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OOC Thread for General Use (2)

Posted by The ChroniclerFor group 0
The Chronicler
GM, 6384 posts
Knowledge is the key...
Seek the key...
Tue 29 Oct 2019
at 12:55
  • msg #14

OOC Thread for General Use (2)

I just wanted to share a post from another thread, and thank everyone for keeping this game room up and running.

quote:
Boddynock Mourningle posted - PS - 24k posts.  That's impressive!  Great job on keeping a game running this long!


Thanks Boddynock, it's been wonderful to have my GM's and players help me keep this game room up and running. The credit goes to everyone here!
Garret
player, 276 posts
Shhh...I'm hiding..
Hp:23/23AC:18 F:4 R:7 W:3
Wed 30 Oct 2019
at 05:20
  • msg #15

OOC Thread for General Use (2)

Awesome
The Chronicler
GM, 6386 posts
Knowledge is the key...
Seek the key...
Wed 30 Oct 2019
at 10:17
  • msg #16

OOC Thread for General Use (2)

I've put out a call for more GM's and players; something I try to do every six months to bring in new games and fresh fodder.

I've also updated my "Chronicler’s Game Information" thread. Some of the changes I made are:

1) When speaking, please use a different color for your speech. OOC color is Orange, and I reserve the colors Red, BOLD, and DarkGreen.

2) Please include the effects of spells and special abilities that affect your character at the bottom of your post in OOC so that I can easily find and remember them. Please update this information every time you post.

3) I do use psionics in my game. (I've changed my mind on this one, and will allow psionics.

4) Please roll all skill checks at once. If you think a skill check might come into play, roll it. I'd rather have the skill check rolled in advance than have to wait for it to be rolled. This also applies to rolling attacks and damage. Roll the damage with every attack even if you think it may not hit.

These are all the changes I've made to my game information at this time. If you have any questions, PM me.

Thanks!
The Chronicler
GM, 6391 posts
Knowledge is the key...
Seek the key...
Wed 30 Oct 2019
at 13:30
  • msg #17

OOC Thread for General Use (2)

This is a FYI for both player's and GM's alike. It seems that every time I give a group of players some downtime I get dead silence in the posting. I feel this comes from lack of knowledge in regards to what can be done during downtime.

If you don't know what you can do during downtime, here are some ideas.


Spoiler text: (Highlight or hover over the text to view)
This comes from Ruslan at http://www.giantitp.com/forums/showthread.php?513004-My-list-of-downtime-activities. I modified it a bit to fit my game.


Please subtract your upkeep costs for this downtime period. See the "Variant: Upkeep" sidebar on pg. 130 of the 3.5 DMG.

All income and expenses specified below are on top of that.

Please note that some choices require feedback from me.

1. Take up non-adventuring work.
- You find work as a craftsman, bodyguard, teacher, performer, temple acolyte or whatever non-adventuring work is applicable for your character.
- You earn 10 gp x (your level) during the downtime period.
- You may choose this option twice (burning the candle at both ends!), to earn twice as much

2. Learn a new skill, tool or language.
- Specify which skill/tool/language you want to become proficient in.
- Most skills/tools/languages take more than one downtime period to learn. Be prepared to spend several periods on this.
- It also may cost money to find a tutor.
- You may choose this option twice, to accelerate the learning.

3. Reunion
- Reconnect with people from your background (your partners in crime, your former military buddies, members of your noble house, etc).
- They may have useful advice or information for you.
- You may also choose to have them shelter you for free (no need to spend the 10 gp mentioned above)

4. Spell research (wizard only)
- Choose a Wizard spell of any level you could cast, and add it to your spellbook.
- This research costs 50 gp per spell level, half of that if a spell is from your school of specialization.

5. Find magical or exotic items to purchase
- Describe what kind of items you'd like to find for sale, and how much money you're willing to invest.
- The DM will have something for you, although maybe not exactly what you were looking for.

6. Research
- Go to the library or gather rumors in a local pub.
- You may have a specific question(s) in mind, of just general search for information.
- The DM will have some interesting information for you.

7. Carouse
- For a while, you engage in a hedonistic lifestyle, throwing lavish parties and getting drunk.
- This costs at least 20 gp, although you may choose to spend more.
- Lots of interesting things can happen! And probably will!

8. Make a new contact
- Choose the kind of VIP you'd like to be introduced to (eg. town's mayor, the leader of the thieves' guild, etc).
- Costs at least 10 gp, may cost more, depending on the importance of the person

9. Spread rumors
- You may spread rumors about yourself (to glorify yourself, or even establish a false identity) or about someone/something else.

10. Scribe a scroll (spellcaster only)
- Scribe one of the spells you know onto a scroll.
- A spell may be cast from a scroll once, effectively increasing your number of spell slots.
- A scroll is a one-use item.
- It costs 50 gp per spell level to scribe a scroll, half of that if you’re a Wizard and the spell is from your school of specialization

11. Practice your combat skills, or meditate and pray for good fortune
- You gain Inspiration at the start of the next adventure.

