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OOC (2)

Posted by Dungeon MasterFor group archive 1
Dungeon Master
GM, 942 posts
Thu 3 Dec 2015
at 15:00
  • msg #1

OOC (2)

As requested...
Runningwolf
player, 387 posts
Initiate 2nd Circle
AC 7, HP 20/20
Sun 6 Dec 2015
at 18:09
  • msg #2

OOC (2)

To continue from the previous thread... Gnicely is leader.  Runningwolf wouldn't follow this new mage, no matter how powerful.

In other news, I've decided to retain Garm and Bane for now.  I have serious concerns for their survival in this escalating dungeon environment... but there simply isn't time for me to find and train suitable replacement(s).  Shadow I'd keep for RP and noncombat no matter what. ;)

So hopefully Runningwolf's pups won't die; but they'll fight on in the meantime.  With some additional help I'm working on!
Gnicely
player, 495 posts
Sun 6 Dec 2015
at 18:25
  • msg #3

OOC (2)

Thank you

[Private to Runningwolf: A thought for you. Find the alpha wolf/warg. Cast animal friendship on it. I think that is a ton cooler than my 'nuke them' plan]
Corwin
player, 588 posts
Human Ranger
Sun 6 Dec 2015
at 18:28
  • msg #4

Re: OOC (2)

Runningwolf:
So hopefully Runningwolf's pups won't die; but they'll fight on in the meantime.  With some additional help I'm working on!


I don't think there's a need to throw their lives away.  You could train them to guard the spellcasters or artillery.  They can learn from watching.
Dungeon Master
GM, 945 posts
Wed 9 Dec 2015
at 14:42
  • msg #5

Re: OOC (2)

Any volunteers willing to act as a decoy to hopefully draw the wargs into the ambush? If not, Elmo will gladly go...
Corwin
player, 590 posts
Human Ranger
Wed 9 Dec 2015
at 14:49
  • msg #6

Re: OOC (2)

I hate to send an NPC to do a PC's dirty work.

I was thinking I'd be able to use my bow because artillery would be useful tactically, so wasn't sure I was a good candidate.  But I'll go if nobody else wants to (and assuming the others don't want to send Elmo)
Gnicely
player, 497 posts
Wed 9 Dec 2015
at 14:56
  • msg #7

Re: OOC (2)

I'd go before Elmo ;)

I assumed actually that Runningwolf would go. If it all goes wrong he can just Invisibility to Animals, or Entangle and get away. I doubt if any of the rest of us can say that: I'd be eaten by the wolfs without them breaking into a sweat.

But I'd say any of you big tough humans with lots of armour could do it too.
Gillian
player, 451 posts
of Verbobonc
Human Paladin
Thu 10 Dec 2015
at 01:40
  • msg #8

Re: OOC (2)

Gillian has the armor but no ranged weapon.
Corwin
player, 591 posts
Human Ranger
Thu 10 Dec 2015
at 03:19
  • msg #9

Re: OOC (2)

I assumed we'd want the missile weapons with the traps, to fire as they approach.  Is it better to have a missile firer be the bait?
Dungeon Master
GM, 946 posts
Sat 12 Dec 2015
at 12:28
  • msg #10

Re: OOC (2)

Any decision on who will act as bait to lure the wolves?
Gnicely
player, 498 posts
Sat 12 Dec 2015
at 12:47
  • msg #11

Re: OOC (2)

I'll do it if no one else wants to volunteer. I'll post that tomorrow if noone else steps forwards
Gnicely
player, 501 posts
Mon 14 Dec 2015
at 23:48
  • msg #12

Re: OOC (2)

@plan
Entangles and fireballs then missile weapons

Sucks to be a wolf with Mr Burnes around
Gnicely
player, 502 posts
Wed 16 Dec 2015
at 20:15
  • msg #13

Re: OOC (2)

Could I remind people that no one is inside the 'trap area'.

The plan is that I lure the wolves into a killing ground. Fireballs and entangles and missile weapons do the work

This is meant to be a slaughter not a fight. It's as far away from being a fair fight as I can possibly make it. If you don't have a missile weapon, don't worry: it won't last long I hope. I am trusting Mr Burnes with his hideous fiery balls of doom, and Runningwolf's entangles will deal with the problem.
Corwin
player, 593 posts
Human Ranger
Wed 16 Dec 2015
at 20:40
  • msg #14

Re: OOC (2)

Yeah, I envisioned myself outside the zone, hopefully with high ground, firing arrows like mad.
Gnicely
player, 503 posts
Wed 16 Dec 2015
at 21:02
  • msg #15

Re: OOC (2)

Poor wolves.
Corwin
player, 595 posts
Human Ranger
Sun 20 Dec 2015
at 18:07
  • msg #16

Re: OOC (2)

While you stated IC we can close, does this mean that missile fire now risks hitting friends, or can missiles continue?
Dungeon Master
GM, 950 posts
Sun 20 Dec 2015
at 18:23
  • msg #17

Re: OOC (2)

Since missile fire will happen prior to melee, archers can fire again without fear of hitting other PCs. Once PCs close to melee range, standard house rules apply for missile weapons being fired into melee.

If anyone is in a specific location, please include that in your next IC post.
Dungeon Master
GM, 951 posts
Sun 27 Dec 2015
at 13:03
  • msg #18

Re: OOC (2)

Apologies for being slow over the last week or so. I am back in the states for the holidays. Will try to update soon, but expect to remain slow until about the 5th.
Corwin
player, 597 posts
Human Ranger
Sun 3 Jan 2016
at 19:48
  • msg #19

Re: OOC (2)

I understand the front of the pack has met our melee line . . . are there targets beyond that to be fired at, either because they are slower or because they are blocked?
Dungeon Master
GM, 953 posts
Sun 3 Jan 2016
at 21:59
  • msg #20

Re: OOC (2)

Yes. There are three worgs and one wolf behind the melee line (currently entangled by Runningwolf's spell).
Corwin
player, 600 posts
Human Ranger
Wed 13 Jan 2016
at 13:47
  • msg #21

Re: OOC (2)

If I understand correctly, Gnicely is beyond the entangled creatures.  Can we see her or what she is fighting?  Can we get to her, and if so how long does it take?
Gnicely
player, 510 posts
Wed 13 Jan 2016
at 13:54
  • msg #22

Re: OOC (2)

I'd love to answer but I'm not sure of distance

You have a whole minute to get there though... so assuming you are strolling you can walk a long way in a minute ;)
Corwin
player, 601 posts
Human Ranger
Wed 13 Jan 2016
at 14:25
  • msg #23

Re: OOC (2)

Well, I was kinda also wondering if I see something I can shoot at, seeing as I have this bow in my hand. :)
Dungeon Master
GM, 957 posts
Thu 14 Jan 2016
at 14:29
  • msg #24

Re: OOC (2)

The entanglement spell is affecting a 40 foot diameter area at the entrance of the choke point that the party created to funnel the animals in prior to ambush. PCs can circumvent the area climbing through the obstructions that the party built, but they will not reach Gnicely this round (it will take the full round to reach her).

Runningwolf can "drop" the entanglement, but that would release the entangled animals.

Corwin can fire arrows, but standard rules for missile fire into melee apply.
Corwin
player, 602 posts
Human Ranger
Thu 14 Jan 2016
at 14:48
  • msg #25

Re: OOC (2)

Might Corwin have a round of missile fire before comrades get into the area?  And does Corwin see the man/creature/etc that has caused Gnicely to call for help?
Gnicely
player, 511 posts
Thu 14 Jan 2016
at 14:59
  • msg #26

Re: OOC (2)

I'm not in melee with it. Far from it.

They are blind, I'm not, and I'm throwing darts while moving around them
Dungeon Master
GM, 958 posts
Fri 15 Jan 2016
at 13:15
  • msg #27

Re: OOC (2)

Corwin:
Might Corwin have a round of missile fire before comrades get into the area?  And does Corwin see the man/creature/etc that has caused Gnicely to call for help?


Yes. Corwin can fire arrows before any of the others reach Gnicely.

Gnicely:
I'm not in melee with it. Far from it.

They are blind, I'm not, and I'm throwing darts while moving around them


Wasn't trying to imply that you were, but with people rushing over there a melee may ensue :)
Gnicely
player, 513 posts
Sun 17 Jan 2016
at 18:56
  • msg #28

Re: OOC (2)

Post 4000! Someone had to get it
Corwin
player, 604 posts
Human Ranger
Mon 18 Jan 2016
at 06:42
  • msg #29

Re: OOC (2)

So . . . both were-creatures are in melee with Ghalandar/Gillian?
Dungeon Master
GM, 960 posts
Mon 18 Jan 2016
at 11:42
  • msg #30

Re: OOC (2)

Corwin can fire arrows before the melee begins.
Dungeon Master
GM, 961 posts
Mon 18 Jan 2016
at 14:32
  • msg #31

Re: OOC (2)

Ghalandar:
Boss, check my sheet, I am not affected by haste or slow spells... I can still roll if this is different, or you can hit the d20 for me.


You are correct. I have so rarely played/DMed Monks that I overlooked it. Nice catch!
Gnicely
player, 514 posts
Mon 18 Jan 2016
at 14:41
  • msg #32

Re: OOC (2)

First time I've ever seen that not be a handicap. Awesome!
Dungeon Master
GM, 967 posts
Thu 11 Feb 2016
at 11:39
  • msg #33

Re: OOC (2)

Any response to the musician? If not, he will take action, or maybe talk some more.... He does love the sound of his own voice....
Gnicely
player, 521 posts
Fri 12 Feb 2016
at 18:56
  • msg #34

Re: OOC (2)

I'm sorry I didn't post. Not sure how I missed that... Still *shrug* sorted now
Dungeon Master
GM, 977 posts
Sun 6 Mar 2016
at 14:57
  • msg #35

Re: OOC (2)

Gnicely:
"We have a choice how we go in. I propose to try the way that Milo started to investigate, and stopped because of some shadow creatures. I want to search the Earth temple while it still exists, and that seems the best approach in to me. Any thoughts?"


The party knows of two ways into the Temple:

1. Through one of the side doors. The door, which had been warped by Runningwolf's spell, has been reinforced and barred from the inside. Milo could still access the Temple through one of the Windows, or the door could be bashed/broken open (Milo was exploring the area outside the doors when he encountered the shadowy creature).

2. The passage under the guard tower which leads to the area where the wizard was encountered. There is still one passage that was not explored (as seen on the Main Game Map).
Runningwolf
player, 402 posts
Initiate 4th Circle
AC 6, HP 39/39
Wed 9 Mar 2016
at 19:45
  • msg #36

Re: OOC (2)

Apologies for my (unplanned and unannounced) absence.  Real life went berserk.  Still kind crazy, but trying to catch up.  In the meantime, if my character needs to do anything to further the plot, let me know!
Gnicely
player, 530 posts
Wed 16 Mar 2016
at 21:57
  • msg #37

Re: OOC (2)

Sorry for not posting, I have a stinking cold. I should be fine in a couple of days

I'll try and do something tomorrow, but if I don't my apologies. (I'm pretty full of medication and alcohol as a way of dealing with the horrible cold)
Runningwolf
player, 403 posts
Initiate 4th Circle
AC 6, HP 39/39
Sat 19 Mar 2016
at 01:05
  • msg #38

Re: OOC (2)

Gnicely, feel better. :)

Trying to keep up.  This is temporary.  I have hopes of a return to normalcy in the next few weeks.  Again, sorry.
Gillian
player, 475 posts
of Verbobonc
Human Paladin
Sat 19 Mar 2016
at 20:51
  • msg #39

Re: OOC (2)

I don't know if these creatures are trolls or what, but I think, as would Gillian, that the party would be better off if these creatures became ashes.
Dungeon Master
GM, 987 posts
Mon 21 Mar 2016
at 14:40
  • msg #40

Re: OOC (2)

Corwin:
OOC: Damn; did not bring PHB with me.  Anyone know if trolls "giant class" for purpose of the Ranger's +4 bonus?

Also, is that +4 to hit, damage, or both?  (I weep at the fact that I don't remember these things.)


When fighting humanoid-type creatures of the "giant class", listed hereafter, rangers add 1 hit point for each level of experience they have attained to the points of damage scored when they hit in melee combat. Giant classcreatures are: bugbears, ettins, giants, gnolls, goblins, hobgoblins, kobolds, ogres, ogre magi, orcs, and trolls. Example: a 5th level ranger hits a bugbear in melee combat, and the damage done to the opponent will be according to the ranger's weapon type, modified by strength, and +5 (for his or her experience level) because the opponent is a bugbear - a "giant class" humanoid.
Corwin
player, 622 posts
Human Ranger
Mon 21 Mar 2016
at 15:50
  • msg #41

Re: OOC (2)

OK, just damage then.

Assuming these are trolls. :)

Thanks.
Gnicely
player, 531 posts
Wed 23 Mar 2016
at 07:12
  • msg #42

Re: OOC (2)

I'm not avoiding the game or anything. Just had a week off work with the flu (not a cold, the whole horrible nasty body wracking version). I should be up to posting tonight or tomorrow.
Dungeon Master
GM, 991 posts
Sun 3 Apr 2016
at 14:40
  • msg #43

Re: OOC (2)

Sounds like the general plan is to take the western staircase down to the first floor and then return to Romag's chambers. So, looking at Game Map for Group 1, I am thinking that the group would like to follow the purple line to outside of the Temple and then move south past the staircase (near the green yy) and then on to the secret door which leads to Romag's chamber?
Milo
player, 479 posts
AC 4 27/27
Halfling Thief
Sun 3 Apr 2016
at 14:50
  • msg #44

Re: OOC (2)

Sounds good
Gnicely
player, 537 posts
Sun 3 Apr 2016
at 18:13
  • msg #45

Re: OOC (2)

That is exactly what I had in mind. Thank you for adding the purple line!
Gillian
player, 483 posts
of Verbobonc
Human Paladin
Sun 10 Apr 2016
at 21:54
  • msg #46

Re: OOC (2)

Has the room been searched already?
Dungeon Master
GM, 994 posts
Tue 12 Apr 2016
at 14:43
  • msg #47

Re: OOC (2)

The party searched the room previously. A quick check reveals that somebody has emptied out the room of any valuables.
Dungeon Master
GM, 996 posts
Fri 15 Apr 2016
at 09:16
  • msg #48

Re: OOC (2)

I am headed back to the states, so I may be slow for the next couple days. Already had some flight cancellations so I'm already 12 hours behind. Apologies for the delay.
Gnicely
player, 544 posts
Fri 15 Apr 2016
at 16:13
  • msg #49

Re: OOC (2)

I hope the journey doesn't get any grimmer! See you when you get back
Dungeon Master
GM, 998 posts
Wed 20 Apr 2016
at 13:54
  • msg #50

Re: OOC (2)

Was the final verdict to keep Elmo, or to only bring Burne?
Dungeon Master
GM, 1000 posts
Wed 20 Apr 2016
at 14:27
  • msg #51

Re: OOC (2)

I updated the Main Game Map. The weirdly shaped thing in the center of the room is the pyramid. One of the creatures is in the center of each of the four 40' x 40' quadrants (NE, NW, SE, SW) if you divided the room into 4 smaller squares.
Corwin
player, 635 posts
Human Ranger
Wed 20 Apr 2016
at 18:07
  • msg #52

Re: OOC (2)

Dungeon Master:
Was the final verdict to keep Elmo, or to only bring Burne?

I believe we kept Elmo.  We acted like it OOC when discussing how to deal with the wargs on the way here (page 2 of the OOC thread)
Corwin
player, 636 posts
Human Ranger
Wed 20 Apr 2016
at 18:08
  • msg #53

Re: OOC (2)

Dungeon Master:
I updated the Main Game Map. The weirdly shaped thing in the center of the room is the pyramid. One of the creatures is in the center of each of the four 40' x 40' quadrants (NE, NW, SE, SW) if you divided the room into 4 smaller squares.


And we entered from where?
Dungeon Master
GM, 1001 posts
Wed 20 Apr 2016
at 18:19
  • msg #54

Re: OOC (2)

20' wide passage on the Northeast side (since it is the closest entrance from Romag's chamber).

I updated the Main Game Map. Green X party location. Red Xs indicate location of the creatures.
This message was last edited by the GM at 18:25, Wed 20 Apr 2016.
Dungeon Master
GM, 1002 posts
Sun 24 Apr 2016
at 20:30
  • msg #55

Re: OOC (2)

Gnicely:
"Turn your eyes away" Gnicely instructed, seeing that no one had leaped in already. She then pulled out a glowing stick and began to make mesmeric patterns in the air. The stick left sigils behind in the air. Sigils that demanded to be looked at and studied.

OOC Casting Hypnotic Pattern


The area of effect (3" X 3" square area) will only be able to cover the closest of the creatures. If that is OK, I will resolve the action.
Gnicely
player, 547 posts
Tue 26 Apr 2016
at 05:35
  • msg #56

Re: OOC (2)

Well I assumed it was a perception based effect. My bad. *shrug* Sure go ahead.
Corwin
player, 646 posts
Human Ranger
Tue 3 May 2016
at 19:46
  • msg #57

Re: OOC (2)

Gnicely:
Gnicely shook her head. "I've been thinking and I think this fight is too much for us now. Let us retreat. I know little of elementals other than that they require mighty magics. I was hoping we could get the box with one entranced but it was not to be. You could try and see if you can get it if you want to take the risk."

She sighed a little but kept her magic going. There was little down side to keeping the creature occupied.



I see what you did there, leaving the choice to me. :)
Gnicely
player, 551 posts
Tue 3 May 2016
at 19:51
  • msg #58

Re: OOC (2)

Yeah. I was kind of busy.

I'm more than a little worried about these creatures, but you are the guy at the sharp end...
Corwin
player, 648 posts
Human Ranger
Tue 3 May 2016
at 19:56
  • msg #59

Re: OOC (2)

Gnicely:
Yeah. I was kind of busy.

I'm more than a little worried about these creatures, but you are the guy at the sharp end...

No judgment intended.  I just thought it was funny, because I was trying to get you to make the call and you tossed the hot potato back to me.
Gnicely
player, 552 posts
Tue 3 May 2016
at 19:57
  • msg #60

Re: OOC (2)

*laughs* Yes. I was being too polite.
Dungeon Master
GM, 1013 posts
Mon 9 May 2016
at 18:21
  • msg #61

Re: OOC (2)

To help with the planning process:

The Temple itself is divided into several different factions, the strongest of which is the Greater Temple. Under the Greater Temple there are four "lesser temples" each dedicated to a different element, Earth, Fire, Water, and Air. There are also several other groups operating in the Temple Dungeons, but Ben doesn't know any specifics. He Typically spends his time in the area controlled by the Earth Temple.

Ben, a member of the Earth Temple, does not know much about the leadership of the other lesser temples, though he is aware that the Greater Temple is under the leadership of Supreme Commander Hedrack (Human Cleric).

The head of the Earth Temple is named Romag (Human Cleric). The forces of the Earth Temple are made up of several priests, two dozen human guards (from which Ben's patrol was part of), and an unknown number of Ogre's, Gnolls, Bugbears and Hobgoblins. Additionally, there is a "Company of Elemental Earth Reavers" which is made up of human fighters and between a half dozen and a dozen Gnolls.

Though he seems hesitant to admit that his own Temple is not the strongest, Ben explains that the Water Temple is the strongest of the lesser temples. He has heard rumors of a possible alliance between the Earth and Fire Temples (against the water Temple).

None of the lesser temples are on very good terms, each vying to win favor with the Supreme Commander (Greater Temple).

Being only a guard (the leader of his squad the man that fled the melee and was subsequently killed by Ghalandar and Corwin), Ben knows little of Earth Temple allies/spies outside of the Temple.

While Ben has not personally been beyond the 2nd level, he is aware that there are at least 4 dungeon levels. The majority of the first level is controlled by the Earth Temple. The second level (moving down) is split among the air, fire, water and greater temples. He believes that the third and fourth levels are both under the control of the Greater Temple.
Gnicely
player, 558 posts
Mon 9 May 2016
at 18:24
  • msg #62

Re: OOC (2)

Apart from messing up with the water (I thought it was on the first level from a misremembered earlier map) that's largely how I remember it

My thoughts are that fire is insane to approach without protection from fire. Water and Air are scary but interesting.
Corwin
player, 654 posts
Human Ranger
Mon 9 May 2016
at 18:25
  • msg #63

Re: OOC (2)

These sentences frighten me (with the most frightening part bolded):

"Though he seems hesitant to admit that his own Temple is not the strongest, Ben explains that the Water Temple is the strongest of the lesser temples. He has heard rumors of a possible alliance between the Earth and Fire Temples (against the water Temple)."
Gnicely
player, 559 posts
Mon 9 May 2016
at 18:28
  • msg #64

Re: OOC (2)

Thank you. I missed that.

So perhaps we could go discuss with the fire. Water is actually dominant over fire, unlike the specious claims in the letter to Romag, so they are probably the ones most in trouble. Perhaps we could try and make a deal with them... I like the idea of talking our way into creating extra friction between the temples and getting them to kill each other off, rather than attacking them head on...
Dungeon Master
GM, 1016 posts
Mon 9 May 2016
at 20:08
  • msg #65

Re: OOC (2)

Burne is a competent spell caster, but he always seems to suggest whichever path he views as the easiest. Just FYI
Dungeon Master
GM, 1017 posts
Mon 9 May 2016
at 20:16
  • msg #66

Re: OOC (2)

The closest unexplored passage is circled in red on the Main Game Map. Are people happy starting there?
Corwin
player, 655 posts
Human Ranger
Mon 9 May 2016
at 20:27
  • msg #67

Re: OOC (2)

Dungeon Master:
The closest unexplored passage is circled in red on the Main Game Map. Are people happy starting there?

Sounds most reasonable to me.
Dungeon Master
GM, 1022 posts
Wed 11 May 2016
at 21:48
  • msg #68

Re: OOC (2)

Sorry, all. Was finishing up some details on my last post when my tablet froze up. My next IC post will be to include some details via PM.
Corwin
player, 660 posts
Human Ranger
Fri 13 May 2016
at 13:16
  • msg #69

Re: OOC (2)

If the screaming is in common . . . can we tell what is being screamed?

And does it sound like torture, anger, ecstacy . . . ?
Dungeon Master
GM, 1025 posts
Fri 13 May 2016
at 13:24
  • msg #70

Re: OOC (2)

Torture....horrible screams of agony...

I updated my last post.
This message was last edited by the GM at 13:27, Fri 13 May 2016.
Dungeon Master
GM, 1027 posts
Wed 18 May 2016
at 13:58
  • msg #71

Re: OOC (2)

Corwin:
I think they are large; if not , I need to re-roll the damage die.


Bugbears are large :)
Gillian
player, 495 posts
of Verbobonc
Human Paladin
Thu 26 May 2016
at 19:32
  • msg #72

Re: OOC (2)

I forgot to write that Gillian's last post was a draft. I had the orcs doing things.
Gillian
player, 498 posts
of Verbobonc
Human Paladin
Sun 5 Jun 2016
at 19:30
  • msg #73

Re: OOC (2)

No searching for the potion? Could be an Endless Potion of Healing, if there is such a thing. Is in World of Warcraft, but it never hurts to ask....
Gnicely
player, 578 posts
Sun 5 Jun 2016
at 19:31
  • msg #74

Re: OOC (2)

Sure. I'm no good at searching, but I asked Milo to search. I'm not going to cry if we don't get it though.
Corwin
player, 668 posts
Human Ranger
Sun 5 Jun 2016
at 20:28
  • msg #75

Re: OOC (2)

There was also the matter of freeing a gnome prisoner.
Gnicely
player, 579 posts
Sun 5 Jun 2016
at 20:29
  • msg #76

Re: OOC (2)

Oops

Ah well I suggest we stay as the story is written and go back for the gnome. I'm not a fan of editing if we can avoid it.
Corwin
player, 669 posts
Human Ranger
Sun 5 Jun 2016
at 20:31
  • msg #77

Re: OOC (2)

I went down the designated hallway to look for the gnome.  Post 431.
Gnicely
player, 580 posts
Sun 5 Jun 2016
at 20:40
  • msg #78

Re: OOC (2)

Even better *phew*

So maybe we are back with the gnome too. Unless there are any complexities, that would be the simplest

And... we need to chat with him I think.
Corwin
player, 670 posts
Human Ranger
Sun 5 Jun 2016
at 20:41
  • msg #79

Re: OOC (2)

I also wasn't clear on this: Did you want to try to clear out the undead now, or later?
Gnicely
player, 581 posts
Sun 5 Jun 2016
at 20:49
  • msg #80

Re: OOC (2)

Later ideally

I'd really like to get our wussy non combatents with hardly any hit points out of the line of fire. The gnome seems a no brainer to get out. But it could all go wrong with the undead... and those non combatants are really fragile.

I could easily be wrong. I forgot about the Gnome for example. I think though 'securing our winnings' is a good thing to do.
Ghalandar
player, 321 posts
Human Monk
Mon 6 Jun 2016
at 16:47
  • msg #81

Re: OOC (2)

sounds good to me
Dungeon Master
GM, 1036 posts
Tue 7 Jun 2016
at 12:55
  • msg #82

Re: OOC (2)

Sorry for being slow. I am in the middle of a move and job change. I hope to update this evening.
Ghalandar
player, 322 posts
Human Monk
Tue 7 Jun 2016
at 15:58
  • msg #83

Re: OOC (2)

no worries boss, that's a lot to deal with. Congrats(I hope both are good things for you)
Dungeon Master
GM, 1038 posts
Fri 10 Jun 2016
at 14:54
  • msg #84

Re: OOC (2)

Is the group resting at the cottage, or heading strait back to the Temple?
Gnicely
player, 582 posts
Fri 10 Jun 2016
at 17:01
  • msg #85

Re: OOC (2)

IS everyone OK if we head back in, find a 'safe' place and rest up? My reasoning (I gave it IC) is that 'getting in is hard'. They'll set guards again and we'll drain magical energies and hit points just getting past them. If we go back in quickly and rest up,  Burne and I get our magic back and we can continue

I'm also OK going back and not worrying about my magic. We have RUnningwolf on full, and Burnes. But having magic gives me a sense of safety
Corwin
player, 671 posts
Human Ranger
Fri 10 Jun 2016
at 17:07
  • msg #86

Re: OOC (2)

I am good with this.  At some point, we have to steel ourselves for longer and longer sojourns.  Because I agree: the difficulty factor for entering is apparently increasing.
Ghalandar
player, 323 posts
Human Monk
Fri 10 Jun 2016
at 17:08
  • msg #87

Re: OOC (2)

I'm good with whatever you guys decide. I'm a monk, I don't need much.
Milo
player, 498 posts
AC 4 27/27
Halfling Thief
Fri 10 Jun 2016
at 17:20
  • msg #88

Re: OOC (2)

Agree on heading back. We will need to keep an eye on safe places to rest in the temple as it will take longer to head back to the surface.
Dungeon Master
GM, 1039 posts
Fri 10 Jun 2016
at 20:43
  • msg #89

Re: OOC (2)

I updated the Main Game Map with the cells north of the torture chamber.

Where is the group going? To the northern staircase, or somewhere else?
Gillian
player, 500 posts
of Verbobonc
Human Paladin
Fri 10 Jun 2016
at 22:36
  • msg #90

Re: OOC (2)

I'd like a search for that potion of healing.
Corwin
player, 672 posts
Human Ranger
Fri 10 Jun 2016
at 23:53
  • msg #91

Re: OOC (2)

And there was talk of dealing with the undead, but it may have been just talk.
Gnicely
player, 583 posts
Sat 11 Jun 2016
at 05:34
  • msg #92

Re: OOC (2)

I think we should deal with the undead. We could do that before resting. That little area looks a good place to rest as the torturer implied he hadn't had any contact since the earth temple went down.
Dungeon Master
GM, 1041 posts
Sat 11 Jun 2016
at 14:03
  • msg #93

Re: OOC (2)

Is the party bringing the orcs back into the Temple?
Gnicely
player, 584 posts
Sat 11 Jun 2016
at 14:06
  • msg #94

Re: OOC (2)

Yes

That's part of the quandary I was musing about keeping everyone safe. the women we rescued wouldn't be safe (I think) if we left the orcs alive. I get they are lawful evil and follow orders... but I'd be unhappy risking it. I suspect I'm not alone in that

I'm sorry we didn't do this cleanly... I'll try and define more carefully what is happening at scene changes. I don't like 'moving people' but I think it would be a lot simple if I just did that and then got people to object if I mess it up
Dungeon Master
GM, 1042 posts
Sat 11 Jun 2016
at 14:17
  • msg #95

Re: OOC (2)

I agree. Leaving the orcs alone with the two women wouldn't be the noblest of decisions.

The party has previously searched the current room. The undead are reportedly in the eastern cells (3 unopened doors in the hall north of the torture chamber). There is also another unexplored door farther down the passage opposite a smaller staircase.
Dungeon Master
GM, 1044 posts
Wed 15 Jun 2016
at 14:02
  • msg #96

Re: OOC (2)

Final clarification. Does the group still want Elmo to be with them? If not, he will have departed from the cottage and gone to see his brother in Nulb (perhaps even escorting the former prisoners).

I have no problem with either scenario, just want to make sure before we get to deep in the Temple.
Gillian
player, 503 posts
of Verbobonc
Human Paladin
Wed 15 Jun 2016
at 17:50
  • msg #97

Re: OOC (2)

As I recall Elmo, yes.
Gnicely
player, 590 posts
Wed 15 Jun 2016
at 17:51
  • msg #98

Re: OOC (2)

What Gillian said
Gillian
player, 504 posts
of Verbobonc
Human Paladin
Thu 16 Jun 2016
at 22:25
  • msg #99

Re: OOC (2)

Gillian gives the sign for Richard to open the door.
Runningwolf
player, 418 posts
Initiate 4th Circle
AC 6, HP 44/44
Sat 18 Jun 2016
at 00:24
  • msg #100

Re: OOC (2)

Elmo's welcome as far as Runningwolf (and his pack) are concerned.
Ghalandar
player, 326 posts
Human Monk
Sat 18 Jun 2016
at 14:07
  • msg #101

Re: OOC (2)

I like Elmo.
Dungeon Master
GM, 1047 posts
Sun 19 Jun 2016
at 21:39
  • msg #102

Re: OOC (2)

OK. Elmo stays.

If there are no objections, I will resolve the next two zombie rooms as well. Since they automatically loose initiative, they don't really stand a chance.
Gillian
player, 507 posts
of Verbobonc
Human Paladin
Sun 19 Jun 2016
at 21:45
  • msg #103

Re: OOC (2)

College classes from 10 to 3 with a break for lunch and the Easy A right afterward.
Corwin
player, 677 posts
Human Ranger
Mon 20 Jun 2016
at 13:53
  • msg #104

Re: OOC (2)

Dungeon Master:
If there are no objections, I will resolve the next two zombie rooms as well. Since they automatically loose initiative, they don't really stand a chance.


No objection.
Dungeon Master
GM, 1051 posts
Thu 23 Jun 2016
at 22:05
  • msg #105

Re: OOC (2)

Everyone can move and attack during the surprise round.
Dungeon Master
GM, 1059 posts
Tue 5 Jul 2016
at 16:42
  • msg #106

Re: OOC (2)

Any preference in which way the party explores first, or should I just let the dice roller decide?
Gnicely
player, 600 posts
Tue 5 Jul 2016
at 16:44
  • msg #107

Re: OOC (2)

Sorted. My bad: I should have posted
Dungeon Master
GM, 1061 posts
Tue 5 Jul 2016
at 16:54
  • msg #108

Re: OOC (2)

Thanks.
Corwin
player, 684 posts
Human Ranger
Tue 5 Jul 2016
at 19:12
  • msg #109

Re: OOC (2)

Gnicely:
Gnicely was nothing if not easy to convince when a Paladin said 'let's get the heck out of here'. She didn't stop to say anything, just moved as fast as she could back into the corridor


Ranger.  But I'm sure the sentiment is the same. :)
Gnicely
player, 603 posts
Tue 5 Jul 2016
at 20:16
  • msg #110

Re: OOC (2)

Oops. Sorted
Dungeon Master
GM, 1065 posts
Sat 16 Jul 2016
at 20:39
  • msg #111

Re: OOC (2)

Dungeon Master:
Doors:

Milo:
1st Check for traps
2nd listen at the door
3rd check to see if it is unlocked
4th A: If locked, unlock
    B: if unlocked, or locked and unable to open, let the fighter deal with it.


Marching Order:

move to danger/in dungeon" order:

       Milo

    Gillian Elmo
     Ghalandar
Runningwolf Cathcart
      Corwin

In the wilds:

Gillian  Corwin
Milo     Runningwolf
Cathcart  Ghalandar

Searching Rooms:

Milo (traps and contents)
Cathcart (secret doors)
Corwin (tracks)

Milo:
1. I move up quietly to a door, checking for traps along the way, also see if the door is locked and enter the room to search.
2. Elmo and/or Gillian can come with me in case there is something else in the room.
3. Cathcart will check to see if there are any hidden passages or compartments.
4. Runningwolf if we find something that is natural like a snake, we can let you deal with it but if it attacks us first, I do not think the rest of us will be wanting to wait for you to talk with it while it tried to eat one of us.
5. Corwin and Ghalandar will watch the hallway.


Since the group composition has changed, are there any updated to the SOP? Who is searching for traps? Updated marching order?
Gnicely
player, 607 posts
Sat 16 Jul 2016
at 21:03
  • msg #112

Re: OOC (2)

I have 'find traps' running at the moment. So I suggest I am second. Where Elmo usually would be. That also allows me to blast spells in a cone at the front (when I get magic back)

Elmo and Ghalandar would be sensible in the second line

Does that sound good?
Burne
NPC, 127 posts
Sat 16 Jul 2016
at 21:12
  • msg #113

Re: OOC (2)

Burne (and any other volunteers as more people looking increases the odds ) will search for secret doors.
Dungeon Master
GM, 1067 posts
Mon 18 Jul 2016
at 22:46
  • msg #114

Re: OOC (2)

Main Game Map updated with secret door location.
Gillian
player, 517 posts
of Verbobonc
Human Paladin
Tue 19 Jul 2016
at 03:30
  • msg #115

Re: OOC (2)

From The Magician's Nephew (Chronicles of Nania) Wiki:

CharnBell
The Charn Bell was a small, golden bell, found in the Hall of Images on the now dead world of Charn. It was what awoke the former empress of Charn, Jadis, from her enchanted sleep.
Description

The Charn Bell was a magical bell, which hung from a little golden arch, fixed on top of a small, square pillar that was about four feet high.  There was also a small, golden hammer, which lay beside it, for people to strike the bell with.

On the pillar was an inscription that read:

    Make your choice, adventurous Stranger;
    Strike the bell and bide the danger,
    Or wonder, till it drives you mad,
    What would have followed if you had.
Gnicely
player, 610 posts
Tue 19 Jul 2016
at 04:49
  • msg #116

Re: OOC (2)

OK you sold me

Let's go South

I remember what happened when the bell was rung
Corwin
player, 692 posts
Human Ranger
Fri 29 Jul 2016
at 02:09
  • msg #117

Re: OOC (2)

Are we in melee range, or no?
Gillian
player, 520 posts
of Verbobonc
Human Paladin
Fri 29 Jul 2016
at 04:25
  • msg #118

Re: OOC (2)

How easy is it to get through the door?
Dungeon Master
GM, 1073 posts
Mon 1 Aug 2016
at 20:54
  • msg #119

Re: OOC (2)

Those who want to can get into melee range and attack this round.
Dungeon Master
GM, 1074 posts
Fri 5 Aug 2016
at 17:52
  • msg #120

Re: OOC (2)

Busy week at work. Will hopefully update on Sunday. Apologies for the slow down.
Dungeon Master
GM, 1076 posts
Sun 7 Aug 2016
at 15:38
  • msg #121

Re: OOC (2)

Main Game Map updated.
Gnicely
player, 621 posts
Sun 7 Aug 2016
at 15:45
  • msg #122

Re: OOC (2)

Thanks

The funny Z shaped room that we are in.. is it 'corridor N and S' or 'end of room at the N and S'
Dungeon Master
GM, 1077 posts
Sun 7 Aug 2016
at 15:59
  • msg #123

Re: OOC (2)

End of room at the North and South.
Gnicely
player, 622 posts
Sun 7 Aug 2016
at 16:00
  • msg #124

Re: OOC (2)

You weren't wrong when you said it was 'a funny shaped room'. Mind you it's candidate number one for 'search for secret doors' as it's shape is just 'huh???'.
Dungeon Master
GM, 1080 posts
Thu 11 Aug 2016
at 19:42
  • msg #125

Re: OOC (2)

If there are no objections, Burne will unleash his Fireball...
Gnicely
player, 627 posts
Thu 11 Aug 2016
at 22:35
  • msg #126

Re: OOC (2)

Go blast! I'm really busy today or I'd have posted. I should be fine tomorrow
Gillian
player, 524 posts
of Verbobonc
Human Paladin
Thu 11 Aug 2016
at 22:42
  • msg #127

Re: OOC (2)

No, no, no! Gillian want to rush in and execute his Pratfall Maneuver!
Dungeon Master
GM, 1083 posts
Sat 13 Aug 2016
at 17:54
  • msg #128

Re: OOC (2)

Main Game Map updated with Feldrin's recollection of Level 3. I put both levels on the same map. Hopefully it is not too confusing.
Gnicely
player, 633 posts
Sat 13 Aug 2016
at 18:48
  • msg #129

Re: OOC (2)

Worked well for me. Gosh that's a ton of info. Needs a lot of thinking about

I'll ask some more questions tomorrow
Gnicely
player, 641 posts
Wed 24 Aug 2016
at 06:35
  • msg #130

Re: OOC (2)

And I'm loving the chat! It's nice doing actual RP in a dungeon crawl!


