Volume 2: Search for the Blue Adepts.   Posted by Azurak the Blue.Group: 0
Grimfast
 Fellowship, 33 posts
 Beorning
 Feral Hunter/Skald
Fri 20 Mar 2020
at 16:38
Volume 2: Search for the Blue Adepts
"Way to go, Borun!" Grimfast agrees with the Dwarf's assessment.

"I say just let Lady Isile fly each of us across... one at a time... if she's amenable. I'll go first and be the advance guard."

"But, I also think talking to the first living thing we've run across is a good idea. Not counting the plants, Radagast. They might tell you a lot, but I don't think they'll tell us what we need to know. Make that what we'd like to know."

Radagast the Brown
 Istari, 122 posts
 Istari Ranger/Druid
 Wizard/Nature Warden
Fri 20 Mar 2020
at 16:44
Volume 2: Search for the Blue Adepts
"You have a point as well, Grimfast," Radagast responds.

"The plants are... strangely silent. There is nothing threatening them, but there's no positive... feeling that they are giving off. It's kind of like they are waiting to exhale."

"I've been trying to call the woodland creatures, but they aren't responding either. They are there; I can sense them, but it's like they don't know me. They don't think I'm hostile, but neither are they prone to being friendly."

"I can't tell what's causing that, though. Is it me? Or is it this place?"

Saxon the Dead Smith
 Fellowship, 174 posts
Sat 21 Mar 2020
at 21:38
Volume 2: Search for the Blue Adepts
Saxon shrugged, "As you wish." was about all he had to say on the protest of magic. Explaining how it worked would be like he explaining the process of bearding to Saxon.

He looked at Radagast as he mentioned that his summons had not taken good effect. He snapped causing a bit of smoke to escape from between his fingers. He made the icon of water in the air just to see if he could get the spirits of the area to answer his own call. Afterall, Radagast and Saxon didn't even use the same types of magic.
Azurak the Blue
 GM, 535 posts
 Storyteller
 StarMaster
Sun 26 Apr 2020
at 14:49
Volume 2: Search for the Blue Adepts
Saxon tries to summon a water elemental, and, after a minute or so, a female humanoid figure made entirely of water rises up out of the river. It appears to have the same face as that which was seen in the water just a few moments ago.

"Why have you summoned me, Stranger-Not-of-This-Land? You do not serve the Dark One. Who are you?" the figure says with a kind of gurgling sound.
Saxon the Dead Smith
 Fellowship, 177 posts
Sun 26 Apr 2020
at 16:34
Volume 2: Search for the Blue Adepts
Saxon smiled, "Scarred by the dark one but not of the dark one." he bowed his head to her. "I am sorry to bother you but it seems my companions wanted to find out what was going on. All in all if there is a guardian to an area its best not to stomp oner her toes."

"Is everything alright? The animals are being very on edge, has something happened?"
He gestured for the others to ask questions as well.
Azurak the Blue
 GM, 536 posts
 Storyteller
 StarMaster
Sun 26 Apr 2020
at 22:43
Volume 2: Search for the Blue Adepts
"The Dark One surrounds us, ever pressing inward. We still resist but it takes its toll on us. The Blue Ones have protected us so far, but I fear they are weakening."

"Have you come to help us?"

Saxon the Dead Smith
 Fellowship, 178 posts
Sun 26 Apr 2020
at 23:05
Volume 2: Search for the Blue Adepts
Saxon smiled and bowed to the water elemental. "Saxon the dead smith, alchemist master at your service. If my mentor here is up for it I am more than willing to help you. What alchemist would I be if I dont help the world around me to the best of my power?"
Lady Isile
 Fellowship, 258 posts
 Moriquende
 Sorceress/Oracle
Sun 26 Apr 2020
at 23:14
Volume 2: Search for the Blue Adepts
Stepping into view was a female Elf of unearthly beauty, surely a fey of her standard would call upon a Nymph to judge her.  But now wasn't the time or she might not of knew any Nymphs in the area.

"I will gladly assist in the matter as well.  I am Lady Isile
Radagast the Brown
 Istari, 123 posts
 Istari Ranger/Druid
 Wizard/Nature Warden
Sun 26 Apr 2020
at 23:19
Volume 2: Search for the Blue Adepts
"We oppose the Dark One whenever we can, as best as we can," Radagast interjects into the conversation.

