Re: Discussion Area
Sure, we could sing!
No charisma. No perform! But we could sing.
I'm still fiddling a bit with my skill list, but I think I've finally finished my feats/tricks list :D
I feel bad for anyone who upsets Wren :3
Feats
Race: Skill Focus (?)
Monk: Stunning Fist 10+1/day, (Stun 1 rnd, Fatigue, Sicken 1 minute)
Monk: Improved Unarmed Strike (Armed when unarmed)
Lv1: Weapon Finesse (Unarmed)
Monk1: Combat Reflexes (Dex Mod) AoO's/round
Lv2: Combat Expertise (Take -2 to hit for +2 AC)
Monk2: Dodge +1 Dodge Bonus
Lv3: Mobility +4 Dodge VS AoO's for moving
Lv4: Ki Diversity -> Dim Mak (1ki: Stunning Fist atk is Melee Touch)
Lv5: Crushing Blow (Stunning Fist can reduce AC by Wis Mod for 1 minute)
Lv6: Improved Steal (+2, no AoO)
Monk6: Improved Trip (+2, no AoO)
Lv7: Vicious Stomp (You make AoO on adjacent foe going prone)
Lv8: Gang Up (You flank if 2+ allies are adjacent to an enemy, regardless of your position)
Lv9: Greater Trip (+2, and Tripped foes Provoke)
Lv10: Rogue Trick: (Invisible Blade or Skill Mastery:6)
Monk10: Greater Steal (+2, enemy won't notice theft until after combat/trying to use stolen item)
RT2: Ki Pool (+1/2 Wis Mod Points)
RT4: Vanishing Trick: 1 ki to go invisible for (level) rounds
RT6: Snake Style - +2 sense motive, Unarmed can deal piercing, can use an immediate action to use a Sense Motive Check as AC VS an attack.
RT8: Trap Spotter - auto-perception roll within 10 feet of a trap\
RT10: Hunter's Surprise (1/day, target adjacent enemy is your prey and all your attacks VS them until end of next turn are Sneak Attacks.
Anyone have any recommendations/suggestions for improvements?
This message was last edited by the player at 17:36, Mon 19 May 2014.