All things being equal I'll try and move us on tomorrow though. I was about to post the 'we should do this, what do you think' when I got hijacked.
Dungeon Master
GM, 1087 posts
Wed 24 Aug 2016
at 20:35
  • msg #131

Re: OOC (2)

Has the party given Burne access to items in the Treasure Chest? Not to take things for himself, of course, but to have seen (have knowledge of) some of the unique items within (golden skull, small shrine, etc).
Gnicely
player, 642 posts
Wed 24 Aug 2016
at 20:41
  • msg #132

Re: OOC (2)

Didn't we originally 'hire' him to do that? We had an IC scene where we asked him to do that if I recall correctly.
Dungeon Master
GM, 1088 posts
Wed 24 Aug 2016
at 20:44
  • msg #133

Re: OOC (2)

Gnicely:
Didn't we originally 'hire' him to do that? We had an IC scene where we asked him to do that if I recall correctly.


You are correct. Looking back, the party did show Burne the skull.
Dungeon Master
GM, 1090 posts
Wed 24 Aug 2016
at 21:00
  • msg #134

Re: OOC (2)

My last IC post is not intended to rush the group. Milo said that he was searching a few posts back, but I never posted the results.
Gnicely
player, 650 posts
Mon 5 Sep 2016
at 16:34
  • msg #135

Re: OOC (2)

@red circle
Yup. Exactly there. Gives us a chance to put some distance between us and Mr Poor and Unlamented Feldin's friends
This message was last edited by the player at 16:38, Mon 05 Sept 2016.
Dungeon Master
GM, 1095 posts
Mon 5 Sep 2016
at 16:36
  • msg #136

Re: OOC (2)

Sounds good. Bringing Feldrin with you?
Gnicely
player, 651 posts
Mon 5 Sep 2016
at 16:37
  • msg #137

Re: OOC (2)

Yes. I'd kill him here but that might cause angst, and we might be under attack at any time. So we'll wait until we have free time.

Sorry I miswrote the above. I meant 'Feldin's friends'. Editing it
Corwin
player, 705 posts
Human Ranger
Tue 6 Sep 2016
at 18:45
  • msg #138

Re: OOC (2)

Gnicely:

"We have a number of robes of different persuasions if I remember correctly. Perhaps we should wear the livery of the temple: there is so much infighting that we are much less likely to cause any observers to want to attack us"


This statement makes me question what I thought I understood.  Is there a "Temple Sigil" affiliated to this place as a whole as opposed to one of the individual temples?  If not, then doesn't any livery we wear affiliate us with one temple or the other and risk indicating our alignment to that temple's foes?

Not that this isn't a reason to do it; if we are unadorned we are foes to all, but if we wear somebody's sigil then at least we appear to be friends to that temple (and that temple's allies).
Dungeon Master
GM, 1097 posts
Wed 7 Sep 2016
at 13:53
  • msg #139

Re: OOC (2)

Greater Temple: According to Feldrin, Emissaries of the Greater Temple bear the colors and identification symbols of the Greater Temple (black garb and golden skull, or a grinning horned skull, or an eye of fire).

Feldrin, and his men, were in all black (Feldrin's cloak and necklace both had horned red skulls).

The men encountered at the Moathouse near Hommlet all wore the eye of fire.

Earth Temple: Guards each wear chain mail armor, a brown surcoat with a black triangle sewn upon it, and a shield covered in brown leather, whose boss is also a triangular metal device.

The other three lesser temples: While the group has not encountered anyone from any of the other three temples, it would be safe to assume that they would be attired similarly to the earth temple, but wearing the own colors and sigils (not brown).

Hopefully this helps?
Gnicely
player, 653 posts
Wed 7 Sep 2016
at 21:39
  • msg #140

Re: OOC (2)

We've raided the Earth Temple and killed a lot of baddies. Do we have Earth Temple gear?
Dungeon Master
GM, 1098 posts
Thu 8 Sep 2016
at 16:19
  • msg #141

Re: OOC (2)

Nobody had posted about collecting Earth Temple garments, but we can say that they gathered gear after fighting the Earth Temple guards. All are human sized.
Dungeon Master
GM, 1099 posts
Sat 10 Sep 2016
at 11:56
  • msg #142

Re: OOC (2)

Party ready to rest and recover spells?
Ghalandar
player, 343 posts
Human Monk
Sat 10 Sep 2016
at 13:26
  • msg #143

Re: OOC (2)

Ghalandar has recovered his spells lol
Dungeon Master
GM, 1100 posts
Sat 10 Sep 2016
at 15:19
  • msg #144

Re: OOC (2)

Ghalandar:
Ghalandar has recovered his spells lol


One of these days I'll get you to play a spell caster. Lol
Dungeon Master
GM, 1101 posts
Sat 10 Sep 2016
at 19:18
  • msg #145

Re: OOC (2)

Has anyone been through The Red Hand of Doom (3e adventure)?
Gillian
player, 536 posts
of Verbobonc
Human Paladin
Sat 10 Sep 2016
at 20:04
  • msg #146

Re: OOC (2)

Not I. I see that it has a Wikipedia entry, and I read it's appropriate for levels 5-12 or so and could take months to complete...I assume face-to-face. Manual is 128 pages. The little voice said, "Go ahead and read on," but I didn't.
Dungeon Master
GM, 1102 posts
Sat 10 Sep 2016
at 20:11
  • msg #147

Re: OOC (2)

Gillian:
Not I. I see that it has a Wikipedia entry, and I read it's appropriate for levels 5-12 or so and could take months to complete...I assume face-to-face. Manual is 128 pages. The little voice said, "Go ahead and read on," but I didn't.


It gets ranked pretty high in various greatest adventures of all time lists...along with some other adventures that I have never heard of before. I missed out on most of the 3e-4e stuff.
Gillian
player, 537 posts
of Verbobonc
Human Paladin
Sun 11 Sep 2016
at 00:23
  • msg #148

Re: OOC (2)

http://www.enworld.org/forum/c...-Modules-Of-All-Time

I think that, though the modules are for different editions, one could adapt them for any edition.
Milo
player, 520 posts
AC 4 37/37
Halfling Thief
Sun 11 Sep 2016
at 12:36
  • msg #149

Re: OOC (2)

Played it using 4th edition. Good adventure but depends on the party build.
Gnicely
player, 654 posts
Sun 11 Sep 2016
at 14:30
  • msg #150

Re: OOC (2)

Nope. Not even read the wikipedia entry.

I've done a load of the 2nd edition modules, but mostly stopped playing modules ages ago. It's quite nice to come back to them!
Dungeon Master
GM, 1104 posts
Sun 11 Sep 2016
at 16:59
  • msg #151

Re: OOC (2)

Treasure Chest Updated.
Dungeon Master
GM, 1105 posts
Sun 11 Sep 2016
at 17:32
  • msg #152

Re: OOC (2)

The Cloak (the color of midnight) will magically resize to fit the wearer. This is true of most magical garments (gloves, boots, rings, cloaks). The exceptions are those items that are specifically sized in the description (the cloak of elvenkind is one such example).

Magical armor can be altered to fit any size but will require a skilled master and some time for the work to be accomplished.
This message was last edited by the GM at 17:37, Sun 11 Sept 2016.
Dungeon Master
GM, 1107 posts
Mon 12 Sep 2016
at 20:29
  • msg #153

Re: OOC (2)

Ready to move on? I believe that Gnicely's suggestion was to return to the 2nd level and explore the northern part.

Everyone please update spell lists.
Gnicely
player, 657 posts
Mon 12 Sep 2016
at 20:30
  • msg #154

Re: OOC (2)

I'm updated. Cool if you move us

Can I suggest people yell out if they want things.

If no one really wants the dagger, I'll carry it
Corwin
player, 707 posts
Human Ranger
Mon 12 Sep 2016
at 21:20
  • msg #155

Re: OOC (2)

Oh yeah . . . my silence indicates willingness to defer to others.  Nothing in there screams out "ranger!"
Dungeon Master
GM, 1112 posts
Sat 17 Sep 2016
at 00:55
  • msg #156

Re: OOC (2)

Gnicely:
Just a little confused about where we are. I thought we were going down a spiral staircase at the top north west of the map. If that's the case there isn't any space really for this sort of thing (or at least not on any spiral staircase I've been on: three on the 'inside' would be hard). Have I got the location wrong, or the size of the staircase wrong or something?


None of the guards are physically on the stairs. They are all in the hallway at the base of the stairs.

For relative positions see Game Map for Group 2. Hopefully it makes things a little clearer (bandits are "x"s and the larger stone throwers are the two "L"s.
This message was last edited by the GM at 01:02, Sat 17 Sept 2016.
Gnicely
player, 663 posts
Sat 17 Sep 2016
at 06:27
  • msg #157

Re: OOC (2)

Very helpful thank you

I'll wait for the others to respond (especially Burns: I don't know what magics he has)
Runningwolf
player, 427 posts
Initiate 4th Circle
AC 6, HP 44/44
Sat 24 Sep 2016
at 00:48
  • msg #158

Re: OOC (2)

Guys, with great regret, I'm going to have to bow out.

Love the game, the players and the GM.  But my father's in hospice, and I just can't keep up with as many games as I used to.

Apologies, and I wish you all well!
Corwin
player, 717 posts
Human Ranger
Sat 24 Sep 2016
at 01:14
  • msg #159

Re: OOC (2)

In reply to Runningwolf (msg # 158):

My sympathies.  I wish you and your family well.
Ghalandar
player, 346 posts
Human Monk
Sat 24 Sep 2016
at 01:41
  • msg #160

Re: OOC (2)

best wishes Runningwolf.
Gillian
player, 542 posts
of Verbobonc
Human Paladin
Sat 24 Sep 2016
at 05:51
  • msg #161

Re: OOC (2)

Yes, a hard time.
Gnicely
player, 668 posts
Sat 24 Sep 2016
at 07:56
  • msg #162

Re: OOC (2)

Oh gosh. We will miss you Running Wolf

Please remember that if things get better you can always come back

Like the others I wish you well, and you have my deepest sympathies. I am going through that now with my father in law, and it's really tough
Dungeon Master
GM, 1114 posts
Sat 24 Sep 2016
at 13:24
  • msg #163

Re: OOC (2)

Sorry to hear about your father. Sad to see you go. There's always a place for you in one of my games.
Runningwolf
NPC, 428 posts
Initiate 4th Circle
AC 6, HP 44/44
Sat 24 Sep 2016
at 23:28
  • msg #164

Re: OOC (2)

Thanks gang.  I hope to return when things get better, but we're in a holding pattern, and there's no definite date.

Again, my apologies, and best wishes.
Milo
player, 524 posts
AC 4 37/37
Halfling Thief
Sun 25 Sep 2016
at 19:13
  • msg #165

Re: OOC (2)

Sorry to hear it. Find someone to talk to so the stress does not eat at you.
Dungeon Master
GM, 1116 posts
Tue 27 Sep 2016
at 18:14
  • msg #166

Re: OOC (2)

If Corwin was supposed to go to the eastern giant, let me know. Somehow I thought he was going the other way. If I was wrong, I'll update.
This message was last edited by the GM at 18:02, Wed 28 Sept 2016.
Gnicely
player, 671 posts
Tue 27 Sep 2016
at 18:18
  • msg #167

Re: OOC (2)

It's cooler this way. Probably better than I had in mind.

There is this thing called 'the fog of war'! and it gets us all

Have to say I am absolutely delighted that this worked so well.
Gnicely
player, 673 posts
Mon 3 Oct 2016
at 06:27
  • msg #168

Re: OOC (2)

Gosh I'm glad you did that Gillian. I think the next round I had about 10% chance of death... which is pretty scary when it comes down to it.
Corwin
player, 724 posts
Human Ranger
Tue 11 Oct 2016
at 18:12
  • msg #169

Re: OOC (2)

Gnicely:
"OK Here's the deal Mr Really Lucky Still To Be Alive" Gnicely said to the prisoner who she had made sure was bound



I thought this was very funny.
Dungeon Master
GM, 1122 posts
Mon 24 Oct 2016
at 19:01
  • msg #170

Re: OOC (2)

Just to clarify:

Brunk:
He knows the location of the prison which is guarded by bugbears and ogres (circled in purple on the Main Game Map). The bugbears living spaces are north of the prison, although he has never been there personally.


Brunk:
Barkinar has sent reinforcements to the Temple surface level to guard the doors. Brunk is unsure of the exact number, but is certain that one of the Ettins is leading the detail.


So, only Bugbears and Ogres in the prison.

The Ettin (and whatever else) is near the main doors to the Temple (on the surface where the group entered the Temple).
Gnicely
player, 684 posts
Mon 24 Oct 2016
at 19:04
  • msg #171

Re: OOC (2)

My bad... I'll edit.
Dungeon Master
GM, 1123 posts
Mon 24 Oct 2016
at 19:06
  • msg #172

Re: OOC (2)

Gnicely:
"So we have a plan" Gnicely said "We rest for the cloak to start working again. Runningwolf if you can manage three of those spells then you can protect the cloak wearer, Mr Burne and someone to guard him"


Where does the group want to rest?

In case the group wants to press, the Fireball will probably take out any bugbears and ogres in the prison.
This message was last edited by the GM at 19:08, Mon 24 Oct 2016.
Corwin
player, 726 posts
Human Ranger
Mon 24 Oct 2016
at 19:20
  • msg #173

Re: OOC (2)

I'm a bit distracted with work this week.  Sorry.
Gnicely
player, 685 posts
Mon 24 Oct 2016
at 20:05
  • msg #174

Re: OOC (2)

Where Feldrin used to live is probably good. We can drag the bodies there (there look to be several rooms). I get the feeling that the members of the other temples weren't welcome there. If we are really lucky an emissary from the outer temple might turn up, but I suspect Feldrin mainly went to them...

@Corwin
Hi! Hope things aren't too grim
Corwin
player, 728 posts
Human Ranger
Mon 24 Oct 2016
at 20:13
  • msg #175

Re: OOC (2)

Nope.  Just a work thing.  Should be over Thursday, Friday at the latest.
Gnicely
player, 689 posts
Thu 27 Oct 2016
at 16:21
  • msg #176

Re: OOC (2)

@Answering GM's question
Resting up (Only Burnes and I need to sleep I think) while we prepare unless someone speaks up IC.
Gillian
player, 551 posts
of Verbobonc
Human Paladin
Thu 27 Oct 2016
at 19:36
  • msg #177

Re: OOC (2)

It'll be another day before Gillian can lay on hands.
Corwin
player, 730 posts
Human Ranger
Fri 28 Oct 2016
at 18:57
  • msg #178

Re: OOC (2)

I don't need rest, but I'm somewhat dinged . . . I suppose all healing is exhausted at the moment?
Gnicely
player, 690 posts
Fri 28 Oct 2016
at 19:11
  • msg #179

Re: OOC (2)

Nope. I'll heal people before we settle down for resting. I have (I think) about 6 CLW's which is 40+ hps back.
Corwin
player, 731 posts
Human Ranger
Fri 28 Oct 2016
at 19:48
  • msg #180

Re: OOC (2)

In reply to Gnicely (msg # 179):

OK, thanks.  I'm only down 12.  And I don't need rest per se, as I don't have spells.

Yet. :)
Dungeon Master
GM, 1126 posts
Sat 29 Oct 2016
at 14:35
  • msg #181

Re: OOC (2)

Burne casts detect magic on the collected items prior to resting. The following items have a magic aura:

Dagger
Ring made from a dark metal

Treasure Chest updated.
Gnicely
player, 692 posts
Sat 29 Oct 2016
at 14:39
  • msg #182

Re: OOC (2)

If Milo has a magical weapon 'bagsy the dagger'. If we are going against the 'wolves', I'd like something that actually has a chance of working. If anyone else wants it, I'm at the tail end of the priority list: it's a very 'backup' weapon for me
Dungeon Master
GM, 1128 posts
Sat 29 Oct 2016
at 15:06
  • msg #183

Re: OOC (2)

There are two magical daggers in the treasure chest. Right now the following PCs have magic weapons:

Corwin (long sword)
Gillian (2-handed sword "moonbane")
Milo (short sword)
Dungeon Master
GM, 1129 posts
Sat 29 Oct 2016
at 16:48
  • msg #184

Re: OOC (2)

Dungeon Master:
There are two magical daggers in the treasure chest. Right now the following PCs have magic weapons:

Corwin (long sword)
Gillian (2-handed sword "moonbane")
Milo (short sword)


I'd probably give one dagger to Ghalandar and the other to Gnicely, so that all of the PCs have something to use, at least for the time being. Then later, whenever the group decides to divvy up treasure, the party can figure out who gets to keep what.
Gnicely
player, 694 posts
Sat 29 Oct 2016
at 16:50
  • msg #185

Re: OOC (2)

That sounds really sensible
Corwin
player, 732 posts
Human Ranger
Sat 29 Oct 2016
at 21:45
  • msg #186

Re: OOC (2)

Agreed.
Corwin
player, 735 posts
Human Ranger
Fri 4 Nov 2016
at 01:41
  • msg #187

Re: OOC (2)

I'm confused.

The elf and her kin have identified themselves, and we have freed them.

But what of the non-elf prisoners?  I didn't interpret her response as indicating that they are with the Countess, hence my question to them.
Dungeon Master
GM, 1134 posts
Fri 4 Nov 2016
at 02:20
  • msg #188

Re: OOC (2)

Corwin:
What of the non-elf prisoners?  I didn't interpret her response as indicating that they are with the Countess, hence my question to them.


The two humans have introduced themselves.

Dungeon Master:
The two humans are merchants waylaid by bandits on the High Road east of Nulb. Both are eager to depart the Temple, and their imminent deaths, but admit that their usefulness in a melee would be limited.


Leaving only the half-orc.

The half-orc is a new PC, but we are still working out some of the details of his background. In the meantime, everyone can welcome Taroth to the game.
Gillian
player, 554 posts
of Verbobonc
Human Paladin
Fri 4 Nov 2016
at 04:30
  • msg #189

Re: OOC (2)

Welcome, Taroth.
Gnicely
player, 700 posts
Fri 4 Nov 2016
at 05:13
  • msg #190

Re: OOC (2)

Hi Taroth!
Dungeon Master
GM, 1137 posts
Sun 6 Nov 2016
at 18:43
  • msg #191

Re: OOC (2)

Gnicely:
I hope I haven't gotten confused It's been a while! We did save as couple of women this trip did we? Or was that last trip? We left them at the cottage if I recall correctly


The party rescued four prisoners, escorting them to the abandoned cottage in the forest north of the Temple. They consisted of a man-at-arms, two human females, and a gnome.
Gnicely
player, 704 posts
Sun 6 Nov 2016
at 18:44
  • msg #192

Re: OOC (2)

That's what I thought. I wasn't 100% certain it wasn't last trip though. Gosh we will be quite an entourage on the way back
Taroth
player, 2 posts
Half-Orc Fighter
Sun 6 Nov 2016
at 20:53
  • msg #193

Re: OOC (2)

hello everyone sorry I didn't realize I had been ignoring the ooc posts
Taroth
player, 4 posts
Half-Orc Fighter
Sun 6 Nov 2016
at 20:59
  • msg #194

Re: OOC (2)

I'm going to experiment a bit with colors for speech ic till I settle on one that seems to have the feel of the character sorry if it is distracting it wont take me long to settle on one
Corwin
player, 737 posts
Human Ranger
Mon 7 Nov 2016
at 17:28
  • msg #195

Re: OOC (2)

Gnicely:
That's what I thought. I wasn't 100% certain it wasn't last trip though. Gosh we will be quite an entourage on the way back

It just struck me how much the denizens of the temple must hate us by now.
Gnicely
player, 705 posts
Tue 8 Nov 2016
at 00:17
  • msg #196

Re: OOC (2)

You know I think most won't know about us. It's a crazy place. Each temple is at war with the others. They are probably still more worried about each other than us, and probably want to work out how they can 'use' us to get at the others. That's my reading of the place anyway

Most of the people we've killed... well the Earth temple was the weakest, so no one would regard us as a serious threat just because we smashed that especially since we haven't actually desecrated the altars and the temple itself. Brunk and Feldrin's people ... well they were just raiders, and the temples would as soon attack them as give them the time of day, so they may not actually realise they are dead

These prisoners though... that's going to piss off the water temple. So I don't think we should try and be 'friendly' with them!

My hope would be we can get one of the temples to help us fight the other temples. I've been wanting that for ages, but frankly felt just too wussy to go into the tables. Hopefully we can level up and I'll feel less wussy!
Corwin
player, 738 posts
Human Ranger
Tue 8 Nov 2016
at 14:10
  • msg #197

Re: OOC (2)

Gnicely:
These prisoners though... that's going to piss off the water temple.


That was the thought that prompted my prior post.
Taroth
player, 6 posts
Half-Orc Fighter
Tue 8 Nov 2016
at 21:47
  • msg #198

Re: OOC (2)

I find that in d&d games npc's have to either love you or hate you
it's very rare to have other options
Milo
player, 532 posts
AC 4 37/37
Halfling Thief
Wed 9 Nov 2016
at 02:38
  • msg #199

Re: OOC (2)

Sorry, after starting work a month ago and my desktop on the fritz, I have not been checking the boards as often as I would like. If I do, then I get bogged down on other things. Was able to fix the desktop and hope to post more often (I like using a tablet but it sucks when you need to type something)
Gnicely
player, 709 posts
Wed 9 Nov 2016
at 02:58
  • msg #200

Re: OOC (2)

We all have times like that!

Can you look at post 800?
Dungeon Master
GM, 1138 posts
Wed 9 Nov 2016
at 19:05
  • msg #201

Re: OOC (2)

Should I assume the shortest possible route to the surface (for Milo's scouting)?
Gnicely
player, 710 posts
Wed 9 Nov 2016
at 19:06
  • msg #202

Re: OOC (2)

Sounds sensible
Dungeon Master
GM, 1139 posts
Wed 9 Nov 2016
at 19:09
  • msg #203

Re: OOC (2)

Thanks. I'll move us along this afternoon once I finish work.
Taroth
player, 9 posts
Half-Orc Fighter
Wed 9 Nov 2016
at 21:48
  • msg #204

Re: OOC (2)

being you are a thief it works out to have you quiet tho...
Corwin
player, 739 posts
Human Ranger
Fri 11 Nov 2016
at 14:41
  • msg #205

Re: OOC (2)

Gnicely:
"Someone take the cloak and scout" Gnicely commented "Then we'll do a repeat of the 'rescue the prisoners plan'" The nice thing about this area was that it was huge and they wouldn't be blasted by any back lash.


Can we?  I thought it had a limited number of uses per day.
Dungeon Master
GM, 1141 posts
Fri 11 Nov 2016
at 17:45
  • msg #206

Re: OOC (2)

Corwin:
Gnicely:
"Someone take the cloak and scout" Gnicely commented "Then we'll do a repeat of the 'rescue the prisoners plan'" The nice thing about this area was that it was huge and they wouldn't be blasted by any back lash.


Can we?  I thought it had a limited number of uses per day.


I am assuming that the group rested for 4-6 hours to regain spells. If it was longer, let me know.

If the intent is to turn into a bat and then scout:

quote:
Flying, either with the cloak or as an ordinary bat, can only be accomplished in darkness (either under the night sky or in a lightless or near-lightless environment underground). Either of the flying powers is usable for up to one hour at a time, but after a flight (either type) of any duration, the cloak will not bestow any flying power for a like period of time.


Edit: Keep in mind that for somebody to scout ahead, the door to the main area of the temple will have to be opened (which may or may not be noticed).
This message was last edited by the GM at 21:02, Fri 11 Nov 2016.
Dungeon Master
GM, 1144 posts
Mon 14 Nov 2016
at 21:51
  • msg #207

Re: OOC (2)

I guess people don't like Burne's suggestion about where the holy water came from?

Burne msg #882:
"Like Taroth's gear, perhaps the holy water was stolen from other prisoners of the Temple," Burne muses to nobody in particular.

Gnicely
player, 717 posts
Mon 14 Nov 2016
at 22:07
  • msg #208

Re: OOC (2)

How many priests have we rescued? Then again they might be taken straight to the inner temple

I don't know if that explains it anyway: you see holy water isn't something priests carry around much, or at least not real world/historically. Certainly I can't imagine carrying any around. And we've recovered loads of it. Almost as though they are making it

Actually I think it's just 'loot the module designer thought would be good'. It's a shame holy water is so rubbish against undead: it would be nice if it was actually worth carrying around.
Taroth
player, 13 posts
Half-Orc Fighter
Mon 14 Nov 2016
at 22:52
  • msg #209

Re: OOC (2)

I assume if you go to quench an unholy fire you'd use holy water...
Dungeon Master
GM, 1145 posts
Mon 14 Nov 2016
at 22:56
  • msg #210

Re: OOC (2)

Gnicely:
I don't know if that explains it anyway: you see holy water isn't something priests carry around much, or at least not real world/historically. Certainly I can't imagine carrying any around.


It is the material component for several Cleric spells, so hopefully you have some...lol

Damage isn't great, but if you don't have silver/magic weapons, it can be useful. It can also be used to slow poison.

Not saying that they aren't making it themselves, though....
Taroth
player, 14 posts
Half-Orc Fighter
Mon 14 Nov 2016
at 22:58
  • msg #211

Re: OOC (2)

is each item of holy water the same type container?
Dungeon Master
GM, 1146 posts
Mon 14 Nov 2016
at 23:15
  • msg #212

Re: OOC (2)

The first batch of holy water (7 vials) were discovered in the Moat House (which, as Gnicely suggested, was probably by design to help out a low level party as T1 was for a first level group.)

The holy water from the storeroom (14 vials) are in several different types of vials (at least 5 different types). None of the gear recovered there was new, all of the equipment having been used previously to some extent.
Dungeon Master
GM, 1147 posts
Mon 14 Nov 2016
at 23:27
  • msg #213

Re: OOC (2)

Apologies for being slow. I hope to move the action forward tomorrow.
Taroth
player, 15 posts
Half-Orc Fighter
Mon 14 Nov 2016
at 23:48
  • msg #214

Re: OOC (2)

your posts are well worth it!

in my ooc mind the extra vials then were almost certainly looted treasure from other victims

if they were making it themselves I'd think they would get a standard sized container

not necessarily but it'd be likely I think
Gnicely
player, 718 posts
Tue 15 Nov 2016
at 07:28
  • msg #215

Re: OOC (2)

Not in medieval times actually. There's no mass production, except perhaps for pottery... and even there it was mostly China I think that went in for mass production of similar styles. Glassware is all unique, and the most common container for liquids is probably leather lined with pitch. All handmade

Anyway I think we have this. The different types of water are a real clue: different priests
Dungeon Master
GM, 1149 posts
Tue 15 Nov 2016
at 23:42
  • msg #216

Re: OOC (2)

The party can easily block the single door and windows of the cottage using the table and some lumber found in the barn.

Besides setting a watch (2 people on at a time?) and Runningwolf setting snares, is the group doing anything else before resting?
Taroth
player, 16 posts
Half-Orc Fighter
Tue 15 Nov 2016
at 23:58
  • msg #217

Re: OOC (2)

what's the overall temperature like? I saw in the description there was a hole in the loft area but I know we might not be able to deal with that without altering the area and alerting someone to our presence but we run the same risk if we have to make a fire to avoid freezing
Dungeon Master
GM, 1150 posts
Wed 16 Nov 2016
at 00:01
  • msg #218

Re: OOC (2)

while the nights are a tad bit cooler, the overall temperature is quite comfortable.
Dungeon Master
GM, 1152 posts
Wed 16 Nov 2016
at 22:19
  • msg #219

Re: OOC (2)

Is the party going to Nulb first to collect their horses from Otis (Elmo's brother), or strait to Hommlet? The two merchants (former prisoners) are also from Nulb.

Nulb:
The village of Nulb is filthy, ramshackle, and still fairly active despite the destruction of the Temple. The buildings are of turf, mud brick, crudely hewn logs, and old timbers from boats. One or two have stone foundations and proper boards, but even these are in need of repair. The inhabitants of the village are boatmen, fishers, herdsmen, farmers, and the like. It is apparent that no one manages to make much of a living in Nulb, and as it is such a poor place, it is generally ignored by lords and bandits alike.
This message was last edited by the GM at 22:25, Wed 16 Nov 2016.
Gnicely
player, 722 posts
Wed 16 Nov 2016
at 22:54
  • msg #220

Re: OOC (2)

 My preference is straight to Homlet. The problem with Nulb is that it is an unknown, and for all we know full of baddies. It is remarkably close to TEE, and if there aren't informants and agents there I'll eat my helmet. Given we have a lot of non combatants with us, including a countess, I'd like to just head for known safety.

We haven't been to Nulb before have we? If not I think 'the devil we know' is the safest route.

I don't need to be so safe when we don't have the duty of care.
Dungeon Master
GM, 1153 posts
Wed 16 Nov 2016
at 23:00
  • msg #221

Re: OOC (2)

The party has been to Nulb previously. It is dirty, run down and frequently visited by pirates and bandits.

Even Otis, who runs the smithy, warned the party about Nulb, saying:

Otis:
"I wouldn't trust anyone here 'cept maybe the old woman who runs the herb shop, Mother Screng. She at least won't try to rob you outright."

Gnicely
player, 723 posts
Wed 16 Nov 2016
at 23:05
  • msg #222

Re: OOC (2)

If we can we'll need that warning. Let's just get the countess and the others back to homlet safely.
Dungeon Master
GM, 1155 posts
Wed 16 Nov 2016
at 23:28
  • msg #223

Re: OOC (2)

I updated xp for all of the PCs. A couple of people gained a level.

[Private to Gnicely: I also included the xp bonus for playing in the game for over two years]
[Private to Gillian: I also included the xp bonus for playing in the game for over two years]
[Private to Ghalandar: Ghalandar gained a level. I will help you level up.]
Gillian
player, 561 posts
of Verbobonc
Human Paladin
Thu 17 Nov 2016
at 01:28
  • msg #224

Re: OOC (2)

Entering from the west or the east?

[Private to Dungeon Master: Gillian has advanced a level, 5 to 6. As far as I can tell, the only change is that he rolls a d10 for hit points.]
Dungeon Master
GM, 1156 posts
Thu 17 Nov 2016
at 01:46
  • msg #225

Re: OOC (2)

Gillian:
Entering from the west or the east?


East. Updated my post. Thanks.
Gnicely
player, 727 posts
Tue 22 Nov 2016
at 22:06
  • msg #226

Re: OOC (2)

sorry I'd love to post today, but just too busy IRL. Should be fine tomorrow.
Gnicely
player, 728 posts
Thu 24 Nov 2016
at 07:42
  • msg #227

Re: OOC (2)

RPOL was down for me all last night. I'll post tonight if it's still up
Dungeon Master
GM, 1160 posts
Thu 24 Nov 2016
at 15:09
  • msg #228

Re: OOC (2)

I've been having the same issues. Could barely get on at all yesterday.

Happy Thanksgiving to those in the "new world"!

Edit: Unless people are against it, I will have the party exchange some of their items at the Hommlet money changer, so everyone can have some walking around money for supplies.
This message was last edited by the GM at 17:15, Thu 24 Nov 2016.
Taroth
player, 22 posts
Half-Orc Fighter
Thu 24 Nov 2016
at 18:12
  • msg #229

Re: OOC (2)

rpol does that for me from time to time as well :o(
Gnicely
player, 729 posts
Thu 24 Nov 2016
at 18:45
  • msg #230

Re: OOC (2)

@Money
sounds great to me !
Dungeon Master
GM, 1161 posts
Thu 24 Nov 2016
at 18:53
  • msg #231

Re: OOC (2)

Does the group wish to sell either of these items:

The reddish wood box is an unfolding shrine, inlaid with gold, with a black interior upon which is inlaid a silver spiderweb, mother-of-pearl stars, and a garnet orb. As the doors of the shrine unfold, an ebony statuette rises from a cavity in the base to stand before the web. The statuette has six spider legs, but the foremost are those of a human or elf, complete with hands. More gruesome still, the face of an black skinned elven female peers from a position between the great staring sets of spider eyes in the head. On the bulging abdomen are four spinnerets. (6,000 gp).

An exquisite piece of jewelry, made with matched fire opals on a gold chain and settings with diamond chips (15,000 gp).
Gnicely
player, 731 posts
Thu 24 Nov 2016
at 19:10
  • msg #232

Re: OOC (2)

Quick check 'detect magic' before we say 'yes'
Dungeon Master
GM, 1162 posts
Thu 24 Nov 2016
at 19:16
  • msg #233

Re: OOC (2)

Haha. Neither are magic.

Follow up question (unrelated). When the party returns to the Temple, I am assuming that they want Burne to accompany them? What about Elmo and Runningwolf? My preference would be to bring only one of the two. The other would remain in Hommlet to assist Jaroo (Druid) and the militia in keeping the town safe.
Taroth
player, 23 posts
Half-Orc Fighter
Thu 24 Nov 2016
at 19:16
  • msg #234

Re: OOC (2)

freaking Drow
Dungeon Master
GM, 1163 posts
Thu 24 Nov 2016
at 19:18
  • msg #235

Re: OOC (2)

The party can also destroy the shrine.

Dungeon Master:
The reddish wood box is an unfolding shrine, inlaid with gold, with a black interior upon which is inlaid a silver spiderweb, mother-of-pearl stars, and a garnet orb. As the doors of the shrine unfold, an ebony statuette rises from a cavity in the base to stand before the web. The statuette has six spider legs, but the foremost are those of a human or elf, complete with hands. More gruesome still, the face of an black skinned elven female peers from a position between the great staring sets of spider eyes in the head. On the bulging abdomen are four spinnerets. (6,000 gp).

Gnicely
player, 732 posts
Thu 24 Nov 2016
at 19:31
  • msg #236

Re: OOC (2)

Or I could sell it.

 'gruesome?' I like spiders. As far as I know LLoth isn't public knowledge, and unless it detects as magic it's just someone's idea of art. Clearly fantastical as there are obviously no dark skinned elves! Well known fact.

If it showed as evil or magic that's different, but other than that... well I don't like most art I see in church's personally...

If it is evil I suggest we carefully take it to pieces and sell the bits that aren't evil. Evil things like that re-entering commerce is almost a sacred rite for Gnicely. Wanton destruction would be a sin. Careful separation of things of value from things of evil is almost a religious necessity
Dungeon Master
GM, 1164 posts
Thu 24 Nov 2016
at 19:34
  • msg #237

Re: OOC (2)

Gnicely:
As far as I know LLoth isn't public knowledge, and unless it detects as magic it's just someone's idea of art. Clearly fantastical as there are obviously no dark skinned elves! Well known fact.


You are correct. During this time period in Greyhawk, Lloth and Drow are not common knowledge.

The group can sell it in pieces.

I will total up all of the valuables and give everyone a share shortly.
Gnicely
player, 733 posts
Thu 24 Nov 2016
at 19:37
  • msg #238

Re: OOC (2)

IIRC the 'against the giants' is when the Drow are introduced
Dungeon Master
GM, 1165 posts
Thu 24 Nov 2016
at 19:46
  • msg #239

Re: OOC (2)

Gnicely:
IIRC the 'against the giants' is when the Drow are introduced


Yup.

I added everyone's shares to their character sheets.

[Private to Taroth: Taroth got a partial share.]
Gnicely
player, 734 posts
Thu 24 Nov 2016
at 19:48
  • msg #240

Re: OOC (2)

Tell you it would be fun in a few years when we have crushed the inner temple to carry on against the giants with the same characters...
Dungeon Master
GM, 1166 posts
Thu 24 Nov 2016
at 19:53
  • msg #241

Re: OOC (2)

I'll continue for as long as people want to play :)
Dungeon Master
GM, 1167 posts
Thu 24 Nov 2016
at 20:29
  • msg #242

Re: OOC (2)

Dungeon Master:
Follow up question (unrelated). When the party returns to the Temple, I am assuming that they want Burne to accompany them? What about Elmo and Runningwolf? My preference would be to bring only one of the two. The other would remain in Hommlet to assist Jaroo (Druid) and the militia in keeping the town safe.


Assuming that the party is going after the Fire Temple next, Runningwolf is probably the better choice. So, barring any objections, I will have Elmo stay in Hommlet.
Gnicely
player, 735 posts
Thu 24 Nov 2016
at 21:23
  • msg #243

Re: OOC (2)

I like Elmo's simple enthusiasm, but a Druid is way way more useful!
Corwin
player, 743 posts
Human Ranger
Sat 26 Nov 2016
at 17:12
  • msg #244

Re: OOC (2)

Plus, there's always the hope that he returns to play.
Gnicely
player, 736 posts
Sat 26 Nov 2016
at 21:45
  • msg #245

Re: OOC (2)

What you said Corwin. Doubled.

So... sorry for being slow to post. Real life got incredulously hectic. I just rolled a natural 20 on my 'business skill' though and dug us out of a very nasty hole coming out smelling of Roses. I'm celebrating (and shaking with nervous energy) at the moment, but should be posting tomorrow

My cunning plan is simple:
  • We do a service of thanksgiving for the life of these two brave priests
  • We go back and ambush the returning raiders
  • We go and trash the three remaining lesser temples
  • We come back and level up again

Taroth
player, 24 posts
Half-Orc Fighter
Sat 26 Nov 2016
at 22:00
  • msg #246

Re: OOC (2)

yah real life gets in the way you know
Gnicely
player, 737 posts
Sat 26 Nov 2016
at 22:02
  • msg #247

Re: OOC (2)

Yup. And of course with lots of people in a game, real life is always getting to at least one person.

