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04:57, 27th April 2024 (GMT+0)

Character Discussion & Creation.

Posted by CaladinFor group 0
inirlan
player, 19 posts
Wed 2 Jul 2014
at 11:57
  • msg #505

Re: Discussion & Creation

Can someone explain to me how Acrobatic Defense is supposed to work? Because I found nothing on the mechanics of adding bonus dice to a static(ie, unrolled) value...
WaryJasra
GM, 11 posts
Wed 2 Jul 2014
at 13:15
  • msg #506

Re: Discussion & Creation

In reply to inirlan (msg # 505):

Acrobatic Defense Martial
You are extraordinarily mobile in combat. By flipping and
somersaulting, you make yourself a difficult target.
Requires Agility 4 (Acrobatics 1B)
You gain a new combat maneuver. Spend a Lesser Action to add a number
equal to twice the number of bonus dice you possess for Acrobatics to
your Combat Defenses until the beginning of your next turn. You cannot
use this maneuver if you are wearing armor with Bulk 1 or greater

This means that if you have bonus dice in Agility say 1b, you would add 2 to your combat defense, if you have 2b you add 4, 3b add 6 etc etc. It allows light armored fighters to not get wrecked.
inirlan
player, 20 posts
Wed 2 Jul 2014
at 17:44
  • msg #507

Re: Discussion & Creation

Thanks for clarifying! Now please excuse me, I have to repeatedly facepalm at failing to grasp such an obvious mechanic.
inirlan
Saltwind, 44 posts
Tue 8 Jul 2014
at 17:05
  • msg #508

Re: Discussion & Creation

Hey, can you start with Superior Quality weapons? If so, how much would they cost? If the rules for that are in the book I'm too oblivious to notice.

Also, could you mechanically have non-metal armor that works like Castle-forged armor if you provide a fluff reason for it's superior quality? I'm thinking about using lizard-lion hide for leather armor.
Caladin
GM, 895 posts
"Live Free Die Well"
Tue 8 Jul 2014
at 17:11
  • msg #509

Re: Discussion & Creation

In reply to inirlan (msg # 508):

I think we can work on a Superior Quality weapons for leather and I think with all GMs agreeing we can put together something.

Lighter then leather, stronger then leather, lizard-lion hide makes sense.
Caladin
GM, 900 posts
"Live Free Die Well"
Tue 8 Jul 2014
at 20:46
  • msg #510

Re: Discussion & Creation

Gabriel Tallanvor if you can put a description to read it would help a bit. Even if its just a few basics like height, weight, hair/eye color etc etc....
Beard
Saltwind, 3 posts
Wed 9 Jul 2014
at 04:14
  • msg #511

Re: Discussion & Creation

So I was looking through the Drawbacks section and had a wild hair of an idea.  Would the GMs frown on me taking the Mute drawback?  I'd take it as a unique kind of role playing challenge for myself but I can totally see how it would be frustrating for other players or the GMs to have to deal with.

thoughts?
Archibald Sand
Kolwyn, 73 posts
Maester
Wed 9 Jul 2014
at 05:31
  • msg #512

Re: Discussion & Creation

Having already bumped into the mute problem once, keep in mind that without literacy or any kind of sign language it is a far more significant drawback than you may expect at first.

While it is surely possible to play a Mute character, and to good effect, the inability to communicate in detail can be more troublesome than it is worth in the already sometimes confusing or deceptive medium of text games.
Zaphod
Saltwind, 10 posts
Wed 9 Jul 2014
at 10:12
  • msg #513

Re: Discussion & Creation

I was debating taking mute for my cohort character just to avoid having to roleplay him :)
Caladin
GM, 903 posts
"Live Free Die Well"
Wed 9 Jul 2014
at 13:15
  • msg #514

Re: Discussion & Creation

House Ashfield & House Saltwind

I will need a 'Players Wanted' for your houses. Please read the others for ideas on the wording and you can be as creative as you like to recruit new players (within reason).
Caladin
GM, 934 posts
"Live Free Die Well"
Fri 11 Jul 2014
at 18:04
  • msg #515

Re: Discussion & Creation

Gabriel Tallanvor still need a Character Description to be added.
RotnSoul
player, 2 posts
Wed 16 Jul 2014
at 18:16
  • msg #516

Re: Discussion & Creation

So as of right now here is my "gerneal" idea.

If the GM okays it I plan to take the Cadres
This will allow me a small little band of brothers that I fight with. (We are sworn swords...

I plan to create a house for the Westerlands (I'll give more once I roll events to give the house flavor)

My character will be either a bastard from that house or perhaps the brother of a lord maybe....some sort of realive but as of now thinking bastard son.


