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11:05, 4th May 2024 (GMT+0)

[IC] The Caravan Trip - On to Port Lyalee!

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 818 posts
Storyteller
Font of All Knowledge
Tue 7 May 2019
at 15:26
  • msg #1

[IC] The Caravan Trip - On to Port Lyalee!

You finish up your business at Fort Cross, taking on the tribute from the dwarves and the urns of the dead who join the others in the wagons goingn to Port Lyalee.  You can obtain the ammunition, newly cleaned armor and newly sharpened weapons, and rations you were promised, and finish up any purchases you wished to make from the quartermaster (or trades you wanted to make with any soldiers).  Master Deyna also hands each one of you a purse containing 100 pieces of gold.

"I promised you another quarter of your pay at the Fort, and here it is!  Hopefully should be less than a week to Port Lyalee.  I've been spending the last week making sacrifices to Fharlaghn for a smooth road!"

You start out the next morning at a good pace, as all the horses pulling the wagons (plus all the drivers) have had a week's rest and are in a fine fettle.  With the Leafblade Company arranged all along the caravan to give warning of any danger, you rattle down out of the Firespine Mountains and down the long slope to the coast.  The first four days Master Deyna times the caravan to reach a village or small town by nightfall, and engages in a little trade with some merchants there; bar stock for furs, seed for spices, tools for boxes of raw clay, etc.

On the morning of the fifth, the day's dawn barely arrives, as the sky is iron-gray with overcast clouds.  Distant rumbles of thunder punctuate most of the day, and though you get a little rain, you see that off to the east there was a tremendous cloudburst.  That might have ultimately meant nothing, if you hadn't arrived at a bridge by midafternoon.  Or what would have been a bridge, if it was clear it hadn't washed out when the small river it crossed had been swollen by the upstream deluge of rain.  Now all that is left is a shallower fording spot, some shattered timbers, and swift-moving river that's barring you from the other side...

Those riding with Master Deyna, and anyone within 100 yards, hears a very colorful, inventive, and thorough stream of cursing at this discovery!
Volsh son of Vor
Human Barbarian, 334 posts
Tue 7 May 2019
at 17:00
  • msg #2

[IC] The Caravan Trip - On to Port Lyalee!

Volsh laughed from atop his new horse. He said to no one in particular, "perhaps you didn't sacrifice enough to Fharlaghn Master Deyna."

Then he dismounted and tied his horse off to one of the wagons. He stretched his legs from the ride and waited for someone smarter to suggest what to do next.
Lantamori
Elf Rogue, 322 posts
30/30 hp
Locksmith Extraordinaire
Tue 7 May 2019
at 17:17
  • msg #3

[IC] The Caravan Trip - On to Port Lyalee!

Lantamori turned Cloud about to watch the way they'd come for miscreant activity.  The elf was sure their caravan master had come across washed out bridges before and knew the best way to overcome such natural obstacles.
Dellas Nump
Halfling Wizard, 557 posts
Fire burns bright!
AC: 14 HP: 26/26
Tue 7 May 2019
at 23:36
  • msg #4

[IC] The Caravan Trip - On to Port Lyalee!

Dellas had taken this time to study Haazheel's spellbook and copy a couple of spells from it into his own. Long days he sat in the seat of the wagon, his head bumping along as he carefuly transcriped the ancient runes upon his own book.

"Thank you Haazheel, that shall our company greatly."

Over the next two days when he was not eating he worked diligantly on crafting a couple of scrolls for himself.

OOC: X2 Craft Magic Missle at 5th Level -- 125 GP, 5 XP to do so.

Dellas had decided to take a break with the oncoming storms, Dellas did not want to risk his book on the 5th day and as such Dellas sat riding in the wagon when they came upon the overran river. Dellas swung his legs over the side of the wagon and flopped down as he was accostumed to doing, strolling towards the front he looked at the river

"Well that's no good is it. Perhaps we could move further south to see if it eases up that way?"
Narthian Goldleaf
Elf Druid, 547 posts
Narthian 36/36
Thunder 50/50
Wed 8 May 2019
at 12:27
  • msg #5

[IC] The Caravan Trip - On to Port Lyalee!

Narthian frowns at the river. "This is a delay only," he says, looking along the course of the river and the lay of the land. We can caulk the wagons to float them, build a raft, or scout for a better ford. Each poses its own risks which can be reduced with time." He turns to Master Deyna. "My native land is far to the north. Do you or your teamsters know this river?"

Knowledge Nature - clues from the land whether there might be a better ford nearby: 07:24, Today: Narthian Goldleaf rolled 12 using 1d20+10 ((2)). Not very helpful.
Haazheel Thorn
Human Wizard, 421 posts
Thu 9 May 2019
at 05:52
  • msg #6

[IC] The Caravan Trip - On to Port Lyalee!

Post out of time: [Apologies; I was b arbed-wire wrapped in getting spells straingt (I hope).]

Haazheel spends the next two, rather frustrating, days copying spells courtesy Dellas and Identifying two (I guess) items (bracers and armbands).

{Present]
If there is a safer ford, It probably would be upriver. I'm guessing no bridge; no evidence of one being washed downstream to here. How are we fixed for rope?
Farian Raymellie
Human Cleric, 489 posts
Devotee of Saint Bane
63/63 HP
Thu 9 May 2019
at 22:45
  • msg #7

[IC] The Caravan Trip - On to Port Lyalee!

"I have 50 feet of silk rope," Farian says. "And we have the 50 feet from the treasure trove. I would wager that Master Deyna has some as well."
Haazheel Thorn
Human Wizard, 422 posts
Thu 9 May 2019
at 23:34
  • msg #8

[IC] The Caravan Trip - On to Port Lyalee!

Haazheel looks to see if there are any trees by the river.
Dungeon Master
GM, 824 posts
Storyteller
Font of All Knowledge
Fri 10 May 2019
at 05:29
  • msg #9

[IC] The Caravan Trip - On to Port Lyalee!

Master Deyna nods curtly at Volsh, likely agreeing with him but not wanting to tempt fate by saying anything out loud.

"This is the shallowest spot for a few miles in either direction, and even if it wasn't, the riverbank is not a good road for the wagons.  The wagons are caulked, but it can be hard for the horses when the river's this high.  This is just one more bloody delay..." she says, looking irritated and exasperated.  "If this is a repeat of those wretched ogres with their 'tree in the road' plot from the beginning of the trip, I won't need the barbarian to skewer them through, I'll do it myself!"

She passes the word down the line to the other drivers (along with Gav and Maris, who tend to the herd of relief mounts and pack horses).

The small herd of horses go over first, carrying ropes that they tie to the shattered bridge timbers.  Gav and Maris get them over the ford, though they have to swim briefly in one place, and have difficulty finding their footing.  A few of the more heavily-laden ones have a lot more trouble, and Gav has to go back on his slightly larger mount to help them.  It's clear the rain has made the river run much faster than normal.  They string ropes across the river, not as much to stop the wagons from floating downstream (that would take a lot more rope), but to give anyone washed away a fighting chance to grab a rope.

Those riding on the wagons (Dellas, Farian, Haazheel, possibly Narthian and Thunder if they don't want to swim) are asked to watch for any obstacles being washed down the river towards the wagons as they cross.  Luth and Keevak, the caravan porters, will help bring up the rear.

As the caravan strikes across the ford, all goes well for the first half of the caravan.  The wagons are heavy enough to stabilize the horses, and the water makes the wagons buoyant enough to move even through the swiftly-flowing river.  It's not until the first of the slightly lighter wagons carrying the noble dead that there's trouble.  The horses have a little more difficulty keeping the wagon from being pushed around by the water, but more importantly there is a waterlogged tree in the water swiftly moving towards the side of the wagon, and will be there in mere moments!
Farian Raymellie
Human Cleric, 490 posts
Devotee of Saint Bane
63/63 HP
Fri 10 May 2019
at 11:16
  • msg #10

[IC] The Caravan Trip - On to Port Lyalee!

Farian is riding on this wagon, choosing to act as honor guard for the deceased, and shouts the alarm. She tries to move to fend off the tree without upsetting the equilibrium of the wagon.
Volsh son of Vor
Human Barbarian, 338 posts
Fri 10 May 2019
at 16:53
  • msg #11

[IC] The Caravan Trip - On to Port Lyalee!

Once the fording had begun, Volsh untied and remounted Eagle. He held back, waiting for something dire to come along as it inevitably would he knew. When Farian called out the alarm he looked up. His gaze had wandered since things had been going so well and Volsh had gotten bored.

He grunted when saw the waterlogged tree coming down and spurred Eagle forward into the water while he tried to retrieve his fishing net. Once he had it in hand he tried to cast it out to snare the tree and pushed Eagle to pull back in the water, hoping its strength and his aim proved true.

OOC: how big is the tree? how far out from the shore are they when it is spotted?

Plan - have Eagle move out into the stream; move action to retrieve a net; standard action to throw it out and try to catch the tree with it. Maybe Eagle could start moving backward if she hasn't used all her movement?

If it'll help to drag the log, Volsh will rage against the log's innevitable movement & gain +4 Str in the effort as a free action.

Narthian Goldleaf
Elf Druid, 549 posts
Narthian 36/36
Thunder 50/50
Fri 10 May 2019
at 20:08
  • msg #12

[IC] The Caravan Trip - On to Port Lyalee!

Narthian and Thunder were among the first to swim across, Take 10 on Swim, Nartian 14, Thunder 12. and are busy scouting the far bank when Farian calls. They sprint back to the bank to see how they might help.
Lantamori
Elf Rogue, 325 posts
30/30 hp
Locksmith Extraordinaire
Fri 10 May 2019
at 20:26
  • msg #13

[IC] The Caravan Trip - On to Port Lyalee!

Still on the dry side watching the trail behind them, Lantamori ignored the high pitched cries of the human cleric's hysterics.

Best case, she saw a stick in the water.  Worst case, this was a distraction and the enemy was about to pounce.  She was wary of pouncing.

She was also trying to figure out a way to cross without getting wet.
Haazheel Thorn
Human Wizard, 423 posts
Sat 11 May 2019
at 04:36
  • msg #14

[IC] The Caravan Trip - On to Port Lyalee!

Haazheel is riding in the noble dead wagon. Seeing the oncoming log. he tries to judge it probable path and thinks of how to use his quarterstaff to ease it by the wagon. Others can tell his plan because he is bracing himself and had the staff held tip out.
Averdante
Elf Archer, 532 posts
Keen eyed
Sun 12 May 2019
at 03:32
  • msg #15

[IC] The Caravan Trip - On to Port Lyalee!

Watching from the bank, when Dante sees the approaching tree, there's nothing he can do that might have any affect on it before it arrives. Had he thought of it, one of the silk ropes tied to an arrow might have given them a means to guide the tree behind the wagon, but there's no time for that now.

All he can do at the moment is call for the next wagon to a halt before it enters the water, and pray that Volsh succeeds -- or Farian and Haazheel can fend if off if the big warrior isn't wholly successful.


OOC: How many of the wagons still need to cross? Especially how many of the lighter ones?

Volsh son of Vor
Human Barbarian, 339 posts
Mon 13 May 2019
at 05:15
  • msg #16

[IC] The Caravan Trip - On to Port Lyalee!

Volsh tossed his net out and snagged the approaching log, and in a rage heaved it with all his adrenaline induced strength. He diverted its course, though it seemed he and Eagle still needed to work on their rapport together. He strained and pulled on the log diverting its course as best he could.

OOC: Touch attack hit AC 14, Strength check 17, Ride check only a 9 though.

22:01, Today: Volsh son of Vor rolled 14,17,9 using 1d20+8,1d20+5,1d20+6.  Touch, Str check, Ride check.

Dellas Nump
Halfling Wizard, 560 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 13 May 2019
at 17:03
  • msg #17

[IC] The Caravan Trip - On to Port Lyalee!

Dellas looked at the log approaching the wagons, all his magics failed at helping in this endevour all he could look to do "TREE!" he screamed as he pointed towards the approaching tree. He could try to set it ablaze but that would do no good as it crashed into the cart on fire.
Narthian Goldleaf
Elf Druid, 550 posts
Narthian 36/36
Thunder 50/50
Mon 13 May 2019
at 20:18
  • msg #18

[IC] The Caravan Trip - On to Port Lyalee!

Retroactive Swim checks - Narthian and Thunder: 15:16, Today: Narthian Goldleaf rolled 21,21 using d20+4,d20+2 ((17,19)).

We're thinking of entering the Port Lyalee Ironman! ... Have bicycles been invented??? :D

Farian Raymellie
Human Cleric, 491 posts
Devotee of Saint Bane
63/63 HP
Mon 13 May 2019
at 20:22
  • msg #19

[IC] The Caravan Trip - On to Port Lyalee!

Farian doesn't have Haazheel's reach, and waits until the last moment - which may be a tad too late!

Touch attack + STR check: 15:19, Today: Farian Raymellie rolled 18,14 using d20+6,d20+2 ((12,12)).
Dungeon Master
GM, 829 posts
Storyteller
Font of All Knowledge
Sun 19 May 2019
at 14:31
  • msg #20

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh son of Vor:
Volsh tossed his net out and snagged the approaching log, and in a rage heaved it with all his adrenaline induced strength. He diverted its course, though it seemed he and Eagle still needed to work on their rapport together. He strained and pulled on the log diverting its course as best he could.

OOC: Touch attack hit AC 14, Strength check 17, Ride check only a 9 though.

22:01, Today: Volsh son of Vor rolled 14,17,9 using 1d20+8,1d20+5,1d20+6.  Touch, Str check, Ride check.


Haazheel and Farian also lend their strength to the effort of diverting the log between the wagons, though they mostly just manage to touch it rather than move it along.  Eagle is taking all of her concentration to just keep her and Volsh's head above the water.  Bruenor and Demon plunge into the water when they see the danger (armor already atop the next wagon, in just such an eventuality), catching up to Volsh as heaves on the net he had thrown to snag the tree's waterlogged roots.  With Bruenor directing Demon, the two lash out to aid Volsh's strength and Haazheel and Farian's noble efforts, directing it behind the wagon!

It snags the rope as it goes by, but with a little care and maneuvering from Narthian and Thunder, they keep it from tangling the wagons or horses any further.

With a better idea of what to expect, and the rest of the Leafblade Company on guard on the shore to come to aid, the remaining wagon drivers go in more cautiously, aided by the keen eyes of Lantamori and Averdante as they scan the river for any more heavy debris headed their way.  They avoid any more entanglements, and after another hour all the wagons are on the Lyalee side of the river.

Master Deyna moves the caravan far enough down the road to find a camping spot, then stops early to let everyone dry themselves and their gear out, and get a hot meal into everyone.  The next day she leaves a strongly-worded letter at the nearest town about the bridge (apparently it had washed out the night before, and no one had known before the caravan came through).  The villagers promise to alert the local lord and go to post signs at the crossroads about the bridge in the meantime.

By noon the day after, the caravan crests and hill and before you lies the sweep of a massive blue bay, and a colorful city lying in the protected crescent.  A salt breeze quickens the air, and the sound of gulls and other birds soar over the distant murmur of the crowds.  Master Deyna heaves a sigh of relief as she takes the caravan down to the city gates, which are tall and set in stone with carved relief of various aquatic beasts and monsters.  The guards inspect the wagons, check Master Deyna's papers, and let them through.

Inside, Port Lyalee is a busy, eclectic city, with the buildings painted in many colors and in a variety of materials and patterns.  You can see wood, plaster, and stone, many with vibrant carvings. It's clear many are built to different cultural lines, as you see squatter dwarven dwellings side-by-side to rounded, colorful gnome homes, or tall, elegant homes in the elven mode.  Large bones or shells from sea creatures are frequently integrated, and large colorful lanterns, currently unlit, are strung high across the streets.  The crowds are equally unique, and you spy a few elves with the faint blue tinge and webbed fingers that mark those whose home is the sea in the bustle.

Master Deyna heads to the Guild district immediately, unloading the funeral wagons first at the Gravecrawlers' Guild, then the rest of the tribute at the Moneychangers' Guild who bears the king's seal (for his tax collectors).  She stops the caravan at the Merchants' Guildhall, and hops down to talk to all of you.

"You've done me a fair turn, and more than that, no mistake.  You've been honest, fair, very hardworking, and compassionate.  You've likely spared me no end of trouble on my return trip, even if we don't end up working together again."  In each of your hands, she presses a heavy bag of coin.  Those who look inside find 30 pieces of platinum, over 100gp more than you were due.  "I'll be making a high recommendation to the Adventurers' Guild for you. If you think you'll need work again in a fortnight, we'll likely be making a return trip.  If not, gods bless your future endeavors!"

This street holds Guildhalls for most of the various guilds, including, of course, the Adventurers' Guild.  There is also the Market Square, Inn Street, the Docks, Shrine Street, and the Dockmarket (less expensive goods, but more bargains and occasional oddities).
Lantamori
Elf Rogue, 326 posts
30/30 hp
Locksmith Extraordinaire
Sun 19 May 2019
at 17:37
  • msg #21

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'm going over to the guild to get settled in and cleaned up," Lantamori told the others as she patted Cloud's neck.  "Get an idea of what other jobs might be available."
Haazheel Thorn
Human Wizard, 427 posts
Sun 19 May 2019
at 19:17
  • msg #22

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel thanks Master Deyna. He suggests Lanatamori, if it please you, let's all go.
This message was last edited by the player at 23:26, Mon 20 May 2019.
Farian Raymellie
Human Cleric, 492 posts
Devotee of Saint Bane
63/63 HP
Mon 20 May 2019
at 00:03
  • msg #23

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian praises Pelor for the strength and courage found in the Leafblade Company for their role in protecting the wagons. She's happy to arrive at Port Lyalee without further incident, and heads off to the temple district once Master Deyna releases the company. She performs a few devotions, deposits a few coins in the poor box, then seeks out the head priest regarding Volsh's condition.
Narthian Goldleaf
Elf Druid, 551 posts
Narthian 36/36
Thunder 50/50
Mon 20 May 2019
at 00:15
  • msg #24

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian has never been so far south, and eagerly greets the aquatic members of his race. He delights in the colors, seemingly all of those present in nature, and the incorporation of natural things in the architecture. About the only thing he doesn' appreciate is the closed in nature of walls and street. And the constant calling Thunder away from various food vendors, much to the vendor's visible relief.

"I agree with you, Lantamori," Narthian says, and also goes to the guild hall for a bath and change of clothes. Thunder's happy to roll in the dust of  a dry patch of mud in the guild's courtyard.
Volsh son of Vor
Human Barbarian, 341 posts
Mon 20 May 2019
at 10:04
  • msg #25

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh grunted when they were able to drag the log away from the wagon. When they reached the other side he patted his new horse on the neck, "well get it in the future together eh Eagle?"

He eagerly strips off his wet things to dry off and took the hot meal offered.

...

Volsh didn't know how to take the site of this large port city. It was new for him and he tried to take it all in for a bit before the caravan descended into the city.

"It was interesting Master Deyna. I think you should offer more prayers to the traveling god before you head back." he said to her when she pressed the pouch into his hands. He turned Eagle away and followed Lantamori to the guildhall. He stabled Eagle and refreshed himself and rested himself.

He spent some time in prayer in his room to the great and small gods,

Once he came out he looked a little more haggard than before, but he looked for some of the others. "Anyone know where this temple to WeeJas is supposed to be?"
Dellas Nump
Halfling Wizard, 562 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 20 May 2019
at 18:44
  • msg #26

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas enjoyed the remaining travel as they made their way towards the Port. He was a bit disappointed when their journey was at an end and he was paid, "I look forward to travelling with you again if the stars so say so."

He turned and looked at the others, beaming a smile as he realized now they get to explore this port and the mention of the Adventurers Guild "Sounds like fun, Maybe they will know where a Phoenix is." Dellas skipped ahead towards the guild and then looked back at the others "Well are you coming? We should also look for more pearls."
Haazheel Thorn
Human Wizard, 428 posts
Mon 20 May 2019
at 23:27
  • msg #27

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel replies to Volsh, "Not I, but one can ask. Wherever we go here, I think we should stick together."
This message was last edited by the GM at 07:02, Tue 21 May 2019.
Dungeon Master
GM, 831 posts
Storyteller
Font of All Knowledge
Tue 21 May 2019
at 10:40
  • msg #28

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori:
"I'm going over to the guild to get settled in and cleaned up," Lantamori told the others as she patted Cloud's neck.  "Get an idea of what other jobs might be available."


The Adventurers' Guildhall of Port Lyalee is, as all stories have said, completely made of things found by other adventurers and donated to the Guild.  The main building seems to consist of parts of old ships, masts repurposed as columns, siding as walls, ports as windows.  A few larger windows seem to have come from ancient homes or temples, as they're formed of colored glass in all sorts of fanciful scenes out of legends and myths.  The massive double doors, one of which stands open, are formed of a heavy black wood, expertly carved to look like a reclining pair of dragons atop a mound of treasure, and augmented with hammered bits of bronze and cut glass.

Inside, the ribs of ships make up the beams, and a half-dozen chandeliers, not a one matching, stretch down from the ceiling.  Curiously-formed lamps and mismatched (though intriguing) candlesticks line the walls and decorate the tables to await the oncoming of night.  Between lamps made of chull claws and krenshar skulls are a tapestry that depicts a manticore fighting a dozen orcs, a painting of a harpy being pursued by a gold dragon, the preserved body of a splayed-out small kraken, a collection of a dozen decorative plates with designs in high relief, and other such large and bulky treasures.

Any item found that did not suit an adventurer's taste, or was too awkward to carry, and was something they didn't find or didn't wish to find a buyer for ended up here.  It was said that if you managed to find a retired adventurer, their house would look much the same.  Where else would one be able to display their collection of beast horns or captured spellbooks?

No two tables or chairs were alike, and most seemed to have been dining or banquet tables in their youth, now put to use resting the weary bones of adventurers.  The few upholstered chairs were around the massive fireplace (with the large jawbone of some sea creature afixed to the mantle), which has the ubiquitous cauldron emitting a savory aroma over the coals.  There's a half-dozen other patrons here at the moment.  Four seem to be an adventuring group, gathered at a glossy brown table carved with griffons.  There's a slender, tanned human with slicked-back black hair in buff traveling robes, a crow on his shoulder, a muscled half-elf with a longsword and shortsword balancing her blue leather swordbelt, a gnome in deep rose leathers with old keys braided into her hair, and a barefoot elf with his simple breeches and shirt bound close to his lean body with cords.  These four are eating quietly, occasionally gesturing animatedly as they talk in low voices.

The fifth patron is a plump human man in fine crimson linen, rings on every finger, two earrings in each ear, a glittering ruby stud in his nose, wearing multiple bracelets and necklaces.  He chats jovially with the serving man, a gangling human man with knotted muscles and iron-gray hair, before taking his bottle of wine and getting back to perusing a scroll.  The sixth patron is a venerable elf woman with pure white hair, wearing fine, parchment-colored robes.  She has thin, silver jewelry, and one hand seems to be made of pure silver.  A series of five small filigree orbs of silver and pale blue circle the sheets of paper and pots of ink she has at her table, hovering like silent, attentive birds.

Aside from the serving man, there is one more person in the Guildhall, at the large desk at the back of the room.  Presumably the Guildmaster or their representative, the person pouring over the ledger is a massively muscled half-orc woman with a shaved, tattooed scalp and a scar on her forearm that looks like snake fangs... if the snake had teeth the size of an elf's finger.

A door to one side of the desk seems to lead to the kitchen, a door to the right is labeled "Private Rooms".  Stairs at the back likely go up to the barracks rooms and private sleeping rooms.  Near the fireplace is the ubiquitous jobs boards with their plethora of potential opportunities for employment.

Jobs for Adventurers

quote:
Ki'kallen, our beloved mushroom forager, has not returned from the forest. He was last seen four days ago. Need help finding him! Contact Shariden Lull, payment in herbs

Wanted Dead or Alive – Bonecrusher, Orc Chieftain to the west! Warning: very heavily armed and dangerous. Has many henchmen. Reward: 1,000gp. Contact Constable Tallis, Blackguard or above considered!

Missing: a large turtle named Hubert who has escaped from Pultain School of Polymorphing. Please return if found! Reward in spells! Contact the Headmaster

Need basilisk eggs for experiment! Big reward! Contact Waggins Pugsmith

Island Adventure!  Crew of the Sea Lady needing adventurers to help us explore possible new island. Contact Mad Morrie

Missing: One semi-intelligent skeleton construct (not actual skeleton). 5 feet 10 inches. Last seen wearing blue cloak. He was sent to the market for some groceries five days ago, and hasn’t come home. His creator misses him very much. 500 GP & four Stones of Farspeech upon return. Contact La Dorva ilk'Vale

Mimic hunt! Mimics are running rampant throughout the town of Giffly's End. Find and kill as many mimics as possible, bounty 50gp per mimic. Find the source of the buggers, name your bloody reward! Contact Bumblefoot Bramble


Adventuers Looking for Jobs

quote:
Graduates of Pultain School of Polymorphing seeking first adventuring jobs! Those seeking arcane support to be tougher in battle, we are ready to go! Contact at Uphalon House

Fighter specialized in axes and hammers seeking new group. Old partners retired, and I'm not dead yet. References from Thunder Strikers on request. Contact Thulon Ironjaw

Dragonhunter specialist seeking group to join. Lance, arrow, and sword expertise. Contact Muk-harrin the Blue

Locks be gone, traps be gone, worry be gone! Expert locksmith and trapsmith seeking group to give her a second chance. Open-minded groups only need apply. Contact Pelskin Scaletail

Abjurer seeking group to protect, just returned from journeyman trials. Contact Barasma

Water mage seeking unusual group. Hardworking and creative. Contact Ooolorn Octavia


Services for Adventurers

quote:
Seeking Swords?  Aching for Arrows?  In a Bind for Bows?  The Lucky Blade Smith, Bowyer, and Fletcher has all your weaponry needs.  Wizard on staff for enchantments!  Metal Street, Port Lyalee

Rope and rations, backbacks and bedrolls, waterskins and whetstones, we carry all adventuring supplies whether you are trekking to forest, cave, swamp, desert, or sea! Landon's Dry Goods and Supply House, Market Square, Port Lyalee

Curious treasure? Unusual artifacts? We buy all kinds and sell even more at the Supple Hourglass, Treasure Row, Port Lyalee

Melgin's Magnificent Magical Emporium! Items enchanted and identified, scrolls, potions, magic items and more! Guild-certified! Treasure Row, Port Lyalee

Stable your beast, buy a mount, tack and equipment repaired and upgraded. Killdagger Stables, Market Square, Port Lyalee

Gemma's Fine Fabrics - we'll dress you to impress at a price that won't empty your beltpouch!  Market Square, Port Lyalee

Steelheart Armor - keeps you alive. Metal Street, Port Lyalee

Moll's Market - Haggle your way to a good bargain, all items considered!  Market Square, Port Lyalee

Seeking a quick trip around the coast or up a river? Talk to Castor's Consortium of Captains for your next journey! Red Docks, Port Lyalee

Visit Inn Street for rest and relaxation! Enjoy fine music at the Golden Lark or Lillend Inns!  Exceptional Meals at the Silvermoon or Golden Crown Inns!  Excellent beer at the Foaming Tankard Alehouse or Upended Keg!  And a rousing good time at the Roaring Wave or Pickled Eel!

Games, gambling, and other entertainments at the Wicked Way!  Mist Docks, Port Lyalee

The Sun seeks to bring balm to all living creature, and to bring the Light within them to heal them and free them from the vile curses of wickedness. Book 2, Canto 67. Pelor's Temple of Light, Shrine Street, Port Lyalee

For understanding brings wisdom, and study is the root of that. Consider the tomes of magic carefully, and all things will reveal themselves in time. Boccob's Temple of Magic, Shrine Street, Port Lyalee

Death is not the end, but another way to view the world. The magic inherent in that understanding can be misunderstood by the fearful, but a boon to the wise.  Temple of Wee Jas, Skull Road, Ruby Conclave


The group, once inside, can inquire of the serving man about places to refresh themselves.  Once you show him your badges and let him know who you are, he nods.

"Right you are, Leafblade Company.  Up the stairs, bathhouse is at the back. There's a cistern on the roof, so water should be warm. Got room in the barracks for you for next three nights for certain, likely longer if you think you'll be there that long. Free for tonight, three silver a day after.  Name's Rosto, if you need me.  Guildmaster is Karaja Fangbreaker."

The bathing room has good privies with not the least bit of smell, four good tubs, and several sinks to clean up in. The soap is harsh but cleansing, and the towels simple sackcloth.  More money will likely produce softer towels and better soap.  The barracks room, a typical example, has sturdy cots and plain, unlocked chests with hafts at their feet.  There's evidence at least four other cots are in use.

Sir Aberlayne takes a quick wash and then will go, with anyone else interested to tell her what you have been up to since you left Redhaven. The Guildmaster looks up at the Leafblade Company at the interruption from her scribing in her ledger.  She has half-moon spectacles perched on her nose, and regards you all with a squint.

"Tell me your tale first.  Gotta do things in order," she says gruffly.  She turns to a clean page and dips her pen in the ink to fill the reservoir.  Upon the relation of your stories, of the ogres, werewolves, vampire spawn, possible actual vampire, lifting a siege, and aiding Fort Cross in recovering tribute, she writes furiously, tongue tapping against one of her small tusks as she does.  At the end of the recitation, she leans back and lifts a tattooed eyebrow at you all.

"Impressive. Moves you up to Ironguard, that will. I'll get new badges in the morning.  Make your marks," she says, indicating where she had finished scribing. Those looking over the account find it accurate, and the handwriting is impeccable.


--

Farian, when you go to Shrine Street, you have no trouble finding the Temple of Light. Made of pale wood and stone, and carved with many windows to let the light in, the inside of the temple is as bright at the outside, augmented by brass reflectors and magical lights.  The priests there are happy to add you to their ongoing rights, and pleased to accept your donation to the needful folk of the area.

"Have you any news to impart, Sister, or any need you need met?" one of the priests asks, a young human woman named Sister Drell.  When told she needs to see the high priest about a serious healing, she is conducted to the private chapel for privacy.  Within an hour, the high priest Leparion, an older half-elf man with pale blond hair just going white, comes to speak with her.  Upon hearing about Volsh's condition, he nods gravely.

"That is indeed dire news.  I must confess, I have never personally lifted a curse of lycanthropy, but I have lifted other curses.  Thought I may ask for the blessing to do so, much remains with the will of the afflicted. This friend of yours must have the strength of spirit to throw off his curse, or else no divine magic I bring to bear can remove it," he says gently.
Lantamori
Elf Rogue, 327 posts
30/30 hp
Locksmith Extraordinaire
Tue 21 May 2019
at 14:22
  • msg #29

Re: [IC] The Caravan Trip - On to Port Lyalee!

Now clean and wearing her nice green dress with the leaf and trumpet vine embroidery, the elf wandered back over from the job board to add her name to Sir Aberlayne's account.  She'd left her pack and the rest of her nonmagical gear in the barracks.  She wore a silver dagger in her belt and saddlebags over her shoulder.

The saddlebags were a compromise.  Otherwise, she had no other way to carry the more than three hundred coins she'd collected.  Her small belt purse had proved completely inadequate in capacity.  Perhaps she'd go shopping for a proper bag to match her dress.
Averdante
Elf Archer, 536 posts
Keen eyed
Wed 22 May 2019
at 00:11
  • msg #30

Re: [IC] The Caravan Trip - On to Port Lyalee!

As much as he'd grown to enjoy the halflings -- and the tasty meals they'd provided on the journey -- Dante's pleased to have completed another job. The port city is just begging to be explored, and he's never seen sea elves outside of paintings before.

After thanking Master Deyna and wishing her well, Dante goes along with those going to the Adventurer's Guildhall. As curious as he is about exploring the city, he wants to do it comfortably. And preferably not while carrying so much coin all at once, either.

The guildhall is certainly the most eclectic of those he's seen so far.  He eyed the kracken with distaste as he passed it. Some dire sea creature, he suspects, but nothing he'd want to waste coin preserving.

He takes note of the elves in the room automatically, finding no one he knows. The half-elf at the table catches his attention when he notes her blue leather sword belt. It makes him wonder if there's any similarity to the one he claimed, although for now he only takes a cursory look, wanting to get cleaned up first and foremost.

But before that... when he reaches the impressively large guildmaster, he has some matters that take precedence. "Good day, Guildmaster," he greets her. "Are there any private rooms available?" The barracks are adequate, but he has the coin to afford something better, and that's what he'd prefer if one is available. And after that matter has been resolved, "Does the guildhall have a stables, or perhaps an arrangement with a local stable? I've not had a horse to deal with before this, so I'm not familiar with normal arrangements."

If there's a private room, he'll settle his personal gear there, then go back out to see that Mask gets where she needs to go, and that she'll receive proper care. Once the horse is settled, he'll return to the guildhall and get cleaned up -- paying for better soap and towels if that option is there. He's been living rough; it's time to indulge in the benefits of civilization, now.
This message was last edited by the player at 00:12, Wed 22 May 2019.
Dellas Nump
Halfling Wizard, 569 posts
Fire burns bright!
AC: 14 HP: 26/26
Wed 22 May 2019
at 00:30
  • msg #31

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas is wide eyed as they walked through the double doors, he looked to the dragons "You know a couple illusion spells could make this breathing fire all day long." he said absently to anyone listening and no one in particular. He made his way to the baths, the swim in the river was nice and all but a good bath was needed. He sang a small song as he played in the water as would a child while cleaning himself.

Upon completion he made his way to the barracks and stowed his pack, but kept his coin, spellbook and other items of note upon him as he made his way back down stairs. He nodded in approval of their account and signed his mark in a fluid penmanship.

Dellas from there wandered over to the job board "Oh that one looks interesting. Oh that one sounds like lots of fun. Hey we should go do that one." He looks back to the others who mostly seem to be ignoring him.
Farian Raymellie
Human Cleric, 494 posts
Devotee of Saint Bane
63/63 HP
Wed 22 May 2019
at 02:10
  • msg #32

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian shares the tale of the battle with the vampire spawn and the (hopefully) contained vampire. "If not for the foul living vines, our party might have destroyed it. It was a hard test for me, a devotee of Saint Bane, to not have done so. But I have learned much since then, as have those in my company. When we return that way, we will ensure it walks in the Light of Pelor!"

"As for our afflicted friend, I will speak with him. Our druid companion seems quite keen on reminding Volsh that he must be cleansed, so I cannot see why he would not be willing."
Narthian Goldleaf
Elf Druid, 552 posts
Narthian 36/36
Thunder 50/50
Wed 22 May 2019
at 02:29
  • msg #33

Re: [IC] The Caravan Trip - On to Port Lyalee!

As is usual, Narthian and Thunder wander off, probably seeking a park or some other open space.
Volsh son of Vor
Human Barbarian, 344 posts
Wed 22 May 2019
at 18:46
  • msg #34

Re: [IC] The Caravan Trip - On to Port Lyalee!

Looking over the different notices that were posted in the guildhall Volsh nodded and took his gear, saddlebags out with him. "Back later, gonna go stable Eagle and check out some things."
Bruenor Sedricson
Human Fighter, 427 posts
Sat 25 May 2019
at 04:25
  • msg #35

Re: [IC] The Caravan Trip - On to Port Lyalee!

Bruenor takes in the colorful seaside town, amazed at the various sorts of people, buildings, smells...  If nothing else, adventuring let you see a bit of the world.  He was realizing how small his world was before joining the Guild.

"I'm going to get Demon stabled, and will make my way to the Guildhall," he shares.  Demon was always fidgety in a busy town, plus hadn't hunted in some time.  He didn't want to take a chance at leaving him 'loose', or someone's hen or small pet was likely to disappear.  After getting Demon settled, he gives the horse a bit of dried meat for his efforts...that'd have to do for now; and then adjourns to the guildhall to meet up with the others.  He quickly makes his way upstairs to the barracks, anxious to get out of his armor and clean up a bit...but he heads downstairs quick enough for a bite to eat and something to drink.

As the Guildmaster records their exploits, he almost nods in admiration at such an adventure.
 In his defense, it sounded much more impressive when someone else was writing it down.  He allows himself a smile at the news of their new rank...a bit chuffed at what he'd accomplished since leaving his home.

Barring any pressing engagements, once they've sorted out the party loot, he's keen to swing by the Lucky Blade to see what they've got and will see if anyone else wants to go.
Dungeon Master
GM, 837 posts
Storyteller
Font of All Knowledge
Mon 27 May 2019
at 14:43
  • msg #36

Re: [IC] The Caravan Trip - On to Port Lyalee!

There is a basic stable attached to the Adventurers' Guildhall, and for three silver a night your mounts will be fed, groomed, and attended to.  Mounts other than horses, or those with special needs, the Guild will levy a bit more of a fee.  A meat-eating horse like Demon will likely rate an extra 2 silver to stable due to the need for meat, and more wary handling.

Those who want more luxurious care for their mounts, finer grades of feed, tack cleaning or repair, or someone to train their mounts, would best to look for Killdagger Stables, or their rival (which Roscoe the serving man will tell you) Lacewind Mount, Boarding, and Tack.

Averdante:
As much as he'd grown to enjoy the halflings -- and the tasty meals they'd provided on the journey -- Dante's pleased to have completed another job. The port city is just begging to be explored, and he's never seen sea elves outside of paintings before.

After thanking Master Deyna and wishing her well, Dante goes along with those going to the Adventurer's Guildhall. As curious as he is about exploring the city, he wants to do it comfortably. And preferably not while carrying so much coin all at once, either.

The guildhall is certainly the most eclectic of those he's seen so far.  He eyed the kracken with distaste as he passed it. Some dire sea creature, he suspects, but nothing he'd want to waste coin preserving.

He takes note of the elves in the room automatically, finding no one he knows. The half-elf at the table catches his attention when he notes her blue leather sword belt. It makes him wonder if there's any similarity to the one he claimed, although for now he only takes a cursory look, wanting to get cleaned up first and foremost.

But before that... when he reaches the impressively large guildmaster, he has some matters that take precedence. "Good day, Guildmaster," he greets her. "Are there any private rooms available?" The barracks are adequate, but he has the coin to afford something better, and that's what he'd prefer if one is available. And after that matter has been resolved, "Does the guildhall have a stables, or perhaps an arrangement with a local stable? I've not had a horse to deal with before this, so I'm not familiar with normal arrangements."

If there's a private room, he'll settle his personal gear there, then go back out to see that Mask gets where she needs to go, and that she'll receive proper care. Once the horse is settled, he'll return to the guildhall and get cleaned up -- paying for better soap and towels if that option is there. He's been living rough; it's time to indulge in the benefits of civilization, now.


"Stable's out back, three silver for care and feed.  Got five private rooms available, gold a night.  Put you in the Forest Room.  Nice cat, doesn't shed," the Guildmaster says rapidly.  Her speech is clipped, as if she is thinking of several things at once and can't be bothered to be more eloquent.  When Averdante gives her the gold, she'll slide over the key to him, and tells him to see Roscoe about the towels and soap (for another silver).


The Forest Room has excellent paintings of leafy branches on the walls, a few forest-themed tapestries and paintings, several fine dark green rugs, and a collection of furniture (large bed, desk, two chairs) that seem to have come from a set, all carved from dark wood to look as if it grew there.  The comforter and cushions match the theme, and the mattress seems to be a good one of fine wool and feathers.  Several lamps light the room, enchanted with continual flame to give steady light (with covers to douse their light at night).

Lantamori:
Now clean and wearing her nice green dress with the leaf and trumpet vine embroidery, the elf wandered back over from the job board to add her name to Sir Aberlayne's account.  She'd left her pack and the rest of her nonmagical gear in the barracks.  She wore a silver dagger in her belt and saddlebags over her shoulder.

The saddlebags were a compromise.  Otherwise, she had no other way to carry the more than three hundred coins she'd collected.  Her small belt purse had proved completely inadequate in capacity.  Perhaps she'd go shopping for a proper bag to match her dress.


Roscoe catches Lantamori when she comes down the stairs, flashing a polite smile.  "Some of our fellows have some items for trade, if you don't want to head down to the market for anything.  Or if you're just going to the Moneychangers' Guild, they're right next door; odd cash is a bit of a hazard of the profession," he mentions to her.

Dellas Nump:
Dellas is wide eyed as they walked through the double doors, he looked to the dragons "You know a couple illusion spells could make this breathing fire all day long." he said absently to anyone listening and no one in particular. He made his way to the baths, the swim in the river was nice and all but a good bath was needed. He sang a small song as he played in the water as would a child while cleaning himself.

Upon completion he made his way to the barracks and stowed his pack, but kept his coin, spellbook and other items of note upon him as he made his way back down stairs. He nodded in approval of their account and signed his mark in a fluid penmanship.

Dellas from there wandered over to the job board "Oh that one looks interesting. Oh that one sounds like lots of fun. Hey we should go do that one." He looks back to the others who mostly seem to be ignoring him.


Sir Aberlayne slips up next to her brother once she's done relaying their story to the Guildmaster.  "What's catching your eye, Dellas?  Looks like a few interesting ones down here...  Mimic hunt could be challenging, but what I'm intrigued about is how they can't find the source of that.  That could be an interesting mystery to solve."

Bruenor Sedricson:
Bruenor takes in the colorful seaside town, amazed at the various sorts of people, buildings, smells...  If nothing else, adventuring let you see a bit of the world.  He was realizing how small his world was before joining the Guild.

"I'm going to get Demon stabled, and will make my way to the Guildhall," he shares.  Demon was always fidgety in a busy town, plus hadn't hunted in some time.  He didn't want to take a chance at leaving him 'loose', or someone's hen or small pet was likely to disappear.  After getting Demon settled, he gives the horse a bit of dried meat for his efforts...that'd have to do for now; and then adjourns to the guildhall to meet up with the others.  He quickly makes his way upstairs to the barracks, anxious to get out of his armor and clean up a bit...but he heads downstairs quick enough for a bite to eat and something to drink.

As the Guildmaster records their exploits, he almost nods in admiration at such an adventure.
 In his defense, it sounded much more impressive when someone else was writing it down.  He allows himself a smile at the news of their new rank...a bit chuffed at what he'd accomplished since leaving his home.

Barring any pressing engagements, once they've sorted out the party loot, he's keen to swing by the Lucky Blade to see what they've got and will see if anyone else wants to go.


Demon can be stabled at the Adventurers' Guild for 5 silver and a quick explanation to the grooms.  The rest of his items settled down, and a quick meal of the usual stew and plain ale (a basic meal for a silver at the Guild), he can stroll out for some shopping.

--

The Lucky Blade, Metal Street

The Lucky Blade is a brightly-lit shop that apparently, from the sounds of it, keeps it smithy in the back so a more convivial shopping experience can be had.  The front room has gleaming racks of weapons, polearms, swords, bows, various examples of arrows, even several rather exotic ones in special cases.  There are more cutlasses and scimitars here, which is not usual along the coast and so relatively close to the Unwanted Desert, along with nets, tridents, and harpoons for those sailing the seas.  The weapons in cases are likely those which are enchanted: a blue longsword with moonstones along the grip, a dagger seemingly made from a large tooth with a ruby tip, an orc double axe made of a solid piece of obsidian, a short sword seemingly made of white metal with tiny runes along the blade, a bastard sword whose hilt and quillions look like feathers, a longbow wrapped in purple leather, a bright yellow shortbow, and a rapier that glows in cascading rainbow colors.

There is a middle-aged human man in silvery leathers with the same symbol as the Lucky Blade worked on it who seems to be in charge of the shop, currently aiding a young woman in her selection of daggers.

----

At Pelor's Temple of Light, Shrine Street

Farian Raymellie:
Farian shares the tale of the battle with the vampire spawn and the (hopefully) contained vampire. "If not for the foul living vines, our party might have destroyed it. It was a hard test for me, a devotee of Saint Bane, to not have done so. But I have learned much since then, as have those in my company. When we return that way, we will ensure it walks in the Light of Pelor!"

"As for our afflicted friend, I will speak with him. Our druid companion seems quite keen on reminding Volsh that he must be cleansed, so I cannot see why he would not be willing."


"The vines may not have been so foul," High Priest Leparion says thoughtfully.  "The way you described the room and the history, as well as how the vampire was kept, it sounds like the elf priests of Greenhaven were killing the vampire, but slowly and with a care to return its power to the earth, with guardians to make certain no one accidentally freed it.  It is a slow death, but for all the misery it had inflicted, perhaps they felt the vengeance was necessary. Elves have long lives and long memories, and their laws differ amongst their own people. They apparently missed the creation of the spawn you ended up destroying, which was to their sorrow.  If you return to slay the vampire with Pelor's Light, you must be utterly certain of its destruction, lest we let loose a greater evil already being held and slowly slain.

"As for your friend, go to him and let him know the Light is here to aid him.  May Pelor light your way."  The High Priest raises his hand in a blessing upon Farian, and then rises.  "If you wish to join our martial exercises at Sunsdown, you are welcome to find a spot in our training yard."

--

Pultain School of Polymorphing

Narthian is in search of those who know things about change, and the closest candidates are those known as the Circle of Change, druids who reside at the Pultain School of Polymorphing.  On the edge of Port Lyalee stands a hefty keep speckled with towers, some of which seem to have been grown from rock clearly not native to the area.  One tower seems to be made of glass blocks, and another is of ice!  The wall around the place is both to keep unruly magic in (as those who live around the area will say) as well as bystanders out.  Keeping young magic-workers from playing tricks is impossible, but apparently those in charge of the school try to keep it to an acceptable minimum.

When Narthian states his business to the Dragons at the Door (a pair of guardswomen with shrewd eyes, scarred in their profession, wearing dragon-scale armor of dull blue), the one on the left nods.  "We can let you in with a temporary pass, but only go where we tell you," she says.  Her fellow slips a small chit of wood from her beltpouch, this one painted bright green, and hands it to Narthian.  "For one, the kids don't always have perfect control of where their spells go, and two... they're kids.  And the Headmaster doesn't like people wandering about hither and thither.  Go straight in to the courtyard, through the archway onto the green, and then there's a tight grove of willows off to the left.  There's your Circle."

Inside the school gates, Narthian sees an large expanse of flagstones for the courtyard, with several arched doorways leading off of it.  Two young men and a young woman in robes quickly pop out of one and skitter up the stairs through another, scroll cases and books their bookstraps banging off of their backs.  A few chickens scratch and peck in the archway, one normal, one a vivid shade of pink, and one with a squirrel tail.  Through the archway an onto the large green, he spies a few more students in robes reclining on the grass, either reading, conversing, or snoozing.  Off to the left is the promised willow grove, their sweeping, drooping branches providing a perfect curtain.

Pushing through it, he finds himself in a cool green haven.  The trees form a wall of green and silver-brown around a circle of moss with a pool at its center.  Two figures are conversing in the low crook of a willow branch.  One is a halfling man in an undyed linen tunic and trousers, barefoot, with an eagle perched above him.  The eagle has the eartufts of an owl, and the halfling has the small antlers of a stag.  The other is a gnome woman with a luxuriant pair of white rabbit ears, and is caressing a badger who sports the long, strong, naked tail of an opossum.

The eagle and the gnome turn to look at Narthian and Thunder first, the gnome smiling broadly.  "A new friend! What change drives you to the Circle?"
This message was last edited by the GM at 23:51, Mon 27 May 2019.
Narthian Goldleaf
Elf Druid, 555 posts
Narthian 36/36
Thunder 50/50
Mon 27 May 2019
at 23:12
  • msg #37

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Thank you! My name is Narthian Goldleaf, a traveler from the Farsight Conclave far to the north. This is my companion, Thunder." The great gray wolf halts by Narthian's side, his nose extended out to sniff the unfamiliar creatures. "I would say that the change that brought me is that which is soon to occur in a friend of mine. ... At the full moon." Narthian gives the gnome and halfling a knowing look, then takes a breath. "He asked me to find a way to be a wolf brother, without the... side effects... of his condition. I have heard legends, which I do not believe. But Volsh is of my pack, so I hope against hope. Is there any help for him here?"
Farian Raymellie
Human Cleric, 496 posts
Devotee of Saint Bane
63/63 HP
Mon 27 May 2019
at 23:33
  • msg #38

Re: [IC] The Caravan Trip - On to Port Lyalee!

"We have several elves in our party. I think they will be happy to know the vine's purpose." Farian bows to High Priest Leparion and accepts the blessing. "May Pelor's Light burn bright for all to see! I shall return this evening." Farian bows again and returns to the guild hall to find the halflings discussing the jobs.

"Perhaps we should seek the turtle. Surely we could track it down in a couple hours!" She laughs. "I do not like the sounds of this skeleton, be it undead or construct. It seems the antithesis of the Light. We should find it and discover why it left it's creator. Where is Lantamori? She's our finder of missing things."
Lantamori
Elf Rogue, 332 posts
30/30 hp
Locksmith Extraordinaire
Tue 28 May 2019
at 03:08
  • msg #39

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori hands over 3 silver for Cloud's accommodation and heads next door to the Moneychangers' Guild to make a deposit.
Averdante
Elf Archer, 540 posts
Keen eyed
Thu 30 May 2019
at 07:54
  • msg #40

Re: [IC] The Caravan Trip - On to Port Lyalee!