I've never had to eat Brain Masala as part of a business negotiation before.... I'm still working out what I thought about it... Still it all worked out
Gnicely
player, 739 posts
Sun 27 Nov 2016
at 21:15
  • msg #248

Re: OOC (2)

OK it turns out to be hard to write stirring speeches... so .. .well my character is better at it than I am ;)
Gnicely
player, 743 posts
Sat 3 Dec 2016
at 14:50
  • msg #249

Re: OOC (2)

Does everyone have  magical weapon? I 'lent' mine to Taroth (the dagger). I think we should all have one.  I'd like the mace, if there are no strong takers for it, but I'm just as cool with other people getting it.

The Amulet wants to be taken by someone most likely to need it. That strikes me as either our scout, or one of our more obvious melee combatants. Long term I'd like it, but I'd be cool waiting until we get other stuff. It's the kind of thing a merchant priest needs 'only money' we say when people try their Jedi Mind Tricks on us. (Mind you  I can do the Jedi Mind Tricks now... this level was really good for me).
Dungeon Master
GM, 1169 posts
Sat 3 Dec 2016
at 15:01
  • msg #250

Re: OOC (2)

Corwin has an enchanted long sword.

The rest of these magic items are being carried but have not been officially distributed:
Gillian (2 handed sword)
Ghalandar (dagger)
Gnicely (dagger)

Leaving Runningwolf and Taroth without a magic melee weapon. If Gnicely takes the mace then Taroth can use the dagger.
Gnicely
player, 744 posts
Sat 3 Dec 2016
at 15:07
  • msg #251

Re: OOC (2)

Up to you Taroth. The mace sucks as a weapon compared to say a two handed weapon, but if you want to use it: go do. Otherwise keep the dagger as a back up in case you need it.
Dungeon Master
GM, 1170 posts
Sat 3 Dec 2016
at 15:26
  • msg #252

Re: OOC (2)

Gnicely:
Just a suggestion: Fast forwards from here to where we are in a position to set up an ambush the returning raiders. Or where we encounter hassle on the way back.


Yup. Will fast forward shortly. Just knocking out some housekeeping items first. If people need supplies, stuff from the PHB is available (from the Traders) at standard prices.
Taroth
player, 25 posts
Half-Orc Fighter
Mon 5 Dec 2016
at 20:20
  • msg #253

Re: OOC (2)

sorry guys I was being quiet because I thought we all split up when we got to the town I didn't realize we were together the entir time
Taroth
player, 26 posts
Half-Orc Fighter
Mon 5 Dec 2016
at 20:38
  • msg #254

Re: OOC (2)

as far as mace vs dagger Taroth is proficient with the footmans mace but not with daggers, having said that I'm sure he can figure out which end is sharp for the dagger and being a Warrior type has a relatively light penalty for non proficiency as well as considering he didn't have a magic weapon before he would be happy to go with either but he is proficient with mace so either way
Dungeon Master
GM, 1177 posts
Tue 6 Dec 2016
at 21:57
  • msg #255

Re: OOC (2)

Apologies. Got called back to work just as I was starting the new thread. Hope to continue with a few more posts later tonight/tomorrow morning.
Taroth
player, 27 posts
Half-Orc Fighter
Wed 7 Dec 2016
at 05:38
  • msg #256

Re: OOC (2)

it's tough being the dependable guy at work, Iknow
Gnicely
player, 747 posts
Wed 7 Dec 2016
at 08:14
  • msg #257

Re: OOC (2)

At Taroth: You pick. If you'll use the mace most of the time, do that. We can swap later. If you wouldn't use it, then just carry the dagger as a backup weapon
Gnicely
player, 748 posts
Wed 7 Dec 2016
at 19:47
  • msg #258

Re: OOC (2)

Iuz was the number one bad guy in a long long compaign I played in. Gosh this really is a blast from the past!
Ghalandar
player, 362 posts
Human Monk
Thu 8 Dec 2016
at 14:49
  • msg #259

Re: OOC (2)

DM I don't have the book handy, but don't my hands eventually act as magic items? If so, someone else can have the dagger, since I like fancy curved swords anyway :)
Gnicely
player, 750 posts
Thu 8 Dec 2016
at 19:07
  • msg #260

Re: OOC (2)

I'm thinking we are likely to raid three temples in the near future and maybe use that scroll of protection from elementals to finish the earth temple looting... all in all we might have a surfeit of loot soon... or be dead...
Taroth
player, 28 posts
Half-Orc Fighter
Thu 8 Dec 2016
at 21:07
  • msg #261

Re: OOC (2)

In reply to Gnicely (msg # 257):

I guess it depends on how good the Mace is, Taroth Spec in Bastard Sword so unless it's +2 or better I'm better off normally using the Sword
Gnicely
player, 752 posts
Sat 10 Dec 2016
at 11:45
  • msg #262

Re: OOC (2)

Keep the sword, use the dagger as a backup in case we meet 'needs magical weapons to be hit'

I'll go with the mace. It has an emotional attachment as well, as it was given by a dead person who I respected.
Dungeon Master
GM, 1179 posts
Sat 10 Dec 2016
at 16:44
  • msg #263

Re: OOC (2)

Ghalandar:
DM I don't have the book handy, but don't my hands eventually act as magic items? If so, someone else can have the dagger, since I like fancy curved swords anyway :)


By the book. No.

Not sure if this changed in later editions.

[Private to Ghalandar: With Ghalandar's high dex he could use the sword and the dagger at the same time (two weapon fighting). He would be -2 to hit with the dagger, but it would let him do a little more damage each round.]
This message was last edited by the GM at 16:53, Sat 10 Dec 2016.
Gnicely
player, 753 posts
Sat 10 Dec 2016
at 17:05
  • msg #264

Re: OOC (2)

Not until third edition AFAIK.

My second every character that I played for over twenty years in the same campaign was a monk and dual classed into Kensai from oriental adventures after I got to be grand mistress of flowers. That was the only way to do it more third AFAIK

The GM can of course give out magic gloves or wristbands or amulets that do the same thing.

Just had a chat with the GM. Will take me time to post but we are setting up an ambush. We'll go to north tower and check it out. We have about four hours spare

I have an ambush plan, but feel free to come up with a better one.
Dungeon Master
GM, 1183 posts
Sun 11 Dec 2016
at 17:58
  • msg #265

Re: OOC (2)

Gnicely:
"We go checkout the temple, going around the outside of it's walls, checking the northern tower, and checking if there are any scouts... especially near the west and southern entrances. If there are Milo and Running wolf and his pack deal with them."


Runningwolf left his pack (dogs/wolves) with Elmo. The only animal companions present are the two giant weasels.
Gnicely
player, 757 posts
Sun 11 Dec 2016
at 18:34
  • msg #266

Re: OOC (2)

Yup. I meant his pack of weasels. Weasels have an awesome sense of smell: it's their primary sense.  If you have one as a familiar IIRC (away from books right now) you get a good sense of smell yourself
Taroth
player, 29 posts
Half-Orc Fighter
Mon 12 Dec 2016
at 04:00
  • msg #267

Re: OOC (2)

can I tie the knife to a long stick to make it a spear :o)
Gnicely
player, 759 posts
Mon 12 Dec 2016
at 07:38
  • msg #268

Re: OOC (2)

I doubt it very much! Well yes but you be at minuses from the impromptu nature and poor balance if I was GMing... and it would be rubbish at thrusting which is the point of a spear.

Being serious the important part of the spear is how the blade is attached firmly. Depending on the structure of the blade (how it's attached to its handle and whether the magic is in the handle or the blade or the gestalt), you could do something. Maybe
Corwin
player, 746 posts
Human Ranger
Mon 12 Dec 2016
at 14:19
  • msg #269

Re: OOC (2)

Re: Monks and hands -- in early editions, we relied on the benevolence of DM's to make bracers or gloves that granted magic bonuses with fists.
Taroth
player, 30 posts
Half-Orc Fighter
Mon 12 Dec 2016
at 16:48
  • msg #270

Re: OOC (2)

Taroth is not exactly a WeaponSmith
Corwin
player, 747 posts
Human Ranger
Tue 13 Dec 2016
at 02:26
  • msg #271

Re: OOC (2)

Sorry about my seeming absence, which was an actual absence.  Things came up, but they have died down.  All is well.
Gnicely
player, 760 posts
Tue 13 Dec 2016
at 20:51
  • msg #272

Re: OOC (2)

Welcome back

And ... gosh ... that was a brutal ambush. *shudders* glad the bad guys didn't do it to us
And that's just the surprise round
Taroth
player, 31 posts
Half-Orc Fighter
Wed 14 Dec 2016
at 06:43
  • msg #273

Re: OOC (2)

what is the Knife btw?
Gnicely
player, 762 posts
Wed 14 Dec 2016
at 07:47
  • msg #274

Re: OOC (2)

Not sure what you mean by the knife (test sucks sometimes so just being precise)

If you mean the dagger. You have it. I have the mace
Taroth
player, 33 posts
Half-Orc Fighter
Wed 14 Dec 2016
at 23:26
  • msg #275

Re: OOC (2)

I know, what I mean is it's magic but what is it's enchantment
Gnicely
player, 763 posts
Thu 15 Dec 2016
at 00:13
  • msg #276

Re: OOC (2)

Absolutely no idea. We don't know that stuff for half our gear. Mr GM might tell you if use it in a fight
Taroth
player, 35 posts
Half-Orc Fighter
Wed 21 Dec 2016
at 06:09
  • msg #277

Re: OOC (2)

Gillian had a sword at the leader's throat. If the leader tired to escape, Gillian probably would have attacked.]


hey my understanding was we couldn't get in to the area where they were unless we went in and got engangled as well?

also I had been maneuvering to get in front of where they were trying to go, so amI between them and the tree line or did I not make it that far?
This message was last edited by the player at 06:10, Wed 21 Dec 2016.
Gnicely
player, 766 posts
Wed 21 Dec 2016
at 17:35
  • msg #278

Re: OOC (2)

They were all 'caught' in an entanglement. Most of them failed their save and were caught. Of the ones that moved Burne held the guy in plate mail (hurrah!) leaving a desultory few still trying to run.

If the guy in plate was the leader... well he's not moving right now!

The GM said if you could move at 12' you could have caught up with them. I don't think you can head them off but I might be wrong. Remember they caught us by surprise (well strategic surprise): We weren't in position or anything
Dungeon Master
GM, 1187 posts
Thu 22 Dec 2016
at 13:27
  • msg #279

Re: OOC (2)

Gillian:
Gillian had a sword at the leader's throat. If the leader tired to escape, Gillian probably would have attacked.


Didn't realize that Gillian wanted to enter the Entanglement spell's area of affect. If this is the case, roll a save vs magic. If he makes it he is slowed, but can attack the man in plate (if that is who Gillian deems to be the leader). If he fails the save, Gillian is entangled.

Taroth:
I had been maneuvering to get in front of where they were trying to go, so am I between them and the tree line or did I not make it that far?


I'll let the dice decide. If the party wins initiative (I roll group initiative/single die for each side), Taroth can melee one of the bandits, but if they win initiative, they will act first and be out of range. Otherwise, he (and anyone else with a slower movement rate) can use missile weapons to attack.

[Private to Gnicely:
Gnicely:
The GM said if you could move at 12' you could have caught up with them. I don't think you can head them off but I might be wrong. Remember they caught us by surprise (well strategic surprise): We weren't in position or anything


You are correct, but I'll give the melee types a chance of joining in, so it isn't just the spell casters having all the fun. Hopefully some of them clue in and use their bows.
]
This message was last edited by the GM at 13:35, Thu 22 Dec 2016.
Gnicely
player, 767 posts
Thu 22 Dec 2016
at 15:28
  • msg #280

Re: OOC (2)

I'm ill at the moment. Probably not posting for a frw days. Just imagine I stay invisible
Taroth
player, 36 posts
Half-Orc Fighter
Fri 23 Dec 2016
at 03:29
  • msg #281

Re: OOC (2)

hope you feel better

that sounds reasonable I actually am a bit out of practice I'm not sure what  my movement rate is
Gnicely
player, 768 posts
Fri 23 Dec 2016
at 07:13
  • msg #282

Re: OOC (2)

Thanks. It's just miserable right now. And my IQ drops to my shoe size. *bleh* as my kids say

[Private to GM: just read your private line. sure! I'm all for ignoring minor map details to make it more fun

I think this showed just how deadly druids can be in the great outdoors quite well!
]
Dungeon Master
GM, 1188 posts
Sat 24 Dec 2016
at 21:31
  • msg #283

Re: OOC (2)

Taroth:
that sounds reasonable I actually am a bit out of practice I'm not sure what my movement rate is?


Base movement rate for someone wearing Plate mail is 6". Feel free to roll to hit/damage. Once everyone declares actions, I will roll initiative and resolve the round. If you prefer, I can also make your rolls. It's totally up to you.
Taroth
player, 37 posts
Half-Orc Fighter
Sun 25 Dec 2016
at 06:32
  • msg #284

Re: OOC (2)

I can roll now but it seems odd I mean if you roll initiative and I can't catch them there is no point in what my roll would be
I'd hate to waste an awesome roll!
*supersticious*
Gillian
player, 572 posts
of Verbobonc
Human Paladin
Sun 25 Dec 2016
at 19:11
  • msg #285

Re: OOC (2)

If there are dogs/wolves, they can catch up to and delay the baddies.
Dungeon Master
GM, 1189 posts
Tue 27 Dec 2016
at 19:55
  • msg #286

Re: OOC (2)

Gillian:
If there are dogs/wolves, they can catch up to and delay the baddies.


Dungeon Master:
Gnicely:
"We go checkout the temple, going around the outside of it's walls, checking the northern tower, and checking if there are any scouts... especially near the west and southern entrances. If there are Milo and Running wolf and his pack deal with them."


Runningwolf left his pack (dogs/wolves) with Elmo. The only animal companions present are the two giant weasels.

Dungeon Master
GM, 1190 posts
Tue 27 Dec 2016
at 19:57
  • msg #287

Re: OOC (2)

Taroth:
I can roll now but it seems odd I mean if you roll initiative and I can't catch them there is no point in what my roll would be
I'd hate to waste an awesome roll!
*supersticious*


By rolling at the same time as declaring actions IC, it speeds up the process. Once I roll for initiative, I resolve the round and in doing so make rolls for any PCs who have not done so already.
Taroth
player, 38 posts
Half-Orc Fighter
Wed 28 Dec 2016
at 00:35
  • msg #288

Re: OOC (2)

hmm ok but I might suffer heartbreak if I get a natural 20 then never get to do anything
sorry for being away for a few days , xmas
Dungeon Master
GM, 1192 posts
Wed 28 Dec 2016
at 01:01
  • msg #289

Re: OOC (2)

Taroth:
hmm ok but I might suffer heartbreak if I get a natural 20 then never get to do anything
sorry for being away for a few days , xmas


Don't worry. The dice roller never gives PCs natural 20s. Lol

No worries. I've been slow myself due to the holiday.
Gnicely
player, 769 posts
Wed 28 Dec 2016
at 08:19
  • msg #290

Re: OOC (2)

Wow that was the cold from hell. Still mostly over now apart from the coughing.
Taroth
player, 39 posts
Half-Orc Fighter
Thu 29 Dec 2016
at 04:29
  • msg #291

Re: OOC (2)

I actually got 2 natural 20's in 3 rounds of combat in antoher dnd game
*no jinx*
Taroth
player, 40 posts
Half-Orc Fighter
Thu 29 Dec 2016
at 16:59
  • msg #292

Re: OOC (2)

this bad guy has a name similar tomine! maybe we are related
Gnicely
player, 772 posts
Fri 30 Dec 2016
at 14:33
  • msg #293

Re: OOC (2)

Curses. I was negligent and didn't think this through. I didn't actually expect to get more than one or two captives, and didn't think about the prisoners.

Are you OK Mr GM moving us out of this scene and moving us to the cottage. We can do a couple of rounds of chat there, maybe more if people are enjoying the RP, and 'deal' with the captives and prisoners. (Very different means of the word 'deal' for the two groups) Hopefully we can get back before the 'few hours' are up for the expected time of arrival of the raiders.
Taroth
player, 42 posts
Half-Orc Fighter
Sun 1 Jan 2017
at 19:26
  • msg #294

Re: OOC (2)

so what of the 3 armors are magic? Taroth is already in Plate but if the Plate the bad guy was wearing is noticeable in some way it would make sense to use it to help infilatrate the temple.
Gnicely
player, 774 posts
Sun 1 Jan 2017
at 19:53
  • msg #295

Re: OOC (2)

Only the potions and three arrows are magical I think. I think plate needs fitting to you unless it's magical.

My plan though is to have illusions that look like these people approach the temple and ask to be let in. Don't have time for another invisibility, but some of us are still invisible.
Taroth
player, 43 posts
Half-Orc Fighter
Sun 1 Jan 2017
at 21:12
  • msg #296

Re: OOC (2)

arrows I thought he said armors sorry!
let me edit my post
Gnicely
player, 775 posts
Sun 1 Jan 2017
at 21:13
  • msg #297

Re: OOC (2)

*laughs* Yeah I've made similar. Wish it was armour.
Taroth
player, 44 posts
Half-Orc Fighter
Sun 1 Jan 2017
at 21:55
  • msg #298

Re: OOC (2)

now that I have my shortbow back tho I might make good use of the magic 'arrows'
Gillian
player, 577 posts
of Verbobonc
Human Paladin
Tue 3 Jan 2017
at 03:02
  • msg #299

Re: OOC (2)

The joys of being a paladin....
Gnicely
player, 779 posts
Wed 4 Jan 2017
at 23:02
  • msg #300

Re: OOC (2)

Please remember we are not playing a 20th century game. We are actually tasked with dispensing Justice. That's why we went to the Duke last time. We aren't a bunch of adventurers clearing out a Temple we are legally appointed by the Duke and by two churches. I have the paper work and everything.

The norms of medieval life are that there are no prisons. That's because a community cannot afford the prisons. Punishment is typically brutal and severe. Maiming is a common penalty for minor crimes. Death is common for major ones (like human sacrifice and gathering prisoners to feed them alive to the undead)

Trial by Jury as we understand it is a 17th century or so institution. There are weaker forms of it starting in the 13th century but they would be unrecognisable to us, and the nearest we could do it would be 'us being the Jury'.

As for Paladins... Cuthbert is also known as the Law Bringer. He dispenses Justice. Which in these era includes capital punishment almost as the norm for anything serious.

I've only cut this short because we've had this scene before, and resolved it by going to the Duke (when he immediately just killed all our prisoners: entirely in genre and what would happen). We need a way that we can proceed with the game. Gnicely is not willing to let the prisoners go (she honestly believes that would be a sin too great for her to possibly atone for.  Prison isn't acceptable either for the reasons given IC. Imagine how we would feel if we make Homlet a huge target and the forces of Iuz come to rescue these people. Plus there isn't enough food to feed them

So I'm appealing to you to remember that we aren't in a modern game, and that we aren't just a bunch of adventurers. We really have been tasked with the Duty to sort this place out by all the legal authorities: church and state. We've caught a bunch of people red handed. The penalty for their crime really is death in this world.
Corwin
player, 751 posts
Human Ranger
Thu 5 Jan 2017
at 14:48
  • msg #301

Re: OOC (2)

How many prisoners do we have?  And I presume they currently are tied and lined up or huddled in a mass where we've deposited them?
Gnicely
player, 780 posts
Thu 5 Jan 2017
at 19:05
  • msg #302

Re: OOC (2)

They are 'well bound' with Running wolf looking after them. Pre being well bound they had hobbles on their feet and were coffled. I imagine well bound means that their hands are tied too

As far as numbers go... I think it's over a dozen, but I'm not sure of the exact numbers
Dungeon Master
GM, 1195 posts
Thu 5 Jan 2017
at 21:38
  • msg #303

Re: OOC (2)

There are 9 bandits (1 in plate, 2 in chain and 6 in leather), and 6 farmers.
Taroth
player, 47 posts
Half-Orc Fighter
Thu 5 Jan 2017
at 22:14
  • msg #304

Re: OOC (2)

please remember I'm playing a good aligned character and we have a Paladin in the group.
Taroth
player, 48 posts
Half-Orc Fighter
Thu 5 Jan 2017
at 22:19
  • msg #305

Re: OOC (2)

also I don't mean to nitpick but can't Paladins detect evil? I would think if they were inherently evil he could tell or is that only in 3.5?
Dungeon Master
GM, 1197 posts
Thu 5 Jan 2017
at 22:22
  • msg #306

Re: OOC (2)

Detect evil doesn't work well against low level NPCs:

DMG:
DETECTION OF EVIL AND/OR GOOD
It is important to make a distinction between character alignment and some powerful force of evil or good when this detection function is considered. In general, only a know alignment spell will determine the evil or good a character holds within. It must be a great evil or a strong good to be detected. Characters who are very strongly aligned, do not stray from their faith, and who are of relatively high level (at least 8th or higher) might radiate evil or good if they are intent upon appropriate actions. Powerful monsters such as demons, devils, ki-rin and the like will send forth emanations of their evil or good. Aligned undead must radiate evil, far it is this power and negative force which enables them to continue existing.

This message was last edited by the GM at 22:23, Thu 05 Jan 2017.
Dungeon Master
GM, 1198 posts
Thu 5 Jan 2017
at 23:58
  • msg #307

Re: OOC (2)

Taroth:
please remember...we have a Paladin in the group.


Gillian:
In all probability, you will live if you speak the truth, the whole truth, and only the truth...A difficult situation, but I did say that, depending on behavior, they would have a chance to live.


Has the group outlined what the bandits have to do in order to be spared?
This message was last edited by the GM at 23:58, Thu 05 Jan 2017.
Gillian
player, 580 posts
of Verbobonc
Human Paladin
Fri 6 Jan 2017
at 00:03
  • msg #308

Re: OOC (2)

No. But I think one of them might start talking. Might not make a difference though. Probably means no taking prisoners (unless the case is unusual) in the future.
Corwin
player, 752 posts
Human Ranger
Fri 6 Jan 2017
at 14:42
  • msg #309

Re: OOC (2)

Taroth:
please remember I'm playing a good aligned character and we have a Paladin in the group.


True, and I am aligned good as well . . . but "good" is not universally defined, and I am not one who endorses the Dudley Do-Right view.
Dungeon Master
GM, 1199 posts
Sun 8 Jan 2017
at 14:03
  • msg #310

Re: OOC (2)

Taroth's player has decided to leave the game.
Corwin
player, 754 posts
Human Ranger
Sun 8 Jan 2017
at 16:46
  • msg #311

Re: OOC (2)

Dungeon Master:
Taroth's player has decided to leave the game.

Hmmm.

Wonder why.
Dungeon Master
GM, 1200 posts
Mon 9 Jan 2017
at 23:07
  • msg #312

Re: OOC (2)

Corwin:
Dungeon Master:
Taroth's player has decided to leave the game.

Hmmm.

Wonder why.


Seemed like his views on good/evil were different and, as the new guy, didn't want to be the cause of inter-party issues.

Gillian:
Even their silence is against them.


Not sure that anyone has actually asked any of the bandits any questions. I was assuming that the current conversation was being held out of earshot from them.

Gnicely:
"Unless anyone wishes to persuade this matter we will execute all but the three most senior."


Who is actually going to perform the execution?
This message was last edited by the GM at 23:12, Mon 09 Jan 2017.
Gnicely
player, 782 posts
Thu 12 Jan 2017
at 07:48
  • msg #313

Re: OOC (2)

I'm sorry I've been incommunicado for the last week. Real life issues bit me quite hard. I'll be able to post tonight
Gillian
player, 583 posts
of Verbobonc
Human Paladin
Thu 12 Jan 2017
at 20:55
  • msg #314

Re: OOC (2)

I think Gillian has said he's willing, but it may be better if he stays invisible.
Corwin
player, 756 posts
Human Ranger
Fri 13 Jan 2017
at 02:44
  • msg #315

Re: OOC (2)

Corwin is willing, but is awaiting any response to the offer to say final words.
Gnicely
player, 783 posts
Fri 13 Jan 2017
at 06:31
  • msg #316

Re: OOC (2)

OK I've just had a week of hell and been unable to even log onto RPOL. I missed all the posts above in IC.

Firstly I'd like to say that I'm really really sorry to have caused problems for Taroth and perhaps the rest of you.

I did think 'there was no over credible option' and more that it wasn't actually evil at all: The law of the land has to be enforced by someone and we'd already gone to see the Duke over this very point, and we are those enforcers. Where it becomes evil (in my view) is when we do that without utter belief in the guilt of the people, and when we perform the executions with rage or hatred or similar in our hearts. In this case we know that they were caught red handed in the act of mass murder and kidnap with the intent of feeding their captives alive to undead and sacrificing them on altars.

All of which doesn't matter if the game becomes unpalatable for people. Even though we are role playing medieval characters our own sense of right and wrong is very 21st century. As an example of that is our understanding of the rights and wrongs of trial by jury. In medieval times they were few and far between and the very few ones that existed empowered the jury to go be a private detective and do their own inquires. In our own world the jury are prohibited from doing that and are fed data from the prosecution and defense with the judge telling them what they can and can't take into consideration: a far cry from the 'go and work out who is guilty' of medieval times.

Personally I love throwing myself into a character that isn't me, in a time that isn't now and has a different sense of right and wrong (although I only every play goodies with compassion: I suck and don't enjoy playing anything I actually feel is an evil character). One of the examples of that was earlier (before we went to the Duke) when I proposed to do what the medieval people actually did to people guilty of crimes: we'd do a public hanging, have a street party so that people could have a public holiday, dress up and bring their kids to see the hanging and we'd make a vast profit on the street food and snacks that we could sell. That 'culture shock' aspect I enjoy RPing out.

So that was all a monologue of me justifying why I wrote what I did. That justification was clearly not compatible with other people's sense of right and wrong, or good or evil.

I should conclude by saying that if anyone has an even half way 'not idiotic' plan for what to do with the prisoners I will withdraw all my previous IC issues and do it. Personally I think after this RP we should execute them, but I'm just as fine now with anything else for out of game reasons.
Gillian
player, 584 posts
of Verbobonc
Human Paladin
Fri 13 Jan 2017
at 08:20
  • msg #317

Re: OOC (2)

A sticky issue if we (characters) want to interrogate prisoners. However, we characters were given full authority. So...those who work for the temple are, on the face of it, convicted of an executable sentence unless we find extenuating circumstances. So, It's probably going to be "take no prisoners" unless there's a quick surrender and a tearful confession or such. In the case of the leader who's prisoner now, I'm thinking he's an evil-side knight from his "I yield."

In short, Gnicely has in the main persuaded me.
Dungeon Master
GM, 1202 posts
Sat 14 Jan 2017
at 14:11
  • msg #318

Re: OOC (2)

Figured I'd keep it quick and concise, so the group can move forward.
Gillian
player, 586 posts
of Verbobonc
Human Paladin
Sun 15 Jan 2017
at 06:10
  • msg #319

Re: OOC (2)

Those who know Gillian, who...while a paladin...can be sly, suspect that the pleader may divulge information to stay his execution...which will happen.
Gnicely
player, 785 posts
Mon 16 Jan 2017
at 20:50
  • msg #320

Re: OOC (2)

Once again sorry for being slow. Things stacked up in real life. And then I poured a cup of coffee over my laptop... so this is from my phone.
Milo
player, 544 posts
AC 4 37/37
Halfling Thief
Thu 19 Jan 2017
at 02:21
  • msg #321

Re: OOC (2)

Understandable. Busy weekend for me and a 12 hour day yesterday
Dungeon Master
GM, 1204 posts
Fri 20 Jan 2017
at 16:15
  • msg #322

Re: OOC (2)

Sorry for being slow. Busy week at work.
Gillian
player, 587 posts
of Verbobonc
Human Paladin
Sat 21 Jan 2017
at 07:04
  • msg #323

Re: OOC (2)

As far as I know, none offered a reasonable defense, express3ed true remorse, or volunteered information. So I think they're all dead.
Gnicely
player, 788 posts
Sat 21 Jan 2017
at 08:52
  • msg #324

Re: OOC (2)

@GM's question

All are dead except the the three we are taking with us. (as per msg #64).

We want to investigate the ones in heavy armour. Runningwolf can charm them, and we can ask them questions, but I think we are out of time.  'We' or rather the raiders are expected back at a particular time, and I think it just takes too long to ask them questions out here: we'd miss the window.

Originally I was hoping they would arrive: we would beat them up, then we'd beat the people set to let them into the temple in one operation. That meant less prisoner handling problems. Still we are here now.
This message was last edited by the player at 08:53, Sat 21 Jan 2017.
Gillian
player, 588 posts
of Verbobonc
Human Paladin
Sat 21 Jan 2017
at 18:48
  • msg #325

Re: OOC (2)

Thank you. I've been out of it this past week. All better now.
Gnicely
player, 789 posts
Sat 21 Jan 2017
at 20:59
  • msg #326

Re: OOC (2)

My bad Gillian:that reply didn't take into account your earlier reply. Text is emotionless and that amplifiers my error of not spotting it

I too have been out of it for about a month. Real life hit hard. Mostly sorted now. I'm glad you are feeling better
Dungeon Master
GM, 1205 posts
Sun 22 Jan 2017
at 13:30
  • msg #327

Re: OOC (2)

Gnicely:
We want to investigate the ones in heavy armour. Runningwolf can charm them, and we can ask them questions, but I think we are out of time.  'We' or rather the raiders are expected back at a particular time, and I think it just takes too long to ask them questions out here: we'd miss the window.


You are correct. There is not enough time to fully interrogate the prisoners and meet the bandit return timeline.
Dungeon Master
GM, 1206 posts
Tue 24 Jan 2017
at 22:25
  • msg #328

Re: OOC (2)

If the plan is to disguise as bandits and attack who/whatever is guarding the entrance, let's move in that direction with an IC post.
Gnicely
player, 790 posts
Wed 25 Jan 2017
at 20:23
  • msg #329

Re: OOC (2)

Will do
Dungeon Master
GM, 1210 posts
Wed 1 Feb 2017
at 14:49
  • msg #330

Re: OOC (2)

The group has moved forward and is nearing the open side door of the temple. Is the plan to go through the door, or take action outside?
Gnicely
player, 795 posts
Wed 1 Feb 2017
at 17:08
  • msg #331

Re: OOC (2)

To get inside and wreck havoc.

I think the last post on the topic said 'I would trigger the fight'. I'm planning on doing it as soon as I see what's going on inside
Corwin
player, 761 posts
Human Ranger
Wed 1 Feb 2017
at 19:05
  • msg #332

Re: OOC (2)

Gnicely:
To get inside and wreck havoc.

I think the last post on the topic said 'I would trigger the fight'. I'm planning on doing it as soon as I see what's going on inside

This accords with my understanding of the plan.
Runningwolf
NPC, 444 posts
Initiate 4th Circle
AC 6, HP 44/44
Thu 2 Feb 2017
at 14:33
  • msg #333

Re: OOC (2)

Since they are visible, Runningwolf had has weasels remain outside and out of sight.
Gnicely
player, 796 posts
Thu 2 Feb 2017
at 19:57
  • msg #334

Re: OOC (2)

Ok this is a serious!!! welcoming committee. I'm thinking about tactics and will post in a little while

It's cool that I think we are actually hard enough to take them on... I just hope pride doesn't go before a fall
Corwin
player, 762 posts
Human Ranger
Fri 3 Feb 2017
at 14:46
  • msg #335

Re: OOC (2)

Gnicely:
Ok this is a serious!!! welcoming committee. I'm thinking about tactics and will post in a little while

It's cool that I think we are actually hard enough to take them on... I just hope pride doesn't go before a fall

I kinda did a double-take at the forces assembled here, too.
Gnicely
player, 798 posts
Fri 3 Feb 2017
at 17:09
  • msg #336

Re: OOC (2)

Yeah me too... Still we have surprise and I think Mr Burne's will live up to his name. I hope more than half the forces fail their saves against my illusion in which case they are 'toast' (literally given his fireballs)

with any luck they waste their first round on our illusionary troops anyway... that will make a difference too... we'll see...

It's going to be exciting though!
Gillian
player, 590 posts
of Verbobonc
Human Paladin
Sat 4 Feb 2017
at 05:17
  • msg #337

Re: OOC (2)

Trite Chinese curse: May you live in interesting times. I'm hoping for, "May we all live uncaptured through this upcoming interesting time."
Gnicely
player, 799 posts
Sat 4 Feb 2017
at 06:50
  • msg #338

Re: OOC (2)

Have you ever played 'Scourge of the Slave Lords'. If we all get captured it could be a really good scenario

But ... I'm hoping for the same as you
Dungeon Master
GM, 1212 posts
Sat 4 Feb 2017
at 13:57
  • msg #339

Re: OOC (2)

Is anyone else taking action, or is everyone waiting to see the results of Gnicely's illusion?
Gnicely
player, 800 posts
Sat 4 Feb 2017
at 14:18
  • msg #340

Re: OOC (2)

Well it would be cool if people would lay down havoc! The first round is a surprise round. We are all psyched up for it
Corwin
player, 763 posts
Human Ranger
Sat 4 Feb 2017
at 20:30
  • msg #341

Re: OOC (2)

Gillian:
Trite Chinese curse: May you live in interesting times. I'm hoping for, "May we all live uncaptured through this upcoming interesting time."

"May we all live" is good enough for me. :)

Dungeon Master:
Is anyone else taking action, or is everyone waiting to see the results of Gnicely's illusion?


In my mind, it was really a question of what you'd let us do.  If we can know that Gnicely and Burne are casting, then Corwin would leap into action, attacking whatever foe is closest (on the theory that neither spellcaster would aim so close to us.)  But, if we have to wait for the attack to know to attack, then that's a different story altogether.
Gnicely
player, 801 posts
Sat 4 Feb 2017
at 20:37
  • msg #342

Re: OOC (2)

Well I've posted attacking. My illusions are swarming ahead, and I'm casting illusions of pits and tentacles. Burnes has thrown his fireballs.

I think it's safe to assume the attack has started ;)
Corwin
player, 764 posts
Human Ranger
Sat 4 Feb 2017
at 20:51
  • msg #343

Re: OOC (2)

I understood the question to be whether we were waiting for the aftermath or if we were doing something at the same time as the magic was being weaved.
Dungeon Master
GM, 1213 posts
Sat 4 Feb 2017
at 21:22
  • msg #344

Re: OOC (2)

Right now everyone is declaring actions. Once the two spell caster start casting it will be apparent to the others, so feel free to take action simultaneously.
Corwin
player, 765 posts
Human Ranger
Sat 4 Feb 2017
at 21:26
  • msg #345

Re: OOC (2)

Then, if it is obvious, Corwin will attack the enemy nearest to him, and avoid the highest concentration of foes because (1) that is likely the spellcasters' target area and (2) avoiding the greatest concentration is smart anyhow.
Dungeon Master
GM, 1214 posts
Sat 4 Feb 2017
at 21:37
  • msg #346

Re: OOC (2)

There are ogres and trolls in front of the party, and the scarred man and two ogres behind them.
Ghalandar
player, 367 posts
Human Monk
Sun 5 Feb 2017
at 16:31
  • msg #347

Re: OOC (2)

I am currently soooooooo lost guys. I'm sorry.
Dungeon Master
GM, 1215 posts
Sun 5 Feb 2017
at 19:00
  • msg #348

Re: OOC (2)

Ghalandar:
I am currently soooooooo lost guys. I'm sorry.


No apologies necessary. I sent you a PM.
Gnicely
player, 806 posts
Tue 14 Feb 2017
at 21:24
  • msg #349

Re: OOC (2)

Well gosh this is going 'OK' at the moment. Almost as well as we could have hoped for! Just get the priest and we are good!
Gnicely
player, 808 posts
Sun 19 Feb 2017
at 22:49
  • msg #350

Re: OOC (2)

Woot. Glad you are safe Gillian. That was a bit touch and go

Really busy: might be Tuesday before I can post. The busy is a good busy,. It it's still busy
Gillian
player, 599 posts
of Verbobonc
Human Paladin
Sun 26 Feb 2017
at 21:49
  • msg #351

Re: OOC (2)

I note we're coming up on the third anniversary. The strategy of nibbling has succeeded so far but makes for a long adventure...better than a short cut-off one. I playing in this module on RPOL years ago. It went differently and ended at an impasse. I've little idea how long it would take as a tabletop.

Regardless of all that, everybody's been participating, so it's a good game.
Gnicely
player, 814 posts
Sun 26 Feb 2017
at 23:54
  • msg #352

Re: OOC (2)

Yup

Mind you I'm planning now on crushing some of the lesser temples. We are a lot tougher than we were and I hope we get information about what we need to do. If not...Well we'll get loot and XP and be tougher when we go down to the third level properly.

My best guess... Another three years!

I am enjoying this game a lot though
Dungeon Master
GM, 1232 posts
Thu 2 Mar 2017
at 16:23
  • msg #353

Re: OOC (2)

Has anyone played 5e D&D? Thoughts?

My son bought me the starter set, so I was going to run him through the introductory adventure.
Dungeon Master
GM, 1233 posts
Thu 2 Mar 2017
at 16:25
  • msg #354

Re: OOC (2)

Gillian:
I note we're coming up on the third anniversary. The strategy of nibbling has succeeded so far but makes for a long adventure...better than a short cut-off one. I playing in this module on RPOL years ago. It went differently and ended at an impasse. I've little idea how long it would take as a tabletop.

Regardless of all that, everybody's been participating, so it's a good game.


It's a long adventure, even on tabletop. I remember running it 20+ years ago for quite a while without the party ever making it to the third level.
Corwin
player, 776 posts
Human Ranger
Thu 2 Mar 2017
at 16:36
  • msg #355

Re: OOC (2)

Dungeon Master:
Has anyone played 5e D&D? Thoughts?

My son bought me the starter set, so I was going to run him through the introductory adventure.

I have not.  My son has, and it was his first D&D experience.  He likes it but he has nothing to compare it to.  From his descriptions it sounds like it could be fun.

