Discussion/OOC Area.   Posted by Azurak the Blue.Group: 0
Azurak the Blue
 GM, 1 post
 Storyteller
 StarMaster
Sun 11 May 2014
at 01:05
Discussion Area
My thoughts are for 10th level characters, mostly because I think if we go much higher there'd be an impossible or impractical level progression. I could see gaming for two years before characters gained enough experience points to gain a new level.

I've never been a fan of gestalt characters, but I'm not as averse to them in an on-line pbp game.


Sources of companions for Radagast would most likely come from:

- the Dwarves of Iron Hill, of Durin's line

- the Sylvan Elves of Mirkwood who are under the rule of Thranduil

- the Men of Mirkwood
       - either of the Northmen in the far northeastern eaves of the forest, beyond
         Thranduil’s kingdom,
       - or of the Woodmen of central Mirkwood.

- the Silvan Elves of Lorien, possibly as they are not far off

- Possibly even a Fallowhide Hobbit who was on an expedition seeking a new place to
   settle his clan (Tooks or Brandybucks) if the GM allows it.

- Beorn the skin-changer is from that region.

This message was last edited by the GM at 01:12, Sun 11 May 2014.

Elured
 player, 1 post
 Elf
 Magus/Ranger
Mon 12 May 2014
at 02:47
Re: Discussion Area
Here is a set of House-rules for Gestalt that I have used in another game in order to be able to assist both sides as you level up.

Attribute:

roll 21 4d6 and drop the lowest die. You will then pick the best 6 rolls of the 21 rolled for your Ability Scores.

or

Create with a 40 point buy

*Double standard (1, 3, 6, 9, etc) feats. Bonus feats are not doubled.

*Whenever you gain an ability score boost (4, 8, etc) two (instead of one) abilities go up by 1.

*Two extra skill points per level. Eight bonus for first level.

*Starting gold is: 62,000

* Prestege classes MAY be taken simultaneously. But each side must meet prerequisites independently pertaining to class derived requirements. Meaning if you take Monk on side A, and Fighter on Side B. Your Drunken master MUST be on the Monk side, since you need flurry of blows and evasion. No class crunching! You can't take the same class or PrC on two sides to maximize your class choices. I'm already being generous.

*MAX HP at all levels.

*Fractional BAB (Base Attack Bonus) and Saves.

This message was last edited by the player at 05:45, Mon 12 May 2014.

Azurak the Blue
 GM, 2 posts
 Storyteller
 StarMaster
Mon 12 May 2014
at 04:35
Re: Discussion Area
Wow. That's a bit much.

ABILITYS SCORES

The dice rolls... kind of reminds me of the old Unearthed Arcana rule... where you rolled 9d6 for your primary attribute. One friend claimed 'How can you not role an 18!' My reply was: 'It's easy when people are watching.'

Online, I prefer assigned values.

Maybe 18, 17, 16, 14, 12, 11, assigned how you want. If you put both ability increases into one ability, you can increase it to 20.

FEATS

I wouldn't go with double standard feats, if I want to give that many, but just one feat every level. Works out to be the same thing, just less complicated.


SKILLS

No real objection to the extra skill points, other than I don't see the point. I'd probably increase max ranks to level +1 at 5th level and +2 at 10th level. And maybe at 7th level, gain one cross-class skill as a class skill.


STARTING GOLD

Sounds about right.


HIT POINTS

Yeah, online I go with max HP, too. Just remember that the monsters also get that!


PRESTIGE CLASS

That's a given.


BAB

I have no idea how you'd get a fractional BAB...
Wren
 player, 1 post
 Half-Elf
 Monk/Rogue
Sat 17 May 2014
at 21:19
Re: Discussion Area
Hiya, guys :)

Looking at a Monk/Rogue :3
Wren
 player, 2 posts
 Half-Elf
 Monk/Rogue
Sat 17 May 2014
at 21:47
Re: Discussion Area
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.

I'm going to presume we only get credit for one class of the two, even gestalt, though I'd love all the skill points ever :D  as a rogue/monk, I can use all the SP I can get my claws on :D

Just asking for clarification because I'm pretty sure the 'fun' reading of this isn't the 'correct' one :D

<-- Also, this is temporary until my real image is uploaded/ I find it. I'm sure it's in the gallery somewhere...

This message was last edited by the player at 21:48, Sat 17 May 2014.

Aerethion
 player, 1 post
 Elf
 Ranger/Fighter
Sat 17 May 2014
at 22:01
Re: Discussion Area
I'll be your friendly, neighborhood archer.

:)
Azurak the Blue
 GM, 5 posts
 Storyteller
 StarMaster
Sat 17 May 2014
at 23:11
Re: Discussion Area
Yes, you'll only get the +1 Skill Point or +1 Hit Point for one class when you progress a level (but I'll keep this in mind and see how the game goes).

You get all the Class Skills of both clases, but only the skill points from whichever class gives you the most.
Lady Isile
 player, 1 post
 Sorcerer/Wizard
Sat 17 May 2014
at 23:16
Re: Discussion Area
Hello all, and thank you for allowing me into the game.  I look forward in adventuring here in the Chronicles of Radagast.
Borun Redbeard
 player, 1 post
 Dwarf
 Monk/Empyreal sorcerer
Sat 17 May 2014
at 23:16
Re: Discussion Area
Hello everyone. I am playing Borun, a dwarven monk-sorcerer. I look forward to using my zen meditation to kill the bad guys. :-)
Korath
 player, 1 post
 Half-Elven
 Samurai/Sorcerer
Sat 17 May 2014
at 23:39
Re: Discussion Area
Hi. It is nice to meet you all.

I will be playing an elven swordsman/sorcerer.

So far, it seems like we have a good mix of character classes which should make things interesting. :)
Lady Isile
 player, 2 posts
 Sorcerer/Magister
Sun 18 May 2014
at 00:12
Re: Discussion Area
Just wondering what is the
The History

What AGE are we playing in?

The Ages
        1.1 First Age
        1.2 Second Age
        1.3 Third Age
        1.4 Fourth Age
Wren
 player, 3 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 00:16
Re: Discussion Area
quote:
The Chronicles of Radagast the Brown
Based on ideas from fellow RPoL gamer Balthazar


     The Year is 2936 during the Third Age of the Sun. You are an elite group that has gathered in The Red Leaf Inn to join Radagast in his duty to protect the flora and fauna of Middle Earth from the ravages of evil. You will mostly likely risk life, limb, and love to hold back the tide of evil--an evil that most in Middle Earth believe is gone or forgotten, but the Keepers know better and remain ever vigilant against the threat.

     You are the Keepers of Kelvar and Olvar--an elite group dedicated to protecting and restoring nature wherever it is threatened. Keepers come from all races and all walks of life. Some feel the calling to protect their homelands. Others feel a stronger pull, which brings them to the attention of Radagast the Brown. You are such individuals. Radagast has issued an invite to each of you to join him at The Red Leaf Inn, his latest base of operations. You hhave made the journey and are settling in.

Lady Isile
 player, 3 posts
 Sorcerer/Oracle
Sun 18 May 2014
at 00:18
Re: Discussion Area
Thanks
Wren
 player, 4 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 00:21
Re: Discussion Area
*nom* No problem :)
Borun Redbeard
 player, 2 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 18 May 2014
at 00:56
Re: Discussion Area
Lady Isile: Sorcerer/Oracle

That's a LOT of spells per day. :-)
Lady Isile
 player, 4 posts
 Sorcerer/Oracle
Sun 18 May 2014
at 01:14
Re: Discussion Area
Yeah, well it seems that I will be the healer of the party as well.  So most my spells will be aiding those around me
Wren
 player, 5 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 01:15
Re: Discussion Area
I guess I'm our mobility specialist.  ^^;
Lady Isile
 player, 5 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 01:27
Re: Discussion Area
Azurak the Blue are we allowed to alter the Character sheets some, it doesn't give a space for Race bonus Stats and Level Stats.  Unless you just want us to add them into the Primary Stat list.
Azurak the Blue
 GM, 6 posts
 Storyteller
 StarMaster
Sun 18 May 2014
at 01:33
Re: Discussion Area
Sure, you can alter the character sheets to include more information.
Elured
 player, 2 posts
 Elf of Mirkwood
 Ranger 10 / Magus 10
Sun 18 May 2014
at 02:00
Re: Discussion Area
Hello everyone, glad to see the roster all filled up.

I must say as an after thought if I were to go back in time and re-request this game again I would have requested that it be a low magic game as is the world of Middle Earth.

I am not asking anyone to change their character concept in any way, as it is too late for that, I would however ask that if you are so inclined to look at your character and possibly find creative ways to lessen the dramatic use of magic. (This is not even touching on the notion of Dwarven spell-casters).  With the amount of magic in this game one might not be able to tell that we are in middle earth and not Abeir-Toril (the world the Forgotten Realms takes place).  And our spell casters will outshine Gandalf's magical displays shown in The Hobbit and the entire Trilogy of The Lord of The Rings, any magical feats from The Silmarillion, the 12 or so Histories Books, the lost Tales, etc in one, very short no doubt, "combat" scenario.

For Example, I chose for Elured to be a Ranger/Magus.  Originally I felt two spell casting classes was to much to believe, so went with a Spell-less Ranger class.  Then when I got to the spell selection portion of my Magus side could not believe the acts my character would be able to preform.  My small spell list looked like this:

0 - Ghost Sound
0 - Light
0 - Mage Hand
0 - Open/Close
0 - read Magic
0 - Spark

1 - Enlarge Person
1 - Expeditious Retreat
1 - Keep Watch
1 - Obscuring Mist
1 - True Strike

2 - Alter Self
2 - Fog Cloud
2 - Invisibility
2 - Levitate
2 - Spider Climb

3 - Burst of Speed
3 - Fly
3 - Haste
3 - Wind Wall

4 - Dimension Door
4 - Paragon Surge

Some of them like Expeditious retreat, True Strike, Burst of Speed, Haste, and Paragon Purge could have easily been played (in my view) without suspending believitability in the setting.  But spells like Fly, Levitate, Dimension Door, etc... well, I couldn't see it in Middle Earth.

I opted to create an archetype based on the Arcana Lord's ability to syphon spells and turn them into Arcana Points.  He could choose which he would do, cast a spell or convert it into points to run his Magus Arcana's.  What I altered was that he lost the ability to cast the spells in exchange for a larger Arcana Pool and more Magus Arcana's.

These are the Magus Arcana he has:

At 3rd level:

- Athame Knowledge (temporarily gain a feat which improves your weapon)
- Eldritch Athame  (change weapon into another weapon)
- Warding          (grant enhancement bonuses to armor)

At 6th level:

- Enduring Arcana  (increase duration of weapon enhancements)
- Enduring Warding (increase duration of armor enhancements
- Prescient Attack (deny enemy their dexterity bonus)

At 9th level:

- Black Blade Riposte (if successfully attacked when he triggers an AoO, he gains an
                       AoO against the one who attacked him.)
- Hasted Assault      (enact a Haste effect)
- Versatile Combatant (temporarily gain a feat that improves his combat ability)

With an Arcana Pool of 30 points.

His "Magic" is very potent but yet seemless and undetectable (except perhaps changing his sword into a bow).

Again, I am not saying I want anyone to do anything but create the character they wish to play, I am only asking that you keep the setting in mind and if you feel like it, try and work within that setting.  What's most important is that we have fun, and if everyone chooses to be an Elminster then I will adapt my vision of Middle Earth.

Wren
 player, 6 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 02:11
Re: Discussion Area
Kind of something someone should have said earlier ^^;

That said, I'm a Monk/Rogue, so I don't have a ton of magic moves, except in the form of some items/ rogue talents/ninja skills I could take, and I've been pondering through those. I plan to model the monk-y skills and Ki powers (which are relatively subtle for the most part, as vaguely elf awesomeness :3

I'm pretty sure I'm not the biggest offender :P
Azurak the Blue
 GM, 7 posts
 Storyteller
 StarMaster
Sun 18 May 2014
at 02:13
Re: Discussion Area
Well, keep in mind that Gandalf was a conservative wizard in his old age. He was more apt to keep most of his magic in reserve. Young guns, not so much.


I can tone it all down a bit by putting a few consequences on the use of magic... nothing major, but something to make characters think twice before letting off spells maybe. For instance, using magic might attract the attention of Sauron...

We'll just have to see how it plays out.
Lady Isile
 player, 6 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 02:21
Re: Discussion Area
That is a big killer on my part, for all I have is spells.
Wren
 player, 7 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 02:23
Re: Discussion Area
Well,I'm sure spells can still work, I think he's just wanting people to be mindful of  the feel of the setting :3  your supporty angle could definitely still work :3
Ehrendil
 player, 2 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 02:30
Re: Discussion Area
Azurak the Blue:
Well, keep in mind that Gandalf was a conservative wizard in his old age. He was more apt to keep most of his magic in reserve. Young guns, not so much.


I can tone it all down a bit by putting a few consequences on the use of magic... nothing major, but something to make characters think twice before letting off spells maybe. For instance, using magic might attract the attention of Sauron...

We'll just have to see how it plays out.


Interesting...

quote:
Sets a new plan into motion: Wait until we reach level 20 and start casting 5 implosions a day to lure Sauron's forces into a trap.


To be honest, I haven't even started looking at spells yet but I will do my best to keep the setting in mind. Less visible spells suit the character concept better anyway.

On that note, I am still in the process of working on certain aspects of my character's personality. So while we are speaking about character creation, would it help the group more if I focused on social skills or knowledges? Has anyone specialised in either field already?
Azurak the Blue
 GM, 8 posts
 Storyteller
 StarMaster
Sun 18 May 2014
at 02:33
Re: Discussion Area
Small magic is fine, as it is usually subtle and not always apparent.

Big magic could cause problems.


Don't think of it as a 'big killer'; think of it as a role-playing opportunity... cast Lightning Bolt and then go run and hide before Sauron finds you!
Ehrendil
 player, 3 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 02:35
Re: Discussion Area
Azurak the Blue:
Small magic is fine, as it is usually subtle and not always apparent.

Big magic could cause problems.


Don't think of it as a 'big killer'; think of it as a role-playing opportunity... cast Lightning Bolt and then go run and hide before Sauron finds you!


Lol.

Playing hide and seek with Sauron sounds fun!
Gwynhwyfar the Fair
 player, 1 post
 Druid/Sorceress
Sun 18 May 2014
at 02:49
Re: Discussion Area
Hello everyone :)
Gwynhwyfar the Fair
 player, 2 posts
 Druid/Sorceress
Sun 18 May 2014
at 03:25
Re: Discussion Area
10 characters!  A big group!
Wren
 player, 8 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 03:26
Re: Discussion Area
A bit, yes :3 bit surprised I'm the only rogue. not upset by that, just surprised :3
Gwynhwyfar the Fair
 player, 3 posts
 Druid/Sorceress
Sun 18 May 2014
at 03:29
Re: Discussion Area
when you add in Gwyn's familiar, her pet and her summons that is 13! :P
Wren
 player, 9 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 03:32
Re: Discussion Area
Is it a friendly pet? :3
Gwynhwyfar the Fair
 player, 4 posts
 Druid/Sorceress
Sun 18 May 2014
at 03:37
Re: Discussion Area
It's a big celestial dire lion that is 15 feet long and weighs 3500 pounds!  But he has a 7 int and 16 wis and neutral good alignment so yes, unless you're an orc, then you might be on the menu...
Wren
 player, 10 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 03:40
Re: Discussion Area
Does he like passengers? I'm not terribly heavy ^^;
Sky Sheer'enn
 player, 1 post
 Elf
 Ranger/Arcane Archer
Sun 18 May 2014
at 04:02
Re: Discussion Area
Hi all new girl here. Could anyone explain to me how I do my base att, svs, ect, w/ two characters?
Gwynhwyfar the Fair
 player, 5 posts
 Druid/Sorceress
Sun 18 May 2014
at 04:09
Re: Discussion Area
you pick the best one of the two, so whichever class save is best, use that value, whichever has best attack value, use that one, whichever class gets the most skill points per level, use that one, and so on...
Sky Sheer'enn
 player, 2 posts
 Elf
 Ranger/Arcane Archer
Sun 18 May 2014
at 04:12
Re: Discussion Area
In reply to Gwynhwyfar the Fair (msg # 36):

ahh ok thx
Aerethion
 player, 2 posts
 Elf
 Ranger/Fighter
Sun 18 May 2014
at 06:24
Re: Discussion Area
I actually chose my character's classes, because I thought the character would fit well in the milieu.

Personally, my vote (if I get any) would be to be more lenient in accepting spellcasting.  Yes, I can see it straying from canon, but I think the game might become boring if we are not ever encountering enemy spellcasters, as well as monsters with such spell-like abilities.

Actually, most monsters are non-canon.
Sky Sheer'enn
 player, 3 posts
 Elf
 Ranger/Arcane Archer
Sun 18 May 2014
at 06:27
Re: Discussion Area
In reply to Aerethion (msg # 38):

 I am 6 ranger/4 arcane archer/ 10 master of masks.

 Maybe should have done druid instead of ranger oh well?
Arad Marahellon
 player, 1 post
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 09:06
Re: Discussion Area
In reply to Gwynhwyfar the Fair (msg # 33):

Wait, you're playing an Arcane Heirophant?

Oh well, as long as you keep Azlan away from me we're fine.

I'll be playing a Half Orc, though technically he'd be anywhere between a quarter and half, depending on the exact composition of his Uruk-Hai father. Don't ask, it wasn't pretty but mom killed him.

I'll be playing a Druid|Witch and as such I think I can fly under the radar with my spells.
Sky Sheer'enn
 player, 4 posts
 Elf
 Ranger/Arcane Archer
Sun 18 May 2014
at 09:13
Re: Discussion Area
In reply to Arad Marahellon (msg # 40):

I changed 6 fighter/ 4 arcane archer  5 Druid/ 5 master of masks
Ehrendil
 player, 4 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 10:57
Re: Discussion Area
Hi everyone new. :) A half Orc in Middle Earth could be interesting (the reaction should be much akin to that of characters playing drows in other settings). I originally considered playing a neutral good half Orc barabarian but decided to go for my elf in the end.

As for the large group, it may be easier to split us into 2 smaller groups.
Arad Marahellon
 player, 2 posts
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 11:05
Re: Discussion Area
I'm fully aware that being a Half Orc on Middle Earth could cause issues, especially since he can't fully condemn them, both hating them and being intrigued by them. His mother taught him to hate them for what they did but he can't help but wonder how much of himself he recognises in the orcs and how much orc he is.

This message was last edited by the player at 11:06, Sun 18 May 2014.

Lady Isile
 player, 7 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 11:10
Re: Discussion Area
Elured nice history but I think that family tree is missing a person.

For Lady Irimë did have a daughter named Isilë.  My history is missing out of your wonderful information. :-)
Ehrendil
 player, 5 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 11:22
Re: Discussion Area
Actually, I like the idea of a Half-Orc in the party, it will make for some interesting dynamics. :)

Since we are on the subject of lineage, Ehrendil is the (unmentioned) youngest child of Elrond and Celebrian.
Elured
 player, 3 posts
 Elf of Mirkwood
 Ranger 10 / Magus 10
Sun 18 May 2014
at 12:36
Re: Discussion Area
Isile and Ehrendil, you have both been added to Elured's lineage.

Isile is Elured's neice and Ehrendil is his Great Grand Nephew.

As for splitting into 2 groups.  It could be possible that the Keeper's of Kelvar and Olvar are split into The Keepers of Kelvar (protectors of the Animals) and the Keepers of Olvar (protectors of the Plants [including Ents]).  Sometimes they work in conjunction if both their mandates are threatened in the same place.

This is strictly up to the GM though, just throwing idea's out there.

Ehrendil, Elured has next to no social skills so if you want to be strong in that area, go for it.
Elured
 player, 4 posts
 Elf of Mirkwood
 Ranger 10 / Magus 10
Sun 18 May 2014
at 12:47
Re: Discussion Area
Although my traditionalist senses reject the idea of a Half-Orc hero in Middle Earth, it is a fact that Orcs were once Elves captured and tortured by Sauron until all that remained are what we know as orc's.  It would make more sense if your other half was Elf, not Man.

I character returning to his Elven heritage after thousands of years of being lost from it has a certain nobility around it that I find interesting.
Lady Isile
 player, 8 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 12:52
Re: Discussion Area
I guess best to put out in the open, cause I'm sure others been asking in PM.

If one has Craft Item feat, can we buy our items at cost?
Arad Marahellon
 player, 3 posts
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 13:29
Re: Discussion Area
In reply to Elured (msg # 47):

While that is an interesting way to look at it, my character's background is actually even more muddled, when it it comes to creation.

His father was Uruk-Hai, so a human Orc hybrid of sorts. Add to that his Rohirrim mother and you have an odd mix indeed.

EDIT: Actually, after looking into it a bit more, I'm making him the son of one of Sauron's Half Orcs or Goblin Men, a quarter orc as such. Mechanically nothing changes.

This message was last edited by the player at 13:56, Sun 18 May 2014.

Sky Sheer'enn
 player, 5 posts
 Elf
 Ranger/Arcane Archer
Sun 18 May 2014
at 13:36
Re: Discussion Area
I have craft posion and posion expert feat. For lacing my arrows.
Gwynhwyfar the Fair
 player, 6 posts
 Druid/Sorceress
Sun 18 May 2014
at 13:39
Re: Discussion Area
so it looks like we have lots of sorc and ranger characters!
Sky Sheer'enn
 player, 6 posts
 Elf
 Ranger/Arcane Archer
Sun 18 May 2014
at 13:44
Re: Discussion Area
In reply to Gwynhwyfar the Fair (msg # 51):

yes my bow is my main weapon, but I have many other abilities too. Druid spells, strong fighting, and 5 masks that I can wear 4 at once which have spells, sneak atts, cone of fire, Mage spells, preist spells, & an angel mask.

This message was last edited by the player at 13:45, Sun 18 May 2014.

Wren
 player, 11 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 14:31
Re: Discussion Area
I am a weapon :3
Lady Isile
 player, 9 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 14:54
Re: Discussion Area
In reply to Wren (msg # 53):

And with my enhancements you would be even a more dangerous Weapon
Wren
 player, 12 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 14:57
Re: Discussion Area
*mumble* I'd like to learn more about elf-magic... I guess if you have to cast it on me to show me...
Ehrendil
 player, 6 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 15:17
Re: Discussion Area
I will be a melee character. I am vaguely considering switching my second class to something that will enhance this and offer more subtle magic (sorcerers aren't really meant to be front line warriors).

In answer to Elured: No one else has answered and Charisma would work quite well so I will probably go with that if I don't change my second class. I quite like the separation that you proposed for separating the group into defenders of plants and defenders of creatures.
Gwynhwyfar the Fair
 player, 7 posts
 Druid/Sorceress
Sun 18 May 2014
at 15:20
Re: Discussion Area
maybe a favoured soul?  more melee oriented class with a solid healing/evoker background...
Ehrendil
 player, 7 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 15:26
Re: Discussion Area
Actually, I do like the favoured soul class (though as far as I know, there is no pathfinder version for the class).
Arad Marahellon
 player, 4 posts
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 15:59
Re: Discussion Area
Basically take the Oracle with a melee focused mystery like Battle or Metal if you want a Favored Soul like character.
Ehrendil
 player, 8 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 16:22
Re: Discussion Area
I had actually started looking at that as a solution.

...But I wouldn't get the level 17 wings. :P

Growing wings is fun but jokes aside, it would probably work quite well.
Sky Sheer'enn
 player, 7 posts
 Elf
 Ranger/Arcane Archer
Sun 18 May 2014
at 16:23
Re: Discussion Area
In reply to Ehrendil (msg # 60):

 Magus is a great class.
Arad Marahellon
 player, 5 posts
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 16:34
Re: Discussion Area
In reply to Ehrendil (msg # 60):

You'd have to go Dark Tapestry, Flame or Wind for Winds for wings. Sorcerer also does it though, Celestial if you want angel wings.
Ehrendil
 player, 9 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 16:46
Re: Discussion Area
Thanks, I was half joking about the wings, they are fun but don't really suit the setting or character concept.

I checked out the Magus class (as does the Battle Oracle) and it does seem suited to what I was planning in terms of a melee caster though we already have a ranger/Magus.

To Elured: Are you a ranged Character? If so, our abilities shouldn't overlap too much if I do take magus as my second class.

To Azurak: When would you like us to finish our characters by?

This message was last edited by the player at 16:55, Sun 18 May 2014.

Wren
 player, 13 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 16:57
Re: Discussion Area
I'm currently fiddling with my Feat and Rogue/Ninja Talent selection and Magic Items.

I'm interested in nabbing Vanishing Trick -> Invisible Blade: Spend 1 Ki Point to cast Invisibility on yourself/ Greater Invisibility @ Rogue Level CL.  It occurred to me that it might be a bit...  One Ring-y... so, Taking general community input on the idea.

On the upside, my Monk/Rogue Skills alone, when combined witht he Hunter's Surprise advanced trick alone could let me, 1/day, declare a foe my Prey, do my full flurry of blows on them for 4-5 consecutive sneak attacks, then follow them and hit them again before the end of my next turn for more sneak attacks...

Once per day, but something like this is for when it absolutely, positively has to die NOW :3
Azurak the Blue
 GM, 9 posts
 Storyteller
 StarMaster
Sun 18 May 2014
at 17:01
Re: Discussion Area
I didn't have any specific time/date in mind for finishing characters. I was planning on putting up a starting post sometime today, and then players can join in as they finish their character sheets.
Arad Marahellon
 player, 6 posts
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 17:12
Re: Discussion Area
I'm actually thinking of grabbing 2 levels of Ranger on my Druid end and go grab the Shapeshifting Hunter feat, making Druid and Ranger levels stack for both Wildshape and Favored Enemy.

As for feats, if I go that way Shapeshifting Hunter is one and Natural Spell is another I'm sure of.

By the way Azurak, would you be ok with the Scarred Witch Doctor archetype on the witch end?
Gwynhwyfar the Fair
 player, 8 posts
 Druid/Sorceress
Sun 18 May 2014
at 17:26
Re: Discussion Area
A shape shifter would be like a Beorning...
Arad Marahellon
 player, 7 posts
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 18:22
Re: Discussion Area
Without being limited to bears, yes.
Lady Isile
 player, 10 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 19:26
Re: Discussion Area
Lady Isile:
I guess best to put out in the open, cause I'm sure others been asking in PM.

If one has Craft Item feat, can we buy our items at cost?

Azurak the Blue think this slipped past you.
Azurak the Blue
 GM, 10 posts
 Storyteller
 StarMaster
Sun 18 May 2014
at 19:35
Re: Discussion Area
No, having Craft Item feat won't let you get a magic item at cost. That represents role-playing and since you're all jumping in at 10th level without really doing the role-playing to get there, it just wouldn't be fair to everyone else.
Lady Isile
 player, 11 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 19:48
Re: Discussion Area
Sounds good to me, I should be mostly done by tonight.

If you do start a thread I will be glad to start role playing the mysterious Lady Isilë.
Gwynhwyfar the Fair
 player, 9 posts
 Druid/Sorceress
Sun 18 May 2014
at 20:07
Re: Discussion Area
Remember elves in ME tend to be quite tall, Galadriel is 6 foot 4 and most males from the first age are 7 feet tall or taller.  Aragorn is 6 foot 6 and Borhimir is 6 foot 4.  Men in the first age were close to 7 feet tall.
Azurak the Blue
 GM, 11 posts
 Storyteller
 StarMaster
Sun 18 May 2014
at 20:22
Re: Discussion Area
Unless they were using shorter rulers... :-)
Haldir
 player, 1 post
 Silvan Elf
 Ranger/MagusSpellDancer
Sun 18 May 2014
at 20:36
Re: Discussion Area

       A curt, yet distant voice can easily be heard coming from yonder depths of
impenetrable woods  . . .

          "Alae tul acharn!"

Gwynhwyfar the Fair
 player, 10 posts
 Druid/Sorceress
Sun 18 May 2014
at 20:39
Re: Discussion Area
Tolkien and Aragorn equated greater height with greater character so make your elves tall! :D
Anna the Red
 player, 1 post
 Human
 Summoner/Rogue
Sun 18 May 2014
at 20:40
Re: Discussion Area
Hi all!

A nice party we have here.
Wren
 player, 14 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 20:42
Re: Discussion Area
Another rogue~!
Arad Marahellon
 player, 8 posts
 Half-Orc
 Druid|Witch
Sun 18 May 2014
at 20:44
Re: Discussion Area
It's getting crowded here :)
Lady Isile
 player, 12 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 21:05
Re: Discussion Area
OH I was thinking the same.  IF we don't make two groups we can surely make three now..
Wren
 player, 15 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 21:15
Re: Discussion Area
aye. Hrm. do people want to start maybe divvying themselves up? I figure since Anna andI are the two rrogues, we can go separate ways to split up  our Ninja Skills :3



Isile, want me in your party? ;3
Gwynhwyfar the Fair
 player, 11 posts
 Druid/Sorceress
Sun 18 May 2014
at 21:17
Re: Discussion Area
5 in each group!
Elured
 player, 5 posts
 Elf of Mirkwood
 Ranger 10 / Magus 10
Sun 18 May 2014
at 21:27
Re: Discussion Area
To Ehrendil: Elured is both a Swordsman and an Archer and is very good at both.  I have laid out my Magus's magic earlier in this thread.  I doubt they will overlap.  You can never have too many archers in a group, as long as they each are good at something else entirely different as well.

This message was last edited by the player at 21:27, Sun 18 May 2014.

Lady Isile
 player, 13 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 21:27
Re: Discussion Area
Wren:
Isile, want me in your party? ;3

You know it.. so you can get a few Elven Spells cast on you.
Gwynhwyfar the Fair
 player, 12 posts
 Druid/Sorceress
Sun 18 May 2014
at 21:29
Re: Discussion Area
are all the characters aware of each other or will it be the same quest with different people/threads hidden from each other?
Gwynhwyfar the Fair
 player, 13 posts
 Druid/Sorceress
Sun 18 May 2014
at 21:29
Re: Discussion Area
Elured:
To Ehrendil: Elured is both a Swordsman and an Archer and is very good at both.  I have laid out my Magus's magic earlier in this thread.  I doubt they will overlap.  You can never have too many archers in a group, as long as they each are good at something else entirely different as well.

oh my!  an elf with a beard!  half elf? :D
Wren
 player, 16 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 21:29
Re: Discussion Area
So, I'm doingmy magic items, going to be flavoring to fit my image/settinga bit, but right now, here's what I've got, though I am definitely seeking advice and suggestions;

13,000 - Monk Robe (+5 levels for AC, Unarmed Damage, +1 Stunning First use/day)
16,000 - Separate Items +2 Str, Dex, Con, Wis
12,000 - Boots of Speed
 5,200 - Vest of Escape (Includes magic lockpicks and bonus on escape artist)
 4,000 - Amulet of Mighty Fists +1 (using it for Ghost Touch, or another power)
 4,000 - Cloak of Resistance +2
 2,000 - Ring of Protection +1
 1,000 - Bracers of Armor +1

Leaves 4,800 for tools & supplies

750: Magic Weapon
xxx: Some Shuriken ('Elven Leafbiters' :3)

Can you think of anything else I should probably grab?
I may save 8,000 and drop the Strength and Con items, since those are kind of secondary for me. Advice welcome :)
Lady Isile
 player, 15 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 21:39
Re: Discussion Area
Well you can hand the rest over to me and I can buy something nice for myself.
Wren
 player, 17 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 21:42
Re: Discussion Area
Thieves don't give their gold away :3 hehe

Besides, pretty much all of my goodies were forgotten treasures recovered, nothing outright bought. I may be part elf, but I don't have any true connection to my father's name or bloodline, and that could be a thing, if some of you elven genealogists want to try and figure out who my father was :3  I, as a player, have no idea :3
Elured
 player, 6 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sun 18 May 2014
at 21:45
Re: Discussion Area
Gwynhwyfar the Fair:
Elured:
To Ehrendil: Elured is both a Swordsman and an Archer and is very good at both.  I have laid out my Magus's magic earlier in this thread.  I doubt they will overlap.  You can never have too many archers in a group, as long as they each are good at something else entirely different as well.

oh my!  an elf with a beard!  half elf? :D


Yes a Half-Elf

Actually 5/8 Sindar 1/8 Maia 2/8 of the House of Beor
Wren
 player, 18 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 22:12
Re: Discussion Area
so, we get to turn a skill at 7th levle into class skill..  My choices are few: a knowledge skill, fly, heal, handleanimal, spellcraft,or survival :D
Gwynhwyfar the Fair
 player, 14 posts
 Druid/Sorceress
Sun 18 May 2014
at 22:32
Re: Discussion Area
why not take ring bearer? :P
Lady Isile
 player, 16 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 22:47
Re: Discussion Area
OH I will be skilled in most Knowledge just so you know.  I just found this out when doing more work on my character.
Wren
 player, 19 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 22:53
Re: Discussion Area
but yeah, I just realize dhow insanely amazing my jump skills are.

So, look at this:
6 mod +12 ranks = 18 skill modifier

now, when jumping, I...

1) Get +level to the check for +10
2) Get +4 per 10 feet my move speed is over 30 (+12, before consumable activations raise land speed further)
3) If I skill mastery this, I could just Take 10.

that right there is 40 feet of jump distance before taking 10 (50 after doing so)  and I have consumable effects that could  make it even greater;

Spend 1 ki point for +20 on the jump check (High Jump) is +20 feet
Spend 1 ki point for +20ft movement speed for 1 round generates +8 more
Using 1 round of my boots' haste gives +12 more, with 30ft extra land movement.

using all of those things, I can jump 80+roll (90 on a take 10) feet, since all my jumps count as having a running start and thus aren't halved :D

potentially could raise this with my ki pool for 1 ki +8 and using a turn of boots of haste for +12 more)


Who needs eagles?
yeah. Wow. Such Leap. Very Far. Much Matrix.

This message was last edited by the player at 22:55, Sun 18 May 2014.

Davis
 player, 1 post
 Human
 Fighter/Totemist
Sun 18 May 2014
at 22:54
Re: Discussion Area
Every group needs a savage. Davis is a totemist (3.5 barbarianish class that manifest powers bestowing magic it's that theme around monstrous beasts-masks, hides, claws and the sort.  Each gives him a state or skill boost or attacks and abilities.)/fighter.
Davis lived in the woods for his life and eagerly rose to their defense.
Ro'kath
 player, 1 post
 Half-Orc
 Fighter/Ranger
Sun 18 May 2014
at 23:00
Re: Discussion Area
Well met all. I'll be the second half-orc in the game. Likely in a different group from the first. I am a ranger/fighter with an emphasis on two-weapon fighting. Please don't mind my friend Reuben. I know wargs can be intimidating but I promise he's harmless so long as you don't threaten me. He's been very protective of me ever since I saved him as a pup.
Lady Isile
 player, 17 posts
 Moriquende
 Sorcerer/Oracle
Sun 18 May 2014
at 23:14
Re: Discussion Area
I haven't even started working on my skills yet.  It will be done by tonight or tomorrow night most likely
Gwynhwyfar the Fair
 player, 15 posts
 Druid/Sorceress
Sun 18 May 2014
at 23:20
Re: Discussion Area
Davis:
Every group needs a savage. Davis is a totemist (3.5 barbarianish class that manifest powers bestowing magic it's that theme around monstrous beasts-masks, hides, claws and the sort.  Each gives him a state or skill boost or attacks and abilities.)/fighter.
Davis lived in the woods for his life and eagerly rose to their defense.

So is he a Woodman of the Wilderland?
Wren
 player, 20 posts
 Half-Elf
 Monk/Rogue
Sun 18 May 2014
at 23:25
Re: Discussion Area
General question

Does anyone know if you can use your Dex mod in place of Str mod for combat maneuvers? With Weapon Finesse?  or is there some other method?
Ehrendil
 player, 10 posts
Sun 18 May 2014
at 23:28
Re: Discussion Area

This message was deleted by the player at 23:59, Sun 18 May 2014.

Borun Redbeard
 player, 3 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 18 May 2014
at 23:52
Re: Discussion Area
Wren:
now, when jumping, I...

1) Get +level to the check for +10
2) Get +4 per 10 feet my move speed is over 30 (+12, before consumable activations raise land speed further)
3) If I skill mastery this, I could just Take 10.


Spend 1 ki point for +20 on the jump check (High Jump) is +20 feet
Spend 1 ki point for +20ft movement speed for 1 round generates +8 more
Using 1 round of my boots' haste gives +12 more, with 30ft extra land movement.


Sorry to be a party pooper, but this isn't quite right.

The monk's speed boost is an enhancement bonus. The boots of speed use a haste effect, which is also an enhancement bonus, so the two effects do not stack.

The ki abilities require swift actions to use, and each only lasts one round. You can only use one swift action in a round, so only one ki ability can be activated.
Aerethion
 player, 3 posts
 Elf
 Ranger/Fighter
Sun 18 May 2014
at 23:53
Re: Discussion Area
Wren:
So, I'm doingmy magic items, going to be flavoring to fit my image/settinga bit, but right now, here's what I've got, though I am definitely seeking advice and suggestions;


16,000 - Separate Items +2 Str, Dex, Con, Wis


Can you think of anything else I should probably grab?
I may save 8,000 and drop the Strength and Con items, since those are kind of secondary for me. Advice welcome :)

I advise you to drop the strength and con items.

