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Nebula Bar & Grill (OOCs/Discussions)

Posted by StarMasterFor group 0
Steve Cable
Player, 130 posts
ex-Scout
Salvage Hunter
Mon 28 Jul 2014
at 01:06
  • msg #243

Re: OOC Discussions

the ship is rated as 300t, design sheet shows only 296 used.  so 4 tons unused waiting about.
Steve Cable
Player, 131 posts
ex-Scout
Salvage Hunter
Mon 28 Jul 2014
at 01:14
  • msg #244

Re: OOC Discussions

That was fast!

Rucker-class Merchant Vessel “Dust Runner”
Tons Cost (Mcr)
Hull 300 tons
Streamlined
Hull 6
Structure 6
13.2
Armor Crystaliron 4 Points 15 2.4
Zimm Drive C 2 parsec range 20 30
Maneuver Drive C Thrust 2 5 12
Power Plant C 10 24
Bridge 20 150
Computer Model 2 Rating 10 0.16
Electronics Civilian Sensors DM 2
1 0.05
Weapons Hardpoint 1 Triple Turret (missile
rack, beam laser,
sandcaster)
1 3
Hardpoint 2 Empty
Hardpoint 3 Empty
Fuel 66 tons 1 2 parsec jump and 2
weeks of operation
66
Cargo 92 tons 92

15 Staterooms One converted to office 60 7.5
20 Low Berths 10 1
Extras Ship’s Locker
Air/Raft
0.275
Software Maneuver/0
Intellect 1
Zimm Control 0.2
Evade/1 1
Fire Control/1 2
Library
Maintenance Cost
(Monthly)
0.021
Life Support Cost
(Monthly)
0.032
Total Tonnage
And Cost
300 247.785
Shamus O'Donnell
player, 85 posts
Mon 28 Jul 2014
at 16:54
  • msg #245

Re: OOC Discussions

Ok, so, now everything makes sense...I was getting nervous, of course, they could have added an extra large stateroom for the engineer... ;-)
Stezfialtlsche
player, 39 posts
X-Military Psion
Zhodani
Tue 5 Aug 2014
at 02:04
  • msg #246

Re: OOC Discussions

Ok, due to real life. i am going to have to bow out for the game for a long time.. I do apologize.
Steve Cable
Player, 135 posts
ex-Scout
Salvage Hunter
Tue 5 Aug 2014
at 02:15
  • msg #247

Re: OOC Discussions

Can Beth stay?
StarMaster
GM, 123 posts
Referee
Tue 5 Aug 2014
at 02:41
  • msg #248

Re: OOC Discussions

Hey, no problem. As much as we'd like it to be otherwise sometimes, RL takes precedence over gaming.

Enjoyed your character and role-play, Stez. Hope you can return sometime.
Kraig Pars
Player, 118 posts
Former Merchant
696B73
Sat 9 Aug 2014
at 07:52
  • msg #249

Re: OOC Discussions

Spindizzy!  Most excellent... Cities in Flight IIRC.
Steve Cable
Player, 140 posts
ex-Scout
Salvage Hunter
Sat 9 Aug 2014
at 11:58
  • msg #250

Re: OOC Discussions

Nailed it.  Blish's book. I thought it was Heinlein's
Kraig Pars
Player, 119 posts
Former Merchant
696B73
Sat 9 Aug 2014
at 22:23
  • msg #251

Re: OOC Discussions

Yea, Blish, an old one.
Steve Cable
Player, 142 posts
ex-Scout
Salvage Hunter
Tue 19 Aug 2014
at 07:36
  • msg #252

Re: OOC Discussions

GM vanished a week ago.
Ignatius Maor
player, 54 posts
Retired Imperial Scout
Tue 19 Aug 2014
at 13:40
  • msg #253

Re: OOC Discussions

In reply to Steve Cable (msg # 252):

Noticed that myself.
StarMaster
GM, 130 posts
Referee
Tue 19 Aug 2014
at 19:46
  • msg #254

Re: OOC Discussions

I'm baaaaaack!

If you haven't heard...

A thunderstorm swept through the area Thursday night and a lightning strike took out the router so that I didn't have any internet connection. Due to the vagaries of schedules and errands and whatnot, I wasn't able to replace it till today!

Barring any other problems, I should get caught up on my posts this evening.
StarMaster
GM, 131 posts
Referee
Fri 22 Aug 2014
at 18:14
  • msg #255

Re: OOC Discussions

So, okay, I wasn't quite back... don't know where the damn time goes!

New post up. Really. No, really!
This message was last edited by the GM at 19:38, Fri 22 Aug 2014.
Roland Steen
player, 31 posts
Fri 22 Aug 2014
at 18:56
  • msg #256

Re: OOC Discussions

Okay you guys aint the first...

But I just signed the contract with Mongoose.. they are giving me a chance to do a 128 or so page ship/npc/adventure seed book :D

so you in the future you can nitpick, and flame, me to death with maniacal gamer glee.
Shamus O'Donnell
player, 95 posts
Fri 22 Aug 2014
at 19:07
  • msg #257

Re: OOC Discussions

Congrats...
Ignatius Maor
player, 55 posts
Retired Imperial Scout
Fri 22 Aug 2014
at 19:07
  • msg #258

Re: OOC Discussions

In reply to Roland Steen (msg # 256):

Way to go.
StarMaster
GM, 133 posts
Referee
Fri 22 Aug 2014
at 22:10
  • msg #259

Re: OOC Discussions

Cool!

Do you have a deadline for when they would like it completed? Just wondering...


