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[IC] The Ruins and Goblin Camp.

Posted by Dungeon MasterFor group 0
Volsh son of Vor
Human Barbarian, 26 posts
Sun 20 Jul 2014
at 00:39
  • msg #13

Re: [IC] The Ruins and Goblin Camp

The barbarian listens attentively while regularly scanning the rear of their march.

When the group halts one last time and hammers out the last adjustment he does not say a word. He nods in agreement with Farian and Bruenor. And again nods at Averdante's words.

He follows a step behind his group as the party splits. "'Tis not my way, and I'd tend to agree with the lady knight" he offers in a low tone, his voice like far off tribal drums, "but you two are right. 'Tis a better approach than just waking 'em and allowing more to engage us."
Narthian Goldleaf
Elf Druid, 45 posts
Listen to the Wind
You can't go wrong, much
Sun 20 Jul 2014
at 00:44
  • msg #14

Re: [IC] The Ruins and Goblin Camp

Narthian moved silently to his appointed position.  He didn't exactly like attacking sleeping goblins but the other Elf had a point.  The more the merrier.
Haazheel Thorn
Human Wizard, 39 posts
Sun 20 Jul 2014
at 00:53
  • msg #15

Re: [IC] The Ruins and Goblin Camp

Haazheel noded to Farian when he suggested that Mystique will be the signal.
Then he followed Averdante to be in position for the battle according to the plan.
Regarding batlle ethics, the wizard didn't jump into the conversation. Evenif he respected the concerns of the Paladin to fight with honor rather than attacking asleep goblins, what he saw at the farmer house and the sight of the farmer's wife and daughter hiding in the well, afraid, made his mind. There are enemies one want to fight with honor but these goblins attacked defenseless people and for Haazheel, they don't deserve noble feelings from him.
Drogo
Halfling Rogue, 30 posts
Sun 20 Jul 2014
at 08:31
  • msg #16

Re: [IC] The Ruins and Goblin Camp

Drogo listens to all the whispering with a tad of impatience as he is anxious to do battle and earn his pay and reputation. After the Lady spoke to him he slightly turned his head with a blush knowing that the others were right about the plan even though it was not honourable. "Sorry, but I have to agree with the others on this occasion. As they are asking for it for what they have done. It's a war and the rules are different now. They have to pay. The only other option is to tie them up in their sleep and bring them in for a trial or something." He then gets his crossbow out and readies himself for battle.
Farian Raymellie
Human Cleric, 106 posts
of Saint Bane
(and Pelor)
Sun 20 Jul 2014
at 11:55
  • msg #17

Re: [IC] The Ruins and Goblin Camp

Farian readies to attack, "I will get as close as I dare to support you, but armored as I am, I can not sneak."
Dungeon Master
GM, 74 posts
Storyteller
Font of All Knowledge
Mon 21 Jul 2014
at 08:17
  • msg #18

Re: [IC] The Ruins and Goblin Camp

Sir Aberlayne moves off with Drogo, ready to ride in once Volsh, Bruenor, Farian, and Dellas have begun their distraction.  Dellas takes a moment to tie up Honeybee here, hopefully far enough away to avoid her attracting attention, but close enough to run to her if they have to retreat.

Averdante, Narthian, Thunder, and Haazheel move off to the south so they can come in at a different angle to help cut off reinforcements.  Mystique flies up, making it known to Haazheel that all this bright sunlight is just not allowed and is far too bright and he's doing this as a favor, mind you.

Quietly as they can, everyone moves into position.  Haazheel steps on a twig once, loudly, and everyone freezes, but the goblins don't seem to notice.

Finally, Mystique flies down at Volsh, and he enters the camp boldly, though not screaming a war cry, Bruenor, Farian, and Dellas right behind him.

The goblin toasting a slug looks at Volsh almost curiously, as if he's not exactly sure what he's seeing.  He opens his toothy maw, taking a bit of the smoldering slug and looking as if he thinking about saying something, hand straying to the makeshift blade at his side (an ugly, broken blade smeared with dried blood) when Volsh's sword removes his head neatly.

