. Glad to hear you are doing better.

Had to send mom to the ER in an ambulance Tuesday morning at 6:30 am. Turns out she had pneumonia and fluid in her lungs. She didn't want to go to the ER, but was barely in any condition to protest. When the EMTs got here, they thought she needed to go.

Don't know how close it was, but she thinks it was a close call.

She's doing better. Probably going to get discharged from the hospital today and sent to a rehab center... for at least a week.

My housemate had to work 12-hour overnight shifts Friday through Monday, so Christmas kind of sucked this year.

Had the holiday blues anyway.

Anyway, since there aren't any children in the house, Santa didn't bother stopping this year. Apparently, being immature doesn't count.


Was looking over your ship's locker list again... and noticed 'excavation kit' and it just hit me--it's just a frickin' shovel!


Oh, and good point, Kraig, about the bio instruments, but anyone with Medic, Sensors or just Computers (-1) can operate them.
Luise Wechsler
player, 86 posts
Admin/Broker
67999C
Mon 26 Dec 2016
at 19:46
  • msg #552

Re: Moving Forward

I think I did post it somewhere.

@Roland - glad you're better.
StarMaster
GM, 393 posts
Referee
Mon 26 Dec 2016
at 20:23
  • msg #553

Re: Moving Forward

My bad! Yes, you did post it, here in this thread: Post #528. Don't know now whether I just never saw it or (more likely) just forgot it. I wonder if it matches mine!


Just compared them. Mostly we match up. We have applied the numbers in a different order for some, but the main ones are the same.


However, these are lots; you can't subdivide the lots. For example, in the case of Advanced Vehicles at 25 tons, it might just be one vehicle that weighs 25 tons, such as mining or excavating machinery.
This message was last edited by the GM at 20:45, Mon 26 Dec 2016.
Gahler Grohlson
Player, 232 posts
Merchant
797997
Mon 26 Dec 2016
at 22:14
  • msg #554

Re: Moving Forward

So we taking passengers or just loading lots of cargo into staterooms?
A little confused.
Ignatius Maor
Player, 146 posts
Retired Imperial Scout
Tue 27 Dec 2016
at 00:49
  • msg #555

Re: Moving Forward

As we are talking passengers. I'd say we need to keep the cabins free for the intended use.
Kraig Pars
Player, 388 posts
Former Merchant
696B73
Thu 29 Dec 2016
at 02:26
  • msg #556

Re: Moving Forward

Roland Steen:
I thought we could use it as a starting point and trim it to fit our needs. the weapons are purely a wish list I expected to be less than easy to come by.


Absolutely!  There are so many options in Traveller that having a good list as a base is more than half the battle.  We still should get as much of the weaponry as seems reasonable and practical.

I like the instruments but they may be the last on our priority list given the expense.
This message was last edited by the player at 02:28, Thu 29 Dec 2016.
Kraig Pars
Player, 389 posts
Former Merchant
696B73
Thu 29 Dec 2016
at 02:30
  • msg #557

Re: Moving Forward

The GM was talking about breaking up lots of cargo.  You can't subdivide cargo lots generated from the trade system.

I do think we should look at carrying passengers in the six available staterooms.

And get healthy!  I hope that our GM's mother and Roland's foot heal up.  We certainly don't want to lose anyone!
Roland Steen
Player, 129 posts
Thu 29 Dec 2016
at 12:00
  • msg #558

Re: Moving Forward

Okay pared down the list a bit to allow me to have more money to invest in cargo ...

WEAPONS LOCKER
 4  Body pistols                                          500
 4  stun pistols                                          400
 5 snub pistols                                          3750
 5 10mm machine pistols                                  3750
5  assault shotguns                                     1250
3 ACR                                                    3000

10 frag grenades                                         1500
20 smoke grenades                                        1500
10 aerosol                                               1000

10 40mm                                                  3000
10 40mm smoke                                             750
10 HEAP                                                  1500   6d6ap
10 plasma                                                 500   6d6
10 illuminating                                           250
20 baton                                                  500
20 teargas                                               1500
1 light reusable  launcher  ("bazooka"/RPG)              2000    7d6 AP  mag-1 recoil-0
    6 rounds                                             4750

10mm ammo
2000 rounds ammo                                          400
50  round stealth  ammo                                  2500
100 tranq rounds                                          800
50 HEAP                                                  3000

Rifle ammo
4000 rounds ammo                                          600
100 tranq rounds                                         1200
50 HEAP                                                  4500
         WEAPONS LOCKER TOTAL COST                      40650Cr

SUPPLY LOCKER
10 backpacks                                              150
10 coils rope                                             500
10 personal field kits                                   1000
10 personal survival kits                                 500
   These are already in the locker.
2  binoculars                                            7000
5 IR goggles                                            2500
10 Medikit                                               1500
10 emergency vac suits                                 20,000
   There are already 12 in the locker. There were supposed to be 14, but two are missing. Hans, IM, Steve and Arc don't have their own suits.
5 Improved cloth                                        2500
10 survival balls                                        6000
1  prefab cabins
   heat and water                                        1000
1 survival kits vehicular                               8000
   There is already one in the air raft.



4 flare launcher                                          300
   20 signal flares                                       100
   20 illuminating flares                                 500
   20 distress flares                                     120

Medical supplies
2 Medicinal slow drugs                                   1000
10 stim                                                  1500
10 panaceas                                              2000
10 :fast: drugs                                          2000
10 Fast antidote                                         1500
20 pack purification tabs                                 100
2 trauma Pack                                            3000
4 medikit                                                6000
field surgical kit                                        1000
mediscanner  portable                                    1000

tool kits
10 rolls duct tape                                        50
2  Geiger counter                                        500
2  thruster pistol                                       500
5  climbing kit                                         2500
4  rescue tool kit
10   hull patch kit
mechanic tool kit                                       1000
electronic tool kit                                     1000
excavation tool kit                                      150
janitorial kit                                           100
chainsaw                                                 500
laser welder                                            1500

sensors
4 motion sensors
4 helmet reader                                         3000

116,120 Cr total investment.
95,120 Cr without emergency suits and  surgical kit.

If we assume a 50% markup on weapons and munitions due to wartime inflation/"administrative overhead"  the total would be
115,445 Cr for the package without suits and surgical kit...

I have 197,000in cash since I never spent the bulk of my starting funds.

So at worst case scenario I can pony up 75K for cargo...and have some pocket money left.

In the games I have been abe to acquire the list. I have never burned through it for the majority of the game so it's usually a one-time investment with occasional replacement costs.

The package also tends to allow other players to be able to grab a gun or set of gear out of the locker if needed. although I'd recommend you spend some creds on one of the souped up pistols I carry..the package can be adapted to work on about any weapon.

If the GM approves I can handle the purchase out of my own cash and we can have access to it as needed.

Of course, I 'd love to see the face on the outfitter when he reads the list.
This message was last edited by the GM at 01:03, Sun 01 Jan 2017.
StarMaster
GM, 394 posts
Referee
Fri 30 Dec 2016
at 03:24
  • msg #559

Re: Moving Forward

Yes, the rules specify that cargo is in lots and you have to buy them in the lot rolled, so if comes up 7 tons of consumables, you have to buy all 7 tons... you can't just decide to buy only 3 of those 7 tons.

However, that's a game mechanic rule most likely created for simplification of dealing with trade. But my previous post indicated why that could have a realistic explanation. However, that doesn't necessarily apply to all trade items.

For example, crystals and gems aren't likely to eat up a whole ton! Not by themselves. On the other hand, it's conceivable that they could be transported in a seriously heavy-duty safe, but they could just as easily be in a dozen armored suitcases.

That's why I was saying the lot could be broken down into smaller quantities and stored in the quarters.
Kraig Pars
Player, 390 posts
Former Merchant
696B73
Sat 31 Dec 2016
at 05:16
  • msg #560

Re: Moving Forward

Do we have any emergency vac suits in the ship's locker already?  That might save a bit of cash.

Great list!

I would say we just buy one suit for every PC and then get a half dozen or so emergency rescue balls.  There is no reason to have more suits than we have people.

I have a vac suit so no reason to get one for me.
This message was last edited by the player at 05:16, Sat 31 Dec 2016.
Roland Steen
Player, 131 posts
Sat 31 Dec 2016
at 11:59
  • msg #561

Re: Moving Forward

In reply to Kraig Pars (msg # 560):

I have allowed for emergency vacc suits and rescue balls on the list for passengers.I also have my personal vacc suit and my combat armor which is vacc capable. so that two we don't need to buy.

my personal philosophy for gear is to get that out of the way first, and then you don't end up scrambling for it later.  Once you have the proper toolbox you can pay attention to more profitable/enjoyable aspects of the game.
StarMaster
GM, 395 posts
Referee
Sun 1 Jan 2017
at 01:08
  • msg #562

Re: Moving Forward

I've edited Roland's list to indicate what is already available in the Ship's Locker. There are probably other things (such as coil of rope) but it's too picayune to deal with them on an individual basis.

'The War' is still too far away for anyone to take seriously (except military command, and everyone knows how paranoid they are), so there's only a 10% increase in price over the standard cost, and that's just because sales have picked up a bit.


If the rest of the crew is okay with the list, I don't see why the cost of all of it shouldn't come out of the ship's fund.
StarMaster
GM, 396 posts
Referee
Sun 1 Jan 2017
at 03:54
  • msg #563

Re: Moving Forward

HAPPY NEW YEAR EVERYONE!
Roland Steen
Player, 132 posts
Sun 1 Jan 2017
at 06:20
  • msg #564

Re: Moving Forward

StarMaster:
I've edited Roland's list to indicate what is already available in the Ship's Locker. There are probably other things (such as coil of rope) but it's too picayune to deal with them on an individual basis.

'The War' is still too far away for anyone to take seriously (except military command, and everyone knows how paranoid they are), so there's only a 10% increase in price over the standard cost, and that's just because sales have picked up a bit.


If the rest of the crew is okay with the list, I don't see why the cost of all of it shouldn't come out of the ship's fund.

Thanks. if it comes out of ships funds that's another 150K for cargo :D
Luise Wechsler
player, 87 posts
Admin/Broker
67999C
Sun 1 Jan 2017
at 11:48
  • msg #565

Re: Moving Forward

Lots of money.
Kraig Pars
Player, 391 posts
Former Merchant
696B73
Tue 10 Jan 2017
at 04:55
  • msg #566

Re: Moving Forward

I'm a little disconnected at this point from where we stand.
Luise Wechsler
player, 89 posts
Admin/Broker
67999C
Tue 10 Jan 2017
at 10:54
  • msg #567

Re: Moving Forward

I'd love us to move forward. I am a bit concerned about all the shopping.
Luise Wechsler
player, 90 posts
Admin/Broker
67999C
Wed 11 Jan 2017
at 15:24
  • msg #568

Re: Moving Forward

Didn't we pool our money to buy freight a few days/weeks ago? I can't find the total.
I remember recommending advanced weapons though (40% normal price).
Gahler Grohlson
Player, 236 posts
Merchant
797997
Thu 12 Jan 2017
at 00:07
  • msg #569

Re: Moving Forward

StarMaster:
The recovery fee for the ship was 1.239MCr. It wasn't a new ship. In theory, that should be split 8 ways (we'll assume all the departed NPCs already got their share), so everyone should get 157,875Cr. So how much of that do each of you want to pocket, and how much do you want to contribute to the ship's fund?


Based on character sheets, the following characters COULD contribute this much money into the ship's fund:

Luise -- 20,000Cr
Arc -- 80,000Cr
Kraig -- 50,000Cr
Gahler - 40,000cr
Subtotal= 190K cr

That's based on leaving everyone with around 10,000Cr pocket change.

So who's going to sell your current cargo?

we have 6 characters (IM, Luise, Arc, Kraig, Steve, Gahler) so this will give us about 947250 credits as a base without the extras each wishes to contribute.
+other 190K cr
or 1137250 credits

Cargo bargains:
Advanced weapons 25 tons 60k/ton =1.5Mcr
Crystals 5tons 10k/ton 50 Kcr
Exotics 7 tons 3K/ton  21 Kcr
this would be 1,571,000 credits if all was purchased.
StarMaster
GM, 399 posts
Referee
Thu 12 Jan 2017
at 03:09
  • msg #570

Re: Moving Forward

You have 8 characters. You left out Roland and Hans. Admittedly, Hans hasn't been around for while, but he was having RL problems and said he was still interested, so I've been keeping his character around to see if he manages to find his way back.


So, if everyone puts their salvage fee into the kitty, that would be:

 1,239,000 Cr Recovery fee earned.
    20,000 Cr from Luise
    80,000 Cr from Arc
    50,000 Cr from Kraig
    40,000 Cr from Gahler
    75,000 Cr from Roland
         0 Cr from Hans; he didn't have any extra funds.
         0 Cr from IM
         0 Cr from Steve
    98,000 Cr from cargo sold.

 1,602,000 Cr SUB-TOTAL
-   95,120 Cr spent on upgraded the ship's locker.
 1,507,120 Cr SUB-TOTAL

 1,030,000 Cr Passenger Fees
 2,537,120 Cr SUB-TOTAL
-1,571,000 Cr New cargo purchase

   966,120 Cr REMAINING BALANCE



The next question is: are you going to pursue the Looking For Trouble subplot?
Kraig Pars
Player, 392 posts
Former Merchant
696B73
Thu 12 Jan 2017
at 03:49
  • msg #571

Re: Moving Forward

And what is the Looking For Trouble subplot?
Gahler Grohlson
Player, 237 posts
Merchant
797997
Thu 2 Feb 2017
at 07:39
  • msg #572

Re: Moving Forward

I believe the subplot is a private passenger needs a quick trip to Regina for a cool 1 mcr.
Need to run it by rest of crew.
Luise Wechsler
player, 91 posts
Admin/Broker
67999C
Thu 2 Feb 2017
at 12:44
  • msg #573

Re: Moving Forward

1 MCr is quite some money, but it almost guarantees an encounter with a third party en route?
Gahler Grohlson
Player, 238 posts
Merchant
797997
Thu 2 Feb 2017
at 20:50
  • msg #574

Re: Moving Forward

yup gotta earn the credits.
StarMaster
GM, 401 posts
Referee
Tue 7 Feb 2017
at 05:46
  • msg #575

Re: Moving Forward

Ouch. Ouch. Ouch. Ouch. Ouch. Ouch.

For those who may not have heard, eight days ago on Sunday night just after dinner, I suddenly developed a severe stomach pain--level 7. While I struggled with it for half an hour, figured it was probably food poisoning. It wasn't like any other stomach pain I'd ever experienced before. Then I wound up throwing up 4-5 times, though afterwards the pain level was only 5. An hour later, I threw up 2-3 more times and the pain level dropped to 3. And there it stayed. No more throwing up, and it didn't go away. I couldn't find any position where the pain was lesser, and it was too high to let me sleep. Finally called the EMTs about 1 a.m. and off to the ER I went.

A dose of femital (or something) dropped the pain to 1, and eventually it went completely away. However, the hospital continued to run its test to try and determine the cause. I'm not convinced that they ever did. One doctor concurred that it might have been food poisoning, but the other doctor concluded that it was a problem with my gallbladder and recommended I have it removed. He scheduled laposcopy surgery for Wednesday. If it went well, I'd be hope by Friday. Turned out it was in bad shape and required full abdominal surgery to remove it.

Let me tell you... in all those movies/shows when they talk about a painful wound to you abdomen, they aren't kidding! Every muscle in your chest and abdomen, and a few in your arms and legs, are all tied in together. So every deep breath, every burp, every hiccup, every yawn, every laugh, every cough causes excruciating pain! This is on top of the pain meds!

Every movement... sitting up, standing up, sitting down, laying down, stretching, reaching, bending... causes pain. One such movement at a time is usually okay, but then requires an hour of sitting still and getting over it.

Alas, the hospital's discharge procedure was rather inept on Sunday, and I wound up having to make a dozen such movements so that I could get my meds from the pharmacy before it closed. So after I got home and settled in, it took around 8 hours for the pain to subside.

It's slowly getting better, but will probably take 5-6 weeks for the surgery to completely heal and the pain to completely go away.

But, I'm back! Not sure how much I'll get to in the next two days... have to reorganize the house a bit as I'm mostly fending for myself.

Anyway, I apologize for the absence and lack of word.
Kraig Pars
Player, 393 posts
Former Merchant
696B73
Tue 7 Feb 2017
at 06:24
  • msg #576

Re: Moving Forward

In reply to StarMaster (msg # 575):

Ouch!  I hope the recovery goes well.  Take your time in getting back to the game!
Gahler Grohlson
Player, 239 posts
Merchant
797997
Tue 7 Feb 2017
at 11:43
  • msg #577

Re: Moving Forward

Wow. Nasty.

On the plus side:
Nothing like a real life experience to give RPG a new lease of life.
Ignatius Maor
Player, 148 posts
Retired Imperial Scout
Wed 8 Feb 2017
at 01:03
  • msg #578

Re: Moving Forward

Wow. My dad had his gallbladder removed. Wasn't much fun.
Take it easy and give it time to heal.
Kraig Pars
Player, 395 posts
Former Merchant
696B73
Wed 8 Feb 2017
at 03:49
  • msg #579

Re: Moving Forward

Definitely an experience to avoid.

It makes you wish for Medical Fast drug and a good autodoc!  :)
Luthar Argot
player, 1 post
Wed 8 Feb 2017
at 13:05
  • msg #580

Re: Moving Forward

Greetings everybody.

For about the last 2 months I have read a couple of Alastair Reynolds' Revelation Space novels and it has caused quite an 'itch' to play some SciFi rpg again.
For me that means Traveller :D

My character is a 42 year old, retired Imperial Navy Commander, a Baron even, whose bad decision near the end of his career has put him into trouble.
Hailing from Ghandi (which I take to be the current location of the group), he is looking for a way to leave the planet. Problem is: a mere 4k Cr won't bring him anywhere really if he has to pay for passage (especially if he does not stoop down for Low Berth).

