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Character Discussion & Creation.

Posted by CaladinFor group 0
Ming-Ming
player, 2 posts
Tue 21 Oct 2014
at 20:20
  • msg #530

Re: Discussion & Creation

I think I am confused.
CoolGirl
player, 2 posts
Tue 21 Oct 2014
at 20:43
  • msg #531

Re: Discussion & Creation

Looking forward to working with players to form House Timberfell
Caladin
GM, 1499 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 21:13
  • msg #532

Re: Discussion & Creation

In reply to Ming-Ming (msg # 530):

What are you confused about?
Caladin
GM, 1500 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 21:14
  • msg #533

Re: Discussion & Creation

In reply to CoolGirl (msg # 531):

And its House Fell of Timberwood, not sure if you where joking on the name, ...
Ming-Ming
player, 3 posts
Tue 21 Oct 2014
at 21:39
  • msg #534

Re: Discussion & Creation

Caladin:
In reply to Ming-Ming (msg # 530):

What are you confused about?

This part kind of confused me.
quote:
We normally start with PCs then move to house creation because player can talk about the type of PC they want to play

Part of character concept for me is who a character stands with, where they are from, what their family and homeland are like.  I have a hard time understanding how you can pick their House last?
Caladin
GM, 1502 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 21:47
  • msg #535

Re: Discussion & Creation

In reply to Ming-Ming (msg # 534):

Well are you going to play a member of the new Player House (House Fell of Timberwood) or are you playing a ward from another house or a sellsword, then there is a knight sworn to Timberwood etc. so I guess what I wanted to say was what type of PC were you thinking of and then as we do the house creation we can keep this in mind. Another example is if no one wants to be a Maester then maybe you don't have to pay for it in creation etc etc. - Did that make sense?

I assumed that everyone was going to be a Fell, but your right if you are not going to be a Fell then yes, we should do houses first.
Ming-Ming
player, 4 posts
Tue 21 Oct 2014
at 21:58
  • msg #536

Re: Discussion & Creation

Oh okay, that's part of the confusion.  I think I didn't understand that you intended everyone to be part of House Fell.

I thought when I was directed to this thread, I was supposed to describe what my basic concept ideas/desires were and then everyone would sort of help tack onto it to coalesce and flesh the character out then fit her in with a group of PC's.  Did I misunderstand?

*edited to add*

The idea of a ward/hostage from another House sounds like a very good possible hook, if it will allow me to play the Velaryon or Greyjoy idea I had.
This message was last edited by the player at 21:59, Tue 21 Oct 2014.
Caladin
GM, 1503 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 21:58
  • msg #537

Re: Discussion & Creation

@ CanadianRomeo

have you thought of a character concept yet?
Caladin
GM, 1504 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 22:07
  • msg #538

Re: Discussion & Creation

In reply to Ming-Ming (msg # 536):

Yes again your correct, Let me first say that our last round of recruits were unhappy with the delays in creation. So I will tend to push a little more then normal to get this rolling along. In this game it can take sometime to develop the storyline in the creation phase and I and others may tend to get impatient. :)

So yes - you can still post your ideas and the other players may want to recruit you to there house. So that should happen first. If your not interested in joining an existing house then House Fell of Timberwood would be the default and we will then start Player House creation - which will be PC type and storyline for the new house.

All those currently interested in House Fell just let me know and I will add you to that grouping.

So I will slow down, LOL - I will take it out of 3rd gear now and let it coast in 1st until I get replies. :)

CoolGirl
player, 3 posts
Tue 21 Oct 2014
at 22:12
  • msg #539

Re: Discussion & Creation

Has a house thread for creation been made for House Fell
Caladin
GM, 1505 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 22:14
  • msg #540

Re: Discussion & Creation

In reply to CoolGirl (msg # 539):

YES it has - if thats your choice I will add you now.
This message was last edited by the GM at 22:15, Tue 21 Oct 2014.
Ming-Ming
player, 5 posts
Tue 21 Oct 2014
at 22:31
  • msg #541

Re: Discussion & Creation

Okay, so how about this then?  I scavenged some of my previous Velaryon concept's bio and rewrote parts, and could use this as the basis of something to work with?

