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The Netherworld Plane Campaign (Start Game Thread)

Posted by The ChroniclerFor group 0
The Chronicler
GM, 3903 posts
Knowledge is the key...
Seek the key...
Tue 2 Jan 2018
at 11:43
  • msg #1

The Netherworld Plane Campaign - Game Thread

This is the main game thread that hosts the Wayfarer's Inn which is the launching and returning point for all adventurers in this special nexus that ties all the universes together.

This game finds players starting in a unique game sphere where time in effect stands still and the character enters a state of limbo when they enter the Wayfarer’s Inn. During this state of limbo, characters are able to perform down time activities.

Characters are at liberty to do absolutely anything they want to do in this sphere of limbo from chatting and trading with other players, engaging other players in games of chance, studying other player’s spell books, shopping, crafting, and most importantly finding adventure. One doesn’t even have to leave the sphere if they choose not to do so, for such character’s may want to spend their time gambling, crafting items for other players to buy, or peddling wares to other players. If you rise from peasant to ruler it’ll be because of the actions you took to get there. Again, you may do as you please, and develop your character as you see fit. So, the first thing one must consider is what character one will want to play.

Character selection should not be dependent on what you think others will need for a party, but should be based more on what character you truly want to play personally. With so many classes, prestige classes, and professions to choose from, the choice of a character class or profession seems daunting, but in your heart of hearts, isn’t there that one class you’ve been dying to try?

Once the GM approves your character class, race selection, and approves the final character sheet, you may enter the inn and usurp your destiny.

Welcome to limbo. Welcome to The Netherworld Plane Campaign.



Once a player embarks on an adventure, being it solo or in a group, a separate group will be established for them. The player(s) will be given access to this group and removed from the group containing the Wayfarer's Inn. The player(s) will lose access to the Wayfarer's Inn group until they return from their adventure or express their intentions of returning to the Inn. Players can journey back to the inn at any time by retracing their steps back to their point of exit from the shrouded mists. Upon return, players can enjoy a brief downtime before returning to the adventure, or they can even quit the adventure altogether. If they choose to quit, they can do so without incurring any penalties whatsoever. In fact, earned experience will be calculated, and the player can do whatever they would like from there. This is especially handy for players who need to take some time off without being kicked from the game. When you come back from your break, you pick up right where you left off. Don’t like the party you’re in or the adventure itself? Then tactfully roleplay your exit and return to the inn. Parties that have player’s roleplay their departure will have to decide to continue, or return to recruit new help. Another thing to keep in mind is that recruiting help doesn’t mean you have to recruit another player. If you have the money to spend, you can hire NPC’s.


The Chronicler's Game Rules apply to this game and can be found in the notices section of the main menu.

I will give experience at the end of each encounter, or in cases where I deem experience has been earned through other roleplaying methods. Experience can be given at any time. If I forget to give experience after an encounter, please remind me to do so.

What I'd like everyone to do, only if you want me to consider working in something particular for your character, is to put in your "PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER" section anything you'd like me to consider specifically to include in my game plots that might pertain to your character. An example would be a rival that is trying to cause you grief, or you're trying to find a long lost family heirloom, or you've designs to become a ruler of a nation, take over the general store here at the inn or even run it out of business so you can start your own store. I'll consider anything within reason.
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This message was last edited by the GM at 10:03, Thu 31 Jan 2019.
Message Board
Fri 22 Dec 2017
at 02:47
  • msg #2

Message Board Postings

The following is a list of all posted notes on the Wayfarer's Inn message board.


Message 1 : Paying best prices for herbs and such at the Apothecary.


Message 2 : A copper nub to the one who layz to rest that yaller egg suckin dog whats been stealin me eggs! See Nester outs back nar the henhawc.


Message 3 : Top coin for fresh venison, bear meat, rabbit, squirrel, and any other edible varments. See Blaze with your kill to haggle a price.


Message 4: The Wayfarer's Inn is hiring entertainment of all varieties. Seek an audition with Fleur the Rose.


Message 5 : BEWARE !!! of the traveling gypsy Halfling known as Peddler whose selling fake elixirs, and magic potions. A bounty of 50 gold will be issued for information that leads to the arrest of this con artist.


Message 6 : "You lost something, or it was stolen from you?  You need to find someone who's eluding you?  You are in dire need of crucial information? See the Keeper for Felmin Pasdeloup.



_
This message was last edited by the GM at 23:13, Fri 28 Oct 2022.
The Staff and Shoppes
Fri 22 Dec 2017
at 06:58
  • msg #3

Wayfarer's Inn Staff and Shops

The following is a list of the staff and shops available at the Wayfarer's Inn.

STAFF


The Keeper is the Head Innkeeper who answers to no other name.

Blaze - Assistant Innkeeper & Booking Agent for bets.
Fleur the Rose - Blaze's wife and Head of the Serving Staff
Yana - Daughter of Blaze and Fleur the Rose. She preforms duties as a server.
Jarrod - Son of Blaze and Fleur the Rose. Jarrod does whatever is asked of him from splitting wood, helping in the stables or washing dishes.

There are 20 humans that are the serving staff and maids. 15 are woman, and 5 are male.

Mon, Wed, Sun - Alenna, Luranna, Quest, Pearl, Opal, Willowdine, Naomi, Harold, David, and Lawrence.

Tues, Thur, Sat - Klaire, Diva, Gisella, Helen, Belline, Foxy, Jora, Xerra, Walter, and Billy.

All Serving Staff work on Friday


There are 7 bouncers, and 3 bookies. Like the serving staff, the bouncers and bookies work days are divided similarly.

Grunger B. Gumpsha, Nuella Gumpsha, and Timothy Wainwright (Bookies)

John Smith, Cora Rhubard, George Killrat, Sam Stonelifter, Lim Jorns, Dale of the Dale, Francis Zolgert (7 Bouncers)

Wayfarer's Inn Stable - Wynn Dixie and  his young daughter Isobel Dixie.

Wayfarer's Inn Cook is Harold on Mon, Wed and Belline is the cook on Tue, Thur. Both work Fri, Sat, and Sun.

--------------------------------------------------------------------------------------------------------



SHOPS and SERVICES


Pickpockets General Goods

Wayfarer's Inn Stable

Blacksmith Joe's

Weapons and Armor All types and sizes

Archers - All things shot, thrown or slung.

Will the Surgeon

Butcher, Baker, but no Candlestick Makers

Apothecary

The Magical Shoppe

The Transport Shop - Transportation Purveyor


On weekends (Real Life Weekends),there is a Farmers Market held in the yard of the inn. It is much more than a farmers market however, and boasts peddlers and purveyors willing to buy and sell unique items found anywhere.

The Keeper will hold excess money for players, and no matter where a player is in the universe, if there is a need for the money, he'll get it to them instantly and without charge.

There is a Chapel Hall in the East Wing that offers many small prayer and meditation rooms. There is also a large non-denominational chapel for player character priests to hold services.

Between two crossroads is a non-dimensional grove of trees commonly used by rangers and druids who do not like to reside within the inn. It is also used by hunters and trappers to supply the inn with meats and fish. Some claim that the grove borders the ocean allowing fisherman to provide the inn with both freshwater and saltwater catches.

There are other areas not yet found and explored that lie between the lonely roads that lead off from the old inn, and tales of newly discovered areas come to the ears of patrons all the time.
_
This message was last edited by the GM at 12:39, Thu 07 May 2020.
Games of Chance and Game Rules
Fri 22 Dec 2017
at 08:00
  • msg #4

Games of Chance and Rules to Play

-
Games:

The games of chance are monitored by the staff to ensure that they remain safe, and to prevent cheaters from taking an unfair advantage. It is a well known fact that magic is used to determine if someone is trying to use something that will give them an unjust benefit. Get caught trying to use bracers of strength or a potion of luck to enhance your chances to win will get you fined. If you get caught, the fine is 10 gold. Those who refuse to pay the fine could find themselves banned from participating in all betting events or even worse.


ARM WRESTLING – VIPER or SCORPION DEATH WRESTLE


                                                    x
                                               x         x
                                          x                   x
                                      x                          x
                                  x                                  x
                              x                                          x
                          x--------------------------------------x



D20+STR – Lowest roller’s arm is brought down 1 tier (x).

Natural 20 roll wins the roller a 2 tier (2 x’s) advantage against opponent.

Natural 1 roll loses the roller 2 tiers (2 x’s) against his opponent.

The bet is between the wrestlers, with bet raises as agreed upon by both. Bets can occur on each roll between the wrestlers if both agree to the bet.

House bets are conducted by the bookie for that event with top bet limit being 20 gold. Bets cannot be raised after the event starts. House payout is double the placed bet for those who bet on the winner.

Individual bets between guests are allowed with no limit to the bet amounts.

Participation in viper and scorpion wrestle is at the characters own risk. The poisons from these matches can cause a character to be sick to the point of death from 1d6 days.


DART THROW – DAGGER THROW & ARCHERY


D20+DEX. Target DC is 15 and it’s the best of 5 missiles. Tie starts all over with the best of 5 till someone wins.

Natural 20 is a dead center hit.

Natural 1 means there is a 10% chance you hit your opponent for 1/2 damage.

The bet is between the throwers only, with bet raises as agreed upon by both. Bets can occur on each roll between the throwers if both agree to the bet.

Multiple players to a maximum of 5 are allowed. If there isn't a winner in the first round because of a tie or multiple ties, the players with the highest tie number will play a tie-breaker round. This round is played using a single throw until there is a winner. (EX: If three players hit four out of five, and 2 players hit 3 out of 5, the lower tie loses, and the 3 players with the highest tie go to the next round, and so forth until there is a winner.)

The House doesn't conduct bets on this game.

Individual bets between guests are allowed with no limit to the bet amounts.



DICE


Serpent Eyes

2D4 are used.

Snake eyes wins automatically unless there is a tie or multiple tie.
Highest double wins if there are no snake eyes, or unless there is a tie of that double or multiple tie of that double.

Tied players re-roll until there is a clear winner.

Multiple players to a maximum of 5 are allowed. If there isn’t a winner in the first round because of a tie or multiple ties, the players with the highest tie number will play a tie-breaker round. This round is played until there is a winner. (EX: If three players roll doubles, regardless of number, and 2 players roll snake eyes, the players who rolled snake eyes will continue, and the 3 players with the doubles will lose.)

The first bet is between the dice players only. Further bets can occur on a tie roll between the players if all agree to the bet again.

The House doesn’t conduct bets on this game.

Individual bets between guests are allowed with no limit to the bet amounts.




PIT FIGHTS

From time to time the inn conducts matches between noted personalities who excel in brawn, or weapon finesse. These matches draw quite a crowd. Sometimes even guests wish to get involved and show their prowess by asking the inn to sponsor a match between them and a noted personality or even a dangerous creature. More oft than naught, guests will outright challenge another guest. Most know of how the management frowns upon unsanctioned brawls and personal fights in the inn, so these challenges are kept respectable by having the inn sanction the fight. If both parties agree to such an encounter, the inn will sanction the fight the same as any other event.

Unlike other events that the inn sponsors, these events are not heavily restricted. A challenger is allowed to bring the best they have to the table, including magic. The only rule is that the inn isn’t damaged in any way during the bout.

Most events of this nature are held outside, since they draw large crowds, but some are held indoors in the pit fight area.




*These games are just games I have used in the past, and I welcome any other games you would like to donate to this list. Short and easy games only please.
_
This message was last edited by the GM at 03:40, Sat 23 Dec 2017.
Bill of Fare
Fri 22 Dec 2017
at 08:24
  • msg #5

Menu at the Wayfarer's Inn

-
                                                 BILL OF FARE

WINE and SPIRITS


House Ale, Mead, Lager, and Red or White House Wine  1 SP.

Bitter Black - This hearty stout is one of the inn's major exports. This stout is jet black with a heavy head of foam and a kick like a mule. 2 SP

Dragon's Breath Beer - A strong fiery brew that is best consumed with our dark rye bread and death cheese. 5 SP

Golden Sands Brew - This light lager is very easy on the taste buds with a faint hint of orange. 4 SP

Bite the North Wind Brew - Living up to its name, this dark amber liquid has a harsh but not unpleasant aftertaste (Revered by Northmen as "the bite of the north wind" that is, for many, an acquired taste. 1 SP

Black Bart - This hefty stout is as black as ink and nearly as thick. Possessed of a sweet flavor and a frothy head, this halfling brew is nothing to smirk at. 1 GP

Old One Eye - The kegs of this brew are stamped with a stylized Cyclop's skull. This molten colored lager with its hot aftertaste makes this drink a one-of-a-kind lager that will surely make you cross-eyed or stand you on your head. 5 SP

Desert Runs Dry - This fine red wine is very dry and is served at cellar temperature to best exhibit its woodsy undertones and slightly berry-like taste. 4 SP

Sunbeam Dark - This is heavy, sweet, and burning wine. It's a very dark hue, almost black, and very high in its alcoholic content. 3 SP

Clarry -  A blend of table wines sweetened with honey and spices. 5 SP

Evermead - This Elven mead is the one which all other meads are judged. A sip is reputed to taste of the higher planes themselves. Aged for a hundred years and a day, very few kegs of this mead ever reach non-elven lands. 25 GP

Fire Wine - This thick, dark, almost black wine is named for the fire it creates in ones belly. Fire wine is extremely strong and spicy. It is reputed to have medicinal properties. 5 SP


FOOD


House stew, a 1/2 loaf wheat or rye bread, and a slice of pie or a piece of cake. 3 SP

Healthy serving of meat, cheese, a 1/2 loaf wheat or rye bread, and a slice of pie or a piece of cake. 5 SP (All types of meat, fish, and seafood are available at your request.)

Brick Cheese - What is a glass of wine without the taste of cheese. We offer every variety of cheese available for consumption, and maybe some that are not. Just name your vice, and we shall have it served to you. 3 SP

Platter of Spicy Potatoes - 2 CP

Cold Meats Platter - This platter is served with lettuce or endive and sauces for dipping. 2 SP

Soup of the Day - Usually fish of some kind but on some occasions plain vegetable. 2 CP

Hot Meat Pies - Mixed meat and vegetables stuffed into a dough pastry and baked to perfection. 2 CP

Pease Porridge - 1 CP

Sausages and Sauce - Mild, Spicy, or Fire-breathing hot. 5 CP

Beans and Meat - 1 CP


DESSERTS


Cream Tarts - 3 CP

Cake of the Day - 4 CP

Pie of the Day - 4 CP

_
This message was last edited by the GM at 03:39, Sat 23 Dec 2017.
Buy - Sell - Trade
Sat 6 Jan 2018
at 03:17
  • msg #6

Buy - Sell - Trade

*
Today's Economy (04/26/2020)

Bolt Case +3 cp

Chicken         +2 cp

Beef / lb -1 sp

Hawk, Fledgling +5 cp

Reptile Hides +3 sp

Wood Cart -2 cp


The concept of a fluctuating trade system is difficult in this kind of game, so I won’t be implementing this in regards to pricing every single commodity. However, at times I will raise or lower the price of a few commodities. This could happen at any time. The selling of treasure, alchemical ingredients, raw materials, and the cost of crafting items will be at the prices listed in the various WotC published sourcebooks, and I’ll allow prices that are recommended in The Great Net Equipment List at http://members.tripod.com/lord_eadric/netequip.html.

At the start of the game the cost of these goods will be at the prices listed in these references.

This will be the only thing I’ll do with the economy in the game, though the economy could be affected by players buying and selling among themselves. Shrewd players could buy and sell to make a profit, and of course a player can try to charge anything he wants for things they’ve crafted, gained as treasure, or bought from another player. Selling to NPC vendors will only get you the going economy rate, but you might try selling the item to another player for a profit above that which an NPC vendor would give for it, and etc…


_
This message was last edited by the GM at 11:33, Sun 26 Apr 2020.
Reserved
Sat 6 Jan 2018
at 03:45
  • msg #7

The Netherworld Plane - Game Thread

Reserved
This message was last edited by the GM at 03:45, Sat 06 Jan 2018.
Reserved
Sat 6 Jan 2018
at 03:45
  • msg #8

The Netherworld Plane - Game Thread

Reserved
Wayfarer's Inn
Sat 6 Jan 2018
at 03:46
  • msg #9

The Netherworld Plane - Game Thread

You suddenly appear in an area void of color and of which everything that you do see appears in shades of gray. It is bitterly cold. Before you materializes an immense building that appears as if it has continuously been added on to for many years ambles about the yard like an apparition with many arms. A ragged sign beside the entrance announces the establishment to be the Wayfarer’s Inn. If the building is the first thing to capture your notice, then the eight roads that come in from all angles like the spokes of a great wheel are the second thing that attracts your attention. Each road only goes a few hundred yards before vanishing in the mist and fog that utterly hides the surrounding countryside.

The drab dark grey shingles drip drops of water on the soggy ground below as if either heavy dew or a light rain occurred. Looking aloft, you see that the overhead sky is as dull and grey as your surroundings. Thick heavy rain clouds loom ominously above, and appear to move very slowly as if no wind could possibly push their bulk onward. A whinny comes forth. The sound comes from the other side of the inn letting you know that life does exist on this plane; a hopeful sign indeed.

Looking more carefully at the walls of the inn you notice that there are quite a few windows, but all let out no light as there seem to be hung across them thick hide coverings. A waft of smoke rising from one of the many extensions, and the smell of bear stew lets you know that within is at least a warm hearth and a hot meal.

Time has come to a standstill and you neither care nor desire to know what the hour is, or what day, week or year it may happen to be. You can choose to wear what you like for the temperature here will always stabilize so you will always feel comfortable. Step forth now and usurp your destiny!

(The inns door faces north, and the inn is like the hub of a wheel. The roads leading away from it are like the spokes of a wheel. The north road runs smack into the door of the inn. Clockwise, the roads are northeast, east, southeast, south, southwest, west, and northwest; respectively. The lands between the roads vary with one direction leading off to the oceans, another into the swamps, hills, mountains, forests, and etc.. If you choose to wander about this plane, you'll have to discover these areas for yourself.)
_
This message was last edited by the GM at 08:02, Wed 17 Jan 2018.
Tandon Hahpet
player, 40 posts
Mulhorandi Noble
Hp:6/6 AC:19 F:2 R:2 W:1
Mon 8 Jan 2018
at 03:44
  • msg #10

The Netherworld Plane - Game Thread

Tandon looks at the strange surroundings ... he looks again unsure of the passage of time.
The older man taps him. Young Hahpet, is this our destination?

The prince jumps out of his reverie I suppose he says without commitment. He walks forward entering into the Inn.
Flyd Boneshaker
player, 18 posts
I see dead people.
What's for supper?
Mon 8 Jan 2018
at 04:39
  • msg #11

The Netherworld Plane - Game Thread

The gray weather and gloom suit Flyd's mood as he squelches through the mud in his equally soggy boots. It feels like he has been stumping along for an eternity, stubbornly ignoring the wet and the chill trying to creep into his bones...and the empty churn gnawing away at the pit of his stomach.

The thickly-built Dwarf's leather skullcap drips water into his gray-white beard and from his bushy brows and the end of his thick nose.  A thick nose which starts to twitch, wiggle, and snort, "Eh, whazzat? Bear stew?  It cannot be...oh.  Well there we go. An inn...wit' a hearthfire and brew! 'Bout time! I'd like to o' starved clean t' death."

Stumping to the door he thumps it open unceremoniously and saunters in, "Ah!  By the Ancestors!  I'd be Flyd, an I'll have and ale...erm..." he squints at a menu placard, "Dragon's Breath, s tasty!  ...And yarp! Wit' the rye an' death cheese.  I'll be sitting here wit' Grandad."

The dwarf pulls off his wet cap and hangs it from the back of a chair, clambers onto whatever rest he can find for his weary arse, and plunks a stout urn on the table next to him, adjusting its positioning carefully, "There ya be Grandad...supper's comin'" While waiting, he untucks a pouch and pulls out a thick cigar, struggles to get it lit, and finally settles for chewing on one end unceremoniously, waiting for his repast.
The Chronicler
GM, 3949 posts
Knowledge is the key...
Seek the key...
Mon 8 Jan 2018
at 08:05
  • msg #12

The Netherworld Plane - Game Thread

The minute the door becomes even the slightest bit opened, a cacophony of sound is emitted. To begin to describe the chaos that is the Wayfarer’s Inn one must not look inside and expect to see a room of set dimensions. No, one must put perceptions of normality aside, and just accept that the inn simply is whatever size it needs to be at any given moment.

With that aside, you see the inn bustles with activity as patrons unlike you’ve ever seen call out to the serving staff for food and drink; typical of any inn-like environment, but very much atypical in its clientele. The gleaming polished bar seems to go on forever, and the kegs are stacked so high you wonder if the place even has a ceiling. But surely, though skepticism pervades, there is indeed one up there somewhere?

Tankards clink as people fellowship in cheerful camaraderie at tables of all shapes, heights and sizes. Cubby hole alcoves can be found down the outer walls where games of chance are always in full swing. If you head towards any of the many corners of the room you are sure to find some form of entertainment from bardic serenades to plays or even small circus acts.

(OOC: I’ll not be delivering drinks and food to characters, if you desire to actually talk to the serving staff, then I’ll NPC the talk, but as far as basic services go, it is an assumed thing that this is always happening. This inn is the chat room for players to engage in roleplay among themselves until they take off on an adventure. It is the trading post, the crafting hall, and will serve as the place all business is conducted. Have fun!)
_
Lestroniuk
player, 6 posts
Raptoran Druid
Mon 8 Jan 2018
at 13:51
  • msg #13

The Netherworld Plane - Game Thread

OOC: my post begins at Lestroniuk's previous world and describes how he enters a portal ending up at the Wayfarer's inn.

Lestroniuk witnessed the apocalyptic end of his world. Seeing all life forms being suffocated by the toxic fumes, Lestroniuk fled to the nearest mountain. He was near the top when he saw that thousands and thousands of humanoids had gathered there, hoping to escape death for a day or two. There was a lot of pushing and pulling going on as everyone tried to get to the highest point of the mountain. People were being trampled to death, it was horrible. Lestroniuk didn't want to enter this death struggle. If he had to die, let it be without violent struggles and killings. He patted the eagle on his shoulder and said:
"So, Presky, this is the end. We shall not struggle in vain to keep alive. We shall fly towards our end, you and I, and that is how we say goodbye to this world"

So he turned around and ran down the steep slope of the mountain again, unfurling his wings, he rose a bit into the air and started to glide, with Presky the eagle at his side. What could be a better end for a raptoran than to glide towards one's end? So Lestroniuk glided towards the toxic smoke below. He held his breath when he entered them, wanting to enjoy his last glide as long as possible. As he glided through the billowing smoke, his air ran out and he knew he would have to breathe soon. But then, suddenly, through the haze he saw a blue flickering light. He steered towards the light and saw that it was some kind of portal.
Normally Lestroniuk would have stood back and taken ample time to consider whether to enter the portal or not. But now, with hardly any breathable air left, he entered it right away and Presky did likewise...

Through the portal, they entered a new world, a bit darker because of the clouds heavy with rain, but with breathable air!
The ground, however, came up to meet them hard and the old air was knocked out of Lestroniuk, who immediately gulped a breath of fresh air. "Brave New World, what a wonderful miracle, Fresh, Luscious, Fertile Nature!". Presky had entered the world close to, but a little higher than him and managed to avoid a crash to the ground. Presky flew a few circles of joy to show how delighted he was to be here.

Soon they spotted the strange large building which was moving around. He folded his wings and called Presky to sit on his shoulder again. Lestroniuk wondered whether he was dreaming. This couldn't be real, could it?
Lestroniuk decided to investigate and entered the Wayfarer's inn. He was amazed by the bustle of activity there and the strange mix of creatures sitting at all kinds of tables. He walked over to the dwarf who's just put his wet cap on a chair.
"Hello, I am new here. This is a miracle. How can one arrive here so suddenly? And what are all these people doing here? Oh, uhm sorry, I am Lestroniuk, a raptoran. My world is at the end, the apocalyptic end, toxic, smoke, death."
Tandon Hahpet
player, 41 posts
Mulhorandi Noble
Hp:6/6 AC:19 F:2 R:2 W:1
Mon 8 Jan 2018
at 17:14
  • msg #14

The Netherworld Plane - Game Thread

Tandon and Ankhatup meander to the bar and look around taking in all of the chaos and wonder of this place. Tandon scratches his head wondering what exactly brought him here. ”I feel foggy, were we looking for a particular place? Perhaps a meal would help ....
He wonders and Ankhatup shrugs.

Tandon begins to look over the bill of fare. Then is interrupted when his companion taps him to point out the bulletin board.

The youth looks at it for a long moment ... ”Yes - perhaps what we need is a job, it would give me time for my head to clear and we can discover where we are ... hmmm we must be near Neverwinter, that’s interesting. They have many temples and such there. Huh, hiring a mercinary leader? “ he chuckled ”Not me, I’m not much of a guard either. Perhaps you could help me find herbs? Or I can kill a goblin or two. ... could you identify Old Keep?”

Ankhatup gets the attention of one of the staff to identify the Keeper and the two gentlemen approach.

Good Keeper, thank you for your time. Could you tell me more about our whereabouts? It seems Neverwinter must be close by according to your posts here....
He listens ...

Ah thank you, can you tell me more about this job of killing goblins here? What are the problems of these goblins?
Min'OrImKakee
player, 19 posts
Scout drow HusKarl
Noble Courtier
Mon 8 Jan 2018
at 19:00
  • msg #15

The Netherworld Plane - Game Thread

    A dark grey hooded form barely failing to leave five feet tall, willowy figure moves slowly forward , out of the fog.
   The form slowly separates from the fog, wearing a cut of cloth often seen on fellows of monastic orders.  Loose tunic and long trows, dark grey, not belted, but bound with even darker grey sashes at waist, and limb joints and cuff hems.  Oddly the figure has no emblem, chop, or colors to mark the monastery.  It also carries and odd weapon for such on the only visible belt(?)s a baltei, crossed over the shoulder on each side.

- On the left belt hangs a black scabbard holding a matte black basket hilted rapier the hilts basket framing a macrame of black wire. 
- On the right a simple cross hilted short sword, simple in construction, and design, but an elegant swept shape.. Just as matte black as it’s partner on the other hip.
- An equally matte black backpack also relying more on sashes and loops then buckles carried on the figures back a bedroll bound beneath, and a throwing axe similar in design to the short sword hanging on the pack near the right shoulder.

The hooded form studies the grounds, the air, the lay of the “land”, a young voice whispers;  [Language unknown: Eenoss ekfi omil ec Lin alca, ta tervorday astsompro Ni]”.. after a pause “[Language unknown:  Andareillres ard Latingnceint le witundkor se ine.]

The form turns away,.. Exposing on it’s back, a heavy bullet pouch, a very small bolt quiver, as well as the little crossbow. The form takes a step away.. The voice sighs [Language unknown: Ekul il fo ress teasnt ugh ivwawh]

Turning again to look at the building: The young voice mulls over thoughts aloud; [Language unknown: "Te aievsi reantetra, onwhi illma lintho.. Inom ingmanint nica'theemi.. Beal taunhi n reant.. Nast.. Wered.. Herforate.. Pro M."]

The figure moves..
To Road ⇒
To Door ⇒
Past threshold ⇒
  Wiping the sandals dirt off, on the thresh for which the threshold is named the figure removes the sandals and hangs them from the pack.
  Stepping forward on matte black soft leather boots.
  Looking around the figure spots the others.. those quicker then her, to charge into Chaos.  and Steps in their direction..

Message board ⇒
But stops, at the sight of a message board, the stretches to read the list.  Then the menu. Checking the other announcements and proclamations.

   The figure slides a hand into a pocket of the pack and pulls out a stick of tinder char..
Reaches up and scribes;
 Min'OrImKakee: Wanted; Hand maid, none but local experience necessary, one language required; common, undercommon, elven, draconic, goblinfolk.
  “Coldeye” not desired.. But if hired subject to “Mistress” protocols. (soot chop)

The figure pulls out a flask of oil mixes it with soot from the char rubs it on an archers thumb ring and roll it against the board leaving a “chop” signature. Of a throne built of range weapons.

Turning away the figure move into the room.

To Table with PCs ⇒
  A young voice comes from the hooded figure; "[Language unknown: Ouraststa but Uspaev n ivce ameentlin..]"
The voice pauses; [Language unknown: Whiveners we undderset ie le Daynothoules . . .
K us Thelarerentiartred, anlo ssmen sssaas m p elcack.. Ch icle wh oneol Echaol n Vorhatenteen icenc hiofto hese was fi iou, Us rutwi mo wit noha.. Of ouchhi iv ilpro re.
]



Sitting the hooded throws back the hood, places it’s pack on the floor, bullet pouch on the table, and waves down a passing staff member; "Servitor I would have Soup of the Day, Hot Meat Pies, and.. Tea."  pulling out a set of sling bullets.

While the creature sorted out two specific bullets it can be seen that the hood didn’t hide the face for under the hood was a black on black studded leather skullcap helm fastened to the elven head by matte black sashes, hiding all the face but the eyes and eartips. The Skin as black as the armor.. The eyes blue.. Unless they looked directly at you then a purplish hue appeared.

Finishing the sorting, Min'OrImKakee, scraped back the waxy coating showing two of the three gleamed the bright of silver while the third the dull sheen of lead. "[Language unknown:  Oupran in tetepoho utin poave as e mintta tednceare ck plrepe, adnd ek es someenoerure tin.
 E be m ek th oerveness k ame ntemi mipelo.
 A a hat lat usfiou nt caiewe, ad t me.
Ofil ilhema'ntes diilesar thoandoul ho prnero e wheho wilell, ven m ni i seil wees eau.
]
"


The young elf takes the left hand and impresses the thumb ring on the waxy surface of the two “silver bullets” and hands them to the servitor; [Language unknown: "he P tedel evstec ieha i ma “wioer” On theeaucom."]

The Dark Alf looks at the Table mates; "Stone-walker I greet you." Looking at the other pausing only briefly "Wind-walker I greet you."


OOC;
09:26, Today: Min'OrImKakee rolled 18 using 1d20+4 ((14)). (dungeoneering) is there stone roof above?
09:31, Today: Min'OrImKakee rolled 19 using 1d20+2 ((17)). (geography) Can this be near.. ?? underdark?
09:41, Today: Min'OrImKakee rolled 20 using 1d20+4 ((16)). (nature)  what do the plants an animals tell? .

This message was last edited by the player at 19:03, Mon 08 Jan 2018.
Felmin Pasdeloup
player, 2 posts
Mon 8 Jan 2018
at 19:41
  • msg #16

The Netherworld Plane - Game Thread

In the mist, nearly invisible for the untrained eyes, a small figure quietly observed the many arrivals.

[Language unknown: "Rinot k onsenclarome chhat etut ereio E nang tindayone ndeicaiou."] he muttered.
[Language unknown: "Les rounsi E tic anyingsta stne p conmanour... U eraichone ssce n nceinehis al unndng preom undectstr"]

He looked around, trying to see if someone else was about to get out of the mist.

[Language unknown: "T essthuure roth th le itos... His ngisalth oer, Er icahersanard neom out yinvencom, icabutest castr..."]

He looked again at the strange inn.

[Language unknown: "Note, il oul nceeauthu vor mi teame een whe foca isnt"]
He finally said as he moved toward the door and opened it (he had to push it quite hard, in fact)

A bit surprised by the amount of people - and of noise!- inside, he blinked a few times before moving toward the bar.
[Language unknown: "Ithproich watr ble n ousof pe seeen necain? Nti ta heril M henoec werom?"] he asked after buying a bowl of the day's soup, keeping his ears open for any hint of useful information in the various exchanges. A very difficult task he quickly realized, due to the sheer amount of said exchanges.
Silhouette
player, 8 posts
Tue 9 Jan 2018
at 01:19
  • msg #17

The Netherworld Plane - Game Thread

An inky blotch seems to pull itself from the everpresent gloom and coalesces into a humanlike shape, moving toward the inn with erratic movements, keeping various amounts of cover between itself and the surroundings before judging itself to be safe and carefully opening the door, peeking inside.

Surprised at the sheer size of the inn and how full it was, the shadowy figure slinks into the inn, shedding the clinging darkness and revealing herself. She's far enough from home to know she's mostly safe in the strange inn.

Nabbing herself an empty spot at a bar she orders herself a hot meal and a strong drink, and as she waits she turns to look around her immediate area, listening to all the languages that fill the air, ears perked for anything that might catch her interest and eyes wandering over the crowds, quietly amazed at the sheer scope of figures in such a place.
Keeper
Fri 12 Jan 2018
at 08:24
  • msg #18

The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 14):

You approach what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache.

At first you thought the Keeper was sitting, but as he approaches the counter, you see that the being is merely hunched over as if the weight of the universes is weighing down on his shoulders. The clothing of the being, leather jerkin shirt, breeches, and low boots are nondescript and neutral tan in color.


It is apparent that is all that will be forthcoming.

(He doesn't leave, but he's no longer paying you any attention. This doesn't mean you cannot ask him another question, but it's obvious he's done with the interaction regarding your initial questions.)
_
This message was last edited by the GM at 11:41, Sun 10 June 2018.
Ploplol
player, 7 posts
Tue 9 Jan 2018
at 02:47
  • msg #19

The Netherworld Plane - Game Thread

Pulling his cloak about him to fend off the bitter cold Ploplol gives Copenesen a pat. Goodnesss Copensen, what a pickle we have fallen into. he comments, grinning at the irony of his comment as Copenesin hooves the ground noncommittally. Following the sounds they emerged from a cave pausing at the entry Ploplol noticed the ground had considerable number of Bear tracks, suggesting they were in its lair. Copensen snorted distastefully at the smell of Bear which inturn  confirmed the caves previous inhabitant. A grey dank mist clung to the countryside concealing the area and lending it a eerie aspect, pierced by the occasional sounds of voices. Nudging Copensen towards them the pair quickly located at ramshackle structure which bore the plaque Wayfarer's Inn. Well now that's fortuitous, don't you think Copensen? Ploplol commented prompting a snort from the Stallion, Hopefully there'll be a Warm Dry Stable and fresh hay and oats for you, a hot meal for me... he added giving Copensen a pat.
This message was last edited by the player at 16:33, Tue 09 Jan 2018.
Server
Tue 9 Jan 2018
at 03:09
  • msg #20

The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 16):

You requests are arranged and brought to you. At your two questions, you are returned a queer smile.
This message was last edited by the GM at 03:10, Tue 09 Jan 2018.
Tandon Hahpet
player, 42 posts
Mulhorandi Noble
Hp:6/6 AC:19 F:2 R:2 W:1
Tue 9 Jan 2018
at 03:17
  • msg #21

The Netherworld Plane - Game Thread

In reply to The Keeper (msg # 18):


Tandon stares at the keeper as he speaks

Thank you, he says, feeling as though he should have so much more to say than that. But something about this whole set up seems strange and off putting.

OOC: 22:12, Today: Tandon Hahpet rolled 14 using 1d20+8.  knowledge planes to understand what this place is.

Come, let's find the apothecary and we can then look at what they have in the various shops.
he tells his valet as they make thier way to the apothecary.
Ru57-8uck37
player, 6 posts
Tue 9 Jan 2018
at 03:58
  • msg #22

The Netherworld Plane - Game Thread


The modron unit RU57-8UCK37 steps out of the mist and into the strange clearing. It is some kind of construct; basically a wood, stone, and metal cube with arms and legs. Two cones sit on the top side of the cube are filled with glassy orbs that appear to be eyes. The front face of the cube has a grid of square tiles that can rotate on a bisecting horizontal axis to change individually from black or white. A small, sooty smoke stack projects off the backside of the unit, and as it moves, occasional puffs of steam jet out of a joint here or there.

The unit turns its "head" around 180 degrees, legs staying planted, to look behind it. Then it turns back. Then turns 90 degrees right, then 90 degrees left. Then it stands there for a few moments. Then it proceeds to approach the structure.

Upon opening the door and being blasted by the chaos within, it slams the door shut again and takes a few steps back. It looks around again in its odd way and is about to move again when Tandon exits the inn.

"Excuse me, fleshy, bipedal units. What is this place?" it asks in a metallic voice. The tiles on the grid on its front plane rotate in a ripple, forming a crude, pixelated image of a humanoid nose and mouth.
Flyd Boneshaker
player, 19 posts
I see dead people.
What's for supper?
Tue 9 Jan 2018
at 04:51
  • msg #23

The Netherworld Plane - Game Thread

OOC: In reply to Lestroniuk and Min'OrImKakee:
The stout dwarf nods as arrivals come, one after another, as if summoned by dreams to bear witness to a strange day. The first to approach him as he awaits a gnosh...has wings

Lestroniuk:
...He walked over to the dwarf who's just put his wet cap on a chair.
"Hello, I am new here. This is a miracle. How can one arrive here so suddenly? And what are all these people doing here? Oh, uhm sorry, I am Lestroniuk, a raptoran. My world is at the end, the apocalyptic end, toxic, smoke, death."


[Language unknown: "Ee m ven...ut...llthit larentnde romsetugh. Stpe un Mo."]  The dwarf stubs a thumb into his chest and points the still unlit cigar across at the jar, [Language unknown: "Venonsrea Ichtinoun, Mireca Lewhileclo manortand. Aitr...onsatibutbut p virectwil, al ardromkor simamo? As evenon i li ndeere p ncewaslat."]  The dwarf indicates his cigar with a rueful grimace.

Min'OrImKakee:
...The Dark Alf looks at the Table mates; "Stone-walker I greet you." Looking at the other pausing only briefly "Wind-walker I greet you."


[Language unknown: "Tedwhebuthou mancwe stioerall arouat sanenchas! Nt os on ardtedthi thiatepre cacon ie ntcom pronotany ei ee romai leiliv. Re for ssie dayeauwhe moouta vorndende u.  I ortro o."] the dwarf's blue eyes haze over in a gray opaque haze as he looks the shadow-clad figure over, [Language unknown: "Erpe...chmawe astorture, esugh ardearyin ousandund Tha ncereahas. Aino sanintpro Haitpr Laetfi'teth, ma Proticard.  Anync san mo t earainers."] The dwarf seems adamant about introducing the remains of his departed ancestor.

He scoots his chair around loudly to ensure those new to the table have room.
Lestroniuk
player, 7 posts
Raptoran Druid
Tue 9 Jan 2018
at 15:21
  • msg #24

The Netherworld Plane - Game Thread

Lestroniuk took a step back each time a newcomer came to the table. This was the raptoran way: give each other room.
But because so much newcomers had joined, Lestroniuk ended up far from the table.
He called out to the dwarf: "Flyd, nice to meet you. I offer my condolences with your grandpa Boneshaker. Was he a good dwarf, has he ever been to this place? I would like to know how you came to be here?"

He then made a little bow to Min'orImKaKee: "Nice to meet you too, sir, though I must say that I'm not a wind-walker yet. I've not yet mastered the art of flying, but I hope to do so later this year. How did you arrive at this miraculous place, sir?"
Ploplol
player, 8 posts
Tue 9 Jan 2018
at 16:36
  • msg #25

The Netherworld Plane - Game Thread

Circling the structure in the hope of determining if the Inn included Stable capacity Ploplol assessed its the Wayfare's defensibility and perspective number of occupants.
Min'OrImKakee
player, 20 posts
Scout drow HusKarl
Noble Courtier
Tue 9 Jan 2018
at 16:39
  • msg #26

The Netherworld Plane - Game Thread

  The dark alf reached down to the pack sliding open a flap and pulled an oil lamp..  placing it on the table removing the hood.. with a box to lay next to it.  The Elven voice responds as flint and steel emerge lighting the flame; "[Language unknown: Neich ouon Fowhmi pl whi thahatere past ommawi oreeveain antshende omol no lepa si it whi i andcomhis.]"

As the flame lit the Dark one, put up a hand to block the light.. but stopped.. instead gazing at the flare until it calmed to a steady flame.

Resuming; "[Language unknown: Tss chos of thes poil wicace.. Wahis? Acte ?Ckwhtenoee?. As aiacwi ng itunthat laiore i redlescom ndlihe.. poere sa ar camipa ck proli. Ereentica yin Oerbutnot Estamestr ad erathamanson eraoveble eraer Satitr areortorethi ai itritr besema whplme sa lahat eerend hououstra m lewaut.  Ho undsethas e iveril esshasvor oer Ilch-poce mawil arefo caugh iopre t ess itnt.  Ic o pa erme romlarich onse fono ndetil peeell nce Handit iv lat eauvorestame e mareno usilomth ar ai sionss.]"
 Watching the rest of the persons entering and scattering through the room;  The Elf resumes with a glance at the winged one; "[Language unknown: Pr iond tinwitart essndebut m eisthi wever n icad thssieivne, adatwe laprck wasce k sanatiore ermoal.  Onur na mosan uncewa oulartcon reecicei anfo ek wiisro trnoro.. i one.. Lo ati osdin lition hasallwas.. p p Ac si atiderhat encredand.  Strng sanch.. ?Maseha ??]"
This message was last edited by the player at 16:43, Tue 09 Jan 2018.
The Chronicler
GM, 3953 posts
Knowledge is the key...
Seek the key...
Tue 9 Jan 2018
at 21:38
  • msg #27

The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 21):
Tandon Hahpet
player, 43 posts
Mulhorandi Noble
Hp:6/6 AC:19 F:2 R:2 W:1
Tue 9 Jan 2018
at 22:31
  • msg #28

The Netherworld Plane - Game Thread

Shaking his head - Tandon seems out and approaches the apothecary.
The Chronicler
GM, 3954 posts
Knowledge is the key...
Seek the key...
Tue 9 Jan 2018
at 23:28
  • msg #29

The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 28):

You wander about the disproportioned inn; amazed at how many artisans have attached themselves to to it in a manner which defies all logic. As luck would have it, you stumble upon a wing of the inn that its vendors cater to the making of herbal concoctions, alchemical wares, magical elixirs, and some that simply cater to the carrying of the ingredients that make them.

Some of the vendors have permanent establishments within the structure of the wing, and other nomadic traders liken to peddlers, and gypsies, have set up makeshift stalls using wagon beds, planks upon barrels, or have even placed their wares upon colorful blankets on the ground.

These traders, all vie for your attention by calling out loudly to get you to stop at their stall first. The permanent establishment proprietors, not to be outdone, call out even louder, and soon the area is a filled with deafening voices trying to out call the other.

The noise quickly attracts other shifty looking panhandlers with wares hanging from within cloaks, orphans with brushes to clean your shoes, and vagabonds with hands outstretched for alms.
Silhouette
player, 9 posts
Wed 10 Jan 2018
at 00:22
  • msg #30

The Netherworld Plane - Game Thread

As various patrons of the tavern go about their business, the table closest to Silhouette catches her eye. The Dwarf was not so unusual - even with the jar of whatever it was - and the Drow didn't seem out of place in wherever the hell the inn was.