Content to pay extra for some finer amenities -- for himself, at least; Mask is a horse, and basic good care should see to her needs just fine. He turns her over to the guildhall's ostlers, then goes back inside to clean the road off of himself. Afterwards, dressed in his good clothes and with Prreet once more settled across his shoulders, he seeks out the guildmaster once more.

"Do you know if there are any of Ehlonna's priests in the area?" he asks her. He wants to learn about the sacred arrows he's carried, and used to such great effect. And it would benefit his companions further if he could acquire more of them.

Even more than that, though, he'd like to offer Ehlonna his personal thanks for the gift of them. She surely intended for him to find Her bow and the arrows, and while he's confident he's used them as they were meant to be used... they were a gift, and one should offer thanks for gifts.
Dungeon Master
GM, 843 posts
Storyteller
Font of All Knowledge
Fri 31 May 2019
at 15:24
  • msg #41

Re: [IC] The Caravan Trip - On to Port Lyalee!

Pultain School of Polymorphing

Narthian Goldleaf:
"Thank you! My name is Narthian Goldleaf, a traveler from the Farsight Conclave far to the north. This is my companion, Thunder." The great gray wolf halts by Narthian's side, his nose extended out to sniff the unfamiliar creatures. "I would say that the change that brought me is that which is soon to occur in a friend of mine. ... At the full moon." Narthian gives the gnome and halfling a knowing look, then takes a breath. "He asked me to find a way to be a wolf brother, without the... side effects... of his condition. I have heard legends, which I do not believe. But Volsh is of my pack, so I hope against hope. Is there any help for him here?"


The gnome with the rabbit ears pauses, ears quivering, then sits down again.  She looks at the halfling, and he purses his lips, thinking.

"I'm Gelty Longfoot, and my colleague is Iffandy Graskle.  My bird is Sharpshin, and her badger is Curly," the halfling says, stroking chin.  His beard grows briefly under his hand so he can tug on it thoughtfully.  "There are legends of such a thing.  It's just... I believe it is possible, but I think I know why it hasn't been often attempted.  The legends of the werewolf are written in blood, as those who fail to control the beast lose themselves to the bloodlust of the hunt. Those who go after them first are usually those who loved them, and they are the first to suffer when the wolf goes after such easy and accessible prey. Those who manage to control the wolf... they must then forevermore defend themselves against those who only know the dangerous werewolf, or else hide what they are and forbid all contact and love. And after years of loneliness? I cannot entirely blame them for seeking out acceptance amongst other of their kind.

"Is it possible for your friend to live in harmony with his wolf? Yes, if he is strong of will and learns the ways of working in concert with the beast inside him. More importantly, he must be surrounded by those who care for him and his decision, else he be an outcast. I think loneliness and exile has created more harmful werebeasts than their internal struggles," Gelty says, his expression very somber.

--

On Guild Street

Lantamori:
Lantamori hands over 3 silver for Cloud's accommodation and heads next door to the Moneychangers' Guild to make a deposit.


The Moneychangers' Guild is a very sturdy building, made of stone with a slate roof, subtly decorated with steel and a faint bit of gilt.  While well-carved, it is not overly ostentatious, which is perhaps very wise.  Flaunting wealth can draw too much of the wrong attention.  At the counter at the back, several clerks wait behind protective bars, sliding boxes beneath to transfer money, chits, and goods without anyone being able to directly threaten those handling large quantities of gold.  The clerk free to help Lantamori is a half-elf of middle age, his desk neat as a pin, several fine pens lined up on his side.  When she passes over her gold, he raises his eyebrows in appreciation.  Making careful notation of her money and name, he hands her several chits with her name and the Guild seal on them, in denominations of fifty and twenty-five gold, for easier spending.

"If you have need of a larger purchase, Miss Lantamori, we can give you a chit for that exact amount or have a runner send one to the relevant shop or guild, whichever you prefer," the clerk says politely as he hands them over.

--

Adventurers' Guildhall

Farian Raymellie:
"We have several elves in our party. I think they will be happy to know the vine's purpose." Farian bows to High Priest Leparion and accepts the blessing. "May Pelor's Light burn bright for all to see! I shall return this evening." Farian bows again and returns to the guild hall to find the halflings discussing the jobs.

"Perhaps we should seek the turtle. Surely we could track it down in a couple hours!" She laughs. "I do not like the sounds of this skeleton, be it undead or construct. It seems the antithesis of the Light. We should find it and discover why it left it's creator. Where is Lantamori? She's our finder of missing things."


Sir Aberlayne nods slightly.  "There is a great deal we could do here.  Jobs are added all the time, so perhaps our fellow guildmembers here," she waves at the others seated, "have already done some. But I agree.  I think Lantamori went to one of the other Guilds, maybe the Moneychangers'?  Or shopping.  But we can ask the Guildmaster where the job contacts are and see what we can learn."

Averdante:
Content to pay extra for some finer amenities -- for himself, at least; Mask is a horse, and basic good care should see to her needs just fine. He turns her over to the guildhall's ostlers, then goes back inside to clean the road off of himself. Afterwards, dressed in his good clothes and with Prreet once more settled across his shoulders, he seeks out the guildmaster once more.

"Do you know if there are any of Ehlonna's priests in the area?" he asks her. He wants to learn about the sacred arrows he's carried, and used to such great effect. And it would benefit his companions further if he could acquire more of them.

Even more than that, though, he'd like to offer Ehlonna his personal thanks for the gift of them. She surely intended for him to find Her bow and the arrows, and while he's confident he's used them as they were meant to be used... they were a gift, and one should offer thanks for gifts.


"Shrine Street, at the end, butts up to the Sea Gardens park," the guildmaster says shortly, but nods at him and Prreet in a friendly fashion.  She reaches out a hand, but halts it before touching.  "Does the stone cat like pets?"
Farian Raymellie
Human Cleric, 497 posts
Devotee of Saint Bane
63/63 HP
Fri 31 May 2019
at 23:37
  • msg #42

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Well, we will not decide on a job today," Farian says to Sir Aberlayne. "Not with so many of the Leafblade Company who knows where at the moment."
This message was last edited by the GM at 06:44, Sat 01 June 2019.
Lantamori
Elf Rogue, 334 posts
30/30 hp
Locksmith Extraordinaire
Sat 1 Jun 2019
at 02:11
  • msg #43

Re: [IC] The Caravan Trip - On to Port Lyalee!

Having concluded her business at the moneychanger's, Lantamori strolled off to find a more fitting bag for her outfit.  The Market Square sounded like a good place to start.
Averdante
Elf Archer, 541 posts
Keen eyed
Sat 1 Jun 2019
at 05:24
  • msg #44

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Thank you," Dante smiles at guildmaster, who seems a bit less fearsome now. "I'll ask him. His name is Prreet."

If Prreet would rather not, he will, politely apologetic, explain that to the guildmaster, as he won't ask his cat to submit to a stranger's touch if he'd rather not. Otherwise, Dante's happy to linger a bit and let Karaja spoil Prreet with some extra attention.

Afterwards, he'll head for the park to seek out Ehlonna's faithful. He'll take the Moonbow and, within his quiver, the sacred arrow with him. He watches for more of the sea elves on the way, being a little fascinated with seeing folk so exotic to what he's grown up around.
This message was last edited by the player at 05:25, Sat 01 June 2019.
Dungeon Master
GM, 846 posts
Storyteller
Font of All Knowledge
Sat 1 Jun 2019
at 08:38
  • msg #45

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Farian Raymellie:
"Well, we will not decide on a job today," Farian says to Sir Aberlayne. "Not with so many of the Leafblade Company who knows where at the moment."


"Of course, but there's no harm in asking any general information the Guildmaster might have.  That way we'd be prepared, if you so please.  The turtle, skeleton construct, and mushroom hunter could all be quick jobs we could complete even in teams of three or so.  Basilisk eggs... that might need a more delicate touch.  The orc chieftain, island exploration, and the mimic hunt would take all of us, I think," Sir Aberlayne says, thinking out loud.

Averdante:
"Thank you," Dante smiles at guildmaster, who seems a bit less fearsome now. "I'll ask him. His name is Prreet."

If Prreet would rather not, he will, politely apologetic, explain that to the guildmaster, as he won't ask his cat to submit to a stranger's touch if he'd rather not. Otherwise, Dante's happy to linger a bit and let Karaja spoil Prreet with some extra attention.

Afterwards, he'll head for the park to seek out Ehlonna's faithful. He'll take the Moonbow and, within his quiver, the sacred arrow with him. He watches for more of the sea elves on the way, being a little fascinated with seeing folk so exotic to what he's grown up around.


Prreet is happy to show off for potential admirers, and oozes down to arch his back, then lounge on the Guildmaster's desk.  Karaja pets down Prreet's smooth back several times, a smile on her face as she scritches his ears.

"Good cat, a very good cat. One with a good soul," Karaja says, giving Prreet one last rub under the chin.

---

Market Square

Lantamori, in the market for a new bag, headed towards the Market Square.  Not quite in the center of down, but definitely more towards the docks to facilitate the amount of cargo being on-and-off-loaded, the Market Square is a large, irregular paved area dotted with several fountains, lined with storefronts and strewn liberally with stalls.  A few small stages on opposite ends allow for entertainers (usually in small groups) to add a little extra color to the shopping experience (as well as gain coin themselves).  On one, three jugglers are performing as they toss balls, batons, and fruit to and fro in a bewildering variety of ways (some apples disappearing in bites as they are being tossed, to the amusement of the crowd).  On another, a trio of musicians on tabor, fiddle, and flute play a bright jig that have a few younger members of the crowd whirling around in enthusiastic dance.

The Market is patrolled by a few members of the Watch, strolling in pairs, eyeing the crowds with a shrewd gaze.  That seems to keep blatant theft away, though Lantamori does spot at least one opportunistic pickpocket lifting some coin from a well-dressed fellow watching the jugglers, and a sticky-fingered urchin slipping an orange out of a fruit vendor's stall while the proprietor is bundling up another customer's order.  Overall, however, the Market seems to be fairly safe.  Some dogs and cats are underfoot, some as strays, some on leashes, and there are many birds perched on rooftops or stall awnings: gulls, parrots, pigeons, and songbirds.  The cross-section of people is even greater here than near the gates, as here you see not just desert-dwellers in their burnooses (from the relatively nearby Unwanted Desert) and aquatic elves and sailors, but also some tanned humans wearing the leather tunics of the famed Crosston horse-breeders, or elves wearing the leaf-cloth of the Black Pine Forest in the southeast.  A few richly-dressed minor nobility are in such fine fashion they only could have come from the capital of Andeluvay, for nowhere else would such exquisite embroidery be worn to a market excursion.  There are even some in the oiled cloth of river traders who ply the flowing fresh waters of Low'verok's interior.

A tour around the Market gives Lantamori a sense of what is available and where.  It seems the Market is divided somewhat sensibly, with beasts for sale on one end, with things needed for beasts next to them.  Then leather goods, fine leather goods, cloth goods both fine and mundane, embroidery, jewelry, makeup and perfume, jumble booths and bargain booths, then foodstuffs and hot food, wine and drinks, writing supplies and scribing services, messengers, guides, Guild booths, small magical items, exotic items and spices, items for hair and grooming, tattooing booths and shops, glassware, pottery, and several other more mundane household items as well.

Between the sellers of fine cloth and fine leather goods Lantamori can find what she seeks, a small leather bag in a pleasant shade of lighter green, a few vines embroidered on in a darker green, the strap sturdy, the bottom double-layered to foil cutpurses, the clasp looped to discourage pickpockets.  The vendor of Lilac's Leathers is a human woman in her thirties with her auburn hair tucked up under a blue scarf, a canvas apron over her brown dress, the pockets filled with small tools as she continued to work on a small beltpouch during Lantamori's browsing.

"Ah, a fine selection, and well-matched to you.  It will carry a morning's shopping with no risk of breaking, and fie to him who thinks to rob you of a single copper!  For that one, the price is three gold, m'lady," she says, standing and smiling at Lantamori.

--

Shrine Street, Ehlonna's Temple, near Sea Gardens Park

After speaking with the Guildmaster, Averdante adjourns to Shrine Street to seek answers about his weapons he's been using for the past several weeks.  Ehlonna is a goddess of forests, and most of her temples and shrines are found in quiet woodland spaces.  But in a crossroads like Port Lyalee, her priests understand that even her faithful just want a quiet place to worship without having to take an extra day of travel each way to get there.  At the end of Shrine Street, the trees of Sea Gardens Park seem to meld into a building whose columns are carved to match the living trees.  Combinations of vines and green cloth create a good illusion of coming into a forest grove, and the musical fall of water from a seemingly natural rocky spring that abuts one side of the "grove".  Moss carpets the floor, and a few squirrels and rabbits even scamper about.  Ehlonna's holy symbol of the unicorn is subtly carved against one wall, highlighted by lighter woods and small living flowers.

A half-elf pale green leaf-cloth gives a smile of welcome to Averdante as he enters.  She hefts up a large rabbit, easily the size of a small dog, to flop against her shoulder like a babe as she walks over to greet him.  Up close she is probably in her sixties, but fit and strong.  Faint scars trail down one side of her neck to disappear into her clothing, and her light brown hair is marked with strands of white.

"Welcome to the Grove of Ehlonna.  What brings you to seek the wisdom of the Lady of the Groves?"
Narthian Goldleaf
Elf Druid, 556 posts
Narthian 36/36
Thunder 50/50
Sat 1 Jun 2019
at 14:03
  • msg #46

Re: [IC] The Caravan Trip - On to Port Lyalee!

DM:
The gnome with the rabbit ears pauses, ears quivering, then sits down again.  She looks at the halfling, and he purses his lips, thinking.

"I'm Gelty Longfoot, and my colleague is Iffandy Graskle.  My bird is Sharpshin, and her badger is Curly," the halfling says, stroking chin.  His beard grows briefly under his hand so he can tug on it thoughtfully.  "There are legends of such a thing.  It's just... I believe it is possible, but I think I know why it hasn't been often attempted.  The legends of the werewolf are written in blood, as those who fail to control the beast lose themselves to the bloodlust of the hunt. Those who go after them first are usually those who loved them, and they are the first to suffer when the wolf goes after such easy and accessible prey. Those who manage to control the wolf... they must then forevermore defend themselves against those who only know the dangerous werewolf, or else hide what they are and forbid all contact and love. And after years of loneliness? I cannot entirely blame them for seeking out acceptance amongst other of their kind.

"Is it possible for your friend to live in harmony with his wolf? Yes, if he is strong of will and learns the ways of working in concert with the beast inside him. More importantly, he must be surrounded by those who care for him and his decision, else he be an outcast. I think loneliness and exile has created more harmful werebeasts than their internal struggles," Gelty says, his expression very somber.


"My pleasure to make you acquaintance!" Narthian watches with wonder at the growing beard, but listening carefully too. "Yes, that makes sense. So there is no spell or ritual that you know of, other then those already commonly known to boost the Will?" It crosses Narthian's mind that he doesn't really know what it is that he was looking for. But it also crosses his mind that unless they want to risk killing Volsh, he may have to find a way to control him.
This message was last edited by the player at 14:11, Sat 01 June 2019.
Lantamori
Elf Rogue, 335 posts
30/30 hp
Locksmith Extraordinaire
Sat 1 Jun 2019
at 18:08
  • msg #47

Re: [IC] The Caravan Trip - On to Port Lyalee!

"This is perfect," Lantamori said, holding the bag up to her dress for comparison.  "I love it."

She readily counted out 3 gold and passed them to the woman with her thanks.

Her most pressing task complete, she doubled back to the small magical items.  She remembered she'd been thinking of getting a magical light of some kind.  Another dark cave was not something she was looking forward to.
Dellas Nump
Halfling Wizard, 577 posts
Fire burns bright!
AC: 14 HP: 26/26
Sat 1 Jun 2019
at 23:17
  • msg #48

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas looked over the jobs and than back to his sister "The turtle one sounds exciting, polymorph school. Oh the possibilities. Maybe they know something of a Phoenix. Basilisk Eggs, doesn't that sound neat." Dellas sighed though "Perhaps we should wait until we discuss with the others, besides we have items we must sell and then maybe I can afford a new spell or two" A gleam in his eyes "And some chocolate."
Farian Raymellie
Human Cleric, 498 posts
Devotee of Saint Bane
63/63 HP
Sun 2 Jun 2019
at 02:03
  • msg #49

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Ooo! Chocolate!" Farian laughs. "You know, I never said that as man, but often times thought it!" She laughs again. "I'll see what information I can get from the guild master, and see what the others here are thinking of doing."

Farian moves to the table with the 4 people, being conspicuous so as to avoid eavesdropping on their conspiratorial conversation. "Good day, friends! I'm Farian Raymellie, of the Leafblade Company. I hope that I'm not interrupting?"
This message was last edited by the player at 02:24, Sun 02 June 2019.
Dungeon Master
GM, 847 posts
Storyteller
Font of All Knowledge
Sun 2 Jun 2019
at 05:29
  • msg #50

Re: [IC] The Caravan Trip - On to Port Lyalee!

Pultain School of Polymorphing

Narthian Goldleaf:
DM:
The gnome with the rabbit ears pauses, ears quivering, then sits down again.  She looks at the halfling, and he purses his lips, thinking.

"I'm Gelty Longfoot, and my colleague is Iffandy Graskle.  My bird is Sharpshin, and her badger is Curly," the halfling says, stroking chin.  His beard grows briefly under his hand so he can tug on it thoughtfully.  "There are legends of such a thing.  It's just... I believe it is possible, but I think I know why it hasn't been often attempted.  The legends of the werewolf are written in blood, as those who fail to control the beast lose themselves to the bloodlust of the hunt. Those who go after them first are usually those who loved them, and they are the first to suffer when the wolf goes after such easy and accessible prey. Those who manage to control the wolf... they must then forevermore defend themselves against those who only know the dangerous werewolf, or else hide what they are and forbid all contact and love. And after years of loneliness? I cannot entirely blame them for seeking out acceptance amongst other of their kind.

"Is it possible for your friend to live in harmony with his wolf? Yes, if he is strong of will and learns the ways of working in concert with the beast inside him. More importantly, he must be surrounded by those who care for him and his decision, else he be an outcast. I think loneliness and exile has created more harmful werebeasts than their internal struggles," Gelty says, his expression very somber.


"My pleasure to make you acquaintance!" Narthian watches with wonder at the growing beard, but listening carefully too. "Yes, that makes sense. So there is no spell or ritual that you know of, other then those already commonly known to boost the Will?" It crosses Narthian's mind that he doesn't really know what it is that he was looking for. But it also crosses his mind that unless they want to risk killing Volsh, he may have to find a way to control him.


Gelty considers, running his ever-lengthening beard through his fingers, before Iffandy suddenly sits up straight, ears quivering with excitement.  "I've thought of something.  Aside from a potion of owl's wisdom, or a cloak of resistance, there's not a great deal to boost one's will.  Well... periapt of wisdom, but those are wretchedly expensive.  But if your friend wants to control his form, then you're looking for an item to help him, a sort of secondhand experience, nay?  The only way to get that is through someone who already knows how to do it.  Therefore, we need a magecrafter, and a werebear!"

Gelty brightens at this and turns to Narthian as if that statement made complete sense.  "Werebears actually seem to change for the better, rather than for the worse, and they get control sooner, if that is their goal.  If we have someone who can craft an amulet or something of the sort, and can magically copy the learned skill of a werebear who can control their shape, the amulet could then imbue that experience to your friend, giving him a better chance of control.  So all we need to do a find a friendly werebear!"

----

Adventurers' Guildhall

Dellas Nump:
Dellas looked over the jobs and than back to his sister "The turtle one sounds exciting, polymorph school. Oh the possibilities. Maybe they know something of a Phoenix. Basilisk Eggs, doesn't that sound neat." Dellas sighed though "Perhaps we should wait until we discuss with the others, besides we have items we must sell and then maybe I can afford a new spell or two" A gleam in his eyes "And some chocolate."


At the mention of chocolate, Abby's eyes light up.  "Chocolate!  What a wonderful idea; I haven't had any since the last time Uncle Ballin traded for it!"  She coughs and temporarily reigns back her enthusiasm.  "I think I can sell all the various bits and bobs at some of the stores near the Market so we can get the pearls we need to identify the magical items, then divvy up the rest."

Farian Raymellie:
"Ooo! Chocolate!" Farian laughs. "You know, I never said that as man, but often times thought it!" She laughs again.


Sir Aberlayne winks at Farian.  "Happily, womanhood requires less stoicism in many cases."

quote:
"I'll see what information I can get from the guild master, and see what the others here are thinking of doing."

Farian moves to the table with the 4 people, being conspicuous so as to avoid eavesdropping on their conspiratorial conversation. "Good day, friends! I'm Farian Raymellie, of the Leafblade Company. I hope that I'm not interrupting?"


quote:
There's a slender, tanned human with slicked-back black hair in buff traveling robes, a crow on his shoulder, a muscled half-elf with a longsword and shortsword balancing her blue leather swordbelt, a gnome in deep rose leathers with old keys braided into her hair, and a barefoot elf with his simple breeches and shirt bound close to his lean body with cords.  These four are eating quietly, occasionally gesturing animatedly as they talk in low voices.


The human man with the crow on his shoulder nods in greeting as the other raise their mugs or smile.  "Well met, Sun's Ray Farian.  We are the Iron Key Company, at your service.  I'm Narval Crowbrother, our swordswoman is Isashan Quick, our barefoot companion is Brother Oak, and the lovely gnome is Jig Cressal.

"We just finished clearing out a nest of giant scorpions from near the Unwanted Desert, them and their gnoll friends.  What about you?"

--

Market Square

Lantamori:
"This is perfect," Lantamori said, holding the bag up to her dress for comparison.  "I love it."

She readily counted out 3 gold and passed them to the woman with her thanks.

Her most pressing task complete, she doubled back to the small magical items.  She remembered she'd been thinking of getting a magical light of some kind.  Another dark cave was not something she was looking forward to.


The proprietor will take the gold with a smile and wrap the bag if Lantamori doesn't want to wear it immediately.  Strolling to the areas of small magical items, Lantamori can see a half-dozen vendors that seem to be related by blood, as their coppery hair and blue eyes, as well as a similarity of nose, seem to speak of them being siblings, or at least cousins.  One has items of comfort (mugs that stay clean, pillows that grant quiet rest, blankets that warm you), one has items of beauty (mirrors that say compliments, makeup that goes on without intervention, perfume that changes scent), one has items of amusement (small toys that laugh or do small movements, plush toys that growl or purr, blocks that will help you build), one has items of light (everburning torches, and their variants in lanterns, glowing rocks, shining diadems, and polished shields that emit light), one has items of domestic use (spoons that stir, fire screens that catch even the strayest ember, pots that don't bubble over), and items of hygiene (small files that will cleanse dirt from your nails or tooth picks that clean your teeth with just a touch).

The light booth sell the everburning torches and their glowing rocks for the same price of 110gp, while the diadems, shields, and lanterns, with their greater artistry, sell for around 150gp.  Everburning "candles" (make of carved wood and copper) are only 55gp, while "elflights" that resemble toadstools sell for 70gp and emit a sort of cool, blue twilight, useful for those who can see in low-light conditions.

As Lantamori browses and the proprietor checks in on her and on others seeking his wares, she notes there are a few sellers who don't have a booth, but just a tray and sometimes a pack.  They wander through the Market Square to try to entice buyers.  As you are looking, you spy a ribbon seller, an orange seller, and a wandering bard with a small monkey on his shoulder who dances to the tunes played on his lute.  A pair of aquatic elves stop the ribbon seller and purchase two lengths of red ribbon, seemingly delighted by the vibrant color.
This message was last edited by the GM at 05:47, Sun 02 June 2019.
Averdante
Elf Archer, 542 posts
Keen eyed
Sun 2 Jun 2019
at 06:36
  • msg #51

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dante smiled at the woman and offered a polite dip of his head. "I am Averdante, from the forests near the Greenfire Lake," he introduces himself. "I am looking for information, and would like to make an offering to the Lady." Bringing forth his unstrung bow, he tells her, "Some moons back, in an ancient tomb, I was blessed with finding this bow. With it were half a dozen of these arrows." He plucks the sacred arrow from his quiver so the lady can see it, too.

"The Lady's Moonbow was easily recognizable, of course, but the arrows... I used the first against a small god that was attempting to poach the followers of another, using trickery and deceit. It caused a wound severe enough to send the poacher into retreat, and others in my company were later able to convince it to depart.

"The rest I used quite recently, near Fort Cross, against some shadows summoned, we think, by a mad druid. The arrows screamed as they flew at the shadows, almost as if the entities were offensive to them."
Tipping his head to the side, he rubbed Prreet's solid form and added, "My companion Prreet, here, gifted me with the ability to perceive the 'heart' of the shadows, as it were, and the arrows seemed to cause them considerable harm."

Meeting the priestess' eyes, he tells her, "I would like to learn more about these arrows, and find out if more can be made. They have helped to save lives. And for the Lady's guidance in bringing them to my hand, I'd like to offer thanks."
Farian Raymellie
Human Cleric, 499 posts
Devotee of Saint Bane
63/63 HP
Sun 2 Jun 2019
at 12:33
  • msg #52

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Well met indeed!" Farian greets each of the Iron Key Company members. "I am glad to hear that the danger from the desert was checked! My own company has just arrived, having protected a caravan from many dangers along the road." She does not go into detail unless asked. "My halfling companions and I were looking over the list of jobs, and as our company is large, we thought that we might split up to handle some of the seemingly smaller jobs. But before we do so, we thought to ask what the other companies were taking up. We do not want to take a job that another team would find worthy!"
Narthian Goldleaf
Elf Druid, 557 posts
Narthian 36/36
Thunder 50/50
Sun 2 Jun 2019
at 12:45
  • msg #53

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian seems intrigued by the turn that the conversation took, applying his own bit of experience to the concept. "And I suppose that it would have to be a were-creature instead of some other shape changer due to the peculiarities of the infliction," he says, half a question. "I can help with some of what we'd need. I believe that one of my companions has learned the secrets of crafting magical items. Do you think that this would be sufficient? Or would we need someone with greater experience or specialize power?"
Lantamori
Elf Rogue, 336 posts
30/30 hp
Locksmith Extraordinaire
Sun 2 Jun 2019
at 13:15
  • msg #54

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori picked up a diadem to admire it's craftsmanship.  It would shine in whatever direction she'd look and leave her hands free to use her bow.

She set the one down and looked over the other diadems to see if any would complement her current outfit.
Dungeon Master
GM, 848 posts
Storyteller
Font of All Knowledge
Mon 3 Jun 2019
at 10:19
  • msg #55

Re: [IC] The Caravan Trip - On to Port Lyalee!

Shrine Street, Ehlonna's Temple, near Sea Gardens Park

Averdante:
Dante smiled at the woman and offered a polite dip of his head. "I am Averdante, from the forests near the Greenfire Lake," he introduces himself. "I am looking for information, and would like to make an offering to the Lady." Bringing forth his unstrung bow, he tells her, "Some moons back, in an ancient tomb, I was blessed with finding this bow. With it were half a dozen of these arrows." He plucks the sacred arrow from his quiver so the lady can see it, too.

"The Lady's Moonbow was easily recognizable, of course, but the arrows... I used the first against a small god that was attempting to poach the followers of another, using trickery and deceit. It caused a wound severe enough to send the poacher into retreat, and others in my company were later able to convince it to depart.

"The rest I used quite recently, near Fort Cross, against some shadows summoned, we think, by a mad druid. The arrows screamed as they flew at the shadows, almost as if the entities were offensive to them."
Tipping his head to the side, he rubbed Prreet's solid form and added, "My companion Prreet, here, gifted me with the ability to perceive the 'heart' of the shadows, as it were, and the arrows seemed to cause them considerable harm."

Meeting the priestess' eyes, he tells her, "I would like to learn more about these arrows, and find out if more can be made. They have helped to save lives. And for the Lady's guidance in bringing them to my hand, I'd like to offer thanks."


"Ah..." she says with understanding.  She sets down the very large rabbit, who plops at her feet and promptly seems to go to sleep.  "I am Grove-Warden Shallan, and I will answer as best I can."  She takes the bow carefully from Averdante's hands and examines it minutely.  She draws it a few times, seemingly to get a feel for the bow, and nods.  She signals you to wait and goes to one side of the grove to retrieve several scrolls.  Shallan gestures Averdante over to a seemingly incidental table made of a split piece of wood (her rabbit following her and laying down at her feet again) as she spreads the scrolls out.  Most are in Elven, some in a very archaic form of the script called High Elven, while two of them are in an unfamiliar spiky script.  Averdante thinks it's likely Draconic; though he doesn't speak the language, he has seen Haazheel and Dellas studying their spellbooks with similar characters on the pages.  Several of the scrolls bear drawings of what seems to be the Moonbow, one of them being held by a beautiful elf maiden riding upon the back of a unicorn.  Shallan examines one scroll, then another, and finally taps a particular passage.

"It says here that the Moonbow is a relic of the church, something handed down to Ehlonna's faithful as a means of protection against the corruption of the woodlands.  Crafted solely by the light of the moon from the branch of a sacred yew, the string is made from unicorn hair and the stock is reinforced by slivers of unicorn horn donated by those in Ehlonna's sacred herd.  It came with arrows said to be struck from moonbeams and housed within shafts of moon-worked silver, tipped with glass and silver blessed by a kiss from the goddess and fletched with swan feathers.  It excels at fighting those who betray the woodlands, so undead are always foes of the Moonbow, because they stand in violation of nature.  As for the rogue small god, if it had been attempting to usurp a woodland guardian, such as a small god who held sway over that area, it would also have seen the usurper as a violator of the natural order."

Shallan looks at Averdante with respect, and briefly rubs Prreet's cool, smooth ears, seemingly to his delight.

"If the the Moonbow came to you from a tomb, it was meant for you.  It desired to do good again in the world, and chose you to wield Ehlonna's chosen weapon against Her enemies.  It says here that the bow is more accurate than others of its kind, its strikes always more powerful, but with the sacred arrows it becomes a bane to those who violate the natural order.  The arrows can be made," she reassures him.  "The legend is perhaps a bit more poetic, but the commentary here from the scribe who copied it notes that more arrows can be made from beaten silver, swan feathers, and glass, as long as they are crafted by moonlight, and blessed by a Grove Guardian in one of Ehlonna's sacred spaces for a night.  They are more costly to make than normal arrows, to be certain, and if not fired at the right targets will harm them no more than a hollow arrow with a glass tip would do normally, which is to say, none."  She returns to the text and reads a little more, her eyebrows going up.

"Ah!  Not unexpected, but interesting and useful.  As the Moonbow contains donated bits of unicorn horn, its touch can neutralize poison!  And under moonlight it can generate a warding effect against evil creatures that extends around it for a few armspans.


"The Grove is always welcome to those who wish to pray and contemplate Ehlonna, and you have been given a great gift by Her.  Please, spend what time you wish amongst Her creatures to give thanks," Shallan says.

--

Adventurers' Guildhall

Farian Raymellie:
"Well met indeed!" Farian greets each of the Iron Key Company members. "I am glad to hear that the danger from the desert was checked! My own company has just arrived, having protected a caravan from many dangers along the road." She does not go into detail unless asked. "My halfling companions and I were looking over the list of jobs, and as our company is large, we thought that we might split up to handle some of the seemingly smaller jobs. But before we do so, we thought to ask what the other companies were taking up. We do not want to take a job that another team would find worthy!"


It is Jig Cressel, the gnome in rose-colored leathers with keys braided into her hair, who answers.  Her voice is incongruously deep compared with her small frame.  "Ah, we were going to talk to Mad Morrie about exploring the island.  Oak's always wanted to find his own island, his brother-in-law is a sea elf, you know, so we could have a lovely place to retire to someday.  Not everyone is experienced in sea travel, and we've done a half-dozen jobs involving ships, so that seems the best fit for us," she says cheerfully.  Brother Oak shrugs self-depricatingly when Jig talk about him, and pulls out a small wooden square with a picture of an elf maiden side-by-side with a blue-skinned elf man: a wedding portrait, it seems.

"Anything you saw on your trip that's coming south?" Isashan, the swordswoman asks.  "Things roll downhill, you know."

--

Pultain School of Polymorphing

Narthian Goldleaf:
Narthian seems intrigued by the turn that the conversation took, applying his own bit of experience to the concept. "And I suppose that it would have to be a were-creature instead of some other shape changer due to the peculiarities of the infliction," he says, half a question. "I can help with some of what we'd need. I believe that one of my companions has learned the secrets of crafting magical items. Do you think that this would be sufficient? Or would we need someone with greater experience or specialize power?"


Gelty nods.  "If your mage can enchant magical objects, rather than just weapons or armor, then yes, that will likely do nicely.  The spell to give someone a boost to a skill isn't terribly complex, it's just somewhat obscure.  Likely someone influential thought it was cheating and got it enshrined into law some centuries ago, and now everyone's forgotten the spell, the law, and the influential stick-in-the-mud, so not many have knowledge of it."  He gives a shrug about the folly of unbending pride.  "The important part is finding the werebear, and then convincing them to help us, because they'll have to stay for the whole creation, which will be nearly a week.  It'd be some..."

He trails off, seemingly to mentally calculate something, and Iffandy picks up the thread of the narrative, "Nearly five thousand for materials for the ritual to enchant, not including the amulet or whatever itself, plus purchasing a scroll of the right spell, or paying to learn and scribe it.  Call it nearly six, once one gets done with polite gifts for all the various parties involved."

Gelty nods again, and continues.  "Now, the werebear.  I don't know where one is, but I bet you I know who does - the Grove Guardian of Ehlonna's Church down on Shrine Street.  If there's one anywhere near here, she'll know about it."

--

Market Square

Lantamori:
Lantamori picked up a diadem to admire it's craftsmanship.  It would shine in whatever direction she'd look and leave her hands free to use her bow.

She set the one down and looked over the other diadems to see if any would complement her current outfit.


This being a booth of practical items of the less-elaborate sort, there are no diadems made of gold.  But there are a few with silver filigree, and many others of wire and wood with colorful beadwork.  Using the natural bounty available from the sea, there are ones with pieces of coral, various shells with sinuous shapes or colorful insides, delicate fish bones or multi-colored fish scales, along with stone and glass beads in a myriad of hues.  With a bit of sorting, Lantamori can find one made of wire with various colors of green beads, a few polished dark seeds, centered with a piece of luminous green sea glass and a couple small spiral shells.  It's a nice compliment to her outfit, and will easily illuminate her surroundings.

As Lantamori is considering her purchase, she notes several of the sea elves as well as some of the beggars and urchin children are occasionally leaving some small offerings (usually a flower, a pebble, a few pins, a bit of a candle or wooden carving) at a tiny shrine seemingly squeezed between two stalls on the edge of the Market.  The shrine is made from coral and cobblestones, centered around a bright blue turtle the size of two elf fists put together.  Out of the corner of her eye, Lantamori can see the turtle move, occasionally nodding to those who drop an offering by its shrine.
This message was last edited by the GM at 02:06, Fri 07 June 2019.
Lantamori
Elf Rogue, 337 posts
30/30 hp
Locksmith Extraordinaire
Mon 3 Jun 2019
at 14:01
  • msg #56

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori purchased the sea glass diadem with chits from the moneychangers and thanked the booth owner for their beautiful work.  She carefully put it into her new bag and wandered over to observe the odd turtle shrine.
Farian Raymellie
Human Cleric, 500 posts
Devotee of Saint Bane
63/63 HP
Mon 3 Jun 2019
at 20:40
  • msg #57

Re: [IC] The Caravan Trip - On to Port Lyalee!

"What a lovely portrait! Is it your own work, or was it commissioned?"

Farian gives the warrior's question some thought. "By the graces of Pelor I should hope not! We've dealt with what evil we've found, and helped keep with peace with the Trolls living near Fort Cross. If there is any danger from that direction, it will be new to me!"
Narthian Goldleaf
Elf Druid, 558 posts
Narthian 36/36
Thunder 50/50
Tue 4 Jun 2019
at 11:45
  • msg #58

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian weighs the information against his planned visits to the Greenwood Kin and the Sea Witches. He thinks it almost as likely that the Greenwood Kin would know of a werebear as would the priestess of Ehlonna. But the priestess was much closer. He barely registers the comments on the cost, but notes it to pass on to Volsh. "You have been very helpful, and I thank you for the information. Is there anything that I can do for you in return?"
Dellas Nump
Halfling Wizard, 579 posts
Fire burns bright!
AC: 14 HP: 26/26
Tue 4 Jun 2019
at 18:08
  • msg #59

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dungeon Master:
Adventurers' Guildhall

At the mention of chocolate, Abby's eyes light up.  "Chocolate!  What a wonderful idea; I haven't had any since the last time Uncle Ballin traded for it!"  She coughs and temporarily reigns back her enthusiasm.  "I think I can sell all the various bits and bobs at some of the stores near the Market so we can get the pearls we need to identify the magical items, then divvy up the rest."


"Yes" Dellas exclaims excitedly as he turns towards the door and looks back towards his sister "Well are you coming? We have a market to explore, items to sell, and chocolate and other food to find."
Bruenor Sedricson
Human Fighter, 428 posts
Wed 5 Jun 2019
at 02:54
  • msg #60

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dungeon Master:
The Lucky Blade, Metal Street

The Lucky Blade is a brightly-lit shop that apparently, from the sounds of it, keeps it smithy in the back so a more convivial shopping experience can be had.  The front room has gleaming racks of weapons, polearms, swords, bows, various examples of arrows, even several rather exotic ones in special cases.  There are more cutlasses and scimitars here, which is not usual along the coast and so relatively close to the Unwanted Desert, along with nets, tridents, and harpoons for those sailing the seas.  The weapons in cases are likely those which are enchanted: a blue longsword with moonstones along the grip, a dagger seemingly made from a large tooth with a ruby tip, an orc double axe made of a solid piece of obsidian, a short sword seemingly made of white metal with tiny runes along the blade, a bastard sword whose hilt and quillions look like feathers, a longbow wrapped in purple leather, a bright yellow shortbow, and a rapier that glows in cascading rainbow colors.

There is a middle-aged human man in silvery leathers with the same symbol as the Lucky Blade worked on it who seems to be in charge of the shop, currently aiding a young woman in her selection of daggers.


Bruenor slowly takes a walk around the shop, admiring the racks of weapons.  Like some folk enjoyed the sight of fancy, new clothes, or fresh baked sweetbreads; he could admire well-maintained, clean, sharp weapons... the craftmanship (when done masterfully) was something to behold.  You could always tell the difference between a well-crafted weapon and an average one...all it took was to lift it and swing it around once or twice.  The balance, the heft...it all had to be right.

He puts a hand on the hilt of the Prince's intricately jeweled longsword, recalling his pleasure at being gifted such a treasure...but his curiosity gets the better of him, and as soon as the proprietor is free, he enquires about the special weapons in cases.

"Greetings, sir.  What can you tell me of these exceptional weapons?"...his arm sweeping across the cases.  "They all seem quite unusual...in the best way," he adds.
Dungeon Master
GM, 855 posts
Storyteller
Font of All Knowledge
Thu 6 Jun 2019
at 09:32
  • msg #61

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Farian Raymellie:
"What a lovely portrait! Is it your own work, or was it commissioned?"

Farian gives the warrior's question some thought. "By the graces of Pelor I should hope not! We've dealt with what evil we've found, and helped keep with peace with the Trolls living near Fort Cross. If there is any danger from that direction, it will be new to me!"


Brother Oak shakes his head at Farian's question.  "Not by my own hand, but a cousin with great talent.  My own talents lie in finger-woven belts and straps, for at least that is portable with all the traveling we do!  But I am glad to hear that the trolls are behaving.  That treaty has held this long, and we pray it holds longer.  I would not like to see a repetition of the Troll Wars."

Across the way, the older elf woman who had been reading some parchment scrolls shuddered at the very notion.

--

Market Square

Dellas Nump:
Dungeon Master:
Adventurers' Guildhall

At the mention of chocolate, Abby's eyes light up.  "Chocolate!  What a wonderful idea; I haven't had any since the last time Uncle Ballin traded for it!"  She coughs and temporarily reigns back her enthusiasm.  "I think I can sell all the various bits and bobs at some of the stores near the Market so we can get the pearls we need to identify the magical items, then divvy up the rest."


"Yes" Dellas exclaims excitedly as he turns towards the door and looks back towards his sister "Well are you coming? We have a market to explore, items to sell, and chocolate and other food to find."


"Coming, coming!  I know better than to get between you and chocolate.  Or myself and chocolate for that matter!" Abby says with a grin.  In short order the two halflings are gadding through the Market, Valiant temporarily acting as a packhorse for their loot that needed to be sold.  Dellas can take a look at the wide variety of goods for sale as Aberlayne heads to the various shops to drive a goodly bargain for their wares.    Dellas is seeking out his favorite treat, and finally finds it amongst the stalls of the exotic spice sellers.  There is a gnome merchant with a beautiful ring-tailed lemur beside him, holding court over a small booth that is lined with tins of powdered drinking chocolate, small chocolate-covered candies and nuts, candied spices, sugared almonds and spiced nuts, squares of something pink covered with a faint sugar powder, and a small bubbling cauldron of thick drinking chocolate which he is dispensing to a couple of half-elves. One takes a cautious sip, and her eyes widen in delight.  She hands over some silver without bargaining, drinking the sweet confection with a happy expression.

The old gnome, with skin the color of his wares, his head wrapped up in a combination of colorful scarves and small golden chains, smiles at Dellas with teeth like pearls as he spies him.

"Welcome to Calbador's Confections! How may I delight your palate today?  Rose Delight, from the Unwanted Desert?  Spiced nuts, from the Southern Isles?  Chocolate, the rarest confection, imported from the distant West?"

Aberlayne goes from booth to booth, shop to shop to try to find the appropriate buyers for the various goods.  She's able to find a buyer of unusual swords, a clothing merchant with an eye for good dye, a silversmith looking for some display pieces, a jeweler who needs some particular stones, and a weaponsmith who needs some scabbards for his wares.  When all is said and done, her close-kept moneybelt is flush with chits for the Moneychangers' Guild.  Her compatriots should be pleasantly surprised indeed!  She finds Dellas eventually, up to his nose in something sweet.

Well, at least nothing was on fire.

Lantamori:
Lantamori purchased the sea glass diadem with chits from the moneychangers and thanked the booth owner for their beautiful work.  She carefully put it into her new bag and wandered over to observe the odd turtle shrine.


The proprietor gives Lantamori a bow at her purchase.  "An excellent selection, and may it serve you well in home or at business!"

Going to the turtle shrine, Lantamori sees the turtle turn towards her and nod to her.  She can see words carved into the shrine with an expert hand, Ishval, Small God of Small Bargains

Ishval regards Lantamori curiously, as if wondering what small bargain she was making today.

--

The Lucky Blade, Metal Street

Bruenor Sedricson:
Bruenor slowly takes a walk around the shop, admiring the racks of weapons.  Like some folk enjoyed the sight of fancy, new clothes, or fresh baked sweetbreads; he could admire well-maintained, clean, sharp weapons... the craftmanship (when done masterfully) was something to behold.  You could always tell the difference between a well-crafted weapon and an average one...all it took was to lift it and swing it around once or twice.  The balance, the heft...it all had to be right.

He puts a hand on the hilt of the Prince's intricately jeweled longsword, recalling his pleasure at being gifted such a treasure...but his curiosity gets the better of him, and as soon as the proprietor is free, he inquires about the special weapons in cases.

"Greetings, sir.  What can you tell me of these exceptional weapons?"...his arm sweeping across the cases.  "They all seem quite unusual...in the best way," he adds.


Once the man is done selling a brace of daggers to the young woman, he goes to attend to Bruenor, smiling when he hears his inquiry.

"Sampian Luc, at your service, and indeed you have excellent taste.  These are all enchanted weapons, some to a greater degree, some to a lesser, some to a stranger.

The blue longsword is a Phase Blade - made for hunting werebeasts, it is silver though it doesn't look it, and gains extra power during the full moon.  During the new moon it is but a blade of minor power, but under the full one is is fury to those who walk the night.

The dagger is made from the tooth of a giant shark, and though only lightly enchanted, does allow one to command the respect of sharks.  I expect that to go to a sea-fairing adventurer one day.

The obsidian double-axe was born in the fires of a volcano, and erupts in flame when wielded in battle. Someone took it as a prize off of an orc chieftain, and it's powerful, but one needs special training to use it to its full potential.

The white shortsword is a mage-bane blade, called Whisper.  Made for hunting rogue sorcerers during the Bloodfire Wars, though you have to sacrifice magic to it when it can't get its blade into a bad mage.

The feathered bastard sword is Flight - lets you jump like the earth can't hold you and strike from above like an eagle, though only a few times a day.

The longbow with the purple leather is the Winebow - its arrows don't strike to kill, but rather make the victims falling-down drunk.
" Sampian smirks at this.  "Was a weapon of humiliation made by a magesmith whose lord had a strange sense of humor.  He made the other bow too, the yellow one.  Its arrow release a slickness, like a wizard's grease spell.  Like..." he sighs, "a banana.  It also conjures bananas, a bunch of them once a day.  I... don't know why.

"The rapier, though, that one is called Sundog - it captures the sun's rays and turns them into flashes of powerful light to daze its enemies before striking.  Leave it in the dark too long and it loses its magic.  So!  Do any of these beauties strike your fancy?"

--

Pultain School of Polymorphing

Narthian Goldleaf:
Narthian weighs the information against his planned visits to the Greenwood Kin and the Sea Witches. He thinks it almost as likely that the Greenwood Kin would know of a werebear as would the priestess of Ehlonna. But the priestess was much closer. He barely registers the comments on the cost, but notes it to pass on to Volsh. "You have been very helpful, and I thank you for the information. Is there anything that I can do for you in return?"


Geffy lights up at the question.  "Are you guys going after the mimic job at your Guildhall?  We could use some mimic bits, or a whole mimic, if you can convince it come back with you!"
Lantamori
Elf Rogue, 338 posts
30/30 hp
Locksmith Extraordinaire
Thu 6 Jun 2019
at 19:13
  • msg #62

Re: [IC] The Caravan Trip - On to Port Lyalee!

Squatting down to observe the small turtle more closely, Lantamori asked, "You wouldn't happen to know where a turtle named Hubert happens to be, would you?"

It was presumptuous to believe that all turtles knew one another, but it was better odds than asking any of the vendors.  A Small God in the guise of a turtle may have an affinity for others of its form.

"I'd be willing to bargain for information," she added hopefully.
Narthian Goldleaf
Elf Druid, 560 posts
Narthian 36/36
Thunder 50/50
Thu 6 Jun 2019
at 19:49
  • msg #63

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'm afraid that I don't know," Narthian tells Geffy. "I must admit that I barely looked at the job board before coming here. I will try to convince them, though." Narthian thanks them and takes his leave. He and Thunder carefully retrace their steps to the street, than head towards the temple of Ehlonna.
Dellas Nump
Halfling Wizard, 581 posts
Fire burns bright!
AC: 14 HP: 26/26
Fri 7 Jun 2019
at 00:32
  • msg #64

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas's nose lead him away from Abby as they enter the large Market. He quickly ducked underneath a wagon being pulled by a mule and made his way towards the food. Stopping at each stall he would make a quick purchase of something small until he came upon what he was looking for. The plethora of chocolate before him, only gave way to a giant grin as he began picking out each item he wanted to try. By the time he was done he had his hands full, chocolate smeared his face and a mug of warm chocolate sat next to him at the edge of the booth as he enjoyed each piece "Oh I really like this one, the nuts create a nice salty after thought to the sweet chocolate."
Dungeon Master
GM, 856 posts
Storyteller
Font of All Knowledge
Fri 7 Jun 2019
at 02:10
  • msg #65

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Lantamori:
Squatting down to observe the small turtle more closely, Lantamori asked, "You wouldn't happen to know where a turtle named Hubert happens to be, would you?"

It was presumptuous to believe that all turtles knew one another, but it was better odds than asking any of the vendors.  A Small God in the guise of a turtle may have an affinity for others of its form.

"I'd be willing to bargain for information," she added hopefully.


Ishval looks thoughtful as Lantamori speaks, but she she mentions bargaining for information, he looks much more animated.  He walks down off of the shrine and looks up at her face.  "What little thing would you give me for what little knowledge I have?" he asks, his voice small and oddly gravely.

Dellas Nump:
Dellas's nose lead him away from Abby as they enter the large Market. He quickly ducked underneath a wagon being pulled by a mule and made his way towards the food. Stopping at each stall he would make a quick purchase of something small until he came upon what he was looking for. The plethora of chocolate before him, only gave way to a giant grin as he began picking out each item he wanted to try. By the time he was done he had his hands full, chocolate smeared his face and a mug of warm chocolate sat next to him at the edge of the booth as he enjoyed each piece "Oh I really like this one, the nuts create a nice salty after thought to the sweet chocolate."


Dellas can pick up a small woven belt, a woven straw hat to keep off sun or rain, a little carry pouch for Vish, and a nice pair of sandals for the warmer weather of the coast or desert.   As he collects a little bit of everything from Calbador's Confections, the gnome looks delighted. A quick bargaining for price, and Dellas can hand over two gold for the costly, imported collection of confections, but they are worth every copper, as they taste magnificent.

