Re: Crisis on Callisto Station
Sir Brun and the men and women under his command are indeed hard pressed to hold off the Emergent that are hell bent on reaching the transport vessels. Even so, the objections to Brun's decision are numerous especially inside Euryleia's own cockpit.
“You can't just leave them! There are so many people still left inside, Irina protests.
“You heartless bastard. Why try when there's nothing you can gain from it, is that it? Just a bloody brigand after all.” The venom in Rose's voice is back to what it was before Brun had won her over at the celebration in the arboretum.
As if to cement Brun's point, the Emergent make another charge for the transports, almost suicidal in their attempt to reach the civilians. Four of House Gehenmis's retainers are lost before the knights are able to halt the charge. But halt them they do thanks to Brun's leadership and tactics.
Freyr's concerned shouts for Meara's safety echo in the cockpit, but there's little she can do to stop the impulsive princess while she is busy fending off emergent of her own. As Brunhildr boosts forward toward the formation blocking the way to the Wyrm Gate, the Emergent immediately redeploy to target the valkyrie-piloted armour. Alarms blare inside Brunhildr's cockpit as Meara redlines the reactor output and buzzes by her robotic assailants scant meters from colliding with one of them, intent on pulling their attention onto her and away from the transports. Perhaps she has inflicted such damage upon them that the Emergent now view her as a too dangerous a threat to let live? It's impossible to know their reasons, but whatever they are, they are important enough that the emergent guarding the Jovian Wyrm Gate abandon their posts in favor of pursuing her.
“Ah, very good Princess Meara of Chonaill,” an elderly male voice says, “I might have known you'd try something so reckless. In fact, I did, which is, of course, the reason you have a few dozen combat forms pursuing you at the moment. I've modified Brunhildr's transponder signal to make her appear as a class nine transport, fully loaded.” MerLN, the Keeper of the Wyrmgates. The massive purple Dragon Head of the Wrymgate looms ever closer.“Noble though it may be, I do wish you had thought of a better way to clear a way for those transports. Tsk tsk. Why is it that the young think themselves impervious to harm? It only makes for heartbroken parents, you know. Why couldn't you come up with a more clever plan, hmm? Something like the pulse that knocked the Emergent offline momentarily. Now that was clever. Who did that?” MerLN continues to ramble on oblivious to the mortal danger that Meara is currently in.
I have something else to tell you. What was it? Something else...something else. Ah, yes! A warhost is on it's away from Avaluna. I notified the King and the surrounding Jovian Lords as soon as I detected the Emergent attack. The other Jovian Lords declined to commit their own forces when the realized the size of the threat. Petty Titans, indeed. Hrmph. As you know, the trip from Avaluna to Jupiter takes a few hours, so the majority of the force is still some distance away.
The Emergent assault is savage. Blaster fire pours in from all directions and energy maces strike at Brunhildr mercilessly.
The repair crew set to work in their pods in a attempt to seal the least damaged sections of the station's hull. Their work isn't intended to be a lasting repair job, but instead an effort to create a small corridor that will allow the people still trapped in those areas to escape while there is still time. They work at a blistering pace and under fire at a task that would be difficult under the most accommodating circumstances.
OOC:
17:50, Today: MerLN rolled 0 using 4 Fudge dice with rolls of 1, -1, -1, 1. X1 Defense vs. Brun. Melee Fair +2. Brun deals 1-stress hit.
Your auto-stress from Disruption Foil will fill in their only remaining box. It's all shutdowns and consequences from here.
17:55, Today: MerLN rolled 2 using 4 Fudge dice with rolls of -1, 1, 1, 1. X1 reach Transports C. Armour +4. TN 7. Total: 6. Not enough to reach them.
17:54, Today: MerLN rolled 2 using 4 Fudge dice with rolls of 0, 1, 1, 0. X3 reach Transports C. Armour +4. TN 7. Total: 6 again. Nope.
Meara, I've decided to rule your maneuver a Create Advantage that effectively works on behalf of the Emergent. You created the Priority Alpha advantage for the Emergent to use against you with two free invokes. In addition, you'll negate the block they created to prevent the transports from being able to reach the warp gate. Take an additional Fate point. You are going to need it.
X2 follows you away from E2 into JWG and attacks. X4 also attacks. Each will take a free invoke from Priority Alpha.
17:48, Today: MerLN rolled -2 using 4 Fudge dice with rolls of 0, 0, -1, -1. Emergent X4 Attack vs. Meara Fair Melee +2. +2 Priority Alpha. +2 to compel Meara's Berserker Aspect. Defense vs. 4. Have a Fate Point.
17:47, Today: MerLN rolled 0 using 4 Fudge dice with rolls of -1, -1, 1, 1. Emergent X2 Attack vs. Meara Fair Melee +2. +2 Priority Alpha. +2 to compel Meara's Berserker Aspect. Defense vs. 6. Have another fate point.
Aspects in Play
Marked Targets
The Prince's Esteem
A Ghost of a Chance (One free invoke)
The Baron Lives! (Two Free Invokes)
Repair Crew Enroute (One Free invoke)
Hyper Efficient Reactor
Priority Alpha (Two free invokes for the Emergent)
L2
|
|
|
Station- - - E1 - - - E2 - - - JWG
x1 x3 x2x4
| Br(c) (b) M(a)
|
|
L1
e, f, g
L1= Load/Launch Area 1
L2= Load/Launch Area 2
E1= Escape Route 1
E2= Escape Route 2
JWG= Jovian Wyrm Gate-- aka Escape
Transport Group A
Crippled
Fully Loaded
Capacity: [x] [x]
Damage: [] []
Transport Group B
Crippled
Fully Loaded
Capacity: [x] [x]
Damage: [] []
Transport Group C
Crippled
Capacity: [x] [x]
Damage: [] []
Emergent Combat Form Swarm #1
Head: Life-Form Scanner (Great Mark)
Head: Self-Repair (Once per scene, spend a fate point to reactivate a System that’s been shut down)
Torso: Double Grav Field (Once per scene, you may reduce the severity of one of your consequences by one step)
Legs: Energy Mace (Fair Melee/Fair Daunt)
Legs: Hyper-Kinetic Transmotors (Gain a boost with two free invocations when you defend with Armour and succeed with style)
Stress: [x] [x] [x] [x] [x]
Emergent Combat Form Swarm #2
Head: Life-Form Scanner (Great Mark)
Head: Self-Repair (Once per scene, spend a fate point to reactivate a System that’s been shut down)
Torso: Double Grav Field (Once per scene, you may reduce the severity of one of your consequences by one step)
Legs: Energy Mace (Fair Melee/Fair Daunt)
Legs: Hyper-Kinetic Transmotors (Gain a boost with two free invocations when you defend with Armour and succeed with style)
Stress: [] [] [] [x] [x]
This message had punctuation tweaked by the GM at 03:15, Wed 04 Nov 2015.