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(PTU) New Types, Abilities, Moves.

Posted by Nobody in ParticularFor group 0
Nobody in Particular
GM, 3 posts
Mon 24 Feb 2014
at 03:17
  • msg #1

(PTU) New Types, Abilities, Moves

New Types, Abilities and Moves for the PTU system.
This message was last edited by the GM at 03:08, Fri 13 June 2014.
Nobody in Particular
GM, 4 posts
Thu 20 Mar 2014
at 23:02
  • msg #2

Re: (PTU) New Types, Abilities, Moves

New Types

http://pokefactory.pokemology.com/reference/types.php
... With adjustments for Fairy Type.

Magic-Types
--Magic Type deals super effective damage to Ghost, Poison, and Psychic Type.
--Magic Type deals not very effective damage to Fairy, Fighting, and Normal Type.
--Magic Type takes super effective damage from Dragon, Rock, and Steel Type.
--Magic Type takes not very effective damage from Dark, Fire, Ground, Water, and Wind Type.

Light-Types
--Light Type deals super effective damage to Bug, Dark, Ghost, and Ice Type.
--Light Type deals not very effective damage to Fairy, Grass, Light, Rock, and Steel Type.
--Light Type takes super effective damage from Dark, Fighting, and Poison Type.
--Light Type takes not very effective damage from Fairy, Ghost, and Light Type.

Wind-Types
--Wind Type deals super effective damage to Fire, Flying, Ground, and Wind Type.
--Wind Type deals not very effective damage to Dragon, Grass, Magic, Rock, and Steel Type.
--Wind Type takes super effective damage from Psychic and Wind Type.
--Wind Type takes not very effective damage from Fighting and Ground Type.

http://frozen-echo.deviantart....Sound-Type-399004092

Cosmic-Types
--Cosmic Type deals super effective damage to Normal, Bug, and Fairy Type.
--Cosmic Type deals not very effective damage to Rock and Dark Type.
--Cosmic Type takes super effective damage from Rock, Ice, Dragon, and Dark Type.
--Cosmic Type takes not very effective damage from Steel, Poison, Ground, and Fighting Type.
--Cosmic Type takes no damage from Fire and Sound Type.

Sound-Types
--Sound Type deals super effective damage to Ice, Electric, Psychic, and Water Type.
--Sound Type deals not very effective damage to Flying, Grass, Ground, and Poison Type.
--Sound Type deals no damage to Cosmic Type.
--Sound Type takes super effective damage from Poison, Flying, Water, and Ground Type.
--Sound Type takes not very effective damage from Fairy, Dark, and Fighting Type.

http://fakemon-fan.deviantart....er-Pokemon-144283085

Cyber-Types
--Cyber Type deals super effective damage to Electric and Cyber Type.
--Cyber Type deals not very effective damage to Grass and Normal Type.
--Cyber Type takes super effective damage from Water and Cyber Type.
--Cyber Type takes not very effective damage from Normal, Electric, and Steel Type.

http://fakemon-fan.deviantart....ht-Pokemon-141151047

Light-Types
--Light Type deals super effective damage to Ghost and Dark Type.
--Light Type deals not very effective damage to Fire, Grass, and Psychic Type.
--Light Type takes super effective damage from Grass and Dark Type.
--Light Type takes not very effective damage from Water, Fighting, Ghost, and Flying Type.
This message was last edited by the GM at 19:51, Thu 19 June 2014.
Nobody in Particular
GM, 13 posts
Fri 13 Jun 2014
at 03:11
  • msg #3

Re: (PTU) New Types, Abilities, Moves

New Abilities

Data Stream
At-Will - Swift Action
Effect: Pixagonal's Ability allows it to analyze a single Pokemon within 10 meters, providing the Pixagonal with the target's current Stats, Abilities, Item, and Move List. This information can be relayed to another target within 10 meters defaulting to its Trainer. This Ability can only provide the information of one target at a time.
Replacement: Forewarn; Pixagonal line exclusive

Overkill
Static
Effect: Whenever you deal Super-Effective Damage to a target, that target treats your Damage Roll as it were increased by +10.
Replacement: Exploit; Osorochi exclusive

Phantasm
Special
Effect: As a Standard Action, the user may mark a Pokémon or Trainer. Once per round as a Free Action, the user may copy one Ability possessed by the marked target. This may be done as the user is being released from a Poké Ball. This effect lasts until the user is switched out, KO’d or until the end of the encounter.
Replacement: Trace

