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King's Landing.

Posted by CaladinFor group 0
Caladin
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Fri 1 Aug 2014
at 22:44
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King's Landing


This thread will house information related to the people, places, politics of royalty, those of royal blood and status. The information will also includes diplomats, heads of state, and nobility, their position and responsibilities. The focused region being King's Landing in the Crownlands.

This message was last updated by the GM at 23:30, Mon 22 Sept 2014.
Caladin
GM, 1120 posts
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Fri 1 Aug 2014
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Re: King's Landing


King's Landing named for Aegon I Targaryen, its founder and the capital of the Seven Kingdoms, located in the Crownlands on the east coast of Westeros. It is situated along the kingsroad at the mouth of the Blackwater Rush and overlooks Blackwater Bay. It is the site of the Iron Throne and the Red Keep, which is the seat of the king.

King’s Landing is the heart of the Seven Kingdoms. It was built on the spot Aegon the Conqueror first set foot in Westeros, when he started the War of Conquest, and it’s been the center of military, economic, and political power ever since. From its founding, King’s Landing grew to be the largest city in the kingdom, with a burgeoning population reaching upwards of half a million. Being the center of attention for all of Westeros and the center of trade for the rest of the world, it’s no wonder the city occupies such a place of prominence. All roads lead to King’s Landing, and its streets are filled with bakers and smiths, thieves and whores, sellswords and knights, strange foreigners from the Free Cities, and simple farmers from the farthest reaches of the Seven Kingdoms. Almost anything can be found here. All of which makes it a dangerous and intriguing place to explore.


Location: Crownlands, Westeros.
Government: Feudal society - The King of the Andals, the Rhoynar and the First Men.
Population: 500,000 (approximately)
Religion: Faith of the Seven
Founded: 168 years ago, where Aegon first landed in Westeros.
Notable Places: Red Keep | Great Sept
Organizations: Kingsguard | Alchemists' Guild | City Watch


The main city is surrounded by a wall, manned by the City Watch of King's Landing. King's Landing is extremely populous, but rather unsightly and dirty compared to other cities. Poorer smallfolk build shanty settlements outside the city. The stench of the city's waste can be smelled far beyond its walls. It is the principal harbor of the Seven Kingdoms, rivaled only by Oldtown.

Nearby towns include Rosby and Duskendale to the northeast and Tumbleton to the southwest, while the kingswood is found south of the capital across the Blackwater.

The City

The city is roughly square-shaped, sprawling across several miles and defended by tall walls. There are seven gates leading into the city: the Dragon Gate, the Lion Gate, the Mud Gate, the Old Gate, the Gate of the Gods, the King's Gate, and the Iron Gate. Within the walls, the city is dotted with manses, arbors, granaries, brick storehouses, timbered inns, merchant stalls, taverns, graveyards and brothels. There is a fish market. Hundreds of quays can be found in the harbor. Between buildings the roads are broad, lined with trees and branching alleys and streets.

The city covers the north shore of the Blackwater and covers three tall hills, named after Aegon and his two sisters, Visenya and Rhaenys. Aegon's High Hill, surmounted by the Red Keep, the royal castle located in the south-eastern corner of the city, overlooks the bay directly, whilst Visenya's Hill to the west is crowned by the marble-walled Great Sept and its seven crystal towers. Rhaenys's Hill in the north is capped by the collapsed ruins of the Dragonpit dome, its bronze doors shut since the last dragon died.

The poor reside in the slums which are called Flea Bottom, a maze of narrow streets and alleys, where many beggars and the poorest part of the city's population resides; they regularly subsist on "bowls of brown", a mystery stew that they say includes the meat of rats among other things. The richest residents live on the other side of Rhaenys's Hill from Flea Bottom. According to semi-canon sources the richer areas of King's Landing lie near the Old Gate.

Large tournaments are held outside the city, beside the Blackwater

This message was last edited by the GM at 00:29, Wed 06 Aug 2014.
Caladin
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Sun 3 Aug 2014
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Re: King's Landing: Small Council

The Small Council is a small group of advisers which advises the King of the Seven Kingdoms on matters of policy and their areas of expertise. This body of advisers institutes policy at the kings command. The small council of the King, essentially forms the "government cabinet" of the Seven Kingdoms.

It is not known when the first small council assembled, but it was in all likelihood during the reign of the 1st Targaryen king. The council is headed by the king, the only one who can make the council's decisions into law. In his absence the role falls to the Hand of the King or the regent if the king is too young.

The council members are appointed and dismissed by the king as he wills, (theoretically they can be dismissed at will by the King, however in practice this might lead to undesirable political fallout) a right freely used during times of war and strife. However, it seems that traditionally the council consists of seven permanent members, after the Andal traditions and the Faith of the Seven. * Although a council seems to always have these seven members, it may include additional members as advisors.

The king serves as the head of the council and takes note of its recommendations, but only the king can make the council's decisions into law. The Hand of the King is the leading advisor on the council and serves as the king's proxy when he is not present, in which case the Hand chairs the meeting. If the king is a minor, then by default the appointed Regent will act in place of the king on the council.

The Small Council meets at the capital city of King's Landing in the Red Keep, in the same building as the Iron Throne courtroom.





Composition & Responsibilities

Members of the Small Council are appointed and dismissed by the King, in theory as the King wills. In practice, of course, appointments or dismissals may have undesired political consequences which the King must consider.

The Small Council usually consists of seven non-hereditary positions (possibly to reflect the traditions of the Faith of the Seven). Long vacancies sometimes occur for one of these positions, i.e. during time of war, though this is considered undesirable.

Hand of the King - chairs the Small Council, serves as the King's proxy during his absences.

