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Fiallan's Tower.

Posted by SwimdollFor group 0
Colm MacTyre
player, 55 posts
A forlorn Irishman with 
a longbow and a pint!
Fri 26 Nov 2004
at 19:25
  • msg #86

Re: Round 4

Colm walks about the room collecting spent shafts.  He frowns sadly and shakes his head as he finds yet another arrow, broken and useless.  He tucks the 4 good arrows back into his quiver.  I'll nea have enuff shafts to last me at this rate.  If this tower be as large as it seems, I'll be needing more  He leaves the room for a monment, to collect his extra quiver from his horse.  Upon returning, he takes some time to search the room, floor, and whatever webs he can reach.  He uses his sword to probe the webs as best he can, as genly as he can.

OCC:  SOrry so short, but I have family over.
Swimdoll
GM, 201 posts
A DM for the first time,
bear with me!
Fri 26 Nov 2004
at 23:04
  • msg #87

Time for a rest...

  Chrissa tends to the knight's spider wound, reaching beneath his armour to apply a poultice to the wound to draw out the poison.  It cools the heat eminating from the bite.  Sir Pedivere's shoulder's relax with the relief the hermit's skilled touch brings.

   Colm's examinations of the spider webs at the top of the stairs reveal nothing immediately and he moves about collecting his arrows.  Finishing his collecting, he disapears for a moment, stuffing arrows into his quiver as he moves out of the tower proper.

    Calis and Aeron take a moment to rest, examining the monstrosities.

    Father Rys calls upon a blessing to assist the injured knight before calling the group's attention to the trapdoor the ministrel discovered earlier.
Calis
player, 69 posts
A wandering minstrel,
slight and dark haired
Sat 27 Nov 2004
at 02:05
  • msg #88

Re: Time for a rest...

"Aye there is a trapdoor that we passed (OOC: I think?) in the room behind us," he answered as he to tried to help heal his friend.
Swimdoll
GM, 203 posts
A DM for the first time,
bear with me!
Sat 27 Nov 2004
at 02:08
  • msg #89

Re: Time for a rest...

OODM  It's on the map, just look. :)
Aeron Cadwalader
player, 36 posts
A laughing fellow
with a quick wit
Sat 27 Nov 2004
at 13:35
  • msg #90

Re: Time for a rest...

Aeron looks about, and seems to be kind of queit.  He is mumbling a bit under his breath and poking about the spider's corpses as if worried about something.
Colm MacTyre
player, 56 posts
A forlorn Irishman with 
a longbow and a pint!
Sat 27 Nov 2004
at 14:53
  • msg #91

Re: Time for a rest...

Swimdoll:
OODM  It's on the map, just look. :)


Colm, upon arriving in the room with fresh arrows, sees the party considering the trap door and stairway (I assume the stairway is passable).  His brow wrinkles for a second  It seems ta' me tha' if this tower as been taken, as I doubt a living wizard would keep such pets, heed' either be gone from this place or hiding  somewhere safe.  Tha' trapdoor, seems like as goo' as any a place to hide.
Swimdoll
GM, 204 posts
A DM for the first time,
bear with me!
Sat 27 Nov 2004
at 16:20
  • msg #92

Re: Time for a rest...


Father Rys
player, 83 posts
Sat 27 Nov 2004
at 20:43
  • msg #93

Re: Time for a rest...

While the rest of the party decides what to do about things, Fr. Rys will go back over to the book that interested him earlier, pick it back up and place it in his cloak.
Chrissa
player, 45 posts
Sat 27 Nov 2004
at 23:04
  • msg #94

Re: Time for a rest...

After tending to Sir Pedivere's injuries, Chrissa breathes a weary sigh.  She looks fatigued.

"Keeping yonder spiders at bay has depleted my strength.  I must rest awhile..."
Swimdoll
GM, 205 posts
A DM for the first time,
bear with me!
Sun 28 Nov 2004
at 16:45
  • msg #95

Re: Time for a rest...

The party pauses for a moment, deciding its next action and catching its breath.  Father Rys leaves the tower to the adjoining building for a moment while the rest stand about...


OODM  Here's the original descriptions I gave when the room was first opened. :)

 Before him to his left he can see a fireplace matching the one from the entry room.  Before the fireplace is a thick rug, resting atop it is a long table with benches set on either side.  There is an unlit candleabra on the table, a clay jug rests on its side next to it.  Simple tapestries hang from the walls, ostensibly to give some colour to the drab gray walls and keep the drafts that whip between the tower's stone work in winter, to a minimum.

   There is some debris on the floor.  To the knight's right, and built into the wall, is a set of stairs leading upward.

Calis steps around the others and his eyes pick up symetrical cuts in the floor, and a metal ring attached to the floor - a trapdoor
This message was last edited by the GM at 16:49, Sun 28 Nov 2004.
Sir Pedivere
player, 118 posts
A brash young knight
Love, honour and glory
Mon 29 Nov 2004
at 01:40
  • msg #96

Re: Time for a rest...

"I could go on, though I am somewhat weakened, I am mostly sound of body and mind.  However, if others need to rest I would not place them in immediate danger.  We should rest in the ajoining room, as it is more easily defended should the need arise."
Chrissa
player, 46 posts
Mon 29 Nov 2004
at 05:35
  • msg #97

Re: Time for a rest...

Chrissa considers.

"I am weary, and do need rest."

"However, it is also true that the power to repel spiders and other vermin is still upon me presently... but will fade before I have been able to rest enough to recover from my fatigue."

"What do you all think?  Should we proceed while we still have this power, but are fatigued?  Or should we rest until the power fades, and we have recovered?"

Calis
player, 71 posts
A wandering minstrel,
slight and dark haired
Mon 29 Nov 2004
at 19:20
  • msg #98

Re: Time for a rest...