12. Recuperate
- If you suffer from any debilitating illness, long-term effects of poison, etc., you become cured at the end of downtime.

13. Brew potions or poisons (Proficiency with Alchemist Supplies, Herbalism Kit or Poisoner Kit required)
- Describe the effect of the potion or poison, the DM will have the money and time requirements for you.

14. Craft (proficiency with appropriate tools required)
- You may attempt to craft a suit of armor, a carriage, a boat, etc.
- Expensive items may have to be crafted over several downtime periods.
- Some gold for raw materials will have to be expended.

As you can see, there are many things that one can do during this time. The ROLEPLAY here can be a lot of fun, and this event shouldn't just be a list of what a character is going to do, but a roleplay experience that can be just as eventful as any other part of the game. GM's should be prepared to run short adventures with the hooks the characters present in what they want to do during downtime.

It would be a shame to see this part of the game just limited to a list of what a character does during this time, and not fully roleplayed.

That's my two coppers. Nuff said.

This message was last edited by the GM at 13:37, Wed 30 Oct 2019.
Simon Steelwalker
player, 87 posts
Cleric novice
Cloistered cleric lvl 1
Sun 3 Nov 2019
at 03:49
  • msg #18

OOC Thread for General Use (2)

Simon has lots of plans for his downtime; just need more money and XPs to pull it off.
Artifex
GM, 418 posts
Mon 18 Nov 2019
at 15:16
  • msg #19

OOC Thread for General Use (2)

I seem to have lost the character/player most recently added to the group.  I'm recruiting for the sixth character in "Rise of the Runelords", if anyone is interested.
The Chronicler
GM, 6466 posts
Knowledge is the key...
Seek the key...
Tue 19 Nov 2019
at 11:14
  • msg #20

OOC Thread for General Use (2)

In reply to Artifex (msg # 19):

I would like to play in this if you're ok with that.
Mergim
player, 245 posts
Holy Warrior
HP:18 AC:15 F/R/W:5/5/5
Tue 19 Nov 2019
at 12:28
  • msg #21

Re: OOC Thread for General Use (2)

The Chronicler:
In reply to Artifex (msg # 19):

I would like to play in this if you're ok with that.

I am ok with that, as long as all in the game are aware that one of the players has DM level access.
Artifex
GM, 420 posts
Tue 19 Nov 2019
at 15:27
  • msg #22

Re: OOC Thread for General Use (2)

I'll check with the rest of the group, regarding DM-level access.
Maralen
player, 141 posts
Half-Elf
Wed 20 Nov 2019
at 00:10
  • msg #23

Re: OOC Thread for General Use (2)

God-Modding shenanigans!

Jokes aside I'm fine with it, I think we're still kinda planning in circles, so if you want to attempt to steer the boat (so to speak) I'm all for it
Oktar
player, 302 posts
Bitter Herbalist
Hp:18/18AC:21 F:5 R:3 W:6
Wed 20 Nov 2019
at 04:08
  • msg #24

Re: OOC Thread for General Use (2)

Yes, Oktar is having trouble hand waving to his partners ....
The Chronicler
GM, 6475 posts
Knowledge is the key...
Seek the key...
Wed 20 Nov 2019
at 12:04
  • msg #25

Re: OOC Thread for General Use (2)

Thanks! Just let me know.
The Chronicler
GM, 6478 posts
Knowledge is the key...
Seek the key...
Wed 20 Nov 2019
at 14:01
  • msg #26

Re: OOC Thread for General Use (2)

This situation is a first for me, and an unusual situation. I'm trying to research it, and I would like help figuring this one out.

Two players sandwiched 3 kobolds between them. The party went first, and killed one kobold. On their round, 2 kobolds remain in unthreatened squares.

They both flee past a player which will give the player AoO. Even if they tried to withdraw the player would get the AoO since they still had to pass through a threatened square. Instead of withdrawing, the kobolds chose to attack, and simply move after they missed.

Ok, so we establish that the player gets an attack of opportunity against both of them, but is this even possible since his crossbow is now empty.  He shot and missed, then it was the kobolds turn.

I see it as you can take an AoO on the kobolds as long as the player uses the crossbow like a club, or if he has quickdraw, he'd be allowed a weapon change and then get both AoO's.

But, if he does not have the quickdraw feat, he'd be allowed, as I stated, to swing the crossbow (at the risk of damaging it, though) like a club.

Is my way of thinking, right, and if not, can someone point me to the RAW documentation that explains what to do in this situation?

Thanks!
This message was last edited by the GM at 14:04, Wed 20 Nov 2019.
Artifex
GM, 422 posts
Wed 20 Nov 2019
at 15:14
  • msg #27

Re: OOC Thread for General Use (2)

This is correct, according to my understanding of the rules, although I would apply penalties for using an improvised weapon.  Also, unless the character has a feat that permits more than one AoO per round, that character would get only one attack.

