@combat
It's our first combat. Next combat won't be nearly so chaotic I suspect. This was made worse by distance and stuff. As the gm pointed out, I was really learning the basics of my character in a fight this first round. Next one will be tons easier.
Pathfinder is fantastically complicated, and once of the primary 'balancing' mechanisms is the action economy. In didn't help that of course with the haste spell! I personally find it very help to write things like
quote:
@it's impact on me
My reflex save vs its attack
Any funky spells etc that do stuff to mitigate its damage
@my go
Initiative
AC
Attack modifiers: (if relevant)
Swift action:
Move action:
Standard action:
@status
Hit points
Any temporary hit points or similar
A list of conditions on me
@die rolls
I put these at the end, as they are often messy.
I do (as the GM suggested) like to put in my attack modifiers. Partly because I make mistakes and this makes them easier to spot, and partly so the GM can remove them if that is relevant. For example I assumed a flanking condition. By making that obvious, The GM could discount it. In this case I actually made an error in the die roller of 1 point which I spotted when doing the write out of the conditions
Personally I also like to make some attack of opportunity rolls anyway, in case I get one, so the gm can resolve it then rather than come back to me. If that's wrong just let me know
@keepers
In doubt very much if a first level spell permaneced in a level 10 gestalt game will have any impact at all on game balance. Speak with animals is a very weak spell anyway. I can number on the fingers of one hand the number of times in the last decade it would of made a significant difference to the game, or indeed has even been useful. You could make it a magical item: a badge of office or something
I'm not going to be a keeper of course (I have a legitimate reason for being here and not being a keeper) so I'm suggesting you give it to everyone but me :)
Wild empathy is a class feature though, so I'd leave that with just the classes that have it
I have no strong feeling on this subject though
@power attack
AFAIK unlike d20 there is no choice to be made on how much you subtract from your to hit. It's fixed based on your BAB. Like combat expertise it's all or nothing nowadays. Use it or don't: that's the only choice.
BAB | minus to hit | off hand damage buff | normal damage buff | two handed or otherwise powerful damage buff |
1to4 | -1 | 1 | 2 | 3 |
4to7 | -2 | 2 | 4 | 6 |
8plus | -3 | 3 | 6 | 9 |