The thunk of the cranium on the ground starts some of those in the shelter awake.  Eyes wide at the imposing and sun-blocking form of Volsh, they scramble for weapons: crude spears, knives, clubs, a... beehive?

Dellas runs up next, his hands held out in front of him, palms down, fingers splayed, and utters, "Ferzia!"  A sheet of flame spreads from his fingers, scorching all of the goblins inside the shelter, making some of them whine with pain.  Bruenor runs up next, his rapier skewering one in the heart, and Farian's mace slams down on the skull of a third.  The remaining two goblins, scorched and spattered with blood, grab onto each other.  Then the bolder of the two grabs the other one by the feet and swings him into Bruenor's face, where the goblin bites into his arm with the tenacity of a rat!



---

In the south, Averdante, Haazheel, Narthian, and Thunder can see the goblin at the campfire in their quadrant cock one of his oversized ears and look to the north, where Volsh and the others should be starting their attack.  You think you can see a bit more smoke coming from that direction...

--

Back behind the others, Sir Aberlayne and Drogo delay, waiting until the screaming starts to be the relief cavalry.

OOC:  Usually you guys do your own attacks and damage, because I don't always know what you're going to do, but in the interest of expediency, I moved things along this time.  South Group (Avery, Haazheel, and Narthian), what 'cha doing?
Farian Raymellie
Human Cleric, 107 posts
of Saint Bane
(and Pelor)
Mon 21 Jul 2014
at 12:10
  • msg #19

Re: [IC] The Ruins and Goblin Camp

08:09, Today: Farian Raymellie rolled 8 using 1d20. Initiative.

Readies action to attack again.
This message was last edited by the player at 13:32, Mon 21 July 2014.
Bruenor Sedricson
Human Fighter, 70 posts
Mon 21 Jul 2014
at 14:08
  • msg #20

Re: [IC] The Ruins and Goblin Camp

09:51, Today: Bruenor Sedricson rolled 6 using 1d20+3. Initiative.

Bruenor recoils slightly from the goblins' attack before performing a guarded strike, attempting to finish off the creature while keeping his person protected from further injury.

OOC: If Bruenor is hit again, he will use his combat expertise feat to take -1 attack for +1 AC on his turn. Regardless, he will attack the goblin who hit him, if possible, rolling a 13 with modifiers (so, a twelve with the feat).
This message was last edited by the player at 14:11, Mon 21 July 2014.
Farian Raymellie
Human Cleric, 108 posts
of Saint Bane
(and Pelor)
Mon 21 Jul 2014
at 15:26
  • msg #21

Re: [IC] The Ruins and Goblin Camp

Farian, seeing there are goblins still moving, brings his mace down on the head of another!

11:25, Today: Farian Raymellie rolled 4 using 1d8+2. damage.
11:25, Today: Farian Raymellie rolled 20 using 1d20+2. to hit.

Volsh son of Vor
Human Barbarian, 29 posts
Wed 23 Jul 2014
at 02:10
  • msg #22

Re: [IC] The Ruins and Goblin Camp

20:20, Today: Volsh son of Vor rolled 5 using 1d20+2. Initiative.



Volsh is shown some of his companions’ skill as the motherless demons fall around them. Seeing that only two remain of the outlying group, Volsh turns his attention to the center of the encampment; the temple. He steps over the low wall to give himself more room. His eyes scanning for any that would come as an answer to the commotion.

The barbarian waits. Calm and focused are his senses. He ignores the remaining goblins at this encampment. Volsh inhales ‘til his girth is greater than an ale keg.

 
“Come filth, and meet your death!”
He barks in a deafening roar. [Language unknown: “Os’a setrutith ain nited antsheeraain atasnehoca be hou dineil!”]



OOC: Volsh will stay attentive and strike at any goblin that is quick enough to get at him this round, otherwise he will defer.

21:06, Today: Volsh son of Vor rolled 13 using 1d20+4. Attack Roll (Longsword).
21:07, Today: Volsh son of Vor rolled 9 using 1d8+3. Damage (Longsword).

