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22:23, 24th April 2024 (GMT+0)

Nebula Bar & Grill (OOCs/Discussions)

Posted by StarMasterFor group 0
Steve Cable
Player, 30 posts
ex-Scout
Salvage Hunter
Tue 8 Apr 2014
at 03:48
  • msg #93

Re: OOC Discussions

Mindrippers are loose!
Gahler Grohlson
Player, 18 posts
Merchant
797997
Tue 8 Apr 2014
at 08:39
  • msg #94

Re: OOC Discussions

Oh no and Klingons on the starboard prow.
Vermeer Drex
player, 32 posts
Agent/Comms
997A77
Tue 8 Apr 2014
at 09:52
  • msg #95

Re: OOC Discussions

We come in peace/shoot to kill.
Nathaniel Slater
player, 12 posts
Ex-military
768786
Tue 8 Apr 2014
at 21:22
  • msg #96

Re: OOC Discussions

Welcome aboard!

* passes out tin-foil hats to everyone else*
Stezfialtlsche
player, 3 posts
X-Military Psion
Zhodani
Tue 8 Apr 2014
at 21:26
  • msg #97

Re: OOC Discussions

Ahh, man you had to play the tinfoil hat card.. Darn it.. now i'm going to have to get information the old fashion way.
Nathaniel Slater
player, 13 posts
Ex-military
768786
Tue 8 Apr 2014
at 21:36
  • msg #98

Re: OOC Discussions

Plus, they come in all sorts of origami-like, stylish shapes!  We might even be able to turn this into a profitable cargo...
Nathaniel Slater
player, 14 posts
Ex-military
768786
Sat 12 Apr 2014
at 18:23
  • msg #99

Re: OOC Discussions

StarMaster, could you please give a summary of everyone's specific location at the moment?

There was a big rush of people flying past Nate's position at the med bay door after he killed the one hijacker as Luise and several others surged forward with guns a-blazin' and cutlass swinging. Or at least that was my impression after reading the posts.

I'm not sure how many friendly targets are in front of Nate now and whether he has any viable action other than to let them have at it, so he doesn't accidentally shoot any of them in the back.
Kraig Pars
Player, 39 posts
Sat 12 Apr 2014
at 21:20
  • [deleted]
  • msg #100

Re: OOC Discussions

This message was deleted by the player at 21:21, Sat 12 Apr 2014.
Kraig Pars
Player, 40 posts
Former Merchant
696B73
Sat 12 Apr 2014
at 21:21
  • msg #101

Re: OOC Discussions

No friendly fire incidents!

I'm waiting on a ruling if I have a target.
Steve Cable
Player, 31 posts
ex-Scout
Salvage Hunter
Sun 13 Apr 2014
at 02:50
  • msg #102

Re: OOC Discussions

Great, I'm marching along in my combat armor. Then checked and found I don't have any.  OOPS!
Kraig Pars
Player, 42 posts
Former Merchant
696B73
Sun 13 Apr 2014
at 04:05
  • msg #103

Re: OOC Discussions

Oops is right!
Nathaniel Slater
player, 15 posts
Ex-military
768786
Sun 13 Apr 2014
at 14:09
  • msg #104

Re: OOC Discussions

Thanks for the clarification, StarMaster.  I'll get a post up later today.

No worries Kraig.  I'll make sure there's a clear shot before trying anything from behind.  Besides, we just met.  How can I possibly derive full satisfaction from shooting you in the back when I don't even know you?  ;)
Steve Cable
Player, 32 posts
ex-Scout
Salvage Hunter
Sun 13 Apr 2014
at 14:21
  • msg #105

Re: OOC Discussions

You got that right, only people who know him wants to shoot him in the back.
Kraig Pars
Player, 43 posts
Former Merchant
696B73
Sun 13 Apr 2014
at 15:14
  • msg #106

Re: OOC Discussions

What's that big bullseye on my back for?  :)
Kraig Pars
Player, 44 posts
Former Merchant
696B73
Mon 14 Apr 2014
at 07:28
  • msg #107

Re: OOC Discussions

I figure I hit but waiting for the GM to confirm before rolling damage.
Luise Wechsler
player, 25 posts
Admin/Broker
67999C
Mon 14 Apr 2014
at 12:22
  • msg #108

Re: OOC Discussions

A bit confused about the round we're in. I think my character has already acted this round.
Stezfialtlsche
player, 5 posts
X-Military Psion
Zhodani
Mon 14 Apr 2014
at 18:11
  • msg #109

Re: OOC Discussions

i think we are in the next round.
Kraig Pars
Player, 45 posts
Former Merchant
696B73
Wed 16 Apr 2014
at 02:16
  • msg #110

Re: OOC Discussions

I still need to roll damage assuming I hit...
Nathaniel Slater
player, 17 posts
Ex-military
768786
Thu 17 Apr 2014
at 01:41
  • msg #111

Re: OOC Discussions

I think I'm having trouble reading the map.  Where is the door to Fire Control, and is it exposed to the hijacker firing out of the bridge door?

I figure that makes a big difference on how Nate approaches the next round, so anyone's help would be greatly appreciated!
StarMaster
GM, 62 posts
Referee
Thu 17 Apr 2014
at 03:27
  • msg #112

Re: OOC Discussions

Yes, the deckplans are a bit hard to read.

I've been saying that the door to the fire control room is right across the hall from the entrance to the bridge.
Steve Cable
Player, 35 posts
ex-Scout
Salvage Hunter
Thu 17 Apr 2014
at 06:13
  • msg #113

Re: OOC Discussions

Fire Control is Room 19
Kraig Pars
Player, 47 posts
Former Merchant
696B73
Thu 17 Apr 2014
at 06:24
  • msg #114

Re: OOC Discussions

Luisa would have to expose herself to fire from the bridge to get into the FC room.
StarMaster
GM, 63 posts
Referee
Thu 17 Apr 2014
at 20:43
  • msg #115

Re: OOC Discussions

At this point, yes, Luisa would be in the line of fire from the open bridge door if she moves to the fire control door.
Shamus O'Donnell
player, 21 posts
Fri 18 Apr 2014
at 17:51
  • msg #116

Re: OOC Discussions

Nathaniel has a good point, zero-g would only be in space...outside the gravity created by the planet itself.
Steve Cable
Player, 37 posts
ex-Scout
Salvage Hunter
Fri 18 Apr 2014
at 18:03
  • msg #117

Re: OOC Discussions

No if grav plates can give lift to an air raft it should be able to turn inside to zero.  But it would only affect moving and shooting, recoil would act as a thruster.
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