Lord Commander of the Kingsguard - the realm's chief military advisor, particularly in regards to land-based warfare. While the King personally appoints knights to the Kingsguard at his whim, once chosen they are lifetime appointments, which cannot legally be removed. In theory, however, a King may demote the Lord Commander back to being a regular member, and elevate one of the other six Kingsguard to Lord Commander.

Master of coin - head of the treasury and finances of the kingdom (the realm's chief treasurer and bookkeeper).

Master of laws - the realm's chief legal advisor, who also manages the Red Keep's dungeons, and supervises law enforcement (oversees law and justice for the kingdom).

Master of whisperers - the realm's chief intelligence advisor and spymaster, supervising covert activities and information gathering, both at home and abroad.

Master of ships - the realm's chief naval officer, supervising the Royal Fleet and coordinating the realm's maritime defenses (oversees the navy).

Grand Maester - the maester assigned to the Red Keep, and thus to the realm. Like all maester assignments, the Grand Maester is appointed by the Conclave of Archmaesters at the Citadel, not the King. While controversial, the King and the Hand of the King have the authority to exclude the Grand Maester from the Small Council, and even imprison him, but cannot replace him as Grand Maester. This makes the Grand Maester unique as the only member of the council not specifically chosen by the King (head adviser on matters of lore and wisdom).


This message was last edited by the GM at 02:23, Wed 14 Jan 2015.
Caladin
GM, 1125 posts
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Sun 3 Aug 2014
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Re: King's Landing: Hand of the King

The King's Hand or Hand of the King is the most powerful and senior appointed position of government and authority in the Seven Kingdoms. The position of the 'Hand' is chief advisor and executor of the King's command in the Seven Kingdoms and second only to the King in authority and responsibility.

The Hand is the King's closest advisor, appointed and authorized to make decisions in the King's name. The Hand of the King is the highest-ranking member and chairs the Small Council. He can acts for and speaks with the authority of the King, and has proxy for the king when the monarch is absent.

The Hand of the King is formally addressed as "Lord Hand" and resides in the Tower of the Hand at the Red Keep along with his family and household.

His badge of office always includes a hand, though each Hand can design his own. A necklace of hands linked into a chain is one possible badge. Servants of the Hand wear the emblem of a hand.



Responsibilities

The amount of power each Hand wields varies depending on the king. Some kings are very hands-on in governance and in this case the Hand acts as a facilitator and advisor. In many cases, the king has no interest in the small decisions and day-to-day running of the kingdom, and in this case the Hand wields immense and semi-autonomous power.

The Hand's most noticeable authority is chairing meetings of the small council, discussing and debating policies and deciding which matters need to be brought to the king's attention.

History of the position

It is unknown if the position of King's Hand existed amongst the independent kingdoms, was a Valyrian tradition, or if it was a new position created by the Targaryen dynasty when they took control of Westeros.


Orys Baratheon
        1AC - 37AC. First ever Hand of the King.

Prince Maegor Targaryen
        37AC - 42AC.

Septon Barth
        48AC - 88AC. Served as Hand for forty years.

Ryam Redwyne
        89AC - Unclear. Concurrently served as Lord Commander of the Kingsguard.

Prince Baelon Targaryen
        Unclear - 101AC.

Otto Hightower
        101AC - 109AC. Succeeded Baelon, later removed as Hand, after pushing the inheritance of his daughter's sons over Princess Rhaenyra.

Lyonel Strong
        109AC - 120AC. Died in a fire at Harrenhal.

Otto Hightower
        120AC - 130AC. Reinstated after predecessor's death.

Criston Cole
        130AC - 130AC. Concurrently served as Lord Commander of the Kingsguard.

* Unknown
        131AC - 134. Several Regents and Hands followed in the Regent Wars.

Thaddeus Rowan
        134AC - 136. He was given a seat in the council of seven that ruled as Regents for the child king Aegon III. He served as Hand of the King until his post on the council was dissolved in 136 AC.

* Unknown
        136AC - Unclear. Several Regents and Hands followed in the Regent Wars.

◾ Prince Viserys Targaryen
        Given the position after the Regent Wars and is the current Hand of the King



This message was last edited by the GM at 01:27, Sat 21 Feb 2015.
Caladin
GM, 1126 posts
"Live Free Die Well"
Sun 3 Aug 2014
at 02:14
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Re: King's Landing: Grand Maester



The Grand Maester is the personal maester to the Iron Throne and the Red Keep, and is considered the most senior member of the Order of Maesters.  He can only be made or unmade by the Conclave. He is a learned man wise in history, science and medicine who also provides counsel. The Grand Maester sits on the King's Small Council as the King's adviser, which oversees the day-to-day operations of the realm in the name of the King. The Grand Maester wears many interwoven maester chains to indicate his high office, but these do not reflect his true studies. Gems are woven into the chains.

This message was last edited by the GM at 12:56, Mon 04 Aug 2014.
Caladin
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Sun 3 Aug 2014
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Re: King's Landing: Kingsguard

The Kingsguard, also known poetically as the White Swords or White Cloaks, are the royal bodyguards of the Iron Throne. Supposedly the finest knights in the Seven Kingdoms, they are sworn to protect their king and the royal family with their own lives, to obey his commands, and to keep his secrets. They are sworn for life and are forbidden from owning land, taking a wife, or fathering children.

Although the White Swords may not hold lands, certain titles may be retained or granted. Aemon the Dragonknight continued to use the style of "prince", while Lord Commanders Criston Cole have also acted as Hand of the King.