"It is a lovely contrast!  Twas Juno who gave me the idea by knocking his snack of nuts into a pot of melted chocolate, and I thought, 'Well, I might as well try it' and here we are with a new sensation!  I also have here a new type I am trying," he says, and brings up a second pot of drinking chocolate he had been keeping warm on some kind of apparatus below your line of sight.  "This one is sweet chocolate infused with fiery chilies, also from the far West.  A most exciting concoction, but not one for every palate.  Care to give it a try?" he says, pouring a tiny tasting cup for Dellas.

--

Narthian Goldleaf:
"I'm afraid that I don't know," Narthian tells Gelty. "I must admit that I barely looked at the job board before coming here. I will try to convince them, though." Narthian thanks them and takes his leave. He and Thunder carefully retrace their steps to the street, than head towards the temple of Ehlonna.


"Ah, well, we had heard Giffly's End was having mimic problems and had put up an advertisement for adventurers.  Mimics are smart as a person, but... often very, very hungry and not picky about their source of meat.  I have," he coughs, "no combat experience whatsoever, and neither does Iffandy. We would be very interested in what is going on, but I do not desire to be eaten in the quest for research. You would need a powerful enchantment to forcibly calm a mimic, a school of which I have zero talent for, or a great talent at diplomacy, which is also not my forte.  I could tell you much about what I have learned in books, but probably not before I got eaten."  Gelty gives a self-depricating shrug.

Once done with the Circle of Change, Narthian can head towards Shrine Street, and the Church of Ehlonna, abutting Sea Gardens park.    Entering the cool green of half-living grove, Narthian can spy Averdante and an older half-elf woman at a table, examining several scrolls.  A plush-looking rabbit the size of a small dog is seemingly asleep at the woman's feet.  Prreet is sitting on Averdante's shoulders, washing a paw.
Lantamori
Elf Rogue, 339 posts
30/30 hp
Locksmith Extraordinaire
Fri 7 Jun 2019
at 13:09
  • msg #66

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Would you like a bit of colorful ribbon?" Lantamori proposed to the small god, recalling the pretty ribbons she'd seen being sold.  "I could fetch it right now if you'd like."
Dellas Nump
Halfling Wizard, 582 posts
Fire burns bright!
AC: 14 HP: 26/26
Fri 7 Jun 2019
at 20:30
  • msg #67

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dungeon Master:
Market Square

Dellas can pick up a small woven belt, a woven straw hat to keep off sun or rain, a little carry pouch for Vish, and a nice pair of sandals for the warmer weather of the coast or desert.   As he collects a little bit of everything from Calbador's Confections, the gnome looks delighted. A quick bargaining for price, and Dellas can hand over two gold for the costly, imported collection of confections, but they are worth every copper, as they taste magnificent.

"It is a lovely contrast!  Twas Juno who gave me the idea by knocking his snack of nuts into a pot of melted chocolate, and I thought, 'Well, I might as well try it' and here we are with a new sensation!  I also have here a new type I am trying," he says, and brings up a second pot of drinking chocolate he had been keeping warm on some kind of apparatus below your line of sight.  "This one is sweet chocolate infused with fiery chilies, also from the far West.  A most exciting concoction, but not one for every palate.  Care to give it a try?" he says, pouring a tiny tasting cup for Dellas.


"Oh yes I would love to give it a try. What kind of chilies are you using again? I have a friend who so enjoys hot peppers" Dellas says excitedly as he quickly counts out the gold for the gnome and then pushes up his sleeve a bit to show the dragon curled around his wrist. Drawing a hot pepper from a pouch at his side he offers it to the small wyrmling who sniffs it and snatches it from his hand, consuming it rapidly.
Farian Raymellie
Human Cleric, 501 posts
Devotee of Saint Bane
63/63 HP
Sat 8 Jun 2019
at 01:10
  • msg #68

Re: [IC] The Caravan Trip - On to Port Lyalee!

"May Pelor's Light guide you on your adventures, Iron Key Company! May the dawn always bring hope and renewal!" Farian takes her leave of them and moves towards the plump human man in fine crimson linen. "Greetings friend! From the looks of your finery you have been a guild member for some time! I am Farian Raymellie of the Leafblade Company."
Narthian Goldleaf
Elf Druid, 561 posts
Narthian 36/36
Thunder 50/50
Sat 8 Jun 2019
at 01:18
  • msg #69

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian and Thunder pad over towards Averdante and the woman. Thunder spies a squirrel and chases it into a tree before Narthian calls him back. He catches enough of the conversation to realize that Averdante's visit is about up. He waits for them to finish rather then interrupt.
Dungeon Master
GM, 859 posts
Storyteller
Font of All Knowledge
Sun 9 Jun 2019
at 12:18
  • msg #70

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Lantamori:
"Would you like a bit of colorful ribbon?" Lantamori proposed to the small god, recalling the pretty ribbons she'd seen being sold.  "I could fetch it right now if you'd like."


Ishvar's smile gets wider, and he nods.  Lantamori can obtain ribbon for five copper a half-yard from the ribbon seller easily.  When she comes back with her offering, he nudges it until it curls around him to his satisfaction, then looks up at her, curving his neck to invite her to come closer.  "Hubert is in love with a lady of the sea, and so went to the Sea Lady to woo her," he says, and settles down into his ribbons with a small sigh of contentment. 

Dellas Nump:
"Oh yes I would love to give it a try. What kind of chilies are you using again? I have a friend who so enjoys hot peppers" Dellas says excitedly as he quickly counts out the gold for the gnome and then pushes up his sleeve a bit to show the dragon curled around his wrist. Drawing a hot pepper from a pouch at his side he offers it to the small wyrmling who sniffs it and snatches it from his hand, consuming it rapidly.


Calbador says, "I call them passion peppers, for that's the best translation I have from the people whom I trade with them for... and that is a most delightful little creation you have there!  Where in the world did you get him and what does he do?"

---

Adventurers' Guildhall

Farian Raymellie:
"May Pelor's Light guide you on your adventures, Iron Key Company! May the dawn always bring hope and renewal!" Farian takes her leave of them and moves towards the plump human man in fine crimson linen. "Greetings friend! From the looks of your finery you have been a guild member for some time! I am Farian Raymellie of the Leafblade Company."


The man in scarlet looks up from his scroll at Farian's greeting, and set down his wine, quickly dabbing at his lips with a napkin before smiling and answering.  "Well met to you, Farian Raymellie.  I am Jurious Scarlet of the Starspoke Questers.  Aye, I've been a member for a few decades now, but wizardly talent is always in high demand, and my compatriots are dedicated to the thrill.  I see you serve the Healing Sun," he makes a gesture of a sun's ray, "Another type always in demand.  What are you seeking, Farian?  A friendly round of gossip?"

---

Church of Ehlonna, Shrine Street

Narthian Goldleaf:
Narthian and Thunder pad over towards Averdante and the woman. Thunder spies a squirrel and chases it into a tree before Narthian calls him back. He catches enough of the conversation to realize that Averdante's visit is about up. He waits for them to finish rather then interrupt.


As Narthian waits, a sea elf emerges from the pool and sits on the edge, taking a moment to wring out her hair.  She wears what seems to be kelp, shells, and fish skins, things that sheet away water easily.  A plump blop of a creature with gray fur, flippers and a tail, with a pointed snout, plops out of the water near her and basks on the edge.  When she turns towards Narthian, he sees she's wearing a holy symbol of Ehlonna, though in her case the typical unicorn symbol has a fish's tail instead of hind legs.

"Oh!" she says, startled.  "My apologies, I didn't realize anyone was here.  I'm Grotto-Tender Luvan; what are you both seeking from the Lady?"
Farian Raymellie
Human Cleric, 502 posts
Devotee of Saint Bane
63/63 HP
Sun 9 Jun 2019
at 18:08
  • msg #71

Re: [IC] The Caravan Trip - On to Port Lyalee!

"A bit of useful gossip is always welcome, of course. But i am currently more interested in ensuring that my company doesn't step on fellow guild member's toes." She smiles warmly. "You see, we have 8 persons in the Leafblade, which is plenty to handle several of the smaller jobs before we take on one of the larger. So I'm checking to see which jobs the others are favoring."
Narthian Goldleaf
Elf Druid, 562 posts
Narthian 36/36
Thunder 50/50
Sun 9 Jun 2019
at 18:17
  • msg #72

Re: [IC] The Caravan Trip - On to Port Lyalee!

"[Language unknown: St thinof o stasomoreand, Encpronde, astce o timiilur! U o Enuracut  Weioouss, hael heral p Arestirea.]" Narthian says, slipping into his native tongue. "I cannot speak for my friend Averdante, but I have an unusual request. ... I am seeking a werebear."
Lantamori
Elf Rogue, 340 posts
30/30 hp
Locksmith Extraordinaire
Sun 9 Jun 2019
at 21:18
  • msg #73

Re: [IC] The Caravan Trip - On to Port Lyalee!

Recalling having seen the Sea Lady mentioned somewhere before, Lantamori knew she had a good lead.  Thanking the Small God for her bargain, the elf headed back to the Guild to look into the details of the turtle chase.
Dungeon Master
GM, 860 posts
Storyteller
Font of All Knowledge
Tue 11 Jun 2019
at 00:29
  • msg #74

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Farian Raymellie:
"A bit of useful gossip is always welcome, of course. But i am currently more interested in ensuring that my company doesn't step on fellow guild member's toes." She smiles warmly. "You see, we have 8 persons in the Leafblade, which is plenty to handle several of the smaller jobs before we take on one of the larger. So I'm checking to see which jobs the others are favoring."


Jurious strokes his chin, rings flashing in the light. "A private one, I'm afraid to say, so I can't say much more about it.  I've been in the Guild a long time, so those who know my reputation sometimes ask for me by name," he says, giving a small shrug and a smile.  "So the field is clear from my end!  I expect you're going to ask Elfaria Rune next?"  He nods at the venerable elf.  "She's the one hiring me!"  Jurious chortles, amused at his little joke. "The new crop of jobs went up early this morning, so most haven't seen them yet.  You've come at a good time."

Lantamori:
Recalling having seen the Sea Lady mentioned somewhere before, Lantamori knew she had a good lead.  Thanking the Small God for her bargain, the elf headed back to the Guild to look into the details of the turtle chase.


Ishvar seems pleased for the attention, and Lantamori heads back to the Adventurers' Guildhall.  Farian is there speaking to the plump man in scarlet.  Heading to the Guildmaster's desk, she can ask Guildmaster Karaja about the missing turtle.  She adjusts her glasses and examines a sheaf of papers until she finds the one she wants.

"Missing four days, large snapping turtle, over two-foot long with red and black spots like a ladybug, mildly intelligent from being exposed to so much magic. Contact is Headmaster Oroti, but note is here that the payment will be in a permanent magical effect. Interested?" she asks.

--

Ehlonna's Temple, Shrine Street

quote:
"[Language unknown: O onsantthe o peperepr, Ameratove, ndla th thestiingany! Is u Thaconwhethu  Stusfoat, ha hali i Larortset.]" Narthian says, slipping into his native tongue. "I cannot speak for my friend Averdante, but I have an unusual request. ... I am seeking a werebear."


Luvan smiles at the greeting, but it freezes on her face when Narthian makes his request. ""
Lantamori
Elf Rogue, 341 posts
30/30 hp
Locksmith Extraordinaire
Tue 11 Jun 2019
at 00:49
  • msg #75

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Yes," Lantamori replied to the Guildmaster that she was interested in the turtle quest.  "How may I find this Headmaster Oroti?"

She saw the human cleric, still female it seemed, and debated whether she should wait for one of the more competent members to accompany her.
Averdante
Elf Archer, 543 posts
Keen eyed
Wed 12 Jun 2019
at 06:47
  • msg #76

Re: [IC] The Caravan Trip - On to Port Lyalee!

Feeling a growing sense of wonder as the Grove-Warden searched through the scrolls, Dante started to think that perhaps his bow was something even greater than he'd already believed it to be. The illustrations seem to match his bow -- as if it were a singular, specific item. One with a great history behind it, as well. Studying the illustration of the maiden on the unicorn closely, he could see that the bow she carried looked to be the same one he had.

When Shallan calmly declares the Moonbow to be a sacred relic, awe touches him, holding him silent as she describes some of its making, and of the arrows made to carry the goddess' judgment to those who would harm Her domain. He wasn't a priest or druid; to be granted use of such an ancient, sacred item is a wholly unexpected honor, a blessing unlooked for, it leaves him almost overcome with wonder and gratitude.

"A very great gift," he agrees reverently with the priestess, picking up the bow with new respect. Looking up again, he sees Narthian and his wolf have arrived, and nods absently to him, still wrapped up in what the Grove-Warden has said. "The silver and glass arrows... are they something I could learn to make? Or something that would need to be made by one of the Lady's priestesses, if I supplied them with the necessary elements?"

Once he's sure he understands about the arrows, Dante bows to Grove-Warden Shallan. "Thank you for shedding light on the gift Ehlonna has made to me. Now that I better understand its purpose, I can better use it to fulfill the Lady's will -- and I truly know what I need to thank Her for. I will go do so now."

Dante's still a bit overwhelmed by the having such a holy item entrusted to his care. Leaving Shallan, he wanders quietly through the grove for a bit, until he finds a spot in the shade of a tree that seems right.

Sitting down, the Moonbow resting upon his thighs, he closes his eyes and spends the remainder of the afternoon praying, acknowledging the trust placed in him, and committing himself to do his best to honor it.
Narthian Goldleaf
Elf Druid, 563 posts
Narthian 36/36
Thunder 50/50
Wed 12 Jun 2019
at 11:16
  • msg #77

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian smiles. "I have heard that they could be secretive. I thank you for the information." He offers a few gold coins. "For your garden. May it flourish and be an inspiration of nature's wonders for all to see!"

Narthian and Thunder return to the guildhall looking for Volsh.
Dungeon Master
GM, 862 posts
Storyteller
Font of All Knowledge
Fri 14 Jun 2019
at 16:58
  • msg #78

Re: [IC] The Caravan Trip - On to Port Lyalee!

Church of Ehlonna, Shrine Street

Averdante:
Feeling a growing sense of wonder as the Grove-Warden searched through the scrolls, Dante started to think that perhaps his bow was something even greater than he'd already believed it to be. The illustrations seem to match his bow -- as if it were a singular, specific item. One with a great history behind it, as well. Studying the illustration of the maiden on the unicorn closely, he could see that the bow she carried looked to be the same one he had.

When Shallan calmly declares the Moonbow to be a sacred relic, awe touches him, holding him silent as she describes some of its making, and of the arrows made to carry the goddess' judgment to those who would harm Her domain. He wasn't a priest or druid; to be granted use of such an ancient, sacred item is a wholly unexpected honor, a blessing unlooked for, it leaves him almost overcome with wonder and gratitude.

"A very great gift," he agrees reverently with the priestess, picking up the bow with new respect. Looking up again, he sees Narthian and his wolf have arrived, and nods absently to him, still wrapped up in what the Grove-Warden has said. "The silver and glass arrows... are they something I could learn to make? Or something that would need to be made by one of the Lady's priestesses, if I supplied them with the necessary elements?"

Once he's sure he understands about the arrows, Dante bows to Grove-Warden Shallan. "Thank you for shedding light on the gift Ehlonna has made to me. Now that I better understand its purpose, I can better use it to fulfill the Lady's will -- and I truly know what I need to thank Her for. I will go do so now."

Dante's still a bit overwhelmed by the having such a holy item entrusted to his care. Leaving Shallan, he wanders quietly through the grove for a bit, until he finds a spot in the shade of a tree that seems right.

Sitting down, the Moonbow resting upon his thighs, he closes his eyes and spends the remainder of the afternoon praying, acknowledging the trust placed in him, and committing himself to do his best to honor it.


"If you have the skills of a fletcher, and some knowledge of metal and glass crafting, then yes, the physical making of the arrows is within the grasp of a craftsman even if you have no magic yourself.  A priestess would be needed to bless them when you were through, provided you had made in moonlight and prayed over them while you worked," Shallan explains.  "I believe this bow came to you for a reason, that you were chosen by Ehlonna to aid her children."

When Averdante indicates his wish to pray, she will leave him to his contemplation.  Prreet goes to explore, finally finding a spot on some springy grasses in a sunlight for him to snooze, while Averdante can find a peaceful niche near a sturdy tree that seems correct for the weighty matters he wishes to consider, and the thanks he wishes to give to the Lady of the Groves.

Narthian Goldleaf:
Narthian smiles. "I have heard that they could be secretive. I thank you for the information." He offers a few gold coins. "For your garden. May it flourish and be an inspiration of nature's wonders for all to see!"

Narthian and Thunder return to the guildhall looking for Volsh.


Luvan takes the coins with gratitude.  "Be well and be safe.  May the Lady of the Woodlands watch over you," she says, raising her hand in a blessing.

Adventurers' Guildhall

Lantamori:
"Yes," Lantamori replied to the Guildmaster that she was interested in the turtle quest.  "How may I find this Headmaster Oroti?"

She saw the human cleric, still female it seemed, and debated whether she should wait for one of the more competent members to accompany her.


Guildmaster Karaja says, "Pultain School of Polymorphing, edge of the city, Sand Street.  One of the Door Dragons on duty should be Elshi; tell her I sent you and she'll see when the Headmaster is free.  Your druid went there earlier.  Might still be there."

She looks up, and grins, her tusks flashing.  "Never mind, here he is now."  Sure enough, Narthian is coming back in, Thunder padding at his side.
Lantamori
Elf Rogue, 342 posts
30/30 hp
Locksmith Extraordinaire
Sat 15 Jun 2019
at 01:10
  • msg #79

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Excellent," she said to the Guidlmaster, turning to see the elven druid.  "Thank you for your time."

She strode over to accost Narthian with her quest.  "I have a lead on the lost turtle and accepted the job.  It shouldn't take too long for the three of us to track down a turtle

"Would you and Thunder like to join me?"

Narthian Goldleaf
Elf Druid, 564 posts
Narthian 36/36
Thunder 50/50
Sun 16 Jun 2019
at 01:25
  • msg #80

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian takes a quick look for Volsh, and not seeing him, Narthian nods to Lantamori. "Yes. If we pass the temple of Ehlonna, we'll find Averdante there. Or maybe on his way back here." He looks to Farian. "Farian, are you joining us as well?"
Farian Raymellie
Human Cleric, 503 posts
Devotee of Saint Bane
63/63 HP
Sun 16 Jun 2019
at 01:31
  • msg #81

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian thanks Jurious, then greets Lantamori, Narthian, and Thunder. "I'm afraid not. I have already made a commitment to return to Pelor's Temple for martial training.I have been checking around, and it seems that we have our pick of jobs, so I wish you luck! If you need me, I'll be at the temple, then back here."

Farian will check with Elfaria Rune as well, to be thorough, but fully expects her response to be similar to the others.
Lantamori
Elf Rogue, 343 posts
30/30 hp
Locksmith Extraordinaire
Sun 16 Jun 2019
at 02:33
  • msg #82

Re: [IC] The Caravan Trip - On to Port Lyalee!

"We're off then," Lantamori said to Narthian, glad Farian had other plans.  "Our first stop is to see the Headmaster of the Pultain School of Polymorphing.

"We're just after a smart turtle.  I don't think we need more than just the three of us.  There are plenty of jobs to go around if anyone's looking to do something while we're in town."

Narthian Goldleaf
Elf Druid, 565 posts
Narthian 36/36
Thunder 50/50
Sun 16 Jun 2019
at 15:39
  • msg #83

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I know where that is. In fact, I was there earlier today." Narthian takes a deep breath. "You see, Volsh has it in his head that he can control his lycanthropy. The school is home to a group known as the Circle of Change." Narthian relates his meeting with Gelty Longfoot, Iffandy Graskle and their familiars Sharpshin and Curly, and their advice to find a werebear in order to craft a magical aid for Volsh.


FYI... One is a halfling man (Gelty) in an undyed linen tunic and trousers, barefoot, with an eagle (Sharpshin) perched above him.  The eagle has the eartufts of an owl, and the halfling has the small antlers of a stag.  The other is a gnome woman (Iffandy) with a luxuriant pair of white rabbit ears, and is caressing a badger (Curly) who sports the long, strong, naked tail of an opossum.
Lantamori
Elf Rogue, 344 posts
30/30 hp
Locksmith Extraordinaire
Sun 16 Jun 2019
at 18:04
  • msg #84

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Is it safe for him to try this?" Lantamori asked as they made their way to the school.  She wasn't sure traveling with a real werewolf was a good idea.  The human wasn't known for his self control.

"Wouldn't it be better just to find a cure?"
Narthian Goldleaf
Elf Druid, 566 posts
Narthian 36/36
Thunder 50/50
Mon 17 Jun 2019
at 00:06
  • msg #85

Re: [IC] The Caravan Trip - On to Port Lyalee!

"It is possible," Narthian tells Lantamori with a frown. "But it is also very difficult. Every bit as difficult as convincing Volsh that it is a bad idea. Our best chance to help him is to harness the control of another lycan - one that isn't beholden to the blood lust." He spins the shaft of his silver tipped spear in his hands. "The worst is that if he fails, we will have to destroy him."
Lantamori
Elf Rogue, 345 posts
30/30 hp
Locksmith Extraordinaire
Mon 17 Jun 2019
at 01:21
  • msg #86

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Remind me to collect up some silver arrows," she said with a nod.
Dellas Nump
Halfling Wizard, 584 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 17 Jun 2019
at 16:54
  • msg #87

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dungeon Master:
Calbador says, "I call them passion peppers, for that's the best translation I have from the people whom I trade with them for... and that is a most delightful little creation you have there!  Where in the world did you get him and what does he do?"


Dellas beamed with pride as he showed the creature off to the shopkeeper "A Kobold's lair, near Fen-on-the-Fen. It was an exciting, the Kobold's were raiding the city and other areas in service to their god and we were hired to protect them. I got to show the kobolds my fire magic's and this was within their lair. It is most delightful. I am curious if he would like your passion peppers, may I buy a few off you or you can direct me to your supplier and I can buy some from them."
Dungeon Master
GM, 867 posts
Storyteller
Font of All Knowledge
Wed 19 Jun 2019
at 16:34
  • msg #88

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventuerers' Guildhall

Farian Raymellie:
Farian thanks Jurious, then greets Lantamori, Narthian, and Thunder. "I'm afraid not. I have already made a commitment to return to Pelor's Temple for martial training.I have been checking around, and it seems that we have our pick of jobs, so I wish you luck! If you need me, I'll be at the temple, then back here."

Farian will check with Elfaria Rune as well, to be thorough, but fully expects her response to be similar to the others.


Elfaria looks up at Farian as she approaches, and raises an eyebrow.  She sets down a small weight on the scroll she was studying so it doesn't roll up.  When Farian asks about the jobs, she shakes her head, then gives Farian a penetrating glance.  "I am just waiting for Jurious to finish his business before he attends to mine.  Take what jobs you wish.  Though is one of them to free yourself of your curse?  I recognize the aura on your belt, and your clothes are not quite the right size for you anymore," she says in explanation.

--

Pultain School of Polymorphing

Narthian and Lantamori can head to the school, finding it as Narthian found it, a peculiar construction behind walls, with random towers of all kinds of substances (including one made of ice).  The two Door Dragons recognize Narthian, and after Lantamori gives Elshi Karaja's greeting and explanation, the woman in her blue dragon armor nods and gives a bit of a sigh.

"Wait a moment, then," she says, and goes just inside the gatehouse to seemingly pull on what could be a bell rope, though no sounds is heard.  A few moments later she comes out, and right on her heels is a young human woman in blue robes spattered with a dozen different colors.  "Apprentice Dershana will conduct you to Headmaster Oroti," she says, and the girl bows quickly.

"If you'll come with me, Guildsbeings," she says, and quickly walks inside.  Through the gatehouse, into the entryway, and up a set of stairs that wind back and forth, she trots on tirelessly.  The hallway and stairs are marked with bricks of many different colors and substances, as if the students have tried their magic on the very walls of the schools themselves.  Up a final stairway of delicate-seeming wrought iron, she brings you to an iron door, knocks on it, and whispers her business to whatever opens a small slit about halfway down the door.  The slit slams shut, and the door opens without a groan or a squeak.  In the doorway is a small manniken of clay and wood, with a face carved like a chicken, perhaps two and a half feet high.  It bows to you and waves you in.

Inside the Headmaster's office it is draped with a dozen different fabrics in many wondrous, shifting colors.  Low tables are covered with small lamps of many different substances and hues, all glowing, and as well as at least five cats in various lounging poses.  Tuffets of plush fabric seem to be all there is to sit on, as the only other furniture is the large desk, made of carved blue wood, behind which sits a gnome of advanced age.  Garbed in robes of shining white that matches her moon-white hair, the Headmaster smiles at both of you and waves for the manniken to fetch a tea service, which it offers to you.

"Well then, it is good to see someone interested in finding our Hubert.  Who are you, and what are you needing to know about this job?" she asks, her voice very melodious

--

Market Square

Dellas Nump:
Dungeon Master:
Calbador says, "I call them passion peppers, for that's the best translation I have from the people whom I trade with them for... and that is a most delightful little creation you have there!  Where in the world did you get him and what does he do?"


Dellas beamed with pride as he showed the creature off to the shopkeeper "A Kobold's lair, near Fen-on-the-Fen. It was an exciting, the Kobold's were raiding the city and other areas in service to their god and we were hired to protect them. I got to show the kobolds my fire magic's and this was within their lair. It is most delightful. I am curious if he would like your passion peppers, may I buy a few off you or you can direct me to your supplier and I can buy some from them."


"A kobold's lair?  Most interesting!  Some of them do have excellent command of magic, not many, but when they do the results are often quite interesting.  Well then, I will sell you the peppers myself, for three gold apiece.  Tell me, did you find any other magic in that place?  I know they favor fire magic, and wondered if they had any other spells written down or ensorcelled into amulets or potions," Calbador asks.
Dellas Nump
Halfling Wizard, 585 posts
Fire burns bright!
AC: 14 HP: 26/26
Wed 19 Jun 2019
at 20:53
  • msg #89

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas almost jumps at the opportunity to buy a few more peppers "I'll take 10 of them" he remarks excitedly "I know a few spells about fire. Nothing I could sell out right to you. But we can come to an arrangement for me to perhaps teach you some and show you my books."


OOC: Hands over 30 gold.
Lantamori
Elf Rogue, 346 posts
30/30 hp
Locksmith Extraordinaire
Wed 19 Jun 2019
at 22:37
  • msg #90

Re: [IC] The Caravan Trip - On to Port Lyalee!

"My name is Lantamori and this is Narthian," the elf complied with the Headmaster's request.  "We're members of the Leafblade Company.

"We know Hubert is a snapping turtle, but is he aggressive?  And is there anything we could use to coax him to come with us when we find him?"

Farian Raymellie
Human Cleric, 504 posts
Devotee of Saint Bane
63/63 HP
Wed 19 Jun 2019
at 23:28
  • msg #91

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian lets out a joyous laugh. "Curse? Nay, it is Pelor's Blessing! As a man, I've understood physical strength and the destruction of evil. As a woman, I'm discovering the strength of a kind word, a smile, and the wonders of creation!" She gives a awkward look. "Although not first hand, so to speak, creation wise. But I think that you take my meaning. I thank you for your time, and good luck with Jurious and your task!"

Farian takes her leave and makes her way back to the temple for the martial training.
Narthian Goldleaf
Elf Druid, 567 posts
Narthian 36/36
Thunder 50/50
Wed 19 Jun 2019
at 23:37
  • msg #92

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian busies himself keeping Thunder from disturbing the cats. But not before the large wolf's nose pokes a tabby's face. "[Language unknown: Ni, astus ri moad. T waalek p eeon oul chelek, alekur an sath e haec. Our hertedvor som a inst setintast!]" he whispers in Thunder's ear. He nods a greeting to the gnome and accepts a cup of tea from the automaton. He wonders if he'll ever get used to the oddness of this school. When given the chance, he adds his own question. "Is there a keeper for Hubert? Someone who knows the turtle better than any other?"
Bruenor Sedricson
Human Fighter, 429 posts
Fri 21 Jun 2019
at 03:23
  • msg #93

Re: [IC] The Caravan Trip - On to Port Lyalee!

Bruenor gave an amused half smile, nodded at the shopkeeper of the Lucky Blade.
"Each is exceptional, and I'd love to try out all of them, to be honest.  Even the 'Banana Bow' sounds like it would really liven up a scuffle, I suspect.   But none are overwhelmingly better than the blade I wield now.  Though I'll certainly tell my Traveling Companions about them.  I know a couple who could make good use of them.   Thank you for your time, sir"

The truth, of course, was that Bruenor didn't really have the funds for another magical weapon, especially one of the quality of these strange artifacts.  Perhaps the strange nature of some of them might illicit a discount, but the duelist was about as good at haggling as a fishmonger's wife was about negotiating trade deals with kings.
So, he left the shop, though he kept the weapons in mind, like a child cataloguing a list of favorite toys before a birthday.  He briefly fantasized about wielding each one in battle, but knew he was probably being greedy.

He wandered into the town, looking for more excitement.
This message was last edited by the player at 23:31, Fri 21 June 2019.
Dungeon Master
GM, 869 posts
Storyteller
Font of All Knowledge
Sun 23 Jun 2019
at 09:00
  • msg #94

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Dellas Nump:
Dellas almost jumps at the opportunity to buy a few more peppers "I'll take 10 of them" he remarks excitedly "I know a few spells about fire. Nothing I could sell out right to you. But we can come to an arrangement for me to perhaps teach you some and show you my books."


OOC: Hands over 30 gold.


Calbador puts the peppers in a small wooden box and hands them to Dellas.  "If you have a spell I don't know, I would certainly like to learn it!  If you'll be in town for a few days, perhaps we can compare our books and see if there's something we'd like from each other.  Where are you staying at?"

--

Farian Raymellie:
Farian lets out a joyous laugh. "Curse? Nay, it is Pelor's Blessing! As a man, I've understood physical strength and the destruction of evil. As a woman, I'm discovering the strength of a kind word, a smile, and the wonders of creation!" She gives a awkward look. "Although not first hand, so to speak, creation wise. But I think that you take my meaning. I thank you for your time, and good luck with Jurious and your task!"

Farian takes her leave and makes her way back to the temple for the martial training.


Elfaria nods in response to Farian's explanation, looking mildly amused as Farian goes on her way.  Back at the Temple of Light, Farian can join the other priests, paladins, clerics, and acolytes in the temple courtyard.  After stretching and exercises, they are separated into groups depending on their skill level.  Acolytes and priests are being trained with the club and staff, as they will usually be in temples without any need to rove or defend the faith with arms.  Paladins and clerics are taken to the side of the yard with pells, dummies, and sparring circles to be paired off with each other.  The dummies, perhaps not surprisingly, sport paint that makes them look like ghouls, zombies, or skeletons.

As Farian is more skilled than most, she finds herself eventually matched with a human paladin, a man with dark skin with a small scar across the bridge of his nose, who favors a heavy flail as his weapon of choice.  His name is Sir Kovi, and the two of them can spar for several rounds, trading blows and dodging, taking some hits with the blunted weapons against their padded armor, but neither strongly prevailing.  Then the final bells ring, Sir Kovi salutes you with his flail and accepts water from an acolyte, while another offers you the same.

"A fair fight, Sister Farian!  I haven't found a match like you in a while.  What brings you to Port Lyalee?" he asks.

--

Pultain School of Polymorphing

Lantamori:
"My name is Lantamori and this is Narthian," the elf complied with the Headmaster's request.  "We're members of the Leafblade Company.

"We know Hubert is a snapping turtle, but is he aggressive?  And is there anything we could use to coax him to come with us when we find him?"


Headmaster Oroti shakes her head at the first question.  "Heavens no, Hubert isn't aggressive.  He's a sweetheart.  He favors fresh fish and fresh fruit, though he wouldn't say no to someone reading him a new book of poetry," she explains.

Narthian Goldleaf:
Narthian busies himself keeping Thunder from disturbing the cats. But not before the large wolf's nose pokes a tabby's face. "[Language unknown: Sta, nd e na. A ivpaes m il waeve allaof, liprpr but ousmi t sta. Iou roissi foro pa el ronock!]" he whispers in Thunder's ear. He nods a greeting to the gnome and accepts a cup of tea from the automaton. He wonders if he'll ever get used to the oddness of this school. When given the chance, he adds his own question. "Is there a keeper for Hubert? Someone who knows the turtle better than any other?"


"I know Hubert fairly well, but the one who's been most responsible for his day-to-day care has been the Introduction to Magical Modification class, specifically Professor Ishani.  He says Hubert has been morose ever since they took their field trip to the tidal pools, but Hubert refused to say why.  The class kept trying to cheer him up, but he didn't seem quiet as chipper.  Ishani has been scouring the shingle and speaking with the sea druids for several days, but hasn't sent back word that he's found Hubert yet, which is why I posted for more diverse help.  Unfortunately all the spells that have been placed on Hubert over the years make finding him by magical means very, very tricky."
Farian Raymellie
Human Cleric, 505 posts
Devotee of Saint Bane
63/63 HP
Sun 23 Jun 2019
at 11:12
  • msg #95

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Thank you! Pelor's Light has led me to companions that keep me sharp," Farian replies with a small bow. "Without them, our match would have been less challenging. I suppose you could say that the Adventurer's Guild brings me here. We hired on with a caravan, and lucky that we did! Along the way we met those in need of Pelor's help with vampire spawn, werewolves, and a rogue druid!" She provides Sir Kovi with any details he asks regarding the encounters. "So how about you, Sir Kovi? How do you come to be in the temple tonight?"
Bruenor Sedricson
Human Fighter, 434 posts
Sun 23 Jun 2019
at 11:54
  • msg #96

Re: [IC] The Caravan Trip - On to Port Lyalee!

Looking to get a taste of civilization after days on the road, and perhaps some conversation and perhaps even a good card game. Bruenor headed back to to Guild Hall.
He was feeling an odd combination of laziness and restlessness, and needed....something
Dungeon Master
GM, 870 posts
Storyteller
Font of All Knowledge
Sun 23 Jun 2019
at 13:19
  • msg #97

Re: [IC] The Caravan Trip - On to Port Lyalee!

Bruenor, after leaving the Lucky Blade and heading back around town, you pass through the Market Square.  Not quite in the center of down, but definitely more towards the docks to facilitate the amount of cargo being on-and-off-loaded, the Market Square is a large, irregular paved area dotted with several fountains, lined with storefronts and strewn liberally with stalls.  A few small stages on opposite ends allow for entertainers (usually in small groups) to add a little extra color to the shopping experience (as well as gain coin themselves).  On one, a storyteller with a few props keeps an audience of mostly children enthralled, one another a flautist and someone with a lap-harp play beautiful music as people toss coins into their hat, and on a third has three contortionists taking all sorts of unusual poses to the sounds of a drum player.

The Market is patrolled by a few members of the Watch, strolling in pairs, eyeing the crowds with a shrewd gaze.  That seems to keep blatant theft away, though likely a more skill thief could still make a living.  Overall, however, the Market seems to be fairly safe.  Some dogs and cats are underfoot, some as strays, some on leashes, and there are many birds perched on rooftops or stall awnings: gulls, parrots, pigeons, and songbirds.  A few people have more unusual pets, such as a monkey perched on someone's shoulder, a small crocodile on a leash.  The cross-section of people is even greater here than near the gates, as here you see not just desert-dwellers in their burnooses (from the relatively nearby Unwanted Desert) and aquatic elves and sailors, but also some tanned humans wearing the leather tunics of the famed Crosston horse-breeders, or elves wearing the leaf-cloth of the Black Pine Forest in the southeast.  A few richly-dressed minor nobility are in such fine fashion they only could have come from the capital of Andeluvay, for nowhere else would such exquisite embroidery be worn to a market excursion.  There are even some in the oiled cloth of river traders who ply the flowing fresh waters of Low'verok's interior.

A tour around the Market gives Bruenor a sense of what is available and where.  It seems the Market is divided somewhat sensibly, with beasts for sale on one end, with things needed for beasts next to them.  Then leather goods, fine leather goods, cloth goods both fine and mundane, embroidery, jewelry, makeup and perfume, jumble booths and bargain booths, then foodstuffs and hot food, wine and drinks, writing supplies and scribing services, messengers, guides, Guild booths, small magical items, exotic items and spices, items for hair and grooming, tattooing booths and shops, glassware, pottery, and several other more mundane household items as well.

Perhaps more of interest is that off of Market Square stretches Inn Street, which caters to the wide range of travelers that pass through the city.  There are taverns that promise a rowdy good time, like the Pickled Eel (which seems to have several half-orc patrons and advertises wrestling inside) and the Roaring Wave (which seems to be popular with sailors and emphasizes its arm-wrestling and strong ale).  The Pig and Potion has a savory smell of roast pork coming from it and seems to be bustling, while the Silver Egg seems fancier and has people dressed quite finely... but also carrying good weapons, openly, one and all.  The Cheerful Goblet seems to be decorated with a bit of illusion magic to make the sign out front shine, and seems to have several young men and women in robes going in and out.  Lovely music spills out of the Golden Lark, while the Twisted Bow seems to have dueling fiddle jigs going on inside.
Lantamori
Elf Rogue, 347 posts
30/30 hp
Locksmith Extraordinaire
Sun 23 Jun 2019
at 13:20
  • msg #98

Re: [IC] The Caravan Trip - On to Port Lyalee!

"To clarify the job," Lantamori said, satisfied so far with the Headmaster's replies, "what if we locate Hubert and he does not wish to return?

"Would bringing Professor Ishani to Hubert suffice in fulfilling our contract?"

Dungeon Master
GM, 871 posts
Storyteller
Font of All Knowledge
Sun 23 Jun 2019
at 15:40
  • msg #99

Re: [IC] The Caravan Trip - On to Port Lyalee!

Church of Pelor, Shrine Street

Farian Raymellie:
"Thank you! Pelor's Light has led me to companions that keep me sharp," Farian replies with a small bow. "Without them, our match would have been less challenging. I suppose you could say that the Adventurer's Guild brings me here. We hired on with a caravan, and lucky that we did! Along the way we met those in need of Pelor's help with vampire spawn, werewolves, and a rogue druid!" She provides Sir Kovi with any details he asks regarding the encounters. "So how about you, Sir Kovi? How do you come to be in the temple tonight?"


Sir Kovi listens attentively to Farian's account, and looks impressed, asking questions about the vampires.  When asked about himself, he says:

"Ah, I had been dealing with the uncovering of an ancient tomb in the Unwanted Desert.  Some long-dead ruler had been buried with his servants... and they didn't like it, in this world or the next.  It was lucky I had been there to train a cousin of mine, or I am not certain the tribe would have escaped devastation.  I see Pelor's hand in guiding me so.  Once the tomb was empty of evil, I came back here to see where else I am needed.  There have been some rumors in the north, so I will likely be sent that way."
Bruenor Sedricson
Human Fighter, 435 posts
Sun 23 Jun 2019
at 19:49
  • msg #100

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 97):

Bruenor smiled as he inhaled the air of the market area.  It was the smell of civilization.
Granted, he conceded silently, it also smelled strongly of dead fish and manure, but it was civilization nonetheless.  Still, it was not without its own perils, so the duelist kept a wary eye out for cut purses. He went to the leather goods shop, looking to buy a belt pouch, something he presumed would make carrying spending money a bit easier.  Then, he found a discreet place to transfer some coins into it.

The variety of people in the city was always entertaining, and quite educational.   It showed that there was so much more in the world to see.

A quick stop for an ale sounded like just the thing to wash the road dust from his throat.  Of the available watering holes, the Pickled Eel and the Roaring Wave were the most appealing, both very alluring to his Kordite upbringing.  Though the Silver Egg definitely made him nostalgic for his days back in a proper city and the ways of a royal court. He shook his head, smirking to himself.   He was probably still too wild and jumpy from his adventures in the Wild Places to properly appreciate high class folk.  He'd probably forgotten which fork was the dessert fork, after all this time.
Looking at the rough Pickled Egg, he also gave it a miss.  A nice wrestling match sounded fun, but he was feeling a bit too lazy to take off his armor, and didn't want to do so without someone he could trust to watch his back.
So, once he had his belt pounch, he drop a copper to the entertainer he liked best, akd headed to the Wave, for some ale, tall tales, and perhaps a bit of arm wrestling.
Dellas Nump
Halfling Wizard, 587 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 24 Jun 2019
at 16:52
  • msg #101

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dungeon Master:
Market Square


Calbador puts the peppers in a small wooden box and hands them to Dellas.  "If you have a spell I don't know, I would certainly like to learn it!  If you'll be in town for a few days, perhaps we can compare our books and see if there's something we'd like from each other.  Where are you staying at?"


"I will be at the adventurer's guild, though I'd have to ask Sis how long we are staying. Likely pick up a few jobs here. Yes we can trade spells. You know lots about fire too?" Dellas remarks excitedly as he slowly packs away the box of peppers in his pack.
Narthian Goldleaf
Elf Druid, 569 posts
Narthian 36/36
Thunder 50/50
Tue 25 Jun 2019
at 01:17
  • msg #102

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian is content with Lantamori's questions, having none of his own at the moment. Certainly something happened at the tidal pool, so at least there is a place to start. He wonders if the Sea Witches might have some stronger divination with their connection to the water? It might be a source to try if there is no trail at the pool.
Farian Raymellie
Human Cleric, 506 posts
Devotee of Saint Bane
63/63 HP
Tue 25 Jun 2019
at 01:28
  • msg #103

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Indeed! By Saint Bane's will, perhaps, you were summoned. Or perhaps another might have served as the trainer in your stead! The dead should rest, and if not willing so, we shall smite them!" Farian is feeling a little riled up, almost wishing there were some undead here for her to smite. With effort she calms herself. "Perhaps news from the north has traveled another road and beat my company here. I know naught but of what I told you. If you do go north and cross the Deepwater, please do stop at Thalkin and check in on Baroness Giadella Velthe. She will be happy to know that the Greenleaf Company has not forgotten her."
Averdante
Elf Archer, 545 posts
Keen eyed
Wed 26 Jun 2019
at 03:16
  • msg #104

Re: [IC] The Caravan Trip - On to Port Lyalee!

When he finds himself quietly watching a squirrel darting through the interplay of light and shadow in the shade of the trees, Dante knows he's done. Calling Prreet as he rises, he finds his way back to the center of the glade. Looking for either the Glade-Warden, or one of the other priestess he saw earlier, he will leave them ten gold coins for the glade's peace, and also ask, "Is there someone here, or in town, who could craft the arrows I need? I've not the skills for that right now. I'm not sure how long my company is in town for, yet, but I will likely get some idea of that tonight."

If there's someone with the skills, he'll have to find out the cost, and how long it will take to make the arrows. Hopefully, he'll be able to afford both the time and the expense of getting some made before they set off on another long trek.
Dungeon Master
GM, 873 posts
Storyteller
Font of All Knowledge
Thu 27 Jun 2019
at 11:27
  • msg #105

Re: [IC] The Caravan Trip - On to Port Lyalee!

Pultain School of Polymorphing

Lantamori:
"To clarify the job," Lantamori said, satisfied so far with the Headmaster's replies, "what if we locate Hubert and he does not wish to return?

"Would bringing Professor Ishani to Hubert suffice in fulfilling our contract?"


Headmaster Oroti begins to speak, pauses, looking a bit surprised at Lantamori's comment, then finally nods.  "That hadn't occurred to me, but yes, if you can bring Professor Ishani to Hubert, assuming Hubert doesn't wish to come back of his own free will, then it will be enough.  Now, once Hubert or his explanation is obtained, we will fulfill our end of the contract, which is in spells.  We can cast a number of permanent effects on up to three people in exchange for finding Hubert."

--

Inn Street, Roaring Wave Tavern

Bruenor Sedricson:
In reply to Dungeon Master (msg # 97):

Bruenor smiled as he inhaled the air of the market area.  It was the smell of civilization.
Granted, he conceded silently, it also smelled strongly of dead fish and manure, but it was civilization nonetheless.  Still, it was not without its own perils, so the duelist kept a wary eye out for cut purses. He went to the leather goods shop, looking to buy a belt pouch, something he presumed would make carrying spending money a bit easier.  Then, he found a discreet place to transfer some coins into it.

The variety of people in the city was always entertaining, and quite educational.   It showed that there was so much more in the world to see.

A quick stop for an ale sounded like just the thing to wash the road dust from his throat.  Of the available watering holes, the Pickled Eel and the Roaring Wave were the most appealing, both very alluring to his Kordite upbringing.  Though the Silver Egg definitely made him nostalgic for his days back in a proper city and the ways of a royal court. He shook his head, smirking to himself.   He was probably still too wild and jumpy from his adventures in the Wild Places to properly appreciate high class folk.  He'd probably forgotten which fork was the dessert fork, after all this time.

Looking at the rough Pickled Eel, he also gave it a miss.  A nice wrestling match sounded fun, but he was feeling a bit too lazy to take off his armor, and didn't want to do so without someone he could trust to watch his back.

So, once he had his belt pouch, he drop a copper to the entertainer he liked best, and headed to the Wave, for some ale, tall tales, and perhaps a bit of arm wrestling.


Bruenor can easily find a belt pouch to his liking for a good price, and then finds his entertainment for the evening in the Roaring Wave.  Painted rough blue with touches of driftwood, the sign has a wave crested with foam and sporting a roaring face.  Inside the tavern are many trestle tables and benches, sturdily built, at which is a wide range of what looks to be sailors.  Humans, half-elves, aquatic elves, halflings, gnomes, even a couple of half-orcs, most with weather-beaten faces and light clothing, either eating and drinking or paired off in various matches.  The food mostly seems to be various fried vegetables with sauces, fresh fruits speckled with spices, and spiced chicken, while the ale looks to be mostly light and the type drunk in huge quantities with all the salty, spicy foods.  The bar at the back of the room seems to be made up of old ship's timbers and driftwood logs, and the bartender looks to be an old salt of a human man, wiry and tall with graying blond hair and a liberal amount of tattoos down his bare arms.

The three tables in the middle seem to be for the fights people are actually betting on, as they are being watched over by the greatest number of people, plus a judge to watch for cheating.  The current pairings are a solitary dwarf and a female half-orc, a pair of fierce-eyed halflings (one slender, one stout), and a red-headed human man facing off against an aquatic elf with octopus tattoos.  As the pairs size each other up, bets are called out and coins collected by several bet-runners, the anticipating reaching a pitch...

--

Market Square

Dellas Nump:
Dungeon Master:
Market Square


Calbador puts the peppers in a small wooden box and hands them to Dellas.  "If you have a spell I don't know, I would certainly like to learn it!  If you'll be in town for a few days, perhaps we can compare our books and see if there's something we'd like from each other.  Where are you staying at?"


"I will be at the adventurer's guild, though I'd have to ask Sis how long we are staying. Likely pick up a few jobs here. Yes we can trade spells. You know lots about fire too?" Dellas remarks excitedly as he slowly packs away the box of peppers in his pack.


"Hopefully we have enough time to exchange magic.  I am more of a dabbler than a specialist, but I have traveled far, and I have a few unusual fire spells.  I know one that will set a weapon aflame, and another that makes fire emanate from your entire body!  Good if you're ever stuck alone and surrounded," Calbador says, looking intrigued.  "How about yourself?"

--

Church of Pelor, Shrine Street

Farian Raymellie:
"Indeed! By Saint Bane's will, perhaps, you were summoned. Or perhaps another might have served as the trainer in your stead! The dead should rest, and if not willing so, we shall smite them!" Farian is feeling a little riled up, almost wishing there were some undead here for her to smite. With effort she calms herself. "Perhaps news from the north has traveled another road and beat my company here. I know naught but of what I told you. If you do go north and cross the Deepwater, please do stop at Thalkin and check in on Baroness Giadella Velthe. She will be happy to know that the Greenleaf Company has not forgotten her."


"And smite them I did.  My arms ached with all the smiting," Sir Kovi says with a twinkle in his dark eyes.  "And I will certainly tender my respects to the Baroness if I get to Thalkin. She has done more than anyone could have hoped for for her people.  Is there anything in particular you are looking to do around here for your Guild?"

--

Church of Ehlonna, Shrine Street

Averdante:
When he finds himself quietly watching a squirrel darting through the interplay of light and shadow in the shade of the trees, Dante knows he's done. Calling Prreet as he rises, he finds his way back to the center of the glade. Looking for either the Glade-Warden, or one of the other priestess he saw earlier, he will leave them ten gold coins for the glade's peace, and also ask, "Is there someone here, or in town, who could craft the arrows I need? I've not the skills for that right now. I'm not sure how long my company is in town for, yet, but I will likely get some idea of that tonight."

If there's someone with the skills, he'll have to find out the cost, and how long it will take to make the arrows. Hopefully, he'll be able to afford both the time and the expense of getting some made before they set off on another long trek.


