Alright, I think I got some ideas here. Lemme know if I need to change something.
Minor Milestone:
Pick one:
*Switch the rank values of any two skills, or replace one Average (+1) skill with one that isn’t on your sheet.
*Change any single stunt for another stunt.
*Purchase a new stunt, provided you have the refresh to do so. (Remember, you can’t go below 1 refresh.)
*Rename one character aspect that isn’t your high concept.
Trouble is going to change to "Shattered Innocence," since that bit's been broken now. She won't suddenly go around being a horribly depressing or fatalistic person, though. She's just going to have moments of hesitation and such when before she'd be all gung-ho about something. This will tie in with her new High Concept as well.
Significant Milestone:
Get both:
*One additional skill point, which you can spend to buy a new skill at Average (+1) or increase an existing skill by one rank.
*If you have any severe consequences, you can rename them to begin the recovery process, if you haven’t already.
I'm going to increase Zeal by 1 to make it Great (+4). This ties in with her clearly being a super athletic character who basically jumps and flips around when everyone else is having trouble with footing. She's a frightening combatant not because she's a literal powerhouse, but because you'll never hit her and she's just to dang
mobile. This ties in to what's going to be happening with the Major Milestone.
I don't have a severe consequence, and the mild one I had was reduced with my stunt, so I think that's effectively dealt with.
Major Milestone:
Get all:
*If you have an extreme consequence, rename it to reflect that you’ve moved past its most debilitating effects. This allows you to take another extreme consequence in the future, if you desire.
*Take an additional point of refresh, which allows you to immediately buy a new stunt or keep it in order to give yourself more fate points at the beginning of a session.
*Advance a skill beyond the campaign’s current skill cap, if you’re able to, thus increasing the skill cap.
*Rename your character’s high concept if you desire.
First off, the consequence. Again, it was mild, and I'm thinking that between Gold Cools the Blood, a Significant Milestone, and the Major Milestone, she's over that bit of stress by now.
Instead of a point of Refresh, I'm taking a new Stunt.
Long Jumper, to go with her attempts to be Nathan Drake in combat.
Zeal's also being advanced another point, making it an incredible +5 (and an insane +7 when jumping). She's well on her way to being a Wuxia-style combatant.
Finally, I'm renaming her High Concept to
Princess of the People, reflecting her shifting priorities from "Woo combat is fun!" to "I will never let any harm fall to those whom I protect." And her definition of the latter is pretty broad, let me tell you.