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Character Creation Discussion.

Posted by MerLNFor group 0
Meara
player, 5 posts
Wed 30 Apr 2014
at 01:29
  • msg #21

Re: Character Creation Discussion

So, this is what I have so far.  I'm not sure about specifics just yet, so I wanted to figure out if I'm doing things right before I try and flesh things out.

High Concept: Naive Valkyrie
Trouble: Innocence is Soon Shattered in the Realities of War
Other Aspects: Heir to a Duchy, (Un)fortunate Reputation, Something Else Goes Here

Skills
Great: Armour
Good: Household. Zeal
Fair: Mark, Melee, Vigor
Average: Blast, Chivalry, Devotion, Lineage

Stunts
Cat's Grace: Use Zeal instead of Skulking when moving quickly to infiltrate a secure facility.

Gold Cools the Blood: You may use Household to remove mental consequences, provided the consequence is something that can be dealt with by throwing gobs of money at it.

Home Is Where The Forge Is: You may use Household for rolls to repair armour so long as you are able to get it back to your home base.

So, y'know, she's definitely a solid warrior on her own, so long as everyone's playing fair.  And she IS in a high ranking social position, buuuuuuuuuuuuuuuuuut... yeeeeeeeeeeeeah.  About that.
MerLN
GM, 19 posts
Protector and Guide
of the Wyrmgates
Wed 30 Apr 2014
at 01:37
  • msg #22

Re: Character Creation Discussion

Yep. Looks like everything is on the right track so far.
Player 3
player, 3 posts
Wed 30 Apr 2014
at 01:38
  • msg #23

Re: Character Creation Discussion

This is what I have so far...

Name: Brun, once of House Kotta

High Concept: Renounced Prince living on the Edge

Trouble: Adrift

Other Aspects: One Man's Junk...; Yes, Milady;  I Will Survive

Smithy +4
Armour, Cunning +3
Zeal, Mark, Blast  +2
Melee, Vigor, Daunt, Lore +1

Direct Kinetic Restoration. Spend a fate point and give your armour a good whack. Bring a damaged system back online for the remainder of the scene, after which it shuts down and must be repaired normally. It cannot be shut down again to absorb additional stress.

You Win Or You Die. Gain +2 to create advantages with Cunning when using dirty tricks on the battlefield.

One more stunt...
MerLN
GM, 20 posts
Protector and Guide
of the Wyrmgates
Wed 30 Apr 2014
at 02:58
  • msg #24

Re: Character Creation Discussion

I dig it Brun.

Do you want me to go ahead and change your name to Brun?
Meara
player, 6 posts
Wed 30 Apr 2014
at 03:05
  • msg #25

Re: Character Creation Discussion

I like how everyone but Meara has Lore so far.

I hope that trend continues.
Gwydion
player, 7 posts
Wed 30 Apr 2014
at 03:15
  • msg #26

Re: Character Creation Discussion

Were we doing all three aspects at once and skipping Phases?
Player 3
player, 4 posts
Wed 30 Apr 2014
at 03:20
  • msg #27

Re: Character Creation Discussion


Yeah, switch it to Brun.
Meara
player, 7 posts
Wed 30 Apr 2014
at 04:06
  • msg #28

Re: Character Creation Discussion

Gwydion:
Were we doing all three aspects at once and skipping Phases?

I was just following the example.  I'm more than happy to do whatever the usual method is, though.  I still have no idea how this system works for the most part.  I'm just trying to design a character that is, in essence, "I PUNCH IT IN THE FACE wait was that the ambassador shit shit shit what do I do now," but incredibly lovable because of it.
Gwydion
player, 8 posts
Wed 30 Apr 2014
at 04:10
  • msg #29

Re: Character Creation Discussion

Boss, should I slap on my other Aspects or are we going to use the three Phases? Because I was really waitin' on someone else to put up a Phase One so I could do a Phase Two. :P
Player 4
player, 2 posts
Wed 30 Apr 2014
at 04:49
  • msg #30

Re: Character Creation Discussion

Here's what I've come up with so far. If I don't have the proper I/T dot/cross, my apologies, I'm new to FATE.

Name: LX-3A1-F9R (Lex for short)

High Aspect: Practical ex-Pit fighter

Trouble: Aimless

+4 Vigor
+3 Melee, Armour
+2 Blast, Smithy, Mark
+1 Lore, Larceny, Devotion, Daunt

Stunts
Is that Your Best? Once per scene when you take physical stress, spend a fate point to immediately inflict an equal amount of mental stress on your attacker.