The winged one however caught her attention- She'd never seen one before, nor one that seemed intent on leaving the table as others arrived but still intended to keeps place. She watched for a moment longer, head tilted before she places two gold pieces down next to her food and slips quietly closer to the table, peeking at the others seated before whisping by the winged one and claiming an empty seat, making no attempt to announce hersef and no real attempt to hide either, feet up on the table and watching the winged one closely to see what happens.

[Language unknown: "Neou. Ne an."]
Flyd Boneshaker
player, 21 posts
I see dead people.
What's for supper?
Wed 10 Jan 2018
at 03:00
  • msg #31

The Netherworld Plane - Game Thread

[Language unknown: "Oer er elday caai inthervor, oveio forin ss.  To ch o yin...nead aveli t undingtra illhatugh-thound.  Con, menithshe arin an?  Oerus o ure eliv erent Conhas-omeday notherble onar se nteounset, lo nd Of...antoulnottha lo preichwhe.  Ent areounwer ilet lassnc dinthiore.  Osivek heos...ratillthi wiosat t an lasom olos pl Es onetpr." ]

He accepts the light and puffs on his cigar gratefully, then sips the beer, then puffs a bit more.  His eyes roll back in his head in appreciation. [Language unknown: "Os ioer Vorck Ichousith ou ie, whant p neect!"]

The stumpy wanderer leans forward and looks intently at each and every person at the table, [Language unknown: "Noacro som esure ti ss ivehative llhou in llna tra dinthostr Ersthaave vertraess U nd.  Unome kor ndwhne unos ri, ntac ng cenc e eliv estredhouder maicha moha leore in." ]
Tandon Hahpet
player, 48 posts
Mulhorandi Noble
Hp:6/6 AC:19 F:2 R:2 W:1
Wed 10 Jan 2018
at 18:28
  • msg #32

The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 29):

Tandon takes the complex social environment with ease   He removes the carves stick he’s chewing on with his left hand to reveal a brilliant and good natured smile.

He greets the merchants with a few jokes and inquiries and genuine interest in thier work. He accepts one of the kids to polish his boots and gives the fellow two copper while Ankhatup watches skeptically alert for pickpockets.

Other youth crowding in are motioned away with. ”Not now, let your colleagues’ work shine today I’ll be back again tomorrow. “

To the merchants he addresses ”Who is it I can speak to about the bulletin message asking for herbs?”
He spends several minutes lingering after getting that answer to find out more about his surroundings

What is this place? Where is it? Is it a small plane of its own or a location in a larger plane? How to they move their goods here and what is the environment for merchants? Do they have trouble getting anything? Are they organized?

These are the questions he seeks to answer and he will also assess what he thinks of how these competitors are to one another - are they cut throat antagonists or organized or something else? He keeps himself engaged and friendly as one who hope to work well with them.

12:49, Today: Tandon Hahpet rolled 13 using 1d20+5.  Gather information .
12:49, Today: Tandon Hahpet rolled 22 using 1d20+10.  Diplomacy

The Chronicler
GM, 3965 posts
Knowledge is the key...
Seek the key...
Thu 11 Jan 2018
at 01:58
  • msg #33

The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 32):

One of the merchants inclines his head and smiles. “Why tis me, good sir. I’m Hayden. Do you have herbs you wish me to buy?”

_
This message was last edited by the GM at 02:00, Thu 11 Jan 2018.
Ploplol
player, 10 posts
Thu 11 Jan 2018
at 02:15
  • msg #34

The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 25):

Ploplol:
Circling the structure in the hope of determining if the Inn included Stable capacity Ploplol assessed the Wayfare's defensibility and perspective number of occupants.


Sitting astride Copensen Ploplol considers the building in terms he is familiar with.
This message was last edited by the player at 07:29, Thu 11 Jan 2018.
Min'OrImKakee
player, 21 posts
Scout drow HusKarl
Noble Courtier
Thu 11 Jan 2018
at 02:55
  • msg #35

The Netherworld Plane - Game Thread

The Dark Elf received the ordered food a small picher of hot water.   Handing over 5 coppers the elf, the pitcher is hung from the unhooded lantern to keep it warm.  the simple clay mug on the tray is accepted, as well.
The tea is pour and in an oddly formal manor the elf sniffs the mug and the bowl of soup of the day, a piece of the hot meat pie, and rubs the edges of both liquid utensils. before taking a sip and taste.
Silhouette:
[Language unknown:  "Ensti. Pr tio."]

  Glancing up a moment, the young voice replies "[Language unknown: Atss.. in pancllpa pechni ncand n lat]"
Flyd Boneshaker:
[Language unknown:  "Wethat tien eetha ion il oncaei il o usar uset terticain Sonntithu menallich La ce.  No ho atasle it of, we ei le ec chnce usun'eepr ineticoer we ted o." ]

The Dark one turns to look at the dwarven companion at the table, "[Language unknown: Io weneee ofave all a oun ss preshedin ers pohi.. eenur ch thamanred tha pe rite si derventhi.
Ev haate di sanwhiicaard t iellho.
]
"

Turning back the food, it began to disappear rather daintily.


OOC
20:03, Today: Min'OrImKakee rolled 4 using 1d20 ((4)).  Craft Poison "knowlage of".
20:07, Today: Min'OrImKakee rolled 25 using 1d20+5 ((20)). Search "trapfinding-poison".

This message was last edited by the player at 13:17, Thu 11 Jan 2018.
Tandon Hahpet
player, 50 posts
Mulhorandi Noble
Hp:6/6 AC:17 F:2 R:2 W:1
Thu 11 Jan 2018
at 03:48
  • msg #36

Re: The Netherworld Plane - Game Thread

The Chronicler:
One of the merchants inclines his head and smiles. “Why tis me, good sir. I’m Hayden. Do you have herbs you wish me to buy?”

“Excellent, Hayden I’m glad to meet you. I am hoping to seek out and find the herbs you need. I just wanted to meet and talk to you first so I could get to know what you are paying and what you want. If there are any herbs in particular that you need or any that you know where to find it, but perhaps are unable to go and gather yourself?"
This message was last edited by the player at 10:09, Thu 11 Jan 2018.
Felmin Pasdeloup
player, 3 posts
Thu 11 Jan 2018
at 20:27
  • msg #37

Re: The Netherworld Plane - Game Thread

Felmin felt some uneasiness at the strange - and a bit invasive in his opinion - way of answering his question.

Still, it was an answer, however uninformative as it was.

He checked his purse and found very little in it.

[Language unknown: "Un, e astventra Ee rat el ent nte, teroulone utou o haac be iltr we ameeaudin..."]

He wandered near the billboard and checked the various jobs offered.

He also added a piece of parchemin :

"You lost something, or it was stolen from you?  You need to find someone who's eluding you?  You are in dire need of crucial information?

Specialist Finder at your service,  Felmin Pasdeloup.

See with the usual man."

Now he only had to find the 'usual man' you needed to talk to for jobs here...
Alton Chasmyr
player, 12 posts
Thu 11 Jan 2018
at 20:48
  • msg #38

Re: The Netherworld Plane - Game Thread

Alton had been running though he had escaped the Drow cities, monsters of the Under dark, and even slavers near the surface in a strange land a port city called Calimaport which was very different from the stories he had heard of the surface world.

It was an expedition into the great weeping wastes and a lost caravan, from the others he was separated by a raging sandstorm the wind uncovered a long buried entrance to the world below.  The winds and dirt pelted him like daggers, he could barely see as he worked to open the ancient door.....

In a howl of wind and cloud of dust a cloaked and face covered thin man fell into the floor of the Netherworld plane, he gasped and croaked a single word....through cracked lips


Language Common “Water!

The door from wherever this man came from slams shut behind him
This message was last edited by the player at 02:46, Fri 12 Jan 2018.
Min'OrImKakee
player, 27 posts
Scout drow HusKarl
Noble Courtier
Fri 12 Jan 2018
at 00:17
  • msg #39

Re: The Netherworld Plane - Game Thread

As the door opens and a strange breeze blows in sand and.. a person.  The Dark alf Slips from the Table and Bolts to the Door, with a hop jumping completely over the prone figure.  And pulling the door open again.  Looking out into the foggy land scape noticing a.. possibly clockwork type creature standing at the door.
   
Ru57-8uck37:
"Excuse me, fleshy, bipedal units. What is this place?" it asks in a metallic voice. The tiles on the grid on its front plane rotate in a ripple, forming a crude, pixelated image of a humanoid nose and mouth.

 The Elf rubbs a foot veryifing the sand and sniffs for remnants of the smells in the breeze.

 . . Looking down the Figure suddenly freezes.. then replies to the stranged creature standing at the door. "[Language unknown: Assom ha ad Lesna ill andionnot ei oultinint ionproiou int ionvereen.. T laevur le n str tic di t seet-ssun ch vorthowasati.  Beel  nceearhat, eksebe omst lar eeca ortiveons to ndone u rielarun llmoou tr hasom anulri.  Ntwata echa theameear ncfi hiec ieloiv trwi ]"
The figure shrugs "[Language unknown: .. Prsina ]"

Turning the Dark Alf returns picking up the tea and clay mug ruturns, The Royal Guard States coldly, "[Language unknown: Sa mirota en ofie me o ieloet.  San ie daystalin weta un washo latti For i po whman oupaek n ekres t ssndho.]"  The stiff figure pours more into the mug drinks to prove the statement, kneels to the floor and places the mug on the floor in reach.
Alton Chasmyr
player, 13 posts
Fri 12 Jan 2018
at 02:39
  • msg #40

Re: The Netherworld Plane - Game Thread

At first Alton had thought that perhaps his family had found him and transported him from the middle of the desert, but upon landing on the other side, he had determined that he was likely on a normative transitive plane.....

The strange door had been marked as the serpent at worlds end.

Alton was surprised to see other Drow in this place and that they seemed passingly friendly and appeared to treat other beings as equals rather than lessers.....

He was nearly certain that the mixture placed in front of him was similar to a mushroom drink he had before and others since in Calimaport.....

He rose and dusted himself off, showing the armor, rapier, buckler and hand crossbow under his cloak....In drow culture showing ones weapons was a sign of peaceful intent

The weapons and armor are drow crafted, but bear no marks of of any house, of any craftsman and without adornment of any kind.....





He rises and sips his tea..... and then settles on a chair nearby
This message was last edited by the player at 02:42, Fri 12 Jan 2018.
The Chronicler
GM, 3971 posts
Knowledge is the key...
Seek the key...
Fri 12 Jan 2018
at 08:17
  • msg #41

The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 34):
The Chronicler
GM, 3972 posts
Knowledge is the key...
Seek the key...
Fri 12 Jan 2018
at 08:21
  • msg #42

The Netherworld Plane - Game Thread

In reply to Min'OrImKakee (msg # 35):

(You do not detect any poison.)
Min'OrImKakee
player, 28 posts
Scout drow HusKarl
Noble Courtier
Fri 12 Jan 2018
at 11:35
  • msg #43

The Netherworld Plane - Game Thread

The other dark elf replies in a young but stern voice
 [Language unknown: Se u alllinenc Nieeeillcaas] 
  The house guard moves in such a way that the short sword, basket hilted rapier, handbow, and oddly a very old bronze archers thump ring, are exposed, then waves to a table with an odd assortment of inhabitants; [Language unknown: virlarone ou machce ivete.]  Looking at the odd creature; [Language unknown: Orevorntevir Oul Etwaiess se rat ardul no pro haswerill oerri undterlesvor u evsi-ioli t tic]

Arriving at the table the original Drow gestures in turn [Language unknown: iv en Fi Paus'osndce, iourck u M ck wh Ureiuromhopl entsomore se pl ceofni ar enfise, Io rire wa ng oulwi ro sonlatson wh undtr Tinlesugh ekca, of Dickma ainel, me for Ortnotvereau is. Eauwe ievir] gesturing to the new drow; [Language unknown: espr fi Alevie Eitrpo pr lich it uniopo teredi ad butticion.]
This message was last edited by the player at 12:00, Fri 12 Jan 2018.
Lestroniuk
player, 9 posts
Raptoran Druid
Fri 12 Jan 2018
at 11:37
  • msg #44

Re: The Netherworld Plane - Game Thread

Min'OrImKakee:
The Elf resumes with a glance at the winged one; ""


Lestroniuk answered the elf: "I am called Lestroniuk. I would like to see more of this world. All the fog outside is limiting our vision. So perhaps we could leave on some kind of exploration, or even better, a journey for a well paid mission funded by a merchant or so."

Lestroniuk leaves the people at the table and goes to the message board. Reading for a while, he finally says to himself and anyone nearby:
"Ah, a merchant needs guards for the shipment to his destination, a grove. Now that seems a good mission to start.
Min'OrImKakee
player, 29 posts
Scout drow HusKarl
Noble Courtier
Fri 12 Jan 2018
at 11:53
  • msg #45

Re: The Netherworld Plane - Game Thread

Turning to the new drow.. [Language unknown: hisfo plhi seetwh lat pa tin thu estverore ck ainonsons ho poon ad.  k ma tious.]
 Turning the drow catches up with Lestroniuk and after he reads allowed the offer.  [Language unknown: Fint om sondaywer k thatedset m hathatourfortho, nolo-mencic lo sonsomticredter?]
Alton Chasmyr
player, 14 posts
Fri 12 Jan 2018
at 13:02
  • msg #46

Re: The Netherworld Plane - Game Thread

The new comer takes in the group and the casual nature of their conversation ...


Alton sets his pack on the table, attached to it is a Morningstar, he smiles and explains

Those with knowledge of weapons....

Spoiler text: (Highlight or hover over the text to view)
Composed or forged cold iron


Alton laughs at his own explanation...
This message was last edited by the player at 13:07, Fri 12 Jan 2018.
Lestroniuk
player, 10 posts
Raptoran Druid
Fri 12 Jan 2018
at 13:40
  • msg #47

Re: The Netherworld Plane - Game Thread

In reply to Min'OrImKakee (msg # 45):

Lestroniuk answered: "Yes, you may come with me and speak to the merchant to affiliate with the group who's going to protect the shipment. But let's see if there are more people interested in affiliating with said group."
Min'OrImKakee
player, 30 posts
Scout drow HusKarl
Noble Courtier
Fri 12 Jan 2018
at 13:52
  • msg #48

Re: The Netherworld Plane - Game Thread

The dark elf nods, but then, sighs; [Language unknown: We llnt ard iedi weou set Ch an P poalck es iltitr oermi her fopre.  ch ar st plecpo iou a te wa k vor.]


OOC, on new cell format issues
This message was last edited by the player at 18:29, Fri 12 Jan 2018.
Ploplol
player, 11 posts
Fri 12 Jan 2018
at 15:00
  • msg #49

Re: The Netherworld Plane - Game Thread

His task turning out to be a tad more comprehensive than anticipated Ploplol shrugged Well that's a fine turn of events don't you think Copensen. Guess a different tact will suit us better. Nudging the stallion towards the Inn. Pausing at the entry he examined a noticeboard three possibilities stood out These were
Message Board:
Message 2: Paying best prices for herbs and such at the Apothecary.

Message 7 Old Gaard, the mage, who lives at the end of the Whitewater Promenade in Neverwinter has a few small items he'd like brought to Silverymoon. It's dangerous, and he's willing to pay well an adventuring band who will take on this challenge. See the Keeper for directions.

Message 9: Caravan guards needed to protect a shipment to Wortten's Grove. Seek out the Keeper for further details.

Message 10: The Viscount of the lands of which Hommlet is governed has called upon their Lord to investigate strange happening about the village. Bandits have begun to
ride the roads again—not frequently, but to some effect and the Viscount desires to hire a band of mercenaries to investigate. Ask at the Village of Hommlet's Inn of the Welcome Wench.

Deciding to approach this systematically the first task should be looked into. Enquiring of the first available inhabitant, for directions to the Apothecary.
This message was last edited by the player at 01:13, Mon 15 Jan 2018.
Victor
player, 3 posts
Fri 12 Jan 2018
at 18:02
  • msg #50

Re: The Netherworld Plane - Game Thread

The stillness of the portals was broken as energy began to crackle, arcing and connecting each portal even as it struck like lightning, each bolt of energy seemingly becoming entangled... With a vaguely humanoid shape.

Over several long seconds, the form gree more distinctly inside the cocoon of energy, the lightning like tendrils seeming to act as umbilical cord for whatever humanoid shape that was trying to emerge. It's arms splayed as if falling from a great height, or suffering a great agony, there was a final flash before the form collapsed on to the ground, breathing raggedly. A gauntleted fist prevented the smoking, green cloaked and hooded form from lying on the ground,but it was several long minutes more before the breathing slowed and normalized, and then the armored stranger slowly stood as he looked about his surroundings.

Eyes settling on the inn, the figure patted it's pockets and removed something, stared at it before entering the inn. Looking around he approached whomever seemed to be in charge saying, [Language unknown: "P beutec k m ove set e staateoer iou poisun Lesithwil?"]
Ru57-8uck37
player, 9 posts
Fri 12 Jan 2018
at 20:05
  • msg #51

Re: The Netherworld Plane - Game Thread

Rusty had retreated into his own mind, feeling the /pattern/ of this place. It was there. Rusty could feel the similarities to the pattern of his home, but it was different. Less regular. And difficult to sense completely, like looking at something through a swarm of fireflies. His meditation is interrupted by a creature exiting the structure he was standing in front of.

The dark-skinned fleshy said something to him. It spoke in a language that Rusty couldn't understand, though its body-language and actions seemed to indicate friendliness. Nothing in this strange world seemed unfriendly. Chaotic yes, like those fleshy adventurers he'd been following on Mechanus. Unfriendly, no. The chaotic sounds of the tavern blaring in his ears, he steps through the door and approaches the table the dark elf indicated.

When the winged lizard fleshy speaks, Rusty understands. "A task? Yes. Unit RU57-8UCK37 is ready for a task!" Finally something that made some sense.
Lestroniuk
player, 11 posts
Raptoran Druid
Fri 12 Jan 2018
at 20:38
  • msg #52

Re: The Netherworld Plane - Game Thread

In reply to Ru57-8uck37 (msg # 51):

Lestroniuk turned towards the metal construct beside him and said:
"Yes, a task, if you want to participate. Welcome unit RU57 etcetera! I am Lestroniuk and I would like to take you and the elves with me on the mission where we're supposed to protect a shipment. But if you would like to discuss the other messages here on the board, then that's fine with me. I'm open to all kinds of suggestions. I just like the sound of 'shipment' as it might involve sailing."
Tandon Hahpet
player, 53 posts
Mulhorandi Noble
Hp:6/6 AC:17 F:2 R:2 W:1
Fri 12 Jan 2018
at 21:43
  • msg #53

Re: The Netherworld Plane - Game Thread

Tandon Hahpet:
The Chronicler:
One of the merchants inclines his head and smiles. “Why tis me, good sir. I’m Hayden. Do you have herbs you wish me to buy?”

“Excellent, Hayden I’m glad to meet you. I am hoping to seek out and find the herbs you need. I just wanted to meet and talk to you first so I could get to know what you are paying and what you want. If there are any herbs in particular that you need or any that you know where to find it, but perhaps are unable to go and gather yourself?"

Tandon makes small talk with Hayden. If there are no specific request he will make his promises to return and begin making his way out of the inn. Before turning to go out he will ask for a little more information of one of the street urchins giving him or her a copper for the time.
The Chronicler
GM, 3977 posts
Knowledge is the key...
Seek the key...
Fri 12 Jan 2018
at 22:45
  • msg #54

Re: The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 36):

(I didn't forget you, was just doing some herbal research, is all.)
Silhouette
player, 10 posts
Fri 12 Jan 2018
at 23:24
  • msg #55

Re: The Netherworld Plane - Game Thread

Feet still up and slowly eating the shadowy woman watches the steady influx of strange beings coming and going throughout the inn, keeping tabs on anyone who might need services - or their purses lightened. The arrival of a second drow at the table however proves to be enough to hook her attention again.

[Language unknown: "Ort? Ckng, pron ouslesres u ho ion ca. Thuha ecteno be red icaingday, areillintderter?" "]
Felmin Pasdeloup
player, 4 posts
Fri 12 Jan 2018
at 23:47
  • msg #56

Menu at the Wayfarer's Inn

As he put his offer on the board, Felmin took the opportunity to read the others ones.
He quickly discarded a few: undead were not something he wished to meet.
He had no skills in hunting or harvesting.
He really didn't like the prospect to lead any kind of team: too much trouble.
And the farmer's request felt a bit like wasting his talents .

Two offers, on the other hand, really caught his interest.
The first one, package delivery for a wizard, was not exactly his field of work as he usually found things. But making a good impression on a wizard might help him learn his arts.

The second one was apparently more in attuned to his skills: gathering I formations on the bandits. But there was a high chance fighting them might be requested too.

So he decided to see that keeper to ask for the wizard'request first.
The Chronicler
GM, 3979 posts
Knowledge is the key...
Seek the key...
Sat 13 Jan 2018
at 01:16
  • msg #57

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 37):

PM
The Chronicler
GM, 3980 posts
Knowledge is the key...
Seek the key...
Sat 13 Jan 2018
at 01:17
  • msg #58

Re: The Netherworld Plane - Game Thread

Anyone paying any attention to their surroundings will notice a seedy looking human woman dressed in rugged leather armor of a grey mousy color that closely matches the woman’s unkempt hair. Even the low hard boots are of that color. The weapons on the woman are not showing, but from bulges here and there about her lanky frame you know there are some.

What catches your attention is the fluidity of moment that can only be mastered by that of the rogue or another with the need for that skill set.
This message was last edited by the GM at 08:16, Sun 14 Jan 2018.
Tandon Hahpet
player, 54 posts
Mulhorandi Noble
Hp:6/6 AC:17 F:2 R:2 W:1
Sat 13 Jan 2018
at 01:28
  • msg #59

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 54):


Tandon and Ankhatup make their way back through the main areas of the Inn to go outside the younger man already planning and plotting his next moves. Tongma Chu ... very interesting, Of course they probably already have a method of supplying the Inn with herbs and meats but what if? perhaps they don't have a middle man with the right ideas to support them? ... I wonder how many Goblins are causing the problem? perhaps there is a diplomatic solution?...

Ankhatup notices the look on the young man's face, he suspects the layer of ideas is excessive.

Tandon considers the question.  He looks around as they walk out chewing his carved acacia, he nods to the interesting people by the bulletin board.


Leaving the Inn they continue down the southwest road.
This message was last edited by the player at 01:30, Sat 13 Jan 2018.
The Chronicler
GM, 3982 posts
Knowledge is the key...
Seek the key...
Sat 13 Jan 2018
at 01:44
  • msg #61

Re: The Netherworld Plane - Game Thread

In reply to Silhouette (msg # 55):

PM
The Chronicler
GM, 3983 posts
Knowledge is the key...
Seek the key...
Sat 13 Jan 2018
at 01:50
  • msg #62

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 50):

It is obvious that the language you speak is not spoken by any of the current clientele at the inn, however, the man behind the bar seems to understand the strange sounds coming from your mouth.
Alton Chasmyr
player, 18 posts
Sat 13 Jan 2018
at 02:14
  • msg #63

Re: The Netherworld Plane - Game Thread




In reply to Silhouette

In the meantime he drinks about a gallon of water to reverse his dehydration
This message was last edited by the player at 04:12, Sat 13 Jan 2018.
Silhouette
player, 11 posts
Sat 13 Jan 2018
at 03:16
  • msg #64

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 61):
The Chronicler
GM, 3985 posts
Knowledge is the key...
Seek the key...
Sat 13 Jan 2018
at 03:45
  • msg #65

Re: The Netherworld Plane - Game Thread

In reply to Silhouette (msg # 64):

I'll be opening up a separate game thread. It will be called Silhouette's Game Thread. Original, right? You'll be temporarily removed from the inn's thread until you choose to return.

I also won't make the change until you give the go ahead in case you want to add some parting dialog to the inn before you depart.

This message was last edited by the GM at 03:48, Sat 13 Jan 2018.
Victor
player, 4 posts
Sat 13 Jan 2018
at 05:58
  • msg #66

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 62):

[Language unknown: "A stle. N oreei es t enoswa ere ckpancto avekorort iv. Ss terlatnte u ameithith, ma ithstainewer sathla yinsanous liarro?"] the armored says.
Flyd Boneshaker
player, 24 posts
I see dead people.
What's for supper?
Sat 13 Jan 2018
at 07:06
  • msg #67

Re: The Netherworld Plane - Game Thread

Flyd has been focusing on food and drink for a spell, head down, bald flaky scalp to the rest as he alternates between chugging, chewing and toking.  He looks up after a spell and belches with enormous gusto, the eruption visible with cigar smoke and reeking of cheese and beer.

He laughs loudly at himself and tucks his cigar back in his mouth, chewing it contentedly...watching what happens at the job board.
The Chronicler
GM, 3987 posts
Knowledge is the key...
Seek the key...
Sat 13 Jan 2018
at 08:03
  • msg #68

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 66):

The Keeper smiles sagely and answers you again.


Your language groups have been added, and updated. I do not have a slot for the language, .
This message was last edited by the GM at 08:09, Sat 13 Jan 2018.
Silhouette
player, 12 posts
Sat 13 Jan 2018
at 15:46
  • msg #69

Re: The Netherworld Plane - Game Thread

Before she leaves the table, the shadow woman places two gold pieces down next to her empty bowl.

[Language unknown: "Hisatenot re sitio tedntewas llerbe lolaen, atithitervenset"]

And with a flicker the woman leaves, lost amidst the sea of people in the tavern.
Victor
player, 5 posts
Sat 13 Jan 2018
at 18:25
  • msg #70

Re: The Netherworld Plane - Game Thread

The armored man merely nods, saying, [Language unknown: "Ith has eess ugh heonad, il No ta onstrande inou ieevevsa ul staomethared orehisast trama ughsti'iontha. Eknd p urble ec ni ort] [Language unknown: Mi] [Language unknown: e ectintive eeomriti."] the armored man says, giving a bow of acknowledgment before striding purposefully towards the message board, brushing past those near it before scanning the board itself.


Quickly scanning the board, the green-cloaked figure heads East through the inn.
Ru57-8uck37
player, 11 posts
Sat 13 Jan 2018
at 23:32
  • msg #71

Re: The Netherworld Plane - Game Thread

"Greetings Unit Lestronik" Rusty says to the creature by the job board. He looks over the list on the board. "This unit agrees. That job seems the best for now."
The Chronicler
GM, 3993 posts
Knowledge is the key...
Seek the key...
Sun 14 Jan 2018
at 01:38
  • msg #72

Re: The Netherworld Plane - Game Thread

In reply to Silhouette (msg # 69):

Your game thread has been set up, and I have updated my first posting for your game.
The Chronicler
GM, 3998 posts
Knowledge is the key...
Seek the key...
Sun 14 Jan 2018
at 01:55
  • msg #73

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 70):

PM
The Chronicler
GM, 3999 posts
Knowledge is the key...
Seek the key...
Sun 14 Jan 2018
at 02:37
  • msg #74

Re: The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 59):


(OOC: Will you continue? Will you be going SOLO for a short time only? If so, I won’t create a separate thread. However, if you plan to remain SOLO for a while, I’d like to un-clutter the main thread, and create a separate game thread for you.)
The Chronicler
GM, 4000 posts
Knowledge is the key...
Seek the key...
Sun 14 Jan 2018
at 02:41
  • msg #75

Menu at the Wayfarer's Inn

In reply to Felmin Pasdeloup (msg # 56):

PM
Victor
player, 7 posts
Sun 14 Jan 2018
at 02:45
  • msg #76

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 73):


Some time later, which is to say almost no time at all or 1000 years given where they were, the armored man returns, heading directly to the same man he had spoken with earlier, saying in a commanding tone, [Language unknown: "Virro di maadad mi m nteavence hahochwe wasme ast Ssch Mamo, m ain iotiet. El m reset Hofihe, niate noofch oflond Ma arre ou? Tr, I li ro sheus o k andersrat reha Sackhapris, u eenof issom wh ofest nd?" ] and waits expectantly for an answer, his voice easily carrying through the bar.
Min'OrImKakee
player, 33 posts
Scout drow HusKarl
Noble Courtier
Sun 14 Jan 2018
at 03:03
  • msg #77

Re: The Netherworld Plane - Game Thread

In reply to Silhouette (msg # 55):
Silhouette:
[Language unknown:  "Nceut? Nte, tedi isroil ng i ss our. Ent erthes u utnde butndelin, allhouandlatugh?" "]

As the Shadow Dame leaves the Dark Elf, nods and states.. [Language unknown: Ouner und onntst e lesortpre thosoname nc usch ine aininevorhis tr era ratwilwastheone.  usven e stistione thany hattheest tin pl k ac latralho me intiouhat ich.
Earai Nidin e the.. Hat.. laiepe.. Som vorel thuatiing voressove. manla wahe rat ess icreme a eauut wainac eau fo on thu.
]


Alton Chasmyr:

Min'OrImKakee.. Looks at Alton.. [Language unknown: Th ce oeril ngme trtasa ek ivca, urtiai, o hiiebe, rom iv P ul to.  M a tinwheratnti somoutder st ect oulpe ndroas anweec ad, lesandine tina onsi ri ameentnti, verureted, nce plth korruthas ate, out p ekic besi t Ek pldill ursaie.  Beutat notounthi menionore iter ce stricable ave Comforand pewas ac Init Rehind, fi redteroutlin lesto e ssetwa, k pro?]
  As the House marked dark one speaks, the hands twitch nervously

Silhouette:
[Language unknown:  "Ntchbe se acei intmanrea naaisi ssriti, louractoal"]

Replying as the Shadow Dame left; [Language unknown: N tiowi een ha ngunac io wasdinant anfi foret ha comdinder K man ma romeraoreare nont.. Inghisrut thuardhou st hoomst yinol.. O witac.. uresonter acth whiconeve nte re Alcereas k Resstrpro.]

Ru57-8uck37:
"Greetings Unit Lestronik" Rusty says to the creature by the job board. He looks over the list on the board. "This unit agrees. That job seems the best for now."

Again speaking Common to the "Unit"; "This job also seems something I would at least investigate?"
The Chronicler
GM, 4002 posts
Knowledge is the key...
Seek the key...
Sun 14 Jan 2018
at 03:20
  • msg #78

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 76):

You approach what you thought was the bar keep, and quickly ascertain that this "bar keep" is an ancient being of a life form unknown to you.

(See message 18 for a complete description of this being if you missed seeing this post.)
This message was last edited by the GM at 03:21, Sun 14 Jan 2018.
Alton Chasmyr
player, 20 posts
Male Drow
Multitalented
Sun 14 Jan 2018
at 04:47
  • msg #79

Re: The Netherworld Plane - Game Thread

Reply to Min’Or
This message was last edited by the player at 15:41, Sun 14 Jan 2018.
Captain Fenn
Sun 14 Jan 2018
at 10:18
  • msg #80

Re: The Netherworld Plane - Game Thread

You see a swarthy, one-eyed bowlegged man enter the inn and swagger over to speak with the Keeper. The man's voice bellows out a greeting to the Keeper, and wastes no time getting down to business. The crusty old sea dog stares about the room a moment, and one can't but notice the ornate multi-colored glass eye that follows his gaze lazily. His clothing is of finely made cloth, bold red, and tailored to allow swift movement. A cutlass peeks from the side slit of his handsome jacket.

Though the Keeper's reply is unheard, whatever transpires non-verbally between them inspires the man to bellow out what it is he wishes of the Keeper.

"Keeper, me's be needing me some swordhands to protect me ship. Pirates be gettin bold, I say, and I ain't never lost me cargo. If you find anybody what's interested, send'em to the Salty Wench tavern on High Street in Seawell. I'llz talk to'ems tharrr."

With that the bowlegged sea dog leaves the tavern.

In moments, the Keeper hands the assistant Innkeeper a paper which is promptly carried over to the message board, and tacked up.
_
Ploplol
player, 12 posts
Sun 14 Jan 2018
at 10:36
  • msg #81

Re: The Netherworld Plane - Game Thread

ldkjlajdsfl;j
Felmin Pasdeloup
player, 5 posts
Sun 14 Jan 2018
at 14:17
  • msg #82

Re: The Netherworld Plane - Game Thread

Felmin talked a bit with the woman before moving toward the keeper

A feeling a bit uneasy facing the entity known as the Keeper, Felmin paused only for a moment.

As soon as he will have his answers, he will go back to the woman to discuss their little agreement.
Tandon Hahpet
player, 57 posts
Mulhorandi Noble
Hp:6/6 AC:17 F:2 R:2 W:1
Sun 14 Jan 2018
at 14:58
  • msg #83

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 74):


Amazed by the wonder of all that is in front of him Tandon declares
 He stops awhile with Ankhatup having lunch with the spectacular vista ahead of them.
Have I heard of him before?...

Ankhatup notices the young man's concern.

They continue toward the seed in no rush - Tandon tries to identify the plane they are on - and recall what he can.

Ankhatup looks for signs of animals or herbs as they go.


09:56, Today: Tandon Hahpet rolled 7 using 1d20+5.  Survival. Ankhatup to notice flora and fauna

09:55, Today: Tandon Hahpet rolled 26 using 1d20+8.  planes or religion to know Chu.
If this Chu is a high level Druid or has stories told of him - may also make is
Trade knowledge or K nature or nobility for +5 instead of 8 to be 23

09:55, Today: Tandon Hahpet rolled 27 using 1d20+8.  k. planes to recognize the plane we are on.

This message was last edited by the player at 15:01, Sun 14 Jan 2018.
Victor
player, 8 posts
Sun 14 Jan 2018
at 16:02
  • msg #84

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 78):

The green and steel clad figure continues, saying [Language unknown: "Is ilugh ersdinenc ng ati un tisillivis, taion p te plerfien ssplec ha ck, launro urng wiulev t urefo caofit. Eslahi ac nenaatce aclaecis ard lincar el u comeauhat loeire voromelin. Ce sta terdinectnti ughonsnce."] Seemingly satisfied with the exchange , the armored man took a seat by the bar. He sat stoically, as  both the Captain and Felmin approached the Keeper. As Felmin started to leave however, the armored man spoke to him.

"I too will be going to see the Wizard Gaard, so I will be joining you." he informs him.
Felmin Pasdeloup
player, 6 posts
Sun 14 Jan 2018
at 16:20
  • msg #85

Re: The Netherworld Plane - Game Thread

Felmin looked at the strange iron masked man for an instant before answering.

"I wouldn't mind the company, but there is a small thing I need to do first. And it might occupy me a little. I suppose I could go to the mage before doing that task, but judging by the fact we will need more people, I probably will have enough time.

Now if you don't mind, I will be back in a few minutes to tell you if I can go now or a bit later. If it is the second option, I would greatly appreciate if you could get all the informations and bring me up to date when I come back - if you are still here, of course..."

Flyd Boneshaker
player, 27 posts
I see dead people.
What's for supper?
Sun 14 Jan 2018
at 18:27
  • msg #86

Re: The Netherworld Plane - Game Thread

The dwarf looks up at the winged humanoid across the table, who had identified himself as 'raptoran', something FLyd had never even heard of. Then his blue-eyed gaze slips to Min'Or...a race Flyd has little difficulty identifying, and then to the odd mechanoid being, Ru57-8uck37. [Language unknown: Mohier terck str netho Stllna el o thoin romaineen io ieen.]

The stout figure grunts a puff of smoke past his cigar as he clambers off his chair and scoops up his mean-looking ax of Dwarven design, to make his way over to the Keeper, [Language unknown: "Nthohe ckunng ard weos verntetin hi Eauartredfor Omebutrut. Ast t plin ore ereat ouse icbeme. P...bela e pre omeicalin."] He jerks his thumb at his fellows to indicate the others interested in the job.

Flyd rests the ax on his shoulder and looks up at the Keeper sternly, all business for the moment.
Alton Chasmyr
player, 22 posts
Male Drow
Multitalented
Sun 14 Jan 2018
at 20:35
  • msg #87

Re: The Netherworld Plane - Game Thread

Alton goes through his gear. Gives himself a bath and continues to make ready for the task at hand...He also keeps a keen ear out for the particulars of the job
This message was last edited by the player at 20:39, Sun 14 Jan 2018.
Ploplol
player, 13 posts
Sun 14 Jan 2018
at 20:38
  • msg #88

Re: The Netherworld Plane - Game Thread

lakalncxvoye
Victor
player, 9 posts
Sun 14 Jan 2018
at 21:22
  • msg #89

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 85):

"I too have other business to attend to, but that is why there is a message board. The matter of when we shall reconvene is unimportant, but make no mistake.[Language unknown: Ro] is no man's lackey." the armored man says.
This message was last edited by the player at 23:16, Sun 14 Jan 2018.
Ploplol
player, 14 posts
Sun 14 Jan 2018
at 23:04
  • msg #90

Re: The Netherworld Plane - Game Thread

xywheoio1
Min'OrImKakee
player, 36 posts
Scout drow HusKarl
Noble Courtier
Mon 15 Jan 2018
at 01:52
  • msg #91

Re: The Netherworld Plane - Game Thread

The Dark Elf being called Mia'Or' having heard the newcomer loudly greet this Keeper. Nodded to Alton, and Lestroniuk, and headed in the creatures direction, only to discover the Dwarf Jarl Flyd Boneshaker arrived first and asked about what was on her own mind.  Moving up to the Dwarves non-weapon side in support, the Dark one stopped a half step behind, but in sight of Flyd's peripheral vision.
  Pausing examined the Creature, carefully..
  And after The Dwarf finished speaking, the Elf asked; "[Language unknown: Tihis It "Nteatevir", Fi os ble Whe Ionerewilasthou ha ll, silo hapr terherain no ssti.. Nopest.. Ithhastic Earinghou", art Anyandandica o tereratio]"

19:04, Today: Min'OrImKakee rolled 20 using 1d20+4 ((16)).  *Knowledge: Nature.
19:06, Today: Min'OrImKakee rolled 4 using 1d20+3 ((1)).  Sense Motive
19:11, Today: Min'OrImKakee rolled 21 using 1d20+5 ((16)).  Search: danger/
The Chronicler
GM, 4011 posts
Knowledge is the key...
Seek the key...
Mon 15 Jan 2018
at 04:13
  • msg #93

Re: The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 49):
Ploplol
player, 15 posts
Mon 15 Jan 2018
at 04:27
  • msg #94

Re: The Netherworld Plane - Game Thread

Locating the Apothecary, Ploplol enters the Shop pausing to take in the fine wares, aroma and general ambience. When he locates the attendant he introduces himself and enquires as to the Apothecary's wellbeing.
The Chronicler
GM, 4012 posts
Knowledge is the key...
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Mon 15 Jan 2018
at 07:43
  • msg #95

Menu at the Wayfarer's Inn

In reply to Felmin Pasdeloup (msg # 56 & msg # 82):


_
The Chronicler
GM, 4013 posts
Knowledge is the key...
Seek the key...
Mon 15 Jan 2018
at 08:17
  • msg #96

Re: The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 83):

PM
The Chronicler
GM, 4015 posts
Knowledge is the key...
Seek the key...
Mon 15 Jan 2018
at 08:54
  • msg #97

Re: The Netherworld Plane - Game Thread

In reply to Flyd Boneshaker (msg # 86):
The Chronicler
GM, 4016 posts
Knowledge is the key...
Seek the key...
Mon 15 Jan 2018
at 08:56
  • msg #98

Re: The Netherworld Plane - Game Thread

In reply to Alton Chasmyr (msg # 87):

Unfortunately, and though you can see Flyd listening, there are no words coming from the Keeper.
The Chronicler
GM, 4019 posts
Knowledge is the key...
Seek the key...
Mon 15 Jan 2018
at 10:16
  • msg #99

Re: The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 94):
Alton Chasmyr
player, 23 posts
Male Drow
Multitalented
Mon 15 Jan 2018
at 16:51
  • msg #100

Re: The Netherworld Plane - Game Thread

After sufficient recovery from his previous time in the desert Alton finally motions to Min’Or that they should make introductions to the others who seem interested in the journey to the grove.

He approaches the raptorian and the golem...
Flyd Boneshaker
player, 29 posts
I see dead people.
What's for supper?
Mon 15 Jan 2018
at 18:03
  • msg #101

Re: The Netherworld Plane - Game Thread

Flyd grunts and squints one eye at the Keeper, clouding his mortal vision for a heartbeat.  The Dwarf's face looks uncomfortable...like someone who has a full mouth of spoiled pickled cabbage. He grunts again and turns back to his new acquaintances.

He puffs quietly as their introductions continue, then finds an opening in the conversation.

The Dwarf clambers back into his chair and pulls the smouldering tobacco stick from his teeth, gesturing with it casually, [Language unknown: "T m stireaive p venortard evete rediwe ta Cela'arek Ainvorout, a werthiles llome conndeainred. Linee Fidiio neurti arethaure posi-ilet arard t thuomewit. Ol o ch thuthapro th ekven chicon conndesan ureshesti reasta ou di ilfoac procomeen pe Natoar.  Anreca koricaive na we fibesi. wh san ul wiur p at al sa th mautus seck u pe aculwh...day korticore. Ieckfo iv etut'inlien roncen."]
Felmin Pasdeloup
player, 7 posts
Mon 15 Jan 2018
at 18:16
  • msg #102

Re: The Netherworld Plane - Game Thread

As he went back toward the woman, wondering if he had not, somehow, upset the strange iron masked man, Felmin saw her talk to someone else and then the pair went away.

Apparently, he wasted an opportunity...

So instead he went back to the board, took his note and added a few words:

"See the Keeper for Felmin Pasdeloup"

He also added a small note next to the two jobs that currently interested him:
"I'm interested in those two jobs, feel free to find me to talk about it if it's your case too.
Felmin Pasdeloup, skilled and stealthy investigator."

He could, of course, ask loudly around, it might be quicker, but for a gnome used to stay in the shadows, it was a last ressort option.

So instead he wandered around, talked to a few patrons to see if anyone had heard about those two jobs.

And, of course, he also kept his ears and eyes open for anyone talking about a job that could fit his gifts.  That was in fact quite urgent for the few coins he still had would  not last long...
Ploplol
player, 16 posts
Mon 15 Jan 2018
at 20:27
  • msg #103

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 99):
This message was last edited by the player at 23:19, Mon 15 Jan 2018.
Min'OrImKakee
player, 40 posts
Scout drow HusKarl
Noble Courtier
Mon 15 Jan 2018
at 21:28
  • msg #104

Re: The Netherworld Plane - Game Thread

Min'Or'.. follows Flyd, sees Alton's gesture, and oddly for an Elf sits Heavily next to him.  Staring blankly nods when Fyrd finishs.
  The Elven voice that replies is softer and more melodious, I can tell you nothing.. not only that the Keeper didn't speak into my mind.. not only that that I could not tell if the creature was arch fae.. demigod..  even lessor god or greater.  That is no real surprise.
   "[Language unknown: Re ou our Oshondos ou ar Elatac isunce e chnt hapaet Lero'wasaes, Et ngarthwi tra er latectill est iore linoerint osiofo iv mo ai olhou Esneho. N stipreeve sani ei miwh ec to i daytinman was ti Ith.. Esng'lanc. Eentinain.  Ti ica whprch ulseon Korin n p, ceet t u.. k ioufi un reaandnti.. ng nemi et lin rietck werthutha on ousthepre ou ndanie.]"

