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Character Creation Thread.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 3 posts
Eyes Only
Sat 25 Apr 2015
at 23:59
  • msg #1

Character Creation Thread

I'm going to trust everyone to make their own rolls for basic stats.  Roll 4D6 and drop the low die, roll seven (7) stats and drop the low stat.  Take maximum hit points at first level.  If you are a caster (elf or magic-user), go ahead and choose your own spells.  Per OD&D standards, clerics won't have spells until 2nd level.  I've never run druids or mystics in OD&D, so I'm not going to allow them right off.  Take maximum gold at first level as well, instead of rolling, unless you're amused by the possibility of having less.

Post your race (if demi-human) or class (if human) and name when you've got them, along with a brief character description.
Sherborne
player, 2 posts
Sun 26 Apr 2015
at 02:40
  • msg #2

Re: Character Creation Thread

Sherborne is a cleric who carries a war hammer and a sling.  He is generally wearing plate mail when out adventuring with his holy symbol visible around his neck.  He has sandy blond hair and blue eyes and is slightly taller than average in height.
Dungeon Master
GM, 6 posts
Eyes Only
Sun 26 Apr 2015
at 02:41
  • msg #3

Fast Packs available

If you're not really big on detailing gear outside of armor and weapons, here are a few quick pre-packaged options:

Pack A (38gp):
--------------
Backpack
Large Sack
Lantern
2 Oil Flasks
Tinderbox
12 Iron Spikes
Small Hammer
Waterskin
Normal Rations
5gp in coins


Pack B (32gp):
--------------
Backpack
2 Large Sacks
6 Torches
3 Oil Flasks
Tinderbox
10' Pole
50' Rope
Waterskin
Normal Rations
Mirror


Pack C (42gp):
--------------
Backpack
4 Small Sacks
Holy Symbol (cleric) OR Thief's Tools (thief) OR Vial Holy Water (other)
12 Iron Spikes
50' Rope
Waterskin
Normal Rations
Dungeon Master
GM, 7 posts
Eyes Only
Sun 26 Apr 2015
at 02:54
  • msg #4

Basic Equipment List

Weapons:
--------
Axe, Battle (two handed, 1d8) 7gp 60cn
Axe, hand (1d6) 4gp 30cn
Light Crossbow (range S60, M120, L180) 30gp 50cn
Case with 30 quarrels (1d6) 10gp NA
Long Bow (range S70, M140, L210) 40gp 30cn
Short Bow (range S50, M100, L150) 25gp 20cn
Quiver with 20 arrows (1d6) 5gp NA
1 silver tipped arrow (1d6) 5gp NA
Normal Dagger (1d4) 3gp 10cn
Silver Dagger (1d4) 30gp 10cn
Short Sword (1d6) 7gp 30cn
Normal Sword (1d8) 10gp 60cn
Two Handed Sword (1d10) 15gp 100cn
Mace (1d6) 5gp 30cn
Club (1d4) 3gp 50cn
Pole Arm (two handed, 1d10) 7gp 150cn
Sling /w 30 stones (1d4, range S40, M80, L120) 2gp 20cn
Spear (1d6, range S20, M40, L60) 3gp 30cn
War Hammer (1d6) 5gp 50cn

Armor:
------
Leather Armor (AC 7) 20gp 200cn
Chain Mail Armor (AC 5) 40gp 400cn
Plate Mail Armor (AC 3) 60gp 600cn
Shield (-1 AC) 10gp 100cn

Equipment:
----------
Backpack (400cn capacity) 5gp 20cn
Flask of Oil (24 turns) 2gp 10cn
Holy Symbol 25gp 1cn
Holy Water (1 vial) 25gp 1cn
Lantern 10gp 30cn
Mirror (hand-sized, steel) 5gp 5cn
Pole (wood, 10' long) 1gp 100cn
Iron Ration (1 week) 15gp 70cn
Standard Rations (1 week) 5gp 200cn
Rope (50') 1gp 50cn
Small Sack (200cn capacity) 1gp 1cn
Large Sack (600cn capacity) 2gp 5cn
Spikes (iron, 12) 1gp 60cn (5 each)
Hammer, Small 2gp 10cn
Thieves' Tools 25gp 10cn
Tinder Box /w flint and steel 3gp 5cn
Torches (6, 6 turns each) 1gp 120cn (20 each)
Waterskin or Wineskin 1gp 5cn
Wine (1 quart) 1gp 30cn
Wolfsbane (1 bunch) 10gp 1cn