The Queensguard, much like the Kingsguard, are the royal bodyguards of the Queen Regent. Supposedly the finest knights in the Seven Kingdoms, they are sworn to protect their queen and the royal family with their own lives, to obey her commands, and to keep her secrets. They are sworn for life and are forbidden from owning land, taking a wife, or fathering children. There have been only one known instances in the history, being under Rhaenyra Targaryen during the Dance of the Dragons civil war


Appointments

The rite for making a new member of the White Swords can vary. In common there seems to be the fact that it is a solemn and formal event, in which the knight kneels as he makes his vows before the king, and he receives the white cloak of the Kingsguard from the Hand of the King or the Lord Commander himself. The Lord Commander is always chosen by the king, with seniority and ability only playing parts in the decision.

History

The Kingsguard was founded by Aegon the Conqueror of House Targaryen as an elite bodyguard for those of royal blood. Historically composed of seven knights sworn to a lifetime of service, members are to serve unto death despite age or any physical or mental ailments, with an invalid member's duties being taken up by his sworn brothers. During his time as a member of the Kingsguard, a member is not allowed to hold lands, sire children, marry, or have any worldly allegiance except to his monarch. Some of the greatest warriors, battle commanders, swordsmen, and famous historical figures in the history of Westeros have served in the Kingsguard, including members of House Targaryen itself. All members of the Kingsguard must be sworn knights.

The Kingsguard has continuously existed since the Conquest. Its uninterrupted history is recorded in the White Book, a volume maintained by the head of the Kingsguard, known as the Lord Commander, and stored in the Round Room of the White Sword Tower, a four-story tower built into one of the seaward walls of the Red Keep of King's Landing. In the White Book, officially known as The Book of Brothers, each member of the Kingsguard is given one page on which his personal history and a record of his deeds are written. Because of its status as the royal bodyguard and the many remarkable figures who have been members, the Kingsguard has been involved in many major historical events in Westeros.

Equipment and Duties

The Kingsguard wear all white cloaks, carry plain white shields and with some occasional exceptions wear little or no ornamentation or sigils on their white armor. This plain but striking attire lends credence to their role of being seen but not heard until their advice is asked. Discretion and wisdom are often as important skills as martial ability being as they are expected to be with their king or queen at all times, privy to all their secrets, plans, and every aspect of their personal lives.

The Kingsguard wear intricate suits of white enameled scales, their fastenings for breastplate and other pieces made of silver.

In order to protect the royal family night and day, the seven-man Kingsguard must rely to some degree on others. Other knights are trusted with the king's security when the entire Kingsguard meets in White Sword Tower, and the queen may be guarded by soldiers from her own household.

A Kingsguard knight stands guard outside the council chambers when the small council is in session, and one is usually posted at the end of the bridge into Maegor's Holdfast.




Lord Commander of the Kingsguard

Lord Commander is the title held by the most senior sworn brother of the Kingsguard & Queensguard. The Lord Commander is appointed by the King of the Seven Kingdoms, generally from the existing pool of Kingsguard. He is a member of the small council.

Aemon Targaryen, called the Dragonknight, is the second son of Prince Viserys II Targaryen and a prominent member of the Kingsguard. He is the current Lord Commander of the Kingsguard. Rescued by King Baelor I Targaryen from the Dornish.


This message was last edited by the GM at 02:29, Wed 14 Jan 2015.
Caladin
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Sun 3 Aug 2014
at 02:53
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Re: King's Landing: City Watch of King's Landing

The City Watch of King's Landing, also known as the Gold Cloaks, are the defenders of the city of King's Landing (including the Red Keep) and the enforcers of the law, sworn only to the Crown. The Watch presumably falls under the bailiwick of the Master of Laws.

There are two sets of barracks for the City Watch, the East Barracks by the Dragon Gate and the West Barracks near Cobbler's Square.

Organization

The City Watch of King's Landing is a strong, formally-trained and well-equipped force of guardsmen under the direct authority of the King on the Iron Throne. Their salary is paid by the kingdom as a whole and unlike many of the kingdom's other institutions they do not swear fealty to any lord other than the king.

The City Watch promotes by merit, one of the few institutions in Westeros not to recognize the status of birth.

Equipment

The City Watch wear cloaks, usually made of heavy wool, dyed gold. Their ringmail, boots, and gloves are black. The officers (such as the captains of the gates into the city) wear black breastplates ornamented with four golden disks. They can be used as guards, foot soldiers or in some cases, as mounted lancers. Nonetheless, the watchmen are not true soldiers, and their discipline in a pitched battle shows this fact.

The gold cloaks use iron cudgels and spears topped by black iron heads.




The Lord Commander of the City Watch of Kings Landing

The leader of the City Watch is referred to as "Lord Commander" when of noble birth, but simply as "Commander" when not. Nonetheless, there is no functional difference, other than manner of address, if the leader is noble born or not.


This message was last edited by the GM at 01:48, Tue 19 May 2015.
Caladin
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Mon 4 Aug 2014
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Re: King's Landing: Master of laws

The Master of Laws, is the king's advisor relating to the administration of justice and is a member of the small council in King's Landing. Duties of the master of laws include managing the dungeons at the Red Keep and supervising the chief gaoler, chief undergaoler, undergaolers, and the King's Justice. The City Watch of King's Landing presumably falls under the bailiwick of the master of laws.


King's Justice

The King's Justice is the royal executioner of the Iron Throne. The duties of the King's Justice is to kill anyone put to death by order of the king, the Hand of the King, or small council. The executions are usually done publicly via beheading. Other responsibilities of the King's Justice are managing the dungeons at the Red Keep and supervising the chief gaoler, chief undergaoler, undergaolers and turnkeys. The King's Justice answers to the master of laws in matters relating to the managing of the dungeons.