"We were not aware of this land and we do not know where it is or what it is called, but we came here looking for the Blue Ones. Can you tell us where they are?"
Saxon the Dead Smith
 Fellowship, 179 posts
Mon 27 Apr 2020
at 00:13
Volume 2: Search for the Blue Adepts
Saxon clapped, "Sounds like we have a nice little push to make the world a better place, even if just a little." Saxon pulled out a book to start writing down what was going on and what was going to happen.
Azurak the Blue
 GM, 537 posts
 Storyteller
 StarMaster
Mon 27 Apr 2020
at 02:11
Volume 2: Search for the Blue Adepts
"The Blue Ones are all around us. They protect us," the 'water elemental' replies.

"That is all I know. That is all anyone within the Vast knows, though the Elders may know more. They spoke with the Blue Ones. The last of the Elders still hold out against the Dark One in the Tower of Zanid in Aricenthrel."
Saxon the Dead Smith
 Fellowship, 180 posts
Mon 27 Apr 2020
at 02:22
Volume 2: Search for the Blue Adepts
Saxon nodded as he wrote it all down. The last of the elders holds out in the tower of Zanid in Aricenthrel

"Rada. does that sound familiar? Not exactly sure where that is myself." He smiled back at the elemental. "If the elders spoke to the blue ones we absolutely want to talk to them as well. That will be a large boon to finding them."

"Is there anything you feel needs attention on our way there? Areas that seem blighted or darkened in some way? Kinda wish I could give you a few of my reagents but they don't last longer than a day. There is the summoners pact that would empower you but I'm not so sure you'd be in for that."
Not many who could summon often meet their summons in the world.
Azurak the Blue
 GM, 538 posts
 Storyteller
 StarMaster
Mon 27 Apr 2020
at 02:33
Volume 2: Search for the Blue Adepts
"Many towns have been abandoned as the Dark One's minions roam the countryside. Unless you can keep them away forever, there is nothing you can do." the 'water elemental' replies.
Saxon the Dead Smith
 Fellowship, 181 posts
Mon 27 Apr 2020
at 03:13
Volume 2: Search for the Blue Adepts
Saxon smiled, "One step at a time. Let's start with the elders and reinforcing whatever keeps it all at bay. Then we can see about giving the dark one a swift kick in places otherwise unmentioned."
Grimfast
 Fellowship, 34 posts
 Beorning
 Feral Hunter/Skald
Mon 4 May 2020
at 00:49
Volume 2: Search for the Blue Adepts
"Yes, it sounds like boats against the current," Grimfast agrees. "Trying to defeat whatever dark creatures prowl the land doesn't stop them from returning. It's the source we need to defeat."

"So, can we just teleport to this Aricenthel now? Maybe not directly there, but somewhere nearby?"

Lady Isile
 Fellowship, 259 posts
 Moriquende
 Sorceress/Oracle
Mon 4 May 2020
at 14:33
Volume 2: Search for the Blue Adepts
Lady Isile looked at Grimfast "We are in uncharted lands and to teleport without knowing the land might cause one to be placed too high or too low.  I don't wish to find myself surround by dirt so soon.

Taking a moment as she thinks that that is the place where they were heading anyways.  How would she of known to head there.  Has her powers grown or was her Goddess giving her some guidance.

This message was last edited by the player at 14:37, Mon 04 May.

Azurak the Blue
 GM, 539 posts
 Storyteller
 StarMaster
Mon 4 May 2020
at 14:49
Volume 2: Search for the Blue Adepts
Lady Isile knows that she has never been to this place, Aricenthrel, and the name does not conjure up any images.

Looking at the map, however, it is clear that the Darkness that surrounds the land has not engulfed the island and village of Aricenthrel. Whether or not that is where the Blue Adepts are, it must be a place of power... and possibly answers.

Perhaps, indeed, her Goddess had opened her eyes to what was right before her.
Lady Isile
 Fellowship, 260 posts
 Moriquende
 Sorceress/Oracle
Tue 5 May 2020
at 20:35
Volume 2: Search for the Blue Adepts
Lady Isile looked at the others and smiled "Shall we continue our journey to Aricenthrel then she begins to start walking again toward the city they was heading after all.
Grimfast
 Fellowship, 35 posts
 Beorning
 Feral Hunter/Skald
Fri 8 May 2020
at 18:34
Volume 2: Search for the Blue Adepts
Grimfast starts walking with Lady Isile...until they get to the river. Just as they get to the edge, a bridge of solid water forms over it.