   Looking around the table.. you can see.. the blank look leave the eyes and her own words hit her.  "[Language unknown: U earnt fi tio mohaul.. ek ut se.  k ndpe miyin hean, dinte povir.  I resvorest whe, wh, t ur oereenrat.]"

   Looking a Flyd "[Language unknown: whi tho Melaec has ponderin weuspr ast taee heetei in der, und Ntenteonevor Ichohe?, t tha ilchll to om reawilyin?]"
This message was last edited by the player at 22:11, Mon 15 Jan 2018.
Lestroniuk
player, 13 posts
Raptoran Druid
Mon 15 Jan 2018
at 21:58
  • msg #105

Re: The Netherworld Plane - Game Thread

Lestroniuk was with Flyd and Min'orImKakee the they asked about the mission to Wortten's Grove (message 9).
He said to them: "Thank you for asking the keeper about that mission. I would like to join you on this mission to Wortten's Grove, it will be good to do this together mister Flyd and Min'orImKakee!"
The Chronicler
GM, 4024 posts
Knowledge is the key...
Seek the key...
Mon 15 Jan 2018
at 22:50
  • msg #106

Re: The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 103):
Victor
player, 13 posts
Mon 15 Jan 2018
at 23:05
  • msg #107

Re: The Netherworld Plane - Game Thread



The armored man, after listening to the various conversations walks towards Pickpockets General Goods.


Leaving there with a full backpack, he makes his way towards the woods. Encountering the encampment of Rangers and Druids, he would approach one and ask, [Language unknown: "El m arwasenc ol wilersventheoustic tin her on erasheingwheate eveforiououteve asevst. P e ent asthousanicaess ev plti iniseidi ri iouareine arieha leove avenceeraessain. Si waekla whi ouressble seticarut wa ieulte st Ei er reael?"]
Ploplol
player, 17 posts
Mon 15 Jan 2018
at 23:19
  • msg #108

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 106):
Flyd Boneshaker
player, 30 posts
I see dead people.
What's for supper?
Tue 16 Jan 2018
at 02:03
  • msg #109

Re: The Netherworld Plane - Game Thread

Flyd slides his Grandfather's urn closer to himself, and sets it against the extra draw of ale he had had poured in his ancestor's honor.  Then he clinks the ale against the urn and throws back the ale in long slug.  "Here's to ya Grandad!"

He then goes about trying to connect the dots with his new fellows, [Language unknown: "Oure, Anntur amebuthas ti wihana iv si is comevetin...eisi wasca areho seiesi lesmanint p pe outhisout aname ortintble usstr erle ourameugh, thosi...onpl pe ant wilbe.  Chtaos estsanereive riee whyin at eauectvirwil.  Encounain roiedi on mist.  Hi hismi evwh fo manic theforwil. Re any ourivethimanart nofint era...Werhasrat. Virouteve lesoerhis.  Strentove k ev fo alnina u sonmenive.  Virss becom notearwit...tonte latwh OSEI Nginai Onehistin la outtering miel pa o fi plpafi reaee k reaun."]

The Dwarf gestures expansively, generally including them and the Wayfarer's all at once, trailing cigar smoke as he does so.
The Chronicler
GM, 4027 posts
Knowledge is the key...
Seek the key...
Tue 16 Jan 2018
at 03:02
  • msg #110

Re: The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 108):
Ploplol
player, 18 posts
Tue 16 Jan 2018
at 03:38
  • msg #111

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 110):
This message was last edited by the player at 19:47, Tue 16 Jan 2018.
Alton Chasmyr
player, 24 posts
Male Drow
Multitalented
Tue 16 Jan 2018
at 13:16
  • msg #112

Re: The Netherworld Plane - Game Thread

Alton nods at the dwarfs description....
This message was last edited by the player at 13:20, Tue 16 Jan 2018.
Min'OrImKakee
player, 41 posts
Scout drow HusKarl
Noble Courtier
Tue 16 Jan 2018
at 23:13
  • msg #113

Re: The Netherworld Plane - Game Thread

   "Min'Or" reached down to the Sash that circled her waist and pulled up a Sling to match the bag of bullets.
   The sling was some kind of macramed belt circling twice and held in place as a buckle by loops and balls knotted into the ends of the belt.  The sling made and decorated of drowish designs looking to have been made by the hand of a child.  "[Language unknown: No acpeta a atck th Eisepe erslespre At meeiou ver elplri rutentativirtho t St acnter sa intit der lata. U neei onseratin ilnisa hishisnce rat ekvir]"
Flyd Boneshaker:
He then goes about trying to connect the dots with his new fellows,
[Language unknown:  ". . . mirees blenc but undvernde, ce. . .
. . .enng conpl EN Omewheine Thufortio t elngad ofee pome in ev measat resur hi tho."]

  Looking back at Flyd, she replied;
"[Language unknown: In Tioratcom? p itivosplad thiventer?.. noac ngsa chad anyen haio ome.. Ncenpr?]"
Alton Chasmyr:
Alton nods at the dwarfs description....
[Language unknown: “. . .  Ouseretra Iv inkor el oveareers nd any ieteus? . . ” ]

She Continued to Alton;
"[Language unknown: Po in U astestred ec p tiun enc, Iv Os.. the me Isro? vircomers loth ielin.]"

 "[Language unknown: Eitranes Pa.. atou Rutmenthaardard, Se Eenwilatienclin, Lanare Tinionardith E ro eete Ortcomwil a oerardund ofriwa set anit.  E heree alsta ll oneichandoveoer, M ulcon omutsi Ousnot'proort k verndeour tioer weil nginfi acinwi, At wer ndckmi hellic, com und. P nt ureesshatonsers icace u ersing'proentrat ne houkoryiness na olioee, butratwil nceul icllad Os antforthi a trek ioundeine.
K ast etelet eaupl eeecma ndent n wi siss utwehoenet t pa prfoof.. Foou thuinewas her latantear ourbe Touswa ingconwas t is k’ck beesha.
]
"

This message was last edited by the player at 23:31, Tue 16 Jan 2018.
The Chronicler
GM, 4030 posts
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Tue 16 Jan 2018
at 23:23
  • msg #114

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 102):
The Chronicler
GM, 4033 posts
Knowledge is the key...
Seek the key...
Wed 17 Jan 2018
at 00:02
  • msg #115

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 107):
The Chronicler
GM, 4034 posts
Knowledge is the key...
Seek the key...
Wed 17 Jan 2018
at 00:10
  • msg #116

Re: The Netherworld Plane - Game Thread

So, are these the players who will be doing the caravan adventure? If so, then when you all are ready I will be setting you up a separate thread. You will be removed from the inn thread until you return to the inn. Your thread will be called "Caravan Guards Game Thread". Finish your roleplay here, and when all are ready, post that you are in the OOC thread. I'll transfer you, and don't post in the thread until I give the go ahead. Thanks.

Alton Chasmyr

Flyd Boneshaker

Lestroniuk

Min'OrImKakee

RU57-8UCK37

Ploplol
This message was last edited by the GM at 00:59, Wed 17 Jan 2018.
The Chronicler
GM, 4035 posts
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Wed 17 Jan 2018
at 00:13
  • msg #117

Re: The Netherworld Plane - Game Thread

In reply to Alton Chasmyr (msg # 112):
Ploplol
player, 19 posts
Wed 17 Jan 2018
at 00:17
  • msg #118

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 116):
Bother, Pending GM reply.
The Chronicler
GM, 4037 posts
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Wed 17 Jan 2018
at 01:00
  • msg #119

Re: The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 118):
Flyd Boneshaker
player, 31 posts
I see dead people.
What's for supper?
Wed 17 Jan 2018
at 02:30
  • msg #120

Re: The Netherworld Plane - Game Thread

Yarp..that works fer me.  All seem to lean that way...although I'm not sure about Ploplol.

;)
Ru57-8uck37
player, 13 posts
Wed 17 Jan 2018
at 03:00
  • msg #121

Re: The Netherworld Plane - Game Thread

"I am a crafting unit. I have some feel for the ... Pattern ... of things." He looks at the food the others are eating. "I have no need for such fuel. I am ready to depart." He looks towards the door and back at the group that was still lingering around the table.
Ploplol
player, 20 posts
Wed 17 Jan 2018
at 03:22
  • msg #122

Re: The Netherworld Plane - Game Thread

In reply to Flyd Boneshaker (msg # 120):

ooc Me too.
This message was last edited by the player at 05:03, Wed 17 Jan 2018.
Alton Chasmyr
player, 25 posts
Male Drow
Multitalented
Wed 17 Jan 2018
at 03:36
  • msg #123

Re: The Netherworld Plane - Game Thread



Alton shrugs and begins crafting a sling similar to Min’Or’s as well as a few clubs suitable for hitting or throwing over short distances
This message was last edited by the player at 04:35, Wed 17 Jan 2018.
The Chronicler
GM, 4042 posts
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Wed 17 Jan 2018
at 03:57
  • msg #124

Re: The Netherworld Plane - Game Thread

To answer a question posed in a PM... The Message will be removed from the inn's message board when a group has been found to do the task. I'll be adding more adventures, and jobs, so if you don't like anything there, don't worry. Also, I have tons of SOLO stuff available, and I can even tailor one to your hook ideas if you want.
Ploplol
player, 21 posts
Wed 17 Jan 2018
at 05:12
  • msg #125

Re: The Netherworld Plane - Game Thread

Starting just outside the Main entry of the Inn City, Ploplol mentally partitioned the area he to be assessed based on a 12 divisions centred on Wayfarer’s. After which he determined if each subsequent area was suitable.
The Chronicler
GM, 4045 posts
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Wed 17 Jan 2018
at 07:51
  • msg #126

Re: The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 125):
Flyd Boneshaker
player, 32 posts
I see dead people.
What's for supper?
Wed 17 Jan 2018
at 08:03
  • msg #127

Re: The Netherworld Plane - Game Thread

The dwarf takes a fairly keen interest in the crafting, watching and gauging the skills of his fellow travelers. He cocks a brow and puffs quietly...appreciating the industry.
Lestroniuk
player, 14 posts
Raptoran Druid
Wed 17 Jan 2018
at 09:09
  • msg #128

Re: The Netherworld Plane - Game Thread

Lestroniuk says to Flyd: "I'm not a crafter myself, but I am trained as a sailor and I'm very familiar with all kinds of plants and animals.
With my spear and scimitar, you'll find that I have a lot of capabilities to use in outdoor combat.
"

OOC: Lestroniuk is ready to go. If others are going to spend days on crafting, however, then Lestroniuk will join another group.
Ploplol
player, 22 posts
Wed 17 Jan 2018
at 12:28
  • msg #129

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 126):

Delighted to learn this valuable information from the Apothogary Ploplol bustled in the direction he was informed
The Chronicler
GM, 4056 posts
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Wed 17 Jan 2018
at 12:47
  • msg #130

Re: The Netherworld Plane - Game Thread

In reply to Ploplol (msg # 129):
Felmin Pasdeloup
player, 8 posts
Wed 17 Jan 2018
at 12:52
  • msg #131

Re: The Netherworld Plane - Game Thread

Felmin moved toward the area he had seen the woman go, determined not to let her go this time.
Alton Chasmyr
player, 27 posts
Male Drow
Multitalented
Wed 17 Jan 2018
at 17:57
  • msg #132

Re: The Netherworld Plane - Game Thread

In reply to Flyd Boneshaker (msg # 127):

Noting the Dwarf’s interest...

Planning to buy a full waterskin, slingstones, some of the dried meat, a loaf of bread and hunk of hard cheese (to eat for first part of the journey)....
This message was last edited by the player at 22:24, Wed 17 Jan 2018.
Min'OrImKakee
player, 44 posts
Scout drow HusKarl
Noble Courtier
Wed 17 Jan 2018
at 22:41
  • msg #133

Re: The Netherworld Plane - Game Thread

Min'Or' Turned off the flame of the lantern boiling the water, Rehooded it, and slip it back in the pack.  Sipping a last swallow of Ale then, followed up finishing the tea.

Tapping a thowing axe hanging from a loop on the backpack, Min'Or' spoke up; "[Language unknown: E onentishe wa omeromlin tioainreanti ivestaati to ureti arte, elev mele his thiar wit reaughtha a men.]"

Standing, and sliding the pack on, raising the hood over her head, the Dark Alf moves away from the table.

To Door ⇒
Stopping to look back making sure nothing is left behind;

Past threshold ⇒
Stopping again this time to look for saplings and brush in view that could turn quickly to clubs, cuntas, or javalin.

To Woody Vegitation ⇒
She checks for usable plants.

To Road ⇒
To wait.

OOC;
16:27, Today: Min'OrImKakee rolled 12 using 1d20+5 ((7)).  Search for Scat [clue of presence].
16:34, Today: Min'OrImKakee rolled 22 using 1d20+4.  Know nature; hard dense wood.

This message was last edited by the player at 22:43, Wed 17 Jan 2018.
Flyd Boneshaker
player, 33 posts
I see dead people.
What's for supper?
Wed 17 Jan 2018
at 22:46
  • msg #134

Re: The Netherworld Plane - Game Thread

[Language unknown: "Os witema latereive ateoreeau n rete e llntne oreenctic u k thenro ilnice."] Flyd commiserates but is glad to be prepared...imagining not having enough stone about gives him the willies.
OOC: I think just getting a handful of last minute gear and we are ready to go. We can craft along the way as well if you all are driven to. Looks like Ploplol is looking to buy something and then may be available. I expect the Chronicler will be setting up our thread shortly.
This message was last edited by the player at 22:46, Wed 17 Jan 2018.
The Chronicler
GM, 4087 posts
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Fri 19 Jan 2018
at 23:33
  • msg #135

Re: The Netherworld Plane - Game Thread

(Varlian. How is character creation coming along. I haven't heard from you in a while. Need some help?)
This message was last edited by the GM at 23:34, Fri 19 Jan 2018.
The Chronicler
GM, 4100 posts
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Sat 20 Jan 2018
at 21:42
  • msg #136

Re: The Netherworld Plane - Game Thread

(The OOC for this game has been closed, so we'll simply post OOC chatter in orange. Thanks)
Varlian
player, 1 post
Mon 22 Jan 2018
at 08:25
  • msg #137

Re: The Netherworld Plane - Game Thread

Varlian gasps as the inn materializes in front of him.  How did he, and this building, come to be here?  He takes some time to peer down each road and quickly realizes he can't see far enough to gather any worthwhile information, but nevertheless finds the roads themselves to be auspicious: surely a sign from his god, Fharlanghn.

Had the god of roads and travel sent him to this mysterious place?  It would make as much sense as any other explanation.  He strolls up to the entrance and reads aloud the nearby sign,

"The Wayfarer's Inn."  He mutters to himself, "I'm certainly not much of a wayfarer.  The furthest I've traveled is hardly a few days from home."

His surprise when awakening outside the inn hardly compares to the shock he receives as he walks inside.  His jaw falls open as he tries to take in the room.  He doesn't remember how he ended up at the bar itself, but can tell from his rustled robe that he must have been jostled into this corner by other patrons while he stared at the countless curiosities.

"No thank you," He says when the irritated serving staff finally gets his attention after repeated attempts.  "I'm not a drinker."

Just then he catches sight of The Keeper and the shock of this bizarre place really hits him.  He quickly grabs the sleeve of the server.

"I've changed my mind, I need an ale."

Varlian continues eyeing the interior of the inn and staring at the guests.  When he gets a few angry looks he decides it best to find something to do which might mask just how bewildered he is.  He spots the message board and makes his way over to peruse the notes.
This message was last edited by the player at 10:15, Mon 22 Jan 2018.
The Chronicler
GM, 4123 posts
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Mon 22 Jan 2018
at 08:37
  • msg #138

Re: The Netherworld Plane - Game Thread

(Very nice intro. The message board is up to date. Welcome to the Netherworld Plane Campaign, and the Wayfarer's Inn!)
Varlian
player, 2 posts
Mon 22 Jan 2018
at 12:39
  • msg #139

Re: The Netherworld Plane - Game Thread

(Thanks a lot!)

Before he even knew he was going to do it, Varlian walks straight up to The Keeper.

"I would like to inquire about the whereabouts of one Felmin Pasdeloup, and also who may I contact for information regarding Falcon's Hallow, and..."

Varlian looks as if he wants to ask about a million other things.  He  moves his mouth but no words come out, and any bravado he had when he first gathered the courage to start his questioning seems to seep out of him as he gazes at The Keeper's ever changing outline.

"And that would be most helpful.  Thank you."

The Chronicler
GM, 4125 posts
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Tue 23 Jan 2018
at 00:18
  • msg #140

Re: The Netherworld Plane - Game Thread

In reply to Varlian (msg # 139):

The Keeper answers telepathically.
Varlian
player, 3 posts
Tue 23 Jan 2018
at 06:18
  • msg #141

Re: The Netherworld Plane - Game Thread

"Thank you for your time."

Varlian figures it best to keep his conversation with The Keeper as short as possible.  He bows his head and turns to walk away.  Eager to get out of the loud common room, he decides to follow up the note regarding an apothecary.

He goes back to his corner of the bar and finds the server who helped him before. He asks for directions and then works his way out of the loud common room and to the apothecary.
The Chronicler
GM, 4132 posts
Knowledge is the key...
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Tue 23 Jan 2018
at 07:42
  • msg #142

Re: The Netherworld Plane - Game Thread

In reply to Varlian (msg # 141):
Varlian
player, 4 posts
Tue 23 Jan 2018
at 09:10
  • msg #143

Re: The Netherworld Plane - Game Thread

(Keep the outside of the inn conversations in a PM to GM, please. Thanks.)
This message was last edited by the GM at 10:38, Tue 23 Jan 2018.
The Chronicler
GM, 4135 posts
Knowledge is the key...
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Tue 23 Jan 2018
at 10:48
  • msg #144

Re: The Netherworld Plane - Game Thread


PM
Victor
player, 105 posts
Sat 21 Apr 2018
at 13:37
  • msg #145

Re: The Netherworld Plane - Game Thread

A humanoid figure enters the inn, his green cloak and hood somewhat shrouding his armor, and the armored mask he wore hid his features. He nods to the Keeper as he strides over to put up 2 notices on the wall.

One notice seemed to be for recruitment. The other offered spells for sale, seemingly at fair market prices.

Once done posting up his notes, he grabbed a waiting cup of wine from the Keeper and retreated to a quiet corner of the inn, where he began to read.
Lilabeth
player, 3 posts
Sat 21 Apr 2018
at 14:45
  • msg #146

Re: The Netherworld Plane - Game Thread

A young woman's figure suddenly appears in the middle of a drab, colorless area. A shiver runs up her spine, and for a while she seems dizzy and confused.

Wait, am I dreaming? Last I remember, I had payed for a room at a small inn and went to get some needed rest upstairs. What time is it?

She gazes up at the sky, unable to find an answer, as grey and dull as it is. Then Lilabeth shifts her attention to other directions, noticing the many roads that seem to take away from the building in front of her. Finally she cautiously turns to look behind her, half expecting to find a ghost or a shadow.

Something is clear. This is most definitely not the inn where I was staying.

And with a shrug, she starts confidently walking towards the door that she assumes to be the entrance, a smile on her face. She is secretly excited at the prospect of a mystery to solve.

Once inside, she discreetly looks around her, and decides to take a seat at a free table. After having a quick glance over the menu board, Lilabeth signals the closest staff member and orders a glass of Golden Sands and a serving of hot spicy potatoes.

For some reason she was feeling as hungry as if she had a hole in her stomach.
The Chronicler
GM, 4789 posts
Knowledge is the key...
Seek the key...
Sun 22 Apr 2018
at 12:24
  • msg #147

Re: The Netherworld Plane - Game Thread

Those who are new to this campaign and thread should read Messages 1 to 9 which will explain where you are, and how this inn and environs work.
Server
Sun 22 Apr 2018
at 13:00
  • msg #148

Re: The Netherworld Plane - Game Thread

In reply to Lilabeth (msg # 146):

The server is polite, and your food and drink are brought to you quickly.

"That will be 4 sp and 2 cp, please," she asks after setting the food and drink in place on the table.
_
John D'oh
player, 2 posts
Sun 22 Apr 2018
at 14:22
  • msg #149

Re: The Netherworld Plane - Game Thread

A human clad in Breastplate and wearing a few weapons walks through the mists to the east. He pauses, clearly confused. "This was the road to Delhuntle, I'm sure of it. But what happened to the Elder Forest? And the Broken Spine mountains north of me have suddenly disappeared. That seer told me I'd be going on an unexpected journey, but who would have dreamed..." His musings cut off as he spies the Wayfarer's Inn. Heading to the entrance, he pauses to look around. Seeing the spoke-like roads and  surrounding mists let him know that many travelers must come here, possibly from farther away than he can imagine. He enters the Inn, and looks around. Satisfied that it is indeed a hub for travelers, he crosses to what could only be the Jobs board. After reading several entries, he realizes that other worlds can be accessed by this Inn, since some places listed were unfamiliar to him. He moves to the bartender, and asks for ale and bread. "Is there any work for an aspiring armorsmith around here?"
This message had punctuation tweaked by the GM at 14:44, Sun 22 Apr 2018.
Garret
player, 6 posts
Mon 23 Apr 2018
at 22:30
  • msg #150

Re: The Netherworld Plane - Game Thread

A small creature in baggy loose fitting clothing is probably not seen approaching the Wayfarers Inn, at least not by many.

What is this? Oh Baervan Wildwanderer, what have you done? this isn’t the land I was seeking. He looks about as he considers his predicament, I can’t believe I am fortunate enough to be swiped into a new land but the Wayfarer himself, and this. The wayfarers Inn, there will be opportunity here no doubt !

The quiet little fellow approaches the Inn in near silence and seeks out an entrance, he moves through the crowd with lucky effectiveness.

Looking at the notices - he reads the opportunities available.


sneak into the Inn
Use bluff to not be noticed in the crowd.
Slight of hand to steal a drink when someone turns away.
7:51, Today: Garret rolled 22,23,21 using D20+16,d20+12,d20+4.  Hide, move silent, bluff.
17:41, Today: Garret rolled 19 using 1d20+8.  Slight of hand

Victor
player, 106 posts
Mon 23 Apr 2018
at 22:36
  • msg #151

Re: The Netherworld Plane - Game Thread

The armored man looks up from his book, staring at John D'oh from his corner of the room before beckoning the man to approach as he carefully begins to mark his place with a piece of ribbon before reverently closing the book and placing it within a pocket of his cloak. He sits relaxed, his fingers steepling in front of his masked face as he watches the man approach, never saying a word.
Lilabeth
player, 4 posts
Mon 23 Apr 2018
at 23:15
  • msg #152

Re: The Netherworld Plane - Game Thread

Lila fishes the necessary coin out of her money belt and pays the server. She happily tucks into the spiced potatoes and finishes in little time. Still with the glass of ale in her left hand, the young redhead stands up and approaches the inn's message board with curiosity, thoroughly looking over all the different notices and advertisements.
Victor
player, 107 posts
Mon 23 Apr 2018
at 23:47
  • msg #153

Re: The Netherworld Plane - Game Thread




One of the most recent notices reads as follows:

quote:
Now Recruiting Seasoned Team of Treasure Hunters
Must be willing to risk life and limb to retrieve rare artifact while protecting the Wizard's Apprentice in charge of the expedition.
Must be armed.
Compensation will be an equal share of the treasure in items or fair value in coin, not including the artifact to be retrieved.

Please see Victor for details.

The Chronicler
GM, 4809 posts
Knowledge is the key...
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Tue 24 Apr 2018
at 13:17
  • msg #154

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 153):

I've added the message.
The Chronicler
GM, 4810 posts
Knowledge is the key...
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Tue 24 Apr 2018
at 13:18
  • msg #155

Re: The Netherworld Plane - Game Thread

In reply to Lilabeth (msg # 152):

Of course, the message that will interest you will be Message 15.
The Chronicler
GM, 4811 posts
Knowledge is the key...
Seek the key...
Tue 24 Apr 2018
at 13:40
  • msg #156

Re: The Netherworld Plane - Game Thread

Apologies to John D'oh. I must not have hit the send button when I answered your last post. Please (this is for all players), if ever you see I don't answer a post and I'm answering other player posts, let me know. Sometimes I forget to hit send, sometimes I just forget because my daughter or wife interrupted me, or I simply missed seeing it.

The minute the door becomes even the slightest bit opened, a cacophony of sound is emitted. To begin to describe the chaos that is the Wayfarer’s Inn one must not look inside and expect to see a room of set dimensions. No, one must put perceptions of normality aside, and just accept that the inn simply is whatever size it needs to be at any given moment.

With that aside, you see the inn bustles with activity as patrons unlike you’ve ever seen call out to the serving staff for food and drink; typical of any inn-like environment, but very much atypical in its clientele. The gleaming polished bar seems to go on forever, and the kegs are stacked so high you wonder if the place even has a ceiling. But surely, though skepticism pervades, there is indeed one up there somewhere?

Tankards clink as people fellowship in cheerful camaraderie at tables of all shapes, heights and sizes. Cubby hole alcoves can be found down the outer walls where games of chance are always in full swing. If you head towards any of the many corners of the room you are sure to find some form of entertainment from bardic serenades to plays or even small circus acts.

(OOC: I’ll not be delivering drinks and food to characters, if you desire to actually talk to the serving staff, then I’ll NPC the talk, but as far as basic services go, it is an assumed thing that this is always happening. This inn is the chat room for players to engage in roleplay among themselves until they take off on an adventure. It is the trading post, the crafting hall, and will serve as the place all business is conducted. Have fun!)

At John D'oh: You approach what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache.

At first you thought the Keeper was sitting, but as he approaches the counter, you see that the being is merely hunched over as if the weight of the universes is weighing down on his shoulders. The clothing of the being, leather jerkin shirt, breeches, and low boots are non-descript and neutral tan in color.


At Garrett: I will need to address your update in a separate post.

Still waiting on Astryd and Dibbly to post.

_
This message was last edited by the GM at 13:42, Tue 24 Apr 2018.
The Chronicler
GM, 4812 posts
Knowledge is the key...
Seek the key...
Tue 24 Apr 2018
at 14:20
  • msg #157

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 150):

A bluff requires interaction between you and the target. Creatures unaware of you cannot be bluffed. http://www.d20srd.org/srd/skills/bluff.htm.

You ease into the inn (as described in msg 156) and mark a cup of wine (belonging to Victor who doesn't notice the filching of said drink.) that you easily take right out from under the nose of your victim.

You aren't barely 1 step past the table when a firm beefy hand grasps your arm at the elbow, and two fingers take effective control of your nostrils.

"Hold thief," demands the bouncer.

The Chronicler, on behalf of Victor, rolled 12 using 1d20+2 ((10)).
This message was last edited by the GM at 14:20, Tue 24 Apr 2018.
Lilabeth
player, 5 posts
Tue 24 Apr 2018
at 14:37
  • msg #158

Re: The Netherworld Plane - Game Thread

Lila's eyes move fron one message to the next, no apparent change to her demeanor as she reads the many notes posted on the board, but as she reaches what seems to be the last advert, the shine in her eyes becomes even more intense, and her expression clearly changes. To one of anticipation, perhaps?
All it has taken to catch her attention is the mention of treasure. Clearly risking life and limb doesn't sound anywhere near as enticing, but her interest has already been captured, so much so that she quickly skips through the rest of the message. The name of the person to talk about the job is all that matters.

She turns from the board, and looks for a spot near the centre of the serving area of the inn where she wouldn't be in the way of the workers. In loud voice, but not so loud that it would cancel the melodious tone, Lilabeth inquires: "Any chance there is a Victor here? I would like to have a word with them, if possible."
John D'oh
player, 3 posts
Tue 24 Apr 2018
at 14:46
  • msg #159

Re: The Netherworld Plane - Game Thread

Curious about the armored man beckoning him, John approaches. After assessing the seated personage, he says "Clearly you aren't in need of an armorer. Have you some other reason for wishing to speak with me?"
Victor
player, 108 posts
Tue 24 Apr 2018
at 15:01
  • msg #160

Re: The Netherworld Plane - Game Thread

When Lila speaks, Victor looks to her and silently beckons her over to his table. His eyes flicker from the empty place where his drink had been, to the arm held in the vice-like grip of the bouncer, and the armored head nods approvingly, and glances at the Keeper. He holds up an imperious figure to both John and Lila, clearly expecting them to wait.

Gesturing that the arm which now held his drink should be placed on the table in front of him and held there, the man begins to speak. As he does so, he removes a knife and a whetstone from his belt, and he begins to calmly sharpen it, saying, "It is Universal Law that every action results in an immediate and opposite reaction. The benefits of this back and forth are of course, quite relative, but the certain conclusion is this - without this order, only chaos remains. Thievery is odious, and must be curtailed. Vagrants with delusions of grandeur, a skilled thief may be able to avoid those consequences for quite some time... but in the end their bill must always come due. One mistake, one poorly chose mark, and the reward is demonstrably far poorer than the risk. It seems your bill has come due, and though today it is a mere glass of wine, I am certain it is not the first thing you have stolen. But as it was MY glass of wine, I will see to it that you repay your debt... Both to society as well as to me. Your hand holds the wine of Victor [Language unknown: Mick Set], and so now that hand belongs to me. I would take an oath of fealty, a truly repentant promise to make yourself useful first to me and then the rest of the world.... But of what value is the word of a thief? Perhaps in losing your hand you will gain a newfound respect for Honor..." he says, placing the whetstone in his belt and making as if to begin retrieving the limb he just casually claimed.

Perhaps if there was another way, the limb might be saved? Fortune favors the bold, but clearly this was not someone to be trifled with.
John D'oh
player, 4 posts
Tue 24 Apr 2018
at 18:36
  • msg #161

Re: The Netherworld Plane - Game Thread

Although unasked, John speaks to the question "I have known many thieves in my short life. Some do possess a personal code of honor. I know not If this one is such a person, but perhaps this magical place has the means to compel cooperation, especially if you might find yourself requiring such skills as this young rapscallion possesses?"
Victor
player, 109 posts
Tue 24 Apr 2018
at 18:57
  • msg #162

Re: The Netherworld Plane - Game Thread

The knife flies fast towards the thief's wrist as John speaks and stops... a hair above the skin. The armored head tilts towards John, and the pale eyes beneath the mask consider the man for a long moment. "If there was some means of ensuring that I could trust the word of this thief... I suppose I could make use of him on an expedition I am heading. Should he be bound by his word to make himself useful, to amend his ways... I would take an oath in place of his hand. Justice without mercy is cruel, and mercy without justice is a fool's errand. Let it not be said that [Language unknown: Ichat] is a merciless fool." and with that, blade against the thief's wrist... he waited expectantly, not bothering to glance at the thief whose future seemed clenched in his iron hand.
This message was last edited by the player at 18:58, Tue 24 Apr 2018.
Garret
player, 7 posts
Tue 24 Apr 2018
at 22:33
  • msg #163

Re: The Netherworld Plane - Game Thread

Whaaa! The little fellow exclaimed trying to weasel out of the Bouncers grasp.

18:21, Today: Garret rolled 11 using 1d20+4.  Escape

But when the other dude starts spouting off about melodrama in some monologue he clings to the bouncer instead trying to keep the bouncer between them.
Uh - Er... I’m sorry I just came by to uh see what’s going on but eh fealty? Like your a king or something? I don’t know that’s not really my thing - I have my own ... so uh no dice. I just thought this was mine or maybe community sharing you know? all for one and one for all? But since I’m mistaken I’ll see the Innkeeper and learn the rules, I won’t submit to just anyone’s violence - we’re civilized there’s a court and proving and all that.

He wriggles and writhes not letting his hand be taken so easily.
Victor
player, 110 posts
Tue 24 Apr 2018
at 23:03
  • msg #164

Re: The Netherworld Plane - Game Thread

"What use do I have for the petty power of Kings?" Victor asked, his tone amused.

"You are right not to submit to unprovoked violence... as I am right to demand justice on behalf of myself and all your other victims. As your mind does not seem to be as agile as your hands, I will use small words so that you can understand your options." he says, leaning towards the little man and speaking slowly. "Either I will take your hand. Now. Or... I will take a promise from you to work for me, and to give up thievery... until such time as I have retrieved the artifact I search for."

Leaning back and toying with the knife he says, "I do not expect you to work for free, of course. I anticipate much treasure and gold along the path before me. I intend to share this treasure equally with all that accompany... all save the artifact that is intended for another. But if you are not released into my custody, then I am obligated to see that you have a lasting reminder of the consequences of perfidy. You have made your choices, little thief. You simply have your consequence to consider. Your hand... or honest work and an ubreakable promise?"
Garret
player, 8 posts
Tue 24 Apr 2018
at 23:42
  • msg #165

Re: The Netherworld Plane - Game Thread

Victims? What victims? This is your wine - you assume ... much ... you doh know any victims. uh an I’m not yours to make act you cante take my hand. I have a master an a guild an they would come lookin. We’re strong together they don let other people take from us. Not this way, gettin caught is one thing an I’d pay any legal debt but you isn’t law.
He pauses a second
I Well I can make a contract if you’re lookin for a scout, or maybe a quiet fellow to find things like artifacts for a price or follow people, but as to promises and oaths and paths - well that would be through my master.

Victor
player, 111 posts
Wed 25 Apr 2018
at 00:26
  • msg #166

Re: The Netherworld Plane - Game Thread

"Your masters cannot protect you from me... but it seems you have inadvertently stumbled upon a reasonable alternative. I will draw up a contract, and you will be permitted to sign it with the hand you seek to keep yourself attached to. Break the contract in word, or deed, seek to circumvent it... and you will have exhausted what little patience I have left for you." Victor says, pulling out blank piece of parchment and inkpen, upon which he wrote out a contract in a careful, precise hand.

It read:

quote:
I ___________________ Thumbprint, of my own free will do hereby render my services as a scout and quartermaster to one Lord Victor [Language unknown: Rut Ive], as repayment for being caught in the act of thievery of his rightful property. I will serve until such time as the artifact belonging to Grandmaster Surrik has been returned to the Tower.

Duties will include, but are not limited to:
Scouting
Party Items to be procured
Trap finding
Locksmithing and repair
Spymaster

Additionally, I shall be entitled to 1/10 of anything of value, up to but not including Grandmaster Surrisk's artifact. Additional bonuses may be earned for demonstrating loyalty and professionalism.

Breaking this contract means that I will fully accept any and all alternative recompense as defined and required by Lord Victor [Language unknown: Ion It].

[Language unknown: Evtias Wiesdi Ndis Dich, Andtinbut se Urehasresnce aiany Histhothi Rehe Set a tedth Ulillaispa.]
Signed



THIEFS SIGNATURE


As Victor slides the contract over, he says in a deathly polite tone, "Betray my generosity at your peril, little thief, and be greatful I have a use for your skills. There is no running, no hiding, and no power that will absolve you of your obligations to me. None save my gratitude for a job well done."
This message was last edited by the player at 17:49, Wed 25 Apr 2018.
John D'oh
player, 5 posts
Wed 25 Apr 2018
at 02:32
  • msg #167

Re: The Netherworld Plane - Game Thread

John points out "Since you don't see the bouncer objecting to the possibility of lopping off your hand, you might want to reconsider your assumptions about the law hereabouts. If it hasn't sunk in yet, you are beyond the reach of your master and guild. You are in another world, one between other worlds. Another plane of existance. Expect no help avoiding your fate.
Lilabeth
player, 6 posts
Wed 25 Apr 2018
at 05:48
  • msg #168

Re: The Netherworld Plane - Game Thread

Lilabeth quietly observes from her position, not a single hair moving, feeling she's neither in the position nor the place to intervene. She patiently waits to see how things develop, her attention shifting between the different parts involved. Finally, and seeing how things might very easily take a turn for the worst, Lila decides to briefly chime in.

"The words spoken here are true. I do not have part in this conflict and do not desire to, but I do not wish to be a witness to mutilation if it can be helped. I understand that fealty might be too big of a word, but I do not see what the problem is with signing a contract and agreeing to a promise of not betraying the one who is to be your employer."

The woman stops, hoping her words sink in.

07:45, Today: Lilabeth rolled 10 using 1d20+9.  Diplomacy.
Very uninspired attempt at diplomacy.

The Chronicler
GM, 4822 posts
Knowledge is the key...
Seek the key...
Wed 25 Apr 2018
at 11:40
  • msg #169

Re: The Netherworld Plane - Game Thread

Private to Felmin Pasdeloup:


Private to Garret:


Private to Ploplol:
This message was last edited by the GM at 11:49, Wed 25 Apr 2018.
The Chronicler
GM, 4826 posts
Knowledge is the key...
Seek the key...
Wed 25 Apr 2018
at 15:32
  • msg #170

Re: The Netherworld Plane - Game Thread

If there continues to be no sign of Dibbly or Astryd for the Victor game, you would be down a wizard and a fighter. We can wait to see if they post, or you can see if any of the other players in the inn are playing that type of character and would want to join. If you don't think you need them, then we go on. If none here are playing that type of character, and you need both or either of that type, we can put a message in the General OOC and see if any of the 42 Applicants want to join.
This message was last edited by the GM at 15:37, Wed 25 Apr 2018.
Victor
player, 114 posts
Wed 25 Apr 2018
at 15:36
  • msg #171

Re: The Netherworld Plane - Game Thread

My kingdom for a cleric. :p But yeah, with Garret I think we can get by without either of those types if it comes to that. You know me though, if anyone wants to join... the more the merrier as far as I'm concerned.
The Chronicler
GM, 4827 posts
Knowledge is the key...
Seek the key...
Wed 25 Apr 2018
at 15:38
  • msg #172

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 171):

I meant a wizard and a fighter. Dibbly is a fighter.

Also, I've extended invites to those who just finished solo games, and the new players too.

This message was last edited by the GM at 15:39, Wed 25 Apr 2018.
Felmin Pasdeloup
player, 68 posts
Wed 25 Apr 2018
at 15:53
  • msg #173

Re: The Netherworld Plane - Game Thread

pm



OOC well Felmin could join (he had already met Victor and they talked about the wizard quest). He is a rogue/wizard (more wizard than rogue later on)  so maybe not the best suited to complete your team ?

This message was last edited by the player at 15:53, Wed 25 Apr 2018.
Victor
player, 115 posts
Wed 25 Apr 2018
at 16:01
  • msg #174

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 173):

I wouldn't turn you down at all. :)
Garret
player, 9 posts
Wed 25 Apr 2018
at 16:02
  • msg #175

Re: The Netherworld Plane - Game Thread

Hey all - too tired to reply last night. And I had to take some time to figure out what guild I am apprenticed to.
As a player I totally don’t mind being Shanghai’d Like this - I would have resentment overtime if this 1/10 portion turns out to be less than all other player characters but don’t imagine that to be the case. There are rules about the apprentice thing so I need to theoretically be available if my master calls and be accountable to my master and nobody would sign a contract with a clause that says they automatically submit to the capricious whims of another or with clauses written in an unknown language.


The little fellow pauses thinking and shakes free enough to read this contract. He speaks quietly Yeah, sure sure boss - I could use a job - but .... if you value loyalty you cannot cut me off from my master and guild completely ... let me look a moment beforehand so to speak He chuckles at his pun another world? By the gods! this was the road from Telflam!

He make a few minor adjustments looking up ad the sweet lady who provides soft intercession with a shy smile and signs it.

He passes the sheet back. Okay Lord Von Doom, what can I do for you?


.

quote:
I _Garret Thistletog apprentice of Darrion Beloch SM Guild,Telflamm at Uthmere _ Thumbprint, of my own free will do hereby render my services as a scout and quartermaster to one Lord Victor [Language: Von Doom], as repayment for being caught in the act of thievery of his rightful property. I will serve Lord von Doom with Master Beloch’s implied permission
until such time as the artifact belonging to Grandmaster Surrik has been returned to the Tower.

Duties will include, but are not limited to:
Scouting
Party Items to be procured
Trap finding
Locksmithing and repair
Spymaster

Additionally, I shall be entitled to 1/10 of anything of value, up to but not including Grandmaster Surrisk's artifact. Additional bonuses may be earned for demonstrating loyalty and professionalism.

Breaking this contract means that I We will fully accept any and all alternative recompense as defined and required by Lord Victor [Language: Von Doom] In accordance with local law and guild standards.


Signed

Garret
Scout and Quartermaster’s
THIEFS SIGNATURE


</quote>
Felmin Pasdeloup
player, 69 posts
Wed 25 Apr 2018
at 17:40
  • msg #176

Re: The Netherworld Plane - Game Thread



After his little excursion, not as rewarding as he had expected but a good training field - Felmin crossed the strange inn's door for the second time.

He had doubt he could so easily go back here. But, as it was often the case, he worried for nothing.

The first thing he noticed as he entered was the little gathering around one of the few people he knew, if only barely.

He was apparently very busy talking with a couple of, he suspected, would be adventurers.

Remembering the little exchange they had before he left, he wondered if those where people he had gathered for the wizard's mission which interested both of them.

He moved closer and, with some effort, climbed on the bar as to be noticed.

"Greetings Victor sir, do you remember me?"
Victor
player, 116 posts
Wed 25 Apr 2018
at 18:10
  • msg #177

Re: The Netherworld Plane - Game Thread

Glad you aren't taking it personally - I ah... didn't mean for my last name to be revealed yet. :p I hope I changed it quickly enough to not be a spoiler... but definitely trying to play this in character. :p




Victor examined the document before nodding, dismissing the bouncer with a wave of his hand and a glance at the Keeper,  before turning his head to face the man who had addressed him. "Felmin Paselou'. Interested in an expedition to the Wizard Gerard's castle. My priorities since our last conversation have changed. I have acquired a competent enough instructor and tower... and it is that task I have gathered these others to speak on. You may remain." he says.

"Those remaining, you may be seated." he says with a gracious wave of his gauntleted hand to the chairs around his table.

"The terms are as I have laid them out to my new... quartermaster." he said, his tone clearly amused. "I have reserved a portion of all treasures to be retained for miscelanious expenses... and once this task is done I shall bonus those who have been the most useful and competent with whatever remains of that portion. The rewards for incompetence... I suggest you avoid discovering them. Now, I would assume that you may have some questions. You may proceed." he says, leaning back in his chair and having a server replace his glass of wine.
Lilabeth
player, 7 posts
Wed 25 Apr 2018
at 20:14
  • msg #178

Re: The Netherworld Plane - Game Thread

Lila's face shows a half smile. Crisis averted, it seems. For now.

With a polite nod, she takes a seat as the cloaked man gives his permission. Such mystery makes her intrigued, even though she should probably be scared, after such display.