Other uses of the term

The term "King's justice" is also employed to refer to the manner in which lords carry out justice in the name of the King. The King or the Hand may send lords or knights to "bring the King's justice" (capture or death) to brigands or anyone who disrupts "the King's peace."

In the Eyrie, the term refers to the Moon Door, a hatch-like door in stronghold's great hall, which opens to the hollow bottom of the mountain in which the castle rests. The Moon Door is used to carry out executions instead of employing headsmen.

Meanwhile in the North, where the customs of the First Men are still followed, most lords carry out the King's justice themselves, due to the belief that whoever passes a death sentence should also swing the sword.

This message was last edited by the GM at 00:27, Mon 04 Aug 2014.
Caladin
GM, 1131 posts
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Mon 4 Aug 2014
at 13:00
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Re: King's Landing: Master of Coin

Master of Coin is an important position in the government of the Seven Kingdoms. The holder is a member of the monarch's small council, the inner cabinet of the realm. The Master of Coin is in charge of the royal treasury, advises the monarch on financial matters, and is responsible for raising money to meet the Crown's needs.


Duties

Duties of the master of coin include keeping account of the receipts and expenditures from the royal treasury, receiving reports from royal officials, supervising the collection of taxes and custom duties, borrowing money, managing the royal treasury and supervising the three royal mints. The master of coin oversees a large number of offices including the four Keepers of the Keys, the King's Counter, the King's Scales, the officers in charge of mints, harbormasters, tax farmers, customs sergeants, wool factors, toll collectors, pursers and wine factors.

This message was last edited by the GM at 13:56, Mon 04 Aug 2014.
Caladin
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Mon 4 Aug 2014
at 13:47
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Re: King's Landing: Master of Ships

Master of Ships is an important position in the government of the Seven Kingdoms. The master of ships is the Iron Throne's advisor charged with running the royal navy and is a member of the small council in King's Landing.


Duties

Duties of the master of ships include arranging for the building and maintenance of warships, and obtaining crews for the warships. The Master of Ships is the admiral of the Royal Fleet, and oversees naval operations.

History of the position

Lord Daemon Velaryon
 1AC Served Aegon the Conqueror Aegon during the War of Conquest. Perished during the battle of Gulltown

Lord Aethon Velaryon
 2AC - 42AC Served Aegon the Conqueror and Aenys I

Lord Daemon Velaryon
 42AC - 48AC Served Maegor I Targaryen, title the admiral of ships

Ser Tyland Lannister
 113AC - 129AC Served Viserys I Targaryen, named to master of coin after the Viserys's death.

Alyn Velaryon
 157AC - Current Master of Ships, Served Daeron I Targaryen during the Conquest of Dorne.


This message was last edited by the GM at 11:32, Tue 19 May 2015.
Caladin
GM, 1133 posts
"Live Free Die Well"
Mon 4 Aug 2014
at 13:53
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Re: King's Landing: Master of Whisperers

Master of Whisperers is the king's spymaster and is a member of the small council in King's Landing. He advises the King on matters of espionage and state intelligence.


Duties

The Master of Whisoerers is charged with gathering intelligence from the Red Keep, King's Landing, around the Seven Kingdoms, across the narrow sea and other places.

This message was last edited by the GM at 00:15, Tue 23 Sept 2014.
Caladin
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Tue 5 Aug 2014
at 18:27
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Re: King's Landing: Red Keep

The Red Keep is the residence of the King of the Andals and the First Men, his family and his court, located within King's Landing, the capital of the Seven Kingdoms. It dominates the skyline of the city, and serves as the city's primary fortress and redoubt.

Located in the southeastern corner of King's Landing, the Red Keep overlooks Blackwater Bay and the Narrow Sea. It is currently the seat of the Targaryen king.

Crowning King’s Landing is Aegon’s High Hill, and atop it thrust up the towers of the Red Keep, the seat of the king and the Targaryen dynasty. Raised up by Aegon the Conqueror when he brought the Andal kings and the last king of the First Men to heel, such was the scope of the construction that it took his son, Maegor the Cruel, to finish the work. While by no means the largest of Westeros’ castles, it is one of the most splendid. From its tall towers, one can see the whole of King’s Landing and the lands beyond. It is well built, constructed to be a castle within a castle, as inner walls cordon off different sections of the keep to slow invaders’ progress and safeguard the royal family.

The Red Keep was constructed out of a pale red stone (hence its name) and is made up of seven huge drum-towers with iron ramparts, a powerfully built barbican in front of a cobbled square, halls with vaulted ceilings, covered bridges, barracks, granaries, and immense curtain walls with a stone parapet four feet high with crenellations cut into it every five feet for archers. Below ground, the keep has four levels of dungeons, each level of which serves a different function. The doors throughout the castle are made of oak banded with black iron, except for those in the dungeons, which are four-inch-thick grey wood with iron studs.

Treasures from the long history of the Seven Kingdoms are displayed throughout the Red Keep, including Myrish carpets, tapestries from Norvos, Qohor, and Lys, carved screens from the Summer Isles, a pair of black marble Valyrian sphinxes, and even suits of armor. Many of these items are on display in places of honor, such as the meeting chambers of the small council, whereas others do little more than collect dust, their significance forgotten.

Some of the greatest treasures found in the Red Keep are the bones of the dragons that once roamed the world. There are nineteen skulls in all; the oldest bones were brought to King’s Landing by Aegor himself and are more than three thousand years old. Inspecting the skulls reveals the sharp decline in the last dragons, for while the eldest skulls are massive and magnificent, large enough for a mounted knight to ride through, the last skulls are small, no bigger than a mastiff’s skull.

One of the most curious features of the Red Keep is that it plays host to a large number of wild cats. They come in all shapes, sizes, colors, and temperaments. They survive by hunting vermin and most likely make off with table scraps or benefit from the kindness of some of the human residents regularly enough that they are very healthy. They have free reign of the castle and its grounds.