"I have some magick left that comes from my druid teachings but if the two of you are weary and need rest then I agree, we should rest because my magicks will only go so far."
Sir Pedivere
player, 119 posts
A brash young knight
Love, honour and glory
Mon 29 Nov 2004
at 21:46
  • msg #99

Re: Time for a rest...

Pedivere nods and raises himself up.  "Then we should go on a little farther if we can.  Whilst Chrissa's protections are up, and Calis has some power left we should at least attempt to find a more defensible location.  The Trapdoor, whilst potentially a sturdy hide could also be a prison to us if we cannot retreat.  So I suggest the stairs."
Swimdoll
GM, 206 posts
A DM for the first time,
bear with me!
Mon 29 Nov 2004
at 23:37
  • msg #100

Re: Time for a rest...

OODM:  I will wait a few hours before I post to let the rest of the party chime in. :)
Swimdoll
GM, 207 posts
A DM for the first time,
bear with me!
Tue 30 Nov 2004
at 03:16
  • msg #101

Re: Time for a rest...

  This was the knight's mission and the others followed his lead as he mounted the steps that only moments before had served as the runway for an attacking spider.  Clutching his sword and holding his shield before him, Sir Pedivere lead the way up the steps.  They were stone and hugged the tower's wall in a concave shape.

   The mail shoes the knight wore clattered and scrapped on the stairs, echoing through the tower's interior.  He was followed by his companions.  Scarcely more than a dozen steps up, the knight encountered the first strands of web that grew thicker with each step up.  He swung his sword, to and fro', slashing a path through the thick, guazy, strands.

  Reaching the top, he and the rest of the party could see the other spider webs attached across much of the tower's ceiling.  There was another trapdoor overhead that would have to be pushed upward to continue onward...
Sir Pedivere
player, 120 posts
A brash young knight
Love, honour and glory
Tue 30 Nov 2004
at 03:36
  • msg #102

To bravely go where no PC has gone before

Pedivere moves up to the trapdoor.  Sheathing his blade, he put his hand against the base and rubbed it slightly, trying to find a sweat spot from where he could open it.  "Stand back." he stated before, with his remaining strength he tried to force the hatch.
Swimdoll
GM, 208 posts
A DM for the first time,
bear with me!
Tue 30 Nov 2004
at 03:43
  • msg #103

Re: To bravely go where no PC has gone before

  The hatch was not latched or locked and with a good push, it flopped open.  Sunlight streamed down into the tower, temporarily blinding the bunch.  The sun was warm and in stark contrast to the dank interior of the wizard's tower.  Walking up the remaining steps, Sir Pedivere reached the roof.

   It was flat stone with scuppers built into the ramparts that ringed its top.  A stone table and cisterine of water were the only real features of the tower top.  There was some rubble there too....


Sir Pedivere
player, 121 posts
A brash young knight
Love, honour and glory
Tue 30 Nov 2004
at 03:51
  • msg #104

Re: To bravely go where no PC has gone before

The young knight moved forward, redrawing his blade.  Though he didn't expect a reply, the young knight heralded his entrance to the empty space.  "Fiallan?  I seek a wizard named Fiallan.  I am Pedivere, Knight of the Realm on urgent business of the King."
Father Rys
player, 84 posts
Tue 30 Nov 2004
at 13:37
  • msg #105

Re: To bravely go where no PC has gone before

Fr. Rys hears the rest of the party mount the stairs and hurries after them. He makes careful note of this room, particularly the location of the trap door and its surrounding areas. As he mounts the stairs, he is constantly looking behind him.
Calis
player, 72 posts
A wandering minstrel,
slight and dark haired
Tue 30 Nov 2004
at 18:43
  • msg #106

Re: To bravely go where no PC has gone before

Calis shrugged and then followed the others as they made thier way up the trapdoor if there was room. He kept his hands near his weapons or his other hand on his spear just in case.
Sir Pedivere
player, 122 posts
A brash young knight
Love, honour and glory
Tue 30 Nov 2004
at 22:09
  • msg #107

Re: To bravely go where no PC has gone before

Pedivere looks about the room, unsure of himself.  He sheathes his blade and moves over to the rubble.  "Any idea what this room is?  At least it will make a better defended rest point"
Colm MacTyre
player, 57 posts
A forlorn Irishman with 
a longbow and a pint!
Tue 30 Nov 2004
at 22:50
  • msg #108

Re: To bravely go where no PC has gone before

OCC:  Regarding the rubble, is it in line with the strange "stab marks" Colm found in the earth?
Swimdoll
GM, 209 posts
A DM for the first time,
bear with me!
Wed 1 Dec 2004
at 19:40
  • msg #109

Re: To bravely go where no PC has gone before

   Sir Pedivere's salute meets with no response.  Only the breeze of the valley floor is heard.  The rest of the party joins him quickly and examines the area.

  Colm stoops down to look at the rubble.  His keen eyes pick up the same signs he discovered in the surrounding grounds, albeit not as deep as the previous ones.  These were more like scratches, the chitinous feet of the spiders did not penetrate the stone surface of the tower's top.

   The stone surface would not be as comfortable as the forest floor or the surrounding meadow, but it did allow a site of the entire surrounding area...
Colm MacTyre
player, 58 posts
A forlorn Irishman with 
a longbow and a pint!
Wed 1 Dec 2004
at 19:56
  • msg #110

Re: To bravely go where no PC has gone before

Colm nodds to Pedivere  Aye, an' I 'ave as good a shot as can be made from here.  Look's likely the marks I found were lef' by the damnable spiders.  Mother' Mary save us if there are more such beas' around.  He blesses himself as to ward of evil and shakes his head from side to side.
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