Back Story:

Eldest child of two children born to Ser Llydian of House Velaryon and Lady Eryadora (nee of House Sunglass), Acired grew up in the sheltered bays of her family home of Sudal, a tiny islet in  the southern mouth of the Gullet.

Her father Ser Llydian, spent a long career as a knight of minor note at best, serving his greater kin and cousins of House Velaryon with loyal if undistinguished service.  Lady Eryadora was the seventh daughter of her household and her marriage to Ser Llydian, while not unhappy, was the best match that could be arranged in her youth when she reached marriagable age, and so she spent many of her days thereafter pining for the richer and more cosmopolitan life of Aegon's Landing.

As the eldest of two girls, Acired was by practical necessity more of her father's daughter, taking much after him and spending much of her childhood learning things from attending his daily duties.  She learned her letters at his side, as he tended to the ravens from Dragonstone and wrote his reports on his regular watches upon the distant seas' horizon.  She helped him with his armor, his weapons, and when he took injury on the infrequent sortees against coastal raiders, she learned how to clean wounds with saltwater and sew them shut with fish sinew.

From her mother, Acired learned precious little of courtly life, showing talent only for the musical lessons Eryadora tried to pass onto her.  Showing a predisposition for the ancient and traditional historical ballads, she would play her mother's heirloom lyre for her mother and father at the end of every evening, bringing small comfort through music to the weary couple before sleep.

Life for the family was simple and modest, and yet the young girl spent many happy Summer days never knowing much of the world that lay a few days sail from their shores.  Her lessons were practical for the most part, though lore of lineages, heraldry, and landholdings were not ignored by her father as part of her learning, he was a pragmatic knight in service and knew well the value passing on the skills of counting numbers, bushels of grain, catties of dried fish, and barrels of fresh water.

As she grew older towards womanhood, the wishes of her mother for Acired to marry well put pressure upon her father to stop taking out on his daily excursions and occasional sorties to the neighboring isles.  But for a chance foray against Ironborn raiders which left her father with a vicious wound that would not heal properly, Acired's destiny might have followed a different path altogether.

Sent to fetch her wounded father from the campaign and bring him home, Acired was present when the battle escalated, and their longboatss were overun.  Taking up a spear to defend her father, Acired showed her mettle and acted as a worthy second, crying out to the men of the Driftmark to rally to her father's banner.  Even after the tide of battle turned and the Ironborn were driven off, she remained by her father's side, tending to his letters and nursing his wounds along with those of her kinsmen.  The mariners and warriors jokingly began to call her "The Lord's Shadow" as she never strayed far from his side as the campaign wound to a close.  Eventually she acted as his crutch when he finally returned home to peace.

But the wounds taken in battle took a grievious toll on the man, and his health soon failed.  Shortly after returning home, Ser Llydian awoke unable to move one side of his body, and remained bedridden thereafter.  Unable to complete Acired's training, Ser Llydian sent ravens to his distant comrades from the (Stormlands?), asking to foster his daughter with them in Aegon's Landing where she could continue her education and hopefully find a place for herself.  Lady Eryadora took kindly this opportunity as well, hoping that the fostering of her eldest girl in a more courtly environment might make more of a proper maiden out of her, and lead to suitable marriage prospects.

And so in this season of peace, like the calm before the storm, young Acired Velaryon has come to (somewhere in the Stormlands?) to be presented to the Lord and Lady (fill in the blanks), to be fostered and groomed, eventually to be introduced into Court...

CoolGirl
player, 4 posts
Tue 21 Oct 2014
at 23:18
  • msg #542

Re: Discussion & Creation

thank you. I look forward to seeing the House thread.
CanadianRomeo
player, 1 post
Tue 21 Oct 2014
at 23:43
  • msg #543

Re: Discussion & Creation

Couple ideas come to mind... Are the land ell into the mountains or farther south towards the river?
Caladin
GM, 1506 posts
"Live Free Die Well"
Tue 21 Oct 2014
at 23:52
  • msg #544

Re: Discussion & Creation

In reply to Ming-Ming (msg # 541):

That's pretty cool, nice background. I think this would fit just fine in the setting and Fells of Timberwood would be a good place to put you in.