Dungeon Master
GM, 76 posts
Storyteller
Font of All Knowledge
Fri 25 Jul 2014
at 11:13
  • msg #23

Re: [IC] The Ruins and Goblin Camp

On the Southeastern Side of the Ruins

Dellas looks surprised at himself for actually hitting all the goblins, and swallows hard as Volsh detaches a head, Bruenor and Farian killing their chosen targets with dispatch.

With an excess of enthusiasm, and not wanting to catch his comrades in a sheet of flame, Dellas takes his short, heavy club and attempts to swipe at the goblin who bit Bruenor.  He swings wildly, missing by a mile, but his weasel familiar Vish springs onto the goblin's face and bites him on the nose, clinging with the tenacity of a limpet.  The goblin shrieks in agony.

Clutching his nose and the weasel, the goblin tries to grab onto Vish, but just misses.

The remaining goblin begins to laugh heartily at his friend's mishap, clutching his belly and roaring his mirth.

Farian brings his mace down hard on the laughing one's head, ending his humor forever as he collapses to the earth with a cracked skull.

Bruenor is more careful this time, but with the goblin that attacked him rolling around with a weasel on his face, he's able to strike him hard through the ribs, slaying him neatly.

Volsh son of Vor:
20:20, Today: Volsh son of Vor rolled 5 using 1d20+2. Initiative.



Volsh is shown some of his companions’ skill as the motherless demons fall around them. Seeing that only two remain of the outlying group, Volsh turns his attention to the center of the encampment; the temple. He steps over the low wall to give himself more room. His eyes scanning for any that would come as an answer to the commotion.

The barbarian waits. Calm and focused are his senses. He ignores the remaining goblins at this encampment. Volsh inhales ‘til his girth is greater than an ale keg.

 
“Come filth, and meet your death!”
He barks in a deafening roar.


--

On the Northeastern Side of the Ruins

At the same time the rest of the group is using fire, sword, and mace to dispatch goblins, Averdante, Haazheel, Narthian, and Thunder are using a little more stealth with the same.

Averdante sneaks in from the northeastern path, heading towards the firepit at the remaining corner wall, while Haazheel, Mystique, Narthian, and Thunder try to sneak around to come in on the west side of the same firepit to prevent escapers from scrambling to the temple and alerting the shaman.

Averdante slips around the corner of the wall very quietly, peering to see a goblin feeding the fire with several sticks and some corncobs.  He looks around at his sleeping brethren, napping under an awning of petticoats, canvas scraps, and badly tanned hides, and gets a grin on his face.  He pulls out a bag from under a pile of debris and extracts a dead chicken.  Salivating, he spears the bird on a stick, douses it with brine from what seems to be a jar of pickles, rolls it in salt and then sticks it over the fire, feathers and all.

It's the last thing he ever does.

On the west side of the wall, Haazheel tip-toes over the uneven ground with some difficulty, but Narthain and Thunder, perhaps because they were watching the wizard with concern, miss their own footing.  Both rather loudly bark their shins on some loose rocks, making them clatter.

The cooking goblin looks to the west, and Averdante takes the opportunity to dart in and slit the goblin's throat.

The other goblins' heads pop up at the noisy entrance of druid, wizard, and wolf.

Haazheel, seeing five goblins just ready to spring up, and no one in the way of his magic, throws a pinches of colored sand to the wind and mutters mystic words.  A cone of clashing colors explodes from in front of his hands, and four of the five goblins stare at them in fascination, then keel over, eyes spinning.

The fifth makes a high-pitched noise, rather like a baby bird, eyes wide with shock.

Thunder, on command from Narthian, charges forward and crunches the goblin's oversized head in his jaws, then paws at his muzzle with the horrible taste.

OOC:
Averdante - killed one goblin dead.
Haazhell - color spray to have made goblins unconscious, blinded, and stunned for 4 rounds, blinded and stunned for 4 more rounds, and then stunned for 1 more round.  4 goblins failed their save, one made it.
Narthian - Thunder kills last goblin standing with a bite to the face.


As the four finish their goblins, they hear Volsh shout loudly in challenge.

---

All Together Now!

At Volsh's shout, goblin heads begin to pop up over walls and shattered columns, some still sleepy-eyed, others wide-awake and clutching torches, makeshift blades, insect nests, and.... a snake?