Team Player
Scene - Free Action
Trigger: The user or an ally within 10 Meters gains +1 or more Combat Stages.
Effect: All Combat Stage increases are strengthened by +1.
Replacement: Confidence, Friend Guard, Telepathy

Wonderland
Static
Effect: Connection - Teeter Dance. When the user uses the Move "Teeter Dance," it has a range of "Burst 3" instead of Burst 1.
Replacement: Dire Spore, Dust Cloud, Odious Spray

This message was last edited by the GM at 01:17, Thu 31 Dec 2015.
Nobody in Particular
GM, 14 posts
Fri 13 Jun 2014
at 03:23
  • msg #4

Re: (PTU) New Types, Abilities, Moves

New Moves - Bug

Move: Disturbance Dive
Type: Bug
Frequency: Scene x2
AC: 3
Damage Base 8: 2d8+10 / 19
Class: Special
Range: Melee, Pass
Effect: Disturbance Dive Confuses or lowers the target's Accuracy -1 on a 17-19 during Accuracy Check; flip a coin to determine whether the foe gets Confused or has lowered Accuracy. On 20 during Accuracy Check, the foe is Confused and has Accuracy lowered -1.
Contest Type: Smart
Contest Effect: Attention Grabber
Replacement: ???

Move: Drain Life
Type: Bug
Frequency: EOT
AC: 2
Damage Base 5: 1d8+8 / 13
Class: Physical
Range: Melee, 1 Target
Effect: After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.
Contest Type: Smart
Contest Effect: Sabotage
Replacement: Mega Drain

Move: Raid
Type: Bug
Frequency: Scene x2
AC: 2
Damage Base 10: 3d8+10 / 24
Class: Physical
Range: Melee, Pass
Effect: If it is Sunny, Raid Burns on 17+. If it is Rainy, Raid Paralyzes on 17+. If it is Sandstorming, Raid Poisons on 17+. If it is Hailing, Raid Freezes on 17+.
Contest Type: Cool
Contest Effect: Incentives
Replacement: ???

Move: Siphon Life
Type: Bug
Frequency: Scene x2
AC: 2
Damage Base 8: 2d8+10 / 19
Class: Physical
Range: Melee, 1 Target
Effect: After the target takes damage, the user gains Hit Points equal to half of the damage they dealt to the target.
Contest Type: Smart
Contest Effect: Catching Up
Replacement: Giga Drain

This message was last edited by the GM at 22:20, Fri 25 Dec 2015.
Nobody in Particular
GM, 15 posts
Fri 13 Jun 2014
at 03:40
  • msg #5

Re: (PTU) New Types, Abilities, Moves

New Moves - Dark

Move: Black Hole
Type: Dark
Frequency: Daily x2
AC: None
Class: Status
Range: Field, Weather
Effect: The weather changes to Black Hole. While it is active, all non-Dark Type
  Pokémon lose 1/10th of their full Hit Points at the beginning of their turn.
Contest Type: Cool
Contest Effect: Unsettling

This message was last edited by the GM at 05:14, Fri 13 June 2014.
Nobody in Particular
GM, 16 posts
Fri 13 Jun 2014
at 03:58
  • msg #6

Re: (PTU) New Types, Abilities, Moves

New Moves - Dragon

Move: Tongue Flick
Type: Normal
Frequency: EOT
AC: 3
Damage Base 4: 1d8+6 / 11
Class: Physical
Range: Melee, 1 Target, Double Strike
Effect: None
Contest Type: Smart
Contest Effect: Reliable

Nobody in Particular
GM, 17 posts
Fri 13 Jun 2014
at 04:04
  • msg #7

Re: (PTU) New Types, Abilities, Moves

New Moves - Electric

Move: Haywire
Type: Electric
Frequency: EOT
AC: None
Class: Status
Range: Self
Effect: Raise the user’s Attack, Special Attack, and Speed 1 CS each, then lower the
  user's Defense and Special Defense 1 Combat Stage each. This Move fails if the user
  does not possess the Electric Type.
Contest Type: Beauty
Contest Effect: Exhausting Act

This message was last edited by the GM at 05:14, Fri 13 June 2014.
Nobody in Particular
GM, 18 posts
Fri 13 Jun 2014
at 04:19
  • msg #8