To complete my character I am looking for potential connections.
From my Events, there are only two potentials there that I can see.

0-4 years ago
A gunfight on the world of Ghandi (Lanth).
At the time I worked as a Fence (Merchant Prince, 2010, p. 18) and someone as stealing from my stocks and a gunfight ensued.

20-24 years ago
An item of Alien Technology that I immediately sold afterwards.

Other than that, there's Imperial Navy only, so I'm not sure whom I may have met, perhaps Roland Steen ?
No idea if each of you have already reached your limit of "max two skills from Connection", but it would indeed be nice to have some more skill.

Same so with Training Package.
Not sure if I am even allowed to picke up another skill from that one as I'm a bit unclear who is still active.

Well, so much for the mechanics of character creation.
Fluff will follow asap, likely just via a post in the "Looking for Trouble" thread.
Oh, btw, I could bring a mind-numbing 2 Ship Shares (yeah, great, isn't it) and an Air/Raft which I cannot even operate at the moment for lack of the appropriate skill ^^.
Luise Wechsler
player, 92 posts
Admin/Broker
67999C
Wed 8 Feb 2017
at 15:00
  • msg #581

Re: Moving Forward

Get well. Ouch, indeed.
StarMaster
GM, 402 posts
Referee
Wed 8 Feb 2017
at 17:43
  • msg #582

Re: Moving Forward

Yeah, recovery seems to be going well. It didn't hurt as much to get out of bed this morning. Physical activity still takes its toll, though.

It's just going to take awhile before it all gets better.


Anyway, I figured I'd use Luthar as a replacement for Hans, as I don't know when (if ever) he'll find his way back here. I'll keep Hans around in the background... to watch the horse, so to speak.

So welcome the new guy aboard!
Luthar Argot
player, 6 posts
Baron
Imperial Navy Commander
Thu 16 Feb 2017
at 05:44
  • msg #583

Re: Moving Forward

Can we get Connections settled?
No interest?

And Training Package ?
StarMaster
GM, 407 posts
Referee
Thu 16 Feb 2017
at 06:24
  • msg #584

Re: Moving Forward

Everyone else has their two Connection skills, so any connection they choose won't get them any benefit.

As for the time frame, there any number of ways to have made a connection with someone during any of Luthar's 6 terms; it doesn't have to be something obvious. A drinking buddy during a layover works, for instance.

In any case, you can just pick two skills for your Connections and figure out the actual connection later.
Luthar Argot
player, 7 posts
Baron
Imperial Navy Commander
Thu 16 Feb 2017
at 07:21
  • msg #585

Re: Moving Forward

In reply to StarMaster (msg # 584):

cool.
thanks

For Connections I would like to pick up/increase Investigate and Streetwise.
Anyone a wish for knowing my character and coming up with a good idea (the latter is easy as I acted as a fence in my last term, the former, well, not idea just now).
Thanks
StarMaster
GM, 408 posts
Referee
Thu 16 Feb 2017
at 14:48
  • msg #586

Re: Moving Forward

I don't see anything for Arc to connect with Luthar, but Gahler was a Merchant/Trader, so he could have had contact with the Imperial Navy.

Steve's 2nd term (out of 5) in the Scouts had him rubbing shoulders with the nobility, so that sounds like it'd fit.

Kraig was also a merchant.

Luise is a Baroness, so potential for contact there, as well as a Marine at one point and then a Merchant.
Kraig Pars
Player, 397 posts
Former Merchant
696B73
Sat 18 Feb 2017
at 08:06
  • msg #587

Re: Moving Forward

Kraig certainly could have been someone Luthar met and gained some knowledge of the seedier side.
Luthar Argot
player, 8 posts
Baron
Imperial Navy Commander
Tue 21 Feb 2017
at 06:46
  • msg #588

Re: Moving Forward

In reply to Kraig Pars (msg # 587):

Okay then.

Gahler, Steve, Roland and Ignatius are in the Nebula Bar as I am.
I should have recognized them if I were connected to them, so perhaps it makes more sense to focus on those not present, i.e Arc, Hans, Kraig and Luise.

Kraig, I'd like to be connected to you, your reference makes perfect sense to me.
So let's say for now that we have met during some deal or another.
Luise, I'd also like to know you, we may have met on some social (noble) event/party.



Maybe there is a misunderstanding, but I am waiting on some further post of GM to learn if Blanchard has actually been shot or not :D
Roland Steen
Player, 135 posts
Wed 22 Feb 2017
at 23:51
  • msg #589

Re: Moving Forward

oland was a marine, he could have been assigned to the same vessel as The new guy.
Kraig Pars
Player, 398 posts
Former Merchant
696B73
Thu 23 Feb 2017
at 02:44
  • msg #590

Re: Moving Forward

Luthar Argot:
Kraig, I'd like to be connected to you, your reference makes perfect sense to me.
So let's say for now that we have met during some deal or another.
Luise, I'd also like to know you, we may have met on some social (noble) event/party.


I'm ok with that Luthar.  Perhaps you were even escorting a convoy in which my ship was in.
Roland Steen
Player, 137 posts
Fri 24 Feb 2017
at 08:24
  • msg #591

Re: Moving Forward

If the shot I took was not possible let me know and I'll rewrite...call it an itchy finger and a distinct distaste for snipers and assassins.

it occurs to me I may have mishandled the auto attack...can't keep the rule straight in my head...4 dice or four shots...damn having so many rules sets in yer head gets confusing.

Urban myth of the night: bar tables, sheetrock, trash cans, car doors, and plywood are bullet proof...

BTW this is what Roland just cut loose with :D

The top one is a guass pistol the one below it is an auto pistol


the model is my work :D
Kraig Pars
Player, 399 posts
Former Merchant
696B73
Sat 25 Feb 2017
at 06:05
  • msg #592

Re: Moving Forward

In reply to Roland Steen (msg # 591):

Sweet work!!!
Ignatius Maor
Player, 151 posts
Retired Imperial Scout
Sun 26 Feb 2017
at 01:18
  • msg #593

Re: Moving Forward

Nice images.

BTW Concrete Masonry Units, i.e. Concrete Block are not bulletproof (unless you fill the cells with concrete).
Luthar Argot
player, 12 posts
Baron
Imperial Navy Commander
Tue 7 Mar 2017
at 07:33
  • msg #594

Re: Moving Forward

Luthar Argot:
"Now if that is not the most uncanny luck. Kraig Pars, what a pleasure to meet you again !"
Umm, Kraig ? Care to forward the story ?
I am, btw, assuming that the others (Gahler, Steve, Roland plus Mr. Smith) were back at the berth before I arrive as they have a car :D
Meaning: anyone of those might chime in, too.
And finally: since I suggested above somewhere that Luise and Luthar may know each other, she might also chime in...
Just saying...
This message was last edited by the player at 07:36, Tue 07 Mar 2017.
Kraig Pars
Player, 400 posts
Former Merchant
696B73
Sun 12 Mar 2017
at 04:32
  • msg #595

Re: Moving Forward

In reply to Luthar Argot (msg # 594):

I'll do so.  I've been out of the action for so long I need to get back into the game.

In your last term you commanded a patrol ship.  I ended my last term in Free Traders.  That would make a good source of connection.
This message was last edited by the player at 04:36, Sun 12 Mar 2017.
Luthar Argot
player, 14 posts
Baron
Imperial Navy Commander
Mon 13 Mar 2017
at 06:48
  • msg #596

Re: Moving Forward

Looks like the vessel we have is from a completely different setting, Gypsy Knights Games’ Clement Sector, with a rather stunning FTL Technology very unlike the Third Imperium's Jump Drive.
StarMaster
GM, 412 posts
Referee
Mon 13 Mar 2017
at 15:21
  • msg #597

Re: Moving Forward

That's where the ship is from, but since I didn't have any of Gypsy Knights' material, I didn't know it was different. Don't know if the previous GM was going to use it or not, but I stuck with the standard Jump Drive system.
Luthar Argot
player, 17 posts
Baron
Imperial Navy Commander
Tue 14 Mar 2017
at 08:16
  • msg #598

Re: Moving Forward

At the moment I don't want to 'enforce' a chance encounter with either Luise or the others I have seen in the Nexus.
Oh, and pardons for forgetting about Ignatius Maor in my post above, obviously he was also at the Nexus.

To me, there's no reason to be introduced to the Captain as unlike Mr. Smith Luthar is not going to provide the ship's running costs for a couple of months.
I mean... 1MCr ! For a 6 parsec passage. That's incredible :D

As such, there is no reason for Luthar at all to leave the lower deck.

I also don't really see a reason why the others should be anywhere but the upper deck. Except maybe those responsible for the guests, i.e. those with any skill at Steward (Kraig, Gahler, Roland). And since everybody arrived before Luthar came to the berth anyway...
Luthar Argot
player, 20 posts
Baron
Imperial Navy Commander
Thu 16 Mar 2017
at 14:34
  • msg #599

Re: Moving Forward

Sorry everybody for the confusion.
Not yet used to location-based threads :D
Kraig Pars
Player, 403 posts
Former Merchant
696B73
Sat 18 Mar 2017
at 06:55
  • msg #600

Re: Moving Forward

In reply to Luthar Argot (msg # 599):

You and your evil twins are everywhere :)
Luthar Argot
player, 23 posts
Baron
Imperial Navy Commander
Mon 20 Mar 2017
at 06:46
  • msg #601

Re: Moving Forward

^^

I may actually be on the false track there.
I can certainly imagine passenger ticket and passenger traffic being organized by some administration. And Ghandi certainly has the TL to allow 'online ticket purchase'.
Nevertheless, surely something like that would only work if the Dust Runner had sort of enlisted that kind of assistence. And even so, surely you would know about any such purchases ?
So, for Marcus Blanchard to have a ticket for your ship and your journey he must have been in contact with one of you before...
StarMaster
GM, 414 posts
Referee
Wed 22 Mar 2017
at 20:11
  • msg #602

Re: Moving Forward

IT'S A CONSPIRACY!

Finally recovering from my surgery, I get a cold last week. Wound up coughing half the nights so didn't get much sleep, making me tired the next day.

Then on Thursday and again on Friday, my computer picked up its own virus!

Somewhere along the way, I misplaced my brain. Been looking for it ever since.

The next adventure may have to be The Search for StarMaster's Brain!
StarMaster
GM, 415 posts
Referee
Wed 22 Mar 2017
at 20:26
  • msg #603

Re: Moving Forward

Anyway, to answer Argot's question before, I tend to think of most things as being automated. While we may think that it takes a computer to really foul things up, by the time period we're talking about, most of those bugs have been eliminated. An interstellar empire just couldn't function if it had to actually churn out all that paperwork.

Anyway, rather than wonder about how it could have happened, you could always investigate!

My assumption is that whenever a ship enters a starport, it's automated-asked about cargo, among all the other things. This would be particularly true for a cargo ship. Anyway, one of those little boxes you'd check was whether you were accepting passengers. If so, then it's entered into the system.

All the regularly scheduled flights get displayed on the boards at the terminal, but the one-shots would only show up on an on-line site.
Kraig Pars
Player, 405 posts
Former Merchant
696B73
Thu 23 Mar 2017
at 01:47
  • msg #604

Re: Moving Forward

Given the Vilani influence on the society I'd imagine that paperwork is very, very tightly organized on the larger and higher tech worlds.
Luthar Argot
player, 24 posts
Baron
Imperial Navy Commander
Thu 23 Mar 2017
at 06:26
  • msg #605

Re: Moving Forward

In reply to StarMaster (msg # 603):

Ok, I see, good to know.
It probably does not explain the huge and sprawling bureaucracy of the 3rd Imperium in place (why are there so many of those if it's automated), but I'm perfectly fine with this approach... if the current planet's TL does support this approach only, of course. As a reminder: Current Earth is assumed to be somewhere between TL 7 and 8.

As for the automated cargo-registration.
Again, an approach that is good to know.
Just finding freight, mail, sellers and buyers per RAW takes an awful lot of time, days in general except when the world is TL8+ (and thus has an extensive Computer Network), where it only takes 1-6h. That does not include any negotiations, of course.
It seems that only finding passengers does only take a couple of conversations.
Well, as per Mongoose's Merchant Prince (2010) anyway.

I can see the 'accepting passengers' flag, though I wonder a bit whether we (i.e. a 'free trader') would already know our next destination as we approach the starport.

Well, okay, so this is how it works here, so that's cool.

Still puzzled by Blanchard being able to rent a passage without anyone of the crew knowing, though :D
Indeed, maybe it would be worthwile to investigate.
However, there's this nice gentlemen on board who is going to pay handsomely for an immediate departure, so the point is moot I'd say ^^

PERSONAL MEMO: always read IC first
This message was last edited by the player at 06:29, Thu 23 Mar 2017.
Luthar Argot
player, 26 posts
Baron
Imperial Navy Commander
Mon 27 Mar 2017
at 12:35
  • msg #606

Re: Moving Forward

StarMaster / Cargo Manifest:
Nobody has actually decided what cargo you are going to purchase, or actually purchased it and arrange to get it to the ship.

The ship has cargo, right ?
Kraig checked the loading, but is it actually clear just what that cargo is ???
StarMaster
GM, 420 posts
Referee
Mon 27 Mar 2017
at 17:43
  • msg #607

Re: Moving Forward

Good point! Nobody responded to my prompt, so I've posted updates for that. Blame it on Hans and Arc!
Kraig Pars
Player, 408 posts
Former Merchant
696B73
Tue 28 Mar 2017
at 03:08
  • msg #608

Re: Moving Forward

In reply to StarMaster (msg # 607):

I figured the brokers were arranging something with which to fill the hold!  it's all just dice and tables, right?  :)

To Luthar...
As for the 3I bureaucracy, I figure that the Vilani influence results in a far more human intensive approach.  It wouldn't necessarily be less automated but they might have humans inserted into more of the decision making around the data processing.

It's just my own mumbling YMMV of course :)

Now we're lucky that we've not run into a Bwap or two!!!!
Roland Steen
Player, 144 posts
Tue 28 Mar 2017
at 15:25
  • msg #609

Re: Moving Forward

Bwap!!!! oh god no....
Gahler Grohlson
Player, 253 posts
Merchant
797997
Sat 27 May 2017
at 00:08
  • msg #610

Re: Moving Forward

So do we find anything interesting in the news highlights in the past 2 weeks?
Luise Wechsler
player, 107 posts
Admin/Broker
67999C
Sun 4 Jun 2017
at 23:24
  • msg #611

Re: Moving Forward

I'll be on holiday next week. I may be able to post a bit, but I'm not sure.
Kraig Pars
Player, 421 posts
Former Merchant
696B73
Thu 29 Jun 2017
at 03:00
  • msg #612

Re: Moving Forward

I'd assume we can do some of the 'standard' life support and maintenance costs out of what is available in the carts.
StarMaster
GM, 431 posts
Referee
Sat 1 Jul 2017
at 15:02
  • msg #613

Re: Moving Forward

Yes, that's normal for the way the starport operates.
Luise Wechsler
player, 112 posts
Admin/Broker
67999C
Tue 18 Jul 2017
at 06:03
  • msg #614

Re: Moving Forward

sorry, realized that for some reason one of my posts was never published (most likely, I hit the preview button)
StarMaster
GM, 432 posts
Referee
Tue 18 Jul 2017
at 21:58
  • msg #615

Re: Moving Forward

No problem.

I sometimes have problems with that, too, though it's usually because I lose my internet connection in the middle of a post.

Was having problems with the internet the last four days, for instance.
Dr. Hans Bomar
player, 4 posts
Scientist
Sat 22 Jul 2017
at 02:43
  • msg #616

Re: Moving Forward

Hello all.  GM has kindly allowed me to take over Dr Hans Bomar.  I hope to become your resident mad scientist/doctor.
Kraig Pars
Player, 427 posts
Former Merchant
696B73
Sat 22 Jul 2017
at 19:09
  • msg #617

Re: Moving Forward

Welcome to our new mad scientist!!!

No experimenting on the crew unless you're going to turn me into spiderman or something cool.
Gahler Grohlson
Player, 261 posts
Merchant
797997
Sun 23 Jul 2017
at 10:31
  • msg #618

Re: Moving Forward

what is the law level of this planet?
Dr. Hans Bomar
player, 5 posts
Scientist
Sun 23 Jul 2017
at 18:47
  • msg #619

Re: Moving Forward

If Starmaster is using Traveler standard, www.Travelermap.com shows Law Level = 2 (no portable laser or energy weapons).  If not using standard, let us know.

Also what is general weapons etiquette for a social setting like the restaurant?
Carriage of any legal weapon expected, optional, frowned on, not expected?
Carriage of a legal Melee weapon expected, optional, frowned on, not expected?
Carriage of a legal Gun weapon expected, optional, frowned on, not expected?
StarMaster
GM, 433 posts
Referee
Sun 23 Jul 2017
at 19:50
  • msg #620

Re: Moving Forward

Yep, Law Level is 2. No thermonuclear hand grenades allowed.


Etiquette, as well as local restrictions, say no visible weapons other than ceremonial swords. There are scanners at the entrance, so auto-weapons will not be allowed. Only certainly nobles' guardsmen can carry heavy weapons in the open.
Ignatius Maor
Player, 161 posts
Retired Imperial Scout
Sun 23 Jul 2017
at 20:08
  • msg #621

Re: Moving Forward

So a nice little Body Pistol and dagger tucked away are de rigueur.
Luthar Argot
player, 40 posts
Baron
Imperial Navy Commander
Fri 11 Aug 2017
at 10:57
  • msg #622

Re: Moving Forward

Drowning in work and soon to be on vacation (until 4th Sep actually)
StarMaster
GM, 435 posts
Referee
Sat 12 Aug 2017
at 00:08
  • msg #623

Re: Moving Forward

Not a problem, Luthar. Thanks for letting us know.