Specific Locations

   The Great Hall

The Great Hall is the massive throne room of the king within the Red Keep. The Iron Throne sits on a raised iron dais with high and narrow steps. A long carpet stretches from the throne to the Hall's great oak-and-bronze doors. The Hall itself is cavernous, and can sit 1,000 people. It is oriented north to south, with high, narrow windows on the eastern and western walls. Skulls of the Targaryen dragons adorned the walls with tapestries of dragons. The King (or his Hand, in the event of the King's absence), holds court and receives petitioners within the Great Hall. It is also employed for official ceremonies.

   Maegor's Holdfast

Maegor's Holdfast is a stout tower, massive square fortress inside the heart and center of the Red Keep behind walls twelve feet thick and a dry moat lined with iron spikes. It was named after King Maegor Targaryen, who built the Red Keep. It serves as a redoubt when the city is attacked. The royal apartments are also located in Maegor's Holdfast. The king's bedchamber has twin hearths. It is a castle-within-a-castle.

   Queen's Ballroom

The Holdfast contains the Queen's Ballroom, a hall only half as big as the Small Hall in the Tower of the Hand. The Ballroom seats one hundred and has beaten silver mirrors behind the wall sconces which makes the torch's light seem twice as bright. Its walls are paneled with richly carved wood and it has a gallery above the main floor. High arched windows sit along the south wall.

   The Tower of the Hand

The Tower of the Hand is the location of the quarters and offices of the Hand of the King. Its Small Hall is a long room with a high-vaulted ceiling and bench space for two hundred. The private audience chamber is not as large as the king's, but has Myrish rugs, wall hangings, and a golden-tinted round window that give it a sense of intimacy. The Tower also has a solar, and a garderobe. The tower has tall windows. The Hand's family, household and guards also live and work in the Tower of the Hand. Below the tower is the chamber of the dragon mosaic.

   The White Sword Tower

The White Sword Tower houses the chambers of the Kingsguard. It is a slender structure of four stories built into an angle of the castle wall overlooking the bay. A circular white room, known as the Round Room, has whitewashed stone walls hung with white woolen tapestries, and forms the first floor. A large white table (weirwood carved in the shape of a shield) with seven chairs provides a meeting space for the order. The undercroft holds arms and armor, the second and third floors the small spare sleeping cells of the six brothers of the Kingsguard, and the topmost floor is given over to the Lord Commander's apartments. His rooms are spare as well, but spacious, and they stand above the outer walls

   The Maidenvault

The Maidenvault is a long slate roofed Keep behind the Royal Sept in the Red Keep. The Maidenvault was built under orders of King Baelor Targaryen. It is called this because Baelor the Blessed confined (imprison) his sisters, Rhaena, Elaena, and Daena Targaryen, to whom he was married, therein, to prevent them from tempting him with carnal thoughts.

   The Godswood

The Red Keep's Godswood overlooks the Blackwater Rush. It has no weirwood as the Red Keep is not an ancient castle from the time the Old Gods of the Forest held sway south of the Neck.

A godswood is usually a small wooded area within the walls of castles throughout the Seven Kingdoms. It is primarily used as a place of worship by those who carry on the traditions of the First Men and pray to the old gods. To followers of the Faith of the Seven they are treated as a private wooded area of solitude

   The Traitor's Walk

The Traitor's Walk is an outer corridor on one of the sides of the Red Keep with view to one of its outer walls. It is a squat, half-round tower that contains the entrance to the dungeons. The top floor holds the cells for the prisoners who were to be kept in a degree of comfort. The heads of criminals and traitors are placed on spikes over said wall, visible both to the exterior of the Red Keep and whoever passes through the corridor. The entrance to the dungeons sits on the ground floor of the tower, with the dungeons beneath the tower. Between the two prisons are rooms for the King's Justice, the Chief Gaoler and the Lord Confessor.

   The Dungeons

The dungeons of the Red Keep are divided in four levels:
◾ On the upper level are cells with high narrow windows where common criminals are confined together.
◾The second level has smaller, personal cells without windows for highborn captives and valuable hostages. Torches in the halls cast light through the bars.
◾ The Black Cells are the third level. Prisoners accused of treason and other high crimes are kept within the Black Cell. They are smaller still, and have doors of wood so that no light enters them. These are reserved for the most vile and dangerous prisoners. Gaolers has access to the Black Cells.
◾The fourth level is spoken of only in rumors. It is supposedly safer to go through the fourth level of the dungeons in darkness, because there are things one would not wish to see. Once a man is taken here, he never sees the light of day again and is subjected to the most painful torments. Only the chief gaoler, and small council members have access to this level.


This message was last edited by the GM at 03:48, Thu 07 Aug 2014.
Caladin
GM, 1149 posts
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Wed 6 Aug 2014
at 01:44
  • msg #13

Re: King's Landing: History

History Continued, .....

For a city of its size and significance to the Seven Kingdoms, King’s Landing is young, at least compared to the great Free Cities, beyond the narrow sea, and Oldtown, deep in the Reach. Indeed, King’s Landing is but a paltry 169 years old and traces its origins to a time of blood and conquest, when Aegon the Conqueror and his sisters first set foot on Westeros and began their campaign to crush the Andal kings and construct a new empire from the ashes of old Valyria.

Before the coming of Aegon, the lands on which King’s Landing now stands were forested hills, a quiet region populated by simple fisherfolk who pulled fish from the depths of the Blackwater Rush.