-------------------------
Note: The numbers after the price are encumbrance values. Unless we get
really silly, these probably won't come into play very often, but it would be
a good idea to know what this number is.
Dungeon Master
GM, 10 posts
Eyes Only
Mon 27 Apr 2015
at 05:58
  • msg #5

Character Creation Steps

1.  Roll for ability scores (4d6 per stat, drop the low die, and roll seven stats, dropping the low stat).
2.  Choose a class (fighter, cleric, thief, magic-user, elf, dwarf, or halfling).
3.  Exchange ability score points (if desired).
4.  Take max hit points at 1st level (this game only), plus your Constitution bonus, if any.
5.  Take max money (180gp) at 1st level (this game only).
6.  Buy equipment.
7.  Figure out your:
    a.  Armor Class
    b.  hit roll chart
    c.  saving throws
8.  Note adjustments for ability scores.
9.  Give your character a name and alignment.
10. If you are a magic-user or elf, select two (2) first-level spells and put them in your spellbook.  If you are a cleric, write down your turning chart.  If you are a thief, copy down your thief special ability table.
11. Make a note of how many XP you need to advance to the next level.
12. Ignore encumbrance, largely.
Greyband
player, 2 posts
Mon 27 Apr 2015
at 21:41
  • msg #6

Re: Character Creation Steps

I think I'd like to be a fighter, if that's okay with you folks, especially since we already have a cleric.
Squidcv41
player, 1 post
Mon 27 Apr 2015
at 22:36
  • msg #7

Re: Character Creation Steps

Well, we'll need an MU, any reason why he can't be a dark elf? Lol

Was taught DnD while on a ship in the early(84ish) 80's in Navy. Like it a lot but haven't played for about 12 years.
Dungeon Master
GM, 11 posts
Eyes Only
Tue 28 Apr 2015
at 01:36
  • msg #8

Re: Character Creation Steps

In reply to Squidcv41 (msg # 7):

As this is OD&D, there are no dark elves, although I have no problem with you playing one for flavor.  "Elf" is a class in OD&D, not a race the way we normally think of it, and elves are essentially all multi-classed fighter/magic-users (to use AD&D terms).  The fighter, cleric, thief, and magic-user are all human.  Dwarves and halflings are all fighters.
Sherborne
player, 3 posts
Tue 28 Apr 2015
at 02:38
  • msg #9

Re: Character Creation Steps

I am not totally sure, but most of the time when folks say OD&D that I have heard, it refers to the original version which is this:

http://en.wikipedia.org/wiki/D...6_Dragons_%281974%29

The red book is D&D basic which came out later.  I don't know how similar the rules are because I have never read the original books.  This is the version I assume we are playing:

http://en.wikipedia.org/wiki/D...26_Dragons_Basic_Set

I have the 1981 version.
Albricht Burghammer
player, 2 posts
Dwarf
Water Finder
Tue 28 Apr 2015
at 12:04
  • msg #10

Re: Character Creation Steps

Here's the character sheet. Had a bit of time so been playing around with the bbcode. Description has been updated. Basically he's some kind of desert dwarf, kinda like in Dark Sun.

Albricht Burghammer

Alignment: Lawful
Class: Dwarf
Level: 1st
Experience: 0 (next level 2200) +10% bonus

Armour Class: 3
Hit Points: 10
Hit Dice: 1d8 (+2/HD)


ABILITIES: SAVING THROWS:
16 STRENGTH +2 to hit, dam, open doors     10 POISON or DEATH RAY
9 INTELLIGENCE -     11 MAGIC WAND
11 WISDOM -     12 TURN TO STONE or PARALYSIS
14 DEXTERITY +1 to hit, -1AC, +1 init    13 DRAGON BREATH
16 CONSTITUTION +2 hp per HD    14 SPELLS or MAGIC STAFF
10 CHARISMA -


LANGUAGES: Dwarf, Common, Alignment, Gnome, Kobald and Goblin

SPECIAL SKILLS:
Infravision 60ft
Detect slanting passages, traps, shifting walls and new construction (1 or 2 on 1d6)

