Realm | Defense | Influence | Lands | Law | Population | Power | Wealth |
---|---|---|---|---|---|---|---|
Dorne | +0 | –5 | +10 | –5 | +0 | +10 | +0 |
The Stormlands | +5 | +0 | –5 | +10 | –5 | +5 | +0 |
The Reach | –5 | +10 | +0 | –5 | +5 | +0 | +5 |
Roll | Founding | Example | Historical Events* |
---|---|---|---|
1 | Ancient | Age of Heroes | 1d6+3 |
2 | Very Old | Andal Invasion | 1d6+2 |
3 | Old | Rhoynar Invasion | 1d6+1 |
4 | Established | The Seven Kingdoms | 1d6 |
5 | Recent | Targaryen Dynasty | 1d6-1 |
6 | New | The Dance of the Dragons | 1d6-2 |
House Targaryen (the blacks) | House Targaryen (the greens) |
---|---|
House Velaryon | House Hightower |
House Arryn | House Lannister |
House Stark | House Baratheon |
House Manderly | House Reyne |
House Celtigar | House Strong |
House Dustin | House Redwyne |
House Darklyn | House Lefford |
House Blackwood | House Crakehall |
House Frey | House Swyft |
House Rowan | House Fossoway of Cider Hall |
House Tarly | House Peake |
Roll | Event | Defense | Influence | Lands | Law | Population | Power | Wealth |
---|---|---|---|---|---|---|---|---|
3 | Doom | –2d6 | –2d6 | –2d6 | –2d6 | –2d6 | –2d6 | –2d6 |
4 | Defeat | –1d6 | –1d6 | –1d6 | - | –1d6 | –1d6 | –1d6 |
5 | Catastrophe | — | — | — | —1d6 | –1d6 | –1d6 | –1d6 |
6 | Madness | +6–2d6 | +6–2d6 | +6–2d6 | +6–2d6 | +6–2d6 | +6–2d6 | +6–2d6 |
7 | Invasion/Revolt | — | — | — | –2d6 | –1d6 | –1d6 | –1d6 |
8 | Scandal | — | –1d6 | –1d6 | — | — | –1d6 | — |
9 | Treachery | — | –1d6 | — | –1d6 | — | +1d6 | — |
10 | Decline | — | –1d6 | –1d6 | — | — | –1d6 | –1d6 |
11 | Infrastructure | +1d6* | +1d6* | +1d6* | +1d6* | +1d6* | +1d6* | +1d6* |
12 | Ascent | — | +1d6 | +1d6 | — | — | +1d6 | +1d6 |
13 | Favor | — | +1d6 | +1d6 | +1d6 | — | +1d6 | — |
14 | Victory | +1d6 | +1d6 | — | — | — | +1d6 | — |
15 | Villain | — | +1d6 | — | +1d6 | +1d6 | +1d6 | — |
16 | Glory | +1d6 | +1d6 | — | +1d6 | — | +1d6 | — |
17 | Conquest | –1d6 | +1d6 | +1d6 | –1d6 | +1d6 | — | +1d6 |
18 | Windfall | +1d6 | +2d6 | +1d6 | +1d6 | +1d6 | +2d6 | +2d6 |
Defense | |
---|---|
Score | Description |
0 | Desolate, ruined land, ravaged by disaster, war, or simply abandoned. No defensible structures of any kind, and no infrastructure for moving troops. You have no fortifications whatsoever. |
1–10 | Scarce cultivation, mostly wilderness with a few unprotected pockets of civilization, having one or two roads or a minor stronghold. |
11–20 | Some cultivation, presence of a keep or smaller stronghold with a few roads, rivers, or ports. |
21–30 | Defensible, with at least one fortified town or castle. Roads and trails are present, and rivers or ports are likely. |
31–40 | Good defenses with, almost certainly, a castle, along with a few other strong points. Roads and rivers provide easy transportation. Alternatively, natural terrain features, such as mountains or swamps, provide additional fortification. |
41–50 | Excellent defenses, with man-made fortifications likely combined with defensible terrain features. |
51–60 | Extraordinary defenses with structures, walls, and terrain features that, when combined, make attacking this land very costly. |
61–70 | Among the greatest defenses in the world. A good example would be the Eyrie and the Vale of Arryn. |
Superior Castle | |
---|---|
Investment: 50 | |
A superior castle is a massive stronghold in the vein of Harrenhal, the Eyrie, Storm’s End, Dragonstone, and Winterfell. A superior castle has several towers, structures, and smaller buildings, all surrounded by a steep curtain wall and likely a moat as well. | |
Benefit: Units defending a superior castle gain a +12 bonus to their Defense. | |
Build Time: 144+10d6 Months | |
Castle | |
Investment: 40 | |
Castles are impressive fortified strongholds but are not as large or as imposing as a superior castle. Most castles incorporate at least one central keep and several towers connected by walls and surrounded by a moat. Example castles include Deepwood Motte, the Twins, and Riverrun. | |
Benefit: Units defending a castle gain a +8 bonus to their Defense. | |
Build Time: 96+10d6 Months | |
Small Castle | |
Investment: 30 | |
A small castle is simply a smaller version of a standard castle. It usually has no more than a single keep, perhaps two towers and a wall. Examples of small castles include Bronzegate, Honeyholt, and Yronwood. | |
Benefit: Units defending a small castle gain a +6 bonus to their Defense. | |
Build Time: 72+10d6 Months | |
Hall | |
Investment: 20 | |
A hall (or keep) is usually a small, fortified building. It may or may not be surrounded by a wall, and it could have a tower, though it’s unlikely. Examples of halls include Acorn Hall, Cider Hall, and Longbow Hall. | |
Benefit: Units defending a hall gain a +4 bonus to their Defense. | |
Build Time: 60+10d6 Months | |
Tower | |
Investment: 10 | |
Towers are single free-standing stone or timber structures that thrust up from the ground. If they have any outbuildings, they are small and unprotected. Petyr Baelish’s holdings in the Fingers included a single tower. | |
Benefit: Units defending a tower gain a +3 bonus to their Defense. | |
Build Time: 36+10d6 Months |
Gatehouse | |
---|---|
Investment: 15 | |
Consisting of two towers between a Gate, either free-standing of stone or timber that blocks a natural pass, the structures sometime thrust up from the ground or rest between natural elements. If they have any outbuildings, they are small and on the protected side of the gate. Requirements: Must have a Defense Resource of Hall or greater. The Bloody Gate in the Vale is and example of this type of structure. | |
Benefit: Units defending a gated battlement gain a +4 bonus to their Defense. | |
Build Time: 48+10d6 Months |
Influence | |
---|---|
Score | Description |
0 | The house’s name and history has been erased from all records, and no one speaks of them anymore. |
1–10 | Maximum Lord's Status 2. A minor landed knight or the equivalent. An example would be Craster. |
11–20 | Maximum Lord's Status 3. A greater landed knight or the equivalent. A sample house would include the Knotts and Liddles of the North. |
21–30 | Maximum Lord's Status 4. A small minor house. Examples include House Mormont and House Westerling. |
31–40 | Maximum Lord's Status 4. A minor house. Examples include House Clegane, House Payne, and House Karstark. |
41–50 | Maximum Lord's Status 5. A powerful minor house with colorful history. Examples include House Florrent and House Frey. |
51–60 | Maximum Lord's Status 6. A major house. Examples include House Tully and House Martell. |
61–70 | Maximum Lord's Status 7. A great house. Examples include House Arryn, House Stark, House Baratheon and House Lannister. |