It all changed when the Targaryens came, for they selected this site to be the place where they would mount their invasion. From the ancient trees, the Targaryen host raised a crude redoubt of wood. From the hills, they built the ramparts and reinforced the crude shelter for their legions. And as the Targaryens gained victory after victory, filling their coffers with the spoils and tributes from defeated lords, the fortress grew, taking the shape of a proper city. When the victory over the lords of Westeros was complete, Aegon settled in King’s Landing and named it the seat of his power. He had the swords of his defeated enemies melted down and fused together to form the Iron Throne, the symbol of the Targaryen dynasty and the perilous seat held by all the kings who would follow.

After Aegon, King’s Landing continued to grow. His successors built upon the works of those who came before, replacing walls of earth with walls of stone. Castles and fortresses appeared in the heart of the city, and smallfolk gathered in the shadows of these mighty structures to gain the protection of their kings. Baelor the Blessed raised up the Great Sept, and the city came to look as it does today.

This message was last edited by the GM at 19:13, Fri 08 Aug 2014.
Caladin
GM, 1160 posts
"Live Free Die Well"
Thu 7 Aug 2014
at 02:37
  • msg #14

Re: King's Landing

King’s Landing may be the seat of Baelor Targaryen’s power, the heart and soul of the shifting tapestry of politics and conflict, but at heart, it is still a city and one that has grown up in starts and stops to assume its current shape. Tales of the city spread to every corner of the Seven Kingdoms, growing wilder and more fantastic the farther one travels, but nearing the capital, its splendor swiftly diminishes as the harsh realities of people, filth, and squalor come into view.

The city is a sprawling metropolis, covering the shores of Blackwater Bay for as far as the eye can see and extending inland along the Blackwater Rush for several miles. Steep stone walls contain an eclectic mix of storehouses, merchant stalls, inns, granaries, and arbors, all jumbled together to create a strange blend of the old and new. So crowded is King’s Landing that it spills over the walls and through the gates, crowding the roads leading from this port to the interior of the Seven Kingdoms for leagues before fading completely into the wilderness. Ships crowd the docks throughout the year, and a din of voices, of laughter and tears, the clash of blades, and the hum of commerce sounds day and night. But as a massive city, it is dirty and stinks of sewage, smoke, and the press of people; those accustomed to the capital swear they can scent the smell of treachery wafting up from its very streets.

This message was last edited by the GM at 02:38, Thu 07 Aug 2014.
Caladin
GM, 1161 posts
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Thu 7 Aug 2014
at 03:01
  • msg #15

Re: King's Landing: Gates

Those who visit the city must pass beneath one of the city’s seven gates. Each has its own personality and atmosphere, absorbing something of the city to which they grant access. In times of trouble, the City Watch can close and bar the gates, most of the gates remain open day or night.

    River Gate (Mud Gate)

The River Gate, or Mud Gate is the busiest of the seven huge gates that surround the huge walls of King's Landing. It is known as the Mud Gate by the population of the city. It is near the center of the southeast wall and connects Fishmonger's Square and the wharfs on the Blackwater Rush, it sees regular traffic at all times, as a large number of people use it everyday to do their business. Anyone looking to go to or from the docks for any reason uses it, from the fish-sellers and merchants, to laborers and members of noble families who have come to King’s Landing by ship. Opposite the River Gate on the southern shore of the Blackwater is the kingsroad, which leads to Storm's End.

    King’s Gate

This gate lets out onto the land along the riverfront to the south. There is a sally port in it. It is by the southern corner of the southwest wall, connecting the western end of the River Row to the tourney grounds outside the city's wall by the Blackwater Rush. The Tourney grounds are an open area that kings have regularly used to hold festivals, tournaments, and the like.

    Lion Gate

The Lion Gate stands to the south of the city, granting access to roads leading into the interior via the goldroad. It is located near the center of the southwest wall. The Goldroad to Lannisport in Westerlands starts at the Lion Gate. It’s possible this gate takes its name from House Lannister and their long association to the Iron Throne, though whether or not this is true, few can say.

    Gate of the Gods

This gate takes its name for its proximity to the Great Sept of Baelor. The gatehouse is decorated with exquisitely carved figures whose eyes have been created in such a way that they seem to follow each person as he or she passes through the gate. The gatehouse has a windowless guard room. It is at the western corner of the wall. The Kingsroad enters King's Landing from the North at the Gate of the Gods.

    Old Gate

One of the original gates of the city, the Old Gate opens onto the wealthier section of King’s Landing. It stands to the west of the city.

    Dragon Gate

The Dragon Gate is one of the seven gates that surround the huge walls of King's Landing. This gate is another old gate and opens to the west. It is located at the northern corner of the city's wall near Rhaenys's Hill. The kingsroad enters King's Landing through the Dragon Gate.

    Iron Gate

The Iron Gate exits to the north of the city. It is on the northeast wall and connects the roads out of town that lead to Rosby along Blackwater Bay and Stokeworth, nearby settlements to the north.

This message was last edited by the GM at 14:59, Fri 08 Aug 2014.
Caladin
GM, 1211 posts
"Live Free Die Well"
Tue 12 Aug 2014
at 02:30
  • msg #16

Re: King's Landing: Streets

From the main thoroughfares to the smallest back alleys, the streets of King’s landing—like any great city—are the scaffolding around which the rest of the city is built. In some cases, the streets are straight, safe, and easy to navigate, but at other times, they’re crooked, dangerous, and cramped. Depending on the time of day and the part of the city, the characteristics of a single street could vary widely along its course.

Most streets in King’s Landing are unpaved and muddy. High-traffic streets and lower-class alleys tend to be the most worn or dirtiest, but the entire city becomes quite sloppy in a good rain. There are certainly streets and squares, particularly in the wealthier areas, paved with cobblestone, stone, or even brick, but they are the exception.