I doubt that anything I just wrote is helpful, but there it is.
Gnicely
player, 819 posts
Thu 2 Mar 2017
at 16:40
  • msg #356

Re: OOC (2)

I played fifth in the beta and it was rubbish

I play it a lot now tabletopand it's really good. Simple. Exciting. Decent character differentiation. No complicated rules. All good
Milo
player, 552 posts
AC 4 37/37
Halfling Thief
Thu 2 Mar 2017
at 23:49
  • msg #357

Re: OOC (2)

Not a big fan of 5th edition. I guess I got too use to 3.5/Pathfinder.
Gnicely
player, 820 posts
Fri 3 Mar 2017
at 07:19
  • msg #358

Re: OOC (2)

3.5 pathfinder is great at modelling god's amoung men. Fifth is much better at modelling fantasy fiction. That's just a view of course. I've played both at low level, high and epic

At high and epic I like fifth because the characters are still believable. Lower level... Well my preference for a game is still levels three to nine ish in 3.5 (with a load of the splat books removed)
Dungeon Master
GM, 1234 posts
Fri 3 Mar 2017
at 15:16
  • msg #359

Re: OOC (2)

Ran the first 5e session last night. Rules seem pretty straightforward for 2 brand new players with no rpg experience. Was considering using 1e or BECMI, but at low levels the cantrip rules for spell casters lets them feel a little more useful than a standard 1e MU, and since I got the starter set as a gift, I figured i'd give it a go.

Not sure how 3/3.5 or pathfinder plays. I've only been in one 3/3.5 game and that was a pbp right when I got back into gaming after a long break (which spanned from the middle of 2e until the d&d next playtest). Seemed rules heavy, but probably isn't that bad without all of the extra books.
Corwin
player, 778 posts
Human Ranger
Fri 3 Mar 2017
at 15:27
  • msg #360

Re: OOC (2)

I dabbled with Pathfinder once; an experienced GM was helping teach experienced RPGers who had never played Pathfinder or 3.5.  I immediately had the same thought: I liked the system but it would be far more enjoyable without all the extra stuff.  We didn't play many sessions for reasons unrelated to the game, and that remains my only experience.
Dungeon Master
GM, 1235 posts
Sat 4 Mar 2017
at 13:17
  • msg #361

Re: OOC (2)

I updated the Main Game Map to indicate which sets of double doors lead to which temples.

Water is circled in Blue, Air in Yellow, and Fire is Red.
Dungeon Master
GM, 1236 posts
Sat 4 Mar 2017
at 13:39
  • msg #362

Re: OOC (2)

A reminder of an earlier conversation:

Tyrell:
With a raised eyebrow, Tyrell says, "Didn't really go that far. Bottom of the well is some sort of temple chamber. Plenty in there to fill my pack with, so I grabbed a few trickets and then climbed back up. Bout that time lots of folks started moving around and making noise, so I hid in one of the side rooms till it got quiet and then I got outta there. And he we are. Easy day."


Corwin:
Corwin nods, but presses.

"You only went down the well, and no further?"
  Assuming Tyrell confirms, the ranger continues:

"How long where you in there?  Describe the well to me: how far down did it go, how big is it, does it have any exits?  Did you see anyone?  Did you hear anyone saying anything?"


Tyrell:
"Not sure how far it was to the temple, but the room at the bottom has four doors out. Only time I heard anything was when I was hiding later on. Someone was talking bout setting guards and reinforcing the Temple doors. That's about it. How'd you fare?"



The well being discussed is in the surface level of the temple.
This message was last edited by the GM at 13:47, Sat 04 Mar 2017.
Gnicely
player, 822 posts
Sat 4 Mar 2017
at 16:17
  • msg #363

Re: OOC (2)

Yeah I was thinking about that quite a bit... can't work out how it fits into the geography of the lesser temples: I wonder if it's part of the greater?

I think I want the easy wins if everyone is good with it. I think the odds are 50/50 that we find the 'keys' for the golden skull in the lesser temples (there are four keys...) and the other 50/50 is 'well it's in the greater temple' (shrines?)

We're a lot tougher than we were, we have Mr Burne. Smashing the lesser temples will certainly help that feeling of 'payback' from the temple killing the priests in Homlet.

Plus we'll get lots of loot and xp from the three lesser temples. I fancy another level before we hit the greater temple.
Gillian
player, 604 posts
of Verbobonc
Human Paladin
Sun 5 Mar 2017
at 02:17
  • msg #364

Re: OOC (2)

I fancy about four...or more.
Gnicely
player, 824 posts
Sun 5 Mar 2017
at 04:12
  • msg #365

Re: OOC (2)

I like your idea much more than mine!! GM take note...
Corwin
player, 780 posts
Human Ranger
Mon 6 Mar 2017
at 15:06
  • msg #366

Re: OOC (2)

And stuff . . . don't forget stuff.
Gillian
player, 605 posts
of Verbobonc
Human Paladin
Mon 6 Mar 2017
at 16:21
  • msg #367

Re: OOC (2)

Like a Holy Sword of Kobayashi Maru hack?
Dungeon Master
GM, 1240 posts
Thu 9 Mar 2017
at 13:58
  • msg #368

Re: OOC (2)

At this point, only Corwin has noticed anything out of the ordinary.
Corwin
player, 782 posts
Human Ranger
Thu 9 Mar 2017
at 14:29
  • msg #369

Re: OOC (2)

Dungeon Master:
At this point, only Corwin has noticed anything out of the ordinary.

And we're all invisible, so . . . this could be tricky. :)
Gnicely
player, 826 posts
Thu 9 Mar 2017
at 15:10
  • msg #370

Re: OOC (2)

Remember the stones we are carrying. So we all know where each other is. You can just talk as well
Corwin
player, 783 posts
Human Ranger
Thu 9 Mar 2017
at 15:13
  • msg #371

Re: OOC (2)

Talking is too easy of a solution. :)

I have a PM to the GM.  (I like the way that phrase rolls.)  Will post when I get an answer.
Dungeon Master
GM, 1241 posts
Thu 9 Mar 2017
at 16:10
  • msg #372

Re: OOC (2)

Gnicely:
Remember the stones we are carrying. So we all know where each other is. You can just talk as well


The stones work for the PCs that are close together, but if the two groups are each at the north of the hallways, they are about 80 feet apart.
Gnicely
player, 827 posts
Thu 9 Mar 2017
at 16:23
  • msg #373

Re: OOC (2)

We have the stick to wave to get attention. That's what it was for
Dungeon Master
GM, 1247 posts
Mon 27 Mar 2017
at 12:25
  • msg #374

Re: OOC (2)

Sorry for being slow this week. Been travelling.

Remember that the group didn't actually encounter any people inside the main area of the earth temple, only the elementals (the temple personnel were housed elsewhere).
Ghalandar
player, 375 posts
Human Monk
Mon 27 Mar 2017
at 15:06
  • msg #375

Re: OOC (2)

no worries, gnicely, I'm trying to catch up lol... I'm so far behind. again.
Dungeon Master
GM, 1250 posts
Sat 1 Apr 2017
at 13:51
  • msg #376

Re: OOC (2)

Apologizes for not updating the map. Hope to get it done later today.

The octagonal room is 80' across and contains all three of the doors circled in yellow on the main game map.
Gnicely
player, 836 posts
Sun 2 Apr 2017
at 07:53
  • msg #377

Re: OOC (2)

This now so not what I was expecting! It's nice when that happens

So i have loads of questions but I'll ask them IC. One for OOC though. Are there any other doors here? I'm expecting priests quarters and vestries and things. Maybe to the South?
Dungeon Master
GM, 1251 posts
Sun 2 Apr 2017
at 12:52
  • msg #378

Re: OOC (2)

I updated the Main Game Map. 4 sets of double doors out of the large room. To the north are the heavily runed and chained doors. East/west lead back to the main hallway. Double doors to the south are unexplored.

Edit: I made a mistake earlier. The northern set of doors do not lead to the main hallway. Main Game Map updated. Sorry for any confusion.
This message was last edited by the GM at 13:05, Sun 02 Apr 2017.
Gnicely
player, 837 posts
Sun 2 Apr 2017
at 13:56
  • msg #379

Re: OOC (2)

Cool. Thanks

Gosh difficult call about what to do. Do we desecrate the temple now, or find the priests... I'll post this evening if I can
Gillian
player, 609 posts
of Verbobonc
Human Paladin
Sun 2 Apr 2017
at 19:50
  • msg #380

Re: OOC (2)

While I've not been posting for Gillian, he is close by Gnicely and invisible for some time.
Gnicely
player, 838 posts
Sun 2 Apr 2017
at 20:16
  • msg #381

Re: OOC (2)

I was going to post this evening, but time ticked on. Sorry. I'll do something tomorrow
Corwin
player, 789 posts
Human Ranger
Mon 3 Apr 2017
at 13:14
  • msg #382

Re: OOC (2)

Gnicely:
Cool. Thanks

Gosh difficult call about what to do. Do we desecrate the temple now, or find the priests... I'll post this evening if I can

I'd vote for finding the priests first.  Maintain whatever element of surprise we have for as long as we can.
Dungeon Master
GM, 1253 posts
Wed 5 Apr 2017
at 20:16
  • msg #383

Re: OOC (2)

Let me know if all three levels on the same map is too much. The goal is to help with location awareness and reduce confusion.
Dungeon Master
GM, 1255 posts
Mon 10 Apr 2017
at 13:14
  • msg #384

Re: OOC (2)

Sorry for the slow week. Last minute work trip popped up, covering the whole weekend.
Milo
player, 555 posts
AC 4 37/37
Halfling Thief
Fri 14 Apr 2017
at 04:58
  • msg #385

Re: OOC (2)

With Easter this weekend, I suspect that it will also slow down a bit.
Corwin
player, 793 posts
Human Ranger
Fri 21 Apr 2017
at 12:36
  • msg #386

Re: OOC (2)

Gnicely:
"All of those visible can retreat out of the room. Those visible can position themselves in the room and be ready." Gnicely said quickly, backing out of the room. It was clear she thought the man had been running towards help. "Go for spell casters first" she suspected she didn't need to give that advice, but it wouldn't hurt"

She took a look at the door behind the curtain to see if there was a place she could look through


Was one of those "visible" references supposed to say "invisible?"
Gnicely
player, 846 posts
Fri 21 Apr 2017
at 17:02
  • msg #387

Re: OOC (2)

*blushes*

Editing it now
Corwin
player, 794 posts
Human Ranger
Fri 21 Apr 2017
at 18:03
  • msg #388

Re: OOC (2)

I guess the visible people could have tried some binary fission . . .
Burne
NPC, 160 posts
Tue 2 May 2017
at 14:22
  • msg #389

Re: OOC (2)

Unless somebody wants to take action, Burne is going to fireball the far room (the size of which will cover both rooms and then some...).
Gnicely
player, 850 posts
Tue 2 May 2017
at 17:23
  • msg #390

Re: OOC (2)

I'd hsave saved your magic, but what was your name again? Oh yes...

Well there goes our treasure.

Please don't get us as well ...
Gnicely
player, 851 posts
Thu 4 May 2017
at 17:30
  • msg #391

Re: OOC (2)

Sorry won't be able to post until Saturday
Gnicely
player, 853 posts
Sat 6 May 2017
at 18:59
  • msg #392

Re: OOC (2)

I know it's my bad, but I've just lost track of where we are

I think we are at the southern most bit of the western minicomplex on level 2. From the look of the map we have explored this minicomplex Is that right?
Dungeon Master
GM, 1267 posts
Sat 6 May 2017
at 19:22
  • msg #393

Re: OOC (2)

Main Game Map updated. The three rooms that the party has been searching is circled in black.

The group has explored all three rooms. The closest unexplored area is the passage just to the north.
Gnicely
player, 854 posts
Sat 6 May 2017
at 19:31
  • msg #394

Re: OOC (2)

Thank you that helped a lot. That's where I thought we were
Gnicely
player, 857 posts
Sun 7 May 2017
at 17:46
  • msg #395

Re: OOC (2)

Wow this place really is secret door city

Are there two secret doors there? One in the west wall and one in the south, or 'just' the one to the south?

And now...we do want to go into the toughest temple of them all??? Tricky
Dungeon Master
GM, 1270 posts
Sun 7 May 2017
at 17:48
  • msg #396

Re: OOC (2)

Just one to the south.
Corwin
player, 801 posts
Human Ranger
Mon 15 May 2017
at 13:40
  • msg #397

Re: OOC (2)

Does bursting in silently merely mean that we have surprise?  As in, there's no question that they see us?
Dungeon Master
GM, 1276 posts
Mon 15 May 2017
at 15:10
  • msg #398

Re: OOC (2)

They definitely see the party. I will roll for surprise (factoring in the silence) once everyone declares actions.
Gnicely
player, 863 posts
Wed 17 May 2017
at 11:21
  • msg #399

Re: OOC (2)

Sorry I forgot to post! RL was a little busy. (fun busy but busy)
Gillian
player, 617 posts
of Verbobonc
Human Paladin
Thu 25 May 2017
at 21:02
  • msg #400

Re: OOC (2)

I don't believe anybody posted tying up the bugbears. There may not have been enough time.
Gnicely
player, 868 posts
Fri 26 May 2017
at 00:07
  • msg #401

Re: OOC (2)

Gnicely:
"Well gosh" Gnicely said, looking stunned "I think I must be getting better. I remember when I would have been lucky to get one. Bind them quick we have only a short time" she moved over and removed the weapons from the Bugbears. She was too short to effectively tie up the huge creatures.

A combat round is one minute. We can tie their hands, smoke a cigarette and have a cup of tea in a combat round. I exaggerate but a minute is a very very long time in a fight
Milo
player, 570 posts
AC 4 37/37
Halfling Thief
Fri 26 May 2017
at 01:16
  • msg #402

Re: OOC (2)

While we did not say it, Milo could have also slit their throats.
Dungeon Master
GM, 1280 posts
Fri 26 May 2017
at 14:19
  • msg #403

Re: OOC (2)

Milo:
While we did not say it, Milo could have also slit their throats.


OK. I'll say that Burne and Runningwolf joined Milo in either killing or binding the bugbears. So, at the start of the current round, 3 are taken care of and Burne will take care of the 4th this round.
Gnicely
player, 869 posts
Fri 26 May 2017
at 18:05
  • msg #404

Re: OOC (2)

Thank you! I was worried by the sheer number of opponents if they woke up!
Dungeon Master
GM, 1287 posts
Sat 3 Jun 2017
at 13:41
  • msg #405

Re: OOC (2)

There is still an unexplored door on the eastern wall of the current room.
Dungeon Master
GM, 1288 posts
Sat 3 Jun 2017
at 18:43
  • msg #406

Re: OOC (2)

Gnicely:
"Who is still hurt?" she continued "We'll tend to wounds, check this last door, and then after the dust has all settled assess where we are and what we want to do"


All PCs are at full HPs. Gillian was the only one injured during the fight and he used lay on hands to heal himself.
Dungeon Master
GM, 1290 posts
Mon 5 Jun 2017
at 12:10
  • msg #407

Re: OOC (2)

Everyone can take action this round (not just Corwin).
Dungeon Master
GM, 1293 posts
Sat 10 Jun 2017
at 13:06
  • msg #408

Re: OOC (2)

Main Game Map updated. Red X indicated current location.
Gnicely
player, 878 posts
Sat 10 Jun 2017
at 13:15
  • msg #409

Re: OOC (2)

thanks

And.. oh joy... we are attacking the biggest temple...
Corwin
player, 812 posts
Human Ranger
Sat 10 Jun 2017
at 15:18
  • msg #410

Re: OOC (2)

Gnicely:
thanks

And.. oh joy... we are attacking the biggest temple...

So . . . we take it down, and it's downhill from there, right?


Right?
Gnicely
player, 879 posts
Sat 10 Jun 2017
at 15:51
  • msg #411

Re: OOC (2)

Right! Yes! Easy peasy! (looks nervously around)
Dungeon Master
GM, 1294 posts
Sat 10 Jun 2017
at 19:08
  • msg #412

Re: OOC (2)

It's only the biggest of the lesser temples...
Corwin
player, 814 posts
Human Ranger
Sat 10 Jun 2017
at 19:48
  • msg #413

Re: OOC (2)

Dungeon Master:
It's only the biggest of the lesser temples...


See?  That's like saying "it's the littlest giant."
Dungeon Master
GM, 1295 posts
Sat 10 Jun 2017
at 20:27
  • msg #414

Re: OOC (2)

Corwin:
Dungeon Master:
It's only the biggest of the lesser temples...


See?  That's like saying "it's the littlest giant."


Exactly. Just like I wouldn't worry too much about hill giants...lol
This message was last edited by the GM at 20:28, Sat 10 June 2017.
Milo
player, 576 posts
AC 4 37/37
Halfling Thief
Sat 10 Jun 2017
at 23:54
  • msg #415

Re: OOC (2)

Dungeon Master:
Corwin:
Dungeon Master:
It's only the biggest of the lesser temples...


See?  That's like saying "it's the littlest giant."


Exactly. Just like I wouldn't worry too much about hill giants...lol

"Unless you are on the receiving end." says the halfing.
Dungeon Master
GM, 1299 posts
Fri 16 Jun 2017
at 11:48
  • msg #416

Re: OOC (2)

Gnicely:
Gnicely asked Milo and anyone else good at searching to check the place over. She looked over the room to the North "This seems a good place to rest" she suggested


Dungeon Master:
Gnicely completes her spell just in time, causing in illusionary portcullis to slam down, blocking the path of the four fleeing bugbears.

Wild with fear, and with all of their escape routes blocked, the bugbears begin screaming (in bugbear)...

Gnicely
player, 885 posts
Fri 16 Jun 2017
at 12:33
  • msg #417

Re: OOC (2)

And... minutes have gone by and nothing has happened. Each combat round is a minute if I remember rightly

Am I wrong in thinking that we have searched the places that anyone that could hear the screams is in? 'Distance screams' occur all the time
Dungeon Master
GM, 1300 posts
Fri 16 Jun 2017
at 16:03
  • msg #418

Re: OOC (2)

I was just making sure that the party was aware of the bugbears calling out.

The party hasn't searched the big room to the south (with the gargoyles), but all of the other areas in the immediate vicinity have been checked (although there is a locked chest that has yet to be examined).

Yes. 1 minute combat rounds.
Dungeon Master
GM, 1301 posts
Tue 20 Jun 2017
at 00:27
  • msg #419

Re: OOC (2)

Sounds like the plan is to rest in the current area?
Gnicely
player, 889 posts
Tue 20 Jun 2017
at 07:18
  • msg #420

Re: OOC (2)

I think so. If we rest up in the room to the north of the X, and the non sleepers secure the area with the X then we should be able to not be slain in our sleep if the doors are shattered or anything.

It is a gamble but *shrug* as we discussed in character everything is a gamble.
Corwin
player, 820 posts
Human Ranger
Mon 26 Jun 2017
at 13:25
  • msg #421

Re: OOC (2)

Do the men see me or the group?
Dungeon Master
GM, 1303 posts
Mon 26 Jun 2017
at 13:46
  • msg #422

Re: OOC (2)

You are guessing that, by the way the men are creeping, they are aware of the groups presence.
Gnicely
player, 891 posts
Mon 26 Jun 2017
at 17:56
  • msg #423

Re: OOC (2)

I'm a little sad we are doing amateur night with just guard when actually only the spell casters need to sleep.

It's clearly too late now but in general we should have two guards (at least)

Presumably Running wolf's pets have orders to guard?

Edit: sorry that was my general grumpiness at life leaking out. Still let's not do this again
This message was last edited by the player at 17:58, Mon 26 June 2017.
Corwin
player, 822 posts
Human Ranger
Mon 26 Jun 2017
at 18:22
  • msg #424

Re: OOC (2)

I'm kinda wondering . . . was there a pre-sleep healing spell available?
Gnicely
player, 892 posts
Mon 26 Jun 2017
at 19:01
  • msg #425

Re: OOC (2)

See post #364. Perhaps not my greatest and clearest post. I cast all my CLWs before going to sleep. It's only 5 lots of 8hp, but it should be enough I hope
Corwin
player, 823 posts
Human Ranger
Mon 26 Jun 2017
at 20:07
  • msg #426

Re: OOC (2)

Gnicely:
See post #364. Perhaps not my greatest and clearest post. I cast all my CLWs before going to sleep. It's only 5 lots of 8hp, but it should be enough I hope

Only needed two.  Will help if I have to single-handedly take on these three guys. :)
Dungeon Master
GM, 1304 posts
Mon 26 Jun 2017
at 22:20
  • msg #427

Re: OOC (2)

Corwin is the only one with any damage, so 2 clw spells is enough to get him back to maximum HPs.
Dungeon Master
GM, 1305 posts
Mon 26 Jun 2017
at 22:21
  • msg #428

Re: OOC (2)

Gnicely:
I'm a little sad we are doing amateur night with just guard when actually only the spell casters need to sleep.

It's clearly too late now but in general we should have two guards (at least)

Presumably Running wolf's pets have orders to guard?

Edit: sorry that was my general grumpiness at life leaking out. Still let's not do this again


Haha. No issues. If the group wants 2 people on watch at a time. It is fine with me. It does mean that in an 8 hour rest period, the non casters only get 4 hours of sleep each.
Gnicely
player, 893 posts
Tue 27 Jun 2017
at 18:35
  • msg #429

Re: OOC (2)

We are resting every few hours anyway. I think it's about six hours since our last sleep. Being tired isn't likely to be an issue I think.
Dungeon Master
GM, 1308 posts
Tue 27 Jun 2017
at 19:05
  • msg #430

Re: OOC (2)

Most probably not. This group does rest a lot.... :)
Gnicely
player, 894 posts
Thu 29 Jun 2017
at 16:37
  • msg #431

Re: OOC (2)

I'd like to post but it's probably just a snore...
Corwin
player, 827 posts
Human Ranger
Sat 1 Jul 2017
at 17:47
  • msg #432

Re: OOC (2)

Is it ok to be confused about what is happening here?
Dungeon Master
GM, 1312 posts
Sat 1 Jul 2017
at 17:52
  • msg #433

Re: OOC (2)

Sure.

While on watch, Corwin noticed three men trying to sneak through the water temple (area to the south of the group).

While he was questioning them 2 things happened:
1. They have been slowly moving towards the set of double doors on the north wall of the room.
2. The 4 gargoyles in the corners of the room have woken up and are watching the scene.

Gnicely has decided to attack using a dart with a silence spell cast on it.

At this point we are pretty much in round 1 of a melee.....
Corwin
player, 828 posts
Human Ranger
Sat 1 Jul 2017
at 18:22
  • msg #434

Re: OOC (2)

I think what threw me was Gnicely's reference to trying to interrupt a spell caster . . . While I see a spell caster, I don't quite know what she's trying to interrupt.

I expected Gnicely to wake up and join the negotiations, not chuck a dart. :)
This message was last edited by the player at 18:22, Sat 01 July 2017.
Corwin
player, 830 posts
Human Ranger
Thu 6 Jul 2017
at 16:35
  • msg #435

Re: OOC (2)

Is there a map that shows our proximity to the tentacle horror?  I'm trying to figure out if it's a threat I shoot at or switch to sword and shield for.
Gnicely
player, 898 posts
Thu 6 Jul 2017
at 18:45
  • msg #436

Re: OOC (2)

Kill the priests. Kill them dead. Then worry about the horror! Priests have spells. Spells kill you.
Corwin
player, 831 posts
Human Ranger
Thu 6 Jul 2017
at 18:57
  • msg #437

Re: OOC (2)

Gnicely:
Kill the priests. Kill them dead. Then worry about the horror! Priests have spells. Spells kill you.

That was my unspoken option 3.  But if the horror is 3 feet from me or one of us it greatly affects what I attack with at a minimum.
Dungeon Master
GM, 1315 posts
Thu 6 Jul 2017
at 20:24
  • msg #438

Re: OOC (2)

Here is a rough map of where I imagine everyone is located:



The IDOL is the "horror"
Corwin
player, 832 posts
Human Ranger
Thu 6 Jul 2017
at 20:48
  • msg #439

Re: OOC (2)

Excellent, well done, and thank you!
Gnicely
player, 899 posts
Fri 7 Jul 2017
at 15:19
  • msg #440

Re: OOC (2)

Thanks. Where is the dart with the silence spell on it by the way. I'll do something with it, if it's not near the bad guys.
Dungeon Master
GM, 1316 posts
Fri 7 Jul 2017
at 17:51
  • msg #441

Re: OOC (2)

Gnicely:
Thanks. Where is the dart with the silence spell on it by the way. I'll do something with it, if it's not near the bad guys.


It is still close enough to the priests to be effective.
Gillian
player, 636 posts
of Verbobonc
Human Paladin
Fri 14 Jul 2017
at 22:59
  • msg #442

Re: OOC (2)

What a drag! However, thanks. I'm checking in but obviously not posting IC.
Gnicely
player, 902 posts
Sat 15 Jul 2017
at 04:36
  • msg #443

Re: OOC (2)

A particularly good pun as Burnes is dragging you away
Corwin
player, 838 posts
Human Ranger
Thu 20 Jul 2017
at 13:55
  • msg #444

Re: OOC (2)

Can we have a post-fireball update on what confronts us?
Dungeon Master
GM, 1323 posts
Thu 20 Jul 2017
at 13:56
  • msg #445

Re: OOC (2)

4 gargoyles, being kept away by Gnicely's illusion.
Gnicely
player, 914 posts
Tue 1 Aug 2017
at 11:39
  • msg #446

Re: OOC (2)

Milo

You only have to get behind the bad guys to get +4 to hit and x3 damage . You can pretty much always do that because the combat rounds are a minute long, and the other characters have played with you for ages.

So that would change you current attack from 6 damage to 18 damage... I recommend editing your post!
Corwin
player, 851 posts
Human Ranger
Thu 3 Aug 2017
at 13:00
  • msg #447

Re: OOC (2)

I have no idea as to my health status, beyond believing it is much better than Gillian's.
Gnicely
player, 916 posts
Thu 3 Aug 2017
at 20:06
  • msg #448

Re: OOC (2)

If the GM is happy, we can skip to the rest again, or even better waking up. I sadly don't have an idea of what my spell recovery is like, or how many 1st level spells I have left. Sorry...
Gnicely
player, 917 posts
Sat 5 Aug 2017
at 05:04
  • msg #449

Re: OOC (2)

Well that's a nice lot of loot!!

I'll not be able to post until later today/tomorrow
This message was last edited by the player at 05:04, Sat 05 Aug 2017.
Gnicely
player, 919 posts
Thu 10 Aug 2017
at 12:38
  • msg #450

Re: OOC (2)

Can we have memorized our spells now or do you want us to RP getting those?
Dungeon Master
GM, 1332 posts
Thu 10 Aug 2017
at 12:40
  • msg #451

Re: OOC (2)

Sure. If the party doesn't want to do anything else before resting again, all casters may refresh spell lists.
Gnicely
player, 920 posts
Thu 10 Aug 2017
at 12:42
  • msg #452

Re: OOC (2)

Huzzah! Saves a load of messing around. We'll do that
Dungeon Master
GM, 1333 posts
Sat 12 Aug 2017
at 14:07
  • msg #453

Re: OOC (2)

Ghalandar:
if the daggers from the sacrifice room are nearby Ghalandar would be very interested in them. Unless they're patently evil of course.


Those daggers are back in the air temple, but the party can certainly return there after finishing with the water temple.
Gnicely
player, 926 posts
Sun 13 Aug 2017
at 16:48
  • msg #454

Re: OOC (2)

So... time to make a decision

We have a ton of loot, we've fought loads of monsters, and I suspect we could leave and level up.

Personally I would rather finish the air and fire temples and then leave. I'm not particularly worried about loot slowing us up: We already have so much we are slowed so a bit more won't make much difference.

My feeling is that we are in the temple, it takes time for the bad guys to respond. If we leave, they will have that time and for all we know the temples will be reinforced... All bad. Each time we come back it gets harder...

To be honest if it wasn't for the game mechanic that training takes time, I'd not even consider leaving the temple... As it is, I'd rather finish these two temples, get more XP and loot and then leave so that we reduce the number of ins and outs


BUT... if the rest of you want to leave now.. .I'm fine with going along with it. I'd suggest we finish looting the Earth temple en route mind you!
Corwin
player, 854 posts
Human Ranger
Mon 14 Aug 2017
at 13:11
  • msg #455

Re: OOC (2)

I'd independently thought these things already. :)
Corwin
player, 857 posts
Human Ranger
Thu 24 Aug 2017
at 15:07
  • msg #456

Re: OOC (2)

To clarify: the open door the troll is running toward is the one we came through, or a different one?

Trying to figure out if I'm intercepting or chasing.
Dungeon Master
GM, 1343 posts
Thu 24 Aug 2017
at 15:16
  • msg #457

Re: OOC (2)

Corwin:
To clarify: the open door the troll is running toward is the one we came through, or a different one?

Trying to figure out if I'm intercepting or chasing.


The troll is rushing towards the party.
Gnicely
player, 933 posts
Thu 24 Aug 2017
at 15:26
  • msg #458

Re: OOC (2)

It's a troll! RRAARRGGH I think is the limit of their RP
Gnicely
player, 938 posts
Tue 5 Sep 2017
at 17:03
  • msg #459

Re: OOC (2)

How is Gillian dying? He rolled a one, but that's not 'OMG I'm dying' because if it was the better warriors will be 'OMG I'm dying' more often with more attacks.

Did the troll hit him through his plate mail enough to take him from full hit points down to -ve or something?

The reason I ask is I assumed our Paladin was really tough and I'm rather surprised to see him go from full health to lying on the floor dying in not time flat from a troll

If he is actually dying I'll change my option
Dungeon Master
GM, 1347 posts
Tue 5 Sep 2017
at 17:26
  • msg #460

Re: OOC (2)

All PCs were at full HPs going into this encounter (post #468). Gillian was hit 3 times by the troll and suffered damage, but is still a good ways from being unconscious.
Gillian
player, 655 posts
of Verbobonc
Human Paladin
Tue 5 Sep 2017
at 17:43
  • msg #461

Re: OOC (2)

Apologies; missed it.
Dungeon Master
GM, 1349 posts
Wed 20 Sep 2017
at 00:08
  • msg #462

Re: OOC (2)

Starting a new job. Will be a day or two until I can post. My apologies.
Gillian
player, 658 posts
of Verbobonc
Human Paladin
Wed 20 Sep 2017
at 04:53
  • msg #463

Re: OOC (2)

Good for you, new job.
Dungeon Master
GM, 1361 posts
Wed 1 Nov 2017
at 19:11
  • msg #464

Re: OOC (2)

Anyone who is attacking can roll to hit and damage.
Gnicely
player, 954 posts
Wed 1 Nov 2017
at 19:24
  • msg #465

Re: OOC (2)

And add one for the bless. And you might as well attack from behind...
Gnicely
player, 956 posts
Mon 6 Nov 2017
at 19:15
  • msg #466

Re: OOC (2)

Sorry. Really busy IRL. Will try and post before end of Wednesday
Gnicely
player, 959 posts
Sat 11 Nov 2017
at 07:11
  • msg #467

Re: OOC (2)

Sorry my bad again: I'm on holiday until Monday. I'll try and post anyway later
Dungeon Master
GM, 1366 posts
Sat 25 Nov 2017
at 14:30
  • msg #468

Re: OOC (2)

Traveling today and tomorrow. Will update on Monday. Apologies for the delay.
Dungeon Master
GM, 1367 posts
Mon 27 Nov 2017
at 14:16
  • msg #469

Re: OOC (2)

Is the hill giant accompanying the party, or is he free to leave the temple?
Gnicely
player, 963 posts
Mon 27 Nov 2017
at 20:57
  • msg #470

Re: OOC (2)

He's coming with us. As per deal when we leave he can leave with us. I think he will be quite an asset!
Dungeon Master
GM, 1371 posts
Mon 4 Dec 2017
at 16:29
  • msg #471

Re: OOC (2)

Sorry for being slow everyone. My current job has me travelling for work Friday through Monday every week this month. I usually only travel with my Ipad, so I can't access the majority of my game stuff which is on my home computer.
This message was last edited by the GM at 16:29, Mon 04 Dec 2017.
Gnicely
player, 966 posts
Mon 4 Dec 2017
at 16:36
  • msg #472

Re: OOC (2)

I know what you mean: I'm on a tablet at the moment, and it's difficult GMing.

I hope your new job is fun though!
Dungeon Master
GM, 1379 posts
Tue 19 Dec 2017
at 15:12
  • msg #473

Re: OOC (2)

Corwin:
Not sure whether Scorpp did the party a favor or not -- and wary of the fire creatures -- Corwin sends two arrows into the lizard-thing.


For the record, it didn't seem like Scorpp was acting maliciously. He seems equally surprised/concerned about the large lizard approaching.
Corwin
player, 884 posts
Human Ranger
Tue 19 Dec 2017
at 15:16
  • msg #474

Re: OOC (2)

Dungeon Master:
Corwin:
Not sure whether Scorpp did the party a favor or not -- and wary of the fire creatures -- Corwin sends two arrows into the lizard-thing.


For the record, it didn't seem like Scorpp was acting maliciously. He seems equally surprised/concerned about the large lizard approaching.

I interpreted what you wrote originally to suggest that he opened the doors that the lizard and trolls came through.  So, it's good to know that perhaps he isn't setting us up.  (Not that I'd think him that bright . . . )
Dungeon Master
GM, 1380 posts
Fri 22 Dec 2017
at 12:25
  • msg #475

Re: OOC (2)

Still waiting on posts from a couple of players.
Gnicely
player, 975 posts
Fri 22 Dec 2017
at 13:40
  • msg #476

Re: OOC (2)

It's that time of the year.

Merry Christmas everyone
Gnicely
player, 976 posts
Sun 24 Dec 2017
at 19:54
  • msg #477

Re: OOC (2)

Merry Christmas everyone
Dungeon Master
GM, 1381 posts
Tue 26 Dec 2017
at 13:19
  • msg #478

Re: OOC (2)

Gnicely:
Merry Christmas everyone


Thanks!1 Hope you had a good Christmas. I worked yesterday but am home now.
Gnicely
player, 980 posts
Mon 1 Jan 2018
at 13:17
  • msg #479

Re: OOC (2)

Happy New Year everyone
Dungeon Master
GM, 1384 posts
Mon 1 Jan 2018
at 16:13
  • msg #480

Re: OOC (2)

Gnicely:
Happy New Year everyone


Thanks! Happy New Year!!

Traveling home today and planning on updating tomorrow.
Gillian
player, 673 posts
of Verbobonc
Human Paladin
Tue 2 Jan 2018
at 22:18
  • msg #481

Re: OOC (2)

I HAD TO MAKE FIVE SAVING THROWS AND MADE ALL FIVE! HOLY SMOKES AND GOODNESS GRACIOUS!!
Milo
player, 610 posts
AC 4 37/37
Halfling Thief
Wed 3 Jan 2018
at 02:28
  • msg #482

Re: OOC (2)

Happy belated New Years!
Gnicely
player, 981 posts
Wed 3 Jan 2018
at 16:08
  • msg #483

Re: OOC (2)

Well done everyone! Seriously wow! I thought we were toast when we couldn't get out of the room. And that hydra was seriously scary.
Gnicely
player, 983 posts
Wed 3 Jan 2018
at 18:59
  • msg #484

Re: OOC (2)

I misunderstood the situation, so did a tiny edit at the end
Gnicely
player, 984 posts
Thu 4 Jan 2018
at 22:07
  • msg #485

Re: OOC (2)

Mu ha ha. Forgive me an evil chuckle.  But mu ha na. Gosh I haven't had so much fun playing a spell caster in years
Corwin
player, 888 posts
Human Ranger
Thu 4 Jan 2018
at 22:08
  • msg #486

Re: OOC (2)

Illusionists are fun for those with wicked/keen imaginations.
Gnicely
player, 985 posts
Thu 4 Jan 2018
at 22:10
  • msg #487

Re: OOC (2)

Thank you. We needed to stop the trolls fleeing so you can Butcher them. And lo... They have stopped...

It worries me the troll has a name. That's not a good sign! I've played Feng Shui so I know having a name means trouble.
Gnicely
player, 989 posts
Sat 13 Jan 2018
at 16:31
  • msg #488

Re: OOC (2)

@room too far
Maybe. We came in on full strength though. I think the issue is that all the other temples we found the priests first. It wasn't for lack of looking! I suspect we'll kick ourselves when we find the secret door into their area

We can only do what we can do... It's fun anyways!
Dungeon Master
GM, 1390 posts
Sat 13 Jan 2018
at 16:38
  • msg #489

Re: OOC (2)

Gillian:
I hope the party is the X in the lower left of the map for group 3. Then it might be possible to bug out. I'm concerned that we went one room too far.


The fire temple is marked with a red X on the Main Game Map Level 2. The melee with the troll is in the passage to the north.
Gnicely
player, 990 posts
Sat 13 Jan 2018
at 16:42
  • msg #490

Re: OOC (2)

So we could just get in the corridor and close the door?

Do the incoming priests have line of sight on the people needing the troll?
Dungeon Master
GM, 1391 posts
Sat 13 Jan 2018
at 16:47
  • msg #491

Re: OOC (2)

Gnicely:
So we could just get in the corridor and close the door?


You could certainly try. Runningwolf and Ghalandar are in melee with the bugbears, though, and would have to perform a tactical retreat.

Gnicely:
Do the incoming priests have line of sight on the people needing the troll?


They will in the next round (unless their movement is somehow blocked).
Dungeon Master
GM, 1393 posts
Wed 17 Jan 2018
at 18:08
  • msg #492

Re: OOC (2)

Made a few minor updates to my last IC post. Just FYI for any that have already read it.
Dungeon Master
GM, 1394 posts
Thu 18 Jan 2018
at 11:21
  • msg #493

Re: OOC (2)

Gillian:
If possible, Gillian gets to/through the doorway so long as he can usher Gnicely with him.