In Pathfinder, you'll need to buy the belt of physical perfection, which will add +2 to those stats.  It costs 16,000 alone.  You can't buy separate items in Pathfinder.  The +2 to Wis (Headband of Inspired Wisdom) will set you back an additional 4,000gp.
Gwynhwyfar the Fair
 player, 17 posts
 Druid/Sorceress
Sun 18 May 2014
at 23:55
Re: Discussion Area
Aerethion:
Wren:
So, I'm doingmy magic items, going to be flavoring to fit my image/settinga bit, but right now, here's what I've got, though I am definitely seeking advice and suggestions;


16,000 - Separate Items +2 Str, Dex, Con, Wis


Can you think of anything else I should probably grab?
I may save 8,000 and drop the Strength and Con items, since those are kind of secondary for me. Advice welcome :)

I advise you to drop the strength and con items.

In Pathfinder, you'll need to buy the belt of physical perfection, which will add +2 to those stats.  It costs 16,000 alone.  You can't buy separate items in Pathfinder.  The +2 to Wis (Headband of Inspired Wisdom) will set you back an additional 4,000gp.

you have a heward's handy haversack?
Ehrendil
 player, 11 posts
 Elven
 Samurai/Sorcerer
Sun 18 May 2014
at 23:58
Re: Discussion Area
Sorry, it seems that I was wrong about dex and maneuvers. This is the feat you want for dex based combat maneuvers:

http://www.d20pfsrd.com/feats/...ile-maneuvers-combat
Wren
 player, 21 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 00:00
Re: Discussion Area
had a feeling I'd need to buy exception to that. blargh :P
Ehrendil
 player, 12 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 00:10
Re: Discussion Area
Tell me about it. So far I have spent three feats (Weapon Finesse, Dervish Dance and Agile Maneuvers) and two skill points to (perform: Dance) to change my combat stat from strength to dexterity. Lol.

It's expensive but it will make my character fight like an elf rather than an orc. :)
Wren
 player, 22 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 00:13
Re: Discussion Area
At least you can get Dex to your damage :3

I'm actually discussing whether I can get the monk bonus feats expanded to include  some other improved/greater maneuvers. hee, Greater Steal :) I take your stuff and you can't even notice :3

Or Combat Reflexes, Greater Trip, Vicious Stomp :3  I knock you down and keep kicking :3 Thievin' ain't easy.
Ehrendil
 player, 13 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 00:15
Re: Discussion Area
Lol. Remind me not to get on your bad side. ;)
Wren
 player, 23 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 00:20
Re: Discussion Area
Yeahh.. don't get me started :3

Flurry of Blows:
A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows.


Hunter's Surprise:
Benefit: Once per day, a rogue with this talent can designate a single enemy she is adjacent to as her prey. Until the end of her next turn, she can add her sneak attack damage to all attacks made against her prey, even if she is not flanking it or it is not flat-footed.

Gwynhwyfar the Fair
 player, 18 posts
 Druid/Sorceress
Mon 19 May 2014
at 00:20
Re: Discussion Area
cast charm person on both of them to see what would happen! :P
Wren
 player, 24 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 00:23
Re: Discussion Area
Good luck, my will save is astronomical :3

On the other hand, Wren wants to learn more about elf-magic :3
Ehrendil
 player, 14 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 00:23
Re: Discussion Area
Gwynhwyfar the Fair:
cast charm person on both of them to see what would happen! :P


I'm confused. You're such a nice person. Why did you bother casting the spell on me? :P
Haldir
 player, 2 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Mon 19 May 2014
at 02:18
Re: Discussion Area

Egads!

       So many of my peers hath already posted on the 'Red Leaf Inn Thread', and
I still find myself working frantically on Haldir's character sheet.  I've put a
lot of time and effort into the task already, yet I still have much to do!  Do I
need to start panicking yet!  Am I the only one still plugging away at trying to
finish up my character?

       I don't even want to make an attempt at composing a campaign post until
Haldir is of a whole mind, and body . . . not to mention having a complete set of
learning experiences to guide his actions, no matter what he happenstances upon
. . .   

Lady Isile
 player, 19 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 02:21
Re: Discussion Area
I'm sure those that are posting like myself are still working on their character sheet.  We don't expect to be fighting so soon so this is all role playing and getting to meet each other somewhat I take it.
Azurak the Blue
 GM, 13 posts
 Storyteller
 StarMaster
Mon 19 May 2014
at 02:28
Re: Discussion Area
That's it exactly!

I'm not sure I actually have a single completed character sheet yet. Been answering questions all day!

I admitted our 15th player, and closed the game for new players. So we're looking at 3 teams of five.

While I hope we don't loose any players, RL often causes attrition, so the teams may get adjusted as we go.
Ehrendil
 player, 15 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 02:42
Re: Discussion Area
That's good to know, I was worried too. I still need to write my character's description and background before I can post comfortably.

PS: I'm one of the question culprits. Thanks Azurak. ^_^
Wren
 player, 26 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 04:24
Re: Discussion Area
I didn't realize Wren was going to be this scary when I started her XD; haaha.
Anna the Red
 player, 2 posts
 Human
 Summoner/Rogue
Mon 19 May 2014
at 04:42
Re: Discussion Area
In reply to Ehrendil (msg # 115):

Same, I need more time to finish the character.
Ro'kath
 player, 2 posts
 Half-Orc
 Fighter/Ranger
Mon 19 May 2014
at 04:50
Re: Discussion Area
I have something like 18 feats to select so mine will take a minute to complete as well. I do have my whole backstory written out. Just debating whether or not to post it for all to see as there's very little of it anyone would know and what little they might would be from a very different viewpoint and/or context than it's written.
Arad Marahellon
 player, 9 posts
 Half-Orc
 Druid|Witch
Mon 19 May 2014
at 05:19
Re: Discussion Area
About the manoeuvres and agility: Weapon Finesse allows you to use Dex for all weapon based manoeuvres. That means Sunder and Trip with a trip weapon, Disarm with a disarm weapon, Grapple with a grapple weapon(there is 1 I believe), etc, etc. You'd still need Str for every manoeuvre that doesn't use a weapon.
Wren
 player, 27 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 05:21
Re: Discussion Area
GM's Said Finesse (Unarmed) would cover it for me :3

My main maneuvers are Disarm, Steal, and Trip :P
Arad Marahellon
 player, 10 posts
 Half-Orc
 Druid|Witch
Mon 19 May 2014
at 05:47
Re: Discussion Area
Ok, not scary at all then (I wildshape, means nothing to steal or disarm, and I fly, no tripping).
Wren
 player, 30 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 13:48
Re: Discussion Area
I don't know if I was too harsh there, but Sky doesn't really feel like an elf :3 She feels like a barflyin that post. "Hey, does anyone wanna get drunk withme~!?" XD; haha

No offense intended, Sky, but I'm trying to help keep the elven misique in here :D hehe.
Elured
 player, 7 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 19 May 2014
at 14:05
Re: Discussion Area
Lady Isile: In your description you have her mother as Irime but have the father listed as Unknown.  You may have missed my suggestion earlier that in the history I created for Elured, his twin brother married Irime and fathered Isile (Elurin fell in love with Irime when she was held captive by Oropher (Thranduil's father) as a prisoner of war after the Sack of Doriath. Irime is half-sister to Feanor who with his sons made a pact to retrieve the Silmaril in Dior's possession and killed him and his wife Nimloth. Dior and Nimloth were Elured and Elurin's parents.)

If you wish to, you can put Elurin as Isile's Father, making Elured her Uncle.



                                Finwe - Indis
               _______________________|______________
              |        |         |         |         |
           Findis  Fingolfin  Anairë   Finarfin    Irimë - Elurin
                                                         |
                                                       Isile

Indis was Finwe's second wife.  The Sons of Feanor are Finwe's grandsons of his first wife Miriel.

This message was last edited by the player at 14:11, Mon 19 May 2014.

Lady Isile
 player, 20 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 14:07
Re: Discussion Area
Enjoying the post you two are doing. Can't post in game right now but will later today. On iPhone reading this all at work and laughing.
Elured
 player, 8 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 19 May 2014
at 14:07
Re: Discussion Area
If anyone wishes to weave their character into the Geneologies of Middle Earth let me know as I am quite knowledgeable in the setting and its History and the people who live there.
Ehrendil
 player, 16 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 14:08
Re: Discussion Area
Does anyone have advice on feats for a dex based melee character? The character will be focusing on critical mastery and shock attacks delivered via his weapon. The feats don't necessarily need to be combat orientated if they add flavour (For example, feats linked to the character's elven heritage).

So far I have this but can't seem to find other feats to fit the build:

1: Weapon Finesse: Use Dex to hit
2: Metamagic: Intensified Spell
3: Metamagic: Heighten Spell
4:
5:
5b (Magus):
6:
6b (Samurai): Lunge: +5Ft Reach, -2AC till next turn.
7: Dervish Dance (Scimitar): Add damage using dex
8: Improved Critical (Scimitar): Doubles threat range
9: Critical Focus: +4 to Confirm criticals
10:Metamagic: Preferred Spell (Shocking Grasp)

PS: I could add ranged focus but don't feel that it fits the theme.
Wren
 player, 31 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 14:22
Re: Discussion Area
Dervish Dance covers  Dex to Hit and damage  with scimitars.  No Need for Weapon Finesse.
Ehrendil
 player, 17 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 14:26
Re: Discussion Area
Thanks. Unfortunately, Weapon finesse is a prerequisite for DD. It's a useful feat so I don't mind too much.

This message was last edited by the player at 14:26, Mon 19 May 2014.

Wren
 player, 32 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 14:28
Re: Discussion Area
derp. right :3 Sorry~!

Fun idea: Consider Sundering feats - since it's based on your damage output (and I think you can critical constructs, now?) you could still slice weapons and armor apart?

Correct me if I'm wrong.

This message was last edited by the player at 14:29, Mon 19 May 2014.

Ro'kath
 player, 3 posts
 Half-Orc
 Fighter/Ranger
Mon 19 May 2014
at 14:48
Re: Discussion Area
Elured: know anything genealogy wise about a female elf who disappeared anytime between 100 and 26 years prior to the current date? If so I'd be happy to make a minor change to my character's story to fit more neatly into the setting and history.

Ehrendil: Piranha Strike! It has weapon finesse as a prereq and offers the benefit of power attack for light weapons, though I'd make the argument it could be used for any finessed weapon (seek GM approval on that, though). Beyond that you've pretty much tapped all the finesse specific feats that don't apply to other specific weapons. If you are only using a single sword and no shield there is a scattered array of feats I might recommend. Basically anything a swordlord might take that doesn't apply specifically to the dueling sword. There are both offensive and defensive feats for the single weapon/free hand style.

Wren: You can critical constructs now, among a few other previously immune creatures. However, you can't critical objects such as weapons and armor. I'd make any sunder based decisions with that in mind.




It was exhausting but I think I finally finished my character sheet. Soooooo many feats. Not only am I masterful at two-weapon combat but I'm fairly good at disarming and way ahead of the curve at mounted combat. I'm also a passable archer though it's not a preferred method of attack.
Ehrendil
 player, 18 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 14:54
Re: Discussion Area
Thanks Ro'Kath. I will ask the GM about piranha strike. I will be using a one handed/no shield combat style. It would be great if you could forward any relevant feats.

I know what you mean about feats, I think that it's the first time that I have struggle to spend my feats rather than having to discard feats I want. Lol.
Ro'kath
 player, 4 posts
 Half-Orc
 Fighter/Ranger
Mon 19 May 2014
at 15:47
Re: Discussion Area
Other feats to consider: Monkey Lunge and Sorcerous Strike. It's looking like the single weapon/free hand style feats I was thinking of are all archetype and prestige class options rather than actual feats.
Ehrendil
 player, 19 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 15:54
Re: Discussion Area
Thanks. Mostly, I am quite happy with the build I have so far  I definitely want 20 levels in Magus. My only issue is that the Samurai class has a moderate Mount related aspect to it (while I see the character as more of an infantry type fighter).
Gwynhwyfar the Fair
 player, 19 posts
 Druid/Sorceress
Mon 19 May 2014
at 16:02
Re: Discussion Area
http://www.d20pfsrd.com/feats
Ro'kath
 player, 5 posts
 Half-Orc
 Fighter/Ranger
Mon 19 May 2014
at 16:41
Re: Discussion Area
In reply to Ehrendil (msg # 133):

You could always use the sword saint archetype for samurai. Does away with the mount and gives you iajutsu a few times per day. You'd want to take feats that capitalize on initiative and quick draw for sword saint. It's awesome when you get to use it. Can be truly devastating.
Faelostiel
 player, 1 post
 Piper
 Bard/Summoner
Mon 19 May 2014
at 17:00
Re: Discussion Area
Hello :)

Supporting songstress here.

This message was last edited by the player at 17:03, Mon 19 May 2014.

Wren
 player, 33 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 17:01
Re: Discussion Area
Hi! Awesome song there, Faelostiel :D
Faelostiel
 player, 2 posts
 Piper
 Bard/Summoner
Mon 19 May 2014
at 17:07
Re: Discussion Area
Thank you, Wren. :D

Perhaps, soon, I'll sing of your deeds.
Lady Isile
 player, 22 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 17:15
Re: Discussion Area
Welcome to the life in Middle Earth.  I'm sure you will enjoy it.

Oh Elured, I think there is a slight error in your information on the family chart.  I just realized something.  That my mother was not married to Elurin.  There is very little about her and I was trying to keep it like that.

For my mother is the daughter of Finwë.

http://tolkiengateway.net/wiki/%C3%8Drim%C3%AB
Ehrendil
 player, 20 posts
 Elven
 Samurai/Sorcerer
Mon 19 May 2014
at 17:21
Re: Discussion Area
Ro'kath:
In reply to Ehrendil (msg # 133):

You could always use the sword saint archetype for samurai. Does away with the mount and gives you iajutsu a few times per day. You'd want to take feats that capitalize on initiative and quick draw for sword saint. It's awesome when you get to use it. Can be truly devastating.


Thanks.
Gwynhwyfar the Fair
 player, 20 posts
 Druid/Sorceress
Mon 19 May 2014
at 17:26
Re: Discussion Area
probably any orcs or spiders we meet won't really ask about genealogy, they are just hungry...:D
Wren
 player, 34 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 17:29
Re: Discussion Area
Sure, we could sing!

No charisma. No perform! But we could sing.

I'm still fiddling a bit with my skill list, but I think I've finally finished my feats/tricks list :D

I feel bad for anyone who upsets Wren :3

Feats

Race: Skill Focus (?)
Monk: Stunning Fist 10+1/day, (Stun 1 rnd, Fatigue, Sicken 1 minute)
Monk: Improved Unarmed Strike (Armed when unarmed)
Lv1: Weapon Finesse (Unarmed)
Monk1: Combat Reflexes (Dex Mod) AoO's/round
Lv2: Combat Expertise (Take -2 to hit for +2 AC)
Monk2: Dodge +1 Dodge Bonus
Lv3: Mobility +4 Dodge VS AoO's for moving
Lv4: Ki Diversity -> Dim Mak (1ki: Stunning Fist atk is Melee Touch)
Lv5: Crushing Blow (Stunning Fist can reduce AC by Wis Mod for 1 minute)
Lv6: Improved Steal (+2, no AoO)
Monk6: Improved Trip (+2, no AoO)
Lv7: Vicious Stomp (You make AoO on adjacent foe going prone)
Lv8: Gang Up (You flank if 2+ allies are adjacent to an enemy, regardless of your position)
Lv9: Greater Trip (+2, and Tripped foes Provoke)
Lv10: Rogue Trick: (Invisible Blade or Skill Mastery:6)
Monk10: Greater Steal (+2, enemy won't notice theft until after combat/trying to use stolen item)

RT2: Ki Pool (+1/2 Wis Mod Points)
RT4: Vanishing Trick: 1 ki to go invisible for (level) rounds
RT6: Snake Style - +2 sense motive, Unarmed can deal piercing, can use an immediate action to use a Sense Motive Check as AC VS an attack.
RT8: Trap Spotter - auto-perception roll within 10 feet of a trap\
RT10: Hunter's Surprise (1/day, target adjacent enemy is your prey and all your attacks VS them until end of next turn are Sneak Attacks.


Anyone have any recommendations/suggestions for improvements?

This message was last edited by the player at 17:36, Mon 19 May 2014.

Borun Redbeard
 player, 5 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 19 May 2014
at 17:46
Re: Discussion Area
In reply to Faelostiel (msg # 138):

Wait, you have... horns?

O.o
Faelostiel
 player, 3 posts
 Piper
 Bard/Summoner
Mon 19 May 2014
at 17:58
Re: Discussion Area
In a fashion, Master Dwarf :)

In theory they're curled Maple branches but, surprisingly, I could nay find a picture of a woman with tree limbs sticking out of her head.

I may still change this, though, if it be too outlandish.

This message was last edited by the player at 17:59, Mon 19 May 2014.

Wren
 player, 36 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 18:01
Re: Discussion Area
Nah, it's fine :3 I'm wearing a giant butterfly of +Wisdom! :P
Lady Isile
 player, 23 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 18:14
Re: Discussion Area
In reply to Elured (msg # 123):

Sorry just seeing this.. there has been so many posting in the OOC I just got lost.

But we can play it out that I was born before the marriage.
Lady Isile
 player, 24 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 18:17
Re: Discussion Area
Sky Sheer'enn I noticed you keep mentioning your character as a Night Elf.

What are you saying ... you are a DROW?
Sky Sheer'enn
 player, 16 posts
 Elf
 Fighter/Archer/Driuid/
Mon 19 May 2014
at 18:18
Re: Discussion Area
In reply to Lady Isile (msg # 147):

No. Maybe thats from another game I applied for, but it sounds neat so whynot use it?
Lady Isile
 player, 25 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 18:19
Re: Discussion Area
Ok so what is a Night Elf, so that the Elves of this game can understand.

I was about to react a bit different if I took it as a Drow.
Wren
 player, 37 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 18:20
Re: Discussion Area
Yeah, I wasn't really sure how to deal with that or with her acting kind of like a human gawking at an elf :3 hehe

Wren came off a bit more closed off and reserved because of it :3

This message was last edited by the player at 18:20, Mon 19 May 2014.

Haldir
 player, 3 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Mon 19 May 2014
at 18:29
Re: Discussion Area
Egads!

        I still have to choose Haldir's (3) 'Magus' Arcana abilities, buy his
equipment, select his 10 feats, write up his description, as well as compose
his background.
Borjnen Boulderol
 player, 1 post
 Dwarf
 Barbarian/Hill Giant/Ftr
Mon 19 May 2014
at 18:31
Re: Discussion Area
Just stopping in to say hi.
Lady Isile
 player, 26 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 18:37
Re: Discussion Area
In reply to Borjnen Boulderol (msg # 152):

Greetings
Elured
 player, 9 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 19 May 2014
at 18:38
Re: Discussion Area
There is no such thing as a night elf in Middle Earth.  Closest would be a dark elf (Moriquendi) and that does not equate to a drow.
Lady Isile
 player, 27 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 18:47
Re: Discussion Area
I guess seeing that I am Moriquendi she wanted to be like me.  :-)

But still I guess we are playing with Pathfinder and Middle Earth and trying to mix the two worlds.  Which would be very interesting.
Anna the Red
 player, 3 posts
 Human
 Summoner/Rogue
Mon 19 May 2014
at 18:49
Re: Discussion Area
In reply to Wren (msg # 142):

Interesting build, I think it is fine, can tell what I will use (part of it at least) but not sure if you want this combo.

Skill focus intimidate
Enforcer or Power attack + Cornugon Smash
Dazzling Display
Shatter Defenses

As monk you can hit with bludgeoning non lethal very easily, so Enforcer for unlimited debuff after the first hit. Shatter defenses for unlimited flat footed and sneak attack.
Arad Marahellon
 player, 11 posts
 Half-Orc
 Druid|Witch
Mon 19 May 2014
at 18:49
Re: Discussion Area
As far as genealogy goes, Arad's mother is related to king Theoden. Think something like second cousin.


What rules are we using for animal companions and the such by the way? Earlier on I read about a celestial dire lion companion but in PF rules that's impossible. Not so much the Celestial, as Arcane Heirophant and Improved Familiar would take care of that, but the Dire Lion part. It would simply be a Big Cat companion fluffed as a lion.
Wren
 player, 38 posts
 Half-Elf
 Monk/Rogue
Mon 19 May 2014
at 18:54
Re: Discussion Area
In reply to Anna the Red (msg # 156):

Sounds awesome :D I'm not a strength/charisma rogue, though, so I won't be using those.

On the upside, a lot of my powers can help the rest of the party unload more hits/hit better.

Crushing Blow can let me drop AC on an enemy by 6, (and I can bypass armor  to deliver it with Dim Mak), plus I can Trip people - and whenI do, allies who threaten the victim get an AoO on them - and I get TWO on them :D hehe
Elured
 player, 10 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 19 May 2014
at 18:54
Re: Discussion Area
In reply to Lady Isile (msg # 155):

Pathfinder = mechanics

LotR = everything else (culture, heography, history, etc)
Lady Isile
 player, 28 posts
 Moriquende
 Sorcerer/Oracle
Mon 19 May 2014
at 19:16
Re: Discussion Area
Here is the only reference to a Dark Elf in LotR:

http://tolkiengateway.net/wiki/Dark_Elf
Gwynhwyfar the Fair
 player, 21 posts
 Druid/Sorceress
Mon 19 May 2014
at 19:26
Re: Discussion Area
Borjnen Boulderol:
Just stopping in to say hi.

hiya :)
Borun Redbeard
 player, 8 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 19 May 2014
at 20:01
Re: Discussion Area
In reply to Borjnen Boulderol (msg # 152):

A dwarf hill giant?

O.o
Gwynhwyfar the Fair
 player, 22 posts
 Druid/Sorceress
Mon 19 May 2014
at 20:15
Re: Discussion Area
is there a class called giant slayer that requires that the specific type be named?
Elured
 player, 11 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 19 May 2014
at 20:39
Re: Discussion Area
FYI - If you're looking at subtypes of Giants in Middle Earth you have two choices; Stone Giants and Tree-Giants (Ents).
Elured
 player, 12 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 19 May 2014
at 20:44
Re: Discussion Area
Too all the Ranger's out there: What are your Favored Enemies?

My character has the Dual-Style Ranger Archetype of the Spell-less Ranger which limits Elured to 1 Favored Enemy.  He chose Orcs.

Just wondering what diversity we have for tracking and taking down different evil creatures of Middle Earth.
Aerethion
 player, 10 posts
 Pathfinder
 Ranger/Fighter
Mon 19 May 2014
at 20:46
Re: Discussion Area
Orcs, Trolls, Goblinoids

There are goblinoids, aren't there?
Elured
 player, 13 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 19 May 2014
at 20:56
Re: Discussion Area
Maiar
 Balrogs
 Istari
Dragons
 Sea-serpents
 Stone Dragons
 Cold-drakes - those who could not breathe fire
 Fire-drakes (Urulóki) - those who breathed fire. Both included:
 Long-wyrms - legless dragons
 Legged, non-flying dragons
 Winged dragons
Men
 Corsairs of Umbar
 Haradrim
 Easterlings
Orcs
Trolls
 Cave-trolls
 Mountain-trolls
 Stone-trolls
 River Trolls
 Half-trolls
 Olog-hai
Wargs
Were-wolves
Vampires
Giant Spiders
Mirkwood spiders
Arad Marahellon
 player, 12 posts
 Half-Orc
 Druid|Witch
Mon 19 May 2014
at 20:59
Re: Discussion Area
Humanoid (Orc), Vermin(everything spider, among others) and Magical Beasts (Wargs and more)
Haldir
 player, 4 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Mon 19 May 2014
at 21:16
Re: Discussion Area
Elured:
Too all the Ranger's out there: What are your Favored Enemies?

My character has the Dual-Style Ranger Archetype of the Spell-less Ranger which limits Elured to 1 Favored Enemy.  He chose Orcs.

Just wondering what diversity we have for tracking and taking down different evil creatures of Middle Earth.

       Wot ho! Doth such a choice also include the more dreadful Uruk~hai too?


This message was last edited by the player at 21:17, Mon 19 May 2014.

Arad Marahellon
 player, 13 posts
 Half-Orc
 Druid|Witch
Mon 19 May 2014
at 21:18
Re: Discussion Area
Uruk-Hai are Orcs so I'd say yes. Just like picking Dragon would give all the types of dragon.

Favored Enemy is a mechanics thing. You can dress it however you like but it's still a mechanic.

This message was last edited by the player at 21:19, Mon 19 May 2014.

Haldir
 player, 5 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Mon 19 May 2014
at 21:25
Re: Discussion Area
Elured:
Maiar
 Balrogs
 Istari
Dragons
 Sea-serpents
 Stone Dragons
 Cold-drakes - those who could not breathe fire
 Fire-drakes (Urulóki) - those who breathed fire. Both included:
 Long-wyrms - legless dragons
 Legged, non-flying dragons
 Winged dragons
Men
 Corsairs of Umbar
 Haradrim
 Easterlings
Orcs
Trolls
 Cave-trolls
 Mountain-trolls
 Stone-trolls
 River Trolls
 Half-trolls
 Olog-hai
Wargs
Were-wolves
Vampires
Giant Spiders
Mirkwood spiders


         Egads!  I don't sse Barrow Wights, Hell Hawks, Oliphaunts, or Ring-Wraiths tither!
Borun Redbeard
 player, 9 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 19 May 2014
at 21:25
Re: Discussion Area
Elured:
FYI - If you're looking at subtypes of Giants in Middle Earth you have two choices; Stone Giants and Tree-Giants (Ents).


Surely ents are plant creatures? Like treants?
Azurak the Blue
 GM, 14 posts
 Storyteller
 StarMaster
Mon 19 May 2014
at 21:48
Re: Discussion Area
Ooo! Nice list of monsters! Didn't remember all of those!


As for Dark Elf, as someone said, it's a mechanics thing. So Moriquendi, Dark Elf, Night Elf, Drow... these are just different names for the same thing. How you define it might only affect archetypes.


Orcs are goblinoids, as goblins (and be extension hobgoblins) are a sort of aberrant (or degenerate), or lesser, orc. Just as the uruk-hai are 'greater' orcs.
Aerethion
 player, 11 posts
 Pathfinder
 Ranger/Fighter
Mon 19 May 2014
at 22:22
Re: Discussion Area
Aerethion:
Orcs, Trolls, Goblinoids

There are goblinoids, aren't there?

Per lotr.wikia, the creatures fought in Moria were goblins (i.e. in Balin's tomb and before the bridge of Khazad-dum).
Ro'kath
 player, 8 posts
 Half-Orc
 Fighter/Ranger
Mon 19 May 2014
at 22:32
Re: Discussion Area
Wargs would actually likely fall under animal for type. The closest parallel in pathfinder is the dire wolf. The worgs in pathfinder (which is a magical beast) is much smaller than LOTR wargs, not to mention them being sentient speaking creatures (which wargs definitely are not). Oliphaunt would be an animal as well, probably using the stats for mammoth minus anything specific to their fur or cold climate adaptation. Vampires along with barrow wights would fall under undead. Not sure where ring wraiths fall but death knight is probably the closest parallel there, which would make them undead as well.


My favored enemy choices are humanoid (orc), animal, humanoid (goblinoid). If goblinoids and orcs are being grouped together here I guess I would drop the odd one and pick up vermin.



Elured: Where did you find the spell-less ranger? I also chose to go spell-less  for thematic reasons but the skirmisher archetype leaves much to be desired for everything you give up with even the ranger's limited spellcasting. If there's a third option (trapper ranger being the second) I'd love to see it.
Arad Marahellon
 player, 14 posts
 Half-Orc
 Druid|Witch
Mon 19 May 2014
at 22:36
Re: Discussion Area
Well, the idea is that Wargs, while not being able to talk, are in fact intelligent and do communicate with one another in their own language. As such they'd be Dire Wolves with an upped Int and as soon as an animal's Int goes above 2 it becomes a magical beast.

EDIT: Unless it's an animal companion, but that's another can of worms.but that a weird loopy thing.

This message was last edited by the player at 22:37, Mon 19 May 2014.

Ro'kath
 player, 9 posts
 Half-Orc
 Fighter/Ranger
Mon 19 May 2014
at 22:47
Re: Discussion Area
Nevermind Elured, I found it.

So, is the spell-less ranger approved then GM? Since it's not an official Paizo published class/archetype? If so, can I change my sheet accordingly to take it?
Azurak the Blue
 GM, 16 posts
 Storyteller
 StarMaster
Mon 19 May 2014
at 23:05
Re: Discussion Area
Yes, you can change your character to a Spell-Less Ranger. The Adventure hasn't quite begun yet.
Elured
 player, 14 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Tue 20 May 2014
at 01:58
Re: Discussion Area
If anyone has a spare feat slot and plans to set up flanking I would recommend taking the Teamwork Feat: Outflank.  Elured has it and is also a Crit finder so that both parts of the feat are of use.
Wren
 player, 40 posts
 Half-Elf
 Monk/Rogue
Tue 20 May 2014
at 02:14
Re: Discussion Area
dunno if I can squeeze it in, but if I can, mebbe :3

Either way, I have synergy with an ally  and you using that, since I have Gang Up, which lets me get flanking as long as two allies are in some way adjacent to the target.
Elured
 player, 15 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Tue 20 May 2014
at 02:16
Re: Discussion Area
In reply to Wren (msg # 180):

Outflank (Combat, Teamwork)
You look for every edge when flanking an enemy.

Prerequisite: Base attack bonus +4.

Benefit: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

Azurak the Blue
 GM, 17 posts
 Storyteller
 StarMaster
Tue 20 May 2014
at 02:29
Re: Discussion Area
After looking over everyone's character, this is what I've come up with for groups. It's not carved in stone yet, but I was trying to fit classes into the different concepts here, and then balancing everything else.

Keepers of Kelvar (animals)

Aerethion (Elf; fighter/ranger; master of the bow)
Davis (Human; barbarian-totemist/fighter)
Elured (Half-Elf; ranger/magus)
Ro'kath (Half-Orc; fighter/ranger)
Sky Sheer'een (Half-Elf; fighter-arcane archer/druid-master of masks)


Keepers of Olvar (plants)

Arad Marahellon (Half-Orc; cavalier/sorcerer)
Faelostiel (Elf?; piper/witch)
Gwynhwyfar the Fair (Elf; druid/sorceress)
Haldir (Elf; ranger/magus)
Lady Isile (Moriquende; sorceress/oracle)


Keepers of Silence (troubleshooters)

Anna the Red (Human; summoner/rogue)
Borjnen Boulderol (Dwarf; barbarian/hill-giant-fighter)
Borun Redbeard (Dwarf; Monk/Empyreal Sorcerer)
Ehrindil (Elf; samurai/magus)
Wren (Half-Elf; monk/rogue)


Not sure how accurate this data is as a lot of players are still tweaking their characters, so it will probably change.

Also, the teams weren't set up with any sort of balance, but how I felt they fit the theme.
Sky Sheer'enn
 player, 19 posts
 Elf
 Fighter/Archer/Driuid/
Tue 20 May 2014
at 02:32
Re: Discussion Area
Looks fine to me except now I'm the primary healer, so I need to change my spell list a bit. NP
Wren
 player, 41 posts
 Half-Elf
 Monk/Rogue
Tue 20 May 2014
at 03:17
Re: Discussion Area
I'm slightly hesitant to party alongside a Monk / x and an x/rogue, since that's a lot of covered ground, but at the same time, I don't strictly mind it, either, it looks like a fair group, and I'd rather be in the troubleshooters group as is, I think :D

still, i think Wren's different enough from the others that it'll work.
Lady Isile
 player, 31 posts
 Moriquende
 Sorcerer/Oracle
Tue 20 May 2014
at 03:20
Re: Discussion Area
Awe and here I thought you wanted to get to feel some Elven Magic... :-)
Sky Sheer'enn
 player, 20 posts
 Elf
 Fighter/Archer/Driuid/
Tue 20 May 2014
at 03:36
Re: Discussion Area
In reply to Lady Isile (msg # 185):

Could switch Wre w/ Ro'Kath then we wont have 3 rangers & the other grp will have one? That would even it out better I think, but I'm just a silly female elf.

This message was last edited by the player at 03:37, Tue 20 May 2014.

Gwynhwyfar the Fair
 player, 23 posts
 Druid/Sorceress
Tue 20 May 2014
at 03:42
Re: Discussion Area
Gwyn is a human, I'm still working out the sub-classes of the classes, I just got the pathfinder text!
Wren
 player, 42 posts
 Half-Elf
 Monk/Rogue
Tue 20 May 2014
at 03:47
Re: Discussion Area
I actually wouldn't mind tagging into Plants group, to be honest. I think I'd get along great with Isile, and the group seems a bit dry on melee fighters.
Sky Sheer'enn
 player, 21 posts
 Elf
 Fighter/Archer/Driuid/
Tue 20 May 2014
at 03:54
Re: Discussion Area
In reply to Wren (msg # 188):

Either way its not up to me, but we got 3 rangers and Troubleshooters have 0, and we might need a rogue?

This message was last edited by the player at 03:55, Tue 20 May 2014.

Lady Isile
 player, 32 posts
 Moriquende
 Sorcerer/Oracle
Tue 20 May 2014
at 03:55
Re: Discussion Area
No offense to you, but switch Arad Marahellon (Half-Orc; cavalier/sorcerer) with Wren (Half-Elf; monk/rogue).

No offense to fellow in Bold

This message was last edited by the player at 03:56, Tue 20 May 2014.

Ro'kath
 player, 10 posts
 Half-Orc
 Fighter/Ranger
Tue 20 May 2014
at 03:56
Re: Discussion Area
I know the lists were made with specific character themes and priorities in mind (and I agree with the assessment of the groupings if based solely on that). I think there's something to be said for both chemistry and party balance, though. My personal opinion is we should be grouped together first based on which characters seem to get on better, second with an eye towards party balance, and third with concern to character goals/motivations with these three being balanced as best as reasonably possible in that order.
Sky Sheer'enn
 player, 22 posts
 Elf
 Fighter/Archer/Driuid/
Tue 20 May 2014
at 03:56
Re: Discussion Area
In reply to Lady Isile (msg # 190):

And Plants have 3 sorcerors too.
Lady Isile
 player, 33 posts
 Moriquende
 Sorcerer/Oracle
Tue 20 May 2014
at 03:57
Re: Discussion Area
In reply to Ro'kath (msg # 191):

Says the Half-Orc... LOL
Sky Sheer'enn
 player, 23 posts
 Elf
 Fighter/Archer/Driuid/
Tue 20 May 2014
at 04:01
Re: Discussion Area
In reply to Lady Isile (msg # 193):

 Honestly I dont care. I'd rather be posting IC cause I love to play.
Azurak the Blue
 GM, 18 posts
 Storyteller
 StarMaster
Tue 20 May 2014
at 04:05
Re: Discussion Area
I intentionally put the 3 rangers in the group that deals with animals because they are more about animals, whereas the druid deals more with plants.


All the suggestions are valid. I'll switch it around and see how that looks.


So who isn't playing well with others?
Sky Sheer'enn
 player, 24 posts
 Elf
 Fighter/Archer/Driuid/
Tue 20 May 2014
at 04:09
Re: Discussion Area
In reply to Azurak the Blue (msg # 195):

Azurak the Blue:
Ooo! Nice list of monsters! Didn't remember all of those!


As for Dark Elf, as someone said, it's a mechanics thing. So Moriquendi, Dark Elf, Night Elf, Drow... these are just different names for the same thing. How you define it might only affect archetypes.


I'm sure you are right, but for everyone's interest. I am not a drow. I just choose to use that name for my people. My elf people have been somewhat in hiding in the mountains, so thats why I haven't been around my cousins before. I'm not evil or act like the drow do.

This message was last edited by the player at 04:12, Tue 20 May 2014.

Arad Marahellon
 player, 15 posts
 Half-Orc
 Druid|Witch
Tue 20 May 2014
at 04:58
Re: Discussion Area
The Cavalier|Sorcerer isn't up to date, I'm a Druid|Witch these days.

As for the groups, he'd thematically fit the plant group quite well. He also is a bit of a gish, flitting between range and melee.
Borun Redbeard
 player, 10 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 20 May 2014
at 09:15
Re: Discussion Area
I don't have a strong opinion, but it may be more fun to have characters with different strengths working together. Having three rangers in a group may be thematically accurate, but it might be more fun for those players if they weren't all trying to do the same role.