I seldom have enough mental energy to post in the evening... oddly, the brain is still creative... I just can't focus on anything.
Luise Wechsler
player, 117 posts
Admin/Broker
67999C
Sat 12 Aug 2017
at 13:54
  • msg #624

Re: Moving Forward

3 weeks of holidays. I'll be beack early in September.
@gm: Grab my character if you feel like it.
StarMaster
GM, 436 posts
Referee
Sat 12 Aug 2017
at 18:23
  • msg #625

Re: Moving Forward

I guess the question now is: does anybody want to role-play out the wedding, or should be just fast-forward till after it?
Dr. Hans Bomar
player, 13 posts
Scientist
UPP 666CC9
Sat 12 Aug 2017
at 21:15
  • msg #626

Re: Moving Forward

I am in favor of fast forwarding past wedding, especially since it would only involve 2 characters.

If the group is going to go with Hans to salvage the ship, what about the passenger Mr. Smith?  A simple solution would be to go on to Regina to drop him off and then jump back to Dinomn's Oort cloud to salvage the ship.

If we are going to Regina first, Hans can arraign spec cargo for the trip there when he sells the present spec cargo.
Kraig Pars
Player, 431 posts
Former Merchant
696B73
Mon 14 Aug 2017
at 04:16
  • msg #627

Re: Moving Forward

I'd vote for a fast forward.
Gahler Grohlson
Player, 265 posts
Merchant
797997
Mon 14 Aug 2017
at 05:06
  • msg #628

Re: Moving Forward

quote:
If the group is going to go with Hans to salvage the ship, what about the passenger Mr. Smith?  A simple solution would be to go on to Regina to drop him off and then jump back to Dinomn's Oort cloud to salvage the ship.

If we are going to Regina first, Hans can arraign spec cargo for the trip there when he sells the present spec cargo.

Vote for this option and fast forward.
Dr. Hans Bomar
player, 16 posts
Scientist
UPP 666CC9
Mon 21 Aug 2017
at 23:47
  • msg #629

Re: Moving Forward

Looks like several are in favor of salvage, in one variation or another.  I presume the decision won't be made until Luise is back in early Sept.
StarMaster
GM, 438 posts
Referee
Tue 22 Aug 2017
at 01:11
  • msg #630

Re: Moving Forward

No. I'll get a post up tomorrow... when I'm a bit more awake.
Luthar Argot
player, 41 posts
Baron
Imperial Navy Commander
Sat 26 Aug 2017
at 09:48
  • msg #631

Re: Moving Forward

Apologies for my inactivity.
I am leaving the game.
Thanks for your time.
Have Fun.
Gahler Grohlson
Player, 269 posts
Merchant
797997
Sun 27 Aug 2017
at 00:09
  • msg #632

Re: Moving Forward

Sorry to see a player go.
Thanks for the game time you gave with us.
StarMaster
GM, 441 posts
Referee
Wed 13 Sep 2017
at 18:47
  • msg #633

Re: Moving Forward

Still alive!

As bad as Hurricane Irma was, it wasn't all that bad. Almost no building damage has been reported, not even broken windows, but signs and lots and lots of trees have been uprooted.

15 million people without power. It's starting to come back online now, but probably won't have it at the house for another 2-3 days. Posting from a friend's workplace, which never actually lost power because it was part of the evacuation route.

All we had were a few roof leaks, and the backyard fence got blown down.
Gahler Grohlson
Player, 273 posts
Merchant
797997
Thu 14 Sep 2017
at 01:03
  • msg #634

Re: Moving Forward

Good to know all is ok.
Rickie Rhinorack
player, 2 posts
Thu 14 Sep 2017
at 12:58
  • msg #635

Re: Moving Forward

In reply to StarMaster (msg # 633):

Wow...! Which part of Florida do you live in? I heard that a lot of people are out of power. You must be in a place with power or a generator.
Dr. Hans Bomar
player, 25 posts
Scientist
UPP 666CC9
Fri 15 Sep 2017
at 01:12
  • msg #636

Re: Moving Forward

Glad to hear everything is basically okay.
StarMaster
GM, 442 posts
Referee
Fri 22 Sep 2017
at 00:26
  • msg #637

Re: Moving Forward

10.5 days without power!

 Lost power on the 9th just around noon as the hurricane passed by.

 No power, no AC, no lights, no stove/microwave/toaster oven, no hot water, no TV, no computer, no modem, no internet.

 Florida. Summer. Hot. Humid. Sat around in the dark and sweated. Didn't sleep well, didn't eat much.

 Couldn't go anywhere since most places were also without power.

 For a few days, gas was scarce, because most gas stations didn't have power, and so couldn't pump gas. The few that either had power or emergency generators had long lines and then ran out of gas. Tried getting by on ice, but so was everyone else, and ice quickly sold out.

 Finally got power back about 8:30 last night.

 So now we're cleaning up the mess.

 It'll probably be another day or two before I get caught up on all my games.

My last post was from a friend's workplace. They managed to have power the whole time, because they were on the evacuation route, plus one of the nearby buildings was an evacuation shelter.
Ignatius Maor
Player, 163 posts
Retired Imperial Scout
Fri 22 Sep 2017
at 13:21
  • msg #638

Re: Moving Forward

The game can wait. Take care of you and your's first.  Glad to hear everyone is ok.
Ignatius Maor
Player, 165 posts
Retired Imperial Scout
Wed 1 Nov 2017
at 13:54
  • msg #639

Re: Moving Forward

Guys, I'm going to drop out of this game. Just don't seem to have the time to give to it. Sorry of the silence.
Rickie Rhinorack
player, 11 posts
Medical Pilot
Wed 1 Nov 2017
at 14:45
  • msg #640

Re: Moving Forward

In reply to Ignatius Maor (msg # 639):

That's OK, dude, the silence wasn't a problem. Have a good life, we'll miss you!
Gahler Grohlson
Player, 280 posts
Merchant
797997
Wed 1 Nov 2017
at 22:29
  • msg #641

Re: Moving Forward

see ya around the traps dude.
StarMaster
GM, 448 posts
Referee
Thu 2 Nov 2017
at 03:48
  • msg #642

Re: Moving Forward

I tend to keep characters around for several months, so if things change and you can make it back here, IM will still be here.

If the game hasn't been keeping your interest, though, drop me a PM to let me know what I can do to improve it.
Kraig Pars
Player, 450 posts
Former Merchant
696B73
Sat 4 Nov 2017
at 04:47
  • msg #643

Re: Moving Forward

I think the alien wreck should hold some attention going forward!
StarMaster
GM, 451 posts
Referee
Tue 7 Nov 2017
at 14:31
  • msg #644

Re: Moving Forward

Finally finished putting together a pic of the alien ship. It's viewable in Map 3.
Dr. Hans Bomar
player, 36 posts
Scientist
UPP 666CC9
Tue 14 Nov 2017
at 23:41
  • msg #645

Re: Moving Forward

In reply to StarMaster (msg # 644):

The only thing I see under maps is the Dust Runner schematics.
StarMaster
GM, 453 posts
Referee
Wed 15 Nov 2017
at 00:34
  • msg #646

Re: Moving Forward

Oops. My bad. I thought I'd checked everyone's access to Group 3. For some reason, I missed a few. Must have been falling asleep at the time. Fixed now.
Gahler Grohlson
Player, 284 posts
Merchant
797997
Wed 15 Nov 2017
at 06:46
  • msg #647

Re: Moving Forward

Maps?
Group 3.
What magic do you speak of?
StarMaster
GM, 454 posts
Referee
Wed 15 Nov 2017
at 14:40
  • msg #648

Re: Moving Forward

Go up to Game Map button above. If it shows you the main Game Map, go to the bottom. It'll say Select Another Map to View. Click the arrow to show what maps you have access to, select Map for Group 3, and then click view.


All the threads have a Group number or letter after them. These indicate who can view that thread. There are 32 possible groups. It's a way for the GM to present information that's only pertinent to one player.

Group 0 is viewable by anyone visiting the board. If you don't have access to a particular group, than threads for that group won't show up for you. It's mostly usable for Mature or Adult games as your threads can be Group 1, 2, etc. and young'ns then can't read them if they visit the board.

On one board, I'm running 5 different games. If was my first game on RPoL, and I didn't know I could have multiple games running each on its own separate board. So the five games are each run under a different Group. That way, the players can't see what's going on with the other games (unless they are in them), and the board doesn't get all cluttered up.

Another game I'm running has so many threads now it's gone to 3 screens. A lot of them, however, are archives, so I've changed the Group # to something no one has access to (except me, of course)--that way, the board isn't all cluttered up for the other players. It's one of the reasons I get confused--I see ALL 40 threads. I can't filter them out for me unless I delete them.
Gahler Grohlson
Player, 285 posts
Merchant
797997
Wed 15 Nov 2017
at 21:10
  • msg #649

Re: Moving Forward

wow. Never used that button before.

Ship looks like a Klingon Bird of Prey. Cool.
Rickie Rhinorack
player, 13 posts
Medical Pilot
Thu 16 Nov 2017
at 02:46
  • msg #650

Re: Moving Forward

That's quite a giant hole it has there.

Guess we're going to be looking at whether it crashed, was shot down, had engine failures or some other cause.
Kraig Pars
Player, 458 posts
Former Merchant
696B73
Sat 16 Dec 2017
at 03:16
  • msg #651

Re: Moving Forward

Are the other airlocks on the small side as well?
StarMaster
GM, 458 posts
Referee
Sat 16 Dec 2017
at 18:50
  • msg #652

Re: Moving Forward

Yes, the other airlocks are the same size.
StarMaster
GM, 461 posts
Referee
Sun 17 Dec 2017
at 14:56
  • msg #653

Re: Moving Forward

FYI: a friend of Rickie's was supposed to have joined when Rickie did, but RL issues, board access problems and lack of the rulebooks has delayed him in creating a character. I think I mentioned at one point that he should be considered aboard the ship, so I'm just mentioning it again.


Also, a heads-up to everyone... it's holiday season. Generally posting for PbP games drops off a bit during this time. Even when you don't think you have the holiday commitments that others have, somehow, they sneak up on you and screw up anything you may have had planned... or even screw up your unplanning.

That's been my case. No commitments, yet those pesky holiday things have crept into my time and energy. Nothing on the horizon, but they may show up anyway.

Just letting you know things may be iffy until the New Year.
Rickie Rhinorack
player, 20 posts
Medical Pilot
Wed 20 Dec 2017
at 20:26
  • msg #654

Re: Moving Forward

Just a notification that I may be posting less for Finals. I'll start posting more afterwards (maybe next week), so don't think I've gone inactive; I'll be back.
StarMaster
GM, 462 posts
Referee
Sat 23 Dec 2017
at 15:43
  • msg #655

Re: Moving Forward

Pfui. Don't know whether it's the holiday blehs, blahs, blues or busyness, but I find myself unusually lacking in time with unexpected lack of mental energy to boot. I get a few posts in (if I'm lucky), and then my brain turns to mush. Getting around to posting as I can.

Anyway, Merry Christmas and Happy Holidays to everyone!
Dr. Hans Bomar
player, 41 posts
Scientist
UPP 666CC9
Mon 25 Dec 2017
at 00:46
  • msg #656

Re: Moving Forward

Merry Christmas and Happy Holidays.
Rickie Rhinorack
player, 21 posts
Medical Pilot
Tue 26 Dec 2017
at 00:06
  • msg #657

Re: Moving Forward

Merry Christmas all!
Gahler Grohlson
Player, 291 posts
Merchant
797997
Sun 31 Dec 2017
at 03:22
  • msg #658

Re: Moving Forward

Merry xmas all and a safe NYE
Kraig Pars
Player, 479 posts
Former Merchant
696B73
Sun 4 Feb 2018
at 20:02
  • msg #659

Re: Moving Forward

On the map what are the 'A' markings?  Is 'up' forward on the ship?
StarMaster
GM, 477 posts
Referee
Sun 4 Feb 2018
at 20:18
  • msg #660

Re: Moving Forward

The 'A' is an airlock door. That is, it's an airtight door. Technically, it takes a pair of such doors to form an actual airlock, but we tend to use the term 'airlock' for just a single door.

And, yes, 'up' is forward.
Ignatius Maor
Player, 166 posts
Retired Imperial Scout
Mon 9 Apr 2018
at 01:02
  • msg #661

Re: Moving Forward

Well guys I'm back. Trying to get up to speed with the current situation.
Kraig Pars
Player, 491 posts
Former Merchant
696B73
Mon 9 Apr 2018
at 04:59
  • msg #662

Re: Moving Forward

Welcome back IM
StarMaster
GM, 492 posts
Referee
Sun 10 Jun 2018
at 23:29
  • msg #663

Re: Moving Forward

Finally got around to uploading some new pictures.

Maps 1 and 2 are the deck plans for the ship.

Map 4 is a picture of the aliens.
Dr. Hans Bomar
player, 77 posts
Scientist
UPP 666CC9
Mon 11 Jun 2018
at 00:12
  • msg #664

Re: Moving Forward

I see map 2, 3 and 4, but no map 1.
StarMaster
GM, 493 posts
Referee
Mon 11 Jun 2018
at 00:52
  • msg #665

Re: Moving Forward

Oops. Missed a couple of group assignments. Fixed now.
Rickie Rhinorack
player, 36 posts
Medical Pilot
Fri 29 Jun 2018
at 18:30
  • msg #666

Re: Moving Forward

Hey guys, in a couple of days, I will be out for a few weeks for a summer camp. I will make one more post in the story to advance it then I will not be able to post for about 3 weeks. Sorry if this made anything more difficult.
Dr. Hans Bomar
player, 86 posts
Scientist
UPP 666CC9
Sun 29 Jul 2018
at 22:51
  • msg #667

Re: Moving Forward

I have been trying to post to push things forward every 4-7 days to give people time to respond.  If anyone has a problem with the way things are going or suggestions, let me know.  I don't want to step on peoples toes, but it seemed that things were stagnating and not going anywhere.
StarMaster
GM, 496 posts
Referee
Tue 31 Jul 2018
at 18:32
  • msg #668

Re: Moving Forward

Part of that's my fault. It's not been a good month. If I don't get my posting done in the daytime, I get too tired to post in the evenings. Usually. And if I have running around to do in the day, then I don't get any posting done.

Things have been improving slowly, though, as I've been able to do some posting at night now. I may finally be returning to 'normal'!
Dr. Hans Bomar
player, 87 posts
Scientist
UPP 666CC9
Tue 31 Jul 2018
at 21:43
  • msg #669

Re: Moving Forward

Glad to hear things are going better for you.
Kraig Pars
Player, 505 posts
Former Merchant
696B73
Mon 13 Aug 2018
at 02:56
  • msg #670

Re: Moving Forward

I think our prize is stashed in deep space out in the Oort cloud...
Ignatius Maor
Player, 180 posts
Retired Imperial Scout
Mon 13 Aug 2018
at 13:11
  • msg #671

Re: Moving Forward

If that's the case. I modify the meeting to show videos and my walk through log.
Kraig Pars
Player, 506 posts
Former Merchant
696B73
Thu 23 Aug 2018
at 02:12
  • msg #672

Re: Moving Forward

Any word on this?

When they reached Regina he reached out to an old friend Alister Mercken.  He was active in trade and star ship insurance and would be able to fill Kraig in on the progress of the war and maybe provide a few tips on good cargo opportunities.
StarMaster
GM, 506 posts
Referee
Thu 25 Oct 2018
at 04:28
  • msg #673

Re: Moving Forward

I'm a bit stymied at the moment. No one has posted in a couple of weeks.

Are you waiting on me to reply to something?

Or has the game finally died?
Ignatius Maor
Player, 185 posts
Retired Imperial Scout
Fri 26 Oct 2018
at 00:48
  • msg #674

Re: Moving Forward

I think we were waiting on a response to our trying to sell off the ship.
Kraig Pars
Player, 511 posts
Former Merchant
696B73
Sun 28 Oct 2018
at 07:16
  • msg #675

Re: Moving Forward

Yea, the offer is what I was waiting on.  With this much money it doesn't seem we have much incentive to adventure from this point though :(
StarMaster
GM, 509 posts
Referee
Wed 31 Oct 2018
at 01:11
  • msg #676

Re: Moving Forward

It's the adventure. It just means you don't have to worry so much about making ends meet, paying off the ship, buying fuel, trading cargoes, etc.

A couple of longevity treatments will get rid of a lot of the money.
Kraig Pars
Player, 512 posts
Former Merchant
696B73
Mon 5 Nov 2018
at 01:57
  • msg #677

Re: Moving Forward

Certainly some high end anagathics or medical treatment of that type would burn a LOT of credits.
StarMaster
GM, 510 posts
Referee
Tue 27 Nov 2018
at 21:09
  • msg #678

Re: Moving Forward

Bleh. Had a crappy week, half of which wasn't my fault... no internet last Sunday, sick on Monday, doctor's appointment on Tuesday, company on Wednesday... then Thanksgiving (normally do nothing but this year it was make a big dinner, eat till your stuffed, clean up, watch football all day)... Friday was recovery.


So, what is the crew doing?
Ignatius Maor
Player, 191 posts
Retired Imperial Scout
Wed 28 Nov 2018
at 01:42
  • msg #679

Re: Moving Forward

Trying to determine what to do with all the money.
Wondering about upgrading the Dust Runner or getting a new ship.


  The Dust Runner:
     Listed Value: 247.785 MCr
     Jump 2 (not much we can do to change this)
     Cargo: 92 tons
     Computer: Mod 2
     Sensors: Civilian
     Staterooms: 15
     Low Berths: 20
     3 Hardpoints with only one outfitted: Triple Turret (missile rack, beam laser, sandcaster)

If we want to get an new ship we see how much we can get for it and factor that into our funds. Also how much we want to each keep. IM's not going to tie up everything into a new ship. He obvious wants some pocket money, maybe a couple MCr or so.