Milo:
Seeing that things were going bad for the group, Milo headed out of the area with Gillian, trying to make himself as inconspicuous as possible.


To ease the confusion I updated the Game Map for Group 0 with everyone's rough position at the start of the current round.

In order to depart the area, the group needs to either get past the troll (and wolfmen) to the north, or use the double doors on the west side of the temple. Keep in mind that Ghalandar and Runningwolf are both currently tied up, so if the group retreats they will be leaving them behind.
This message was last edited by the GM at 11:28, Thu 18 Jan 2018.
Corwin
player, 892 posts
Human Ranger
Thu 18 Jan 2018
at 14:07
  • msg #494

Re: OOC (2)

Dungeon Master:
Gillian:
If possible, Gillian gets to/through the doorway so long as he can usher Gnicely with him.


Milo:
Seeing that things were going bad for the group, Milo headed out of the area with Gillian, trying to make himself as inconspicuous as possible.


To ease the confusion I updated the Game Map for Group 0 with everyone's rough position at the start of the current round.

In order to depart the area, the group needs to either get past the troll (and wolfmen) to the north, or use the double doors on the west side of the temple. Keep in mind that Ghalandar and Runningwolf are both currently tied up, so if the group retreats they will be leaving them behind.

I'd like to see if the map changes what Milo or Gillian are doing before I post.
Gillian
player, 680 posts
of Verbobonc
Human Paladin
Thu 18 Jan 2018
at 19:33
  • msg #495

Re: OOC (2)

St. Cuthbert appears, and....

[Private to Dungeon Master: Thanks for info.]
Gnicely
player, 995 posts
Thu 18 Jan 2018
at 19:34
  • msg #496

Re: OOC (2)

Well the obviously correct strategy is to finish killing the troll and drag the people out! But we are RPing which is better than the obvious correct strategy.
Gillian
player, 682 posts
of Verbobonc
Human Paladin
Wed 24 Jan 2018
at 18:03
  • msg #497

Re: OOC (2)

IMO, this is what we get for abandoning the nibble strategy.
Gnicely
player, 997 posts
Wed 24 Jan 2018
at 18:15
  • msg #498

Re: OOC (2)

We had explored all around trying as hard as we could to find where the priests were living. We failed to find them: I guess we missed a secret door or something.

We'd nibbled away and basically cleared away the second floor as far as I know. This is about the only thing left and I didn't want to continue on the third level. We could have returned to Homlet having failed to find them, but we thought we'd see if we could find something in the Fire Temple.

*shrug* we all make mistakes.

We could have been much better tactically in the fight. But we weren't... so we are paying the price for that really. We shouldn't have knocked the troll out of the hypnotic pattern. I should have fled and we left one of us behind (better that than all of us from a tactical point of view). One of us should have stayed with Corwin. I'll probably have to do penance for that particular sin if I survive

If the Fire Wolves hadn't left I think we'd all be dead. As it is...well my money is on the bad guys, but who knows... PLayers are tougher than you expect...
Dungeon Master
GM, 1396 posts
Wed 24 Jan 2018
at 18:20
  • msg #499

Re: OOC (2)

I’ll update Runningwolfs post when I get home, adding spell details. Don’t have my books handy right now.
Milo
player, 619 posts
AC 4 37/37
Halfling Thief
Thu 25 Jan 2018
at 02:31
  • msg #500

Re: OOC (2)

Milo's wish list is a Girdle of Storm Giant Strength but will settle for some Gauntlets of Orge power. Not been having a very good time attacking them.
Gnicely
player, 998 posts
Thu 25 Jan 2018
at 03:15
  • msg #501

Re: OOC (2)



I too wish for.you to get those! Or a high plus magical sword.
Dungeon Master
GM, 1397 posts
Thu 25 Jan 2018
at 12:29
  • msg #502

Re: OOC (2)

As a reminder, all of the bugbears were severely injured by the fireball.
Gnicely
player, 999 posts
Thu 25 Jan 2018
at 14:46
  • msg #503

Re: OOC (2)

I edited my post as per PMs
Gnicely
player, 1000 posts
Thu 25 Jan 2018
at 15:26
  • msg #504

Re: OOC (2)

I feel for you Milo!

I suggest if we survive, we zog out of here and level up, and see if we can buy any goodies with our loot that will make us better.
Corwin
player, 895 posts
Human Ranger
Thu 25 Jan 2018
at 18:32
  • msg #505

Re: OOC (2)

I have another action I can perform after drinking my potion; I'm trying to figure something out.  Please bear with me.
Gnicely
player, 1001 posts
Thu 25 Jan 2018
at 18:34
  • msg #506

Re: OOC (2)

ALl the time there is.. this is like really serious...
Corwin
player, 896 posts
Human Ranger
Thu 25 Jan 2018
at 18:46
  • msg #507

Re: OOC (2)

Gnicely:
ALl the time there is.. this is like really serious...

Don't get too excited . . . I'm a ranger, so I can't pull rabbits from my magical hat. :)
Gnicely
player, 1002 posts
Thu 25 Jan 2018
at 18:48
  • msg #508

Re: OOC (2)

Hey... rabbits is easy! It's flaming high priests that's a challenge

Glad you are a little better... I was seriously concerned for a while.
Corwin
player, 898 posts
Human Ranger
Thu 25 Jan 2018
at 18:53
  • msg #509

Re: OOC (2)

Me too. I didn't find any potions on my character sheet; I choose to believe that it's because I used them, because the alternative -- that I came here without acquiring any -- is unacceptable to me. :)
Dungeon Master
GM, 1399 posts
Thu 25 Jan 2018
at 19:38
  • msg #510

Re: OOC (2)

Party got lucky that round. The gods dice roller was with them:

Today: Dungeon Master rolled 9,3 using 1d10,1d10.  Initiative (Party/NPC) - Round 9.
Gnicely
player, 1004 posts
Thu 25 Jan 2018
at 19:46
  • msg #511

Re: OOC (2)

If we'd lost initiative... *shudders* two priest spells and five bugbears..
Dungeon Master
GM, 1400 posts
Thu 25 Jan 2018
at 20:48
  • msg #512

Re: OOC (2)

Gnicely:
If we'd lost initiative... *shudders* two priest spells and five bugbears..


Definitely could have gotten ugly. I think we might have lost at least one PC.
Dungeon Master
GM, 1402 posts
Fri 26 Jan 2018
at 12:32
  • msg #513

Re: OOC (2)

For any that want to attack the high priest, but fail the save:

quote:
If the saving throw is not made, the creature will attack another and totally ignore the cleric protected by the spell.

Gnicely
player, 1007 posts
Fri 26 Jan 2018
at 16:16
  • msg #514

Re: OOC (2)

So ... who is carrying the scroll of protection from elementals.?

I don't see it being me: I am very small and have quite a lot of luggage already. We haven't decided... so probably now is a very good for that decision to be made
Corwin
player, 900 posts
Human Ranger
Fri 26 Jan 2018
at 19:47
  • msg #515

Re: OOC (2)

It's not on my character sheet . . .
Corwin
player, 902 posts
Human Ranger
Fri 26 Jan 2018
at 19:51
  • msg #516

Re: OOC (2)

I don't even remember when we got it.  I know we found one around the time of the earth elementals, but I thought that was the one specific to earth elementals.
Dungeon Master
GM, 1403 posts
Fri 26 Jan 2018
at 19:55
  • msg #517

Re: OOC (2)

There are a bunch of unclaimed items in the Treasure Chest, including scrolls and potions:

Potion of Undead Control
Potion of Healing (x3)
Potion of speed
Potion of ESP
Potion of Flying
Potion of Sweet Water
Potion of Polymorph (self)
Potion of Invulnerability
Potion of Invisibility

Scroll of Protection from Undead (x2)

Scroll (Protection from Earth Elementals)

Scroll (Protection from All types of Elementals)
Gnicely
player, 1008 posts
Fri 26 Jan 2018
at 20:07
  • msg #518

Re: OOC (2)

I'd like to carry a potion of healing, the scrolls of protection from undead (I think they need a cleric to cast them) the potion of undead control. Just because they sound like my sort of thing (the potion because I am rubbish in combat, am often concentrating rather than fighting, so can give it to others)



Who can read the scroll of protection from elemental?
Dungeon Master
GM, 1404 posts
Fri 26 Jan 2018
at 20:11
  • msg #519

Re: OOC (2)

Protection scrolls can be read by any class.
Dungeon Master
GM, 1405 posts
Fri 26 Jan 2018
at 20:28
  • msg #520

Re: OOC (2)

How about?

Burne:
Scroll (Protection from Earth Elementals)
Potion of ESP

Corwin:
Potion of speed
Potion of healing

Ghalandar:
Potion of healing
Potion of polymorph (self)

Gillian:
Potion of invulnerability
Potion of sweetwater

Gnicely:
Potion of undead control
Scroll of protection from undead
Potion of healing

Milo:
Potion of invisibility
Potion of flying

Runningwolf:
Scroll of protection from undead
Scroll (Protection from All types of Elementals)
Corwin
player, 903 posts
Human Ranger
Fri 26 Jan 2018
at 20:34
  • msg #521

Re: OOC (2)

I'm good with the assignment to me, and have no objections to the assignments to others.
Milo
player, 622 posts
AC 4 37/37
Halfling Thief
Fri 26 Jan 2018
at 21:58
  • msg #522

Re: OOC (2)

I have no problem with the way the potions are assigned.
Dungeon Master
GM, 1406 posts
Sat 27 Jan 2018
at 12:49
  • msg #523

Re: OOC (2)

Character sheets updated with potions and scrolls.
Dungeon Master
GM, 1408 posts
Sat 27 Jan 2018
at 15:54
  • msg #524

Re: OOC (2)

iPad only until Tuesday. Just FYI in the event my posts don’t make any sense.
Dungeon Master
GM, 1409 posts
Sat 27 Jan 2018
at 21:03
  • msg #525

Re: OOC (2)

Gillian:
Gillian again is unable to be able. (A miss)


I reread my description of the last round and realized that it was a little confusing. The swordsman was killed by Corwin and Milo.

I have updated the post to hopefully make it a little more clear.
Corwin
player, 904 posts
Human Ranger
Sun 28 Jan 2018
at 02:52
  • msg #526

Re: OOC (2)

So . . . the only foes are the elementals and the high priest?
Dungeon Master
GM, 1410 posts
Sun 28 Jan 2018
at 03:02
  • msg #527

Re: OOC (2)

Corwin:
So . . . the only foes are the elementals and the high priest?


That is correct.
Dungeon Master
GM, 1412 posts
Sun 28 Jan 2018
at 14:17
  • msg #528

Re: OOC (2)

Made an update to the IC post. One group of salamanders didn’t attack.

In case my post if completely confusing, the distortion and weird coordinated movement of the creatures resembles mirror image spells...
Gnicely
player, 1010 posts
Sun 28 Jan 2018
at 15:13
  • msg #529

Re: OOC (2)

If only we had an illusionist who knew about Mirror Images and could communicate! Oh wait... what's the silence spell

Tell you there are quite a lot of illusions around. That Gorgon. These images. I wouldn't mind betting that the mirror in the room we saw the angels (even money those are the Fire Wolves) was an illusion too. I'm going to be learning detect illusion after this.

I have been quite worried for the last three or four weeks. Pretty sure that we were in serious trouble. Then we had bad luck and it got worse. And now ... a lot happier. Thank you Mr GM for being utterly fair. When we get out of it we can feel pretty proud of ourselves.

 Sorry you collapsed Gallandar, but we'll see what we can do. And there's not three against me I think... just one and its mirror images
Gnicely
player, 1012 posts
Sun 28 Jan 2018
at 16:11
  • msg #530

Re: OOC (2)

I am weak and gave into temptation. post 6000 is mine
Dungeon Master
GM, 1413 posts
Sun 28 Jan 2018
at 16:18
  • msg #531

Re: OOC (2)

Gnicely:
I am weak and gave into temptation. post 6000 is mine


Was wondering how long it would take you...lol
Gnicely
player, 1013 posts
Sun 28 Jan 2018
at 19:30
  • msg #532

Re: OOC (2)

I am so getting the feeling we need to level up!
Dungeon Master
GM, 1415 posts
Tue 30 Jan 2018
at 12:44
  • msg #533

Re: OOC (2)

In the last round, I forgot about Gillian’s protection from evil. The salamanders cannot approach or make bodily contact with the paladin, so would not have been able to get in the circle with the others.

I edited my last post. PCs feel free to update posts.
Gnicely
player, 1015 posts
Tue 30 Jan 2018
at 13:28
  • msg #534

Re: OOC (2)

Way to go! Gotta love Paladins
Corwin
player, 908 posts
Human Ranger
Tue 30 Jan 2018
at 14:31
  • msg #535

Re: OOC (2)

Dungeon Master:
In the last round, I forgot about Gillian’s protection from evil. The salamanders cannot approach or make bodily contact with the paladin, so would not have been able to get in the circle with the others.

I edited my last post. PCs feel free to update posts.

I edited my action (Post 738)
Gillian
player, 688 posts
of Verbobonc
Human Paladin
Tue 30 Jan 2018
at 17:14
  • msg #536

Re: OOC (2)

Butr Gillian is able to attack?
Gnicely
player, 1016 posts
Tue 30 Jan 2018
at 18:21
  • msg #537

Re: OOC (2)

Of course.you are. It would be crazy for s paladin to be so limited

They are prohibited from making physical contact with you

quote:
thus preventing bodily contact by creatures of an enchanted or conjured nature such as aerial servants, demons, devils, djinn, efreet, elementals, imps, invisible stalkers, night hags, quasits, salamanders, water weirds, wind walkers, and xorn. Summoned animals or monsters are similarly hedged from the protected creature.

Dungeon Master
GM, 1416 posts
Tue 30 Jan 2018
at 20:51
  • msg #538

Re: OOC (2)

Gnicely:
Of course.you are. It would be crazy for s paladin to be so limited

They are prohibited from making physical contact with you

quote:
thus preventing bodily contact by creatures of an enchanted or conjured nature such as aerial servants, demons, devils, djinn, efreet, elementals, imps, invisible stalkers, night hags, quasits, salamanders, water weirds, wind walkers, and xorn. Summoned animals or monsters are similarly hedged from the protected creature.


Yup. Gillian can attack, but it will put the creature closer than 10 feet from him. While “bodily contact” is blocked, this does not restrict all forms of attack. Just FYI.
This message was last edited by the GM at 20:52, Tue 30 Jan 2018.
Dungeon Master
GM, 1422 posts
Thu 1 Feb 2018
at 14:51
  • msg #539

Re: OOC (2)

Any objections to transitioning Ghalandar from a standard 1e monk to the Dragon Magazine monk?
Corwin
player, 910 posts
Human Ranger
Thu 1 Feb 2018
at 14:59
  • msg #540

Re: OOC (2)

Tactically, he gains some offensive capability and lose some thieving functions.  Solely from the standpoint, I wonder: will we miss the thieving more than we appreciate the gains?
Gnicely
player, 1019 posts
Thu 1 Feb 2018
at 15:46
  • msg #541

Re: OOC (2)

I think absolutely it's a good idea. We have milo and ghalandar becomes a decent monk. The loss of a net five to ten percent on a couple of hardly used skills is not worth the fun quotient increase in actually being good at punching things in my view
Corwin
player, 911 posts
Human Ranger
Thu 1 Feb 2018
at 17:18
  • msg #542

Re: OOC (2)

Gnicely:
I think absolutely it's a good idea. We have milo and ghalandar becomes a decent monk. The loss of a net five to ten percent on a couple of hardly used skills is not worth the fun quotient increase in actually being good at punching things in my view

OK.  I'm persuaded.
Gnicely
player, 1022 posts
Thu 1 Feb 2018
at 21:23
  • msg #543

Re: OOC (2)

quote:
OOC: Flying, either with the cloak or as an ordinary bat, can only be accomplished in darkness (either under the night sky or in a
lightless or near-lightless environment underground).


Is this a property of the cloak? Bats are fine flying in the daytime.
Dungeon Master
GM, 1423 posts
Thu 1 Feb 2018
at 21:29
  • msg #544

Re: OOC (2)

Yup. It’s the cloak.
Gnicely
player, 1023 posts
Thu 1 Feb 2018
at 21:30
  • msg #545

Re: OOC (2)

Is it too light in the corridors of the temple for the cloak to work?
Gillian
player, 691 posts
of Verbobonc
Human Paladin
Thu 1 Feb 2018
at 22:14
  • msg #546

Re: OOC (2)

Dragon monk OK by me. Every monk I've played has been nearly useless, so I admire your bravery. Just looked at 5e monk; still uh-uh.
Dungeon Master
GM, 1424 posts
Thu 1 Feb 2018
at 22:14
  • msg #547

Re: OOC (2)

Some of the corridors are still lit, but with the lesser temples gone nobody has been maintaining the torches in the side passages. There should be enough dark patches for Ghalandar to get up to the surface.
Corwin
player, 913 posts
Human Ranger
Thu 1 Feb 2018
at 22:36
  • msg #548

Re: OOC (2)

Corwin:
Gnicely:
I think absolutely it's a good idea. We have milo and ghalandar becomes a decent monk. The loss of a net five to ten percent on a couple of hardly used skills is not worth the fun quotient increase in actually being good at punching things in my view

OK.  I'm persuaded.

I'm a dunce; I did not realize the request was coming from Ghalandar himself.  I would never stand in the way of a player playing the character he wants to play.
Dungeon Master
GM, 1426 posts
Fri 2 Feb 2018
at 14:44
  • msg #549

Re: OOC (2)

Any actions while Ghalandar is scouting, or just waiting for him to come back?
Gnicely
player, 1024 posts
Fri 2 Feb 2018
at 14:46
  • msg #550

Re: OOC (2)

We'll gather the loot.

A gory question: if I take the heads of the priests can I cast speak with dead on them?
Dungeon Master
GM, 1427 posts
Fri 2 Feb 2018
at 14:47
  • msg #551

Re: OOC (2)

Yup. Any part will do.

PHB:
The cleric needs a holy symbol and burning incense in order to cast this spell upon the body, remains, or portion thereof.

Gnicely
player, 1025 posts
Fri 2 Feb 2018
at 14:50
  • msg #552

Re: OOC (2)

Well *shudders* we'll chop the heads off and put them in a sack. And then toss the bodies into the fire pit. That and packing won't take long, but there's every chance Ghalandar will be quite quick
Dungeon Master
GM, 1428 posts
Fri 2 Feb 2018
at 14:51
  • msg #553

Re: OOC (2)

Yup. Ghalandar is pretty fast, in bat form or otherwise.

Just seeing if the group was staying in the temple, or exploring anywhere else.
Corwin
player, 914 posts
Human Ranger
Fri 2 Feb 2018
at 14:57
  • msg #554

Re: OOC (2)

I don't think we want to venture from our point of relative safety -- relative, as in that there is nothing presently beating on us.
Gnicely
player, 1026 posts
Fri 2 Feb 2018
at 15:03
  • msg #555

Re: OOC (2)

What Corwin said!
Gnicely
player, 1028 posts
Fri 2 Feb 2018
at 15:20
  • msg #556

Re: OOC (2)

Is 'time passing' five minutes' or is it 'five hours'?

I doubt if it would take Ghalandar more than a few minutes to fly there and back. So once we get to (say) fifteen minutes we'll do something
Dungeon Master
GM, 1430 posts
Fri 2 Feb 2018
at 15:20
  • msg #557

Re: OOC (2)

Just noting the passing of time. Probably ten minutes.
Gnicely
player, 1029 posts
Fri 2 Feb 2018
at 15:22
  • msg #558

Re: OOC (2)

Cool. We'll probably have finished about then. I'd post but limited to phone now
Dungeon Master
GM, 1431 posts
Wed 7 Feb 2018
at 16:26
  • msg #559

Re: OOC (2)

Is the party stopping at the earth temple, or going strait to the surface?
Corwin
player, 916 posts
Human Ranger
Wed 7 Feb 2018
at 16:31
  • msg #560

Re: OOC (2)

I assumed exiting at best possible speed.
Milo
player, 628 posts
AC 4 37/37
Halfling Thief
Wed 7 Feb 2018
at 17:01
  • msg #561

Re: OOC (2)

Yes, as fast as we safely can get out of there. (We needs lots of magic to keep our butts safe.)
Gnicely
player, 1031 posts
Wed 7 Feb 2018
at 17:54
  • msg #562

Re: OOC (2)

If we were resting i'd go via earth temple. As it is we are low on hitpoints and magic and we are just legging it I think
Dungeon Master
GM, 1435 posts
Tue 13 Feb 2018
at 18:48
  • msg #563

Re: OOC (2)

Gillian:
Does Lugash have a weapon?


Yes. The ogre is armed with a stone-set club.
Dungeon Master
GM, 1440 posts
Thu 22 Feb 2018
at 19:38
  • msg #564

Re: OOC (2)

Added to the Player Background thread:

WILD COAST

The western shores of the Sea of Gearnat have long been called the Wild Coast, for the region has been a haven for malcontents, dissidents, demi-humans, humanoids, and the outcasts of other states. It is a fair but not particularly fertile area —rolling countryside interspersed with woodlands, fens, and scattered clusters of dwellings. Parts of the Gnarley Forest, all of the Welkwood east of the Jewel River, and Suss Forest are considered as being in this region. The Wild Coast remains a free territory comprised of petty nobles, robber barons, guildheld towns, fishing and forest villages, freebooters, mercenaries, and displaced persons of all sorts. This is due to the remote and isolated position it holds, its lack of resources, and the fact that it has never been a desirable position strategically. Portions of the area have been under the control of Celene, the Prince of Ulek, the Gynarch of Hardby, and the Free City of Greyhawk at various times. The inhabitants, being of a mind otherwise, have always managed to regain their freedom.

There is no question that the Wild Coast is known throughout the Flanaess as a place of sanctuary, albeit a highly dangerous one, filled with adventure at the very least. Its racially mixed peoples are well known as mercenaries and adventurers themselves. The area gives rise to many outstanding clerics, fighters, magic-users, and thieves. Legendary natives of the Wild Coast include such persons as Mordenkainen, Robilar, and Tenser, to name but a few.

NARWELL

Narwell is the oldest of the Wild Coast cities. It was founded as the settlement of Naer’s Well some fourty years after the Rain of Colourless Fire by Naer, a wandering priest of Phyton, the Suel god of nature and farming. Almost immediately, Naer’s Well (or Narwell as it later became known) gained notoriety as a home to vicious bandits and highwaymen. Landlocked and far from the lucrative trade routes that saw upstart cities such as Greyhawk prosper and grow, Narwell relied as much on brigandage as it did on honest trade. Like the rest of the Wild Coast, it remained a lawless backwater for centuries, ruled over by petty tyrants and robber barons whose might alone secured their rights.
Gnicely
player, 1041 posts
Thu 22 Feb 2018
at 19:44
  • msg #565

Re: OOC (2)

Well gosh. That sounds like a place we want to be on full hitpoints and magic before we go in. I suspect we will be though: how far away is it in time?
Dungeon Master
GM, 1441 posts
Thu 22 Feb 2018
at 19:48
  • msg #566

Re: OOC (2)

On horseback, maybe 2.5 days. The party will be fully healed before they arrive.
Gnicely
player, 1042 posts
Thu 22 Feb 2018
at 20:11
  • msg #567

Re: OOC (2)

I'm all for flipping scene to arriving there if everyone else is

I'm obviously meta gaming here: the only reason we are actually leaving is to train up. Will it be harder to train in Narwell or would be better going to Homlet?
Dungeon Master
GM, 1442 posts
Thu 22 Feb 2018
at 20:20
  • msg #568

Re: OOC (2)

Narwell is a much bigger city, so should be easier to train and resupply.

I'll move the group there shortly...
Gnicely
player, 1043 posts
Thu 22 Feb 2018
at 21:04
  • msg #569

Re: OOC (2)

Doesn't magical armour in first edition adjust to the size of the wearer?
Dungeon Master
GM, 1444 posts
Thu 22 Feb 2018
at 21:10
  • msg #570

Re: OOC (2)

Gnicely:
Doesn't magical armour in first edition adjust to the size of the wearer?


Rings, Boots and Gloves do, but armor (unless I am mistaken) does not. Thus: 65% of all armor is man-sized, 20% is elf-sized, 10% is dwarf-sized, and but 5% gnome or halfling sized.
Gnicely
player, 1044 posts
Thu 22 Feb 2018
at 21:20
  • msg #571

Re: OOC (2)

Well that sucks. Didn't know: we've always played it resized.  So for every twenty magical suits of armour there is a sixty percent chance there will be one that fits milo and me. wow...

Is there anyway of getting magical armour etc without rolling a 20 on a d20? Can we buy it?
Dungeon Master
GM, 1445 posts
Thu 22 Feb 2018
at 21:26
  • msg #572

Re: OOC (2)

Still calculating XP. Hope to have everyone updated tonight or tomorrow morning.

Magic armor (or other items) are sometimes available in large cities. If the party wants to explore Keridor’s Trading Post (the most likely locale in Narwell), I can see what is available...
Dungeon Master
GM, 1446 posts
Thu 22 Feb 2018
at 23:35
  • msg #573

Re: OOC (2)

I updated everyone's XP (Number in parenthesis is the old amount). I believe that everyone gained at least one level. Feel free to level your PCs up. Let me know if you need any help.
Dungeon Master
GM, 1447 posts
Thu 22 Feb 2018
at 23:56
  • msg #574

Re: OOC (2)

Since he no longer needs them, I added Ghalandar's Bracers of Defense to the list:

Golden skull (Burne does not want to handle the skull...)

Scroll of Protection from demons
Cleric Scroll: purify food & drink, flame strike, part water, control weather
Cleric Scroll: dispel magic, flame strike, tongues
Cleric Scroll: resist fire, neutralize poison, true seeing]

Amulet of Life Protection
Bag of Holding (1,000 gp capacity)
Bracers of Defense (AC 6)
Ring of Fire Resistance
Ring of Free Action
Ring of Invisibility
Ring of Protection (+1)
Ring of Protection (+2) - Plain Ring made from dark metal
Cloak of the Manta Ray (dark leather)
Rod of Smiting

Stone Fly: At a word the small carving grows to the size of a pony. The fly (armor class 4, has 4 + 4 hit dice, air maneuverability class C) flies at 48" movement rate without a rider, at 36" carrying up to 210 pounds weight, and 24" carrying from 21 1 to 350 pounds weight. The item can be used a maximum of 3 times per week, 12 hours per day. When 12 hours have expired, or in any event when the command word is spoken, the fly shrinks to statuette size.

Plate Mail (+1) - Human size
Chain mail (+2) - Human size
Banded mail (+1) - Human size
Leather armor (+1) - Halfling/Gnome size
Shield (+1)

Potion of Healing
Potion of Giant Strength
Potion of Fire Resistance (x3)
Potion of Red Dragon Control
Potion of Water Breathing (2 doses)

Dagger of Venom (Carried By Milo)
Hammer (+2)
3 arrows (+1)

Two Handed Sword (+1/+3 vs Lycanthropes and Shape Changers): The weapon is inscribed with the word "Moonbane" along its length in ancient script

Long Sword, of steel fire-blackened along the length of the blade so that only the sharpened edges gleam. On the base of the blade, just ahead of the simple crossbar guard, is a rune etched into the metal (FIRE [fah]). + 1, Flame Tongue, +2 vs. regenerating creatures, + 3 vs. cold using, inflammable, or avian creatures, +4 vs. undead,: sheds light only when its possessor speaks a command word or phrase, and this flame illuminates the area as brightly as a torch. Note that the flame from this sword easily ignites oil, burns webs, or sets fire to paper, parchment, dry wood, etc. Cold-using creatures are those whose attack mode involves cold (ice toads, white dragons, winter wolves, yeti, etc.)

Long Sword: The sword has a polished off-white mithril blade that is cool to the touch. The pommel is silver, twined with black adamantite thread and set with a large diamond.
Dungeon Master
GM, 1448 posts
Fri 23 Feb 2018
at 15:49
  • msg #575

Re: OOC (2)

Consolidated all of the miscellaneous valuables into gold and gems and updated everyone character sheet.

All of the lesser temple specific items (fire amulets, etc) I left in the Treasure Chest assuming that selling them would cause unneeded attention.
Dungeon Master
GM, 1449 posts
Fri 23 Feb 2018
at 16:02
  • msg #576

Re: OOC (2)

I forgot to add the usual longevity xp. I updated everyone'e character sheet. Apologies for any added work in the two updates.
Dungeon Master
GM, 1450 posts
Fri 23 Feb 2018
at 16:10
  • msg #577

Re: OOC (2)

I am going to open up a new thread for the way ahead (and any planning). Chapter 5 is still open to wrap up the magic item discussion and any PC needs in Narwell.
Gnicely
player, 1045 posts
Fri 23 Feb 2018
at 16:13
  • msg #578

Re: OOC (2)

All sounds great. I am feeling very buff and awesome now!
Milo
player, 634 posts
AC 4 37/37
Halfling Thief
Sat 24 Feb 2018
at 02:17
  • msg #579

Re: OOC (2)

Not sure if anyone is going to claim the Bracers (AC6) but that and the +2 ring will boost Milo to AC 0. The swords are way too big for me along with most of the armor.
Gnicely
player, 1047 posts
Sat 24 Feb 2018
at 04:59
  • msg #580

Re: OOC (2)

There's the dagger of venom as well. You should have that too I think. The ring you should debate with the tanks: Personally from a party optimization point of view, I like the idea of making our heavily armoured people more armoured so that they can tank the baddies and not die!

The only item that I'm wanting is the ring of Invisibility. Illusionists are all about that and it is such a canonical item. I think it's probably sensible to take the hammer +2 unless we want to sell it

The fly and the bag of holding look like 'party items' to me. I don't think it matters who holds them.

Temporary/one shot items should be regard them as party items I think. We should decide who is by default holding them. I've no preference which ones I hold.
Gillian
player, 702 posts
of Verbobonc
Human Paladin
Sat 24 Feb 2018
at 07:07
Dungeon Master
GM, 1453 posts
Sat 24 Feb 2018
at 10:22
  • msg #582

Re: OOC (2)

Remember that Rings of Protection don’t stack with magical armor.
Dungeon Master
GM, 1454 posts
Sat 24 Feb 2018
at 10:35
  • msg #583

Re: OOC (2)

NPC magic item desires:

Burne:
Amulet of Life Protection
Ring of Protection (would prefer the bracers but will acquiesce to Milo’s desire)
Stone Fly

Ghalandar (since we haven’t heard from his player in a while...)
Cloak of the Bat - he’s been wearing it for 2 chapters, but just to make it final
Ring of free action

Running wolf:
Cloak of the Manta Ray
Rod of Smiting
This message was last edited by the GM at 10:50, Sat 24 Feb 2018.
Dungeon Master
GM, 1455 posts
Sat 24 Feb 2018
at 10:45
  • msg #584

Re: OOC (2)

To shorten the list, how about we knock out some of the non contentious items:

Gillian: Shield +1
Corwin: Arrows +1 and choice of armor
Milo: Dagger of venom
Gnicely: Hammer +2 and Cleric scrolls
Gnicely
player, 1049 posts
Sat 24 Feb 2018
at 11:34
  • msg #585

Re: OOC (2)

I suspect the bracers are non contentious as well
Dungeon Master
GM, 1457 posts
Sat 24 Feb 2018
at 12:15
  • msg #586

Re: OOC (2)

For the PC who ends up with the Ring of Invisibility:

quote:
Rings can be used by any race of character, but those worn by gnomes, dwarves, and halflings have a 20% chance per use of malfunctioning. If a malfunction occurs the ring simply does not work....If they do not work they are recognized and can be removed.


Any attacks either by missile discharge, melee combat, or spell casting (offensive spells) will break the invisibility. The PC will be visible until the start of the next round when he/she reactivates the ring.

quote:
Becoming visible takes only a second, but thereafter the foe is abyle to clearly observe the attacker for a return of the compliment, as it must be assumed that it requires a full round to again activate the magic which enables the character to be non-visible.


Invisible PCs in melee range (assuming that a defender is aware of their presence) can be attacked at -4 to hit.
Gnicely
player, 1050 posts
Sat 24 Feb 2018
at 13:48
  • msg #587

Re: OOC (2)

@Ring
That's fair enough we are quite strongly magically resiliant.

So does the ring of protection have a 20% chance of not working for each blow?

I assume this is per combat round of trying: so if we tried again it's fine to try again

@Invisibility
As per spell.
Corwin
player, 924 posts
Human Ranger
Sat 24 Feb 2018
at 20:04
  • msg #588

Re: OOC (2)

Dungeon Master:
To shorten the list, how about we knock out some of the non contentious items:

Gillian: Shield +1
Corwin: Arrows +1 and choice of armor
Milo: Dagger of venom
Gnicely: Hammer +2 and Cleric scrolls


I'm inclined to opt for the chain mail unless banded is appreciably lighter.

I don't see the flame tongue being claimed.  OR the ring of fire resistance.  I don't care much about the ring, but someone ought to wear it.
Gnicely
player, 1052 posts
Sat 24 Feb 2018
at 20:20
  • msg #589

Re: OOC (2)

I think we should see what we could sell... and what is for sale
Corwin
player, 925 posts
Human Ranger
Sat 24 Feb 2018
at 20:29
  • msg #590

Re: OOC (2)

I was too subtle. :)

I was suggesting that if those items (the flame tongue and the ring) are not claimed I'd like them.
Dungeon Master
GM, 1458 posts
Mon 26 Feb 2018
at 17:40
  • msg #591

Re: OOC (2)

Are people happy with (or have objection to):

Burne:
Amulet of Life Protection
Ring of Protection +2
Stone Fly
Potion of Red Dragon Control

Corwin:
+2 Chainmail (lighter than Banded Mail)
Long sword (Flame tongue)
3 Arrows +1
Ring of Fire Resistance
Potion of Healing

Ghalandar:
Cloak of the Bat
Ring of free action
Potion of Fire Resistance

Gillian:
Long sword (frost)
Shield +1
Potion of Giant Strength

Gnicely:
Ring of Invisibility
Hammer +2
Cleric Scroll: purify food & drink, flame strike, part water, control weather
Cleric Scroll: dispel magic, flame strike, tongues
Cleric Scroll: resist fire, neutralize poison, true seeing
Potion of water breathing (2 doses)

Milo:
Bracers of Defense (AC 6)
Ring of Protection +1
Dagger of Venom
Potion of Fire Resistance

Running wolf:
Cloak of the Manta Ray
Rod of Smiting
Scroll (Protection from demons)

That leaves the following still in the Treasure Chest:

Plate Mail (+1) - Human size
Banded mail (+1) - Human size
Leather armor (+1) - Halfling/Gnome size

Bag of Holding (1,000 gp capacity)

Two Handed Sword (+1/+3 vs Lycanthropes and Shape Changers): The weapon is inscribed with the word "Moonbane" along its length in ancient script
Gnicely
player, 1053 posts
Mon 26 Feb 2018
at 17:44
  • msg #592

Re: OOC (2)

That looks a very sensible split

Is there a shop we can go see and trade the remaining goodies for other loot?

When we finish here are people happy with exploring Nulb?
Dungeon Master
GM, 1460 posts
Mon 26 Feb 2018
at 20:04
  • msg #593

Re: OOC (2)

Gnicely:
When we finish here are people happy with exploring Nulb?


Some of Otis' thoughts on Nulb...

Otis:
"You should be wary of all of it. This town's full of nothing but dregs. Pirates at the Boatmens' Tavern and bandits and thieves at the Waterside Hostel. My recommendation is to spend as little time here as possible. These aren't nice folks like back in Hommlet. The people here are bad sorts."


Otis:
"If the Temple is active again I'd wager that it has ears and eyes in Nulb. Nothing more than street trash paid to pass on what they see, but you can bet they noticed your arrival."

"I wouldn't tarry here long. Do what you must and then find somewhere to camp outside of town.


Otis:
"I wouldn't trust anyone here 'cept maybe the old woman who runs the herb shop, Mother Screng. She at least won't try to rob you outright."

Corwin
player, 926 posts
Human Ranger
Tue 27 Feb 2018
at 02:36
  • msg #594

Re: OOC (2)

I need another day to deal with leveling.  Busy days at work.
Dungeon Master
GM, 1461 posts
Tue 27 Feb 2018
at 15:06
  • msg #595

Re: OOC (2)

Gnicely:
Is there a shop we can go see and trade the remaining goodies for other loot?


Keridor’s Trading Post

Bustling and busy (but a riot of disorganization) Keridor’s is well known among the populace as a place to buy and sell almost any portable item no questions asked. It stands on Market Street near where it meets Baron’s Way. Within the dingy two-story building, the unscrupulous Keridor presides over chaos along with his six mercenary guards who vigilantly patrol the premises. Sprawling across the entire first floor and much of the second the clutter is without rhyme or reason. Shelves, bins, and cupboards all overflow with an ever-changing array of knickknacks, bric-a-brac and oddments. Keridor is happy to trade with almost anyone and enjoys engaging in long, convoluted conversations with potential customers...

After searching through the mess, the party is able to locate the following items:

Bag of Beans (10 Beans): 6000 gp
Oil of Impact: 2500 gp
Potion of Extra Healing (3 2 ): 1000 gp each
Potion of Diminution: 800 gp
Sleep Arrows (6): 600 gp
Scroll of Communication: 2500 gp

The extra gear is sold.
This message was last edited by the GM at 14:02, Thu 01 Mar 2018.
Gnicely
player, 1057 posts
Tue 27 Feb 2018
at 15:42
  • msg #596

Re: OOC (2)

There is literally nothing I personally want to buy from him. Perhaps a potion of healing, but not at that price (just my view).