Re: (PTU) New Types, Abilities, Moves

New Moves - Fairy

Move: Luster Burst
Type: Fairy
Frequency: Scene x2
AC: 7
Damage Base 11: 3d10+10 / 27
Class: Special
Range: Burst 1, Smite
Effect: If the target is in Rainy Weather, Luster Burst's Accuracy Check is 11. If the target is in Sunny Weather, Luster Burst cannot miss.
Contest Type: Beauty
Contest Effect: Special Attention
Replacement: Dazzling Gleam

Move: Pixie Dust
Type: Fairy
Frequency: Scene
AC: 7
Class: Status
Range: Burst 1, Powder
Effect: Roll d20 for each target hit by Pixie Dust. The target is Burned on a result of 1-4, Frozen on a result of 5-8, Paralyzed on a result of 9-12, Poisoned on a result of 13-16, or Asleep on a result of 17-20.
Contest Type: Cute
Contest Effect: Reflective Appeal
Replacement: Aromatic Mist

This message was last edited by the GM at 19:13, Mon 28 Dec 2015.
Nobody in Particular
GM, 19 posts
Fri 13 Jun 2014
at 04:24
  • msg #9

Re: (PTU) New Types, Abilities, Moves

New Moves - Fighting

Move: Face Slap
Type: Fighting
Frequency: Scene x2
AC: 4
Damage Base 6: 2d6+8 / 15
Class: Physical
Range: Melee, 1 Target
Effect: The target's positive Combat Stages are reset to their default.
Contest Type: Cool
Contest Effect: Sabotage
Replacement: Wake-Up Slap

Move: Roundhouse
Type: Fighting
Frequency: EOT
AC: 2
Damage Base 8: 2d8+10 / 19
Class: Physical
Range: Burst 1
Effect: None
Contest Type: Tough
Contest Effect: Special Attention
Replacement: Jump Kick

This message was last edited by the GM at 18:54, Mon 28 Dec 2015.
Nobody in Particular
GM, 20 posts
Fri 13 Jun 2014
at 04:35
  • msg #10

Re: (PTU) New Types, Abilities, Moves

New Moves - Fire

Move: Meteor Strike
Type: Fire
Frequency: EOT
AC: 4
Damage Base 3: 1d6+5 / 9
Class: Physical
Range: 6, 1 Target, Five Strike
Effect: None
Contest Type: Cool
Contest Effect: Saving Grace

This message was last edited by the GM at 18:46, Tue 08 July 2014.
Nobody in Particular
GM, 21 posts
Fri 13 Jun 2014
at 04:40
  • msg #11

Re: (PTU) New Types, Abilities, Moves

New Moves - Flying

Move: Feather Rain
Type: Flying
Frequency: EOT
AC: 4
Damage Base 3: 1d6+5 / 9
Class: Physical
Range: 6, 1 Target, Five Strike
Effect: None
Contest Type: Cool
Contest Effect: Seen Nothing Yet
Replacement: Aerial Ace

Move: Feather Salvo
Type: Flying
Frequency: EOT
AC: 4
Damage Base 3: 1d6+5 / 9
Class: Special
Range: 6, 1 Target, Five Strike
Effect: None
Contest Type: Beauty
Contest Effect: Excitement
Replacement: Air Cutter

This message was last edited by the GM at 18:51, Mon 28 Dec 2015.
Nobody in Particular
GM, 22 posts
Fri 13 Jun 2014
at 04:50
  • msg #12

Re: (PTU) New Types, Abilities, Moves

New Moves - Ghost

Move: Karma Beam
Type: Ghost
Frequency: Scene x2
AC: 2
Damage Base 7: 2d6+10 / 17
Class: Special
Range: 8, 1 Target
Effect: If the user had been struck by a Super Effective Move during the previous turn, Karma Beam's Damage Base is increased to Damage Base 14 (4d10+15 / 40).
Contest Type: Smart
Contest Effect: Catching Up
Replacement: Grudge, Hex

Move: Life Crush
Type: Ghost
Frequency: Scene x2
AC: 2
Damage Base 10: 3d8+10 / 24
Class: Physical
Range: 8, 1 Target, Smite
Effect: If the target had recovered Hit Points during the current or previous turn, the target also loses Hit Points equal to the amount recovered.
Contest Type: Tough
Contest Effect: Unsettling
Replacement: Shadow Force