Grove-Warden Shallan accepts his coins with a small bow, and places them in a bowl in a niche for now.  "I am glad you found the peace of the goddess here.  As for arrows for Her bow, there are fletchers within the temple who also belong to the Fletchers' Guild.  It would be a cost of two gold an arrow for the materials and labor, plus a day to imbue them with Her favor.  How long they would take to make would depend on how many you wish to obtain," she says, stroking the long, soft ears of her enormous rabbit as it cuddles up to her again.
Dellas Nump
Halfling Wizard, 588 posts
Fire burns bright!
AC: 14 HP: 26/26
Thu 27 Jun 2019
at 17:47
  • msg #106

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dungeon Master:
Market Square

"Hopefully we have enough time to exchange magic.  I am more of a dabbler than a specialist, but I have traveled far, and I have a few unusual fire spells.  I know one that will set a weapon aflame, and another that makes fire emanate from your entire body!  Good if you're ever stuck alone and surrounded," Calbador says, looking intrigued.  "How about yourself?"


Dellas eyes light up at the mention of the spells Calbador knows "Oh those sound so fascinating. It's like a Phoenix Have you ever seen a Phoenix I want to see a Phoenix." the words explode out of Dellas mouth without so much as stopping to breath. As he finally begins to slow you see him take a deep breath and concentrate. "I do so enjoy fire magic, but have only learned of a few spells, I can send a gout of flame away from my hands, I can upon a sphere of fire to bounce and do my bidding, I can shoot bolts of fire across the field and of course I can cause a large burst of fire to appear within my sight range. The explosion is deafening."
Bruenor Sedricson
Human Fighter, 437 posts
Thu 27 Jun 2019
at 19:24
  • msg #107

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 105):

Bruenor takes a seat at the bar, ordering some fried vegetables with a big mug of ale.  Looking around, he bets a gold coin each on the female half orc, the stout halfling, and on the red headed human.  He muttered a quick prayer to Kord (more to invite the Big Man to join the festivities than anything else) and took a sip of ale.
Lantamori
Elf Rogue, 348 posts
30/30 hp
Locksmith Extraordinaire
Fri 28 Jun 2019
at 00:28
  • msg #108

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Three spells would be perfect as there are three of us," Lantamori replied brightly.  This job was as good as in the tree!

"We'll let you know our progress,"
she continued, ready to get going.  She looked to Narthian to see if he was as ready as she was.
Narthian Goldleaf
Elf Druid, 571 posts
Narthian 36/36
Thunder 50/50
Sat 29 Jun 2019
at 02:00
  • msg #109

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian nods to Lantamori. "Yes, I am ready. Thank you for the information, Master Oroti." After making their way out of the college grounds, he says to Lantamori, "I do not know much of sea creatures, but the sea itself can seem boundless, I have heard. Perhaps the pool the kept for Hubert was not large enough?"
Lantamori
Elf Rogue, 349 posts
30/30 hp
Locksmith Extraordinaire
Sat 29 Jun 2019
at 02:34
  • msg #110

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Hubert is in love with the Sea Lady," the elf confided quietly to her comrade as they walked.  "A small god in the market made a bargain with me and that's the information he had.

"The Sea Ladyis a ship I saw named on the job board.  We can look there first to see if he's courting her."

Narthian Goldleaf
Elf Druid, 572 posts
Narthian 36/36
Thunder 50/50
Sat 29 Jun 2019
at 22:16
  • msg #111

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian looks incredulous. "A magically intelligent turtle fell in love... with a ship. And you bought the information from a small good of the market?" He shakes his head and laughs. Then a serious thought crosses his mind. "I know a spell that can put an animal completely under my control," he says. "It would 'love' me wholeheartedly. If the ship has been here a while, I wonder if Hubert is being used?"
Lantamori
Elf Rogue, 350 posts
30/30 hp
Locksmith Extraordinaire
Sun 30 Jun 2019
at 00:38
  • msg #112

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I didn't get the impression from the small god that Hubert was endangered or being used in any way, but it's something to watch out for," Lantamori agreed.

"Let's see if we can find the Sea Lady and what Hubert sees in her."
Bruenor Sedricson
Human Fighter, 438 posts
Sun 30 Jun 2019
at 00:47
  • msg #113

Re: [IC] The Caravan Trip - On to Port Lyalee!

After relaxing for a bit, Bruenor was embarrassed to admit that he was feeling fidgety.   Draining his ale, he left the tavern, heading for the Adventurers Guild.
Farian Raymellie
Human Cleric, 507 posts
Devotee of Saint Bane
63/63 HP
Sun 30 Jun 2019
at 12:13
  • msg #114

Re: [IC] The Caravan Trip - On to Port Lyalee!

Sir Kovi:
"And smite them I did.  My arms ached with all the smiting," Sir Kovi says with a twinkle in his dark eyes.  "And I will certainly tender my respects to the Baroness if I get to Thalkin. She has done more than anyone could have hoped for for her people.  Is there anything in particular you are looking to do around here for your Guild?"

"I can't say that I am," Farian replies. "I mean, there are several jobs posted, and I know that a pair of my companions are tracking down a missing turtle. Although there is a posting for a missing skeleton that isn't a skeleton. Semi-intelligent and wearing a blue cloak. It intrigues me how a skeleton isn't a skeleton."
Narthian Goldleaf
Elf Druid, 573 posts
Narthian 36/36
Thunder 50/50
Sun 30 Jun 2019
at 12:40
  • msg #115

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian agrees. "I'll follow your lead and keep my eyes and ears open," Narthian says. Thunder nuzzles Narthians hand. "Yes, and noses," he adds for the wolf.
Dungeon Master
GM, 875 posts
Storyteller
Font of All Knowledge
Mon 1 Jul 2019
at 02:25
  • msg #116

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Dellas Nump:
Dellas' eyes light up at the mention of the spells Calbador knows "Oh those sound so fascinating. It's like a Phoenix Have you ever seen a Phoenix I want to see a Phoenix." the words explode out of Dellas mouth without so much as stopping to breath. As he finally begins to slow you see him take a deep breath and concentrate. "I do so enjoy fire magic, but have only learned of a few spells, I can send a gout of flame away from my hands, I can upon a sphere of fire to bounce and do my bidding, I can shoot bolts of fire across the field and of course I can cause a large burst of fire to appear within my sight range. The explosion is deafening."


"I have never seen a phoenix up close, though I saw one flying in the distance some years ago on a trip to the east.  It was considered a very lucky omen by the people I was staying with," he says, smiling at the memory.  As Dellas continues into his spells without pause, Calbador inserts his own comments when Dellas surfaces for air.  "Ah, good spells that!  Nice and useful if one is an adventurer."

Dellas see his sister lurking at the end of the counter.  Valiant is nowhere nearby, so likely she has taken her mount to stable somewhere, which means she is done selling all of the various goods.  She gives him a smile and wink, and he takes it to mean that the bargaining and selling of loot went well.

--

Roaring Wave Tavern, Inn Street

Bruenor Sedricson:
In reply to Dungeon Master (msg # 105):

Bruenor takes a seat at the bar, ordering some fried vegetables with a big mug of ale.  Looking around, he bets a gold coin each on the female half orc, the stout halfling, and on the red headed human.  He muttered a quick prayer to Kord (more to invite the Big Man to join the festivities than anything else) and took a sip of ale.


As soon as the best are placed, the judge raises a hand and shouts.  The matches are on!  The dwarf and half-orc meet with a audible crack! as their hand clasp and they begin to strain for supremacy.  Muscles bulge as their clasped fists waver back and forth, the dwarf stoic behind his beard, the half-orc with a snarl fixed on her face.  Slowly, in agonizing degrees, the half-orc leans the dwarf's fist over.  He fights to the bitter end, not giving up until she makes his knuckles touch wood.  There is a huge cheer when she wins, and the dwarf suddenly smiles.  The two embrace as mugs of ale are shoved into their hands, and you get the idea (from gossip around you) that the dwarf has been teaching the half-orc for some time.

The two halflings struggle back and forth several times, the lithe one and the stout one flip-flopping, making bettors moan and cheer as it seems fortune is very fickle.  Finally the lithe one gets his victory in before his opponent can rally, raising his fist in triumph!

The red-head and the aquatic elf set to their match with no dramatics, fists staying level for a long time, trembling marking the strain both are trying to exert, but no movement happening.  They stare into each other's eyes, ignoring the shouts from the crowd and the other matches, seemingly trying to intimidate the other by thought alone.  Nothing happens, and a tense hush falls in a small bubble around them.  Suddenly the aquatic elf closes his eyes and slams the red-head's hand to the table.  The cheers are deafening, and ale is liberally toasted.

Bruenor finds himself about two gold up, as while he lost two bets, the odds had been in the dwarf's favor.

Bruenor Sedricson:
After relaxing for a bit, Bruenor was embarrassed to admit that he was feeling fidgety.   Draining his ale, he left the tavern, heading for the Adventurers Guild.


Amusement done, Bruenor can wander back to the Guildhall.  The patrons from earlier are gone, either to their rooms or out on their own errands, and only the Guildmaster Karaja and the serving man, Roscoe, are still hanging around.  Almost.  A crocodile the size of a sofa is lying on one side of the fireplace, a tiny golden chain around its neck.

--

Pultain School of Polymorphing, and the streets of Port Lyalee

Lantamori:
"Three spells would be perfect as there are three of us," Lantamori replied brightly.  This job was as good as in the tree!

"We'll let you know our progress,"
she continued, ready to get going.  She looked to Narthian to see if he was as ready as she was.


Narthian Goldleaf:
Narthian nods to Lantamori. "Yes, I am ready. Thank you for the information, Master Oroti." After making their way out of the college grounds, he says to Lantamori, "I do not know much of sea creatures, but the sea itself can seem boundless, I have heard. Perhaps the pool the kept for Hubert was not large enough?"


"As Hubert can speak and read and write, I hoped he would have told us if his accommodations had been lacking.  But it's more important that he is not hurt," Headmaster Oroti says.  "I am pleased that you will be accepting the job, and I wish you all the best of luck in finding out where our Hubert has gone."

Lantamori:
"Hubert is in love with the Sea Lady," the elf confided quietly to her comrade as they walked.  "A small god in the market made a bargain with me and that's the information he had.

"The Sea Ladyis a ship I saw named on the job board.  We can look there first to see if he's courting her."


Narthian Goldleaf:
Narthian looks incredulous. "A magically intelligent turtle fell in love... with a ship. And you bought the information from a small good of the market?" He shakes his head and laughs. Then a serious thought crosses his mind. "I know a spell that can put an animal completely under my control," he says. "It would 'love' me wholeheartedly. If the ship has been here a while, I wonder if Hubert is being used?"


Lantamori:
"I didn't get the impression from the small god that Hubert was endangered or being used in any way, but it's something to watch out for," Lantamori agreed.

"Let's see if we can find the Sea Lady and what Hubert sees in her."


Narthian Goldleaf:
Narthian agrees. "I'll follow your lead and keep my eyes and ears open," Narthian says. Thunder nuzzles Narthians hand. "Yes, and noses," he adds for the wolf.


Heading down to the docks as the sun begins to wester, torches are being lit along the streets, or magical lights being uncovered.  The docks are not the safest place after dark, but while Lantamori is dressed like a city-dweller, Narthian has a large wolf padding by his side.  Both spot a possible footpad or two in alleys that they pass, who decide that they are not easy prey and leave them be.

The docks of Port Lyalee are extensive and crowded, but asking at the Portmaster's office gets you the berth of the Sea Lady.  Strolling down there (with an eye out for trouble, of course), you eventually find a relatively small ship, perhaps sixty feet long, her timbers painted blue, her furled sails sea green.  Most interestingly is that her figurehead is carved to resemble a turtle-mermaid, if such a thing is possible, in strikingly lifelike detail.  There's no lights aboard the ship, but you can hear a tremendous racket of snoring coming from the deck somewhere.

--

Church of Pelor, Shrine Street

Farian Raymellie:
Sir Kovi:
"And smite them I did.  My arms ached with all the smiting," Sir Kovi says with a twinkle in his dark eyes.  "And I will certainly tender my respects to the Baroness if I get to Thalkin. She has done more than anyone could have hoped for for her people.  Is there anything in particular you are looking to do around here for your Guild?"

"I can't say that I am," Farian replies. "I mean, there are several jobs posted, and I know that a pair of my companions are tracking down a missing turtle. Although there is a posting for a missing skeleton that isn't a skeleton. Semi-intelligent and wearing a blue cloak. It intrigues me how a skeleton isn't a skeleton."


Kovi shakes his head.  "Well, there is a school for change magic in this city.  Perhaps the skeleton just looks like a skeleton, but was changed to be something else?  The magicians there have odd senses of humor, I've found," he says, chuckling slightly.  "I once saw them at the market, selling things they had carved of wood or clay and then changed into stone or metal."
Bruenor Sedricson
Human Fighter, 441 posts
Mon 1 Jul 2019
at 12:20
  • msg #117

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 116):

Bruenor entered the guildhall, smiling about his modest winnings, and headed to go sit by the fireplace to relax.
"I KNEW that lady could pull it off...."
He nodded to the Guild master, giving his best grin, but then stopped abruptly and did an almost comical double take upon seeing the alligator.
His hand went to the hilt of his sword, and he looked at the Guildmaster with annoyed alarm.
"Um...so, it that thing here to deal with the rat problem in this city, or has the membership requirements changed recently?"
Dellas Nump
Halfling Wizard, 590 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 1 Jul 2019
at 17:15
  • msg #118

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dungeon Master:
Market Square

"I have never seen a phoenix up close, though I saw one flying in the distance some years ago on a trip to the east.  It was considered a very lucky omen by the people I was staying with," he says, smiling at the memory.  As Dellas continues into his spells without pause, Calbador inserts his own comments when Dellas surfaces for air.  "Ah, good spells that!  Nice and useful if one is an adventurer."

Dellas see his sister lurking at the end of the counter.  Valiant is nowhere nearby, so likely she has taken her mount to stable somewhere, which means she is done selling all of the various goods.  She gives him a smile and wink, and he takes it to mean that the bargaining and selling of loot went well.


A large smile crosses Dellas' face as Calbador mentions seeing a Phoenix "Really!" He exclaims "You must tell me where out east. I must go see one." He looks over to his sister a big smile across his face "He's seen a Phoenix, A real Phoenix. You must join us for dinner and tell me all about it."
Lantamori
Elf Rogue, 351 posts
30/30 hp
Locksmith Extraordinaire
Mon 1 Jul 2019
at 19:04
  • msg #119

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I can see why he likes the Sea Lady," the elf whispered, waving at the figurehead with a smile.  She pulled out her new everbright diadem and set it on her head to see better.

"Huuubert!" she whisper called out for the turtle.  Perhaps he was nearby on the dock or floating in the water.  "Huuubert!"
Narthian Goldleaf
Elf Druid, 574 posts
Narthian 36/36
Thunder 50/50
Mon 1 Jul 2019
at 22:37
  • msg #120

Re: [IC] The Caravan Trip - On to Port Lyalee!

"That does make a little more sense," Narthian agrees. Hearing the snoring, he bangs on the side of the ship with the butt of his spear. "Hello Sea Lady," he calls, timing it to fall between Lantamori's.
Farian Raymellie
Human Cleric, 510 posts
Devotee of Saint Bane
63/63 HP
Mon 1 Jul 2019
at 22:40
  • msg #121

Re: [IC] The Caravan Trip - On to Port Lyalee!

"How unnatural!" Farian exclaims in wonder. "Well, I thank you again for an excellent sparring session! I'm off to the guild hall to refresh my memory on this missing... creature!"
Dungeon Master
GM, 878 posts
Storyteller
Font of All Knowledge
Tue 2 Jul 2019
at 14:40
  • msg #122

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Bruenor Sedricson:
In reply to Dungeon Master (msg # 116):

Bruenor entered the guildhall, smiling about his modest winnings, and headed to go sit by the fireplace to relax.
"I KNEW that lady could pull it off...."
He nodded to the Guild master, giving his best grin, but then stopped abruptly and did an almost comical double take upon seeing the alligator.
His hand went to the hilt of his sword, and he looked at the Guildmaster with annoyed alarm.
"Um...so, it that thing here to deal with the rat problem in this city, or has the membership requirements changed recently?"


Guildmaster Karaja, a half-orc woman with rippling muscles, scars on her arm as if from a giant snake, and incongruously wearing small spectacles perched on her nose as she sits at her destk pouring over ledgers, looks up at Bruenor, and then flicks her gaze over to the alligator.

"That's Faust.  He's mine.  Already had over a dozen rabbits and two chickens, so don't let him fool you into thinking he's hungry.  If you want to sit on him, grab one of those blankets from the chest over there, because his hide is hard as stone.  Was useful when I was adventuring; monsters broke their teeth on him too many times to count," she says with utter casualness.  "Lazy bum wouldn't eat a rat if it went over and punched him in the nose."

The alligator makes a half-hearted hiss.

"Fearsome fighter.  Look at me, I'm shaking in my boots," Karaja says blandly.  The alligator opens one eye, glares at her, and then closes it again.  Roscoe snorts with laughter and nods at Bruenor.  "Needing anything?" he asks.

--

Market Square

Dellas Nump:
A large smile crosses Dellas' face as Calbador mentions seeing a Phoenix "Really!" He exclaims "You must tell me where out east. I must go see one." He looks over to his sister a big smile across his face "He's seen a Phoenix, A real Phoenix. You must join us for dinner and tell me all about it."


Calbador laughs at Dellas' enthusiasm.  "Tell you what, I still have my hours to keep in the market, and I promised my sister I'd sup with her tonight.  But if you are in town for a few more days, then I can certainly meet you another night!  Here."  He produces a small card with his name and the address of his business on it.  "Send a message there about what night and where, and I'll make sure I dig out my diaries of that day so I can give you the fullest account my old brain can give!"

Sir Aberlayne laughs and claps Dellas lightly on the shoulder.  "Thank you, sir.
 Come on little brother, we can head back for own dinner tonight and let everyone know how my little expedition went.  Then we can plan to be free one night very soon!
"

--

The Sea Lady, Blue Docks

Lantamori:
"I can see why he likes the Sea Lady," the elf whispered, waving at the figurehead with a smile.  She pulled out her new everbright diadem and set it on her head to see better.

"Huuubert!" she whisper called out for the turtle.  Perhaps he was nearby on the dock or floating in the water.  "Huuubert!"


Narthian Goldleaf:
"That does make a little more sense," Narthian agrees. Hearing the snoring, he bangs on the side of the ship with the butt of his spear. "Hello Sea Lady," he calls, timing it to fall between Lantamori's.


A few moments after they begin, three things happen in rapid succession.

One, a turtle's head pushes up over the rail near the figurehead, just barely visible.  "Shhh! You'll wake him up!" he speaks, in a small, frantic voice.

Two, the figurehead turns towards Lantamori and Narthian, glaring at him fiercely.

Three, a figure pops up from the deck at the aft of the ship as if spring-loaded.  It's not so much a dwarf as a huge wild tangle of hair and beard with a dwarf stuck in it somewhere.  Bloodshot eyes stare at you both in accusation.  "Who'reya? Waddayawant? G'way!"  And then the dwarf abruptly falls down out of sight again, the snores resuming with even greater volume.

--

Temple of Pelor, Shrine Street

Farian Raymellie:
"How unnatural!" Farian exclaims in wonder. "Well, I thank you again for an excellent sparring session! I'm off to the guild hall to refresh my memory on this missing... creature!"


Kovi bows to her a sketches a blessing in the air.

Once back at the Adventurers' Guild, passing through the growing throngs in the Market and on Inn Street, Farian sees Bruenor is back, and thought she saw the Numps making their way back from the Market; they should be back soon.  Bruenor is currently talking to the Guildmaster and Roscoe the serving man, staring at an alligator of truly prodigious size that's lying on one side of the fireplace.
Lantamori
Elf Rogue, 353 posts
30/30 hp
Locksmith Extraordinaire
Tue 2 Jul 2019
at 19:23
  • msg #123

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori joined the figurehead in glaring at Narthian before moving forward to speak with the odd couple.

"Sorry about my noisy companion," the elf whispered to them.  "We've been sent by the school to make sure you were all right, Hubert.

"What's with the angry dwarf?"

Bruenor Sedricson
Human Fighter, 444 posts
Tue 2 Jul 2019
at 19:52
  • msg #124

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 122):

Bruenor grinned at the Guild Master (Mistress?) and nodded.
"Sounds like Faust was a useful sort, at least before success spoiled him.  May we all get that fat and lazy in our successes one day, eh?"

He nodded more perfunctorily to Roscoe.
"I won a few gold gambling, so I thought I throw a couple towards my Guild Dues, and perhaps towards future services not yet needed.
And, I was hoping to bump into a few of my Traveling Companions here.  As much as lazing about like Faust sounds appealing, I'm not yet ready to rest upon my laurels, so I'm hoping they've found some more work for our team."

Farian Raymellie
Human Cleric, 511 posts
Devotee of Saint Bane
63/63 HP
Wed 3 Jul 2019
at 02:35
  • msg #125

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Hello Bruenor!" Farian calls as she enters the guild hall. "I was hoping someone would be back. Lantamori and Narthian went off on the Turtle hunt, and I've been considering the missing non-skeleton skeleton."
Narthian Goldleaf
Elf Druid, 576 posts
Narthian 36/36
Thunder 50/50
Wed 3 Jul 2019
at 02:56
  • msg #126

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian shrugs off the glares in a sign of a not quite sincere apology. Never has he been bombarded with such an array of unnaturalness as he's encountered in the past few hours in Port Lyalee, and he's naturally suspicious of the Grumpy Dwarf. But he zips his lip and allows Lantamori to do one of the things that she does best, especially since he's clearly out of his element. He turns his attention to the surroundings, noting other ships and creatures abot the quay. The Grumpy Dwarf may have associates about after all.
Bruenor Sedricson
Human Fighter, 446 posts
Thu 4 Jul 2019
at 01:29
  • msg #127

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Farian Raymellie (msg # 125):

Bruenor blinked in confusion for a split second as the lovely woman started talking to him, then suddenly remembered his friend Farian and "THE BELT"
"...damn...I'm not sure I'll ever get used to that.  more magical shenanigans..."
He put on a smile and nodded.
"Hello again, my friend.  How was your meeting at your temple?"
Since his friend was still a woman, so the meeting at his...her...church obviously didn't go as Bruenor had presumed.  Either Farian had found her new curse unliftable, or had decided to live with it.


"A skeleton non skeleton?  I have no idea what that means, but to be honest, I'm itching for some action, so lead on."
Dungeon Master
GM, 880 posts
Storyteller
Font of All Knowledge
Thu 4 Jul 2019
at 01:55
  • msg #128

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Sea Lady, Blue Docks

Lantamori:
Lantamori joined the figurehead in glaring at Narthian before moving forward to speak with the odd couple.

"Sorry about my noisy companion," the elf whispered to them.  "We've been sent by the school to make sure you were all right, Hubert.

"What's with the angry dwarf?"


"Oh, the dwarf is Mad Morrie," Hubert says softly.  He disappears from the railing after casting at glance at the figurehead, and the moves to a lower part of the rail, closer to you, so he can speak more discreetly.  "The Sea Lady is his ship, and he won her from Procan, or one of his children."

(Procan isn't that well-known except on the coasts and island, but you do know he is the wild and tempestuous god of the oceans.)

"I'm all right, I really am, but I am just trying to find a way to challenge Morrie for the Lady!  He doesn't believe I'm real half the time, and won't accept my challenges the other half of the time.  He's been knee-deep a barrel of grog for a fortnight!"

The figurehead smiles back at Hubert with a tender expression.

Narthian Goldleaf:
Narthian shrugs off the glares in a sign of a not quite sincere apology. Never has he been bombarded with such an array of unnaturalness as he's encountered in the past few hours in Port Lyalee, and he's naturally suspicious of the Grumpy Dwarf. But he zips his lip and allows Lantamori to do one of the things that she does best, especially since he's clearly out of his element. He turns his attention to the surroundings, noting other ships and creatures about the quay. The Grumpy Dwarf may have associates about after all.


There are three other ships nearby, the Lantern, which is well-lit but seems mostly empty aside from a pair of very bored sailors on guard duty who are mostly ignoring you, the Blue Breeze, which has trim lines and ample sails, the latter of which is being tended to by a pair of half-elf sailors examining them for weaknesses, and the Curly Kraken, a more heavily-armed ship that has two guards at the gangplank and two more at the gunwales, as well as four sailors roving the deck.  Squinting, you can make out the metallic badge of the Moneychanger's Guild on the dock guards' chests, so perhaps the Kraken carries valuable cargo.  The guards are looking at you warily, but as you're keeping your voices down and not looking much at them, they don't seem compelled to leave their posts.

--
Adventures' Guildhall

Bruenor Sedricson:
In reply to Dungeon Master (msg # 122):

Bruenor grinned at the Guild Master (Mistress?) and nodded.
"Sounds like Faust was a useful sort, at least before success spoiled him.  May we all get that fat and lazy in our successes one day, eh?"

He nodded more perfunctorily to Roscoe.
"I won a few gold gambling, so I thought I throw a couple towards my Guild Dues, and perhaps towards future services not yet needed.
And, I was hoping to bump into a few of my Traveling Companions here.  As much as lazing about like Faust sounds appealing, I'm not yet ready to rest upon my laurels, so I'm hoping they've found some more work for our team."


The Guildmaster nods indulgently at Faust.  "He can still bite the leg off a dire bear if I ask him, but mostly I don't need to ask. Most folks here aren't that dumb."

Roscoe will take the gold with a bow and give to the Guildmaster, who will make a careful notation in a ledger.  Just as she's finishing, Farian walks in!
Farian Raymellie:
"Hello Bruenor!" Farian calls as she enters the guild hall. "I was hoping someone would be back. Lantamori and Narthian went off on the Turtle hunt, and I've been considering the missing non-skeleton skeleton."

Lantamori
Elf Rogue, 355 posts
30/30 hp
Locksmith Extraordinaire
Thu 4 Jul 2019
at 02:16
  • msg #129

Re: [IC] The Caravan Trip - On to Port Lyalee!

"How do you challenge him for the ship?" Lantamori asked, despite the fact they'd clearly completed their task of locating Hubert.  He was just so earnest.
Bruenor Sedricson
Human Fighter, 448 posts
Thu 4 Jul 2019
at 02:19
  • msg #130

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 128):

Bruenor thanked Roscoe and nodded to him and the Guild Master, before turning his full attention to Farian
Farian Raymellie
Human Cleric, 512 posts
Devotee of Saint Bane
63/63 HP
Thu 4 Jul 2019
at 02:54
  • msg #131

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I always feel refreshed after visiting a Temple of Light! And I think that you and I could handle the quest, although perhaps Aberlayne and Dellas would like to join us. I think that they are on their way here. I saw the halflings just a few blcks away as I arrived."
Bruenor Sedricson
Human Fighter, 449 posts
Thu 4 Jul 2019
at 03:28
  • msg #132

Re: [IC] The Caravan Trip - On to Port Lyalee!

Breunor chuckled, almost shyly.
"Well, I'm good either way.  You and I make a good team, but what adventure isn't improved by the addition of halflings?  As my Uncle used to say "
Dungeon Master
GM, 881 posts
Storyteller
Font of All Knowledge
Sun 7 Jul 2019
at 07:56
  • msg #133

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Sea Lady, Blue Docks

Lantamori:
"How do you challenge him for the ship?" Lantamori asked, despite the fact they'd clearly completed their task of locating Hubert.  He was just so earnest.


Hubert shakes his head sadly.  "I have to best him in a test of sea lore, but he must agree to it!  I have been studying hard and learning all I can, but he won't even talk to me other than to yell at me to get out of the way.  Until I can make him agree, there can be no challenge."

The figurehead makes a soothing gesture in Hubert's direction, and then gives a fierce glare to Lantamori and Narthian, as if daring them to do something.

--

Adventures' Guildhall

Dellas and Sir Aberlayne return soon after Farian and Bruenor start talking, the paladin all smiles, Dellas even more so.  When she spies her comrades, Aberlayne grins and heads right up do them.  She does a triple-take at the crocodile, sees Bruenor's ease in the reptile's presence, and breathes out slowly.

"Well, good news on the money front.  I found some collectors for several of the items, which means we got a lot more than what we'd get just unloading them at the nearest shop.  A thousand gold apiece, deposited at the Moneychanger's Guild," she says proudly. "What have you guys been up to?"
Farian Raymellie
Human Cleric, 513 posts
Devotee of Saint Bane
63/63 HP
Sun 7 Jul 2019
at 14:54
  • msg #134

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian thanks Aberlayne, gives a brief reply about her visit to the Temple of Light, and mentions Lantamori's and Narthian's taking on the job of the missing turtle. "Likewise, Bruenor and I are about to look into the missing skeleton. Would you care to join us?"
Narthian Goldleaf
Elf Druid, 579 posts
Narthian 36/36
Thunder 50/50
Sun 7 Jul 2019
at 15:19
  • msg #135

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian thinks he knows how Lantamori wants to handle this, and waits for her response.
Lantamori
Elf Rogue, 356 posts
30/30 hp
Locksmith Extraordinaire
Sun 7 Jul 2019
at 18:34
  • msg #136

Re: [IC] The Caravan Trip - On to Port Lyalee!

"If he's not planning on leaving anytime soon," Lantamori proposed, "my companions and I can come back in the morning when the Captain is sober to see if we can get him to accept your challenge.

"Does that sound reasonable?"

Bruenor Sedricson
Human Fighter, 451 posts
Sun 7 Jul 2019
at 19:01
  • msg #137

Re: [IC] The Caravan Trip - On to Port Lyalee!

Bruenor smiled at the halfling Paladin
"That's wonderful news, Aberlayne!  Thank you!."
He grinned a bit at her reaction to the alligator, glad that he wasn't the only one taken aback.  But he couldn't help but play it cool, pretending he'd been nonchalant the whole time.    He nodded towards the massive beast as if it were a fancy lamp.
"The big guy is Faust, a valued Companion of the Guildmaster.   He was a fearsome beast in his day, but now is fat and lazy in his retirement, as someday we all should be."
Dellas Nump
Halfling Wizard, 593 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 8 Jul 2019
at 18:25
  • msg #138

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas nodded to his sister, waved to the gnome shopkeeper. A look of excitement upon his face as he absently followed his sister back towards the guild hall as he imagined the phoenix soaring above him.
Volsh son of Vor
Human Barbarian, 373 posts
Mon 8 Jul 2019
at 21:40
  • msg #139

Re: [IC] The Caravan Trip - On to Port Lyalee!

>>>>Along the Coast>>>>

After he had stabled Eagle again and seen to her care, Volsh entered the guildhall just ahead of Haazheel, Widowmaker clutched in his hand as usual.

As he spotted the giant reptile on the bar, a guttural growl escaped his lips and his grip on the spear tightened while his focus remained on the creature. Quickly though he spotted Bruenor and Aberlayne sitting somewhat at ease even in the presence of the creature so his posture relaxed. Though he kept his eyes on the creature he loped over to the other two and sat down.

"Well! How was your days?"
Haazheel Thorn
Human Wizard, 459 posts
Mon 8 Jul 2019
at 22:14
  • msg #140

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel is contnet to tag along. He takes in the reptillian, seeing what he/it/she looks like.
Dellas Nump
Halfling Wizard, 594 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 8 Jul 2019
at 22:36
  • msg #141

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas not waiting for anyone else to speak up "Well I ran into a most gracious Gnome who had the best Chocolates and he's Seen A Phoenix. A real Phoenix. He's going to tell us all about it some evening soon. Most exciting."
Volsh son of Vor
Human Barbarian, 375 posts
Mon 8 Jul 2019
at 22:42
  • msg #142

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh nods along with the little excitable halfling as if he understands what a phoenix is, even though he doesn't have a clue. "Sounds like a great day. Did you guys get good gold for the items?"

He clapped Haazheel on the back/shoulder and grinned, "we met a fey butterfly queen on the road back from the Wee Jas temple. I traded her a lock of hair for a kiss. Seems like a good deal."
Haazheel Thorn
Human Wizard, 460 posts
Tue 9 Jul 2019
at 01:00
  • msg #143

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel says A Phoenix, huh? Recall reading about them. Big birdlike being, just one of them...unique; When it dies, it burns and out of the ashes is reborn. Bur maybe what the gnome saw is different.
Dungeon Master
GM, 885 posts
Storyteller
Font of All Knowledge
Tue 9 Jul 2019
at 13:43
  • msg #144

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

As each of the members of the Leadblade Company enter, Sir Aberlayne gives them a pouch of the chits used by the Moneychanger's Guild when large amounts are needed to keep track of locally without needing to weigh someone down.  "A goodly amount indeed.  I found some collectors, and long story short, everyone has a thousand gold apiece to spend as they wish," she says wit a smug smile.  "And you got kissed by a fey queen?"  She pauses at that, looks Volsh up and down with a discerning eye, and shrugs.  "Well done, you."
Volsh son of Vor
Human Barbarian, 376 posts
Tue 9 Jul 2019
at 14:48
  • msg #145

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 144):

Volsh shrugged with a grin, "that's my story and I'm sticking to it. Thanks for the good negotiations."

OOC: are we fast forwarding so Lantamori and Narthian are back too then or are they waiting on a response from Hubert the turtle?
Dungeon Master
GM, 886 posts
Storyteller
Font of All Knowledge
Tue 9 Jul 2019
at 21:31
  • msg #146

Re: [IC] The Caravan Trip - On to Port Lyalee!

Sea Lady, Blue Docks

Lantamori:
"If he's not planning on leaving anytime soon," Lantamori proposed, "my companions and I can come back in the morning when the Captain is sober to see if we can get him to accept your challenge.

"Does that sound reasonable?"


"Please, yes!  And... bring a remedy for a hangover, if you could?  'Twouldn't be a fair challenge if he's got a head banging like war drums," Hubert says.  The figurehead smiles at him lovingly.
This message was lightly edited by the GM at 12:13, Thu 11 July 2019.
Haazheel Thorn
Human Wizard, 462 posts
Tue 9 Jul 2019
at 22:32
  • msg #147

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel looks at the pouch. What's most needed are items that protect our fighters. I'll donate my share to that end. Later on, it may be best that I receive an item...which probably will be expensive.
Lantamori
Elf Rogue, 358 posts
30/30 hp
Locksmith Extraordinaire
Wed 10 Jul 2019
at 01:49
  • msg #148

Re: [IC] The Caravan Trip - On to Port Lyalee!

Smiling agreement with the odd talking turtle bug, Lantamori nodded and shepherded the other two in the direction of the Guildhall.

"I think that went well,"
Lantamori observed to Narthian as they walked through the darkness by the light of her diadem.

"We can stop to pick up Professor Ishani along the way in the morning to witness the challenge, and perhaps explain that Hubert is real.

"And he'll be able to verify the completion of our job for us,"
she added brightly.
Narthian Goldleaf
Elf Druid, 580 posts
Narthian 36/36
Thunder 50/50
Wed 10 Jul 2019
at 02:13
  • msg #149

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Yes, despite my waking of Grumpy!" He replies to Lantamori, chuckling slightly at the memory. "The whole thing seems rather strange to me, and I wouldn't mind knowing more of the terms of the challenge. The sea is a massive and mysterious place, far more so then any forest. I am concerned that the challenge may not be fair. Still, perhaps that is not for us to resolve. You have done quite well in finding Hubert, and I agree that bringing Ishani there tomorrow will have satisfied the requirements of job."



Upon arriving back at the guild hall, Narthian leaves the Hubert tale to Lantamori to tell, chiming in only to give her the credit. He thanks Aberlayne for her sales skills. When he can, he asks Volsh, "Have you told the others of your plan? I have news, but first you must inform the others as i am sure that we will need their help."
Farian Raymellie
Human Cleric, 514 posts
Devotee of Saint Bane
63/63 HP
Wed 10 Jul 2019
at 02:20
  • msg #150

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian congratulates Aberlanye on her success. To Haazheel she says, "I can bless weapons and armor with Pelor's Grace, granting a permanent enhancement of the item's natural properties. It is not an inexpensive ritual, but surely less so then buying from another. The only profit that I seek is to shine Pelor's Light through his works!"
Lantamori
Elf Rogue, 359 posts
30/30 hp
Locksmith Extraordinaire
Wed 10 Jul 2019
at 02:43
  • msg #151

Re: [IC] The Caravan Trip - On to Port Lyalee!

The elf wasn't sure if "home made" magic weapons would really hold up over time.  Probably something best left to professionals.

"Narthian, Thunder, and I found the turtle," she said, directing the conversation in a more productive direction.

"We're going to finish it up tomorrow morning once the dwarf sobers up."
Dellas Nump
Halfling Wizard, 595 posts
Fire burns bright!
AC: 14 HP: 26/26
Wed 10 Jul 2019
at 18:37
  • msg #152

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas looks to Lantamori "Oh Exellent. I was going to look at helping them find that turtle. I needed to speak to them about spells anyways. Any other jobs that look interesting? I found the basilisk one too sound interesting. And the walking skeleton, that sounds fascinating." Dellas pauses and then continues "Did I mention that I found someone who has seen a Phoenix? A real Fire Bird. He's going to tell us all about it."
Farian Raymellie
Human Cleric, 515 posts
Devotee of Saint Bane
63/63 HP
Wed 10 Jul 2019
at 21:53
  • msg #153

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian smiles at Dellas's predilection with fire. "No doubt your ears are burning with desire to hear the tale," she says. She looks sidewards at Lantamori, with nearly the same smile. "Surely there is more to the tale, as you are two elves and a wolf. And, I suspect, all sober already."
Volsh son of Vor
Human Barbarian, 377 posts
Wed 10 Jul 2019
at 21:57
  • msg #154

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh nodded at Narthian and cleared his throat when Dellas asked about any other jobs. "Haazheel and I have a non-guild job that anyone can join us on, and it sounds like Narthian might have some news for me that might require some help as well."

"I went out to the WeeJas temple with Haazheel yesterday to talk to them about my... condition. They offered me special training to help control the beast and the curse. The price for that and any possible removal of it is that I have to escort one of their 'teaching sisters', whatever that is, to a retreat somewhere. If I do that, this teaching sister will... uhh teach me their training. Then go back to the WeeJas folk for my first change."

"With their help, the help of that fey lady we met on the way back, and hopefully some good news from Narthian and his druid friends, I look to control the curse and the beast."

"IF for some reason I can't, the WeeJas people said they can try to remove the curse the second and third nights of the full moon. If that doesn't work, they said they could try again the next month. So long as I can't control it, they can keep trying to break the curse for me. Might cost me a penny or two if I have to stay that long, but whatever it takes."


"I know what some of you are probably thinkin'," he looked at the others from the group, "but my mind is made up to try this. I'd like any help from you guys you can give. I haven't had a tribe since mine were slaughtered, but I consider you as close to my new tribe as possible. I will tread this path alone if I have to though. I don't want to eat any of you or anyone for that matter, but there are things from my past that haunt me. This curse could be the tool I need to conquer it. I can't pass that up."

He looked at Narthian, "what did your circles tell you? You said you had news. Go ahead and share it with everyone since you wanted me to tell everyone my plan."
Narthian Goldleaf
Elf Druid, 581 posts
Narthian 36/36
Thunder 50/50
Wed 10 Jul 2019
at 22:13
  • msg #155

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian relates the information provided by Gelty.

Gelty:
Gelty considers, running his ever-lengthening beard through his fingers, before Iffandy suddenly sits up straight, ears quivering with excitement.  "I've thought of something.  Aside from a potion of owl's wisdom, or a cloak of resistance, there's not a great deal to boost one's will.  Well... periapt of wisdom, but those are wretchedly expensive.  But if your friend wants to control his form, then you're looking for an item to help him, a sort of secondhand experience, nay?  The only way to get that is through someone who already knows how to do it.  Therefore, we need a magecrafter, and a werebear!"

Gelty brightens at this and turns to Narthian as if that statement made complete sense.  "Werebears actually seem to change for the better, rather than for the worse, and they get control sooner, if that is their goal.  If we have someone who can craft an amulet or something of the sort, and can magically copy the learned skill of a werebear who can control their shape, the amulet could then imbue that experience to your friend, giving him a better chance of control.  So all we need to do a find a friendly werebear!"


"I have information to find a werebear, so another quest for us to consider."
Bruenor Sedricson
Human Fighter, 452 posts
Wed 10 Jul 2019
at 23:22
  • msg #156

Re: [IC] The Caravan Trip - On to Port Lyalee!

Bruenor smiled wryly.  He was getting bored, and not there were an overabundance of possible missions and errands to do.  Talk about going from famine to feast.

"I'll go where I'm needed.  There were a few guild missions that we were considering, but if someone on our crew needs help, I'm there."
Volsh son of Vor
Human Barbarian, 378 posts
Wed 10 Jul 2019
at 23:36
  • msg #157

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Where is the werebear Narthian? Maybe it's on the same route or near enough to the retreat the WeeJas ladies want me to take their sister."

Volsh nodded at Bruenor's lack of reaction and willingness to help if needed.
This message was last edited by the player at 23:37, Wed 10 July 2019.
Dellas Nump
Halfling Wizard, 596 posts
Fire burns bright!
AC: 14 HP: 26/26
Wed 10 Jul 2019
at 23:56
  • msg #158

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas pokes Volsh in the side "SO you're going to stay a werewolf. Aren't you worried about growing extra hair or what about the moon? Are you going to howl at the moon?"
Haazheel Thorn
Human Wizard, 463 posts
Thu 11 Jul 2019
at 00:11
  • msg #159

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel stops looking silly and pockets the pouch. he then says Probably doesn't hurt to be noticed favorably by clerics of Wee Jas.
Lantamori
Elf Rogue, 360 posts
30/30 hp
Locksmith Extraordinaire
Thu 11 Jul 2019
at 00:44
  • msg #160

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori was totally distracted by Narthian pretending he had a beard when he portrayed the man he'd gotten the information from.  She wondered if he and Hazheel had joined an acting troupe or were just trying to one-up the other in their portrayals of others.

She tried to wiggle her ears as the druid had, but it just wasn't happening.
Averdante
Elf Archer, 546 posts
Keen eyed
Thu 11 Jul 2019
at 04:03
  • msg #161

Re: [IC] The Caravan Trip - On to Port Lyalee!

"How long would it take to craft, say, five or six?" Dante asks the Grove-Warden. He knows he can afford that, at least, and he has only had cause to need them twice now. Although now, he wonders what one would have done against the vampire-spawned witch....

Tomorrow, perhaps, he should look into some other, less... divine... specialty arrows. Just a few; he saw no reason he should spend all his earnings on weapons with finite uses. Stick enough ordinary arrows into most things, and they still died much more affordably.
Dungeon Master
GM, 888 posts
Storyteller
Font of All Knowledge
Fri 12 Jul 2019
at 02:34
  • msg #162

Re: [IC] The Caravan Trip - On to Port Lyalee!

Grove of Ehlonna, Shrine Street

Averdante:
"How long would it take to craft, say, five or six?" Dante asks the Grove-Warden. He knows he can afford that, at least, and he has only had cause to need them twice now. Although now, he wonders what one would have done against the vampire-spawned witch....

Tomorrow, perhaps, he should look into some other, less... divine... specialty arrows. Just a few; he saw no reason he should spend all his earnings on weapons with finite uses. Stick enough ordinary arrows into most things, and they still died much more affordably.


"No more than a few days, three at the most," Shallan says with authority.  "Would you like to help make them?  We would welcome another set of faithful hands."
Narthian Goldleaf
Elf Druid, 583 posts
Narthian 36/36
Thunder 50/50
Fri 12 Jul 2019
at 02:45
  • msg #163

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Wolves do not howl at the moon," Narthian corrects Dellas. "The howls are a way of communicating with the pack, telling them where there is prey for the hunt. And yes, if this is successful, Volsh will howl. Thunder and I will see to it."

Narthian imitates another person, a rather poor copy of a sea elf, relaying the information regarding how to find a werebear.

Grotto-Tender Luvan:
What you'll need to do is head down the coast until you reach Fish-eater Creek, then follow it up.  Eventually you'll find an old man fishing along the bank or in a small boat on the river, or else his boat tied up.  If he's not there, wait for him, because he fishes every day.  Ask Old Rue how he catches really big fish.  He'll ask 'how big a fish?' and you say, 'one that needs five big hooks'.  Then he'll know you're a friend and safe to speak around.  He knows the person you need.


"Before we seriously consider the werebear option, though, Gelty mentioned that it would be expensive. Six thousand gold at the minimum."

@ Lantamori: imagining Narthian as the gnome made me laugh out loud!.
Volsh son of Vor
Human Barbarian, 379 posts
Fri 12 Jul 2019
at 03:42
  • msg #164

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh doesn’t bat an eye at the price Narthian named, “ok. As long as its not much more or I’ll be begging you guys for rations on the road. If it helps me with this goal, I’ll pay it.”

He screwed up his face, “err, is down the coast south then? I have to take the Jasdian lady north.”
Lantamori
Elf Rogue, 361 posts
30/30 hp
Locksmith Extraordinaire
Fri 12 Jul 2019
at 03:54
  • msg #165

Re: [IC] The Caravan Trip - On to Port Lyalee!

"When do you leave for this escort?" Lantamori asked the bearded man.

How much more hirsute could a human be?
Averdante
Elf Archer, 548 posts
Keen eyed
Sun 14 Jul 2019
at 02:56
  • msg #166

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dante brightens at Shallan's offer. "I would be very willing to help," he tells her. "This seems like a skill I need to learn, while I have this bow. When would you like me to join you?" Three days isn't a long time, and it had been clear that everyone seemed inclined to spend a few days here, anyway.
Volsh son of Vor
Human Barbarian, 381 posts
Mon 15 Jul 2019
at 18:21
  • msg #167

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Tomorrow?" he replied to Lantamori. "Depends on where the...werebear that Narthian found is so we can figure out if we can do both as a larger group or if Narthian would be kind enough to lead a second group to speak with and hopefully persuade the werebear to aid me."
Haazheel Thorn
Human Wizard, 464 posts
Mon 15 Jul 2019
at 18:29
  • msg #168

Re: [IC] The Caravan Trip - On to Port Lyalee!

A dispirited Haazheel orders a meal and fuels his body.
Lantamori
Elf Rogue, 362 posts
39/39 hp
Locksmith Extraordinaire
Mon 15 Jul 2019
at 19:18
  • msg #169

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori went over to speak with the Guild master about the local geography.

"Karaja," the elf asked, gaining the half-orc's attention, "how far away is Fisheater Creek and is it North or South of here?"
Dellas Nump
Halfling Wizard, 598 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 15 Jul 2019
at 23:40
  • msg #170

Re: [IC] The Caravan Trip - On to Port Lyalee!

"No howling at the moon? Well that' disappointing. I want to meet a werebear. What about this turtle though. Aren't we looking for him too. Oh wait you said you know where he is. Shouldn't we get him back to the school?" Dellas jumps back and forth looking at everyone speaking quickly as he seems excited.
Farian Raymellie
Human Cleric, 516 posts
Devotee of Saint Bane
63/63 HP
Tue 16 Jul 2019
at 01:07
  • msg #171

Re: [IC] The Caravan Trip - On to Port Lyalee!

"It sounds like the turtle issue is just about cleared up," Farian says to Dellas. "Although I'm not sure how the dwarf factors into it. I think that I will go with Volsh, if we do split up. It will mean delaying the hunt for the skeleton, but it is apparently not undead and Saint Bane will forgive my procrastination. And it seems to me that dealing with a werebear is wholly within the purview of the druid."
Narthian Goldleaf
Elf Druid, 584 posts
Narthian 36/36
Thunder 50/50
Tue 16 Jul 2019
at 01:09
  • msg #172

Re: [IC] The Caravan Trip - On to Port Lyalee!

It will be easy to start on the werebear quest once Herbert is helped, Narthian thinks. After all, we will be on the coast.
Dungeon Master
GM, 890 posts
Storyteller
Font of All Knowledge
Wed 17 Jul 2019
at 14:53
  • msg #173

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Haazheel can request a meal from the serving man, Roscoe, and he can serve him up a bowl of fine fish stew with a hearty chunk of bread while the others talk.

When asked about Fisheater Creek, Guildmaster Karaja looks surprised for a moment, then digs through her desk until she comes up with a rolled-up map.  Unrolling it on her desktop, she gestures Lantamori closer and points.

"South of here is nothing but ocean.  If you're going south, either there's something on the coast or there's an island out there.  Which there are," she says, indicating the blue squiggle of Fisheater Creek snaking northward from its mouth in the ocean, into a stretch of forest.  "Won't take you more than half a day going east, at most, to reach the mouth of the creek from here."

---

Grove of Ehlonna, Shrine Street

Averdante:
Dante brightens at Shallan's offer. "I would be very willing to help," he tells her. "This seems like a skill I need to learn, while I have this bow. When would you like me to join you?" Three days isn't a long time, and it had been clear that everyone seemed inclined to spend a few days here, anyway.


Shallan smiles at him.  "Shouldn't take me more than half a day to gather what I need, but this is crafted by moonlight.  We can start tomorrow evening at moonrise, if you're ready."