  250 MCr Alien Ship sale
   14     approximate cash on hand
  170     sale of the Dust Runner (WAG)
  -------------------------
  434 MCr


Figure somewhere around 400+ to purchase a new ship with a reserve for some upgrades, cargo speculation and pocket money.
StarMaster
GM, 511 posts
Referee
Wed 28 Nov 2018
at 05:05
  • msg #680

Re: Moving Forward

So, what? Upgrade to a 400-ton ship with Jump-3?
Kraig Pars
Player, 517 posts
Former Merchant
696B73
Fri 14 Dec 2018
at 05:56
  • msg #681

Re: Moving Forward

Been busy, will get engaged shortly.
StarMaster
GM, 513 posts
Referee
Tue 5 Mar 2019
at 01:43
  • msg #682

Re: Moving Forward

Once again, it looks like this game has died.

We're down to only 3 players.

So, should I go ahead and delete this game or try and recruit a few more players?
StarMaster
GM, 514 posts
Referee
Wed 27 Mar 2019
at 18:38
  • msg #683

Re: Moving Forward

For the 3 players that are left, I see only two options here:

Option #1: we reboot the game somewhat, change things up, and recruit some new players... almost as if it's a new game.

Option #2: we call it quits, and I delete the game in another week or so.
Ignatius Maor
Player, 194 posts
Retired Imperial Scout
Thu 28 Mar 2019
at 00:27
  • msg #684

Re: Moving Forward

I'd like option #1, reboot if possible.
Arc Tangent
Player, 67 posts
Thu 28 Mar 2019
at 02:01
  • msg #685

Re: Moving Forward

That's a second vote from me, too.

Not sure what to reboot it TO... though apparently none of us were really interested in getting involved in the war. Not that it lasted all that long anyway.
StarMaster
GM, 515 posts
Referee
Sun 31 Mar 2019
at 22:23
  • msg #686

Re: Moving Forward

Oddly, I just had a new player want to join, so I guess we reboot.

A few options for the reboot are:

A.) Mercenaries

B.) Troubleshooters

C.) Treasure Hunters

D.) Bounty Hunters

E.) Skip Tracers (which is what Steve started out as).

F.) Explorers... going out into the Unknown.


These are not only what I consider workable ideas (but certainly not the only ones), but ones that I feel comfortable in running.
_Zagy
player, 1 post
898A97
Mon 1 Apr 2019
at 13:20
  • msg #687

Re: Moving Forward

Hello all, new meat, working on reading up and building a character. Harry McStubbin is the name, Stub or Stubby for short unless you like Harry, I'm easy to get along with! What character types do we build? I'm from Lanth.
This message was last edited by the player at 13:23, Mon 01 Apr 2019.
_Zagy
player, 2 posts
898A97
Mon 1 Apr 2019
at 13:24
  • msg #688

Re: Moving Forward

Skip Tracer? What is that? I'll wait until we decide what to do before I decide what to do.
This message was last edited by the player at 14:57, Mon 01 Apr 2019.
StarMaster
GM, 516 posts
Referee
Mon 1 Apr 2019
at 15:27
  • msg #689

Re: Moving Forward

A Skip Tracer repossesses ships that have been 'skipped out on'. In other words, the buyer still owed lots of money and stopped making payments and 'disappeared'. So you go find the deadbeat and bring the ship back.

It's not too much different than bounty hunting. Not usually as dangerous, but a bit harder and more rewarding financially.
Harry McStubbin
player, 3 posts
898A97
Mon 1 Apr 2019
at 15:43
  • msg #690

Re: Moving Forward

That sounds good.
Arc Tangent
Player, 68 posts
Mon 1 Apr 2019
at 16:37
  • msg #691

Re: Moving Forward

All except Mercenary sound good to me. Never been a big fan of guns and shooting.

I think Troubleshooters offers the biggest versatility.

Then Treasure Hunters and then Explorers.

I'm thinking Bounty Hunters and Skip Tracers would get old fast. It'd be too much like 'lather, rinse, repeat'.
Harry McStubbin
player, 4 posts
898A97
Mon 1 Apr 2019
at 16:42
  • msg #692

Re: Moving Forward

Agreed, Skip Tracing would be repetitive, but different with each skipper, but the others would offer more versatility to adventure.
Ignatius Maor
Player, 195 posts
Retired Imperial Scout
Tue 2 Apr 2019
at 01:09
  • msg #693

Re: Moving Forward

I'm interested in Explorer and Troubleshooter.
Maybe treasure hunter.  Skip tracer not so much.
Roland Steen
Player, 147 posts
Tue 2 Apr 2019
at 02:59
  • msg #694

Re: Moving Forward

Same here. Skip tracing is fine... once, maybe even twice (or now and then), but it doesn't hold much on-going interest for me.

Trouble-shooting seems like it has the most options.

It doesn't sound like any of us are the explorer types.
Harry McStubbin
player, 5 posts
898A97
Tue 2 Apr 2019
at 11:05
  • msg #695

Re: Moving Forward

Troubleshooters, Explorer or Treasure Hunter, Troubleshooters then.
Harry McStubbin
player, 6 posts
898A97
Tue 2 Apr 2019
at 14:12
  • msg #696

Re: Moving Forward

Any role on the crew need filled specifically before I make Harry, or not? Navy, Mercenary, Belter.
Harry McStubbin
player, 7 posts
898A97
Tue 2 Apr 2019
at 16:51
  • msg #697

Re: Moving Forward

898AB7
Chief Petty Officer Harry McStubbin IN retired, age 42
Gunnery 3, Computer 1, Gun Cbt 1 (laser rifle), Jack 'o Trades 1, Blade Cbt 1 (sword)
+2 education, sword, Travellers',       70,000 credits
Kraig Pars
Player, 520 posts
Former Merchant
696B73
Wed 3 Apr 2019
at 02:24
  • msg #698

Re: Moving Forward

I would say that troubleshooters and explorers would be my preference.

Actually the War makes a good if dangerous backdrop.  If we do somewhat reboot we could jump back in just after the war is over.
This message was last edited by the player at 02:26, Wed 03 Apr 2019.
Harry McStubbin
player, 8 posts
898A97
Wed 3 Apr 2019
at 13:27
  • msg #699

Re: Moving Forward

Or while it is being fought around us for more tension.
StarMaster
GM, 517 posts
Referee
Wed 3 Apr 2019
at 15:50
  • msg #700

Re: Moving Forward

Ha-ha! The game started with them in the middle of the war and the ship and crew ran as far away (and as fast they could) from it!

I was thinking that it'd be just after the war, too. In any case, the ship is at Regina now, so as long as the ship heads away from the war, it really won't have much impact on them.
StarMaster
GM, 519 posts
Referee
Thu 4 Apr 2019
at 16:52
  • msg #701

Re: Moving Forward

So, the consensus seems to be to reboot.

Do you want to change ships?

Does anyone object to changing to a 300-ton Darrian Far Trader?
Harry McStubbin
player, 9 posts
898A97
Thu 4 Apr 2019
at 17:53
  • msg #702

Re: Moving Forward

No objections here.
Ignatius Maor
Player, 196 posts
Retired Imperial Scout
Fri 5 Apr 2019
at 03:07
  • msg #703

Re: Moving Forward

Works for me.
Arc Tangent
Player, 69 posts
Fri 5 Apr 2019
at 03:15
  • msg #704

Re: Moving Forward

Sounds like a plan to me. A higher jump gives us more options, and the larger cargo hold also gives us more trade options.
Harry McStubbin
player, 10 posts
898A97
Mon 8 Apr 2019
at 14:52
  • msg #705

Re: Moving Forward

About ready for the reboot? Just asking.
Kraig Pars
Player, 521 posts
Former Merchant
696B73
Tue 9 Apr 2019
at 04:09
  • msg #706

Re: Moving Forward

I'm ready to reboot as well.  The Darrian ship should do nicely as long as we don't head into Sword World space.

After reading the 'Aftermath' thread do you mean we can do things in the two years between the last post and the end of the war?
This message was last edited by the player at 04:11, Tue 09 Apr 2019.
StarMaster
GM, 521 posts
Referee
Tue 9 Apr 2019
at 04:19
  • msg #707

Re: Moving Forward

Yes, that's what I meant. If you want to have an adventure or two on the planet while the war grinds on, that's fine.

Or you can all go into hibernation... or therapy... or whatever.
Harry McStubbin
player, 15 posts
898A97
Sat 13 Apr 2019
at 18:14
  • msg #708

Re: Moving Forward

Got a layout jpeg of the Darrian ship StarMaster? Or it's stats? Everything is DustRunner ATM.
Ignatius Maor
Player, 199 posts
Retired Imperial Scout
Sat 13 Apr 2019
at 22:07
  • msg #709

Re: Moving Forward

After being a tourist for a year IM gets bored. Since they are planning on changing careers he decides tot brush up on his Scout Spec Ops skills.

StarMaster, are we able to do some skill advancement during our three years downtime?

Shopping to follow although I'm not sure of his wealth after purchasing a ship, share and credits in hand.
Ignatius Maor
Player, 200 posts
Retired Imperial Scout
Sat 13 Apr 2019
at 22:46
  • msg #710

Re: Moving Forward

Another question / comment.

We started with Mongoose Traveller 1st edition (I think).

Are we going to switch to 2ed or keep 1st ed?

  I'm fine with 1st ed, as I have more of the books.
Harry McStubbin
player, 17 posts
898A97
Thu 18 Apr 2019
at 16:47
  • msg #711

Re: Moving Forward

I have pdf's of most of the 1st edition books,
StarMaster
GM, 523 posts
Referee
Thu 18 Apr 2019
at 19:40
  • msg #712

Re: Moving Forward

No, I don't have deckplans yet of the Darrian Far Trader. I have the PDF, but it won't let me copy it to Paint to tinker with it. I'll either have to print and rescan, draw it myself, of try to find a picture of it online. Stats are in the book.


Yes, you can do some skill advancement during the 3 years of downtime.

You will have about 20 weeks of significant study time per year. So, 2 weeks to get a new skill at 0-rank, 2 weeks to raise a skill from rank-0 to rank-1, 2 weeks to raise a skill from rank-1 to rank-2, 3 weeks to raise a skill from rank-1 to rank-3, etc.

Maximum # of skills is still equal to Int + Edu. 0-rank skills don't count. Maximum number of ranks for all skills should be twice that.

Advancing Attributes works the same way: 8 weeks to raise Str-7 to Str-8, etc.


I'm not going to convert the game to MgT2, but MgT2 is the more valid source for equipment purchases; if you don't have it, though, that's okay.

In any case, I'm not aware of MgT2 having as many books out yet, so all the extras would still have to be MgT1.
Harry McStubbin
player, 18 posts
898A97
Thu 18 Apr 2019
at 19:45
  • msg #713

Re: Moving Forward

Thanks, I'll work on Harry tomorrow!
Ignatius Maor
Player, 201 posts
Retired Imperial Scout
Thu 18 Apr 2019
at 22:20
  • msg #714

Re: Moving Forward

Thanks will work on my character this weekend.
I too have most of the 1st ed books, good to know.
Harry McStubbin
player, 21 posts
898A97
Fri 19 Apr 2019
at 18:52
  • msg #715

Re: Moving Forward

How many 'shares' does Harry have to invest? 6 terms in the Imp. Navy.
StarMaster
GM, 526 posts
Referee
Fri 19 Apr 2019
at 20:02
  • msg #716

Re: Moving Forward

Did you get any Ship Shares from your mustering out benefits?
Harry McStubbin
player, 22 posts
898A97
Fri 19 Apr 2019
at 20:03
  • msg #717

Re: Moving Forward

How do you do that?
StarMaster
GM, 527 posts
Referee
Fri 19 Apr 2019
at 20:41
  • msg #718

Re: Moving Forward

At the end of your Career(s), you get so many rolls on the benefit tables from  your last career. One roll per year, and an additional one for promotions.

Tables you can choose to roll on are: Money and Benefits. Benefits can be ship shares, attribute increase, equipment, and TAS membership.

Just give me 8 d6 rolls and I'll figure out your Benefits.
Harry McStubbin
player, 23 posts
898A97
Fri 19 Apr 2019
at 20:52
  • msg #719

Re: Moving Forward

I don't remember seeing ship shares as an option, must have missed the chart.

16:51, Today: Harry McStubbin rolled 5 using 1d6 with rolls of 5.

16:51, Today: Harry McStubbin rolled 2 using 1d6 with rolls of 2.

16:51, Today: Harry McStubbin rolled 5 using 1d6 with rolls of 5.

16:51, Today: Harry McStubbin rolled 4 using 1d6 with rolls of 4.

16:51, Today: Harry McStubbin rolled 6 using 1d6 with rolls of 6.

16:51, Today: Harry McStubbin rolled 1 using 1d6 with rolls of 1.

16:51, Today: Harry McStubbin rolled 6 using 1d6 with rolls of 6.

16:51, Today: Harry McStubbin rolled 2 using 1d6 with rolls of 2.
StarMaster
GM, 528 posts
Referee
Fri 19 Apr 2019
at 21:11
  • msg #720

Re: Moving Forward

Roll of 1 gives you a Personal Vehicle or Ship Share. Since the vehicle is mostly useless (unless you really want that Ferrari), we'll go with Ship Share.

Two 2 rolls each give you a +1 to INT.

Roll of 4 gives you a weapon. If you don't want to worry about buying one, then you've got a souvenir pistol.

Two 5s give you 20,000Cr and a TAS Membership.

Two 6s give you a Ship's Boat or a Ship Share.

So that would give you 5 Ship Shares total.
Harry McStubbin
player, 24 posts
898A97
Fri 19 Apr 2019
at 21:13
  • msg #721

Re: Moving Forward

Sweet, money for upgrades and money to buy in on the ship! Excellent!
Kraig Pars
Player, 522 posts
Former Merchant
696B73
Mon 22 Apr 2019
at 01:04
  • msg #722

Re: Moving Forward

TAS membership is always nice.  They have great bars!  :)

I'll noodle on stat and skill increases.  So basically we have 60 weeks of training to play with, right?
Harry McStubbin
player, 27 posts
898A97
Wed 24 Apr 2019
at 18:15
  • msg #723

Re: Moving Forward

In reply to Kraig Pars (msg # 722):

Yup, plus passage off planet in a pinch if I remember correctly.
Ignatius Maor
Player, 203 posts
Retired Imperial Scout
Thu 25 Apr 2019
at 00:28
  • msg #724

Re: Moving Forward

     IM 's advancement (60 weeks)

SkillOrigNew Weeks
Comms012
Computer122
Investigate122
Recon122
Sensor233
Stealth122
Streetwise122
Gun Cmbt (Slug Rifle)014
Engineer (Electronics)014
Zero-G-02

Attribute Orig New Weeks
Intelligence               .111212
Education8917
Social566

Harry McStubbin
player, 28 posts
898A97
Fri 26 Apr 2019
at 11:06
  • msg #725

Re: Moving Forward

Very NICE!
Ignatius Maor
Player, 204 posts
Retired Imperial Scout
Sat 27 Apr 2019
at 14:23
  • msg #726

Re: Moving Forward

Thanks

Tried to advance the skills and attributes used previously and towards our chosen direction as the investigator of our troubleshoot team.

With Attribute and Skill levels IM now has a +5 Sensors and +4 Investigate, Streetwise, Computer and Recon.
Ignatius Maor
Player, 205 posts
Retired Imperial Scout
Sat 27 Apr 2019
at 22:47
  • msg #727

Re: Moving Forward

How much pocket money did we each end up with after all is the deals are done?
Time to go shopping.
StarMaster
GM, 530 posts
Referee
Sun 28 Apr 2019
at 02:40
  • msg #728

Re: Moving Forward

After the government subsidies (because of the war), Arc, IM, Kraig, Luise, Roland and Steve each had 500,000Cr left in their personal accounts (i.e. pockets).
Harry McStubbin
player, 31 posts
898A97
Sun 28 Apr 2019
at 12:17
  • msg #729

Re: Moving Forward

In reply to Ignatius Maor (msg # 727):

You running Louise too?
Harry McStubbin
player, 32 posts
898A97
Tue 30 Apr 2019
at 19:36
  • msg #730

Re: Moving Forward

Where is everyone?
Ignatius Maor
Player, 206 posts
Retired Imperial Scout
Wed 1 May 2019
at 00:24
  • msg #731

Re: Moving Forward

I'm on Regina shopping.
Harry McStubbin
player, 34 posts
898A97
Wed 1 May 2019
at 12:28
  • msg #732

Re: Moving Forward

Wish I was!
StarMaster
GM, 531 posts
Referee
Wed 1 May 2019
at 22:47
  • msg #733

Re: Moving Forward

Do you mean you were on Regina or that you were shopping?

You are on Regina, and you can go shopping any time you want.
Harry McStubbin
player, 35 posts
898A97
Thu 2 May 2019
at 10:15
  • msg #734

Re: Moving Forward

Harry is on Regina, I'm in Shippensburg! ;-)
Harry McStubbin
player, 38 posts
898A97
Sat 4 May 2019
at 12:17
  • msg #735

Re: Moving Forward

NPC in Memoriam? Someone passed away?
StarMaster
GM, 532 posts
Referee
Sun 5 May 2019
at 00:33
  • msg #736

Re: Moving Forward

Yeah. This game was started by another GM, I think at the behest of Steve Cable's player.

As far as I can recall, he was the motivator for the gang to do skip tracing. They were on Lanth when the Sword Worlders occupied the planet. Apparently, the group wasn't interested in getting involved in the war and were trying to get off planet as quickly as they could.

The previous GM decided to kill the game at that point. I offered to take over, but that board was shut down so I was forced to start this board. A few of the PCs switched over, but we lost several others that didn't want to continue.