Move: Phantasm
Type: Ghost
Frequency: Scene
AC: None
Class: Status
Range: Self
Effect: The user gains +4 Evasion.
Contest Type: Smart
Contest Effect: Sabotage
Replacement: Double Team

Move: Shadow Dart
Type: Ghost
Frequency: EOT
AC: 2
Damage Base 7: 2d6+10 / 17
Class: Special
Range: 10, 1 Target
Effect: Shadow Dart ignores Rough and Blocking Terrain, as well as the Stealth Capability. Shadow Dart may be used on a target that has been rendered inelligible as the result of a Set-Up Effect, such as by Dig or Phantom Force.
Contest Type: Smart
Contest Effect: Attention Grabber
Replacement: Ominous Wind

Move: Terror Veil
Type: Ghost
Frequency: Scene
AC: None
Class: Status
Range: Burst 3, Friendly, Hazard
Effect: The target's Defense is lowered 1 Combat Stage. Once used, Terror Veil's effect remains in place for the duration of the Scene or until it is removed. Ghost-Type Pokemon are immune to this effect.
Contest Type: Smart
Contest Effect: Unsettling
Replacement: Screech

This message was last edited by the GM at 20:15, Mon 28 Dec 2015.
Nobody in Particular
GM, 23 posts
Fri 13 Jun 2014
at 05:21
  • msg #13

Re: (PTU) New Types, Abilities, Moves

New Moves - Grass

Move: Jungle Fury
Type: Grass
Frequency: Daily x2
AC: 4
Damage Base 15: 4d10+20 / 45
Class: Physical
Range: Melee, 1 Target, Smite
Effect: If the user successfully knocks out a target with Jungle Fury, raise their Attack by 2 Combat Stages. Otherwise, the user is Confused.
Contest Type: Tough
Contest Effect: Unsettling
Replacement: Wood Hammer

Move: Jungle Jump
Type: Grass
Frequency: EOT
AC: 4
Damage Base 8: 2d8+10 / 19
Class: Physical
Range: Melee, 1 Target, Set-Up, Full Action
Set-Up Effect: The user is moved up to 15 meters into the air.
Resolution Effect: The user may shift twice while in the air, using their overland or sky speed, and then comes down next to a legal target, and attacks with Jungle Jump. The user is granted +2 Evasion until the end of their next turn.
Contest Type: Cool
Contest Effect: Catching Up
Special: Grants High Jump +1
Replacement: Leaf Blade

Move: Wild Growth
Type: Grass
Frequency: EOT
AC: 2
Damage Base 6: 2d6+8 / 15
Class: Special
Range: 6, 1 Target, Spirit Surge
Effect: On 19+, the user has each of its stats raised by +1 Combat Stage.
Contest Type: Tough
Contest Effect: Desperation
Replacement: Energy Ball

This message was last edited by the GM at 14:11, Wed 01 Apr 2015.
Nobody in Particular
GM, 25 posts
Mon 23 Jun 2014
at 23:11
  • msg #14

Re: (PTU) New Types, Abilities, Moves

New Moves - Ground

Move: Sand Jet
Type: Ground
Frequency: At-Will
AC: 2
Damage Base 4: 1d8+6 / 11
Class: Physical
Range: Melee, 1 Target, Priority
Effect: Priority - If the user has not yet taken their turn that round, Aqua Jet may
  be declared during a foe’s turn to immediately take your turn and use Aqua Jet.
Contest Type: Beauty
Contest Effect: Reliable

This message was last edited by the GM at 18:45, Tue 08 July 2014.
Nobody in Particular
GM, 28 posts
Tue 8 Jul 2014
at 18:44
  • msg #15

Re: (PTU) New Types, Abilities, Moves

New Moves - Ice

Move: Crystal Cut
Type: Ice
Frequency: Scene x2
AC: 3
Damage Base 8: 2d8+10 / 19
Class: Physical
Range: Melee, 1 Target
Effect: Crystal Cut Freezes on 15+ Accuracy Check.
Contest Type: Cool
Contest Effect: Reflective Appeal