Prreet slowly slides off Averdante's shoulder and paces close to the enormous rabbit at Shallan's feet.  After a moment of sniffing noses, Prreet curls his smooth form atop the fluffy fur, seemingly taking a nap.
Lantamori
Elf Rogue, 363 posts
39/39 hp
Locksmith Extraordinaire
Wed 17 Jul 2019
at 18:46
  • msg #174

Re: [IC] The Caravan Trip - On to Port Lyalee!

Thanking Karaja, Lantamori returned to the others and explained the geography.

"Fisheater Creek is east of us about half a day,"
she explained.  "There's nothing south of us except for ocean and islands.  So I suppose Volsh's escort goes east or west."

OOC: We do have a game map for the larger geography if folks are lost about where the port is.
Volsh son of Vor
Human Barbarian, 382 posts
Wed 17 Jul 2019
at 18:57
  • msg #175

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh shook his head, "that'd be easy huh? They said there's some shrine a few days at most north of their temple. The temple is about a half-day ride out along the coast. Don't remember a Creek or anything though near there."

OOC: DM - it wasn't stated if the road to Ruby Conclave was East or West on the coast trade road just that it was a north spur off the trade road.
Averdante
Elf Archer, 549 posts
Keen eyed
Fri 19 Jul 2019
at 21:49
  • msg #176

Re: [IC] The Caravan Trip - On to Port Lyalee!

A bit bemused by Prreet's actions, Dante nodded to the Grove-Warden. "I will return tomorrow evening, then. Thank you for all your aid in this, and with my bow."

Looking down at his cat, he asks, "Prreet? We'll be back tomorrow evening, but for now I'm heading back for the guildhall and some food. Are you ready to go?" He's half wondering if the cat will decline, given how comfortable he looks -- and impressed that the rabbit isn't bothered by the weight, despite how much larger it is.
This message was last edited by the player at 21:49, Fri 19 July 2019.
Lantamori
Elf Rogue, 368 posts
39/39 hp
Locksmith Extraordinaire
Sat 20 Jul 2019
at 00:28
  • msg #177

Re: [IC] The Caravan Trip - On to Port Lyalee!

"If we split to go for both the bear and the escort, where will we meet back up?" Lantamori pointed out.

She was already planning on stopping by to pick up Headmaster Oroti in the morning as well as a hangover remedy for the dwarf.  Maybe find one at one of the port taverns?
Narthian Goldleaf
Elf Druid, 585 posts
Narthian 36/36
Thunder 50/50
Sat 20 Jul 2019
at 02:01
  • msg #178

Re: [IC] The Caravan Trip - On to Port Lyalee!

"With no fore knowledge of the time involved for any of the missions, we had best meet back here," Narthian offers.
Dungeon Master
GM, 896 posts
Storyteller
Font of All Knowledge
Sun 21 Jul 2019
at 07:14
  • msg #179

Re: [IC] The Caravan Trip - On to Port Lyalee!

Thusly debated, the group can go to sleep in their cots or private room (depending on what they have paid for).  In the morning, there is porridge and honey, bread, some fresh berries, and tea for breakfast.  Those wanting something more substantial can part with a bit more silver and copper, and Roscoe can get it for you (probably from a neighboring inn).

Those headed to the docks can peruse the stalls nearby for hangover remedies, and are not disappointed to find several vendors selling a variety of ways to stave off the headaches, nausea, and other unpleasant symptoms of over-imbibing.  With a little bit of research, you can find one powder to add to a tea that seems to be both popular and legitimate, from a booth that bears the symbol of the Brotherhood of Alchemy.

Restorative in hand, you can resume your journey to the Blue Docks, where your walk to the Sea Lady perhaps is hastened by the loud yelling coming from it.  When you get to the ship, you see there is a smashed barrel on the pier, an extremely hairy dwarf whose wild hair and beard merge into a tangled whole that nearly engulfs him entirely standing on the side of the ship, howling his rage at the smashed barrel, and one Hubert the turtle, both cowering and defiant, on the opposite side, hovered over by the turtle-mermaid figurehead.

"How dare ye, ye black-hearted lily-livered pile of rotted fish guts! I ought ter have yer lights fer this!" the dwarf howls in utter rage, and starts to dig somewhere in what is presumably the region of his belt, hopefully for a weapon...
Lantamori
Elf Rogue, 369 posts
39/39 hp
Locksmith Extraordinaire
Sun 21 Jul 2019
at 15:35
  • msg #180

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Hello on the boat!" Lantamori called out, trying to get the furious dwarf's attention by further waving her hands in the air.  She once again was wearing her dress and armed only with her dragon dagger.  "Captain Dwarf, Sir!

"Perhaps we could help!  I've brought this headache cure with me as well!"


She hoped Headmaster Oroti would get the note they left for him on their way here.  He hadn't been in yet and they thought it better to get to the docks early.
Bruenor Sedricson
Human Fighter, 457 posts
Sun 21 Jul 2019
at 17:33
  • msg #181

Re: [IC] The Caravan Trip - On to Port Lyalee!

Bruenor walked quickly to back up his friend if he were needed.
"That's not the turtle everyone is looking for, is it?"
Narthian Goldleaf
Elf Druid, 588 posts
Narthian 36/36
Thunder 50/50
Sun 21 Jul 2019
at 17:46
  • msg #182

Re: [IC] The Caravan Trip - On to Port Lyalee!

As they pass through the market, Narthian purchases a sheath for his spear's head.



Narthian is equipped for the potentially dangerous trip to find the werebear, but makes no aggressive move. He gives the dwarf a look that suggests he would be better off listening to Lantamori then doing anything to Hubert. Thunder's head and tail droop, and a low growl emits from the great gray wolf.
Farian Raymellie
Human Cleric, 518 posts
Devotee of Saint Bane
63/63 HP
Sun 21 Jul 2019
at 17:50
  • msg #183

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian wishes Lantimori and her party luck for their mission. "I wish to learn more about the escort mission. It occurs to me that Sir Aberlayne and I might be interchangeable. And if that is the case, my preference is to track down the skeleton."
Dungeon Master
GM, 898 posts
Storyteller
Font of All Knowledge
Tue 23 Jul 2019
at 03:53
  • msg #184

Re: [IC] The Caravan Trip - On to Port Lyalee!

Sea Lady, the Blue Docks

Lantamori:
"Hello on the boat!" Lantamori called out, trying to get the furious dwarf's attention by further waving her hands in the air.  She once again was wearing her dress and armed only with her dragon dagger.  "Captain Dwarf, Sir!

"Perhaps we could help!  I've brought this headache cure with me as well!"


She hoped Headmaster Oroti would get the note they left for him on their way here.  He hadn't been in yet and they thought it better to get to the docks early.


The Headmaster had not been receiving visitors at that early hour; perhaps the headmaster is more of a night owl, or perhaps she doesn't want to set the precedent of too-early office hours so that over-eager students don't get ideas.  But the Dragon at the Door had promised it would be delivered promptly.

Narthian can also easily find a cover for his spear for a five silver; a simple leather casing with tight lashings to keep it in place.

--

As Lantamori calls out to the dwarf, he stops in mid-hop, whirls on her, and stares.  After two quick blinks, he jumps down to her level, grabs the tea from her hand, and downs it in a single swallow.

"That should have been t' first thing ye brought!" he growls.  Then blinks again. "Which ye did.  What you be wantin' of Mad Morrie?  Be here to help me with this shelled yellow-bellied coward?"


--

Adventurers' Guildhall

Farian Raymellie:
Farian wishes Lantimori and her party luck for their mission. "I wish to learn more about the escort mission. It occurs to me that Sir Aberlayne and I might be interchangeable. And if that is the case, my preference is to track down the skeleton."


Sir Aberlayne had not seen a need to swell the crowd at the docks any further.  Too many might cause more problems than it solved.  She nods at Farian's comment.

"It's a good idea.  I know conventional wisdom says to stick together in situations of peril, but they wouldn't be traveling on a well-known road.  Bandits like to stick to a known road for their prey, because why would they chance not getting any reward on some trail or wilderness?  In wilderness, at least, you're usually facing beasts, which at least lack malice and forethought for the most part.  If you want to seek the skeleton, I certainly don't mind sticking with Dellas.  He's getting to a be a better wizard every day, but I certainly can stay near to make sure there's at least a body between him and peril," she says.

If asked, the Guildmaster can explain more about the skeleton job.

"Yes, missing skeleton construct.  Other than the blue cloak it was wearing, owner didn't want to give too many details.  Might be command words she didn't want bandied about or something.  If you commit to the job, I give you the address and she can tell you more specifics.  I remember her as artisan-type, elegant, well-dressed, but does her own craftwork.  You in?" Guildmaster Karaja asks.
Averdante
Elf Archer, 550 posts
Keen eyed
Tue 23 Jul 2019
at 05:23
  • msg #185

Re: [IC] The Caravan Trip - On to Port Lyalee!

Unable to break the habit of rising early, Dante lingered over his breakfast. Last night the others had spoken of resolving the missing turtle matter, and then heading out in search of a werebear. As the one didn't seem to need any help, and the other sounded too far away to be certain of being back before he was due at the grove, he would have to find other ways of entertaining himself today.

So, after finishing off most of a very good breakfast, he took the slab of buttered bread with him to peruse the sign board while he finished it off.
Lantamori
Elf Rogue, 370 posts
39/39 hp
Locksmith Extraordinaire
Tue 23 Jul 2019
at 19:23
  • msg #186

Re: [IC] The Caravan Trip - On to Port Lyalee!

"We're here to help," the elf said, waving Bruenor off before the dwarf noticed him.  "Do you know why the turtle is here?"

She wanted to understand the dwarf's perspective before broaching the subject of a challenge for the Sea Lady.
Farian Raymellie
Human Cleric, 519 posts
Devotee of Saint Bane
63/63 HP
Tue 23 Jul 2019
at 22:29
  • msg #187

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I trust to your judgement, Sir Aberlayne. I think you should go with your brother. And each who go with you, take one of my healing potions. Narthian would be of better use than I in the wilds." She turns to Karaja, "I would like to visit with the owner."

Perhaps Averdante can tag along, at least in the early stages.
Dellas Nump
Halfling Wizard, 601 posts
Fire burns bright!
AC: 14 HP: 26/26
Tue 23 Jul 2019
at 23:23
  • msg #188

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I can go with Volsh, he's big. And he kinda smells. Thing's wont want to eat us because of that." Dellas says with a smile as he looks up at Volsh "Besides my magic can protect me pretty well now and I want to see a werebear."
Dungeon Master
GM, 901 posts
Storyteller
Font of All Knowledge
Wed 24 Jul 2019
at 04:05
  • msg #189

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Sea Lady, Blue Docks

Lantamori:
"We're here to help," the elf said, waving Bruenor off before the dwarf noticed him.  "Do you know why the turtle is here?"

She wanted to understand the dwarf's perspective before broaching the subject of a challenge for the Sea Lady.


"This overgrown water-bug been botherin' me for a week, wanting to duel me fer me ship!  Duel of wits, no less, and how's a dwarf 'apposed t' take that serious?  Had to drink just t' drown out that damn foolishness!" Mad Morrie says, scowling at all and sundry.  "Got a job an' a crew an' stuff to do. Setting sail tomorrow, and I can't be havin' this water-bug cluttering up m'ship!"

--

Adventurers' Guildhall

Averdante:
Unable to break the habit of rising early, Dante lingered over his breakfast. Last night the others had spoken of resolving the missing turtle matter, and then heading out in search of a werebear. As the one didn't seem to need any help, and the other sounded too far away to be certain of being back before he was due at the grove, he would have to find other ways of entertaining himself today.

So, after finishing off most of a very good breakfast, he took the slab of buttered bread with him to peruse the sign board while he finished it off.


Checking the board, Averdante sees the following jobs available:

quote:
quote:
Ki'kallen, our beloved mushroom forager, has not returned from the forest. He was last seen four days ago. Need help finding him! Contact Shariden Lull, payment in herbs

Missing: a large turtle named Hubert who has escaped from Pultain School of Polymorphing. Please return if found! Reward in spells! Contact the Headmaster

Need basilisk eggs for experiment! Big reward! Contact Waggins Pugsmith

Bodyguard needed for one day's engagement, experience with animals or children (or both) a plus. Contact Sira Pa'cul

Stubborn beastie won't leave my farmhouse alone!  Get rid of it, please!  Payment in fine food and adventuring supplies!  Contact Stonver Ipswark

Missing: One semi-intelligent skeleton construct (not actual skeleton). 5 feet 10 inches. Last seen wearing blue cloak. He was sent to the market for some groceries five days ago, and hasn’t come home. His creator misses him very much. 500 GP & four Stones of Farspeech upon return. Contact La Dorva ilk'Vale

Mimic hunt! Mimics are running rampant throughout the town of Giffly's End. Find and kill as many mimics as possible, bounty 50gp per mimic. Find the source of the buggers, name your bloody reward! Contact Bumblefoot Bramble


Dellas Nump:
"I can go with Volsh, he's big. And he kinda smells. Thing's wont want to eat us because of that." Dellas says with a smile as he looks up at Volsh "Besides my magic can protect me pretty well now and I want to see a werebear."


Sir Aberlayne strokes her chin, but nods right away.  "Take care of each other, then, and I'll see you back here hopefully tonight," she says, and grins at him.

--

Farian Raymellie:
"I trust to your judgement, Sir Aberlayne. I think you should go with your brother. And each who go with you, take one of my healing potions. Narthian would be of better use than I in the wilds." She turns to Karaja, "I would like to visit with the owner."

Perhaps Averdante can tag along, at least in the early stages.


The Guildmaster writes out an address on a bit of scraped parchment and hands it to Farian, along with a chit to show you've accepted the job and come with the Guild's blessing.  "Happy hunting," she says with a grin.

La Dorva ilk'Vale's address is The Supple Hourglass on Treasure Row.  At this early hour, the shops are just opening, unrolling their awnings and hanging their signs.  The Supple Hourglass' sign is that of an usually bendy hourglass of its name carved and painted with exquisite precision.  It's clearly a shop with a liking for unusual goods, as you can see chandeliers made of bones, books with covers of stone, peculiar candelabras, furniture, artwork, and jewelry all inside. A bell sounds pleasantly as you open the door.  The smell of incense and freshly carved wood is in the air.  Several of the candelabras and unusual lanterns are lit (one resembles a funny fat dragon with a burning wick in his open, grinning mouth for light), though you think that some may be continual flames.

At the back of the store is the counter where an elegant woman with her black and white hair done up with carved sticks, dressed in a tapestried gown in blue, covered over with a pale apron, rises at your approach.  On the counter in front of her is a half-finished carving on what looks like a heron.

"Welcome to the Supple Hourglass, Sun's Ray.  What wonders may I help you find today?  A light to help illuminate lost souls?"

If you indicate that you came to answer her job in the Guildhall and show her your chit, her expression changes to one of hope.  "Oh please!  I put so much work in Pearl!  I would dearly love to have her back."  She rummages beneath the counter and comes out with a colored drawing of a skeleton, its bones held together with gold and silver wire, gems studding the face and many of the bones, wearing a blue cloak.  The bones themselves have an iridescent sheen.

"I made Pearl from abalone and oyster shells, carved and riveted to look like bones, but no real bones went into her making.  It's only semiprecious gems on her, but I polished and carved them the best I know how.  The wire looks gold and silver, but it's only washed, just to provide a bit of shine.  She's animated by magic and follows my commands, but I don't have a blood tie to her like one had with a familiar, so I don't have any other way to locate her other than looking!  And I'm afraid my old bones are not going to hold up to tramping all over the city, looking for who might have waylaid Pearl!  I fear some desperate soul in the Market Square may have captured her for parts," she says the last with utter dejection, and dabs at her eyes delicately with a folded handkerchief.
This message was last edited by the GM at 04:05, Wed 24 July 2019.
Lantamori
Elf Rogue, 371 posts
39/39 hp
Locksmith Extraordinaire
Wed 24 Jul 2019
at 12:39
  • msg #190

Re: [IC] The Caravan Trip - On to Port Lyalee!

"You could accept his challenge," Lantamori proposed to the dwarf.  "I'm sure a sea captain such as yourself would have no difficulty in a duel of wits with a turtle.

"Then you'd be free of him to conduct your business in peace."

She shrugged and added, "Prove once and for all that Mad Morrie is the true and rightful Captain of the Sea Lady."
Narthian Goldleaf
Elf Druid, 592 posts
Narthian 36/36
Thunder 50/50
Wed 24 Jul 2019
at 12:50
  • msg #191

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian remains outwardly impassive, casually leaning on his spear. But his empathic link causes Thunder to growl a little louder. Narthian does nothing to stop it.
Farian Raymellie
Human Cleric, 520 posts
Devotee of Saint Bane
63/63 HP
Wed 24 Jul 2019
at 12:59
  • msg #192

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Ah! The mystery is solved!" Farian smiles, but stifles a laugh in the face of La Dorva ilk'Vale's ordeal. "I confess that my interest in the undead brought me here, but now your attachment to this construct moves me to help. If it is Pelor's will, we will find your Pearl. Tell me, can Pearl speak? Are the commands that Pearl can follow limited in any way? Will Pearl follow hand gestures? Do you have perhaps any of the remains of the materials, the cast off from the carving perhaps? Do you know of any who would steal Pearl? Perhaps a local thieves' guild?"
Volsh son of Vor
Human Barbarian, 387 posts
Wed 24 Jul 2019
at 17:04
  • msg #193

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh chuffed a bit at Dellas' assertation that he'd be safe with Volsh because Volsh smelled.  "Yeah, I'll keep an eye on yer brother. So long as he don't make the werebear mad!"

Once they'd made their way to the docks before heading out of town, he only stood there incredulous as Lantamori tried to negotiate a battle of wits between a hung-over dwarf and a turtle.

"This might be the weirdest thing I've seen yet..." he muttered to himself, though still loud enough for others to hear a bit. He shook his head astride Eagle, sat back in the saddle and waited to see how this all played out.
Dellas Nump
Halfling Wizard, 602 posts
Fire burns bright!
AC: 14 HP: 26/26
Wed 24 Jul 2019
at 22:32
  • msg #194

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas watched the exchange between Lantamori and the dwarf. He walked over to the turtle, walking around it.
Haazheel Thorn
Human Wizard, 469 posts
Wed 24 Jul 2019
at 23:34
  • msg #195

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel tags along, content.
Averdante
Elf Archer, 551 posts
Keen eyed
Thu 25 Jul 2019
at 05:59
  • msg #196

Re: [IC] The Caravan Trip - On to Port Lyalee!

The eclectic listing of jobs was intriguing, and several looked to be things that didn't need a large group and were local enough Dante thought he might be able to take it on and pass a day away usefully. So when he'd finished off the slice of bread, he turned to go speak with the guildmaster, only to see Farian had apparently not left with all the others.

Upon discovering what the cleric was about, he decided to go along with her for a skeleton that wasn't. As long as it didn't venture too far away from the city, he'd help as much as he could.

Accompanying her to the shop, he was rather bemused to learn she had no plans to undo the belt's curse. That she'd decided to embrace the change as Pelor's will struck him as being rather more open and flexible than the average human male he'd met. Perhaps the change had altered her thinking, too? Either way, she seemed no less confident in herself than she had before. He had no worries about her capabilities; Farian had always been a priest with strong faith.
This message was last edited by the player at 16:05, Sat 27 July 2019.
Dungeon Master
GM, 903 posts
Storyteller
Font of All Knowledge
Sun 28 Jul 2019
at 09:51
  • msg #197

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Sea Lady, Blue Docks

Lantamori:
"You could accept his challenge," Lantamori proposed to the dwarf.  "I'm sure a sea captain such as yourself would have no difficulty in a duel of wits with a turtle.

"Then you'd be free of him to conduct your business in peace."

She shrugged and added, "Prove once and for all that Mad Morrie is the true and rightful Captain of the Sea Lady."


Perhaps it is the challenge from Lantamori, Narthian and Thunder's twin stares, Hubert's weeks of pleading, the figurehead's limpid eyes, or perhaps just the tea, but Mad Morrie makes up his mind in an instant.

"Then I'll do it, and ye red-shelled yellow-bellied stowaway can go back to where he came from!" Morrie growls.  He climbs back aboard the ship and onto the bow, facing Hubert with the figurehead between them.  Morrie stabs a finger at Lantamori.

"Ye'll be the witness, so get witnessin'!" he says, gesturing for her to come aboard.  Once Lantamori is aboard, the figurehead turns to the two challengers, and for the first time, speaks, asking a series of specific, complicated, seafaring questions.

When the wind blows at half-flag from the east as you're rounding Surprise Island, where do you point the bow to avoid grounding on the reefs?

When you find yourself entering a region of sargasso, how do you leave?

When the rugelt knocks upon your boat, what tribute do you give and how?

What is the best way to address a triton chief?  A mermaid queen?  A sahuagain warleader?

If a leak is sprung in the lower forecastle, how best to repair it?

What sail trim is best when trying to tack to the harbor of Port Xialar?

How much extra rope and canvas are needed for a trip to the eastern highlands when landing at Desolation Cove?  How much to bribe the shoremen there?

What is the best way to rid me of barnacles?


Both Hubert and Morrie answer each question, some faster, some slower, some with more confidence, some with many pauses.  It seems Morrie knows more of longer voyages, while Hubert is more diplomatic and scholarly, but well-read.  Both seem to be very close in the number of answers that seem to please the figurehead, but when asked the barnacle question, Morrie says, "Careen you.  Beach you and scrub them off with sand and scrapers, then use the high tide to float you again."  He seems proud of the answer, and the rest of the group notice that the little crowd that has gathered on the dock (because this is by far the most entertaining thing going on out here for a bored sailor stuck on deck watch at this hour) seems to think this is a logical and correct solution.

But Hubert says, after a moment's thought, "To protect you from barnacles in the first place with magic to repel them, woven into your wood so you would not have to worry about it ever again.  No lady should suffer to have her undercarriage exposed to the sky!"

The figurehead seems particularly pleased at that, and Morrie droops, looking suddenly sad and guilty, as if he's just remembered something.  The figurehead puts her hand on Hubert's leg, choosing him at the winner.  The assembled sailors let out a cheer as the figurehead leans over to Morrie.  Lantamori is close enough to hear what she says, "You tried, but Procan warned you that there is no boon of his without price."  She kisses Morrie on the forehead.  He turns to Hubert, his expression mostly buried behind his beard.

"Cap'n," he says, and hesitates, "Be ye needin' a broken down old drunk of a dwarf on yer ship?"

Hubert smiles and nods, and Morrie relaxes, suddenly looking like a great burden has been lifted off his shoulders.

Hubert turns to Lantamori, "Thank you for helping me, and him, and the Sea Lady," he says.  "We have a little voyage to take very soon, but if you need a trip anytime next month, we'd be happy to take you anywhere!"

--

The Supple Hourglass, Treasure Row

Farian Raymellie:
"Ah! The mystery is solved!" Farian smiles, but stifles a laugh in the face of La Dorva ilk'Vale's ordeal. "I confess that my interest in the undead brought me here, but now your attachment to this construct moves me to help. If it is Pelor's will, we will find your Pearl. Tell me, can Pearl speak? Are the commands that Pearl can follow limited in any way? Will Pearl follow hand gestures? Do you have perhaps any of the remains of the materials, the cast off from the carving perhaps? Do you know of any who would steal Pearl? Perhaps a local thieves' guild?"


La Dorva nods as Farian asks her questions, "Pearl can speak a few phrases.  The magic I used grants her a small amount of intelligence, enough to respond to commands and have simple conversations.  That's why I sent her to do the shopping for me!  She's only supposed to respond to my commands, but a few of the city Watch know a special stop command in the off-chance that her animating magic goes wrong and they need her to halt.  That's never happened before and I've had Pearl five years, but I haven't changed the command.  She understands common gestures and body language, but mostly just uses them for following conversations and bargaining in the market."

She disappears into the back and comes out with a moderately-sized box.  Inside are several split shells, whole shells, worked but loose gems, and spools of gold and silver wire.  "These were her remnants and spare parts.  I have to replace things from time to time.  As for enemies..." La Dorva shakes her head, "I know of no Guild for thieves, but there are many strangers in the city and some I'm sure are desperate.  Anyone who's lost their fortune on a sunken ship or lost caravan, or who was bled dry by the gambling tables might try to seek coin wherever they could.  A few of my usual vendors remember seeing Pearl last week in the Market the day I sent her there, but none of those I spoke to saw her leaving."
Narthian Goldleaf
Elf Druid, 593 posts
Narthian 36/36
Thunder 50/50
Sun 28 Jul 2019
at 12:33
  • msg #198

Re: [IC] The Caravan Trip - On to Port Lyalee!

Thunder relaxes once Morrie consents, and both watch the contest with interest. Despite his training and experience with nature, he is unfamiliar with the sea and tries to take in the new knowledge as best he can. He's glad that Morrie accepted defeat with such grace. When he can he approaches the dwarf. "When I first learned of Hubert, I thought it a cruel affront to nature to use magics in such a way. But now I see Nature's Plan. Can you see? Two creatures, made sentient by magic and in the form of a sea turtle (of sorts) find a like. The long loneliness of each is lifted, I feel. What could be a more natural pairing? Serve in peace knowing that in the end, the balance will serve you all."
Lantamori
Elf Rogue, 373 posts
39/39 hp
Locksmith Extraordinaire
Sun 28 Jul 2019
at 16:55
  • msg #199

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'm just happy there's peace now between you," Lantamori said to Hubert before including the dwarf in her smile.  "But before you leave, you must say goodbye to Professor Ishani before you depart.  Let the school know what you've achieved here and that you'll be all right.

"Oh no,"
the elf interjected, realizing what she'd just said.  "I left the note this morning for the Headmaster and not the Professor.  I do hope that won't cause any confusion.

"The Headmaster was concerned when you disappeared and asked us to make sure you were all right.  They will want to wish you well on your journey."

Averdante
Elf Archer, 555 posts
Keen eyed
Mon 29 Jul 2019
at 03:54
  • msg #200

Re: [IC] The Caravan Trip - On to Port Lyalee!

The lady's list of folk who might confiscate her construct for coin is enough to leave Dante thinking she's had tremendous good fortune not to have it taken before now. It sounds like a fascinating device worth more than its material components.

"Has anyone tried to buy 'Pearl' from you recently?" he asks as Farian goes through the box of spare parts. "Or you had any disagreements with anyone? One of the vendors, perhaps?"

After she answers, he asks, "Do you have a list of the places Pearl was supposed to go to, on the day she disappeared? Or a copy of the shopping list and which vendors she would approach for those items?" At the very least, they could find out who dealt with the construct last, and thus have a starting point for their search. Farian had asked for the parts, and so was likely thinking of a spell that might link one to the other. Dante knew most spells had limitations on range, or areas affected, so the closer they could begin, the more likely it would succeed.
Volsh son of Vor
Human Barbarian, 389 posts
Mon 29 Jul 2019
at 16:25
  • msg #201

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh didn't understand half the questions and fewer of the nautical terms, but it was very amusing to watch a turtle and a dwarf get all screwed up with each other answering the questions put to them by a boat.

He shook his head and leaned to Haazheel, "that was weirder than the butterfly fairie we met yesterday."

When it looked like the debate had wrapped up he added to the rest, "shall we ride now or do you need to tell the guild the job is complete before we head out?"
Lantamori
Elf Rogue, 374 posts
39/39 hp
Locksmith Extraordinaire
Mon 29 Jul 2019
at 19:01
  • msg #202

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I do need to make sure that Professor Ishani speaks with Hubert," Lantamori replied to Volsh.

"There's no reason you can't go on without me, though.  I do have a few more things I need to follow up on in town anyway."

Silvered arrows was one of them.
Dellas Nump
Halfling Wizard, 603 posts
Fire burns bright!
AC: 14 HP: 26/26
Mon 29 Jul 2019
at 20:53
  • msg #203

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas sat on a barrel watching the debate between the dwarf and turtle, he found it odd that  a dwarf knew so much about the sea but he shrugged his shoulders as he popped another chocolate covered berry into his mouth. A treat he had picked up the day prior. Looking up to Volsh "We get to meet the wearbear now?"
Narthian Goldleaf
Elf Druid, 594 posts
Narthian 36/36
Thunder 50/50
Mon 29 Jul 2019
at 22:51
  • msg #204

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Perhaps," Narthian answers Dellas with a slight frown. "They are notoriously solitary. I once heard a tale of one where there was a party of 15 looking for shelter in its abode. It had to be cleverly tricked into doing so. It might be best if I go alone, and once I earn its trust, introduce you."
Farian Raymellie
Human Cleric, 524 posts
Devotee of Saint Bane
63/63 HP
Mon 29 Jul 2019
at 22:53
  • msg #205

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian nods in approval at Averdante's questions as she runs her fingers through the oddments looking for a suitable piece. She selects a remnant of shell with a streak of blue similar to the described color of the cloak, and awaits an answer.
Dellas Nump
Halfling Wizard, 604 posts
Fire burns bright!
AC: 14 HP: 26/26
Tue 6 Aug 2019
at 19:38
  • msg #206

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas looks to Narthian, obviously sad at the thought "But..." he slumped his shoulders and just nodded.
Volsh son of Vor
Human Barbarian, 393 posts
Tue 6 Aug 2019
at 20:11
  • msg #207

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh shrugged and looked to Dellas, "don't worry. We'll figure out how to get you to meet him, but Narthian's probably right. At first probably just he should go in. If the bear wants to talk to me, I'll bring you along too!"

He looked at Narthian and others who were going now on these tasks, "so we'll try to find the bear first, then head up to the Jasdians and escort that priestess?"
Haazheel Thorn
Human Wizard, 472 posts
Tue 6 Aug 2019
at 21:33
  • msg #208

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel is ready to go.
Narthian Goldleaf
Elf Druid, 599 posts
Narthian 36/36
Thunder 50/50
Tue 6 Aug 2019
at 21:35
  • msg #209

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'm suggesting bringing the priestess with us, thus using a different route then the most likely to her destination."
Dungeon Master
GM, 905 posts
Storyteller
Font of All Knowledge
Wed 7 Aug 2019
at 02:05
  • msg #210

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Sea Lady, Blue Docks

Narthian Goldleaf:
Thunder relaxes once Morrie consents, and both watch the contest with interest. Despite his training and experience with nature, he is unfamiliar with the sea and tries to take in the new knowledge as best he can. He's glad that Morrie accepted defeat with such grace. When he can he approaches the dwarf. "When I first learned of Hubert, I thought it a cruel affront to nature to use magics in such a way. But now I see Nature's Plan. Can you see? Two creatures, made sentient by magic and in the form of a sea turtle (of sorts) find a like. The long loneliness of each is lifted, I feel. What could be a more natural pairing? Serve in peace knowing that in the end, the balance will serve you all."


Morrie nods and abruptly crouches on the deck to come closer to Narthian's level.  "Aye, there's that.  And never make a bargain with a fickle god.  Some free advice for ye," he says, before levering himself back up.

Lantamori:
"I'm just happy there's peace now between you," Lantamori said to Hubert before including the dwarf in her smile.  "But before you leave, you must say goodbye to Professor Ishani before you depart.  Let the school know what you've achieved here and that you'll be all right.

"Oh no,"
the elf interjected, realizing what she'd just said.  "I left the note this morning for the Headmaster and not the Professor.  I do hope that won't cause any confusion.

"The Headmaster was concerned when you disappeared and asked us to make sure you were all right.  They will want to wish you well on your journey."


Hubert had been gazing rather lovingly into the Sea Lady's eyes when Lantamori's comment draws him back to the present.  He looks startled and dismayed as she points out Oroti and Ishani's worry about where he's been.  "Oh, of course!  How utterly thoughtless of me!  I'll send messages to them forthwith!"  He closes his eyes and makes a few shuffling gestures with his feet, whispering a few sentences, then repeating the process again.  Hubert opens his eyes when he is done.  "There!  Now they know right where I am and what I'm doing.  Thank you for reminding me about my manners."

Thusly having solved the mystery of the missing turtle, the group can be ready to depart Port Lyalee for their respective destinations forthwith.  As they're getting ready to leave the Blue Docks, both Narthian and Lantamori have a zephyr swirl around them.   

--

The Supple Hourglass, Treasure Row

Averdante:
The lady's list of folk who might confiscate her construct for coin is enough to leave Dante thinking she's had tremendous good fortune not to have it taken before now. It sounds like a fascinating device worth more than its material components.

"Has anyone tried to buy 'Pearl' from you recently?" he asks as Farian goes through the box of spare parts. "Or you had any disagreements with anyone? One of the vendors, perhaps?"


La Dorva considers the questions carefully.  "I had one person ask about her, asking first to buy her, and then purchase a plan to make something like her.  Selbian Dross, artificer from the Mage's Guild, that was his name.  Half-elf, very intense, dark hair, fairly young.  He wanted to try to either modify Pearl or make something like her, but different.  I didn't want to sell Pearl, and he seemed to be mostly all right with that, as he was looking for a building partner who wouldn't tire and Pearl is not articulated for that.  I would have sold him the plan, but the investment in life energy for create something like Pearl is substantial and he didn't want to use that much.  He seemed disappointed, but not anywhere near the point of rage.

"I haven't had any problems with my vendors; I don't try to dicker down the price to nothing, and they don't charge me like I'm dripping gold.  I've had a few disagreements with some passing sailors and adventurers over the prices they wanted for things they were selling, but no particular threats were uttered or implied.  There's plenty of businesses on Treasure Row, so if one doesn't like my prices, they can try other places.  I tend to only acquire very unique goods."

quote:
After she answers, he asks, "Do you have a list of the places Pearl was supposed to go to, on the day she disappeared? Or a copy of the shopping list and which vendors she would approach for those items?" At the very least, they could find out who dealt with the construct last, and thus have a starting point for their search. Farian had asked for the parts, and so was likely thinking of a spell that might link one to the other. Dante knew most spells had limitations on range, or areas affected, so the closer they could begin, the more likely it would succeed.


"Ah yes," La Dorva says, and goes behind the counter to find another piece of parchment.

quote:
Kis'kales Greengrocers - 1 small box plums, 1 head of cabbage, 4 tomatoes, 2 boxes mushrooms

Firefair Spices - 1 small bottle each of saffron, cinnamon, and ginger

Lingower Weavers - 2 glass polishing cloths, 2 metal polishing cloths, 3 yards red silk, 3 yards yellow silk

Three-Tusk Woods - 13 pounds densewood rods, wand weight


"None of them claimed to have seen Pearl since the day I sent her, but... it might be possible I am not seeing things as clearly, or she may have crossed paths with someone unsavory in the Market," La Dorva says, looking quite anxious.
Lantamori
Elf Rogue, 377 posts
39/39 hp
Locksmith Extraordinaire
Wed 7 Aug 2019
at 17:37
  • msg #211

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'll be heading back to the school to finalize the completion of our mission here," Lantamori said as she stepped off the dock onto dry land.

"Narthian, are you and Thunder coming, too?  Or should I tell the headmaster you'll come by once you've returned?"

Volsh son of Vor
Human Barbarian, 397 posts
Thu 8 Aug 2019
at 17:14
  • msg #212

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh shrugged, "I guess if the priestess doesn't mind, that'd be fine. She might know something about this werebear if she's lived 'round there at the Jasdian place long enough. Heck, maybe she's a werebear in disguise too!"

"Well, let's head out then? Daylight is burning."
Bruenor Sedricson
Human Fighter, 461 posts
Thu 8 Aug 2019
at 18:02
  • msg #213

Re: [IC] The Caravan Trip - On to Port Lyalee!

Breunor headed back to the Guild house to wait
Narthian Goldleaf
Elf Druid, 600 posts
Narthian 36/36
Thunder 50/50
Thu 8 Aug 2019
at 21:45
  • msg #214

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Yes, let's go quickly. We can meet the others at the east gate."
Farian Raymellie
Human Cleric, 526 posts
Devotee of Saint Bane
63/63 HP
Thu 8 Aug 2019
at 22:12
  • msg #215

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Thank you, this is all valuable information. If you don't mind, I will take this fragment with me. I feel it may aid me in focusing Pelor's Light." Farian waits to see if Averdante has any more questions.
Lantamori
Elf Rogue, 379 posts
39/39 hp
Locksmith Extraordinaire
Thu 8 Aug 2019
at 23:37
  • msg #216

Re: [IC] The Caravan Trip - On to Port Lyalee!

While Volsh and the others going on the field trip presumably head for the East Gate, Lantamori, Narthian, and Thunder head for the school.
Averdante
Elf Archer, 558 posts
Keen eyed
Fri 9 Aug 2019
at 14:23
  • msg #217

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dante nods at the woman's information, and accepts the list she offers. "This will give us a place to start a search," he tells her.

Turning to Farian, he suggests, "Off to the market, then?"
This message was last edited by the player at 14:24, Fri 09 Aug 2019.
Dungeon Master
GM, 907 posts
Storyteller
Font of All Knowledge
Sat 10 Aug 2019
at 05:33
  • msg #218

Re: [IC] The Caravan Trip - On to Port Lyalee!

Pultain School of Polymorphing

Upon returning to the school, Lantamori, Thunder, and Narthian are granted swift audience with the Headmaster, as it seems she had left orders at the gate that they were to be admitted swiftly.  Once back into her peculiar office, she smiles softly at them and gestures for them to sit.

"My thanks to you for finding Hubert, and not only finding him, but seeing that he found his heart's desire.  That is beyond what I had asked, a kindly gesture that speaks well of your spirits.  Now, I promised you payment in spells, and that is what I shall give you.  I can make a spell permanent on each of you, or on an object of your choosing, depending on the spell and what you wish.  On yourself, I can increase or reduce your size, though not that of the wolf, I'm afraid, increase anyone's luck, or make one of your natural weapons able to strike through magic-hardened hides.  I can also place a spell of alarm upon an object, or program another to emanate sounds or lights.  What would you like?"



--

City Gate and Adventurer's Guildhall

Anyone not going to the school, being Volsh, Bruenor, Haazheel, Dellas, and Sir Aberlayne, can gather what supplies they would need for a few days, saddle their mounts (if they have any), rent a mount (if that is their wish, it will be 3 silver a day for a light horse with tack and feed) and assemble themselves by the gate to await their companions.  A tavern is right by the gate, unsurprisingly named The Portcullis, and seems to serve a wide variety of ales (whatever was on sale) along with various fried meats and vegetables on a stick, so one can buy and eat them on the move.  A halfling musician with a fiddle is playing some lively jigs by the corner, with a hulking brute of a half-orc playing the drums next to him.  Most of the traffic going in and out of the gate is local farmers delivering fresh produce to the markets, but you see the occasional traveler, including someone driving a string of horses from Crosston (known far and wide for their mounts), a few nobles in a fancy carriage, and a dwarf ratcatcher with a business of ferrets swarming his vest of seemingly endless pockets.

As the ratcatcher passes, several interested street cats begin to stalk the squirming vest.  In The Portcullis, a roar of laughter bellows out from a broad-chested mercenary or adventurer-sort at the bar, the man howling with mirth at a red-faced half-elf in long robes who looks ready to blow his top.

OOC: a group of ferrets is called a business - your fact of the day!

--

Market Square

La Dorva thanks Farian and Averdante profusely for helping her try to find Pearl, and lets Farian take the box of spare parts with her.

Even at this early hour the Market Square is bustling.  Fresh fish, fresh bread, and other food are the most popular wares in the morning, and people brush past with their baskets and string bags full of their morning's shopping.  A few trinket stalls are open, but more those selling more substantial goods are still just in the stages of setting up.

OOC: Where are you going and what do you wish to ask when you get there?
Bruenor Sedricson
Human Fighter, 462 posts
Sat 10 Aug 2019
at 06:02
  • msg #219

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 218):

Breunor saddled up Demon, bringing the monstrous warhorse to the inn to wait with his friends. He got some meat on a stick to pass the time.
He relaxed and listened to the antics of the band
Haazheel Thorn
Human Wizard, 474 posts
Sat 10 Aug 2019
at 20:58
  • msg #220

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel reins in and says I think, just a hunch, that we should be near the half-elf. Stop violence, maybe....maybe some benefit.

[I think Haazheel has a horse.]
Bruenor Sedricson
Human Fighter, 463 posts
Sat 10 Aug 2019
at 21:03
  • msg #221

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Haazheel Thorn (msg # 220):

Breunor took a sip of his drink and looked at the wizard questioningly
"Why? who is he?"
Narthian Goldleaf
Elf Druid, 601 posts
Narthian 36/36
Thunder 50/50
Sat 10 Aug 2019
at 22:43
  • msg #222

Re: [IC] The Caravan Trip - On to Port Lyalee!

"It was our pleasure," Narthian says, speaking for himself and the wolf. He produces a common lantern from his pack. "I think that I would like the spell of lights on this. Thunder would like the touch of luck."
Farian Raymellie
Human Cleric, 527 posts
Devotee of Saint Bane
63/63 HP
Sat 10 Aug 2019
at 23:05
  • msg #223

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian pauses on the edge of the market. "I will rule out Selbian Dross first," she says to Averdante. "I plan to seek divine guidance for this. I will need some incense and then an out of the way place to focus and pray. If you like, you can start interviewing the merchants and I'll find you when done."

I should have looked at the material components list for Augury first. But hopefully I can find some incense in the market. She'll buy 50gp worth.

If she can cast Augury, the question will be, "Is it worth the effort to investigate Selbian Dross in the disappearance of the construct known as Pearl?

Dungeon Master
GM, 910 posts
Storyteller
Font of All Knowledge
Sun 11 Aug 2019
at 07:18
  • msg #224

Re: [IC] The Caravan Trip - On to Port Lyalee!

City Gate

Demon, perhaps unsurprisingly, tries to steal some of Bruenor's kabab.  At least he didn't try to eat any of the passing chickens.

At The Portcullis, the half-elf in robes takes a step back, and it's clear his robes are sodden.  It seems the big man had apparently sloshed his ale on the half-elf, either by accident or design.  The big man continues to guffaw, a few others standing there joining in at the joke, as the half-elf's face gets a few shades redder with anger.

The halfling and orc two-man band see the trouble and abruptly change their tune, literally, into a rather rowdy drinking song.  That seems to distract the big man and his friends, as they start singing along, though it doesn't seem to assuage the half-elf's anger.

--

Pultain School of Polymorphing

Narthian Goldleaf:
"It was our pleasure," Narthian says, speaking for himself and the wolf. He produces a common lantern from his pack. "I think that I would like the spell of lights on this. Thunder would like the touch of luck."


"Very good, then.  Set that here," the Headmaster says.  She places one hand on the lantern and says a few words, making a few simple gestures, repeating them several times.  The lantern begins to glow.  She utters the word dizzade and opens the door to the lantern.  Four balls of light rush out of it like cats escaping a bag, only to hang around a few feet from the lantern.  With a murmuring of azjun, then return to a single point of light, and she closes the door.  "There!  That should be useful for you.  Let your wolf friend know this won't take but a moment."  With a few more gestures, she strokes down Thunder's fur four times, each time making his fur seem a tiny bit glossier.  At the end of the casting, she brings her hands away and touches his snout lightly.  "There you are, my fine furry fellow.  Far harder to hurt now."

--

Market Square

Farian Raymellie:
Farian pauses on the edge of the market. "I will rule out Selbian Dross first," she says to Averdante. "I plan to seek divine guidance for this. I will need some incense and then an out of the way place to focus and pray. If you like, you can start interviewing the merchants and I'll find you when done."

I should have looked at the material components list for Augury first. But hopefully I can find some incense in the market. She'll buy 50gp worth.

If she can cast Augury, the question will be, "Is it worth the effort to investigate Selbian Dross in the disappearance of the construct known as Pearl?


It is fairly easy to find incense for sale at fairly normal prices; between those wanting some for their devotions, incantations, or just to chase away the stench of their surroundings, you can find many kinds for sale.  With the burning of the incense and a whisper of prayer in a quietish corner, Farian attempts to petition the power of Pelor to part the veil for her.
Bruenor Sedricson
Human Fighter, 464 posts
Sun 11 Aug 2019
at 07:29
  • msg #225

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 224):

Bruenor looked at his friends, then back at the situation, then sighs with resignation and gets up from his barstool and approached the big man
First, he tried to be friendly
"Hey, Bud, spilling your drink on someone isn't the end of the world, i know, but the least you could do is apologize and buy the man a drink.   You look like you have pride in yourself, right?  Come on, man, show us you're a man of honor and do the right thing "


OOC:
02:24, Today: Bruenor Sedricson rolled 12 using 1d20-1.  Diplomacy

Lantamori
Elf Rogue, 380 posts
39/39 hp
Locksmith Extraordinaire
Mon 12 Aug 2019
at 00:12
  • msg #226

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'll take the luck as well," Lantamori said after Thunder and Narthian had accepted their boon.  A bit of luck to avoid danger would be welcome.
Dungeon Master
GM, 911 posts
Storyteller
Font of All Knowledge
Mon 12 Aug 2019
at 02:50
  • msg #227

Re: [IC] The Caravan Trip - On to Port Lyalee!

City Gate

Bruenor Sedricson:
In reply to Dungeon Master (msg # 224):

Bruenor looked at his friends, then back at the situation, then sighs with resignation and gets up from his barstool and approached the big man
First, he tried to be friendly
"Hey, Bud, spilling your drink on someone isn't the end of the world, i know, but the least you could do is apologize and buy the man a drink.   You look like you have pride in yourself, right?  Come on, man, show us you're a man of honor and do the right thing "


OOC:
02:24, Today: Bruenor Sedricson rolled 12 using 1d20-1.  Diplomacy


The big man looks Bruenor in the eye, and suddenly laughs and claps his shoulder before turning to the irate half-elf. "Ah, you're right!  Come on then, barkeep, get the lad an ale to replace his, and another for my conscience, here.  No hard feelings, eh? Don't know my own reach when I was swinging my arms about."

The half-elf looks mildly mollified, at least enough to remember that he's within earshot of a half-dozen city guards who would put a stop to a barfight soon enough.  He sniffs in recognition, nods tightly to the big man, and takes his replenished ale.  With his other hand he begins to pass it over his robes, drying and cleaning them with what seems to be magic as he goes.

The big man passes Bruenor an ale and thumps him on the shoulder.  "Luck on yer back then, Red," he says.  He eyes Bruenor's fine red armor and elegant sword.  "If you find yourself in the sparring yards at Kord's temple some time in the next few days and could use a sparring partner, ask for Ansel."  He taps himself on the chest in explanation, drains the balance of his own drink, and sets off along the streets, striding towards the markets.

Haazheel had found himself in need of his own horse for the trip, and while the others had headed straight for the gate, he had stopped by Killdagger Stables to find a mount of his own.  Not needing the kind of expensive trained warhorse that some of the other martially-inclined members of his party rode, he just needed a swift mount.  Passing by the steady beasts of phlegmatic temper and plain coats, he found a blue roan gelding with a black nose, tall and shapely, named Azure, or a parchment-colored mare with blue eyes and exceptionally glossy hair, named Feather.  Azure is advertised as the faster runner, Feather, however, is the showstopper in looks. Either could be had for 110gp, including saddle, saddle blanket, bit and bridle, halter, saddlebags, a few days' worth of feed, and a grooming kit.

Either one he picked, he could meet his companions at the gate with a new mount!

---

Pultain School of Polymorphing

Lantamori:
"I'll take the luck as well," Lantamori said after Thunder and Narthian had accepted their boon.  A bit of luck to avoid danger would be welcome.


Headmaster Oroti smiles and gestures for Lantamori to sit so she can stand above her.  She runs her hands down close to Lantamori's head, as if smoothing something over her in the air, muttering various arcane words.  When the spell is in place, Lantamori does feel a bit as if her armor was more protective, but not weighing her down in the least.

"And there you go!  That will last forever, barring you running into someone with a talent for dispelling magic.  Best of luck to you!"

OOC:  If that is all you need, you can grab your gear and head out to the gate to meet your companions.
This message was last edited by the GM at 02:51, Mon 12 Aug 2019.
Averdante
Elf Archer, 559 posts
Keen eyed
Mon 12 Aug 2019
at 02:54
  • msg #228

Re: [IC] The Caravan Trip - On to Port Lyalee!

Checking the list, Dante looks around for the nearest of the vendors on it. Possibly the construct had taken the same path from the shop to the market as he had just done, so the nearest one would be the one she went to first. He kept an eye out, though, for anyone loitering, or trying to hold up a wall -- a beggar, perhaps, or someone else watching for opportunities, child or otherwise.

Not everyone who came to the market was likely there to buy something, and folk like that tended to be watchful.

When he found one of the merchants on the list, Dante waited politely for them to have a moment, then introduced himself. "Good morning. I am Averdante, with the Adventurer's Guild, and I'm searching for La Dorva's construct Pearl. She was sent out as usual five days ago. Do you remember if she stopped here that day?" He waited to hear the answer, before asking, "Was she carrying anything when she arrived, or were you her first stop?" Getting that answer, he asked, "Did you notice if anyone seemed to be unusually interested in her?"
Haazheel Thorn
Human Wizard, 475 posts
Mon 12 Aug 2019
at 04:06
  • msg #229

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haazheel lets each horse sniff him, and he strokes each. He notes reactions.
Dungeon Master
GM, 912 posts
Storyteller
Font of All Knowledge
Mon 12 Aug 2019
at 05:32
  • msg #230

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Averdante:
Checking the list, Dante looks around for the nearest of the vendors on it. Possibly the construct had taken the same path from the shop to the market as he had just done, so the nearest one would be the one she went to first. He kept an eye out, though, for anyone loitering, or trying to hold up a wall -- a beggar, perhaps, or someone else watching for opportunities, child or otherwise.