EQUIPMENT:
Chainmail Armour and Shield
Warhammer
Dagger
Crossbow [+ Case with 30 quarrels]
Backpack
Large Sack
Lantern
2 Oil Flasks
Tinderbox
12 Iron Spikes
Small Hammer
Waterskin x2
Normal Rations
Iron Rations
5gp in coins

TREASURE:
28gp

WEAPONS:
Warhammer 1d6 dam, +2 to hit
Dagger 1d4, +2 to hit, +1 to hit thrown, [Ranges ft: 5-10(+1)/11-20(0)/21-30(-1)]
Crossbow 1d6 dam, +1 to hit, [Ranges ft: 5-80(+1)/81-160(0)/161-240(-1)]

AC: 9 8 7 6 5 4 3 2 1 0
"TO HIT": 10 11 12 13 14 15 16 17 18 19

Greyband
player, 4 posts
Tue 28 Apr 2015
at 12:15
  • msg #11

Re: Character Creation Steps

Your character sheet is fancier than mine :-)


Name: Greyband
Alignment: Lawful
Experience: 0

STR: 16
DEX: 13
CON: 16
INT: 9
WIS: 10
CHA: 8

HP: 10
AC: 3

Saving Throws:
Death Ray 12
Magic Wands 13
Paralysis 14
Dragon Breath 15
Rods/Staves/Spells 16

To-hit:
AC 9  8   7   6  5   4   3   2  1
  10 11  12  13 14  15  16  17 18

Equipment:
Plate Mail
Two-Handed Sword
Longbow
Quiver with 20 arrows
Backpack
Iron Rations (1 week)
Waterskin
50' Rope
12 iron spikes & hammer
6 torches
Tinder Box

Money: 34 gp
Squidcv41
player, 2 posts
Tue 28 Apr 2015
at 12:16
  • msg #12

Re: Character Creation Steps

In reply to Albricht Burghammer (msg # 10):

wow, can you set that so we can get it also??
Albricht Burghammer
player, 3 posts
Dwarf
Water Finder
Tue 28 Apr 2015
at 14:19
  • msg #13

Re: Character Creation Steps

There you go. Play away. :)

<large><b><Red>Albricht Burghammer</Red></b></large>

<table>
<tr><td><b> Alignment: </b></td><td> Lawful </td></tr>
<tr><td><b> Class: </b></td><td> Dwarf </td></tr>
<tr><td><b> Level: </b></td><td> 1st </td></tr>
<tr><td><b> Experience: </b></td><td> 0 (next level 2200) +10% bonus </td></tr>
</table>
<table>
<tr><td><b> Armour Class: </b></td><td><b><Blue> 3 </Blue></b></td></tr>
<tr><td><b> Hit Points: </b></td><td><b><Blue> 10 </Blue></b></td></tr>
<tr><td><b> Hit Dice: </b></td><td><b><Blue> 1d8 (+2/HD) </Blue></b></td></tr>
</table>

<table>
<tr><th></th><th>ABILITIES:</th><th></th><th></th><th></th><th> SAVING THROWS: </th></tr>
<tr><td> <b><Blue>16</Blue></b> </td><td> STRENGTH </td> <td> +2 to hit, dam, open doors </td><td>   </td><td> <b><Orange> 10 </Orange></b> </td><td> POISON or DEATH RAY</td></tr>
<tr><td> <b><Blue> 9</Blue></b> </td><td> INTELLIGENCE </td><td> - </td><td>   </td><td> <b><Orange> 11 </Orange></b> </td><td> MAGIC WAND</td></tr>
<tr><td> <b><Blue>11</Blue></b> </td><td> WISDOM </td><td> - </td><td>   </td><td> <b><Orange> 12 </Orange></b> </td><td> TURN TO STONE or PARALYSIS</td></tr>
<tr><td> <b><Blue>14</Blue></b> </td><td> DEXTERITY </td><td> +1 to hit, -1AC, +1 init</td><td>   </td><td> <b><Orange> 13 </Orange></b> </td><td> DRAGON BREATH</td></tr>
<tr><td> <b><Blue>16</Blue></b> </td><td> CONSTITUTION </td><td> +2 hp per HD</td><td>   </td><td> <b><Orange> 14 </Orange></b> </td><td> SPELLS or MAGIC STAFF</td></tr>
<tr><td> <b><Blue>10</Blue></b> </td><td> CHARISMA </td><td> - </td></tr>
</table>

