Into the Drift
Lady Isile flies around the tower, resting on the balustrade when she needs to, but there is nothing in the air that poses a potential threat. This seems reasonable, for there is nothing around here that could sustain any living creature. While there are some undead that can fly, even some that could climb the outside of the tower, she does not spot any such threat.
When Anira touches the door, it feels solid to the touch. Nothing else happens, though. And when she tries pushing on it, nothing happens then, either. It seems to be secured in some way, perhaps magically, but perhaps only locked. That's when she notices the 'dials'--three circular carvings--one above the pentagram, one below the pentagram, and one within the pentagram.
She can't tell how far any of them can actually turn. They could be some sort of screw that has to be turned completely several times in order to disengage the lock. On the other hand, there do not seem to be any marking around the dials or on the dials to indicate a stopping place, such as would be needed for a combination.
That tells her that it's probably just a sequence... turn one first, then the next, and then the third.
Going top to bottom would be the simplest 'combination', but also makes no sense--why bother with a sequence at all, if that was the case?
It's the one within the pentagram that gives her the clue she needs. Opening the door would break the anti-teleport ward, but the combination would be used to prevent that. Thus, it follows that the top and bottom one are there to disengage the pentagram one, which, in turn, disengages that central lock but probably keeps the ward intact.
She tries the top one first, and finds that it only makes a quarter turn clockwise before it stops. The bottom one makes a quarter turn counter-clockwise before it stops.
Now, as she touches the center one, she can feel the magical field of the ward... which wasn't there a moment ago. Oddly, she discovers that the center dial can be turned either way... and quickly deduces that it's 'on' and 'off', or perhaps 'lock' and 'unlock'. It moves one-half turn before it won't move any more.
When she now pushes on the door, it swings easily away from her. Because it's night, she expected there to be darkness beyond. Instead, there is light... the equivalent of torchlight, but light nonetheless.
The light reveals what she can only think of as a library--floor to 40-foot high ceiling bookshelves filled with books and other things. About every 20 feet around the room is an ever-burning torch set into a wrought iron sconce a-fixed to the bookshelves.
You also can see that there are four large stuffed chairs (with foot rest) spaced equidistantly around the room, away from the shelves and toward the center. Each has a small table next to it with a lamp upon the table. These lamps direct a cone of light onto the chair, which reveals the chair is upholstered in maroon velvet.
Between the two farthest chairs, there is a free standing mirror in an ornate brass frame. Between the two chairs on the left, there is book stand, but there is not book on it.
In the very center of the room, there is an semi-circular iron railing which presumably is the top of a spiral staircase leading down.
There are no windows in the room, but as you look up, you can see that the ceiling is carved in many arcane symbols, not the least of which is the anti-teleport pentagram that takes up the whole ceiling. The other runes are all carved inside the pentagram.
They look to be protection runes of some kind.
This message was last edited by the GM at 16:20, Mon 21 Aug 2017.