Not everyone who came to the market was likely there to buy something, and folk like that tended to be watchful.

When he found one of the merchants on the list, Dante waited politely for them to have a moment, then introduced himself. "Good morning. I am Averdante, with the Adventurer's Guild, and I'm searching for La Dorva's construct Pearl. She was sent out as usual five days ago. Do you remember if she stopped here that day?" He waited to hear the answer, before asking, "Was she carrying anything when she arrived, or were you her first stop?" Getting that answer, he asked, "Did you notice if anyone seemed to be unusually interested in her?"


Keeping a look out for any idle observers, Averdante spies a good prospect near Three-Tusk Wood, the nearest booth to his entry in the market.  Between a carver's stall that makes toys and a small food stall that sells cider and spiced nuts there is a cheerfully cheeky beggar-child and who you guess might be his mother (an older woman who seems to be missing her legs from the knees down).  The child, a young human boy, keeps up a bright patter to those buying both food and toys, occasionally breaking into song or directing people to having "a quick glimpse of their future" as his mother will briefly read palms.  Often people will drop their change from the neighboring stalls into his begging bowl, but from the worry on the mother's face when she isn't reading palms, her expenses are more than the coins they're getting.

Three-Tusk Woods is just past the carver's stall, run by a half-orc couple, the man missing a tusk.  Both the husband and wife seem quite muscular enough to have cut and hauled every piece of wood in their large stall, which seems to specialize in heavy furniture and also wooden blanks for other craftsbeings.

When there is a break in the selling, he gains the attention of the husband, who listens to Averdante's questions with growing concern.

"Huh," he says, drumming his fingers on his opposite arm as he thinks.  "Yar, Pearl was here.  She usually stops here first if Miss La Dorva has an order.  Got the densewood rods and put them in her pack, paid up promptly.  Pack didn't seem completely empty, so maybe she was selling something for Miss La Dorva.  Or she was using something in trade to pay for other purchases.  Made hers in coin this time, but sometimes she offers things in trade instead.  Statues, crests, tools, things we could use.  Hmm, don't think anyone seemed too interested in her, but she's still a pearly skeleton and we get a lot of foreigners around here.  People stare, though at least there were no religious types.  One time some whack-happy undead-slaying adventurer paladin of Pelor thought the skeleton buying spiced nuts was an unholy abomination and shattered her arm with a mace, and would have smashed her to smithereens if his friends stopped him. La Dorva wasn't half mad, and I don't blame her!  Had to rebuild her arm and the temple paid for it.  Last I heard the paladin was out in the unexplored lands, guarding missionaries and sleeping in bug-infested hovels at best.  Been out there two years, far as I know."  He seems to realize he's been rambling and shakes his head.  "Saw some wizard-types staring at her that day, I think.  Might have been students, or maybe apprentices in the Mage's Guild.  They were wearing a badge, but I wasn't paying much mind which one."

--

Killdagger Stables, a bit earlier

Blue snuffles Haazheel's hands, then his pockets, sleeves, and hair, clearly looking for some kind of treat before leaving him alone, but standing fairly calmly.  Feather pushes her nose into his hands, and then later shifts her neck under them, clearly letting him know where she likes to be scratched and petted.
Bruenor Sedricson
Human Fighter, 465 posts
Mon 12 Aug 2019
at 11:23
  • msg #231

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 227):

Bruenor smiled, honestly surprised that his style of diplomacy worked.  The big guy must be a bit drunk.
He nodded at the man's offer
"I'd almost joined in earlier today, but we were pressed for time , but I'll definitely have to stop by.  It's been too long since i had a good throw down"
Lantamori
Elf Rogue, 381 posts
39/39 hp
Locksmith Extraordinaire
Mon 12 Aug 2019
at 12:35
  • msg #232

Re: [IC] The Caravan Trip - On to Port Lyalee!

Bidding Narthian and Thunder good luck on their camping trip with Volsh, she headed back to the guild in a leisurely fashion.  She did however, make a point of stopping by The Lucky Bladesmith.  She did have some silver arrows to pick up.
Volsh son of Vor
Human Barbarian, 399 posts
Mon 12 Aug 2019
at 18:49
  • msg #233

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh had retrieved Eagle and saddled the horse, letting her feed as she needed, then rode with Bruenor and the others to the East gate to wait on Narthian.

When Haazheel indicated they should intervene in the half-elf's brewing trouble, he was about to do or say something when Bruenor got up and handled the situation. Volsh shrugged and kept on drinking the ale he'd bought along with some kebabs. "Surprised talking worked... they must not be that drunk yet," he mumbled.

He patted Eagle's neck and stood there waiting to start their field trip. He was eager and his eyes kept darting around to look for the last member of their group.
Haazheel Thorn
Human Wizard, 476 posts
Mon 12 Aug 2019
at 21:29
  • msg #234

Re: [IC] The Caravan Trip - On to Port Lyalee!

Haaaheel makes friends with Feather. He comments It's a pleasure to meet a lady who lets a fellow know what she wants.

-----

Haazheel sits down with the group. You two gentlemen might have a tale to tell. If so, I'm buying you a round.
Narthian Goldleaf
Elf Druid, 602 posts
Narthian 36/36
Thunder 50/50
Tue 13 Aug 2019
at 17:06
  • msg #235

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian collects his lantern. "Thank you! We will put your gifts to good use! If I am understanding this magic, dizzade activates, azjun returns the light to the lantern. Correct?"

Narthian is still not used to Lantamori's preference for cities, but thanks her for an interesting mission. Then he and Thunder trot off to the city gates to join the others.
Farian Raymellie
Human Cleric, 528 posts
Devotee of Saint Bane
63/63 HP
Tue 13 Aug 2019
at 18:06
  • msg #236

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian is surprised by the answer. She was sure that it was thieves. She collects her thoughts, realizing that her question doesn't point a finger, just that a visit will be beneficial to finding Pearl. She heads into the market to find Averdante.
This message was last edited by the player at 18:12, Tue 13 Aug 2019.
Dellas Nump
Halfling Wizard, 605 posts
Fire burns bright!
AC: 14 HP: 26/26
Tue 13 Aug 2019
at 20:08
  • msg #237

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dellas sat on his mule next to Volsh, the difference in size staggering noticable, a book in hand he casually flipped the pages as he waited on the others. Inside he struggled with remaining so calm.
Dungeon Master
GM, 913 posts
Storyteller
Font of All Knowledge
Thu 15 Aug 2019
at 05:26
  • msg #238

Re: [IC] The Caravan Trip - On to Port Lyalee!

City Gate

Bruenor Sedricson:
In reply to Dungeon Master (msg # 227):

Bruenor smiled, honestly surprised that his style of diplomacy worked.  The big guy must be a bit drunk.
He nodded at the man's offer
"I'd almost joined in earlier today, but we were pressed for time , but I'll definitely have to stop by.  It's been too long since i had a good throw down"


"Well then, I'll be looking out for you," Ansel says before heading down the street to presumably resume his entertainments somewhere where the atmosphere is less explosive.

Lantamori:
Bidding Narthian and Thunder good luck on their camping trip with Volsh, she headed back to the guild in a leisurely fashion.  She did however, make a point of stopping by The Lucky Bladesmith.  She did have some silver arrows to pick up.


The apprentice at the Lucky Bladesmith has your arrows ready, wrapped in soft leather.  He'll show you them, sleek and beautiful and deadly, before wrapping them again for transport.  You can find your companions easily enough at The Portcullis, some having a touch of pre-trip refreshment whilst waiting.

Haazheel Thorn:
Haaaheel makes friends with Feather. He comments It's a pleasure to meet a lady who lets a fellow know what she wants.

-----

Haazheel sits down with the group. You two gentlemen might have a tale to tell. If so, I'm buying you a round.


The elegant Feather makes certain Haazheel gets every itchy spot properly scratched before she's saddled up, but she rides very smoothly, and doesn't seem to mind Mystique at all.

--

The man in robes and some of Ansel's friends are pleased to have a free drink.  The robed man nods at Haazheel, recognizing another practitioner in the arcane arts.  "Thank you for that, and your friend's intervention.  I shouldn't have let myself nearly explode, but the robes are new and I had things to do today, people to meet.  First impressions matter."  Upon closer inspection, beneath the man's dark hair it's clear he's a half-elf, and he bears the badge of the Mage's Guild on his robes.  "Selbian Dross, pleased to meet you.  Ah, looks like your friends are about ready for you.  Thanks again for getting," he pauses, clearly wanting to use some stronger language than is wise while still within earshot of Ansel's friends, "that man out of here."

Narthian Goldleaf:
Narthian collects his lantern. "Thank you! We will put your gifts to good use! If I am understanding this magic, dizzade activates, azjun returns the light to the lantern. Correct?"

Narthian is still not used to Lantamori's preference for cities, but thanks her for an interesting mission. Then he and Thunder trot off to the city gates to join the others.


"Quite right!" the Headmaster says.  "Best of luck to you all in your endeavors."

With that, Narthian and Thunder can make good time to the city gate.

Dellas is nearly dancing with impatience, while Sir Aberlayne is keeping watch (atop Valiant, to give her a better perspective) for any more potential trouble.

When everyone has arrived, the group can set off!

OOC: All those traveling, please post to the Along the Coast by Port Lyalee thread!

---

Market Square

Farian Raymellie:
Farian is surprised by the answer. She was sure that it was thieves. She collects her thoughts, realizing that her question doesn't point a finger, just that a visit will be beneficial to finding Pearl. She heads into the market to find Averdante.


Averdante is easily found at Three-Tusk Woods, speaking to the half-orc proprietors of the large stall.  There are several beggars, entertainers (juggler, acrobat, sleight-of-hand magician, puppeteer) and musicians (fiddle, lute, pennywhistle, and tabor) scattered throughout the market streets, and many others with smaller wares peddling them from trays as they walk through the square, rather than stay to a single stall.  It's a busy, bustling place, even at this fairly early hour.
Haazheel Thorn
Human Wizard, 477 posts
Thu 15 Aug 2019
at 05:47
  • msg #239

Re: [IC] The Caravan Trip - On to Port Lyalee!

Pleased to meet you, Magistar Dross. Perhaps I shall have the pleasure of meeting you again.


Haazheels exits.
Farian Raymellie
Human Cleric, 529 posts
Devotee of Saint Bane
63/63 HP
Thu 15 Aug 2019
at 18:08
  • msg #240

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian waits for Averdante to finish his conversation before telling him, "A light in the darkness you have given us! Your question that lead to the name Selbian Dross has born fruit. Pelor's will is that we follow up with the wizard, so His light will push back the shadows of the mystery." Farian's face is practically aglow with excitement.
Averdante
Elf Archer, 560 posts
Keen eyed
Sun 18 Aug 2019
at 18:00
  • msg #241

Re: [IC] The Caravan Trip - On to Port Lyalee!

Turning to see the excited priest provoked an odd feeling of dissonance. Dante couldn't help but think that the magic that had changed Farian's gender had effected more than just a physical change in the priest -- which was a bit strange to think about.

"So your spell bore fruit?" he asked her. "Is Pearl with this mage?" He glanced over at the beggars he'd noted, wondering if he he should still speak with them. It depended on whether Farian's spell had located the construct itself, or merely lead on her whereabouts.

"If a wizard has taken her, we should gather some information on him before we visit. If he might be hostile, it would be safer to be ready for that, than be surprised by it."
Farian Raymellie
Human Cleric, 530 posts
Devotee of Saint Bane
63/63 HP
Mon 19 Aug 2019
at 22:42
  • msg #242

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I cannot be sure that this wizard has Pearl," Farian says, brushing her auburn hair back and smiling at the beggars. "I know only that it is worth our time to visit the wizard. And I agree. We must learn what we can of Selbian Dross."
Dungeon Master
GM, 918 posts
Storyteller
Font of All Knowledge
Tue 20 Aug 2019
at 04:08
  • msg #243

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Mages' Guild

La Dorva described Selbian Dross as being "an artificer from the Mages' Guild," so that is the best place to try next.

The Mages' Guild is on Guild Street, not far from the Adventurers' Guildhall.  Made of seemingly seamless stone in imitation of the half-timber buildings around it, the prominent badge of the Guild, the gilded starburst, is over the door.  Mage-wrought lights glowing in blue, purple, and green illuminate the crest.

Inside is a small waiting area, more like a parlor of a fine house, with a neat homunculus, some three feet tall and made of carved wood, articulated copper and brass, with glass eyes and intricately painted detail, serving as the host.  When you enter, it whirs to life, speeding towards you on small casters, bobbing a bow.

"Welcome to the Mage's Guild!  Please let me take your cloaks, and do take a seat.  I will bring tea."

The homunculus bustles about, hanging your cloaks, going through a miniature door and coming out again with a tea service.  There are two pots, one with a hot, strong tea, the other with cool mint tea, with wedges of a bright yellow acidic fruit, cubes of sugar, or a pitcher of cream to add as you wish.  After the tea is served, the homnuculus speaks again.

"What magical solution to your problems can the Guild aid you with today?"



The Adventurers' Guildhall

Lantamori, silver arrows in hand, can return to the Guildhall by mid-morning.  Kurla and Roscoe are there, as is the excessively large crocodile, but also a pair of gnomes who are eating what seems to be their third bowl of stew each, as well as laying down coin for bread, wine, and from the scent on the hearth, roast chicken.  Both are somewhat thin and pale, though their clothing (mithril chain for one, pale blue robes on the other) is fine quality.  A burly human woman in black leathers in quietly quaffing a mug of what looks to be ale, stretched out across two chairs at the gnomes' table to keep her feet up.  On the fifth chair is a scaly lizard nearly two feet long, blue-gray in color, munching on what seems to be a large peach.

Roscoe gives Lantamori a wave as she comes in, and gestures to the rest of the Guildhall for her to take her rest.
This message was last edited by the GM at 04:14, Tue 20 Aug 2019.
Farian Raymellie
Human Cleric, 531 posts
Devotee of Saint Bane
63/63 HP
Wed 21 Aug 2019
at 02:28
  • msg #244

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Why thank you!" Farian habitually says to the automaton taking her cloak. "We're not seeking a magical solution at the moment, only to visit with a guild member named Selbain Dross, if we could."
Lantamori
Elf Rogue, 383 posts
39/39 hp
Locksmith Extraordinaire
Wed 21 Aug 2019
at 02:47
  • msg #245

Re: [IC] The Caravan Trip - On to Port Lyalee!

Lantamori smiled at Roscoe with a wave and headed for the Guildmaster to report their successful conclusion of the turtle hunt.  Carefully avoiding getting too near the crocodile, the elf perched on a stool to recite the resolution of their contract.

"... and so Hubert is now the Captain of the Sea Lady with Mad Morrie the dwarf now one of his sailors."

Averdante
Elf Archer, 561 posts
Keen eyed
Wed 21 Aug 2019
at 22:58
  • msg #246

Re: [IC] The Caravan Trip - On to Port Lyalee!

Watching to articulated creation in the Mages Guildhall certainly explained why there would be interest here in La Dorva's Pearl. Dante wasn't too certain he much cared for the idea. The thing was rather disturbingly creepy.

Then he did a surprised double-take at Farian's request to see Selbian Dross. Bearding an utterly unknown wizard in his own lair could be just as perilous as taking on a dragon. Dante had thought they'd come to gather information about the wizard, first. If he was the type to take offense at even the suggestion that he'd been somehow connected with Pearl's theft, he might become either immediately hostile, or simply stonewall them now and then hunt them down later. Dante would have much rather discovered something of the character of the wizard before confronting him directly.

Not sure what to do, now that the chance for subtlety and caution had been lost, Dante said nothing at all.
Dungeon Master
GM, 921 posts
Storyteller
Font of All Knowledge
Sat 24 Aug 2019
at 06:23
  • msg #247

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Mages' Guild

Farian Raymellie:
"Why thank you!" Farian habitually says to the automaton taking her cloak. "We're not seeking a magical solution at the moment, only to visit with a guild member named Selbain Dross, if we could."


The homunculus nods and bobs.  "I will see if the member is available.  One moment."  It scuttles back to a ledger at the back of the room and consults it while you both can drink tea.  "Member Selbian Dross, Artificer of the First Initiate, has just reentered the building.  One moment."  It scuttles to the back of the room and inserts a small sheet of paper into a tube in the wall.

A few moments later a door at the back of the room opens, revealing a dark-haired half-elf man in good robes, neatly but recently groomed, as his hair and face are still damp.  He's fairly young, and gives you a quick but precise bow.

"Greetings and good fortune to you.  Selbian Dross, as your service.  I must confess that I do not recognize your names; has one of my clients recommended me to you?"

--

The Adventurers' Guildhall

Lantamori:
Lantamori smiled at Roscoe with a wave and headed for the Guildmaster to report their successful conclusion of the turtle hunt.  Carefully avoiding getting too near the alligator, the elf perched on a stool to recite the resolution of their contract.

"... and so Hubert is now the Captain of the Sea Lady with Mad Morrie the dwarf now one of his sailors."


Guildmaster Karaja snorts with amusement as she pens the rest of the report into the ledger.  "That's a different one for you, and a good story to share about the fire at night.  Neatly done too, I like that.  You taking any more jobs while you're in town?  Probably have a couple more new ones up by tonight when folks finish getting their ducks in a row."

The gnomes at the table seem to finish their stew and make inroads on the roast chicken Roscoe brings them with ravenous hunger.  The burly woman merely seems content to work through a single bowl of stew and some fresh bread, watching her two smaller charges with some concern.
Lantamori
Elf Rogue, 384 posts
39/39 hp
Locksmith Extraordinaire
Sun 25 Aug 2019
at 22:58
  • msg #248

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'm not sure," Lantamori replied to the Guildmaster's querry about another job as she looked about the room.  "I know a few of the company stayed in town and I do have a few days before the rest return."

She looked over at the jobs board and remembered the one that had been bothering her.

"Has anyone found the mushroom boy?" she asked.  She wasn't a tracker, but so many days had passed that it probably wouldn't help anyway.
Farian Raymellie
Human Cleric, 532 posts
Devotee of Saint Bane
63/63 HP
Mon 26 Aug 2019
at 00:54
  • msg #249

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Greetings to you as well!" Farian says, in full diplomacy mode, all smiles and friendly eyes. "Some time ago we spoke with Ms. La Dorva ilk'Vale about her construct. You see, it is quite a wonderful thing, and would be quite handy for my companion and I to take on our travels. However, a priestess Pelor - much less a devotee to Saint Bane such as myself - could hardly be seen with a skeleton! Even if it isn't a skeleton! It was suggested that I inquire with you about such an automaton." She smiles while studying his face closely for any reaction.

Everything is technically true.

Diplomacy: Farian Raymellie rolled 14 using 1d20+3.  diplomacy.

Sense Motive: 19:50, Today: Farian Raymellie rolled 4 using 1d20+3 ((1)).

Averdante
Elf Archer, 562 posts
Keen eyed
Mon 26 Aug 2019
at 23:09
  • msg #250

Re: [IC] The Caravan Trip - On to Port Lyalee!

Listening as Farian cheerfully spins the situation a bit sideways, Dante is pleasantly surprised by her approach. Not one he would have taken, but... the chance to discover the wizard's character first-hand rather than from the impressions of others is a good idea.

Impressed by her deviousness, he stays silent to avoid making any verbal missteps; he tends to be too bluntly forthright to work a con. Instead he watches the wizard closely. Hopefully he'll accept Farian's story at face value and find no need to take offense.


16:08, Today: Averdante rolled 30 using 1d20+14.  Spot check, JIC there's a reaction, or a chance to notice and then dodge a spell.....
Dungeon Master
GM, 922 posts
Storyteller
Font of All Knowledge
Thu 29 Aug 2019
at 03:38
  • msg #251

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Lantamori:
"I'm not sure," Lantamori replied to the Guildmaster's querry about another job as she looked about the room.  "I know a few of the company stayed in town and I do have a few days before the rest return."

She looked over at the jobs board and remembered the one that had been bothering her.

"Has anyone found the mushroom boy?" she asked.  She wasn't a tracker, but so many days had passed that it probably wouldn't help anyway.


"Hmm, good question," Guildmaster Karaja says, and examines her notes carefully through her spectacles.  "No updates on that yet, so not found dead or alive.  Lull family of the stall Herbal Bounty, small family of foragers who gather herbs and whatnot in the forests around town, sometimes go days out to find what they need, so the notes say here.  They're right down in the Market Square if you want to talk to them.  Shariden Lull is the patriarch in that clan."

At the table, Roscoe has brought out what seems to be strong mulled wine, more a winter beverage than for the warmer days of summer on this south coast, but the two gnomes drink it down gratefully, regaining a touch of color.  The burly woman drinks some as well, and begins to polish a hefty mace at her side.

"Anything else you recommend these bottomless pits?" she asks Roscoe with a voice as harsh as a crow's cry.

"After a run-in like that? A hot bath, more mulled wine, a priest's blessing and about two days' worth of sleep," Roscoe says. "You want I send for a priest of Pelor?"

The woman only hesitates a moment before flipping him two gold pieces.  "Fire up the bath house and send for the god botherers.  We'll sleep better tonight."  Roscoe nods and heads into the back.  Soon a young boy is seen toting wood upstairs and another goes jogging out the door with a token in hand.

--

Mages' Guild

Farian Raymellie:
"Greetings to you as well!" Farian says, in full diplomacy mode, all smiles and friendly eyes. "Some time ago we spoke with Ms. La Dorva ilk'Vale about her construct. You see, it is quite a wonderful thing, and would be quite handy for my companion and I to take on our travels. However, a priestess Pelor - much less a devotee to Saint Bane such as myself - could hardly be seen with a skeleton! Even if it isn't a skeleton! It was suggested that I inquire with you about such an automaton." She smiles while studying his face closely for any reaction.

Everything is technically true.

Diplomacy: Farian Raymellie rolled 14 using 1d20+3.  diplomacy.

Sense Motive: 19:50, Today: Farian Raymellie rolled 4 using 1d20+3 ((1)).


"That was some time ago that I spoke to Madam ilk'Vale," he says stiffly.  "I am skilled at certain spells of transmutation and abjuration, and some conjuration as well, but as of yet I can only animate objects for a short time.  Madam ilk'Vale had put considerable resources into the creation known as Pearl and I wished to study it to better understand her methods.  There are fees, you understand, each time you wish to study with a new master.  It's to keep apprentices from frivolously hopping from subject to subject.  I wanted to make an examination of Pearl to get an ideal of the methods used so I would be certain it was something I wished to pursue.  It's a substantial investment, you understand.  I am adept at scrolls, amulets, potions, and some other items, but automatons are a high level of art that needs individual instruction.  But to study Pearl or create something like her was beyond my means.  I must save up my funds before attempting a large project like that."
Farian Raymellie
Human Cleric, 533 posts
Devotee of Saint Bane
63/63 HP
Thu 29 Aug 2019
at 20:16
  • msg #252

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Oh," Farian replies, her face screwing up as if in confusion. "There must have been a misunderstanding then." She turns to Averdante. "She did tell us Selbain Dross?"
Averdante
Elf Archer, 563 posts
Keen eyed
Sat 31 Aug 2019
at 02:00
  • msg #253

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Ah, I thought so," Dante answers, with a glance at Farian. "Perhaps she merely thought he could refer us onward?" He looks back at the wizard uncertainly. "Maybe she thought you could send us on to whomever you intend to study with, once we were ready to invest in its creation?"

He's not quite sure what response Farian wants from him, or if he can add anything convincingly enough to draw something useful from the wizard -- but Dross had mentioned needing funds, and few people could resist the temptation of coins close at hand.




18:58, Today: Averdante rolled 4 using 1d20-1.  Bluff check. Figuring this would require a roll, and it was every bit as poor as I anticipated!
Lantamori
Elf Rogue, 385 posts
39/39 hp
Locksmith Extraordinaire
Sat 31 Aug 2019
at 02:11
  • msg #254

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Don't put me down for the job yet, but I'll speak to his people," Lantamori said over her shoulder as she watched the two gnomes eat.

"What happened to those two?"
she asked, her interest piqued.
Farian Raymellie
Human Cleric, 534 posts
Devotee of Saint Bane
63/63 HP
Sat 31 Aug 2019
at 02:29
  • msg #255

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian doubles down on Averdante's response. "Yes, that must be it," she says, turning back to Selbain. "She did seem preoccupied. Is there some other mage skilled in animation that we might visit?"
Dungeon Master
GM, 924 posts
Storyteller
Font of All Knowledge
Tue 3 Sep 2019
at 03:27
  • msg #256

Re: [IC] The Caravan Trip - On to Port Lyalee!

Mages' Guild

Averdante:
"Ah, I thought so," Dante answers, with a glance at Farian. "Perhaps she merely thought he could refer us onward?" He looks back at the wizard uncertainly. "Maybe she thought you could send us on to whomever you intend to study with, once we were ready to invest in its creation?"

He's not quite sure what response Farian wants from him, or if he can add anything convincingly enough to draw something useful from the wizard -- but Dross had mentioned needing funds, and few people could resist the temptation of coins close at hand.


Farian Raymellie:
Farian doubles down on Averdante's response. "Yes, that must be it," she says, turning back to Selbain. "She did seem preoccupied. Is there some other mage skilled in animation that we might visit?"


Selbian's brows furrow and he begins to look irritated, though you're not certain of the cause.  Perhaps because you're not here to engage his services, and he already indicated he needed money, or perhaps because he'd being used as a middleman.  Or perhaps there is some other reason.

"The master I wished to study under, Master Ulrich Loul, is the expert in animation in the city at present, and indeed one of the best in the south of the country.  But he is engaged in some delicate creation at the moment and I know he won't be available until the evening," Selbian says, shifting slightly and looking impatient.  "Perhaps after dinner would be the best time."




Adventurers' Guildhall

Lantamori:
"Don't put me down for the job yet, but I'll speak to his people," Lantamori said over her shoulder as she watched the two gnomes eat.

"What happened to those two?"
she asked, her interest piqued.


Karaja lowers her voice.  "Undead.  Had a run-in with shadows summoned by some nasty-minded wizard with a flair for necromancy.  Destroyed his lair, wounded him, killed his creatures, but the wretch got away.  The rest of the Wandering Shield is tracking him, but Burgle and Tiggs took the brunt of it, so Rakel brought them back to make sure they recovered. If there was a lingering curse or anything... no one wants to wake up a shadow, eh?"
Lantamori
Elf Rogue, 386 posts
39/39 hp
Locksmith Extraordinaire
Wed 4 Sep 2019
at 00:44
  • msg #257

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Did they happen to say where they ran into these shadows?" Lantamori asked.  "I'd hate to wander after this mushroom hunter only to find a few of these shadows."
Farian Raymellie
Human Cleric, 535 posts
Devotee of Saint Bane
63/63 HP
Thu 5 Sep 2019
at 17:36
  • msg #258

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Well, that is unfortunate. I am sorry for taking your time. You can rest assured that we have noted your expertise in transmutation, in case the need arises. I am sorry for taking your time. If it is quite alright, I'm like a moment to pray before we go. The Shining One is sure to show my path from here."

If there is no objection from Selbain or the homunculus, Farian will bow her head and begins a prayer well known for its length and repetitiveness. Once Selbain departs, she changes it to utter the Prayer of Finding while holding the box containing Pearl's spare materials. Actually casting Find Object, range 640 feet.
Averdante
Elf Archer, 564 posts
Keen eyed
Sat 7 Sep 2019
at 01:02
  • msg #259

Re: [IC] The Caravan Trip - On to Port Lyalee!

Willing to continue to go along with Farian, whatever she's up to now, Dante looks over at the wizard and shrugs. "Thank you for your time, sir. I'm sorry it didn't work out."
Dungeon Master
GM, 926 posts
Storyteller
Font of All Knowledge
Sat 7 Sep 2019
at 04:53
  • msg #260

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Adventurers' Guildhall

Lantamori:
"Did they happen to say where they ran into these shadows?" Lantamori asked.  "I'd hate to wander after this mushroom hunter only to find a few of these shadows."


"Rakel!  Where were you when you tracked down that son-of-a-lich?" Karaja asks.  Rakel, the brawny woman, stares at the ceiling a moment in thought.

"Three hours northwest, old ruined watchtower.  Something sets up housekeeping in there from time to time, and it's rarely friendly, but usually it's just some beastie or a bandit gang or something.  First time it's been a death mage and his pals," she says.

Burgle and Tiggs down their mulled wine, and Roscoe refills them and their bowls of stew one last time, as the two seem to be slowing down.  "My messenger should be back with the priest within an hour, so once you're about done, we'll get you blessed, in a hot bath, and then in bed," he says to the pair.




Mages' Guild

Farian Raymellie:
"Well, that is unfortunate. I am sorry for taking your time. You can rest assured that we have noted your expertise in transmutation, in case the need arises. I am sorry for taking your time. If it is quite alright, I'm like a moment to pray before we go. The Shining One is sure to show my path from here."

If there is no objection from Selbain or the homunculus, Farian will bow her head and begins a prayer well known for its length and repetitiveness. Once Selbain departs, she changes it to utter the Prayer of Finding while holding the box containing Pearl's spare materials. Actually casting Find Object, range 640 feet.


Averdante:
Willing to continue to go along with Farian, whatever she's up to now, Dante looks over at the wizard and shrugs. "Thank you for your time, sir. I'm sorry it didn't work out."


Selbian only nods curtly, gives a brief a bow as politeness allows, and exits the room.  The homunculus doesn't seem to mind Farian praying, and disappears through a small door with the tea service, likely going to the kitchen.  Once the parlor is empty, Farian can cast her spell.
Lantamori
Elf Rogue, 387 posts
39/39 hp
Locksmith Extraordinaire
Sun 8 Sep 2019
at 01:01
  • msg #261

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Now I know where not to look for mushrooms," Lantamori said, nodding to the Guildmaster.  "I'll let you know if I accept the contract."

Hopping down from her stool, she wished the gnomes to feel better and proceeded to the market in search of the Lull family.
Farian Raymellie
Human Cleric, 536 posts
Devotee of Saint Bane
63/63 HP
Sun 8 Sep 2019
at 20:19
  • msg #262

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian's eyes shine with a golden light for half a minute or so before she finishes. She smiles at the homunculus and leads the way out of the building. She walks for a couple blocks before saying quietly to Averdante, "She's there. In an under ground chamber under the building. We probably need to get the city's authorities involved."
Averdante
Elf Archer, 565 posts
Keen eyed
Mon 9 Sep 2019
at 14:26
  • msg #263

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian's suggestion was a bit of surprise, but then, they were in a city the usual rules of engagement were, generally, more curtailed.

"Did you get a close enough fix on Pearl's location to be able to find the general area from out here?" he asks the cleric. "Our inquiry might have the wizard deciding it's time to move the construct to a more secure location. We should make sure there's no convenient exit for him. I can remain here and keep watch while you seek out official help."
Farian Raymellie
Human Cleric, 537 posts
Devotee of Saint Bane
63/63 HP
Tue 10 Sep 2019
at 00:08
  • msg #264

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Yes, I think so. The room is deeper inside the guild complex, about 200 feet from the entry room." Farian thinks for a moment. "I have a spell that can lead someone here, and thus we can both keep a watch on the guild hall. The question is, do I try to summon the guard, allies from Pelor's temple, or Lantamori?" She hails a passing local. "Excuse me. Do you know where I might find the nearest city magistrate?"
Dungeon Master
GM, 929 posts
Storyteller
Font of All Knowledge
Thu 12 Sep 2019
at 03:47
  • msg #265

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Lantamori:
"Now I know where not to look for mushrooms," Lantamori said, nodding to the Guildmaster.  "I'll let you know if I accept the contract."

Hopping down from her stool, she wished the gnomes to feel better and proceeded to the market in search of the Lull family.


The gnomes give her a grateful nod and a, "Don't go after undead without a priest at your back!" as Lantamori leaves.

Down at the Market Square, she can search down the aisle until she finds the one for Herbal Bounty, a booth run by the Lull family.  The booth is made from natural wood and twined with vines and drying herbs and mushrooms, the counter cushioned by moss in places.  The Lull family seems to be all half-elves, with two teenagers in the back binding bundles of herbs or grinding things in a mortar, an older woman making what seems to be tea over a tiny fire, and an older man at the counter finishing up with a customer.  As the dwarf takes the package and grunts his thanks, the older man turns to Lantamori with a smile, though it seems a somewhat weary and thin one.

"Welcome to Herbal Bounty!  What are you in need of today?  Culinary herbs?  Mixtures for tea?  Compounds for healing?"

--

Mages' Guild

Averdante can go around the side of the building to be less conspicuous.  Prreet takes an interest, jumping up from Averdante's shoulders to the eaves, then going to the back of the building to lurk.

Farian Raymellie:
"Yes, I think so. The room is deeper inside the guild complex, about 200 feet from the entry room." Farian thinks for a moment. "I have a spell that can lead someone here, and thus we can both keep a watch on the guild hall. The question is, do I try to summon the guard, allies from Pelor's temple, or Lantamori?" She hails a passing local. "Excuse me. Do you know where I might find the nearest city magistrate?"


You spy someone wearing a Guild badge for the Cobbler's Guild, not one known for their far travels.  The middle-aged woman looks at you quizzically and points to the northwest.  "Magistrates be over in the Hall of Justice, Sun's Ray, aye, and the mayor and his people too right next door."
This message was last edited by the GM at 04:29, Thu 12 Sept 2019.
Farian Raymellie
Human Cleric, 538 posts
Devotee of Saint Bane
63/63 HP
Thu 12 Sep 2019
at 16:59
  • msg #266

Re: [IC] The Caravan Trip - On to Port Lyalee!

"May you and your house be blessed with warmth!" Farian tells the woman, giving a small bow of thanks and the Sign of the Sun. which I imagine is a wave of a hand with splayed fingers, like the sun rising in the sky. Without looking towards Preet or Averdante, she walks quickly in the direction indicated.
Lantamori
Elf Rogue, 388 posts
39/39 hp
Locksmith Extraordinaire
Thu 12 Sep 2019
at 17:25
  • msg #267

Re: [IC] The Caravan Trip - On to Port Lyalee!

"My name is Lantamori of the Leafblade Company," she replied, introducing herself.  "I've come from the Adventurer's Guild to see if I might help you with the contract you opened to look for Ki'kallen.

"Has he returned since your posting?"

Averdante
Elf Archer, 566 posts
Keen eyed
Fri 13 Sep 2019
at 23:53
  • msg #268

Re: [IC] The Caravan Trip - On to Port Lyalee!

Not sure if he's hoping nothing happens -- which wouldn't, necessarily, mean nothing happened -- or if he'd like to see the wizard trying slip away with a bulky box or chest, Dante tucked himself into the shadows and settles in to wait. The building could have underground passages that could be used to move Pearl elsewhere. Or the wizard could shrink the construct down small enough to slip it in a pocket and walk away.

It was almost certain the wizard would be paranoid, now, what with someone asking questions right at his doorstep, whether he believed Farian's cover story or not.

Glancing up at the sky to guage the time of day, Dante mostly hopes Farian returns with the officials quickly. She's proven to be more resourceful than he'd expected, so he was sure she'd be able to stir them into action.


16:52, Today: Averdante rolled 17 using 1d20+13.  Hide check.
16:53, Today: Averdante rolled 16 using 1d20+14.  spot check.

Dungeon Master
GM, 931 posts
Storyteller
Font of All Knowledge
Tue 17 Sep 2019
at 06:02
  • msg #269

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Skeleton Job

Farian Raymellie:
"May you and your house be blessed with warmth!" Farian tells the woman, giving a small bow of thanks and the Sign of the Sun. which I imagine is a wave of a hand with splayed fingers, like the sun rising in the sky. Without looking towards Preet or Averdante, she walks quickly in the direction indicated.


Farian trots off in the indicated direction, and it takes him perhaps half an hour to traverse the crowded streets and get to the Hall of Justice.  Upon presenting herself at the door, a clerk shows her to a waiting room with a bow of respect for her office.  There are many others waiting here from all stations of life, from angry-looking folks in farmer's smocks to sad-faced nobles to scared-looking merchant folk.  They are called in some order only known to the magistrates, but Farian is called before another half-hour is passed, far sooner than some other folks.  She gets a few black looks at her swift appointment, but is soon swept off to the office of, "Magistrate Thefor Hadlin, Sun's Ray Farian Raymellie," the clerk says, bowing her into the room and shutting the door.

The room, like the hall itself, is stonework overlaid with wood and plaster, with a rug on the floor for silence.  One bookshelf stretches from floor to ceiling behind the large carved desk, and a small fireplace sits unlit on one wall.  Magistrate Hadlin is a human of advanced middle years, thick bodied and with a neat, silvering beard, wearing impeccable robes weighted down with his golden chain of office.

"Sun's Ray, you impressed my clerk with your urgency. What needs does the temple have of the law?"

--

Averdante:
Not sure if he's hoping nothing happens -- which wouldn't, necessarily, mean nothing happened -- or if he'd like to see the wizard trying slip away with a bulky box or chest, Dante tucked himself into the shadows and settles in to wait. The building could have underground passages that could be used to move Pearl elsewhere. Or the wizard could shrink the construct down small enough to slip it in a pocket and walk away.

It was almost certain the wizard would be paranoid, now, what with someone asking questions right at his doorstep, whether he believed Farian's cover story or not.

Glancing up at the sky to gauge the time of day, Dante mostly hopes Farian returns with the officials quickly. She's proven to be more resourceful than he'd expected, so he was sure she'd be able to stir them into action.


16:52, Today: Averdante rolled 17 using 1d20+13.  Hide check.
16:53, Today: Averdante rolled 16 using 1d20+14.  spot check.


Averdante keeps a close watch on the Mages' Guild, Prreet as well, waiting for Selbian, or anyone else, to leave.  You see one older wizard walk out with a younger apprentice beside him, laughing and talking about going to dinner.  Two people enter the Guild, one about fifteen minutes after you leave, another a half-hour after.  But after about an hour Selbian himself leaves, and not by the front door.  You spy him out of the corner of your eye at the end of the alley, seemingly having appeared from thin air.  He doesn't notice you, as you're too well-hidden, though he does look around cautiously.  Seemingly satisfied that no one was watching him, he quickly strides off down the alley to the next street and turns the corner...

--

Market Square

Lantamori:
"My name is Lantamori of the Leafblade Company," she replied, introducing herself.  "I've come from the Adventurer's Guild to see if I might help you with the contract you opened to look for Ki'kallen.

"Has he returned since your posting?"


The older man looks both saddened and relieved at Lantamori's words.  "No, I'm afraid he hasn't, and we're beside ourselves with worry.  He was the only one who was good at getting into that grove, so we dared not try to follow.  He'd warned us about following him, but now it's been so long that I know something has gone wrong.  Either he's gotten hurt or something has delayed him, and my wife and I are too old and my niece and nephew too young to go.  Ki'kallen has been part of our family since he's been a child, and I want to bring him home!  Will you help us?"
Lantamori
Elf Rogue, 389 posts
39/39 hp
Locksmith Extraordinaire
Tue 17 Sep 2019
at 16:34
  • msg #270

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'd like to help if I can, but I was hoping to gather a little more information before accepting the contract," she replied noncommittally.

"What is this grove you mentioned and where might I find it?"

If he were stranded in a particular location, tracking him might not be an issue.  However, it did sound as though the boy thought some danger lurked within.
Farian Raymellie
Human Cleric, 539 posts
Devotee of Saint Bane
63/63 HP
Wed 18 Sep 2019
at 02:31
  • msg #271

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian shrugs an apology towards the others waiting for the magistrate as she enters the chamber. "I am not representing the temple, Magistrate, but a citizen of the city who came to the Adventurer's Guild seeking aid in finding a lost construct." She briefly covers the facts of La Dorva ilk'Vale and her lost Pearl. "And now I have located Pearl, but on private property within the city. I ask for an instrument allowing me and my company to lawfully search the premises. Perhaps a detachment of the watch, as most of my companions are away. And, Sir, I fear that time is of the essence."
Dungeon Master
GM, 933 posts
Storyteller
Font of All Knowledge
Wed 18 Sep 2019
at 07:15
  • msg #272

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Lantamori:
"I'd like to help if I can, but I was hoping to gather a little more information before accepting the contract," she replied noncommittally.

"What is this grove you mentioned and where might I find it?"

If he were stranded in a particular location, tracking him might not be an issue.  However, it did sound as though the boy thought some danger lurked within.


"Ah yes, it's a grove right in front of a cave mouth, which is where he finds the best mushroom beds.  It's about a half-day's hike off west.  Reason Ki'kallen can get close and we can't is that there's some shriekers and violet fungus in there, and he's gotten them to not react to him.  Took him a mort of work to do it, but he can get mushrooms no one else can, no matter the season.  We've got directions if you're willing to go find him," Shariden Lull says, looking faintly hopeful.


--

Hall of Justice

Farian Raymellie:
Farian shrugs an apology towards the others waiting for the magistrate as she enters the chamber. "I am not representing the temple, Magistrate, but a citizen of the city who came to the Adventurer's Guild seeking aid in finding a lost construct." She briefly covers the facts of La Dorva ilk'Vale and her lost Pearl. "And now I have located Pearl, but on private property within the city. I ask for an instrument allowing me and my company to lawfully search the premises. Perhaps a detachment of the watch, as most of my companions are away. And, Sir, I fear that time is of the essence."


Magistrate Hadlin nods ponderously.  "I understand, Sun's Ray.  Now, a moment to establish legal formalities," he says, and rises from his desk.  He rings a bell for his aide, who comes and conducts both of you to a small courtroom, currently unoccupied.  In the middle, in front of the judge's chair, is a delineated line with symbols of truth scribed into it.

"A permanent zone of truth.  Our Hall boasts three.  To make certain we are following procedure, please step into the circle and repeat your story here with a witness present.  Otherwise we risk more than the loss of property in going after a Guild member."

If Farian is willing to repeat everything truthfully once more as the aide quickly scribes the story onto parchment, Magistrate Hadlin nods again.  "Letho, go to the archives and pull the licenses and records for La Dorva ilk'Vale and the Supple Hourglass.  Then have Captain Tare attend me."

"Right away, Magistrate."

As the aide swiftly leaves the room, the Magistrate explains.  "Sun's Ray, you are not from the city, so you are unlikely to have brought this story to me if it were naught but a fable.  But I must follow procedure, else any charges laid will be dismissed.  Now we have a verified, observed truthful statement by an upstanding Guild member and priest, working for another Guild member, against a corrupt Guild member.  We can obtain evidence as soon as we have guards to do this correctly.  We will leave within the hour, I should think.  The Guilds are strict and hold their power and rights carefully.  It would not do to be too hasty and lose all chance of conviction, no matter what discovered, no?"
Lantamori
Elf Rogue, 390 posts
39/39 hp
Locksmith Extraordinaire
Wed 18 Sep 2019
at 18:52
  • msg #273

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Yes, give me the directions," Lantamori conceded, "I'll accept the contract and see what I can find."

She'd have to head back to the guild to let the Guildmaster know she'd accepted.  Also change into her traveling gear and hopefully find a few of the Company or maybe some of those job board seekers to go with her.
Farian Raymellie
Human Cleric, 540 posts
Devotee of Saint Bane
63/63 HP
Thu 19 Sep 2019
at 13:32
  • msg #274

Re: [IC] The Caravan Trip - On to Port Lyalee!

The ritual for ritual's sake, or in this case procedure for procedure's sake, has always bored Farian, and she cannot keep a bit of impatience from her expression. But she nods. "Of course. Is there an antechamber where I might wait and pray?"

The goal is to find a quiet spot and again use an Augury, whether in an antechamber or outside. Since an Augury is only reliable for half an hour, she will wait 10-15 minutes. The question asked is, 'Will Pearl be where I have last detected her?'
Averdante
Elf Archer, 567 posts
Keen eyed
Fri 20 Sep 2019
at 22:52
  • msg #275

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dante watches the wizard depart, debating his options even as he calls silently to Prreet.

The wizard hadn't been visibly carrying anything; of course, when dealing with wizards, appearances often meant very little. Did he try to shadow the wizard, or simply wait and relay the information to Farian and those she brought back? He doesn't favor stalking a wary and alerted wizard alone -- especially by one that could teleport. If something went wrong, he might end up as "missing" as Pearl.

Thinking over what he's learned of the city since arriving, he tries to figure out what might be in the direction the wizard departed in, but for the moment decides to remain watching from where he is.
Dungeon Master
GM, 935 posts
Storyteller
Font of All Knowledge
Sat 21 Sep 2019
at 07:12
  • msg #276

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square and Adventurers' Guildhall

Lantamori:
"Yes, give me the directions," Lantamori conceded, "I'll accept the contract and see what I can find."

She'd have to head back to the guild to let the Guildmaster know she'd accepted.  Also change into her traveling gear and hopefully find a few of the Company or maybe some of those job board seekers to go with her.


Shariden Lull and the rest of his kin look suddenly hopeful, and he clasps her hands briefly in thanks.  "My Ehlonna bless your search and bring Ki'kallen back to us!"

Lantamori can return to the Guildhall and change into her traveling clothes, then speak with Guildmaster Karaja.  "Ah good, 'bout time that got taken care of.  And temporary help?  Hmm...  Ironjaw should be in fairly soon, and I can send messages out to a few others I know are still looking.  Give me an hour to send out my lad."

Soon after the Guildmaster sends out her messenger boy, a sturdy old dwarf drops by the hall.  His hair iron-gray and his face seamed with wrinkles and scars, he wears half-plate armor, well-used, and bears a battleaxe on his back and has a warhammer at his belt.  After speaking briefly with the Guildmaster, he makes his way to Lantamori's table.

"Thulon Ironjaw, sword and hammer master, been a Guild member for fifty years, and I run from no foe.  So, Lantamori, are you in need of me?" he asks, his voice hoarse.

Perhaps half an hour after the messenger boy gets back, two more figures enter the guildhall, both no taller than three feet and completely hooded and cloaked.  One of the two seems to trail moisture behind them.  After a quick, quiet consultation with the Guildmaster, they also come over to Lantamori's table and hop into the chairs, taking down their hoods.  One of them is a sharp-featured kobold with bright green eyes and pale gray and green scales.  The other...  The cloak the second is wearing is leather and heavily oiled, which makes sense as the one under this hood seems to be a golden octopus the size of a cat suspended inside a three-foot-high water elemental.

"Pelskin Scaletail, Redguard, Guildmember Lantamori!  Good at locks and traps and I can use some wands.  I know some healing too," she says, with a jerky bob of her head.

"And I'm Ooolorn Octavia, Blackwarden.  I'm a sorcerer, good with a wide range of spells to attack or distract.  My familiar Odooploop can take me anywhere I need to go, and twice as fast in water, but we're up for traveling anywhere," the octopus says, in a bubbling voice that seems to percolate through the water elemental.

--

The Hall of Justice

Farian Raymellie:
The ritual for ritual's sake, or in this case procedure for procedure's sake, has always bored Farian, and she cannot keep a bit of impatience from her expression. But she nods. "Of course. Is there an antechamber where I might wait and pray?"

The goal is to find a quiet spot and again use an Augury, whether in an antechamber or outside. Since an Augury is only reliable for half an hour, she will wait 10-15 minutes. The question asked is, 'Will Pearl be where I have last detected her?'


"Of course, Sun's Ray," the Magistrate says kindly.  His aide will conduct you to a small, unused room where you can cast your spells. 

Right on time, Captain Tare, a tall, tanned, human man in his prime, along with a group of five other guards (four humans, one half-elf), armed with short swords and crossbows with blunt bolts, along with clubs.  The Magistrate has spent his time writing out all the necessary writs, and reads them out clearly to the Captain.

"Require the Mages' Guild to return the automaton known as Pearl to you, and bring in Selbian Dross for questioning in regards to its disappearance," Magistrate Hadlin says.  Captain Tare nods sharply and stands at attention for Farian to join the group.

"Sun's Ray, we march directly.  Are you ready?"

--

The Mages' Guild

Averdante:
Dante watches the wizard depart, debating his options even as he calls silently to Prreet.

The wizard hadn't been visibly carrying anything; of course, when dealing with wizards, appearances often meant very little. Did he try to shadow the wizard, or simply wait and relay the information to Farian and those she brought back? He doesn't favor stalking a wary and alerted wizard alone -- especially by one that could teleport. If something went wrong, he might end up as "missing" as Pearl.

Thinking over what he's learned of the city since arriving, he tries to figure out what might be in the direction the wizard departed in, but for the moment decides to remain watching from where he is.


The direction Selbian is traveling should take him towards Market Square, beyond which are the Docks and Inn Street.

Prreet prrows and gives Averdante back a mental image of an empty street.  Trotting after Selbian at a distance, acting as casually catlike as he can, Prreet saunters, pounces, and occasionally pauses to stop and groom.  After a few moments he sends back an image of Selbian striding rapidly down the street, hand hovering over his belt pouch as if he fears thieves.  He's still heading towards the general direction of the Market Square, and there's only a few other passers-by on the street he's on at the moment.
Lantamori
Elf Rogue, 391 posts
39/39 hp
Locksmith Extraordinaire
Sat 21 Sep 2019
at 19:05
  • msg #277

Re: [IC] The Caravan Trip - On to Port Lyalee!