Kraig, Gahler and Steve were the ones that came over. Steve's player was also GMing a Star Trek game. I can't remember if I joined that game or not, but suddenly, the GM stopped posting. One of the other players that knew him in RL posted that he'd been in poor health for awhile, and had then suddenly died.

He was a terrific role-player and had interesting characters, so he was missed.
Harry McStubbin
player, 39 posts
898A97
Sun 5 May 2019
at 11:04
  • msg #737

Re: Moving Forward

So sad, In Memorium is quite correct then.
Kraig Pars
Player, 525 posts
Former Merchant
696B73
Wed 8 May 2019
at 03:56
  • msg #738

Re: Moving Forward

Yea, Steve passed away tragically.  I think he ran the original game for a while IIRC plus another one as well.

Been crazy busy but will get caught up in a few days.
This message was last edited by the player at 03:56, Wed 08 May 2019.
Harry McStubbin
player, 45 posts
898BA7
Sat 11 May 2019
at 13:51
  • msg #739

Re: Moving Forward

You're allowed to post folks! I see peeps check in but say nothing. Hard to advance the story by yourself. ;-)
This message was lightly edited by the player at 16:46, Sat 11 May 2019.
Ignatius Maor
Player, 209 posts
Retired Imperial Scout
Mon 13 May 2019
at 16:29
  • msg #740

Re: Moving Forward

Looks like the powers that be on RPOL have decided that I'm under 18 for some strange reason and I've been suspended. Looks like I'm not going to be on any longer.

It was enjoyable and I'll miss the game.

You all take care.
Harry McStubbin
player, 48 posts
898BA7
Tue 14 May 2019
at 12:49
  • msg #741

Re: Moving Forward

Get reinstated yet IM? What the heck is their problem on here?
StarMaster
GM, 533 posts
Referee
Tue 14 May 2019
at 21:14
  • msg #742

Re: Moving Forward

I was just informed by a moderator that IM is still good to go for this game.

He hasn't been restricted/suspended from the site... only from Mature/Adult games.
Harry McStubbin
player, 49 posts
898BA7
Wed 15 May 2019
at 15:03
  • msg #743

Re: Moving Forward

As he hasn't been back, I think HE thinks he was banned from the site. Ooops, this IS a mature game, drop the mature and he can play again.
This message was last edited by the player at 15:06, Wed 15 May 2019.
RPoL Moderator
player, 1 post
Wed 15 May 2019
at 15:18
  • msg #744

Re: Moving Forward

In reply to Harry McStubbin (msg # 743):

No need to drop the Mature rating.  He is ONLY banned from Adult games (and has been told this).  Mature games, like this one, have no requirement for age statements, and nobody has ever been banned from participating in Mature games.
Harry McStubbin
player, 50 posts
898BA7
Wed 15 May 2019
at 15:20
  • msg #745

Re: Moving Forward

Thanks for the clarification Moderator!
StarMaster
GM, 534 posts
Referee
Wed 15 May 2019
at 15:30
  • msg #746

Re: Moving Forward

Oops. My bad.

I can't think of any of my games that ever bothered making use of the Mature/Adult theme anyway, so, in my head, they are just lumped together.
Harry McStubbin
player, 53 posts
898BA7
Sun 19 May 2019
at 13:32
  • msg #747

Re: Moving Forward

welcome to Joe Zjasicka! If you need any help, we'll try to lend a hand!
Joe Zjasicka
player, 1 post
Sun 19 May 2019
at 13:39
  • msg #748

Re: Moving Forward

Thanks. I'm just trying to get caught up on where the action is.

Is there any role that would be most helpful for the group?
Harry McStubbin
player, 54 posts
898BA7
Sun 19 May 2019
at 13:41
  • msg #749

Re: Moving Forward

To be honest, I don't know, my guess is, it doesn't matter too much, we adapt. ;-) Look in the UPP thread.
This message was last edited by the player at 13:42, Sun 19 May 2019.
Harry McStubbin
player, 55 posts
898BA7
Sun 19 May 2019
at 13:55
  • msg #750

Re: Moving Forward

In reply to Joe Zjasicka (msg # 748):

If you haven't figured it out, I'm new too.
Harry McStubbin
player, 57 posts
898BA7
Mon 20 May 2019
at 18:29
  • msg #751

Re: Moving Forward

In reply to Joe Zjasicka (msg # 748):

Doing okay Joe?
Joe Zjasicka
player, 2 posts
Mon 20 May 2019
at 18:44
  • msg #752

Re: Moving Forward

Yep. Just haven't figured out how to enter the scene yet.

Joe's a former Star Marine, with a couple of earlier careers before finding his true calling. Gun Combat, Medic, Vacc Suit, and Melee (Blade) are his best skills.
Harry McStubbin
player, 58 posts
898BA7
Mon 20 May 2019
at 18:46
  • msg #753

Re: Moving Forward

Cool. Go to the ship for an interview? I just busted in ;-)
Joe Zjasicka
player, 3 posts
768BA3
Wed 22 May 2019
at 15:36
  • msg #754

Re: Moving Forward

Pending GM approval Joe is finished (I made mistakes on the original Joe)

4 Term Star Marine, retired as Captain. As typical of Marines, good with multiple weapons, including ship's gunnery (turrets), tactics, and SCUBA diving.

If anyone wants to make contacts, I have the following events
1 - Cross-Training
2 - Move to another world
3 - Battle Hero
4 - Failed assault on fortress
Harry McStubbin
player, 59 posts
898BA7
Wed 22 May 2019
at 15:49
  • msg #755

Re: Moving Forward

I was a 6 term Imperial Navy CPO. Enlisted all the way through for 24 years! Weren't you on a transport ship I was assigned to? ;-) Hauling you from point to point.
Joe Zjasicka
player, 4 posts
768BA3
Wed 22 May 2019
at 16:17
  • msg #756

Re: Moving Forward

I believe you were the hand I met before the glorious assault. I was only a Lance Corporal then, but got commissioned because of my efforts. Something truly to remember.
Harry McStubbin
player, 60 posts
898BA7
Wed 22 May 2019
at 16:23
  • msg #757

Re: Moving Forward

Yeah, that was it! ;-)
Harry McStubbin
player, 62 posts
898BA7
Thu 23 May 2019
at 16:52
  • msg #758

Re: Moving Forward

Hmmmm, everyone has vanished.
Harry McStubbin
player, 63 posts
898BA7
Thu 23 May 2019
at 19:13
  • msg #759

Re: Moving Forward

For anybody that didn't notice, I post at least every other day, sometimes multiple times if the game is moving along.
Harry McStubbin
player, 64 posts
898BA7
Sat 25 May 2019
at 14:00
  • msg #760

Re: Moving Forward

Hmmmphhh, so bored.
Kraig Pars
Player, 529 posts
Former Merchant
696B73
Sat 25 May 2019
at 19:00
  • msg #761

Re: Moving Forward

We can use a good marine!

Sorry for the vanishing act on my part.  RL has been terrible lately.
StarMaster
GM, 535 posts
Referee
Sun 26 May 2019
at 15:42
  • msg #762

Re: Moving Forward

Bleh. Same here. I check the game (almost) everyday, but just don't always have the time or energy to post.

When I say I don't have the energy, it usually means I'm tired. So, I can sit here and read a post a dozen times over and still have no idea what I just read.

Tomorrow is another day... and then something ELSE goes wrong. Some days, you just can't win.

Over the hill... what hill? I didn't see no hill!
Harry McStubbin
player, 66 posts
898BA7
Mon 27 May 2019
at 11:24
  • msg #763

Re: Moving Forward

I've gone down the other side!
Harry McStubbin
player, 69 posts
898BA7
Fri 31 May 2019
at 16:47
  • msg #764

Re: Moving Forward

Bump! Post folks.
Harry McStubbin
player, 76 posts
898BA7
Mon 3 Jun 2019
at 14:01
  • msg #765

Re: Moving Forward

Welcome Exler! We need new blood to post more often than once every week or two. It should be every day or two. ;-) I know, I'm a brute!
Exler
player, 1 post
Aslan
Marine
Tue 4 Jun 2019
at 03:28
  • msg #766

Re: Moving Forward

Heya Harry. Also hello to the rest of the players.

I need to establish Connections with at least a couple of other players.

Exler is a 42 year old Aslan ex-Marine Gunnery Sergeant.

He retired after 20yrs in the Marines and spent his last term as a Colonist.

Events I rolled are these:

20-24 yrs ago: Marines, Black Ops Mission

16-20 yrs ago: Marines, Planetary Assault

12-16 yrs ago: Marines, Life Event-Travel

8-12  yrs ago: Marines, Romance

4-8   yrs ago: Marines, Security on a Space Station

0-4   yrs ago: Colonist, Heavy vehicle maintenance
Harry McStubbin
player, 77 posts
898BA7
Tue 4 Jun 2019
at 10:24
  • msg #767

Re: Moving Forward

I met you when you were security on a space station that I used for about a year on the edge of Aslani/Imperial empires. I speak Aslani as well.
Exler Grahl
player, 2 posts
Aslan
Marine
Tue 4 Jun 2019
at 14:20
  • msg #768

Re: Moving Forward

Harry McStubbin:
I met you when you were security on a space station that I used for about a year on the edge of Aslani/Imperial empires. I speak Aslani as well.


Perfect. Your accent is terrible...
Harry McStubbin
player, 78 posts
898BA7
Tue 4 Jun 2019
at 15:09
  • msg #769

Re: Moving Forward

Of course it is!
Exler Grahl
player, 4 posts
Aslan
Marine
Thu 6 Jun 2019
at 14:39
  • msg #770

Re: Moving Forward

Anyone else want to know the big lion-man?
Harry McStubbin
player, 82 posts
898BA7
Thu 6 Jun 2019
at 15:03
  • msg #771

Re: Moving Forward

By the way Exler, we kept in contact and you know what ship I'm on if you choose to visit. How's my godchild doing by the way? ;-)
Harry McStubbin
player, 85 posts
898BA7
Sat 8 Jun 2019
at 12:35
  • msg #772

Re: Moving Forward

Big lion man needs to introduce himself at the ship before he gets left behind!
Harry McStubbin
player, 86 posts
898BA7
Sat 8 Jun 2019
at 13:01
  • msg #773

Re: Moving Forward

Welcome Oen-kek! Don't be afraid to join in, we don't bite!
Exler Grahl
player, 5 posts
Aslan
Marine
Sat 8 Jun 2019
at 14:43
  • msg #774

Re: Moving Forward

Harry McStubbin:
Big lion man needs to introduce himself at the ship before he gets left behind!


Waiting for the GM to tell me to jump in and where.
Harry McStubbin
player, 87 posts
898BA7
Sat 8 Jun 2019
at 14:47
  • msg #775

Re: Moving Forward

With Oen coming on board too, I guess you have a few days. ;-) Glad you made it Ex!
Harry McStubbin
player, 89 posts
898BA7
Sat 8 Jun 2019
at 17:36
  • msg #776

Re: Moving Forward

What for ship we have? It takes a Jump3 ship to GET to Lanth, if not a Jump4 ship! I was looking at the map, MANY jumps to Feri!
Exler Grahl
player, 6 posts
Aslan
Marine
Sat 8 Jun 2019
at 22:49
  • msg #777

Re: Moving Forward

Moved to proper location.
This message was last edited by the player at 13:23, Sun 09 June 2019.
Oen-kek
player, 1 post
Vargr Security
Sun 9 Jun 2019
at 11:31
  • msg #778

Re: Moving Forward

In reply to Harry McStubbin (msg # 773):

greetings where are you gentle people heading
This message was last edited by the player at 11:31, Sun 09 June 2019.
Harry McStubbin
player, 90 posts
898BA7
Sun 9 Jun 2019
at 12:07
  • msg #779

Re: Moving Forward

"Feri. . . . .Oh my God is that you Ex? Of course my Vacc suit is a zip lock bag! We have two conversations at once, I'll be with you in ten seconds Ex, what can I do for you good sir, we are headed for Feri in the next subsector, why?"

Wait, this is OOC!
This message was last edited by the player at 12:08, Sun 09 June 2019.
Exler Grahl
player, 7 posts
Aslan
Marine
Sun 9 Jun 2019
at 13:19
  • msg #780

Re: Moving Forward

Dang my sleepy ass posted that in the wrong thread. I'll move it.
Harry McStubbin
player, 95 posts
898BA7
Sun 9 Jun 2019
at 16:50
  • msg #781

Re: Moving Forward

I posted wrong too Ex. We're headed to Feri Oen.
Harry McStubbin
player, 96 posts
898BA7
Sun 9 Jun 2019
at 18:07
  • msg #782

Re: Moving Forward



CATEGORY COMPONENT SPECIFICS Tons Cost (Cr.)
Hull 400 Tons 9 Hull — 19,360,000
  Streamlined 9 Structure — —
Armor Crystaliron 6 Points 30 4,800,000
Jump Drive F Jump 3 33.25 66,000,000
Manoeuvre Drive B Thrust 1 2.25 16,000,000
Power Plant F Rating 3 19 48,000,000
Bridge Hardened 20 2,500,000
Computer Model/4 bis fib Rating 20+5 — 10,000,000
Electronics Basic Civilian 1 50,000
Weapons 4 Empty Hardpoints — —
Fuel 144 Tons One jump-3 and four weeks of operation 144 —
Cargo 125.5 Tons 125.5 —
Staterooms 6 Up to 12 passengers and crew 24 3,000,000
Low Berths None — —
Extras — —
  Ship’s Locker — —
  Fuel Processor 20 tons per day 1 50,000
Software — —
  Manoeuvre — —
  Jump/3 Rating 15 — 300,000
  Intellect Rating 10 — 1,000,000
  Library — —
Maintenance Cost (monthly) — 12,830
Life Support Cost (monthly) — 12,000
Total Tonnage & Cost 400 153,954,000


AWESOME ship!
Exler Grahl
player, 12 posts
Aslan
Marine
Sun 9 Jun 2019
at 18:26
  • msg #783

Re: Moving Forward

In reply to Harry McStubbin (msg # 782):

GM post said weapons were mounted but that doesn't list any. What weapons were mounted?
Harry McStubbin
player, 97 posts
898BA7
Sun 9 Jun 2019
at 18:29
  • msg #784

Re: Moving Forward

dual lasers and sandcasters on two hardpoints I believe it was. I'm one of the gunners, Gunnery 3.
This message was last edited by the player at 18:33, Sun 09 June 2019.
Harry McStubbin
player, 98 posts
Sun 9 Jun 2019
at 18:30
  • [deleted]
  • msg #785

Re: Moving Forward

This message was deleted by the player at 19:27, Sun 09 June 2019.
Exler Grahl
player, 13 posts
Aslan
Marine
Sun 9 Jun 2019
at 18:33
  • msg #786

Re: Moving Forward

Harry McStubbin:
Oen a K'kree?


Vargr according to his sig.
Harry McStubbin
player, 99 posts
898BA7
Sun 9 Jun 2019
at 18:35
  • msg #787

Re: Moving Forward

Ohhh, it didn't look doggish. Okay. I didn't read it, my bad.

I speak Vargr too, Droyne is the only language I don't have. The three months down time I trained extensively!
This message was last edited by the player at 19:28, Sun 09 June 2019.
Oen-kek
player, 2 posts
Vargr Security
Mon 10 Jun 2019
at 00:18
  • msg #788

Re: Moving Forward

In reply to Harry McStubbin (msg # 787):

Oh this should be an interesting trip with a big kitty cat and and lovable puppy dog.  Do I hav time to shop as my collegues left me here in a lurch.Oh by the way any positions need filling I have some experience with both computers and comms also diplomacy and advocate.
Harry McStubbin
player, 100 posts
898BA7
Mon 10 Jun 2019
at 12:13
  • msg #789

Re: Moving Forward

Someone left you in a lurch! That's terrible! Post IC if you have been approved, you need to get aboard! By the way, SHOP!
This message was last edited by the player at 12:59, Mon 10 June 2019.
Oen-kek
player, 3 posts
Vargr Security
Mon 10 Jun 2019
at 14:44
  • msg #790

Re: Moving Forward

In reply to Harry McStubbin (msg # 789):

It looks like i'm approved as I can post messages here and on the cast list though I'm not highlighted there.
Harry McStubbin
player, 102 posts
898BA7
Mon 10 Jun 2019
at 14:49
  • msg #791

Re: Moving Forward

Knock on the air lock Oen, so you can get aboard! No time like the present.
StarMaster
GM, 541 posts
Referee
Mon 10 Jun 2019
at 15:38
  • msg #792

Re: Moving Forward

You aren't highlighted on The Cast list because you haven't filled out the Character Description part of your Bio. Other players can't see your character sheet, so the only way they have to know what you look like (other than the portrait) is if you provide a description... anything that they might see/notice from looking at you: height, weight, build, hair and eye color, scars or tattoos, manner of dress (practical, casual, fancy, etc.) and anything you might be carrying (backpack, toolkit, sidearm, etc.). Sometimes mannerisms can fall into this, like cracking your knuckles when nervous, manner of laughing...

Basically, when your name is highlighted in either The Cast list or your Bio to the left of your post, it means other players can click on the highlighted name to read your description.
Oen-kek
player, 4 posts
Vargr Security
Mon 10 Jun 2019
at 22:24
  • msg #793

Re: Moving Forward

In reply to StarMaster (msg # 792):

As my vargar book is in storage and the basic rulebook doesn't give average hgt or wght for either the vargar or aslan it will have to wait a few days for me to fill that in.  On another note my charater wants to buy a cloth armored duster ( basically a log trench coat). any idea on how much this will cost?  Also I want to shopping and have a list made up, how and where do I post this as I can't seem to be able to post messages unless I reply to a post.  this may be because I haven't finished my character sheet but I don't know.
This message was last edited by the player at 22:31, Mon 10 June 2019.
Exler Grahl
player, 15 posts
Aslan
Marine
Mon 10 Jun 2019
at 22:56
  • msg #794

Re: Moving Forward

By the book we are only allowed to spend Cr2000 at the start of the game (GM may feel differently in which case I would want to shop myself).