Similarly, it might be more fun if the "minority" races were in different groups. Perhaps swap me with Gwynhwyfar. This would bring more variety in the Olvar group and bring better healing to Silence.
Anna the Red
 player, 4 posts
 Human
 Summoner/Rogue
Tue 20 May 2014
at 09:36
Re: Discussion Area
I think we will need a healer in our troublemaker group.
Ehrendil
 player, 21 posts
 Elven
 Samurai/Magus
Tue 20 May 2014
at 12:46
Re: Discussion Area
It may also be worth considering posting rates, seperating the groups by their desired posting rates.
Gwynhwyfar the Fair
 player, 24 posts
 Druid/Sorceress
Tue 20 May 2014
at 13:44
Re: Discussion Area
Elured:
If anyone wishes to weave their character into the Geneologies of Middle Earth let me know as I am quite knowledgeable in the setting and its History and the people who live there.

okay she is a Barding of the People of the Lake and she is a Starsoul Sorceress so she might have some connection to the Valar or the elves as a result of this connection with the stars...
Lady Isile
 player, 35 posts
 Moriquende
 Sorcerer/Oracle
Tue 20 May 2014
at 14:12
Re: Discussion Area
In reply to Gwynhwyfar the Fair (msg # 201):

What is your race my dear!
Gwynhwyfar the Fair
 player, 25 posts
 Druid/Sorceress
Tue 20 May 2014
at 14:46
Re: Discussion Area
Human, of the Barding/People of the Lake Culture, Smaug burned down most of the town of course....
Haldir
 player, 6 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Tue 20 May 2014
at 18:15
Re: Discussion Area
Ehrendil:
It may also be worth considering posting rates, seperating the groups by their desired posting rates.

       I wouldn't mind an established and consistent posting rate, yet I might
add that the regularity of our posts shall be somewhat dependent upon Azurak the
Blue . . . Wouldn't you agree?

Azurak the Blue
 GM, 19 posts
 Storyteller
 StarMaster
Tue 20 May 2014
at 21:26
Re: Discussion Area
Yes, it will depend on me... and time zones, and RL issues...

I can usually post several times a day, but there are just days that manage to slip by due to errands and such or just being to tired to think straight.

I'm hoping that'll start to even out some...


But we can always ask...

What is your posting preference?

1/day
2/day
3/day
4/day
more/day
other

And the corollary that always comes with that, will you be bothered if the posting gets ahead of you by a day or two?
Sky Sheer'enn
 player, 28 posts
 Elf
 Fighter/Archer/Driuid/
Tue 20 May 2014
at 21:27
Re: Discussion Area
In reply to Azurak the Blue (msg # 205):

I can post all day and love to. Sometimes I wish I ould find a GM who is like me & play a solo game.
Gwynhwyfar the Fair
 player, 26 posts
 Druid/Sorceress
Tue 20 May 2014
at 21:29
Re: Discussion Area
not more than 2 a day with a group because people can get lost in the posting if one person can post all day and others only get on first thing or late in the evening
Aerethion
 player, 13 posts
 Pathfinder
 Ranger/Fighter
Tue 20 May 2014
at 21:49
Re: Discussion Area
I'd prefer a game with 1-2 posts per day.  Over the years, those are the games that I've found last the longest.
Ehrendil
 player, 22 posts
 Elven
 Samurai/Magus
Tue 20 May 2014
at 21:50
Re: Discussion Area
I third that, once or twice a day works for me.
Lady Isile
 player, 37 posts
 Moriquende
 Sorcerer/Oracle
Tue 20 May 2014
at 22:03
Re: Discussion Area
Comply to the twice or three times a day
Borun Redbeard
 player, 11 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 20 May 2014
at 22:17
Re: Discussion Area
I can post once or twice a day.
Wren
 player, 45 posts
 Half-Elf
 Monk/Rogue
Tue 20 May 2014
at 23:58
Re: Discussion Area
I can aim for 1-3 depending on the people I'm writing with :3
Azurak the Blue
 GM, 20 posts
 Storyteller
 StarMaster
Wed 21 May 2014
at 02:00
Re: Discussion Area
So far, everyone seems happy with a 1-2 posts per day, so that doesn't seem to be an issue with the groups.

So here's a revised group list. There's now a ranger in every group, and a druid (healer) in every group. I've got one more player still trying to figure out his character, so hopefully he'll fit into the Keepers of Olvar.


Keepers of Kelvar (animals)

Anna the Red (Human; summoner/rogue)
Aerethion (Elf; fighter/ranger; master of the bow)
Borun Redbeard (Dwarf; monk/empyreal Sorcerer)
Elured (Half-Elf; ranger/magus)
Sky Sheer'een (Half-Elf; fighter-arcane archer/druid-master of masks)


Keepers of Olvar (plants)

Gwynhwyfar the Fair (Human; druid/sorceress)
Haldir (Elf; ranger/magus)
Lady Isile (Moriquende; sorceress/oracle)
Wren (Half-Elf; monk/rogue)


Keepers of Silence (troubleshooters)

Arad Marahellon (Half-Orc; druid/witch)
Borjnen Boulderol (Dwarf; barbarian/hill-giant-fighter)
Davis (Human; barbarian-totemist/fighter)
Ehrindil (Elf; samurai/magus)
Ro'kath (Half-Orc; fighter/ranger)

This message was last edited by the GM at 03:43, Wed 21 May 2014.

Lady Isile
 player, 38 posts
 Moriquende
 Sorcerer/Oracle
Wed 21 May 2014
at 02:11
Re: Discussion Area
Applause Azurak the Blue
Sky Sheer'enn
 player, 29 posts
 Elf
 Fighter/Archer/Driuid/
Wed 21 May 2014
at 02:18
Re: Discussion Area
In reply to Lady Isile (msg # 214):

I like this
Wren
 player, 46 posts
 Half-Elf
 Monk/Rogue
Wed 21 May 2014
at 02:20
Re: Discussion Area
Looks good to me :3 sorry, I'm still stuck on what to do with my magic items, but aside fromt hat, and actually getting everything organized in a comfortable way on the sheet, I'm ready :P haha


IE, gott amove everything for like 5 handwritten pages, to the sheet on here XD;
Aerethion
 player, 14 posts
 Pathfinder
 Ranger/Fighter
Wed 21 May 2014
at 02:21
Re: Discussion Area
Looks good to me.
Lady Isile
 player, 39 posts
 Moriquende
 Sorcerer/Oracle
Wed 21 May 2014
at 02:22
Re: Discussion Area
Keepers of Olvar (plants)

Gwynhwyfar the Fair (Elf; druid/sorceress)
  Did she change her Race?


Lady Isile:
In reply to Gwynhwyfar the Fair (msg # 201):

What is your race my dear!


Gwynhwyfar the Fair:
Human, of the Barding/People of the Lake Culture, Smaug burned down most of the town of course....

Gwynhwyfar the Fair
 player, 27 posts
 Barding/Laketown
 Druid/Sorceress
Wed 21 May 2014
at 02:23
Re: Discussion Area
Nope was always a human character
Haldir
 player, 7 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Wed 21 May 2014
at 02:30
Re: Discussion Area
Lady Isile:
Keepers of Olvar (plants)

Gwynhwyfar the Fair (Elf; druid/sorceress)
  Did she change her Race?


Lady Isile:
In reply to Gwynhwyfar the Fair (msg # 201):

What is your race my dear!


Gwynhwyfar the Fair:
Human, of the Barding/People of the Lake Culture, Smaug burned down most of the town of course....


        Methinks we hath a shape-shifter in r'e midst!

Elured
 player, 17 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Wed 21 May 2014
at 02:55
Re: Discussion Area
In reply to Azurak the Blue (msg # 213):

The groups look good to me.

A post rate of 1-2/day works well for me.

I should have my character finished by tomorrow afternoon.
Elured
 player, 18 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Wed 21 May 2014
at 13:13
Re: Discussion Area
I assume that anyone from the region of Mirkwood would know who Elured is and most likely have had some interaction with him, especially of characters of our level, most of his history would be common knowledge as many a bard sings of his story and many heroic deeds.

In Summary:

Elured was born near the end of the first Age. He and his brother Elurin were abandoned (at the age of 6) in the forest of Doriath by the invadiing Son's of Feanor who were seeking to claim the Silmaril in Dior's posession. (Dior being Elured's father).

Elured and Elurin survived for 86 years alone (unbeknownst to them, under the watchful protection of Iarwain Ben-adar [AKA: Tom Bombadil] before he left Beleriand and settled permanently in the Old Forest).  The twin's were found by Oropher on his exodus from Beleriand to Mirkwood where he made his kingdom.  Oropher fostered them in a similar fashion as Elrond fostered Aragorn.

In the second age Elured accompanied Durin's Folk and then met up with and joined his best friend Amroth's forces to the War of the Elves and Sauron.  Almost 2000 years later he joined Oropher's Company in the Last Alliance of Elves and Men.

When Oropher died, Elured and Elurin's fostering passed on to Thranduil (making them foster brothers of Legolas)

In the third age Elured took up the role of ambassador between Thranduil's Realm and those Realm's in the vacinity (The people of Dale, Durin's Folk of the Iron Hills, Silvan Elves of Lorien, and Beorn the skin-changer).  He married Nimloth and the bore twins, a boy (Melethron) and a girl (Melethril).

He accompanied his Great Nephews, Elladan and Elrohir, to the Redhorn Pass on Caradhras in the Misty Mountains to rescue his cousin (their mother) Celebrian from Orcs and also accompanied Durin's Folk to the Battle of Nanduhirion.  He also journeyed to the Shire to assist in the invasion of the wolves and Orcs which crossed the frozen Baranduin river.
Gwynhwyfar the Fair
 player, 28 posts
 Barding/Laketown
 Druid/Sorceress
Wed 21 May 2014
at 13:15
Re: Discussion Area
Myrtle (sans turtle)

http://en.wikipedia.org/wiki/Myrtus_communis

Chipmunk (sans nut)

http://en.wikipedia.org/wiki/Chipmunk
Haldir
 player, 8 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Wed 21 May 2014
at 14:01
Re: Discussion Area
Greetings All!

        I just wanted to give everyone an update as to how much I still have
to complete concerning Haldir's character creation.

        The following things still needs to be addressed:

        -  I still have about 9000 GP's to spend.
        -  I still need to choose 7 more feats.
        -  I'm currently about half way through composing
           Haldir's description*, and I haven't started to
           write his backgound as yet.

       I've been putting quite a bit of time on getting Haldir completed,
       but its not easily done being that he's a very complicated Elf!


       If all goes well, I'll try and post on the Red Leaf Inn thread
       some time today.  Well its time for me to sign off for a while
       as I now have to go and take care of some business, and take care
       of several chores.


       * In the wee hours of this morning I was working on Haldir when I
         lost my connection.  I tried everything I could to get back on
         line as I thought I could correct it.  However I was wrong . . .
         and after several system restores, I came to realize that I could
         not fix the problem.  After having learned that the DNS server was
         having problems, I went back to bed grumbling!  It wasn't until
         later this morning that my computer was back on line.  Things are
         slow going for me anyways since I'm still using a phone modum to
         get on line.

         * =  Egads!  I just hope that my current approach in composing
         Haldirs description meets my peers expectations, as well as
         that of Azurak the Blue.  If you're curious as to what I've
         done so far, you can always click on my character's Icon in
         order to find out . . .

This message was last edited by the player at 14:09, Wed 21 May 2014.

Gwynhwyfar the Fair
 player, 30 posts
 Barding/Laketown
 Druid/Sorceress
Wed 21 May 2014
at 14:03
Re: Discussion Area
every toughness feat gains him 10 hp, that might help some :D
Anna the Red
 player, 6 posts
 Human
 Summoner/Rogue
Wed 21 May 2014
at 14:43
Re: Discussion Area
In reply to Azurak the Blue (msg # 213):

Hmm animals instead of trouble makers? Fine, I am wondering what we will do.
Elured
 player, 19 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Wed 21 May 2014
at 14:59
Re: Discussion Area
Welcome to the Keeper's of Kelvar, Anna
Elured
 player, 20 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Wed 21 May 2014
at 15:41
Re: Discussion Area
Elured:
Maiar
 Balrogs
 Istari
Dragons
 Sea-serpents
 Stone Dragons
 Cold-drakes - those who could not breathe fire
 Fire-drakes (Urulóki) - those who breathed fire. Both included:
 Long-wyrms - legless dragons
 Legged, non-flying dragons
 Winged dragons
Men
 Corsairs of Umbar
 Haradrim
 Easterlings
Orcs
Trolls
 Cave-trolls
 Mountain-trolls
 Stone-trolls
 River Trolls
 Half-trolls
 Olog-hai
Wargs
Were-wolves
Vampires
Giant Spiders
Mirkwood spiders


Lets also not forget:

Crebain
Dumbledors
Dwimmerlaik
 - Barrow-wights
 - The Dead Men of Dunharrow
 - Phantoms of the Dead Marshes
 - Ringwraithss (Nazgul)
Gorcrows
Gorgun (Woses)
Hillmen
Hummerhorns
Kraken
Mewlips
Neekerbreekers
Winged-Beasts (Nazgul winged-mounts)
Aerethion
 player, 15 posts
 Pathfinder
 Ranger/Fighter
Wed 21 May 2014
at 15:57
Re: Discussion Area
How about the Watcher in the Water (near the secret door into Moria)?
Elured
 player, 21 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Wed 21 May 2014
at 16:00
Re: Discussion Area
That was a Kraken
Arad Marahellon
 player, 16 posts
 Half-Orc
 Druid|Witch
Wed 21 May 2014
at 16:55
Re: Discussion Area
Hmm, trouble shooter now? Must say that actually looks like the most problematic group to me. So far it's more or less a group of weirdos, by lotr standards at least. That and so far it seems the everyone in the group group is either melee or a switch hitter.
Sky Sheer'enn
 player, 32 posts
 Elf
 Fighter/Archer/Driuid/
Wed 21 May 2014
at 17:51
Re: Discussion Area
In reply to Arad Marahellon (msg # 231):

 Did I miss something about Tokens?
Aerethion
 player, 17 posts
 Pathfinder
 Ranger/Fighter
Wed 21 May 2014
at 18:15
Re: Discussion Area
I think he's referring to whether Radagast gave you a chipmunk, a sprig of myrtle, or a feather.
Ro'kath
 player, 16 posts
 Half-Orc
 Fighter/Ranger
Wed 21 May 2014
at 19:05
Re: Discussion Area
That is precisely what I was referring to Aerethion. Thank you.
Elured
 player, 23 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 03:10
Re: Discussion Area
Sky Sheer'enn:
In reply to Aerethion (msg # 57):

 Sky raised her eyebrows in a way to let Ro'kath she really didn't know what tokens he was speaking of? "Tokens? Ro'kath I don't know what you are refering too? I'm sorry. And of course no thanks needed. It would be an honor for me to speak for you. I would have almost anyones back no matter what race he or she is, as long as the person was worthy of my attention. You even having just met you seem like myself in many life aspects. We both love the woods, we feel at home there, I think you love animals as I do, and I despise others who pick on people who just aren't the same as themselves. Our Gods and Goddesses have made us all differant for a reason and I am devout to my Goddess. I am not that person who goes around trying to trecruit others to join me in worshiping my Goddess, but I pray often and uphold the beliefs and the goals my Goddess wants us lesser beings to accomplish in our lifetime." ,Sky explained to her hopefully new friend.

 "Ro'kath may I ask if you enjoy the company of animals? If so then I'd like to introduce you to Nightshade. He is outside now, since I wasn't sure if it would be proper to bring him inside?"


To Sky: Of what goddess, godesses and gods do you speak of?  There is only one god of Arda and that is Eru Ilúvatar.  Are you referring to one of the Ainur who were Valar [Lords of the Valar: Manwë, Ulmo, Aulë, Oromë, Mandos (Námo), Lórien (Irmo), Tulkas / Queens of the Valar: Varda, Yavanna, Nienna, Estë, Vairë, Vána, Nessa?]

The Valar are not Gods (Although they were worshipped as Gods by Men).  Sky is an Elf and would know the difference.

The Valar are more like Angels, servants of Iluvatar, and Elves would view them more like Patron Saint's.

Elured is a servant of Orome and Vana.

This message was last edited by the player at 03:10, Thu 22 May 2014.

Gwynhwyfar the Fair
 player, 31 posts
 Barding/Laketown
 Druid/Sorceress
Thu 22 May 2014
at 03:19
Re: Discussion Area
so what do you think of a background Elured?  with her sorc background of star gazing powers? :D
Elured
 player, 24 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 03:29
Re: Discussion Area
In reply to Gwynhwyfar the Fair (msg # 236):

Hey Gwyn... can you clarify... I'm not sure what your asking
Gwynhwyfar the Fair
 player, 32 posts
 Barding/Laketown
 Druid/Sorceress
Thu 22 May 2014
at 03:37
Re: Discussion Area
Gwynhwyfar the Fair:
Elured:
If anyone wishes to weave their character into the Geneologies of Middle Earth let me know as I am quite knowledgeable in the setting and its History and the people who live there.

okay she is a Barding of the People of the Lake and she is a Starsoul Sorceress so she might have some connection to the Valar or the elves as a result of this connection with the stars...

Tatharion
 player, 1 post
Thu 22 May 2014
at 04:30
Re: Discussion Area
Hello, everyone! Just building a character at the moment... I don't suppose anyone has taken any teamwork feats or plans to?

Stealth Synergy or Shake it Off could be pretty useful if we all get it.
Azurak the Blue
 GM, 23 posts
 Storyteller
 StarMaster
Thu 22 May 2014
at 04:40
Re: Discussion Area
With so many players and so much posting, if I miss something in the other thread, just let me know!
Sky Sheer'enn
 player, 34 posts
 Elf
 Fighter/Archer/Driuid/
Thu 22 May 2014
at 06:34
Re: Discussion Area
In reply to Elured (msg # 235):

 Sorry Elured I have watched the trilogy, but I don't know a lot as it seems the rest do. Just take that post as I was refering to the 2 gods u mentioned.
Ro'kath
 player, 17 posts
 Half-Orc
 Fighter/Ranger
Thu 22 May 2014
at 07:47
Re: Discussion Area
I'm sure this has already been thought of, but when the three groups do split off soon I think they should each get their own thread. Things will be much less confusing that way. Much easier to follow.
Elured
 player, 25 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 12:11
Re: Discussion Area
In reply to Tatharion (msg # 239):

I had intended to take outflank but my build as I have it now does not allow for it... although I can gain the temporary use of any combat feat I have the prerequisites for, so I couldn't gain stealth or shake it off but could gain outflank or any other teamwork feat that is also a combat feat.
Elured
 player, 26 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 12:34
Re: Discussion Area
Elured:
In reply to Tatharion (msg # 239):

I had intended to take outflank but my build as I have it now does not allow for it... although I can gain the temporary use of any combat feat I have the prerequisites for, so I couldn't gain stealth or shake it off but could gain outflank or any other teamwork feat that is also a combat feat.


Correction, upon re-reading the ability there is no stipulation that the feat must be a combat feat, it simply must augment his combat skill.  This still does not allow for Stealth or shake it off but it opens up his choices considerably.
Gwynhwyfar the Fair
 player, 33 posts
 Barding/Laketown
 Druid/Sorceress
Thu 22 May 2014
at 12:36
Re: Discussion Area
Gwynhwyfar the Fair:
Elured:
If anyone wishes to weave their character into the Geneologies of Middle Earth let me know as I am quite knowledgeable in the setting and its History and the people who live there.

okay she is a Barding of the People of the Lake and she is a Starsoul Sorceress so she might have some connection to the Valar or the elves as a result of this connection with the stars...

Haldir
 player, 10 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Thu 22 May 2014
at 12:54
Re: Discussion Area
        Can an ELf get drunk?

        I don't recollect anywhere in my readings of Tolkein's works of an
Elf ever having gotten drunk.

        However, in one of the LOTR's movies Legolis and Gimli have a
drinking contest in which the Dwarf lost.  After all the ale that had been
consumed, Legolis never got drunk, whereas Gimli passed out cold.  On the
other hand, the Elf thought that mayhaps one of his fingers had felt some-
thing.

This message was last edited by the player at 12:56, Thu 22 May 2014.

Gwynhwyfar the Fair
 player, 34 posts
 Barding/Laketown
 Druid/Sorceress
Thu 22 May 2014
at 13:11
Re: Discussion Area
Tolkien's elves are extremely resistant to poisons, disease, as well as temperature extremes.  They are not totally immune but their resists would be something akin to +25 for saves to poison and disease and they would have a 10 inherent resistance to temperatures.
Elured
 player, 27 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 13:36
Re: Discussion Area
In reply to Gwynhwyfar the Fair (msg # 245):

Bard's geneology begins with Girion (Born: T.A. 2770), next in line is an unknown character who fathers Bard I, [Note: I would contend that there may have been at least another 6-7 unknown characters below Girion, as Bard I was not born until 2977, 207 years following Girion.  Men in this harsh world most likely had a life expectancy of 50 years or less and most likely did not wait until their twilight years to procreate, more likely they would have had their children in their late 20's to early 30's.

This gives you plenty of latitude to create your own geneology under Girion running parallel to Bard's line of Lineage.

As for a connection to being a Starsoul Sorcerer.  I would say that Ilmare (A Miair and the handmaiden of Varda (Her name means "Starlight", from the Quenya word ilma.) procreated with one of these new descendants.

Varda (She is an Ainu) is concerned with light. She made the stars, filled the Lamps of the Valar with light, collected the dews of the Two Trees in her Wells, fashioned the newer stars and constellations in preparation for the Awakening of the Elves, hallowed the Silmarils, established the courses of the Moon and Sun, and set the Star of Elendil in the sky.

I would contend that whichever descendant of Girion you create at some point met Ilmare (much like Thranduil met and procreated with Milian who too was a Miair) creating a line of humans with Miair blood of a Miair associated to Varda, through Ilmare, which would lend to a bloodline infused with Star magic.

Soon after said descendant of Girion's child is born, Ilmare is recalled back to Aman (The land across the sea where the Elves go to which is home of the Valar) by Manwe for reasons of his own that are not known to those of Middle Earth leaving said descendant to raise this new "Starchild" on his own.

Let me know if that works for you.

-----------------------------------------------------------------------------------

Note: The Valar were the fourteen (fifteen including Melkor) Ainur who entered Arda after its creation to give order to the world and combat the evils of Melkor. They helped to begin the shaping of Arda through the music of Ilúvatar and often referred to one another as brother or sister. Each of the Ainur added his or her own part to the music creating the world incarnate. All except Melkor. His vision of what Arda should have been was different than Eru's. This led to the casting out of Melkor and his great rebellion that caused so many of the ills of the world of Arda. The Valar originally dwelt on the hidden Isle of Almaren, but after its destruction, long before the Awakening of the Elves, they moved to Aman and founded Valinor.

The Valar were powers of the world created by Ilúvatar, or Eru, who rarely directly intervened in the world's course of events. They were part of the Hierarchy of Spirits that is a major part of the Tolkien Myth. Eru (the One), also called Ilúvatar by the Elves, was the Creator. The angel-like spirits he created were the Ainur, which comprised the Valar and the Maiar. The Valar were the greatest of the Ainur, but the Maiar were also spirits whose being began before the world, of the same order as the Valar but of less degree.

Though less powerful than the Valar, the Maiar were powerful nonetheless, and included Melian, Sauron, Olórin (later known as Gandalf) and the other Istari, the Balrogs, and many others. A Maia would often associate himself with a particular Vala. For example, Ossë and Uinen, powers of the oceans, served under Ulmo, while Curumo (later known as Saruman), served Aulë the Smith. Sauron also served Aulë before he was corrupted by Melkor.

It was originally Melkor's intention to rule Arda for himself, but Manwë called other spirits to help him confront Melkor. Among these were the other Valar and the Maiar. Melkor withdrew from Arda, and the others continued their creation of the World. But Melkor saw this, and returned to fight for control of Arda.

This message was last edited by the player at 14:14, Thu 22 May 2014.

Elured
 player, 28 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 13:57
Re: Discussion Area
I would like to suggest a renaming of the Keeper's of Silence.  Kelvar and Olvar are Quenyan words for Animals and Plants (living things, not self mobile)

Quenyan for Silence is din(e) pronounced dinew

So they would be the keepers of Dine (or Dinew so as we can see it as it is pronounced)

Note: I guess this takes Ents off the list of Protected beings by the mandate of the Keepers of Olvar.  Upon further readings, the Ents themselves were created as Guardians of Olvar and are thus allies to our cause.
Elured
 player, 29 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 14:42
Re: Discussion Area
Sky: I believe it is you who is playing a Dark Elf.

I would like to suggest perhaps that you are called a Dark Elf because your branch of Elves took up residence in the Dark Lands, A continent to the South, also known as the South-Lands.


Although it states that Elves and Dwarves did not live there, it may have just been that their talents at staying hidden and undetected lent to their escaping notice in the history books.

This would lend to your having more freedoms in displayiing your differed culture and lack of knowledge of what Elves of Middle Earth would know.

Of course this would have to be acceptable to you and the GM and I only mention it as a creative option to explain your unfamiliarity with the LOTR setting.
Elured
 player, 30 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 17:34
Re: Discussion Area
An alternate reason that Dark Elves populated the Dark-Lands:

http://tolkiengateway.net/wiki/Elves - see Awakening:
About the same time that Varda, Queen of the Valier, ended her labors in creating the Stars, the Elves awoke beside the lake Cuiviénen. The first things they saw were the stars, and henceforth they adored them. The first sound they heard was the flowing of water, and henceforth they loved water as well.

They made speech then, and called themselves the Quendi. Melkor was the first to be aware of them, and he caused evil spirits to go about among them. When one or a small group wandered abroad, they would often vanish. It is believed that Melkor may have created Orcs with the elves he captured.


I would like to posit that Melkor took whatever Elves he captured to Morodor.

The Silmarillion states that Orcs were Avari (Dark Elves) captured by Morgoth (p. 50, 94), their minds and bodies distorted and corrupted.

Perhaps a faction of Avari escaped Mordor before they were corrupted, fleeing South through the Hitherlands and perhaps with the aid of Great Eagles escaped to The Dark-Lands.

http://lotr.wikia.com/wiki/Great_Eagles:
The Great Eagles are said in The Silmarillion to have been "devised" by Manwë Súlimo, leader of the Valar, and were often called the Eagles of Manwë. They were sent from Valinor to Middle-earth to keep an eye on the exiled Ñoldor, and also on their foe the evil Vala Morgoth and later his lieutenant and future Dark Lord, Sauron.


The Ruler of the Avari of the Dark Lands could as easily be Morwë.  One of two clans of Elves that refused the summons of the Valar to go to Aman, preferring to remain on their Island paradise away from the troubles of the world around them.

Borun Redbeard
 player, 13 posts
 Dwarf
 Monk/Empyreal sorcerer
Thu 22 May 2014
at 21:36
Re: Discussion Area
Does anyone in the Kelvar group particularly want to get a teamwork feat?
Arad Marahellon
 player, 18 posts
 Half-Orc
 Druid|Witch
Thu 22 May 2014
at 21:42
Re: Discussion Area
In reply to Borun Redbeard (msg # 252):

You have a summoner and a druid there, it could be nice for them to give teamwork feats to their eidolon or companion.
Elured
 player, 31 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 22:32
Re: Discussion Area
In reply to Borun Redbeard (msg # 252):

Although Elured does not have any Teamwork Feats in his static build he can temporarily gain access to the following Teamwork Feats for at least 5 rounds, some he might be able to keep in effect for 10 minutes:
  • Back to Back
  • Coordinated Defense
  • Coordinated Maneuvers
  • Enfilading Fire
  • Escape Route
  • Look Out
  • Outflank
  • Precise Strike
  • Seize the Moment
  • Swap Places
  • Tag Team Fighting
  • Tandem Trip
  • Target of Opportunity
  • Team Initiative
If any of my teammates have any of these feats we can work out command words they can shout out in battle to set up and innitiate any one of these actions.  It only takes a swift action for Elured to gain access to any one or two of these feats.

This message was last edited by the player at 22:34, Thu 22 May 2014.

Gwynhwyfar the Fair
 player, 35 posts
 Barding/Laketown
 Druid/Sorceress
Thu 22 May 2014
at 22:36
Re: Discussion Area
So!  :)  Is everyone ready to have a good night's sleep, breakfast and off to questing in the morning? :)
Borun Redbeard
 player, 14 posts
 Dwarf
 Monk/Empyreal sorcerer
Thu 22 May 2014
at 22:47
Re: Discussion Area
In reply to Elured (msg # 254):

Hmm, the teamwork feats seem a bit... weak. Of those that you list, team initiative is reasonable and lookout is okay.

Is there anyone else who is prepared to take either of them? If we have three of us with the team initiative feat, we would have a good chance of all three of us going first in every combat. My character has a +10 initiative bonus.
Elured
 player, 32 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 22:50
Re: Discussion Area
Elured has a +11 Initiative, +13 when Underground and +15 in Forests
Borun Redbeard
 player, 15 posts
 Dwarf
 Monk/Empyreal sorcerer
Thu 22 May 2014
at 23:03
Re: Discussion Area
Elured:
Elured has a +11 Initiative, +13 when Underground and +15 in Forests


Damn, that's fast!

Anna, Aerethion & Sky: you should consider getting the team initiative feat - especially if you have a low initiative modifier.
Tatharion
 player, 2 posts
Thu 22 May 2014
at 23:09
Re: Discussion Area
I believe I'm set to be in the Olvar team and with probably 2 or 3 companions that's easy places for teamwork feats to show up.

Should at least look into Stealth Synergy, if everyone picks up stealth it would be great to have a whole party that can actually be sneaky. Usually you end up with one or two that can sneak and they have to go off by themselves or have a wasted skill.
Elured
 player, 33 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Thu 22 May 2014
at 23:21
Re: Discussion Area
Elured's steath check is +20
Borun Redbeard
 player, 16 posts
 Dwarf
 Monk/Empyreal sorcerer
Thu 22 May 2014
at 23:37
Re: Discussion Area
Tatharion:
I believe I'm set to be in the Olvar team


We are in Kelvar, sorry. (For what it's worth, Borun has +19 stealth.)
Ehrendil
 player, 24 posts
 Elven
 Samurai/Magus
Thu 22 May 2014
at 23:57
Re: Discussion Area
I finally made my initial post after catching up with the thread!

I have not finalised the character and still haven't bought equipment, hence some of the details are still vague but I now have enough to work with.

Unless the GM decides to change the groups around, I will be in the troubleshooter team. I look forward to the group splitting into a manageable size.
Sky Sheer'enn
 player, 36 posts
 Elf
 Fighter/Archer/Driuid/
Fri 23 May 2014
at 01:41
Re: Discussion Area
quote:
Sky: I believe it is you who is playing a Dark Elf.



Elrued, I am not a dark elf. But thats a great idea u have. My background is that my clan of Elves have been in hidding inside a mountain. Next to a forest down in a valley. So yes I will take your idea if u don't mind?

This message was last edited by the player at 01:42, Fri 23 May 2014.

Elured
 player, 34 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Fri 23 May 2014
at 01:44
Re: Discussion Area
In reply to Sky Sheer'enn (msg # 263):

So, you are playing a dark elf?  If so could you add it to your bio line?

I like the 2nd explanation best.
Sky Sheer'enn
 player, 37 posts
 Elf
 Fighter/Archer/Driuid/
Fri 23 May 2014
at 01:47
Re: Discussion Area
In reply to Elured (msg # 264):

 No I am not a dark elf. Thats just what out clan is called.
Elured
 player, 35 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Fri 23 May 2014
at 02:12
Re: Discussion Area
In reply to Sky Sheer'enn (msg # 265):

So then what type of elf is sky?

Quendi, Eldar, Avari, Vanyar, Noldor, Teleri, Nandor, Sindar, Laiquendi, or Silvan?

If you are using the "elves captured by melkor, escaped mordor, migrated to the Dark lands, and were unwilling to travel to Valinor to stay in their forest island than she would be an off shoot of Avari.  They might call themselves Dark Elves but other elves would call them Nullarin Elves.  Nulla being Quenya for dark.
Sky Sheer'enn
 player, 38 posts
 Elf
 Fighter/Archer/Driuid/
Fri 23 May 2014
at 02:33
Re: Discussion Area
In reply to Elured (msg # 266):

Ok I have only seen the trilogy movies so I'm not as knowledgeable as you all. Whatever you think is fine by me? Thx. for your help.
Elured
 player, 36 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Fri 23 May 2014
at 02:41
Re: Discussion Area
I am only knowledgable because I have read the trilogies at least 3 times, the hobbit twice, and the silmarillion once.  I have the atlas of Middle Earth, the complete guide to Middle Earth, the Beastiary of Middle Earth, a guide to tolkien, meditations on middle earth and the unfinished tales... oh and lets not forget the largest and easily accessed source of information... Google!
Gwynhwyfar the Fair
 player, 36 posts
 Barding/Laketown
 Druid/Sorceress
Fri 23 May 2014
at 03:38
Re: Discussion Area
AND.... you are played by Steven Colbert, the man who out Tolkien'ed the Tolkien expert Peter Jackson hired to be the technical adviser for the LOR trilogy! :P

This message was last edited by the player at 04:08, Fri 23 May 2014.

Azurak the Blue
 GM, 24 posts
 Storyteller
 StarMaster
Fri 23 May 2014
at 04:06
Re: Discussion Area
Just a heads up... tomorrow is looking like a busy day for me, so I may not get the adventures started until either late... or more likely Saturday.
Sky Sheer'enn
 player, 39 posts
 Elf
 Fighter/Archer/Driuid/
Fri 23 May 2014
at 04:27
Re: Discussion Area
In reply to Azurak the Blue (msg # 270):

no prob its a holiday weekend
Tatharion
 player, 3 posts
Fri 23 May 2014
at 06:29
Re: Discussion Area
Yeah, gives me more time to make my character!
Aerethion
 player, 18 posts
 Pathfinder
 Ranger/Fighter
Fri 23 May 2014
at 07:59
Re: Discussion Area
Borun Redbeard:
Elured:
Elured has a +11 Initiative, +13 when Underground and +15 in Forests


Damn, that's fast!

Anna, Aerethion & Sky: you should consider getting the team initiative feat - especially if you have a low initiative modifier.

Aerethion's standard init bonus is +14.

Move it to +16 in plains, and to +18 in forest.
Aerethion
 player, 19 posts
 Pathfinder
 Ranger/Fighter
Fri 23 May 2014
at 08:02
Re: Discussion Area
Elured:
Elured's steath check is +20

Borun Redbeard:
(For what it's worth, Borun has +19 stealth.)


Aerethion's stealth bonus is +20 (more in favored terrain), and he doesn't have a cloak of elvenkind!  :)
Ro'kath
 player, 20 posts
 Half-Orc
 Fighter/Ranger
Fri 23 May 2014
at 08:44
Re: Discussion Area
Did everyone but me take improved initiative? Where are those high bonuses coming from? Did I miss a class feature you're counting Aerethion? I have your Stealth beat but I do have a cloak of elvenkind (I described it in detail in my intro) and still not by much.
Borun Redbeard
 player, 17 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 23 May 2014
at 09:17
Re: Discussion Area
Aerethion:
Aerethion's standard init bonus is +14.

Move it to +16 in plains, and to +18 in forest.


Would you consider getting the team initiative feat please? With your extremely high initiative, we would have a good chance of all acting first in combat.
Borun Redbeard
 player, 18 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 23 May 2014
at 09:37
Re: Discussion Area
Ro'kath:
Did everyone but me take improved initiative? Where are those high bonuses coming from?


Yes. Improved initiative is a really useful feat for spellcasters, rogues and archers. Battlefield control, sneak attack, full attack against flat-footed enemy. And the slower enemies have a harder time achieving those effects. Acting first makes a huge difference.

Initiative is less important for melee specialists, who really need to get a full attack for maximum value. But even for them, not being flat-footed is helpful.

Borun's base Dex: 16
Belt of physical perfection: +2 Dex
Improved initiative feat
Reactionary trait

Total: +10
Borjnen Boulderol
 player, 4 posts
 Dwarf
 Barbarian/Hill Giant/Ftr
Fri 23 May 2014
at 11:33
Re: Discussion Area
There are also a number of Third Party feats that improve init. You could theoretically add your Str, Int, and Wis to your Init besides just dex.
Anna the Red
 player, 8 posts
 Human
 Summoner/Rogue
Fri 23 May 2014
at 13:55
Re: Discussion Area
Wait, can we take 3rdbi party things as well?
Anna has low init, around 20 sneaking.
Lady Isile
 player, 43 posts
 Moriquende
 Sorcerer/Oracle
Fri 23 May 2014
at 13:56
Re: Discussion Area
In reply to Anna the Red (msg # 279):

I have a few that was approved. So yes.
Lady Isile
 player, 44 posts
 Moriquende
 Sorcerer/Oracle
Fri 23 May 2014
at 14:49
Re: Discussion Area
Well I think I will win any Initiative roll

Surge

School enchantment (compulsion) [mind-affecting]; Level bard 3, cleric/oracle 3, sorcerer/wizard 3

CASTING
Casting Time 1 swift action
Components V

EFFECT
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)


DESCRIPTION
You infuse a target with energy. The subject of surge increases his initiative count with a +20 insight bonus for the duration of the current encounter. If cast on the same subject in the same 24 hour period, this spell fails.
Wren
 player, 48 posts
 Half-Elf
 Monk/Rogue
Fri 23 May 2014
at 15:57
Re: Discussion Area
Any one init roll / day :3

You coul dmake others win subsequent init rolls :D hehe
Ro'kath
 player, 21 posts
 Half-Orc
 Fighter/Ranger
Fri 23 May 2014
at 16:23
Re: Discussion Area
The fallback with that spell is that it's a swift action. You can't cast it till your first unaided initiative comes up in the first round. Add to that it can only be used once per day per person and the value versus other spells you could prepare is pretty thin.
Aerethion
 player, 20 posts
 Pathfinder
 Ranger/Fighter
Fri 23 May 2014
at 17:17
Re: Discussion Area
Borun Redbeard:
Would you consider getting the team initiative feat please? With your extremely high initiative, we would have a good chance of all acting first in combat.