Is it possible to buy any illusionist spell scrolls?
Ghalandar
player, 420 posts
Human Monk
Tue 27 Feb 2018
at 17:07
  • msg #597

Re: OOC (2)

Ghalandar will purchase the oil of impact.

Edit: He has also been updated using the Monk class from Dragon Magazine.
This message was last edited by the GM at 17:14, Tue 27 Feb 2018.
Burne
player, 194 posts
Tue 27 Feb 2018
at 17:29
  • msg #598

Re: OOC (2)

Burne purchases a potion of extra healing. If nobody else wants it, he will also buy the scroll of communication.
Dungeon Master
GM, 1463 posts
Wed 28 Feb 2018
at 16:11
  • msg #599

Re: OOC (2)

Sounds like the plan is to return to the Temple? Using the front door, or the secret door under the ruined guard tower (Burne's suggestion)?
Gnicely
player, 1060 posts
Wed 28 Feb 2018
at 16:37
  • msg #600

Re: OOC (2)

I'm totally neutral. If no one else has a preference I would go for the third floor as someone has a preference.

We'll be invisible and rested up on spells before we go in. Just because we can!

Can we turn the items we don't need into portable loot and split it? I know Gillian wants to give it to the poor, but I look at my diety and think 'perhaps not'.

I've been a little busy the past few days, but I should be able to post soon
Gillian
player, 706 posts
of Verbobonc
Human Paladin
Wed 28 Feb 2018
at 22:29
  • msg #601

Re: OOC (2)

Gillian want to donate to the party so it can buy something that will make the party even more effective.
Gnicely
player, 1061 posts
Thu 1 Mar 2018
at 05:57
  • msg #602

Re: OOC (2)

Gotya. I was admiring not teasing by the way! Text isn't good like this

I don't think there is anything we can buy here. The magic item shop has ... um ... well ... I think that sound is the sound of the bottom of the barrel being scrapped. (Which is fair enough I don't have magic item shops in my games). We probably want to decide if we want the xtra healing potions
Dungeon Master
GM, 1464 posts
Thu 1 Mar 2018
at 13:57
  • msg #603

Re: OOC (2)

Gnicely:
Can we turn the items we don't need into portable loot and split it? I know Gillian wants to give it to the poor, but I look at my diety and think 'perhaps not'.


Sure. The group can sell the extra armor and the two-handed sword. I'll update everyone's character sheet with their shares.
Burne
player, 195 posts
Thu 1 Mar 2018
at 14:05
  • msg #604

Re: OOC (2)

Burne buys the Scroll of Communication.
Gillian
player, 707 posts
of Verbobonc
Human Paladin
Thu 1 Mar 2018
at 20:46
  • msg #605

Re: OOC (2)

SALE! 10% off for buying healing potions in bulk. BTW, Antitoxins? If possible, load up on potions and scrolls.
Gnicely
player, 1063 posts
Thu 1 Mar 2018
at 21:37
  • msg #606

Re: OOC (2)

Those healing potions are really quite expensive: practically the price of a suit of magical plate mail!!!!

Perhaps they are worth it but assuming we get to go to magic shop that sells something interesting later, I'd rather keep the money.
Gillian
player, 708 posts
of Verbobonc
Human Paladin
Thu 1 Mar 2018
at 21:49
  • msg #607

Re: OOC (2)

Holy water; forgot about holy water. Give those fire elementals a drink/
Gnicely
player, 1064 posts
Thu 1 Mar 2018
at 21:55
  • msg #608

Re: OOC (2)

I can make holy water. Let's do that thing!
Corwin
player, 927 posts
Human Ranger
Mon 5 Mar 2018
at 15:21
  • msg #609

Re: OOC (2)

Did I miss a post estimating our shares of cold, hard, cash?
Dungeon Master
GM, 1469 posts
Mon 5 Mar 2018
at 15:23
  • msg #610

Re: OOC (2)

Corwin:
Did I miss a post estimating our shares of cold, hard, cash?


I updated everyone character sheets with their shares.
Gnicely
player, 1068 posts
Mon 5 Mar 2018
at 15:24
  • msg #611

Re: OOC (2)

Here's a problem for me. IC I should care about cold hard cash. I should care a lot! But OOC I'm not so good at remembering that.

I don't know if the final cold hard cash has been sorted. Ideally for me it is turned into small portable and desirable gems
Dungeon Master
GM, 1470 posts
Mon 5 Mar 2018
at 15:31
  • msg #612

Re: OOC (2)

Gnicely:
I don't know if the final cold hard cash has been sorted. Ideally for me it is turned into small portable and desirable gems


Everything was converted into gems to make transport a little easier.

Dungeon Master:
Corwin:
Did I miss a post estimating our shares of cold, hard, cash?


I updated everyone character sheets with their shares.


Each share was:

17 gp
50 pp
1 (50 gp) peridot
4 (1000 gp) rubies
10 (100 gp) pearls

Plus another 1200 gp worth of gems after selling the extra armor/weapons.

Added to the MONEY section of everyone's character sheets.
Gnicely
player, 1071 posts
Wed 7 Mar 2018
at 16:41
  • msg #613

Re: OOC (2)

Thank you! I am terrible at money so it's nice to have that done

And... poor ogres... I really feel for them with so much damage going out. That's a mean backstab you have there Milo
Milo
player, 638 posts
AC 3 51/51
Halfling Thief
Wed 7 Mar 2018
at 16:46
  • msg #614

Re: OOC (2)

yep, almost maxed out on the short sword.
Gnicely
player, 1075 posts
Thu 8 Mar 2018
at 17:33
  • msg #615

Re: OOC (2)

I'm traveling at the moment. Might be 48 hours before I can post again.
Dungeon Master
GM, 1479 posts
Fri 9 Mar 2018
at 22:41
  • msg #616

Re: OOC (2)

I am taveling, so won’t be able to update the map until Sunday or Monday.
Gnicely
player, 1077 posts
Sat 10 Mar 2018
at 14:32
  • msg #617

Re: OOC (2)

Good! Jet lag is hitting me quite hard right now
Gnicely
player, 1080 posts
Mon 12 Mar 2018
at 14:07
  • msg #618

Re: OOC (2)

Got to say I love some of the cleric spells! Detect lie for the win!
Dungeon Master
GM, 1481 posts
Mon 12 Mar 2018
at 14:38
  • msg #619

Re: OOC (2)

Main Game Map Updated.
Gnicely
player, 1082 posts
Tue 13 Mar 2018
at 12:28
  • msg #620

Re: OOC (2)

FYI Gillian: Your protection from evil saved my butt. Again... pretty awesome power
Gillian
player, 715 posts
of Verbobonc
Human Paladin
Tue 13 Mar 2018
at 17:03
  • msg #621

Re: OOC (2)

Before I make a fool of myself, who can cast a damaging distance spell or shoot an arrow? Would welcome tow or more people answering.
Dungeon Master
GM, 1483 posts
Tue 13 Mar 2018
at 17:55
  • msg #622

Re: OOC (2)

Gillian:
Before I make a fool of myself, who can cast a damaging distance spell or shoot an arrow? Would welcome tow or more people answering.


Burne (invisible) or Corwin.
Corwin
player, 934 posts
Human Ranger
Tue 13 Mar 2018
at 18:17
  • msg #623

Re: OOC (2)

Gillian:
Before I make a fool of myself, who can cast a damaging distance spell or shoot an arrow? Would welcome tow or more people answering.

Since you indicated a preference for multiple people answering, I will answer.  But my answer is the same as the DM's.

:)
This message had punctuation tweaked by the player at 00:08, Wed 14 Mar 2018.
Gnicely
player, 1084 posts
Tue 13 Mar 2018
at 23:24
  • msg #624

Re: OOC (2)

I can't do that I'm afraid Gillian. None of my spells do damage and while I can throw things ineffectually for D3 damage it's not normally worth doing!
Milo
player, 641 posts
AC 3 51/51
Halfling Thief
Fri 16 Mar 2018
at 00:42
  • msg #625

Re: OOC (2)

Milo tends to get up close and personal. Now if they had a Halfling version of the dwarven thrower...
Gnicely
player, 1098 posts
Mon 16 Apr 2018
at 14:23
  • msg #626

Re: OOC (2)

Now I'm going wah.. .what's that? Gotta love Gary Gygax. Imagine the cost of that bronze!

I'm so going to loot this place afterwards. Maybe we can find another place like this lined with Gold! That would be awesome.
Dungeon Master
GM, 1500 posts
Tue 17 Apr 2018
at 11:14
  • msg #627

Re: OOC (2)

Since the description is a little vague...

Dungeon Master:
Some sort of metal gridwork is pressed against the stone overhead. From a point 10' west of the room, it extends east into it, being about 35 feet long and five feet wide; it is affixed to the northern half of the corridor ceiling. The grillwork consists of three long bronze rods latticed by slightly smaller rods at intervals of 18 inches or thereabouts. A heavy bronze chain hangs from its east end, in the room, down to a point ten feet above the floor.


This is a ladder. The west end remains fixed to the roof of the passage, as the east end swings down into the pit (working rather as a modern fire escape ladder).
Gnicely
player, 1101 posts
Tue 17 Apr 2018
at 13:30
  • msg #628

Re: OOC (2)

I guessed (but wasn't sure). I think it's a degree of engineering well beyond Gnicely!  Anyone else might have it though.

Edit... and...

Oh... oh... oh... Oh dear... that's a really really scary monster. Gosh I'm glad we have the illusions there. Kill it the rest of you please!
This message was last edited by the player at 13:31, Tue 17 Apr 2018.
Dungeon Master
GM, 1502 posts
Wed 18 Apr 2018
at 16:23
  • msg #629

Re: OOC (2)

Anyone who is attacking with ranged weapons, feel free to roll two rounds worth of attacks.
Gnicely
player, 1103 posts
Wed 18 Apr 2018
at 17:58
  • msg #630

Re: OOC (2)

Yeah. I suspect this isn't going to work as well as I hoped. We are a melee party aren't we!
Gillian
player, 728 posts
of Verbobonc
Human Paladin
Thu 19 Apr 2018
at 00:19
  • msg #631

Re: OOC (2)

Slightly changed my post. No immediate effect.
Dungeon Master
GM, 1503 posts
Thu 19 Apr 2018
at 15:20
  • msg #632

Re: OOC (2)

Anyone who wishes to melee the creature will need to descend into the pit. Either by using the mechanical device (ladder) or climbing down the walls.

quote:
The party stands at the brink of an area of 16 foot depth, its sides and floor sheathed in smooth, highly polished bronze.

Dungeon Master
GM, 1507 posts
Sat 21 Apr 2018
at 15:18
  • msg #633

Re: OOC (2)

Main Game Map updated.
Gnicely
player, 1114 posts
Thu 26 Apr 2018
at 14:04
  • msg #634

Re: OOC (2)

Oh my goodness... That looks pretty serious!

Gosh fun fun fun. Let's try not to die!
Gnicely
player, 1116 posts
Thu 26 Apr 2018
at 14:20
  • msg #635

Re: OOC (2)

I edited mildy (specified which door).
Dungeon Master
GM, 1514 posts
Thu 3 May 2018
at 14:33
  • msg #636

Re: OOC (2)

Sorry folks. Some family stuff has come up and I won’t be able to post until next week.
Corwin
player, 954 posts
Human Ranger
Thu 17 May 2018
at 01:30
  • msg #637

Re: OOC (2)

Dungeon Master:
Milo searches the bodies and the area. The only item of value is  a giant weasel pelt (2,000 gp).


Am I wrong to be surprised by this, or to consider that we should quit what we are doing and just hunt giant weasels?  Because it is fun to say AND profitable?
Dungeon Master
GM, 1517 posts
Wed 23 May 2018
at 12:45
  • msg #638

Re: OOC (2)

Corwin:
Dungeon Master:
Milo searches the bodies and the area. The only item of value is  a giant weasel pelt (2,000 gp).


Am I wrong to be surprised by this, or to consider that we should quit what we are doing and just hunt giant weasels?  Because it is fun to say AND profitable?


MM:
[Giant] Weasel pelts sell for 1 ,000 to 6,000 gold pieces.

Corwin
player, 955 posts
Human Ranger
Wed 23 May 2018
at 13:16
  • msg #639

Re: OOC (2)

For some reason, I relish an excuse to say the phrase "giant weasel" repeatedly.
Milo
player, 657 posts
AC 3 51/51
Halfling Thief
Wed 23 May 2018
at 19:00
  • msg #640

Re: OOC (2)

Remember, most of this Gary Gygax was coming up on the fly during his games.
Gnicely
player, 1120 posts
Wed 23 May 2018
at 19:05
  • msg #641

Re: OOC (2)

Yeah... but on the whole he did a good job.

Still I can see a giant weasel farm happening in the very near future!
Runningwolf
player, 470 posts
Human Druid
Initiate 7th Circle
Mon 28 May 2018
at 12:47
  • msg #642

Re: OOC (2)

Runningwolf sheds a tear for his recently deceased (giant weasel) animal companions...
Corwin
player, 961 posts
Human Ranger
Wed 6 Jun 2018
at 15:58
  • msg #643

Re: OOC (2)

Let us hold in game action for a moment; I am awaiting a response to a private question from the DM that affects my action to take place right now (and possibly before Gnicely's healing takes place).
Gnicely
player, 1127 posts
Wed 6 Jun 2018
at 17:43
  • msg #644

Re: OOC (2)


It's all good. I'll delete if you want
Corwin
player, 962 posts
Human Ranger
Wed 6 Jun 2018
at 19:03
  • msg #645

Re: OOC (2)

Gnicely:
It's all good. I'll delete if you want

Yes, I think that is appropriate, given the timing of events.  Plus, I think it sets up the drama to come.

I'll post IC as if the healing didn't happen, and we can pick up IC from there.
Dungeon Master
GM, 1525 posts
Mon 11 Jun 2018
at 13:10
  • msg #646

Re: OOC (2)

Still waiting on a couple PC actions for the current round.
Gillian
player, 740 posts
of Verbobonc
Human Paladin
Mon 11 Jun 2018
at 22:38
  • msg #647

Re: OOC (2)

PC actions imply equal right for, among other beings, trolls?
Dungeon Master
GM, 1526 posts
Tue 12 Jun 2018
at 00:43
  • msg #648

Re: OOC (2)

Yup. Trolls are going to take action as well. That unconscious one seems to be stirring...
Dungeon Master
GM, 1528 posts
Tue 19 Jun 2018
at 19:00
  • msg #649

Re: OOC (2)

I see that I wan't very clear in my last IC post. The captured troll is dead, so Milo and Gillian can each take different actions...Unless of course they want to continue butchering the poor thing...lol

Dungeon Master:
Before the unconscious troll can take it's feet, Gillain slashes it twice, opening two fresh wounds..

Milo burns the troll, stopping it's ability to regenerate (dead).


Milo:
Milo kept applying the torch to the troll as needed.


Gillian:
Gillian continues to stand guard over the prisoner.

Gillian
player, 743 posts
of Verbobonc
Human Paladin
Tue 19 Jun 2018
at 20:56
  • msg #650

Re: OOC (2)

Oh. I thought Gnicely wanted the troll alive and it was the other troll (scout) being attacked.
Dungeon Master
GM, 1529 posts
Tue 19 Jun 2018
at 21:13
  • msg #651

Re: OOC (2)

OK. If Gillian’s intent the previous round was to keep the troll unconscious, but alive, then the prisoner is still alive.
Gnicely
player, 1132 posts
Wed 20 Jun 2018
at 02:12
  • msg #652

Re: OOC (2)


Thank you! Both of you
Dungeon Master
GM, 1531 posts
Fri 22 Jun 2018
at 20:11
  • msg #653

Re: OOC (2)

Milo:
Milo took a quick survey of the room...


The party is in a hallway. Level 3. Long hallway on the southeast corner, just south of the circular room.
Dungeon Master
GM, 1531 posts
Fri 22 Jun 2018
at 20:11
  • msg #653

Re: OOC (2)

Milo:
Milo took a quick survey of the room...


The party is in a hallway. Level 3. Long hallway on the southeast corner, just south of the circular room.
Gnicely
player, 1134 posts
Fri 22 Jun 2018
at 21:09
  • msg #654

Re: OOC (2)

Gnicely moved over to Corwin and cast two healing spells. While she did so, assuming nothing attacked them in that time, she suggested that they moved back to the room where they had fought the Ettins.
Gillian
player, 744 posts
of Verbobonc
Human Paladin
Fri 22 Jun 2018
at 23:18
  • msg #655

Re: OOC (2)

Gilian suggests Separate the trolls out of each other's hearing. Ask them the same questions.
Gnicely
player, 1136 posts
Wed 27 Jun 2018
at 16:05
  • msg #656

Re: OOC (2)

I'm sorry I am unable to post for a couple of days. If you don't mind NPCing for a bit. I'll just suggest we get back to the room with the Ettins, interrogate the trolls. By the time that's over I'll be back

Sorry for dumping on you all like this
Gnicely
player, 1138 posts
Thu 28 Jun 2018
at 15:54
  • msg #657

Re: OOC (2)

OK I meant 'couldn't post much'. I hope that was enough to move the story on :)
Dungeon Master
GM, 1536 posts
Tue 3 Jul 2018
at 21:02
  • msg #658

Re: OOC (2)

I ask for a roll and suddenly people start getting paranoid and casting spells...lol
Gnicely
player, 1140 posts
Wed 4 Jul 2018
at 01:49
  • msg #659

Re: OOC (2)

Nah. I was paranoid as soon as we were told they were on max alert and we know our troll yelled for help.
Gnicely
player, 1142 posts
Wed 4 Jul 2018
at 20:36
  • msg #660

Re: OOC (2)

thank you Gillian. If that doesn't make whatever is at the end of the red arrow feel safer nothing will!
Dungeon Master
GM, 1538 posts
Fri 6 Jul 2018
at 21:44
  • msg #661

Re: OOC (2)

Any other actions, or should I resolve Gnicely’s spell?
Corwin
player, 971 posts
Human Ranger
Sun 8 Jul 2018
at 17:57
  • msg #662

Re: OOC (2)

I have no action to take; I don't think I know anything to justify any action by me.
Gnicely
player, 1143 posts
Sun 8 Jul 2018
at 20:02
  • msg #663

Re: OOC (2)

In reply to Corwin (msg # 662):

I'll post soon (traveling)

I thought a huge red arrow with the word scout pointing at the invisible scout would be enough. Just goes to show how hard communication is
Corwin
player, 972 posts
Human Ranger
Mon 9 Jul 2018
at 00:46
  • msg #664

Re: OOC (2)

Gnicely:
I thought a huge red arrow with the word scout pointing at the invisible scout would be enough. Just goes to show how hard communication is


Sometimes, my characters are quicker on the uptake than I am.
Dungeon Master
GM, 1540 posts
Wed 11 Jul 2018
at 15:05
  • msg #665

Re: OOC (2)

Any objections to Gnicely's plan, or can I just push ahead?
Gillian
player, 749 posts
of Verbobonc
Human Paladin
Wed 11 Jul 2018
at 21:11
  • msg #666

Re: OOC (2)

Push.
Corwin
player, 974 posts
Human Ranger
Thu 12 Jul 2018
at 16:27
  • msg #667

Re: OOC (2)

push
Milo
player, 669 posts
AC 3 51/51
Halfling Thief
Fri 13 Jul 2018
at 01:45
  • msg #668

Re: OOC (2)

Push works (Kind of reminded me of a Three Stooges where they had posed as members of the Press, "Press","Press","Pull".
Gillian
player, 750 posts
of Verbobonc
Human Paladin
Fri 13 Jul 2018
at 03:03
  • msg #669

Re: OOC (2)

Childbirth.
Dungeon Master
GM, 1545 posts
Mon 16 Jul 2018
at 16:43
  • msg #670

Re: OOC (2)

Next round of rolls:

12:41, Today: Dungeon Master, on behalf of Runningwolf, rolled 84 using 1d100.

12:41, Today: Dungeon Master, on behalf of Milo, rolled 74 using 1d100.

12:41, Today: Dungeon Master, on behalf of Gnicely, rolled 11 using 1d100.

12:41, Today: Dungeon Master, on behalf of Gillian, rolled 3 using 1d100.

12:41, Today: Dungeon Master, on behalf of Ghalandar, rolled 2 using 1d100.

12:41, Today: Dungeon Master, on behalf of Corwin, rolled 26 using 1d100.

12:41, Today: Dungeon Master, on behalf of Burne, rolled 99 using 1d100.
Gnicely
player, 1150 posts
Mon 16 Jul 2018
at 18:08
  • msg #671

Re: OOC (2)

Well... whether we wanted high or low, those work...
Dungeon Master
GM, 1546 posts
Mon 16 Jul 2018
at 18:11
  • msg #672

Re: OOC (2)

Yup. Definitely passed with flying colors and failed miserably...
Dungeon Master
GM, 1549 posts
Fri 20 Jul 2018
at 12:30
  • msg #673

Re: OOC (2)

Working through Saturday. Hope to update today, though.
Dungeon Master
GM, 1551 posts
Sun 22 Jul 2018
at 11:42
  • msg #674

Re: OOC (2)

If people are waiting for the trolls reaction prior to posting, let me know.
Gnicely
player, 1153 posts
Sun 22 Jul 2018
at 12:44
  • msg #675

Re: OOC (2)

Well the plan is let them group, fireball them twice and charge. So I suspect they are waiting :)
Corwin
player, 977 posts
Human Ranger
Mon 23 Jul 2018
at 13:41
  • msg #676

Re: OOC (2)

Gnicely:
Well the plan is let them group, fireball them twice and charge. So I suspect they are waiting :)

yep
Dungeon Master
GM, 1553 posts
Tue 24 Jul 2018
at 15:29
  • msg #677

Re: OOC (2)

BTW the smaller troll grabbing the illusion of Gnicely looks scared and ready to bolt.
Dungeon Master
GM, 1556 posts
Thu 2 Aug 2018
at 17:13
  • msg #678

Re: OOC (2)

The larger troll is going to attack Burne, so those waiting can go ahead and roll to hit and damage.
Gnicely
player, 1157 posts
Thu 2 Aug 2018
at 17:46
  • msg #679

Re: OOC (2)

Just reminding you I put an illusionary wall of fire between Mr Burnes and the troll (assuming I get initiative of course)
Corwin
player, 981 posts
Human Ranger
Fri 3 Aug 2018
at 12:18
  • msg #680

Re: OOC (2)

Gnicely:
Just reminding you I put an illusionary wall of fire between Mr Burnes and the troll (assuming I get initiative of course)

Does this change the troll's threat to Burne?
Dungeon Master
GM, 1557 posts
Fri 3 Aug 2018
at 13:03
  • msg #681

Re: OOC (2)

The troll doesn’t know about the wall of fire yet, so is still planning to attack...lol
Corwin
player, 982 posts
Human Ranger
Fri 3 Aug 2018
at 13:12
  • msg #682

Re: OOC (2)

Dungeon Master:
The troll doesn’t know about the wall of fire yet, so is still planning to attack...lol

So . . . it is close enough to Burne to make an attack on him imminent?  As in, those who are poised to intervene still should?
Dungeon Master
GM, 1558 posts
Fri 3 Aug 2018
at 14:26
  • msg #683

Re: OOC (2)

The troll is close enough to attack this round, but will have to move first (most likely giving Gnicely enough time to adjust her illusion).
Gnicely
player, 1158 posts
Fri 3 Aug 2018
at 15:02
  • msg #684

Re: OOC (2)

I'm a little guilty this is going so well. But I suspect the kick in the tail will happen soon...

I think the real fighting will start soon which should be interesting.
Gnicely
player, 1159 posts
Wed 8 Aug 2018
at 15:01
  • msg #685

Re: OOC (2)

My bad I didn't see the post and thought I was waiting for others. I'll update later this evening
Dungeon Master
GM, 1560 posts
Fri 10 Aug 2018
at 14:49
  • msg #686

Re: OOC (2)

Dungeon Master:
The large troll charging towards Burne hesitates, clearly having no desire to touch the raging wall of flames.

Burne tosses another fireball into the melee, engulfing the group of trolls with fiery death. WHen the flames subside, only two trolls are left standing (both severely burned), the other two are motionless on the stone floor, dead.


To clarify the situation a little bit.

The melee is occurring on the landing. Originally there were four trolls, but two were killed in the previous round by the fireball.

North of the stairs were two more trolls (the "small" troll and the "large troll"). The small troll fled at the beginning of the battle and the large troll held his position until Burne appeared. During the last round he charged towards Burne, but stopped prior to the wall of fire.

So there are still 3 trolls in the immediate area. Two atop the landing (both severely injured), and one near the base of the stairs (uninjured).

Sorry for any confusion.
Dungeon Master
GM, 1563 posts
Fri 24 Aug 2018
at 13:17
  • msg #687

Re: OOC (2)

If nobody is engaging either of the trolls, save Gillian who is addressing them, I can resolve the round. I’m assuming that the group is moving past them and up the stairs.

East or west staircase?
Gnicely
player, 1163 posts
Fri 24 Aug 2018
at 13:38
  • msg #688

Re: OOC (2)

If there are no objections: the East staircase. I think that is the 'safest' as it avoid going through the strange room with the statues we don't understand yet

I'll just mention (not at all casually) that the illusionary figures are attacking the troll. This is for the benefit of any pursuers who may thing they are catching up with us, and to help Gillian as I hope the trolls will attack the illusionary things as well as Gillian
Gnicely
player, 1165 posts
Sat 25 Aug 2018
at 16:24
  • msg #689

Re: OOC (2)

Sorry Gillian but the illusions were already doing that.
Gnicely
player, 1166 posts
Mon 27 Aug 2018
at 18:09
  • msg #690

Re: OOC (2)

I forgot to say:

Gillian I really liked your RP with the trolls. Seriously impressed. There is absolutely no way any of my characters would even have considered doing that.
Corwin
player, 987 posts
Human Ranger
Mon 27 Aug 2018
at 19:12
  • msg #691

Re: OOC (2)

Just to make sure I have this right . . . Gillian is the only "real" person fighting the trolls; everyone else has moved past or is in stealth mode?
Dungeon Master
GM, 1565 posts
Mon 27 Aug 2018
at 19:41
  • msg #692

Re: OOC (2)

Corwin:
Just to make sure I have this right . . . Gillian is the only "real" person fighting the trolls; everyone else has moved past or is in stealth mode?


You are correct.
Gnicely
player, 1167 posts
Tue 28 Aug 2018
at 04:16
  • msg #693

Re: OOC (2)

Yes

There is a bad guy with fireball. I am distracting him I hope: buying us time to do our hit and run (mostly run

I want to pick up our half orc and get somewhere safe
Gnicely
player, 1171 posts
Mon 3 Sep 2018
at 19:54
  • msg #694

Re: OOC (2)

A map check:

Is it possible to go South from where we are. I thought it was, but it doesn't look like a route... And that's the way I wanted to go!

If we go North up the stairs where does it end up?
Dungeon Master
GM, 1569 posts
Mon 3 Sep 2018
at 20:15
  • msg #695

Re: OOC (2)

Main Game Map updated.

The current room (triangular room) is on the 3rd level (circled in pink).

The stairs to the north lead up to the second level (circled in green) near the air temple.

There is a passage south which leads to the area where the group found the golden skull (battled wizard and illusionary basilisk - cicled in black). Through that area is the secret passage which leads to the tower or the cottage in the woods.
Gnicely
player, 1172 posts
Mon 3 Sep 2018
at 20:22
  • msg #696

Re: OOC (2)

Thank you. I'll post tomorrow
Dungeon Master
GM, 1572 posts
Fri 7 Sep 2018
at 13:56
  • msg #697

Re: OOC (2)

I'm assuming rest and recover spells?
Corwin
player, 990 posts
Human Ranger
Fri 7 Sep 2018
at 14:21
  • msg #698

Re: OOC (2)

Dungeon Master:
I'm assuming rest and recover spells?

I would presume . . . I don't think "going back to town" is a wise idea.  Getting back is worse and harder each time, and I don't know that we will get much in the way of "help" by going back.

... unless others think that staying in the forest is just too risky, given how forces re-build in our absence.
Gnicely
player, 1177 posts
Mon 10 Sep 2018
at 05:34
  • msg #699

Re: OOC (2)

Sorry I missed this

What Corwin said. I know the game system requires us to go back to town and rest (leveling / buying / selling), but I really struggle with it.
Milo
player, 678 posts
AC 3 51/51
Halfling Thief
Mon 10 Sep 2018
at 15:03
  • msg #700

Re: OOC (2)

Unless we use Rope trick of something to have a safe place to rest, it is harder for us to stay here. However, it is even worse to to go home.
Dungeon Master
GM, 1573 posts
Wed 12 Sep 2018
at 13:19
  • msg #701

Re: OOC (2)

Gnicely:
""Let us leave tracks going into the house. Perhaps even a small fire in the chimney. Runningwolf can befriend some rats which will let us know if invisible scouts are around this place. We will lurk a small distance away in the woods. Uncomfortable I know, but we are all tough and this is just one night. If the Greater Temple comes to play we can give them a very nasty time. This is the wilderness and we have a Druid and a Ranger, and they will regret their visit"


Sounds like the group is going with this plan, with the spell casters initially resting to recover spells. Any other precautions?
Dungeon Master
GM, 1575 posts
Wed 12 Sep 2018
at 17:53
  • msg #702

Re: OOC (2)

I made an update to my last IC post (#354).
Gnicely
player, 1179 posts
Wed 12 Sep 2018
at 18:04
  • msg #703

Re: OOC (2)

I've asked Runningwolf to see if he can find some rats that will help us by sniffing out the bad guys.

Milo is scouting as well.

I imagine Corwin will make us a hide.

I'm invisible. I think a few of us are as well.

And actually there is a think we can do as well .. I'll mention it IC
Gnicely
player, 1181 posts
Fri 14 Sep 2018
at 15:20
  • msg #704

Re: OOC (2)

How many hours?
Dungeon Master
GM, 1578 posts
Fri 14 Sep 2018
at 19:40
  • msg #705

Re: OOC (2)

Gnicely:
How many hours?


4 hours.
Gillian
player, 768 posts
of Verbobonc
Human Paladin
Wed 19 Sep 2018
at 19:24
  • msg #706

Re: OOC (2)

Three strikes and yer out!
Gnicely
player, 1184 posts
Tue 25 Sep 2018
at 18:54
  • msg #707

Re: OOC (2)

I'll just stay asleep unless woken. Don't wait for me to post.
Dungeon Master
GM, 1586 posts
Thu 4 Oct 2018
at 18:44
  • msg #708

Re: OOC (2)

What's the plan?
Gnicely
player, 1185 posts
Thu 4 Oct 2018
at 18:56
  • msg #709

Re: OOC (2)

I just had to get post 6666

I'm asleep

My OOC suggestion is to seal the well so that the people inside would have to break it. This prevents invisible stealth. We only need a little longer to get spells back. After that we can decide.

CAn you let us know how long we need?
Dungeon Master
GM, 1587 posts
Thu 4 Oct 2018
at 19:03
  • msg #710

Re: OOC (2)

The group probably needs another two hours or so to fully regain spells. More if they plan on healing everyone to full and then resting again.
Gnicely
player, 1186 posts
Thu 4 Oct 2018
at 19:10
  • msg #711

Re: OOC (2)

Well spells give us options we don't have, so let's do those two hours first
Gnicely
player, 1188 posts
Tue 9 Oct 2018
at 18:09
  • msg #712

Re: OOC (2)

It's nice to be back!
Corwin
player, 999 posts
Human Ranger
Thu 11 Oct 2018
at 12:40
  • msg #713

Re: OOC (2)

Gnicely:
It's nice to be back!

Welcome back!
Dungeon Master
GM, 1590 posts
Wed 17 Oct 2018
at 11:04
  • msg #714

Re: OOC (2)

Sorry for being slow. Just started a new job and the first couple of days have been pretty long.
Gnicely
player, 1190 posts
Wed 17 Oct 2018
at 17:31
  • msg #715

Re: OOC (2)

Congratulations on the new job!

Can I request that Runningwolf change his spell list slightly and have 3 protection from fires?

I'll not be able to post until tomorrow I think (my new job :)
Dungeon Master
GM, 1592 posts
Sun 21 Oct 2018
at 18:13
  • msg #716

Re: OOC (2)

So heading back through the forest to the Temple ground level?
Gnicely
player, 1195 posts
Sun 21 Oct 2018
at 18:22
  • msg #717

Re: OOC (2)

I think so. Corwin and Runningwolf (with his friends sniffing for bad guys) leading the way
Gillian
player, 777 posts
of Verbobonc
Human Paladin
Mon 22 Oct 2018
at 00:16
  • msg #718

Re: OOC (2)

Gillian is behind them, paying attention to the varying presence of evil.
Gnicely
player, 1196 posts
Mon 22 Oct 2018
at 00:18
  • msg #719

Re: OOC (2)

We'll be using the 'carry the stone' idea to avoid getting lost as we are all invisible
Dungeon Master
GM, 1601 posts
Fri 9 Nov 2018
at 16:40
  • msg #720

Re: OOC (2)

How much searching if the ground level is occurring? Do people want a description refresher?

If the party is going strait to the stairs...east or west? And what is the next destination?
Dungeon Master
GM, 1608 posts
Tue 20 Nov 2018
at 15:25
  • msg #721

Re: OOC (2)

Since the stairs end in the shaft, it’s about a 40 foot drop from the last stair to the floor of the octagonal room.
Gnicely
player, 1210 posts
Tue 20 Nov 2018
at 15:42
  • msg #722

Re: OOC (2)

I'm assuming Milo went first and we are still at the top. If it speeds up play we can fast forwards that. I assume we have 50' of rope between us! I'm too small to be carrying that amount of hemp rope, so I hope someone else is
Dungeon Master
GM, 1609 posts
Tue 20 Nov 2018
at 15:46
  • msg #723

Re: OOC (2)

Yup. Easy enough to climb down. Just wanted everyone to be aware that the rope (or something) was required.
Gnicely
player, 1213 posts
Sun 2 Dec 2018
at 10:35
  • msg #724

Re: OOC (2)

I'm really sorry: I missed the last post. I'll post tonight.
Gnicely
player, 1221 posts
Thu 13 Dec 2018
at 05:55
  • msg #725

Re: OOC (2)

Woo scary: they decided not to come for us... OK we'll have to think what to do!

Unfortunatly I am not able to post until tonight/tomorrow morning
Gnicely
player, 1222 posts
Sat 15 Dec 2018
at 15:27
  • msg #726

Re: OOC (2)

Sorry just really busy right now. It's XMas! and work went crazy. I should be fine tomorrow
Dungeon Master
GM, 1622 posts
Sat 15 Dec 2018
at 15:34
  • msg #727

Re: OOC (2)

No rush. Just wanted to move the action a little.
Gnicely
player, 1223 posts
Sat 15 Dec 2018
at 15:35
  • msg #728

Re: OOC (2)

I just chatted with the GM

I think Hedrack is addressing the illusionary party.
Gnicely
player, 1224 posts
Mon 17 Dec 2018
at 21:04
  • msg #729

Re: OOC (2)

Gah. Xmas. Work Hell. I'll post tomorrow. Sorry for being rubbish
Milo
player, 695 posts
AC 3 51/51
Halfling Thief
Tue 18 Dec 2018
at 02:35
  • msg #730

Re: OOC (2)

Life getting busy this time of the year.
Dungeon Master
GM, 1623 posts
Tue 18 Dec 2018
at 14:10
  • msg #731

Re: OOC (2)

Based on my notes, the party has the following active spells/effects:

Burne: Invisibility/Protection from Fire
Corwin: Invisibility/Protection from Fire
Ghalandar: Invisibility/Resist Fire
Gillian: Detect Evil/Protection from Evil 10'r/Fire Resistance (Frost Brand)
Gnicely: Invisibility/Resist Fire/Find Traps
Milo: Invisibility/Resist Fire
Runningwolf: Invisibility/Protection from Fire
Gillian
player, 784 posts
of Verbobonc
Human Paladin
Tue 18 Dec 2018
at 22:28
  • msg #732

Re: OOC (2)

I think Gillian is invisible; if not, I'll have him reply.
Dungeon Master
GM, 1624 posts
Wed 19 Dec 2018
at 03:13
  • msg #733

Re: OOC (2)

Gillian:
I think Gillian is invisible; if not, I'll have him reply.


Nope. You are correct. Gillian is invisible as well.
Gnicely
player, 1226 posts
Wed 19 Dec 2018
at 16:14
  • msg #734

Re: OOC (2)

Yeah I could so have done that earlier... but it's been utterly crazy this year.
Gnicely
player, 1227 posts
Thu 20 Dec 2018
at 06:16
  • msg #735

Re: OOC (2)

This is tense... doing things invisibly really hard! This is why I usually stress those stones and things, but we forgot to do something sensible this time.

I'll post tomorrow and see if I can trigger something to our benefit
Dungeon Master
GM, 1627 posts
Thu 20 Dec 2018
at 14:50
  • msg #736

Re: OOC (2)

Gnicely has moved forward towards the temple.  Corwin moved to the landing.

Where is everyone else?
Milo
player, 697 posts
AC 3 51/51
Halfling Thief
Thu 20 Dec 2018
at 21:35
  • msg #737

Re: OOC (2)

If we are at the X, then Milo is moving counterclockwise along the wall.
Dungeon Master
GM, 1628 posts
Thu 20 Dec 2018
at 21:42
  • msg #738

Re: OOC (2)

Milo:
If we are at the X, then Milo is moving counterclockwise along the wall.


The landing is the green X on the 4th level. The temple is to the north.
Milo
player, 698 posts
AC 3 51/51
Halfling Thief
Thu 20 Dec 2018
at 22:58
  • msg #739

Re: OOC (2)

Wrong floor and X. Hung the east was and he'd for the Temple.
Dungeon Master
GM, 1629 posts
Mon 24 Dec 2018
at 15:06
  • msg #740

Re: OOC (2)

So everyone is on the same page.