<b>LANGUAGES:</b>

<b>SPECIAL SKILLS:</b>

<b>EQUIPMENT:</b>


<b>TREASURE:</b>


<b>WEAPONS:</b>


<table>
<tr><th> AC: </th><td> <b>9</b> </td><td> <b>8</b> </td><td> <b>7</b> </td><td> <b>6</b> </td><td> <b>5</b> </td><td> <b>4</b> </td><td> <b>3</b> </td><td> <b>2</b> </td><td> <b>1</b> </td><td> <b>0</b> </td></tr>
<tr><th> "TO HIT": </th><td> 10</td><td> 11 </td><td> 12 </td><td> 13 </td><td> 14 </td><td> 15 </td><td> 16 </td><td> 17 </td><td> 18 </td><td> 19 </td></tr>
</table>
Squidcv41
player, 3 posts
Tue 28 Apr 2015
at 16:53
  • msg #14

Re: Character Creation Steps

In reply to Albricht Burghammer (msg # 13):

What the hell??    That's not funny man. Lol
Roak The Quick
player, 2 posts
Hobbit Fighter
Tue 28 Apr 2015
at 18:42
  • msg #15

Re: Character Creation Steps

Roak The Quick

Alignment: Lawful
Class: Halfling
Level: 1st
Experience: 0 (next level 2000) +10% bonus

Armour Class: 4/3
Hit Points: 6
Hit Dice: 1d6


ABILITIES: SAVING THROWS:
13 STRENGTH +1 to hit, dam, open doors     10 POISON or DEATH RAY
10 INTELLIGENCE -     12 MAGIC WAND
7 WISDOM -1 on magic saving throws     12 TURN TO STONE or PARALYSIS
15 DEXTERITY +1 to hit, -1AC, +1 init    13 DRAGON BREATH
11 CONSTITUTION -     15 SPELLS or MAGIC STAFF
15 CHARISMA +1, Max # of retainers 5, Morale of Retainers 8


LANGUAGES: Halfling, Common

SPECIAL SKILLS:
+1 to all missile combat
 +1 to initiative,
-2 to AC vs Lager than man size opponent
Hide Outdoors (10% chance of detection)
Hide in dungeon (Detected only on 1 or2 on 1d6)

EQUIPMENT:
Chainmail (Wearing)
Buckler (Carrying or On Back)
2 Daggers (On Bandoleer)
1 Silver Dagger (On Bandoleer)
Short Bow (Carrying or On Back)
Quiver/ 20 arrows (On Belt/ Left Hip)
Backpack
Large Sack (In Backpack)
Waterskin (Over Left Shoulder)
Lantern (In Backpack)
3 Oil Flasks (In Backpack)
Small Hammer (In Backpack)
12 Iron Spikes (In Backpack)
Belt (Wearing)
Belt Pouches (On Belt)
Tinderbox (In Belt Pouch/ Left)
Bandoleer (Wearing)


TREASURE:
11 gpc's (In Belt Pouch/ Right) Took out 2 more gpc's for Belt & Bandoleer


WEAPONS:
3 Daggers (1 Silver)
Short Bow
Quiver/ 20 Arrows/ 3 Silver Arrows


AC: 9 8 7 6 5 4 3 2 1 0
"TO HIT": 10 11 12 13 14 15 16 17 18 19

Thanks Albricht
This message was last edited by the player at 23:15, Thu 30 Apr 2015.
Squidcv41
player, 4 posts
Tue 28 Apr 2015
at 19:11
  • msg #16

Re: Character Creation Steps

In reply to Albricht Burghammer (msg # 13):

No seriously... how do I use that?

And how do I change to my character name from rpol account name?
Sherborne
player, 4 posts
Tue 28 Apr 2015
at 19:17
  • msg #17

Re: Character Creation Steps

As far as the form goes, it helps to have a basic knowledge of html.  But, you can try and be careful and just substitute your numbers for his.