Price of Cloth Armor is Cr250 for TL 7 AR 5, Cr500 for TL 10 AR 8, and $750 for TL 12 AR 4 (but stacks with other armor). I would think it could be given any appearance but would still appear armored to close inspection (except TL 12 which can be hidden under clothing or other armor).

Vargr are slightly smaller than Humans. Average hgt 160cm(5'3"). Average wgt 60kg(133lbs).

Aslan are slightly larger than Humans. Average Hgt 200cm(6'7"). Average Wgt 100kg(220lbs).
StarMaster
GM, 544 posts
Referee
Mon 10 Jun 2019
at 23:52
  • msg #795

Re: Moving Forward

I don't think I was ever aware of the 2,000Cr spending limit at the start of the game. Seems odd as you can work together to acquire a ship.

Anyway, I've never used that limit. That's what money is for--spending!
Exler Grahl
player, 16 posts
Aslan
Marine
Mon 10 Jun 2019
at 23:55
  • msg #796

Re: Moving Forward

StarMaster:
I don't think I was ever aware of the 2,000Cr spending limit at the start of the game. Seems odd as you can work together to acquire a ship.

Anyway, I've never used that limit. That's what money is for--spending!


Always thought it was a little odd myself.

I have some shopping to do then for certain. I'll get right to that.
Exler Grahl
player, 17 posts
Aslan
Marine
Tue 11 Jun 2019
at 01:37
  • msg #797

Re: Moving Forward

Alright I have shopped and am now better equipped to face the slings and arrows of interstellar life.
Harry McStubbin
player, 105 posts
898BA7
Tue 11 Jun 2019
at 12:52
  • msg #798

Re: Moving Forward

Just waiting on Oen's introduction now! ;-)
Oen-kek
player, 5 posts
Vargr Security
Tue 11 Jun 2019
at 14:13
  • msg #799

Re: Moving Forward

In reply to Harry McStubbin (msg # 798):

my introduction is being delayed by my not having completely filled in my character sheet.  Hopefully this will be done by Thursday as I have to pull some books out of storage tomorrow.
Oen-kek
player, 6 posts
Vargr Security
Tue 11 Jun 2019
at 14:15
  • msg #800

Re: Moving Forward

In reply to Exler Grahl (msg # 794):

thanks for that info.
Harry McStubbin
player, 106 posts
898BA7
Tue 11 Jun 2019
at 14:15
  • msg #801

Re: Moving Forward

You on Face Book Oen?
This message was last edited by the player at 14:16, Tue 11 June 2019.
Oen-kek
player, 7 posts
Vargr Security
Wed 12 Jun 2019
at 21:29
  • msg #802

Re: Moving Forward

In reply to Harry McStubbin (msg # 801):

nope,
Harry McStubbin
player, 109 posts
898BA7
Thu 13 Jun 2019
at 13:33
  • msg #803

Re: Moving Forward

smart
Oen-kek
player, 8 posts
Vargr Security
Thu 13 Jun 2019
at 15:16
  • msg #804

Re: Moving Forward

In reply to Harry McStubbin (msg # 803):

not on any social media.
Harry McStubbin
player, 110 posts
898BA7
Thu 13 Jun 2019
at 15:23
  • msg #805

Re: Moving Forward

Smarter! Need to respond IC, you have been mentioned! ;-)
This message was last edited by the player at 15:24, Thu 13 June 2019.
Oen-kek
player, 10 posts
Vargr Security
Thu 13 Jun 2019
at 15:27
  • msg #806

Re: Moving Forward

In reply to Harry McStubbin (msg # 805):

saw that and have done so.
Harry McStubbin
player, 111 posts
898BA7
Thu 13 Jun 2019
at 15:29
  • msg #807

Re: Moving Forward

Sweet, ALL ABOARD!!! the Chattanooga Choo Choo!
Joe Zjasicka
player, 12 posts
768BA3
Sat 15 Jun 2019
at 13:46
  • msg #808

Re: Moving Forward

Is there a list of active players and what roles they are in anywhere?
Harry McStubbin
player, 113 posts
Sat 15 Jun 2019
at 13:51
  • [deleted]
  • msg #809

Re: Moving Forward

This message was deleted by the player at 13:53, Sat 15 June 2019.
Harry McStubbin
player, 114 posts
898BA7
Sat 15 Jun 2019
at 13:53
  • msg #810

Re: Moving Forward

But as a Baroness herself, it'd be up to her to contact Baron Vorkosigan to arrange transport to Feri for him and his family.

Back on the ship, Joe is introduced to the rest of the crew.

Baroness Captain Luise Wechsler, but she doesn't stand on formality while on the ship--Luise is fine, or Captain.

Arc Tangent, Medic and Hunter; an odd combination.

Gahler Grohlson, Pilot and Sensors.

Ignatius Maor, 'I-M' to everyone; gunner and security.

Kraig Pars, Pilot and broker.

Roland Steen, Engineer and security.

Steve Cable, jack of all trades.
Joe Zjasicka
player, 13 posts
768BA3
Sat 15 Jun 2019
at 13:58
  • msg #811

Re: Moving Forward

And Joe is Gunner, Security, SCUBA expert
Harry McStubbin
player, 115 posts
898BA7
Sat 15 Jun 2019
at 14:01
  • msg #812

Re: Moving Forward

And I'm a Gunner, Broker, Comms, Computers.
Exler Grahl
player, 19 posts
Aslan
Marine
Sat 15 Jun 2019
at 20:12
  • msg #813

Re: Moving Forward

You missed answering Exler's questions there Captain.
Harry McStubbin
player, 116 posts
898BA7
Sun 16 Jun 2019
at 13:17
  • msg #814

Re: Moving Forward

Oen changed his portrait from K'kree to Vargr! Sweet!
Oen-kek
player, 13 posts
Vargr Security
Sun 16 Jun 2019
at 13:50
  • msg #815

Re: Moving Forward

In reply to Harry McStubbin (msg # 814):

yeah finally found a wolf head portrait.
Harry McStubbin
player, 117 posts
898BA7
Sun 16 Jun 2019
at 13:52
  • msg #816

Re: Moving Forward

The other one makes a great K'kree portrait! I don't even think K'kree are covered in Mongoose Traveller.
Harry McStubbin
player, 119 posts
Human pain in the ass
898BA7
Mon 17 Jun 2019
at 12:18
  • msg #817

Re: Moving Forward

Changed my biography to be more descriptive!
Harry McStubbin
player, 122 posts
Human pain in the ass
898BA7
Wed 19 Jun 2019
at 14:46
  • msg #818

Re: Moving Forward

Everyone still here? ;-)
Exler Grahl
player, 20 posts
Aslan
Marine
Wed 19 Jun 2019
at 14:50
  • msg #819

Re: Moving Forward

Yeah I'll stop waiting for answers and just move on.
Harry McStubbin
player, 123 posts
Human pain in the ass
898BA7
Wed 19 Jun 2019
at 14:51
  • msg #820

Re: Moving Forward

Luise totally missed your post.
Oen-kek
player, 14 posts
Vargr Security
Wed 19 Jun 2019
at 23:51
  • msg #821

Re: Moving Forward

In reply to Harry McStubbin (msg # 820):

still here but I can only reply to the other characters post.  I can't post myself.
Harry McStubbin
player, 126 posts
Human pain in the ass
898BA7
Thu 20 Jun 2019
at 10:43
  • msg #822

Re: Moving Forward

LOL it just gets quiet sometimes!
Oen-kek
player, 15 posts
Vargr Security
Thu 20 Jun 2019
at 14:02
  • msg #823

Re: Moving Forward

In reply to Harry McStubbin (msg # 822):

its just some time feels like the gm doesn't want me to play in this game.
Harry McStubbin
player, 128 posts
Human pain in the ass
898BA7
Thu 20 Jun 2019
at 14:11
  • msg #824

Re: Moving Forward

If he didn't want you, you wouldn't be here. He runs too many games, he's a busy man.
Harry McStubbin
player, 129 posts
Human pain in the ass
898BA7
Thu 20 Jun 2019
at 14:13
  • msg #825

Re: Moving Forward

Oen-kek:
In reply to Harry McStubbin (msg # 820):

still here but I can only reply to the other characters post.  I can't post myself.



Sometimes I do.
Harry McStubbin
player, 132 posts
Human pain in the ass
898BA7
Sat 22 Jun 2019
at 12:16
  • msg #826

Re: Moving Forward

What is the name of the new ship Luise?
Harry McStubbin
player, 135 posts
Human pain in the ass
898BA7
Sat 22 Jun 2019
at 16:22
  • msg #827

Re: Moving Forward

Wrixleware

From Middle English wrixlen, from Old English wrixlan, wixlan (“to change, exchange, reciprocate”), from Proto-Germanic *wihslijaną, *wihslōną (“to change”), from Proto-Indo-European *weik(')- (“to change”). Cognate with Scots wissel (“to exchange, barter”), Dutch wisselen (“to exchange, barter, swap”), German wechseln (“to change, switch”), Icelandic víxl (“cross, interchange”), Latin vicis (“change, alteration, diversity, reciprocity”).

Barter goods, wrixleware

Verb
wrixle (third-person singular simple present wrixles, present participle wrixling, simple past and past participle wrixled)

(obsolete) To exchange.
(transitive, obsolete) To alter, as one's mind or mental faculties; effect a change in.
(obsolete) To exchange opinions; speak one's mind; share thoughts; communicate.
(transitive, obsolete) To envelop, wrap; confuse; confound.
Usage notes
Fell out of common usage in the 16th century. Was somewhat common in the 14th and 15th centuries. Survives in dialects in the form of wissle.

References
The Middle English Dictionary
This message was last edited by the player at 16:24, Sat 22 June 2019.
Harry McStubbin
player, 137 posts
Human pain in the ass
898BA7
Sun 23 Jun 2019
at 16:32
  • msg #828

Re: Moving Forward

Another Mongoose Traveller 1edition game on here. link to another game
Harry McStubbin
player, 145 posts
Human pain in the ass
898BA7
Fri 28 Jun 2019
at 13:38
  • msg #829

Re: Moving Forward

Who IS still here is my question? Then I know if I'm talking to a person and not SM NPCing someone.

Ignatious is gone, he quit RPoL when he got adult banned.
Arc hasn't been here in a month and a half.
Been a month since Kraig posted.
Simon and Gahler left in 2018.
Luise posted 5 days AFTER she logged in last so that is SM too!
Steve is an NPC.

Is Roland the only one left besides the new guys?
Oen-kek
player, 21 posts
Vargr Security
Fri 28 Jun 2019
at 14:33
  • msg #830

Re: Moving Forward

In reply to Harry McStubbin (msg # 829):

i'm here but as of yet can't post messages. I can only reply to post directed at me.
Harry McStubbin
player, 146 posts
Human pain in the ass
898BA7
Fri 28 Jun 2019
at 14:38
  • msg #831

Re: Moving Forward

You can't hit 'Post a Reply' and post? StarMaster? Do you know about it?
This message was last edited by the player at 14:40, Fri 28 June 2019.
Exler Grahl
player, 27 posts
Aslan
Marine
Fri 28 Jun 2019
at 15:00
  • msg #832

Re: Moving Forward

Oen-kek:
In reply to Harry McStubbin (msg # 829):

i'm here but as of yet can't post messages. I can only reply to post directed at me.


I've never seen that before. I'm not even sure how to direct a post at you.
Harry McStubbin
player, 147 posts
Human pain in the ass
898BA7
Fri 28 Jun 2019
at 15:12
  • msg #833

Re: Moving Forward

I always go to the 'Post Reply' button at the bottom of the screen, just hit 'reply' if that's what you have to Oen.

I'd suggest deleting who isn't going to be NPC'd as crew from the game and get rid of inactive folks. Sign on a few more replacements if you have to. Luise is a good way for StarMaster to keep a thumb on us. ;-)

We have a captain, you need an engineer, a pilot, a comms/sensor person and an Astrogator, maybe a medic/Steward, gunners can be NPC's too. But computer can take care of some of it.
This message was last edited by the player at 15:12, Fri 28 June 2019.
Oen-kek
player, 22 posts
Vargr Security
Fri 28 Jun 2019
at 21:19
  • msg #834

Re: Moving Forward

In reply to Harry McStubbin (msg # 833):

I do hit the reply button to reply to post.  I have mailed the GM to fully activate my character but haven't heard back. If you click on the cast button on the top of the screen anyone whose name is colored blue has full posting rites.  If you me to post anything you have to just address a post to my character and I will reply.  As of right now I am on the bridge running a diagnostic on the comm systems.  Louise assigned me as comm office.
Exler Grahl
player, 28 posts
Aslan
Marine
Fri 28 Jun 2019
at 23:11
  • msg #835

Re: Moving Forward

Blue name in cast just means you filled out your description.
Oen-kek
player, 23 posts
Vargr Security
Sat 29 Jun 2019
at 11:01
  • msg #836

Re: Moving Forward

In reply to Exler Grahl (msg # 835):

I did that and when I try to click on my name I can't do anything but reply to post can't create new ones on my own.  Have asked the G to enable me to do that but no response.
Harry McStubbin
player, 148 posts
Human pain in the ass
898BA7
Sat 29 Jun 2019
at 11:42
  • msg #837

Re: Moving Forward

My guess is if there is a problem, the GM doesn't know how to fix it or he would have.
This message had punctuation tweaked by the player at 11:52, Sat 29 June 2019.
Harry McStubbin
player, 149 posts
Human pain in the ass
898BA7
Sat 29 Jun 2019
at 12:58
  • msg #838

Re: Moving Forward

In reply to Exler Grahl (msg # 835):

Which I always do first thing.
Harry McStubbin
player, 150 posts
Human pain in the ass
898BA7
Sat 29 Jun 2019
at 18:00
  • msg #839

Re: Moving Forward

Figure out Oen's posting issues Rob? Got me befuddled, though it's been many years since I GM'd here.

Ready for the restart? Regina to Feri via Roup.
This message was last edited by the player at 18:18, Sat 29 June 2019.
StarMaster
GM, 545 posts
Referee
Mon 1 Jul 2019
at 18:32
  • msg #840

Re: Moving Forward

Oen-kek was always fully activated from the time I added him to the game.

I don't know of any control that I have control over that would NOT let him post via Post a Reply.

Of course, as a GM, I see EVERYTHING, so if there's something that he's not seeing, then I can't see that.

The only possible problem that I can see is that the game has a Mature setting, and maybe Oen-kek is restricted for some reason. I don't know enough about that setting, though, so I just changed it to General setting.

If that doesn't fix it, you'll need to contact the Moderators... maybe by rMail.
Joe Zjasicka
player, 15 posts
768BA3
Mon 1 Jul 2019
at 18:44
  • msg #841

Re: Moving Forward

Mature won't stop you from posting.

If he can't use the Post A Reply in the bottom right corner, then it is probably a browser issue of some sort. Nothing the mods can do about that.
StarMaster
GM, 546 posts
Referee
Mon 1 Jul 2019
at 19:26
  • msg #842

Re: Moving Forward

That's what I was thinking.

But then I ran across the Lurker option, and thought that maybe he was somehow tagged as a Lurker, which wouldn't allow him to post. But I've never used the Lurker option, and after checking, he's not showing up as a Lurker either.

On the other hand, he's able to post in a PM.
Joe Zjasicka
player, 16 posts
768BA3
Mon 1 Jul 2019
at 19:41
  • msg #843

Re: Moving Forward

A lurker couldn't reply to a post either, so he's definitely an active player.
Harry McStubbin
player, 152 posts
Human pain in the ass
898BA7
Mon 1 Jul 2019
at 20:38
  • msg #844

Re: Moving Forward

That's what I thought. That's why I said if it was something you had control over it. you would have done fixed it. Might have to deal with it, I don't know.
Oen-kek
player, 24 posts
Vargr Security
Mon 1 Jul 2019
at 21:58
  • msg #845

Re: Moving Forward

In reply to Harry McStubbin (msg # 844):

Ok maybe I don't understand exactly how this work as it is my first time doing this sort of thing.  My understanding is that I can reply to a post directed at me, but if I wanted to post a general description of what my character was doing ala some of the things Harry was posting
that there was a specific button that I was supposed to hit. if the reply button on the bottom of the screne that is under the messages as opposed to the reply button that is shown in the specific message then I apologize for all the problems that I may have caused.
Oen-kek
player, 25 posts
Vargr Security
Mon 1 Jul 2019
at 22:17
  • msg #846

Re: Moving Forward

I  now see says the blind man.  I was looking for a button that said post message, the 2 buttons one within a specific message box and the one at the bottom of the screen outside
of any specific box had me confuses.  I guess my brain is getting to ossified. Sorry for all the confusion.
Exler Grahl
player, 29 posts
Aslan
Marine
Mon 1 Jul 2019
at 22:52
  • msg #847

Re: Moving Forward

Oen-kek:
I  now see says the blind man.  I was looking for a button that said post message, the 2 buttons one within a specific message box and the one at the bottom of the screen outside
of any specific box had me confuses.  I guess my brain is getting to ossified. Sorry for all the confusion.