Because my general idea is a sworn sword fighting will be the primiary however I put a good amount of weight in PERSUASION as well. So I like well rounded (flawed) characters to play out.

I'm not sure if the GM wants to put me "already" working with whichever house I join or if perhaps we meet unpon my introduction into the game.
Zaphod
Saltwind, 18 posts
Wed 16 Jul 2014
at 21:06
  • msg #517

Re: Discussion & Creation

I believe cadre is one squad (a tenth of a unit more or less). So it's a very small group if that's all you have. I could be wrong though, I haven't looked too closely at it.
RotnSoul
player, 4 posts
Thu 17 Jul 2014
at 01:18
  • msg #518

Re: Discussion & Creation

After looking I think I'm going to maybe just go with Cohort

But again have to check with GM. I'm working on a rough draft of my character to send and see what he thinks
RotnSoul
player, 5 posts
Thu 17 Jul 2014
at 13:30
  • msg #519

Re: Discussion & Creation

ANd now I'm not going with either because I have a different idea for my character then to be a leader or have followers right away.

Once I get the okay from the GM I will post some details about the characer (not any stats)
Caladin
GM, 1257 posts
"Live Free Die Well"
Tue 19 Aug 2014
at 15:27
  • msg #520

Re: Discussion & Creation

There's a few Lurkers, and some that are holding out for this next group.

We will be starting this newest group in the Stormlands
Caladin
GM, 1435 posts
"Live Free Die Well"
Mon 6 Oct 2014
at 18:01
  • msg #521

Re: Discussion & Creation

Massive can no longer be taken by players in the southern campaign
Caladin
GM, 1454 posts
"Live Free Die Well"
Mon 13 Oct 2014
at 14:58
  • msg #522

Re: Discussion & Creation

We should be using this thread and discuss the future PCs then move form this thread to PM to finish them off.
CoolGirl
player, 1 post
Tue 14 Oct 2014
at 01:01
  • msg #523

Re: Discussion & Creation

totally lost. I was told that we were starting to build a house or game in stormlands. Been sitting awhile just becoming frustrated. Sorry to be so direct.
Caladin
GM, 1467 posts
"Live Free Die Well"
Tue 14 Oct 2014
at 02:13
  • msg #524

Re: Discussion & Creation

In reply to CoolGirl (msg # 523):

thats fine, ..... we are getting the house for the stormlands and you can be part of that.

There has been some delays due to RL for many players in the last few weeks we are getting orginized and will be gettingthis done.
Ming-Ming
player, 1 post
Tue 21 Oct 2014
at 01:08
  • msg #525

Re: Discussion & Creation

Hi there everybody!

Nice to meet you all!  I'm new to the game system, but not the setting!

I've got a rough idea of what I would like to play but I am still open to suggestions or invitations for certain openings!

I have a possible concept for a female who is a talented sailor and possible commander of her own vessel.  I'm thinking she would either be of House Velaryon or House Greyjoy, both being nautical powers, though I am unsure if she would enjoy more freedom as a legitimate daughter or a bastard.  Likely I'd go legitimate though, just to open up more court and house interactions.

It's also not a bad thought that I could be operating in another area, even if I am from either of those House, if that helps geographic placement?  I'm really wanting to get involved with an active chance for glory and recognition, both in the more martial side of things, and also maybe get nudged into the court lady side of things as well.

Hope to talk with y'all more!
Ashara Kolwyn
Kolwyn, 254 posts
Highborn Lady
1st Daughter of Kolwyn
Tue 21 Oct 2014
at 02:25
  • msg #526

Re: Discussion & Creation

In reply to Ming-Ming (msg # 525):

*Curtsies* Welcome, my lady.
Caladin
GM, 1486 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 02:45
  • msg #527

Re: Discussion & Creation

In reply to Ming-Ming (msg # 525):

Reading your post and I was thinking maybe House Kowlyn can use a captain for one of their ships.
Cyra Vyraes
Kolwyn, 55 posts
Silk Merchant
Tue 21 Oct 2014
at 02:48
  • msg #528

Re: Discussion & Creation

In reply to Caladin (msg # 527):

She'll need to watch out for Dio Dio, or will Dio Dio need to watch out for her?

Welcome!
Caladin
GM, 1495 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 19:52
  • msg #529

Re: Discussion & Creation

For the new players

We normally start with PCs then move to house creation because player can talk about the type of PC they want to play and then mold that into the house.

House Fell of Timberwood located near the Dornish Marches in the stormlands, Close to Blackhaven.
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