I don't see that feat listed under Pathfinder.  Can you point me to a source?
Lady Isile
 player, 46 posts
 Moriquende
 Sorcerer/Oracle
Fri 23 May 2014
at 17:18
Re: Discussion Area
In reply to Ro'kath (msg # 283):

Oh if only you knew what other spells I can cast.  But still how many fights do you think you would be in in a day.  I find that one is good enough for me.

OH and did I forget to mention adding this to it.

http://www.d20pfsrd.com/feats/...ll-metamagic---final

This message was last edited by the player at 17:20, Fri 23 May 2014.

Borun Redbeard
 player, 19 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 23 May 2014
at 17:38
Re: Discussion Area
Aerethion:
I don't see that feat listed under Pathfinder.  Can you point me to a source?


<a href="http://www.d20pfsrd.com/feats/3rd-party-feats/kobold-press/teamwork-feats---3rd-party---kobold-press/team-initiative-teamwork">Teamwork initiative</a>

Ack, I didn't realise that it is actually in a third party publication: The Cavalier's Creed.
Borun Redbeard
 player, 20 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 23 May 2014
at 17:40
Re: Discussion Area
In reply to Borun Redbeard (msg # 286):

Hmm, I don't know why the hypertext didn't work in that post. It worked fine when I wrote it in a test.

http://www.d20pfsrd.com/feats/...-initiative-teamwork
Ro'kath
 player, 22 posts
 Half-Orc
 Fighter/Ranger
Fri 23 May 2014
at 17:51
Re: Discussion Area
In reply to Lady Isile (msg # 285):

Quicken spell only makes casting a spell a swift action. That spell is already a swift action so it would do nothing. Basically, that spell only makes you act sooner starting in the 2nd round of combat  or in the uncommon instance of there being a surprise round you act in the 1st round after the surprise round. For a spell geared towards acting first 3rd level is way too steep when weighed against the other buffs and offensive spells available since either you're already before the enemy or the enemy has already gone at least once before you can use it. As to number of fights in a day, in my experience it's actually common to see two or even three encounters in a single day. I've been in games where we had numerous in-game days with four or five encounters even.
Lady Isile
 player, 47 posts
 Moriquende
 Sorcerer/Oracle
Fri 23 May 2014
at 18:20
Re: Discussion Area
Well Ro'kath thanks for your input but I will be casting the spell to help the Party/Group that I'm in.
Gwynhwyfar the Fair
 player, 37 posts
 Barding/Laketown
 Druid/Sorceress
Fri 23 May 2014
at 18:22
Re: Discussion Area
The Ents probably just need help rounding up a lost dog that is running around the woods, peeing on the trees (and them). :P
Wren
 player, 50 posts
 Half-Elf
 Monk/Rogue
Fri 23 May 2014
at 18:27
Re: Discussion Area
The Ents are too slow to catch dogs.

This all makes sense now.
Gwynhwyfar the Fair
 player, 38 posts
 Barding/Laketown
 Druid/Sorceress
Fri 23 May 2014
at 18:35
Re: Discussion Area
JRR TOLKIEN REVEALS THE TRUE MEANING OF THE LORD OF THE RINGS! :)


http://www.huffingtonpost.com/...the-t_b_5373529.html
Arad Marahellon
 player, 19 posts
 Half-Orc
 Druid|Witch
Fri 23 May 2014
at 18:39
Re: Discussion Area
The only Teamwork feat that's on my list is Escape Route, which my animal companion will also get. It means I can ride my mount and move everywhere without provoking attacks of opportunity while mounted.
Azurak the Blue
 GM, 25 posts
 Storyteller
 StarMaster
Sat 24 May 2014
at 04:22
Re: Discussion Area
That's not how that Teamwork eat works. No attacks of opportunity are provoked by a teammate who is using the withdrawal action, and even then it's only in squares that you threaten.

This if an ogre is two squares away, your teammate can withdraw/retreat through a square that the ogre threatens and that you also threaten... without drawing an attack of opportunity.
Azurak the Blue
 GM, 26 posts
 Storyteller
 StarMaster
Sat 24 May 2014
at 04:35
Re: Discussion Area
Here's a revised group listing, based on the latest :

Keepers of Kelvar (animals)

Anna the Red (Human; summoner/rogue)
Aerethion (Elf; fighter/ranger; master of the bow)
Borun Redbeard (Dwarf; monk/empyreal Sorcerer)
Ehrindil (Elf; samurai/magus)
Elured (Half-Elf; ranger/magus)


Keepers of Olvar (plants)

Gwynhwyfar the Fair (Human; druid/sorceress)
Haldir (Elf; ranger/magus)
Lady Isile (Moriquende; sorceress/oracle)
Wren (Half-Elf; monk/rogue)


Keepers of Dinew (troubleshooters)

Arad Marahellon (Half-Orc; druid/witch)
Borjnen Boulderol (Dwarf; barbarian/hill-giant-fighter)
Davis (Human; barbarian-totemist/fighter)
Ro'kath (Half-Orc; fighter/ranger)
Sky Sheer'een (Half-Elf; fighter-arcane archer/druid-master of masks)
Sky Sheer'enn
 player, 41 posts
 Elf
 Fighter/Archer/Driuid/
Sat 24 May 2014
at 05:05
Re: Discussion Area
fine w/ me. I don't care as long as we can get the ball a rollin.
Arad Marahellon
 player, 20 posts
 Half-Orc
 Druid|Witch
Sat 24 May 2014
at 07:06
Re: Discussion Area
In reply to Azurak the Blue (msg # 294):

The withdrawing part actually is only in the feat's fluff, not in the mechanics.

From the PRD:
quote:
Escape Route (Teamwork)
You have trained to watch your allies' backs, covering them as they make tactical withdraws.
Benefit: An ally who also has this feat provokes no attacks of opportunity for moving through squares adjacent to you or within your space.


The mechanics say that the feats covers all movement by allies in your squares or squares adjacent, it says nothing about enemies or threatening something.
The trick with the mount is that you and your mount are always in each other's square, thus covering each other. It isn't even that strong as it requires a feat investment from both you and your mount/companion as well as investing a stat increase for the mount/companion in Int so that it can take the feat.

That said, if you say it doesn't work for this game, it doesn't work.

EDIT: As for the groups, they are fine with me. I shifted some things around for my character, making him a little more focused on casting than he was.

This message was last edited by the player at 07:07, Sat 24 May 2014.

Ro'kath
 player, 23 posts
 Half-Orc
 Fighter/Ranger
Sat 24 May 2014
at 07:26
Re: Discussion Area
There's another flaw in that feat for your intended purposes. While you are mounted, the mount moves but you only take actions to control your mount. You don't move via your own actions which is what triggers the feat. So, your mount could be protected by it but you would still provoke as normal while you are mounted. Another flaw is that you and your mount are neither in adjacent squares to trigger the feat, nor are you moving through each other's squares to trigger it as the pair of you are moving in tandem. If you are constantly moving into the same square neither of you is moving through the other's square which is what triggers the feat.


I am very happy with the reworked groups. Thank you. It's nice to start the group with someone I've already been building IC rapport with.
Arad Marahellon
 player, 21 posts
 Half-Orc
 Druid|Witch
Sat 24 May 2014
at 07:45
Re: Discussion Area
It says nothing about having to move of your own accord. You could be pushed and still benefit from the effect if an ally is adjacent. The fact that it's your mount that perform the actual walking/running is irrelevant.

And moving in tandem means you are always in each other square and considering the fact you both enter and exit the square while it is occupied by the other means you move through an occupied  square. Once more, that fact you both enter and exit at the same time doesn't matter.

As written it functions but I understand that it most likely isn't the intention of the feat, it's rather cheesy. If our GM says it doesn't work it's perfectly fine with me.

This message was last edited by the player at 07:46, Sat 24 May 2014.

Anna the Red
 player, 9 posts
 Half-elf
 Summoner/Rogue
Sat 24 May 2014
at 09:11
Re: Discussion Area
In reply to Arad Marahellon (msg # 299):

Crucify me but I agree with Arad, the two of them should be able to move without provoking AOO. At least this is how I read this rules, but GM rules all ofc.

It does seem terribly cheesy and awesome at the same time.
Wren
 player, 52 posts
 Half-Elf
 Monk/Rogue
Sat 24 May 2014
at 09:13
Re: Discussion Area
to be honest, if they BOTH have the feat, and BOTH threaten the same area, and are BOTH moving at the same time...

yeah, they're never not actually moving through an area that their ally doesn't threaten :3

And, to be fair, you can't take a horse EVERYWHERE.
Anna the Red
 player, 10 posts
 Half-elf
 Summoner/Rogue
Sat 24 May 2014
at 09:18
Re: Discussion Area
Azurak the Blue:
Here's a revised group listing, based on the latest :

Keepers of Kelvar (animals)

Anna the Red (Human; summoner/rogue)
Aerethion (Elf; fighter/ranger; master of the bow)
Borun Redbeard (Dwarf; monk/empyreal Sorcerer)
Ehrindil (Elf; samurai/magus)
Elured (Half-Elf; ranger/magus)


Hmmm No healer again, I can handle the heal a bit from next level (Out of combat at least), but surviving until will be a challenge.

Anna became Half-elf at the end.
Arad Marahellon
 player, 22 posts
 Half-Orc
 Druid|Witch
Sat 24 May 2014
at 09:20
Re: Discussion Area
You actually sort of do have a healer, Borun can channel positive energy. No healing spells unless you have wands and people with UMD though.
Aerethion
 player, 21 posts
 Pathfinder
 Ranger/Fighter
Sat 24 May 2014
at 09:22
Re: Discussion Area
No healing?

Do you mean to tell me you don't believe in the time-honored tradition of resting for a day or two?  :)

Maybe we can squeeze a potion of healing or three out of our esteemed wizard...
Ehrendil
 player, 25 posts
 Elven
 Samurai/Magus
Sat 24 May 2014
at 09:50
Re: Discussion Area
As long as Elured doesn't mind having another Magus, I am happy with the group (or with either of the other groups).

Arad Marahellon:
You actually sort of do have a healer, Borun can channel positive energy. No healing spells unless you have wands and people with UMD though.


I have Use Magic Device. I don't mind getting the first wand (if my memory is correct, it costs 750GP for 50 charges) though it would be good if we bought subsequent wands as a group.
Tatharion
 player, 4 posts
Sat 24 May 2014
at 09:52
Re: Discussion Area
Yeah, in combat healing is no fun for anyone after all. You just need a stack of wands and someone who can use them.
Borun Redbeard
 player, 21 posts
 Dwarf
 Monk/Empyreal sorcerer
Sat 24 May 2014
at 09:59
Re: Discussion Area
Arad Marahellon:
You actually sort of do have a healer, Borun can channel positive energy.


Um, Borun can channel positive energy only once per day for 3d6 hp. So about 10 hp each.

He can heal good targets: 1d4+5 hp, 10 times per day. That's about 75 hp per day.

A good option would be a wand of Cure Light Wounds for our ranger (Aerethion). But even then, the healing is low and only really suitable outside combat.
Lady Isile
 player, 48 posts
 Moriquende
 Sorcerer/Oracle
Sat 24 May 2014
at 12:35
Re: Discussion Area
Would either
Aerethion (Elf; fighter/ranger; master of the bow)
Ehrindil (Elf; samurai/magus)

Want to switch into Keepers of Olvar (plants)

and allow Gwynhwyfar the Fair (Human; druid/sorceress) to replace them so that the Keepers of Animals will have a healer type?
Gwynhwyfar the Fair
 player, 39 posts
 Barding/Laketown
 Druid/Sorceress
Sat 24 May 2014
at 12:43
Re: Discussion Area
:)  Musical party members!
Ehrendil
 player, 26 posts
 Elven
 Samurai/Magus
Sat 24 May 2014
at 12:47
Re: Discussion Area
Conceptually, my character is more of an animal type than a plant type so I would rather stay within a group that is closer to animals.

However, I would contemplate it if we don't find a better solution and Aerethion doesn't want to switch.
Elured
 player, 38 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sat 24 May 2014
at 12:52
Re: Discussion Area
Elured has a +15 heal check

He has

Bandages of Rapid Recovery (x5) = 1,000gp [5lb] These linen bandages have the same color and softness as the feathers of a dove, but their antiseptic smell suggests a less natural origin. Any creature wrapped in these bandages recovers from wounds and ability damage each day as if receiving complete bed rest regardless of activity. A creature actually receiving long-term care (from the Heal skill) or complete bed rest while wearing the bandages gains a +4 bonus to its effective level or Hit Dice when determining how many hit points it recovers each day. The bandages are destroyed once removed or when the wearer recovers all hit points and ability damage, whichever comes first.

And as any other spell-less Ranger has;

Nature’s Healing (Ex): Beginning at 3rd level, your extensive knowledge regarding the flora and fauna of your favored terrains gives you a +2 bonus to all Heal skill checks made when in one of those favored terrains. In addition, as long as you are in one of your favored terrains when using the Heal skill, you also gain the following benefits:

Long-Term Care: If your Heal check is successful, the patient recovers hit points or ability score points lost to ability damage at three times the normal rate: 3 hp per character level for a full eight hours of rest in a day, or 6 hp per character level for each full day of complete rest; 3 ability score points for a full eight hours of rest in a day, or 6 ability score points for each full day of complete rest. The various items and supplies necessary (bandages, salves, and so on) are easy to come by in your favored terrains.

Treat Deadly Wounds: When treating deadly wounds in any of your favored terrains, you can restore an additional 1d6 hp plus 1 hp for every three spell-less ranger levels you possess. You don’t need to use a healer’s kit to treat wounds when in one of your favored terrains and receive no penalties for not having such an item.

Treat Poison: If your Heal check exceeds the DC of the poison by 5 or more, the patient receives a +8 competence bonus on his saving throw against the poison.

Treat Disease: If your Heal check exceeds the DC of the disease by 5 or more, the patient receives a +8 competence bonus on his saving throw against the disease.

Elured
 player, 39 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sat 24 May 2014
at 12:57
Re: Discussion Area
Lady Isile:
Would either
Aerethion (Elf; fighter/ranger; master of the bow)
Ehrindil (Elf; samurai/magus)

Want to switch into Keepers of Olvar (plants)

and allow Gwynhwyfar the Fair (Human; druid/sorceress) to replace them so that the Keepers of Animals will have a healer type?


I'm fine with how it currently is... a healer type is not the end all and be all, we have other means of healing.
Lady Isile
 player, 49 posts
 Moriquende
 Sorcerer/Oracle
Sat 24 May 2014
at 13:07
Re: Discussion Area
In reply to Gwynhwyfar the Fair (msg # 309):

I know how much you like to find that last perfect chair to sit in. :-)
Tatharion
 player, 5 posts
Sat 24 May 2014
at 13:28
Re: Discussion Area
Yeah! Don't worry about it guys. In combat healing isn't needed, all you have to have is somebody who can run a cure light wounds wand.

Your average fight ends in 5 or so rounds, every round you spend casting a heal just makes the combat take longer. Most of the time you only heal in combat if somebody is in danger of death. It's usually faster to just finish taking out the enemy and then save people afterwards.

It's also not super fun to be the healer, just running from person to person and healing for less than they're hit for.
Ehrendil
 player, 27 posts
 Elven
 Samurai/Magus
Sat 24 May 2014
at 13:40
Re: Discussion Area
Tatharion:
Yeah! Don't worry about it guys. In combat healing isn't needed, all you have to have is somebody who can run a cure light wounds wand.

Your average fight ends in 5 or so rounds, every round you spend casting a heal just makes the combat take longer. Most of the time you only heal in combat if somebody is in danger of death. It's usually faster to just finish taking out the enemy and then save people afterwards.

It's also not super fun to be the healer, just running from person to person and healing for less than they're hit for.


I tend to agree with that analysis.
Tatharion
 player, 6 posts
Sat 24 May 2014
at 13:49
Re: Discussion Area
Do any of the Plant group have an Iron Spike of Safe Passage? You don't really need more than one in a group, so just checking.
Lady Isile
 player, 51 posts
 Moriquende
 Sorcerer/Oracle
Sat 24 May 2014
at 13:59
Re: Discussion Area
In reply to Tatharion (msg # 316):

Not I, and just wondering what Group of Keepers will you be traveling in?
Anna the Red
 player, 11 posts
 Half-elf
 Summoner/Rogue
Sat 24 May 2014
at 16:15
Re: Discussion Area
Is it possible to separate the three threads soon? I like to read the adventures of others, but reading 3 in the same time confuse me.

About skills:

Anna is focusing on her shatter defense, so you will see a lot of demoralized enemy. She has ok Stealth, good Diplomacy, Bluff and perception as well.
She is more a buffer than a controller in battle, but her ranged damage will be very nice I think, and she will have ok AC.
Gwynhwyfar the Fair
 player, 40 posts
 Barding/Laketown
 Druid/Sorceress
Sat 24 May 2014
at 16:31
Re: Discussion Area
yes 3 threads would be good, ABC
Elured
 player, 40 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sat 24 May 2014
at 16:35
Re: Discussion Area
Anna the Red:
Is it possible to separate the three threads soon? I like to read the adventures of others, but reading 3 in the same time confuse me.

About skills:

Anna is focusing on her shatter defense, so you will see a lot of demoralized enemy. She has ok Stealth, good Diplomacy, Bluff and perception as well.
She is more a buffer than a controller in battle, but her ranged damage will be very nice I think, and she will have ok AC.


This works well with Elured's Dreadful Carnage feat.  He has a +20 to intimidate.
Anna the Red
 player, 12 posts
 Half-elf
 Summoner/Rogue
Sat 24 May 2014
at 17:04
Re: Discussion Area
Elured:
This works well with Elured's Dreadful Carnage feat.  He has a +20 to intimidate.

It has +11 BAB requisite O.o
I guess you have it from a special ability.

Anna will use performance combat :)
She had some Gladiator background...
Tatharion
 player, 7 posts
 Elf
 Druid/Fighter
Sat 24 May 2014
at 17:10
Re: Discussion Area
Lady Isile:
In reply to Tatharion (msg # 316):

Not I, and just wondering what Group of Keepers will you be traveling in?


I believe Olvar, but I'm still writing it all up.
Elured
 player, 41 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sat 24 May 2014
at 17:22
Re: Discussion Area
Anna the Red:
Elured:
This works well with Elured's Dreadful Carnage feat.  He has a +20 to intimidate.

It has +11 BAB requisite O.o
I guess you have it from a special ability.

Anna will use performance combat :)
She had some Gladiator background...


The spell-less ranger can take Dreadful Carnage at 10th level without needing to meet its requirements.
Ro'kath
 player, 25 posts
 Half-Orc
 Fighter/Ranger
Sat 24 May 2014
at 17:41
Re: Discussion Area
Elured:
Anna the Red:
Elured:
This works well with Elured's Dreadful Carnage feat.  He has a +20 to intimidate.

It has +11 BAB requisite O.o
I guess you have it from a special ability.

Anna will use performance combat :)
She had some Gladiator background...


The spell-less ranger can take Dreadful Carnage at 10th level without needing to meet its requirements.



To be specific, any ranger can so long as they take the two-handed weapon combat style. It's actually one of the more curious styles as almost every feat in it can be used without actually wielding a two-handed weapon. A few of them are better with a  two-handed weapon but only two of them actually require it.
Anna the Red
 player, 13 posts
 Half-elf
 Summoner/Rogue
Sat 24 May 2014
at 17:45
Re: Discussion Area
In reply to Elured (msg # 323):

Great we will have fun.
Any of you took the hunting party and be able to share the favored bonus?
Ehrendil
 player, 30 posts
 Elven
 Samurai/Magus
Sat 24 May 2014
at 21:54
Re: Discussion Area
I don't have that feat.

By the way, does anyone know how much AC I should be aiming for as a front line warrior? (I currently have 122 HP)
Tatharion
 player, 8 posts
 Elf
 Druid/Fighter
Sat 24 May 2014
at 21:59
Re: Discussion Area
Dunno, as much as you can(or don't care at all)?

Maybe if you can get to a level where you only have a 50% chance to hit yourself?
Azurak the Blue
 GM, 28 posts
 Storyteller
 StarMaster
Sat 24 May 2014
at 22:25
Re: Discussion Area
Just keep in mind that I have to come up with monsters that can challenge you! It's not going to be much fun going up against a monster that is +42 to hit, has a +200 natural armor class, and does 50 points of damage with every blow!

Maybe dimensionally-displaced deities....
Tatharion
 player, 9 posts
 Elf
 Druid/Fighter
Sat 24 May 2014
at 22:29
Re: Discussion Area
For sure! The real answer for being tough is to have just a few more points than the average AC for your party. If everyone pushes their AC up it just means the baddies will have more to hit and none of you end up tough.
Ehrendil
 player, 31 posts
 Elven
 Samurai/Magus
Sat 24 May 2014
at 22:33
Re: Discussion Area
quote:
Dunno, as much as you can(or don't care at all)?

Maybe if you can get to a level where you only have a 50% chance to hit yourself?


Thanks for the advice Tatharion.

Azurak the Blue:
Just keep in mind that I have to come up with monsters that can challenge you! It's not going to be much fun going up against a monster that is +42 to hit, has a +200 natural armor class, and does 50 points of damage with every blow!

Maybe dimensionally-displaced deities....


Lol. I'll keep that in mind. ^_^

I don't normally play front line warriors so I was wondering how much to spend on defense.
Ro'kath
 player, 27 posts
 Half-Orc
 Fighter/Ranger
Sat 24 May 2014
at 23:16
Re: Discussion Area
In reply to Ehrendil (msg # 330):

A good rule of thumb for any non-primary caster is to spend one third on offense, one third on defense, and one third on utility. Everyone has their own preference and style, though, so use your best judgment. In my experience high 20's to low 30's is an appropriate range for level 10. I'd advise getting your AC to about 26 without conditional modifiers (such as bonuses that only apply under specific conditions) and then assess how much gold you have left for everything. The trick is to have just enough AC to avoid most hits without having an AC high enough that the GM has to raise enemy levels solely to compensate for it.
Ehrendil
 player, 32 posts
 Elven
 Samurai/Magus
Sat 24 May 2014
at 23:19
Re: Discussion Area
Thanks for the advice Ro'kath. I will aim for that.
Gwynhwyfar the Fair
 player, 41 posts
 Barding/Laketown
 Druid/Sorceress
Sun 25 May 2014
at 00:27
Re: Discussion Area
so which party is my character in?  We've had some rearanging done here...
Azurak the Blue
 GM, 31 posts
 Storyteller
 StarMaster
Sun 25 May 2014
at 00:30
Re: Discussion Area
The most reasonable exchange would be for Tatharion to join the Keepers of Kelvar, and move Borun to the Keepers of Olvar. That puts a druid into the Kelvar.

Is that okay with you, Borun?
Borjnen Boulderol
 player, 6 posts
 Dwarf
 Barbarian/Hill Giant/Ftr
Sun 25 May 2014
at 00:33
Re: Discussion Area
Listed as a keeper of kelvar and not dinew?
I believe you relocated the wrong dwarf.
You should have moved Redbeard, not the one with the red beard.

This message was last edited by the player at 00:49, Sun 25 May 2014.

Azurak the Blue
 GM, 33 posts
 Storyteller
 StarMaster
Sun 25 May 2014
at 01:13
Re: Discussion Area
Borjnen is with the Keepers of Dinew.

Borun is currently with the Keepers of Kelvar, but would move him to Olvar.

Otherwise, not sure what you are saying.
Borjnen Boulderol
 player, 7 posts
 Dwarf
 Barbarian/Hill Giant/Ftr
Sun 25 May 2014
at 01:24
Re: Discussion Area
That I have access to all three threads.
Lady Isile
 player, 52 posts
 Moriquende
 Sorcerer/Oracle
Sun 25 May 2014
at 03:44
Re: Discussion Area
WE all have access to all three thread
Anna the Red
 player, 15 posts
 Half-elf
 Summoner/Rogue
Sun 25 May 2014
at 05:09
Re: Discussion Area
This AC question is interesting, so if you focus on defense you technically punish your party?
On the other hand, with the crit house rules melee will be deadly, and fast. A crit will do around 50+ damage, 2 lucky roll and you are down.

Not sure what should be the common power level, to be honest, the GM let us to create monsters, I expect the campaign will be much harder than a normal CR 10.
Wren
 player, 53 posts
 Half-Elf
 Monk/Rogue
Sun 25 May 2014
at 05:43
Re: Discussion Area
yeah, nat 20's always hitting and dealing max damage is pretty harsh for players rather than monsters
Tatharion
 player, 10 posts
 Elf
 Druid/Fighter
Sun 25 May 2014
at 05:59
Re: Discussion Area
I imagine criticals with be turning points in battles, should be fun.

Focusing on defense doesn't really punish your party unless one person has a vastly higher AC then the rest of the party. I'm playing in another game that had this issue for a while, it sets up weird situations like out of an anime or tv show. The enemies slowly scale upwards until they reach a point where they can threaten the high AC fellow at which point they always hit the others.

Really though, it's not too big of an issue as long as that really high defense is limited. So, maybe you've got low saves, mediocre hit points, or all the AC is from armor. In each of those cases you can get targeted in other ways giving the GM plenty of options.


As for the monsters being super strong, you don't need to worry that much. With Gestalt most of the improvements are horizontal and not vertical, that is we get more options and not just bigger numbers.

So with that in mind, expect the same from the monsters. They'll have more abilities and tricks than normal monsters do, so we'll just be kept on our toes! That said, we do have high base stats so we'll definitely see tougher stuff than the standard baseline in addition to the extra options since we're gestalt.
Anna the Red
 player, 17 posts
 Half-elf
 Summoner/Rogue
Sun 25 May 2014
at 06:10
Re: Discussion Area
Anna in her eidolon form has very high AC, should I lower it a bit?
Would be cool to know how much the others have... I can make it lower and put the points elsewhere.
Without her eidolon form she is vulnerable of course.
Tatharion
 player, 11 posts
 Elf
 Druid/Fighter
Sun 25 May 2014
at 06:21
Re: Discussion Area
Oh yeah, Synthesist is the main culprit of that in pathfinder. I'm in another game with one and all it takes is Mage Armor and getting the Natural Armor evolution and the AC gets ridiculous.
Anna the Red
 player, 18 posts
 Half-elf
 Summoner/Rogue
Sun 25 May 2014
at 06:22
Re: Discussion Area
Indeed. When it is out you are cool, without it you have to be very careful...

Are the max HP and the rule to gain extra ability with level is valid for the pets as well?
Ro'kath
 player, 28 posts
 Half-Orc
 Fighter/Ranger
Sun 25 May 2014
at 06:34
Re: Discussion Area
Yeah. The feat every level house rule empowers us more than gestalt for the most part. There are some gestalt combos that can be overpowering but mostly gestalt just adds versatility and depth of character skill rather than pure power. I know I just used gestalt and the feat/level rule to add to my bag of tricks rather than trying to break any particular trick. In my opinion it's what gestalt and rules like that were meant for, adding to versatility and/or character depth.


On the AC issue, I GMed a game once where one player pretty much broke their AC at lowish level. The party did suffer for it eventually. As to the general idea of our characters being pretty beastly, sure the GM will likely need to beef up the bad guys a little but I think we are likely to see an increase in their numbers as one of the main counters. It makes sense when at present the first enemies we are anticipating are orcs and giant spiders, things that with a few exceptions come in great numbers.



Unrelated note, we never did get GM clarification on whether Orc and Goblinoid count as the same or different in regards to favored enemy. I am fine either way but if they are the same (which is close to true following Tolkien-lore) I need to change one of my favored enemies.


Anna: Define very high. That could be very subjective. I know in many games my definition of very high caused fellow players a spit-take because of how low their definition was. If you are using the synthesist archetype for that high AC, remember you don't count your armor while in that fused form, just whatever armor bonus the eidolon has. You also only count it's dex mod towards AC. Still capable to get a high AC but you shouldn't be able to reach a brokenly high one. The HP stacking is a bigger issue where synthesist is concerned.
Tatharion
 player, 12 posts
 Elf
 Druid/Fighter
Sun 25 May 2014
at 07:02
Re: Discussion Area
Definitely. If you don't go all out, the AC isn't too bad... it's more that it -can- get way up there and they also have effectively double hp as well as being able to gain a pile of natural attacks on top of weapon attacks.

The synthesist can get a pile of natural armor bonus to AC as well as free shield ac, so if they bother to pile on the bonuses like a fighter would they can easily outclass them in AC. I'd probably say you should see what the rest of your party has for AC and don't get more than 4 or 5 points over the median(leaving out any caster folk who are ignoring AC). It probably won't be a problem, but it might be strange if you pump your AC up to 40 and the rest of the group is in the mid-20s.
Haldir
 player, 13 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Sun 25 May 2014
at 11:14
Re: Discussion Area
Ro'kath:
Unrelated note, we never did get GM clarification on whether Orc and Goblinoid count as the same or different in regards to favored enemy. I am fine either way but if they are the same (which is close to true following Tolkien-lore) I need to change one of my favored enemies.


        I had asked this very same question in a PM, and here was the reply that I had gotten from Azurak the Blue . . .

Azurak the Blue:
You can be specific, but you don't have to be. Goblinoids, for instance, include orcs, goblins, hobgoblins, and uruk-hai.

        I had also asked about the differences between Tolkien Trolls and that of
Pathfinder, and this was his response . . .

Azurak the Blue:
Ordinary trolls will turn to stone in sunlight, and do not have to killed by fire. They don't regenerate, but they do heal quickly. This type includes hill trolls, cave trolls, stone trolls and wood trolls. Stone trolls have a rockier hide.


'Super' Tolls (Olog-hai) do not turn into stone in sunlight, and while they regenerate, it doesn't require fire to kill them. If they are brought to -10 (sometimes lower depending on their Con), they die. Once fully dead, they can no longer regenerate. This type includes true olog-hai (attack trolls and battle trolls), mountain trolls, two-headed trolls, forest trolls, snow trolls and ice trolls.

Borun Redbeard
 player, 22 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 25 May 2014
at 11:26
Re: Discussion Area
lol, I went out yesterday evening, and now there are a hundred new posts for me to read!

"By the way, does anyone know how much AC I should be aiming for as a front line warrior? (I currently have 122 HP)" - Ehrendil

Borun has AC 33 and 140 hp.

Paizo's sample NPC level 15 monk:-

http://paizo.com/pathfinderRPG...gSchool.html#_master

It only has AC 25, but that is without Mage Armour, PC equipment and gestalt benefits. I reckon that you should be aiming for AC 30+, perhaps 2 or 3 points more if you use a shield.

"Maybe if you can get to a level where you only have a 50% chance to hit yourself?" - Tarathion

O.o

"The most reasonable exchange would be for Tatharion to join the Keepers of Kelvar, and move Borun to the Keepers of Olvar. That puts a druid into the Kelvar. Is that okay with you, Borun?" - Azurak

Sure, that's fine. (This puts me with Wren, the monk-rogue, but still should be okay.)

"You should have moved Redbeard, not the one with the red beard." - Borjnen

Redbeard has a red beard.

*mutter*
Elured
 player, 43 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sun 25 May 2014
at 11:27
Re: Discussion Area
Ok... so I made a mistake in translating silence to equate to Dinew... Dinew is Sindarin... Kelvar and Olvar are Tel'Quessir... Tel''Quessir for silence would be Dinar... Kelvar, Olvar and Dinar has a much better ring to it... sorry for the mistake guys.
Borun Redbeard
 player, 23 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 25 May 2014
at 11:41
Re: Discussion Area
"It isn't long before Haldir notices and finds himself standing before the
Gnome monikered Radagast.
" - Haldir

Er, I don't think that he's a gnome.

Is he?
Haldir
 player, 15 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Sun 25 May 2014
at 12:03
Re: Discussion Area
Borun Redbeard:
"It isn't long before Haldir notices and finds himself standing before the
Gnome monikered Radagast.
" - Haldir

Er, I don't think that he's a gnome.

Is he?


      Egads!  I could be wrong!  On thinking upon it further, he's more likely
human .  . . I may have to go back and change the post.
Anna the Red
 player, 19 posts
 Half-elf
 Summoner/Rogue
Sun 25 May 2014
at 12:46
Re: Discussion Area
In reply to Borun Redbeard (msg # 348):

She can hit herself with natural 20 only :)
But she has not so good attack, but she has high AC (37) +4 with Armor spell.

Not sure if I should lower it, it is not so far from the Monk AC and I think the warriors have higher To Hit, so Anna needs more defense.
Elured
 player, 44 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sun 25 May 2014
at 12:58
Re: Discussion Area
Haldir:
Egads!  I could be wrong!  On thinking upon it further, he's more likely
human .  . . I may have to go back and change the post.


You're new to Middle Earth aren't you?

Radagast is a Maiar, a celestial being in human form, sent by Yavanna to aid Middle Earth against the power of Sauron.

Suggestion: Google things you're not sure about.

Example of some results for Radagast:

http://lotr.wikia.com/wiki/Radagast

http://en.wikipedia.org/wiki/Radagast

http://tolkiengateway.net/wiki/Radagast

This message was last edited by the player at 12:58, Sun 25 May 2014.

Ehrendil
 player, 33 posts
 Elven
 Samurai/Magus
Sun 25 May 2014
at 13:13
Re: Discussion Area
From what I can tell so far, my AC will probably be around 30. Hopefully, I won't get killed.

This message was last edited by the player at 13:13, Sun 25 May 2014.

Ro'kath
 player, 30 posts
 Half-Orc
 Fighter/Ranger
Sun 25 May 2014
at 13:49
Re: Discussion Area
I never thought I was going to have the high AC as I'm much more focused on offense. Still, sitting at 26 (28 when I full attack) I'm starting to worry listening to others. I would've had it higher but sadly improved buckler defense is a 3.5 feat and there's no equivalent in Pathfinder. My only option was two-weapon defense which is a static +1 with no scaling or subsequent feats to improve it. I do have combat expertise but that is only +3 to my AC when used.


Separate note, since goblinoid has been ruled to include orcs I need a new favored enemy. My first thought was vermin but I would like outside opinion. For those more versed in Tolkien-lore than me, what would you consider a favored enemy choice a ranger of the north is most likely to encounter? If you could list three options it'd be greatly appreciated.
Haldir
 player, 16 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Sun 25 May 2014
at 14:08
Re: Discussion Area
Elured!

     Nope, my memory just isn't what it used to be!  I get easily confused at
times.

     I do know that the Wizards of the Istari were of the Valinorian Race, but I'm
now trying to base things as they appear.  The recent movies sure made Radagast
look like a gnome, and Gandalf as a human when they are actually of the same race.
I might add that I get easily confused of late due to the stupid meds I've been
having to take, so I must apologize if I falter at times.  It could possibly get
worse as my Physician recently changed a number of my meds too. I hope that there
isn't going to be a test on this material in the near future .  . .

      Egads!  I do know that Tolkein's works have had a great impact upon our
society.  When I took my College Exam in order to Gain entrance into the Post
Graduate Program at a local College there were a number of questions on it that
involved 'The Lord of the Rings' . . . and that was back in the 1980's.  I even
remember reading a short story on Frodo and Sam being guided by Golum when they
were in the land of Mordor . . . and that was in the 60's . . .

      Did you know that when Tolkein submitted the Hobbit for his peers to
critique, whom were all members of the same writers group (writers such
as C.S.Lewis), that they were all mighty impressed with it, and found nothing
wrong with it a all . . . and didn't bother to make any suggestions on how it
could be improved;  such a thing had never happened before in their circle of
writers.

            0--------------------------------------------0
Rokath don't feel bad that your AC may be too low . . . without using his
Magus Spell Dancer abilities, Haldir is only at a 23 A.C. . . . .  I merely
learned to accept that wearing light armor is the price one has to pay if
you want your character to utilize your Classes special abilities . . .

This message was last edited by the player at 14:22, Sun 25 May 2014.

Tatharion
 player, 13 posts
 Elf
 Druid/Fighter
Sun 25 May 2014
at 20:02
Re: Discussion Area
So, at 10th level with full BAB, 26 strength, and a +3 weapon; you end up with a to hit of +21.

Hitting a 33, which is quite high, takes a 12. That is a pretty decently high AC for this level, considering most things you would expect to face have a lower attack bonus than a full on fighter excepting the largest types of monsters who get higher attack rating and damage but suffer from low AC usually.

As I thought, the Synthesis AC is probably too high... being +8 over that already. You're just asking to get ganged up on by low level archers rolling 20's or large swarms that don't need hit rolls.


I mean I thought I picked up a decent amount of AC items, have monk wisdom to AC, and high dex... yet even wildshaped to a small size my AC only gets up to 29. 33 is already a high number and you're beating that by 8 points, which is 40% less chance to get hit.
Borun Redbeard
 player, 24 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 25 May 2014
at 20:15
Re: Discussion Area
"Anna in her eidolon form has very high AC, should I lower it a bit?" - Anna

I saw that Anna is a summoner, but I didn't realise that she is a synthesist. Interestingly, there is a vocal minority of players who think that the synthesist is broken.

http://paizo.com/threads/rzs2n...he-Synthesist-broken

http://www.enworld.org/forum/s...nthetist-is-Shameful

Personally, I have no opinion on the matter - I have never seen a summoner of any type in actual play.