The quality of the streets and their heavy traffic often makes it difficult to get around. Even a short trip, such as from the Red Keep at the top of Aegon’s Hill to a place on the backside of Rhaenys’s Hill can take a litter about an hour when the streets are busy. The same trip on foot or by horse would go faster, but even that is a significant amount of time, considering the distance covered.

The naming conventions of the city are simple, but they do vary a bit. Streets are typically named for whatever sort of business predominates, which also makes it easy to get an idea of what the streets are like. For instance, the Street of Steel hosts a large number of smiths and their forges. As such, it may be crowded with sellswords, knights with their squires, stablehands, criminals, guards, builders, or just about anyone else looking for nails, horseshoes, arms, armor, or any other piece of worked metal. In addition, the shops are littered with weapons and armor of all sorts, and most of the customers and shop owners are men of varying ages. The street and much of the surrounding area smells of burning wood, charcoal, and hot steel. The forges are hot and made humid by dirty tubs and barrels of water used to quench the smith’s items while they work. The walkways are slightly louder than most other places in the city due to the addition of the clanging and pounding of smiths crafting their goods, and inside the forges it’s even louder.


Major Streets of Note

    The Hook
Curving out from the Muddy Way, the Hook cuts through the heart of the city and leads up Aegon’s High Hill.

    Muddy Way
This broad street runs from the Mud Gate to a large square at the center of the city. The Fishmonger's Square, a market square just inside the Mud Gate.

    River Row

    Street of Steel

    Street of the Sisters


Minor Streets of Note

In addition, there are a myriad of paths, side streets, and alleys, some named and others not. A selection of the more notable follow.

    Coppersmith’s Wynd
This street was most likely named for the coppersmiths that do business along it.

    Eel Alley
This alley is located halfway up Visenya’s Hill. The most notable feature is a rambling old inn with large, airy rooms. A suspicious, sour, old crone owns it.

    Pigrun Alley
An alley at the foot of Aegon’s High Hill, Pigrun is packed with stone-and-timber buildings that lean so badly their upper stories nearly touch the buildings across the street.

    Pisswater Bend
A street in Flea Bottom.

    Shadowblack Lane
A twisty street leading up to the foot of Aegon’s High Hill.

    Sowbelly Row
A lower-class street of the city.

    Street of Looms
A street named for the community of weavers working here.

    Street of Flour
This street was named for the many bakeries that line it. Just below the Street of Flour is the maze of streets that make up Flea Bottom.

    Street of Seeds
This street leads from the Gate of the Gods, passes by brothels, bakers, alleys, and then passes through Cobbler’s Square before ending at the Red Keep.

    Street of Silk
Located behind Rhaenys’s Hill, the Street of Silk is lined with a wide range (in terms of price and quality) of brothels.

This message was last edited by the GM at 16:59, Fri 29 Aug 2014.
Caladin
GM, 1305 posts
"Live Free Die Well"
Thu 28 Aug 2014
at 18:24
  • msg #17

Re: King's Landing: Great Sept

The Great Sept, also called the Sept of Baelor, is a massive sept, the new center of religious worship for the Faith of the Seven and the seat of the High Septon of the Faith. It is located in King's Landing, the capital of the Seven Kingdoms, and is the largest single building in the city, though the Red Keep complex sprawls over a larger area. Great religious ceremonies are held there. It is also the sept personally used by the royal family, thus royal weddings are held at the Great Sept in massive ceremonies.

    History

The sept's construction was ordered by Baelor the Blessed, it is to replace the Starry Sept of Oldtown as the center of the Faith in the Seven Kingdoms.





    Description

The Great Sept is located at the top of Visenya's hill, surrounded by a white marble plaza. It features an faceless statue of a man, which stands tall and serene upon his plinth, the face has characteristics of a benevolence figure - and large gardens, capable of holding hundreds surround the sept.

The sept itself is an impressive marble domed structure, It has seven crystal towers, each of which has bells. Only on momentous occasions, such as the death of a king, are all of them rung. There are several sets of doors leading into the Sept, septons use the Father's Doors, septas the Mother's Doors and silent sisters the Stranger's Doors. Around the doors leading into the building is a raised marble pulpit from which a septon can address a gathering crowd.

Past the doors is the entrance hall of the sept, which is known as the Hall of Lamps. Those entering the hall walk beneath suspended globes of colored leaded glass. Through the double-doors is the sept-proper, with seven broad aisles which meet beneath the dome of glass, gold, and crystal. Its floors made out of marble and great windows of leaded & colored glass. Surrounding the main floor of the sept are seven transepts, each containing an altar and a towering statue of an aspect of the Seven surrounded by lit candles. Different altars are used for different ceremonies, depending on their purpose. For example, marriages are always conducted at the altar between two towering gilded statues of the Father and the Mother.

In addition to being the center of worship, the Great Sept is the center of religious training for septons from all over Westeros, so there is a constant stream of visitors and students of all ages through the sept.

Below are tombs where kings are laid to rest, cells for penitents, and vaults that hold costly vestments, rings, crystal crowns, and other treasures of the Faith.

This message was last edited by the GM at 16:58, Fri 29 Aug 2014.
Caladin
GM, 1306 posts
"Live Free Die Well"
Thu 28 Aug 2014
at 23:54
  • msg #18

Re: King's Landing: AlchemistÂ’s Guild

The Citadel in Oldtown produces the finest minds in the Seven Kingdoms, but this was not always the case, for before the maesters came to power, lending their expertise in the sciences, the arts, nature, history, and more, the preeminent keepers of wisdom in Westeros were the pyromancers of the Alchemist Guild. In some ways, the two institutions fulfilled a similar role, but where the maesters cordon supernatural studies to one field of knowledge, the pyromancers embraced magic, blending it into their arcane formulas to produce all manner of strange materials, of which the Substance, or wildfire, is easily the best known and most dangerous.