By now, he's come to trust his traveling companions, so even if the bridge doesn't hold his weight and he falls into the river, he knows he'll get rescued if needed. But he can swim, and his alternate form isn't bothered by the water.

He steps out onto the bridge of water and finds that it doesn't even seem to be wet. He walks all the way across the river without any problems.

This message was last edited by the player at 18:44, Sun 17 May.

Azurak the Blue
 GM, 540 posts
 Storyteller
 StarMaster
Sun 17 May 2020
at 18:49
Volume 2: Search for the Blue Adepts
Everybody is able to cross the bridge of water without any problem. Their feet don't even get wet.

Once on the other side of the river, the group heads off to the east, eventually coming upon a trail that's almost a dirt road.

After about ten miles, you start to spot farmhouses... either abandoned or burnt down.
Lady Isile
 Fellowship, 262 posts
 Moriquende
 Sorceress/Oracle
Tue 19 May 2020
at 03:36
Volume 2: Search for the Blue Adepts
While they were walking she allowed herself to get a bit familiar with the land and the birds that lived here.  If any was near.

Casting Commune with Birds
Azurak the Blue
 GM, 542 posts
 Storyteller
 StarMaster
Fri 22 May 2020
at 00:43
Volume 2: Search for the Blue Adepts
Lady Isile casts her spell and learns that there are birds in the area, though perhaps not as many as she was expecting. Although she doesn't ask a question that she can get a specific answer to, she does sense that there's a general fear among the birds that goes beyond just the presence of people. She also senses that there are a few migratory birds that are 'out of sort'... apparently because there is nowhere for them to migrate to.
Lady Isile
 Fellowship, 263 posts
 Moriquende
 Sorceress/Oracle
Fri 22 May 2020
at 01:19
Volume 2: Search for the Blue Adepts
With this new insight she looks to the others "We must hurry, the Darkness is causing the birds to not migrate and if they don't then they may not survive much longer.
Radagast the Brown
 Istari, 124 posts
 Istari Ranger/Druid
 Wizard/Nature Warden
Thu 4 Jun 2020
at 16:29
Volume 2: Search for the Blue Adepts
"That may explain it!" Radagast finally speaks up after contemplating his own impressions and those just told him by Lady Isile.

"Few ground animals are migratory the way that birds are, but there are some that migrate to where the food grows by season. Others roam a territory. If that roaming is being interfered with, the Land itself gets... well, discombobulated."

"And there are dark things roaming the land, too."


He hurries behind Lady Isile even as she picks up the pace.
GM Azurak the Blue
 GM, 543 posts
 Storyteller
 StarMaster
Mon 8 Jun 2020
at 19:14
Volume 2: Search for the Blue Adepts
The group has gone several miles without seeing anyone. Although there are birds in the trees, they keep their distance. Radagast can sense some small mammals... squirrels, chipmunks, rabbits, birds... nothing larger, but they stay well away from you.

It isn't until you've gone a dozen more miles or so that you begin to catch glimpses of dark creatures that lurk and follow you just at the edge of your awareness. While most of the shapes seem to conform to the shape of a wolf, some seem to be larger or longer or winged.

Another few miles and you begin to find closer examples of the Dark. There are the dead carcasses of animals... cows, goats, foxes, even bears... but while the animals have been ravaged and half-eaten, they haven't begun to rot... and they are also blackened somehow.

A few miles farther you encounter the stones... if that's what they are. They are black roughly circular flat stones that litter the ground. They are between 12" and 36" in diameter. There appears to be no pattern to them, so it's not like they form a path or anything. The farther you go, though, the closer they are together... until you come to a farmhouse. The stones are all touching now and completely surround the house.

And then there are the statues: six of them--an adult male, an adult female, an adolescent female, an adolescent male, and two dogs. They appear to be made of the same black material.

So far, no one has stepped on a black stone, but you can't continue any farther without doing so. You'd have to circle around the farmhouse.

This message was last edited by the GM at 18:48, Sun 28 June.