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Nebula Bar & Grill (OOCs/Discussions)

Posted by StarMasterFor group 0
Kraig Pars
Player, 385 posts
Former Merchant
696B73
Sun 27 Nov 2016
at 00:33
  • msg #543

Re: Moving Forward

In reply to Roland Steen (msg # 541):

Some good ideas for stuff for the rest of the group.  We could buy a batch of equipment along the lines of the advanced cloth, survival and emergency medical gear, commo and such for everyone.
Roland Steen
Player, 123 posts
Sun 27 Nov 2016
at 13:53
  • msg #544

Re: Moving Forward



improved cloth protection 5  500cr  1kg                   6500
  Smart Fabric, IR chameleon

cold weather clothing   cr 200                                                                                200
binoculars              cr 750 lowlite rangefinder                                                      200
breather mask                                                                                                           150
backpack                                                                                                                      45
purification tabs                                                                                                            5
IR/low lite goggles                                                                                                  1250
personal field kit                                                                                                      100
survival kit                                                                                                                150
flashlight                                                                                                                     10    4 extra batteries
cold light latern       cr20    10m radius, 18mx6m 36mx1m 36 hour lifespan
flare pistol                     -2 DM to hit, 1d6 damage                                                75
4 illumination flares      1 minute duration
6 signal flares
medipack Tl 10                                                                                                          1500
first aid kit
comm coputer/1                                                                                                          500


The whoe kit costs aotu 12,000 Cr. Without armor its around 5-6Kcr


Somewhere around hr I have the Ships locker I put on my ships in several games...the complete "enhanced" locker.


Ithnas far as carg goes..weapons are a definate possibility.
Roland Steen
Player, 124 posts
Sun 27 Nov 2016
at 14:59
  • msg #545

Re: Moving Forward

I never liked just having a basic ships locker with a rather vanilla set of gear...just felt a bit like cheating, and depending on eh mercy of the GM....So I cooked up an enhanced ships locker for several campaigns.

Some of the supplies may already be in th ships locker such as vacc Suits. If we didn't have to buy those we could shave 50-60 K off the costs.

The investment is pretty steep but having it and not needing it cuts into one trips cargo allotment..needing it and not having it cuts into life expectancy.Roland can cover the weapons locker on his own, and consider it a contribution to the ships equipment if he uses his extra cash to buy gear instead of cargo.

Personally, I think the basics without Suits and Some of the sensor gear would be the best idea for now.Roland can cover the weapons purchases..after all, we are running around in a war zone, and our stop over at the alien site prove how useful some of the gear might be to have around..




WEAPONS LOCKER
 4  Body pistols                                          500
 4  stun pistols                                          400
 5 snub pistols                                          3750
 5 10mm machine pistols                                  3750
10  assault shotguns                                     2500
3 ACR                                                    3000

10 frag grenades                                         1500
20 smoke grenades                                        1500
10 aerosol                                               1000

10 40mm                                                  3000
10 40mm smoke                                             750
10 HEAP                                                  1500   6d6ap
10 plasma                                                 500   6d6
10 illuminating                                           250
20 baton                                                  500
20 teargas                                               1500
1 light reusable  launcher  ("bazooka"/RPG)              2000    7d6 AP  mag-1 recoil-0
    6 rounds                                             4750

10mm ammo
2000 rounds ammo                                          400
50  round stealth  ammo                                  2500
100 tranq rounds                                          800
50 HEAP                                                  3000

Rifle ammo
4000 rounds ammo                                          600
100 tranq rounds                                         1200
50 HEAP                                                  4500

         WEAPONS LOCKER TOTAL COST                      45650Cr

SUPPLY LOCKER
6  vacc suits                                          12000
10 backpacks                                              150
10 coils rope                                             500
10 personal field kits                                   1000
10 personal survival kits                                 500
2  binoculars                                            7000
10 IR goggles                                            5000
10 Medikit                                               1500
10 emergency vac suits                                 20,000
10 Improved cloth                                        5000
10 survival balls                                        6000
4  prefab cabins
   heat and water                                        4000
2 survival kits vehicular                               16000



4 flare launcher                                          300
   20 signal flares                                       100
   20 illuminating flares                                 500
   20 distress flares                                     120

