Re: Discussion Area
Hello everyone, glad to see the roster all filled up.
I must say as an after thought if I were to go back in time and re-request this game again I would have requested that it be a low magic game as is the world of Middle Earth.
I am not asking anyone to change their character concept in any way, as it is too late for that, I would however ask that if you are so inclined to look at your character and possibly find creative ways to lessen the dramatic use of magic. (This is not even touching on the notion of Dwarven spell-casters). With the amount of magic in this game one might not be able to tell that we are in middle earth and not Abeir-Toril (the world the Forgotten Realms takes place). And our spell casters will outshine Gandalf's magical displays shown in The Hobbit and the entire Trilogy of The Lord of The Rings, any magical feats from The Silmarillion, the 12 or so Histories Books, the lost Tales, etc in one, very short no doubt, "combat" scenario.
For Example, I chose for Elured to be a Ranger/Magus. Originally I felt two spell casting classes was to much to believe, so went with a Spell-less Ranger class. Then when I got to the spell selection portion of my Magus side could not believe the acts my character would be able to preform. My small spell list looked like this:
0 - Ghost Sound
0 - Light
0 - Mage Hand
0 - Open/Close
0 - read Magic
0 - Spark
1 - Enlarge Person
1 - Expeditious Retreat
1 - Keep Watch
1 - Obscuring Mist
1 - True Strike
2 - Alter Self
2 - Fog Cloud
2 - Invisibility
2 - Levitate
2 - Spider Climb
3 - Burst of Speed
3 - Fly
3 - Haste
3 - Wind Wall
4 - Dimension Door
4 - Paragon Surge
Some of them like Expeditious retreat, True Strike, Burst of Speed, Haste, and Paragon Purge could have easily been played (in my view) without suspending believitability in the setting. But spells like Fly, Levitate, Dimension Door, etc... well, I couldn't see it in Middle Earth.
I opted to create an archetype based on the Arcana Lord's ability to syphon spells and turn them into Arcana Points. He could choose which he would do, cast a spell or convert it into points to run his Magus Arcana's. What I altered was that he lost the ability to cast the spells in exchange for a larger Arcana Pool and more Magus Arcana's.
These are the Magus Arcana he has:
At 3rd level:
- Athame Knowledge (temporarily gain a feat which improves your weapon)
- Eldritch Athame (change weapon into another weapon)
- Warding (grant enhancement bonuses to armor)
At 6th level:
- Enduring Arcana (increase duration of weapon enhancements)
- Enduring Warding (increase duration of armor enhancements
- Prescient Attack (deny enemy their dexterity bonus)
At 9th level:
- Black Blade Riposte (if successfully attacked when he triggers an AoO, he gains an
AoO against the one who attacked him.)
- Hasted Assault (enact a Haste effect)
- Versatile Combatant (temporarily gain a feat that improves his combat ability)
With an Arcana Pool of 30 points.
His "Magic" is very potent but yet seemless and undetectable (except perhaps changing his sword into a bow).
Again, I am not saying I want anyone to do anything but create the character they wish to play, I am only asking that you keep the setting in mind and if you feel like it, try and work within that setting. What's most important is that we have fun, and if everyone chooses to be an Elminster then I will adapt my vision of Middle Earth.