The party is on the 4th level of the temple (landing between the 2 staircases, marked with a green X).

Gnicely has created an illusion of the party. Everyone is invisible.

Inside the greater temple (big room to the north), the temple commander has appeared and addressed the party (he also appears to be communicating with someone inside the temple).

Gnicely crept forward to get a better look, finding the temple full of ogres (12), wolves (2), ettins (4), hill giants (4), and anything else behind the curtain.

The commander is waiting for a response....
Dungeon Master
GM, 1631 posts
Sat 29 Dec 2018
at 13:58
  • msg #741

Re: OOC (2)

I'm guessing everyone is busy with the holidays. Apologies for the slowdown.
Gnicely
player, 1228 posts
Sun 30 Dec 2018
at 15:23
  • msg #742

Re: OOC (2)

I'm sorry I contributed to the slow down. Holidays + Work + Medical (got the flu/ended in hospital) etc all turned out to eat time.

And now... I don't know what to do!

Gosh it's a complicated place. Maybe we win, maybe we don't.... I'll think for a couple of hours then post
Dungeon Master
GM, 1632 posts
Mon 31 Dec 2018
at 20:02
  • msg #743

Re: OOC (2)

Gnicely:
A wall of fire appeared over the entrance way hiding the illusionary group from sight. The pale green mist still clung everywhere, hopefully masking the scent of the adventurers


Just to make sure I have it correctly.

Gnicely and Milo are the furthest north, near the entrance to the temple.

Burne, Corwin and Ghalandar are in the passage at the base of the stairs.

Gillian and Runningwolf are on the landing.

Where is the illusionary party and wall of fire? Behind everyone?
Gnicely
player, 1230 posts
Mon 31 Dec 2018
at 20:04
  • msg #744

Re: OOC (2)

Well... everyone is invisible. So it's very hard for me to know where anyone is

So the illusionary party is by the entrance, and the wall of fire is just in front of it

Why is it there?
Ideally the bad guys will think we are running. So they have a whole range of options, but quite a few of them are good for us. Like they could send a patrol to chase us. Or they could relax. Or ...

Right now we are utterly doomed if we attack I think. So I'm doing this as the only thing I can think of that gives us a chance of walking out
Gnicely
player, 1231 posts
Tue 1 Jan 2019
at 18:43
  • msg #745

Re: OOC (2)

Firstly:Merry Christmas and Happy New Year everyone. I should have said that sooner!

Secondly:I think we bit off more than we can chew. It's pretty tough this. I'll try and do my best! I didn't think through the alarm on the door. We should probably have done something different. But we didn't ... so ...  Well I just guess I'm saying I hope we get through this :)
Dungeon Master
GM, 1633 posts
Thu 3 Jan 2019
at 12:15
  • msg #746

Re: OOC (2)

Thanks! Will update this afternoon.
Dungeon Master
GM, 1636 posts
Fri 4 Jan 2019
at 14:26
  • msg #747

Re: OOC (2)

To hopefully help with any confusion, I updated the Game Map for Group 1.

The entire party is still invisible:
Gnicely and Milo are the furthest north, near the entrance to the temple.
Burne, Corwin and Ghalandar are in the passage at the base of the stairs.
Gillian and Runningwolf are on the landing.

An illusionary wall of fire is behind the party and in front of the illusionary party.

Inside the Temple: Commander Hedrack is standing in front of a purple curtain, addressing the party (illusionary).

Temple forces consist of:
Commander Hedrack
2 large wolves
12 ogres
4 ettin
4 hill giants

Temple description:
This vast center of evil activity is impressive in its simplicity. The ceiling a full sixty feet overhead appears as if a quiet outdoor night sky, stars gleaming in their constellations. The walls are lined in smooth black marble or onyx, of such fine craftsmanship that the joints can barely be detected.

Thirty feet north of the entrance is a series of broad steps, leading 5 feet upwards to a stone altar. Draped across the altar is a sheet of red silk, with the eight-pointed fire symbol embroidered upon it in golden thread.

Flanking the altar are two large pillars of gold, which reach to the ceiling far overhead.

The 10 foot wide walls beside the curtain bear ornate carvings of the four elemental symbols. Each such design is over 5 feet wide.

In the niches just north of the altar stand monumental statues, each 20 feet tall. To the left is a humanoid garbed in robes, with a horned and grinning skull head. To the right is a monstrosity with a fat bulbous body, four elephantine legs, a long thin neck, and a tiny humanoid head surmounting the whole.

The curtain behind the altar appears to be made of a shiny purple ribbed cloth.

Around the sides of the room, eight corridors lead off to the unknown. The walls of each corridor is painted a distinctive color; those to the south are brown, the next gray, then red, and the northernmost pair green.

High on the walls between each two corridors are small flying buttresses (a dozen in all) and upon each, sitting nearly 50 feet above the floor, is the statue of a gargoyle, sitting and scowling down upon the room's occupants.
Dungeon Master
GM, 1641 posts
Wed 9 Jan 2019
at 18:44
  • msg #748

Re: OOC (2)

Since Runningwolf used the Transmute Rock to Mud offensively, it broke his invisibility. Forgot to put that in the original post.
Dungeon Master
GM, 1643 posts
Sat 12 Jan 2019
at 19:50
  • msg #749

Re: OOC (2)

I’m on the road for the next two weeks, so using my iPad to post. Sorry for any weird auto corrects...lol
Dungeon Master
GM, 1644 posts
Sat 12 Jan 2019
at 20:42
  • msg #750

Re: OOC (2)

The cloud is moving slowly (10 feet/round), so it will take some time to reach the temple. Just FYI.
Gnicely
player, 1235 posts
Sun 13 Jan 2019
at 09:43
  • msg #751

Re: OOC (2)

Thanks. It's a really potent thing.
Is it opaque to sight?
Dungeon Master
GM, 1645 posts
Sun 13 Jan 2019
at 12:06
  • msg #752

Re: OOC (2)

The cloud is 20 feet wide, 20 feet deep and 40 feet tall, completely filling the passage. The swirling vapors are opaque.
This message was last edited by the GM at 12:38, Sun 13 Jan 2019.
Gnicely
player, 1236 posts
Sun 13 Jan 2019
at 14:13
  • msg #753

Re: OOC (2)

That's a nice spell. Thanks.
Corwin
player, 1013 posts
Human Ranger
Tue 15 Jan 2019
at 14:21
  • msg #754

Re: OOC (2)

If I read the situation correctly, nothing is getting through to the group at the base of the stairs?
Dungeon Master
GM, 1646 posts
Wed 16 Jan 2019
at 01:22
  • msg #755

Re: OOC (2)

Corwin:
If I read the situation correctly, nothing is getting through to the group at the base of the stairs?


Nothing had made it through yet...
Dungeon Master
GM, 1647 posts
Sat 19 Jan 2019
at 20:19
  • msg #756

Re: OOC (2)

Sorry for being slow. Hopefully I can update in the next day or two.
Gnicely
player, 1238 posts
Sat 19 Jan 2019
at 20:39
  • msg #757

Re: OOC (2)

I have been unbelievably slow in all my games for the last few weeks. So no pressure from me!
Corwin
player, 1015 posts
Human Ranger
Sat 19 Jan 2019
at 21:41
  • msg #758

Re: OOC (2)

Yeah, no need to apologize.
Ghalandar
player, 459 posts
Human Monk
Sat 19 Jan 2019
at 22:47
  • msg #759

Re: OOC (2)

I'm slow a lot, so no worries.
Dungeon Master
GM, 1649 posts
Tue 29 Jan 2019
at 17:09
  • msg #760

Re: OOC (2)

Thanks. New job has me traveling internationally about once a month. I’ll try to let everyone know before I leave.

Waiting for two more to post and then I’ll resolve this round.
Gnicely
player, 1240 posts
Tue 29 Jan 2019
at 17:14
  • msg #761

Re: OOC (2)

That can be fun or horrible. I'm traveling internationally twice a week at the moment, but only for another six weeks. It's currently at the 'I guess it's OK' level, but I wouldn't want to keep this up for long!
Dungeon Master
GM, 1651 posts
Fri 1 Feb 2019
at 14:34
  • msg #762

Re: OOC (2)

So everyone is aware, the closest foes are:

2 unconscious trolls on the landing
4 trolls across the impassable, mud filled room
1 unconscious half-elf spell caster sinking in the mud
16 bugbears approaching from the north, approximately 60' away (edit: blocked by the illusion)
2 hill giants with boulders in the main temple about 90' away
This message was last edited by the GM at 16:23, Fri 01 Feb 2019.
Gnicely
player, 1241 posts
Fri 1 Feb 2019
at 16:06
  • msg #763

Re: OOC (2)

Is my illusion still blocking line of sight? It lasts for two rounds and there's a wall of fire and a pit.

I know the cloud vanished, but that was a long way in front of the illusion and dispel magic has a small AOE
Dungeon Master
GM, 1652 posts
Fri 1 Feb 2019
at 16:10
  • msg #764

Re: OOC (2)

Yes. The illusion will last until the end of the current round.
Gnicely
player, 1242 posts
Fri 1 Feb 2019
at 16:17
  • msg #765

Re: OOC (2)

Will that not delay the Bugbears? Or do I have the geography wrong?
Dungeon Master
GM, 1653 posts
Fri 1 Feb 2019
at 16:23
  • msg #766

Re: OOC (2)

You are correct. The bugbears will not reach the group this round. I will edit. Thanks.
Gnicely
player, 1243 posts
Fri 1 Feb 2019
at 16:29
  • msg #767

Re: OOC (2)

woohoo! Thank you. With some luck Mr Burnes will spoil their day
Dungeon Master
GM, 1654 posts
Fri 1 Feb 2019
at 16:31
  • msg #768

Re: OOC (2)

Yup. Party has a quick reprieve to heal, quaff potions, etc
Corwin
player, 1017 posts
Human Ranger
Fri 1 Feb 2019
at 17:32
  • msg #769

Re: OOC (2)

How many unconscious (and hence regenerating) trolls are on the landing with me?
Dungeon Master
GM, 1655 posts
Fri 1 Feb 2019
at 17:34
  • msg #770

Re: OOC (2)

Two
Corwin
player, 1018 posts
Human Ranger
Fri 1 Feb 2019
at 17:41
  • msg #771

Re: OOC (2)

Darn it.  OK.
Corwin
player, 1020 posts
Human Ranger
Fri 1 Feb 2019
at 20:24
  • msg #772

Re: OOC (2)

Burne:
Hearing Gnicely’s response, Burne tosses a fireball towards the mass of approaching bugbear.


I like how you use the singular, "bugbear."  Creates an image of one, single teeming mass of bugbear. :)
Dungeon Master
GM, 1656 posts
Sat 2 Feb 2019
at 15:12
  • msg #773

Re: OOC (2)

Corwin:
How many unconscious (and hence regenerating) trolls are on the landing with me?


With Gillian’s help, both trolls can be dispatched this round.
Dungeon Master
GM, 1658 posts
Sun 3 Feb 2019
at 16:00
  • msg #774

Re: OOC (2)

With the exception of the 4 trolls on the far side of the mud room, all of the temple forces are inside the temple (and on the other side of the illusion).
Dungeon Master
GM, 1659 posts
Tue 5 Feb 2019
at 16:05
  • msg #775

Re: OOC (2)

Waiting on a few more actions for the current round.
Gnicely
player, 1247 posts
Tue 5 Feb 2019
at 16:06
  • msg #776

Re: OOC (2)

We'll move after this round. Perhaps people don't have healing potions? I though we'd got a few in our loot...
Dungeon Master
GM, 1660 posts
Tue 5 Feb 2019
at 16:17
  • msg #777

Re: OOC (2)

There are 4 or 5 between the group.
Gnicely
player, 1248 posts
Tue 5 Feb 2019
at 16:20
  • msg #778

Re: OOC (2)

So I handed one out. Can I request the rest of you drink at least one?
Corwin
player, 1021 posts
Human Ranger
Tue 5 Feb 2019
at 18:21
  • msg #779

Re: OOC (2)

I spent a round finishing off trolls; do we have another round to act?
Dungeon Master
GM, 1661 posts
Tue 5 Feb 2019
at 19:13
  • msg #780

Re: OOC (2)

Corwin:
I spent a round finishing off trolls; do we have another round to act?


Yes. Corwin and Gillian can both take another action (round 5).
Corwin
player, 1022 posts
Human Ranger
Tue 5 Feb 2019
at 19:27
  • msg #781

Re: OOC (2)

I am in a courtroom at the moment -- which (1) shows my extreme dedication to the game and (2) means I don't have a DMG with me.

how much does a potion of extra healing heal?

[Private to Dungeon Master: (And after the reconfiguring for my ring of fire resistance doesn't change my damage, correct?  Still 30/55?)]
Dungeon Master
GM, 1662 posts
Tue 5 Feb 2019
at 20:24
  • msg #782

Re: OOC (2)

Extra-Healing: This potion restores 6-27 (3d8 + 3) hit points of damage when wholly consumed, or 1-8 hit points of damage for each one-third potion.

[Private to Corwin: Yes. Damage is still the same.]
Corwin
player, 1024 posts
Human Ranger
Tue 5 Feb 2019
at 22:19
  • msg #783

Re: OOC (2)

How many can we drink? :)
Dungeon Master
GM, 1663 posts
Tue 5 Feb 2019
at 23:10
  • msg #784

Re: OOC (2)

Safely? As long as they are the same type, there should be no negative effects. Mixing potions can get sporty, though.
Milo
player, 704 posts
AC 3 51/51
Halfling Thief
Wed 6 Feb 2019
at 00:45
  • msg #785

Re: OOC (2)

Ye old miscibility table! Much fun to be had...for the DM.
Corwin
player, 1025 posts
Human Ranger
Wed 6 Feb 2019
at 01:02
  • msg #786

Re: OOC (2)

I was thinking more from the standpoint of time . . . but you do raise a good point.  Still, I was thinking of more healing given my lackluster roll on the supposedly good potion.
Dungeon Master
GM, 1665 posts
Wed 6 Feb 2019
at 14:56
  • msg #787

Re: OOC (2)

Corwin:
I was thinking more from the standpoint of time . . . but you do raise a good point.  Still, I was thinking of more healing given my lackluster roll on the supposedly good potion.


Looks like the group has at least one more round...
Dungeon Master
GM, 1666 posts
Wed 6 Feb 2019
at 14:59
  • msg #788

Re: OOC (2)

Anybody who used potions, don’t forgot to remove them from your character sheet.
This message was last edited by the GM at 15:44, Wed 06 Feb 2019.
Dungeon Master
GM, 1667 posts
Wed 6 Feb 2019
at 15:44
  • msg #789

Re: OOC (2)

Milo:
Ye old miscibility table! Much fun to be had...for the DM.


Come on...that’s fun for everyone...lol
Dungeon Master
GM, 1668 posts
Thu 7 Feb 2019
at 14:49
  • msg #790

Re: OOC (2)

Gillian:
Gillian hopes for more healing potions.


Burne only has a single healing potion, and Runningwolf has none. Unless other PCs have spare potions, I’d recommend that Gillian use Lay on Hands on himself.
Dungeon Master
GM, 1669 posts
Thu 7 Feb 2019
at 20:14
  • msg #791

Re: OOC (2)

Can anyone recommend any good fantasy novels? Some authors that I like are (old school) Tolkien, Zelazny, Moorcock, (newish) Abercrombie, Rothfuss, Lynch....
Gillian
player, 792 posts
of Verbobonc
Human Paladin
Thu 7 Feb 2019
at 21:28
  • msg #792

Re: OOC (2)

Lyonesse trilogy by Jack Vance. Suldrun's Garden, The Green Pearl, Madouc. Please don't look at any summaries or previews; it'll diminish your pleasure and your mulling over. After reading, the trilogy will haunt you.

BTW, much of Vance's work is a combination of science fiction and fantasy.
Gnicely
player, 1249 posts
Thu 7 Feb 2019
at 21:47
  • msg #793

Re: OOC (2)

Brandon Sanderson's Mistborn trilogy is superb. The RPG based on it is also superb I think.

Hard to beat Lord Of Light or Zelazny's Amber series though.
Dungeon Master
GM, 1670 posts
Thu 7 Feb 2019
at 22:03
  • msg #794

Re: OOC (2)

I’ll check out Vance. I’ve read some of his dying earth.

I’ve read the first 3 mistborn. Very good. I tried Sanderson’s stormlight a couple times but could never get into it.

Zelazny is always good. Of course the Corwin stuff is better than the Merlin, but...

Thx.
This message was last edited by the GM at 22:17, Thu 07 Feb 2019.
Gillian
player, 793 posts
of Verbobonc
Human Paladin
Fri 8 Feb 2019
at 01:20
  • msg #795

Re: OOC (2)

Forgot: The Eddings Belgariad etc. books are good. His other books...I couldn't get into them.

BTW, I avoid reading books in a series until all are available.

The Wheel of Time books, IMO, worsened volume by volume.

Also, you might try The Divine Comedy, Ciari translation.
Dungeon Master
GM, 1671 posts
Sat 9 Feb 2019
at 01:56
  • msg #796

Re: OOC (2)

I tried Eddings years ago. May be time to give it another go. Thx

Wheel of time I’ve tried many times only to stall out. Not going back,

Haven’t read that translation of the divine comedy. Read it in Italian in high school... way back when I could read Italian. Lol
Corwin
player, 1027 posts
Human Ranger
Sun 10 Feb 2019
at 00:35
  • msg #797

Re: OOC (2)

Not to change subjects . . . how much time much elapse between drinking potions of different types before mixing potions is no longer a concern?
Dungeon Master
GM, 1672 posts
Sun 10 Feb 2019
at 16:32
  • msg #798

Re: OOC (2)

Btb I’d say that once the effects have run out. So, drinking another potion following a healing potion would be no big deal since the healing has already taken effect. But, say someone had consumed a potion of flying. During the duration of the potion if that individual drank another potion, we’d get to try out the table...
Gnicely
player, 1251 posts
Sun 10 Feb 2019
at 16:35
  • msg #799

Re: OOC (2)

Sounds good to me.
Gnicely
player, 1252 posts
Sat 16 Feb 2019
at 10:12
  • msg #800

Re: OOC (2)

I'm really sorry: one mistake here and it's all over. Could you update the map to show the positions of the known enemies? If it's already done, just let me know: I constantly have problems with RPOL's maps... it's the only bit of the website that doesn't work well I think
Dungeon Master
GM, 1674 posts
Mon 18 Feb 2019
at 17:23
  • msg #801

Re: OOC (2)

I’m traveling, so can’t access my mapping program, but if I can find some graph paper I’ll draw it out and hopefully post something today.
Gnicely
player, 1253 posts
Mon 18 Feb 2019
at 17:25
  • msg #802

Re: OOC (2)

Thank you

I'm sorry for the delay but this a critical fight. One mistake and it's really really messy
Dungeon Master
GM, 1675 posts
Mon 18 Feb 2019
at 17:34
  • msg #803

Re: OOC (2)

No problem. Got a last minute trip over the weekend, so I’m just catching up.
Dungeon Master
GM, 1676 posts
Mon 18 Feb 2019
at 21:11
  • msg #804

Re: OOC (2)

Main Game Map for Group 0 updated with an awful, hand drawn map.

Behind the curtain:
Hedrack and the spell caster (darkness 15’r in front of the curtain)

Bugbear x 5 in the northeast corner.
4 groups of ogre (3 in each) scattered throughout the room
4 Ettin and 2 Hill giants in the side passage
2 hill giants in the main passage throwing boulders.

Party to the south
Dungeon Master
GM, 1677 posts
Tue 19 Feb 2019
at 20:24
  • msg #805

Re: OOC (2)

Was that map any help?
Corwin
player, 1030 posts
Human Ranger
Tue 19 Feb 2019
at 23:12
  • msg #806

Re: OOC (2)

Dungeon Master:
Was that map any help?

Definitely.

(Assuming I understood it correctly)
Gnicely
player, 1254 posts
Wed 20 Feb 2019
at 07:25
  • msg #807

Re: OOC (2)

I'm sorry I'm restricted to phone use only yesterday and today. (I'm traveling and RPOL is on the banned list of sites for my company laptop) I'll try and post tonight.
Milo
player, 707 posts
AC 3 51/51
Halfling Thief
Fri 22 Feb 2019
at 11:21
  • msg #808

Re: OOC (2)

Ghalandar, Milo is invisible.
Gnicely
player, 1255 posts
Fri 22 Feb 2019
at 14:58
  • msg #809

Re: OOC (2)

I'm sorry for not posting. I am trying to see how to do something and not die and failing.

I'll have another go tonight and if I still can't see it I will call it off. I know it's a huge anti climax but we just aren't tough enough unless we can think of something clever.
Burne
player, 220 posts
Fri 22 Feb 2019
at 18:58
  • msg #810

Re: OOC (2)

If it helps your planning, Burne still has several fireballs (or lightning bolts) available.
Milo
player, 708 posts
AC 3 51/51
Halfling Thief
Fri 22 Feb 2019
at 20:59
  • msg #811

Re: OOC (2)

And while you can't see Milo, he is up to no good. Just depends on how lucky he gets.
Gnicely
player, 1256 posts
Sat 23 Feb 2019
at 08:51
  • msg #812

Re: OOC (2)

The Etins are an equal match for us. The mage and cleric on their own probably are. The hillgiants and trolls are. So we are about outnumbered 3:1

I just can't see how to do this... especially since the bad guys are split up in such a way that fireballs and lightning bolts are effectively useless (single/few targets)

I don't want to leave because it will be months before we come back. But every plan I think of ends up with us dead. Perhaps one of you lot can suggest something.

Otherwise I guess we run away
Gillian
player, 796 posts
of Verbobonc
Human Paladin
Sat 23 Feb 2019
at 19:44
  • msg #813

Re: OOC (2)

Run, run, run, run, run away...
Live to fight another day.
Gnicely
player, 1257 posts
Sat 23 Feb 2019
at 20:41
  • msg #814

Re: OOC (2)

Yeah.

OK I messed up sorry people. I am in a hotel tonight with only my phone, but I'll post in the morning
Corwin
player, 1031 posts
Human Ranger
Sun 24 Feb 2019
at 01:17
  • msg #815

Re: OOC (2)

Gillian:
Run, run, run, run, run away...
Live to fight another day.


That is the wisest course.  Corwin's eyes just got big because he sees a lot of giant-class foes.

I almost had him yell "Leroy Jenkins" just for fun. :)
Ghalandar
player, 465 posts
Human Monk
Sun 24 Feb 2019
at 03:06
  • msg #816

Re: OOC (2)

I'm for leaving, gearing up and coming back.... or, as Corwin stated... LEEEEERRRROY JENKINSSSSSSSSSSSS
Dungeon Master
GM, 1678 posts
Sun 24 Feb 2019
at 14:49
Corwin
player, 1032 posts
Human Ranger
Sun 24 Feb 2019
at 15:20
  • msg #818

Re: OOC (2)


In table top games, when the decision to "run away" was made, it had to be made in the highest voice possible.

I assume that was true for everyone.
Gillian
player, 797 posts
of Verbobonc
Human Paladin
Sun 24 Feb 2019
at 20:25
  • msg #819

Re: OOC (2)

I viewed a couple of Leroy Jenkins clips. Really disliked the way some of the other players jumped on the Leroy Jenkins player. Rude, crude, and most unhelpful.
Gnicely
player, 1259 posts
Sun 24 Feb 2019
at 20:54
  • msg #820

Re: OOC (2)

Thank you all

I feel a little pathetic having lead us in only to turn tail and run. I expected Haddrack to be there, and to be able to get him using illusions to distract the others while we did


But it didn't work out. So we'll do what we can.
Dungeon Master
GM, 1680 posts
Thu 28 Feb 2019
at 17:01
  • msg #821

Re: OOC (2)

What’s the plan?
Dungeon Master
GM, 1681 posts
Fri 1 Mar 2019
at 17:21
  • msg #822

Re: OOC (2)

Left a word out of Runningwolfs post. Updated.
Dungeon Master
GM, 1682 posts
Fri 1 Mar 2019
at 20:15
  • msg #823

Re: OOC (2)

Gnicely:
OOC the illusion lasts while I concentrate on it plus three rounds. I haven't stopped concentrating on it


OK. I was under the impression that the party was leaving. So, the group is remaining on the landing?

Once the party leaves the landing (climbing the set of steps to the south), the temple and the illusion will be lost from line of sight and start pushing the boundaries of the spectral force range.
This message was last edited by the GM at 20:31, Fri 01 Mar 2019.
Dungeon Master
GM, 1684 posts
Tue 5 Mar 2019
at 18:46
  • msg #824

Re: OOC (2)

Any other actions for the current round?
Gillian
player, 801 posts
of Verbobonc
Human Paladin
Tue 5 Mar 2019
at 20:03
  • msg #825

Re: OOC (2)

I thought the party was on its way already.
Dungeon Master
GM, 1685 posts
Tue 5 Mar 2019
at 20:16
  • msg #826

Re: OOC (2)

That was my mistake. Sounds like (at a minimum) Burne, Corwin and Gnicely are pausing on the Landing. If others want to retreat, or take any other action, please post intentions IC.
Ghalandar
player, 468 posts
Human Monk
Wed 6 Mar 2019
at 02:48
  • msg #827

Re: OOC (2)

I will stay with them, for better or worse... but Ghalandar is leaving if the ambush proves inept.
Gnicely
player, 1264 posts
Wed 6 Mar 2019
at 07:10
  • msg #828

Re: OOC (2)

We're not ambushing them. We are hurting them in the process of running away. Right now they are grouped for us to blast them, so it seems churlish not to take advantage of it

By the way don't forget to add ranger bonuses to damage on those hill giants.
Corwin
player, 1036 posts
Human Ranger
Wed 6 Mar 2019
at 14:09
  • msg #829

Re: OOC (2)

Gnicely:
By the way don't forget to add ranger bonuses to damage on those hill giants.


The PHB says the bonus counts in "melee combat" . . . I don't believe that it works for missile fire.  But, if the GM thinks otherwise . . .
Dungeon Master
GM, 1687 posts
Tue 12 Mar 2019
at 12:16
  • msg #830

Re: OOC (2)

Any other actions?
Gnicely
player, 1266 posts
Sun 17 Mar 2019
at 15:48
  • msg #831

Re: OOC (2)

Someone had to do post 7000!

Well done everyone!

Now if we can just get out, and work out what to do different next time we have a good chance of squishing this temple
Dungeon Master
GM, 1689 posts
Sun 17 Mar 2019
at 16:02
  • msg #832

Re: OOC (2)

Which route out? Leaving the temple completely?
Gnicely
player, 1267 posts
Sun 17 Mar 2019
at 16:07
  • msg #833

Re: OOC (2)

yeah. We might as well fast forward this if you are Ok with that. I don't see a problem with just fast forwarding to somewhere like Homlet. It would be nice to put this mess behind us and maybe come up with some idea.
Dungeon Master
GM, 1690 posts
Sun 17 Mar 2019
at 16:15
  • msg #834

Re: OOC (2)

I'm assuming fastest way out then? Back through the temple's main entrance?
Gnicely
player, 1268 posts
Sun 17 Mar 2019
at 16:51
  • msg #835

Re: OOC (2)

I think going back the way we came in
Dungeon Master
GM, 1692 posts
Sun 17 Mar 2019
at 18:38
  • msg #836

Re: OOC (2)

To speed things along, I am going to take care of some admin stuff (xp, IDing magic, treasure division, etc) while the group is still leaving.

I updated everyone's character sheet with gold/gems.

The following are the magic items recovered:

Wand of Lightning (MU/Illusionist only) [Private to GM: 5-50 charges]
Boots of Elvenkind (small) [Private to GM: halfling]
6 blocks of incense of Meditation
Wand of Ice Storms (usable by any class) [Private to GM: 50 charges]
Ring of Fire Resistance
Potion of Healing
Bag of Holding (1,000 gp capacity)

Milo also recovered a black scarab from the half-elf (inscribed with the letters 'TZGY')
Dungeon Master
GM, 1693 posts
Sun 17 Mar 2019
at 18:44
  • msg #837

Re: OOC (2)

I updated everyone's experience points. Pretty sure everyone gained a level.

The old value is in parenthesis for reference.
Gnicely
player, 1269 posts
Sun 17 Mar 2019
at 19:46
  • msg #838

Re: OOC (2)

Still the same level cleric. But it's nice to get xp

So... has anyone got any ideas about what to do?
Corwin
player, 1040 posts
Human Ranger
Sun 17 Mar 2019
at 21:44
  • msg #839

Re: OOC (2)

Gnicely:
So... has anyone got any ideas about what to do?



I know it's not obvious from my post, but I'm doing something IC.
This message was last edited by the player at 21:45, Sun 17 Mar 2019.
Gnicely
player, 1270 posts
Mon 18 Mar 2019
at 05:58
  • msg #840

Re: OOC (2)

I think Ghalandar's post has it right

quote:
we need to get help or get stronger


  • I am no stronger after the experience than I was before. The only way I know to get stronger is to adventure, and there's no where left here to adventure
  • Perhaps we can find allies, but I hate getting NPCs to do the tasks: what's the point of us being there?
  • Perhaps we can find a third way. Come up with some cunning plan.

Dungeon Master
GM, 1697 posts
Mon 18 Mar 2019
at 18:06
  • msg #841

Re: OOC (2)

Gnicely:
Perhaps we can find a third way. Come up with some cunning plan.


What is the party goal? Do you want to defeat everyone in the Greater Temple or are you still trying to find the "rocks" for the golden orb in "boxes four, with magic locks"?
Gnicely
player, 1271 posts
Mon 18 Mar 2019
at 20:04
  • msg #842

Re: OOC (2)

I have already divined (in game) that we need to go through the greater temple. I have played this before (decades ago) so OOC I know roughly that there are four demi planes, but that's OOC knowledge and I don't let it influence Gnicely

We can't go through the greater temple and leave them behind us. That's basic tactics as far as I can see. And we can't sneak in, because if we could sneak in we would assassinate the bad guys. So basically the two outcomes are the same
Corwin
player, 1043 posts
Human Ranger
Mon 18 Mar 2019
at 21:06
  • msg #843

Re: OOC (2)

Gnicely:
I have already divined (in game) that we need to go through the greater temple. I have played this before (decades ago) so OOC I know roughly that there are four demi planes, but that's OOC knowledge and I don't let it influence Gnicely

We can't go through the greater temple and leave them behind us. That's basic tactics as far as I can see. And we can't sneak in, because if we could sneak in we would assassinate the bad guys. So basically the two outcomes are the same


This was my thought as well.  I don't see a way to accomplish the quest for the rocks without going through the Greater Temple.

Unless there's a way to go around the Greater Temple?  But I doubt that exists.
This message was last edited by the player at 21:06, Mon 18 Mar 2019.
Dungeon Master
GM, 1698 posts
Tue 19 Mar 2019
at 15:57
  • msg #844

Re: OOC (2)

Sounds good.

Any questions/comments for Otis, or should I skip ahead?
Gillian
player, 804 posts
of Verbobonc
Human Paladin
Tue 19 Mar 2019
at 18:21
  • msg #845

Re: OOC (2)

"Unfortunately, in Furyondy (to the north) border skirmishes with the forces of Iuz have increased tenfold, preventing further reinforcements.

Getting to level 9 is a big deal, more or less, for Gillian. His needed saving throws go down 2 or 3, He gets more HPs, THAC0 goes down 1, and he gets a CLW or other level 1 cleric spell, maybe Protection from Evil to cast on Gnicely.

Alas, Gillian needs almost 150K XP to reach 9. Anti-Iuzing looks like a relatively bite-sized chunk to chew, but it would take some time. I'd expect the temple would br reinforced, and the party would have to start over—first part would be easy unless our beloved GM wants us to love—or die—in interesting times.
Dungeon Master
GM, 1699 posts
Tue 19 Mar 2019
at 19:00
  • msg #846

Re: OOC (2)

quote:
"Unfortunately, in Furyondy (to the north) border skirmishes with the forces of Iuz have increased tenfold, preventing further reinforcements.


This is the reason that Otis’ group isn’t any larger. Most of Furyondy’s forces are being committed to defend the border and can’t be diverted south to the Temple. The recent increase in attacks is calculated, most likely Iuz intended them to prevent a large force from being sent.

There are things to do outside of the temple if that is what the party decides.
Gnicely
player, 1272 posts
Wed 20 Mar 2019
at 07:17
  • msg #847

Re: OOC (2)

Sorry for being quiet. Lots of work and it's really tough this situation. I'd do this IC but I'm busy today, IC takes a lot longer, and I just wanted to get the ideas aired

So the level I just got in illusionist is a 'big deal'.  It enhancers our alpha strike capability as a group. Basically for about an hour and a half each fight everyone gets a single round of haste. Our spell casters get to blast two spells, our warriors get two rounds of attacks. When we are striking from invisibility that's quite effective.


Unfortunately that helps very little in the kind of fight in the greater temple, although it is quite a nice force multiplier.

If we list our options:
  • Get NPCs (I am opposed to this as a plan)
  • Get Power... This is tough
  • Have a cunning plan


So the issues with 'getting power' are obvious. We have seriously brutalised the temple. If I was them I would not be happy. They will call for reinforcements but if we go back in under 12 hours, they are going to be in big trouble. If we 'get power' we reset everything. Now we've spent years ... literally ... getting here ... and I don't want to reset the temple

That leaves the 'cunning plan'.

It's pretty obvious what I would do if I was a GM and it was the party defending the temple. I would harass the temple. They are using expensive spells to see invisible, and how many do they have memorised? There's one way in and out (we think) and I'll verify that with divination. We keep them on edge. They cannot stay at that level of readiness for every long. And we do some brutality and wittle away at their numbers.  All the time focusing on just reducing their numbers and staying alive.

How does that sound?
Milo
player, 711 posts
AC 3 51/51
Halfling Thief
Wed 20 Mar 2019
at 09:52
  • msg #848

Re: OOC (2)

Pretty much the best option. Hit and run to keep them busy but at a certain point, we will need to wipe them out. We also need to keep them from getting any reinforcements.
Corwin
player, 1045 posts
Human Ranger
Wed 20 Mar 2019
at 13:39
  • msg #849

Re: OOC (2)

Milo:
Pretty much the best option. Hit and run to keep them busy but at a certain point, we will need to wipe them out. We also need to keep them from getting any reinforcements.

These were my thoughts as well.  I suppose a question is: do we do more good for ourselves going in, or by staying out for a day or two to cut down reinforcements?  And there's a question for Otis: how goes the battles outside?
Corwin
player, 1046 posts
Human Ranger
Wed 20 Mar 2019
at 13:40
  • msg #850

Re: OOC (2)

Oh, and I get first level druid spells.  But somehow, I don't think that will tilt the balance much. :)
Dungeon Master
GM, 1700 posts
Wed 20 Mar 2019
at 15:47
  • msg #851

Re: OOC (2)

Treasure division?

Wand of Lightning (MU/Illusionist only) [Private to GM: 5-50 charges]
Boots of Elvenkind (small) [Private to GM: halfling]
6 blocks of incense of Meditation
Wand of Ice Storms (usable by any class) [Private to GM: 50 charges]
Ring of Fire Resistance
Potion of Healing
Bag of Holding (1,000 gp capacity)

Black scarab from the half-elf (inscribed with the letters 'TZGY')
Gnicely
player, 1273 posts
Wed 20 Mar 2019
at 16:04
  • msg #852

Re: OOC (2)

None of the treasure is me. Maybe the wand of lightning but I find the illusions are fantastic for crowd control and keeping us alive

The bag of holding would be nice (I am a merchant after all)

I think the incense is a party item and great for our current situation
Corwin
player, 1047 posts
Human Ranger
Wed 20 Mar 2019
at 16:11
  • msg #853

Re: OOC (2)

I guess a ring of fire resistance is usable by anyone.
Dungeon Master
GM, 1701 posts
Wed 20 Mar 2019
at 16:34
  • msg #854

Re: OOC (2)

I know it's not a lot, so maybe:

Wand of Lightning: Burne
Boots of Elvenkind: Milo (to complete his set)
6 blocks of incense of Meditation: Party (Gnicely/Runningwolf)
Wand of Ice Storms: Runningwolf or Milo
Ring of Fire Resistance: Ghalandar (Corwin/Gillian both have fire protection items already)
Potion of Healing: Corwin or Gillian
Bag of Holding (1,000 gp capacity): Gnicely

Objections/suggestions?
Gnicely
player, 1274 posts
Wed 20 Mar 2019
at 17:57
  • msg #855

Re: OOC (2)

That sounds sensible!

I'd suggest Milo with the Wand of Ice Storms because if we want to do an Alpha strike Runningwolf has other options, and we would want people to stay away from the bad guys while AOE magics go off.

Runningwolf and I can carry half the blocks of incense each. I am away from books so could you remind me what they do?
Dungeon Master
GM, 1702 posts
Wed 20 Mar 2019
at 18:38
  • msg #856

Re: OOC (2)

Incense of Meditation: The small rectangular blocks of sweet-smelling incense of meditation are indistinguishable from non-magical incense until one is lit. When burning, the special fragrance and pearly-hued smoke of this special incense are recognizable by any cleric of 5th or higher level. When a cleric lights a block of the incense of meditation and spends 8 hours praying and meditating nearby, the incense will enable him or her to gain full and best spell effects. Thus, cure wounds spells are always maximum, spell effects are of the broadest area possible, and saving throws against their effects are at -1, and when dead are brought back to life the cleric reduces their chance of not surviving by one-half (roundeddown). When this item of magic is discovered,there will be from 2-8 pieces of incense. One piece burns for 8 hours; the effects remain for 24 hours.
Corwin
player, 1048 posts
Human Ranger
Thu 21 Mar 2019
at 17:17
  • msg #857

Re: OOC (2)

Dungeon Master:
I know it's not a lot, so maybe:

Wand of Lightning: Burne
Boots of Elvenkind: Milo (to complete his set)
6 blocks of incense of Meditation: Party (Gnicely/Runningwolf)
Wand of Ice Storms: Runningwolf or Milo
Ring of Fire Resistance: Ghalandar (Corwin/Gillian both have fire protection items already)
Potion of Healing: Corwin or Gillian
Bag of Holding (1,000 gp capacity): Gnicely

Objections/suggestions?

