Here's the character sheet. Had a bit of time so been playing around with the bbcode. Description has been updated. Basically he's some kind of desert dwarf, kinda like in Dark Sun.
Albricht Burghammer
Alignment: | Lawful |
Class: | Dwarf |
Level: | 1st |
Experience: | 0 (next level 2200) +10% bonus |
Armour Class: | 3 |
Hit Points: | 10 |
Hit Dice: | 1d8 (+2/HD) |
| ABILITIES: | | | | SAVING THROWS: |
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16 | STRENGTH | +2 to hit, dam, open doors | | 10 | POISON or DEATH RAY |
9 | INTELLIGENCE | - | | 11 | MAGIC WAND |
11 | WISDOM | - | | 12 | TURN TO STONE or PARALYSIS |
14 | DEXTERITY | +1 to hit, -1AC, +1 init | | 13 | DRAGON BREATH |
16 | CONSTITUTION | +2 hp per HD | | 14 | SPELLS or MAGIC STAFF |
10 | CHARISMA | - |
LANGUAGES: Dwarf, Common, Alignment, Gnome, Kobald and Goblin
SPECIAL SKILLS:
Infravision 60ft
Detect slanting passages, traps, shifting walls and new construction (1 or 2 on 1d6)
EQUIPMENT:
Chainmail Armour and Shield
Warhammer
Dagger
Crossbow [+ Case with 30 quarrels]
Backpack
Large Sack
Lantern
2 Oil Flasks
Tinderbox
12 Iron Spikes
Small Hammer
Waterskin x2
Normal Rations
Iron Rations
5gp in coins
TREASURE:
28gp
WEAPONS:
Warhammer 1d6 dam, +2 to hit
Dagger 1d4, +2 to hit, +1 to hit thrown, [Ranges ft: 5-10(+1)/11-20(0)/21-30(-1)]
Crossbow 1d6 dam, +1 to hit, [Ranges ft: 5-80(+1)/81-160(0)/161-240(-1)]
AC: | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
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"TO HIT": | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 |
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