Nobody in Particular
GM, 43 posts
Thu 24 Jul 2014
at 18:52
  • msg #16

Re: (PTU) New Types, Abilities, Moves

New Moves - Normal

Move: Catalog
Type: Normal
Frequency: Scene
AC: None
Class: Status
Range: Self
Effect: Catalog replaces one of the user's Abilities with another, randomly selected Ability other than ???. The GM helps to pick the random Ability.
Contest Type: Cute
Contest Effect: Catching Up
Replacement: Role Play, Skill Swap

Move: Crash Impact
Type: Normal
Frequency: Scene
AC: 3
Damage Base 14: 4d10+15 / 40
Class: Physical
Range: Melee, 1 Target, Dash, Smite
Effect: After damage is dealt, the user becomes Confused.
Contest Type: Tough
Contest Effect: Exhausting Act
Replacement: Thrash

Move: Mystic Fumes
Type: Normal
Frequency: Scene x2
AC: 2
Damage Base 7: 2d6+10 / 17
Class: Special
Range: Burst 1 or Cone 2
Effect: Mystic Fumes' Type and effect (Accuracy Check 17+) change if the user is holding an incense item. Odd Incense is Psychic and Confuses, Pure Incense is Bug and Paralyzes, Rock Incense is Rock and Flinches, Rose Incense is Grass and Poisons, Sea Incense is Water and Suppresses, Spiced Incense is Fire and Burns, Wave Incense is Ice and Freezes, Wonder Incense is Fairy and causes Sleep. Mystic Fumes has no additional effect otherwise.
Contest Type: Smart
Contest Effect: Exhausting Act
Replacement: Natural Gift

This message was last edited by the GM at 03:05, Tue 23 Feb 2016.
Nobody in Particular
GM, 45 posts
Sun 27 Jul 2014
at 00:38
  • msg #17

Re: (PTU) New Types, Abilities, Moves

New Moves - Poison

Move: Slumber Fang
Type: Poison
Frequency: Scene
AC: 4
Damage Base 6: 2d6+8 / 15
Class: Physical
Range: Melee, 1 Target
Effect: The target falls Asleep at the end of their next turn.
Contest Type: Smart
Contest Effect: Sabotage
Special: Slumber Fang is affected by the Strong Jaw Ability.
Replacement: Poison Fang, Sleep Powder, Yawn

This message was last edited by the GM at 20:06, Mon 28 Dec 2015.
Nobody in Particular
GM, 46 posts
Sun 27 Jul 2014
at 01:29
  • msg #18

Re: (PTU) New Types, Abilities, Moves

New Moves - Psychic

Move: Intel Configuration
Type: Psychic
Frequency: Scene x2
AC: None
Class: Status
Range: 6, 1 Target, Illusion
Effect: Use the Move the target used on their last turn, but treat it as Psychic Type. You may choose new targets for the Move. Intel Configuration cannot miss.
Contest Type: Smart
Contest Effect: Seen Nothing Yet
Replacement: Mirror Move

This message was last edited by the GM at 19:55, Mon 28 Dec 2015.
Nobody in Particular
GM, 70 posts
Mon 28 Dec 2015
at 19:54
  • msg #19

Re: (PTU) New Types, Abilities, Moves

New Moves - Steel

Move: Data Duplication
Type: Steel
Frequency: Scene
AC: None
Class: Status
Range: 6, 1 Target, Illusion, Coat
Effect: The user loses 1/4 of their maximum Hit Points. This Hit Point loss cannot be prevented in any way. The user creates an Illusory Data Duplication Coat, which has Hit Points equal to 1/4th of the user’s full Hit Points +1. During the user's subsequent turns while the Data Duplication is active, they will use one Move at random from the target's Move List. If the user would be hit by a Move or attack, instead the Data Duplication gets hit. Apply the weakness, resistance and stats of the target to the Data Duplication. The Data Duplication is immune to Status Afflictions and Status Moves. Moves with the Sonic keyword completely ignore and bypass the Data Duplication. Once the Data Duplication has been destroyed, the user may be hit as normal. Data Duplication cannot be used if the user has less than 1/4 of their full Hit Points.
Contest Type: Smart
Contest Effect: Safe Option
Replacement: Substitute

Move: Mercury Wave
Type: Steel
Frequency: Scene x2
AC: 2
Damage Base 8: 2d8+10 / 19
Class: Special
Range: Burst 1 or Clost Blast 2
Effect: Mercury Wave poisons targets on 19+.
Contest Type: Tough
Contest Effect: Inversed Appeal
Replacement: Sludge Wave

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