Re: OOC Thread for General Use
I've been running into this in my games, and I thought I'd make a general post instead of 9 separate ones.
I just wanted to note that in my games you can save slowing the game down by rolling anything you think is pertinent to the situation, even if you don't think it will work.
An example:
A player wants to move and flank a creature, but is unsure if it can be done. They ask (Day 1). I reply (Day 2). They roll the attack (Day 3), I post the narrative (Day 4).
In this venue for playing, any way to save time is warranted.
So, if they ask and make any rolls they think are necessary regardless of the answer (Day 1), I can answer and be able to update the narrative (Day 2), thus saving 2 days of game time.
So in that example, if I think he couldn't get flank, I'd just deduct the +'s, and move on. This goes for questions regarding skill checks, spells to be cast, and etc. I welcome that kind of foresight.
As I stated, and showed, this is already a slow way to play this game, and preemptively rolling whatever might be needed, helps speed things up.
Thanks.
This message was last edited by the GM at 11:44, Tue 10 Apr 2018.