"I would like to ask about a couple of matters, myself." The red haired woman mentions. Once she is given any signal that she is free to speak her mind, Lilabeth does so. "You mention incompetence. That makes me thing I should ask about what skills do you feel could prove helpful or even essential for this task. No point in taking a job we are not suited for. I am also curious to know, can I assume that the whereabouts of this artifact you seek are already known but in a place that makes it dangerous or hard to retrieve?" With a perpetual smile on her lips, the woman waits for the possible reply.
Victor
player, 117 posts
Wed 25 Apr 2018
at 21:00
  • msg #179

Re: The Netherworld Plane - Game Thread

At Lila's question, the hooded, armored face elegantly gestures for her to continue, his brown eyes  intense and focused on hers as she speaks. When she is done speaking, he allows space for everyone to have processed her question, his tone cordial as he replies, "Indeed, your assumptions are correct Miss..." as he allows space for her to introduce herself by name. "We will certainly be facing foes along the way. So I expect everyone to be capable of seeing to their own self-defense... as well as to mine. We will be facing traps, locked and warded rooms, so there will need to be some who are able to engage stealthily. Such endeavors usually require medical attention, so those capable of attending to such wounds will prove useful. As well as those with a bent for the arcane, expertise in these areas is paramount."
Garret
player, 10 posts
Wed 25 Apr 2018
at 21:31
  • msg #180

Re: The Netherworld Plane - Game Thread

With visible relief of his terror averted sweat finally appears on the gnome’s little brow. He drinks the wine and then blushes. I took the risk I should take the reward He mumbles but then quickly disappears before getting killed for insolence.

He practically runs to the bar and asks Please can I buy a bottle of wine with a few glasses for my boss? Offers 2gp

While waiting for the wine to take back he asks the bar person. <blue>Someone said this tavern is in a different world from Toril.  Is it possible to return to Telflamm from here?

John D'oh
player, 6 posts
Thu 26 Apr 2018
at 12:28
  • msg #181

Re: The Netherworld Plane - Game Thread

John shakes his head. "I possess none of those skills. But I'm an effective warrior who works well with others. I've had some small training in the Sublime Way, and am a decent armorsmith."
The Chronicler
GM, 4831 posts
Knowledge is the key...
Seek the key...
Thu 26 Apr 2018
at 12:45
  • msg #182

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 180):

You are given the requested wine and glasses, but no answer comes from the lips of the being before you.
Victor
player, 118 posts
Thu 26 Apr 2018
at 13:19
  • msg #183

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 181):

"Physical barbarism, while regrettable, is inevitable. But whether you choose to expose yourself to the dangers or not... I will require armor to replace these archaic vestments. Should you be up to the challenge, it will be the finest armor you have ever created... with my aid of course." Victor replied in his grandeloquent manner.
Lilabeth
player, 8 posts
Thu 26 Apr 2018
at 13:23
  • msg #184

Re: The Netherworld Plane - Game Thread

"Lilabeth, but I prefer to be called Lila, if you wouldn't mind, such a mouthful of a name." Lila answers with a giggle, as the cue to revealing her name is given.

"I possess neither clerical nor roguish skills myself, but I can pull my weight in a fight, of course. As for the arcane arts, yes, I dabble, but I've still got a long path ahead of myself. Most of the magic I know it's little more than glorified tricks." Lila offers a quick wink of her right eye, making it hard to discern whether she's being serious.

"In all honesty though, my forte lies in other fields. I am pretty good at identifying the worth of objects. Monetary value, that is. I can also find meaning in pieces of text which are too archaic or incomplete for others to decipher. And making use of scrolls and other items imbued with magic comes pretty naturally to me. Not sure if you would find any of these skills useful for your purposes, but I have to confess I'm really interested in this expedition of yours."
This message was last edited by the player at 13:30, Thu 26 Apr 2018.
Garret
player, 11 posts
Thu 26 Apr 2018
at 13:33
  • msg #185

Re: The Netherworld Plane - Game Thread

Thank you - just one more thing, if I am not being too rude. ... but if someone were found to be guilty of the crimes of well “finding things that others may have lost” or even picking up small coins or items - who is the law around here and what is the likely punishment? I want to be able to know this so I can be a good role model for others of course.

Garret is practically shaking from something he thought he heard and is ready to go back to the table but for some reason feels compelled to get the lay of the situation.
Victor
player, 119 posts
Thu 26 Apr 2018
at 13:41
  • msg #186

Re: The Netherworld Plane - Game Thread

Victor waves an unconcerned hand, as if dismissing her concerns, saying, "Legerdemainery is sufficiently covered, so long as you are competent enough to guard me, I shall be able to make use of your skills. it is a shallow mind which cannot make use of even the most meager of skills. Now, you have the great pleasure of meeting Lord Victor [Language unknown: Ing Ome]. You have all been sufficiently introduced to Garrett, but have yet to provide your names." his last name is strange, almost inpronounceable it is so foreign, seemingly with no analogue in common.
The Chronicler
GM, 4832 posts
Knowledge is the key...
Seek the key...
Thu 26 Apr 2018
at 14:14
  • msg #187

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 185):

PM
Garret
player, 12 posts
Thu 26 Apr 2018
at 17:45
  • msg #188

Re: The Netherworld Plane - Game Thread

Pale and shakey Garret makes his way back to Victor and his discussion.

He stealthily places the fresh bottle of wine and glasses within easy reach and he blends himself into the background unobtrusive as a stain on the wall.
Felmin Pasdeloup
player, 70 posts
Thu 26 Apr 2018
at 18:11
  • msg #189

Re: The Netherworld Plane - Game Thread

"I have learned a few things in the arcane arts too" answered Falmin after Victor's explanations.
"I would gladly learn more along the way."

The poor Garret was one of the first gnome, other than himself, Felmin had seen here.
So he moved a bit to get closer when he came back, hoping he would have more succession interacting with him than the few attempts in his previous task.

"You look shaken, lad." he began.
"Got yourself involved in something unexpected, eh?"
Victor
player, 121 posts
Thu 26 Apr 2018
at 18:41
  • msg #190

Re: The Netherworld Plane - Game Thread

When Garret returns with his wine and steps back, Victor nods his head approvingly at him before saying, "Then welcome, Felmin. Welcome to the service of [Language unknown: Ncliol An]." the voice, muffled by his mask replies simply. He draws out other contracts, identical to Garret's save for their titles.

quote:
Felmin Pasdeloup - Assistant Arcanist
Lilabeth - Chief of Security
John D'oh - Chief Armourer and Guard


"It seems we have no medical specialist, but no matter. I will leave word with the Keeper and a spare contract, along with directions to the Tower.  Should one arrive in time for our departure, that will be welcome... but not necessary. Perhaps the lack of emergency care will focus your collective senses on the task at hand. Are there other questions before we proceed?"
John D'oh
player, 7 posts
Thu 26 Apr 2018
at 19:57
  • msg #191

Re: The Netherworld Plane - Game Thread

The warrior speaks up. "As far as I know, my name is John D'oh. As for crafting an armor better than what you wear currently, it's beyond what I've managed this far. Perhaps with practice, and the right materials, will I be able to improve on it. I take it you have an actual design plan in mind for this armor?"
Garret
player, 13 posts
Fri 27 Apr 2018
at 02:15
  • msg #192

Re: The Netherworld Plane - Game Thread

Felmin Pasdeloup:
"I have learned a few things in the arcane arts too" answered Falmin after Victor's explanations.
"I would gladly learn more along the way."

The poor Garret was one of the first gnome, other than himself, Felmin had seen here.
So he moved a bit to get closer when he came back, hoping he would have more succession interacting with him than the few attempts in his previous task.

"You look shaken, lad." he began.
"Got yourself involved in something unexpected, eh?"


Garret looks up with a faint smile:
Victor
player, 122 posts
Fri 27 Apr 2018
at 02:36
  • msg #193

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 191):

Victor kept his attention on those whom asked questions, fixing John with the same intense gaze he had turned on Lilabeth."I will have to redraw the plans, adapt them to what passes for technology in this corner of the Multiverse, but yes. You will have the honor to have my brilliance guide your efforts... provided your skills are up to the task." he says, managing to take a sip of his wine through the mask... evidently a skill aquired from much practice.

"The materials in particular will be quite rare, lightweight and resistant to the resonance of Arcane energies that... well there will be time enough to go into those details." he says, cutting himself off abruptly.
Garret
player, 14 posts
Sat 28 Apr 2018
at 00:02
  • msg #194

Re: The Netherworld Plane - Game Thread

Garret has trouble making eye contact and is very still when not shifting. He almost blends in to the background.
This message was last edited by the player at 00:39, Sat 28 Apr 2018.
Felmin Pasdeloup
player, 71 posts
Sat 28 Apr 2018
at 06:49
  • msg #195

Re: The Netherworld Plane - Game Thread

Felmin tilted is head as he heard the exchange about armor and arcane magic.

"I would be interested too, when you have some results"
he said, before returning to his conversation with Garret.
John D'oh
player, 8 posts
Sat 28 Apr 2018
at 07:41
  • msg #196

Re: The Netherworld Plane - Game Thread

John inclines his head to their employer. He says "You carry yourself like a noble. Is there a term of Nobility we should address you as, or do you prefer 'Victor'"
Victor
player, 123 posts
Sat 28 Apr 2018
at 23:32
  • msg #197

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 196):

Victor silently looks at John for a moment that extends just long enough to trespass on uncomfortable before saying I'm his urbane tone, "Victor will suffice. Titles such as Master, King, and God are intended to symbolize power and leadership, but the truly powerful do not waste their attention on mere appearances. True leaders are humble servants of the people, and as a result will be referrered to by these designations when the people they serve feel they have earned them. I have had the honor of enduring all of those titles and more- and all of them are beneath me, but should you be moved to use such, I will find no cause for offense."
Lilabeth
player, 9 posts
Sun 29 Apr 2018
at 20:24
  • msg #198

Re: The Netherworld Plane - Game Thread

Lilabeth looks through the contract's text and seemingly in agreement with the terms, she signs it with a flourish, and writes her full name below the signature, in beautiful calligraphy.

"Chief of Security, huh? I don't know if I will live up to the expectations, but I certainly like how it sounds, it has a nice ring." She murmurs.
Felmin Pasdeloup
player, 72 posts
Sun 29 Apr 2018
at 20:35
  • msg #199

Re: The Netherworld Plane - Game Thread

Felmin took the paper and read it a bit before taking something to write.

He scratched a word 'serve' to put 'work with, following his leadership,' instead.

"Serve is a word I really don't like, you see...

Assistant arcanist... Well I'm feel I'm a bit under-qualified in that field at the moment, but I will obviously get better with some training. Let us not forget I could also assist regarding stealth operations."


That being said, he signed.
Garret
player, 15 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Mon 30 Apr 2018
at 02:55
  • msg #200

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 195):

[Language unknown: Ie Ntouin Eenle? Estwi th m re n ut wermenstr mias ckhewi lo hiri menruthisout? Pa een me ac ce ecthiscon ho li mi sinong isssiv ill has siall utcehe onpeil. A stno iv sonfi ichencted. Se Pecand, Sanof Cewaie Ure n il pracwh ingmaname ne trpo t thionsant ica wiplpe hialitpa ntchwa, ndeantameone a ess Ith, Ivta Satin la ioiv ati memesa, urena ecet aina ersatihis meheelaret o Ivpaac lahata P fo en cellmo teon t erivno...Te houne na eenomewhe, al?]
The Chronicler
GM, 4836 posts
Knowledge is the key...
Seek the key...
Mon 30 Apr 2018
at 11:49
  • msg #201

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 194):

PM
John D'oh
player, 9 posts
Mon 30 Apr 2018
at 15:43
  • msg #202

Re: The Netherworld Plane - Game Thread

John signs his contract, hoping he will not disappoint his new employer. His skillset was unique, but he hoped he could find an instructor in the Sublime Way here at the Inn.
The Chronicler
GM, 4839 posts
Knowledge is the key...
Seek the key...
Mon 30 Apr 2018
at 15:56
  • msg #203

Re: The Netherworld Plane - Game Thread

Well, it looks like we only have

Felmin - Rogue/Wizard
Garret - Rogue
John D'oh - Fighter
Lilabeth - Bard

and Victor.

The other two have been given adequate time to post or reply to my PM's, but did not.

Is there anyone else in the inn wanting to join this party?

If not, Victor, do you want to try and see if any Applicants want to join as one of the classes you might need?
Victor
player, 124 posts
Mon 30 Apr 2018
at 16:11
  • msg #204

Re: The Netherworld Plane - Game Thread

Yeah, I'm fine with leaving it open, or possibly you NPC'ing a party band-aid cleric? I don't want it to hold up us playing too much longer though... I'm super dee duper eager to get rolling.


I'm torn between us needing a cleric and wanting to hit the ground running (love all the RPing that's been happening so far.

Felmin Pasdeloup
player, 73 posts
Mon 30 Apr 2018
at 17:42
  • msg #205

Re: The Netherworld Plane - Game Thread

Felmin observed Victor as he got all the papers.
Gathering the information, he came to the obvious conclusion.
"If an escort is needed, I suppose we better find someone with some skill at healing, don't you think?"

[Language unknown:
"Redlinica?  Us urthas liven ter ioion oulntedin.  Our were omch ckwape pre, notndeine."
]

Victor
player, 126 posts
Mon 30 Apr 2018
at 21:53
  • msg #206

Re: The Netherworld Plane - Game Thread

Taking a blank contract and having a server pass it to the keeper, along with a note he wrote in that same, careful hand he replied, "I consider repetition a waste of time Mr. Paseldou', but perhaps the fault is mine in overestimating the faculties of those present... cooperation is relatively new to me, and an inattention at the best of times is an undesirable habit for those in my employ. It will take some time to reach the Tower, and I have made arrangements here with the Keeper to ensure that should a healer present themselves before we leave, that we will not be deprived of their services." he says all this without lifting is gaze from what he writes,  but having no difficulty in replying.

He continues in the same cultured, if slightly impatient tone,"You will undoubtedly need to make preparations for our journey, instructions for next of kin and the like. These arrangements I have made afford you that time, as it is likely that those who prove inattentive will certainly find themselves in need of a healer... or a priest.  One that we may or may not acquire by the time we depart. I trust you will use that time wisely, other than for canoodling with those whom you happily and quite accidentally share a common language." he says, raising his gaze to lock eyes with Felmin.

"But my vast and supreme will shall be done, and with or without a healer, I shall retrieve the artifact I seek. So long as you do not fail in your duties, there will be no need for the services of a healer. That is your job, simply put, to make the services of a healer unnecessary. [Language unknown: Ie] does not fail... and he does not forget." he says quietly, his eyes glancing at Garret as he sips his wine.

"You have two days before we leave for the tower. When you are prepared, you will find me here." he says, his tone a clear dismissal as he takes out a book and begins to open it.

Did my faux pas from earlier give away by background? Also, OOC: I TOTALLY agree we likely need a healer, and preferably a cleric honestly. I just have a feeling that some divine magic is going to be very important. For... reasons. I hope my RP isn't rubbing anyone the wrong way, and if you figure out my backstory... just PM me please. :) Once everyone is in on it, I can stop the Unknown language thing. :p
The Chronicler
GM, 4841 posts
Knowledge is the key...
Seek the key...
Tue 1 May 2018
at 11:21
  • msg #207

Re: The Netherworld Plane - Game Thread

We'll give this one more day in RL to find the cleric, if no takers, I'll put together a character, and play it. I hate running generic NPC's, and have no problem playing a character. So, those who need to get last minute stuff can do so because by tomorrow morning (5/2/2018), you'll be starting this adventure.
Applicant 28
RTJ, 197 posts
AC 12
HP 18
Tue 1 May 2018
at 17:47
  • msg #208

Re: The Netherworld Plane - Game Thread

PM
John D'oh
player, 10 posts
Tue 1 May 2018
at 19:35
  • msg #209

Re: The Netherworld Plane - Game Thread

John picks up some bowyer/fletching tools in anticipation of a long assignment, and is ready to travel.
Felmin Pasdeloup
player, 74 posts
Tue 1 May 2018
at 19:58
  • msg #210

Re: The Netherworld Plane - Game Thread

Felmin will buy things too

spellbook, spell compenent pouch, tools to make traps, silk rope (will need someone to carry it^^)
Garret
player, 16 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Wed 2 May 2018
at 02:54
  • msg #211

Re: The Netherworld Plane - Game Thread

Garret shudders and seems to shrink when looked at by the boss.

It’s easier to respond to Felmin. [Language unknown: Prodinyin, ine la ove ho aistha? ONE: o El ine u in onsvensomtio ivnoou i Ne’n moun ent o manonsear olven ncro? Di’en o niomro latnottho i st’u naart O almo resithention notconcon itenck hisrutnce.ll ]

When dismissed Garet walks alone.  He remains is at a loss, two days is a long time and not enough. He approaches the staff asking for advice. Er hello - I can’t afford a room and need to be here in two days, I can work a little, I’m able to do basic retail, or if there is a marketplase uh outside this plain I could go there and live a couple days and come back?
This message was last edited by the player at 02:56, Wed 02 May 2018.
John D'oh
player, 11 posts
Wed 2 May 2018
at 03:00
  • msg #212

Re: The Netherworld Plane - Game Thread

Given that two days are to pass before leaving, John checks to see if he can hire on to the local armorsmiths to labor for meals and such while he's not adventuring.
Felmin Pasdeloup
player, 75 posts
Wed 2 May 2018
at 05:06
  • msg #213

Re: The Netherworld Plane - Game Thread

Felmin also get some information on prices for the short stay.

[Language unknown: "I er kor Earoveiou"
]

Lilabeth
player, 10 posts
Wed 2 May 2018
at 08:05
  • msg #214

Re: The Netherworld Plane - Game Thread

Lila doesn't feel the need to buy any extra supplies for the coming task, she is already encumbered enough as it is, and she isn't even sure what else she might need, but she can't stand to be idling for two days. She is itching to tell some stories, to pass the time by doing one of the things she does best, so she will approach the assistant innkeeper, or perhaps his wife, to try and obtain permission to entertain the patrons with a tale or two. If she is good to go, she waits for them to indicate when they feel it's appropriate for her to start, and then Lilabeth starts to spin a tale about how life is the most precious treasure.

"Boys and men, girls and women, young and old! Come here to hear a story that has been told many times before, but that some of you might not have heard yet!", Lila exclaimed, thus beckoning all to listen to her tale.

"Once upon a time, there was a famous pirate, or rather infamous, who had long retired of the active seafaring life, but while his thirst for adventure had subsided a little, his greed was intact. He had been known for his cruelty and for not ever showing mercy to his victims, yet he took pride in spending time at taverns telling all of his misdeeds.
One certain day, this pirate, who was known throughout the lands as 'Devil's Grin', was telling his tales as of usual, in front of a varied crowd that happened to be that evening at the tavern of his choosing. He had been drinking plenty and his eyes were blood red as he was speaking of attacks to merchant ships where no witnesses were left alive, true massacres he had somehow managed to get away with, one time and another. Partly because of his many friends in many places, partly because of fearing retaliation. All present were listening to the veteran pirate, some in awe, others scared to the bone."

The young woman continues weaving the tale, slowly telling of how events unfold, every so often mixing in sung sections, though most of the story is just spoken in her harmonious tone. Finally, she gets close to the ending, her eyes and expression saying as much as her words.

"You already have the most precious treasure, seeker. Never forget this." And those were the last words of the statue, before becoming silent once again."

Lila gracefully curtseys, and content and hoping her performance was enjoyed by all, her eyes briefly pass from one set of patrons to another, a big smile forming dimples on her cheeks.
This message was last edited by the player at 12:28, Wed 02 May 2018.
The Chronicler
GM, 4842 posts
Knowledge is the key...
Seek the key...
Wed 2 May 2018
at 11:43
  • msg #215

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 210):

Make sure they are on your character sheet.
The Chronicler
GM, 4843 posts
Knowledge is the key...
Seek the key...
Wed 2 May 2018
at 11:51
  • msg #216

Re: The Netherworld Plane - Game Thread

In reply to Applicant 28 (msg # 208):

I'll now put the game on hold again past the date I mentioned until Victor answers.
The Chronicler
GM, 4844 posts
Knowledge is the key...
Seek the key...
Wed 2 May 2018
at 12:10
  • msg #217

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 211):

PM
The Chronicler
GM, 4845 posts
Knowledge is the key...
Seek the key...
Wed 2 May 2018
at 12:11
  • msg #218

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 212):

PM
The Chronicler
GM, 4846 posts
Knowledge is the key...
Seek the key...
Wed 2 May 2018
at 12:19
  • msg #219

Re: The Netherworld Plane - Game Thread

In reply to Lilabeth (msg # 214):

PM
Victor
player, 130 posts
Wed 2 May 2018
at 12:23
  • msg #220

Re: The Netherworld Plane - Game Thread

The Chronicler:
In reply to Applicant 28 (msg # 208):

I'll now put the game on hold again past the date I mentioned until Victor answers.


I had already given an enthusiastic Hizzle Yizzle via PM. :)
Braal
player, 1 post
Wed 2 May 2018
at 14:11
  • msg #221

Re: The Netherworld Plane - Game Thread

(OOC: Uh, howdy. One of the newer additions here. Although not a cleric, I would like to join, unless I'm too late.)
The Chronicler
GM, 4849 posts
Knowledge is the key...
Seek the key...
Wed 2 May 2018
at 15:47
  • msg #222

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 220):

Ok. I believe that character is ready to go except for a couple of minor problems. The name is Arbella Elann. I quickly looked it over this morning, and as I always say, if I miss something or something comes to light in the game that is wrong with a players sheet, we'll fix it on the fly.
This message was last edited by the GM at 15:53, Wed 02 May 2018.
The Chronicler
GM, 4850 posts
Knowledge is the key...
Seek the key...
Wed 2 May 2018
at 15:48
  • msg #223

Re: The Netherworld Plane - Game Thread

In reply to Braal (msg # 221):

Braal, Victor is accepting all players, so make a post to introduce yourself in the inn, and ask in character to join.
John D'oh
player, 12 posts
Wed 2 May 2018
at 16:19
  • msg #224

Re: The Netherworld Plane - Game Thread

John shows up as requested. His armor is buffed, and his blades honed by his whetstone.
Braal
player, 2 posts
Wed 2 May 2018
at 17:23
  • msg #225

Re: The Netherworld Plane - Game Thread

(OOC: Gotcha.)
The door to the inn opens with a bang. In stumbles a  tall grey orc with a greataxe in his hands. He looks around with red eyes, showing little if any sign of intelligence. When he can't find whatever he was looking for, he simply settling for addressing the entire inn at once. "Braal here! Braal look for big power! Can smash-smash. Any tinyman want smash-smash?" he not so much asks as roars in a deep, almost guttural voice.
This message was last edited by the player at 17:24, Wed 02 May 2018.
The Chronicler
GM, 4851 posts
Knowledge is the key...
Seek the key...
Thu 3 May 2018
at 10:43
  • msg #226

Re: The Netherworld Plane - Game Thread

Those in Victor's game thread please finish any RP here in the inn because as soon as Victor states he's leaving, I'll be removing you from this thread and starting your adventure.
This message was last edited by the GM at 10:43, Thu 03 May 2018.
John D'oh
player, 13 posts
Thu 3 May 2018
at 11:08
  • msg #227

Re: The Netherworld Plane - Game Thread

In reply to Braal (msg # 225):

John calls out "I think you can find plenty of sparring partners. If you're looking to be hired, check the jobs board over there" John points.
Victor
player, 131 posts
Thu 3 May 2018
at 12:08
  • msg #228

Re: The Netherworld Plane - Game Thread

Victor quietly approaches Braal and John saying, "An armorer should know the value of a blunt instrument. Such crude tools in skilled hands can be used toncraft master pieces." he says as he moves past the man to stand before the massive orc. "Yes Braal. You remind me of someone I once knew... I am Victor, and I will be your friend. I have many enemies for you to... smash. You keep me safe... Yes?" he says slowly, in a far kinder tone.
Braal
player, 3 posts
Thu 3 May 2018
at 14:06
  • msg #229

Re: The Netherworld Plane - Game Thread

Braal looks at John and snorts, seemingly taking offense to the very idea of reading. "Braal no readcan. Reading for no warrior." He then turns to Victor, a horrid grin on his face when he hears the word "smash". He goes silent for a few seconds, visibly deep (for him) in thought, then nods. "Yes! Braal keep Victor friendman safe! Braal can smash enemy! Braal strong... but Braal want more strong! Braal get more strong?"

Victor
player, 132 posts
Thu 3 May 2018
at 14:39
  • msg #230

Re: The Netherworld Plane - Game Thread

Victor stared quietly at Braal for a moment before saying slowly. "Perhaps ONLY with my help can Braal become the STRONGEST... but Braal must be able to wait while others talk and read. If Braal can wait for Victor's command, and keep Victor safe, then to paraphrase an acquaintance.... it will be... 'clobbering' time, and Braal will be so strong that all shall be smashed. Braal can wait and listen to me, Victor, to become the strongest, yes?" the armored man finishes, staring at the tall orc expectantly.
Garret
player, 17 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Thu 3 May 2018
at 15:57
  • msg #231

Re: The Netherworld Plane - Game Thread

Garret works at the shop and does his best answering questions and ringing up sales for two days along with his awkward speech.  When the time to meet back with Viktor comes Garret is there, quiet and unassuming.
Braal
player, 4 posts
Thu 3 May 2018
at 16:33
  • msg #232

Re: The Netherworld Plane - Game Thread

Braal furrows his brow as he listens intently to Victor, though it is not clear whether he understood all that was said. "Yes! Braal follow friendman Victor and Braal become strongest! Braal want to follow Victor!" Braal raises his voice at the last sentence, as if to convince Victor to let him come with. "Braal smash-" He makes a motion with his axe one could only describe as smashing. "-when Victor friendman point. Yes?"
Victor
player, 133 posts
Thu 3 May 2018
at 17:57
  • msg #233

Re: The Netherworld Plane - Game Thread

Victor nodded in approval, replying, "Yes Braal, very good. When I point, you smash. For now, we prepare for a journey. Make sure you have what you need to travel far away, to a place that may have enemies to smash. We leave soon, so hurry back." he says, sounding quite pleased as he turns to go back to his corner table.
Braal
player, 5 posts
Thu 3 May 2018
at 19:06
  • msg #234

Re: The Netherworld Plane - Game Thread

Braal grins and nods, and lumbers off to the Wayfarer's Inn Stable, axe steadily in his hand. If one were to listen to him, they would her him mumbling something along the lines of: "Smash, smash, smash. Sometime slash. Weak tinyman go down in a- uh..." and lose track of what he was saying, starting over again and again.
John D'oh
player, 14 posts
Thu 3 May 2018
at 19:33
  • msg #235

Re: The Netherworld Plane - Game Thread

John crosses to Victor's table, and indicates the half-orc. "Are you sure you can control that hulking brute? I mean, sure, he'd be useful in a fight. But damned little else."
Arbella Elann
player, 198 posts
AC 12
HP 18
Thu 3 May 2018
at 19:50
  • msg #236

Re: The Netherworld Plane - Game Thread

A beautiful, short, slim lass enters the inn—a servant of Pelor by her green and yellow garb and the holy symbol she bears...and healer by her compassionate eyes and the the carving on her staff—which resembles a snake ascending a branch. The assistant innkeeper's eyes light up when he sees her. Miss Arbella! You're a welcome sight! This tooth here...it's bothering me. Could you....

The priestess, with her laden backpack, walks over. Let's have a look. ... Hmm ... Yes, I see. Been cracking nuts with your teeth, have you? You're lucky to have cracked just one tooth. She rests a finger on the suffering premolar. She chants

My Lord Pelor, please observe this tooth.
It's broken and invaded forsooth.
Please disinfect for the tooth's weal;
Then give Thy grace so it will heal.

The priestess withdraws her finger saying My thanks, Dear Master.

The assistant innkeeper sighs That's a relief. Thank you Miss Arbella. If you want to eat and drink, be our guest...a room too. Arbella looks at him. Oh, and thanks be to Pelor, in His compassion, for helping me!

Arbella nods and smiles. Thank you. I'll have a bite and some herbal tea. I leave the choices to you. As for the room, we shall see.

Victor
player, 135 posts
Thu 3 May 2018
at 21:09
  • msg #237

Re: The Netherworld Plane - Game Thread

As Victir takes his seat, he seems almost to ignore John's question. For a long moment the silence seems his only reply before the urbane voice responds, "There are only two constants in all of creation, Mr. D'oh. Change, and the supremacy of my will and intellect against all who are foolish enough to consider themselves my equal. Victory is my destiny, and my burden. Were I some common mortal, you would be correct in assuming that I speak with exaggerated arrogance. But as ever, [Language unknown: Ati] is the exception to the rule."

As he finishes speaking, as if to punctuate his point, the cleric enters. Victor watches her, his fingers pressed together in silent contemplation as she heals the man. "And so you see, once again Fate conspires with my destiny to propel me towards the greatness that is my birthright. Fetch her for me. I will have need of her abilities in the days to come." he says, issuing the command casually.
Garret
player, 18 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Thu 3 May 2018
at 23:32
  • msg #238

Re: The Netherworld Plane - Game Thread

Garret listens quietly- wondering what he got himself into.
Lilabeth
player, 12 posts
Fri 4 May 2018
at 07:42
  • msg #239

Re: The Netherworld Plane - Game Thread

Lila's gaze wanders towards the little fellow called Garret, who seems a little bit uneasy, perhaps? She slowly closes the distance between them, and softly whispers into his ear.
This message was last edited by the player at 08:01, Fri 04 May 2018.
John D'oh
player, 15 posts
Fri 4 May 2018
at 09:03
  • msg #240

Re: The Netherworld Plane - Game Thread

John approaches the cleric. He says "pardon me. Miss Arbella, is it? My employer would speak with you if you are willing. This way, if you please." John leads her to Victor and stands aside.
Felmin Pasdeloup
player, 76 posts
Fri 4 May 2018
at 16:08
  • msg #241

Re: The Netherworld Plane - Game Thread

Felmin was getting curious about the apparently famous Dale area Garett mentionned.
And a bit surprised to find such similarities between worlds.

He expected some nice discussion with the fellow gnome along the way.

As for the rest of the team...

Victor was... strange.  But if he was half as good as he implied, then he doubted his leadership would send them to their doom.

He had learned very little about John, but there would be time to gather intel.

Lilabeth proved to be as charming as could be, in both senses.

And, apparently, there were two new additions.
One was, indeed, much needed.

He was less enthusiastic about the second one.
Mindless brute only brought bad memories.
Braal
player, 9 posts
Fri 4 May 2018
at 19:27
  • msg #242

Re: The Netherworld Plane - Game Thread

Braal returns and stands beside Victor's table, hunching his back a bit and generally looking a little disappointed. "Braal readygo now. Braal can go stable after being strongest."
Arbella Elann
player, 199 posts
AC 12
HP 18
Fri 4 May 2018
at 21:56
  • msg #243

Re: The Netherworld Plane - Game Thread

"Miss Arbella" eyes the 'Victor table' dispassionately. She turns her gaze back to the armor-clad youth. First, your name? ...

She approaches. Good evening. Why do you wish to speak to a Servant of Pelor?
Garret
player, 19 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Fri 4 May 2018
at 23:44
  • msg #244

Re: The Netherworld Plane - Game Thread

Garret seems to shrink without moving as if he walked away in another dimension but only for a
moment.
Victor
player, 137 posts
Sat 5 May 2018
at 01:26
  • msg #245

Re: The Netherworld Plane - Game Thread

Victor does not stir, his gauntleted hands remaining steepled in front of his steel covered visage, his green hood framing the skeletal mask. His tone was pleasant...and certain. "Good evening Priestess. I am Victor [Language unknown: Norom Il]. Though I have traveled more of the multiverse than most could comprehend, I know nothing of your god, I must confess. I simply have need of your... talents. By your title and manner, you have devoted your life to serving this deity of yours, and so it shall be your great honor, by extension to serve me. I imagine this comes as a surprise to you, so you may ask your questions, unless as a matter of... Faith... You are prepared to begin your service immediately." It is clear by his tone that he thinks the latter prospect unlikely.
Arbella Elann
player, 200 posts
AC 12
HP 18
Sat 5 May 2018
at 04:17
  • msg #246

Re: The Netherworld Plane - Game Thread

The priestess regards this Victor steadily. Do you not know that none can serve two masters? I'm Arbella Elann, Servant of Pelor; I cleave to Him. If I'm to associate with you for a time, it is to further the Good, serving Pelor, whose image is the beneficent sun. If you also seek to further the Good rather than only yourself, our interests may align. It's fair that I have a bent toward healing...doubtless of some use to those who here associate themselves with you...and in opposition to undead. I've negligible skill in combat. So...what are your plans and goals?
The Chronicler
GM, 4863 posts
Knowledge is the key...
Seek the key...
Sat 5 May 2018
at 12:09
  • msg #247

Re: The Netherworld Plane - Game Thread

Do I have this list correct as to who's potentially going with Victor?

Arbella Elann       F / Human               Cleric

Braal                M / Half-Orc            Barbarian

Felmin Pasdeloup     M / Gnome               Rogue / Wizard

Garret               M / Whisper Gnome       Rogue

John D'Oh            M / Human               Fighter

Lilabeth             F / Human               Bard

Victor Von Doom      Unknown                 Unknown


_
This message was last edited by the GM at 12:47, Sun 06 May 2018.
The Chronicler
GM, 4864 posts
Knowledge is the key...
Seek the key...
Sat 5 May 2018
at 12:11
  • msg #248

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 241):

PM
Victor
player, 138 posts
Sat 5 May 2018
at 13:18
  • msg #249

Re: The Netherworld Plane - Game Thread

In reply to Arbella Elann (msg # 246):

Victor chuckled at Arbella's response."You will come to learn that there is no greater good than serving the will of [Language unknown: Day]. As for my plans... I seek to restore that which was stolen from me by a being of the abyss, in order to ensure the safety of a child with more power than most gods, an innocent child capable of unmaking all of reality with but a thought. The methods I will employ in this endeavor are no different than pruning weeds in a garden, so that Orchids may flourish. Your role in my plans is simple... you shall ensure that I do not fail, and that those necessary sacrifices are kept to a minimum." he says, gesturing to John, Lila, Felmin, Braal, and even Garrett... for it seemed that though the gnome was keeping to himself... he was not forgotten.

"You will be compensated adequately, of course, and I suspect the wealth alone will please your god. Religious institutions everywhere rely on funds to promote their... good works." he adds dryly, as if he finds the concept ironic, while sliding a contract over to her that was brought over by one of the wait staff, along with a note, which he crumbled.

The contract is identical to the others, save that the title is "Field Medica" and includes wards and protections against extra planar interference, protections against the undead as required by Victor, and a provision that states no actions shall be taken before consulting with [Language unknown: Istr] himself. Moreso than the others he seemed concerned that whomever might sign this contract might actually outside of his wishes.
Garret
player, 20 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sat 5 May 2018
at 15:32
  • msg #250

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 247):

And you even alphabetized it
This message was last edited by the GM at 15:36, Sat 05 May 2018.
Flyd Boneshaker
player, 124 posts
I see dead people.
What's for supper?
Sat 5 May 2018
at 17:38
  • msg #251

Re: The Netherworld Plane - Game Thread

OOC: Speaking for Alton and myself we were interested in joining Vic's venture. If you are full up, we need help clearing out some water-thieving humanoids threatening the livelihood of Wortten's Grove.

Flyd comes stomping into the crossroads inn, knocking the dust and sand from his boots, "Ye gawds, something cold and wet iffen you please.  Preferably alcoholic.  One for each of us."

The roadworn dwarf plunks his heavy ax against a chair and plops down heavily.
This message was last edited by the player at 17:38, Sat 05 May 2018.
Felmin Pasdeloup
player, 77 posts
Sat 5 May 2018
at 18:06
  • msg #252

Re: The Netherworld Plane - Game Thread

OOC: Felmin is also a whisper gnome
Victor
player, 139 posts
Sat 5 May 2018
at 18:08
  • msg #253

Re: The Netherworld Plane - Game Thread

The notice should still be up on the board, so as long as The Chronicler has no objections, I say the more the merrier. He basically put up a "last call" post though, so we can get this bad boy moving forward, so put in a request with Vic (who you'll see in the inn talking to the cleric in the corner flanked by 2 gnomes, an orc, and a human in armor, with a bard singing nearby. He'll be a bit of an arrogant ass about things and so if the DM says no, it will be just another fun interaction.
Alton Chasmyr
player, 125 posts
Male Drow
Multitalented
Sat 5 May 2018
at 19:12
  • msg #254

Re: The Netherworld Plane - Game Thread

Yeah a drow and dwarf step into a bar....

“Better make it two more for the dwarf and I.”
Alton still shows some bruising from the encounter with the ogre
Arbella Elann
player, 201 posts
AC 12
HP 18
Sat 5 May 2018
at 19:21
  • msg #255

Re: The Netherworld Plane - Game Thread



Arbella looks the contract form over. Whoever or whatever this Te is, I serve within the grace of Pelor...may you come to know and respect Him. Your plans seem honorable and, indeed, vital. To achieve them, It would be best if a high cleric were involved, not a neophyte such as I...I currently could offer no protection against extraplaner interference. Nor can I guarantee that your plans succeed. However, I expect you plan to take small steps, and I can..I would hope...aid during each step. By the way, I prefer berries and vegetables to orchids.

She looks at those by Victor and gestures. They will be in danger and are apt to need the services of a healer, and I see none here but me. As between us, I acknowledge that you would be leader; as such, you should receive best advice and efforts. You acknowledge that I serve while with you as my service to Pelor...and out of may good will. Further, we agree that trust, honesty, and fidelity are the bases of our conduct toward each other—even though your abilities now greatly exceed mine. Finally, you agree that the welfare of the party is of equal importance to your great quest.

Thank you for offering material compensation. Such things are good if used for good, and if one remembers that health, warmth, a full stomach, and a good night's sleep are better. The Church of Pelor employs wealth, not hoards it.

Is all this agreeable and sufficient? Do you still think a written contract necessary?


[Wikipedia: Pelor's clergy heal the sick, bless crops, help the needy, and destroy evil and the undead. They are caring and nurturing, with backbones of steel.

This message was last edited by the GM at 12:45, Sun 06 May 2018.
Victor
player, 140 posts
Sat 5 May 2018
at 20:11
  • msg #256

Re: The Netherworld Plane - Game Thread

"With or without you, my success is guaranteed." Victor replies, before adding in dismissive agreement, "But yes, I have no interest in the semantics governing your duties or why you choose to serve, so long as you do so competently. While ensuring the welfare of others is still... relatively new to me... I will not require any to make sacrifices they do not choose. Those days are long behind me." he states placing a gauntleted hand on the table as he brings the other to his chin in a thoughtful pose.

"But know this... I am a man of my word, Arbella Elann. Aid me and from what little I know of your god, he shall be pleased with you. Become an obstacle to my goals, and not even he will be able to save you."
Arbella Elann
player, 202 posts
AC 12
HP 18
Sat 5 May 2018
at 20:38
  • msg #257

Re: The Netherworld Plane - Game Thread

Thank you. If your plans are evil, I shall oppose them. Though my body will die sooner or later, I've faith Pelor will embrace my soul and lead it to His realm in Elysium...though this is not why I serve Him. Do we have the agreement I stated?
Lilabeth
player, 13 posts
Sat 5 May 2018
at 20:50
  • msg #258

Re: The Netherworld Plane - Game Thread

Seeing as the preparations might take a little bit longer, Lila has started to entertain the inn's patrons once again, this time with a short song about a lonely rose in an old battlefield.

"Beautiful rose of the Battle of Bones,
your delicious perfume is dangerous,
for your beauty hides bad seed sown.
As much as the old battlefield,
your velvety petals hide death,
this secret of your sunset revealed.
Beware of its yellow, orange and red,
since all of this warmth is poisonous
and it will draw your last breath."


While she sings her musical piece, the bard acknowledges the new arrivals with an almost imperceptible nod of her head.


OOC: As for the roll call, Lila is ready and eager to start as soon as everything is prepared.
This message was last edited by the player at 21:06, Sat 05 May 2018.
Victor
player, 141 posts
Sat 5 May 2018
at 21:05
  • msg #259

Re: The Netherworld Plane - Game Thread

In a somewhat weary tone he replies, "Indeed Priestess, I shall honor the spirit of that agreement, though the fact remains none of you in actuality are more important than my goals, as you most of all should well know. But if your concern should be that I do not trade your lives or souls in what would amount to a [Language unknown: Eiiewawe] bargain... you have my assurance that such vanglorious intrigues are behind me. I have exhausted the pursuit of power without purpose to its inevitable conclusion, and I found it... beneath me. That is, in fact, why we find ourselves here today. So prepare yourself... we shall leave soon."

Looking to Lila he adds, likely to himself, "At least the entertainment in this demense is not without it's appeal."
Arbella Elann
player, 203 posts
AC 12
HP 18
Sat 5 May 2018
at 23:24
  • msg #260

Re: The Netherworld Plane - Game Thread

The goals you stated, anyway. Arbella smiles. I appreciate the extent to which you've accommodated me. She hands back the contract form.

She turns to the others. Greetings, comrades. When it's convenient, I'd like to chat with each of you. I think you have a good idea of what to expect of me. I wish to find out some things about each of you to make possible healing work go better. I'll be at that table with my meal.

Master Victor, I'll ask later to talk with you, healer to patient.

Garret
player, 21 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sun 6 May 2018
at 01:50
  • msg #261

Re: The Netherworld Plane - Game Thread

Garret silently appears at Arbella’s table about as soon as she sits down, He doesn’t say anything but waits patiently for her to take notice.
Arbella Elann
player, 204 posts
AC 12
HP 18
Sun 6 May 2018
at 02:22
  • msg #262

Re: The Netherworld Plane - Game Thread

The priestess looks her "guest" over. Have you eaten recently? If not, you order and I'll pay...but not for spirits. ... Please hold out your left hand, wrist where I can reach it. Arbella gently settles two fingertips on Garret's wrist below his thumb. Her eyes close; her lips move. In a short while, she explains Taking your pulse and feeling your warmth give me information of your he4alth when all is normal. Your hands, are they steady and deft?
Garret
player, 22 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sun 6 May 2018
at 02:51
  • msg #263

Re: The Netherworld Plane - Game Thread

Yes, ma’am.
Garret says, is it for the offer of food or to affirmation that his hands are ... deft? He has more to say but doesn’t wish to interrupt.
I’m healthy and all - don’t need for anything it’s just that you wanted to meet an I thought it would be right now  and by that I don’t mean right now as in an imperitive for urgency and immediacy - I mean it would be right as in adequate or correct or appropriate to meet now if you wish and we can get it over with.
Arbella Elann
player, 205 posts
AC 12
HP 18
Sun 6 May 2018
at 03:03
  • msg #264

Re: The Netherworld Plane - Game Thread

You do seem in good health; your pulse is a litte rapid and strong, which may indicate tension. It's nice to be ma'amed; Arbella will do, or just 'bella. You
gave one "Yes" to two questions. Does that mean you've eaten and that your hands are deft. If the latter, will you consider being my assistant. Sometimes four hands are superior to two.