So you can be a new added member of their house hold. what age were you thinking? And with these houses going to King's Landing for a royal wedding this fits nicly.
Ming-Ming
player, 6 posts
Tue 21 Oct 2014
at 23:57
  • msg #545

Re: Discussion & Creation

Well as far as age is concerned, if this were the books, she'd be around fourteen to fifteen years of age.

However, even in a setting as free as RPOL, most roleplaying games that involve the slightest hint of mature content tend to insist on the characters involved being the modern legal age of majority.  So I guess I'd go with the minimum possible, which since RPOL is in Australia, and I think in the past and present Commonwealth the AoM is seventeen, that's what I'd go with?
Caladin
GM, 1507 posts
"Live Free Die Well"
Wed 22 Oct 2014
at 00:00
  • msg #546

Re: Discussion & Creation

In reply to CanadianRomeo (msg # 543):

I was thinking south of Grandview, east of Summerhall, west side of the river at the base of the mountains. a bit far for their main house but I didnt read that there were any strong bad feeling with those in that area with the Fells so it should work well.

If you would like a different place on the map let me know were and why.
Caladin
GM, 1508 posts
"Live Free Die Well"
Wed 22 Oct 2014
at 00:12
  • msg #547

Re: Discussion & Creation

In reply to Ming-Ming (msg # 545):

Use your best judgement. I dont remember that being noted and or clearly defined. I don't plan to be graphic so if something happens in an adult nature it will not be as graphic too through a red flag by the RPol.
Ming-Ming
player, 7 posts
Wed 22 Oct 2014
at 00:15
  • msg #548

Re: Discussion & Creation

In reply to Caladin (msg # 547):

Well if everything potentially risque is done in "Fade to Black" scenes, then I will go with my first instinct and make the character fourteen then.  Sound good?
CanadianRomeo
player, 2 posts
Wed 22 Oct 2014
at 00:24
  • msg #549

Re: Discussion & Creation

In that case would a nautical bent fit? If they're close enough to the river they might possess some kind of river patrol.
Caladin
GM, 1509 posts
"Live Free Die Well"
Wed 22 Oct 2014
at 00:31
  • msg #550

Re: Discussion & Creation

In reply to CanadianRomeo (msg # 549):

I would be careful on making a water base charater (sailor or captain etc) we have ironborn and its very hard to make it interesting for them.
Ming-Ming
player, 8 posts
Wed 22 Oct 2014
at 00:34
  • msg #551

Re: Discussion & Creation

Wait, does this mean my character wouldn't be able to make use of her island/nautical heritage?
Caladin
GM, 1510 posts
"Live Free Die Well"
Wed 22 Oct 2014
at 00:42
  • msg #552

Re: Discussion & Creation

In reply to Ming-Ming (msg # 551):

You would be able to, but just understand that the focus right now is a wedding. Their are a few from other lands in Essos so your island/nautical heritage could be needed. And some of the Player Houses have ships and so on. I just dont want you to feel that you made a PC thats uselss, .... if they storyline doent take you inthe direction you expect. The good news I do beleive their will be more ship related events as well as the an ironborn group will be part of this stroyline.

The game is really open so it all depends on the PCs and their actions.
Ming-Ming
player, 9 posts
Wed 22 Oct 2014
at 00:44
  • msg #553

Re: Discussion & Creation

Cool! Cool!

I'm actually looking forward to the gathering and introductions!

Now that I've gotten a concept solidified, how do I actually make a character since I am new to this system?

*Edited to add*

Also, should my posting name be changed now?  LOL!  Somehow I don't think Chinese names lend themselves to Westeros!

This message was last edited by the player at 00:46, Wed 22 Oct 2014.
CoolGirl
player, 5 posts
Wed 22 Oct 2014
at 00:46
  • msg #554

Re: Discussion & Creation

hi, caladin. Hate to be a butt especially with my BF saying be nice. I stilol can not see house building Thread. I know how busy you are, but really am jonsing as it is said to make character. But, I really want to do it in the feel of whatever house I join.
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