From somewhere deeper in the ruins, a loud voice calls:

"[Language unknown: Nihis ne thoasther!  Ekat yin prehatich hou nc etbut setntiessill!  Ss lin hi sathpa p ecttheman atedayion e ardrutvor tathet!]"

With shrieks of laughter, a wave of goblins, stones, javelins, and a beehive come hurtling towards you!

--

Further East on the Path

Sir Aberlayne hears Volsh's shout and clamps her legs tightly to Valiant's side.

"[Language unknown: Anutpl, namo Ac pehiou e ichicalin, Re no som mowh ndil m liear a she ce ic Eswepabe foted.  Mo korthaver t lilapa t itwe alna ta an, red ol tiel ac prarne, wiit osas Teurll letr resmi lael foranderaore fi oneardverant ndar.  On wangne]."

With that, Sir Aberlayne shouts a command and Valiant charges forward.
Averdante
Elf Archer, 87 posts
Keen eyed
Fri 25 Jul 2014
at 14:32
  • msg #24

Re: [IC] The Ruins and Goblin Camp

With a cold thrust of his longsword Aver'e kills one of the last of that clutch of stunned goblins, even as the druid, wizard and wolf each dispatch one of the others in their own fashion as the voices of Volsh and the responding goblins begin to fill the air.

"Good enough - to the trailhead!", he whispers loudly, and, sheathing his sword to be replaced with his longbow, moves west toward the end of the path as he knocks an arrow.

"And I hear the shaman from within the ruins..."
Haazheel Thorn
Human Wizard, 41 posts
Mon 28 Jul 2014
at 06:38
  • msg #25

Re: [IC] The Ruins and Goblin Camp

"Sounds like we did a good job here" whispers the wizard to his companions "let's join the others and take care of the shaman". Haazheel then follows Avery and readies his crossbow.
Narthian Goldleaf
Elf Druid, 46 posts
Listen to the Wind
You can't go wrong, much
Mon 28 Jul 2014
at 15:11
  • msg #26

Re: [IC] The Ruins and Goblin Camp

Holding his club ready, Narthian moves along the path with the others.  It was time to crack some skulls.
Farian Raymellie
Human Cleric, 112 posts
of Saint Bane
(and Pelor)
Mon 28 Jul 2014
at 15:33
  • msg #27

Re: [IC] The Ruins and Goblin Camp

Farian readies to attack the goblins that come after Volsh Vorson.
Bruenor Sedricson
Human Fighter, 71 posts
Tue 29 Jul 2014
at 01:40
  • msg #28

Re: [IC] The Ruins and Goblin Camp

Bruenor moves to assist Volsh, saying somewhere between him and the wall, and slightly off to the side, attempting to block the goblins' path to the rest of the party. He readies himself to receive the charge.

[OOC: Ready action to attack the first goblin in reach, using Combat Expertise again.]
Haazheel Thorn
Human Wizard, 42 posts
Thu 31 Jul 2014
at 20:24
  • msg #29

Re: [IC] The Ruins and Goblin Camp

"Avery, Narthian, some goblins are going to charge us, shall we take cover behind this L shaped wall?" asks the Wizard.
Dungeon Master
GM, 79 posts
Storyteller
Font of All Knowledge
Fri 1 Aug 2014
at 05:08
  • msg #30

Re: [IC] The Ruins and Goblin Camp

As everyone gets ready to find cover, attack, or otherwise prepare themselves, some of the goblins start to sing, perhaps not surprisingly, in Common:

"Goblins chew and goblins bite,
Goblins cut and goblins fight,
Stab the dog and cut the horse,
Goblins eat and take by force!

Goblins race and goblins jump,
Goblins slash and goblins bump,
Burn the skin and mash the head,
Goblins here and you be dead!