My advice is to let the GM monitor the situation. Just see how the game goes with your current character, but be open-minded and flexible to change if the GM or other players raise concerns, to ensure that everyone enjoys the game. (Actually this is good generic advice for everyone.)

Part of the problem is that we have very powerful characters for our level - high stats, high hp and gestalt classes. This makes it more difficult to assess game balance.

"Maybe if you can get to a level where you only have a 50% chance to hit yourself?" - Tarathion

"She can hit herself with natural 20 only" - Anna

I have a mental image of a fighter attempting to hit herself. Or perhaps Nelson Muntz to Milhouse: "Stop hitting yourself!" while using Milhouse's own arm to hit him.

I don't think that hitting your own AC is a good metric. Melee specialists typically need to consider 4 factors: attack bonus, damage, AC & hit points. They will have to balance these factors in some way. A power-attacking raging barbarian with a greatsword will have a strong attack bonus, huge damage, modest AC and strong hit points total. Whereas a fighter with a longsword and shield will have a strong values across the board - without the huge damage per hit.

The Dodge feat increases your AC, while Weapon Focus increases your attack roll. How does this fit with "hitting your own AC"?
Borun Redbeard
 player, 25 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 25 May 2014
at 20:49
Re: Discussion Area
"Still, sitting at 26 (28 when I full attack) I'm starting to worry listening to others. I would've had it higher but sadly improved buckler defense is a 3.5 feat and there's no equivalent in Pathfinder. My only option was two-weapon defense which is a static +1 with no scaling or subsequent feats to improve it. I do have combat expertise but that is only +3 to my AC when used." - Ro'kath

Since you mention two-weapon defence, I assume that you are playing a two-weapon fighter (ranger combat style).

Firstly, are you wearing mithral full plate? If not, you should be!

If you want to use a buckler, you could ask the GM to let you take the Improved Buckler Defence feat. He would probably let you.

Another option is to use a spiked light shield with Improved Shield Bash. This would do slightly less damage than an off-hand short sword, but perhaps more significantly, you wouldn't benefit from doubling up on feats like Weapon Focus: Short Sword. On the other hand, there are some interesting effects in the shield bashing feat chain.
Tatharion
 player, 14 posts
 Elf
 Druid/Fighter
Sun 25 May 2014
at 21:08
Re: Discussion Area
Yeah, we found the Synthesist to be pretty broken if you actually make choices intelligently.

All your attribute level ups go into mental stats, since the physical already increase automatically to pretty high levels. You can't wear armor, but you can cast mage armor yourself which with a 1 hour/level duration is basically always on. You get a +2 or 4 shield bonus to AC just leveling up, but the main thing is that Natural Armor bonus and being able to spend 2 evolution points to add +4 to it.

Anyways, you get high AC, which isn't a problem on it's own... synthesist also has double hp; if it was just double HD it wouldn't be as bad but since you use it's con rating you get that double con bonus. In the game I'm in the Synthesist has 198 hp compared to the fighter having like 112. On top of that, you can use the spell 'Summon Eidolon' and get back a quarter of your hp instantly.
Arad Marahellon
 player, 25 posts
 Half-Orc
 Druid|Witch
Sun 25 May 2014
at 21:20
Re: Discussion Area
As far as I've seen the Synthesist isn't that bad, it's the Master Summoner that's an utter pain. The Synthesist issue is removed the moment the GM has the monsters (assuming they aren't mindless) go for someone else. What's the point of attack a boulder when there are all kinds of soft targets around.

Master Summoner on the other hand basically dominates the field, blanketing the place with minions.
Tatharion
 player, 15 posts
 Elf
 Druid/Fighter
Sun 25 May 2014
at 21:27
Re: Discussion Area
Oh yeah, it's not that big a deal on it's own just that now you've got High AC, double HP, good saves(from having every stat high), and if you build it right you also get high damage(pounce and tons of attacks). It's not like the high AC fighter that is just the rock since they can't get hit but usually in trade for damage and are weak in the saves.

Master Summoner is worse, yes. Not so much power-wise, more because they end up with a half-dozen minions on the table and take forever on a turn being a party by themselves.
Azurak the Blue
 GM, 35 posts
 Storyteller
 StarMaster
Sun 25 May 2014
at 21:28
Re: Discussion Area
FYI...

I left all the threads open for everyone because I figured some of you would want to read what the other groups are doing. Also, the board isn't (yet) cluttered up with a lot of threads.


I was actually considered changing 'Dinew' to 'Dinar' to keep the endings the same, which wasn't because I knew the language but because it was the poet and OCD in me.


So Borun has been switched to Olvar and Tatharion has been switched to Kelvar.


As for the high ACs, hps and attack bonuses, think 10th level barbarian troll, or a 10th level ranger uruk-hai...


Guess I'll have to go look at the Synthesist...
Tatharion
 player, 16 posts
 Elf
 Druid/Fighter
Sun 25 May 2014
at 21:30
Re: Discussion Area
Borun Redbeard:
"The most reasonable exchange would be for Tatharion to join the Keepers of Kelvar, and move Borun to the Keepers of Olvar. That puts a druid into the Kelvar. Is that okay with you, Borun?" - Azurak

Sure, that's fine. (This puts me with Wren, the monk-rogue, but still should be okay.)


Oh, and this... getting the Treesinger Druid kicked out the Plant team, huh? That's sad, I wanted to hang out with the three chicks. Rude!
Ro'kath
 player, 31 posts
 Half-Orc
 Fighter/Ranger
Sun 25 May 2014
at 21:49
Re: Discussion Area
I'm wearing a mithral shirt presently. I hate losing the speed from wearing medium/heavy armor plus I believe some of my abilities/feats require light or no armor. In retrospect I suppose I could have gone with a mithral breastplate to bump my AC a little. I put very slightly more emphasis on Dex over Str up front though so I actually qualify for all the two-weapon feats and don't have to wait to shoehorn them all into my limited combat style feats.

As for offense, I use dual sawtooth sabres which after costing the exotic proficiency streamlines my feats a good bit as they have great synergy with two-weapon fighting. They are great for offense and down the line will help to improve my attack without losing any damage. I am using the two-weapon combat style but I am also using the two-weapon warrior fighter archetype which trades in all armor related class features for offensive and defensive utility and trades group weapon training for a like scaling bonus that only applies while dual-wielding. My damage potential rivals a barbarian (exceeds it vs orcs/goblinoids) but I am seeing my AC seems closer to the low end than I thought.
Ehrendil
 player, 35 posts
 Elven
 Samurai/Magus
Sun 25 May 2014
at 22:39
Re: Discussion Area
If I wanted to improve my armour/equipment, would I be able to improve my current one or would I be forced to buy a new one?

This message was last edited by the player at 22:39, Sun 25 May 2014.

Sky Sheer'enn
 player, 46 posts
 Elf
 Fighter/Archer/Driuid/
Sun 25 May 2014
at 22:50
Re: Discussion Area
Don't worry about AC Ro'kath if you get hurt I'll heal ya.
Azurak the Blue
 GM, 37 posts
 Storyteller
 StarMaster
Mon 26 May 2014
at 03:49
Re: Discussion Area
Ehrendil... if you mean improve current armor when you gain levels, then, yes, you can improve it without having to get new armor.
Anna the Red
 player, 21 posts
 Half-elf
 Summoner/Rogue
Mon 26 May 2014
at 04:57
Re: Discussion Area
Yeah my character is very strong, mostly because of the gestalt. I never created such character but with the rogue, the summoner ok damage became very high.
Synthesist has not so high BAB, high ac if she spec that way, and ok damage.
Add the rogue and 5 more feat and she will became a monster.

But I hardly think she is stronger than the other combos, at least in case you know what and how to build a pathfinder character.
I mean she has no option like the magus to spend arcane point and make the enemy flat footed without any resistance from the other side. Add a rogue and he will kill everyone in one round.
I can create a warrior who spend 3 defensive gift from the 14+ what they have here and have higher AC than 40, with still higher attack bonus than the summoner at the end. (Not to mention if she is a halfling she can share half her bonus with the others around)
There is a Barbarian on lv10 who will one shoot everyone with his charge attack with a  good combo class added.
With the crit rules a crit based fighter will decimate all enemy in 1 round. His damage will be insane high....

Summary, I do not mind to change her, including to drop her class, but I can create much stronger character with the rules here from other classes. More important to know how powerful we should be. I had the feeling the module will be brutal...
I mean no GM would give us this many powers and expect to have weak characters at the end.

I know Pathfinder is not balanced if the players do different level of optimization.
Azurak the Blue
 GM, 38 posts
 Storyteller
 StarMaster
Mon 26 May 2014
at 06:16
Re: Discussion Area
The adventure is tailored to the characters, regardless of their abilities. Everyone seems geared up for a slugfest, and there will be some (1,000 orcs or so...), but most of it will be role-playing. A high AC won't help you with that.

Without knowing your character build, no one was saying you are over-powered. They are basing that assessment on the faulty Synthesist archetype (mostly just written up badly; see my PM about it).
Tatharion
 player, 17 posts
 Elf
 Druid/Fighter
Mon 26 May 2014
at 06:24
Re: Discussion Area
Yeah, it's not you! Synthesist is just super strong. I believe we found that the Aegis was a much more balanced way to do a similar thing. The theme is a little bit different though.
Anna the Red
 player, 22 posts
 Half-elf
 Summoner/Rogue
Mon 26 May 2014
at 06:26
Re: Discussion Area
Nah ok I will change her, will not play something what the others thinks it is overpowered, maybe they will miss to see my camel because of that, but this will be thier punishment.
Haldir
 player, 20 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Mon 26 May 2014
at 07:08
Re: Discussion Area

Egads!

       When I was on earlier about four hours ago I heard moaning coming from my
Mom's bedroom.  I to check in on my Mom, and found that she had fallen betwixt the
bed and her lamp stand.  I managed to get her onto the bed my myself, which was no
easy task, especially so being that I'm not that young any more, and not in the
best of shape either.  After getting her onto the bed I had asked her a question,
and discovered that her words were completely slurred and that they didn't make any
sense at all.  My guess was that she had suffered a stroke.  I called up a friend,
made her comfortable, then called 911 after having given her a baby aspirin.  I just
got home from the ER and I'm totally exhausted.

        Mom's CAT scann showed that her brain was bleeding a bit, and thats not
good to say the least.  Her left side is paralyzed . . . and from what the ER
Doctor said, it was going to be 'wait and see thing' concerning how bad her stroke
was.

       I'll try to keep up on my campaign posts, but it may take me a while to
finish my character sheet.  I still have about 2000 or so gold to spend for
equipment and other items.  I also have to finish up my characters description,
and I haven't even begun on Haldir's background yet.

       I do realize that I'm going to be quite busy for the next few weeks, so
please be patient with me.
</b>

This message was last edited by the player at 07:09, Mon 26 May 2014.

Azurak the Blue
 GM, 40 posts
 Storyteller
 StarMaster
Mon 26 May 2014
at 07:15
Re: Discussion Area
Sorry to hear about you mom!

Don't worry about the game--your mom takes priority!

I'm sure the game will be here when you can find your way back.
Tatharion
 player, 18 posts
 Elf
 Druid/Fighter
Mon 26 May 2014
at 07:17
Re: Discussion Area
That's not good Haldir! I hope she comes through things okay, I'm sure everyone can understand if you're slow to post or finish up!





You probably don't have to change Anna, you'd just need to go easy on some stuff. You could always look into the Aberrant archetype for the Aegis. They're pretty similar to synthesist, you just grow the mutations instead of fusing with an otherwordly being.
Anna the Red
 player, 23 posts
 Half-elf
 Summoner/Rogue
Mon 26 May 2014
at 08:25
Re: Discussion Area
I hope your mom will be ok.


I will change her, I hate to have conflict due to a char build. Will create something with heal, so we can keep the dwarf :)
Ehrendil
 player, 37 posts
 Elven
 Samurai/Magus
Mon 26 May 2014
at 11:10
Re: Discussion Area
Sorry to hear that Haldir. Good luck with your everything.

---

Azurak the Blue:
Ehrendil... if you mean improve current armor when you gain levels, then, yes, you can improve it without having to get new armor.


Thanks, that was what I was asking.

---

Regarding Anna, I tend to agree with Tatharion, it is easy enough to scale down character classes without loosing the theme. In RL games, I always aim to build my character to be around the same level as the rest of the party (where the numbers are concerned) to create a balanced party. That said, I would be happy whatever you decide to do.

PS: From what I read about summoners, the 1.000 arm swordsman is the broken version.
Lady Isile
 player, 58 posts
 Moriquende
 Sorceress/Oracle
Mon 26 May 2014
at 12:35
Re: Discussion Area
I hope your Mother is in good hands and will pray for her safe recovery.
Sky Sheer'enn
 player, 47 posts
 Elf
 Fighter/Archer/Driuid/
Mon 26 May 2014
at 12:36
Re: Discussion Area
In reply to Lady Isile (msg # 378):

Yes I do also.
Elured
 player, 47 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 26 May 2014
at 13:10
Re: Discussion Area
Can we assume that if a language is not stated when someone speaks that they are speaking common?
Ehrendil
 player, 38 posts
 Elven
 Samurai/Magus
Mon 26 May 2014
at 13:11
Re: Discussion Area
That sounds sensible to me.
Gwynhwyfar the Fair
 player, 45 posts
 Barding/Laketown
 Druid/Sorceress
Mon 26 May 2014
at 13:43
Re: Discussion Area
Sorry to hear about your mom. Stroke treatments have gotten better, often if they are at the ER within four hours of the event a full recovery is possible and therapies are far more advanced than they were even 10 years ago.
Arad Marahellon
 player, 26 posts
 Half-Orc
 Druid|Witch
Mon 26 May 2014
at 17:14
Re: Discussion Area
Best of luck for your mom, you and the rest of your family.

As for the language thing: I think that's be reasonable.

Which language are we having anyway? What I found on the net is talk about half a dozen dwarven languages, multiple elven language, at least half a dozen human languages and, of course, Black Speech and it's predecessor. What will we use though?
Azurak the Blue
 GM, 41 posts
 Storyteller
 StarMaster
Mon 26 May 2014
at 17:58
Re: Discussion Area
I've always assumed that Common had variant dialects but were readily understandable by each other. Think of it as: English, American English, Southern Drawl, Hawaiian, Jamaican, et al.

Dwarven languages would be equivalent dialects of Danish, Norwegian, Swedish and Icelandic.

Elvin languages might be the equivalent of Spanish, Mexican, Portuguese, etc.
Gwynhwyfar the Fair
 player, 46 posts
 Barding/Laketown
 Druid/Sorceress
Mon 26 May 2014
at 21:42
Re: Discussion Area
The Bardings and Men of the Lake speak Dalish an old version of common speech that the dwarves also speak.  (The also speak dwarf speak which few non-dwarves know, Gandalf being one of the few that speak it.)
Arad Marahellon
 player, 27 posts
 Half-Orc
 Druid|Witch
Mon 26 May 2014
at 22:45
Re: Discussion Area
I'm asking because I have a ton of skill points left and no where to put them so Linguistics is an option. I also have to select 5 starting languages besides Common (I assume I don't automatically learn Black Speech as that's an evil guy thing, no way Arad could have learned that while being raised by a Rohani mother)
Azurak the Blue
 GM, 42 posts
 Storyteller
 StarMaster
Mon 26 May 2014
at 23:02
Re: Discussion Area
Remember, you don't get x4 skill points at 1st level.

And I can't make suggestions without seeing you character sheet.
Arad Marahellon
 player, 28 posts
 Half-Orc
 Druid|Witch
Mon 26 May 2014
at 23:04
Re: Discussion Area
I know, but due to my high Int I get 12 skill point when I take the 1 Ranger level I have and 10 on all other levels.
Elured
 player, 48 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 26 May 2014
at 23:16
Re: Discussion Area
RULES - Character Generation Thread:
SKILLS

Max skill ranks are increased by +1 at 5th level and +2 at 10th level.
At 7th level, gain one cross-class skill as a class skill.


Your max is 12 per skill... I'm sure you can figure out what to do with those extra skill points now :)

This message was last edited by the player at 23:16, Mon 26 May 2014.

Elured
 player, 49 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 26 May 2014
at 23:49
Re: Discussion Area
Aerethion: Do you have room in your build for;

quote:
Target of Opportunity (Combat, Teamwork)
You and your allies pelt your enemies with a deadly barrage of missiles.

Prerequisite: Point-Blank Shot, base attack bonus +6.

Benefit: When an ally who also has this feat makes a ranged attack and hits an opponent within 30 feet of you, you can spend an immediate action to make a single ranged attack against that opponent. Your ranged weapon must be in hand, loaded, and ready to be fired or thrown for you to make the ranged attack.


I already get 6 Attacks of Opportunity per round, having my fellow archer set up even more attacks of opportunity for me is just icing on the cake.

Gwynhwyfar the Fair
 player, 48 posts
 Barding/Laketown
 Druid/Sorceress
Mon 26 May 2014
at 23:51
Re: Discussion Area
We are where on the map? :D
Ehrendil
 player, 39 posts
 Elven
 Samurai/Magus
Mon 26 May 2014
at 23:53
Re: Discussion Area
I don't have any attack of opportunities but my character is focused on critical damage (My current threat range is 15-20).
Elured
 player, 50 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 26 May 2014
at 23:56
Re: Discussion Area
find the Old Forest road that cuts through the forest.  we are close to the western edge of the forest a short distance into the woods.
Aerethion
 player, 25 posts
 Pathfinder
 Ranger/Fighter
Tue 27 May 2014
at 08:10
Re: Discussion Area
Elured:
Aerethion: Do you have room in your build for;

Target of Opportunity (Combat, Teamwork)


Let me take a look.  It will be difficult to whittle feats down, but I will look.

Is this another 3rd party feat?  It's discouraging to build a Pathfinder character, and after I'm done, find out others are using 3.5 items/feats and now 3rd party things as well.  It really should have been in the character creation thread in the beginning, so we would be on a level playing field.
Tatharion
 player, 20 posts
 Elven Treesinger
 Druid/Fighter
Tue 27 May 2014
at 10:52
Re: Discussion Area
Just make a pathfinder character, I figured the 3.5 feats were being used by people for specific flavorful things rather than for having a sea of broken things to choose from.

Target of Opportunity is from the Teamwork feats. They only work if both you and an ally have the feat. They're sort of interesting but they're only usually good if a bunch of people take them, just two people(the bare minimum) is usually not enough to make them worth it. That said, we have a bunch of extra feats in this game so it shouldn't be too hard to sneak one in.

http://www.d20pfsrd.com/feats/teamwork-feats
Borun Redbeard
 player, 29 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 27 May 2014
at 11:24
Re: Discussion Area
I already get 6 Attacks of Opportunity per round, having my fellow archer set up even more attacks of opportunity for me is just icing on the cake. - Elured

The teamwork feat requires an immediate action, which uses up the swift action from your next turn. This means that you can only use the feat a maximum of once per turn.

As the teamwork feat requires you to have the ranged weapon in hand, I presume that you are a bow specialist? Bows do not normally threaten an area and therefore cannot be used to make AoOs. Perhaps you have taken the Snap Shot and Improved Snap Shot feats to gain ranged AoOs? Improved Snap Shot allows you to threaten within 10 feet - which is of limited use if you plan to stay at a distance.
Elured
 player, 51 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Tue 27 May 2014
at 14:10
Re: Discussion Area
Aerethion:
Elured:
Aerethion: Do you have room in your build for;

Target of Opportunity (Combat, Teamwork)


Let me take a look.  It will be difficult to whittle feats down, but I will look.

Is this another 3rd party feat?  It's discouraging to build a Pathfinder character, and after I'm done, find out others are using 3.5 items/feats and now 3rd party things as well.  It really should have been in the character creation thread in the beginning, so we would be on a level playing field.


Aerethion, the GM had posted this:

RULES - Character Generation Thread:
Primarily I'm using Pathfinder rules as it is currently the 'standard' out there, but if you have something from D&D 3.5 that interests you, feel free to run it by me.


So, it should not be a surprise that non-Piazo material is being used.
Elured
 player, 52 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Tue 27 May 2014
at 14:20
Re: Discussion Area
In reply to Borun Redbeard (msg # 396):

I do have improved snapshot, and it adds 10 feet to the 5 feet given by snapshot, allowing for 15 feet threat range.

Based on Tatharion's comments and Borun's (I did not realize it used the swift action of the next round and my character has many, many swift action effects), it might not be worth taking.

What do you thing Aerethion?  I can take it if you think we can work together to make regular use of it.
Borun Redbeard
 player, 30 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 27 May 2014
at 15:02
Re: Discussion Area
"I do have improved snapshot, and it adds 10 feet to the 5 feet given by snapshot, allowing for 15 feet threat range." - Elured

Ah, yes, you are quite right. :-)
Elured
 player, 53 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Tue 27 May 2014
at 15:22
Re: Discussion Area
This Teamwork feat would be easier to set up, but perhaps a +2 to attack is not worth the feat... For me it helps keep my Attack high when I use effects that subtract from Attack to add to damage )Deadly Attack subtracts 3 from attack to add 6 to damage for each attack that round including AoO's.

quote:
Enfilading Fire (Combat, Teamwork)
Your ranged attacks take advantage of the flanking maneuvers of allies.

Prerequisites: Point-Blank Shot, Precise Shot, one other teamwork feat.

Benefit: You receive a +2 bonus on ranged attacks made against a foe flanked by 1 or more allies with this feat.

Anna the Red
 player, 25 posts
 Half-elf
 Summoner/Rogue
Tue 27 May 2014
at 16:09
Re: Discussion Area
quote:
Seize the Moment (Combat, Teamwork)
You and your allies are poised to pounce whenever one of you scores a telling blow.

Prerequisite: Combat Reflexes, Improved Critical.

Benefit: When an ally who also has this feat confirms a critical hit against an opponent that you also threaten, you can make an attack of opportunity against that opponent.


This can be useful with our brave crit build friend, you just need a huge threaten area to be use it as a ranged attacker.
Lady Isile
 player, 60 posts
 Moriquende
 Sorceress/Oracle
Tue 27 May 2014
at 16:51
Re: Discussion Area
I do hope that everyone is remembering that this is Middle-Earth as a few mentioned before and all those talking about their great AC or HP or how many times one can attack on AOO. None of the great heroes of the world was able to do any of the stuff I am reading.

Just wanted to make sure the game is balanced. Seeing that a few mentioned about how the spells should be determine. Let's remember about the Melee as well
Elured
 player, 54 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Tue 27 May 2014
at 17:15
Re: Discussion Area
In reply to Lady Isile (msg # 402):

Watch some "Legolas in action" youtube clips.  He can do some crazy shiznit.

As for Elured's ability to use dimension door and wave of Mutilation.  They are his only 2 abilities that can be seen as magic.  He has Elf and Miair blood, so has some magic.

My adding those options to his character was an attempt at gaining some balance with other characters whose characters are based on magic (Lady Isile and Anna the Red, for example)

Every other ability he has basically enhances his combat abilities.  he is close to 7000 years old and has trained for most of his life.  These combat enhancing abilities are more of a reflection of his honed combat skills more so than a use of magic.
Lady Isile
 player, 61 posts
 Moriquende
 Sorceress/Oracle
Tue 27 May 2014
at 18:36
Re: Discussion Area
We all can believe what we want.  But I been reading all the stuff you been posting in OOC and most of it is more than any of the HEROES of Middle-Earth can do. So just wanted to make Everyone aware that their PC is more powerful than any of the Heroes or Wizards.

Just my observation.

I changed my spell list cause your post about the wizards and spells. But after reading all this bi think I'm going back to the more Flash Dangerous Damage Base SPELLS.
Arad Marahellon
 player, 30 posts
 Half-Orc
 Druid|Witch
Tue 27 May 2014
at 18:40
Re: Discussion Area
I still have my spell selection based on things with less flash and much impact, Entangle comes to mind. Hexes also help in that regard. Arad is more likely to send a cold wind your way than a giant ball of ice. Not ever casting any fire spells also helps reduce the flashy.
Wren
 player, 55 posts
 Half-Elf
 Monk/Rogue
Wed 28 May 2014
at 03:30
Re: Discussion Area
Just an FYI, my ISP seems to be having hiccups and glitches.. AGAIn :/  I don't really have a very stable connection at the moment and it impeded my ability to finish my stuff for magic items since my only resource is the SRD.  I'll have stable access frida, but until then, I might be a bit spotty.
Haldir
 player, 25 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Wed 28 May 2014
at 04:25
Re: Discussion Area

      Greetings!

      Every day I find myself more exhausted than the last.  Ever since my Mom had
her stroke I've been spending an hour or two a day at the hospital to sign papers
for procedures that need to be taken, as well as to monitor her progress.  Before I
ever go to the Hospital, I have chores to do around the House, bills to pay, shopping,
to do, and other business to take care of.   I finally got the chance to get back
onto the computer to see whats been going on.

      I finally realized that my Mom will be in SICU for at least five or six weeks
before she'll be able to start her rehab . . . as long as her condition doesn't
worsen.  It appears that the Doctors and their staff have to monitor her condition closely for quite a while in order to determine whether she'll have any further
seizures or additional strokes.  It looks like I'm going to have to put off my own
endoscopic exam that I needed to take this summer in order to examine my throat and
esophagus . . . as I have severe gurds . . .

      I'll do my darndest to keep up with my post on my groups adventure thread.
       

Ro'kath
 player, 33 posts
 Half-Orc
 Fighter/Ranger
Wed 28 May 2014
at 08:13
Re: Discussion Area
I'm sure you're group wouldn't mind keeping your spot warm for you if you can't keep up for a while. Family comes first. We're all hoping for your mom's health to return. Do what you've got to and I'm sure we'll all have your back when you can't keep your posting up.
Borun Redbeard
 player, 31 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 28 May 2014
at 10:03
Re: Discussion Area
In reply to Haldir (msg # 407):

Damn, I am sorry to see that. I hope that your Mom improves soon.
Wren
 player, 57 posts
 Half-Elf
 Monk/Rogue
Wed 28 May 2014
at 12:08
Re: Discussion Area
Meep. My best wishes for both you and your mother. :/ Take your time and do what you need to do.
Haldir
 player, 27 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Wed 28 May 2014
at 12:30
Re: Discussion Area
Greetings!
     I may not be able to be on-line as much as I have been, but I can still find
a bit of time early in the morning, and later in the evening to post in spite of
my recent turn of events concerning my Mom.  I think that I really do need to get my
mind off of my current problems, and it helps me quite a bit to lose myself in those
few campaigns that I'm still currently participating in on RPOL.  I've already had
two Campaigns die out on me in the past several weeks  . . .

     It may take me a bit longer to spend the remaining gold on what Haldir needs,
to finish his description (which is almost done), and find the time to start working
on his background.  Please be patient with me!

This message was last edited by the player at 12:30, Wed 28 May 2014.

Gwynhwyfar the Fair
 player, 50 posts
 Barding/Laketown
 Druid/Sorceress
Wed 28 May 2014
at 12:40
Re: Discussion Area
So, when can we get on the road?  I hope we don't spend a month posting inside the inn!
Haldir
 Keeper of Olvar, 34 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Sat 31 May 2014
at 02:42
Re: Discussion Area

      I'm quite bummed out at the moment~!

      Today I had to make the hardest and most horrid decision of my life . . .
to finally decide to pull the plug on my mother, so as to let her go softly to her
final rest without having to suffer any further undue discomfort or pain.  I have
to go to the hospital in the morning to sign the the required papers, man I feel
so shrouded in guilt right now.

      Mom had a massive stroke.  One side of her brain had a bleeding vessel, and
the other a blood clot.   The Aorta's orifice going into her heart was way too small,
and needed surgery, which she could never ever endure in her current state, not to
mention her having diabetes which compounded the problem even further.  Sixty
percent of her brain had been affected by the stroke.  The Doctor also mentioned that
fluid had been building up in her lungs as well.   I might add that she had stated
many a times to both friends and family that her desire was to go to sleep so she
could be with Dad.     

Aerethion
 Keeper of Kelvar, 27 posts
 Pathfinder
 Ranger/Fighter
Sat 31 May 2014
at 02:48
Re: Discussion Area
My condolences.
Wren
 Keeper of Olvar, 70 posts
 Half-Elf
 Monk/Rogue
Sat 31 May 2014
at 02:55
Re: Discussion Area
In reply to Haldir (msg # 413):

You are doing nothing that demands guilt. It takes strength to do what you did, and in the end,you released her from a suffering struggle she had no way to endure further.  As someone who has suffered loss, I know your pain, and you should take all the time you need to deal with what has happened with the family that remains with you.

No words can truly ease what you're going through, so all I can say is that you should take your time and not rush anything on our account. I mourn your loss with you and for you. If there is somehow something any of us can do to help, don't hesitate to reach out to us.
Gwynhwyfar the Fair
 Keeper of Olvar, 54 posts
 Barding/Laketown
 Druid/Sorceress
Sat 31 May 2014
at 03:02
Re: Discussion Area
I'm so sorry this happened to her and you and your family.  Take care of yourself and take what time you need.
Elured
 Keeper of Kelvar, 57 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Sat 31 May 2014
at 03:12
Re: Discussion Area
Haldir, mercy is not something that one should feel guilt for. Your mother is suffering greatly and you are the only one who can assist her in alleviating her suffering.  She has also told you her wishes and you should not feel guilty for following them.

I have worked in long term care facilities for 17 years and have seen too many people kept in a state of suffering because those who could end it could not bare the responsibility of it.  It takes great love and compassion to bear that responsibility.

What you do for her is no less than what any one of us would want in her place.

May you find peace within yourself as you grant your mother peace from her suffering.

-Balthazar

This message was last edited by the player at 19:58, Sat 31 May 2014.

Lady Isile
 Keeper of Olvar, 75 posts
 Moriquende
 Sorceress/Oracle
Sat 31 May 2014
at 03:14
Re: Discussion Area
I will keep her in my prayers and you as well.  We know you will survive cause you are a strong person.
Azurak the Blue
 GM, 52 posts
 Storyteller
 StarMaster
Mon 2 Jun 2014
at 00:43
Re: Discussion Area
I echo what the others said, as they said it so much better than I could.


Almost seems silly to say I had a couple of 'rough' days, when all they were was some 'family' problems that kept me from posting. My friend's mom fell down and broke her elbow Saturday and we had to take her to the ER. It was only an 'issue' because of her other health problems.

Anyway, barring some unforeseen problems cropping up, I was planning on getting the three missions on the road tomorrow (Monday), if that's okay with everyone.
Elured
 Keeper of Kelvar, 60 posts
 Half-Elf of Mirkwood
 Ranger 10 / Magus 10
Mon 2 Jun 2014
at 00:56
Re: Discussion Area
I'm good to go.
Borun Redbeard
 Keeper of Olvar, 49 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 2 Jun 2014
at 00:59
Re: Discussion Area
In reply to Azurak the Blue (msg # 419):

Sure, that's fine.
Lainadan Cor
 player, 3 posts
 Half-Elf
 Ranger/Sorcerer
Mon 2 Jun 2014
at 01:14
Re: Discussion Area
In reply to Azurak the Blue (msg # 419):

I might not be able to post Tuesday to Friday, as I'm away on a trip to Ottawa. It is very likely there will be internet access in the accommodations.
Lady Isile
 Keeper of Olvar, 76 posts
 Moriquende
 Sorceress/Oracle
Mon 2 Jun 2014
at 01:15
Re: Discussion Area
perfect
Ehrendil
 Keeper of Kelvar, 44 posts
 Elven
 Samurai/Magus
Mon 2 Jun 2014
at 17:47
Re: Discussion Area
That sounds good to me.
Anna the Red
 Keeper of Kelvar, 31 posts
 Half-elf
 Witch/Monk
Mon 2 Jun 2014
at 18:01
Re: Discussion Area
Go go, I want to see how our group can work to together.
And very curious about how the others are fighting.
Wren
 Keeper of Olvar, 74 posts
 Half-Elf
 Monk/Rogue
Tue 3 Jun 2014
at 18:21
Re: Discussion Area
sorry about my own delays, getting ready for a medical visit on thursday, and it's tiring X_x;
Sky Sheer'enn
 Keeper of Dinar, 56 posts
 Elf
 Fighter/Archer/Driuid/
Fri 6 Jun 2014
at 04:14
Re: Discussion Area
Hope mom is good & ready to start postin ASAP?
Borun Redbeard
 Keeper of Olvar, 55 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 11 Jun 2014
at 09:00
Re: Discussion Area
"Aerethion rolled 54 using 2d8+48. Damage, first attack."

Damn, that's a lot of damage!
Aerethion
 Keeper of Kelvar, 40 posts
 Pathfinder
 Ranger/Fighter
Thu 12 Jun 2014
at 01:37
Re: Discussion Area
Why...thank you.

*smiles*
Azurak the Blue
 GM, 69 posts
 Storyteller
 StarMaster
Fri 13 Jun 2014
at 01:56
Re: Discussion Area
If you want the game to move along a bit faster, I've got a request to make. When you post your attack bonuses and damages, please break it out a little better. If it was only one or two abilities, it wouldn't be so bad, but when you're throwing in 8 or 9 modifiers, it takes me a long time to go back through your character sheet to find out where these came from... BECAUSE... not all of them may apply in a given situation.

There are just too many characters using too many rules to wade through.

EXAMPLE:
Black Blade scimitar Spellstrike to hit:
   +4 Strength
   +2 magic weapon
   +6 favored enemy (orcs)
   +3 weapon training (5th level Ranger)
  +15 total
etc.
Tatharion
 Keeper of Kelvar, 29 posts
 Elven Treesinger
 Druid/Fighter
Fri 13 Jun 2014
at 05:24
Re: Discussion Area
Yeah, also good since it helps you(the other players) to double check where you got everything from and to quickly calculate it when you use different feats and whatnot.


Borun Redbeard:
"Aerethion rolled 54 using 2d8+48. Damage, first attack."

Damn, that's a lot of damage!


Yeah! Anna and I, seem to be a pair of grapplers surrounded by archer turrets and magus dice explosions.
Anna the Red
 Keeper of Kelvar, 42 posts
 Human
 Witch/Monk
Fri 13 Jun 2014
at 06:01
Re: Discussion Area
And I think that is cool, we keep them busy until the others snipe them. :)
But the enemy are not Orc so he just negated a lot of their favored enemy bonus...

GM forgot my first turn, at least I guess he let me have the stance shift and the Barkskin activated in the last turn. (He let Eherendil to act as well at least.)
Would be cool to have a map to see who is where.
It is hard to position Anna without it.
Aerethion
 Keeper of Kelvar, 41 posts
 Pathfinder
 Ranger/Fighter
Fri 13 Jun 2014
at 08:55
Re: Discussion Area
Okay, folks.  What you saw (or think you saw) and what happened were two different things.  That first attack was a manyshot, so it was two arrows.  That means +24 damage from each arrow.

Half of that bonus was because orcs are his +6 favored enemy and +6 for deadly aim (-3 to hit).

Other than that, he's no where near a broken character.
Ehrendil
 Keeper of Kelvar, 53 posts
 Elven
 Samurai/Magus
Fri 13 Jun 2014
at 10:15
Re: Discussion Area
Sorry for the confusing post, I had problems visualising the scene. I would also like a map to have an idea where everyone is.
Tatharion
 Keeper of Kelvar, 30 posts
 Elven Treesinger
 Druid/Fighter
Fri 13 Jun 2014
at 23:38
Re: Discussion Area
That does make it a bit less ridiculous, Aerethion. I thought you were using Gravity Bow and found some sort of crazy damage boost somewhere. Cool.
Anna the Red
 Keeper of Kelvar, 44 posts
 Human
 Witch/Monk
Sun 15 Jun 2014
at 13:12
Re: Discussion Area
"07:12, Sun 15 June 2014: Orog #8 rolled 45 using 1d20+25 ((20)) CMD check."

I am not sure what you did here?
CMD is not for roll it is like AC if I hit it I am good and he is grappled.

Anna attacked with standard action, if she hit she should have a free action grapple.
She wanted to move next to the others to give them the AC bonus from her defensive fight style.

This message was last edited by the player at 13:17, Sun 15 June 2014.

Tatharion
 Keeper of Kelvar, 32 posts
 Elven Treesinger
 Druid/Fighter
Sun 15 Jun 2014
at 17:42
Re: Discussion Area
Yeah, CMD is like AC so there's no opposed roll. Makes grappling a slight bit easier. That was a 20 though!

Also, the orog can use it's own action to roll it's CMB or Escape Artist vs Anna's CMD(which is probably no where near as high as her grapple cmb) to break out on it's own turn. That said, I never use grappling in a real time tabletop game, it can be a pain in the butt. I figured I'd give it a go here because there's plenty of time to research it.

Like this: http://i.imgur.com/60FoMVi.png

This message was last edited by the player at 17:46, Sun 15 June 2014.

Anna the Red
 Keeper of Kelvar, 45 posts
 Human
 Witch/Monk
Sun 15 Jun 2014
at 18:37
Re: Discussion Area
If he would use grapple against Anna to escape that will create an AOO even with improved grapple. It is a big chance Anna will just hit him and grapple him again...
But I hope he should receive the 2 damage what she did to him, and go sleep like all good Orog should...

To add to this:

However, she’s close enough to get a good look at the ‘orc’. It appears to be an orog—half-orc, half-ogre. Unfortunately, she’s also close enough for it to attack back. (She has 10-foot reach with her hair, so she stayed 10 feet away, but the orog can take a 5-foot step to close that distance.)
07:31, Sun 15 June 2014: Orog #8 rolled 35 using 1d20+16 ((19)) to attack Anna.