As for the second question, the DM has to make that change.
Roak The Quick
player, 3 posts
Hobbit Fighter
Tue 28 Apr 2015
at 19:22
  • msg #18

Re: Character Creation Steps

In reply to Sherborne (msg # 17):

To second Sherborne's post, that's what I did. Just copy/ paste the above and put my numbers in. Hope that helps! Cheers
Silverglade
player, 2 posts
Tue 28 Apr 2015
at 21:19
  • msg #19

Re: Character Creation Steps

Silverglade

Alignment: Lawful
Class: Elf
Level: 1st
Experience: 0 (next level 4000) +5% bonus

Armour Class: 1
Hit Points: 6
Hit Dice: 1d6


ABILITIES: SAVING THROWS:
15 STRENGTH +1 to hit, dam, open doors     12 POISON or DEATH RAY
15 INTELLIGENCE +1 language     13 MAGIC WAND
12 WISDOM -     13 TURN TO STONE or PARALYSIS
15 DEXTERITY +1 to hit, -1AC, +1 init    15 DRAGON BREATH
12 CONSTITUTION -     15 SPELLS or MAGIC STAFF
10 CHARISMA -


LANGUAGES: Common, Lawful, elf, gnoll, hobgoblin, goblin and orc

SPECIAL SKILLS: Infravision 60', Detection on 1 or 2 on d6, Immunity to Ghoul Paralysis

EQUIPMENT:
Backpack
4 Small Sacks
Vial Holy Water
12 Iron Spikes
50' Rope
Waterskin
Normal Rations
Plate Mail Armor
Shield

TREASURE:
GP: 8

WEAPONS:
Quiver with 20 arrows (1d6)
Long Bow (range S70, M140, L210)
Silver tipped arrow
Normal Sword (1d8)

SPELLS:
Sleep (memorized)
Read Magic

AC: 9 8 7 6 5 4 3 2 1 0
"TO HIT": 10 11 12 13 14 15 16 17 18 19

This message was last edited by the player at 20:22, Thu 30 Apr 2015.
Greyband
player, 5 posts
Wed 29 Apr 2015
at 01:45
  • msg #20

Re: Character Creation Steps

If it makes you feel better, Silverglade, I'm just using a regular text sheet. This is Basic D&D--I don't need to get fancy :-)
Roak The Quick
player, 4 posts
Hobbit Fighter
Wed 29 Apr 2015
at 02:59
  • msg #21

Re: Character Creation Steps

Hey all! I was just wondering if anyone would like to know each other before the adventure started? I would not mind Roak knowing some of the other characters. Cheers
This message was last edited by the player at 03:10, Wed 29 Apr 2015.
Dungeon Master
GM, 12 posts
Eyes Only
Wed 29 Apr 2015
at 03:10
  • msg #22

Re: Character Creation Steps

Sherborne:

Yeah, I mean Basic/Expert/Companions/Masters/Immortals (BECMI) D&D, not the original pamphlet-based versions.

Silverglade:

The version of your character sheet that you posted lacks magic spells.  Do you want to correct that?

Squidcv41:

Let me know your character's name and I'll edit the name from my end.

Albricht:

I'm snagging your format for the officially-posted character sheets.  Excellent.
This message was last edited by the GM at 03:10, Wed 29 Apr 2015.
Elboc
player, 5 posts
Wed 29 Apr 2015
at 03:12
  • msg #23

Re: Character Creation Steps

In reply to Dungeon Master (msg # 22):

  Name is going to be Elboc Ice Eyes

 also, I'm having trouble getting the dice roller to drop the lowest even though its in the field.  whats up?
Roak The Quick
player, 5 posts
Hobbit Fighter
Wed 29 Apr 2015
at 03:13
  • msg #24

Re: Character Creation Steps

Hey DM! It says in the set up thread that we are out of food and water. Should we take the rations off our list then? Cheers
Dungeon Master
GM, 13 posts
Eyes Only
Wed 29 Apr 2015
at 03:21
  • msg #25

Re: Character Creation Steps

Elboc

I'll change the name.  Just manually drop the low die and total it yourself (I don't know that the dice roller can actually do this for you correctly)

Roak
You noticed that, did you?  Yeah, the food and water on your character sheets will be a waste, so you might not want to bother with them.
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