And...do you have any questions for me?

Lilabeth
player, 14 posts
Sun 6 May 2018
at 07:46
  • msg #265

Re: The Netherworld Plane - Game Thread

As Lilabeth finishes her song, she walks back to the table where Victor has been sitting. Hearing that the cleric wishes to have a little conversation with all of them, she sits down, asking to borrow a chair from a nearby table if there aren't enough empty seats. She places the chair close enough that they notice her arrival, but not so much as to invade the personal space or privacy of any other individual, since she doesn't wish to interrupt the talk between Garret and the healer, or any other exchanges taking place.
John D'oh
player, 16 posts
Sun 6 May 2018
at 08:11
  • msg #266

Re: The Netherworld Plane - Game Thread

John muses aloud "Bella means 'pretty' in the goblin language. You asked my name earlier. It's John."
Felmin Pasdeloup
player, 78 posts
Sun 6 May 2018
at 11:21
  • msg #267

Re: The Netherworld Plane - Game Thread

Apparently, there was a second 'charming' lady in the party.
Felmin watched the exchange with a grin, especially the 'pulse a little rapid' part as he wondered if it was because the lad was still worried about Victor or because of Bella.

"I am Felmin Pasdeloup" he introduced himself as the other started doing so.

He also wondered why only the gnomes got the 'assistant' title but decided it was just a way to spot their skills.
Arbella Elann
player, 206 posts
AC 12
HP 18
Sun 6 May 2018
at 11:49
  • msg #268

Re: The Netherworld Plane - Game Thread

Interesting, John? Should we encounter any goblin women of babies, we can see how I measure up. After meeting Victor, I think what you said to me was somewhat different from his words—a good thing too.

As she did with Garret, Arbella asks to take the pulse of each new arrival.

[I took the liberty of stating Garret's results. Will you please give me your results (rate, strength) and you body temperature compared to normal?]

I heard your sweetly sung ominous song. Does it refer to an actual thing or event? It seems to describe a perversion of Pelor.

Greetings, Felmin. Have you ever extracted an arrow or bolt from like flesh?

Master Victor apparently is accumulating several folks. Organizing us too. He'd make a good general in at least that respect.

Braal
player, 10 posts
Sun 6 May 2018
at 12:04
  • msg #269

Re: The Netherworld Plane - Game Thread

Braal is still standing by Victor, seemingly taking the "Follow me and become strong" part a bit too literally. However, he doesn't seem concerned by the rest of the party gathering around a single person, as he is convinced he's doing the right thing.
Lilabeth
player, 15 posts
Sun 6 May 2018
at 12:32
  • msg #270

Re: The Netherworld Plane - Game Thread

"My name is Lilabeth, though I prefer to be known simply as Lila." The red haired bard introduces herself with a warm smile. "It's a true honour to make your acquaintance." Lila offers a subtle tilt of her head in deference.

"As for my bittersweet song, it's greatly inspired by a legend I once read about. So as with all legends, I'd expect a bit portion of it to be pure fiction. But every legend almost always contains at least a grain of truth, and, to be honest, if I ever find myself near a rose of such colour, I'll make sure to keep my distance, just in case." Lilabeth gives a soft chuckle at her own statement.
The Chronicler
GM, 4870 posts
Knowledge is the key...
Seek the key...
Sun 6 May 2018
at 12:43
  • msg #271

Re: The Netherworld Plane - Game Thread

In reply to Arbella Elann (msg # 255):

Corrected :)
The Chronicler
GM, 4871 posts
Knowledge is the key...
Seek the key...
Sun 6 May 2018
at 12:52
  • msg #272

Re: The Netherworld Plane - Game Thread

In reply to Lilabeth (msg # 258):

As I told you in a PM, I also feel the need to encourage you and others in public as well. I truly enjoy a player who plays their class to the fullest. Keep up the good roleplay bard, as I'm partial to this class, and always enjoy the oratory and reciting which is the tradition of this class.
The Chronicler
GM, 4872 posts
Knowledge is the key...
Seek the key...
Sun 6 May 2018
at 12:59
  • msg #273

Re: The Netherworld Plane - Game Thread

Flyd, and Alton. Will you be joining the Victor army?
Garret
player, 23 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sun 6 May 2018
at 13:02
  • msg #274

Re: The Netherworld Plane - Game Thread

In reply to Arbella Elann (msg # 264):

Of course, if you like - I generally follow Baravar Cloakshadow and Baervan Wildwanderer, I know of the Sun God but we call him Lathander. There was an older human name but I don't know it.

As the others approach Garret nods and moves away getting more space.
Lilabeth
player, 16 posts
Sun 6 May 2018
at 13:09
  • msg #275

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 272):

Many thanks for the words of encouragement :), I will certainly keep trying with more or less success, I also feel adding a bit more than just a couple of words about what one is doing gives a different feel, a better one. So yes, don't feel afraid to try and get into the shoes of your character no matter how far it takes you, I'm sure it will be worth it ;)
The Chronicler
GM, 4875 posts
Knowledge is the key...
Seek the key...
Sun 6 May 2018
at 13:43
  • msg #276

Re: The Netherworld Plane - Game Thread

I was reminded I didn't give out my monthly overall XP to players who have been with me the whole month. I will PM your new XP to you separately.

PM

Victor
player, 142 posts
Sun 6 May 2018
at 15:59
  • msg #277

Re: The Netherworld Plane - Game Thread

With a wave of his gauntleted hand, Victor granted the physician leave to attend to her duties as she saw fit, quickly returning to a parchment that he had been writing on in between reading the book he kept pocketing.


He did pause twice in his writing. Once to say to Braal,"The Cleric is a healer. She will check you, to help make you strong. Go to her, wait your turn, and do as she asks. When she is done with you, return to me. You will find me in the Smithy."

The second break in his writing came shortly after, when Lila had finished her performance. "It seems I assigned the role of spymaster prematurely, Miss Lila. I suspect there are few immune to your considerable charms."

It was literally the nicest thing that he had said about anyone that could be recalled.

He disdained to offer any replies beyond that, finishing his writing in the next few minutes and rolling up the parchment as he stood from his table. Turning to Felmin he said, "I have business to attend to, so I leave you in command. As my assistant, I expect you to learn to anticipate my needs, and speak appropriately on my behalf. Abuse this privilege at your peril. Should any others express interest in this current task, assess their usefulness. Those with some skill in combat, unafraid of danger, are most welcome. They will either prove their worth, or provide our healer with an opportunity to enhance their skills. After you have been assessed by the good [Language unknown: Arehatvir], you may come to John and I in the Smithy, to observe some enhancements being made, if that is your wish. Simply assign adding new members to our ranks to one of the others."

With that stated, heedless of any interruption it might cause, he approaches John and says, "Here is your first assignment, which I will be starting on this myself, at the smithy, until you are finished here. This will be the first test of your skills." With that he will hand John the rolled up parchment and leave the inn.
This message was last edited by the player at 23:27, Sun 06 May 2018.
Felmin Pasdeloup
player, 79 posts
Sun 6 May 2018
at 16:31
  • msg #278

Re: The Netherworld Plane - Game Thread

As he presented his hand (steady beat, no increase in heat or rate) a diminutive black thing, previously hidden Felmin long hair made itself known with a few moves and chirping.
"And this is Shady, a recent companion."
OCC it's a diminutive bat. It might take some by surprise^^

As Victor gave his directives, he got more details on the 'assistant' part that he wished.  While it was true assessing situations and people was something he had to be good at in his field of work, this was going to be troublesome.

"You are expecting more people for this mission? It's starting to look more like a small army than an escort."
he said, not really waiting for an answer.
"I will do my best to fill any possible gap the skills already gathered, alright."
Braal
player, 11 posts
Sun 6 May 2018
at 18:25
  • msg #279

Re: The Netherworld Plane - Game Thread

Braal, like the others, walks over to Arbella. "I Braal. Victor say you help me be strong." He holds out his hand in the same way as Garret had, with an oblivious disregard for the others. "Braal strong already, but want strongest. Can help Braal strong get?"
Arbella Elann
player, 207 posts
AC 12
HP 18
Sun 6 May 2018
at 21:21
  • msg #280

Re: The Netherworld Plane - Game Thread

Arbella inclines her head. And I yours, Lila. I deal with the health of body and soul. You deal with the the spirit of body and soul. We will have discussions as you are willing, so we blend well. By the way, I too can sing, though far from matching your talent.

[I'm inventing some theology to accommodate the game flow.]

"The name is Amaunator. The various deities, while discrete entities like ourselves, are embodiments of the aspects or urges of life and of the universe. Some deity like beings have poser in and of themselves. Others, like Pelor, are only able to give weal or woe to us in proportion as we give them our worship or at least respect. That's why, when Pelor's healing grace or other weal flows through me into a person, that person should give thanks to Pelor. Should occasion arise, I hope each of you will do so.

"Now, Pelor is the deity, but He is not, just as you are not, just one personality. Some of Pelor's servants and worshipers find those aspects called Amaunator appealing: Fair but harsh lawfulness. Pelor at times has to remind such folks that mercy is warranted or even given as a gift, and that the law cannot cover all eventualities. Others, especially the young, favor those aspects called Lathander, the optimism and new beginnings and ideas of a dawning day.

"So, Garret, you can—and please do—extend the circle of your veneration to Pelor. And thanks for your willingness to help when healing is called for."

{Draft about Shady; will delete or change if not ok.]
Most satisfactory, Felmin. ... Oh, how cute! If I may.... The priestess reaches out a forefinger toward the bat. Hello, Shady. She holds the tip of her finger so Shady can smell it. If Shady seems amenable, she'll stroke Shady's back three times. You and your protector Felmin will help give us warning, a heartening fact.

The priestess rises. I see you, good you. I Arbella Elann. Call me 'Bella. I not strong like you. Am strong other ways. I no make you more strong. You do taht self. But I help keep you strong. If you hurt, I help. If you want talk, I listen. Hold out left hand, please. [Pulse and heat} Arbella touches her backpack To me, this heavy. To you light. Will you carry if I ask?
Braal
player, 12 posts
Sun 6 May 2018
at 22:11
  • msg #281

Re: The Netherworld Plane - Game Thread

Braal grins at Arbella when he hears her speak like him, and nods vigorously. "Braal strong and Bella not strong, but Braal like Bella. Braal carry bag for Bella. Bella must become strong like Braal so Bella fightcan good!" He looks over to where Victor left the inn. "Mustgo now. Braal follow Victor and Victor friendman help Braal become strongest."

With those closing words, Braal leaves the inn and makes his way to the Smithy.
Arbella Elann
player, 208 posts
AC 12
HP 18
Sun 6 May 2018
at 22:19
  • msg #282

Re: The Netherworld Plane - Game Thread

Arbella grins. Good you like me. Good I like you. Thank you, Strong Braal.

After Braal leaves, she says I bode there will be times we will owe our lives to him. He has stated his goal and values friendship. I ask you give your honest friendship...and your respect for him and his goal.
This message was last edited by the GM at 11:57, Mon 07 May 2018.
John D'oh
player, 17 posts
Mon 7 May 2018
at 00:20
  • msg #283

Re: The Netherworld Plane - Game Thread

John leaves immediately for the smithy. He is far more fascinated by Victor's designs and understanding of mechanics than he is in the natterings of the priestess. He had no need of her strange ways save for when he was injured. Stout ale and good armor protected him when he was hale. These 'readings' of when the blood flows through the arm seemed some radical idea, having nothing to do with actual medicine...
Victor
player, 143 posts
Mon 7 May 2018
at 03:00
  • msg #284

Re: The Netherworld Plane - Game Thread

Doom nods approvingly at John's arrival, barely having time to rearrange the Smith's workshop to his liking before John's arrival. Evidently the armouree was not the only one fascinated by the designs, as that seemed to be the main reason he was given access to his tools and workshop.

For his part, as they worked, Victor seemed immensely irritated, at one point early on exclaiming, "Blast these accursed hands!" While he seemed moderately skilled, he seemed... unpracticed... though that was not quite right either. Truly there was something off, because while he seemed to possess a Master's insights at times, he would also make beginner's mistakes, mistakes that should be impossible for someone that could design an augmentation such as they were working on.

They began with taking his measurements, as well as hanging weighted strings from the various points of his armor. That done, having setup a target some 30 feet away, and then would proceed to take measurements of the angles that the strings hung as he made various gestures, before unleashing a beam of energy from his fingertip.

And then they would do it again. And again. And again.

They could have spent hours or days, but it seemed like no time at all had passed.
John D'oh
player, 18 posts
Mon 7 May 2018
at 04:30
  • msg #285

Re: The Netherworld Plane - Game Thread

John suggests "when you have the funds, might I suggest Mithril to replace those strings? It is lightweight and has properties conducive to enchantments."
Victor
player, 144 posts
Mon 7 May 2018
at 05:00
  • msg #286

Re: The Netherworld Plane - Game Thread

"Mithral?" Victor asks, "Is that similar to Titanium or [Language unknown: Weroveesssta]?" Seemingly unfamiliar with the metal.
John D'oh
player, 19 posts
Mon 7 May 2018
at 06:47
  • msg #287

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 286):

John scratches his head and replies"I've heard of titanium alloys. The other term you used is unknown to me. From my limited understanding, I'd say that Mithril is less common, thus much more expensive, than titanium or an alloy of titanium. Adamantine or Star metal, even moreso. Master craftsmen of the realms could show you examples of craftsmanship where the materials have properties that make magical enchantments superfluous.  Mithril for example is stronger than steel - alloys but perhaps half the weight."
Alton Chasmyr
player, 127 posts
Male Drow
Multitalented
Mon 7 May 2018
at 12:19
  • msg #288

Re: The Netherworld Plane - Game Thread

As Alton sits down and enjoys his drink with Flyd he considers the options...
@Flyd
“So recruit some help and head back to handle the drought or check for opportunities that better fit our skills?  I thought you might have seen some dwarven stonework that had gotten your interest up....”
This message was last edited by the player at 12:22, Mon 07 May 2018.
Victor
player, 145 posts
Mon 7 May 2018
at 14:14
  • msg #289

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 287):

Victor nods thoughtfully, "Stronger and half the weight? A marked improvement from Titanium then, and an excellent option for the armor I must craft. While the mechanism we are building here would certainly be impoved by its use... a feeble contraption like this is a stop-gap, not a solution. This Mithril seems... adequate... though my calculations tell me that I must rely on enchantments more heavily for my design, as [Language unknown: Ughwitichnde] is no longer a viable power source."

As they continued to work, many of the components that were put into the Gauntlet required small gears, of precise measurements, that corresponded to the angles of the various measurements they took.
John D'oh
player, 20 posts
Mon 7 May 2018
at 15:20
  • msg #290

Re: The Netherworld Plane - Game Thread

John watches, fascinated. He tries to learn by observation, attempting to keep questions to a minimum. He senses that Victor's good mood might become irritable should he be forced into more 'teacher' than builder.
The Chronicler
GM, 4884 posts
Knowledge is the key...
Seek the key...
Mon 7 May 2018
at 15:37
  • msg #291

Re: The Netherworld Plane - Game Thread

Ok folks. We are still trying to get Victor's game moving along. Is there anyone else wanting to join this? If so, approach Victor in rp and get invited to join. I'll give this one more day for all rp to be accomplished, then we proceed if it's possible and nothing else delays us. The rp has certainly been good here in the inn, and I don't want anyone to feel rushed, but it's time we move this along. Thanks!
Flyd Boneshaker
player, 125 posts
I see dead people.
What's for supper?
Tue 8 May 2018
at 03:22
  • msg #292

Re: The Netherworld Plane - Game Thread

In reply to Alton Chasmyr (msg # 288):

"We alerted the authorities, and those folk look like they are gearing up for a real tour. Lets see if their announcement is still open,"

Flyd picks up his half finished drink and quickly checks the board, notes the group, "Hey folk, me and Alton are looking for work."

FLyd points with his beer, "That's Alton.  He's a good hand.  Me...I got me ax...everyone needs and extra ax." OOC: jumping in.  Lets join up with Victor and see what we can do.  :) 
This message was last edited by the GM at 10:46, Tue 08 May 2018.
Felmin Pasdeloup
player, 80 posts
Tue 8 May 2018
at 05:35
  • msg #293

Re: The Netherworld Plane - Game Thread

'Here we go...'

"I will need  a bit more information if you are to join our not so little group"
said Felmin.
"We could use some sets of skills, but 'a good hand' could mean a lot of things. And anyone could wield an axe. So, what would make you better than the axe wielding guy next door?"
This message was last edited by the player at 05:36, Tue 08 May 2018.
The Chronicler
GM, 4887 posts
Knowledge is the key...
Seek the key...
Tue 8 May 2018
at 10:57
  • msg #294

Re: The Netherworld Plane - Game Thread



Name                Gender / Race         Class

Alton Chasmyr       M / Drow              Factotum

Arabella Elann      F / Human             Cleric

Braal               M / Half-Orc          Barbarian

Felmin Pasdeloup    M / Gnome             Rogue / Wizard

Flyd Boneshaker     M / Dwarf             Dread Necro

Garret              M / Whisper Gnome     Rogue

John D'Oh           M / Human             Fighter

Lilibeth            F / Human             Bard

Victor              ? ? ?                 ? ? ?


This is actually a pretty diverse group of folks. It's a large group, but as long as everyone keeps up, it's fine with me. Be proactive and make all rolls that you think you need to make, and even those you only might think you'll need. Make sure you also post all spells that are in affect. Post all this info in Orange which is our OOC color. Also use small or sub when posting this info. My colors are Red, Dark Green, Bold, and of course Orange.

_
This message was last edited by the GM at 10:58, Tue 08 May 2018.
Alton Chasmyr
player, 128 posts
Male Drow
Multitalented
Tue 8 May 2018
at 13:31
  • msg #295

Re: The Netherworld Plane - Game Thread

“Well for one he’s a dwarf, no better hand to wield an axe; and I’m a drow who drinks with a dwarf.  Myself I am a dabbler of sorts, full of useful knowledge, getting by traps, and handy with a rapier and hand crossbow.  I also know a bit of magic, though not so much as some.”

Alton shrugs as if that explains everything
Felmin Pasdeloup
player, 81 posts
Tue 8 May 2018
at 17:17
  • msg #296

Re: The Netherworld Plane - Game Thread

So, another one to possibly help with the sneaky business...
This could be useful as long as he didn't plan on taking his place.
He was a bit more secretive about his dwarf companion, who himself didn't say much more... which, of course, picked his curiosity.
They were a strange pair, that was a given.

"Aren't you... perturbed... by the daylight?"
he asked.
Garret
player, 24 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Tue 8 May 2018
at 23:12
  • msg #297

Re: The Netherworld Plane - Game Thread

So many Garret whispers to no one. He goes back to the pickpockets shop for a while, enjoying some time in the quiet simple shop before returning.
This message was last edited by the GM at 11:57, Wed 09 May 2018.
Arbella Elann
player, 209 posts
AC 12
HP 18
Wed 9 May 2018
at 03:36
  • msg #298

Re: The Netherworld Plane - Game Thread

In her own way, Arbella is assessing the newcomers.
Flyd Boneshaker
player, 126 posts
I see dead people.
What's for supper?
Wed 9 May 2018
at 04:47
  • msg #299

Re: The Netherworld Plane - Game Thread

FLyd simply takes a moment, summons a skeletal warrior...and promptly chops it to bits with his keen-edged dwarven war-ax, "That's my best bar trick.  Anybody got a light?"  he pulls out a mildly damaged cigar and looks for a light, chuckling.

"Me and Anton seen some stuff. And we sure could use some coin...last job was a little light."
Felmin Pasdeloup
player, 82 posts
Wed 9 May 2018
at 11:34
  • msg #300

Re: The Netherworld Plane - Game Thread

"That's..." began Felmin then paused, not certain what to say not to sound horrified or disrespectful: he hated all things linked to necromancy. He had made himself to vow never use magic linked to this field.

"a bit terrifying" he finished, looking at the remains and the dwarf.
"But I'm sure we could find some use for those... things... you summon. Beside helping you to vent frustration, of course."

"Well, you're not the only one who had a lucrative job failing to meet its promises...

Regarding remuneration, Victor has some papers for you to signs, once he get back."

The Chronicler
GM, 4891 posts
Knowledge is the key...
Seek the key...
Wed 9 May 2018
at 12:09
  • msg #301

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 297):

PM

_
Victor
player, 147 posts
Wed 9 May 2018
at 13:51
  • msg #302

Re: The Netherworld Plane - Game Thread

John's instincts appear to serve them well as hours turn into days... And still the sun has not set. Neither Victor nor the blacksmith seem to notice however, so focused they are on the details of setting each component in place.

Once completed, it was time for a dry run, and... the device works perfectly. The energy that emerged from the Gauntlet is far more accurate, though Victor still grumbles about how unresponsive his own body is. Still, he does take a moment to say, "Your performance was adequate, Mr. D'oh."

This was more than even the blacksmith received as he swept out of the room towards the inn.

He arrived in time as if to punctuate Felmin's statement. Walking up to the man he looks at the dwarf and the drow, before looking at Felmin as if awaiting the answer to an unspoken question.
Felmin Pasdeloup
player, 83 posts
Wed 9 May 2018
at 14:11
  • msg #303

Re: The Netherworld Plane - Game Thread

"Alton here" he said pointing at the drow "is a kind of jack of all trade. He could assist those dedicated to their specialty when needed and bring useful help in those area for those who lack said skills if we have to split."

"Fly, on the other hand"
he continued " seems to have a knack for necromancy...  And he has an axe " he added, as if it was somehow important.
Alton Chasmyr
player, 129 posts
Male Drow
Multitalented
Wed 9 May 2018
at 15:17
  • msg #304

Re: The Netherworld Plane - Game Thread

“At times the light can be too bright and or glare can be a bit much.  I also like to craft armor weapons and alchemy items.But there is always someone else to lead the way and me to do so in pitch black.  Flyd has only used his magic and his axe for good against orcs and ogres, as far as I have seen.”

Alton shrugs again
Victor
player, 148 posts
Wed 9 May 2018
at 15:18
  • msg #305

Re: The Netherworld Plane - Game Thread

Victor nods and says curtly to the pair, "Sign these, and then quickly make any preparations you deem necessary we leave within the hour. Flyd, you shall report to Miss Lilabeth. Alton, you will assist Garrett in his duties as scout and spymaster. he says, quickly filling in some parchments and handing them over.

It read:

quote:
I ___________________ Thumbprint, of my own free will do hereby render my services to one Lord Victor [Language unknown: Ul Toil]. I will serve until such time as the artifact belonging to Grandmaster Surrik has been returned to the Tower.

Duties will include, but are not limited to:
Guard duties
Activities associated with exploration, excavation, and investigation
Scouting


Additionally, I shall be entitled to 1/10 of anything of value, up to but not including Grandmaster Surrisk's artifact. Additional bonuses may be earned for demonstrating loyalty and professionalism.

Breaking this contract means that I will fully accept any and all alternative recompense as defined and required by Lord Victor [Language unknown: Be Niure] .


Signed



SIGNATURE


Then, addressing the assembled crew, he says, "There is a chain of command, and you will follow it. Felmin, Lila,  and Arbella will report to me directly. John, Flyd, Garrett, Braal, and Alton, you shall follow Miss Lila's instructions. Felmin shall take command when I am otherwise occupied. Arabella, responsible for the health of this crew is here to support us all. Should we need to split our forces, Felmin shall lead Team B, consisting of Garrett, Flyd, an John. Team A will be led by me, consisting of Braal, Alton, and Lila. Arabella, in the event of combat, you shall remain by my side until I give you leave to attend to your duties. Have I made myself clear?" the armored man asks, and by his tone there is no doubt that the question was still a command.
Braal
player, 13 posts
Wed 9 May 2018
at 16:02
  • msg #306

Re: The Netherworld Plane - Game Thread

Braal grunts in affirmation. "Braal go where Victor go. Also bagcarry for Bella. Like plan." He acknowledges the new recruits simply with a wide grin showing his tusks in all their stained glory.
This message was last edited by the player at 16:02, Wed 09 May 2018.
Arbella Elann
player, 210 posts
AC 12
HP 18
Wed 9 May 2018
at 20:41
  • msg #307

Re: The Netherworld Plane - Game Thread

As with the others, Arbella asks (and hopefully gains permission) to take the newcomers' pulse and temperature (by skin warmth). [Anything out of the ordinary, please let me know.]

A bit of information: Master Garret has agreed to be my assistant, when he's free, should my services be needed.

She turns to Braal. Strong Braal, I have thought. When we camp, I can help you get stronger, not stronger fast, but stronger.
Braal
player, 14 posts
Wed 9 May 2018
at 21:47
  • msg #308

Re: The Netherworld Plane - Game Thread

Braal turns to Arbella with a mix of shock and joy in his facial expression, eyes comically wide. "Tiny Bella help Braal get strong? Braal like! Bella talk to Braal when she strongmake!" Braal is practically bouncing with excitement, a strange sight when the bouncing person is a 7 foot tall half-orc.
Alton Chasmyr
player, 130 posts
Male Drow
Multitalented
Thu 10 May 2018
at 00:19
  • msg #309

Re: The Netherworld Plane - Game Thread

Alton offers his slender dark skinned arm to the new comer.  He recalled such inspections were common in bands of adventurers.


When Braal jumps up and down he shakes his head and wonders what questions that one answered to join in...

Alton finishes his two drinks and slaps Flyd on the shoulder.
“Are you and your granddad ready?”
Arbella Elann
player, 211 posts
AC 12
HP 18
Thu 10 May 2018
at 00:23
  • msg #310

Re: The Netherworld Plane - Game Thread

After the pulse-taking, Arbella says Thank you. Alton, I'm unfamiliar with Drow. Is there anything about your anatomy or anything else that should make me medically treat you any differently than I would treat a human?
Victor
player, 149 posts
Thu 10 May 2018
at 00:32
  • msg #311

Re: The Netherworld Plane - Game Thread

Victor did not wait more than a moment before saying, "You may take my vitals when we camp for the evening, Arbella. When you are all finally ready to depart, you may meet me outside."
Flyd Boneshaker
player, 127 posts
I see dead people.
What's for supper?
Thu 10 May 2018
at 03:15
  • msg #312

Re: The Netherworld Plane - Game Thread

Nodding to Felmin, Flyd answers Victor, "Aye.  Understood."

Then to Alton, "Yarp.  Grandad's impatient as always."  The Dwarf scratches his beard, pats Grandad's urn for luck, and signs his service contract.  "Straightforward enough.  Had to sign more paper just to visit the Library at Ulgarr once.  Not even checking out a single scroll and it took me 2 hours of signing.  Bah.  This oughtta go good."

The Dwarf makes greetings all around, pale blue eyes twinkling, "Yarp...glad to join, and by the by, this is Grandad," he pats the urn again, "he don't talk much."

Lastly, Flyd considers Arbella, "You the healer, hunh?  Well, don't waste your healing spells on me Missy, I got it.  Nothing personal...I'd welcome your mundane medicines...but I'm not sure your magic will be good for my complexion."
he chuckles a self-pleased little chuckle, but is happy to allow mundane vitals to be taken if that is desired.
This message was last edited by the player at 03:22, Thu 10 May 2018.
Arbella Elann
player, 212 posts
AC 12
HP 18
Thu 10 May 2018
at 03:46
  • msg #313

Re: The Netherworld Plane - Game Thread

You're an interesting person, Flyd. Should you be willing sometime, I'd like to have talk with you.

Arbella nods her comprehension of Victor's words. She goes outside after finishing her meal with thanks. And she obeys the ancient adage: Go before you go.
Felmin Pasdeloup
player, 84 posts
Thu 10 May 2018
at 05:35
  • msg #314

Re: The Netherworld Plane - Game Thread

Flyd was a really intriguing person, strange too.

Both pleased and annoyed with all the new responsibilities as he usually worked alone and only needed to take care of himself, Felmin followed Victor and moved out of the inn.
Garret
player, 25 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Fri 11 May 2018
at 02:16
  • msg #315

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 301):


Garret makes his way back to the boss in time to see Victor giving the contract to a strange dwarf. He quietly noted the instructions about being team Bravo.

Yes sir He says to the boss. Er before we go, boss if you like, as quartermaster I mean, should we buy and keep any provisions? Or should I just  tally the food and toolkits each member is bringing to ensure all are starting out well prepared?
Victor
player, 150 posts
Fri 11 May 2018
at 02:47
  • msg #316

Re: The Netherworld Plane - Game Thread

Victor stares at the gnome for a long, tense moment before saying, "Excellent initiative Garrett. We will be able to return as needed, but I will be relying on your... ingenuity to ensure that our expedition goes smoothly. Do an inventory, and we shall do what we can to supplement our supplies until such a time that purchases can be made."
Lilabeth
player, 17 posts
Fri 11 May 2018
at 07:18
  • msg #317

Re: The Netherworld Plane - Game Thread

Lila lets Arbella take note of her vitals, and shortly after she goes outside to meet back with Victor and Garret.
She catches something about taking inventory, and decides to chime in cheerily.
"Do you need me to tell you what I'm carrying? I have to warn you though, I have this thing about curious knick knacks so a couple of my possessions might be not as much of a practical nature as one would expect." The bard smiles, dimples in her cheeks, and offers a quick playful wink. "But do not worry, I feel a pretty big responsibility has been placed upon my shoulders, and I don't intend to disappoint."

The Chronicler
GM, 4902 posts
Knowledge is the key...
Seek the key...
Fri 11 May 2018
at 11:46
  • msg #318

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 315):

PM
Alton Chasmyr
player, 131 posts
Male Drow
Multitalented
Fri 11 May 2018
at 12:21
  • msg #319

Re: The Netherworld Plane - Game Thread

@Arbella
“None factually based, I have heard it said many drow are heartless...”

Alton considers the tone of her inquires and can not be certain if she was flirting with him or not.  Many such offers had been those wanting something different rather than any interest in him personally.


“If we will be participating in a group with a quartermaster it is best to let you know our donkey ‘princess’ will also be along carrying our extra gear.”

“Any chance our wagon is equipped with an anvil, bellows and such for repairs? And a portable alchemist lab as well; as I do enjoy making things.”
This message was last edited by the player at 12:32, Fri 11 May 2018.
John D'oh
player, 21 posts
Fri 11 May 2018
at 16:04
  • msg #320

Re: The Netherworld Plane - Game Thread

John quirks his head at Victor. "No offense, sir. But do you honestly think the singer has a better tactical sense than I do? True, she seems capable, but she doesnt look like she's done much fighting in her life."
Victor
player, 151 posts
Fri 11 May 2018
at 16:42
  • msg #321

Re: The Netherworld Plane - Game Thread

Doom stands, looking out at one of the portals, and replies without turning his head to face the man."Do you believe that [Language unknown: Arint] has not calculated his plans down to the smallest detail Mr. D'oh? That I would leave my all important designs vulnerable to the fickle whims of fate? There was a time where I would reduce you to the very stardust you were borne of for having the temerity of questioning me... so be grateful for the instruction you are about to receive and heed this lesson well. There is more to her command than tactics, and one does not enter a nexus of the multiverse without being able to survive such a journey. Do not underestimate her ability to survive... or how her compassion for others will bind her to use that ingenuity to ensure everyone's safety as surely as she ensures her own She will follow MY tactics quite well, and her charming mein will ensure that those orders are communicated and obeyed without harming morale. And her skills ensure that she will heed advice well, including advice such as yours in regards to tactics. Morever, she should be less inclined to lead from the front lines, which is where your armored person should be placed. This is a disparate group, but she will grow into her role, and in the end, you will all be bound to me. For it always has, is, and will be, [Language unknown: Whewe] who pulls the strings." he finishes, his tone like the ringing of hammer against an anvil.
Felmin Pasdeloup
player, 85 posts
Fri 11 May 2018
at 17:39
  • msg #322

Re: The Netherworld Plane - Game Thread

 whispered Felmin to Garett.
Arbella Elann
player, 213 posts
AC 12
HP 18
Fri 11 May 2018
at 22:11
  • msg #323

Re: The Netherworld Plane - Game Thread

I felt your pulse, Alton. You have a heart. I'm relieved that, should it be necessary, I can work medically with your body as with any other. There is another way I may be of service to you: Should you wish to talk confidentially, I shall listen and keep what you say to myself...except possibly in private prayers to my Lord Pelor.
Garret
player, 26 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Fri 11 May 2018
at 23:11
  • msg #324

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 316):

Right then, Boss will do. Garrett leans in to whisper

Garrett Makes his way around to each team member.
This message was last edited by the player at 23:12, Fri 11 May 2018.
Braal
player, 15 posts
Sat 12 May 2018
at 00:29
  • msg #325

Re: The Netherworld Plane - Game Thread

Braal leans to whisper in Garett's ear.
Arbella Elann
player, 214 posts
AC 12
HP 18
Sat 12 May 2018
at 00:34
  • msg #326

Re: The Netherworld Plane - Game Thread

Garret and Arbella have a brief conversation.
Flyd Boneshaker
player, 128 posts
I see dead people.
What's for supper?
Sat 12 May 2018
at 02:39
  • msg #327

Re: The Netherworld Plane - Game Thread

Flyd shares a smoke and a drink with Garret, "Yarp, this here's my Grandad's earthly remains.  I scraped off the stones after his pyre myself."

Up close one can see the urn is etched with many lines of tidy Dwarven runes.   The Dwarf contentedly smokes and chats until they are ready to go.
Lilabeth
player, 18 posts
Sat 12 May 2018
at 06:39
  • msg #328

Re: The Netherworld Plane - Game Thread

Lila speaks with Garret in hushed tones.
John D'oh
player, 22 posts
Sat 12 May 2018
at 07:58
  • msg #329

Re: The Netherworld Plane - Game Thread

John takes a moment to confer with Garret.
Garret
player, 27 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sat 12 May 2018
at 10:07
  • msg #330

Re: The Netherworld Plane - Game Thread

In reply to Lilabeth (msg # 328):

Uh ... yes thank you Garret says
And I’m also going to give you this, it’s a wand of Cure light wounds, it’s easy to pick up where I come fro on account of Old Basie, but I suppose that doesn’t matter. I’m not very good at making it work but you’re probably better. I have another one too if you need to grab it an use it on me someday.
He stops this a shy grin and deftly puts the wand in her backpack.

He then talks to Braal, Hey big guy, it seems you don’t carry any food ... I bet yer good at finding food but if you have any money we could get you some snaks from the store in case you get hungry and we can’t stop?
This message was last edited by the player at 10:22, Sat 12 May 2018.
Braal
player, 16 posts
Sat 12 May 2018
at 10:50
  • msg #331

Re: The Netherworld Plane - Game Thread

Braal turns to Garret yet again. "Braal hungrygo can. It good for making tiny half-orc strong. But Braal stablego for goat. Stable no open but Braal goat stillwant. Buy goat?"
Garret
player, 28 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sat 12 May 2018
at 14:29
  • msg #332

Re: The Netherworld Plane - Game Thread

OOC:being that Garret works in Pickpocket's general goods he'll know what can be bought. I'm making the assumption there will be goat and other meats next door at the butcher with some dried meat, smoked meat and Jerky available as part of rations

Yeah sure, Braal, we can get you goat, it will already be dead and dry so you can carry it in your sack - some nuts and bread too if you like? Good hard bread so you can use it as a hammer, like Dwarf nut-cakes.
Braal
player, 17 posts
Sat 12 May 2018
at 15:03
  • msg #333

Re: The Netherworld Plane - Game Thread

Braal slams his fist in the table. "No! No dead goat! Goat that make baaahs and maahs and eat grass! Deadmeat buy is for weak tinyman and Braal strong! Nut and bread Braal eatcan but goatwant also."
Garret
player, 29 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sat 12 May 2018
at 17:00
  • msg #334

Re: The Netherworld Plane - Game Thread

Braal also wants to go with the Boss, - he will make Braal strong. So let's go find you some food quickly before the Boss is angry

Garret will take what money Braal offers and get the big fella whatever food or livestock is appropriate and available.
Felmin Pasdeloup
player, 86 posts
Sat 12 May 2018
at 17:13
  • msg #335

Re: The Netherworld Plane - Game Thread

Felmin gave a quick list of his current equipmenet as well as a few gold coins for foods and the like (and also buy a sap)
Arbella Elann
player, 215 posts
AC 12
HP 18
Sat 12 May 2018
at 18:18
  • msg #336

Re: The Netherworld Plane - Game Thread

Arbella, seeing what Garret is doing walks over and talks to them when they're free.

PM
Braal
player, 18 posts
Sat 12 May 2018
at 18:26
  • msg #337

Re: The Netherworld Plane - Game Thread

Braal hands over 20 gold pieces to Garret. "Braal waitcan for goat. Buy so Braal withcan come and become strongest."
Flyd Boneshaker
player, 129 posts
I see dead people.
What's for supper?
Sat 12 May 2018
at 23:16
  • msg #338

Re: The Netherworld Plane - Game Thread

Flyd smokes and tries to remember his Granny's recipe for nutcakes.  Eventually he gives up with a sigh and shrug and decides they are going to have to be happy with some reliable hardtack.

"Don't tell Princess Alton, but she may have to serve as a meal in a pinch if things get slim."
Garret
player, 30 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sat 12 May 2018
at 23:46
  • msg #339

Re: The Netherworld Plane - Game Thread

Quick and quiet, knowing his way Garret goes to buy a goat.
Alton Chasmyr
player, 132 posts
Male Drow
Multitalented
Sun 13 May 2018
at 00:33
  • msg #340

Re: The Netherworld Plane - Game Thread

@Garrett
"I expect you have had times of conflict with drow, perhaps you can share more around a campfire one night."



@Flyd
"Aye, but a goat fits in a large pot, a donkey does not!"
Garret
player, 31 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Sun 13 May 2018
at 03:34
  • msg #341

Re: The Netherworld Plane - Game Thread

In reply to Alton Chasmyr (msg # 340):

I’m sure that would be nice, Alton. Would you be willing to let me know what sorts of supplies you may have, like I asked - your the only one not filled in on the inventory, but if you don’t want to for any reason, I please let me know so I don’t keep asking.
The Chronicler
GM, 4911 posts
Knowledge is the key...
Seek the key...
Sun 13 May 2018
at 11:29
  • msg #342

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 332):

Yes.
The Chronicler
GM, 4912 posts
Knowledge is the key...
Seek the key...
Sun 13 May 2018
at 11:33
  • msg #343

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 339):

The goat costs 1 gp.
Victor
player, 152 posts
Sun 13 May 2018
at 15:47
  • msg #344

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 324):
Alton Chasmyr
player, 133 posts
Male Drow
Multitalented
Sun 13 May 2018
at 19:40
  • msg #345

Re: The Netherworld Plane - Game Thread

Alton shrugs and shows his gear

Spoiler text: (Highlight or hover over the text to view)
Studded leather, hand crossbow, longbow, rapier, cold iron Morningstar...belt  pouch.      1.    1 gp.   .5 lbs.    belt
Blanket, winter. 1.    .5 gp.  3 lbs.    belt
Candle. 2.                .002 gp.  ——   Belt pouch (bp)
Scroll case. 2.          2 gp.      1lbs.    Bp
Paper (4).                .12 gp.     ——  inside scroll case
Ration (3).    3 gp.                  3 lbs. bp
Holy symbol (2). 1 gp.            —— bp
Flint & steel. 1.     1gp.       ——- bp
Thieves tools.  30 gold.   1 lbs


Hand crossbow
Bolts. (80)Per 10.   Cost 1 gold, 1lbs

Alchemy items (crafted)
Sunrod (4). Crafted 4 gold. 4 lbs
Acid flask (2). Crafted 10 gold.  (1 used on Ogre)
Antitoxin (1) crafted. 25 gold
Dwarfblind stone crafted


Garret
player, 32 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Mon 14 May 2018
at 01:04
  • msg #346

Re: The Netherworld Plane - Game Thread

As the others are getting ready Garret comes in with a goat on a tether and an assortment of produce, nuts and grains that would maintain any self respecting barbarian for a week. He hands the tether, the rations and 15 gp to Graal.
Hey big guy - I used a few silver to get some parchment and charcoal writers to keep my notes. Let me know if you’re okay with that.
Flyd Boneshaker
player, 130 posts
I see dead people.
What's for supper?
Mon 14 May 2018
at 03:02
  • msg #347

Re: The Netherworld Plane - Game Thread

Flyd laughs easily at Alton's jest about the relative size of goats versus donkeys.  "Right...right..."

The dwarf shoulders his ax and posts up near the doorway...keeping an eye on Garrett, who seemed to be in charge of the venture's inventory.  The Dwarf mumbles softly to the urn hanging from his side while he smokes and waits.
Braal
player, 19 posts
Mon 14 May 2018
at 09:30
  • msg #348

Re: The Netherworld Plane - Game Thread

Braal happily takes the tether and the supplies. "Braal no understand scribblywibbly but Garret buycan. Braal have goat means Braal happy. Goatname Kagg Bloodhorn. Kagg carrycan and bring white blood. Braal also carrycan and bring red blood from enemy. Kagg be like Braal." He pats the goat on the head, gently stroking one of its horns with a meaty hand.
The Chronicler
GM, 4916 posts
Knowledge is the key...
Seek the key...
Mon 14 May 2018
at 11:45
  • msg #349

Re: The Netherworld Plane - Game Thread

I'm in the background and waiting for Victor to give me the go ahead to remove you all from the inn thread, and start the adventure.
Victor
player, 153 posts
Mon 14 May 2018
at 15:03
  • msg #350

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 349):

I'm ready to roll if everyone else is. :)
Arbella Elann
player, 216 posts
AC 12
HP 18
Mon 14 May 2018
at 15:15
  • msg #351

Re: The Netherworld Plane - Game Thread

Arbella is carrying one (lighter) backpack. She gives the other to Braal while admiring the goat. Her eyes scan the party to see whether everybody seems ready.
Felmin Pasdeloup
player, 87 posts
Mon 14 May 2018
at 16:04
  • msg #352

Re: The Netherworld Plane - Game Thread

"So, are we ready to go then?" asked Felmin.
That was the trouble with group missions, so many little things to delay everything.
Braal
player, 20 posts
Mon 14 May 2018
at 17:53
  • msg #353

Re: The Netherworld Plane - Game Thread

Braal is set to go.
John D'oh
player, 23 posts
Mon 14 May 2018
at 18:03
  • msg #354

Re: The Netherworld Plane - Game Thread

John is finished sharpening the spikes of his cold iron spiked chain. He runs a whetstone over his greatsword while waiting to leave.
Lilabeth
player, 19 posts
Mon 14 May 2018
at 22:45
  • msg #355

Re: The Netherworld Plane - Game Thread

"I'm prepared and itching to get moving myself. This place is nice and all but I really need to stretch my legs a little." Lila affirms. "Garret, Flyd, Alton, how about you? Is everyone ready to roll?"