Also, I don't believe that Quick Draw allows drawing a weapon as an immediate action, and the character would also need to drop the crossbow as an immediate action, resulting in two immediate actions that round, which is usually a no-no, but could work cinematically.
Mergim
player, 247 posts
Holy Warrior
HP:18 AC:15 F/R/W:5/5/5
Wed 20 Nov 2019
at 15:32
  • msg #28

Re: OOC Thread for General Use (2)

quote:
On their round, 2 kobolds remain in unthreatened squares.

They both flee past a player which will give the player AoO. Even if they tried to withdraw the player would get the AoO since they still had to pass through a threatened square. Instead of withdrawing, the kobolds chose to attack, and simply move after they missed.

This does not make sense. If they started in unthreatened squares, then they could not attack the players until they moved which if they did, then they could not move again after their attack.
Artifex
GM, 423 posts
Wed 20 Nov 2019
at 15:38
  • msg #29

Re: OOC Thread for General Use (2)

Wow.  I missed that.  Good catch.  Still, if all three were sandwiched (possibly flanked?) between party members and only one was killed, what was happening on the other side of the group of kobolds, where there should have still been a character?
The Chronicler
GM, 6481 posts
Knowledge is the key...
Seek the key...
Wed 20 Nov 2019
at 15:43
  • msg #30

Re: OOC Thread for General Use (2)

In reply to Mergim (msg # 28):

They threw spears. I should have mentioned that. There were no other players behind the character the kobolds moved past. The other players are nowhere in this area, just the two I mentioned. There wasn't a flank because there's a 5' space between these remaining kobolds after the players did their actions, and killed the rear kobold.


Player
5' square
Kobold
kobold
5' square
Player

The kobolds threw spears. The kobolds who were in unthreatened squares, then moved past the last player in the order above in which they moved through a square next to that player provoking the AoO by both fleeing kobolds.
This message was last edited by the GM at 15:53, Wed 20 Nov 2019.
The Chronicler
GM, 6482 posts
Knowledge is the key...
Seek the key...
Wed 20 Nov 2019
at 15:51
  • msg #31

Re: OOC Thread for General Use (2)

In reply to Artifex (msg # 27):

I believe you're correct. Only one AoO as you described. Penalties too on using the crossbow improvised sounds right too. Scratch quick draw. I agree about that also.
This message was last edited by the GM at 15:51, Wed 20 Nov 2019.
Mergim
player, 248 posts
Holy Warrior
HP:18 AC:15 F/R/W:5/5/5
Wed 20 Nov 2019
at 15:52
  • msg #32

Re: OOC Thread for General Use (2)

Assuming that they start adjacent.

quote:
I see it as you can take an AoO on the kobolds as long as the player uses the crossbow like a club, or if he has quickdraw, he'd be allowed a weapon change and then get both AoO's.

But, if he does not have the quickdraw feat, he'd be allowed, as I stated, to swing the crossbow (at the risk of damaging it, though) like a club.

Quickdraw is a free action. Free actions can only be taken on your turn, so no on switching weapons.

Using the crossbow as an improvised weapon is really a DMs call. If you do allow it it would certainly be at -4 penalty for improvised weapon. It would do 1d4 damage and I would consider the crossbow to be Fragile. There would also be a special consideration if it was loaded.
The Chronicler
GM, 6483 posts
Knowledge is the key...
Seek the key...
Wed 20 Nov 2019
at 15:56
  • msg #33

Re: OOC Thread for General Use (2)

In reply to Mergim (msg # 32):

Good copy. I agree.
The Chronicler
GM, 6500 posts
Knowledge is the key...
Seek the key...
Thu 28 Nov 2019
at 13:14
  • msg #34

Re: OOC Thread for General Use (2)

Well it's turkey day, and soon the house will be filled with laughter, the smells of good cooking, the Macy's Day Parade, and the football game. If you're one of us who are celebrating this holiday, Happy Thanksgiving!

If you're not, well, I still hope you have a fantastic day!
This message was last edited by the GM at 13:15, Thu 28 Nov 2019.
Arbella Elann
player, 405 posts
AC 12
HP 18
Thu 28 Nov 2019
at 18:03
  • msg #35

Re: OOC Thread for General Use (2)

& safe and warm
Artifex
GM, 430 posts
Tue 3 Dec 2019
at 04:12
  • msg #36

Re: OOC Thread for General Use (2)

We're recruiting for Rise of the Runelords (Pathfinder) again!  We've lost a player, but the character lives on (or maybe not, if you have a good idea for a different character and a way to work that character into the current plot)!
Artifex
GM, 431 posts
Tue 3 Dec 2019
at 15:11
  • msg #37

Re: OOC Thread for General Use (2)

And it looks like we're full again, in the Rise of the Runelords thread.
Artifex
GM, 432 posts
Wed 4 Dec 2019
at 03:46
  • msg #38

Re: OOC Thread for General Use (2)

It's like playing whack-a-mole!  We're up!  We're down!  We're up again!

Once again, I'm recruiting for a spot in Rise of the Runelords.  This time, we'll be looking for a new 2nd-level Pathfinder character.

PM me and let me know if you're interested.
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