Re: Wayfarer's Inn - Netherworld Campaign Thread
Environmental Condition
A thick haze of swirling dust and sand obscures your sight, including darkvision, beyond 10 feet.
A creature within 20' feet has concealment. Creatures farther away have total concealment. Unprotected, nonmagical flames are automatically extinguished, and there is a 50% chance that protected flames will be snuffed.
Unprotected characters take a –1 penalty to Armor Class, lose their Dexterity bonus to AC (if any), moves at half speed, and takes a –4 penalty on Search checks. All checks and activities that rely on vision (such as reading, studying spells, and Spot checks) have a -4 DC penalty applied. If within a shelter or protected in some other way, this condition is negated.
This message was last edited by the GM at 12:00, Mon 29 Jan.