"This is Thulon Ironjaw," Lantamori replied, introducing the dwarf she'd been speaking with to the new pair.  She and Thulon had been discussing the contract and she explained again what she hoped to achieve.

"While the rest of my Company is engaged with different contracts, I was free to worry about this one.  Finding a lost forager is a small job I was afraid would fall through the cracks.  As it is, he's been missing for almost a week.

"I've spoken to his family and have directions to the grove he was known to be foraging last.  It's inhabited by both violet fungus and shriekers, though he somehow was able to appease them during his work.

"The contract will be paid in herbs, by the Lull family, but I didn't ask what that actually meant.  Our reward is finding the boy and completing a contract for the guild and our own reputations within it.  Anything we may find along the way will be split evenly among us.

"We're not there to kill off the wildlife and all of the dangerous plants.  They need somewhere to live, too.  We'll avoid contact and find the boy, only fighting when we must.

"Does this sound like a contract you'd like to join?"


She looked around at the disparate bunch to hear what they thought.
Dungeon Master
GM, 937 posts
Storyteller
Font of All Knowledge
Mon 23 Sep 2019
at 09:49
  • msg #278

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Lantamori:
"This is Thulon Ironjaw," Lantamori replied, introducing the dwarf she'd been speaking with to the new pair.  She and Thulon had been discussing the contract and she explained again what she hoped to achieve.

"While the rest of my Company is engaged with different contracts, I was free to worry about this one.  Finding a lost forager is a small job I was afraid would fall through the cracks.  As it is, he's been missing for almost a week.

"I've spoken to his family and have directions to the grove he was known to be foraging last.  It's inhabited by both violet fungus and shriekers, though he somehow was able to appease them during his work.

"The contract will be paid in herbs, by the Lull family, but I didn't ask what that actually meant.  Our reward is finding the boy and completing a contract for the guild and our own reputations within it.  Anything we may find along the way will be split evenly among us.

"We're not there to kill off the wildlife and all of the dangerous plants.  They need somewhere to live, too.  We'll avoid contact and find the boy, only fighting when we must.

"Does this sound like a contract you'd like to join?"


She looked around at the disparate bunch to hear what they thought.


Thulon looks at the others and nods briskly before turning his attention back to Lantimori.  Pelskin and Ooolorn look rather interested, though in Ooolorn's case it's more for the excited quiver of her familiar Odooploop.

"Aye, that's something I can readily do.  Spent half my life underground, and a good many adventures under there as well.  Fought fungus before, so I can guard your backs while you seek out this lostling," Thulon says, stroking his beard.  "I'll do a short contract with you.  I know the Lulls by reputation, and their healing bundles are top-notch."

"Me too!  Not many are willing to trust my kind, so the more good jobs I complete, it shows a good Guild record!" Pelskin says eagerly, her words nearly running together in her excitement.

"Should be interesting. I accept too, and your stipulations are good," Ooolorn says, her familiar affecting a bow of respect.

If all is agreed and well, Guildmaster Karaja can put together a contract within an hour so all can sign.

"If we're good to set out today, I just need to get Brute from the stables," Thulon says, pushing away from the table.  "And I can take one of you lightweights with me.  Oorlorn, if it's you, I hope you've got something to keep my saddle dry!"

An octopus does not have eyebrows to raise, but the impression of such is unmistakable.  "We do, thank you."

"I go get my pack!  Back in a flash!" Pelskin says.

OOC: Any other prep you wish to make before traveling?  Otherwise, onward!
Farian Raymellie
Human Cleric, 541 posts
Devotee of Saint Bane
63/63 HP
Mon 23 Sep 2019
at 12:03
  • msg #279

Re: [IC] The Caravan Trip - On to Port Lyalee!

"More than, captain! I fear that we are too late! Let us travel with all haste and pray that there is some news at the guild!" She leads the way, setting as quick a pace as she can without losing the guard detachment.
Lantamori
Elf Rogue, 392 posts
39/39 hp
Locksmith Extraordinaire
Tue 24 Sep 2019
at 22:01
  • msg #280

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Be back no later than one hour," Lantamori said as the kobold prepared to leave.  "I can carry another on my horse as well so we'll make good time.

"Is there anything we can do to prepare for these fungus?"
she asked the dwarf while trying to catch the Guildmaster's eye with a nod to start the paperwork.  "I haven't run into them before."
Averdante
Elf Archer, 568 posts
Keen eyed
Tue 24 Sep 2019
at 22:34
  • msg #281

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dante cast another look around for any sign of Farian -- or of the wizard, just in case the individual Prreet was following was some sort of magical doppleganger -- then headed after his cat. When he turned down the street, he didn't attempt to hide himself, or wholly close the distance. It would be difficult, at best, to hide in daylight at the same time as trying to move quickly enough to get closer, and he was far enough behind not to be too obvious, anyway. He'd let Prreet stay somewhat closer, at least until they reached the market. There, he hoped, there would be enough people to hide himself amongst, and he could send Prreet back to look for Farian while he continued to follow the wizard.



15:34, Today: Averdante rolled 22 using 1d20+14.  spot check.
Dungeon Master
GM, 940 posts
Storyteller
Font of All Knowledge
Thu 26 Sep 2019
at 04:43
  • msg #282

Re: [IC] The Caravan Trip - On to Port Lyalee!

Adventurers' Guildhall

Lantamori:
"Be back no later than one hour," Lantamori said as the kobold prepared to leave.  "I can carry another on my horse as well so we'll make good time.

"Is there anything we can do to prepare for these fungus?"
she asked the dwarf while trying to catch the Guildmaster's eye with a nod to start the paperwork.  "I haven't run into them before."


"Ah.  The violet fungi are poisonous, and they've got little tentacles to fight with, so they're not just passive things.  They can move too, though not fast.  Shriekers do just what their name says, shriek when anything moving or anything light gets within ten feet or so.  Sometimes beasts learn that when a shrieker calls, something living is usually near, which means food for them.  So stock up on antitoxin and be ready to be dark and still," the Guildmaster says, finishing up the notation that Lantamori and her temporary companions are on the job.  "Dug out a nest of the things when I was a Redguard."

If Lantamori wished to buy antitoxin, they can be found at the nearby Brotherhood of Alchemy for the usual price of 50gp.

At the appointed hour, with any other preparations made, Thulon, Pelskin, and Ooolorn are waiting outside the Guildhouse, Thulon with short, heavy-bodied horse whose saddle is draped with waterproof oilcloth.  Pelskin has only a slim pack on her shoulders, and smiles a bit underneath her hood.  "I'll take Ooolorn, so you've got Pelskin.  What's the word on the lostling?  Anything else we need know?" Thulon asks.

--

Averdante:
Dante cast another look around for any sign of Farian -- or of the wizard, just in case the individual Prreet was following was some sort of magical doppleganger -- then headed after his cat. When he turned down the street, he didn't attempt to hide himself, or wholly close the distance. It would be difficult, at best, to hide in daylight at the same time as trying to move quickly enough to get closer, and he was far enough behind not to be too obvious, anyway. He'd let Prreet stay somewhat closer, at least until they reached the market. There, he hoped, there would be enough people to hide himself amongst, and he could send Prreet back to look for Farian while he continued to follow the wizard.


Averdante moves carefully along the streets, being casual as possible as he strolls, keeping his face a little averted when possible.  Selbian Dross looks over his shoulders a time or two, but doesn't seem to notice him.  The Market Square looms, and Averdante fits himself into the crowd.  With a question to Prreet, the cat scampers back to the Mage's Guild.

Averdante then settles in to drift and watch Selbian.  The mage moves slowly through the market, mostly examining fine cloth, embroidered cloaks and bags, and ornamental weapons.  He finally pauses at a glassblower's booth to peruse the wares for a rather long period of time, conversing with the human proprietor at great length.  Finally he seems to like a particular vase, and reaches into the robes to get his belt pouch.

--

The Hall of Justice

Farian Raymellie:
"More than, captain! I fear that we are too late! Let us travel with all haste and pray that there is some news at the guild!" She leads the way, setting as quick a pace as she can without losing the guard detachment.


Captain Tare nods at Farian's urgency and brings his squad along at a good trot through the streets, taking alleys and side-streets where possible to avoid more congested areas.  They get back to the Mage's Guild perhaps forty minutes after departing the Halls of Justice.  All seems quiet in the Guild.  And Averdante is gone.

But Prreet is there, licking a paw as if his stone fur could be rearranged more to his liking.
Farian Raymellie
Human Cleric, 542 posts
Devotee of Saint Bane
63/63 HP
Thu 26 Sep 2019
at 16:28
  • msg #283

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian can guess what Averdante's absence means, having been forewarned through the power of Pelor. "Captain, my companion is gone, so I beleive Selbain is as well. As I prayed, the Light shone upon me and I sensed that Pearl is no longer here. If we can do so quickly, we should see the chamber where I sensed that Pearl was kept. Otherwise we should see if Averdante's counterpart," she waves a hand in Preet's direction, "can lead us to him."
Lantamori
Elf Rogue, 393 posts
39/39 hp
Locksmith Extraordinaire
Thu 26 Sep 2019
at 20:56
  • msg #284

Re: [IC] The Caravan Trip - On to Port Lyalee!

Handing an antitoxin to each of them before mounting up, the elf related the directions to the grove the Lull's described.

"There's a cave mouth at the grove as well," she added.  "I expect it's something we may need to explore."

With Cloud saddled and ready, Lantamori mounted easily before reaching down to help Pelskin up behind her.

OOC: She'll pick up 4 antitoxins on her own coin.
Averdante
Elf Archer, 569 posts
Keen eyed
Sat 28 Sep 2019
at 00:42
  • msg #285

Re: [IC] The Caravan Trip - On to Port Lyalee!

Hoping to remain unobtrusive, Dante tries to shift to a position that will let him get a better view of the wizard's pouch. It's not likely the man is going to pull out the shrunken form of the construct; probably he's simply reaching for coin.

However, Dross seems a bit distracted, a bit rushed. A hasty withdrawal of a handful of coins might dislodge more than that -- or at least a portion thereof. Pearl could walk around well enough to do its creator's shopping, so it must be well-jointed. A glimpse of an articulated leg or arm would at least provide some confirmation that Dante had been right to follow the wizard.


17:40, Today: Averdante rolled 23 using 1d20+13.  Hide check.
17:40, Today: Averdante rolled 15 using 1d20+14.  spot check.

Dungeon Master
GM, 941 posts
Storyteller
Font of All Knowledge
Mon 30 Sep 2019
at 14:17
  • msg #286

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Streets of Port Lyalee

Farian Raymellie:
Farian can guess what Averdante's absence means, having been forewarned through the power of Pelor. "Captain, my companion is gone, so I beleive Selbain is as well. As I prayed, the Light shone upon me and I sensed that Pearl is no longer here. If we can do so quickly, we should see the chamber where I sensed that Pearl was kept. Otherwise we should see if Averdante's counterpart," she waves a hand in Preet's direction, "can lead us to him."


Captain Tare gives Farian a raised eyebrow as the blue stone cat gives them a silent meow, but nods.  "As you will, Sun's Ray."

Prreet will trot off down the street, tail and ears up, smugness in every line of him that he is leading a parade of big folk.  Eventually he reaches the Market Square, where he starts wending through the crowd.  Captain Tare frowns, then stars speaking quickly to his squad of guards.  "Half east, half west, circle and get ready to converge on my command."  The guards trot away as the Captain stays with Farian.  "Don't want the man to run too far, do we?" he says with a merest hint of a wink.

--

Market Square

Averdante:
Hoping to remain unobtrusive, Dante tries to shift to a position that will let him get a better view of the wizard's pouch. It's not likely the man is going to pull out the shrunken form of the construct; probably he's simply reaching for coin.

However, Dross seems a bit distracted, a bit rushed. A hasty withdrawal of a handful of coins might dislodge more than that -- or at least a portion thereof. Pearl could walk around well enough to do its creator's shopping, so it must be well-jointed. A glimpse of an articulated leg or arm would at least provide some confirmation that Dante had been right to follow the wizard.


17:40, Today: Averdante rolled 23 using 1d20+13.  Hide check.
17:40, Today: Averdante rolled 15 using 1d20+14.  spot check.


Averdante uses the bodies of those shopping and the various booths to try to screen himself as cleverly as he can while working close to Selbian.  As the mage puts his hand into his belt pouch to pull out coins, Averdante sees a small bit of white cloth flop partway out.  Selbian shoves it back into his belt pouch quickly, hands over the coins, and takes possession of a tiny glass vial, such as one used for perfumes.  He moves off through the market, pausing once again at a vendor of cloaks, purchasing one lined in pearly silk with a dark blue exterior.  A third time he stops at what seems to be a brewer's stall, but this time he hands over gold (as opposed to the usual copper or at most silver for their wares) and the proprietor goes and starts rooting around under the counter for something.

At that moment, Prreet jumps on Averdante's shoulder.   Behind Prreet, at the end of the row, are Farian and a man in the city guard uniform.





The Fungus Grove

Lantamori:
Handing an antitoxin to each of them before mounting up, the elf related the directions to the grove the Lull's described.

"There's a cave mouth at the grove as well," she added.  "I expect it's something we may need to explore."

With Cloud saddled and ready, Lantamori mounted easily before reaching down to help Pelskin up behind her.

OOC: She'll pick up 4 antitoxins on her own coin.


"Thank you kindly for this, lass," Thulon says, and lifts Ooolorn onto Brute's back with a squelch.  Pelskin fits behind Lantamori neatly, very light indeed, echoing her thanks.

Following the directions from the Lull family, the little group leaves the city and travels on the road for perhaps half an hour before peeling off on a woodland trail, then a path.  The forest here gets thicker and more choked with vines, bushes, and flowers, feeling more like a cave than a forest as you go further in.

Finally, an hour and a half later you reach the thick thatch of vines that conceal the grove entrance.  It's thickly quiet, barring a few distant bird calls and the chirps of a few insects, and smelling of rich earth, loam, and rotting vegetation.  The light is green and dim.  Peering just through the mat you can make out the grove itself, large and thickly covered with rotten logs, it is a profusion of mushrooms and moss of all descriptions, some areas having shown signs of recent pruning.

At the end of the grove is a low cave mouth with large puffball mushrooms crowding the entrance before it is too dark inside to see further.
Farian Raymellie
Human Cleric, 543 posts
Devotee of Saint Bane
63/63 HP
Tue 1 Oct 2019
at 01:45
  • msg #287

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Ah! Averdante! Pelor's Grace has shown me that searching the guildhall would be fruitless. I hope now that our merry chase of Preet through the streets has brought us to you with good news."
Lantamori
Elf Rogue, 394 posts
39/39 hp
Locksmith Extraordinaire
Tue 1 Oct 2019
at 18:53
  • msg #288

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Which ones are dangerous?" Lantamori asked quietly as she lowered Pelskin to the ground before dismounting herself.  "Can we call out for the boy?"

She couldn't see much, but perhaps if he were lying injured nearby, he might be able to call back to them.  She really didn't know whether fungus had ears.
Dungeon Master
GM, 945 posts
Storyteller
Font of All Knowledge
Wed 2 Oct 2019
at 09:32
  • msg #289

Re: [IC] The Caravan Trip - On to Port Lyalee!

Mushroom Grove

Lantamori:
"Which ones are dangerous?" Lantamori asked quietly as she lowered Pelskin to the ground before dismounting herself.  "Can we call out for the boy?"

She couldn't see much, but perhaps if he were lying injured nearby, he might be able to call back to them.  She really didn't know whether fungus had ears.


Thulon lifts down Ooolorn, and ties Brute loosely to a tree limb.  "Most of what I'm seeing looks to be good for eating, medicine, spirit-sight, or dying.  The violets and shriekers like caves, so if they're anywhere, they're in there.  We could yell, but if predators know that a shrieker is about, then they know that noise means food.  The shriekers won't shriek unless we're within a horse-length or so, or have a torch or light about that close," he says quietly.

Pelskin shins up one of the trees, takes a look about, and scampers back down again.

"Cave must go right into the ground.  Didn't see any exits from up there!  No sign of people-made things or bodies from up there either," she says.  "Might be some prints by the cave-mouth though; thought I saw some scuffs."

Ooolorn squishes to the entrance to the grove and mutters something, arms undulating within her familiar.  "No obvious active magic that I can see in the grove, but there's some fading auras, not certain of the type, about the cave."
Lantamori
Elf Rogue, 395 posts
39/39 hp
Locksmith Extraordinaire
Wed 2 Oct 2019
at 18:15
  • msg #290

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Let us take a look at the cave, then" Lantamori said quietly as she followed the dwarf's lead, tying Cloud loosely nearby.  "But first, everyone drink their antitoxin."  She pulled out her own and downed the contents.

Replacing the empty container in her pouch, she reached for her bow and stepped slowly toward the cave mouth.  Was there really much chance of the boy being found alive after so many days?

OOC: Stealth, but I'll let you roll it hidden to make it a surprise.  Thulon's probably making a ruckus, anyway.
Dungeon Master
GM, 946 posts
Storyteller
Font of All Knowledge
Fri 4 Oct 2019
at 09:52
  • msg #291

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Farian Raymellie:
"Ah! Averdante! Pelor's Grace has shown me that searching the guildhall would be fruitless. I hope now that our merry chase of Preet through the streets has brought us to you with good news."


Farian greets Averdante brightly, but unfortunately her hearty greeting has the side-effect of drawing attention to themselves.  Selbian Dross turns at Farian's voice, blanches at the sight of the priest, and takes off running!

Captain Tare blows several sharp blasts on his whistle as he runs after him, somewhat hampered by the crush of market-goers.


--

Mushroom Grove

Lantamori:
"Let us take a look at the cave, then" Lantamori said quietly as she followed the dwarf's lead, tying Cloud loosely nearby.  "But first, everyone drink their antitoxin."  She pulled out her own and downed the contents.

Replacing the empty container in her pouch, she reached for her bow and stepped slowly toward the cave mouth.  Was there really much chance of the boy being found alive after so many days?

OOC: Stealth, but I'll let you roll it hidden to make it a surprise.  Thulon's probably making a ruckus, anyway.


"Aye, 'tis the right time," Thulon says quietly.  He downs his antitoxin without further ado, and Pelskin and Ooolorn do the same (the potion swirling around Ooolorn's body within her familiar).  They set off to the cave, Lantamori silent as moss, Pelskin only slightly less so.  Thulon and Ooolorn are... not particularly stealthy, but they are trying.

As the group gets to the cave mouth, they can see one of the large puffballs has been somewhat recently damaged, as if someone perhaps fell on it, and there are scuff marks on the floor.  Just inside the cave you can see a larger cavern that goes into the hill for about twenty to thirty feet before falling down abruptly into darkness.  From the echoes, it goes down into the earth sharply.  Near sides of the cave are several mushroom beds that are only partially pruned, with a few recently plucked ones scattered.  Near the back of the cave are a half-dozen larger mushrooms, two dark gray with purple spots, four brighter violet.  A fifth large purple-spotted fungus is askew, part of it smeared with something black.  There are more marks on the floor back there, but it's difficult to see what from this angle.

Pelskin takes two steps forward and stretches out her neck, sniffing delicately.  She then takes two steps back.  "It's terinav root paste sticking to the funny fungus; I'd know that scent anywhere.  Get enough of that on your skin and it'll make you go all stiff and then you can't move, sometimes for days," she whispers.

"In the dark, just inside that hole, there's a basket that's turned over," Thulon says quietly.
Averdante
Elf Archer, 570 posts
Keen eyed
Fri 4 Oct 2019
at 14:21
  • msg #292

Re: [IC] The Caravan Trip - On to Port Lyalee!

Wincing at the loudly obvious greeting moments after Prreet jumped back up onto his shoulders, Dante had half-turned when he caught the sudden movement of the wizard's flight -- and then something else.

"Help the guards," Dante tells Farian, "I'll catch up!" And with that, he drops down to duck under the stall table.
Lantamori
Elf Rogue, 396 posts
39/39 hp
Locksmith Extraordinaire
Sat 5 Oct 2019
at 01:11
  • msg #293

Re: [IC] The Caravan Trip - On to Port Lyalee!

"The root paste is probably how he keeps them at bay," Lantamori whispered.  "But it does look like we're in the right place.  Hold a moment."

She crept slowly forward.  Thulon had said a horse length away and she made sure to abide by his estimation.  She wanted to look down the hole, see if they needed a rope or if handholds were plentiful.
Farian Raymellie
Human Cleric, 545 posts
Devotee of Saint Bane
63/63 HP
Sat 5 Oct 2019
at 01:23
  • msg #294

Re: [IC] The Caravan Trip - On to Port Lyalee!

Without a word, Farian sets off in pursuit. She activates her Boots of Spider Climb to ensure good footing, or take advantage of any short cuts along walls, tables, or rails in order to gain on the fleeing wizard. "Hold Selbain! Do not make things worse for yourself!"
Dungeon Master
GM, 949 posts
Storyteller
Font of All Knowledge
Sun 6 Oct 2019
at 05:34
  • msg #295

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Averdante:
Wincing at the loudly obvious greeting moments after Prreet jumped back up onto his shoulders, Dante had half-turned when he caught the sudden movement of the wizard's flight -- and then something else.

"Help the guards," Dante tells Farian, "I'll catch up!" And with that, he drops down to duck under the stall table.


Prreet and Averdante slide under the bottom shelf of the brewing booth the grab the belt pouch, only to find a middle-aged man's hand on it.  He looks understandably startled at having a sudden elf and stone cat in his booth and jerks his hand back hastily, instead picking up a hefty bung mallet.  "That ain't yours, boy, that belongs to a customer, so hands off!"

Farian Raymellie:
Without a word, Farian sets off in pursuit. She activates her Boots of Spider Climb to ensure good footing, or take advantage of any short cuts along walls, tables, or rails in order to gain on the fleeing wizard. "Hold Selbain! Do not make things worse for yourself!"


Selbian looks behind his shoulder as Farian uses the street, booths, carts, and one time a horse to keep coming after him unimpeded.  He pushes past several people, trips over a dog, rolls to his feet, staggers down the aisle, crashes into a fruit cart, scattering apples and plums everywhere and finally is driven into the welcoming arms of a city guardswoman.  Unsmiling, the woman binds his wrists with leather ties and blindfolds him as well (a standard procedure for spellcasters, as it is difficult to target someone if you cannot see).

"Selbian Dross, you are bound by law and stand accused of robbery," she says, and gives Farian a grateful look for having kept Selbian's attention on the priest and not on his escape!

--

The Mushroom Grove

Lantamori:
"The root paste is probably how he keeps them at bay," Lantamori whispered.  "But it does look like we're in the right place.  Hold a moment."

She crept slowly forward.  Thulon had said a horse length away and she made sure to abide by his estimation.  She wanted to look down the hole, see if they needed a rope or if handholds were plentiful.


"Don't know if the paste works on plant-beasts.  Leastwise I've never tried," Pelskin says in a small voice.

It is difficult for Lantamori to see down the dark hole from this distance and angle, but from faint echoes, it seems to be deep.  She can also see the marks near the edge a little better, and they look like drag marks and small tracks of some sort.  And from the depths of the hole, a faint, mad giggle...
Averdante
Elf Archer, 572 posts
Keen eyed
Mon 7 Oct 2019
at 03:29
  • msg #296

Re: [IC] The Caravan Trip - On to Port Lyalee!

"It contains property stolen from another merchant," Dante retorted, claiming the bag. Ready to dodge if the man attacked, he rolled back to his feet. "To which end I will be glad to stay here and hand it over directly to the guards now chasing that wizard."

He made no move to draw a weapon or conceal the pouch.
Lantamori
Elf Rogue, 397 posts
39/39 hp
Locksmith Extraordinaire
Tue 8 Oct 2019
at 00:37
  • msg #297

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Stay here a moment while Pelskin and I take a look" Lantamori said quietly to the dwarf and water weird.  "Back us up if any of those start to move."  She waved in the direction of the larger fungi near the hole.

Slinging her bow over her shoulder to leave her hands free to climb, the elf crept quietly closer to the hole.  Peering in to see how far off that giggle was.  She could always use her diadem to see by if necessary.  Perhaps allow just a sliver of light from a closed fist about the central gem.
Farian Raymellie
Human Cleric, 546 posts
Devotee of Saint Bane
63/63 HP
Tue 8 Oct 2019
at 01:08
  • msg #298

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I have means to find Pearl without your help," Farian says to Selbain between breaths. "I give you this chance to earn leniency by telling us where she is."
Dungeon Master
GM, 953 posts
Storyteller
Font of All Knowledge
Thu 10 Oct 2019
at 08:12
  • msg #299

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Averdante:
"It contains property stolen from another merchant," Dante retorted, claiming the bag. Ready to dodge if the man attacked, he rolled back to his feet. "To which end I will be glad to stay here and hand it over directly to the guards now chasing that wizard."

He made no move to draw a weapon or conceal the pouch.


At the mention of the guards, the man with the bung mallet hesitates briefly, eyes darting over Averdante's shoulder to look for any guards.  Not immediately seeing them, he firms up his chin.  One of the young men who had been wiping out mugs attempted to slip something out of the belt pouch with clever, clever fingers.  And he nearly did it, had not Averdante been skilled at spying danger.  Prreet yowls as Averdante spies the boy's fingers a cat's whisker away from the pounch, and jumps on the boy's head, weighing him down too much to try more mischief.

"Pa!  Be reasonable!" a young woman pleads, tugging on her father's arm.  He hesitates again, and then relaxes his grip, dropping the mallet on a barrelhead.

Farian Raymellie:
"I have means to find Pearl without your help," Farian says to Selbain between breaths. "I give you this chance to earn leniency by telling us where she is."


"Gone by now!" Selbian says, and then presses his lips together and brings his chin up in defiance.

Captain Tare doesn't look impressed by the mage's arrogance, and brings the man's bound arms up a few uncomfortable fractions and he begins to frog-march him back down the aisle.  "Your friend see Dross dump anything?" Tare asks Farian in an undertone.

--

Mushroom Grove

Lantamori:
"Stay here a moment while Pelskin and I take a look" Lantamori said quietly to the dwarf and water weird.  "Back us up if any of those start to move."  She waved in the direction of the larger fungi near the hole.

Slinging her bow over her shoulder to leave her hands free to climb, the elf crept quietly closer to the hole.  Peering in to see how far off that giggle was.  She could always use her diadem to see by if necessary.  Perhaps allow just a sliver of light from a closed fist about the central gem.


With a careful ray of light neatly aimed to avoid the danger zone for the shriekers, Lantamori sees something of interest down the hole: fresh scratches and drag marks... and a toppled basket.  Another giggle issues from somewhere below, and a faint groan of what sounds like pain.

Pelskin clicks her tongue slightly as they ease themselves back.  "Saw tracks a bit farther down, like dwarf, but barefoot," she whispers.  "Drag marks too, like you did."

Ooolorn says, "I can summon a creature to go below and come back up; something small that perhaps the shriekers would not notice?"

Thulon shudders a little as Pelskin describes the giggle and the footprints.  "Methinks it might be derro.  Bad, insane dwarfkin, driven out of the clans generations before because of their dark ways.  They turned insane down there, worshiping their crazed gods."
Farian Raymellie
Human Cleric, 547 posts
Devotee of Saint Bane
63/63 HP
Thu 10 Oct 2019
at 15:41
  • msg #300

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Doubtless he knows something that we do not," Farian replies quietly to Captain Tare. "Oh how I dislike the 'hard way'," Farian sighs heavily at Selbain. "But it is your choice after all. Let's go see that merchant that you were haggling with, shall we?" As they walk back, she casts Detect Magic and scans the wizard closely for anything that might be dangerous, or have multi-dimensional properties.

Spellcraft modifier is +8.
Lantamori
Elf Rogue, 398 posts
39/39 hp
Locksmith Extraordinaire
Fri 11 Oct 2019
at 01:19
  • msg #301

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Go ahead and summon something to scout for us," Lantamori whispered, agreeing with Ooolorn.  "It definitely looks like he is down there.  Let us see what else is down there."
Dungeon Master
GM, 955 posts
Storyteller
Font of All Knowledge
Fri 11 Oct 2019
at 03:43
  • msg #302

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Farian Raymellie:
"Doubtless he knows something that we do not," Farian replies quietly to Captain Tare. "Oh how I dislike the 'hard way'," Farian sighs heavily at Selbain. "But it is your choice after all. Let's go see that merchant that you were haggling with, shall we?" As they walk back, she casts Detect Magic and scans the wizard closely for anything that might be dangerous, or have multi-dimensional properties.

Spellcraft modifier is +8.


Selbian Dross has a few things on him, some magical.  He has a jeweled dagger (common amongst the moderately wealthy), a smaller eating knife, a large pearl in a clasp on silver bracelet (a pearl of power), some tools for working metal and wood in a leather roll within his sleeve, a wand of color spray in his other sleeve (an acceptable disabling spell for use in a city), a small amount of silver and gold, and a scroll of some kind of abjuration spell wrapped around his forearm.

The wand and pearl look normal, the dagger and eating knife look mundane but good quality.  The scroll is tightly wrapped with a seal of a skeleton in the wax.

--

Mushroom Grove

Lantamori:
"Go ahead and summon something to scout for us," Lantamori whispered, agreeing with Ooolorn.  "It definitely looks like he is down there.  Let us see what else is down there."


Ooolorn steps back (glides back, rather) to do her chanting and gesturing needed, and soon enough a swirl of air with eyes appears.  It quickly drifts over the top of the ceiling (out of the range of the shriekers) and slides down the hole.  It stays there for a few seconds, then returns, whispering to Ooolorn in a language that seems to be all airy, breathy sounds.  When it vanishes, Ooolorn speaks quietly.  "There are drag marks down the hole and into the tunnel, down a passageway and into a small room.  There are several small gray dwarves with wild hair, at least four, down there, one of which has a young half-orc bound and is poking him with knives."
This message was last edited by the GM at 05:19, Tue 15 Oct 2019.
Lantamori
Elf Rogue, 400 posts
39/39 hp
Locksmith Extraordinaire
Sat 12 Oct 2019
at 02:33
  • msg #303

Re: [IC] The Caravan Trip - On to Port Lyalee!

"A half-orc boy?" Lantamori whispered in mild confusion.  "I was expecting a half-elf.  This may not be the one we're looking for, but the trail leads down there regardless.

"Pelskin and I might be able to slip down the hole,"
Lantamori whispered, "but the two of you are not quiet."  She nodded at the dwarf and...  Ooolorn.

"Unless you have any better ideas, I suggest Pelskin and I slip down and prepare ourselves.  The two of you count to thirty once we're gone, then do the best you can.

"We'll try to surprise the Derro and hold for your reinforcement."


She looked around to see if anyone had a better plan.
Farian Raymellie
Human Cleric, 548 posts
Devotee of Saint Bane
63/63 HP
Sat 12 Oct 2019
at 02:34
  • msg #304

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian lays no claim on Selbain's things, they are for the law to deal with. She does inform Captain Tare of the magical items. She keeps a close eye on him as they quick march back to the market.
Averdante
Elf Archer, 573 posts
Keen eyed
Sat 12 Oct 2019
at 21:11
  • msg #305

Re: [IC] The Caravan Trip - On to Port Lyalee!

Relieved that the merchant's daughter had intervened, and thanking Prreet for keeping the conniving boy under control, Dante gives the girl a nod. To the merchant, he says politely, "Thank you for being willing to wait for the guards to sort this out. My companion, a priestess of Pelor, is with them, and she knows I am here, so they should all be back quickly. I don't wish to inconvenience you too greatly."

And with that, he settles in to wait -- keeping a firm grip on the pouch and a close eye out for any more reaching fingers.
Dungeon Master
GM, 960 posts
Storyteller
Font of All Knowledge
Tue 15 Oct 2019
at 07:12
  • msg #306

Re: [IC] The Caravan Trip - On to Port Lyalee!

Mushroom Grove

Lantamori:
"A half-orc boy?" Lantamori whispered in mild confusion.  "I was expecting a half-elf.  This may not be the one we're looking for, but the trail leads down there regardless.

"Pelskin and I might be able to slip down the hole,"
Lantamori whispered, "but the two of you are not quiet."  She nodded at the dwarf and...  Ooolorn.

"Unless you have any better ideas, I suggest Pelskin and I slip down and prepare ourselves.  The two of you count to thirty once we're gone, then do the best you can.

"We'll try to surprise the Derro and hold for your reinforcement."


She looked around to see if anyone had a better plan.


"Adopted, maybe," Ooolorn says softly.  "And yes, Thulon and I will wait."

"Might set the shriekers off, but that might be a good way of surprising 'em as any.  Derro favor poison weapons and are madder than cut snakes, so be warned.  We'll follow ye," Thulon murmurs.  He pulls his axe free and moves into a crouch.

Lantamori and Pelskin can muster all of their stealth and creep along the walls, clinging as the shift around to stay out of the shriekers' range before getting to the hole.  With care, the two slowly make their way down, finding some suspiciously well-worn hand-and-footholds carved into the rock.  The two carefully climb down, Lantamori nearly slipping once, but then catching herself and easing down the rest of the way.  Down there it is as dark as the inside of a hat, though Pelskin doesn't seem to have any trouble moving around.

"Corridor ahead, opening ahead on the right, another one further up on the left, bend at the end of the corridor off to the left," she whispers to Lantamori.

--

Market Square

Farian Raymellie:
Farian lays no claim on Selbian's things, they are for the law to deal with. She does inform Captain Tare of the magical items. She keeps a close eye on him as they quick march back to the market.


Selbian Dross is closed-mouthed and stiff-spined as he's marched through the market to glares from many of the people he disrupted, and a particularly sour glance from the fruit-seller whose wares of apples and plums have mysteriously vanished in vast quantities before they could be recovered.  With Selbian blindfolded he cannot see their ire, though he seems to realize that the grumbles and spat curses he hears do not bode well for him.

The guardswoman who caught him keeps Selbian moving while Captain Tare keeps up a quiet commentary of, "Disruption of the market, disturbing the peace, vandalism, abuse of lesser creatures, not to mention the charges to be brought forth about your theft."

From the way Captain Tare ticks each thing off on his fingers, Farian gets the idea that each of these charges could be adding up fines or other penalties.

Averdante:
Relieved that the merchant's daughter had intervened, and thanking Prreet for keeping the conniving boy under control, Dante gives the girl a nod. To the merchant, he says politely, "Thank you for being willing to wait for the guards to sort this out. My companion, a priestess of Pelor, is with them, and she knows I am here, so they should all be back quickly. I don't wish to inconvenience you too greatly."

And with that, he settles in to wait -- keeping a firm grip on the pouch and a close eye out for any more reaching fingers.


The family of brewers looks tense and unhappy, particularly when Captain Tare, Farian, the guardswoman, and Selbian Dross arrive.  The other members of the guard are setting the market to rights and keeping people away from the brewer's stall.

"Ah, you must be Sister Farian's companion.  My thanks on keeping any evidence from vanishing.  I am Captain Tare," the man says, an older man of strength and military bearing.  "May I see the belt pouch?  Thank you," Captain Tare says.  He gently spills the contents on the counter.  It has a few gold, silver, and copper coins, a few small semi-precious gems, a few common spell components, and a little cloth patch of a pearly-hued skeleton inside a small stoppered glass vial.  "Destren, don't tell me you're up to no good again?" he asks of the older man at the booth.

Selbian starts to hiss, and the guardswoman takes him a short distance away so he can't interfere.

"Destren, what is the meaning of this?" Captain Tare asks dangerously.
This message was last edited by the GM at 12:52, Tue 15 Oct 2019.
Farian Raymellie
Human Cleric, 549 posts
Devotee of Saint Bane
63/63 HP
Tue 15 Oct 2019
at 11:43
  • msg #307

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian gives 2 gold coins to the fruit seller. "Pelor's Blessing on your next harvest!" she says.

Confronting the merchant, Farian let's Captain Tare do the questioning. But she prays quietly in the background. After a few moments, her eyes glow with the dim yellow light of the sun through the trees.

Casting her second Detect Magic, paying close attention to the cloth.
Averdante
Elf Archer, 574 posts
Keen eyed
Tue 15 Oct 2019
at 14:24
  • msg #308

Re: [IC] The Caravan Trip - On to Port Lyalee!

Glad to hand off the wizard's pouch to the very official looking guard, Dante calls Prreet back to join him and quickly ducks back under the table again. It's interesting, listening, to discover the merchant himself appears to have been involved in trouble before this.

Dante gives a quick nod to Farian, then as the guardsman in charge presses the merchant for answers, studies the boy sticky fingers. Maybe there's more than one family business going on here....
Lantamori
Elf Rogue, 401 posts
39/39 hp
Locksmith Extraordinaire
Wed 16 Oct 2019
at 01:01
  • msg #309

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Where are they?" she whispered back to Pelskin, straining to hear that giggle they'd heard earlier.

She wanted to know which of these corridors they'd be coming from before going further.
Dungeon Master
GM, 962 posts
Storyteller
Font of All Knowledge
Sat 19 Oct 2019
at 05:11
  • msg #310

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Farian Raymellie:
Farian gives 2 gold coins to the fruit seller. "Pelor's Blessing on your next harvest!" she says.

Confronting the merchant, Farian let's Captain Tare do the questioning. But she prays quietly in the background. After a few moments, her eyes glow with the dim yellow light of the sun through the trees.

Casting her second Detect Magic, paying close attention to the cloth.


The fruit seller is most grateful for the coin, and gives Farian a good plum for her kindness.

The cloth has a decided transmutation aura about it, and upon close examination, looks very much like Pearl's description. 

Averdante:
Glad to hand off the wizard's pouch to the very official looking guard, Dante calls Prreet back to join him and quickly ducks back under the table again. It's interesting, listening, to discover the merchant himself appears to have been involved in trouble before this.

Dante gives a quick nod to Farian, then as the guardsman in charge presses the merchant for answers, studies the boy sticky fingers. Maybe there's more than one family business going on here....


The family of brewers looks rather nervous as Captain Tare continues to question Destren, the boy Averdante had thwarted looking very sullen, as if he were denied a treat.

"I'm only running a business!" Destren says.  "Man's got a right to run a business the way he sees fit."

"Only inside the law.  Receiving stolen goods, transporting them...  If I find out you're involved in this, you know it means the loss of your license, your stall space, your Guild standing, probably also jail time and expulsion from the city..." Captain Tare says, raising an eyebrow.  With the presence of a priest, several guards, Selbian in custody, and evidence right in his stall, Destren cracks.

"He offered money too good to turn down!  Had a plan and all!  Said he'd put it in a little bottle and we'd stick it in an ale cask and get it out of town with nobody the wiser.  Wrote it down on his papers and all!" he says, almost shouting, pointing at Selbian.

The mage sags in the guardswoman's grip as Captain Tare plucks the scroll from the objects seized from Selbian up from the counter and begins to read.

Then it explodes in a burst of pure force!  Averdante and Prreet dodge it with catlike agility, while Farian isn't so lucky, but has the sturdiness of her combat studies to thank that the wounds were not grievous.  Captain Tare is on the ground, badly hurt, as is every member of the brewer family!

OOC: Farian take 17 points of damage, Averdante and Prreet take none due to Evasion.

--

The Mushroom Grove

Lantamori:
"Where are they?" she whispered back to Pelskin, straining to hear that giggle they'd heard earlier.

She wanted to know which of these corridors they'd be coming from before going further.


"Probably the closest one, on the right," Pelskin whispers.  She'll take Lantamori's hand and slowly move them over to the right wall so they could move up it without sight if need be.  "Fifteen feet ahead, opening's small," Pelskin says.  You can hear her hand on something flexible, and the soft chink of sling bullets.  In the distance you can hear soft cries of pain.

A few moments later the shriekers begin to scream, and you hear the heavy tread and wet sloshes of Thulon and Ooolorn as they come down the hole.  Ahead of you, the derro begin to laugh and shout, giggling insanely as you hear them begin to chant...
Farian Raymellie
Human Cleric, 550 posts
Devotee of Saint Bane
46/63 HP
Sat 19 Oct 2019
at 21:49
  • msg #311

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian checks first to ensure that Selbain is restrained, then kneels beside Captain Tare, quickly reciting a healing prayer, her hand glowing as the rising sun as she touches the Captain's wounds.

Spontaneous cast Water Breathing as Cure Serious Wounds. 16:47, Today: Farian Raymellie rolled 16 using 3d8+7 ((2,4,3)).
Lantamori
Elf Rogue, 402 posts
39/39 hp
Locksmith Extraordinaire
Sun 20 Oct 2019
at 13:47
  • msg #312

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Get us behind them if they come out," Lantamori whispered.  "We will surprise them from behind if they emerge to face the others."

She clutched the silver dagger in one hand and the light of the diadem hidden in her other.
Averdante
Elf Archer, 575 posts
Keen eyed
Mon 21 Oct 2019
at 14:26
  • msg #313

Re: [IC] The Caravan Trip - On to Port Lyalee!

As Dante rolled back up to his feet, he looked first for the tiny thing that was Pearl, to be sure it was still present. That was of foremost importance to him; with Farian present, he knew the wounded would be quickly attended.
Dungeon Master
GM, 963 posts
Storyteller
Font of All Knowledge
Thu 24 Oct 2019
at 02:49
  • msg #314

Re: [IC] The Caravan Trip - On to Port Lyalee!

Market Square

Farian Raymellie:
Farian checks first to ensure that Selbain is restrained, then kneels beside Captain Tare, quickly reciting a healing prayer, her hand glowing as the rising sun as she touches the Captain's wounds.

Spontaneous cast Water Breathing as Cure Serious Wounds. 16:47, Today: Farian Raymellie rolled 16 using 3d8+7 ((2,4,3)).


Farian's healing magic radiates warmly from her hands like the sun's rays, closing up the worst of the wounds on the Captain.  He slowly blinks his eyes as he winces in pain, but doesn't seem to be in danger of death.

Averdante:
As Dante rolled back up to his feet, he looked first for the tiny thing that was Pearl, to be sure it was still present. That was of foremost importance to him; with Farian present, he knew the wounded would be quickly attended.


The brewer family seems to be mostly scattered and hurt from the blast; most are unconscious.  However, as Averdante looks around, he sees that Pearl has been blasted into the brewer's stall.  And in the stall is Selbian, unsinged by the blast as he had been at the end of the row, scrabbling around on the floor.  He grabs Pearl, pops her in a hip flask, and is about to drop her into a tiny cask of what looks like wine.

--

The Mushroom Grove

Lantamori:
"Get us behind them if they come out," Lantamori whispered.  "We will surprise them from behind if they emerge to face the others."

She clutched the silver dagger in one hand and the light of the diadem hidden in her other.


The sounds of the derro grow louder, and Pelskin grabs Lantamori's hand and tugs her against the wall flat.  She has the sidle against the wall, pressing into niches as they feel the rush of air of people running past.  The smell is that of musty caves, unwashed bodies, and a bitter, medicine aroma.  Finally Pelskin tugs Lantamori away from the wall when a final squelch indicates that Ooolorn has made it to the bottom of the hole.

"Light!" Ooolorn cries, and unleashes a barrage of bright colors of magic.  In the glare, Lantamori can see six of what must be derro, dwarves built upon more slender lines than Thulon, with wild tufts of white hair.  Some have daggers, others bear short, gleaming spears.  Four go down in the spray of color, while two more stagger, clearly disabled in some way by Ooolorn's spell.  The light goes out, and Pelskin and Thulon makes their moves, both converging on one of the standing derro, from the sound of Thulon's axe and Pelskin's blade being introduced into a body that, by the thump, rapidly becomes a corpse.  More staggering as the last derro seems to struggle to find a target.

Behind Lantamori, she can hear the crazed giggles of a couple more derro, and the soft, pained moans of someone in great pain.
Lantamori
Elf Rogue, 403 posts
39/39 hp
Locksmith Extraordinaire
Thu 24 Oct 2019
at 03:13
  • msg #315

Re: [IC] The Caravan Trip - On to Port Lyalee!

Letting the others finish up the larger group, Lantamori put on her diadem and moved quickly in the direction of the painful moans.
Farian Raymellie
Human Cleric, 551 posts
Devotee of Saint Bane
46/63 HP
Thu 24 Oct 2019
at 14:41
  • msg #316

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian is torn between helping the family and saving Pearl. She wordlessly puts her faith in Averdante, Prreet, and the guards to save the shrunk construct. She turns her attention to the family, especially any children, conducting a quick triage to identify the most in need. If there is time, she will use a Cure Minor Wounds to save the most grievously injured.

Triage Heal check: 09:38, Today: Farian Raymellie rolled 14 using 1d20+9 ((5)).
Averdante
Elf Archer, 576 posts
Keen eyed
Thu 24 Oct 2019
at 23:48
  • msg #317

Re: [IC] The Caravan Trip - On to Port Lyalee!

Annoyed and a bit bewildered by the wizard's obsession with the construct, Dante decides the game has gone on long enough. He shrugs his bow into his hand.  Either the flask or the cask would be small enough for the stone cat to snatch up in his leopard form.

A moment later, as the wizard drops the flask, Dante fires his arrow not at the Selbian, but at the upper part of the cask. Hopefully, Pearl's flask would sink enough in that first drop to be below his arrow -- and an arrow sprouting by his hand would startle Selbian enough to flinch away from it for an instant... but if it didn't, Prreet's sudden lunge at him might do the trick. The container holding Pearl could then be easily snatched away.


16:34, Today: Averdante rolled 24 using 1d20+10 ((14)). (plus any bonus the bow has to hit)
Shooting the cask to (hopefully) startle Selbian away from it a moment, so Prreet can snatch it away from him.

Dungeon Master
GM, 965 posts
Storyteller
Font of All Knowledge
Tue 29 Oct 2019
at 03:51
  • msg #318

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Derro Caves

Lantamori:
Letting the others finish up the larger group, Lantamori put on her diadem and moved quickly in the direction of the painful moans.


Lantamori's diadem illuminates the corridor and caverns, and she quickly heads into the side chamber where the moans are coming from.  Inside is a natural cavern not much bigger than ten feet around, and barely five feet high.  There are a couple of shelves of various plant matter, potions, carvings, and tools arrayed on the walls, and an altar-like stone table made from what looks like polished black granite against the far wall.  On the wall above it is a carving of what looks like a leering, toothy maw with wild, mad eyes... all three of them, the third eye a polished, faceted crystal.  Strapped to the altar by heavy leather straps is a young half-orc man, gangling and awkward in the manner of someone barely out of adolescence, who is cut and bruised.  Behind the altar, leaning over the young half-orc, is a wiry old derro woman with her braids sloppily arrayed in a coil all around her head, with a dozen hair sticks poked into the arrangement.  She wears sleek black leather and jangles with charms as she touches the half-orc's face with talon-like fingernails.

There is more yelling outside as Pelskin, Thulon, and Ooolorn continue to battle the derro.  More shouts from further along the corridor prove that reinforcements have arrived.  It sounds like most have joined the fight in the corridor, but at least one is attracted to the light shed by Lantamori's diadem.  A wild-haired derro with a jagged blade gives an angry shriek at the light and lunges at Lantamori's stomach, missing her by a mere whisker!

--

The Market Square

Farian Raymellie:
Farian is torn between helping the family and saving Pearl. She wordlessly puts her faith in Averdante, Prreet, and the guards to save the shrunk construct. She turns her attention to the family, especially any children, conducting a quick triage to identify the most in need. If there is time, she will use a Cure Minor Wounds to save the most grievously injured.

Triage Heal check: 09:38, Today: Farian Raymellie rolled 14 using 1d20+9 ((5)).


The children seem to be the most hurt, and Farian quickly goes to pray over them, imparting a small prayer of Pelor's healing power to stop them from bleeding.  The guards who were more distant are wounded, but not nearly as badly, and begin to surround the brewer's stall to stop any further violence, looting, or opportunists from taking advantage.  The guard who was holding Selbian blows sharply on a signal whistle and then jogs up to the stall, crossbow in hand with blunted bolts at the ready.

Averdante:
Annoyed and a bit bewildered by the wizard's obsession with the construct, Dante decides the game has gone on long enough. He shrugs his bow into his hand.  Either the flask or the cask would be small enough for the stone cat to snatch up in his leopard form.

A moment later, as the wizard drops the flask, Dante fires his arrow not at the Selbian, but at the upper part of the cask. Hopefully, Pearl's flask would sink enough in that first drop to be below his arrow -- and an arrow sprouting by his hand would startle Selbian enough to flinch away from it for an instant... but if it didn't, Prreet's sudden lunge at him might do the trick. The container holding Pearl could then be easily snatched away.


16:34, Today: Averdante rolled 24 using 1d20+10 ((14)). (plus any bonus the bow has to hit)
Shooting the cask to (hopefully) startle Selbian away from it a moment, so Prreet can snatch it away from him.