Start From Scratch. Gain a +2 bonus when repairing armour that’s had all of its systems shut down.

The Titanian Lunge. Use Melee against targets one zone away.

I still have yet to devise my remaining aspects. But I'll get that noodled out tomorrow.
MerLN
GM, 21 posts
Protector and Guide
of the Wyrmgates
Wed 30 Apr 2014
at 04:52
  • msg #31

Re: Character Creation Discussion

Gwydion:
Boss, should I slap on my other Aspects or are we going to use the three Phases? Because I was really waitin' on someone else to put up a Phase One so I could do a Phase Two. :P


We are doing Phases, yes, unless you guys would rather not. I figured it woudn't hurt to come up with Aspects beforehand as a time saver, if you wanted to handle it that way. You'd just sort of work that Aspect into your part as a guest star. I know it doesn't ordinarily work that way, but I don't see that it'd hurt.

Edit: Got ahead of myself. I added a fifth player. I'll let him drop in an identify himself. Welcome Roland.
This message was last edited by the GM at 04:57, Wed 30 Apr 2014.
Meara
player, 8 posts
Wed 30 Apr 2014
at 05:36
  • msg #32

Re: Character Creation Discussion

Meara is the only character lacking Lore.

BEAUTIFUL.
Roland
player, 1 post
Wed 30 Apr 2014
at 10:01
  • msg #33

Re: Character Creation Discussion

Name: Roland

High Concept:  Old hand on the war path.
Trouble:  Before you embark on a journey of revenge, dig two graves.
Other aspects: Sole survivor

Skills:

+4 Blast
+3 Armour, Devotion
+2 Daunt, Vigor, Zeal
+1 Mark, Lore, Melee, Intrigue

Stunts:

War Path - +2 to defend against Daunt attacks specifically related
to intimidation and fear.
Vengeance for the fallen - Once per conflict, stack an additional free invoke
on an advantage you've created to represent the time you take to aim
or line up a shot.
Evasive Maneuvers - You may immediately move one zone after taking physical damage from an attack while in your Armour.

Armour Name: Marduk.  An old custom Armour built specifically for him by the Garland family.

Head:  Zero System - +4 Mark
Front: Testudo Cuirass - +2 Armor against melee attacks
Back:  Long Bowman Ballistic Systems - Attacks everything within a zone using Blast.
       Costs 1 Fate Point.
Arms:  Joyeuse - +4 Melee
Legs:  Paladin Thrusters - +4 to Zeal

Phase One
Roland was a veteran of the wars lead by Arthur to drive MerGN-a out of the system.  He eventually became the retainer for the Garland family that ruled Europa, one of the moons orbiting Jupiter.  The Garlands entire space station, its crew and Roland's family were wiped out in a raid by Emergents.  The only individuals who survived the raid were Roland and 3 of his knights who, lacking a house, all became Edge Knights, vowing to fight the Emergents everywhere they could be found in the system.  After defending Mars from a recent raid, Roland is now the only Knight of House Garland left standing, and has become singularly obsessed with revenge.
This message was last edited by the GM at 19:49, Wed 30 Apr 2014.
MerLN
GM, 22 posts
Protector and Guide
of the Wyrmgates
Wed 30 Apr 2014
at 10:03
  • msg #34

Re: Character Creation Discussion

Now that everybody has posted their character basics, we can get working on our Phases. Roland has already gotten us started. ;)

This doesn't mean your characters are locked in stone or anything, just that I want to make sure we keep moving, because the next part is going to require communication between players. Info on phases is below:

In addition to the phases don't forget to design your Armour as well. As always, don't hesitate to bring up any questions, comments, or concerns. I'm here to help.

Phases:
Phase One: Your Adventure
The first phase is your character’s first true adventure—his first book, episode, case, movie, whatever—starring him.

You need to think up and write down the basic details of this story for the phase’s summary. The story doesn’t need to have a lot of detail—in fact, a pair of sentences works pretty well—because your fellow players will add in their own details to this past adventure in the next two phases (as you will to theirs).

If you find yourself stuck, look to your character’s high concept and trouble. Find a dilemma that has a chance of throwing those ideas into focus. What problem do you get roped into because of your high concept or trouble? How does the other aspect help or complicate your life? Ask yourself the following story questions. If you have trouble answering them, talk to the other players and the GM for help.