Medical supplies
2 Medicinal slow drugs                                   1000
10 stim                                                  1500
10 panaceas                                              2000
10 :fast: drugs                                          2000
10 Fast antidote                                         1500
20 pack purification tabs                                 100
2 trauma Pack                                            3000
4 medikit                                                6000
field surgcal kit                                        1000
nediscanner  portable                                    1000

tool kits
10 rolls duct tape                                        50
2  gieger counter                                        500
2  thruster pistol                                       500
5  climbing kit                                         2500
4  rescue tool kit
10   hull patch kit
mechanic tool kit                                       1000
electronic tool kit                                     1000
excavation tool kit                                      150
janitorial kit                                           100
chainsaw                                                 500
laser welder                                            1500


sensors
4 motion sensors
1 biosniffer
1 electromagnetic probe
4 perimeter alarm
1 densitometer                                         20000
1 biological analysis kit                              20000
1 biosniffer                                           20000

1 biohazard alarm                                       1000
1 chemical sensor                                       2500
4 helmet reader                                         3000

    Supply Locker total cost                       169070
137,000 without vacsuits
117,070 without Bio-sniffer/analysis gear and vacc Suits

StarMaster
GM, 388 posts
Referee
Sun 27 Nov 2016
at 21:49
  • msg #546

Re: Moving Forward

If that's all items Roland is suggesting the crew stock's the ship's locker with, I don't have a problem with that, though I think it's a bit excessive.

Some of it is already in the ship's locker.


The ship has 15 staterooms:

Captain's stateroom
Captain's office
7 crew quarters
6 passenger staterooms

So you've only got room for 6 passengers.
Kraig Pars
Player, 386 posts
Former Merchant
696B73
Sun 27 Nov 2016
at 23:45
  • msg #547

Re: Moving Forward

Great list.

I think the weapons are problematical.  We could probably pass on those to save money and law level trouble.

The bio instruments may be more than we have the skill to use.  I would consider dropping them.

We should add comms gear.
Ignatius Maor
Player, 143 posts
Retired Imperial Scout
Mon 28 Nov 2016
at 02:04
  • msg #548

Re: Moving Forward

Looking back on my character creation I forgot that IM arrived upon a GEM cycle.  So we have a Ground Effects bike in our hold with a Lanth Scout Base tag.
Roland Steen
Player, 125 posts
Mon 28 Nov 2016
at 03:57
  • msg #549

Re: Moving Forward

In reply to Kraig Pars (msg # 547):

I thought we could use it as a starting point and trim it to fit our needs. the weapons are purely a wish list I expected to be less than easy to come by.
Roland Steen
Player, 127 posts
Mon 26 Dec 2016
at 11:51
  • msg #550

Re: Moving Forward

sorry for my absence. having health issues..a few trips to the hospital and feet that look like extras from the walking dead...seems that nearly losing one wasn't enough for 20166..now my problems are back. This issue has killed two people I know already... but so far I'm in good shape.

Damn good doctors and a bit of luck seems to be on my side.
StarMaster
GM, 390 posts
Referee
Mon 26 Dec 2016
at 14:50
  • msg #551

Re: Moving Forward

Wow. Glad to hear you are doing better.

Had to send mom to the ER in an ambulance Tuesday morning at 6:30 am. Turns out she had pneumonia and fluid in her lungs. She didn't want to go to the ER, but was barely in any condition to protest. When the EMTs got here, they thought she needed to go.

Don't know how close it was, but she thinks it was a close call.

She's doing better. Probably going to get discharged from the hospital today and sent to a rehab center... for at least a week.

My housemate had to work 12-hour overnight shifts Friday through Monday, so Christmas kind of sucked this year.

Had the holiday blues anyway.

Anyway, since there aren't any children in the house, Santa didn't bother stopping this year. Apparently, being immature doesn't count.


Was looking over your ship's locker list again... and noticed 'excavation kit' and it just hit me--it's just a frickin' shovel!


Oh, and good point, Kraig, about the bio instruments, but anyone with Medic, Sensors or just Computers (-1) can operate them.
Luise Wechsler
player, 86 posts
Admin/Broker
67999C
Mon 26 Dec 2016
at 19:46
  • msg #552

Re: Moving Forward

I think I did post it somewhere.

@Roland - glad you're better.
StarMaster
GM, 393 posts
Referee
Mon 26 Dec 2016
at 20:23
  • msg #553

Re: Moving Forward

My bad! Yes, you did post it, here in this thread: Post #528. Don't know now whether I just never saw it or (more likely) just forgot it. I wonder if it matches mine!


Just compared them. Mostly we match up. We have applied the numbers in a different order for some, but the main ones are the same.