No worries. We just want you to be able to play the game.
Harry McStubbin
player, 153 posts
Human pain in the ass
898BA7
Tue 2 Jul 2019
at 11:31
  • msg #848

Re: Moving Forward

Sweet! Confusion resolved!
Exler Grahl
player, 30 posts
Aslan
Marine
Mon 8 Jul 2019
at 15:54
  • msg #849

Re: Moving Forward

I have returned from the beach and will return to regular participation.
Harry McStubbin
player, 159 posts
Human pain in the ass
898BA7
Mon 8 Jul 2019
at 15:57
  • msg #850

Re: Moving Forward

Fantastic. In future you must get written permission to leave us for extended periods of time like that! ;-) heheheheheheheh
StarMaster
GM, 549 posts
Referee
Mon 8 Jul 2019
at 19:46
  • msg #851

Re: Moving Forward

Are you bucking for hall monitor, Harry?
Harry McStubbin
player, 160 posts
Human pain in the ass
898BA7
Mon 8 Jul 2019
at 19:51
  • msg #852

Re: Moving Forward

You mean I get to wear the safety belt and badge? ;-) I remember wearing them in 5th grade. ROFLMAO!
Exler Grahl
player, 32 posts
Aslan
Marine
Sat 20 Jul 2019
at 17:47
  • msg #853

Re: Moving Forward

Someone remind me, who is the Pilot?
Harry McStubbin
player, 165 posts
Human pain in the ass
898BA7
Sat 20 Jul 2019
at 17:59
  • msg #854

Re: Moving Forward

An NPC, can't remember.
StarMaster
GM, 552 posts
Referee
Mon 22 Jul 2019
at 21:48
  • msg #855

Re: Moving Forward

For the most part, Gahler is the pilot. But he won't be sitting in the pilot's chair 24/7.
Harry McStubbin
player, 167 posts
Human pain in the ass
898BA7
Sat 27 Jul 2019
at 15:51
  • msg #856

Re: Moving Forward

I made my roll, a 12, on the 23rd.
Exler Grahl
player, 37 posts
Aslan
Marine
Mon 12 Aug 2019
at 03:08
  • msg #857

Re: Moving Forward

Taking my son back to the Mayo Clinic in Jacksonville FL Monday and Tuesday.

It's a 7 hour drive down on Monday and a 7 hour drive back on Tuesday. I'll be back home Tuesday night.

I will try to keep up but my access and ability to post will be more limited than normal until then.
Exler Grahl
player, 39 posts
Aslan
Marine
Thu 22 Aug 2019
at 20:34
  • msg #858

Re: Moving Forward

I'm headed to NashCon in Nashville TN this weekend and won't be back home until late Sunday night.

Normally while traveling I can stay caught on RPOL but in this case I will be running two Bolt Action (28mm WW2 wargame) tournaments (Friday night and all day Saturday) and so my opportunities to post will be few and far between.

I'll get caught up as fast as possible when I return.
Harry McStubbin
player, 203 posts
Human pain in the ass
898BA7
Fri 20 Sep 2019
at 14:58
  • msg #859

Re: Moving Forward

Arc Tangent   0 Player Sat, 14 Sep   Mon, 02 Sep 76 rMail
Dr. Simon Stanton U player Mon, 20 Aug 2018  Sun, 19 Aug 2018 93 rMail
Exler Grahl   0 player Yesterday   Wed, 11 Sep 42 rMail
Gahler Grohlson   0 Player Tue, 13 Feb 2018  Sat, 07 Jul 2018 301 rMail
Harry McStubbin   0 player Today           Yesterday 202
Ignatius Maor   0D Player Mon, 13 May   Mon, 13 May 209 rMail
Kraig Pars   0 Player Sat, 25 May   Sat, 25 May 530 rMail

Luise Wechsler   0AC player Yesterday   Tue, 02 Jul 140 rMail
Oen-kek           0 player Yesterday   Yesterday 46 rMail

Roland Steen   0E Player Fri, 28 Jun   Thu, 13 Jun 151 rMail



Here or NPC
Gone from game

We need to consider recruiting players. Or close the game.
This message was last edited by the player at 15:01, Fri 20 Sept 2019.
Oen-kek
player, 49 posts
Vargr Security
Fri 20 Sep 2019
at 16:17
  • msg #860

Re: Moving Forward

In reply to Harry McStubbin (msg # 859):

since the only steady people who are posting for this game are you me and ex, then either shutting the game down and starting a new one or perhaps getting a new gm.  Louise it seems posts whenever she can or if the situation calls for it.  the same goes for any of the other active players.  the Gm I thought posted a while back that he was having some sort of health issues so that maybe contributing to the reason the game is progressing so slowly.  Your thoughts?
Harry McStubbin
player, 205 posts
Human pain in the ass
898BA7
Fri 20 Sep 2019
at 17:16
  • msg #861

Re: Moving Forward

Luise is Rob, StarMaster. I think Arc is all that is left.
StarMaster
GM, 558 posts
Referee
Fri 20 Sep 2019
at 17:37
  • msg #862

Re: Moving Forward

Yep. That's all accurate.

Gahler just disappeared and never said he wanted dropped, so I'm guessing he's not on RPoL any more.

Luise bowed out for reasons I don't remember, but hinted that she might return, which is why she's still around as a semi-NPC.

Kraig might still be around; he's just waiting for the game to pick up (I hope).
Harry McStubbin
player, 206 posts
Human pain in the ass
898BA7
Fri 20 Sep 2019
at 17:45
  • msg #863

Re: Moving Forward

Hire a few more Travellers?
Exler Grahl
Player, 43 posts
Aslan
Marine
Fri 20 Sep 2019
at 19:24
  • msg #864

Re: Moving Forward

If I weren't running two F2F games right now I would volunteer to help work on the plot for this one but I just don't think I could do it.

I actually think three active players is enough to have a good game we just need something to do that Harry can't do by himself.

If all we are going to do is run a legit free trader than it would be cool if Ex could at least be involved in loading and unloading cargo (which is the only part of the job he is much use at).

I think the three of us could have some cool adventures if we are presented with adventures to have.
Exler Grahl
Player, 44 posts
Aslan
Marine
Fri 20 Sep 2019
at 19:27
  • msg #865

Re: Moving Forward

..also Ex isn't speaking to any of you right now because no one ate the breakfast he got up early and cooked for everyone. :P
Harry McStubbin
Player, 209 posts
Human pain in the ass
898BA7
Fri 20 Sep 2019
at 19:28
  • msg #866

Re: Moving Forward

We could always hire NPCs too :-) Each of us could add another character to NPC too, or pick up one of the 'PC's' that have been abandoned.
This message was last edited by the player at 19:29, Fri 20 Sept 2019.
Harry McStubbin
Player, 210 posts
Human pain in the ass
898BA7
Fri 20 Sep 2019
at 19:30
  • msg #867

Re: Moving Forward

In reply to Exler Grahl (msg # 865):

Sorry, missed that! You did make breakfast, omega effect, went right over my head.
Arc Tangent
Player, 77 posts
Fri 20 Sep 2019
at 20:23
  • msg #868

Re: Moving Forward

I'm not dead yet! So, that's four!

Usually a good number, but online, you get more frequent attrition.
Harry McStubbin
Player, 212 posts
Human pain in the ass
898BA7
Sat 21 Sep 2019
at 11:54
  • msg #869

Re: Moving Forward

I counted you Arc! You are listed in green, you show up infrequently, but you DO show up!
Arc Tangent
Player, 78 posts
Sat 21 Sep 2019
at 18:40
  • msg #870

Re: Moving Forward

So you did. I'm a medic, not an accountant!
Harry McStubbin
Player, 213 posts
Human pain in the ass
898BA7
Sat 21 Sep 2019
at 18:45
  • msg #871

Re: Moving Forward

Ouch, that means you work alot and hard, thank you for your service.
Harry McStubbin
Player, 215 posts
Human pain in the ass
898BA7
Sat 5 Oct 2019
at 16:58
  • msg #872

Re: Moving Forward

Posting anyone?
Oen-kek
Player, 50 posts
Vargr Security
Sat 5 Oct 2019
at 17:02
  • msg #873

Re: Moving Forward

In reply to Harry McStubbin (msg # 872):

nothing really to post about, we ae stuck in loading passengers/cargo mode until told otherwise.
Harry McStubbin
Player, 216 posts
Human pain in the ass
898BA7
Sat 5 Oct 2019
at 17:07
  • msg #874

Re: Moving Forward

True, StarMaster seems to be ignoring the game, sad.
Harry McStubbin
Player, 217 posts
Human pain in the ass
898BA7
Wed 9 Oct 2019
at 14:41
  • msg #875

Re: Moving Forward

Sept 22 was the last time he was here. STARMASTER!!!!!!!!
Oen-kek
Player, 51 posts
Vargr Security
Wed 9 Oct 2019
at 21:53
  • msg #876

Re: Moving Forward

In reply to Harry McStubbin (msg # 875):

I remember back when I first started in the game he said that he had some health issues.  Perhaps that's what's holding up the game from his end.
Harry McStubbin
Player, 218 posts
Human pain in the ass
898BA7
Tue 22 Oct 2019
at 15:58
  • msg #877

Re: Moving Forward

He's in his other games at times, been a month since he was here. Too much for him I guess.
Exler Grahl
Player, 46 posts
Aslan Marine
F9CA89
Tue 22 Oct 2019
at 18:28
  • msg #878

Re: Moving Forward

I reckon I'm going to call this one dead.
StarMaster
GM, 561 posts
Referee
Mon 28 Oct 2019
at 04:30
  • msg #879

Re: Moving Forward

Yeah, the usual blather about RL issues.

Sometimes, they just seem to get me down and when that happens, I have a hard time getting back into some of my games.

Also, being a rather big procrastinator, I tend to think 'I'll get to it tomorrow'... and tomorrow winds up being several days/weeks/month away before I realize it.

I try to make a mental note to stay on top of my games, but those wind up being like New Year's resolutions: sounds good in my head but falls by the wayside without me even realizing it.

I suppose I could chalk it up to old age, and that may really be it, but it doesn't quite feel like that. Mid-life crisis?

I'm willing to make one more try to get this game running again. Anyone else want to stick around?
Exler Grahl
Player, 47 posts
Aslan Marine
F9CA89
Mon 28 Oct 2019
at 05:01
  • msg #880

Re: Moving Forward

I honestly find myself having joined too many games for the time I currently have.
Harry McStubbin
Player, 219 posts
Human pain in the ass
898BA7
Mon 28 Oct 2019
at 12:14
  • msg #881

Re: Moving Forward

I'll stick if you get it going Rob.
Oen-kek
Player, 52 posts
Vargr Security
Mon 28 Oct 2019
at 15:37
  • msg #882

Re: Moving Forward

In reply to Harry McStubbin (msg # 881):

I'll stick also
Exler Grahl
Player, 48 posts
Aslan Marine
F9CA89
Thu 7 Nov 2019
at 16:37
  • msg #883

Re: Moving Forward

Hey guys. Fairly obvious I haven't been around much.

I'll put it straight. The game just moves too slowly for me and I've decided to bow out and and leave it to you guys.

Thanks for playing with me. Y'all have fun.

Please ask the GM to kick me next time he's around.
Oen-kek
Player, 54 posts
Vargr Security
Thu 28 Nov 2019
at 13:45
  • msg #884

Re: Moving Forward

Happy Thanksgiving everyone
Harry McStubbin
Player, 223 posts
Human pain in the ass
898BA7
Thu 28 Nov 2019
at 13:47
  • msg #885

Re: Moving Forward

In reply to Oen-kek (msg # 884):

Happy Thanksgiving to you too Oen!
StarMaster
GM, 564 posts
Referee
Thu 28 Nov 2019
at 23:58
  • msg #886

Re: Moving Forward

Happy Gobble-gobble to everyone! Ate too much turkey dinner and now I'm sliding into that trytophan-induced coma...

Back on track tomorrow!
Harry McStubbin
Player, 230 posts
Human pain in the ass
898BA7
Fri 20 Dec 2019
at 16:01
  • msg #887

Re: Moving Forward

Merry Christmas and Happy Hanukkah.
StarMaster
GM, 566 posts
Referee
Sat 21 Dec 2019
at 22:56
  • msg #888

Re: Moving Forward


MERRY
CHRISTMAS


and a
Happy New Year

Harry McStubbin
Player, 235 posts
Human pain in the ass
898BA7
Fri 10 Jan 2020
at 14:58
  • msg #889

Re: Moving Forward

Foreven and Jon Brazer Enterprises Rob? Interested in moving that way? You have it all! Mostly anyway ;-) Maybe we can get into salvage or exploration over there.
StarMaster
GM, 567 posts
Referee
Fri 10 Jan 2020
at 17:14
  • msg #890

Re: Moving Forward

It's the only 'nearby' sector that isn't defined on the Travller Map. Yes, I have the Jon Brazer material. Not sure if I'd use it all or even as is.
StarMaster
GM, 568 posts
Referee
Fri 10 Jan 2020
at 17:30
  • msg #891

Re: Moving Forward

So, do you want to have adventures along the way or just jump ahead to the final destination?
Harry McStubbin
Player, 237 posts
Human pain in the ass
898BA7
Fri 10 Jan 2020
at 19:07
  • msg #892

Re: Moving Forward

We can adventure along the way if you want, or straight over. Up to you. Want to use the NPCs or recruit a few?
StarMaster
GM, 569 posts
Referee
Fri 10 Jan 2020
at 19:12
  • msg #893

Re: Moving Forward

Already put up a post for new players.
Harry McStubbin
Player, 238 posts
Human pain in the ass
898BA7
Fri 10 Jan 2020
at 19:16
  • msg #894

Re: Moving Forward

Sweet.
Harry McStubbin
Player, 239 posts
Human pain in the ass
898BA7
Fri 10 Jan 2020
at 20:30
  • msg #895

Re: Moving Forward

Who is still here? Oen-Kek, Arc Tangent? Anyone else?

Welcome Pavati.
This message was last edited by the player at 20:31, Fri 10 Jan 2020.
Oen-kek
Player, 61 posts
Vargr Security
Sat 11 Jan 2020
at 01:45
  • msg #896

Re: Moving Forward

In reply to Harry McStubbin (msg # 895):

yeah I say we drift that way making what credits we can in order to at least pay for the fuel and food.
Adriannah Orilliah
player, 1 post
Sat 11 Jan 2020
at 03:40
  • msg #897

Re: Moving Forward

Greetings all
Siyeon Lee
player, 1 post
Celebrity
Sat 11 Jan 2020
at 10:17
  • msg #898

Re: Moving Forward

Hello everyone!

Siyeon is basically this subsector's Beyoncé. Everyone would know of her, read stuff about her in the tabloids or heard her music. If you want to discuss any previous connection, please PM me.
Harry McStubbin
Player, 240 posts
Human pain in the ass
898BA7
Sat 11 Jan 2020
at 13:07
  • msg #899

Re: Moving Forward

Greetings all.
Harry McStubbin
Player, 242 posts
Human pain in the ass
898BA7
Sat 11 Jan 2020
at 15:19
  • msg #900

Re: Moving Forward

Welcome back Ex?

We need an Engineer, I thought Oen was one, but he's security. We are going into Zhodane space, just for everyone's info. The Frontier War just ended. Fourth or Fifth, StarMaster can clarify. ;-)

I'm a Broker/Astrogator/gunner.
This message was last edited by the player at 15:58, Sat 11 Jan 2020.
StarMaster
GM, 570 posts
Referee
Sat 11 Jan 2020
at 18:48
  • msg #901

Re: Moving Forward

Unless someone else wants to take over the Engineer's slot, that's filled by Roland Steen (NPC).
Harry McStubbin
Player, 243 posts
Human pain in the ass
898BA7
Sat 11 Jan 2020
at 18:58
  • msg #902

Re: Moving Forward

In reply to StarMaster (msg # 901):

Thanks. Someone among the new group want to make an engineer or take over Roland? We should try to make crew positions out as PC because it is a small ship crew wise, staterooms are not plentiful iirc.

Staterooms 6 Up to 12 passengers and crew


Anyone want to be Zhodani? Zoo crew! ;-) human, Vargr, and Aslan. Zhodani would be fitting.
This message was last edited by the player at 19:50, Sat 11 Jan 2020.
Gahler Grohlson
Player, 302 posts
Sun 12 Jan 2020
at 10:34
  • [deleted]
  • msg #903

Re: Moving Forward

This message was deleted by the player at 11:09, Sun 12 Jan 2020.
Gahler Grohlson
Player, 303 posts
Retired Merchant
797997
Sun 12 Jan 2020
at 11:09
  • msg #904

Re: Moving Forward

Hi all,

I'm the new player taking over Gahler's PC - Gahler 2.0 so to speak.
Harry McStubbin
Player, 244 posts
Human pain in the ass
898BA7
Sun 12 Jan 2020
at 13:49
  • msg #905

Re: Moving Forward

Welcome oh hairy one! The first was bald! ;-)
Gahler Grohlson
Player, 305 posts
Retired Merchant
797997
Sun 12 Jan 2020
at 13:50
  • msg #906

Re: Moving Forward

The wonders of Rogain-athics...
Harry McStubbin
Player, 245 posts
Human pain in the ass
898BA7
Sun 12 Jan 2020
at 13:58
  • msg #907

Re: Moving Forward

Hehehehehehe
Day'loiepr
player, 1 post
Sun 12 Jan 2020
at 15:06
  • msg #908

Re: Moving Forward

Hello, everyone. Day is going to be joining your adventures, once I've finished character sheet things. Day's Zhodane, a psionic detective and spy. Mind powers. So many mind powers.
Harry McStubbin
Player, 246 posts
Human pain in the ass
898BA7
Sun 12 Jan 2020
at 15:13
  • msg #909

Re: Moving Forward

Welcome aboard, we ARE a zoo ship, a little bit of everything! Looks like a FULL crew!
This message was last edited by the player at 15:14, Sun 12 Jan 2020.
Gahler Grohlson
Player, 306 posts
Retired Merchant
797997
Sun 12 Jan 2020
at 15:31
  • msg #910

Re: Moving Forward

@Ref - I'm going to need to adjust my equipment list...