• Something bad happened. What was it? Did it happen to you, to someone
you cared about, or to someone that you were coerced into helping?
• What did you decide to do about the problem? What goal did you
pursue?
• Who stood against you? Did you expect the opposition you got? Did
some of it come out of nowhere?
• Did you win? Did you lose? Either way, what consequences arose from
the outcome?
Once you’ve come up with the adventure, write an aspect that relates to
some part of what happened.

A note on timing: Because two other characters will be involved in the following phases, this adventure needs to be something that isn’t so early in your character’s life that he hasn’t met the other protagonists yet. If one of you has decided that you recently showed up in the story, then the adventures involving that person happened recently. If some of you have been friends (or old rivals!) for a long time, then those adventures can take place further in the past. Your best bet is to not make these adventures specific in time; you can figure out that part once you know who’s involved in your story.


Once everyone has done that we'll do our last two phases where your character will guest star in the Phase one story of two other characters. That'll make sure that each of the characters knows a few of the others and bring us to the point where we're ready to start the game.

Phases two and three:
Phase Two: Crossing Paths
In the next two phases, you’ll tie the group together by having other characters contribute a minor, supporting role in your adventure, and vice versa. Once everyone has their adventure written down (which is where our index card suggestion comes in really handy), you’re ready for phase two. You can pass to the left or right, or shuffle the stack and hand them out randomly (trading with the person to your right until you each have one that isn’t yours). However you decide to do it, every player should now be holding someone else’s adventure.

Your character has a supporting role in the story you’re holding, which you get to come up with right now. Briefly discuss it with the player whose adventure it is and add a sentence or phrase to the summary to reflect your character’s supporting role. Supporting roles come in three forms: they complicate the adventure, solve a situation, or both.

• Complicating the adventure: Your character managed to make some part of the adventure uncertain (possibly because of an issue or trouble aspect). Of course, since that happened in the past, we know you got out of it all right (or mostly all right, as indicated by the aspect you take). When describing this, don’t worry about how the situation is resolved—leave that for someone else, or leave it open. Descriptions like “Landon starts trouble when Cynere needs him quiet” or “Zird gets captured by mysterious brigands” are enough to get some ideas flowing.

• Solving a situation: Your character somehow solves a complication that the main character in the adventure had to deal with, or your character aids the main character in the central conflict (which is an opportunity to involve your high concept aspect). When describing this, you don’t have to mention how the situation was created, just how your character takes care of it. Descriptions like “Cynere holds off foes to give Landon time to escape” or “Zird uses his arcane knowledge to ask the ghosts for information” are enough to give us an idea of what happens.

• Complicating and solving: Here, your character either solves one situation but creates another, or creates a situation but later solves a different one. Mash up the two ideas, using the word “later” in between them, such as: “Landon starts a fight with the Scar Triad while Zird is trying to lay low. Later, he helps Zird by fighting off undead while Zird’s casting a spell.”

Gwydion
player, 9 posts
Wed 30 Apr 2014
at 11:28
  • msg #35

Re: Character Creation Discussion

I've got a Phase One all ready to rock and roll. :D I deliberately set it around Jupiter so as to give everyone a chance to have been around and possibly involved. In particular, the first character-defining scene I got into my head for Gwydion was him telling off some elder nobility for sneering at a Martian knight. Lex, if you like, that could easily have been you Gwydion jumped to the defense of. Or he could have tried jumping to Meara's aid, ending disastrously. Or maybe Brun was there during the Emergent raid and took some action.

This would be somebody's Phase Two or Three, though. Still, just making sure I left room for anyone who wants in on that story.
MerLN
GM, 23 posts
Protector and Guide
of the Wyrmgates
Wed 30 Apr 2014
at 19:51
  • msg #36

Re: Character Creation Discussion

Great!

Go ahead and post it up.

I saw that Roland's phase one has him defending Mars from a recent raid. That'd also be great place to have met a few of you.
Gwydion
player, 10 posts
Wed 30 Apr 2014
at 20:02
  • msg #37

Re: Character Creation Discussion

No problem, boss! Mine's already posted, it was in the same post as the rest of my character stuff:

Gwydion:
PHASE ONE: Doomed to Repeat
Gwydion couldn't help himself. He'd only just arrived at the Jovian court the previous day, and already he'd managed to offend rather than impress. He'd earned himself three duels, one right after the other. It was only the fortunate timing of an Emergent raid that pulled the young man away from his opponents, though they'd have preferred he stay and fight rather than rushing off to protect those targets the machines had chosen.