Chase the baby, catch the pup,
Bonk the head to shut it up!
Bones be cracked, flesh be stewed,
We the goblins—you the food!
"

They wave their swords, beehives, rocks, sticks, javelins, and a snake menacingly, and you hear distant snarls and howls beyond the temple...
Farian Raymellie
Human Cleric, 114 posts
of Saint Bane
(and Pelor)
Fri 1 Aug 2014
at 12:56
  • msg #31

Re: [IC] The Ruins and Goblin Camp

Farian laughs loudly at the goblins. Come eat us if you can then you little maggots! The worms will be eating your flesh this night!"
Bruenor Sedricson
Human Fighter, 72 posts
Fri 1 Aug 2014
at 14:29
  • msg #32

Re: [IC] The Ruins and Goblin Camp

Gathering his force of personality, Bruenor casts a hard glare at the goblin ranks, a cruel, dagger-like smile on his lips as he says, his tone light but scathing, "I dare you to cross our line; come within my reach, and I will gut you like a Ice Lake Pike."

[OOC: Intimidate check - 10:27, Today: Bruenor Sedricson rolled 7 using 1d20+6. Intimidate.]

This message was last edited by the player at 14:29, Fri 01 Aug 2014.
Averdante
Elf Archer, 89 posts
Keen eyed
Sat 2 Aug 2014
at 16:36
  • msg #33

Re: [IC] The Ruins and Goblin Camp

Haazheel Thorn:
"Avery, Narthian, some goblins are going to charge us, shall we take cover behind this L shaped wall?" asks the Wizard.

Aver'e is caught off-guard that so many goblins have appeared so nearby - the owl had missed these, and the plan is already being challenged by that bad luck.

[Language unknown: "Setoerweryin n Thothehisthi il!"], he says, taking a step back and towards the wizard and loosing an arrow at the nearest missile-weilding target...
This message was last edited by the player at 16:41, Sat 02 Aug 2014.
Narthian Goldleaf
Elf Druid, 47 posts
Listen to the Wind
You can't go wrong, much
Tue 5 Aug 2014
at 20:39
  • msg #34

Re: [IC] The Ruins and Goblin Camp

Narthian swore.  He had not prepared entangle.  It should have been an obivious choice.  He had been more worried about the wolves and what they could do.

No, now was not the time to punish himself.  He had to do what he could and learn from his mistakes.

"Time for plan b," he called and rushed the nearest of the goblins. "Thunder, attack!"

OOC: duh! Ok so instead of casting, Thunder and I will attack the nearest goblins with claw and club
This message had punctuation tweaked by the GM at 11:19, Thu 07 Aug 2014.
Haazheel Thorn
Human Wizard, 43 posts
Tue 5 Aug 2014
at 23:12
  • msg #35

Re: [IC] The Ruins and Goblin Camp

Haazheel takes cover behind the L shaped wall and start shooting arrows to the nearest goblin.
With a whistle he also calls Mystique which was observing the scene from the top of a tree. Understanding the situation, Mystique flies toward the goblins and tries to attack the one his master is aiming at with her talons before flying back to safety.

OOC: I have one remaining color spray if things are getting bad. Otherwise I have also two ghost sound spells ready which might also be a diversion to save our butts.
This message was last edited by the player at 23:13, Tue 05 Aug 2014.
Volsh son of Vor
Human Barbarian, 30 posts
Wed 6 Aug 2014
at 01:36
  • msg #36

Re: [IC] The Ruins and Goblin Camp

Volsh remains poised against attackers who might stray into the space he commanded. He expands that aura as he steps forward menacingly but slowly, growling like a fiend from some dark and secret pit. Then, suddenly he slaps the flat of his long sword against the leathern knot at the back of his head and returns it to the ready. 1

"It's almost not fair," he calls to the others as he continues, "these whelps got no idea what the sun's brought them this day... Ha!"

His stride opens up to a strong and swift motion as he advances on the closest of his foes. He hurdles and leaps fallen pillars and debris piles, urging his companions with his action. 2 & 3

1 20:24, Today: Volsh son of Vor rolled 21 using 1d20+3. Intimidate.
2 20:30, Today: Volsh son of Vor rolled 17 using 1d20+6. Jump.
3 20:31, Today: Volsh son of Vor rolled 16 using 1d20+6. Climb.

Farian Raymellie
Human Cleric, 116 posts
of Saint Bane
(and Pelor)
Wed 6 Aug 2014
at 02:27
  • msg #37

Re: [IC] The Ruins and Goblin Camp

Farian advances to the rear and right of Volsh 10 feet back.
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