No objection.
Milo
player, 712 posts
AC 0 57/57
Halfling Master Thief
Thu 21 Mar 2019
at 17:25
  • msg #858

Re: OOC (2)

Ditto. Milo has been leveled up.
Dungeon Master
GM, 1703 posts
Fri 22 Mar 2019
at 18:28
  • msg #859

Re: OOC (2)

Anything else for Otis, or should I skip ahead? Where next?
Dungeon Master
GM, 1705 posts
Tue 26 Mar 2019
at 13:21
  • msg #860

Re: OOC (2)

I added a little to the description in Gillian’s vision. Sorry for any confusion.
Dungeon Master
GM, 1706 posts
Tue 26 Mar 2019
at 17:01
  • msg #861

Re: OOC (2)

Are Otis or Elmo present for the current discussion, or just the party members?
Gnicely
player, 1278 posts
Tue 26 Mar 2019
at 17:58
  • msg #862

Re: OOC (2)

Unless someone is paranoid, I am all for their help.
Gillian
player, 807 posts
of Verbobonc
Human Paladin
Tue 26 Mar 2019
at 18:50
  • msg #863

Re: OOC (2)

A first and second helping, please.
Dungeon Master
GM, 1708 posts
Wed 27 Mar 2019
at 20:54
  • msg #864

Re: OOC (2)

Ready to move on?
Dungeon Master
GM, 1709 posts
Thu 28 Mar 2019
at 14:28
  • msg #865

Re: OOC (2)

Hey all. I did a poor job distributing information during the party’s rest. I kind of staggered it out slowly instead of delivering it all at once.

I just provided a final piece of information that would have been available when the party first woke. Again I apologize as the conversation and current scene would have been far less choppy if I had done a better job.
Gnicely
player, 1282 posts
Thu 28 Mar 2019
at 15:51
  • msg #866

Re: OOC (2)

It's all good. And probably more realistic this way anyway!
Dungeon Master
GM, 1710 posts
Thu 28 Mar 2019
at 16:00
  • msg #867

Re: OOC (2)

Fastest way to that room is down the well on the ground floor of the Temple.
Gillian
player, 809 posts
of Verbobonc
Human Paladin
Fri 29 Mar 2019
at 05:17
Dungeon Master
GM, 1716 posts
Mon 1 Apr 2019
at 16:46
  • msg #869

Re: OOC (2)

I truly dislike the April 1st special green background...
Gnicely
player, 1287 posts
Mon 1 Apr 2019
at 18:06
  • msg #870

Re: OOC (2)

I share your especially dislike
Gillian
player, 813 posts
of Verbobonc
Human Paladin
Tue 2 Apr 2019
at 02:14
  • msg #871

Re: OOC (2)

It only hurts for a little while...that's what they tell me.
Milo
player, 715 posts
AC 0 57/57
Halfling Master Thief
Thu 4 Apr 2019
at 00:35
  • msg #872

Re: OOC (2)

Yes...but I hate having to make a new saving throw every time I view the web page.
Gillian
player, 814 posts
of Verbobonc
Human Paladin
Sat 6 Apr 2019
at 20:07
  • msg #873

Re: OOC (2)

As I read it, Gnicely is correct. However, there's some uncertainty whether the protection is 1 foot or 10 feet from the paladin. Personally, one foot would be just the paladin, so I think 10 feet makes sense. Our believed GM may wish to make a ruling.

Whenever Gillian is pausing during his travels in dangerous places, he occupies himself with sensing any evil.

Protection From Evil (Abjuration) Reversible
Level: 1     Components: V, S, M    Range: Touch     Casting Time: 4 segments    Duration: 5 rounds/level     Saving Throw: None    Area of Effect: Creature touched
Explanation/Description: When this spell is cast, it acts as if it were a magical armour upon the recipient. The protection encircles the recipient at a one foot distance, thus preventing bodily contact by creatures of an enchanted or conjured nature such as aerial servants, demons, devils, djinn, efreet, elementals, imps, invisible stalkers, night hags, quasits, salamanders, water weirds, wind walkers, and xorn. Summoned animals or monsters are similarly hedged from the protected creature. Furthermore, any and all attacks launched by evil creatures incur a penalty of -2 from dice rolls "to hit" the protected creature, and any saving throws caused by such attacks are made at +2 on the protected creature's dice. This spell can be reversed to become Protection From Good, although it still keeps out enchanted evil creatures as well. To complete this spell, the cleric must truce a 3' diameter circle upon the floor (or ground) with holy water for Protection From Evil, with blood for Protection From Good - or in the air using burning incense or smouldering dung with respect to evil/good.
Gnicely
player, 1290 posts
Sun 7 Apr 2019
at 08:08
  • msg #874

Re: OOC (2)

It's very clearly 10'. (Joking on) That's why it's called 10' radius. If it was 1' it would be called 'protection from evil 1' radius'. (Joking off)

quote:
Protection From Evil, 10' Radius (Abjuration) Reversible
Level: 4     Components: V, S, M    Range: Touch     Casting Time: 7 segments    Duration: 1 turn/level     Saving Throw: None    Area of Effect: 20' diameter sphere
Explanation/Description: The globe of protection of this spell is identical in all respects to a Protection From Evil (q.v.) spell except that it encompasses a much larger area and the duration of the Protection From Evil, 10' Radius spell is greater. To complete this spell, the cleric must trace a circle 20' in diameter using holy water or blood, incense or smouldering dung as according to the Protection From Evil spell.


We've already used this protection in game (or at least I have). It's one of the compensatory factors for Paladins: they advance slower than fighters but that protection from evil is frankly awesome. It's so awesome that in later editions of the game they got rid of it. (Which is a shame: I like Paladins being awesome)
Dungeon Master
GM, 1719 posts
Sun 7 Apr 2019
at 16:13
  • msg #875

Re: OOC (2)

PHB:
The continuing emanation of a protection from evil (see CHARACTER SPELLS) in a 1" radius round the paladin.


1” = ten feet.

Gillian’s protective circle helped a great deal when fighting the Salamanders in the Fire Temple.
Gnicely
player, 1292 posts
Tue 9 Apr 2019
at 16:59
  • msg #876

Re: OOC (2)

Why do you think the protection is voided if you attack? There's nothing in the spell description and we've played with it for decades without that

Paladins are awesome in first edition largely because of this ability

Are you confusing it with sanctuary?
Gillian
player, 816 posts
of Verbobonc
Human Paladin
Tue 9 Apr 2019
at 20:03
  • msg #877

Re: OOC (2)

From the Paladin's Handbook

It appears the only die roll benefit is that baddies subtract one from their melee attack rolls. In other words, it seems to be the equivalent of +1 Ring of Protection for each good guy in the area of effect. However, see end of description for drawbacks for a clustering party.

Aura of Protection
  An invisible aura of protection continuously surrounds a paladin. The aura extends 10 feet in all directions, enveloping anyone and anything within its boundaries. The aura persists even when the paladin is asleep or unconscious, dissipating only when the paladin dies. However, it doesn't extend through walls, doors, or any physical barrier.  The magical aura has a disrupting and disturbing effect on evil opponents, causing them to make all attack rolls at a -1 penalty. Affected opponents include: • Monsters and characters whose alignments are lawful evil, neutral evil, and chaotic evil. • Extraplanar, conjured, and summoned evil entities, or those summoned by evil spellcasters. • Monsters and characters who have been charmed by evil casters or otherwise have been compelled to commit evil acts.  Only evil opponents within the radius of the aura suffer the attack penalty. The aura affects a large opponent if even a portion of its body occupies the aura's radius. When an evil opponent moves out of the aura, the penalty no longer applies, but as soon as the opponent re-enters the aura, the penalty again takes effect.  An evil opponent within the aura suffers the -1 penalty when directing attacks against the paladin, other characters or creatures within the aura, or characters or creatures outside the aura. The penalty applies to all physical attacks made by an evil opponent, but not magical attacks. Because the aura disrupts living creatures and not inanimate objects, missile attacks made outside the aura's radius aren't penalized; an ogre who throws a rock at a paladin from a distance of 11 feet makes a normal attack roll.
  Special considerations include these: • Evil opponents experience the paladin's aura of protection as an unpleasant physical sensation, such as mild nausea, a prickling of the skin, a tightening of the throat, or a sudden chill. Because the sensation is so pronounced, evil opponents can almost always identify a paladin as the source, even if the paladin is disguised. Non-evil creatures and characters don't experience these sensations. Consequently, they may not be sure when they move in and out of the aura's range. Nor does the paladin feel anything unusual when an evil opponent enters the aura; therefore, the aura in no way helps to detect evil. • A paladin may benefit from a protection from evil spell, even though the aura mimics many of the spell's properties. Protection from evil also blocks attempts at exercising mental control and prevents bodily contact by extraplanar and conjured creatures. The spell and the aura function simultaneously for the spell's duration, with the paladin receiving the benefits of both. However, the attack penalties aren't cumulative; evil creatures suffer a -2 penalty to their attack rolls, not -3. • The aura of protection gives the paladin obvious advantages in melee combat. But though a paladin may be inclined to gather companions around during a battle so that they may also benefit from the aura, this isn't always a good idea. Strategic movement can be difficult when several people struggle to remain in a confined area, and a 10-foot radius doesn't allow much freedom. A cluster of characters also makes a good target for enemy missile attacks as well as spell attacks affecting large areas.
Gnicely
player, 1294 posts
Tue 9 Apr 2019
at 20:42
  • msg #878

Re: OOC (2)

I think I would ignore the Paladin's handbook and read the real rules. The real rules are pretty clear in the players handbook. I've never heard of the Paladin's handbook: are you sure it's even relevant for you?

Let me quote the player's handbook. I like the player's handbook. It's the 'core' of the system.

quote:
The continuing emanation of of protection from evil (see
CHARACTER SPELLS) in a 1" radius round the paladin.


I think that's quite clear. It's a contining emanation of the spell. It even EMPHASIS's that it's the same as the spell

quote:
Explanation/Description: When this spell is cast, it acts as if it were a
magical armor upon the recipient. The protection encircles the recipient at
a one foot distance, thus preventing bodily contact by creatures of an
enchanted or conjured nature such as aerial servants, demons, devils,
djinn efreet, elementals, imps, invisible stalkers, night hags, quasits,
salamanders, water weirds, wind walkers, and xorn. Summoned animals
or monsters are similarly hedged from the protected creature
Furthermore, any and all attacks launched by evil creatures incur a penalty
of -2 from dice rolls ”to hit” the protected creature, and any saving throws
caused by such attacks are made at +2 on the protected creature‘s dice.
This spell can be reversed to become protection from good, although it still
keeps out enchanted evil creatures as well. To complete this spell, the
cleric must trace a 3’ diameter circle upon the floor (or ground) with holy
water for protection from evil, with blood for protection from good - or in
the air using


I think I would take that splat book and throw it out.
Gillian
player, 817 posts
of Verbobonc
Human Paladin
Tue 9 Apr 2019
at 23:30
  • msg #879

Re: OOC (2)

Dear Dungeon Master:

Help!

Is 10' radius correct?

Can the paladin, say, use a crossbow with the aura active?

Can an ally be just within the aura and strike so the weapon is just outside the aura? (If so, I'm guessing this only would work on mindless, driven, or trapped evil entities.)

Thank you in advance.

Never Before Played a Paladin
Gnicely
player, 1295 posts
Wed 10 Apr 2019
at 05:25
  • msg #880

Re: OOC (2)

We just had a post above that confirmed 10' is correct

The bad guys don't need to be outside the aura (read the description above). You can walk up to a Shadow and still be protected. You can hit it with a sword and still be protected. Anyone within 10' of you is still protected. The text is really clear on this. Can you read anywhere that says 'all attacks launched by evils creatures outside the aura' or anything that reads 'and the spells is negated if you attack the evil creature'. There are spells like that. Sanctuary is a good example (maybe the only example) and the the text is really clear. Here is the relevant text again from the players handbook (a book that I value as Gary wrote it)
quote:
Furthermore, any and all attacks launched by evil creatures incur a penalty
of -2 from dice rolls ”to hit” the protected creature, and any saving throws
caused by such attacks are made at +2 on the protected creature‘s dice.


In the GM's guide it adds clarification notes on protection from evil which makes it clear the things Gary wanted us to know about the spell. Here it explains that one of the points of the spell is to prevent the use of body weaponry by evil creatures. (If you chase the simpler spell protection from evil it makes it clear that 'affected creatures' means evil creatures)
quote:
Protection From Evil, 10' Radius: As heretofore noted, this spell prevents use of body weaponry by affected creatures.


Paladins are meant to be awesome against evil things. It's 'what they do'. You pay a high price for this: you get multiple attacks later, you pay more XP, you get worse weapon proficiencies. You need ludicrous stats which you get no value from as a Tax. So you should get awesome cool stuff as the reward
Dungeon Master
GM, 1721 posts
Wed 10 Apr 2019
at 14:41
  • msg #881

Re: OOC (2)

Paladin protection from evil:

10 foot radius

DMG:
preventing bodily contact by creatures of an enchanted or conjured nature such as aerial servants, demons, devils, djinn efreet, elementals, imps, invisible stalkers, night hags, quasits, salamanders, water weirds, wind walkers, and xorn. Summoned animals or monsters are similarly hedged from the protected creature...

...any and all attacks launched by evil creatures incur a penalty of -2 from dice rolls ”to hit” the protected creature, and any saving throws caused by such attacks are made at +2 on the protected creature‘s dice.


So, enchanted or summoned creatures (including summoned animals/monsters of an evil nature) are prevented from coming withing 10' of the paladin or using any body weaponry to attack him. The body weaponry is stated several times, really meaning that beings can not stand outside the radius and attack using their natural body weaponry.

That does not mean that nothing evil can come within 10', only enchanted or summoned creatures (Monster Manual list provided above) are prevented.

Any evil creature who does not fall into this category is still affected, but only by the second portion of the quoted section, attacking at -2.

Looking at Gillian's questions:

Can the paladin, say, use a crossbow with the aura active? Sure. Can an evil enchanted or summoned creature attack Gillian with a crossbow? Sure.

Can an ally be just within the aura and strike so the weapon is just outside the aura? (If so, I'm guessing this only would work on mindless, driven, or trapped evil entities.) Again, only enchanted or summoned creatures are prevented from entering the radius, but against them, yes an ally could stay protected while inside the radius. Keep in mind the area required to use melee weapons though...

Thoughts:

Monster Manual entry: Ghoul:
The magic circle of protection from evil actually keeps these monsters completely at bay.


Monster Manual entry: Ghast:
The circle of protection from evil does not keep them at bay unless it is used in conjunction with cold iron (such as a circle of powdered iron, an iron ring, etc.)


Monster Manual entry: Intellect Devourer:
Protection from evil will keep them at a distance


There are more listings, but I use the above to illustrate a few things. First, not all undead are held back by the protective circle (only those who are specifically mentioned, or have been "summoned" or animated by a cleric). Second, creatures who are affected by the spell typically include it in their write up.

Now I'm sure someone will bring up the thought that any monster who requires magical weapons to hit is "enchanted". This was true in BECMI, but I have been unable to find any such statement in the AD&D rules. If I'm wrong, let me know:

Rules Cyclopedia:
"Enchanted Monsters" are identified (i.e., the monster can only be harmed by magical weapons or is magically summoned or controlled), and these monsters can be affected by such spells as protection from evil 10' radius.


The DMG does define enchanted creatures as:

DMG:
magic-users, monsters which can cast spells, conjured, created, gated, or summoned creatures.


Caveats:

What happens when the Paladin attacks using melee weapons? Obviously, in order for that to happen, the paladin will have to be closer than 10', so during the round that the paladin attacks the creature will not be hedged out.

What happens if the creature is in a dead end and the Paladin approaches it. The creature will retreat until it's back is against the wall. If the Paladin continues to move closer, the circle will be broken.

Closing:

When something attacks/approaches Gillian I ask myself the following question:

Is it an enchanted or summoned monster (list and definition above)? If yes, then it is kept outside of his protective circle. If no, than all attacks are made at -2.
Gnicely
player, 1297 posts
Wed 10 Apr 2019
at 14:55
  • msg #882

Re: OOC (2)

I think there is a place that says every four hit die is equivalent to +1.
Dungeon Master
GM, 1722 posts
Wed 10 Apr 2019
at 15:06
  • msg #883

Re: OOC (2)

Gnicely:
I think there is a place that says every four hit die is equivalent to +1.


That is the CREATURES STRUCK ONLY BY MAGIC WEAPONS table.

DMG:
Despite special defenses which protect certain creatures from attacks by non-magical weapons, these monsters can be effectively hit by attackers as follows:


It allows something with greater than 4 HD to be able to hit creatures which require +1 or better to hit.
Gillian
player, 818 posts
of Verbobonc
Human Paladin
Wed 10 Apr 2019
at 20:47
  • msg #884

Re: OOC (2)

OK, thanks. So baddies in melee close to the paladin have a -2 penalty, and some entities can't close at all. I'm guessing that you, beloved Dungeon Master, will handle the mechanics. It doesn't look like the party need to do anything mechanically.

Seems like it's a good idea for the party to stick close to Gillian, though he habitually will be near or at the van. On the other hand, stay away if there's apt to be an area attack...also, Gillian is apt to attract special treatment.
Dungeon Master
GM, 1725 posts
Sat 13 Apr 2019
at 18:55
  • msg #885

Re: OOC (2)

What’s the plan?
Gnicely
player, 1300 posts
Wed 17 Apr 2019
at 15:51
  • msg #886

Re: OOC (2)

In case it's not clear I am hoping we are out of the west door. I don't see any need to fight the things in the smoke on their terms!

We got rid of half the traps this time. Hopefully we can deal with the rest after this
Corwin
player, 1061 posts
Human Ranger
Mon 29 Apr 2019
at 16:40
  • msg #887

Re: OOC (2)

1.  Are we invisible as we contemplate the curtain?

2.  If we are invisible, and I activate the flame on my sword but don't attack -- is anything visible?
Gnicely
player, 1312 posts
Mon 29 Apr 2019
at 17:16
  • msg #888

Re: OOC (2)

I think attacking a person is different to cutting a loaf of bread. It's not about violent movement or running would break it. I think its the intention to hurt a living creature

We are all currently invisible. If gm says taking down curtains will break it, I'll do it
Corwin
player, 1062 posts
Human Ranger
Mon 29 Apr 2019
at 19:15
  • msg #889

Re: OOC (2)

I'm ok inspecting the curtains -- but thought that having a fire ready in case I was dealing with malevolent cloth could be handy. :)
Gnicely
player, 1313 posts
Mon 29 Apr 2019
at 19:20
  • msg #890

Re: OOC (2)

If I was the GM, the curtain would absolutely attack people going through it... Very malevolent. I'm thinking 'sentient demonic seaweed'
Corwin
player, 1063 posts
Human Ranger
Mon 29 Apr 2019
at 19:26
  • msg #891

Re: OOC (2)

Corduroy -- most evil of all cloths: yes or no?
Gnicely
player, 1314 posts
Mon 29 Apr 2019
at 19:36
  • msg #892

Re: OOC (2)

Oh my. Such a difficult question.

I had a Corduroy skirt when I was a lot younger that I liked. Since then... it's pretty evil...
Corwin
player, 1064 posts
Human Ranger
Mon 29 Apr 2019
at 21:05
  • msg #893

Re: OOC (2)

My mom made me wear corduroy pants.  I hated them.  I'm still traumatized by them, as my posts suggest.
Dungeon Master
GM, 1743 posts
Sun 12 May 2019
at 15:59
  • msg #894

Re: OOC (2)

Burne’s action has been updated. He is moving to the edge of the pool, not diving in. Sorry for any confusion.
Gillian
player, 827 posts
of Verbobonc
Human Paladin
Tue 14 May 2019
at 04:35
  • msg #895

Re: OOC (2)

Who can see the torch?
Dungeon Master
GM, 1744 posts
Tue 14 May 2019
at 20:49
  • msg #896

Re: OOC (2)

Gillian:
Who can see the torch?


So, invisible Milo lights an invisible torch. He hands the invisible torch to invisible Gillian. I guess technically that one Milo lets go of the torch it turns visible, so everyone can see it.

And when Invisible Gillian attempts to damage the liquid with the torch, he will be visible too
Dungeon Master
GM, 1749 posts
Tue 4 Jun 2019
at 16:03
  • msg #897

Re: OOC (2)

The two crystal braziers both appear to be quite valuable, worth at least several thousand gold pieces each.
Dungeon Master
GM, 1750 posts
Tue 4 Jun 2019
at 22:16
  • msg #898

Re: OOC (2)

I updated my last post, so hopefully it makes more sense. Both braziers are out of the room.
Gnicely
player, 1324 posts
Fri 7 Jun 2019
at 16:24
  • msg #899

Re: OOC (2)

Woot.

I'd like to post, but I've forgotten how badly hurt people are. Could you just give a summary before I trigger more traps?
Dungeon Master
GM, 1752 posts
Fri 7 Jun 2019
at 16:32
  • msg #900

Re: OOC (2)

Ghalandar is the only PC who has suffered damage since the last rest. Light wounds from the acid like substance in the pool.
Gnicely
player, 1325 posts
Fri 7 Jun 2019
at 17:15
  • msg #901

Re: OOC (2)

Thanks
Dungeon Master
GM, 1759 posts
Fri 12 Jul 2019
at 14:24
  • msg #902

Re: OOC (2)

Out of town for a few days. Will update mid next week.
Dungeon Master
GM, 1761 posts
Tue 23 Jul 2019
at 15:08
  • msg #903

Re: OOC (2)

Everyone happy with waiting?
Gnicely
player, 1341 posts
Thu 8 Aug 2019
at 18:29
  • msg #904

Re: OOC (2)

Sorry for being AFK for a while: horrible cold/flu thing.
Dungeon Master
GM, 1768 posts
Fri 16 Aug 2019
at 20:51
  • msg #905

Re: OOC (2)

What’s the plan?
Dungeon Master
GM, 1770 posts
Sun 18 Aug 2019
at 14:29
  • msg #906

Re: OOC (2)

Has anyone here ever played The One Ring RPG?
Milo
player, 733 posts
AC 0 57/57
Halfling Master Thief
Mon 19 Aug 2019
at 01:54
  • msg #907

Re: OOC (2)

Don't think I have seen that game. Is it based on Lord of the Rings or something else?
Dungeon Master
GM, 1771 posts
Mon 19 Aug 2019
at 12:30
  • msg #908

Re: OOC (2)

Lord of the Rings. It’s a few years old. Looking for something to play with my son and he’s familiar with the lord of the rings world... mostly because of the old hobbit cartoon movie...
Gnicely
player, 1343 posts
Thu 22 Aug 2019
at 19:06
  • msg #909

Re: OOC (2)

I'm sorry for missing a couple of weeks. Chaos happened and I just didn't think about RPOL

I've played One Ring a couple of times. I can't remember much about it, except that I enjoyed it. Mind you the GM was good, so that was a major part of it
Dungeon Master
GM, 1774 posts
Thu 29 Aug 2019
at 20:33
  • msg #910

Re: OOC (2)

What’s the plan?
Dungeon Master
GM, 1776 posts
Tue 3 Sep 2019
at 13:22
  • msg #911

Re: OOC (2)

At some point that hurricane is going to reach Florida, so I may be offline. Just FYI in case anyone posts an action...
Corwin
player, 1082 posts
Human Ranger
Tue 3 Sep 2019
at 15:27
  • msg #912

Re: OOC (2)

It sure is taking its time; almost as if it's being controlled by some form of intelligence . . .

Be safe.
Milo
player, 734 posts
AC 0 57/57
Halfling Master Thief
Wed 4 Sep 2019
at 01:15
  • msg #913

Re: OOC (2)

Same here but not as likely unless it keeps going to the Northwest.
Dungeon Master
GM, 1777 posts
Wed 4 Sep 2019
at 13:29
  • msg #914

Re: OOC (2)

Looks like it’s gonna stay off the coast for a little while at least.

As far as the game, is everyone just waiting for Gnicely to weigh in?
Corwin
player, 1083 posts
Human Ranger
Wed 4 Sep 2019
at 17:20
  • msg #915

Re: OOC (2)

Dungeon Master:
Looks like it’s gonna stay off the coast for a little while at least.

As far as the game, is everyone just waiting for Gnicely to weigh in?

As for me yes, because we have established that protocol in-game.  But, if you would prefer that we not due to out of game concerns/realities, say the word and I/we will take the initiative (temporarily).
Gillian
player, 843 posts
of Verbobonc
Human Paladin
Wed 4 Sep 2019
at 18:32
  • msg #916

Re: OOC (2)

Gnicely Boss Lady.
Ghalandar
player, 490 posts
Human Monk
Sun 8 Sep 2019
at 15:14
  • msg #917

Re: OOC (2)

yeah, I agree with Corwin and Gillian :)
Dungeon Master
GM, 1778 posts
Wed 11 Sep 2019
at 17:17
  • msg #918

Re: OOC (2)

Sounds good.
Gillian
player, 844 posts
of Verbobonc
Human Paladin
Sat 5 Oct 2019
at 16:39
  • msg #919

Re: OOC (2)

Has linchpin Gnicely gone for good?
Dungeon Master
GM, 1779 posts
Sat 12 Oct 2019
at 20:52
  • msg #920

Re: OOC (2)

Not sure. I checked one of her gamed and she hasn't posted there since late August.
Corwin
player, 1084 posts
Human Ranger
Sun 13 Oct 2019
at 00:21
  • msg #921

Re: OOC (2)

That does not sound good at all.  I hope she is ok.

In the meantime, would you prefer that we pressed on?
Gillian
player, 845 posts
of Verbobonc
Human Paladin
Sun 13 Oct 2019
at 02:27
  • msg #922

Re: OOC (2)

Will need some rejiggering, IMO.
Dungeon Master
GM, 1780 posts
Tue 15 Oct 2019
at 21:59
  • msg #923

Re: OOC (2)

Tough to recruit new blood this far into the temple since they will have missed quite a bit of the background. A good hack and slash type should work though...lol

If Gnicely is gone someone will need to take over as leader.
Ghalandar
player, 492 posts
Human Monk
Wed 16 Oct 2019
at 00:58
  • msg #924

Re: OOC (2)

based on concepts, I think Gillian would make the most sense holy warrior and all that.
Gillian
player, 846 posts
of Verbobonc
Human Paladin
Wed 16 Oct 2019
at 11:25
  • msg #925

Re: OOC (2)

Who, me?
Corwin
player, 1085 posts
Human Ranger
Wed 16 Oct 2019
at 17:04
  • msg #926

Re: OOC (2)

I can readily find a new player, but he won't want to assume leadership.  Still, if we think we need a magic-using archetype to round out the group (and I do think that), he would do that.

And yes, as the story has unfolded, I agree that Gillian the character would likely be the de facto leader, and I am fine with that -- unless Gillian the player does not want to do that.

So -- should I contact my friend?  Upside is, as stated, we keep a magic using type as a PC.  Downside is a further delay.
Dungeon Master
GM, 1781 posts
Wed 16 Oct 2019
at 17:55
  • msg #927

Re: OOC (2)

Sounds good.

I can also ask some of the players in No Honor Among Thieves (Akenar, Kennyr, Maltro) and see if they'd be interested. Unless there are objections of course...lol
Gillian
player, 847 posts
of Verbobonc
Human Paladin
Wed 16 Oct 2019
at 22:00
  • msg #928

Re: OOC (2)

I think a replacement is needed. Think Gnicely is a cleric; anybody else a healer?

There are games where I'd be happy to act as leader, but it feels "bad idea" for me to take that role in this game. I just lack a good sense of the what the party should be doing at each step along the way.
Milo
player, 736 posts
AC 0 57/57
Halfling Master Thief
Thu 17 Oct 2019
at 02:45
  • msg #929

Re: OOC (2)

Dungeon Master:
Sounds good.

I can also ask some of the players in No Honor Among Thieves (Akenar, Kennyr, Maltro) and see if they'd be interested. Unless there are objections of course...lol


That should work. Give them a rough idea as to how far we are in the adventure and if they would have no problem being a leader.
Dungeon Master
GM, 1782 posts
Fri 18 Oct 2019
at 15:05
  • msg #930

Re: OOC (2)

Added another player. He is working on his character.
Dungeon Master
GM, 1783 posts
Sun 20 Oct 2019
at 16:20
  • msg #931

Re: OOC (2)

Looks like we will be adding another spell caster.

Based on the party's current position (inside the air temple), the most logical course of action would be to touch the alter ad go through the magical portal. If the group is ok with this plan, I will place the new player on the far side. Otherwise, the party would need to exit the temple and return to town.
Corwin
player, 1086 posts
Human Ranger
Mon 21 Oct 2019
at 13:13
  • msg #932

Re: OOC (2)

okee-dokee
Dungeon Master
GM, 1784 posts
Mon 21 Oct 2019
at 19:49
  • msg #933

Re: OOC (2)

Since Gnicely was carrying the golden skull, who wants to take it?
Burne
player, 238 posts
Mon 21 Oct 2019
at 22:01
  • msg #934

Re: OOC (2)

If there are no volunteers, Burne will take it.
Corwin
player, 1088 posts
Human Ranger
Tue 22 Oct 2019
at 15:26
  • msg #935

Re: OOC (2)

Was it something that was best in the hands of a spellcaster?
Dungeon Master
GM, 1785 posts
Tue 22 Oct 2019
at 15:31
  • msg #936

Re: OOC (2)

Nobody has physically touched it or examined it in any way. Gnicely wrapped it up and stored it.
Corwin
player, 1089 posts
Human Ranger
Tue 22 Oct 2019
at 15:50
  • msg #937

Re: OOC (2)

If it's just a matter of carrying it, I'll be glad to do it.  Sounds like something a PC should do (as opposed to an NPC).

No offense Burne. :)
Warqa
player, 1 post
Mon 28 Oct 2019
at 03:53
  • msg #938

Re: OOC (2)

Just joining.  Thanks for including me in the group... Looking forward to joining the game.  Putting the finishing touches on Warqa, so hopefully should be ready to go soon.
Gillian
player, 849 posts
of Verbobonc
Human Paladin
Mon 28 Oct 2019
at 11:21
  • msg #939

Re: OOC (2)

Welcome!
Milo
player, 737 posts
AC 0 57/57
Halfling Master Thief
Wed 30 Oct 2019
at 10:40
  • msg #940

Re: OOC (2)

Welcome to the group!
Warqa
player, 2 posts
Wed 30 Oct 2019
at 20:22
  • msg #941

Re: OOC (2)

In reply to Milo (msg # 940):

Thanks!
Dungeon Master
GM, 1794 posts
Sat 2 Nov 2019
at 20:35
  • msg #942

Re: OOC (2)

I opened the new thread for the main group. Feel free to post.

Working on Warqa's backstory, so he should be joining the group presently.
Corwin
player, 1091 posts
Human Ranger
Mon 4 Nov 2019
at 16:57
  • msg #943

Re: OOC (2)

I'll be out of town 11/6 through 11/10.  Posting will be hard on travel days, and iffy in between.
Corwin
player, 1099 posts
Human Ranger
Thu 14 Nov 2019
at 14:40
  • msg #944

Re: OOC (2)

For everyone's benefit, here is the complete poem:

The Two united, in the past,
  a Place to build, and spells to cast.
Their power grew, and took the land
  and people round, as they had planned.

A key without a lock they made
  of gold and gems, and overlaid
with spells, a tool for men to wield
  to force the powers of Good to yield.

But armies came, their weapons bared,
  while evil was yet unprepared.
The Hart was followed by the Crowns
  and Moon, and people of the towns.

The Two were split; one got away
  but She, when came the judgment day,
did break the key, and sent the rocks
  to boxes four, with magic locks.

In doing so, She fell behind
  as He escaped. She was confined
among Her own; her very lair
  became her prison and despair.

The Place was ruined, torn apart
  and left with chains around the heart
of evil power—but the key
  was never found in the debris.

He knows not where She dwells today.
  She set the minions' path, the way
To lift Her Temple high again
  With tools of flesh, with mortal men.

Many now have gone to die
  in water, flame, in earth, or sky.
They did not bear the key of old
  that must be found—the orb of gold.

Beware, my friend, for you shall fall
  unless you have the wherewithall
to find and search the boxes four
  and then escape forevermore.

But with the key, you might succeed
  in throwing down Her power and greed.
Destroy the key when you are done
  and then rejoice, the battle won.
Gillian
player, 855 posts
of Verbobonc
Human Paladin
Thu 14 Nov 2019
at 20:48
  • msg #945

Re: OOC (2)

Luann is a TA for a college art prof. He is managing her in  an "informative" way. Was reminded of it by the above help.

https://www.gocomics.com/
Corwin
player, 1101 posts
Human Ranger
Thu 14 Nov 2019
at 21:33
  • msg #946

Re: OOC (2)

I freely admit that I relied heavily on Gnicely.  If she suggested that the party do something, we (Corwin and I) went along at least 94% of the time.  And that was because Corwin and I thought she did far more work than I did in deciphering the riddle.  Corwin just played the part of "the muscle" doing as she bid, rolling along and trusting her judgment.

So both Crowin and I feel a little lost without her.  And I must say, I really like the situation.  It's similar to what happens in all the epic tales when the key character dies unexpectedly -- leaving everyone who was relying on that character to get over their grieving, get over their despair, and soldier on as best as they can.  I don't think I've been in a game with a similar situation, so I find it interesting.

But while I like the situation, Corwin does not.  He hates it, he detests it, he despises it.  Because he knows we can't really back out, we must soldier on, and unlike those epic tales there's no guarantee that we will rise to the occasion, figure out what to do, and win the day.  We may flounder around for a bit and die from hypothermia, having never gotten any closer to our objective.  With Gnicely we had a chance to figure it out -- now, all Corwin knows to do is stumble about trying anything and everything and hoping something begins to make some sense.

So -- I'm intrigued and am looking forward to seeing how it works out, while Corwin is grumpy and disgruntled.
Dungeon Master
GM, 1801 posts
Sun 17 Nov 2019
at 10:07
  • msg #947

Re: OOC (2)

Sorry all. I pinched a nerve in my back while traveling internationally. Hopefully will feel better soon and be back to the game.
Corwin
player, 1102 posts
Human Ranger
Sun 17 Nov 2019
at 16:27
  • msg #948

Re: OOC (2)

That is horrible!!  Take it easy for awhile.
Warqa
player, 9 posts
Sun 17 Nov 2019
at 18:17
  • msg #949

Re: OOC (2)

Sorry to hear it.  Hope you recover quickly.
Milo
player, 740 posts
AC 0 57/57
Halfling Master Thief
Mon 18 Nov 2019
at 11:08
  • msg #950

Re: OOC (2)

Ouch, hope you get better.
Dungeon Master
GM, 1805 posts
Mon 9 Dec 2019
at 17:06
  • msg #951

Re: OOC (2)

Corwin:
"Tilner, can you find anything here?"


Tilner doesn’t answer. He is busy fighting giants in my other game...lol
Corwin
player, 1107 posts
Human Ranger
Tue 10 Dec 2019
at 19:47
  • msg #952

Re: OOC (2)

Dungeon Master:
Corwin:
"Tilner, can you find anything here?"


Tilner doesn’t answer. He is busy fighting giants in my other game...lol

I'm such an idiot. :P
Gillian
player, 860 posts
of Verbobonc
Human Paladin
Tue 17 Dec 2019
at 05:43
  • msg #953

Re: OOC (2)

Oops: thin --> think

New OOC, please.
Corwin
player, 1110 posts
Human Ranger
Mon 23 Dec 2019
at 13:33
  • msg #954

Re: OOC (2)

This may sound silly, but just to confirm: for purposes of my sword's purposes, are these considered "avian"?
Dungeon Master
GM, 1809 posts
Mon 23 Dec 2019
at 17:25
  • msg #955

Re: OOC (2)

Corwin:
This may sound silly, but just to confirm: for purposes of my sword's purposes, are these considered "avian"?


Sure.
Corwin
player, 1112 posts
Human Ranger
Mon 6 Jan 2020
at 14:52
  • msg #956

Re: OOC (2)

OK, more silly questions . . . How many attacks per round do I get?

I am specialized in long sword, which gives me . . . 3/2, right?  And I'm eighth level, which per the PHB also gives me 3/2 . . . . So is it 2 per round?
Dungeon Master
GM, 1811 posts
Mon 6 Jan 2020
at 16:05
  • msg #957

Re: OOC (2)

For weapon specialization use the UA table. For level 8: 2/1
Dungeon Master
GM, 1812 posts
Thu 16 Jan 2020
at 01:25
  • msg #958

Re: OOC (2)

Any more actions?
Dungeon Master
GM, 1818 posts
Fri 3 Apr 2020
at 15:19
  • msg #959

Re: OOC (2)

Sorry for being slow everyone. Was travelling for work for the last two weeks. I am home now and will be able to update more regularly.
Milo
player, 750 posts
AC 0 57/57
Halfling Master Thief
Fri 3 Apr 2020
at 16:25
  • msg #960

Re: OOC (2)

Don't feel too bad. As the old Chinese curse says "May you live in interesting times" and we certainly are!
Dungeon Master
GM, 1821 posts
Sun 19 Apr 2020
at 15:40
  • msg #961

Re: OOC (2)

Thread Closed.
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