Harry McStubbin
Player, 247 posts
Human pain in the ass
898BA7
Sun 12 Jan 2020
at 15:33
  • msg #911

Re: Moving Forward

With a Zhodane aboard, you'll need a tin hat to protect your mind! ;-)
Gahler Grohlson
Player, 307 posts
Retired Merchant
797997
Sun 12 Jan 2020
at 15:34
  • msg #912

Re: Moving Forward

Plus keeping sandwiches fresh!

https://www.youtube.com/watch?v=urglg3WimHA
Harry McStubbin
Player, 248 posts
Human pain in the ass
898BA7
Sun 12 Jan 2020
at 15:41
  • msg #913

Re: Moving Forward

ROFLMAO!!! I like you already! LOLOLOLOLOL
Harry McStubbin
Player, 249 posts
Human pain in the ass
898BA7
Sun 12 Jan 2020
at 17:12
  • msg #914

Re: Moving Forward

Off to FOREVEN!!!!
Harry McStubbin
Player, 250 posts
Human pain in the ass
898BA7
Sun 12 Jan 2020
at 18:33
  • msg #915

Re: Moving Forward

Removing IM StarMaster? He left a long time ago.
'Forge' Harris
player, 1 post
Mon 13 Jan 2020
at 00:31
  • msg #916

Re: Moving Forward

Hello everyone, I will be joined the crew when I get a chance. Former Junker/2nd Officer Merchant Marine (bridge hand)
This message was last edited by the player at 02:37, Mon 13 Jan 2020.
StarMaster
GM, 571 posts
Referee
Mon 13 Jan 2020
at 01:59
  • msg #917

Re: Moving Forward

Yes, with new players, there's  not reason to keep the older abandoned characters around. Have to make room for the new people anyway.
Harry McStubbin
Player, 252 posts
Human pain in the ass
898BA7
Mon 13 Jan 2020
at 12:54
  • msg #918

Re: Moving Forward

Welcome new folks!
Harry McStubbin
Player, 253 posts
Human pain in the ass
898BA7
Mon 13 Jan 2020
at 14:21
  • msg #919

Re: Moving Forward

898AB7
Chief Petty Officer retired Harry McStubbin age 42
Gunnery 3, Computer 1, Gun Cbt 1 (laser rifle), Jack 'o Trades 1, Blade Cbt 1 (sword), Farming 0, Archery 0, Instrument 0, Comms 1, Vacc Suit 1, Mechanics 1, Pilot 0, Sensors 0, Swimming 0, Trade 3, Broker 3, Steward 0, Robotics 0, Astrogation 2, Electronics 1, Anglic 1, Aslani 1, Vargr 1, Zdetl 1, Vilani 1

+2 education, sword, Travellers',       70,000 credits

I'm the broker and astrogator and a gunner. Willing to give up/share astrogator! ;-)

Anyone want to work on a connection, pm/rmail me.
This message was last edited by the player at 14:21, Mon 13 Jan 2020.
Harry McStubbin
Player, 257 posts
Human pain in the ass
898BA7
Mon 13 Jan 2020
at 18:29
  • msg #920

Re: Moving Forward

Glad you're still here Arc!.
'Forge' Harris
player, 2 posts
Tue 14 Jan 2020
at 03:04
  • msg #921

Re: Moving Forward

'Forge' Harris. Junker (Yardman II)/Merchant Marine 2nd Officer (Bridge)
6A8A82 3,000 cr TAS, Cutlass, Combat Armor, 2 Ship shares.
Athletics (Str)-2, Blade-2, Admin 1, Astrogation-1, Energy pistol-1, Mechanic-1, Vaccsuit-1, Comms-0, Computer-0, Engineer-0, Investigate-0, Pilot(small craft)-0, Space Science-0, Trade (Salvage/Repair)-0, Zero-G-0.
This message was last edited by the player at 19:46, Sat 18 Jan 2020.
Harry McStubbin
Player, 259 posts
Human pain in the ass
898BA7
Tue 14 Jan 2020
at 14:15
  • msg #922

Re: Moving Forward

Welcome aboard Forge!
StarMaster
GM, 574 posts
Referee
Thu 16 Jan 2020
at 20:41
  • msg #923

Re: Moving Forward

Deck plans for the Frumious Bandersnatch are now up under the Main Game Map.
Harry McStubbin
Player, 267 posts
Human pain in the ass
898BA7
Sat 18 Jan 2020
at 16:30
  • msg #924

Re: Moving Forward

All you new guys about ready? Need help just ask and we'll try to do our best.
Day'loiepr
player, 4 posts
Sat 18 Jan 2020
at 19:06
  • msg #925

Re: Moving Forward

Whew, back from some travel just yesterday. Still getting my head cleared.
Adriannah Orilliah
player, 2 posts
Sat 18 Jan 2020
at 21:42
  • msg #926

Re: Moving Forward

Not quite, still working out character details, hit a snag as don't have a E1 Books was working with E2's
This message was last edited by the player at 21:43, Sat 18 Jan 2020.
Harry McStubbin
Player, 269 posts
Human pain in the ass
898BA7
Sun 19 Jan 2020
at 13:49
  • msg #927

Re: Moving Forward

In reply to Adriannah Orilliah (msg # 926):

E1? E2? What you looking for? StarMaster has the answers I'm sure, be patient. Mongoose Traveller 1 and 2?
This message was last edited by the player at 13:50, Sun 19 Jan 2020.
StarMaster
GM, 575 posts
Referee
Sun 19 Jan 2020
at 15:10
  • msg #928

Re: Moving Forward

Yes, she was referring to MgT1 and MgT2. They generate characters slightly differently, as do all versions of Traveller. Throw in my House Rules on top of that... it can get a bit confusing.

We're just hammering out some details.
Harry McStubbin
Player, 270 posts
Human pain in the ass
898BA7
Sun 19 Jan 2020
at 16:43
  • msg #929

Re: Moving Forward

Sweet, just ask if you need anything that I can help with.
Harry McStubbin
Player, 273 posts
Human pain in the ass
898BA7
Wed 22 Jan 2020
at 16:17
  • msg #930

Re: Moving Forward

Done yet? Need help? I'm willing to try if you do.
Harry McStubbin
Player, 276 posts
Human pain in the ass
898BA7
Thu 23 Jan 2020
at 15:29
  • msg #931

Re: Moving Forward

Who is what? I'm Broker and Astogator and gunner. Luise is Captain.
This message was last edited by the player at 15:30, Thu 23 Jan 2020.
Gahler Grohlson
Player, 317 posts
Retired Merchant
797997
Thu 23 Jan 2020
at 15:31
  • msg #932

Re: Moving Forward

Streetwise Pilot Lawyer.
Harry McStubbin
Player, 277 posts
Human pain in the ass
898BA7
Thu 23 Jan 2020
at 15:42
  • msg #933

Re: Moving Forward

Ahhh, you're the advocate, good to know. You have a little engineering too!
This message was last edited by the player at 15:43, Thu 23 Jan 2020.
Gahler Grohlson
Player, 318 posts
Retired Merchant
797997
Thu 23 Jan 2020
at 15:51
  • msg #934

Re: Moving Forward

Excellent swimmer as well.  That's why I own six fish shirts.
Harry McStubbin
Player, 278 posts
Human pain in the ass
898BA7
Thu 23 Jan 2020
at 15:52
  • msg #935

Re: Moving Forward

I just bought TWO!!! ;-) Need a rod and reel too to go fishing!
This message was last edited by the player at 15:53, Thu 23 Jan 2020.
Gahler Grohlson
Player, 319 posts
Retired Merchant
797997
Thu 23 Jan 2020
at 16:02
  • msg #936

Re: Moving Forward

From what I've been reading, Harry's already been fishing.  #plentymorefishinthesea #shedon'trememberU
Harry McStubbin
Player, 279 posts
Human pain in the ass
898BA7
Thu 23 Jan 2020
at 16:42
  • msg #937

Re: Moving Forward

Just my name. She needed a jog for, hey, you remember them all? I don't.

I'm her crew contact along with Luise.
This message was last edited by the player at 18:55, Thu 23 Jan 2020.
Siyeon Lee
player, 9 posts
Celebrity
Fri 24 Jan 2020
at 15:01
  • msg #938

Re: Moving Forward

I can't seem to post in the UPP thread, so I'm posting my stats here, fyi.

Name: Siyeon Lee
UPP: 7C89AF (note: she bought a DEX enhancement)

Skills:
Animals 0
Art 0
  Dance 2
  Singing 4
Carouse 1
Comms 1
Computers 3
Deception 2
Diplomat 2
Drive 0
Capital Weapons 0
  Turrets 1
Gun Combat 0
  Slug Pistol 2
Medic 0
Persuade 1
Social Sciences 0
Steward 0
Streetwise 1
Vacc Suit 1

Harry McStubbin
Player, 281 posts
Human pain in the ass
898BA7
Fri 24 Jan 2020
at 15:02
  • msg #939

Re: Moving Forward

Sweet, you're good! StarMaster will post to the UPP thread for you when he gets around to it,
This message was last edited by the player at 15:03, Fri 24 Jan 2020.
StarMaster
GM, 577 posts
Referee
Fri 24 Jan 2020
at 19:31
  • msg #940

Re: Moving Forward

FYI: After looking over the deck plans for the Frumious Bandersnatch, I decided that it really made no sense for the cargo deck to be on TOP of the ship. If you're loading cargo from a space station in zero gravity, then it's irrelevant if the cargo bay is up or down.

If you are loading on a planet, it seems like it'd make a lot more sense to drive cargo into the bay rather than load it with a crane from the top.

So, I'm currently moving the cargo bay to underneath the ship.

At the same time, I notice that there is no shuttle on the ship nor a shuttle bay.

It also does not have any weapons shown. Working on that.
'Forge' Harris
player, 7 posts
Sat 25 Jan 2020
at 02:17
  • msg #941

Re: Moving Forward

Anyone need connections? 'Forge' is a former merchant marine and junker.

Is there any area that needs coverage or a spare? I was thinking of picking up Gunner and Medic.
StarMaster
GM, 578 posts
Referee
Mon 27 Jan 2020
at 04:17
  • msg #942

Re: Moving Forward

Yes, guns were installed. Because I never added them to the Library Data for the ship, and didn't have any deckplans that showed them, I forgot that had happened.

Both issues have been fixed.
Adriannah Orilliah
player, 3 posts
Mon 27 Jan 2020
at 09:47
  • msg #943

Re: Moving Forward

Greetings folks, do I jump into the a post wait for an IC intro.
Harry McStubbin
Player, 286 posts
Human pain in the ass
898BA7
Mon 27 Jan 2020
at 13:23
  • msg #944

Re: Moving Forward

We're still on planet, jump in with your intro for a job.
Adriannah Orilliah
player, 13 posts
Fri 31 Jan 2020
at 21:28
  • msg #945

Re: Moving Forward

Interesting site gag situation Harry, Siyeon, two Body Guards and herself are all in the 2mx1m airlock. Grin
Harry McStubbin
Player, 308 posts
Human pain in the ass
898BA7
Sun 9 Feb 2020
at 16:19
  • msg #946

Re: Moving Forward

Where is everyone? I'm here and Adriannah is here. Post IC PLEASE!
StarMaster
GM, 580 posts
Referee
Sun 9 Feb 2020
at 21:37
  • msg #947

Re: Moving Forward

Having computer problems. Suddenly don't have wifi. Using a borrowed computer.
Harry McStubbin
Player, 310 posts
Human pain in the ass
898BA7
Mon 10 Feb 2020
at 13:19
  • msg #948

Re: Moving Forward

Damn that sucks!
Adriannah Orilliah
player, 21 posts
Mon 10 Feb 2020
at 19:57
  • msg #949

Re: Moving Forward

another humorous scene, Adriannah and Harry swapping places, to follow the other into the Common room
'Forge' Harris
player, 9 posts
Security
Tue 11 Feb 2020
at 02:57
  • msg #950

Re: Moving Forward

If anyone is looking for connections, PM me please.
Harry McStubbin
Player, 311 posts
Human pain in the ass
898BA7
Tue 11 Feb 2020
at 16:43
  • msg #951

Re: Moving Forward

Looks like Day and Oen are MIA. :-( So sad!
Harry McStubbin
Player, 312 posts
Human pain in the ass
898BA7
Wed 12 Feb 2020
at 19:26
  • msg #952

Re: Moving Forward

StarMaster has lost internet connectivity on his main computer and is on now using a borrowed one. He isn't on a lot for a few days, hopefully he'll get fixed up soon. He is on intermittently now.
Gahler Grohlson
Player, 322 posts
Retired Merchant
797997
Wed 12 Feb 2020
at 19:35
  • msg #953

Re: Moving Forward

All hail the mighty Wi-Fi signal!  Long may it last!
Harry McStubbin
Player, 313 posts
Human pain in the ass
898BA7
Wed 12 Feb 2020
at 19:43
  • msg #954

Re: Moving Forward

Yup, Wifi is what he lost. I'm hardwired, cable modem with almost 2GB transfer rate. (1.5 to 1.8 I think)
Oen-kek
Player, 63 posts
Vargr Security
Wed 12 Feb 2020
at 23:16
  • msg #955

Re: Moving Forward

In reply to Harry McStubbin (msg # 954):

Sorry for not posting but I was staying in a shelter for a week and spent the weekend in the hospital with my sister.  Hopefully will be posting more steadily.
Adriannah Orilliah
player, 22 posts
Thu 13 Feb 2020
at 04:27
  • msg #956

Re: Moving Forward

In reply to Harry McStubbin (msg # 954):

Would Mainlining WiFi be oout there?
Siyeon Lee
player, 15 posts
Celebrity
Thu 13 Feb 2020
at 12:44
  • msg #957

Re: Moving Forward

I am currently very busy but will resume posting tomorrow.
Harry McStubbin
Player, 314 posts
Human pain in the ass
898BA7
Thu 13 Feb 2020
at 13:12
  • msg #958

Re: Moving Forward

Oen-kek:
In reply to Harry McStubbin (msg # 954):

Sorry for not posting but I was staying in a shelter for a week and spent the weekend in the hospital with my sister.  Hopefully will be posting more steadily.


Holy shit! You okay? What happened?

If I fail to post, either my computer died or I did.
Harry McStubbin
Player, 315 posts
Human pain in the ass
898BA7
Thu 13 Feb 2020
at 13:13
  • msg #959

Re: Moving Forward

Adriannah Orilliah:
In reply to Harry McStubbin (msg # 954):

Would Mainlining WiFi be oout there?


5G
Oen-kek
Player, 64 posts
Vargr Security
Thu 13 Feb 2020
at 16:48
  • msg #960

Re: Moving Forward

In reply to Harry McStubbin (msg # 958):

currently homeless, was staying in hotels but the money ran out.  I only get social security which kicks in he second Wed of he month.  My sister also gets social security which kicks in for her on the 4th Wed of the month.  there is a 2 week gap between her payment and mine. we were staying in a shelter but my sister has limited mobility and ended up in the hospital this past weekend and I stayed there with her, hence no computer access.  In a hotel  for this week, next week who knows. Otherwise we are fine, and thanks for the concern.
Harry McStubbin
Player, 317 posts
Human pain in the ass
898BA7
Thu 13 Feb 2020
at 16:55
  • msg #961

Re: Moving Forward

My roommate and my wife get paid on the 3rd, I get paid the second Wednesday. We make enough to keep up the house payments which keeps us off the street for now. Disability barely fills the gaps, but it helps a lot. Good luck.

Where are you?
Gahler Grohlson
Player, 326 posts
Retired Merchant
797997
Sun 16 Feb 2020
at 16:57
  • msg #962

Re: Moving Forward

I was going to say, stay safe out there, but then the computer told me to say this - This thread is nearing the 1,000 post limit.  Please request your GM creates a new thread.

Gotta do what the computer says...
This message was last edited by the player at 16:57, Sun 16 Feb 2020.
Oen-kek
Player, 68 posts
Vargr Security
Mon 17 Feb 2020
at 00:18
  • msg #963

Re: Moving Forward

In reply to Harry McStubbin (msg # 961):

New Jersey in the good all USA
Adriannah Orilliah
player, 27 posts
Mon 17 Feb 2020
at 02:58
  • msg #964

Re: Moving Forward

In reply to Gahler Grohlson (msg # 962):

Hopefully you don't think Adriannah ignored you IC. I'm assuming it was made to Siyeon.
This message had punctuation tweaked by the player at 19:34, Mon 17 Feb 2020.
Harry McStubbin
Player, 320 posts
Human pain in the ass
898BA7
Mon 17 Feb 2020
at 13:01
  • msg #965

Re: Moving Forward

Oen-kek:
In reply to Harry McStubbin (msg # 961):

New Jersey in the good all USA


Ouch, at least it's a mild winter. If I had the room I'd take you, one 'homeless' guy living with me already (he now has a home)
Oen-kek
Player, 69 posts
Vargr Security
Mon 17 Feb 2020
at 14:50
  • msg #966

Re: Moving Forward

In reply to Harry McStubbin (msg # 965):

thanks for the offer but it isn't just me, it's also my sister who has mobility problems.
StarMaster
GM, 581 posts
Referee
Wed 19 Feb 2020
at 05:34
  • msg #967

Re: Moving Forward

Wow. Missed a lot.

Thanks, Harry, for updating everyone for me. FYI... took the computer to the shop and the guy determined that it was a software problem which might have been caused by the latest Windows Update... but I couldn't afford to get it fixed.

Today, I started up the borrowed computer and it immediately did a Windows update and... guess what? Yep. The wifi was gone after it was done.

It then occurred to me that others might have the same problem so that maybe the problem/solution was posted on the internet. So, used yet a THIRD computer to search... and found a video that offered three solutions. The first one didn't work, but the second one did; uninstall the wifi software and then reboot the computer. Neither worked for the borrowed computer though.

Now just need to get caught up.


Sorry to hear about your problem, Oen-kek. Hang in there... and hope things get better for you.
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