Garret
player, 33 posts
Shhh...I'm hiding..
Hp:9/9 AC:18 F:3 R:6 W:2
Mon 14 May 2018
at 23:36
  • msg #356

Re: The Netherworld Plane - Game Thread

In reply to Braal (msg # 353):
Alton Chasmyr
player, 134 posts
Male Drow
Multitalented
Mon 14 May 2018
at 23:38
  • msg #357

Re: The Netherworld Plane - Game Thread

“Aye, as ready as one can ever be for the unknown.”

Alton raises an eyebrow at Flyd and another at Braal and the goat.  He recalls a story of three goats and a troll or something...
Flyd Boneshaker
player, 131 posts
I see dead people.
What's for supper?
Tue 15 May 2018
at 01:45
  • msg #358

Re: The Netherworld Plane - Game Thread

Flyd snorts pale smoke from his nose and nods, "Aye, as ready as one can be fore the great unknown."

The dwarf eyes the bunch of adventurers and takes a deep breath, straining his worn leathers and belt with the motion.  He squints one eye and spits, then stuffs his smoke-stick back into his mouth.  Talking around it with a wink, "We'll see where the ancestors take us."
The Chronicler
GM, 4922 posts
Knowledge is the key...
Seek the key...
Tue 15 May 2018
at 12:02
  • msg #359

Re: The Netherworld Plane - Game Thread

Everyone who is in Victors game will post their next posts in Victor's Thread which is going to be renamed. The new name for this thread will be "In Search for an Artifact".

Do not post anything further in this thread.

Victor leads the large group out of the inn, and as if lead by a geas, feels the urge to take the path west from the inn. The path leads into the woods, and winds in a westerly direction until the Wayfarer's Inn and its environs are no longer in view.

The bright spring day turning chilly, and unusually dark as if it were dusk, though it is approaching the afternoon, is your first indication that you are entering an unusual area. The woods abruptly give way to a sickly environment where the trees become grotesquely shaped and misshaped; the leaves of the trees dead but haven't fallen from their dead limbs.

The dirt of the road turns into grey ashes, soon coating your feet in a dusty film; all the way up to your knees. Ahead you see a blackened hedge of thorns and thistles that goes to the north and south for many hundreds of feet. It is nearly 20' feet in height, and very thick. It seems to be a wall like one that would surround a city. In fact, you can see a broken and blackened tower to the northeast.

You stop; an uneasy feeling of dread entering your being. The road goes directly through the wall of thorns. There is no gate to prevent entry.

Again, Victors group will start posting in the "In Search for an Artifact" thread. You will be removed from this thread by tomorrow. Hope you enjoy the game!
_
Aeson
player, 1 post
Grey Elf
Fri 8 Jun 2018
at 18:06
  • msg #360

Re: The Netherworld Plane - Game Thread

Aeson steps out of the nothingness at the edge of the plane onto the road near The Wayfarer's Inn. Briefly panicked he pulls out the club from his belt and looks around, shivering in the cold. After several minutes, of examining the crossroads, the Inn and the way he came. He relaxes slightly, and walks over and into the Wayfarer's Inn. "Not like I've got much chance if this is a trap anyway."

Once inside, Aeson steps to one side of the entrance, gazing at the bustle of activity.
Aeson
player, 2 posts
Grey Elf
Fri 8 Jun 2018
at 23:47
  • msg #361

Re: The Netherworld Plane - Game Thread

After a brief while getting his bearings, Aeson takes notice of the message board, and heads over to peruse what's been posted. As he reads, he absent mindedly reaches into his bag and rummages around, until he realises what he's doing. "Ah, drat, I didn't bring any."

Closing his bag he starts counting off on his fingers. "Herbs, and Game.. Not my speciality, but worth picking up if I see them anyway."

"Goblins for Sir Niglund.", "Nig-lund." he repeats to himself.
"Halfling Peddler. Mmm"

Turning around, he mutters "Mm, To find the Keeper."

He walks up to one of the serving staff. "I'm new here. Could you direct me to the Keeper?"
The Chronicler
GM, 4999 posts
Knowledge is the key...
Seek the key...
Sun 10 Jun 2018
at 11:41
  • msg #362

Re: The Netherworld Plane - Game Thread

In reply to Aeson (msg # 361):

You're directed to what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache.

You approach, and at first you thought the Keeper was sitting, but as he approaches the counter, you see that the being is merely hunched over as if the weight of the universes is weighing down on his shoulders. The clothing of the being, leather jerkin shirt, breeches, and low boots are nondescript and neutral tan in color.
_
Tandon Hahpet
player, 247 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Thu 6 Sep 2018
at 10:54
  • msg #363

Re: The Netherworld Plane - Game Thread

When Tandon realizes they have transferred over to the nether world he pauses and points out the fact to his party. I don't know if you can do this now, that is go back and forth, or what the rules are and why it works but my understanding is that this path leads to your world, and if you get stuck out there on the road from True Seed to Eagle's Rest and you think of this place you will come here.

When they enter the Tavern Tandon sends Ankhatup to get rooms for them to share and he sits at a table with food and drink for the team and sits for a moment with the others.

Well? It is amazing, no? He asks the others.

I will try to establish trade here going to the different worlds someday. I need to do some shopping before we sleep and go so I wanted to talk to you all about the profit so far. I was able to get about 600gp worth of Jewelry but that cost me about 150gp of my own. You might say you don't need payment but we all worked together to get some of those things and it is important to be fair. So if I give you each 100gp worth of jewelry we'd be about even and you could each get maybe 50 gp in trade. And that equal division might be one way to divide us up. Another would be for you all to agree to be partners in my company. If you agree to that I'll keep your share now and combine your 50gp value with my 150 that I may be able to turn into 600 or more, you each have 1/6 of my company and you can cash out anytime with reasonable notice. If you need to buy anything with your share, just let me know. I will use my half at times. What do you think.

GM: I don't really care that much about these details but need to have some way of knowing how to divide among the party as we continue so I can buy stuff. other options are to pay wages or for all the other party members to be independently cared for and not want any money.
The Chronicler
GM, 5226 posts
Knowledge is the key...
Seek the key...
Thu 6 Sep 2018
at 10:57
  • msg #364

Re: The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 363):

The party is treated as PC's. They are advancing with the same XP you get, and share the treasure equally if that's what you'll agree to.
The Chronicler
GM, 5227 posts
Knowledge is the key...
Seek the key...
Thu 6 Sep 2018
at 11:09
  • msg #365

Re: The Netherworld Plane - Game Thread

In reply to Tandon Hahpet (msg # 363):

Persephone, John, and Katrina are open-mouthed in wonder at what happens, and agree that it is amazing. The Keeper must have talked to them with telepathy because when they are done with their surprised reactions to being addressed this way, they tell you that the Keeper has assured them that getting here will work for them too.


They all seem to agree that partnering with you would be to their advantage, so that is what is decided. If someone can use an item found, they wonder how that would be treated, and they ask how you will keep track of what they have left once they spend money to buy something.
_
Tandon Hahpet
player, 248 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Fri 7 Sep 2018
at 01:42
  • msg #366

Re: The Netherworld Plane - Game Thread

Excellent! Tandon says with a smile We are partners.
... we'll need to incorporate and have a name and some seed money. hmmm... As we continue to work together we may gather more, and yes of course if we find anything useful like a tool or weapon it should belong to the one of us that can best use it, and like any party we will divide our spoils evenly.

By now Ankhatup has returned with meals to lay out before the others and Tandon looks to him, a question on his face.

Not I, Young Hahpet, it is very much that you think of it, but though I may travel and serve I am not ready to risk so much, That last bit was terribly frightening. I will continue to serve you as best I can.

Tandon nods, You will be invaluable no doubt as we grow our business old teacher.

So there are four of us, what say you we call it Quartent Enterprises?


He listens to any other ideas and they will have a vote between them ...
excellent! Now the current status of our company is thus: We have about 600gp (retail in jewelry, some vinegar, and a platinum piece and 5 gold that belongs to the company. I contributed about 150gp worth of stuff including my fine tools and some cash and my share of the loot and you each about 50 gp from your shares. so just looking at the jewelry we've about doubled our investment. What I plan to do is take my excess share out since I put in an extra 100, and the value doubled I'll take 200gp worth of jewelry so the company has 400gp worth of jewelry from 50gp loot from each of us, making us all equal partners. We'll use that jewelry to sell and trade as we find opportunities and each contribute equally to it from party loot. At any time we can agree to contribute less if someone wants to keep more for themselves, you can also take loans from the company if there is enough in your share or cash out if you are done.

He listens to their considerations and discussion.

I have some things I wish to trade for tonight before we rest and leave in the morning. I can trade also on your behalf, does anyone need anything?

If we can get a few weeks downtime I will need to work on better armament for myself - As an added benefit, I may also be able to make armor and weapons for each of us, depending on the time.

The Chronicler
GM, 5230 posts
Knowledge is the key...
Seek the key...
Fri 7 Sep 2018
at 11:25
  • msg #367

Re: The Netherworld Plane - Game Thread

The name you throw at them for the company receives blank faces for all. Then, having an epiphany, Persephone says, "I get it, I think. It's a play on two words. Quartent or Quartet and Enterprises?"

The others seem fine with everything that has been discussed, and other than making their current weapons masterworked, if possible, they have need of nothing that would be within the current budget. They will invest their share, and hope they can make enough soon to buy better equipment.
_
Tandon Hahpet
player, 249 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Sun 9 Sep 2018
at 01:23
  • msg #368

Re: The Netherworld Plane - Game Thread

Yes that’s what I meant by QuartEnt. Oh, and of course I haven’t forgotten this gem that I’ve received and this silver dagger, the gem is only usable by me but this dagger, I wonder...maybe you would like it Katrina? he looks at the silver dagger to appraise it’s value.

21:13, Today: Tandon Hahpet rolled 9 using 1d20+8.  Appraise.
Oops failure so I guess it at 2d6+3 X 10% it’s value


In any case I will go do some trading tonight.
We will be leaving at half past six bells or so. Our rooms should be close enough to check on each other in the morning.
 Ankhatup would you be willing to check with the keeper on any registration paperwork and contracts we might need for our company in this location?

This message was last edited by the player at 01:24, Sun 09 Sept 2018.
The Chronicler
GM, 5233 posts
Knowledge is the key...
Seek the key...
Mon 10 Sep 2018
at 10:48
  • msg #369

Re: The Netherworld Plane - Game Thread

Katrina does indeed want the dagger, and accepts it graciously.

The Keeper tells you that you can rent a spot in the business section for

Residence      Rent/Month Of average quality.

Street Business 3 gp
Store Small 10 gp
Store Medium 25 gp
Store Large 75 gp

If you wish to rent something, he will give you the appropriate rental agreement, and receipt for payment. You can register your company name for 5 gp.
_
Tandon Hahpet
player, 250 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Mon 10 Sep 2018
at 17:34
  • msg #370

Re: The Netherworld Plane - Game Thread

When everyone is ready, and there are no further questions, Tandon will go to the Keeper and give 5gp and fill out any paperwork to register the organization and the principal shareholders. He will decline a rental at this time.

He then makes his way to the Market area in search of a shop where he can sell some of their jewelry.
The Chronicler
GM, 5235 posts
Knowledge is the key...
Seek the key...
Wed 12 Sep 2018
at 16:35
  • msg #371

Re: The Netherworld Plane - Game Thread

You can sell the jewelry at 1/2 its listed price unless you have a way to haggle a better or worst deal.
Tandon Hahpet
player, 251 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Wed 12 Sep 2018
at 23:00
  • msg #372

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 371):


Yes, for Tandon sells at min 75% value and he can take an opposed diplomacy+1 in the sale if he beats the other persons diplomacy he sells for full price. If he beats it by 15 he sells for 125%.
18:13, Today: Tandon Hahpet rolled 30 using 1d20+16.  Sell for Tandon .
You may require multiple rolls if I can’t sell it all in one place. So I added 2 more jewelry sale rolls and then a roll for selling my armor.

18:23, Today: Tandon Hahpet rolled 19,28,30 using D20+16,D20+16,d20+16.  Two extra jewelry sale rolls and armor sale.


Tandon makes his way through the market selling the jewelry they got from the Duergar both for his part (the first 200gp amulet and moonstone specifically) and if possible to liquidate the business assets making room for more investment.

I tell you look at that workmanship and the originality of the stones! I can get more but every one will be original and unique.

When that is done he will sell his own MW Armor.
scratch that - I will hold onto my armor until I have time to make something better

When he is done Tandon is going to buy scrollmaking supplies with his money so he can make scrolls as he travels. He will also buy meats, leather, wood grain and herbs and a mule to carry them and hire two guards and an expert to send with Ankhatup back to the Duergar to exchange for the rest of the jewelry., this will come from some of the QuartEnt supply. I can keep track of it in detail if you like.

[Language unknown: Of it ngnaou, ill eve nd utpo eethhi outthiter ess ilin ameho tio ivic? Eesa was foce ameer ateie me Ovehislat notai elill ta. Ersan tous wheni mo mi Hath ent ou ne. Hiund elritr’he teie e caulte a oulratson. Ec pre korar k pr on oerna P wh u whrond roek. Ec te wa iv menat steeom ma ast eve’p foetof ad moma. Son ta itheveand intwa un palell k ted houce m meplpahini he Andol. ]
This message was last edited by the player at 02:18, Thu 13 Sept 2018.
The Chronicler
GM, 5237 posts
Knowledge is the key...
Seek the key...
Thu 13 Sep 2018
at 12:20
  • msg #373

Re: The Netherworld Plane - Game Thread

This class is homebrew, and not official, so I have to be careful. I will have to make you make the proper checks for each item before I can determine the haggle price as stated under the Class Feature.
quote:
Beginning at level 2, the merchant sells his items at a minimum price of 75% the market price value instead of 50%, provided that he has successfully identified and appraised the item.


I'm using this for reference. https://www.dandwiki.com/wiki/Merchant_(3.5e_Class) The warning to DM's to keep from unbalancing the game is noted by me. I'm also using Complete Adventurer Page 98 Diplomacy to determine price outcome.

I need another day to set the economy limits for this place. I still haven't gotten this figured out, and my other DM friends are trying to help me with this too. You can understand why I have to be careful. I am also getting help with figuring out what the overall merchant DC's will be. Thanks.

This message was last edited by the GM at 12:21, Thu 13 Sept 2018.
Tandon Hahpet
player, 252 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Thu 13 Sep 2018
at 15:39
  • msg #374

Re: The Netherworld Plane - Game Thread

Sounds great I appreciate it.

It’s hard not to notice how much time and effort you put in to these games as GM thank you again.

While you’re thinking things through. When I thought I had gotten 3rd level I started setting it up and I’m thinking to eventually go tor a PRC like sovereign speaker. It’s way cool with domains but you need to be a worshipper of the sovereign host. I was wondering if you would allow that but for the Mulhorandi pantheon.

If not no big deal I will come up with something else.

The Chronicler
GM, 5238 posts
Knowledge is the key...
Seek the key...
Thu 13 Sep 2018
at 18:20
  • msg #375

Re: The Netherworld Plane - Game Thread

For Sovereign Speaker you'll need to meet all the prerequisites, and since I allow all the campaigns, Eberron's Sovereign Host is acceptable. So, I'm good with it. I've never had a Sovereign Speaker in a game, so it'll be interesting to see how it meshes with the game.

"House Rule" Haggling

Standard merchants are at least 5th level experts with these skills maxed out and all three feats used for skill Focus, with Cha being their high score for a base of usually +11 appraise, +13 bluff, +13 diplomacy. This goes higher depending on what level they are. With this in mind, I agree with all the DM's to ditch the Diplomacy check as stated in the books. Instead, I will rewrite a house rule for the Diplomacy check with the above about merchants kept in mind.

"House Rule": Characters with generic mundane items won’t be required to have an identify or appraise check done. It takes too long and bogs down the game.

Uncanny Barter: I will be changing the wording a bit on your success rolls. There will also be a penalty should you lose the check; and if you lose the check, you will not be allowed a re-roll.

Here is the new wording for Uncanny Barter. A character sells generic mundane items at a min 75% value but he can take an opposed diplomacy at a +1 to haggle the price. If he beats the merchant’s opposed diplomacy check, he sells the goods at 1% over the full price of the goods for each point above the merchant’s opposed Diplomacy roll. IE: If the merchant rolls 28 and the character rolls 38, the character will get 10% extra over the full price of the goods. However, should he roll below the merchants DC he sells the goods at a loss of that percentage. IE: If the merchant rolls 38 and the character rolls the 28, the character loses 10% of the full price of the goods. If you choose to do this check, you must sell the goods regardless of the outcome. Again, you cannot re-roll this Diplomacy check.

For magical and specialty goods, the identify check and appraise checks will need to be done. If the merchant can afford the price of the item at the 75% markup a character with Uncanny Barter gets, the character can try to haggle the price upward by using the same procedure as above.

*** Keep in mind that if the merchant cannot afford the automatic 75%  base price the character with Uncanny Barter gets, the merchant will not be able to buy the item at all.

Should the merchant not be able to afford the new elevated cost of buying the item, the character can try to negotiate the price lower, but the merchant will only be able to buy the item at 75% of what money he has on hand to purchase new goods with. In some cases, that may not be enough to ever buy the item at what the player expects to get for it.

Now, if the character chooses to try to haggle, and the character wins the haggle, this doesn't guarantee the merchant can afford the higher requested price. If this happens, the merchant can decline to buy the item, and or offer you a price based on 75% of the money he has on hand for purchasing goods or decline buying the item at all.

Should you lose the haggle Diplomacy check,  the same rules that were written above apply. Again, you cannot re-roll this Diplomacy check.

_
This message was last edited by the GM at 18:30, Thu 13 Sept 2018.
Tandon Hahpet
player, 253 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Thu 13 Sep 2018
at 18:26
  • msg #376

Re: The Netherworld Plane - Game Thread


That’s really well thought out.

I expect the whole merchant thing will be important for my character but if it gets annoying and or nitpicking for you feel free to let me know and we can stop , or adjust.

The Chronicler
GM, 5239 posts
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Thu 13 Sep 2018
at 18:31
  • msg #377

Re: The Netherworld Plane - Game Thread

Thanks. I think this will keep game balance.
The Chronicler
GM, 5240 posts
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Thu 13 Sep 2018
at 18:40
  • msg #378

Re: The Netherworld Plane - Game Thread

So, I rolled, and we'll do an average based on your rolls vs. his. The average has it that you'll get 5% over the total value of all the goods. That is 100% PHB price for goods listed in there, and the stated price for goods I gave you the value of instead of 1/2 that value. In addition you'll get an additional 5% of the entire total.
_
This message had punctuation tweaked by the GM at 18:40, Thu 13 Sept 2018.
Tandon Hahpet
player, 254 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Fri 14 Sep 2018
at 05:03
  • msg #379

Re: The Netherworld Plane - Game Thread

Tandon sells the jewelry and odds and ends and gives each party member 10gp from the extra cash for themselves as well as a 2 gp bonus for Ankhatup from his own share.

He purchases scroll making supplies for himself as well as a couple scrolls if he can find them. (lay of the land, shillelagh, restoration)

Then he works on setting up the business before he goes to bed. He will hire 4 mercenaries to accompany Ankhatup back to trade again with the Duergar. I will pay you each 5 days wage in advance (1 gp each) and I promise 4 more gp each and continued employment for a successful venture when we all meet back at the Inn. You may have to wait for my return but I will cover that at half standard.
The job itself is only expected to take 4-5 days - You are to carry the supplies back to the island where Ankhatup with give the supplies and a list of jewelry requested as payment. He will carry the jewelry back here where I will sell it when I return and set up the next trade opportunity. Keep him safe, and you are successful.


Tandon will purchase 80gp worth of the kind of supplies the Duergar need and make a list of 200gp worth of jewelry to request (same kind of deal they did before) Tandon tells Ankhatup not to argue if they give him less, only to say if it is insufficient when I see it we will not return.

Tandon checks with Keeper if there is a bank or vault where he can keep the rest of the business' money.
This message was last edited by the player at 05:07, Fri 14 Sept 2018.
The Chronicler
GM, 5242 posts
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Fri 14 Sep 2018
at 12:15
  • msg #380

Re: The Netherworld Plane - Game Thread

In your downtime you're able to find the scrolls you need.

The duergar trading mission is a huge success, in fact, Ankhatup is able to bring back 230 gp worth of jewelry. The trip took 4 days.

Day 19 - Early Morning

The Chronicler rolled 91 using 1d100.  Duergar Trading Mission.

The Keeper assures you that you that whatever you store here at the inn will be taken care of. The fee is 2 gp / month. Also, I'll need you to decide what your upkeep will be per month. It's easier for me to do it that way. The upkeep will be deducted on the 1st of every month. I keep this simple too with 12 months in a year, and 30 days/month. So, next upkeep is due in 11 days.

This message was last edited by the GM at 12:16, Fri 14 Sept 2018.
Tandon Hahpet
player, 255 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Fri 14 Sep 2018
at 13:53
  • msg #381

Re: The Netherworld Plane - Game Thread

Awesome!
I’ll figure out the upkeep and include salaries for hirelings and all that in it before we get back. I’ve been subtracting Ankhatup’s salary every day. This will be better.


Tandon makes the arrangements and sleeps. Somewhat nervous and fitful with excitement as he begins putting into place this new lifestyle in this wonderous location. In the morning, he and Ankhatup dress and ready themselves before going their separate ways.

I’m only sending you with a portion of the business value. So if it doesn’t go well. Take care and return. Okay old friend?

Ankhatup assures him that he will and Tandon meets the others ready for the journey to Eagle’s Rest.

He is uncomfortable from his heavy armor and all his gear and with the chafing of it he promises to do something better when they return.
When I was leaving home it seemed so important to look like a knight errant in my royal armor but this is so heavy
He complains to himself.

Okay upkeep for us all will be about 200gp/month right now - that is 45gp each party member for common upkeep and 12.5 for Ankhatup for poor upkeep which is 3x what I've been paying him for hireling rules. I will pay the 4 mercinaries per job - this week they are getting 3gp each for the first job, which is triple hireling rates to increase morale. If I can do a job a week they will make 12/month.

I'm gonna increase upkeep each level to a goal of (100/person)400gp/month at lvl 5 (200/person) 800/month at level 10 and up.

This message was last edited by the player at 17:35, Fri 14 Sept 2018.
The Chronicler
GM, 5244 posts
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Sat 15 Sep 2018
at 11:50
  • msg #382

Re: The Netherworld Plane - Game Thread

Sounds good. So, as it stands you have added 4 mercenaries to your party.

I use this info for when PC's start hiring mercs:

https://www.reddit.com/r/DnDBe...all_calculating_the/ I also take into account the comments that are made below the authors initial post. They all make sense.

Did you buy new armor? If so, I'll need to update my copy of your sheet, and my combat charts. Always let me know when you change things so I update.

Tandon Hahpet
player, 256 posts
Mulhorandi Noble
Hp:10/10AC:19 F:3 R:2 W:2
Sat 15 Sep 2018
at 21:52
  • msg #383

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 382):

So ... 2gp per day is much higher than the 2sp per day I was getting for a lvl 1 skirmisher from Arms and Equipment guide but I think it's fair. These guys are not part of the party yet they were only to protect Ankhatup, hired for that mission. When we get back I will hopefully have more money and set up more missions for them with all the bonuses I gave to make high morale I paid half that amount I can pay more if you want. Next mission I will pay more. Once I get regular missions I'll give people names and include them in the upkeep.


We all leave together in the morning, going down the road that leads back to the True Seed, but once we are in the other world beyond the mist - Ankhatup and the 4 guards go on to do the Duergar trading mission, Tandon and the Party turn the other way to take the herbs to Eagle's Rest -

I did not get new armor I want to make something lighter but feel we couldn't wait, there is time pressure for us to get to Eagle's rest so I decided to wait and sell my armor when we get back.
This message was last edited by the player at 23:42, Sat 15 Sept 2018.
The Chronicler
GM, 5247 posts
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Mon 17 Sep 2018
at 14:36
  • msg #384

Re: The Netherworld Plane - Game Thread

That's what I hate about different sources; none of them are even close to agreeing on things...

Ok, since it's an allowed sourcebook, I'll accept it. On Pg 65 - You can hire troops with no arms or armor and equip them yourself. The daily wage for these mercenaries is 2 sp × level for foot troops and 4 sp × level for mounted ones. Of course, you have to provide armor and weapons, paying the costs given in the Player’s Handbook or using arms and armor acquired through adventuring. There is a basic guide table on Page 66.

If you don't use the standard AC and BaB off the table, you'll need to provide me separate NPC character sheets with their equipment and stats for each one. Those stats have to be equivalent to those recommended by the book.

This message was last edited by the GM at 14:38, Mon 17 Sept 2018.
The Chronicler
GM, 5248 posts
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Mon 17 Sep 2018
at 14:54
  • msg #385

Re: The Netherworld Plane - Game Thread

Your sending another trading mission? So soon?

You're carrying the Elderwood mold, and will be taking it to an herbalist named Laurel. When you arrive in Eagles Rest, you find a rough community wholly owned by the local Lumber Consortium, Eagles Rest rests on the edge of Darkmoon Vale, a blunt, sawdust-choked stop on a winding trade route. Home to fewer than 1,500 humans and a smattering of other races, most of the townsfolk care only for the paltry coins paid for their backbreaking work and what
simple comforts they can buy. A few, however, understand that what’s bad for one is bad for all, and so you've learned from gathering information that the community thrives on a tenacious mix of greed, debauchery, and stubborn self-reliance.

You find Roots and Remedies, Laurel's shop. Creeping ivy and full window boxes cover the
facade of the rugged-looking, two-story shop bearing the faded sign “Roots and Remedies.” A
line of twenty-some somber townsfolk—some with pale, wheezing children, others seeming to be precipitously near tears—stretches from the open door. It's going to be a while before you'll be able to gain entrance. You fall in at the back of the line.
_
This message was last edited by the GM at 12:19, Tue 18 Sept 2018.
GAME ROOM GUIDE
Thu 31 Jan 2019
at 10:08
  • msg #386

GAME ROOM GUIDE

This is the main game thread that hosts the Wayfarer's Inn which is the launching and returning point for all adventurers in this special nexus that ties all the universes together.

This game finds players starting in a unique game sphere where time in effect stands still and the character enters a state of limbo when they enter the Wayfarer’s Inn. During this state of limbo, characters are able to perform down time activities.

Characters are at liberty to do absolutely anything they want to do in this sphere of limbo from chatting and trading with other players, engaging other players in games of chance, studying other player’s spell books, shopping, crafting, and most importantly finding adventure. One doesn’t even have to leave the sphere if they choose not to do so, for such character’s may want to spend their time gambling, crafting items for other players to buy, or peddling wares to other players. If you rise from peasant to ruler it’ll be because of the actions you took to get there. Again, you may do as you please, and develop your character as you see fit. So, the first thing one must consider is what character one will want to play.

Character selection should not be dependent on what you think others will need for a party, but should be based more on what character you truly want to play personally. With so many classes, prestige classes, and professions to choose from, the choice of a character class or profession seems daunting, but in your heart of hearts, isn’t there that one class you’ve been dying to try?

Once the GM approves your character class, race selection, and approves the final character sheet, you may enter the inn and usurp your destiny.

Welcome to limbo. Welcome to The Netherworld Plane Campaign.



Once a player embarks on an adventure, being it solo or in a group, a separate group will be established for them. The player(s) will be given access to this group and removed from the group containing the Wayfarer's Inn. The player(s) will lose access to the Wayfarer's Inn group until they return from their adventure or express their intentions of returning to the Inn. Players can journey back to the inn at any time by retracing their steps back to their point of exit from the shrouded mists. Upon return, players can enjoy a brief downtime before returning to the adventure, or they can even quit the adventure altogether. If they choose to quit, they can do so without incurring any penalties whatsoever. In fact, earned experience will be calculated, and the player can do whatever they would like from there. This is especially handy for players who need to take some time off without being kicked from the game. When you come back from your break, you pick up right where you left off. Don’t like the party you’re in or the adventure itself? Then tactfully roleplay your exit and return to the inn. Parties that have player’s roleplay their departure will have to decide to continue, or return to recruit new help. Another thing to keep in mind is that recruiting help doesn’t mean you have to recruit another player. If you have the money to spend, you can hire NPC’s.


The Chronicler's Game Rules apply to this game and can be found in the notices section of the main menu.

I will give experience at the end of each encounter, or in cases where I deem experience has been earned through other roleplaying methods. Experience can be given at any time. If I forget to give experience after an encounter, please remind me to do so.

What I'd like everyone to do, only if you want me to consider working in something particular for your character, is to put in your "PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER" section anything you'd like me to consider specifically to include in my game plots that might pertain to your character. An example would be a rival that is trying to cause you grief, or you're trying to find a long lost family heirloom, or you've designs to become a ruler of a nation, take over the general store here at the inn or even run it out of business so you can start your own store. I'll consider anything within reason.
_
This message was last updated by the GM at 10:08, Thu 31 Jan 2019.
MESSAGE BOARD
Thu 31 Jan 2019
at 10:07
  • msg #387

MESSAGE BOARD POSTINGS

The following is a list of all posted notes on the Wayfarer's Inn message board.

Message 1: Ooo ye of stalwart hearts and mind I beseech thee to consider our plea. We desire to hire a leader who will form a group of bold adventurers that will help rid us of a most undead nuisance. Please ask the Keeper for more information. (Level 1 Adventure)

Message 2: Paying best prices for herbs and such at the Apothecary.

Message 3: A copper nub to the one who layz to rest that yaller egg suckin dog whats been stealin me eggs! See Nester outs back nar the henhawc.

Message 4: Payin good gold fer dead goblins! Signed Sir Niglund. P.S. Ask ole Keeper bout it. (Level 1 Adventure)

Message 5: Sir Malcolm of Old Fort is NOW HIRING A MERCENARY UNIT LEADER for front point scouting missions. Inquirers should petition the Keeper for details. (Level 1 Adventure)

Message 6: Top coin for fresh venison, bear meat, rabbit, squirrel, and any other edible varments. See Blaze with your kill to haggle a price.

Message 7 Old Gaard, the mage, who lives at the end of the Whitewater Promenade in Neverwinter has a few small items he'd like brought to Silverymoon. It's dangerous, and he's willing to pay well an adventuring band who will take on this challenge. See the Keeper for directions. (This is a Level 1 to 20 and beyond epic campaign. Do not apply if you don't plan on dedicating a long time to this game. Min 4 characters to start.)

Message 8: The Wayfarer's Inn is hiring entertainment of all varieties. Seek an audition with Fleur the Rose.

Message 9: BEWARE !!! of the traveling gypsy Halfling known as Peddler whose selling fake elixirs, and magic potions. A bounty of 50 gold will be issued for information that leads to the arrest of this con artist.

Message 10: The Viscount of the lands of which Hommlet is governed has called upon their Lord to investigate strange happening about the village. Bandits have begun to ride the roads again—not frequently, but to some effect and the Viscount desires to hire a band of mercenaries to investigate. Ask at the Village of Hommlet's Inn of the Welcome Wench. See the Keeper for directions. (This is a Level 1 to 20 and beyond epic campaign. Do not apply if you don't plan on dedicating a long time to this game. Min 4 characters to start.)

Message 11: "You lost something, or it was stolen from you?  You need to find someone who's eluding you?  You are in dire need of crucial information? See the Keeper for Felmin Pasdeloup.

Message 12: Captain Fenn is seeking swordhands to protect his cargo from the Port of Seawell to the Port of Angleburg. See the Keeper for more details. (Level 1 Adventure that can lead to 2 more higher level adventures.)

Message 13: An adventurer of stout constitution is needed to retrieve the cure for a sickness that is plaguing Falcon's Hollow. (Level 1 Adventure that is best for solo play with GM running the NPC part of the party.

_
Applicant 13
RTJ, 1 post
Sun 10 Feb 2019
at 22:41
  • msg #388

The Netherworld Plane - Game Thread

So how does one request/proceed with this information?
This message was last edited by the GM at 10:51, Mon 11 Feb 2019.
The Chronicler
GM, 5602 posts
Knowledge is the key...
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Mon 11 Feb 2019
at 10:57
  • msg #389

The Netherworld Plane - Game Thread

In reply to Applicant 13 (msg # 388):

So far you're the only one who has taken me up on this idea, but I'm hoping more Applicants will do so soon. Make a 1st level character and you go from there. If you're interested in a solo game, then you could start playing immediately once you pick one of the available quests or suggest a quest you'd like me to run for you. If you're looking for a group, I might be able to find you a home with Varlian or maybe the Temple of Elemental evil game.
Applicant 13
RTJ, 2 posts
Tue 12 Feb 2019
at 03:56
  • msg #390

The Netherworld Plane - Game Thread

I have a character ready... I could be convinced to take on Message 13
The Chronicler
GM, 5606 posts
Knowledge is the key...
Seek the key...
Tue 12 Feb 2019
at 11:01
  • msg #391

The Netherworld Plane - Game Thread

In reply to Applicant 13 (msg # 390):

I made the character sheet editable. Put it up, and we'll get started.
Mister Brown
RTJ, 3 posts
"Mister Brown"
Tue 12 Feb 2019
at 18:27
  • msg #392

The Netherworld Plane - Game Thread

I believe I'm done.
This message was last edited by the GM at 10:38, Wed 13 Feb 2019.
The Chronicler
GM, 5612 posts
Knowledge is the key...
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Wed 13 Feb 2019
at 10:43
  • msg #393

The Netherworld Plane - Game Thread

In reply to Mister Brown (msg # 392):

You've looked over the message board, and you've found a job you've some interest in.

What do you do now?
Mister Brown
player, 4 posts
"Mister Brown"
Thu 14 Feb 2019
at 01:25
  • msg #394

The Netherworld Plane - Game Thread

Looking at the notice, "Mister Brown" looks for any contact information or who he needs to talk to.  Quickly scanning the room, he tries to not look lost or overwhelmed by all of this.

"Does anyone know who I talk about this?" he asked the room.

Basically, "Mister Brown" is effectively broke (I think I have 3 gold to his name left).  He's looking for a job that will pay reasonable and allow him to develop his skills further.
This message was last edited by the GM at 11:19, Thu 14 Feb 2019.
The Chronicler
GM, 5617 posts
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Thu 14 Feb 2019
at 11:27
  • msg #395

The Netherworld Plane - Game Thread

In reply to Mister Brown (msg # 394):

(Please put all OOC in the color Orange. Thanks!

Also, there are other posts at the start of this thread that list The Staff and Shoppes) in MSG 3, Games of Chance and Game Rules in MSG 4, the Bill of Fare in MSG 5, and Buy - Sell - Trade in MSG 6.


One of the patrons hooks a finger towards the innkeeper behind the bar. You take a look, and see what can only be described as an ancient being of a life form unknown to you.
Mister Brown
player, 5 posts
"Mister Brown"
Sat 16 Feb 2019
at 15:19
  • msg #396

The Netherworld Plane - Game Thread

Meandering his way in the direction of the gesture, "Mister Brown" politely asks "Excuse me, uhm, Mr. Keeper, sir, might I question who do I need to talk about these jobs?  My order has sent me here and unfortunately, my contact has not arrived yet." 

Gesturing at the board, "Mister Brown" continues, "I found this posting very intriguing...a sickness plaguing Falcon's Hollow..."
The Chronicler
GM, 5630 posts
Knowledge is the key...
Seek the key...
Mon 18 Feb 2019
at 10:57
  • msg #397

The Netherworld Plane - Game Thread

In reply to Mister Brown (msg # 396):

You approach what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache.

At first you thought the Keeper was sitting, but as he approaches the counter, you see that the being is merely hunched over as if the weight of the universes is weighing down on his shoulders. The clothing of the being, leather jerkin shirt, breeches, and low boots are nondescript and neutral tan in color.

You ask you're questions, and the answers come into your head via telepathy.

"In the past week, numerous residents of Falcon’s Hollow have fallen ill, each suffering from the same hacking affliction. Local remedies prove as useless as prayers at the Church of Iomedae, goddess of valor, justice, and honor, and already at least one town elder has been claimed by the wheezing death. Fortunately for Falcon’s Hollow, a canny local herbalist named Laurel has traced the source of the malady to Brookman’s well, a small spring on the edge of town, and a rare fungus called blackscour. By banning the use of the spring, the town constabulary hopes to prevent further infection, but such measures offer little respite to those already afflicted.

While Laurel has attempted numerous treatments, she has been unable to cure the disease. She lacks the reagents to brew one last unusual medicine, though all the necessary elements can be found within nearby Darkmoon Vale. Thus far, though, no townsfolk have dared to venture into the wooded reaches and secure the ingredients for this potential cure.

If you're interested in helping, just head out the trail to the northeast, and you'll come to Falcon's Hollow."

_
Mister Brown
player, 6 posts
"Mister Brown"
Tue 19 Feb 2019
at 20:32
  • msg #398

The Netherworld Plane - Game Thread

Nodding along to the insight granted, "Mister Brown" offers a quick salute "Thank you Mr. Keeper, sir.  I appreciate the advise and I'll head out right now on this mercy mission.  I'll properly offer my gratitude upon my return."

Shouldering his pack and making sure his gear is in order, the young paladin heads for the door and to the northeast to find the path to Falcon's Hallow.

Hope this works to start the adventure
The Chronicler
GM, 5635 posts
Knowledge is the key...
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Wed 20 Feb 2019
at 11:10
  • msg #399

The Netherworld Plane - Game Thread

In reply to Mister Brown (msg # 398):

I've made you a separate thread called "Mr Brown Game Thread". Begin posting there. You will be removed from this game thread as soon as you post in your thread.
This message was last edited by the GM at 10:53, Thu 21 Feb 2019.
Simon Steelwalker
player, 2 posts
Mon 11 Mar 2019
at 01:40
  • msg #400

The Netherworld Plane - Game Thread

Simon opens the door to the Wayfarer Inn and walks through the door into the main common room .  He pauses for a moment as he scans the crowd and decides to make his way over to the bulletin board; looking to see what work is available nearby. Better find a way to make some money before my purse is empty, Simon thought to himself.

He scans through the list of postings on the board, checking them off one by one. No...No...No...Hmm, maybe referring to the mage posting in Neverwinter, might get me killed though...what about this one looking for a healer in Falcons Hallow.  That would be something I could handle.  Satisfied with his choice he wanders over towards the bartender through the throng of other people.

When he reaches the bar Simon asks the staff, "excuse me.  I saw the posting in Falcons  Hallow for a healer.  Would you know any details about the job or be able to point me in the right direction of Falcons Hallow?"
This message was last edited by the player at 23:19, Thu 14 Mar 2019.
The Chronicler
GM, 5709 posts
Knowledge is the key...
Seek the key...
Fri 15 Mar 2019
at 10:15
  • msg #401

The Netherworld Plane - Game Thread

In reply to Simon Steelwalker (msg # 400):

Apologies... I thought I posted this yesterday... I forgot to hit send I guess.

You approach what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache.

At first you thought the Keeper was sitting, but as he approaches the counter, you see that the being is merely hunched over as if the weight of the universes is weighing down on his shoulders. The clothing of the being, leather jerkin shirt, breeches, and low boots are nondescript and neutral tan in color.

You ask you're questions, and the answers come into your head via telepathy.

"In the past week, numerous residents of Falcon’s Hollow have fallen ill, each suffering from the same hacking affliction. Local remedies prove as useless as prayers at the Church of Iomedae, goddess of valor, justice, and honor, and already at least one town elder has been claimed by the wheezing death. Fortunately for Falcon’s Hollow, a canny local herbalist named Laurel has traced the source of the malady to Brookman’s well, a small spring on the edge of town, and a rare fungus called blackscour. By banning the use of the spring, the town constabulary hopes to prevent further infection, but such measures offer little respite to those already afflicted.

While Laurel has attempted numerous treatments, she has been unable to cure the disease. She lacks the reagents to brew one last unusual medicine, though all the necessary elements can be found within nearby Darkmoon Vale. Thus far, though, no townsfolk have dared to venture into the wooded reaches and secure the ingredients for this potential cure.

If you're interested in helping, just head out the trail to the northeast, and you'll come to Falcon's Hollow."

Simon Steelwalker
player, 4 posts
Cleric novice
Cloistered cleric lvl 1
Sun 17 Mar 2019
at 21:39
  • msg #402

The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 401):

See the Keeper approach the counter, Simon felt concern for the being.  “Sir, are you alright? Do you need some help?”, referring to the Keeper’s hunched over appearance.  He paused as the Keeper’s telepathic words entered his mind and relieved to think that this sickness or disease.  “With this place at the crossroads of several travel routes and the like, you must have heard rumors concerning the temple in Falcon’sHallow.  I am not familiar with the religion or its doctrine.  Would the clergy there provide any support to Lauren, the herbalist, and people of Falcon’s Hallow? Do you think they would be capable of something sinister like poisoning the well in the first place to encourage the people to seek out the temple for guidance and support in the long run; maybe a disillusioned cleric or associate perhaps?”

Considering all this information Simon felt he could provide aid to Lauren and her endeavors and didn’t need any additional supplies.  “Thank you for your assistance, Sir. I will seek Lauren out in Falcon’s Hallow and give what aid I can.  No one should suffer like that.” Shaking his head at his own statement, Simon gathers up his backpack and staff and heads for the Inn’s door.  He must look a sight of amusement for the fellow patrons.  A young man, wide eyed, marching off on some grand adventure., he muses to himself and heads his way to the trail leading to Falcon’s Hallow.  I wonder what the road will tell me this time. Where will you take me this time? He wonders....

OOC: Simon will use his Lore(bardic knowledge) class ability to see if he knows anything more concerning the herbalist, Falcon Hallow, or the disease and it’s cure. If you want me to roll these just let me know.

 If it will help Simon can make a Heal, Know(religion), Know(arcana), Spot, Sense Motive, and Diplomacy skill checks to gather as much information about the Wayfarer Inn and what he may be heading into.

This message was last edited by the player at 21:44, Sun 17 Mar 2019.
The Chronicler
GM, 5718 posts
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Seek the key...
Mon 18 Mar 2019
at 10:18
  • msg #403

The Netherworld Plane - Game Thread

In reply to Simon Steelwalker (msg # 402):

I've created a separate game thread for you. Please begin posting there.
Breonna
player, 40 posts
Thu 2 May 2019
at 07:17
  • msg #404

The Netherworld Plane - Game Thread

Breonna hates the undead. So she would like to take on Message 1.
The Chronicler
GM, 5851 posts
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Thu 2 May 2019
at 10:01
  • msg #405

The Netherworld Plane - Game Thread

In reply to Breonna (msg # 404):

You stand before the message board reading the posts, but none strike your interest more than Message 1.