The Alchemist Guild thrived long ago but has began a steady decline over the last several years, as their recipes has lost their strength, and their efforts to explore the rituals and incantations needed to produce more wildfire and other products began to fail.

Alchemists refer to each other as Wisdoms and make a great show of how much knowledge they have accumulated. Aside from making wildfire, the alchemists claimed they could transmute lead to gold, along with countless other miracles. Most Wisdoms shroud themselves and their order in mystery to hide the loss of knowledge and talent within the Guild. To many, it seems the Guild’s star has fallen and will never ascend again

The Alchemists occupy a guildhall beneath Visenya’s Hill. Inside is a maze of cold, black stone, with cells for the acolytes, chambers filled with sand to contain the Substance, and a veritable labyrinth of passages, and hidden rooms.

Caladin
GM, 1308 posts
"Live Free Die Well"
Fri 29 Aug 2014
at 02:23
  • msg #19

Re: King's Landing: Districts

King’s Landing contains a number of distinctive areas, usually distinguished by a geographical feature. These districts each have their own personality and characteristics to set them apart from the areas of the city around them.

    Waterfront

King’s Landing is a port, and as such, it has a thriving waterfront district. To the east flows the Blackwater Rush, a deep and treacherous river draining from the heartlands of the Reach into Blackwater Bay. Most commerce occurs along the river, where quays and long docks reside for the innumerable ships and trading vessels that weigh anchor in King’s Landing over the course of a year.

The smell is ripe, to say the least, and signals the presence of wastewater and the nearby fish markets. Fishmonger’s Square is located just inside Mud Gate (more politely referred to as the River Gate) as one enters the city. It’s packed with fish, fresh and otherwise, that the fishermen have brought in for the day.

    The Three Hills

King’s Landing was built on and around three hills, each named after Aegon, Rhaenys, and Visenya. As one travels up these hills, the neighborhoods become wealthier, safer, and are filled with a better class of people.

Aegon’s High Hill
The site of the Red Keep and its environs, Aegon’s High Hill is the highest of the three hills and commands a view of the city and its surroundings.

History: When Aegon I Targaryen sailed from Dragonstone, he chose the mouth of the Blackwater Rush as the site of his first base of operations, building his first fortifications on the hill that would later be given his name. The city would be built later around it.

Rhaenys’s Hill
Rhaenys's hill is one of the three hills that dominate the city of King's Landing. Atop the hill lies the Dragonpit, a cavernous building that the Targaryens used to house their dragons within. The ruins of the Dragonpit, a mighty, domed amphitheater sealed after its huge dome collapsed. Now the bronze doors that once stood open during the early years of the Targaryen reign are closed. The Targaryens used this castle to house the royal dragons; thus, the structure has unusually large proportions. In fact, the doors are so wide, thirty knights could ride through them side by side.

Visenya’s Hill
Finally, Visenya’s Hill bears the Great Sept of Baelor, with its white marble plaza and walls, as well as its seven crystal towers. The Gate of the Gods is on Visenya’s Hill.

    Flea Bottom

Flea Bottom is an area of the city just below the Street of Flour at the bottom of Rhaenys’s Hill. It is a maze of unpaved, narrow alleys and streets that twist, turn, and crisscross each other in a confusing pattern. The buildings that line this section of the city lean across the streets so far that the upper floors nearly touch and make the entire area shadowy even at noon.

Flea Bottom is bustling with activity day and night. During the day, its pigsties, tanneries, and stables are busy doing their smelly business. The odors of the place are so strong as to be nearly overpowering, and they stick with visitors and residents even after they leave. At night, it’s no less smelly, but then the bars and taverns are the center of attention andusually packed with laborers looking to enjoy their time away from work with a drink and a pot of brown from the ever simmering potboils.

Flea Bottom is known s a haven for criminals and less savory elements of society. Considering even the children from this part of town are tough and vicious, the criminals are the worst of the worst. It’s not safe to be in Flea Bottom any time of the day unless you’re a local or you have guards, business, or know someone who will vouch for you. Otherwise, it’s best to just stay away.

This message was last edited by the GM at 17:05, Fri 29 Aug 2014.
Caladin
GM, 1769 posts
"Live Free Die Well"
Mon 24 Nov 2014
at 15:17
  • msg #20

Housing (Manses of the Nobles)

Some Noble Houses are very likely to accept people and will share housing with others, and particularly those belonging to specific noble families. These families could have private rooms added to them as needed. Living in a family residence is not mandatory, but it is very much the custom.

The Great Houses (Manse in Kings Landing)

On Starry Street, Targaryens have the Dragon Door Manse, Lannisters have the Lion Door Manse, the Florents have Foxearth Manse, and the Dornish Nobility have the White Stone Manse.

On Sphinx Street is the Tyrell's Oldtown residence, Garden Isle, and the Baratheon's Stag Door Manse.

On Hightower Street the Tullys have Leaping Trout Manse.

On Old Street is the Weirwood Manse, belonging to the Starks.

Other Accommodations

One might rent a room in the Quill and Tankard at Hightower and Citadel, pay a penny a night to sleep in the filthy upstairs room at the Tooth and Nail in the Undercity, or rent a room in the Widow's Walk Pension House on Harbour Street.

Currently, Dovecote Tower on Sphinx Street is available. There are rooms available at the Widow's Walk Pension House on Harbour Street. +request if you wish to take up residence in one of these places.</Serif>
This message was last edited by the GM at 11:58, Tue 19 May 2015.
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