(As I understood what you were doing, you moved which eliminates making a full attack, so you could either attack with your hair to do damage, or attempt a grapple. You can’t do both this round.)


Anna has a reach of 15, but anyway the orc 5 ft step should create AOO.
To make it clear Anna is using her hair Grab ability to do free grapple after a successful hit with her hair.

This message was last edited by the player at 18:41, Sun 15 June 2014.

Tatharion
 Keeper of Kelvar, 33 posts
 Elven Treesinger
 Druid/Fighter
Sun 15 Jun 2014
at 22:16
Re: Discussion Area
If he tries to escape, there is no AoO.

"If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally."
http://www.d20pfsrd.com/gamema...g/combat#TOC-Grapple


"(She has 10-foot reach with her hair, so she stayed 10 feet away, but the orog can take a 5-foot step to close that distance.)"

As per the grappled condition, "Grappled creatures cannot move and take a –4 penalty to Dexterity."   http://www.d20pfsrd.com/gamema...ditions#TOC-Grappled



I am sorry we're giving you this headache of stuff to deal with, Azurak. Grappling is a pain in the butt, but I made sure to do the research before I made a build using it. I'll try and help this stay simple. Anna's main schtick is to make a hair attack with reach which triggers a free action grapple, which also keeps her from gaining the grappled condition when she does it. All the orog has to do is break the grapple and then she has to try and establish a new one again. Her CMD should be much lower than her CMB so it shouldn't be impossible to break out. It's more that she might get a single orog trapped in a field of hair and waste all his turns trying to break out while she slowly hair whips him to death.
Borun Redbeard
 Keeper of Olvar, 56 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 15 Jun 2014
at 22:28
Re: Discussion Area
In reply to Tatharion (msg # 439):

"Her CMD should be much lower than her CMB so it shouldn't be impossible to break out."

Why should her CMD be much lower than her CMB?
Tatharion
 Keeper of Kelvar, 34 posts
 Elven Treesinger
 Druid/Fighter
Sun 15 Jun 2014
at 22:54
Re: Discussion Area
Well, it's higher given adding dex and a base 10 to it... whereas with most feats to boost cmb for a maneuver they add only to CMB and not CMD. Like, I can break out of my own grapples with a 7 for example.
Azurak the Blue
 GM, 72 posts
 Storyteller
 StarMaster
Mon 16 Jun 2014
at 01:31
Re: Discussion Area
Yes, I did get that mixed up. Just shows you how tired I was.

I'm still confused about Grap and Grapple. They aren't the same thing. Grab is a monster ability. I still can't find anything on Anna's character sheet that gives her the Grab ability.

And Anna listed an attack to do damage and a grapple attempt. They aren't the same thing, which is what confused me. As you pointed out, a Grapple attempt is a 'combat action' against the target's CMD. Only after she grapples can she do damage.

An attack is against the target's AC.
Anna the Red
 Keeper of Kelvar, 46 posts
 Human
 Witch/Monk
Mon 16 Jun 2014
at 04:17
Re: Discussion Area
Well it is my fault then, I did listed on the sheet her hair and her unarmed attack both have the grab ability, but true I did not copy in details where she get that. Sorry for that.
I will copy all her abilities into the sheet (It will be very long) if you wish.

OK done, all is on the sheet, sorry for that, I know how painful could be to track this many abilities.

This message was last edited by the player at 04:28, Mon 16 June 2014.

Azurak the Blue
 GM, 73 posts
 Storyteller
 StarMaster
Tue 17 Jun 2014
at 04:37
Re: Discussion Area
I know it's not much of a consolation, but I really was tired. I only had a few hours sleep in the past three days, so went to bed Sunday night and woke up around noon today.


I've now found the rules Anna was using. She gets grapple from the Graceful Grapple ability of the Tetori. Also, I thought she had her hair from the Witch's Prehensile Hair Hex. I now see that she gets it from the White-Haired Witch archetype. A friend of mine explained where the concept comes from... a Jackie Chan movie that I've never seen. So, yes, her reach with her hair is 15', not the 10' it would have been with the hex.

Anyway, Anna, I still need you to break out where the +18 to CMB and CMD come from. I started it, but only could come up with +8 total.

Time to reexamine your post...

This message was last edited by the GM at 04:40, Tue 17 June 2014.

Anna the Red
 Keeper of Kelvar, 48 posts
 Human
 Witch/Monk
Tue 17 Jun 2014
at 04:48
Re: Discussion Area
You asked me to put the explanation into the post, but if you wish here it is again:

Grapple: CMB 36
MONK LEVEL 10  - Tetory can use His monk level as BAB

WIS      8   - Guided weapon I replace STR with Wis

IMPR GRA 2   - Feat

GREATER GRA 2   - Feat

GRAB            4   - Special ability Grab gives you +4 to grapple

W FOCUS         1   - Weapon focus on the unarmed combat should apply due to the "Grab" weapon

ENCH            5   - Greater Magic fang (Unarmed) as well added due to Grab

STONE    2   - Dusty Rose Prism (Ioun Stone) slotted into wayfinder add +2 insight to CMB and CMD

GLOVES          2   - Gauntlets of the Skilled Maneuver (Grapple) +2 untyped to grapple

Banner    2   - Moral bonus from the Banner of the Ancient kings

Defensive -2  - Defensive fight negative attack modifier in Crane style

That was all, I forgot to add the stone bonus to my CMD as well (above the dodge bonus) Will change the sheet with that...
Azurak the Blue
 GM, 75 posts
 Storyteller
 StarMaster
Tue 17 Jun 2014
at 05:13
Re: Discussion Area
You are still confusing an unarmed strike with a grapple. They are not the same thing, no matter how much they are interconnected. Unless you know a rule that contradicts what I've read, your Weapon Focus (unarmed strike) and Greater Magic Fang will not apply to your CMB.

The GMF will apply to any damage you make with your grapple.
Tatharion
 Keeper of Kelvar, 35 posts
 Elven Treesinger
 Druid/Fighter
Tue 17 Jun 2014
at 05:30
Re: Discussion Area
That greater magic fang is probably a bit too high since we're only 10th level. Should only get up to +2, unless you've got some item to cast it at 20th level I guess.

As for whether it applies, there's this:
"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target's Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll."


As for whether or not the unarmed strike adds to grapple, I have no idea. You'd think it would since it's using your body as a weapon and any body part can be used to make unarmed strikes. On the other hand there's this: "Weapon Focus: Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat."


And also this bit, "Disarm, sunder, and trip are normally the only kinds of combat maneuvers in which you’re actually using a weapon (natural weapons and unarmed strikes are considered weapons for this purpose) to perform the maneuver, and therefore the weapon’s bonuses (enhancement bonuses, feats such as Weapon Focus, fighter weapon training, and so on) apply to the roll."
From here: http://www.paizo.com/paizo/blo...pon-Special-Features



tldr; It seems that enhancement bonuses don't apply to grapple since that uses a weapon, but you can in fact get weapon focus for grapple. So maybe you can choose 'grapple' as the target for greater magic fang?
Azurak the Blue
 GM, 76 posts
 Storyteller
 StarMaster
Tue 17 Jun 2014
at 05:40
Re: Discussion Area
Okay, so clearly Weapon Focus doesn't apply because they make a point to say it's one OR the other... not both.

But it looks like Greater Magic Fang will add to it.

I guess the Orog shaman will have to invent an Anti-Grapple spell...
Tatharion
 Keeper of Kelvar, 36 posts
 Elven Treesinger
 Druid/Fighter
Tue 17 Jun 2014
at 06:09
Re: Discussion Area
Grappling is pretty awesome for tying up one target, usually a caster type(since melee folks have good str/dex, and skirmish types pick up escape artist). The advantages are inherent though, it's only tying up one bad guy so the rest can just wail away on the grappler.

The disadvantage being that grappler's won't get to make full attacks since they have to spend an action maintaining the grapple each round, so it's usually much slower to take a target out. Pretty much a trade for killing power to lock up a caster or other vulnerable target.
Ehrendil
 Keeper of Kelvar, 55 posts
 Elven
 Samurai/Magus
Tue 17 Jun 2014
at 11:09
Re: Discussion Area
In case anyone was wondering, I won't be using the spellstrike crit ability for my spells as it seems too powerful and may unbalance the game.
Anna the Red
 Keeper of Kelvar, 49 posts
 Human
 Witch/Monk
Tue 17 Jun 2014
at 11:15
Re: Discussion Area
In reply to Azurak the Blue (msg # 448):

I think w focus still apply, based on the secound point what you quoted, but only for those attack what was made with the weapon what has the special quality. Annabelle unarmed has the quality so it should apply.
Do I read it wrong?
Wren
 Keeper of Olvar, 81 posts
 Half-Elf
 Monk/Rogue
Tue 17 Jun 2014
at 11:42
Re: Discussion Area
Based on what was said to me for tripping, W Focus would apply still.
Tatharion
 Keeper of Kelvar, 38 posts
 Elven Treesinger
 Druid/Fighter
Tue 17 Jun 2014
at 19:17
Re: Discussion Area
It doesn't based on this, Anna: "Weapon Focus: Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat."

You can choose grapple for weapon focus, which means unarmed doesn't apply it for grappling. Otherwise, why would you be able to choose grapple if unarmed applied it?
Borun Redbeard
 Keeper of Olvar, 57 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 17 Jun 2014
at 19:21
Re: Discussion Area
There is quite a bit of confusion about grappling and its relationship to the other combat manoeuvres. Tarathion provided a helpful link:-

http://paizo.com/paizo/blog/v5...pon-Special-Features

Grappling is not an attack action. By default, it does not benefit from Greater Magic Fang. There is a feat called Weapon Focus (grapple) which adds +1 to your grapple checks.

http://www.d20pfsrd.com/feats/...focus-combat---final

However the presence of this feat may be a holdover from 3.5 D&D and might not have been considered in the change to Pathfinder.

http://paizo.com/threads/rzs2nnre?Weapon-focus

There are a few grapple weapons such as the mancatcher. Presumably a masterwork/magical mancatcher would add its enhancement bonus to the grapple check, although this is never explicitly described.

The white-haired witch's hair attack is not an unarmed strike. It is a natural attack.

http://www.d20pfsrd.com/classe...s/white-haired-witch

Greater Magic Fang can be applied to the hair. At caster level 10, this gives a +2 bonus.

"Grab" is described as a special attack. As such, I think that it is reasonable for enhancement bonuses and Weapon Focus feat on that natural weapon to also apply to the grapple check. However this is not explicitly mentioned anywhere.

The guided weapon enhancement is a magical enhancement that can be applied to weapons. I am not sure how a witch could apply this to her hair. The guided weapon is not in the Pathfinder ruleset. It was published by Paizo for 3.5, before Pathfinder was released. It has not been transferred into Pathfinder. (Indeed the reason that I don't have weapons with this property is because it is not part of Pathfinder.)

http://www.d20pfsrd.com/magic-...on-property---guided

Some people regard the guided weapon enhancement as overpowered for clerics, druids & monks.

http://paizo.com/threads/rzs2l...hantment-overpowered
Anna the Red
 Keeper of Kelvar, 50 posts
 Human
 Witch/Monk
Tue 17 Jun 2014
at 20:18
Re: Discussion Area
Feral Combat Training: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Hair is a natural weapon with a reach of 15 currently.

Guided was allowed by the GM.

Permanency + Greater magic fang (Unarmed strike) (lv 20) service - 9100 gold
Azurak the Blue
 GM, 79 posts
 Storyteller
 StarMaster
Tue 17 Jun 2014
at 21:05
Re: Discussion Area
Since you can take Weapon Focus (grapple), if you didn't, then I don't think you should get the benefit as if you had.

In any case, the feat would override the main rule for CMB.
Anna the Red
 Keeper of Kelvar, 51 posts
 Human
 Witch/Monk
Wed 18 Jun 2014
at 09:47
Re: Discussion Area
Well I will do what the GM tells, still without that one point She grappled and constrict the enemy, then moved him to the nearest place, and that should provoke AOO. If he try to counter grapple, Anna should have an AOO as well even if he has improved grapple.
Borun Redbeard
 Keeper of Olvar, 59 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 18 Jun 2014
at 10:02
Re: Discussion Area
It's certainly nice to know a level 20 wizard who is happy to cast Permanency for you.

The "Spellcasting services" description includes to caveat "If the additional costs put the spell's total cost above 3,000 gp, that spell is not generally available."

Of greater concern is that you're getting the equivalent of a +5 weapon enhancement worth 50,000 gp for the bargain price of 9,100 gp. I suppose that it's not really your fault. You asked the GM and the GM said yes.
Wren
 Keeper of Olvar, 84 posts
 Half-Elf
 Monk/Rogue
Wed 18 Jun 2014
at 10:03
Re: Discussion Area
Until someone dispels it :3
Borun Redbeard
 Keeper of Olvar, 60 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 18 Jun 2014
at 10:10
Re: Discussion Area
In reply to Wren (msg # 459):

With a targeted greater dispel magic. How often will that happen? And beat the DC.

Even if it does happen, a quick trip (teleport?) to your friendly level 20 wizard will have it back up soon anyway.
Anna the Red
 Keeper of Kelvar, 52 posts
 Human
 Witch/Monk
Wed 18 Jun 2014
at 12:29
Re: Discussion Area
I guess Gandalf, Saruman, and the others are all at lv20, and Saruman needs a lot of gold for some reason...
Gwynhwyfar the Fair
 Keeper of Olvar, 62 posts
 Barding/Laketown
 Druid/Sorceress
Wed 18 Jun 2014
at 16:52
Re: Discussion Area
they would be epic characters :D
Ro'kath
 Keeper of Dinar, 46 posts
 Half-Orc
 Fighter/Ranger
Sat 21 Jun 2014
at 07:15
Re: Discussion Area
I envy the group fighting orcs. Our group is fighting something that kills melee characters faster the more you attack it. I'm a two-weapon melee character....  *grumble grumble*
Anna the Red
 Keeper of Kelvar, 53 posts
 Human
 Witch/Monk
Sat 21 Jun 2014
at 08:43
Re: Discussion Area
You fight a boss level enemy we just fight with elites...

But probably our group would be more balanced against that kind of enemy, 2 archer, 2 grappler, 1 melee + lots of pets to slow it down until he would die from the arrows.
Haldir
 Keeper of Olvar, 46 posts
 Silvan Elf
 Ranger/MagusSpellDancer
Sat 21 Jun 2014
at 10:45
Re: Discussion Area
          Is it possible that the Ring Wraith is not meant to die at this time,
especially so being that it would change the cannons storyline as to how many
there were originally to deal with by the companionship?
Anna the Red
 Keeper of Kelvar, 54 posts
 Human
 Witch/Monk
Sat 21 Jun 2014
at 10:52
Re: Discussion Area
Nah, he will only loose his body, but do not die, except you have a weapon forged against him.

So you can still win and do not change the history...
Aerethion
 Keeper of Kelvar, 44 posts
 Pathfinder
 Ranger/Fighter
Sat 21 Jun 2014
at 11:03
Re: Discussion Area
I have not read any threads outside of my own group's.

Are you facing a Ringwraith?

For Heaven's sake, run goddamnit!!!
Borun Redbeard
 Keeper of Olvar, 61 posts
 Dwarf
 Monk/Empyreal sorcerer
Sat 21 Jun 2014
at 18:06
Re: Discussion Area
Fly, you fools!
Ro'kath
 Keeper of Dinar, 47 posts
 Half-Orc
 Fighter/Ranger
Sun 22 Jun 2014
at 08:09
Re: Discussion Area
Haldir:
          Is it possible that the Ring Wraith is not meant to die at this time,
especially so being that it would change the cannons storyline as to how many
there were originally to deal with by the companionship?



I don't think the GM would give two groups enemies they are meant to overcome but the third group an enemy they are meant to flee from in the first encounter. It is supposed to be within the realm of possibility for us to defeat (though given our assumption of it being a ringwraith not destroy) it. GM just designed it in a way that makes it more tricky for our particular group which is more melee oriented. I mean, a creature that does 3d8+x damage every time you hit it is murder for melee characters. Especially melee characters designed around getting lots of attacks (like me). Unfortunately we were the least well equipped to deal with it despite our path being the one most likely to encounter it (considering story elements).
Anna the Red
 Keeper of Kelvar, 58 posts
 Human
 Witch/Monk
Tue 24 Jun 2014
at 20:31
Re: Discussion Area
Seems we have the same problem lol, no melee can do anything. I guess Anna will just jump around in defensive stance.
Negative energy hit back much more than the enemy could, this time their armor makes them untouchable.
Sky Sheer'enn
 Keeper of Dinar, 70 posts
 Elf
 Fighter/Archer/Driuid/
Wed 25 Jun 2014
at 08:20
Re: Discussion Area
In reply to Anna the Red (msg # 470):

Need to use range weapons I think?
Aerethion
 Keeper of Kelvar, 46 posts
 Pathfinder
 Ranger/Fighter
Wed 25 Jun 2014
at 08:27
Re: Discussion Area
Do you have any shuriken?  It's a pretty effective ranged flurry of blows.
Sky Sheer'enn
 Keeper of Dinar, 71 posts
 Elf
 Fighter/Archer/Driuid/
Wed 25 Jun 2014
at 08:31
Re: Discussion Area
In reply to Aerethion (msg # 472):

Nope +2 bow w/ spell storage + im an arcane archer.
Aerethion
 Keeper of Kelvar, 47 posts
 Pathfinder
 Ranger/Fighter
Wed 25 Jun 2014
at 08:42
Re: Discussion Area
I was asking the monk.

The one in my group.

;)
Anna the Red
 Keeper of Kelvar, 59 posts
 Human
 Witch/Monk
Wed 25 Jun 2014
at 15:39
Re: Discussion Area
Tetori has no flury sadly.
Elured
 Keeper of Kelvar, 81 posts
 Half-Elf of Mirkwood
 Ranger/Magus (Archer)
Sat 5 Jul 2014
at 10:01
Re: Discussion Area
Got a Hurricane/Tropical Storm hitting in about an hour so may go MIA for a few day.
Elured
 Keeper of Kelvar, 82 posts
 Half-Elf of Mirkwood
 Ranger/Magus (Archer)
Mon 7 Jul 2014
at 16:04
Re: Discussion Area
As far as hurricane's go Arthur was pretty week.  So, I'm around if the rest of you are ready to finish this round.
Ro'kath
 Keeper of Dinar, 53 posts
 Half-Orc
 Fighter/Ranger
Sun 13 Jul 2014
at 21:39
Re: Discussion Area
I really hope that kraken doesn't have the same negative energy ability the ringwraith did. Isn't our group so lucky. A ringwraith and then a kraken for our first encounters.... YAY!


disclaimer: It might not actually have been a ringwraith and this might not actually be a kraken. I am drawing conclusions based on the description of an unnatural black rider and something that is attacking from the shadows with multiple tentacles. Logical conclusions but not necessarily true ones.
Lainadan Cor
 Keeper of Dinar, 14 posts
 Half-Elf
 Ranger/Sorcerer
Sun 13 Jul 2014
at 21:57
Re: Discussion Area
Multiple tentacles?
Isn't it obvious? We are being attacked by Squidward!
Lady Isile
 Keepers, 112 posts
 Moriquende
 Sorceress/Oracle
Wed 11 Feb 2015
at 22:12
Re: Discussion Area
Thanks I didn't even see this OOC part
Lady Isile
 Keepers, 116 posts
 Moriquende
 Sorceress/Oracle
Fri 13 Feb 2015
at 06:25
Re: Discussion Area
Is the Plague Evil or an Evil Outsider so I can roll Damage.
Azurak the Blue
 GM, 161 posts
 Storyteller
 StarMaster
Fri 13 Feb 2015
at 06:35
Re: Discussion Area
It's evil, but not an outsider.
Lady Isile
 Keepers, 117 posts
 Moriquende
 Sorceress/Oracle
Fri 13 Feb 2015
at 06:42
Re: Discussion Area
01:41, Today: Lady Isile rolled 18 using 5d8 with rolls of 4,6,6,1,1.

Dice Roller is being mean to me
Borun Redbeard
 Keepers, 94 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 6 Mar 2015
at 19:04
Re: Discussion Area
Is anyone here?
Lady Isile
 Keepers, 123 posts
 Moriquende
 Sorceress/Oracle
Fri 6 Mar 2015
at 19:40
Re: Discussion Area
Yes..
Borun Redbeard
 Keepers, 95 posts
 Dwarf
 Monk/Empyreal sorcerer
Sat 7 Mar 2015
at 09:03
Re: Discussion Area
Okay, thank you!

:-)
Lady Isile
 Keepers, 127 posts
 Moriquende
 Sorceress/Oracle
Fri 13 Mar 2015
at 04:57
Re: Discussion Area
Bonus Spells: Identify (3rd), Invisibility (5th), Clairaudience/
Clairvoyance (7th), Dimension Door (9th


I have it.. I don't share all my secrets to just anyone.. LOL
Borun Redbeard
 Keepers, 98 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 17 Apr 2015
at 09:23
Re: Discussion Area
I am unfamiliar with all of the magical items so I searched for them on the d20pfsrd website. I have compiled this list to help everyone.

<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/c-d/dimensional-shackles">Dimensional shackles</a>

<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/jacket-poisoner-s">Greater poisoner's jacket</a>

<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/mask-medusa">Medusa mask</a>

<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/elixir-of-shadewalking">Elixir of shadewalking</a>

<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/elixir-of-vision">Elixir of vision</a>

<a href="http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries/paizo---alchemist-discoveries/elixir-of-life">Elixir of life</a>

According to the website, the elixir of life has to be administered by the alchemist who brewed it.

<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/elixir-of-luck">Elixir of luck</a>

According to the website, the elixir of luck grants hero points. Are we using hero points in this game?

<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/elixer-of-dragon-breath">Elixir of black dragon breath</a>

I could not find black ambrosia, although I did find <a href="http://www.d20pfsrd.com/equipment---final/goods-and-services/herbs-oils-other-substances#TOC-Ambrosia">ambrosia</a>.

I could not find elixir of misfortune, but I did find <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/bottled-misfortune">bottled misfortune</a>. (Bottled misfortune expires 24 hours after its creation.)

I could not find the artificer's monocle, shadowmask, mask of fury, elixir of the frost lords, elixir of the skylords, Aesculapius's elixir, Poceanatus's (or Poceantus's) wondrous restorative or amazing extender described on the website, or with a general Google search.

This message was lightly edited by the GM at 20:50, Fri 17 Apr 2015.

Borun Redbeard
 Keepers, 99 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 17 Apr 2015
at 09:24
Re: Discussion Area
In reply to Borun Redbeard (msg # 488):

Huh, for some reason the HTML code doesn't work on this page. It works just fine on my own game's test page.

Edit: apparently only GMs have the HTML properly rendered.

This message was last edited by the player at 09:26, Fri 17 Apr 2015.

Azurak the Blue
 GM, 173 posts
 Storyteller
 StarMaster
Fri 17 Apr 2015
at 20:51
Re: Discussion Area
Not to waste all that effort of yours, I've copied it to a new post and the links seem to be working. I'm glad you found a lot of them, as I don't remember where I got them from!


Dimensional shackles

Greater poisoner's jacket

Medusa mask

Elixir of shadewalking

Elixir of vision

Elixir of life

According to the website, the elixir of life has to be administered by the alchemist who brewed it. This particular version can be admininstered by anyone.

Elixir of luck

According to the website, the elixir of luck grants hero points. Are we using hero points in this game? No, we weren't using hero points, so this one will give you a +2 luck bonus on all rolls for an hour.

Elixir of black dragon breath

I could not find black ambrosia, although I did find ambrosia.

Black Ambrosia is a special my group made up years and years ago. Since Ambrosia was supposed to be the 'food of the gods', our premise was that mortals had trouble handling it. It has a random effect, not all of which are 'good'. The secrets of using it are in the book.

I could not find elixir of misfortune, but I did find bottled misfortune. (Bottled misfortune expires 24 hours after its creation.)

Essentially, this is the opposite of Elixir of Luck, but as an elixir, it doesn't expire until consumed.

I could not find the artificer's monocle, shadowmask, mask of fury, elixir of the frost lords, elixir of the skylords, Aesculapius's elixir, Poceanatus's (or Poceantus's) wondrous restorative or amazing extender described on the website, or with a general Google search.

<orange>Artificer's Monocle is Pathfinder. I thought the Shadowmask and Mask of Fury were from the Prestige Class that dealt with masks; I'll have to look that up. I may have named them incorrectly.

Elixir of the Frost Lords and Elixir of Skylords are homebrewed items.

Aesculapius's Elixir is an ultra healing potion, one step short of Elxir of Life.

Poceantus is a homegrown super-alchemist, and invented a number of extraordinary potions. Wondrous Restorative removes all ability score damage and restores all ability score drains, plus it removes all disability conditions (fatigue, exhaustion, blindness, deafness, etc.). Amazing Extender increases the duration of any potion already drunk but whose effects haven't yet expired to 24 hours.

This message was last edited by the GM at 21:07, Fri 17 Apr 2015.

Azurak the Blue
 GM, 174 posts
 Storyteller
 StarMaster
Fri 17 Apr 2015
at 21:32
Re: Discussion Area
The Mask of Fury is the Savage persona mask from the Master of Masks Prestige Class; it was crafted by a 5th level Master of Masks.


The Shadowmask is the Assassin persona mask from the Master of Masks Prestige Class; it was crafted by a 5th level Master of Masks.


It looks like I just gave them a 'more interesting' name once they were removed from the Master of Masks.
Borun Redbeard
 Keepers, 100 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 20 Apr 2015
at 09:12
Re: Discussion Area
Thank you for the clarification. :-)
Borun Redbeard
 Keepers, 102 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 20 Apr 2015
at 09:25
Re: Discussion Area
I guess that <a href="http://www.dandwiki.com/wiki/Master_of_Masks_(3.5e_Prestige_Class)">this</a> is the Master of Masks prestige class.

The masks become more powerful at higher level. How much sneak attack and claw damage do our masks provide?
Azurak the Blue
 GM, 176 posts
 Storyteller
 StarMaster
Mon 20 Apr 2015
at 17:19
Re: Discussion Area
The masks have 5th level powers.

So the Shadowmask lets you do +3d6 sneak attack damage, gives you +5 bonus to Hide and Move Silently checks, and makes you appear as LE (if anyone detects alignment on you). It doesn't make you evil or even influence you in any way.

The Mask of Fury does 2d6 claws and gives you the CN appearance.
Saeros
 player, 1 post
 Half-Elf
 Rogue/Ranger
Fri 24 Apr 2015
at 23:42
Re: Discussion Area
So are archetypes allowed?
Lady Isile
 Keepers, 134 posts
 Moriquende
 Sorceress/Oracle
Fri 24 Apr 2015
at 23:43
Re: Discussion Area
Yes
Lady Isile
 Keepers, 135 posts
 Moriquende
 Sorceress/Oracle
Fri 24 Apr 2015
at 23:44
Re: Discussion Area
WOW

I just noticed a lot of new players being invited into the game.

Welcome to you all.
Saeros
 player, 2 posts
 Half-Elf
 Rogue/Ranger
Fri 24 Apr 2015
at 23:48
Re: Discussion Area
Thanks for the info and welcome

Trying to decide on things

Now even though combat isn't the focus, is there a table of the 'foes' so to speak, as I am a Rogue/Ranger and wish to select favored enemies
Lady Isile
 Keepers, 136 posts
 Moriquende
 Sorceress/Oracle
Fri 24 Apr 2015
at 23:50
Re: Discussion Area
In reply to Saeros (msg # 498):

I will let Azurak speak on that.  He has some strange creations that we haven't seen before.
Saeros
 player, 3 posts
 Half-Elf
 Rogue/Ranger
Sat 25 Apr 2015
at 00:12
Re: Discussion Area
Can someone much better versed in char creation please PM, I need some help/advice.

Thanks!
Anira
 player, 1 post
 Witch-Rogue
Sat 25 Apr 2015
at 00:24
Re: Discussion Area
Thank you for the welcome and I'm really looking forward to getting into the game.  I'm working on the mechanics now but hopefully I'll be good support for everyone.
Azurak the Blue
 GM, 179 posts
 Storyteller
 StarMaster
Sat 25 Apr 2015
at 02:18
Re: Discussion Area
For those players who are still here from the beginning, I put up a Players Wanted post out on that board. I suppose I was only looking for 1 or 2 new players, but I didn't realize how popular a Middle Earth setting would be. I should have, considering the first time drew 15 players!

Anyway, I only put the post up this afternoon, and already have 10 responses. I'm editing the characters a bit more strictly this time, but so far, none of them seem 'out of control'. In fact, there really are some fantastic characters.

As Lady Isile pointed out, there are a lot of new characters under The Cast, so this is just a heads-up to let you all know why.
Azurak the Blue
 GM, 246 posts
 Storyteller
 StarMaster
Sun 10 May 2015
at 01:40
Re: Discussion Area
Apologies to everyone for the delay. I was a bit under the weather the past two days. Can't even remember if I was able to get any posts done on Thursday. Today and tomorrow are a bit busy, so it may be Monday before I get completely caught up.
Borun Redbeard
 Keepers, 105 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 10 May 2015
at 02:15
Re: Discussion Area
In reply to Azurak the Blue (msg # 503):

Okay, I am ready when you are. :-)
Tilaleria
 player, 39 posts
 Messenger Girl
Sun 10 May 2015
at 08:16
Re: Discussion Area
Hope you get better soon :)
Azurak the Blue
 GM, 302 posts
 Storyteller
 StarMaster
Sat 30 May 2015
at 00:18
Re: Discussion Area
Okay, now that I'm conscious and (mostly) coherent again, I need to make a plea to all of you.

One of the reasons it takes me so long to post a reply where combat is concerned is that most of you seem to be presenting me with information in a jumbled incomplete manner. If I have to wade through every character sheet to resolve a round of combat, it'll take me a week per round!

If you are presenting me with information, it needs to be in this order:

Initiative
Attacks
Damage
Conditions

Also, it'd really be helpful if at the end of your post you list what your AC is and how many HP you have left. This request is because your AC can alter based on spells and conditions you invoke.

When you're posting dice rolls, it'd really help if you break out where the modifiers are coming from, because, frankly, they aren't going to apply every time. The bad guys have abilities and powers, too.

For example, the hydragon has 9 heads. Do you really think it can be flanked? That happens to be one of its abilities.

Someone had initiative posted last. Does that really make sense?

Power Attack requires you to state what negative you are going to apply to your attack. For these characters, the max is going to be -3 for a +6 bonus to damage. (Did I get that right this time, Tilaleria?)

Arithal, you started out your post with something about a conditional attack, but hadn't even posted that attack yet. That confused me. Then you were doing a dice re-roll-- but it was disconnected from where the actual roll was made. That just makes it all the harder for me to process all these attacks.

I'm not trying to be nitpicky about this, but as Tilaleria pointed out, she's never run a character as complicated as this. Well, neither have I.

Just a little consideration is all I ask.
Saxon the Dead Smith
 player, 63 posts
Sat 30 May 2015
at 00:28
Re: Discussion Area
Not exactly sure when I should come in. It would take me 8 combat rounds to make that distance at least.
Azurak the Blue
 GM, 303 posts
 Storyteller
 StarMaster
Sat 30 May 2015
at 00:37
Re: Discussion Area
Thanks for reminding me.

Another little problem came up. As everyone is supposed to be either a Keeper of Olvar (plants) or a Keeper of Kelvar (animals)--that was the initial game premise anyway--it seems reasonable that the Keepers of Olvar would have Woodland Stride, possibly even Mystic Stride. The only thing I can think of for the Keepers of Kelvar is Speak With Animals, or possibly the ability to ride any natural animal as a mount.

Anyone have any thoughts on this?
Saxon the Dead Smith
 player, 64 posts
Sat 30 May 2015
at 00:45
Re: Discussion Area
Give them the more powerful one. =D

Saxon is an outlier at best, but I feel that their dedication should be rewarded if it means that you can hand wave some things like travel over long distances or hard terrain.

We will have to talk as I am not exactly sure how Saxon would fit into that but to be honest it doesn't matter to me. What ever tells the best story. =3
Jak
 player, 34 posts
 Human
 Fighter/Magus
Sat 30 May 2015
at 01:33
Re: Discussion Area
While I'm not part of the combat that seems to be causing a fair bit of chaos, a few thoughts spring to mind from the stuff being mentioned in the OOC that seem work mentioning, even if most of you have probably already thought of them yourselves.

There are other ways to close long distances quickly besides moving. Surely some of the high level casters will have Dimension Door, which has a range of 400ft.

There's no reason the fight can't be moving towards you too. It sounds like someone's already engaged. Rather than standing your ground, wouldn't it be smart to withdraw back towards your allies, and fight it together, rather than trying to fight on your own? Doing that might halve the time it takes for your allies to engage, which is probably a good deal more effective than standing there full attacking.

Sidenote:(Don't really think this needs to be pointed out really... but I will anyway): A long distance to cover, like in this instance, is not penalizing slow moving characters, but rather, rewarding fast moving ones. If someone takes the effort to invest in the ability to move quickly, they should get some gain from it.
Orndir
 Player, 35 posts
 Elf
 Druid/Summoner
Sat 30 May 2015
at 02:09
Re: Discussion Area
I think for the keeper of plants one it should be woodland stride unless the class already gets it instead they gain Mystic Stride.

Speak with animals seems very powerful but fits well why not just use Wild Empathy. I know they are both Druid class features but that's kinda what you are looking at. Maybe with the same idea if the character already gets the ability they get speak with animals.

It does make the druids more powerful but keeps the druids from feeling overshadowed in there own specially as well.
Tilaleria
 player, 78 posts
 Messenger Girl
Sat 30 May 2015
at 03:34
Re: Discussion Area
@combat
It's our first combat. Next combat won't be nearly so chaotic I suspect. This was made worse by distance and stuff. As the gm pointed out, I was really learning the basics of my character in a fight this first round. Next one will be tons easier.

Pathfinder is fantastically complicated, and once of the primary 'balancing' mechanisms is the action economy. In didn't help that of course with the haste spell! I personally find it very help to write things like
quote:
@it's impact on me
My reflex save vs its attack
Any funky spells etc that do stuff to mitigate its damage

@my go
Initiative
AC
Attack modifiers: (if relevant)
Swift action:
Move action:
Standard action:

@status
Hit points
Any temporary hit points or similar
A list of conditions on me

@die rolls
I put these at the end, as they are often messy.

I do (as the GM suggested) like to put in my attack modifiers. Partly because I make mistakes and this makes them easier to spot, and partly so the GM can remove them if that is relevant. For example I assumed a flanking condition. By making that obvious, The GM could discount it. In this case I actually made an error in the die roller of 1 point which I spotted when doing the write out of the conditions

Personally I also like to make some attack of opportunity  rolls anyway, in case I get one, so the gm can resolve it then rather than come back to me. If that's wrong just let me know

@keepers
In doubt very much if a first level spell permaneced in a level 10 gestalt game will have any impact at all on game balance. Speak with animals is a very weak spell anyway. I can number on the fingers of one hand the number of times in the last decade it would of made a significant difference to the game, or indeed has even been useful. You could make it a magical item: a badge of office or something

I'm not going to be a keeper of course (I have a legitimate reason for being here and not being a keeper) so I'm suggesting you give it to everyone but me :)

Wild empathy is a class feature though, so I'd leave that with just the classes that have it

I have no strong feeling on this subject though

@power attack
AFAIK unlike d20 there is no choice to be made on how much you subtract from your to hit. It's fixed based on your BAB. Like combat expertise it's all or nothing nowadays. Use it or don't: that's the only choice.

BABminus to hitoff hand damage buffnormal damage bufftwo handed or otherwise powerful damage buff
1to4-1123
4to7-2246
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Tavaro
 player, 44 posts
 Maiar Undine
 Druid/Mighty Godling
Sat 30 May 2015
at 10:30
Re: Discussion Area
In reply to Tilaleria (msg # 512):

I personally would prefer it if we put all our combat stuff in a pm to the GM so only the fluff remains, else the statistical and dice rolling clutter changes the game from a roleplaying game into a rollplaying game.

As one of the druids; STAY OFF MY LAWN! I'm the animal talking guy. It's mine! My lovely... my precious..... Go steal something from the ranger or something. Like Track. I'd like track. yesss...

This message was last edited by the player at 10:35, Sat 30 May 2015.

Tilaleria
 player, 80 posts
 Messenger Girl
Sat 30 May 2015
at 11:15
Re: Discussion Area
I share your views on posting Tavaro.

Personally I put them in a "private line"  rather than a PM. In my last combat post, my 'explanation' was about 40 lines.  It would utterly swamp the post.
Jak
 player, 37 posts
 Human
 Fighter/Magus
Sat 6 Jun 2015
at 04:12
Re: Discussion Area
How many rounds have passed by since I slipped away to the clearing?

Also, based on what Jak can observe, is he likely to be able to outrun the spider(and any of it's minions)?
Azurak the Blue
 GM, 319 posts
 Storyteller
 StarMaster
Sat 6 Jun 2015
at 05:08
Re: Discussion Area
You mean since the spider dropped on you and you moved away to get some space?

The save was a reaction, so everything you did after that has only been 2 rounds.

