Re: Crisis on Callisto Station
A cheer goes through the defenders at Brun's announcement, but they quickly regain their composure and press their advantage. Led by Brun, the ragtag and haggard band of tournament knights pursue the Emergent. Trapped as they are between the transport's defenders, thanks to Brun's gambit, the Emergent suffer many losses and their combat strength is drastically reduced.
Euryleia computerized voice speaks, "The second transport has transitioned through the Wyrmgate."
Another cheer goes up at that. Irina and Rose embrace out of joy.
More good news, "The Prince has succeeded. The repair crews have created a temporary bridge between damage sections. Those trapped in the upper sections are on their way to the remaining transports."
Gwydion's message and Brun's reply alarms Lady Irina, "The Prince...why does he sound so desperate? What's wrong?"
There is no time to answer her as the Emergent attack once again.
Meara continues to desperately elude her Emergent Pursuers while Freyr, Sir L1-4MNT, and now Sir RHY-S32 and his retinue continue to thin their numbers.
Despite the attacks against them and their declining numbers the Emergent focus recklessly on pursuing Brunhildr, ignoring the actual transports and allowing them to escape.
Gwydion escorts the repair crew safely back to the embarkation point and they join the stream of refugees loading onto the transports. "Thank you, Prince. You really should consider naming that Armour of yours."
Gwydion, however, has other priorities. Namely, reaching Lady Iliza before it is too late.
OOC:
The second transport is away!
10:36, Today: MerLN rolled 0 using 4 Fudge dice with rolls of 0, 0, -1, 1. X1 Defense vs. Brun. Melee Fair +2. Total: 2. Brun deals 8-stress. 6 can be absorbed by armour, leaving two unaccounted for. Kaboom. Emergent X1 destroyed.
09:13, Today: MerLN rolled -2 using 4 Fudge dice with rolls of 0, -1, -1, 0. x3 Attack vs. Brun. Melee +2. Total: 0
Okay, Meara, we're going to assume that you used full defense on all the turns you skipped. So those defenses will get boosted to 6. That means they all miss except one which generates a Boost. We'll call that Boost Hot on Your Heels, which they'll use this round. You also get two defensive boosts of your own. I'll just call that Elusive Target.
I'm going to Roll an attack vs. both Emergent Swarms following you to represent your support peeling them off of you.
08:56, Today: MerLN rolled -2 using 4 Fudge dice with rolls of -1, 0, 0, -1. Knights vs. X4. Melee +3. Total: 1.
08:56, Today: MerLN rolled 2 using 4 Fudge dice with rolls of 0, 1, 1, 0. X4 Defense vs. Knights. Melee +2. Total: 4. No hit. Emergent earn a defense boost.
08:55, Today: MerLN rolled -2 using 4 Fudge dice with rolls of -1, -1, -1, 1. Knights vs. X2. Melee +3. Total: 1.
08:55, Today: MerLN rolled -2 using 4 Fudge dice with rolls of -1, 0, 0, -1. X2 Defense vs. Knights. Melee +2. Total: 0. 1-stress hit.
09:01, Today: MerLN rolled 1 using 4 Fudge dice with rolls of 0, 0, 1, 0. X2 Attack vs. Meara. Melee +2. Using Boost +2. Total: 5
09:02, Today: MerLN rolled -1 using 4 Fudge dice with rolls of 0, -1, 1, -1. X4 Attack vs. Meara. Melee +2. Total: 1
Aspects in Play
Marked Targets
The Prince's Esteem
A Ghost of a Chance (One Free Invoke)
Shadow Gambit
The Baron Lives!
Repair Crew Successful!
Damsel Distress Policy (One Free Invoke)
Hyper Efficient Reactor
Priority Alpha
Elusive Target (Boost, 2 uses)
L2
|
|
|
Station- - - E1 - - - E2 - - - JWG
f x3 x2x4
| (e) Br() M(c)
|
|
L1
g
L1= Load/Launch Area 1
L2= Load/Launch Area 2
E1= Escape Route 1
E2= Escape Route 2
JWG= Jovian Wyrm Gate-- aka Escape
Transport Group A
Escaped
Fully Loaded
Transport Group B
Escaped
Fully Loaded
Transport Group C
Crippled
Capacity: [x] [x]
Damage: [] []
Transport Group E
Who's Hand Is That?
Crippled
Capacity: [x] [x]
Damage: [] []
Transport Group F
Crippled
Capacity: [x] [x]
Damage: [] []
Emergent Combat Form Swarm #1
Destroyed
Stress: [x] [x] [x] [x] [x]
Emergent Combat Form Swarm #2
Head: Life-Form Scanner (Great Mark)
Head: Self-Repair (Once per scene, spend a fate point to reactivate a System that’s been shut down)
Torso: Double Grav Field (Once per scene, you may reduce the severity of one of your consequences by one step)
Legs: Energy Mace (Fair Melee/Fair Daunt)
Legs: Hyper-Kinetic Transmotors (Gain a boost with two free invocations when you defend with Armour and succeed with style)
Stress: [x] [] [x] [x] [x]
Emergent Combat Form Swarm #3
Head: Life-Form Scanner (Great Mark)
Head: Self-Repair (Once per scene, spend a fate point to reactivate a System that’s been shut down)
Torso: Double Grav Field (Once per scene, you may reduce the severity of one of your consequences by one step)
Legs: Energy Mace (Fair Melee/Fair Daunt)
Legs: Hyper-Kinetic Transmotors (Gain a boost with two free invocations when you defend with Armour and succeed with style)
Stress: [] [] [] [] []
Emergent Combat Form Swarm #4
Head: Life-Form Scanner (Great Mark)
Head: Self-Repair (Once per scene, spend a fate point to reactivate a System that’s been shut down)
Torso: Double Grav Field (Once per scene, you may reduce the severity of one of your consequences by one step)
Legs: Energy Mace (Fair Melee/Fair Daunt)
Legs: Hyper-Kinetic Transmotors (Gain a boost with two free invocations when you defend with Armour and succeed with style)
Stress: [] [] [] [] []