Anchor's End
an OSR campaign pitch
Adventure Title: Anchor's End
Description of Game: Frontier Exploration, Ancient Dungeons, Urban Politics, Possible Frontier Settlement. Similar in themes and gameplay to a more Sword-and-Sorcery style Kingmaker.
Game Starting level: 1
Game/House rules: Using the Solo Adventurer OSR rules variant found in
Scarlet Heroes, but
minus the Red Tide campaign setting, replacing that instead with a more generic frontier,
akin to the Stolen Lands from Kingmaker.
Other Information:
New, bigger, better ships were available now. They are able to navigate and cross the Void Sea with
much more reliability. The old colony of
Anchor's End on the distant continent of
Vogod (named thus after the Ancient Fallen
Vogodian civilization) is a new, open frontier for expansion.
Both the
High King of Stormlight, and the
Black Council at Dragoncliff have an invested interest in
Anchor's End, and with the
Void Sea conquered by the new ships, they are for the first time since the
Imperial Age (when Thaumaturgical Sorcery was used to travel great distances in the blink of an eye, rather than ships) able to extend their influence beyond the limits of the the coastal waters.
Will our hero be a Mage, Warrior, Cleric, or Thief? And will our hero align with the Pious People of Stormlight or will our hero choose to serve the Mage-Barons of Dragoncliff? Or will our hero navigate a third, perilous path of their own choosing?
What you should know about me:
I'm not much of a tactical player, I also don't really enjoy the idea of optimization, and so the Old School suits me well. Simple means fewer crunchy bits, and the light rules allow for more narrative freedoms on every level of game play.
If you like the idea of taking part in a
Sword and Sorcery adventure, if you enjoy the lurid purple prose of the pulp tales that gave birth to the genre. If you like the idea of describing your character's sweat, the squish of the mud that has leaked into your boots, as you slog your way through the flooded jungle toward the overgrown temple to a Long Forgotten Serpent God. If you're more interested in portraying the feeling of insignificance as your character, for the first time, lifts his eyes up and sees that the cliff face he's been scaling is the shin of a statue of such a scale that could only have been created by a God, then this might be the game for you.
The catch, there's always a catch:
I'm only taking one player. One. That's it. I'm open to the idea of adding other heroes to the setting at some point in the future. But for now, just one. That's all. If there's interest beyond just one person, that means I'm going to have to say no. If there's a lot of interest, I'll have to say no a lot. I don't like doing that. I think people who play D&D and games like it are the
coolest people on earth. And if you're reading this far into this, you're obviously one of the coolest of the cool.
My Style:
I don't plan on taking this seriously. At least, I plan to be serious about the style, the aesthetic, the feel, the genre, the world building. The
adventure. But if you get hung up on rules or balance or that weird concept of
fairness, you may find me to be quite frustrating. If you like reading some gonzo shit, though, you'll like me just fine enough.
One Last Note:
I want to find someone who has a creative vision that jives with my own (without judgment for creative directions that vary, different strokes!). I'm not necessarily looking for the first person to express interest. I'm looking for someone who is as hungry for
exactly this sort of thing like I am and has the right attitude and drive to be a partner. It's a solo game. So there will be
heavy lifting for the hero player!
I hope this is well received, and of course, I'm available for questions, comments, concerns and criticism here, or in PMs or whatever!