Hasted, you probably can outrun the spiders. Certainly all the smaller ones. The big one in the trees... probably. Jak can run. The huge spider can't run across/through the tree branches.
Jak
 player, 38 posts
 Human
 Fighter/Magus
Sat 6 Jun 2015
at 05:22
Re: Discussion Area
Ok. One other question, what's the lighting like? What would I see without my light? How far can I see into the gloom?
Azurak the Blue
 GM, 320 posts
 Storyteller
 StarMaster
Sat 6 Jun 2015
at 06:01
Re: Discussion Area
Typical lowlight vision is 30 feet. That's about what the gloom will let you see.
Saxon the Dead Smith
 player, 78 posts
Sat 6 Jun 2015
at 07:49
Re: Discussion Area
In reply to Azurak the Blue (msg # 518):

Look at the bright side, when you kill the big one its boots and bugs from then on.
Jak
 player, 40 posts
 Human
 Fighter/Magus
Sat 6 Jun 2015
at 11:58
Re: Discussion Area
Updated with rolls now. Lots of ones too. -_-
Borjnen Boulderol
 Keepers, 40 posts
 Dwarf
 Barbarian/Hill Giant/Ftr
Fri 12 Jun 2015
at 16:36
Re: Discussion Area
See where is everyone?
Saxon the Dead Smith
 player, 83 posts
Fri 12 Jun 2015
at 16:42
Re: Discussion Area
Mmmm?
Tilaleria
 player, 101 posts
 Messenger Girl
Fri 12 Jun 2015
at 18:11
Re: Discussion Area
I'm here :)
Azurak the Blue
 GM, 329 posts
 Storyteller
 StarMaster
Fri 12 Jun 2015
at 20:34
Re: Discussion Area
This week seems to have been one of those lazy, hazy, crazy days of summer. Everyone was probably waiting on everyone else to post.

Don't be afraid to post just because others haven't. Generally allow 2 days between posts. If someone doesn't respond to your first post, feel free to write a second post as if they did. That way, it lets everyone else know you are still interested and active, plus it makes them feel bad for not posting. :-P

Sooner or later, everyone will catch up to you.

Or you can just be patient and wait for someone else to surface.
Borun Redbeard
 Keepers, 110 posts
 Dwarf
 Monk/Empyreal sorcerer
Sat 13 Jun 2015
at 07:50
Re: Discussion Area
Borjnen and I seem to be in combat. But we are waiting for our actions and the actions of the spiders to resolve. :-)
Jak
 player, 45 posts
 Human
 Fighter/Magus
Fri 17 Jul 2015
at 05:54
Re: Discussion Area
Whoa, Tila! That triangulation idea is genius. Wish I'd thought of that.
Tilaleria
 Fellowship, 114 posts
 Messenger Girl
Fri 17 Jul 2015
at 06:12
Re: Discussion Area
Thank you :)
Azurak the Blue
 GM, 347 posts
 Storyteller
 StarMaster
Sat 18 Jul 2015
at 18:58
Re: Discussion Area
Okay, as the Quest begins in earnest, I was just wondering what your thoughts are on the number of players.

Do you all want to stick together in a single large group? Or should I split you off into smaller groups?

All groups would be traveling together; they'd just be split up into, say, left flank, right flank and center groups. Or perhaps core group, scouts and outriders?

The only real reason for splitting up into several smaller groups is to avoid confusion when people are trying to have a conversation.

If you all think you can handle a single large group, that's fine by me.

A few players have disappeared, but that still leaves us with 14 characters.
Tavaro
 Fellowship, 61 posts
 Maiar Undine
 Druid/Mighty Godling
Sat 18 Jul 2015
at 19:24
Re: Discussion Area
Way too many players for one group, in my opinion. Splitting into 3 would be great, but we only have one compass. I could imagine that we split up, and Radagast does stuff to keep the 3 on track (long range communication through moths and birds? :) ).

Splitting up does make sense. We don't know where exactly we need to go (unlike the fellowship). We're not being actively hunted either (like the Fellowship). We can cover a lot more ground by splitting up.

But I never envisioned Tavaro to be a classical 'party member' really. He doesn't slog along as you can see, it's even contrary to his nature. He could be one of the scouts/outrider, his speed is amazing and he can fly around all day long without problem.
Azurak the Blue
 GM, 348 posts
 Storyteller
 StarMaster
Sat 18 Jul 2015
at 21:08
Re: Discussion Area
I just did some housekeeping on the characters. I went ahead and deleted all the NPCs. I kept them around in case any of the original players decided to return.

A bunch of other characters have been tagged as Outriders. If any of these players show up, they can jump in easily this way.
Jak
 Fellowship, 46 posts
 Human
 Fighter/Magus
Sun 19 Jul 2015
at 18:18
Re: Discussion Area
Outrider sounds pretty good to me. I've been pretty unmotivated lately, thanks to being busy with work(Promotion!), and I'd been intending to do something similar to explain my lack of input thus far. Hopefully things calm down soon, and I'll find the energy to post more.
Azurak the Blue
 GM, 352 posts
 Storyteller
 StarMaster
Sun 19 Jul 2015
at 20:58
Re: Discussion Area
My computer just gave up the ghost today. The screen stopped displaying anything, though it's lit up, so I'm figuring it's either the  monitor that somehow burnt out or else the videocard went out. Or maybe the hamster died.

Anyway, I can use my friend's computer on a more sporadic basis until I can get mine fixed or replaced.

Anyway, I'm still around; I just may not be able to stay on top of things all that quickly.
Tavaro
 Fellowship, 65 posts
 Maiar Undine
 Druid/Mighty Godling
Mon 27 Jul 2015
at 14:59
Re: Discussion Area
What is Elmohtar's great bird? And does it react to the presence of Landroval?
Jak
 Fellowship, 48 posts
 Human
 Fighter/Magus
Mon 27 Jul 2015
at 18:40
Re: Discussion Area
I think I made it pretty obvious, but that's a ring of feather falling that I gave you, Tila. One of the most underrated magic items there is IMO.
Saxon the Dead Smith
 Fellowship, 101 posts
Mon 27 Jul 2015
at 18:43
Re: Discussion Area
Ah, magic rings in lord of the rings. =3
Tilaleria
 Fellowship, 125 posts
 Messenger Girl
Mon 27 Jul 2015
at 18:45
Re: Discussion Area
You are right. It was obvious, and it's underrated.

Sadly you can only have two rings, and I value the two I have (I don't do necromantic hands of glory or anything)
Saxon the Dead Smith
 Fellowship, 102 posts
Mon 27 Jul 2015
at 20:49
Re: Discussion Area
O.O

The hand of glory is made from an elf hand. Celembrimbore made all the major rings but 1, even then he had the means to make it.

Elves are linked to all rings period; through Celembrimbore... Mind blown.
Tilaleria
 Fellowship, 126 posts
 Messenger Girl
Mon 27 Jul 2015
at 21:16
Re: Discussion Area
Someone had to do it

Post 2000 is mine!
Azurak the Blue
 GM, 358 posts
 Storyteller
 StarMaster
Mon 27 Jul 2015
at 21:25
Re: Discussion Area
And just where does it tell you the post #?
Tilaleria
 Fellowship, 127 posts
 Messenger Girl
Mon 27 Jul 2015
at 21:28
Re: Discussion Area


On the front page (RPOL home page). So it was 1999 when I posted and 2000 afterwards.  Nowhere else as far as I know

Childish I know :) but sometimes it is the little pleasures that count
Tavaro
 Fellowship, 67 posts
 Maiar Undine
 Druid/Mighty Godling
Thu 30 Jul 2015
at 20:23
Re: Discussion Area
I'm out Friday-Monday on a family trip!
Jak
 Fellowship, 51 posts
 Human
 Fighter/Magus
Tue 18 Aug 2015
at 05:43
Re: Discussion Area
Tila:
OOC 'Aha it's a hole in the ground that the GM has brought to our attention, let's go look at it' even though we have no idea at all that it might be linked to our stated desperate mission isn't something I understand why we'd do. This is an OOC comment because mostly I'm saying 'let's not metagame'. If there is a faint hint of clue... I'm all for it. Both Elmohater and I have high knowledge skills, and there isn't any hint at all with those skills that says 'going down is in any way related to our mission'


I get where you're coming from, but in this case, it might be helpful to explain my own thought process.

Jak's prime motivator is not helping radaghast, or saving the world, or anything remotely similar. He doesn't really care about the whole good/evil thing. Jak tagged along because it seemed like it might be interesting. While he realizes that the cave is probably unrelated, it is nonetheless still interesting to him, and thus worth investigating, to his mind.

As a sidenote to this, I'd like to point out that even if we did quickly investigate the cave,  it's unlikely to have a meaningful delay on finding the entwives(possibility of injury notwithstanding). Thus, I feel the decision of whether or not to investigate is not a big deal.

As for the chance thing, that's just Jak's shtick. He's very much believer in fate. He'll suggest deciding things randomly every time something similar comes up, because to him, whatever the outcome, it was always going to happen that way.
Grimfast
 Fellowship, 16 posts
 Beorning
 Feral Hunter/Skald
Sat 22 Aug 2015
at 00:49
Re: Discussion Area
Hey all,  I'm sad to have to say this but it's become clear to me that I will not have time for much/any gaming through seminary.  30+hours of week each for my employment work and my school work leaves me with not enough time for my wife and children, let alone time for enjoying myself with you all.  I hope that when I graduate (or when some to-now unknown relative leaves me a fortune in their will so I can stop working while I do school?) I'll be able to come back and join you all again.  Until then, I hope that you guys have a great game.
Tilaleria
 Fellowship, 143 posts
 Messenger Girl
Sat 22 Aug 2015
at 07:21
Re: Discussion Area
Best of luck Grimfast!
Azurak the Blue
 GM, 382 posts
 Storyteller
 StarMaster
Mon 24 Aug 2015
at 05:48
Re: Discussion Area
Sad to see you bow out, Grimfast; you'll be missed, but I know how RL can take away from your gaming time. He'll still be around if and when you can find your way back.


Also, I just wanted to remind everyone that I am still working without a computer, except borrowing my friend's. I had hoped to have it remedied by now, but some more problems occurred, the latest of which is that my debit card was hacked from an online site I buy games from. I'm out a few hundred dollars for now, but the bank is supposed to give it back to me since it was a fraudulent charge. Just waiting now.

So some good things happened, sort of, but waiting for those to go through. Looks to be another week before I can get a new computer. $300 to repair  the old one just isn't worth it.

Still here; just slow on some days.
Tilaleria
 Fellowship, 145 posts
 Messenger Girl
Mon 24 Aug 2015
at 06:43
Re: Discussion Area
That sucks

Good luck with the bank!
Tavaro
 Fellowship, 80 posts
 Maiar Undine
 Druid/Mighty Godling
Wed 21 Oct 2015
at 11:23
Re: Discussion Area
How does Tilaleria know what's coming? Did I miss something in PM or something?
Tilaleria
 Fellowship, 158 posts
 Messenger Girl
Wed 21 Oct 2015
at 12:12
Re: Discussion Area
Does this really matter to you? If so I'll go and delete it.
Tilaleria
 Fellowship, 159 posts
 Messenger Girl
Wed 21 Oct 2015
at 17:06
Re: Discussion Area
Tavaro if you want to piss me off and upset me you've succeeded. Congratuations.

Mr GM please remove me from the game

I wish the rest of you a pleasant game

This message was last edited by the player at 19:10, Wed 21 Oct 2015.

Borun Redbeard
 Fellowship, 123 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 21 Oct 2015
at 17:44
Re: Discussion Area
* sigh *
Borun Redbeard
 Fellowship, 124 posts
 Dwarf
 Monk/Empyreal sorcerer
Sat 24 Oct 2015
at 09:15
Re: Discussion Area
"The only unusual feature is that the person at front, presumably leading them, is not wearing a helm at the moment, and has flowing white hair."

Saruman...?
Borun Redbeard
 Fellowship, 126 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 4 Nov 2015
at 13:21
Re: Discussion Area
I am gonna be away until next week - holiday! Don't do anything stupid without me. :-)
Lady Isile
 Fellowship, 152 posts
 Moriquende
 Sorceress/Oracle
Thu 26 Nov 2015
at 17:19
Re: Discussion Area
Happy Turkey Day.
Azurak the Blue
 GM, 394 posts
 Storyteller
 StarMaster
Thu 26 Nov 2015
at 19:56
Re: Discussion Area
What she said. For those that celebrate Thanksgiving, hope you all get lots of turkey with all the fixin's!
Azurak the Blue
 GM, 401 posts
 Storyteller
 StarMaster
Tue 22 Dec 2015
at 21:14
Re: Discussion Area
Not sure how much time I'll have to post between now and Saturday. I'll have some, I think, but suddenly have a lot of stuff on my schedule. Expected some, but it just seems to be that time of year! Hope everyone has a Happy Holiday.

Things should be back to normal for me on Saturday.

MERRY

CHRISTMAS


Tilaleria
 Fellowship, 177 posts
 Messenger Girl
Thu 24 Dec 2015
at 21:04
Re: Discussion Area
Merry Christmas everyone!
Saxon the Dead Smith
 Fellowship, 115 posts
Thu 24 Dec 2015
at 23:53
Re: Discussion Area
For anyone who has know me for any length of time. I do this once a year.

https://www.youtube.com/watch?...amp;feature=youtu.be
Tilaleria
 Fellowship, 182 posts
 Messenger Girl
Sat 16 Jan 2016
at 14:31
Re: Discussion Area
@initiative
If we have to post in initiative order... suppose there are N people, with an average delay of D. It will take NxD units of time to post one round.

Putting that in real units there are about 10 of us and the average delay is 2 days or longer. So 20 days from now, we'd get to the end of the round

Can I suggest that we just post in any old order. I doubt very much if the initiative will make any difference unless people have funky powers, in which case a little bit of skull sweat can sort things out.

@General
In addition: the GM is doing a sterling job keeping this game going. Let's support him! Time to do those combat posts.
Lady Isile
 Fellowship, 156 posts
 Moriquende
 Sorceress/Oracle
Sat 16 Jan 2016
at 18:38
Re: Discussion Area
I would agree with you on that.  Allow others to post that are able and the GM can move their post along when it is necessary.
Azurak the Blue
 GM, 405 posts
 Storyteller
 StarMaster
Sat 16 Jan 2016
at 21:10
Re: Discussion Area
Well, that was kind of what I intended; just didn't phrase it well enough.

The only key one would really be whoever goes first, but even that's subjective.
Tilaleria
 Fellowship, 183 posts
 Messenger Girl
Sat 16 Jan 2016
at 23:41
Re: Discussion Area
Ah. I'll post then. I was waiting for my turn.  It's late here so will be tomorrow
Lady Isile
 Fellowship, 157 posts
 Moriquende
 Sorceress/Oracle
Sun 14 Feb 2016
at 16:11
Re: Discussion Area
I'm lost on the Initiatives.  Who's turn is it now?
Azurak the Blue
 GM, 408 posts
 Storyteller
 StarMaster
Mon 15 Feb 2016
at 17:31
Re: Discussion Area
Apologies for my lack of posting, but I've been sick this past week. It was bad enough Monday that I should have gone to the ER, according to my doctor, but by the time I saw my doctor, it had mostly passed. However, it did take its toll on me. My brain's been a brick and my body feels like it got run over by a herd of elephants.

I honestly didn't expect it to last the whole week, but then my car broke down on the highway on Friday on the way back from the doctor, dragging it out further.

My brain finally came back on-line yesterday, but body is still sore. I should start getting caught up on my posting later today.

Azurak the Blue
 GM, 410 posts
 Storyteller
 StarMaster
Thu 18 Feb 2016
at 01:19
Re: Discussion Area
Mostly I was using the Initiatives just for 'bragging right' purposes, but I also overestimated how much damage could be done by spell. Turns out, not quite so much.

So, as it turns out, the gorguns have all been funneled into a tight grouping... tighter at the front, still a bit loose at the back. The entangling tentacles are slowing them down so that they can't move forward.

Their CMD can't overcome the CMB of the tentacles, so all they can do is try to break free using brute strength.

What it's now boiled down to is essentially a mass free-for-all, so initiatives have kind of gone out the window.

If you've got some action to take, just do it. I'll sort it out once people have posted. Besides, there are enough gorguns to go around!
Saxon the Dead Smith
 Fellowship, 118 posts
Sat 27 Feb 2016
at 17:04
Re: Discussion Area
I feel yah on the medical bit. Just overcoming my own issue taking a shard of hot carbon steel to the eye. Still have both eyes.

Cheers to everyone's quick and perfect recoveries!
Borun Redbeard
 Fellowship, 139 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 13 Apr 2016
at 10:37
Re: Discussion Area
Replying to the GM's note from the other thread:-

Given that the combat has taken three months(!) so far, I have no problem with you handwaving the rest of the combat. The gorguns were certainly hurting me though: Borun lost a quarter of his total hp in addition to False Life temporary hit points.

At the moment, the regular players seem to be just myself and Tilaleria, with the others chipping in occasionally. That's fine by me. I don't mind posting once a week with variable input from others (although I would prefer more frequent posts).
Tilaleria
 Fellowship, 189 posts
 Messenger Girl
Wed 13 Apr 2016
at 19:04
Re: Discussion Area
My thoughts are that you have a small group of players that have stuck with the game. I admire you stamina keeping the game going. I for one want to find out the story behind what is going on!

If I was you I would move to posting about twice a week. Don't worry about waiting for people to post: if they aren't going to *shrug* carry on without them. Maybe get one more player: a new player revitalises a game like nothing else as they are brought up to speed. You don't need many though. Pick a player from another game you play and just ask them

We are gestalts that are very powerful. A game with a small number of people is lots of fun, and given the complexity of the characters small is much easier to deal with. Even a small group is viable and is much easier for you to throw threats at, and balance the game.

If you abandon the game, you'll probably start another one: you like GMing. Why not continue this game and see if we can start solving the mystery of the Ent Wives
Azurak the Blue
 GM, 417 posts
 Storyteller
 StarMaster
Thu 14 Apr 2016
at 03:29
Re: Discussion Area
That was always the intent. No instant teleports to the Castle of the Evil Warlord. It wasn't meant to be a short journey.
Borun Redbeard
 Fellowship, 141 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 3 May 2016
at 20:50
Re: Discussion Area
It looks like it's just the three of us. Shall we continue?
Tilaleria
 Fellowship, 191 posts
 Messenger Girl
Tue 3 May 2016
at 21:05
Re: Discussion Area
I don't see why not. I'm just as happy with just the three of us. If others come back that's fine. I do want to see what is happening with the Ent wifes.
Borun Redbeard
 Fellowship, 142 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 3 May 2016
at 22:43
Re: Discussion Area
In reply to Tilaleria (msg # 571):

Er, possible misunderstanding. What I mean is: I am prodding the GM to move the game forwards. ;-)
Tilaleria
 Fellowship, 192 posts
 Messenger Girl
Wed 4 May 2016
at 05:37
Re: Discussion Area
Sorry I just re-read my last post and it was very terse. Didn't mean it to be
Borun Redbeard
 Fellowship, 144 posts
 Dwarf
 Monk/Empyreal sorcerer
Thu 5 May 2016
at 11:03
Re: Discussion Area
In reply to Tilaleria (msg # 573):

Not to worry. :-)
Tilaleria
 Fellowship, 196 posts
 Messenger Girl
Fri 27 May 2016
at 17:39
Re: Discussion Area
I'd post, but the post would be be better if you come down and tell us what you see, Isilie
Tilaleria
 Fellowship, 203 posts
 Messenger Girl
Mon 11 Jul 2016
at 19:45
Re: Discussion Area
Can I get a review of where we are?

Borun and I have 'coverted' our way forwards.

Are the birds attacking the main group or us?

Roughly how far away from the main group are we?
Azurak the Blue
 GM, 426 posts
 Storyteller
 StarMaster
Mon 11 Jul 2016
at 20:15
Re: Discussion Area
I'd originally thought that Borun and Tilaleria were 'coverting' up the stairs, but then you said you were heading in the direction of the approaching creatures.

If you are going with the former, the hell-hawks won't be able to see you 'coverting' on the stairs because of the side bannister.

If the latter, the hell-hawks aerial perspective will pretty much negate any 'coverting'... though they may not spot you before the others.

Yes, they are attacking.
Saxon the Dead Smith
 Fellowship, 121 posts
Mon 11 Jul 2016
at 20:48
Re: Discussion Area
O.o the rotting thing makes me want to air burst them with explosives... I have undead bombs
Tilaleria
 Fellowship, 204 posts
 Messenger Girl
Tue 12 Jul 2016
at 02:53
Re: Discussion Area
Sadly I'm no clearer. We clearly got out of sync in our understanding of what is happening. Oh well I'll think of something
Azurak the Blue
 GM, 427 posts
 Storyteller
 StarMaster
Tue 12 Jul 2016
at 04:53
Re: Discussion Area
Try this then:

The group approached the Scarp, and spotted a long flight of stairs going up the cliff that switch back and forth as they climb.

Borun and Tilaleria began scouting ahead on the stairs. You got about halfway up the 250 foot stairs when the swarm of birds were spotted.

After that, your posts began contradicting each other.


So at this point, both of you are hiding on the stairs.

The others down below are preparing for the hell-hawks to attack.
Tilaleria
 Fellowship, 205 posts
 Messenger Girl
Tue 12 Jul 2016
at 05:35
Re: Discussion Area
Er... just re-read it. Not seeing the contradictions. Both sneaking 'ahead'. Which meant up the stairs.

So we are still up on the stairs.

Oh well given the speed of pathfinder combat, and the fact we are on stairs and therefore can't really use mounts, I suspect we are 'out of the fight'. How far away are we?
Borun Redbeard
 Fellowship, 151 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 12 Jul 2016
at 12:47
Re: Discussion Area
In reply to Tilaleria (msg # 581):

"Out of the fight"? Speak for yourself. :-)

Halfway up the 250 feet staircase is about 125 feet. Borun has 50 feet movement, so he can travel 100 feet with a withdraw action. (I don't think that it's viable to run on the stairs.)

Actually, Borun has rather limited combat effectiveness against flying opponents, so he should instead cast Fly, which gives a flight speed of 60. An alternative plan would be to cast Summon Monster V for a bralani azata.

(Or if Tilaleria wants a Fly spell - speak now! It is a touch spell.)
Tilaleria
 Fellowship, 206 posts
 Messenger Girl
Tue 12 Jul 2016
at 17:11
Re: Discussion Area
I thought the staircase was a lot bigger, and I agree with your not viable to run...

A fly would be a good idea: I can't do that easily (if at all). That's two rounds of casting though, and a third to get there... Most fights last three or four rounds in Pathfinder I find. Especially with potent spell casters involved.

Still let's see how it works out.
Saxon the Dead Smith
 Fellowship, 122 posts
Tue 12 Jul 2016
at 17:16
Re: Discussion Area
Where is spiderman when you need him?
Tilaleria
 Fellowship, 208 posts
 Messenger Girl
Tue 12 Jul 2016
at 17:18
Re: Discussion Area
*laughs* Indeed so
Anira
 Fellowship, 48 posts
 Half-Elf
 Witch-Rogue
Wed 13 Jul 2016
at 19:12
Re: Discussion Area
*chuckles*  Spiderman and maybe Superman too.


By the way, are the creatures already upon us on the ground or is there still some distance between?
Saxon the Dead Smith
 Fellowship, 123 posts
Wed 13 Jul 2016
at 19:34
Re: Discussion Area
I've got a mix bag of tricks, though I am not sure exactly how to fight a swarm... without showing a crap ton of RP and story that should be saved as a trump card.

This message was last edited by the player at 19:34, Wed 13 July 2016.

Azurak the Blue
 GM, 428 posts
 Storyteller
 StarMaster
Wed 13 Jul 2016
at 21:00
Re: Discussion Area
The hell-hawks are fairly fast, fly at about 90 feet per round, faster in a dive. Your flying scouts spotted them while they were still a ways out, so you have about two rounds before they can attack.
Tilaleria
 Fellowship, 209 posts
 Messenger Girl
Thu 14 Jul 2016
at 17:01
Re: Discussion Area
Borun you are hasted. Can move at 60' I think
Borun Redbeard
 Fellowship, 153 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 15 Jul 2016
at 12:26
Re: Discussion Area
In reply to Tilaleria (msg # 589):

It's a little complicated because Borun is a dwarf monk.

Dwarves have base movement 20 feet. Monk class gives Borun +30 feet movement. However both the monk's benefit and haste give enhancement bonuses to movement. So unfortunately this means that haste does not actually increase Borun's movement - it is still 50 feet total.

(Actually haste is limited to double the base movement, so an ordinary dwarf hasted would have movement 40 feet.)

This message was last edited by the player at 12:28, Fri 15 July 2016.

Tilaleria
 Fellowship, 210 posts
 Messenger Girl
Fri 15 Jul 2016
at 19:29
Re: Discussion Area
Ah.. I didn't know about the 20' base. I don't play dwarfs.

OK thanks
Borun Redbeard
 Fellowship, 155 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 8 Aug 2016
at 17:11
Re: Discussion Area
I am hoping that someone else declares their actions before I do so. However it has now been almost a week without a post....
Anira
 Fellowship, 52 posts
 Half-Elf
 Witch-Rogue
Mon 8 Aug 2016
at 17:15
Re: Discussion Area
I am just now getting my internet back ... again ... had to have techs out a third time.  I'll read up and if I need to make a post, I will.  Sorry for the hold up!
Tilaleria
 Fellowship, 212 posts
 Messenger Girl
Mon 8 Aug 2016
at 17:18
Re: Discussion Area
I'm waiting for the GM to say 'new round'. Maybe it was and I missed it.
Anira
 Fellowship, 53 posts
 Half-Elf
 Witch-Rogue
Mon 8 Aug 2016
at 17:24
Re: Discussion Area
Ah yes, I see a response to my last attack but like Til it does seem prudent to wait for the GM to say it's top of the round.
Saxon the Dead Smith
 Fellowship, 125 posts
Wed 10 Aug 2016
at 21:26
Re: Discussion Area
Mmmm, bombs have a very short range. I primed a undeadly bomb for when they get close but I cant do much more beyond that without blowing some big spells.
Anira
 Fellowship, 54 posts
 Half-Elf
 Witch-Rogue
Thu 18 Aug 2016
at 16:51
Re: Discussion Area
I'm here, just haven't had time to get a coherent post.  Packing and loading today to take my older son to college, heading out in the morning.  If I can sneak something in tonight I will but I'm exhausted right now.  :(
Anira
 Fellowship, 56 posts
 Half-Elf
 Witch-Rogue
Tue 30 Aug 2016
at 15:55
Re: Discussion Area
And I hit ditz mode!  Got my son off to college and then absolutely forgot to come back here since the number didn't change to red.  Got a post in and it may not be optimal but it was all I could think of at the moment.  They can regroup and figure out a better plan at least.
Azurak the Blue
 GM, 435 posts
 Storyteller
 StarMaster
Sun 25 Sep 2016
at 09:08
Re: Discussion Area
Can't believe I let this slide so long. Crazy times.

Between two trips to the hospital with intervening stays at the rehab center, Mom has been out of the house now for almost two months. So things are rather discombobulated.

Thanks for posting Saxon! That woke me up! I was sick all day today, so hopefully I'll get to a post tomorrow.
Tilaleria
 Fellowship, 216 posts
 Messenger Girl
Sun 25 Sep 2016
at 09:22
Re: Discussion Area
Ouch in lots of ways. Hope thing get better!
Saxon the Dead Smith
 Fellowship, 128 posts
Sun 25 Sep 2016
at 14:50
Re: Discussion Area
In reply to Azurak the Blue (msg # 599):

Family first man. Tske care of the real world. Fantasy land will be here.
Anira
 Fellowship, 57 posts
 Half-Elf
 Witch-Rogue
Sun 25 Sep 2016
at 14:54
Re: Discussion Area
You would think you would have more time when they are in the hospital or rehab but in fact you don't, taking the time to drive there and back plus being exhausted afterwards when you've worked all day too ... *hugs*  Been there and done that so know how it is and wish you and your mother the best.

I'll wait on Borun to post to see if he comes in the house or not.  Mainly she's going to stand guard and will try to keep the path there safe for the team.
Borun Redbeard
 Fellowship, 157 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 25 Sep 2016
at 15:56
Re: Discussion Area
In reply to Anira (msg # 602):

Huh? Did someone say something?

[Also, my best wishes to you & your Mom, StarMaster.]
Tilaleria
 Fellowship, 224 posts
 Messenger Girl
Sat 5 Nov 2016
at 08:23
Re: Discussion Area
Sorry I missed your last post GM or I would have responded sooner
Borun Redbeard
 Fellowship, 164 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 12 Dec 2016
at 12:22
Re: Discussion Area
We are back to a two-player game...
Tilaleria
 Fellowship, 228 posts
 Messenger Girl
Mon 12 Dec 2016
at 17:32
Re: Discussion Area
Yeah partly my bad I guess. I reacted very badly in the last discussion and I'm sorry about that.
Azurak the Blue
 GM, 439 posts
 Storyteller
 StarMaster
Tue 13 Dec 2016
at 00:15
Re: Discussion Area
Probably, but the holidaze have a tendency to slow down everyone's posting.


I'll send a PM or rMail to the three most likely players.


So the options are:

Carry on as is.

Possibly recruit a few new players.

Or just toss in the towel.
Tilaleria
 Fellowship, 229 posts
 Messenger Girl
Tue 13 Dec 2016
at 19:14
Re: Discussion Area
In reply to Azurak the Blue (msg # 607):

My vote: Recruit or carry on

Good story

You have two or three hard core players to provide contiguity. All games go through this phase. Keep posting like this for a few more years and we will finish the story!

Borun and I can both post fairly quickly. We can easily move to three posts a week if you wanted to. That would give the game 'velocity'
Azurak the Blue
 GM, 440 posts
 Storyteller
 StarMaster
Tue 13 Dec 2016
at 21:38
Re: Discussion Area
I get stuck between waiting to see if someone else is going to post, and whether I should post again. By the time the latter comes up, I suddenly find myself with minor RL problems... out of time, too tired, internet problem, RPoL down...

And then there's the old CRS excuse. I read posts, and then forget to reply, or think I have when I haven't.

We can try recruiting one or two more players.


Just keep calm and carry on!
Lady Isile
 Fellowship, 161 posts
 Moriquende
 Sorceress/Oracle
Fri 16 Dec 2016
at 20:43
Re: Discussion Area
Just for the records. I'm still here as well. Hope the game picks back up
Azurak the Blue
 GM, 441 posts
 Storyteller
 StarMaster
Wed 28 Dec 2016
at 02:09
Re: Discussion Area
Hope everyone had a Merry Christmas and Santa brought everyone lots of toys and goodies!

Alas, Santa didn't stop at my house this year... probably because there aren't any children living here. Apparently being immature doesn't count.


Also, we had to send mom to the ER in an ambulance Tuesday morning at 6:30am. She had pneumonia and fluid in her lung. She's better now, but is still in the hospital. She'll probably get discharged tomorrow and go to rehab for a week.

Anyway, that's why I didn't get holiday wishes up before now, and why my posting was so screwed up.

I'm just now getting caught up on all my games.
Tilaleria
 Fellowship, 232 posts
 Messenger Girl
Wed 28 Dec 2016
at 04:27
Re: Discussion Area
Ouch. I'm glad to hear she is better now.
Azurak the Blue
 GM, 443 posts
 Storyteller
 StarMaster
Sun 1 Jan 2017
at 03:52
Re: Discussion Area
HAPPY NEW YEAR EVERYONE!
Lady Isile
 Fellowship, 163 posts
 Moriquende
 Sorceress/Oracle
Sun 1 Jan 2017
at 04:05
Re: Discussion Area
HAPPY NEW YEAR
Tilaleria
 Fellowship, 233 posts
 Messenger Girl
Sun 1 Jan 2017
at 12:54
Re: Discussion Area
Here's looking forwards to a happy 2017
Borun Redbeard
 Fellowship, 166 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 6 Jan 2017
at 14:59
Re: Discussion Area
*sigh*

No sign of Saxon to discuss the wagon problem.
Tilaleria
 Fellowship, 237 posts
 Messenger Girl
Fri 6 Jan 2017
at 17:56
Re: Discussion Area
@secure shelter
You get a new one each time. It's not a mass teleport spell i'm afraid. The shelter is made out of a material common to the area it is summoned in.

The spell that does what you want the cottage to do is secure chest which is much higher level and has a much smaller capacity
Anira
 Fellowship, 64 posts
 Half-Elf
 Witch-Rogue
Fri 6 Jan 2017
at 18:59
Re: Discussion Area
Post deleted.
Borun Redbeard
 Fellowship, 168 posts
 Dwarf
 Monk/Empyreal sorcerer
Sat 21 Jan 2017
at 13:03
Re: Discussion Area
Wow, people are posting!

:-)
Lady Isile
 Fellowship, 166 posts
 Moriquende
 Sorceress/Oracle
Sun 22 Jan 2017
at 00:24
Re: Discussion Area
Shocked me too when I looked into the game.  Wow
Lady Isile
 Fellowship, 167 posts
 Moriquende
 Sorceress/Oracle
Sun 22 Jan 2017
at 00:31
Re: Discussion Area
AtB, just wondering have we ever gotten exps during the game?  I seem to not find a area where they were given and its been over a couple of years worth. LOL
Azurak the Blue
 GM, 444 posts
 Storyteller
 StarMaster
Sun 22 Jan 2017
at 03:53
Re: Discussion Area
No, I never gave out experience points. I'm currently running so many games that I find it nearly impossible to keep track of the XPs earned for all of them. And some games don't exactly have them.

What I decided to do instead, because it takes so long to wade through an adventure, is just go with a certain number of encounters. I was generally thinking 2 major encounters, with 2 minor encounters equaling one major. But the distinction between a minor encounter and a major encounter was rather arbitrary.

In general, a group of four 4th level characters should encounter a CR4 creature that would be a challenge for them. Depending on the campaign, 2-4 such encounters should give the characters enough XP to progress a level. Again, due to the drawn-out nature of online adventures, I was opting for 2 such encounters.

Anyway, my intent was to have everyone progress a level before you headed into the new terrain.

So if you want to do that now, go ahead!
Tilaleria
 Fellowship, 239 posts
 Messenger Girl
Sun 22 Jan 2017
at 05:48
Re: Discussion Area
That's a really good way to give out XP. I.e. Ignore it and give people a level every now and then.

Thank you. Leveling up is always fun and it's nice to see characters grow
Azurak the Blue
 GM, 445 posts
 Storyteller
 StarMaster
Tue 7 Feb 2017
at 05:42
Re: Discussion Area
Ouch. Ouch. Ouch. Ouch. Ouch. Ouch.

For those who may not have heard, eight days ago on Sunday night just after dinner, I suddenly developed a severe stomach pain--level 7. While I struggled with it for half an hour, figured it was probably food poisoning. It wasn't like any other stomach pain I'd ever experienced before. Then I wound up throwing up 4-5 times, though afterwards the pain level was only 5. An hour later, I threw up 2-3 more times and the pain level dropped to 3. And there it stayed. No more throwing up, and it didn't go away. I couldn't find any position where the pain was lesser, and it was too high to let me sleep. Finally called the EMTs about 1 a.m. and off to the ER I went.

A dose of femital (or something) dropped the pain to 1, and eventually it went completely away. However, the hospital continued to run its test to try and determine the cause. I'm not convinced that they ever did. One doctor concurred that it might have been food poisoning, but the other doctor concluded that it was a problem with my gallbladder and recommended I have it removed. He scheduled laposcopy surgery for Wednesday. If it went well, I'd be hope by Friday. Turned out it was in bad shape and required full abdominal surgery to remove it.

Let me tell you... in all those movies/shows when they talk about a painful wound to you abdomen, they aren't kidding! Every muscle in your chest and abdomen, and a few in your arms and legs, are all tied in together. So every deep breath, every burp, every hiccup, every yawn, every laugh, every cough causes excruciating pain! This is on top of the pain meds!

Every movement... sitting up, standing up, sitting down, laying down, stretching, reaching, bending... causes pain. One such movement at a time is usually okay, but then requires an hour of sitting still and getting over it.

Alas, the hospital's discharge procedure was rather inept on Sunday, and I wound up having to make a dozen such movements so that I could get my meds from the pharmacy before it closed. So after I got home and settled in, it took around 8 hours for the pain to subside.

It's slowly getting better, but will probably take 5-6 weeks for the surgery to completely heal and the pain to completely go away.

But, I'm back! Not sure how much I'll get to in the next two days... have to reorganize the house a bit as I'm mostly fending for myself.

Anyway, I apologize for the absence and lack of word.
Tilaleria
 Fellowship, 241 posts
 Messenger Girl
Tue 7 Feb 2017
at 07:28
Re: Discussion Area
Ouch indeed. Gosh.

You have my best wishes and hopes for a swift recovery
Borun Redbeard
 Fellowship, 169 posts
 Dwarf
 Monk/Empyreal sorcerer
Wed 8 Feb 2017
at 12:55
Re: Discussion Area
In reply to Azurak the Blue (msg # 624):

Damn, that sucks!