However, these are lots; you can't subdivide the lots. For example, in the case of Advanced Vehicles at 25 tons, it might just be one vehicle that weighs 25 tons, such as mining or excavating machinery.
This message was last edited by the GM at 20:45, Mon 26 Dec 2016.
Gahler Grohlson
Player, 232 posts
Merchant
797997
Mon 26 Dec 2016
at 22:14
  • msg #554

Re: Moving Forward

So we taking passengers or just loading lots of cargo into staterooms?
A little confused.
Ignatius Maor
Player, 146 posts
Retired Imperial Scout
Tue 27 Dec 2016
at 00:49
  • msg #555

Re: Moving Forward

As we are talking passengers. I'd say we need to keep the cabins free for the intended use.
Kraig Pars
Player, 388 posts
Former Merchant
696B73
Thu 29 Dec 2016
at 02:26
  • msg #556

Re: Moving Forward

Roland Steen:
I thought we could use it as a starting point and trim it to fit our needs. the weapons are purely a wish list I expected to be less than easy to come by.


Absolutely!  There are so many options in Traveller that having a good list as a base is more than half the battle.  We still should get as much of the weaponry as seems reasonable and practical.

I like the instruments but they may be the last on our priority list given the expense.
This message was last edited by the player at 02:28, Thu 29 Dec 2016.
Kraig Pars
Player, 389 posts
Former Merchant
696B73
Thu 29 Dec 2016
at 02:30
  • msg #557

Re: Moving Forward

The GM was talking about breaking up lots of cargo.  You can't subdivide cargo lots generated from the trade system.

I do think we should look at carrying passengers in the six available staterooms.

And get healthy!  I hope that our GM's mother and Roland's foot heal up.  We certainly don't want to lose anyone!
Roland Steen
Player, 129 posts
Thu 29 Dec 2016
at 12:00
  • msg #558

Re: Moving Forward

Okay pared down the list a bit to allow me to have more money to invest in cargo ...

WEAPONS LOCKER
 4  Body pistols                                          500
 4  stun pistols                                          400
 5 snub pistols                                          3750
 5 10mm machine pistols                                  3750
5  assault shotguns                                     1250
3 ACR                                                    3000

10 frag grenades                                         1500
20 smoke grenades                                        1500
10 aerosol                                               1000

10 40mm                                                  3000
10 40mm smoke                                             750
10 HEAP                                                  1500   6d6ap
10 plasma                                                 500   6d6
10 illuminating                                           250
20 baton                                                  500
20 teargas                                               1500
1 light reusable  launcher  ("bazooka"/RPG)              2000    7d6 AP  mag-1 recoil-0
    6 rounds                                             4750

10mm ammo
2000 rounds ammo                                          400
50  round stealth  ammo                                  2500
100 tranq rounds                                          800
50 HEAP                                                  3000

Rifle ammo
4000 rounds ammo                                          600
100 tranq rounds                                         1200
50 HEAP                                                  4500
         WEAPONS LOCKER TOTAL COST                      40650Cr

SUPPLY LOCKER
10 backpacks                                              150
10 coils rope                                             500
10 personal field kits                                   1000
10 personal survival kits                                 500
   These are already in the locker.
2  binoculars                                            7000
5 IR goggles                                            2500
10 Medikit                                               1500
10 emergency vac suits                                 20,000
   There are already 12 in the locker. There were supposed to be 14, but two are missing. Hans, IM, Steve and Arc don't have their own suits.
5 Improved cloth                                        2500
10 survival balls                                        6000
1  prefab cabins
   heat and water                                        1000
1 survival kits vehicular                               8000
   There is already one in the air raft.



4 flare launcher                                          300
   20 signal flares                                       100
   20 illuminating flares                                 500
   20 distress flares                                     120

Medical supplies
2 Medicinal slow drugs                                   1000
10 stim                                                  1500
10 panaceas                                              2000
10 :fast: drugs                                          2000
10 Fast antidote                                         1500
20 pack purification tabs                                 100
2 trauma Pack                                            3000
4 medikit                                                6000
field surgical kit                                        1000
mediscanner  portable                                    1000

tool kits
10 rolls duct tape                                        50
2  Geiger counter                                        500
2  thruster pistol                                       500
5  climbing kit                                         2500
4  rescue tool kit
10   hull patch kit
mechanic tool kit                                       1000
electronic tool kit                                     1000
excavation tool kit                                      150
janitorial kit                                           100
chainsaw                                                 500
laser welder                                            1500

sensors
4 motion sensors
4 helmet reader                                         3000

116,120 Cr total investment.
95,120 Cr without emergency suits and  surgical kit.

If we assume a 50% markup on weapons and munitions due to wartime inflation/"administrative overhead"  the total would be
115,445 Cr for the package without suits and surgical kit...