Aspect: I Stand By Justice
Invoke to hold conviction or appraise the justice of a situation. Compel to hold conviction in the face of being wrong, or when justice demands making a difficult choice (such as running away from an honorable duel to save the lives of the innocent).


Secondly, isn't Roland your character? I didn't see a Phase One for him.
MerLN
GM, 24 posts
Protector and Guide
of the Wyrmgates
Wed 30 Apr 2014
at 21:09
  • msg #38

Re: Character Creation Discussion

Gwydion:
No problem, boss! Mine's already posted, it was in the same post as the rest of my character stuff:


So it was, I'm a dufus.

quote:
Secondly, isn't Roland your character? I didn't see a Phase One for him.


No, but I definitely get your confusion. I did post a sample character earlier named R014ND based on the quasi-historical/literary character from the Song of Roland and other medieval works, yes. But then I added a fifth player who decided to name their character Roland without realizing I'd made a sample character based on the same name. So, yea, very confusing.

Roland, the player, posted in message #33.

Go ahead and say Hello to everybody Roland, so that I don't looks so crazy. Roland's actually a good friend of mine IRL who's a good writer, and has never played any RPGs, but thought the idea sounded fun. I figured this was a good game to bring him in on since about half the group is learning FATE.
This message was last edited by the GM at 22:57, Wed 30 Apr 2014.
Gwydion
player, 11 posts
Wed 30 Apr 2014
at 21:16
  • msg #39

Re: Character Creation Discussion

Yes, but you're our dufus, and the best dufus. :D

And I found out why you look so crazy: I saw msg #32 and #34, but not #33. Hi Roland! You've got a Phase One! Woo!
Meara
player, 9 posts
Wed 30 Apr 2014
at 21:43
  • msg #40

Re: Character Creation Discussion

Ah, that's how this works.

Time to write me up a Phase One, then!

...

Well, this'll take me a bit.

Meanwhile, greetings, Roland!  You have taken lore and, as such, made me very, very happy.
This message was last edited by the player at 21:43, Wed 30 Apr 2014.
Gwydion
player, 12 posts
Wed 30 Apr 2014
at 22:24
  • msg #41

Re: Character Creation Discussion

I think the most useful tool for writing your Phase One story came from the Dresden Files RPG's version of Fate. They gave a helpful template you could use, just fill in the blanks:

When [something happens], [your protagonist] [pursues a goal]. But will [your protagonist] succeed when [antagonist provides opposition]?

I expanded on mine a little, but I had a pretty clear idea of what was happening. Just made sure to leave it vague enough so anyone could jump in on it.
Roland
player, 2 posts
Thu 1 May 2014
at 00:28
  • msg #42

Re: Character Creation Discussion

Hey, everyone!  I have kind of a weird sleep schedule, (night shift, east coast US.) so my posts are going to be at odd times unfortunately.  Roland is a favorite name of mine from various sources and I picked it before I actually read the thread and ended up confusing everyone, sorry!  I'm completely new to this so go easy on me maybe.
Brun
player, 5 posts
Sat 3 May 2014
at 03:40
  • msg #43

Re: Character Creation Discussion


Sorry it took so long!

Phase One - Attempt One

Euryleia was built around what was left from his own sisters' destroyed Armors.  Brun's Euryleia is his pride, his joy, his heartache, his sorrow.  She is his Lady.  And she has many needs.  It was seeking replacement parts to keep her running smoothly that brought Brun to the floating wreckage of a recent battle in the void between Earth and Luna.  The Emergent forces had been stopped... At cost.  Picking through such wreckage and death was beneath most knights.  But, needs must.  It should have been easy, if somewhat scurrilous work.  Brun was taken by surprise when the destroyed Emergent forces began to repair themselves and opened fire....
MerLN
GM, 25 posts
Protector and Guide
of the Wyrmgates
Sat 3 May 2014
at 03:51
  • msg #44

Re: Character Creation Discussion

Excellent Phase One, Brun!

Guys, don't wait on me. If you read another player's phase one and think it sounds cool, speak up and let them know you'd like to take part. Then you two can hash out the details etc.
Meara
player, 10 posts
Sat 3 May 2014
at 03:54
  • msg #45

Re: Character Creation Discussion

I'm still thinking on mine.  I should have it up this weekend, though!
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