I wish you a speedy recovery.
Lady Isile
 Fellowship, 169 posts
 Moriquende
 Sorceress/Oracle
Wed 8 Feb 2017
at 14:16
Re: Discussion Area
So sorry to hear about all that it's more than that ouch that's a couple of foul words afterwords. :)

Get well
Anira
 Fellowship, 67 posts
 Half-Elf
 Witch-Rogue
Wed 8 Feb 2017
at 14:18
Re: Discussion Area
*big hugs*  Having had my gall bladder removed as well as two c-sections and a hysterectomy, I totally understand what you're going through.  I never thought that simply turning my head to look out the window could take my breath away and don't get me started on coughing or sneezing!!  Take care of yourself and don't worry.  We're still here and patient, just as you've been patient with us when real life kicks our butts.  I'm glad it's taken care of and you are on the mend, hoping the pain eases more and more each day.
Anira
 Fellowship, 69 posts
 Half-Elf
 Witch-Rogue
Sat 25 Feb 2017
at 15:24
Re: Discussion Area
How many do we actually still have with us?  Lady Isle, Radagast, Tilaleria, Borun, and myself is all I can really tell right now.  It seems like Saxon hasn't signed in for quite some time so not sure about him.  If there are so few of us, it might be we can all teleport at once.
Azurak the Blue
 GM, 446 posts
 Storyteller
 StarMaster
Sat 25 Feb 2017
at 17:31
Re: Discussion Area
I was keeping Grimfast and Saxon around as NPCs/cannon fodder... and in case either of them returned.
Tilaleria
 Fellowship, 244 posts
 Messenger Girl
Sat 25 Feb 2017
at 18:39
Re: Discussion Area
That's nice of you. I hope they do
Azurak the Blue
 GM, 448 posts
 Storyteller
 StarMaster
Tue 7 Mar 2017
at 04:50
Re: Discussion Area
Bleh. Still struggling to get caught up on my games. My brain seems to be in a fog most of the time. Supposedly, another week of recovery should be all I need, but that just may refer to the internal stitches in the incision. May take longer to get my energy back.

I can lay in bed and think about making this post while I try to get to sleep, but when I get up and sit at the computer, I just can't focus.

Managed to squeeze out a post...
Tilaleria
 Fellowship, 246 posts
 Messenger Girl
Tue 7 Mar 2017
at 18:14
Re: Discussion Area
Just to make you feel you are not alone in this... My brother just spent five weeks unconscious (and had seven operations while unconscious) then five months in hospital. Because he was unconscious so long he was in a fog for months. He's come out as weak as I can imagine. But two months later (now) he's getting lots and lots better. Mentally he is back to normal. Physcially ... well he'll be another year recovering, but he should recover

That was a long way of saying 'you should be alright'
Azurak the Blue
 GM, 450 posts
 Storyteller
 StarMaster
Tue 7 Mar 2017
at 18:37
Re: Discussion Area
Thanks for the words of encouragement. Yes, I'm getting better; it's just slow and annoyingly frustrating. I try to explain my problem because not everyone will have experienced that sort of thing themselves, though, strangely, there seem to be a lot more fellow sufferers on RPoL than I had expected. I suppose it's only really an issue when you're the GM and players are waiting on your posts.
Anira
 Fellowship, 70 posts
 Half-Elf
 Witch-Rogue
Wed 8 Mar 2017
at 13:49
Re: Discussion Area
*hugs*  You just worry about getting better.  The games, while fun and take us all away from grim reality, can wait and we understand in varying degrees.  I don't mind waiting and have recently had internet issues that were finally fixed yesterday, at least I hope they were.  :P  Again, rest and ease back into things as you can.
Lady Isile
 Fellowship, 171 posts
 Moriquende
 Sorceress/Oracle
Wed 8 Mar 2017
at 20:23
Re: Discussion Area
Second on her words.
Tilaleria
 Fellowship, 252 posts
 Messenger Girl
Thu 30 Mar 2017
at 18:52
Re: Discussion Area
I didn't understand your post I'm afraid Saxon. What's 'Frogy'? It's probably really obvious but I have  a cold right now and my IQ has dropped 50 points.
Saxon the Dead Smith
 Fellowship, 134 posts
Thu 30 Mar 2017
at 19:00
Re: Discussion Area
I missed a G anyway so dont feel so bad XD

Froggy - When you are just itching to do something and to hell with the risks.
Tilaleria
 Fellowship, 253 posts
 Messenger Girl
Thu 30 Mar 2017
at 19:01
Re: Discussion Area
That's a slang I've not heard before. I don't feel bad about not getting it now!
Saxon the Dead Smith
 Fellowship, 135 posts
Thu 30 Mar 2017
at 19:28
Re: Discussion Area
S'all good. Saxon is from the old wood between Bree and the shire. It should be expected for him to be a lil strange. Well, insanely strange now that I think about it. I still have like 20 tricks that mimic things from the books.
Tilaleria
 Fellowship, 264 posts
 Messenger Girl
Sat 10 Jun 2017
at 07:54
Re: Discussion Area
Despite my total lack of understanding why are going into the city, I have to say the riddle was very clever! In a movie that would be a good moment.
Borun Redbeard
 Fellowship, 183 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 3 Jul 2017
at 13:05
Re: Discussion Area
I just had a look at some of the old posts and messages, and I realised that we have been playing for three years! Long may it continue. :-)
Azurak the Blue
 GM, 459 posts
 Storyteller
 StarMaster
Mon 3 Jul 2017
at 15:53
Re: Discussion Area
Just remember, in RPoL years, that's only a couple of months... :p
Tilaleria
 Fellowship, 267 posts
 Messenger Girl
Sun 16 Jul 2017
at 16:20
Re: Discussion Area
@Missing posts
Yeah that happens. Sucks when it does!
Tilaleria
 Fellowship, 269 posts
 Messenger Girl
Sun 30 Jul 2017
at 05:27
Re: Discussion Area
I'm sorry I'm not able to contribute to this current scenario. I'm temporarily pulling out of it unless something violent happens. I have no desire to make more statements that cause other people to feel down, and IC I can think of nothing positive to say about what we are doing.

I'm just 'not posting' you can assume I am there, looking seriously pissed at the back of the party. If something that would require my input happens please PM me.
Tilaleria
 Fellowship, 271 posts
 Messenger Girl
Sat 5 Aug 2017
at 19:04
Re: Discussion Area
I forgot...and posted. Sorry. I deleted it
Azurak the Blue
 GM, 465 posts
 Storyteller
 StarMaster
Sat 5 Aug 2017
at 20:37
Re: Discussion Area
No problem. You could have left it if  you wanted.
Tilaleria
 Fellowship, 272 posts
 Messenger Girl
Sun 6 Aug 2017
at 02:28
Re: Discussion Area
Thank you. The above comment is real though
Tilaleria
 Fellowship, 276 posts
 Messenger Girl
Thu 24 Aug 2017
at 10:02
Re: Discussion Area
I cannot reconciliate what is happening with the oaths we swore. In character I have called you oath breakers, and it is very difficult for me to think of you IC as anything but that

So I guess I leave, try on my own, fail, but at least try. I don't like constant posts of grumpiness whether it's me or someone else writing them.

If there's no way to continue on my own I'll leave the game.
Borun Redbeard
 Fellowship, 189 posts
 Dwarf
 Monk/Empyreal sorcerer
Thu 24 Aug 2017
at 11:25
Re: Discussion Area
In reply to Tilaleria (msg # 649):

Good bye.
Lady Isile
 Fellowship, 186 posts
 Moriquende
 Sorceress/Oracle
Thu 24 Aug 2017
at 14:47
Re: Discussion Area
Nice traveling with you.
Anira
 Fellowship, 86 posts
 Half-Elf
 Witch-Rogue
Sun 3 Sep 2017
at 17:56
Re: Discussion Area
Okay, I am officially done.  Tilaleria's writer ... you have been absolutely insufferable, run off other writers including myself though I kept trying to come back and work with things.  You are not giving the GM any trust or credit that this path is the right one and it's bled into the game.  It's really sad because this game had such wonderful potential but you have sucked the life out of it completely.  I really wish you would have just left when you said you were leaving but no, you have to keep trying to have the last word and make yourself be so much more than you really are.  You are a great writer and I respect that but I cannot respect what you've done here.
Lady Isile
 Fellowship, 188 posts
 Moriquende
 Sorceress/Oracle
Sat 16 Sep 2017
at 02:54
Re: Discussion Area
Oh GM/ST

What is the outcome of this slight mishap?
Azurak the Blue
 GM, 471 posts
 Storyteller
 StarMaster
Fri 22 Sep 2017
at 00:21
Re: Discussion Area
I could have sworn I posted this notice on all my games, but some seem to have slipped through the cracks.

Hurricane Irma came nearly over my community, passed just to the east.

The 85-mile an hour winds uprooted lots and lots of trees, blew down branches and signs, and blew down a lot of the wooden picket-style privacy fences, including ours. And took out power to 15 million people.

10.5 days without power!

Lost power on the 9th just around noon as the hurricane passed by.

No power, no AC, no lights, no stove/microwave/toaster oven, no hot water, no TV, no computer, no modem, no internet.

Florida. Summer. Hot. Humid. Sat around in the dark and sweated. Didn't sleep well, didn't eat much.

Couldn't go anywhere since most places were also without power.

For a few days, gas was scarce, because most gas stations didn't have power, and so couldn't pump gas. The few that either had power or emergency generators had long lines and then ran out of gas. Tried getting by on ice, but so was everyone else, and ice quickly sold out.

Finally got power back about 8:30 last night.

So now we're cleaning up the mess.

It'll probably be another day or two before I get caught up on all my games.
Saxon the Dead Smith
 Fellowship, 155 posts
Fri 22 Sep 2017
at 00:33
Re: Discussion Area
Be safe Az. Happy you came out ok ish.
Anira
 Fellowship, 88 posts
 Half-Elf
 Witch-Rogue
Fri 22 Sep 2017
at 01:36
Re: Discussion Area
I cannot begin to imagine the horror of all that and wish you all the best in getting things cleaned up and going again.  Definitely be safe and don't worry about here.  That kind of devastation takes some time to work on and the exhaustion will be tremendous.  *big hugs*
Lady Isile
 Fellowship, 191 posts
 Moriquende
 Sorceress/Oracle
Fri 22 Sep 2017
at 01:40
Re: Discussion Area
Yes stay safe and take care of yourself and family first.  We are here.
Lady Isile
 Fellowship, 192 posts
 Moriquende
 Sorceress/Oracle
Fri 22 Sep 2017
at 02:03
Re: Discussion Area
Big Question:

During the game have we ever gotten EXP?

I can't find anything on it in my list.
Azurak the Blue
 GM, 472 posts
 Storyteller
 StarMaster
Fri 22 Sep 2017
at 03:07
Re: Discussion Area
I don't believe I've ever given out XP... it kind of got lost in the various shuffles of players.

I'll think about it while I get back on track.
Borun Redbeard
 Fellowship, 193 posts
 Dwarf
 Monk/Empyreal sorcerer
Tue 3 Oct 2017
at 13:13
Re: Discussion Area
So I invented the titles of a few books and their authors. Then I realised that there might be a real book called "The Magic of Trees".

https://www.amazon.co.uk/Magic...erties/dp/073874803X
Saxon the Dead Smith
 Fellowship, 156 posts
Fri 13 Oct 2017
at 02:34
Re: Discussion Area
Cheers to anyone involved in books =) good on yah Borun.
Azurak the Blue
 GM, 479 posts
 Storyteller
 StarMaster
Sat 21 Oct 2017
at 18:38
Re: Discussion Area
I was finally trying to figure out the timeline for this game, and went looking back over all the old threads to see if I had ever established a date. I haven't been able to find any, but I did run across some interesting posts.

First, I was surprised all over again at all the great characters that were created for this game. It was just a shame that they were expecting a combat-heavy game, and got frustrated (and left) when they couldn't kill Orcs by the thousands. I'm not sure I could have handled a game that was supposed to recreate the massive battle scenes from the movies. It's just not my style.

But, the other thing I discovered is that Lady Isile and Borun have been here since the beginning! They are the last of Keepers of Olvar. They've been playing this game now for 3 years!


So, anyway, the current year is 2955 in the Third Age. Does that work for everyone?

This message was last edited by the GM at 19:02, Sat 21 Oct 2017.

Lady Isile
 Fellowship, 197 posts
 Moriquende
 Sorceress/Oracle
Sat 21 Oct 2017
at 18:58
Re: Discussion Area
takes her bow....

The timeline is good with me and its been only 3 years.  WOW feels so much less but I guess when your having fun whos watching the clock.
Lady Isile
 Fellowship, 201 posts
 Moriquende
 Sorceress/Oracle
Tue 28 Nov 2017
at 02:49
Re: Discussion Area
quote:
So, Borun, Grimfast, Lady Isile, Radagast the Brown, and Saxon should all update their characters now, and progress to 11th level.


My my I totally forgot about leveling up to 11th.  Hope the others remembered to.

Off to working on it.
Borun Redbeard
 Fellowship, 196 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 1 Dec 2017
at 13:05
Re: Discussion Area
In reply to Azurak the Blue (msg # 662):

Hehe - you run an interesting game, which I why I am still here. :-)

I have played a few different games (and game systems) on RPOL. Unfortunately they all seem to end within a few months, mainly due to GM burnout/apathy.

I think that the slow pace of this game has helped its longevity - as well as the GM's enthusiasm to continue the game.

Here's to the next three years!
Azurak the Blue
 GM, 485 posts
 Storyteller
 StarMaster
Fri 1 Dec 2017
at 17:25
Re: Discussion Area
Thanks for the kudos.

I can't say that I don't get a bit of burnout now and then, and a few days away from the game doing none RPG stuff usually serves to cure that.

Mostly, it's the players that keep a game going. As long as you post, then I know you are still interested.
Azurak the Blue
 GM, 490 posts
 Storyteller
 StarMaster
Sat 23 Dec 2017
at 15:34
Re: Discussion Area
Pfui. Don't know whether it's the holiday blehs, blahs, blues or busyness, but I find myself unusually lacking in time with unexpected lack of mental energy to boot. I get a few posts in (if I'm lucky), and then my brain turns to mush. Getting around to posting as I can.

Anyway, Merry Christmas and Happy Holidays to everyone!
Borun Redbeard
 Fellowship, 199 posts
 Dwarf
 Monk/Empyreal sorcerer
Mon 25 Dec 2017
at 09:56
Re: Discussion Area
Merry Christmas!
Lady Isile
 Fellowship, 206 posts
 Moriquende
 Sorceress/Oracle
Mon 25 Dec 2017
at 10:03
Re: Discussion Area
Merry Christmas

Happy Holidays

To all and to all a Great Day...
Anira
 Fellowship, 97 posts
 Half-Elf
 Witch-Rogue
Wed 27 Dec 2017
at 15:21
Re: Discussion Area
Happy Holidays indeed!  And yes, with my older son home from college for winter break and then the younger bouncing off the walls from all the Christmas presents and wanting to play the board games I got them all day long, I've found myself with less time to get online.  That will change soon though when the younger goes back to school on the 4th.  Just ... gotta ... last ... :P
Borun Redbeard
 Fellowship, 200 posts
 Dwarf
 Monk/Empyreal sorcerer
Sun 31 Dec 2017
at 12:39
Re: Discussion Area
"I am Veralynn."

Vera Lynn?

https://en.wikipedia.org/wiki/Vera_Lynn
Azurak the Blue
 GM, 492 posts
 Storyteller
 StarMaster
Sun 31 Dec 2017
at 21:07
Re: Discussion Area
Ha-ha. Yes, I know who she is. I just watched White Christmas a few days earlier; she's one of the reasons I like watching it.

There probably was some subconscious derivation, but when I was typing the name, I was thinking of it as one word.


Oops. I didn't go to your link. Mistook Vera Lynn for Vera-Ellen, the dancer.

I've never heard of Vera Lynn.

This message was last edited by the GM at 21:11, Sun 31 Dec 2017.

Anira
 Fellowship, 99 posts
 Half-Elf
 Witch-Rogue
Tue 2 Jan 2018
at 02:31
Re: Discussion Area
I haven't heard of Vera Lynn either but looks like she had a pretty good run.

Forgive me for brain toots, since it was probably stated before and I forgot and can't find it in skimming back some, but does the dome prevent people from teleporting out?  I can see if it's set so people cannot teleport back in since it is to prevent anything getting to them but wondered if it was possible that they could go out, maybe even be 'keyed' as citizens so could get back in while non-citizens could not.
Azurak the Blue
 GM, 493 posts
 Storyteller
 StarMaster
Tue 2 Jan 2018
at 04:23
Re: Discussion Area
No, I don't think it was specifically stated that the Dome couldn't be teleported through, in or out, only that it was otherwise impenetrable. Normally, a Wall of Force can be teleported through, but the Dome can't be, so it may not strictly be a Wall of Force.
Anira
 Fellowship, 100 posts
 Half-Elf
 Witch-Rogue
Thu 1 Feb 2018
at 14:46
Re: Discussion Area
January was not a good month.  Kiddo was in the hospital for a week then it was dealing with catching him up at school ... then he developed a viral URI with both ears infected.  I'm just getting over the URI myself but thankfully it wasn't the flu for either of us.  Just finished reading stuff to catch up here and as soon as Lady Isle gives the word, Anira will help teleport everyone and set up shelter.
Lady Isile
 Fellowship, 211 posts
 Moriquende
 Sorceress/Oracle
Thu 1 Feb 2018
at 14:55
Re: Discussion Area
Sorry folks I forgot to post I read it and got a mind fart

Will post later today.
Anira
 Fellowship, 101 posts
 Half-Elf
 Witch-Rogue
Thu 1 Feb 2018
at 15:13
Re: Discussion Area
Brain gas ... seems like the older we get, the worse it gets ... just like the rest of our body.  :P  *big hugs*
Lady Isile
 Fellowship, 218 posts
 Moriquende
 Sorceress/Oracle
Sun 1 Apr 2018
at 02:18
Re: Discussion Area
Hope everyone has a Happy Easter...
Azurak the Blue
 GM, 502 posts
 Storyteller
 StarMaster
Sun 1 Apr 2018
at 03:55
Re: Discussion Area
April Fool's?
Lady Isile
 Fellowship, 219 posts
 Moriquende
 Sorceress/Oracle
Sun 1 Apr 2018
at 04:20
Re: Discussion Area
LOL

Shocking they both are today
Azurak the Blue
 GM, 505 posts
 Storyteller
 StarMaster
Fri 1 Jun 2018
at 18:47
Re: Discussion Area
So, is this game finally over?

No one's posting any more.
Lady Isile
 Fellowship, 221 posts
 Moriquende
 Sorceress/Oracle
Fri 1 Jun 2018
at 19:26
Re: Discussion Area
I hope not.

Didn't see the last post in the thread. Normally looking at stuff while at work and forget to post when I get home.  Darn
Anira
 Fellowship, 107 posts
 Half-Elf
 Witch-Rogue
Sat 2 Jun 2018
at 15:00
Re: Discussion Area
My younger son's laptop died and he has been hogging mine so my time online has been excruciatingly limited.  Trying to post from my phone is tedious and I also can't utilize the die roller and some of the site's features.  My older son also had some issues and I have been helping him with the process of transferring back home to the nearby university.  Life has been demanding and I apologize.  I can see if a couple of people would be interested to try to revive the game but not sure if they play any of the D&D systems.
Azurak the Blue
 GM, 506 posts
 Storyteller
 StarMaster
Sat 2 Jun 2018
at 21:23
Re: Discussion Area
RL happens.

As it is, I've had the flu for the past three weeks, so posting ability has been pretty bad. It's mostly a lack of energy and brain power.
Lady Isile
 Fellowship, 223 posts
 Moriquende
 Sorceress/Oracle
Mon 2 Jul 2018
at 11:32
Re: Discussion Area
Hello hello,

Are you feeling better and has that nasty flu left?

Hoping that the game hasn't died off.
Azurak the Blue
 GM, 508 posts
 Storyteller
 StarMaster
Tue 3 Jul 2018
at 05:54
Re: Discussion Area
Yeah, I finally got over the flu but my energy is still low, though that may be a result of my surgery early last year. Taken too long to recover... if I ever will.

I've been waiting for you all to post!
Azurak the Blue
 GM, 509 posts
 Storyteller
 StarMaster
Mon 16 Jul 2018
at 05:49
Re: Discussion Area
Still waiting for people to post!
Borun Redbeard
 Fellowship, 209 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 27 Jul 2018
at 11:44
Re: Discussion Area
In reply to Azurak the Blue (msg # 687):

Sorry, dude. I am just not feeling it for the combat. I am happy to let the combat roll out and let others resolve it. I hope that is okay with you.
Lady Isile
 Fellowship, 231 posts
 Moriquende
 Sorceress/Oracle
Mon 29 Apr 2019
at 05:54
Re: Discussion Area
So I'm guessing that was the end of the game or was you going to continue with another Quest?
Azurak the Blue
 GM, 517 posts
 Storyteller
 StarMaster
Mon 29 Apr 2019
at 06:40
Re: Discussion Area
Well, I thought that everyone had agreed that the game was dead and it was okay for me to go ahead and delete it. It was only hanging around until I put up the end of the story.

But, I also heard from Saxon, and he wants to continue. So, I guess that's an option.

Does that mean you want to continue on to the next quest?

If Borun and Anira are still interested, that's great. Should I recruit one or two new players?
Lady Isile
 Fellowship, 232 posts
 Moriquende
 Sorceress/Oracle
Mon 29 Apr 2019
at 07:04
Re: Discussion Area
Oh yes, I want to continue.

If they don't then I would agree on getting two more players.
thattripletguy
 player, 1 post
 Rohan Fighter/Paladin
Mon 29 Apr 2019
at 14:33
Re: Discussion Area
I'm still interested
Lady Isile
 Fellowship, 233 posts
 Moriquende
 Sorceress/Oracle
Mon 29 Apr 2019
at 15:19
Re: Discussion Area
Oh my. A new player I haven’t got to meet.

Hello Paladin.
Anira
 Fellowship, 109 posts
 Half-Elf
 Witch-Rogue
Mon 29 Apr 2019
at 17:39
Re: Discussion Area
I think a restart would be okay.  Here too.
Saxon the Dead Smith
 Fellowship, 166 posts
Mon 29 Apr 2019
at 17:44
Re: Discussion Area
Heading into chapter 2 may be a better option. I'm rather sure that we could have made teleport items for the tree ladies. Draughts powered by our Lady, brewed by Saxon.
Azurak the Blue
 GM, 518 posts
 Storyteller
 StarMaster
Mon 29 Apr 2019
at 21:17
Re: Discussion Area
Welcome back, Anira! We've missed you! Glad you're up for, as Saxon said, Chapter 2 (or should that be Volume 2 of the trilogy?).

Yeah, I was thinking that teleporting them back might have been an option but didn't want to presume on PCs actions.
Anira
 Fellowship, 110 posts
 Half-Elf
 Witch-Rogue
Tue 30 Apr 2019
at 19:15
Re: Discussion Area
Real life hasn't been easy and I really doubt it will ever be but we work with what we have, eh?  :)

I definitely agree that the group would have worked to find a way to teleport the ent wives back to the ents.  It just wouldn't do to go that far and then not be able to help more.  :D

So beginning with Chapter 2 ... do we level up any?
Azurak the Blue
 GM, 519 posts
 Storyteller
 StarMaster
Wed 1 May 2019
at 02:08
Re: Discussion Area
I was considering that, too.

Leveling-up certainly seems reasonable... unless someone has a suggestion for something else.
Saxon the Dead Smith
 Fellowship, 167 posts
Wed 1 May 2019
at 02:14
Re: Discussion Area
How far is the question. Wouldnt make sense for the fellowship to beat their quest and not learn anything.
Saxon the Dead Smith
 Fellowship, 168 posts
Wed 1 May 2019
at 04:03
Re: Discussion Area
Are we green light go? Are we making changes to sheets?
Azurak the Blue
 GM, 520 posts
 Storyteller
 StarMaster
Wed 1 May 2019
at 05:26
Re: Discussion Area
Yes, everyone gains a level.

Although, after glancing at everyone's character sheet again, I can't imagine how you keep track of so many abilities and spells! Sheeesh!
Lady Isile
 Fellowship, 234 posts
 Moriquende
 Sorceress/Oracle
Thu 2 May 2019
at 12:46
Re: Discussion Area
Going to be working on that later today. Don’t want to post till then.
Anira
 Fellowship, 111 posts
 Half-Elf
 Witch-Rogue
Fri 3 May 2019
at 15:35
Re: Discussion Area
I am also working on updating ... will try to get a post out today as well!
Saxon the Dead Smith
 Fellowship, 169 posts
Fri 3 May 2019
at 16:24
Re: Discussion Area
Still out on holiday. Be back Monday.
Lady Isile
 Fellowship, 235 posts
 Moriquende
 Sorceress/Oracle
Wed 8 May 2019
at 18:06
Re: Discussion Area
So how is everyone coming along with their leveling up and are we ready to move forward?
Anira
 Fellowship, 112 posts
 Half-Elf
 Witch-Rogue
Wed 8 May 2019
at 18:15
Re: Discussion Area
Just finished my upgrading and was going to read and get a post made to get started.  :)
Saxon the Dead Smith
 Fellowship, 170 posts
Wed 8 May 2019
at 18:19
Re: Discussion Area
Still working on mine. Alchemist summoners are complex X.X
Azurak the Blue
 GM, 521 posts
 Storyteller
 StarMaster
Wed 15 May 2019
at 16:44
Re: Discussion Area
Sent an rmail to Borun but haven't gotten a reply, so he may not be on RPoL any more.

On the other hand, I do have a new player. We're just working out his character. He's almost done.
Lady Isile
 Fellowship, 236 posts
 Moriquende
 Sorceress/Oracle
Wed 15 May 2019
at 19:22
Re: Discussion Area
Sorry to hear about Borun...but glad to hear about our new player.
Anira
 Fellowship, 115 posts
 Half-Elf
 Witch-Rogue
Sun 26 May 2019
at 19:45
Re: Discussion Area
I am not ignoring the game ... just waiting on some info from Radagast in PM.  :)



Edit:  Silly grammatical errors!

Also, welcome to the game Wulfstan!

This message was last edited by the player at 20:09, Sun 26 May 2019.

Wulfstan
 player, 2 posts
 Rohan Fighter/Paladin
Sun 26 May 2019
at 20:02
Re: Discussion Area
I am as well
Borun Redbeard
 Fellowship, 210 posts
 Dwarf
 Monk/Empyreal sorcerer
Fri 21 Jun 2019
at 20:43
Re: Discussion Area
Hi, everyone. I have been busy over the last couple of months. Actually I thought that the campaign had finished.

I would like to continue playing if I am still welcome.

Also, welcome Wulfstan!
Wulfstan
 player, 4 posts
 Rohan Fighter/Paladin
Fri 21 Jun 2019
at 21:01
Re: Discussion Area
Thank you!

Fun fact - Eorik is the King of Rohan, but isn't exactly super trusting of outsiders, hence why he's there at the inn.
Anira
 Fellowship, 118 posts
 Half-Elf
 Witch-Rogue
Fri 21 Jun 2019
at 21:25
Re: Discussion Area
Borun is here!  HUZZAH!!!!  Glad to have you back for sure.

Hmmmm ... so we're supposed to not really recognize the King of Rohan or if we do just act like he's nothing special?
Wulfstan
 player, 5 posts
 Rohan Fighter/Paladin
Fri 21 Jun 2019
at 22:06
Re: Discussion Area
In reply to Anira (msg # 714):

Eorik is more the kind of king willing to work to help the people rather than sit ona pompous throne - he's really humble. You may recognize him but he's pretty laid back for the most part
Azurak the Blue
 GM, 523 posts
 Storyteller
 StarMaster
Sat 22 Jun 2019
at 04:22
Re: Discussion Area
Maybe the king is doing his 'prince and the pauper' routine.

Yeah, welcome back, Borun!

I thought the campaign was over, too, though I had worked on a sequel. After I wrapped up the 'stalled' campaign, I was going to delete the game but then the other players wanted to continue!

So, we're off and running again!
Lady Isile
 Fellowship, 238 posts
 Moriquende
 Sorceress/Oracle
Sat 22 Jun 2019
at 15:00
Re: Discussion Area
Welcome back and I will be making a post later today.

Sorry a bit crazy here as well.
Lady Isile
 Fellowship, 239 posts
 Moriquende
 Sorceress/Oracle
Mon 24 Jun 2019
at 01:38
Re: Discussion Area

PM
Wulfstan
 player, 8 posts
 Rohan Fighter/Paladin
Wed 3 Jul 2019
at 02:23
Re: Discussion Area
How is everyone?
Anira
 Fellowship, 120 posts
 Half-Elf
 Witch-Rogue
Wed 3 Jul 2019
at 16:30
Re: Discussion Area
It's summer and kiddo keeps hogging my laptop.  :P
Eomund
 player, 12 posts
 Rohan Fighter/Paladin
Tue 6 Aug 2019
at 21:14
Re: Discussion Area
Will we be continuing soon?
Lady Isile
 Fellowship, 243 posts
 Moriquende
 Sorceress/Oracle
Tue 6 Aug 2019
at 21:42
Re: Discussion Area
I hope so, I guess the ball was in our hands.
Anira
 Fellowship, 121 posts
 Half-Elf
 Witch-Rogue
Sat 24 Aug 2019
at 19:41
Re: Discussion Area
Sorry everyone!  School started on the 13th and it has been a bit chaotic for my autistic son.  They built a new junior high just for the 8th and 9th graders and it's so dang big (252,000 square feet and holds up to 2,000 students).  Change is difficult for him and I've been having to work with him a lot more, subsequently falling asleep during the day when it's so nice and quiet in the house.  Things are evening out a bit now and I'm trying to catch up a bit.
Azurak the Blue
 GM, 524 posts
 Storyteller
 StarMaster
Sun 25 Aug 2019
at 05:42
Re: Discussion Area
No problem. RL bites us all sooner or later.

We're still here. This is too fun a game to give up on it.
Eomund
 player, 14 posts
 Rohan Fighter/Paladin
Mon 11 Nov 2019
at 04:14
Re: Discussion Area
I'll be posting tomorrow
Eomund
 player, 17 posts
 Rohan Fighter/Paladin
Sun 15 Dec 2019
at 14:10
Re: Discussion Area
How is everyone
Lady Isile
 Fellowship, 253 posts
 Moriquende
 Sorceress/Oracle
Sun 15 Dec 2019
at 14:52
Re: Discussion Area
A few pounds heavier but hoping to lose them soon.  LOL
Azurak the Blue
 GM, 527 posts
 Storyteller
 StarMaster
Sat 21 Dec 2019
at 22:56
Re: Discussion Area

MERRY
CHRISTMAS


and a
Happy New Year

Lady Isile
 Fellowship, 254 posts
 Moriquende
 Sorceress/Oracle
Sun 22 Dec 2019
at 01:35
Re: Discussion Area
Not yet..
Eomund
 player, 18 posts
 Rohan Fighter/Paladin
Wed 15 Jan 2020
at 20:54
Re: Discussion Area
How's everyone doing?
Azurak the Blue
 GM, 529 posts
 Storyteller
 StarMaster
Wed 15 Jan 2020
at 21:47
Re: Discussion Area
Well, if you're happy and you know it... it's your meds!
Lady Isile
 Fellowship, 256 posts
 Moriquende
 Sorceress/Oracle
Wed 15 Jan 2020
at 23:04
Re: Discussion Area
Share then... lol
Azurak the Blue
 GM, 532 posts
 Storyteller
 StarMaster
Fri 10 Apr 2020
at 17:26
Re: Discussion Area
computer_screem_fimally_died.

vack-up_computer_has_dead_keys_imcludimg_space_var_&_letter_vetweem_a&c_&_m&o.

get_it_fixed_is_questiom_mark.
Eomund
 player, 21 posts
 Rohan Fighter/Paladin
Fri 10 Apr 2020
at 18:05
Re: Discussion Area
oh no!
Azurak the Blue
 GM, 533 posts
 Storyteller
 StarMaster
Fri 10 Apr 2020
at 18:53
Re: Discussion Area
Nearly back in business. After consulting with the local computer repair store, the options were get a replacement screen for the newer laptop computer for $150-200, buy an external monitor + adapter for $75, replace the keyboard on the older laptop for $100, or buy an external keyboard for $25. The first option is almost the cost of a new computer. The only option I can afford at this time is the last one. So, now I've got a new keyboard. It's still a pain, as I need to use the touchpad on the laptop, and it'll take getting used to where the keys are on this one.

I'll probably order a new computer online via a credit program, in which case I'll be paying for it for the rest of my life. At least they're deferring payments until August.

When I typed up the previous post, I had no idea I was going to be able to solve the problem this quickly. I'll still need to pull the digital hard drive out of the old computer and add it to my stack of external hard drives. Must be a box or something I can put them all in.
Saxon the Dead Smith
 Fellowship, 175 posts
Fri 10 Apr 2020
at 19:15
Re: Discussion Area
Cheers to progress

Next time, if you are using windows, you can go to start, programs, accessories, ease of access or accessibility. All windows computers come with an onscreen keyboard that can be used with a mouse.
Azurak the Blue
 GM, 534 posts
 Storyteller
 StarMaster
Sat 11 Apr 2020
at 01:36
Re: Discussion Area
Did not know that.

Still, kind of hard to use a mouse in my lap... Does it work with a touchpad?
Saxon the Dead Smith
 Fellowship, 176 posts
Sat 11 Apr 2020
at 01:40
Re: Discussion Area
Indeed it does
just slow as all hell
Lady Isile
 Fellowship, 261 posts
 Moriquende
 Sorceress/Oracle
Sun 17 May 2020
at 20:24
Re: Discussion Area
We started at the Wretched Bridge, right?  how far does the 10 miles get us on the map?
Azurak the Blue
 GM, 541 posts
 Storyteller
 StarMaster
Sun 17 May 2020
at 21:22
Re: Discussion Area
Yes, you started at the Wretched Bridge, went 7 miles east until you came to the river. Once you cross the river, another ten miles took you to the other side of the hills. Although you didn't actually pass close to the town, it was visible several miles to the north. There had been no sign of life, no smoke from chimneys. Since it wasn't your destination, you'd kept walking.
Eomund
 player, 22 posts
 Rohan Fighter/Paladin
Wed 12 Aug 2020
at 19:11
Re: Discussion Area
i hope everyone is doing well and staying safe :)
Saxon the Dead Smith
 Fellowship, 185 posts
Wed 12 Aug 2020
at 19:47
Re: Discussion Area
Yup yup yup
Lady Isile
 Fellowship, 271 posts
 Moriquende
 Sorceress/Oracle
Wed 12 Aug 2020
at 20:10
Re: Discussion Area
Yes, and thanks for checking in on us.

Hope you and your family are doing well too.
Eomund
 player, 23 posts
 Rohan Fighter/Paladin
Wed 12 Aug 2020
at 21:16
Re: Discussion Area
In reply to Lady Isile (msg # 743):

I am doing well! Mostly been annoyed with the bookstore for screwing up my order for my textbooks, but I'm doing well. :)
Saxon the Dead Smith
 Fellowship, 187 posts
Wed 19 Aug 2020
at 01:24
Re: Discussion Area
Your go ladies. I have tricks that I can try but Saxon would absolutely look to people smarter than he.
GM Azurak the Blue
 GM, 553 posts
 Storyteller
 StarMaster
Sat 19 Sep 2020
at 21:59
Re: Discussion Area
Well, once again I'm checking to see if anyone wants to continue with this game.

People have to post, even when I don't. Even a short post is like waving your hand to get my attention.
Saxon the Dead Smith
 Fellowship, 190 posts
Sat 19 Sep 2020
at 22:01
Re: Discussion Area
If not I may have to get in on one of your other pathfinder games. X.X
Eomund
 player, 24 posts
 Rohan Fighter/Paladin
Mon 28 Sep 2020
at 21:01
Re: Discussion Area
I've just been stupidly busy lately, but I'll get a post up now
Lady Isile
 Fellowship, 272 posts
 Moriquende
 Sorceress/Oracle
Thu 1 Oct 2020
at 18:43
Re: Discussion Area
Sorry I'm here, been crazy with the Pandemic here and had to place a friend in the hospital.
GM Azurak the Blue
 GM, 555 posts
 Storyteller
 StarMaster
Mon 5 Oct 2020
at 04:38
Re: Discussion Area
Hope your friend is getting better.

Considering how long this game has been going on, a few weeks delay under the circumstances hardly seems like long at all. And I can be a lazy SOB at times anyway.
Lady Isile
 Fellowship, 274 posts
 Moriquende
 Sorceress/Oracle
Mon 5 Oct 2020
at 12:01
Re: Discussion Area
Thanks.

He is home now and glad he is.
Eomund
 player, 26 posts
 Rohan Fighter/Paladin
Fri 16 Oct 2020
at 03:52
Re: Discussion Area
In reply to Lady Isile (msg # 751):

working on getting caught up, will post asap
Eomund
 player, 27 posts
 Rohan Fighter/Paladin
Tue 24 Nov 2020
at 23:10
Re: Discussion Area
been absolutely slammed with work, and it's almost finals, so I'm sorry I've been away for so long
GM Azurak the Blue
 GM, 558 posts
 Storyteller
 StarMaster
Wed 25 Nov 2020
at 14:40
Re: Discussion Area
That's okay. I'm a terrible procrastinator from time to time. Or would that be a GOOD procrastinator?

Whether a GM posts or not, posting by the players will always keep the game going... and make the GM feel guilty.