Ooo ye of stalwart hearts and mind I beseech thee to consider our plea. We desire to hire a leader who will form a group of bold adventurers that will help rid us of a most undead nuisance. Please ask the Keeper for more information.

You wonder who this Keeper person is, and how you can get in contact with them...
Breonna
player, 41 posts
Sat 11 May 2019
at 08:59
  • msg #406

The Netherworld Plane - Game Thread

Breonna decides to ask the bar staff if they can help. Sitting herself down she waives over one of the serving people. As the server approaches she says "Greetings. I would like some food and an ale, whatever is todays special will do. Also, can you tell me any more about who the keeper might be on the first message on that board" she motions to wards the message board as she speaks.
The Chronicler
GM, 5890 posts
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Sat 11 May 2019
at 12:35
  • msg #407

The Netherworld Plane - Game Thread

In reply to Breonna (msg # 406):

You hear the serving wench's name to be Luranna, and she is quick to serve you a healthy serving of venison meat, cheese, a 1/2 loaf of rye bread, and a slice of blackberry pie.

"That'll be 5 silver, please."

She listens to your question, and answers by pointing to what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention with your look, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache. The being is dresses in a simple hooded brown robe like which monks wear.

"The Keeper is the head innkeeper," she states warmly.
_
This message was last edited by the GM at 12:37, Sat 11 May 2019.
Breonna
player, 42 posts
Sun 12 May 2019
at 16:53
  • msg #408

The Netherworld Plane - Game Thread

Breonna looks at the person indicated, and shudders. She absent mindedly pays the serving girl, and just as vacantly stats to eat her meal, still looking at the being. The person couldn't be Undead, but the approximation of being nearly so unnerved her, and instead of engaging in conversation, she carried on eating her meal, turning her full attention to it after a few seconds

ooc
Forgot to mention Breonna's Companion animal, Ylva, a she wolf. I'm assuming she can be in here with Breonna?

The Chronicler
GM, 5899 posts
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Mon 13 May 2019
at 10:19
  • msg #409

The Netherworld Plane - Game Thread

In reply to Breonna (msg # 408):

Yes, and I noted the wolf. I'm trying to get the remaining Applicants to join in here if not just to give you some company, but to give you some options if you want to join up with someone.

The meal is good, and the server leaves after you pay her. The atmosphere is comfortable, and the lighting is fair. Games of chance are going on at a few tables, and there is a dagger throw challenge commencing in 30 minutes. A bookie is taking bets, and lining up challengers.
Breonna
player, 43 posts
Mon 13 May 2019
at 12:28
  • msg #410

The Netherworld Plane - Game Thread

Finishing her meal, Breonna hands over the bowl to Ylva, to snarf up any remaining parts. As Ylva noisily cleans the bowl, Breonna slowly finishes her beer, looking around but here eyes continually ending up looking at the Innkeeper. Soon, she has finished here beer, and with no further reason to delay, motions for Ylva to follow, and then move towards the innkeeper.

She stops short "I'm Breonna. This is Ylva" she adds motioning to the wolf beside her "Can I ask you some questions about the first message on the board?" She pauses and as an afterthought adds "Please"
Keeper
Tue 14 May 2019
at 10:23
  • msg #411

The Netherworld Plane - Game Thread

The gleaming polished bar seems to go on forever, and the kegs behind it are stacked so high you wonder if the place even has a ceiling. But surely, though skepticism pervades, there is indeed one up there somewhere?

At first you thought the Keeper was sitting, but as you approach the counter, you see that the being is merely hunched over as if the weight of the universes is weighing down on his shoulders. The clothing of the being  changes right before your eyes to a leather jerkin shirt, breeches, and low boots that are nondescript and neutral tan in color.

The words that are telepathically conveyed to you are void of emotion.

" Greeting friend Breonna, and Friend Ylva. What would you like to know?"

Ylva seems to understand the Keeper, and whines what seems to be a return greeting.
Breonna
player, 44 posts
Tue 14 May 2019
at 14:20
  • msg #412

The Netherworld Plane - Game Thread

Breonna calms s the keepers appearance changes to something less worrisome to her. Part of her realises this is probably some sort of illusion, but most of her isn't bothered. and the fact that Ylva like the Innkeeper is a big plus.

She smiles at the innkeeper and gestures vaguely in the direction of the notice board. "The message said to ask you for more information, so anything you can tell me about the undead you want cleared would be good."
The Chronicler
GM, 5907 posts
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Wed 15 May 2019
at 09:40
  • msg #413

The Netherworld Plane - Game Thread

The telepathic message from the Keeper states that Thuldrin Kreed, the owner of a lumber consortium in Falcon's Hollow has need of a party of hearty adventurers to explore the possibility that the undead have risen in Darkmoon Vale, and attacked a party of his workers.
Breonna
player, 45 posts
Fri 17 May 2019
at 10:15
  • msg #414

The Netherworld Plane - Game Thread

Breonna made a face, she hated the undead, abominations against nature. And her desire to extinguish them was what had drawn her to this task. Ylva growled slightly, and Breonna absent mindedly patted her head. SHe looked round the room.

" A group you say. Do Ylva and I count as a group or would we need more? I recognise no one here. "
The Chronicler
GM, 5919 posts
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Fri 17 May 2019
at 11:10
  • msg #415

The Netherworld Plane - Game Thread

In reply to Breonna (msg # 414):

Just a reminder that I'm going on vacation. I'll be watching the game to answer questions if I can, so don't up and disappear because you think I may not post. I'm an addict, and even though the wife says I'll have no time to post, that doesn't mean I won't. LOL!

The Keeper tells you to take the western road leading from the inn, and that you'll find the town you seek at the end of it. He also states that you should be able to raise your party in the town.

You do as he says, and ... (Please use the Revenge Game Thread, and don't post here anymore unless instructed to do so. Thanks, and I hope you enjoy the game.)
The Chronicler
GM, 6438 posts
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Fri 8 Nov 2019
at 11:17
  • msg #416

The Netherworld Plane - Game Thread

PM
This message was last edited by the GM at 11:19, Fri 08 Nov 2019.
Garret
player, 282 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Fri 8 Nov 2019
at 22:48
  • msg #417

The Netherworld Plane - Game Thread

Garret electric slides his way to Mr Pickpockets in order to find someone who would like to take the hat off him and pay for the privilege.

Hello master Pickpockets sir, thing is, I’ve got this here hat and it seems to have a lot of magic in it an I thinks- “why break it?" This is valuable stuff they’d probly a artificer or trickster who would trade something good for it.
This message was last edited by the player at 23:46, Fri 08 Nov 2019.
Arbella Elann
player, 399 posts
AC 12
HP 18
Sat 9 Nov 2019
at 00:03
  • msg #418

The Netherworld Plane - Game Thread

When Arbella enters the Inn, her attention is arrested when an hostler runs in and up to the innkeeper. "Sallie, her foal, it’s stuck—head won’t come out and we can’t turn her!"

Arbella walks over. "Perhaps I can help."

The Keeper replies, "If you would, lady." As an aside he explains "She’s a healing servant of blessed Pelor."

As Arbelal starts for the stable, the stablemaster’s youngest daughter, Isobel, offered, "I can help."

Arbella stopped, looked at her and replied, "It’ll be bloody and messy."

The girl replied, "I know."

Abrella nodded. "Very well; let us begin."

It took some time, pain relief, a Light prayer, washing, disinfection, aid in keeping the mare calm and still, a cesarean section, Isobel holding the ends of two blood vessels together, three cure minor wounds, and two cure light wounds to achieve a mare with a healthy suckling foal. (Let me know if you want the blood and guts details.)

And so Arbella, while the others were about their affairs, was established a healer who was granted the sunniest room in the inn. She accepted gifts, if offered, in lieu of any fees, donating some for good works. She spent some time instructing Isobel in the faith and in the healing arts as much as the girl wished within the constraints her parent imposed (for Isobel was a helper at the inn).

[OOC: Thanks, Chronicler. Alton, of course, is a welcome associate. Arbella is not experienced enough to have high-level prayers.]
This message was last edited by the GM at 11:06, Sun 10 Nov 2019.
Alton Chasmyr
player, 394 posts
Male Drow
Multitalented
Sat 9 Nov 2019
at 13:10
  • msg #419

The Netherworld Plane - Game Thread

Alton had been getting prepared for downtime activities; and was a little surprised that the decision was made to return to the netherworld plane.  But considering the loot to sell and the prices of goods it was a good choice.

Alton is watching to see what he might glean of the healing arts and contrasts it with his own peoples means of keeping the tortured alive for weeks....

“Soon i will go into crafting and that will take some time.”

So based on the information on drow sleep poison I was thinking of it like a cross between sour dough starter and the bactum that creates penicillin... so I need to add new  substrate as i remove byproduct (or one could think of the process as a bioreactor....
This message was last edited by the player at 13:24, Sat 09 Nov 2019.
The Chronicler
GM, 6443 posts
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Sat 9 Nov 2019
at 13:41
  • msg #420

The Netherworld Plane - Game Thread

Had a last minute visit from out of town family. They're staying till Tuesday Nov. 12, 2019. I won't be able to update during this time as we want to spend every minute doing, you know, the haven't seen you in a long time family thing. Thanks for understanding!
Felmin Pasdeloup
player, 293 posts
Sat 9 Nov 2019
at 16:05
  • msg #421

The Netherworld Plane - Game Thread

As they returned to the inn, Felmin decided to stick with Garret.
The tricky hat situation had picked his interest and he was wondering how he fellow gnome would settle his curse.

And the fact Garret was the one in charge of selling the loot had, of course, nothing do to with his decision to keep an eye on him. Nothing at all.
The Chronicler
GM, 6449 posts
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Thu 14 Nov 2019
at 15:51
  • msg #422

The Netherworld Plane - Game Thread

Had a last minute visit from out of town family which I told you about, and with them they brought the flu. Northern flu bug brought to a southerner. Not good.

I've been sick, nearly bedridden since they departed. My wife caught it, and my daughters fighting getting it. I just wanted to let you know why I've not updated. I'm up but dealing with everything I need to now catch up on, and should be able to update tomorrow, Nov. 15, 2019. Thanks for understanding!

The Chronicler
GM, 6453 posts
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Fri 15 Nov 2019
at 11:11
  • msg #423

The Netherworld Plane - Game Thread

In reply to Garret (msg # 417):

Mr. Pickpockets greets you, frowns, and takes his time to look over the hat. "Come," he beckons; motioning you to follow him to a private place in the back of the store kept so by a hanging curtain that divides this private spot from the public one. (He wants a private word without Felmin's presence. Are you telling Mr. Pickpockets this in front of Felmin? I'd assume no, and will post accordingly, but if yes, I'll change my post.)
The Chronicler
GM, 6454 posts
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Fri 15 Nov 2019
at 11:13
  • msg #424

The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 421):

Since you posted this after Garret's post, I'm going to allow him to keep his talk with Mr. Pockets private unless Garret states otherwise. I'm waiting to hear what he wants to do.
Victor
player, 372 posts
Fri 15 Nov 2019
at 11:16
  • msg #425

The Netherworld Plane - Game Thread

Victor will head off by himself to buy some things. He will return each evening to his room at the inn until it is deemed time to return to the temple.

(This is all he will be doing unless one of you needs help doing something. If there is crafting going on, he'll be a part of that too. Is there anything in particular you think we need for the second re-entry into the temple?)
This message was last edited by the player at 11:17, Fri 15 Nov 2019.
The Chronicler
GM, 6455 posts
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Fri 15 Nov 2019
at 11:21
  • msg #426

The Netherworld Plane - Game Thread

Ok, so determine what you want to accomplish here in lets say 2 weeks? If more time is needed, that's fine. If you want to roleplay it out, I'm fine with that.

Once the roleplay is done, and you've completed what you are doing, update your character sheet and let me know you are finished so I can make a copy of the updated sheet, and so I can update my battle planner.

When I'm done with the updating, we'll move the game back to the other thread, and you'll be returned to the temple.

Felmin Pasdeloup
player, 294 posts
Fri 15 Nov 2019
at 15:36
  • msg #427

Re: The Netherworld Plane - Game Thread

The Chronicler:
In reply to Felmin Pasdeloup (msg # 421):

Since you posted this after Garret's post, I'm going to allow him to keep his talk with Mr. Pockets private unless Garret states otherwise. I'm waiting to hear what he wants to do.

Of course, if he ask for some privacy, Felmin won't be rude and leave him alone.
John D'oh
player, 235 posts
AC 23,F+6 R+4 W +0
HP 28/28
Fri 15 Nov 2019
at 19:35
  • msg #428

The Netherworld Plane - Game Thread

In reply to Victor (msg # 425):

John will split his time between crafting and learning mechanics from Victor.
Garret
player, 283 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Sat 16 Nov 2019
at 06:53
  • msg #429

The Netherworld Plane - Game Thread

As Garret enters Mr Pickpocket’ store and Felmin follows he stop with a little twirl and says Oh! Excuse me! Felmin this is Mr Pickpockets owner of the dry goods, you may recall that I work for him, or did anyhow and so was able to get the gear we wanted as we left?

Master P, Sir, this is Felmin, one of Victor’s team, you know that fellow I’m working for now with the big quest , we just need a little help.

After introducing he is beckoned to the back and says to Felmin Oh don’t mind me cousin, the Mister may be can help with my problem- I’ll be out when I can and we can go shopping.

Garret will be in the back for some time, perhaps an hour more or less.

After the time Garret whoops with joy and after a few more minutes comes out without the hat. If Felmin is there he’ll join him to go back out if not he’ll go looking.
This message was last edited by the player at 07:02, Sat 16 Nov 2019.
The Chronicler
GM, 6459 posts
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Sat 16 Nov 2019
at 12:13
  • msg #430

The Netherworld Plane - Game Thread

In reply to Garret (msg # 429):

PM
This message was last edited by the GM at 12:05, Sun 17 Nov 2019.
Alton Chasmyr
player, 395 posts
Male Drow
Multitalented
Sat 16 Nov 2019
at 23:58
  • msg #431

The Netherworld Plane - Game Thread

Using the deeper darkness ability and the access to a lab, Alton brews the individual doses of sleep poison.  He dedicates his efforts during the magical darkness to that endeavour.
@Arebella When she is present.....
"Tell me more of the healing arts, I feel like I am learning much, but you will always surpass me in this."


He spend the remaining 4 hours hammering away at a new masterwork rapier.
@Jon When he is present.....
"Thank you for your help. do you have something you want to work on in the future?"

He notes the difficulty of the deep gnomes, but does not offer any aid.
He has no ideas that seem promising, he thinks that perhaps there is a way using the methods typically utilized to bypass magical traps, but he has never heard of bypassing this sort of magic short of breaking the enchantment or dispelling the magic...It is an interesting idea, removing the item without destroying it.....
Garret
player, 284 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Sun 17 Nov 2019
at 03:33
  • msg #432

The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 430):

I have a question about weapon sizes. Some people allow a medium dagger to be treated as a small short sword. Do you go with that or just the -2 to attack for off size?
Arbella Elann
player, 400 posts
AC 12
HP 18
Sun 17 Nov 2019
at 05:20
  • msg #433

The Netherworld Plane - Game Thread

Arbella replies to Alton. A young man died of a broken neck today. I was able to offer last rites. He is available for dissecting. Do you care to participate?
John D'oh
player, 236 posts
AC 23,F+6 R+4 W +0
HP 28/28
Sun 17 Nov 2019
at 06:25
  • msg #434

The Netherworld Plane - Game Thread

@Alton
"In truth, I only have one future project in mind. I am hoping Victor will teach me how to craft articulated segments for arm and leg joints like he has in his armor. I note a lack of stiffness in his movements as a result of his engineering prowess, and I wish to craft something similar for myself. Figus, I noticed when going through my things that I have a spare longsword, masterwork in quality. Unless someone else in the group needs it, I propose we sell it or trade it for another Masterwork weapon that someone can use."
This message was last edited by the player at 14:39, Sun 17 Nov 2019.
Victor
player, 373 posts
Sun 17 Nov 2019
at 13:03
  • msg #435

The Netherworld Plane - Game Thread

In reply to Alton Chasmyr (msg # 431):

Victor sits in on the brewing of the sleeping potions by Alton if Alton allows, and then helps in the crafting of the rapier.
The Chronicler
GM, 6462 posts
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Sun 17 Nov 2019
at 13:13
  • msg #436

The Netherworld Plane - Game Thread

In reply to Garret (msg # 432):

This is best answered in this forum : http://www.giantitp.com/forums...using-medium-weapons.

I agree with Diarmuid in that
quote:
"This mentality is a throwback to how 3.0 treated weapon sizes and is not represented in 3.5 or PF."

Victor
player, 374 posts
Sun 17 Nov 2019
at 13:23
  • msg #437

The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 434):

I would be happy to show anyone in our party who's interested, how to craft these jointed sections.

Who is Figus?

I will spend as much time as the DM warrants in instructing those who are interested in the crafting of articulated segments.
John D'oh
player, 237 posts
AC 23,F+6 R+4 W +0
HP 28/28
Sun 17 Nov 2019
at 14:40
  • msg #438

The Netherworld Plane - Game Thread

In reply to Victor (msg # 437):

Sorry, meant @Alton
Garret
player, 285 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Mon 18 Nov 2019
at 06:43
  • msg #439

The Netherworld Plane - Game Thread



Garret, or Garret and Felmin make a bonny way to the market area where Garret sells the boots of the winterland. He will then work to deliver the shares of the proceeds to the others as they meet.

Okay all remember message 902 from thread 2
after Garret sold the gear and gave rope and grapple to John:


quote:
Current party good is 545.24 gp in assorted coins plus 455 = 1000.24gp  current party size 6 people plus something to keep for party loot. each person gets 143 gp  142.24 remains in party loot

Garret sells the leftovers on the first day - he gives each party member 143 gp from the party loot bag and keeps almost that much in the bag leftover.


Now Garret will sell the boots of the winterland 2500gp to get 1250.
he will give each party member 208gp from that sale and put 2gp back in party loot 144.24gp

so all-together each party member should get 351gp from Garret when all done.


to Felmin: I could sell this ring too, I suppose - I like it - i'm a terrible swimmer but I got the dagger, would you like the ring?

I suppose I probably should ...


Garret says admiring the ring, He will gladly give it to Felmin or sell it and give another 208 to each party member. What does Felmin think?

Garret's downtime activities.

Garret will use a some of his time to work for Mr Pickpockets again, like he did before but not as many shifts.

He will spend a little downtime in trade, he will trade the +1 dagger for a wizard to add +1 to his MW Gnomish Workman's leathers.

He will spend most of his time in quiet research, while in the shop, the public areas and in any library or bookish area finding rumors, or knowledge from others about the temple, the treasures said to be there and the factions they fought.

Otherwise he stays near Victor - being too quiet and shy to be too outgoing, however having this extra money might get him to carouse quietly, one or two nights.
This message was last edited by the player at 06:54, Mon 18 Nov 2019.
John D'oh
player, 238 posts
AC 23,F+6 R+4 W +0
HP 28/28
Mon 18 Nov 2019
at 08:16
  • msg #440

The Netherworld Plane - Game Thread

OOC One last thing. John finds someone to teach him bowyer/fletcher skills.
Alton Chasmyr
player, 396 posts
Male Drow
Multitalented
Mon 18 Nov 2019
at 13:37
  • msg #441

The Netherworld Plane - Game Thread

Alton is interested in the notion of carefully taking apart a person but he has limited time for crafting
“Sorry Arabella, but this will take the first half of each day; but I welcome all that you are teaching me.”



When Victor comes by he is hard at work standing at the edge of the magical darkness working on the extraction of the sleep poison
@Vctor
“It is best in it show or tell anything, lest we both end up as hunted men.  It is a guarded secret that I can not violate I like my life too much.”

Later at the day at the forge
@Jon
“I might be able to help with armor crafting but honestly bows and fletching arrows was something I never studied.”
Arbella Elann
player, 401 posts
AC 12
HP 18
Tue 19 Nov 2019
at 00:19
  • msg #442

The Netherworld Plane - Game Thread

Another time, then Arbella replies. When she dissects, she has an eager student in Isobel.
Victor
player, 375 posts
Tue 19 Nov 2019
at 14:12
  • msg #443

The Netherworld Plane - Game Thread

In reply to Alton Chasmyr (msg # 441):

Victor respects the mans stand, nods, and goes to pursue other interests.
The Chronicler
GM, 6469 posts
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Tue 19 Nov 2019
at 14:16
  • msg #444

The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 440):

Sure, but how much can you learn in a couple weeks? If it was a month or two, I'd maybe give you a rank in that. I'll research this and see what can be done to advance skills that are being studied in downtime, if there are any.

I found this... https://media.wizards.com/2017...oads/UA_Downtime.pdf, and in this it states that the only training that can be done is for training a language or a tool. Nothing in this mentions one training a skill.

@Group : Does anyone have knowledge in regards to this?

This message was last edited by the GM at 14:27, Tue 19 Nov 2019.
Alton Chasmyr
player, 397 posts
Male Drow
Multitalented
Tue 19 Nov 2019
at 15:32
  • msg #445

The Netherworld Plane - Game Thread

The mentor and apprentice feats give some information but are still a bit vague on the specifics; I will be in a similar boat with healing I have been role playing being guided by Arabella in the healing skill my intention is to assign multiple ranks in that skill and a skill trick when I level again.....


If it is any help...historically we always played that each PC could tutor or be tutored one at a time in a language, skill, profession, etc and that person could add ranks when they leveled to account for the tutoring...eventually everyone had one point in profession cook and soldier....
This message was last edited by the player at 15:39, Tue 19 Nov 2019.
Garret
player, 286 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Wed 20 Nov 2019
at 04:00
  • msg #446

The Netherworld Plane - Game Thread

Getting skill ranks is pretty awesome. I’ve played that getting them between levels was rare but could be done it just takes away from ranks you will get when you level. Also you as GM could allow someone who is training to take a rank from a lesser used skill and add it here without cross class penalty. Still awesome but a little more balanced.
Arbella Elann
player, 402 posts
AC 12
HP 18
Wed 20 Nov 2019
at 04:48
  • msg #447

The Netherworld Plane - Game Thread

For example:

https://www.emergencyfirstresp...om/course-durations/

https://www.activeresponsetrai...et/available-classes

Alton would be a help in less than a week. Unfortunately, he declined the opportunity to learn, for example, locations of blood vessels and pressure points.

This message was last edited by the player at 21:19, Wed 20 Nov 2019.
Alton Chasmyr
player, 398 posts
Male Drow
Multitalented
Wed 20 Nov 2019
at 14:24
  • msg #448

The Netherworld Plane - Game Thread

Alton being a drow has undoubtedly seen a person bleed out through any one of several major blood vessels, knows that cut tendons and muscles weaken an opponent, seen all sorts of humanoids skinned alive and tortured by the death of a thousand cuts, maybe even blood eagle (blood bat in the underdark); hearts ripped from chests, deaths by deliberate crushing; fed to various creatures for sport, so not exactly starting from zero.... etc
The Chronicler
GM, 6479 posts
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Wed 20 Nov 2019
at 14:32
  • msg #449

The Netherworld Plane - Game Thread

All of your answers are helpful, but a few GM's have also helped me to clarify this question too.

In downtime, one is suppose to (after leveling but before actually gaining all the benefits of that level), gain feats, train skills, and etc. You get the hp, and updates to savings throws right away, but you have to find a trainer to fully level up.

This is an idea of how it can be done, and how long it can take. This way of doing it seems viable. https://www.enworld.org/thread...-leveling-up.349682/

You're not suppose to level up, and immediately or automatically level up everything though some GM's do it this way. The proper way is leveling up fully during downtime after finding a trainer.

So, you can watch someone brew a potion or craft, or do anything else that qualifies as a skill, and sure, you get the knowledge on how to brew that one potion, or make that one dagger, but this doesn't allow for the learning of a character to brew all potions or become a weaponsmith. To do that, you must train in the brewing of potions or the crafting of weapons for the allotted time, and have the skill point(s) to rank it up.

That's how I was answered by several GM's. I'm still willing to get further clarity, so if you find something, let me know, please.

If there isn't any further things needing to be done in downtime, after we decide on the final ruling for what we're discussing, we'll move the game back into game time, and you'll be returned back to the temple.

This message was last edited by the GM at 14:37, Wed 20 Nov 2019.
Felmin Pasdeloup
player, 295 posts
Wed 20 Nov 2019
at 14:56
  • msg #450

The Netherworld Plane - Game Thread

Felmin will take some time to either get some little jobs as bounty hunter and study Victor's spellbooks if he allows it.
He would gladly study with Alton for I plan to give him a rank in alchemy next level.

And he can offer lessons in any of the languages he knows.
Alton, Garret and Felmin could also exchange some of their tricks regarding roguish feature.

This message was last edited by the GM at 17:04, Wed 20 Nov 2019.
Arbella Elann
player, 403 posts
AC 12
HP 18
Wed 20 Nov 2019
at 21:30
  • msg #451

The Netherworld Plane - Game Thread

In the games I've played, few GMs require training. For one thing, it slows the game. Those who do are GMing AD&D. The 3.5 PHB explicitly says feats are just chosen. On the other hand, skills marked trained only, I'd think, require training, research, or practice. Arbella, for example, could learn some local lore by going ahealing, asking questions, and listening to gossip....

However, all this is whatever the GM wants.

P.S. in several of my games, leveling up happens about as often as birthdays—at best.

Victor
player, 376 posts
Thu 21 Nov 2019
at 11:56
  • msg #452

The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 450):

Victor explains to Felmin that he doesn't use spell books, and that his "spells" are instead spell-like abilities called "invocations", which represent the tapping of the power of magic from energies presented around him.
The Chronicler
GM, 6485 posts
Knowledge is the key...
Seek the key...
Thu 21 Nov 2019
at 11:59
  • msg #453

The Netherworld Plane - Game Thread

Is there anything else anyone wants to do?

If not, update your characters accordingly, and let me know you are done so I can update my records, and battle planner.

Once that is done, we'll move this back over to the game thread. When that happens, I'll post a statement to that fact.

Garret
player, 287 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Thu 21 Nov 2019
at 13:52
  • msg #454

The Netherworld Plane - Game Thread


GM: Did Garret learn anything from his downtime activities?

Felmin, did you have any opinion on the question Garret asked about the ring?
Anyone else have an opinion? I can see the benefits of the infiltration rogue being able to swim but it’s so situational as to almost never happen. If I sell it you all get another 208gp. Anyone really need some more cash now or just keep it just in case and we can always dump it later?

Also for players - Garret did get some treasure trade for the hat - a belt that helps him throw daggers and get them back.
So between that and the dagger I traded that’s two good treasures- I know others might not have gotten anything so I will gladly give the ring for anyone else to trade.

Felmin Pasdeloup
player, 296 posts
Thu 21 Nov 2019
at 17:34
  • msg #455

Re: The Netherworld Plane - Game Thread

Victor:
In reply to Felmin Pasdeloup (msg # 450):

Victor explains to Felmin that he doesn't use spell books, and that his "spells" are instead spell-like abilities called "invocations", which represent the tapping of the power of magic from energies presented around him.


If I recall correctly, he had founds some spellbooks on his adventures.
Felmin would gladly take those as his part of the money (even as a advance)



"I, personally, don't need such a ring. But I am certain it could interest someone with an heavy armor.  So you might find a way to exchange it with some customers of the inn instead of simply selling it."
Alton Chasmyr
player, 399 posts
Male Drow
Multitalented
Fri 22 Nov 2019
at 00:42
  • msg #456

Re: The Netherworld Plane - Game Thread

Alton is getting as far as he can in learning about healing arts, crafting poison and his rapier.....

If asked about needs
"A magical oil for weapons is always a welcome boon."
Victor
player, 377 posts
Fri 22 Nov 2019
at 11:00
  • msg #457

Re: The Netherworld Plane - Game Thread

In reply to Felmin Pasdeloup (msg # 455):

The spellbooks I have are:

Spellbook with Levitate

Spellbook with the following spells: feather fall, hypnotism, sleep, spook,  magic mouth, shatter, and dispel magic.

Spellbook with: all spells of first level from the school of evocation.

Book on the Ethereal Plane.

Book on Moats

Vegetarian Recipes

Romantic Elven Poems


Of course Victor has no idea what spells are in the books until he has them evaluated. After the evaluation, he presents them to the party to see if anyone has need of them. If not they'll go to Garrett who he'll allow to put up for later use or outright sell them. The other books he's read, and has no further use of.
This message was last edited by the player at 11:07, Fri 22 Nov 2019.
Victor
player, 378 posts
Fri 22 Nov 2019
at 11:25
  • msg #458

Re: The Netherworld Plane - Game Thread

One evening at an unofficial meeting in the inn, Victor lays out what else he'd like to accomplish in his life after the artifact is retrieved.

Victor tells how he wants to rebuild his armor first and foremost. So, a means to making or  acquiring mithril full plate of speed armor is high on his priority list.

He describes a need to educate himself on lost and what some might deem forbidden powers, though he assures you he's no evil intent in mind for their use should he find such material.

He expresses explicitly his intent to reek vengeance against the Demon that did this to him. So, in doing this he emphasizes a need to learn everything he can on how to summon and bind it. Of course, binding a demon would only come after he regained some measure of himself.

He expresses how he would also be interested in a way to check up on everyone, and even going back, possibly establishing this as a base for himself.
This message was last edited by the player at 11:26, Fri 22 Nov 2019.
Arbella Elann
player, 404 posts
AC 12
HP 18
Sat 23 Nov 2019
at 01:03
  • msg #459

Re: The Netherworld Plane - Game Thread

Arbella listens respectfully; nothing Victor said goes against her ethos—though is is self-centered.

She has replenished her supplies.
Garret
player, 288 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Mon 25 Nov 2019
at 06:00
  • msg #460

Re: The Netherworld Plane - Game Thread

In reply to Victor (msg # 458):

So boss, is this artifact we’re looking for some kind of bound entity, like your talking about then?
This message was last edited by the player at 19:57, Mon 25 Nov 2019.
Victor
player, 379 posts
Mon 25 Nov 2019
at 12:13
  • msg #461

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 460):

Just as he's about to answer, Victor's eyes close, and he suffers a spasm. He brings both hands up to his head as if it's in excruciating pain.

A moment or two passes.

Victor shakes his head as if answering a question that only he can hear, finally his eyes re-open. He notices everyone staring, and gives each of you a hard stare for a moment.

The skull-like visage of Victor's mask betrays no emotion, and his pose is thoughtful as he says absently, "Well."

Doom places both hands palms down on the table with both thumb tips touching. "It seems my mentor has a way to communicate with me even here," he admits gruffly.

His composure reinstated, Doom turns his attention to answering Garret's question after a keen penetrating look that could be taken as suspicious. "I have no idea what the artifact holds, but I now know that it's heptagonal in shape, being about the diameter and the length of a large man's thumb. (2" inches long by 1" inch in diameter). I've learned it is on a white gold chain that could be mistaken for silver by an untrained eye. My mentor still doesn't have a location within the temple, but the attempt is being made to locate it."



Doom seems mollified after his penetrating observation of Garret's face, and he continues talking by saying, "I want to punish this demon. So I've learned that in order to do this, I must learn the demons name first, and then learn how to bind it to my will."
The Chronicler
GM, 6498 posts
Knowledge is the key...
Seek the key...
Mon 25 Nov 2019
at 12:18
  • msg #462

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 460):

Doing some research... I'll get back with you later today, I hope.
The Chronicler
GM, 6504 posts
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Seek the key...
Sat 30 Nov 2019
at 12:25
  • msg #463

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 462):

Well, that didn't happen as you can see. Apologies.

PM
The Chronicler
GM, 6505 posts
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Sat 30 Nov 2019
at 12:33
  • msg #464

Re: The Netherworld Plane - Game Thread

We're lagging. Is everyone done with what they want to do here? If so, let me know when your character sheet has been updated, and we'll move this along.

End of month XP = 200

Alton Chasmyr              4,450 XP with 6,000 needed to level.

Arabella Elann             4,450 XP with 6,000 needed to level.

Felmin Pasdeloup           5,800 XP with 6,000 needed to level.

Garret                     4,450 XP with 6,000 needed to level.

John D'Oh                  4,450 XP with 6,000 needed to level.

Victor Von Doom            6,175 XP with 100,000 needed to level. (Leveled up to level 4)
This message was last edited by the GM at 12:38, Sat 30 Nov 2019.
Garret
player, 289 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Sat 30 Nov 2019
at 14:39
  • msg #465

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 463):

Pk
The Chronicler
GM, 6510 posts
Knowledge is the key...
Seek the key...
Sat 30 Nov 2019
at 15:17
  • msg #466

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 465):
This message was last edited by the GM at 15:18, Sat 30 Nov 2019.
Felmin Pasdeloup
player, 297 posts
Sun 1 Dec 2019
at 13:45
  • msg #467

Re: The Netherworld Plane - Game Thread

There is nothing else Felmin wants to do (or is able to do) at the moment.
(getting the books, working a bit as his previous job to get some gold)

This message was last edited by the GM at 14:25, Sun 01 Dec 2019.
Arbella Elann
player, 406 posts
AC 12
HP 18
Sun 1 Dec 2019
at 22:05
  • msg #468

Re: The Netherworld Plane - Game Thread

Arbella says goodbye, perhaps for now, to Isobel. She checks that everybody is in good health. At the moment, she is standing near Victor.
Garret
player, 290 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Mon 2 Dec 2019
at 06:42
  • msg #469

Re: The Netherworld Plane - Game Thread


Having tried to learn more every way he can Garret decides it is time to go.

Hey did anyone want that ring of swimming or need the money for something?
Arbella Elann
player, 407 posts
AC 12
HP 18
Mon 2 Dec 2019
at 06:50
  • msg #470

Re: The Netherworld Plane - Game Thread

Wouldn't hurt to keep it.
This message was last edited by the player at 07:45, Mon 02 Dec 2019.
John D'oh
player, 239 posts
AC 23,F+6 R+4 W +0
HP 28/28
Mon 2 Dec 2019
at 08:30
  • msg #471

Re: The Netherworld Plane - Game Thread

Following advice from Victor, John picks up some Engineering tools during his shopping forays.
The Chronicler
GM, 6513 posts
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Seek the key...
Mon 2 Dec 2019
at 13:22
  • msg #472

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 471):

@ John : http://dnd.arkalseif.info/skil...gineering/index.html for your answer regarding Engineering as a skill. You do need tools, and maybe, depending on what you are engineering, a place to work.

http://www.d20srd.org/srd/equi...htm#longbowComposite

At here http://www.giantitp.com/forums...ex.php/t-338321.html they describe mighty, but like everyone else, I couldn't find anything specifically calling it "Mighty" in any official books. They say here that...

quote:
Composite bows are described in the Player's Handbook. "Mighty" means the character can add their strength bonus up to the bonus listed. Ex. +2 mighty means the character must have at least +2 strength to wield it property but can only add up to 2 of the strength bonus.


Again, not sure if this is official, anyone know for sure?

This message was last edited by the GM at 13:23, Mon 02 Dec 2019.
The Chronicler
GM, 6514 posts
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Mon 2 Dec 2019
at 13:25
  • msg #473

Re: The Netherworld Plane - Game Thread

Players of the "In Search for an Artifact Game Thread - PART 3"

DO NOT POST HERE ANYMORE. Move back to your game thread, please!
The Chronicler
GM, 6810 posts
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Sat 7 Mar 2020
at 11:29
  • msg #474

Re: The Netherworld Plane - Game Thread

BUMP!
Hammerforge Delverdeep
player, 1 post
short and hairy,
many dwarven runes shown.
Tue 31 Mar 2020
at 17:03
  • msg #475

Re: The Netherworld Plane - Game Thread

Ham pushed the cart harder when he felt the worked stone ahead but he continued to pause intermittently to put his hand to the ground and take a cursory glance at pebbles he found there. One or two made his eyes light up and with those he'd scratch upon his hammer hanging on the cart before dropping it into a sack. Any rock of size in or along the road got dislodged with a kick. He's clearly looking for something in or under them. But then, with a glance at the surrounding terrain he grabs the handles of the wheeled cart and pushes on. Any worked stone merits close inspection by the dwarf, If it is of exceptional quality or dwarven craftmanship he touches his forehead to it in reverence.

No doubt sharp ears noted his arrival before he opens the door and ackwardly pulls the clanking, grinding and squeaking ore cart into the building. He glances around quickly, studying the structure more than the few people, and then proceeds to the bar, stopping to grope at any stonework he nears along the way, where he waits patiently for someone to greet him. Maybe this is it he muses to himself.
The Chronicler
GM, 6875 posts
Knowledge is the key...
Seek the key...
Wed 1 Apr 2020
at 11:53
  • msg #476

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 475):

The minute the door becomes even the slightest bit opened, a cacophony of sound is emitted. To begin to describe the chaos that is the Wayfarer’s Inn one must not look inside and expect to see a room of set dimensions. No, one must put perceptions of normality aside, and just accept that the inn simply is whatever size it needs to be at any given moment.

With that aside, you see the inn bustles with activity as patrons unlike you’ve ever seen call out to the serving staff for food and drink; typical of any inn-like environment, but very much atypical in its clientele. The gleaming polished bar seems to go on forever, and the kegs are stacked so high you wonder if the place even has a ceiling. But surely, though skepticism pervades, there is indeed one up there somewhere?

Tankards clink as people fellowship in cheerful camaraderie at tables of all shapes, heights and sizes. Cubby hole alcoves can be found down the outer walls where games of chance are always in full swing. If you head towards any of the many corners of the room you are sure to find some form of entertainment from bardic serenades to plays or even small circus acts.

(OOC: I’ll not be delivering drinks and food to characters, if you desire to actually talk to the serving staff, then I’ll NPC the talk, but as far as basic services go, it is an assumed thing that this is always happening. This inn is the chat room for players to engage in roleplay among themselves until they take off on an adventure. It is the trading post, the crafting hall, and will serve as the place all business is conducted. Have fun!)

You approach what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache.

At first you thought the Keeper was sitting, but as he approaches the counter, you see that the being is merely hunched over as if the weight of the universes is weighing down on his shoulders. The clothing of the being, leather jerkin shirt, breeches, and low boots are nondescript and neutral tan in color.

"What'll you have Hammerforge Delverdeep?"

The words are not spoken but are telepathically rendered to you.
Hammerforge Delverdeep
player, 2 posts
short and hairy,
many dwarven runes shown.
Wed 1 Apr 2020
at 14:12
  • msg #477

Re: The Netherworld Plane - Game Thread

Ham offers a concerned smile in answer; "My friend, are you feeling all right? You aren't appearing much hale and hardy this day. Maybe I could help you. " he answers barely over a whisper as he absent mindedly strokes the Holy Symbol etched into the striking face of his heavy hammer with a callused thumb

"I heard of a place at a crossroad where in someone might practice their faith in all it's forms. A place where the benevolent and those with a care for their fellows may find such fellowship."
The Chronicler
GM, 6876 posts
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Thu 2 Apr 2020
at 12:18
  • msg #478

Re: The Netherworld Plane - Game Thread

The ancient being chuckles, then again, in your mind, he says, "Indeed, this is such a place."

Raucious laughter follows a drunk man falling from his stool at a table nearby. The din is almost overbearing as games of failed chance bring curses from the loser, and jubilant rejoicing by the winners.

Hoots and catcalls follow an over zealous admirer of one of the lady servers when she dodges a groping hand, and smashes her carrying tray down on the offenders head.

Wafting from the kitchen are divine smells of baked goods, stews, and roasting meats. The mixture of aromas are almost intoxicating in themselves.
This message was last edited by the GM at 12:19, Thu 02 Apr 2020.
Hammerforge Delverdeep
player, 3 posts
short and hairy,
many dwarven runes shown.
Sat 4 Apr 2020
at 06:24
  • msg #479

Re: The Netherworld Plane - Game Thread

"I'll be needing to speak with your Smitty, and then I'll set up my own in the temple area, unless it will disrupt some other in their devotions.  If you have a basement it could be ideal. Moreover, I will be prospectin this area, for payrock. convertin and consecratin along the way." Ham replies, looking more humble than before. _To speak true, I've left underhome with what I could. Spent every coin I had and went through the scrap pile in my blessed uncle's forge. I'll need to work off my keep, and that I am happy to do. I have talent at the forge and would even dig a basement if you need one. Hard work will help me get right with Moradin. You will find that this notion of time based on the fireball in the sky means nothing to me, having lived my entire life underground.I find the Dwarven method to be ideal. I work until my hammer gets too heavy to lift,I eat and drink until I sleep and when I wake I do it again, until my task is finished."
The Chronicler
GM, 6884 posts
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Sat 4 Apr 2020
at 13:31
  • msg #480

Re: The Netherworld Plane - Game Thread

In your mind, he says, "The smiths all congregate in the South Wing of the city. Go out the main door of the inn, and head south.

To set up a shoppe, you'd need to get approval from Byron. He's the head of the Merchant's Guild. That's over in the West Wing. Go out the main door of the inn, and head west. Byron will prolly have you show what you can do under another smith for a week before he'll give you a place of your own to run (*1).

To earn your keep at your place of business after you're approved to set up a shoppe, you can help the other smith's for an hour a day making horseshoes, door hinges, and other mundane metalwork that keeps the city architecture in good repair. If you prefer to make a weapon, or a piece of armor instead, that'll do too because it keeps the cities defenders, militia, and regular soldiers well equipped."


(*1) You can work from an underground stall in the West Wing after you complete your internship.
Hammerforge Delverdeep
player, 4 posts
short and hairy,
many dwarven runes shown.
Sun 5 Apr 2020
at 04:09
  • msg #481

Re: The Netherworld Plane - Game Thread

 Ham leans back slightly and crosses his arms, His eyes narrow a little and he sizes up the innkeeper.Please sir. I am not a merchant hoping to open a shoppe. Those mercantile delverdeeps are gem dealers from the shallows. I am from the deep. Ore is our coin and the forge is a temple to the artisan god of thousands of craftsman laboring over works of quality. I'd just as soon digout under a boulder than join some guild of shopkeepers."
The Chronicler
GM, 6887 posts
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Mon 6 Apr 2020
at 12:05
  • msg #482

Re: The Netherworld Plane - Game Thread

"Well, if you're not looking to settle, then I guess you can dig us a basement," comes the answer within your mind.
Hammerforge Delverdeep
player, 5 posts
short and hairy,
many dwarven runes shown.
Tue 7 Apr 2020
at 03:55
  • msg #483

Re: The Netherworld Plane - Game Thread

Well then, if you have an area with a dirt floor I'll begin. Ham nods with a grin, though his eyes are less eager.
The Chronicler
GM, 6890 posts
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Tue 7 Apr 2020
at 11:37
  • msg #484

Re: The Netherworld Plane - Game Thread

Suddenly, startlingly, a near toothless man wearing the garb of a cook says, "Follow me. I'll show you where I'd like to have a root cellar dug." His nearly toothless grin makes you suspect that this may not be an easy job.