I don't suppose it'll be an adventure I can run here... cause you'll know the whole plot! :-p
Kraig Pars
Player, 124 posts
Former Merchant
696B73
Fri 22 Aug 2014
at 23:53
  • msg #260

Re: OOC Discussions

In reply to Roland Steen (msg # 256):

Congrats
Roland Steen
player, 32 posts
Sat 23 Aug 2014
at 00:06
  • msg #261

Re: OOC Discussions

the end of October is when I start getting pestered to finish it...i am sending in illustrations and deck plans now...so they can have someone do renders of my basic illustrations.

Heres one of my sample ships...http://sta.sh/02543oj9ojwi




how Iam doing the adventure seeds is like this...

quote:
Adventure Seeds
One of our Own is Missing ( military Adventure)
The group is the crew of a corvette assigned to patrol a frontier region, a sector bordering any group, (sword worlds, Zhodanii, Aslan, Vargr, Zhodanii, etc) the ship is on about to return to it's operations base to be refueled, and re supplied at the end of a six week multi system patrol. A scout bearing dispatches arrives carrying orders for the vessel to proceed with a search for a missing scout vessel which failed to arrive for a rendezvous with it's support resupply tender.
    It is supplied with a route for the missing corvette and has been replenished by the tender supporting the ships corvette flotilla. following the jump route of the missing vessel the ship will encounter several random events while searching. ( each sector should have a small chance of finding the missing vessel)

     However after three to five jumps wreckage from two corsairs is detected a quick search indicates that both corsairs were destroyed recently by missile and gun fire.
    there is no evidence of the missing frigate, an inspection of the corsairs computers will indicate they were part of a three ship wolf pack which was looking for a safe harbor after being chased out of their last port of call by angry locals and a fleet patrol that had responded to a warning smuggled out of the sector by a group of free lance mercs.
Both ships indicate they had been ambushed by the corvette, which had targeted their jump drives, on it's first pass.  The missing corvette then dashed into nearby nebula, when a Pirate corvette showed up and opened fire on the missing corvette.
   the Missing vessel reappeared making another high speed run further damaging the pirate vessels. then dashed back into the nebula pursued by the pirate corvette.

Dead  in space and unable to repair their corsairs the pirates waited for the third corsair or the corvette to return, when a pirate cargo ship arrived in system the crews abandoned ship planning to return and repair the vessels.



The crew has several options..

1) search for the missing corvette in the nebula hoping to confirm the ships destruction or rescue its crew if possible.

2)set up an ambush for the pirates. catching them as they attempt to repair their crippled vessels.

3) jump back to the tender and return with any vessels rallying at the Tender site, waiting to be replenished or relieved by reinforcements from the flotillas naval station.

4) repair the two corsairs, and return them to the fleet for a prize bounty, and favorable review from their superiors.

Notes the GM should decide ahead of time if the missing corvette has been destroyed, and if any of it's crew has survived. If the crew has survived the Corvette can rescue the stranded crewmen, and return them or medical attention and return to a friendly fleet facility.

If the group spends more than a few hour in system the GM should begin some random process to indicate if the pirates return while the groups corvette is in the area. if the pirates do return it should consist of a couple of corsairs, and perhaps a few assault craft capable of attempting to make a boarding action against the corvette.

If the Players find themselves in trouble a second corvette, or the missing corvette, can arrive on the scene at the last moment to assist the players vessel and level the odds.

from here there are several connect seeds which could be linked together to form a full adventure...

the Referee is supplied with a rough outline of the adventure only...he can pick and choose options from the list, or embellish it to his tastes. Even if the player knows the seed, he wont be able to tell exactly what is going to happen. Also, player actions can completely alter the course of events.

even if I know which seed you were using, I'd still be in the dark about where you are heading with it.
Kraig Pars
Player, 126 posts
Former Merchant
696B73
Sat 23 Aug 2014
at 00:21
  • msg #262

Re: OOC Discussions

Very nicely done, I look forward to the finished product.  Feel free to continue to share the goodness!
Roland Steen
player, 33 posts
Sat 23 Aug 2014
at 00:54
  • msg #263

Re: OOC Discussions

thank you. I love to swap ideas and see what other people have been working on... so feel free to PM/Rmail me.


I have been working on m collection for several years..and for my own games. So it's a bit of a thrill for other people to get a chance to play with my toys. I' never gonna get rich doing game work..but I do get some satisfaction out of the idea of others out creating mayhem and chaos with my stuff.

If anyone needs something let me know... I'd be happy to take suggestions and requests. I have to keep sneak peeks to a minimum for now..but once everything is finalized it'll be a lot cleaner and more organized.

if I can find time I might even consider running something for you guys as a play test. I know the GMs of the two Traveller games I am in might like a chance to play.
Steve Cable
Player, 146 posts
ex-Scout
Salvage Hunter
Sat 23 Aug 2014
at 18:17
  • msg #264

Re: OOC Discussions

I snagged #900!
Steve Cable
Player, 154 posts
ex-Scout
Salvage Hunter
Thu 28 Aug 2014
at 16:46
  • msg #265

Re: OOC Discussions

We need a secret base thread to post in
Shamus O'Donnell
player, 99 posts
Thu 28 Aug 2014
at 18:49
  • msg #266

Re: OOC Discussions

Also, some character sheets to list our UPP/skills/gear under character details...I'm bouncing around trying to find my stuff
Ignatius Maor
player, 58 posts
Retired Imperial Scout
Fri 29 Aug 2014
at 02:01
  • msg #267

Re: OOC Discussions

Shamus O'Donnell:
Also, some character sheets to list our UPP/skills/gear under character details...I'm bouncing around trying to find my stuff

Good idea, I second.
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