I have 197,000in cash since I never spent the bulk of my starting funds.

So at worst case scenario I can pony up 75K for cargo...and have some pocket money left.

In the games I have been abe to acquire the list. I have never burned through it for the majority of the game so it's usually a one-time investment with occasional replacement costs.

The package also tends to allow other players to be able to grab a gun or set of gear out of the locker if needed. although I'd recommend you spend some creds on one of the souped up pistols I carry..the package can be adapted to work on about any weapon.

If the GM approves I can handle the purchase out of my own cash and we can have access to it as needed.

Of course, I 'd love to see the face on the outfitter when he reads the list.
This message was last edited by the GM at 01:03, Sun 01 Jan 2017.
StarMaster
GM, 394 posts
Referee
Fri 30 Dec 2016
at 03:24
  • msg #559

Re: Moving Forward

Yes, the rules specify that cargo is in lots and you have to buy them in the lot rolled, so if comes up 7 tons of consumables, you have to buy all 7 tons... you can't just decide to buy only 3 of those 7 tons.

However, that's a game mechanic rule most likely created for simplification of dealing with trade. But my previous post indicated why that could have a realistic explanation. However, that doesn't necessarily apply to all trade items.

For example, crystals and gems aren't likely to eat up a whole ton! Not by themselves. On the other hand, it's conceivable that they could be transported in a seriously heavy-duty safe, but they could just as easily be in a dozen armored suitcases.

That's why I was saying the lot could be broken down into smaller quantities and stored in the quarters.
Kraig Pars
Player, 390 posts
Former Merchant
696B73
Sat 31 Dec 2016
at 05:16
  • msg #560

Re: Moving Forward

Do we have any emergency vac suits in the ship's locker already?  That might save a bit of cash.

Great list!

I would say we just buy one suit for every PC and then get a half dozen or so emergency rescue balls.  There is no reason to have more suits than we have people.

I have a vac suit so no reason to get one for me.
This message was last edited by the player at 05:16, Sat 31 Dec 2016.
Roland Steen
Player, 131 posts
Sat 31 Dec 2016
at 11:59
  • msg #561

Re: Moving Forward

In reply to Kraig Pars (msg # 560):

I have allowed for emergency vacc suits and rescue balls on the list for passengers.I also have my personal vacc suit and my combat armor which is vacc capable. so that two we don't need to buy.

my personal philosophy for gear is to get that out of the way first, and then you don't end up scrambling for it later.  Once you have the proper toolbox you can pay attention to more profitable/enjoyable aspects of the game.
StarMaster
GM, 395 posts
Referee
Sun 1 Jan 2017
at 01:08
  • msg #562

Re: Moving Forward

I've edited Roland's list to indicate what is already available in the Ship's Locker. There are probably other things (such as coil of rope) but it's too picayune to deal with them on an individual basis.

'The War' is still too far away for anyone to take seriously (except military command, and everyone knows how paranoid they are), so there's only a 10% increase in price over the standard cost, and that's just because sales have picked up a bit.


If the rest of the crew is okay with the list, I don't see why the cost of all of it shouldn't come out of the ship's fund.
StarMaster
GM, 396 posts
Referee
Sun 1 Jan 2017
at 03:54
  • msg #563

Re: Moving Forward

HAPPY NEW YEAR EVERYONE!
Roland Steen
Player, 132 posts
Sun 1 Jan 2017
at 06:20
  • msg #564

Re: Moving Forward

StarMaster:
I've edited Roland's list to indicate what is already available in the Ship's Locker. There are probably other things (such as coil of rope) but it's too picayune to deal with them on an individual basis.

'The War' is still too far away for anyone to take seriously (except military command, and everyone knows how paranoid they are), so there's only a 10% increase in price over the standard cost, and that's just because sales have picked up a bit.


If the rest of the crew is okay with the list, I don't see why the cost of all of it shouldn't come out of the ship's fund.

Thanks. if it comes out of ships funds that's another 150K for cargo :D
Luise Wechsler
player, 87 posts
Admin/Broker
67999C
Sun 1 Jan 2017
at 11:48
  • msg #565

Re: Moving Forward

Lots of money.
Kraig Pars
Player, 391 posts
Former Merchant
696B73
Tue 10 Jan 2017
at 04:55
  • msg #566

Re: Moving Forward

I'm a little disconnected at this point from where we stand.
Luise Wechsler
player, 89 posts
Admin/Broker
67999C
Tue 10 Jan 2017
at 10:54
  • msg #567

Re: Moving Forward

I'd love us to move forward. I am a bit concerned about all the shopping.
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