Not looking to see if you'll follow, he heads for the door.

In your mind you hear, "Old Harold will get you a rock pick, shovel, and a wheelbarrow if you require it. Good luck."

Will you follow old Harold?
This message was last edited by the GM at 11:38, Tue 07 Apr 2020.
Hammerforge Delverdeep
player, 6 posts
short and hairy,
many dwarven runes shown.
Tue 7 Apr 2020
at 16:52
  • msg #485

Re: The Netherworld Plane - Game Thread

"Good on ya Roldi. Show me to yer larder in the dirt." Ham follows, keeping the snaggletoothed Harold in sight while pushing his cart ahead. "I've got tools. need a muck out and open air to pile up into though. If you need a bastion or plant habitat this would be a good time. I'll be sortin it as I muck it, as I need the clottin soils for building my alterforge"


OOC, I've been looking for tunnelling speeds in the srd.
The Chronicler
GM, 6892 posts
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Wed 8 Apr 2020
at 11:35
  • msg #486

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 485):

There isn't any RAW on this, but I found someone who put something together that made sense.

Profession (Miner):

This skill gives you the knowledge of digging holes in the ground, shoring up tunnel shafts, and other related subjects.

Digging holes: For this skill check, you can use either INT or STR as a modifier. Each point you surpass the DC reduces the time by 1 hour.

The typical PC swinging a sword at a stone wall will have a DC of 23. A Dwarf who bothered to put points into Prof (Miner) would have a DC of 14..and if he had a miner's pick, that would be DC 10.
Either way, its going to take a number of hours to dig a 5'x5' hole in a cliff-face.

I will add to this that using weapons, and any other non-mining tools to do this will impose damage penalties to the weapon/non-mining tool. The damage is based on the hardness of the weapon/non-mining tool and the surface being dug or mined.

That's the best I have on this subject.

The Chronicler
GM, 6893 posts
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Wed 8 Apr 2020
at 11:46
  • msg #487

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 485):

Day 1 - Morning

Nearly toothless Harold shows you to a spot that he states is on the opposite side of the kitchen.

"Don't know much 'bout what yer talkin 'bout, but you can haul the debris off into the woods yonder," he says in a slow drawl whilst pointing towards the woods to the west. "Wouldn't do to pile it up in the yard."

He scratches his bald spot as he thinks. "I'll send fer a door, and the hardware needed to place it. I'd like the cellar to be..." He starts walking; dragging a toe in the dirt until he's made a square line that's about 20' feet in diameter. "... 'Bout this big, and twice as tall as I am." (5' feet tall)

He scratches his armpit, refrains from sniffing it with a rueful grin, and asks, "How long ya think it'll take?"
This message was last edited by the GM at 11:47, Wed 08 Apr 2020.
Hammerforge Delverdeep
player, 7 posts
short and hairy,
many dwarven runes shown.
Wed 8 Apr 2020
at 15:08
  • msg #488

Re: The Netherworld Plane - Game Thread

"Plenty long" Ham says as he drops to crawl the perimeter on his knees with hands pressed into the surface. It all depends on what we can't see. it makes it difficult to forecast. I'd offer the first five gems for a butt bustin muckraker. besides the rubies. I need those."

The first thing Ham does is empty his ore cart. Steel boxes of varying size and quality are removed. These along with an anvil, a suit of armor and his hammer are stacked against a wall. Everything is adorned with dwarven symbols worked into the surface by fine tooling. His shield and miner's pick are set aside, they are made of a similar steel, and it would appear that his shield is also his shovel and it shares the handle of the pick.
The Chronicler
GM, 6897 posts
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Thu 9 Apr 2020
at 11:25
  • msg #489

Re: The Netherworld Plane - Game Thread

"Well, if'n ya need that item, head over to the smiths in the Southeast Wing of the city to see if'n they have one. Tell'm you doin' a job for the inn. The Keeper will square it up"

Harold pauses a moment, eyes you over, and waits to see if you need anything else before he heads back to work, and the toil of a cook at the fireplace.
This message was last edited by the GM at 12:20, Thu 16 Apr 2020.
Hammerforge Delverdeep
player, 8 posts
short and hairy,
many dwarven runes shown.
Fri 10 Apr 2020
at 02:21
  • msg #490

Re: The Netherworld Plane - Game Thread

...southeast wing....Ham grunts."I'm having an issue with direction up here in the above. I unnerstand that you surface people orientate yer bearins from a ball of fire crossing the open...sky is it? There's nothing in the open air here out there."
This message was last edited by the GM at 12:21, Thu 16 Apr 2020.
The Chronicler
GM, 6900 posts
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Fri 10 Apr 2020
at 15:40
  • msg #492

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 490):

Harold grumps away telling you to wait here. "I'll send a lad to show you where it is. I cain't show you, Iz cookin' to do. A mighty tasty stew." He chuckles, bearing a snaggled tooth grin at his pun.

It's a good half hour before a lanky dark haired lad comes. "Hi!" he ventures. "Uncle Harold says to take you to the smiths?" he says more like a question that the statement it was meant to be.

"Follow me," he says and takes off at a pace you'd have to run to keep up with him.

Without you saying stop, he slows when he realizes you cannot follow him nearly as fast as his legs propel him forward.

It's about another half an hour when he stops before what is definitely the businesses of the local smiths. "Here ya are!"
_
This message was last edited by the GM at 15:41, Fri 10 Apr 2020.
Hammerforge Delverdeep
player, 9 posts
short and hairy,
many dwarven runes shown.
Sat 11 Apr 2020
at 02:26
  • msg #493

Re: The Netherworld Plane - Game Thread

energetic lad Ham muses as he hurries just to keep Harold's nephew in sight. I do very much thank you lad for showin me the way. Alas I have not a single coin or shiny pebble to show my gratitude. he declares with empty hands enhanced my his relationship with dirt.I'm just a filthy miner with no cut to work save your uncle Harold's pantry expansion.  You can call me Ham. Tis short for Hammerfist, of the Underhome Delverdeep clan. If you ever trip or get hurt out huntin for Harold I'd be happy to offer the gentle grace that my Lord's and Ladies see befit for me to administer. do you hunt these parts? he asks.
The Chronicler
GM, 6904 posts
Knowledge is the key...
Seek the key...
Sat 11 Apr 2020
at 11:57
  • msg #494

Re: The Netherworld Plane - Game Thread

The lad digs a toe in the dirt; fiddling with an ant. He pokes his toe at different spots to get it to turn this way and that.

"Boy do I wish, but no, I'm to help about the inn. I sweep, and run errands. Sometimes I help muck out the stables," he answers losing interest in the ant.
Hammerforge Delverdeep
player, 10 posts
short and hairy,
many dwarven runes shown.
Sun 12 Apr 2020
at 00:46
  • msg #495

Re: The Netherworld Plane - Game Thread

I could use a shovel man for the pantry. It's a good sized hole. oh and I need to ask him about the ceiling, or floor above. I don't work in wood, will need a #6 kiln to do it in stone. Lad would you tell me, is it early in the day? Will this smithy be open for awhile yet?
The Chronicler
GM, 6906 posts
Knowledge is the key...
Seek the key...
Sun 12 Apr 2020
at 10:08
  • msg #496

Re: The Netherworld Plane - Game Thread

The boy looks at you quizzically, but states it's definitely morning so yes, they'll all be open. Then, with a final look back at the odd dwarf, the boy runs off leaving you standing in the market square outside of the stalls of the smiths.
Hammerforge Delverdeep
player, 11 posts
short and hairy,
many dwarven runes shown.
Tue 14 Apr 2020
at 06:49
  • msg #497

Re: The Netherworld Plane - Game Thread

Ham stretches both arms out and spins in a circle with a wide grin. then he moves quickly to the highest quality stonework in the area that he can reach. He places both hands on the rock and mutters a quick litany in dwarven, praising several of the pantheon by name. VERGADAIN!! is the only repeated name other Moradin himself. And, then suddenly, he hurries off, in the direction he was led from, he moves as fast as before but in the opposite direction. Driven to move faster when possible, by some happy motivation evident by the grin on his face. He has no time for anyone and will not be distracted until he arrives back at site of Harold's pantry.

He hurriedly paces the perimeter that Harold pointed out to him, pausing only at his pile of gear. There, he quickly puts his damaged breastplate from his armor, the most ornate of the steel boxes, and his hammer in his cart, leaving the rest.

A quick moment later, he  grabs his helmet and steps outside. he scans the sky overhead and then hurries along the edge of the structure hoping to find a puddle of rain water or fresh runoff from the roof that he collects in his helmet. He doesn't need much it seems. He seems to resent this time outside, always keeping a wary eye to the sky, as if expecting something to fall on him from above. Soon enough he is stomping the ground and admiring any prints he leaves in the soil, but now his grin is gone, jaw set and a low grumble, or a growl can be heard.

He returns to take up his miner's pick and stomps to the corner of Harold's plot furthest from the door. He places the helmet aside carefully before violently pivoting and swinging the pick in a wide arc, driving it deep into the soil. Again and again... soon both feet are off the ground even as the swing begins so that his weight is levered into the speed and power of the tool. Over and over. A rhythm develops as he cuts a 5' square loose at an even depth. Then, as sudden as he tore up the dirt, he stops, drops the pick and starts sifting through the loose dirt for clods that cling to his bare hands. he quickly sorts the loosened dirt by texture and color and then touches each with his tongue, applying saliva and noting how the texture changes. he's looking for a certain loam, clays, which he will seperate out in one pile, putting the sands and gravels in another.

Again, he works furiously to loosen another layer along the edge of Harold's outlined area, roughly 5 feet square before pausing to sort and uniformly only as deep as his pick goes, almost as if he is more interested in the composition of the dirt then making real progress. As quick-witted as the food crew is, Harold might even believe it is a strong start. he drinks from his helmet at measured intervals, to keep saliva running to test his mud.


Ham works until the entire area that the cook lined out is loosened and sorted, shakes like a dog, steps out of the dust cloud, takes his cart with a few items inside and leaves, grinning broadly and moving calmly this time he clanks and rattles back to the area the lanky young human had brought him. This time, he doesn't pause or delay,instead he pushes his cart inside.
The Chronicler
GM, 6914 posts
Knowledge is the key...
Seek the key...
Tue 14 Apr 2020
at 13:01
  • msg #498

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 497):

Day 1 - Late Morning

When you arrive back to the Southeast Wing, the area is in full work mode. Smiths are beating on metal of all kinds making weapons, and ordinary metalwork like hinges, and horseshoes. Smith forge helpers add different types of wood or coal to the fires then jump on the bellows to keep the coals glowing a deep red.

The hiss of hot metal hitting the cooling tank momentarily drowns out the light growls of conversation while the smith's work. One smith, who's pulling a hot rod of metal from his swage block with a set of tongs, greets you gruffly.

"What'r ya needin?"

.
This message was last edited by the GM at 12:22, Thu 16 Apr 2020.
Hammerforge Delverdeep
player, 12 posts
short and hairy,
many dwarven runes shown.
Wed 15 Apr 2020
at 04:46
  • msg #499

Re: The Netherworld Plane - Game Thread

"Just a talk with the master of the forge if I could. That you? I can wait and admire your work here in the store until you have time. Is that you best chain?" he asks and waves a hand at a set of armor on display.
The Chronicler
GM, 6917 posts
Knowledge is the key...
Seek the key...
Wed 15 Apr 2020
at 11:31
  • msg #500

Re: The Netherworld Plane - Game Thread

The smith lays the the hot rod on the beak of the anvil and begins using a hammer to bend the metal rod. As he works, he says, "Well, I'm the master of this forge."

BANG !

"Each is his own master."

BANG !

"I can work and talk, you talk and admire."

BANG !

"Maybe not my absolute best work," he says when you ask him about the chain shirt, "But it's the best the buyer gets for what he offered to pay me to make it."

BANG !
Hammerforge Delverdeep
player, 13 posts
short and hairy,
many dwarven runes shown.
Wed 15 Apr 2020
at 23:51
  • msg #501

Re: The Netherworld Plane - Game Thread

Ham has learned to talk while working in the mines before he worked the forge. This surface dweller tongue is a new challenge. He grins broadly, nods and..
"I Got precision made tools
so fine even you would swear
they was blessed
by Moradin hisself.
maybe they was.
maybe I am.
maybe you can be.
blessed.
by Moradin hisself."


Ham pauses to gauge the smith's response qnd pulls his hammer from the cart, kisses the holy symbols etched on it and continues with a grin.

"I'm Ham
I can increase your production and quality of armor
and likely anything else.
All i ask for in return is ale and feed.
and a few hours now and agin
to dig a pantry and sleep."

The Chronicler
GM, 6921 posts
Knowledge is the key...
Seek the key...
Thu 16 Apr 2020
at 12:33
  • msg #502

Re: The Netherworld Plane - Game Thread

The farrier pauses in his work after getting the metal to bend into a 'U' shape, and sticks it back into the hearth to keep it hot enough to shape. This piece of metal is obviously going to become a horseshoe.

"Well met, Ham. I'm William Caulderolks, but most folks call me Jelly."

When the metal has a deep red glow he pulls it from the hearth and lays the metal on the face of the anvil, and begins to flatten it.

BANG !

"Aye, I'm just a farrier trying to learn the trade of armorsmithing," he chuckles realizing Ham's eye for craftsmanship was good enough to tell his chain shirt was inferior.

"You'd be wanting to solicit Petrajolo Negroli and his son Antonio over in the South Wing."

BANG !


OOC: I had to correct former posts in regards to what wing your in. You're in the Southeast Wing right now.
This message was last edited by the GM at 12:34, Thu 16 Apr 2020.
Hammerforge Delverdeep
player, 14 posts
short and hairy,
many dwarven runes shown.
Fri 17 Apr 2020
at 20:05
  • msg #503

Re: The Netherworld Plane - Game Thread

Ham studies jelly for a moment, looking for features similar to Harold and his nephew. What happened here... Is everyone soft on wits?
Petrajolo or Antonio. Negroli.
Just to the west?
He asks and points to his best guess as west.
You wouldn't want to introduce me would you? he asks as he replaces his hammer in the ore cart and heads toward the door.
Arbella Elann
player, 428 posts
AC 12
HP 18
Fri 17 Apr 2020
at 20:35
  • msg #504

Re: The Netherworld Plane - Game Thread

Arbella enters the Inn and posts a notice on the Bulletin Board:

Available: Priestess of Pelor and an experienced healer. Contact at her office, Room 4, at the inn.

She then is available for doctoring at Room 4 or, often, in the Common Room.
John D'oh
player, 254 posts
AC 22,F+7 R+5 W +0
HP 41/41
Fri 17 Apr 2020
at 21:10
  • msg #505

Re: The Netherworld Plane - Game Thread

Not long thereafter, a plate-armored man enters the Inn and says "I see you made it back" to Arbella. He waits his turn, looks over the jobs board, and posts his own notice.

Warrior, Master Armorsmith, and budding Engineer for hire. Inquire at forges.

He then stops for a pint of beer before heading down to the forges.
Garret
player, 324 posts
Shhh...I'm hiding..
Hp:23/23AC:19 F:4 R:7 W:3
Fri 17 Apr 2020
at 22:15
  • msg #506

Re: The Netherworld Plane - Game Thread

Eventually Garret comes back and goes to visit Mr Pickpockets.
Arbella Elann
player, 429 posts
AC 12
HP 18
Sat 18 Apr 2020
at 03:37
  • msg #507

Re: The Netherworld Plane - Game Thread

Yes, disappointed but alive. During the course of the job, did we amass any material thing of worth?
Balgus Brashhorn
RTJ, 5 posts
Sat 18 Apr 2020
at 04:01
  • msg #508

Re: The Netherworld Plane - Game Thread

At the Inns entrance comes a dwarf miner, pickaxe and all, shirt is stained of ale and smells like he hadn't bathe. He waddles right through the counter, ignoring most of the occupants,"Hello, any barkeep around here! Cou' use some ale or at least a pick me up."
This message was last updated by the GM at 11:58, Sat 18 Apr 2020.
John D'oh
player, 255 posts
AC 22,F+7 R+5 W +0
HP 41/41
Sat 18 Apr 2020
at 05:54
  • msg #509

Re: The Netherworld Plane - Game Thread

In reply to Arbella Elann (msg # 507):

"I picked up an enchanted longsword and the platemail I currently wear. Garret and Figus detailed most of the other loot." John responds.
Arbella Elann
player, 430 posts
AC 12
HP 18
Sat 18 Apr 2020
at 05:56
  • msg #510

Re: The Netherworld Plane - Game Thread

Seeing her once-companion, Arbella beckons. Garrett, please join us.
John D'oh
player, 256 posts
AC 22,F+7 R+5 W +0
HP 41/41
Sat 18 Apr 2020
at 06:46
  • msg #511

Re: The Netherworld Plane - Game Thread

John says "If need be, I can sell this plate armor and split the money among us. I'll just build my own suit incorporating some things I learned from Victor."
The Chronicler
GM, 6929 posts
Knowledge is the key...
Seek the key...
Sat 18 Apr 2020
at 12:11
  • msg #512

Re: The Netherworld Plane - Game Thread

@ Arbella, John, Alton, and Garret

You've sold some or all the loot you had?

This is what loot I could find in the past threads...

Garret sells the leftovers on the first day - he gives each party member 143 gp from the party loot bag and keeps almost that much in the bag leftover.

As quartermaster I can tell you the current party goods are about 545.24 gp in assorted coins

The loot I said before is what we have to sell.

I also have a magic ring and a magic straw hat that never got identified, I’ve been wearing them and don’t seem cursed so far and possibly the “nice boots” in my pile could be magic.  I’m waiting for Felmin to respond to my request for detect magic as Alton is off at the herbal store. But anyone with identifying can help before we spend 110gp for the service here.

I did not track loot people took. I think John got a magic sword, there were a couple other rings and I don’t know what. I’m also carrying a magic man sized +1 dagger.

Now Garret will sell the boots of the winterland 2500gp to get 1250.
he will give each party member 208gp from that sale and put 2gp back in party loot 144.24gp

so all-together each party member should get 351gp from Garret when all done.


The bugbear is wearing a chain mail shirt and a leather jack with metal plates. In its purse are 6 sp, 3 cp, and a rock crystal (worth ??).

In terms of crafting a MW rapier; drow sleep poison; and an upgrade to armor (crazy upgrades like MW, muffled, camouflaged) eventually mithral breastplate, add boyancy to buckler Perhaps with cork inserts...a few alchemical items,  etc....normal drow stuff...

So, that was the latest. Garret can answer your questions in regards to what's left to sell.

This message was last edited by the GM at 12:35, Sat 18 Apr 2020.
John D'oh
player, 257 posts
AC 22,F+7 R+5 W +0
HP 41/41
Sat 18 Apr 2020
at 12:19
  • msg #513

Re: The Netherworld Plane - Game Thread

Never sold those 4, so far as I recall.
Alton Chasmyr
player, 448 posts
Male Drow
Multitalented
Sat 18 Apr 2020
at 12:25
  • msg #514

Re: The Netherworld Plane - Game Thread

Alton is surprised as he awakens back at the place he had started; it is busier with many more people than he had seen in some time;
Perhaps this meant they had failed to locate the artifact and perhaps he should sign on to some smaller adventure

He decides to recover some from his last adventure and look into some new socks and possibly boots, he hopes to find something supple like eel skin...the blisters on his feet heal quickly and he thinks of the knowledge Arabella had begun to teach him...did the others also return?
The Chronicler
GM, 6931 posts
Knowledge is the key...
Seek the key...
Sat 18 Apr 2020
at 12:32
  • msg #516

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 506):

PM
This message was last edited by the GM at 12:37, Sat 18 Apr 2020.
The Chronicler
GM, 6932 posts
Knowledge is the key...
Seek the key...
Sat 18 Apr 2020
at 12:41
  • msg #517

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 503):

Jelly states he'll take you over after he's done with the horseshoe.

BANG !


* John D'oh arrives.

The metal is finally flattened to the correct thickness. Once he's satisfied, the metal hits the cooling tank.

HISS!
The Chronicler
GM, 6933 posts
Knowledge is the key...
Seek the key...
Sat 18 Apr 2020
at 12:45
  • msg #518

Re: The Netherworld Plane - Game Thread

Jelly looks at the newcomer. (John D'oh)

"Well met! How can I help you?"

John D'oh sees the farrier is addressing him. Standing off to the side is a dwarf that is apparently watching the farrier at work. (Hammerforge Delverdeep)
The Chronicler
GM, 6934 posts
Knowledge is the key...
Seek the key...
Sat 18 Apr 2020
at 12:54
  • msg #519

Re: The Netherworld Plane - Game Thread

In reply to Balgus Brashhorn (msg # 508):

The minute the door becomes even the slightest bit opened, a cacophony of sound is emitted. To begin to describe the chaos that is the Wayfarer’s Inn one must not look inside and expect to see a room of set dimensions. No, one must put perceptions of normality aside, and just accept that the inn simply is whatever size it needs to be at any given moment.

With that aside, you see the inn bustles with activity as patrons unlike you’ve ever seen call out to the serving staff for food and drink; typical of any inn-like environment, but very much atypical in its clientele. The gleaming polished bar seems to go on forever, and the kegs are stacked so high you wonder if the place even has a ceiling. But surely, though skepticism pervades, there is indeed one up there somewhere?

Tankards clink as people fellowship in cheerful camaraderie at tables of all shapes, heights and sizes. Cubby hole alcoves can be found down the outer walls where games of chance are always in full swing. If you head towards any of the many corners of the room you are sure to find some form of entertainment from bardic serenades to plays or even small circus acts.

You no sooner reach the bar when a frothing mug appears in front of you, and you're approached by what can only be described as an ancient being of a life form unknown to you. The being looks up as you attract his attention, and though the being appears human, its constantly shifting outline clearly indicates it’s not. The beings wrinkly skin is of a yellowish color liken to one that is jaundiced. Milky eyes that once were a pale green peer out beneath a heavy brow crowned with bristling white eyebrows. Whitish-grey stubble can be seen along the beings jaw line, and chin, and there is a faint trace of an equally colored, and recently trimmed mustache.

At first you thought he was sitting, but as he approaches the counter, you see that the being is merely hunched over as if the weight of the universes are weighing down on his shoulders. The clothing of the being, leather jerkin shirt, breeches, and low boots are nondescript and neutral tan in color.

"That'll be 1 sp Balgus Brashhorn." The words form within your mind telepathically; for you never saw the being speak.
This message was last edited by the GM at 13:02, Sat 18 Apr 2020.
Balgus Brashhorn
player, 6 posts
Sat 18 Apr 2020
at 13:17
  • msg #520

Re: The Netherworld Plane - Game Thread

The dwarf named Balgus eyed the strange entity that is the innkeeper but only shrugs, with a weary gesture he past him a silver piece,"This be tha weirdest bar that i've ever wondered on ta. I dinna think i've ever heard o' a Wayfarer's Inn." he says as he looks at the strange patrons while taking a long sip of his frothing mug as he eyed the features of the inn that seems to go on infinitely.
John D'oh
player, 258 posts
AC 22,F+7 R+5 W +0
HP 41/41
Sat 18 Apr 2020
at 16:44
  • msg #521

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 518):

John says "looking for an honest forge at which to ply my crafts. Thought I had an anvil brought in last time I was here."
Hammerforge Delverdeep
player, 15 posts
short and hairy,
many dwarven runes shown.
Sat 18 Apr 2020
at 19:31
  • msg #522

Re: The Netherworld Plane - Game Thread

Ham grins at John and jelly. I may take you up on that if I cannot find it meself. Thank you for your help. he says and pushes his rattling cart out of the shop.

Ham pushes on to areas he hasn't passed before listening for the sounds of a working forge.
The Chronicler
GM, 6936 posts
Knowledge is the key...
Seek the key...
Sun 19 Apr 2020
at 10:03
  • msg #523

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 521):

What type of work will you be doing? The type of work will decide what Wing you'll be in and where I'd locate your anvil/forge. I don't remember you doing this when you were here last. I usually roleplay that type of thing because you'll have to get a permit, and rent a stall. Did we do this, and I forgot?
This message was last edited by the GM at 10:04, Sun 19 Apr 2020.
The Chronicler
GM, 6937 posts
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Seek the key...
Sun 19 Apr 2020
at 10:51
  • msg #524

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 522):

Ham makes his way to the West Wing where he encounter jugglers, glassblowers, artisans, illuminators, tumblers, flame blowers, and people walking around on tall wooden poles. The streets in front of buildings that house the wealthier merchants have vendors with carts, and wagons piled high with salable goods. Those who are even poorer, ply their trade on blankets spread out on the ground. If you want it, you can probably find it here in the Netherworld Plane.

Finally, you arrive in the West Wing. The West Wing houses those vendors who make the goods of war. You ask a passerby where you can find the shoppe of the Negroli's, and in moments you stand out in the front of an armorer shop where the chain work, and plate armor is of jaw-dropping craftsmanship. You stare at a hauberk that is simply amazing before you enter the hot store. The familiar sounds of metal being shaped to a craftsman's will washes over you as you wander through the displayed armors for sale here.
This message had punctuation tweaked by the GM at 10:52, Sun 19 Apr 2020.
John D'oh
player, 259 posts
AC 22,F+7 R+5 W +0
HP 41/41
Sun 19 Apr 2020
at 14:17
  • msg #525

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 523):

As I recall, I hired on at another smith's as part-time help. Probably Negroli's in between adventures. I already paid the 5 gold for my own 100-lb anvil.
Hammerforge Delverdeep
player, 16 posts
short and hairy,
many dwarven runes shown.
Sun 19 Apr 2020
at 18:02
  • msg #526

Re: The Netherworld Plane - Game Thread

Ham stops inspect the consistency and quality of the chain armor on display. he is trying to note the tooling required to fabricate it in comparison to the master quality tools that he has brought along in the ore cart with his damaged armor.
Then Ham moves to an area of the shop to observe the working forge. If his diminutive height blocks his view he might lay the ore cart's handles on the ground and stand on the lid of the box to see better.
The Chronicler
GM, 6938 posts
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Seek the key...
Mon 20 Apr 2020
at 10:14
  • msg #527

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 525):

Sounds good. Thanks for the mind refresher.
The Chronicler
GM, 6939 posts
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Mon 20 Apr 2020
at 10:19
  • msg #528

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 521):

"Newcomers are always gettin' turned around," Jelly says with merriment in his eyes. "I remember you. You're over at Negroli's in the West Wing. The dwarf's headin' that-a-ways. Mind he don't get lost."
This message was last edited by the GM at 10:38, Tue 21 Apr 2020.
Garret
player, 325 posts
Shhh...I'm hiding..
Hp:23/23AC:19 F:4 R:7 W:3
Mon 20 Apr 2020
at 20:19
  • msg #529

Re: The Netherworld Plane - Game Thread

Garret goes to Mr Pickpockets.

Hello sir,


Garret takes a moment to get reacquainted with the shop


Garret takes shifts again hanging out at the shop. If any of the others come to visit he will split the group money with them.
The Chronicler
GM, 6942 posts
Knowledge is the key...
Seek the key...
Tue 21 Apr 2020
at 10:35
  • msg #530

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 529):

You make your way to the North Wing from the Wayfarer's Inn. The street's are very congested at this time of day, and you cannot keep from getting jostled in the flow of things. At one such collision or near collision, you feel the tug as your pouch of thieves tools is lifted.

The people around you are all suspect, but the miscreant running and dodging between people with a familiar looking pouch clutched in his hand is the most suspect of all.

PM
This message was last edited by the GM at 10:40, Tue 21 Apr 2020.
Garret
player, 326 posts
Shhh...I'm hiding..
Hp:23/23AC:19 F:4 R:7 W:3
Wed 22 Apr 2020
at 02:41
  • msg #531

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 530):

Yeah - Garret only has 1 silver piece of his own - under coins - he has 144 gp of party gold in a pouch (down at the bottom under quartermaster duties)

Is the thief close enough to attack?



Garret pretends he hasn't noticed and follows the thief, using the crowd and environment to keep himself hidden from the thief as he goes.

19:40, Today: Garret rolled 13,21,24 using d20+6,D20+16,d20+9.  bluff, hide, search.
The Chronicler
GM, 6947 posts
Knowledge is the key...
Seek the key...
Wed 22 Apr 2020
at 11:34
  • msg #532

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 531):

Yeah, I saw that list which was able to help me determine the loot questions. You could try to throw or shoot at him, but it's crowded, and you don't know what the rules are for open violence in this plane regardless of the situation.

Garret is able to see the little miscreant before he is lost in the crowd. The barefooted, blonde, tow-headed boy who wears a filthy tunic, and leather breeches hands off the stolen pouch of tools to an equally shabby red-headed girl wearing a light green summer dress, and darker green cloak. She tucks the package of tools beneath the cloak and tries to slip into the crowd. The decision now comes down to who to follow?

Do you follow the boy, or the girl?
This message was last edited by the GM at 11:37, Wed 22 Apr 2020.
Garret
player, 327 posts
Shhh...I'm hiding..
Hp:23/23AC:19 F:4 R:7 W:3
Wed 22 Apr 2020
at 12:52
  • msg #533

Re: The Netherworld Plane - Game Thread

Garret follows his tools (the girl).

Hey all, if you want to work out any other gear from Victor’s party come find me. I’ve got some party gold and 6 potions, and maybe something else if we want.  Arbella should have a CLW wand of mine if you are staying as a PC you can keep it. If not I’ll ask for it back.
Which means if Arbella doesn’t show to get party treasures I’ll RP with the GM asking her to return the wand.

Alton Chasmyr
player, 449 posts
Male Drow
Multitalented
Wed 22 Apr 2020
at 14:07
  • msg #534

Re: The Netherworld Plane - Game Thread

Alton approaches the bar, he is happy to see the barkeep remains the same, though who can truly say it is only the one being and not an entire race of the nondescript sort.

The beer appears as he is already pulling a silver piece out of his purse
“Any sign of my compatriots?”
Balgus Brashhorn
player, 7 posts
Wed 22 Apr 2020
at 23:00
  • msg #535

Re: The Netherworld Plane - Game Thread

The dwarf miner looks at the drow curiously,"Oi, anybody left this dark elf here. Dinna expect this place ta have one lying around." he says laughing to himself and clinks his beer with the drow's,"Ye an adventurer o' sorts lad, cause i'm gonna guess this inn be a base for adventurers." he says, dropping another silver piece for a refill.
Alton Chasmyr
player, 450 posts
Male Drow
Multitalented
Wed 22 Apr 2020
at 23:32
  • msg #536

Re: The Netherworld Plane - Game Thread

“I have seen another dark elf here, last time I was staying...names Alton by the way.”
Alton notes the lack of the term drow and no overt hostility from a dwarf is unusual

“I do sometimes find myself adventuring but I am more a seeker of knowledge.”

Alton eyes the dwarf up and down
“What of yourself?”
Balgus Brashhorn
player, 8 posts
Wed 22 Apr 2020
at 23:50
  • msg #537

Re: The Netherworld Plane - Game Thread

The dwarf rubs his beard in thought,"Hmm, I guess ye cou' say I'm tha taverns local patron. I have nae interest in adventuring, but if one o' ye lads need a good brawl, I'm up for it." he says taking another sip of his beer,"Names Balgus, an' dinna ye forget it."
The Chronicler
GM, 6950 posts
Knowledge is the key...
Seek the key...
Thu 23 Apr 2020
at 12:33
  • msg #538

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 533):

PM
This message was lightly edited by the GM at 12:33, Thu 23 Apr 2020.
The Chronicler
GM, 6951 posts
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Thu 23 Apr 2020
at 12:41
  • msg #539

Re: The Netherworld Plane - Game Thread

@Felmin, Garret, Arbella, Alton, and John

PM

]
This message was last edited by the GM at 12:42, Thu 23 Apr 2020.
The Chronicler
GM, 6952 posts
Knowledge is the key...
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Thu 23 Apr 2020
at 12:46
  • msg #540

Re: The Netherworld Plane - Game Thread

In reply to Garret (msg # 533):

You smirk as the girl skirts the perimeter of the square, eases out to the edge of the crowd, and slips into, none other than, Pickpockets General Goods.
The Chronicler
GM, 6953 posts
Knowledge is the key...
Seek the key...
Thu 23 Apr 2020
at 12:51
  • msg #541

Re: The Netherworld Plane - Game Thread

In reply to Alton Chasmyr (msg # 534):

"Yep, they're out and about, though I believe Arbella may be in her room. She's in #4. She posted something on the bulletin board, and retired. Garret, john, and Felmin are out in the wings, though I won't say where. Privacy act and all that. Victor has returned to his mentor." the voice in your head replies."
This message was last edited by the GM at 12:54, Thu 23 Apr 2020.
The Chronicler
GM, 6954 posts
Knowledge is the key...
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Thu 23 Apr 2020
at 13:13
  • msg #542

Re: The Netherworld Plane - Game Thread

In reply to Hammerforge Delverdeep (msg # 526):

PM

You see a an exquisite piece of armor. This piece was crafted by a quality set of tools equivalent or better than your own. The metal links are mithral, and shimmer as if there was a magical aura on it.

A young man with a long nose is about to introduce himself, but doesn't when he sees your interested in watching the work. This is something that happens all the time, and after you climb atop your cart box to observe, you're surprised when he returns a few minutes later with a tankard of well crafted ale. You expect him to talk, but instead he just stands there watching the other man work. That man is a spitting image of the young man standing beside you.
This message was last edited by the GM at 13:14, Thu 23 Apr 2020.
The Chronicler
GM, 6955 posts
Knowledge is the key...
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Thu 23 Apr 2020
at 13:14
  • msg #543

Re: The Netherworld Plane - Game Thread

Apologies if I miss posting back to someone. I always tell everyone that if I don't answer by the next day and you see me answering other player's posts, but not yours, gently remind me in a PM that I missed you.
The Chronicler
GM, 6956 posts
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Thu 23 Apr 2020
at 13:19
  • msg #544

Re: The Netherworld Plane - Game Thread

@John D'oh

I posted a reply, and didn't know if you saw it in MSG 528. If you end your conversation, and follow the dwarf, you'll get to Negroli's in the West Wing. The dwarf enters. The building is a non-descriptive two story brick affair. A simple sign outside says Armorsmiths.
This message was last edited by the GM at 13:20, Thu 23 Apr 2020.
Alton Chasmyr
player, 451 posts
Male Drow
Multitalented
Thu 23 Apr 2020
at 13:31
  • msg #545

Re: The Netherworld Plane - Game Thread

In reply to Balgus Brashhorn (msg # 537):

“Sure thing Balgus, When you say brawl do you mean fisticuffs only or do you include dull practice weapons?”

Alton thanks the bartender
Via thinking it... he also wonders if the man is the same branch of humans that became the gith, githzerai, githayanki, and the mind flayers; all having extraordinary mental powers and travel to other planes which shaped their evolution
Balgus Brashhorn
player, 9 posts
Thu 23 Apr 2020
at 13:38
  • msg #546

Re: The Netherworld Plane - Game Thread

"By steel meeting steel, I'm pretty sure nae one can die in this place. Wouldn't hurt ta test it on anybody interested in a fight, gotta have a few more alcohol in me veins first." he says, grabbing his pickaxe and swinging it like a weapon, beer still in hand.
John D'oh
player, 260 posts
AC 22,F+7 R+5 W +0
HP 41/41
Thu 23 Apr 2020
at 15:43
  • msg #547

Re: The Netherworld Plane - Game Thread

John nods to Jelly and flows the dwarf to Negroli's. Once inside he tells the proprietor "I'm back. Hopefully the anvil I ordered arrived and is awaiting me. I have a project or two to begin."
Arbella Elann
player, 431 posts
AC 12
HP 18
Thu 23 Apr 2020
at 22:29
  • msg #548

Re: The Netherworld Plane - Game Thread

Arbella is, perhaps, treating those who come to her with medical issues.
Hammerforge Delverdeep
player, 17 posts
Dirty and hairy. short
many dwarven runes shown.
Thu 23 Apr 2020
at 23:23
  • msg #549

Re: The Netherworld Plane - Game Thread

Ham grins broadly but sets the ale aside, within reach. I cannae afford that yet. It's very fine chain. Moradin's blood makes it all the finer indeed. Is the Mithral found around here? he asks and offers a dirty hand to the young man. He sees a familiar face and speaks to Jon D'oh; Well met forge brother. you have projects too? and offers the same dirty hand to Jon. It looks as if the dwarf has been digging with his bare hands. I've got no forge but I do have good tools and can bring the blessings of Moradin to any project.
Garret
player, 328 posts
Shhh...I'm hiding..
Hp:23/23AC:19 F:4 R:7 W:3
Fri 24 Apr 2020
at 00:47
  • msg #550

Re: The Netherworld Plane - Game Thread

In reply to The Chronicler (msg # 540):

Garret moves directly into the shop after the girl. "That was a good steal sweetie"
he says to her -
Now hand over me tools an here's 20 silver for you an your mate- but be aware I almost knifed him when he lifted me - ya shouldn't be filching from us...I work here too.
The Chronicler
GM, 6959 posts
Knowledge is the key...
Seek the key...
Sat 25 Apr 2020
at 11:43
  • msg #551

Re: The Netherworld Plane - Game Thread

It has been mentioned that we need to separate the threads so that you won't have to read through 30 posts. I agreed. So, I will make a Wayfarer's Inn thread, and 4 wings. The wings will be the north, south, east, and west wings of the town. The town is like a wheel with the Wayfarer's Inn being the hub. Roads leave from the inn like spokes. So, there are 4 roads leaving the town. They are called the  Northeast road, the Northwest road, the Southeast road, and the southwest road. There are also roads that go right down the middle of each wing. They are not named.

                   \       |       /
                    \      |      /
                     \  N. Wing  /
                      \    |    /
                       \   |   /
                        \  |  /
            --W. Wing--- |---| --- E. Wing--
                         |INN|
                        / --- \
                       /   |   \
                      /    |    \
                     /     |     \
                    /   S. Wing   \
                   /       |       \
                  /        |        \
There are 8 road. the diagonal roads are named for their direction. The roads into the wings aren't officially named, but they are sometimes referred to as the N. Wing road, w. Wing road, and etc.

This message was last edited by the GM at 11:43, Sat 25 Apr 2020.
The Chronicler
GM, 6960 posts
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Sat 25 Apr 2020
at 12:02
  • msg #552

Re: The Netherworld Plane - Game Thread

Some changes:

On weekends (Real Life Weekends), there is a Farmers Market held in the yard all around the inn. It is much more than a farmers market however, and boasts peddlers and purveyors willing to buy and sell unique items found anywhere.

There is a Chapel Hall in the East Wing that offers many small prayer and meditation rooms. There is also a large non-denominational chapel for player character priests to hold services.

Between two crossroads is a non-dimensional grove of trees commonly used by rangers and druids who do not like to reside within the inn. It is also used by hunters and trappers to supply the inn with meats and fish. Some claim that the grove borders the ocean allowing fisherman to provide the inn with both freshwater and saltwater catches.

There are other areas not yet found and explored that lie between the lonely roads that lead off from the old inn, and tales of newly discovered areas come to the ears of patrons all the time.

The following is ab breakdown of some of the businesses and their locations since some of you may now be located in a different wing than I told you before this change.

The North Wing :

Butcher, Baker, No Candlestick Maker
Pickpockets General Goods
The Magic Shoppe
The Transport Shop - Transportation Purveyor


East Wing :

Chapel Hall
Library of Knowledge in the east wings of the Inn
Merchants Guild Leader - Byron

South Wing :

Apothecary
Will the Surgeon

West Wing :

Archer's
Blacksmith Joe's
William “Jelly” Caulder - Farrier (Horseshoe Maker)
Weapon's and Armor Shop of Petrajolo Negroli and his son Antonio Armorsmith

The Chronicler
GM, 6965 posts
Knowledge is the key...
Seek the key...
Sat 25 Apr 2020
at 12:07
  • msg #553

Re: The Netherworld Plane - Game Thread

Find the Wing you're in if you're not at the Wayfarer's Inn, and begin posting in it. If you're unsure of the Wing you're suppose to be in, PM me.

I will update John D'oh, and Hammerforge Delverdeep in the West Wing thread.

I will update Garret in the North Wing.

I will update Alton and Arbella in the new Wayfarer's Inn - Netherworld Campaign Thread.

Thanks!

This message was last edited by the GM at 12:48, Sat 25 Apr 2020.
The Chronicler
GM, 6979 posts
Knowledge is the key...
Seek the key...
Sun 26 Apr 2020
at 10:45
  • msg #554

Re: The Netherworld Plane - Game Thread

I created a notice at the top that is a quick reference for the Wayfarer's Inn & the Netherworld Plane Campaign. This will help you see the message board, staff names at the inn, and the menu quickly.

@ Arbella & John D'Oh : I updated the message board to include your new messages.

Since this is now the OOC thread, we no longer need to put the text in orange in this thread. Still do it in any other thread for this game when you need to post in  OOC. Thanks!
This message was last edited by the GM at 10:45, Sun 26 Apr 2020.
Keeper
Wed 24 Jun 2020
at 10:35
  • msg #555

Re: The Netherworld Plane - Game Thread

In the heads of everyone who is awake in the Netherworld plane you hear.

"Hear ye, hear ye! In one hour there will be a combat match in the yard of the Wayfarer's Inn. Come one. Come all. See Blaze, my assistant, at the Wayfarer's Inn to place your bets.

This is the last day of the Farmer's Market. Stop by to see the exquisite goods or to enjoy some of the more personal services offered by vendors from all over the universe.

Adventurers and supplies are needed! If you are in need of excitement and your coin pouch be running low, there are several jobs to be had out and about town, or in other places in the universe. Peruse the offerings at the Message Board at the Wayfarer's Inn or post your own notice."


(The match will be held in "The Wayfarer's Inn - Netherworld Campaign Thread." Please switch to posting in that thread if you plan to attend.)
This message was last edited by the GM at 10:35, Wed 24 June 2020.
Arbella Elann
player, 432 posts
Sun 26 Apr 2020
at 19:22
  • [deleted]
  • msg #556

Re: The Netherworld Plane - Game Thread

This message was deleted by the player at 19:25, Sun 26 Apr 2020.
John D'oh
player, 471 posts
AC 22,F+7 R+5 W +0
HP 49/49
Sun 9 May 2021
at 03:36
  • msg #557

Re: The Netherworld Plane - Game Thread

Since I'm getting some gold for new equipment, are there weapon and armor augment crystals for sale?
The Chronicler
GM, 7777 posts
Knowledge is the key...
Seek the key...
Sun 9 May 2021
at 16:01
  • msg #558

Re: The Netherworld Plane - Game Thread

In reply to John D'oh (msg # 557):

Absolutely. If you got the money, anything's available that is a RAW equipment from any supplement. Prices start and are remain at RAW prices unless you try to barter downward.
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