The arrow hits precisely where Averdante intended it to, and Selbian Dross flinches backwards with a shout of dismay.  Prreet takes advantage by pouncing on the cask and shoving it to the far side of the tent, then standing guard over it like a mother cat over a kitten, hissing softly at Selbian.  At that time, the guard who had been holding Selbian arrives, pointing her crossbow at the errant wizard as well.  Seeing as Averdante has the weapons situation well in hand, she switches it out for her sap, leans over, and thumps the wizard squarely on the head.  His eyes roll up and he keels over.  She spits on the ground in disgust before turning to Averdante.

"Bloody good work. Just keep anyone else around here from getting any stupid ideas, and reinforcements should be here soon.  What was he doing?" she'll ask.

Assuming Averdante tells her about the shrunken construct in the flask in the cask, she shakes her head slowly.  "I think we have a ring of smugglers on our hands."

Reinforcements arrive in the next few minutes, and with Farian's aid, no one has died, though most of the brewer family are hurt, as well as Captain Tare and two of the other guards.  The wounded are carried off to the nearest Watch station to be both tended and questioned, and Selbian Dross is trussed up like a fowl to be roasted before going to the Hall of Justice.  Averdante and Farian are asked to come along, Prreet carrying the re-capped cask in his jaws as if it were a prize.

The wounded but undaunted Captain Tare asks Magistrate Hadlin to witness the statements of himself and the two guildmembers within the zone of truth so that all could be recorded correctly for the record.

OOC: For the sake of brevity, I shall assume you both speak your piece truthfully and in full, but if you have anything to add, or withhold, please do.

Upon hearing the story and seeing the evidence of the little cloth Pearl in the flask in the cask, the Magistrate and the Captain exchange looks.  Magistrate Hadlin says, "You Guildmembers have helped us uncover an end of a smuggling ring that has been the cause of several hitherto unsolved crimes within the city.  Using a spell that reduces some desired goods in size and then shipping them out in a cask of wine, which can go nearly anywhere without anyone inspecting inside, is a most devious way to go about it.  We had suspected a magical practitioner was involved somehow, but did not have any specific leads.  Likely Selbian Dross had some buyer who was willing to pay a great deal of money for Pearl or something like her, which was why he took such insane risks."  The Magistrate broods for a moment, and then directs his clerk to describe Pearl in detail and draw her as well.  The clerk writes up a receipt, which he gives to Farian.

"Let Pearl's owner know she can come to the Halls of Justice with this and Pearl's plans to legally reclaim her.  Both of you have done the city a great service in your unstinting desire to help above and beyond your own interests, and to see the cause of justice done by both the spirit and the letter of the law."  Magistrate Hadlin reaches into an inner pocket of his robes and pulls out three small iron and silver medals.  "For your dedication to justice," he says, pressing one into each of your hands.  He hands the third to Prreet, who takes it between his teeth with a feline grin.

"It may be that the ends of this smuggling ring may take someone of your talents to untangle.  If that is the case, could the city call upon you for such employment?" he asks.
Farian Raymellie
Human Cleric, 552 posts
Devotee of Saint Bane
46/63 HP
Tue 29 Oct 2019
at 12:59
  • msg #319

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian thanks Averdante and Prreet for playing key roles in apprehending Selbain and recovering Pearl. It shows that she is proud to be in the company of such companions.

She indeed tells the entire truth when giving her evidence. She accepts the receipt and award with a courteous bow. "It is the will of the Shining One to bring all things to the light. I don't doubt that La Dorva ilk'Vale will be here presently to reclaim her servant. As to further aid in tracking the smugglers, I cannot speak for the entire company. Each of our members have their own motivations, as I'm sure that you can understand. But I don't doubt that the aid of the Adventurer's Guild will always be at your service."
Narthian Goldleaf
Elf Druid, 624 posts
Narthian 36/36
Thunder 50/50
Tue 29 Oct 2019
at 13:21
  • msg #320

Re: [IC] The Caravan Trip - On to Port Lyalee!

On his trip back, Narthian (in wolf-form) and Thunder hunt some fresh meat to fill their unusually growling stomachs (sharing with Sir Aberlayne, of course). He does so without the aid of his druidic magic (except maybe to spontaneously summon more wolves), living in the moment of scenting, circling, and the chase. (I imagine that he went after a deer, or some old and sickly water buffalo straying too far from the mud flats.). He returns to elf-shape once he catches the scent of the city, making his way to the guildhall. Finding none of the Leafblade Company there, he inquires after them, curious as to what they have been up to.
Averdante
Elf Archer, 577 posts
Keen eyed
Tue 29 Oct 2019
at 14:52
  • msg #321

Re: [IC] The Caravan Trip - On to Port Lyalee!

Pleased they managed to keep the wizard from stealing Pearl away, Dante rather envies the guard who took a sap to said wizard's head. He'd always known wizards were dangerous, but hadn't expected that they could be annoying pests, too.

The subsequent events were interesting, and he answered the questions put to him with his usual blunt honesty. The news that their search for Pearl had uncovered a ring of smugglers was definitely food for thought. To the question of assisting the city further in clearing it out, he nodded. "We are part of a larger group, but if we are here and not otherwise contracted, I, and likely anyone else available, would be willing to assist."

The medal was an unexpected reward, something he was not quite sure what to do with, but Prreet's satisfaction with getting his own medal was oddly endearing. Dante's opinion of the magistrate went higher, on a personal level, for that simple consideration.

As they left the offices, Dante eyed the sun's height and told Farian, "After we notify La Dorva ilk'Vale, I will have to leave you. I'm due at the Grove at sundown."
Lantamori
Elf Rogue, 404 posts
39/39 hp
Locksmith Extraordinaire
Wed 30 Oct 2019
at 01:51
  • msg #322

Re: [IC] The Caravan Trip - On to Port Lyalee!

Surprised by the newcomer, Lantamori slashed wildly back at the Derro as she tried to avoid being caught between the two.  One on one, or one on two, wasn't her strong point and she hoped the others could break through quickly.

OOC: Lantamori rolled 8 using 1d20+6 with rolls of 2.  Silver Dagger Attack.
Farian Raymellie
Human Cleric, 553 posts
Devotee of Saint Bane
46/63 HP
Thu 31 Oct 2019
at 21:50
  • msg #323

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I will be happy to deliver the news on your behalf - I wouldn't want you to be late!" Farian offers. "But perhaps it is better we do so together. Let's hurry so I can perform my dusk prayers on time as well!"
Dungeon Master
GM, 967 posts
Storyteller
Font of All Knowledge
Sat 2 Nov 2019
at 08:04
  • msg #324

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Adventurers' Guild

Narthian Goldleaf:
On his trip back, Narthian (in wolf-form) and Thunder hunt some fresh meat to fill their unusually growling stomachs (sharing with Sir Aberlayne, of course). He does so without the aid of his druidic magic (except maybe to spontaneously summon more wolves), living in the moment of scenting, circling, and the chase. (I imagine that he went after a deer, or some old and sickly water buffalo straying too far from the mud flats.). He returns to elf-shape once he catches the scent of the city, making his way to the guildhall. Finding none of the Leafblade Company there, he inquires after them, curious as to what they have been up to.


Narthian and Thunder can quickly bring down a too-slow water buffalo, from where Sir Aberlayne will cut a quick chunk of meat to sear for herself (giving Valiant a careful measure of grain in slow portions) so everyone's hunger can be assuaged.  Everything hungrily eaten, the four can repair back to the Guildhall, where Guildmaster Karaja will look up what the rest of the Leafblade Company is up to.

"Lantamori met up with a few temporaries to deal with a missing person, Averdante and Farian went to deal with a missing skeleton.  Gather there were some complications, but they should be back soon," she'll say, consulting her notes.

OOC: Team Skeleton and Team Mushroom are a bit behind the rest of y'all, but we'll resolve that fairly soon.

--

The Supple Hourglass

Averdante and Farian quickly take themselves to the merchant's district and back to the Supple Hourglass, where La Dorva ilk'Vale is waiting behind her counter, polishing a glass ornament.  When the two of you come into the shop, she puts it down upon a cloth, her expression one of hope.  "I say, have you had any luck?"

--

The Derro Caves

Lantamori:
Surprised by the newcomer, Lantamori slashed wildly back at the Derro as she tried to avoid being caught between the two.  One on one, or one on two, wasn't her strong point and she hoped the others could break through quickly.

OOC: Lantamori rolled 8 using 1d20+6 with rolls of 2.  Silver Dagger Attack.


Lantamori's attack goes wide, and the derro retaliates with a slice at her arm.  The wound burns, and Lantamroi can see something smeared along the blade, but she doesn't feel any other ill effects.  Yet.  The old woman at Lantamori's back shouts out a word, and Lantamori feels a welter of doubt shake her. 

Even as that happens, Pelskin appears in the doorway, spattered in dark blood, and stabs Lantamori's derro in the back, making him gasp with pain.  "Thulon's working out some anger, methinks!  Ooolorn's coming!  Get after this one, quick!"
Farian Raymellie
Human Cleric, 554 posts
Devotee of Saint Bane
46/63 HP
Sun 3 Nov 2019
at 02:31
  • msg #325

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Yes! By the skill of Averdante and Prreet we were able to prevent Pearl being smuggled out of the city!" Farian presents the receipt and explains the tale, looking for Averdante to fill in his own comments where her knowledge of his movements is incomplete. She also returns the bits of left over construction material. "These were most helpful!"
Lantamori
Elf Rogue, 405 posts
39/39 hp
Locksmith Extraordinaire
Sun 3 Nov 2019
at 12:38
  • msg #326

Re: [IC] The Caravan Trip - On to Port Lyalee!

With Pelskin's distraction, the elf stabbed the Derro with the silver dagger, but it's blade caught on a buckle producing much less damage than it could have.

OOC: Lantamori rolled 18 using 1d20+6-1 with rolls of 13.  Attack Derro with Pelskin Flank.
Lantamori rolled 4 using 3d6+d4+1-1 with rolls of 1,1,1,1.  Sneak Attack Damage, Silver Dagger.

Averdante
Elf Archer, 578 posts
Keen eyed
Mon 4 Nov 2019
at 02:47
  • msg #327

Re: [IC] The Caravan Trip - On to Port Lyalee!

Obligingly filling in where needed, Dante otherwise let Farian tell the story -- although when he did speak, he didn't stint on sharing how much aid Prreet had been. He could still feel the cat's contented satisfaction with the medal now tied around his neck with a bit cord. Later, Dante had promised Prreet, he'd buy a ribbon, or perhaps some colored leather cording, to display it more attractively.
Dungeon Master
GM, 968 posts
Storyteller
Font of All Knowledge
Thu 7 Nov 2019
at 03:41
  • msg #328

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Derro Caves

Lantamori:
With Pelskin's distraction, the elf stabbed the Derro with the silver dagger, but it's blade caught on a buckle producing much less damage than it could have.

OOC: Lantamori rolled 18 using 1d20+6-1 with rolls of 13.  Attack Derro with Pelskin Flank.
Lantamori rolled 4 using 3d6+d4+1-1 with rolls of 1,1,1,1.  Sneak Attack Damage, Silver Dagger.


Lantamori's dagger makes a shallow wound, but pins the wounded derro long enough for Pelskin to finish what she started.  He makes a strangled gasp as he falls, the jagged blade tumbling from his hand.  Behind Lantamori, the young half-orc, seeing rescue at hand, heaves himself up and headbutts the old woman, making her screech with rage.  In the doorway, Ooolorn arrives and stretches out their tentacles.  There's a flash of bright light in front of the derro's nose, and she looks somewhat dazed.

"Thulon's getting the last of them.  Quickly, get her before she recovers!" Ooolorn burbles.

--

The Supple Hourglass

La Dorva smiles in relief, takes the parts and the paperwork from the magistrate back, and clasps both of your hands in turn.  "Thank you both for your diligence and care!  It was such an odd case that I wasn't certain anyone was ever going to help me.  Please, here is your reward," she says.  She'll lift a small wooden coffer atop the counter and unlock it.  Inside is neatly labeled bags of coin and four smooth blue stone the size of a child's palm.  "Five hundred gold and four stones of far-speech.  These two here are paired, and these two here are paired.  If you have one, and your companion the other, all one has to do is say the command word."  She writes down the word "dorva-vale" and puts it in the coffer.  "Then a chime will sound, and you can speak for a minute and the sound will come from the stone, no matter if you are up to a hundred miles apart.  Quite useful when scouting, aye?"
Dungeon Master
GM, 969 posts
Storyteller
Font of All Knowledge
Thu 7 Nov 2019
at 03:47
  • msg #329

Re: [IC] The Caravan Trip - On to Port Lyalee!

Triumphant Return

After their travels to various religious sights, Narthian and Thunder, Sir Aberlayne and Valiant, Bruenor, Volsh, Haazheel, and Dellas all return to Port Lyalee.  As you do there is a bit of excitement running through the crowds, and from general gossip from the guards and people on the streets, you hear that there is a sensational trial about to happen for a wizard who was caught in some dastardly doings that will taking place in the next few days.

OOC: Due to the fact that time is weird, you guys are several days ahead of Lantamori, Averdante, and Farian, but they'll catch up quickly.
Farian Raymellie
Human Cleric, 555 posts
Devotee of Saint Bane
63/63 HP
Thu 7 Nov 2019
at 20:32
  • msg #330

Re: [IC] The Caravan Trip - On to Port Lyalee!

"We are glad to be of service. And doubtless these stones will be of huge service to our company! We do have members that tend to wander." Farian takes one set of paired stones, leaving the other for Averdante. She'll split the cash with Averdante later. And finally, report the completion of the mission to the guild master.
Averdante
Elf Archer, 579 posts
Keen eyed
Thu 7 Nov 2019
at 22:57
  • msg #331

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I hope you have no further trouble of this sort," Dante tells the shopkeeper politely. "I'm pleased we were able to help." Accepting the other pair of stones, he adds, "Thank you."

Outside the shop, he tells Farian, "If it's needed, in the morning I can confirm with the guildmaster that we did, in truth, resolve this matter. I'm glad Prreet and I were able to help with this. I will see you back at the guildhall later, but right now I must head to the Grove."

With a nod of farewell, he heads off to meet with another priestess, for an entirely different manner of work.
Lantamori
Elf Rogue, 406 posts
39/39 hp
Locksmith Extraordinaire
Fri 8 Nov 2019
at 04:24
  • msg #332

Re: [IC] The Caravan Trip - On to Port Lyalee!

Acting quickly, Lantamori threw her dagger at the remaining stunned Derro.

OOC: Lantamori rolled 19 using 1d20+8 with rolls of 11.  Thrown Dagger.
Lantamori rolled 4 using 1d4+2-1 with rolls of 3.  Silver Dagger Damage.

Dungeon Master
GM, 972 posts
Storyteller
Font of All Knowledge
Fri 8 Nov 2019
at 09:53
  • msg #333

Re: [IC] The Caravan Trip - On to Port Lyalee!

The Derro Caves

Lantamori:
Acting quickly, Lantamori threw her dagger at the remaining stunned Derro.

OOC: Lantamori rolled 19 using 1d20+8 with rolls of 11.  Thrown Dagger.
Lantamori rolled 4 using 1d4+2-1 with rolls of 3.  Silver Dagger Damage.


Lantamori's dagger strikes true, as does Pelskin's slingstone, and the young half-orc's slightly unsteady headbutt.  The old woman drops like a stone, collapsing over the altar and her victim, and the young half-orc sags back down in his bonds, eyes nearly crossing from the strikes.  Thulon appears in the doorway, cleaning his axe blades and looking satisfied.

"Crazy wretches never do know when to quit.  Oh-ho, you got the Mother Priestess!  Nice work!"  He goes and unsnaps the bonds from the half-orc and uses a couple of them to bind the old woman.  "Not dead yet, but on her way out.  I won't shed a tear."

The half-orc gasps out, "Shesh gonna killme. Wanna drag me t'dark little bit ata time. You shave-saved me!" he says, slurring his words.  Then he abruptly turns over, is violently sick on the far side of the altar, and passes out.

"Oh dear," Ooolorn says, and burbles over to him.  They put a tentacle on his face, and sort through some floating objects inside the water elemental before coming out with a jelly-like sphere that she squeezes between his lips.  "Healing potion.  Anyone else need one?"

--

Church of Ehlonna

Averdante and Prreet make their way to the Grove of Ehlonna as the sun westers and find Grove-Warden Shallan waiting for them, her large rabbit at her feat.  She has an array of tools of the arrow-maker's art arranged before her on a workbench that seemingly has grown from the wall, under an area that is somewhat open to the sky and will allow the moonlight to shine through.

"Welcome, fellow seeker.  You have a satisfied air about you.  A good hunt?" She smiles and pats at the mossy bench beside her for Averdante and Prreet to sit.  "We will have to work to finish preparing everything by the time the moon's light comes, and then we can begin our prayers."

Shallan will show Averdante how to cut and place the glass heads so that they don't shatter, the special kinds of silver fletching and wire used to feather the arrows, the special silvery stones used to hone the shafts straight.  The two of them work diligently and well through into the darkness, letting the faint light of shielded, cool blue moon-lamps give their eyes enough light to see.  As the moon begins to rise, Shallan has Averdante pause so they can recite the prayers: for Ehlonna's honor, for the hunter's eyes, for nature's fury and nature's embrace, for moonlight and madness, sorrow and sadness, for true hearts and noble causes, for good deeds and noble acts, "May these arrows fly true," she concludes, as the moonlight bathes the arrows, making them glow with more than ordinary light.

--

The Adventures' Guildhall

Farian reports their findings to the Guildmaster, and Karaja gives an impressed hum as she records their deeds.  "Clever, getting the city on your side.  Most of us go around the law and only use it when they have to, and that can get the Watch bent out of shape more often than not.  They know they need us for the weird things their own people can't attend to, but it doesn't mean they like it.  You got yourself a good mark in their book."

--

The Temple of Pelor

Deeds done at the Guildhall, Farian repairs to the Temple of Pelor for sunset services and practice.  Over the next week she can work with the temple armorers to fashion and imbue with Pelor's favor a fine glowing mace that looks as if a shard of the sun lies within, and a good solid shield that gleams as if sunlight always falls upon its surface.  Used together, Farian now presents a picture of a noble Peloran warrior.

During practice, she spars with Sir Kovi for a day or two before he has to leave for his own duties, and the trainer, a Brother Ladran, asks her to work with some of the senior clerical acolytes who will be taking their final vows soon.  "They're in need of a little practical training from someone who's been in the field, and they've already heard my stories so often they can recite them from heart.  Give them a surprise or two to keep them on their toes, and I'll be back to give you a proper bout once I've gotten the sun babes on their rounds!"  'Sun babes', Farian knows, are a humorous nickname for young acolytes who have only taken their first vows of service and are likely only on their first exercises.

During prayers and services, Farian is asked if she has the time to join the efforts of their healing service to aid in treating and diagnosing the sick and injured poor of the city.  The temple knows that Farian will be going on her own callings from Pelor soon enough, and they're pleased that He has brought her into this temple for whatever time is allotted her.

--

Market Row

Bruenor scours the markets shrewdly, seeking good protection for himself.  He watches for shops and stalls with the mark of the Mages' or Artificers' Guild, knowing that they have particular standards that they uphold, as well as checking any swap requests that come in on the message board at the Adventurers' Guildhall.  After a day of comparing prices and quality, he can find a good-looking amulet that will make his skin harder to get through.

"Gives you the tiniest touch of dragon scales, and even makes it easier to pick up hot pans and pots off a campfire!" the seller, a smiling human man named Midren with a neat array of necklaces and broaches for sale.  One of the proprietors at the Three Brothers, he is the one in charge of enchanted objects, as opposed to jewelry crafting (Sibrin) or reconstruction and repair (Valin).  The necklace itself is on a sturdy steel chain, and has a small segment of red dragon scale mounted in silver and gold in an elegant but not ostentatious display.  "Two hundred platinum, that is, an utterly fair bargain guaranteed by the Mages' Guild for such items."

Also he seeks something to aid in healing himself even in the midst of combat.  Recalling an old heroic ballad he heard as a boy about a magical girdle which kept a dragon-slaying hero hale through harrowing adventures, he makes some inquiries.  While nothing like it seems to be on the market around here, there is someone he speaks to who thinks they could concoct it.  However, that person is Sister Jandra Page of the Church of Boccob, the god of magic.

Normally that would be the last place Bruenor would go, but Jandra had been at Three Brothers and overheard his explanation and inquiries to Midren.  She had explained her interest and her own skills in the crafting of magical items.  "It sounds like an interesting challenge.  Doable, I believe.  It's just not something that has been done before, or certainly not recently.  It would be most amusing to research.  Would you care to come to the temple to discuss it further?"

--

Volsh, Dellas, and Haazheel can also tend to whatever selling, buying, crafting, drinking, eating, partying, pranking, writing, scribing, or shenanigans they need to over the next day or so...

--

The Adventurers' Guildhall - Part Deux
Bruenor Sedricson
Human Fighter, 503 posts
Fri 8 Nov 2019
at 11:06
  • msg #334

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 333):

Bruenor is intrigued by the amulet ot dragon scale, but while pondering options he agrees to accompany Sister Jandra Page to the Boccob temple.  He's not sure if a cleric of magic is better or worse than a secular practitioner, but he's curious.
Farian Raymellie
Human Cleric, 558 posts
Devotee of Saint Bane
63/63 HP
Sat 9 Nov 2019
at 01:26
  • msg #335

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian is happy to serve in the temple as she awaits the arrival of the company. She puts in workman's hours when coming to providing healing aid, but relishes her opportunities in the sparring grounds. She takes pride creating more bruises then she receives, and makes light of those she takes. "Pain is in the mind, where it becomes a weapon of your enemy. As long as the arm can swing or the leg can kick, give pain no notice," she teaches her sparring partners. She especially enjoys the weight and feel of her new tools of the trade, the results of her recent gift from the Sun Father. If it a sin to have pride in such works, she swims in that sin without regret.
Volsh son of Vor
Human Barbarian, 438 posts
Sat 9 Nov 2019
at 01:50
  • msg #336

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh settled back into the city and spent the time that first night trying to bond himself to the new totem he'd received from the werebear. While bonding the totem, he practiced the exercises that Elder Orani had shown him on their journey to and from the cave tombs.

The next day he set out to stroll the markets with Bruenor, but stayed put when the man decided to go have a custom item of healing commissioned for himself. Volsh stayed and browsed the market stalls.
Lantamori
Elf Rogue, 407 posts
39/39 hp
Locksmith Extraordinaire
Sat 9 Nov 2019
at 02:02
  • msg #337

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Can you wake him up?" Lantamori asked the... Ooolorn.  "I want him to tell us his name.  I wasn't expecting to find a half-orc and I want to make sure he's the one.

"Thulon, Pelskin,"
she said, turning to the other two, "make sure he's the only one they dragged down here and collect anything they won't need anymore.

"And if you find a better way back out, that would be great."

She wasn't looking forward to getting past those fungi on the way back out.
Narthian Goldleaf
Elf Druid, 627 posts
Narthian 36/36
Thunder 50/50
Sun 10 Nov 2019
at 13:29
  • msg #338

Re: [IC] The Caravan Trip - On to Port Lyalee!

When Narthian is rejoined with the rest of the company, he tells them of Rue's sacrifice to create Volsh's charm. "It was a near thing, but Sir Aberlayne and I ensured his well being soon after." Then he tells of Rue's issue with the Grig. "We do not want to destroy it, sprites are not evil. However, it may make itself hard to find. The stories of my conclave say that Grigs can disappear, or look like some other creature. So we must be ready to find it, then persuade it."

Knowledge, Nature (fey): 07:18, Today: Narthian Goldleaf rolled 18 using 1d20+10 ((8)). -- Knows basic information
Dungeon Master
GM, 973 posts
Storyteller
Font of All Knowledge
Tue 12 Nov 2019
at 08:04
  • msg #339

Re: [IC] The Caravan Trip - On to Port Lyalee!

Temple of Boccob

Bruenor Sedricson:
In reply to Dungeon Master (msg # 333):

Bruenor is intrigued by the amulet ot dragon scale, but while pondering options he agrees to accompany Sister Jandra Page to the Boccob temple.  He's not sure if a cleric of magic is better or worse than a secular practitioner, but he's curious.


Sister Jandra Page guides Bruenor to the Temple of Boccob, a tall edifice of stone, elegantly proportioned, with fine stained glass windows depicting the Eye of Boccob and what seem to be various geometric shapes in various colors.

"Spell effects," Sister Page comments about the windows.  "Each classical spell does have a very specific shape, size, and effect that is very quantifiable, and represented by symbols that allow the user to shape their magic in that particular way.  A book that is about herbalism will not suddenly turn into a book on horses, and the symbols that create a spell of shield will not randomly become light.  Learning the symbols is like learning another language, albeit one that can be recognized by magicians with no common verbal language..."  She pauses and clears her throat slightly.  "My apologies, I am waxing verbose on a topic you did not come here to discuss!  This way."

She will lead you past the open hall where any worshiper can pause to pray, lit with glowing, floating lights to illuminate the holy symbol behind the altar, past several office-like rooms where those who wish to research or have things researched can come to seek knowledge, and finally to various individual rooms.  Sister Page opens up one to reveal what is half an office and half a workshop.  Glass-fronted bookshelves stand along one wall above a covered desk, while a stone workbench has shelves of various powders, liquids, and dried herbs along the back, and various tools and apparatuses lining it neatly.

"Now, you were talking about a belt that imbued one with a limited amount of healing magic, like that of Gregori the Mountain-Slayer?  One that can be used by anyone, yes?"

--

The Mushroom Grove

Lantamori:
"Can you wake him up?" Lantamori asked the... Ooolorn.  "I want him to tell us his name.  I wasn't expecting to find a half-orc and I want to make sure he's the one.

"Thulon, Pelskin,"
she said, turning to the other two, "make sure he's the only one they dragged down here and collect anything they won't need anymore.

"And if you find a better way back out, that would be great."

She wasn't looking forward to getting past those fungi on the way back out.


"Let me try. I know a little of the healer's art," Ooolorn says.  They go over to the young half-orc and run a wet hand over their head, examining him for any other injuries.  "He's been poisoned, but it's run its course.  He'll recover in time.  Starved, beaten, thirsty, and then he went and used his head as a battering ram.  If someone can find some clean water, that'll be what he needs most.  Come on, lad, come around now..."  After a few minutes of coaxing, and finding and administering the clean contents of a leather waterskin, the young man comes around.

Ooolorn shifts off mostly to his peripheral vision, knowing they don't look like anything the boy has likely seen.  "You're safe, the derro are dead.  What your name?"

"Ki'kallan Lull.  Oow..."  He puts a hand to his aching head, and looks around at the dead derro, looking relieved and angry and traumatized.  "They were going to drive me mad.  They tricked and poisoned my shriekers, dragged me down, tied me up, I didn't know what was real...  Are you real?"

Thulon heads back out with a grim smile, axe dull under a spatter of gore, dragging the two bodies from the chamber before the boy can see much, and Pelskin follows.  Pelskin is back first, about five minutes later.

"One better route up, tight but doable for the boy and Thulon, easy for the rest of us.  Comes out under a log in the grove.  A couple more routes deeper down, and I shoved something noisy in front of them in case anyone else decides to come for a visit," Pelskin says.

Thulon is back a little later, looking vaguely disappointed, but bearing a rough sack.  He plops it down and nods sharply.  "Put the corpses down one of their holes.  I know a friend or two in town I can get to collapse this cavern... or open it.  Derro hate the sun, and I won't stand for 'em."

--

The Market Square

Volsh son of Vor:
Volsh settled back into the city and spent the time that first night trying to bond himself to the new totem he'd received from the werebear. While bonding the totem, he practiced the exercises that Elder Orani had shown him on their journey to and from the cave tombs.

The next day he set out to stroll the markets with Bruenor, but stayed put when the man decided to go have a custom item of healing commissioned for himself. Volsh stayed and browsed the market stalls.


Old Rue was currently a bachelor who mostly made do for himself.  While clearly a capable outdoorsman, everyone liked a bit of leisure every now and then, and the old man had exhausted himself in aiding Volsh.  Also, he was courting, and even a tree-woman probably had things they liked as courting gifts.  Probably natural things?  Plants?  But at least Volsh could get the man food he didn't have to gather himself, spices that were only found here in Port Lyalee, blankets against the cold, clothes that were whole and sound, things that would be suitable for a chief's house, were he again in his old village.


--

The Temple of Pelor

Farian Raymellie:
Farian is happy to serve in the temple as she awaits the arrival of the company. She puts in workman's hours when coming to providing healing aid, but relishes her opportunities in the sparring grounds. She takes pride creating more bruises then she receives, and makes light of those she takes. "Pain is in the mind, where it becomes a weapon of your enemy. As long as the arm can swing or the leg can kick, give pain no notice," she teaches her sparring partners. She especially enjoys the weight and feel of her new tools of the trade, the results of her recent gift from the Sun Father. If it a sin to have pride in such works, she swims in that sin without regret.


Farian becomes a bit of a terror for the week she spends teaching and training the acolytes, and they learn some sharp lessons they will not soon forget.  Some are resentful, but one young woman does ask Farian some questions about adventuring life once she manages to learn a blocking maneuver to spare her some of the pain in her shin, if not her mind.

"How does one find a good adventuring group? It sounds very glamorous, but I know that the bard's songs don't often speak of lamed horses, week-long rains, and busted wagon axles, or hiking for weeks over hill and dale to find some strange beast.  What is the reality, between the songs and the worst imaginings of my imagination?" she asks.

--

The Adventurers' Guildhall, once everyone is back for the night

Narthian Goldleaf:
When Narthian is rejoined with the rest of the company, he tells them of Rue's sacrifice to create Volsh's charm. "It was a near thing, but Sir Aberlayne and I ensured his well being soon after." Then he tells of Rue's issue with the Grig. "We do not want to destroy it, sprites are not evil. However, it may make itself hard to find. The stories of my conclave say that Grigs can disappear, or look like some other creature. So we must be ready to find it, then persuade it."

Knowledge, Nature (fey): 07:18, Today: Narthian Goldleaf rolled 18 using 1d20+10 ((8)). -- Knows basic information



While Narthian waxes eloquent on what Old Rue did (and Sir Aberlayne adding to the story), Guildmaster Karaja has a message for Farian, Adverdante, Prreet, and the Leafblade Company, from Magistrate Hedlin.  It says as follows:

quote:
To the Leafblade Company,

The Halls of Justice are trying one Selbian Dross for charges of smuggling, theft, injury, disruption of the peace, mayhem, and assorted other sundry things, as can be seen on the broadsheets outside the hall.  But Mage Dross was only one end of a tangled skein, as his goods had a buyer, and some other person was requesting items that he stole.  Your reputation with your Guild is excellent, and from your roster you have diverse talents.  The city would like to engage you for some extra-jurisdictional excursions to locate the full extent of this smuggling ring and the black-hearted thieves who encouraged such deadly effects in our own market square.  Please return a message on your acceptance, if so, and your nearest availability as your earliest convenience.

Justice and Iron, in Pholtus' name
Magistrate Hadlin


OOC:  You have about 4 days before the full moon.
This message was last edited by the GM at 08:34, Sun 17 Nov 2019.
Bruenor Sedricson
Human Fighter, 504 posts
Tue 12 Nov 2019
at 08:36
  • msg #340

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 339):
Temple of Boccob

Bruenor was grudgingly impressed with the architecture, the good, solid stone appealing to him.  He did not, however, know why he was getting a magic lecture like he was a prospective incoming student or somesuch
"....why, in the name of Fharlanghn's Foot Fungus, does.this woman think i want to hear all this?? ..." he thought to himself
Still, it was impolite to interrupt a church woman, even a long winded one.  Especially when he wanted something from her.
He remembered enduring many a rambling lecture and many an exaggerated story while being taught swordwork by his eccentric fencing tutor back at the castle.
When she essentially apologized, Bruenor was quick to be gracious and self effacing about it.
"No need to apologize, Sister.  Though I'll never have the head for magic as a vocation, I'll admit that I'm defying my upbringing by learning to respect the practitioners of the arcane arts.  Two of my Traveling Companions are wizards, and we've definitely come to rely on them. "

In the workshop, he put his hands on his hips, lips pursed in thought as he tried to choose his words carefully, so as to not look like a complete dolt around a lady.
"Yes, indeed, Sister.  My grasp on the...mechanics, for lack of a better word...is shaky, but a belt or other accessory that could be activated by the wearer, regardless of their magical talents, to provide quick healing, perhaps even in the heat of battle "
Volsh son of Vor
Human Barbarian, 439 posts
Tue 12 Nov 2019
at 18:37
  • msg #341

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh loaded up on supplies that he thought would be useful for one living in the wilds, things he thought would help out Old Rue, just in living but also in courting, then he spent some time wandering the shops looking for things that might be interesting.

Once he had finished his shopping, he headed back to the Guildhouse to re-group with everyone else.

"I do not know if I have time to help hunt down these smugglers. I would like to, but it is not worth the risk to any and all for me to be out when the moon changes and I do. I need to be with the sisters at the Ruby Conclave."
This message was last edited by the player at 18:38, Tue 12 Nov 2019.
Lantamori
Elf Rogue, 408 posts
39/39 hp
Locksmith Extraordinaire
Tue 12 Nov 2019
at 21:12
  • msg #342

Re: [IC] The Caravan Trip - On to Port Lyalee!

"We're done here, then," Lantamori nodded to the others, wiping her dagger off on some moss.  "Pelskin, lead us out.  Thulon, help Ki'kallan.  Ooolorn and I will cover our rear.

"Do you have everything you came in with?"
she asked the boy.  She still had her diadem out and flashed it around the room a final time before putting it on.  "We saw a basket outside."
Farian Raymellie
Human Cleric, 559 posts
Devotee of Saint Bane
63/63 HP
Wed 13 Nov 2019
at 22:21
  • msg #343

Re: [IC] The Caravan Trip - On to Port Lyalee!

Farian is unapologetic to those who take offense at a few bruises. Each bruise and scar is a lesson learned! And one must still be alive to appreciate their discomfort! To the curious acolyte, she offers a bit of advice. "Trust in Pelor's will! And just as importantly, in your own open eyes and ears! The light in a companion's soul will leak out from the cracks between their words and actions, that is how you can tell what is in their heart. So when you approach the guild, tell the master what you seek in companions, then watch and listen and pray. Oh! And lead! Set the example and show your companions the path to the Light!" She beams at her apprentice.

"Pelor will always show the way and put you on the path where you are needed. Which, if you choose to adventure, is everything you've imagined! Yes, there are long and dusty roads in cold and heat and rain under heavy loads of equipment. There are the dark terrors of the night that you will have to face - or contain! - until the tools are at hand for their destruction. And everything in between! The evening meal where your wizard decides to char the salted pork with a fire-hands spell, nearly setting the bedrolls on fire! Gaining the favor and thanks from a village or lord for your service. Dangling from a killer vine in the middle of a storm! Supporting a companion who is spooked by the potential of an enemy within their own order. Convincing a small god to reform rather then continue down a destructive path. I doubt that I have even begun to test the true limits of the possibilities yet!" She smiles broadly at the acolyte.
Narthian Goldleaf
Elf Druid, 628 posts
Narthian 36/36
Thunder 50/50
Wed 13 Nov 2019
at 22:26
  • msg #344

Re: [IC] The Caravan Trip - On to Port Lyalee!

Narthian looks over the message, and says to Volsh, "From the wording on this message, I think that we can do both. The message asks for our availability, which would be following the next full moon if you ask me. And in those 4 days, we can deal with the grig. Who is our most gifted practical joker?"
Volsh son of Vor
Human Barbarian, 440 posts
Wed 13 Nov 2019
at 22:34
  • msg #345

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Is the grig on the way to the Ruby Conclave or some other direction once you get to the point you met up with Old Rue?" Volsh asked his eyes dancing back and forth a bit.

"I'm just... nervous. If our count of days are off... I don't want to leave a thing like that to chance. At the very least I can deliver all these supplies I got for Old Rue as thanks to him and then head up to the Conclave depending on how time allows."
Narthian Goldleaf
Elf Druid, 629 posts
Narthian 36/36
Thunder 50/50
Fri 15 Nov 2019
at 21:57
  • msg #346

Re: [IC] The Caravan Trip - On to Port Lyalee!

"We will be going the long way around, to be sure," Narthian says. Then he spreads his arms wide to the sky and smiles. "And this is my realm. The cycles of the day and night, the turn of the seasons, all of this and more I have studied since before you breathed your first breath. I will see to it that we are not late to the Ruby Conclave."
Dungeon Master
GM, 974 posts
Storyteller
Font of All Knowledge
Sun 17 Nov 2019
at 15:30
  • msg #347

Re: [IC] The Caravan Trip - On to Port Lyalee!

Temple of Boccob

Bruenor Sedricson:
In reply to Dungeon Master (msg # 339):
Temple of Boccob

Bruenor was grudgingly impressed with the architecture, the good, solid stone appealing to him.  He did not, however, know why he was getting a magic lecture like he was a prospective incoming student or somesuch.

"....why, in the name of Fharlanghn's Foot Fungus, does.this woman think i want to hear all this?? ..." he thought to himself.

Still, it was impolite to interrupt a church woman, even a long winded one.  Especially when he wanted something from her. He remembered enduring many a rambling lecture and many an exaggerated story while being taught swordwork by his eccentric fencing tutor back at the castle.

When she essentially apologized, Bruenor was quick to be gracious and self effacing about it.

"No need to apologize, Sister.  Though I'll never have the head for magic as a vocation, I'll admit that I'm defying my upbringing by learning to respect the practitioners of the arcane arts.  Two of my Traveling Companions are wizards, and we've definitely come to rely on them. "

In the workshop, he put his hands on his hips, lips pursed in thought as he tried to choose his words carefully, so as to not look like a complete dolt around a lady.

"Yes, indeed, Sister.  My grasp on the...mechanics, for lack of a better word...is shaky, but a belt or other accessory that could be activated by the wearer, regardless of their magical talents, to provide quick healing, perhaps even in the heat of battle "


Sister Page nods carefully, pursing her lips as she selects several tomes from her collection and places them on her workbench, opening them and finding specific pages, talking all the while.

"Yes indeed, I see the need for such a thing.  The fact that such an item appears in legend but is not part of the common repertoire of magic items is truly an astonishing feat, once you think of it.  Paladins and clerics have their own healing magic, as do druids of course, but think of a wandering friar who could use such a thing on the wounded, a village herbalist on a woman dying in childbirth, or a squire on his lord during a battle.  Or, to look at the darker side of things, why wouldn't a tyrannical lord, paranoid noble, or bandit chief have such a thing to safeguard their lives?  Certainly there is a periapt that can make one immune to poison, so certainly a reusable form of healing unchained to spellcasting is needed.  But why wouldn't it have already been created?"

She flips a few more pages, and pulls yet another tome, this one more dusty and somehow looking even more ponderous.  It bears the scales of justice on the cover.  "Forgive me if I speak my theories out loud.  I know you are not a magician or cleric yourself, but all magic, divine or arcane, follows laws and logic, and sometimes one with an unbiased perspective can see ways such laws can be applied even if they cannot employ them.  Now, I am looking in this book to see if there are any restrictions on such a magic item being made, because it is possible that something like this was made and used in the past, but was outlawed because of association with a terrible crime.  No one might remember the law today, but it can still be enforced, and one doesn't want one's notes and work taken, disenchanted, and burned because of a technicality because someone got jealous and went looking for a reason to discredit you.  It reflects poorly on oneself and is a terrible waste of resources."

She peruses the book for several minutes in silence, checking several pages carefully, before giving a sharp nod and shutting the book.  "Very well, nothing against this endeavor is in the Gold Book of Law, so we shall proceed.  So, magic in wands is placed there so that only someone with the right training has the concentration to access it, whether that be prayerful meditation, mental discipline, or diligent study.  Some can access a wand's power without having been trained in magic, but that in and of itself is a hard-won talent, so that doesn't apply here.  Magic in potions is suspended in a medium of liquid or salve, or occasionally a tile or bundle of herbs, so that the act of use triggers the magic.  But magic in items, magic that stays, has several forms, some of which overlap."

Sister Page takes out a sheet of parchment and draws a belt with a charcoal stick on it to point to as she muses.  "Continual magic, that maintains a constant effect, commanded magic, which only activates when indicated, and limited command magic, which activates when indicated, but only has a limited amount of power available.  The third would be the least expensive and thusly the easiest to attempt if things don't go as planned... though I would attempt to impart a bit of healing knowledge so that once the magic is spent one would have the know-how to bandage any remaining wounds.  Won't be continual... would need troll hide for that and I'd never get the smell out... lion?  No.  Plant fiber?  Possibly..."

The sister's speech drops into mumbling, though she looks up and sharply at Bruenor several times, seeming to examine his own armaments with shrewd eyes.  She nods finally, and rises.  "I think I have a possible magical solution, but I need some items for the making.  I need linen which has seen battle blood but not been destroyed, comfrey roots that are five feet long, and a metal shield that has seen hard battle but not been broken so we can make a buckle.  If you can find me these, I believe I can solve this puzzle for around a thousand gold."

--

The Derro Caves and Mushroom Grove

"Basket was my mushrooms.  Spoiled now," Ki'kallen says.  He blinks and looks about the room and points to a dark bundle with an old cloak, waterskin, and an empty leather carrying bag.  Thulon grabs it, and Pelskin leads the group out of a long, sloping passageway that leads back to the grove.  Ki'kallen takes a shuddering breath as he finally sees sunlight again, sobbing for a few moments.

"Thank you, all of you, for getting me out of there.  I thought I'd been given up for dead, and I nearly wanted to die too," he says.  Thulon will refill the waterskin and get some food and water into the boy once they get back to the horses.

Inside the bag that Thulon and Pelskin had made is the derros' belongings: four ragged blades about the size of short swords, one adamantine stiletto, two dozen decorated hair pins in wood, bone, and metal, a tiny hematite figurine of a darkmantle, a couple pouches of semi-precious gems, four vials of poison, three hanks of moss soaked in something that Ooolorn estimates are their equivalent to a potion, a stubby wand made of crystal, and a curious ring made of stone twisted with metal.  Ooorlorn doesn't have an identify spell handy, but can tell you that the figurine, potions, wand, and ring are all magical.

It will take a bit longer to get back to the city, as there's only so much room on the horses, but you can get back by nightfall.  The Lull family set up a cheer as Ki'kallen comes into view, mobbing the group of adventurers and making a fuss of that part of Market Square.  Shariden Lull hugs Ki'kallen until he looks to be nearly squeezed to death, but he doesn't seem to mind a bit.  The welcome goes on for a while, with every member of the party getting hugged and thanked and having drinks pushed upon them.

Finally, Shariden Lull pulls the adventurers aside and holds out a bundle to them.  "Thank you, thank you so much.  We had begun to worry we'd never see him again, and I've raised that boy since he was a stripling; I care for him a great deal.  Here is the herbs we promised you.  Healing herbs, purification herbs, purgatives, restoratives, teas for rest or wakefulness or nausea, and ones for cooking too, because I know a life on the road can mean bland meals.  And it's only a token of how we all feel, so please, with our blessing, thank you!"

--

The Adventurers' Guildhall

As the night's discussion goes into their current obligations and possible future tasks, Sir Aberlayne chimes in, "The Wheels of Justice grind fine and sometimes slow.  If they can keep Selbian Dross contained, it may do him a little good to rot in prison for a while.  And if he was unable to tell them that he was suspected, perhaps his silence will make his leash-holder think nothing has happened but a delay.  If it is otherwise, then the public nature of the arrest has already made the bird flee, and the trail will not be much colder for a short delay.  But as Dross was putting it in a wine cask to send it, I wager it was going far, and distance can be slow."
Bruenor Sedricson
Human Fighter, 505 posts
Sun 17 Nov 2019
at 22:34
  • msg #348

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 347):

The woman's magical meandering one sided conversation was weirdly fascinating, in a bizarre way.  He only followed half of it, which was twice as much as he'd expected, frankly.
When the woman stsrted talking about him gathering ingredients, though, he took notice.  He admitted that he had been hoping that there would be essentially "one stop shopping" in this endeavor , but he realized that essentially pioneering a new kind of magic item would have to be, by necessity, an involved process.

"When you say 'battle blood', do you mean blood spilled when fighting an enemy, or would blood from a sparring match work?  And what is comfrey roots?"
Lantamori
Elf Rogue, 409 posts
39/39 hp
Locksmith Extraordinaire
Mon 18 Nov 2019
at 03:14
  • msg #349

Re: [IC] The Caravan Trip - On to Port Lyalee!

"You are very welcome," Lantamori replied to the woman.  "It's what our Guild is here for."

Still trying to figure out how they managed to hug Ooolorn, the elf asked if they should stop somewhere to have the items identified before they headed back to the guild to report their success.
Dungeon Master
GM, 975 posts
Storyteller
Font of All Knowledge
Mon 18 Nov 2019
at 04:54
  • msg #350

Re: [IC] The Caravan Trip - On to Port Lyalee!

Temple of Pelor

Farian Raymellie:
Farian is unapologetic to those who take offense at a few bruises. Each bruise and scar is a lesson learned! And one must still be alive to appreciate their discomfort! To the curious acolyte, she offers a bit of advice. "Trust in Pelor's will! And just as importantly, in your own open eyes and ears! The light in a companion's soul will leak out from the cracks between their words and actions, that is how you can tell what is in their heart. So when you approach the guild, tell the master what you seek in companions, then watch and listen and pray. Oh! And lead! Set the example and show your companions the path to the Light!" She beams at her apprentice.

"Pelor will always show the way and put you on the path where you are needed. Which, if you choose to adventure, is everything you've imagined! Yes, there are long and dusty roads in cold and heat and rain under heavy loads of equipment. There are the dark terrors of the night that you will have to face - or contain! - until the tools are at hand for their destruction. And everything in between! The evening meal where your wizard decides to char the salted pork with a fire-hands spell, nearly setting the bedrolls on fire! Gaining the favor and thanks from a village or lord for your service. Dangling from a killer vine in the middle of a storm! Supporting a companion who is spooked by the potential of an enemy within their own order. Convincing a small god to reform rather then continue down a destructive path. I doubt that I have even begun to test the true limits of the possibilities yet!" She smiles broadly at the acolyte.


The young acolyte stifles giggles before bowing her thanks.  "Thank you for telling me, Sun's Ray.  It still sounds most exciting and challenging, but not a thing for terror.  I will work hard on my studies at books and at arms so I can try it myself one day!"

--

Temple of Boccob

Bruenor Sedricson:
In reply to Dungeon Master (msg # 347):

The woman's magical meandering one sided conversation was weirdly fascinating, in a bizarre way.  He only followed half of it, which was twice as much as he'd expected, frankly.
When the woman stsrted talking about him gathering ingredients, though, he took notice.  He admitted that he had been hoping that there would be essentially "one stop shopping" in this endeavor , but he realized that essentially pioneering a new kind of magic item would have to be, by necessity, an involved process.

"When you say 'battle blood', do you mean blood spilled when fighting an enemy, or would blood from a sparring match work?  And what is comfrey roots?"


"I should think any blood spilled in injury should work.  And comfrey is a plant with excellent healing properties, useful to use in making magic items that draw upon healing magic.  You may have to solicit a herb-seller or nature priest for one that large, but I wager you're a resourceful man," Sister Page says after a thoughtful silence.

--

Market Square

Lantamori:
"You are very welcome," Lantamori replied to the woman.  "It's what our Guild is here for."

Still trying to figure out how they managed to hug Ooolorn, the elf asked if they should stop somewhere to have the items identified before they headed back to the guild to report their success.


Wetly, is the answer to how Ooolorn was hugged.

But as for the magic items, "I can identify them tomorrow for certain, if we're willing to pay for the pearls to do so.  A hundred gold a pearl is what it costs.  I can probably figure the wand and potions out once I've had a chance to sit down and experiment on them, but the ring and figurine will take more powerful magic.  I dislike experimenting on curious things like that, as they are... unpredictable.  Let's go back to the Guildhall, and I can sort out the wand and potions at least."

Back at the Guildhall, and their adventure told, ("Derro?  Good thing you nipped that in the bud, as we don't need a ruddy derro incursion around here.  Bloody folk aren't half mad," is the Guildmaster's opinion, echoed strongly by Thulon), Ooolorn can sort out the potions and wand, while Pelskin gets a better look at the poisons.

"Wand is Tenser's floating disk, fairly new, got 45 uses left.  Good for transporting things, if you aren't in a screaming rush, as it carries a few hundred pounds and floats along behind you.  One potion is haste, one is blur and the last two are light healing potions," Ooolorn says.

Pelskin examines the poison you found and snuffs out through her snout at the smell of it.  "Terinav root paste, this is.  Stiffens you up like a board and leaves you lying there like a log for hours or even days if you're unlucky."
Bruenor Sedricson
Human Fighter, 506 posts
Mon 18 Nov 2019
at 05:15
  • msg #351

Re: [IC] The Caravan Trip - On to Port Lyalee!

In reply to Dungeon Master (msg # 350):

Bruenor nodded politely, though he raised an eyebrow at what he suspected was a bit of playful sarcasm on the part of the cleric.
"Very well, Sister. I'll come back when I have some of these 'ingredients'."
He went to the Guild Hall, specifically to where they have sparring matches.
Farian Raymellie
Human Cleric, 560 posts
Devotee of Saint Bane
63/63 HP
Mon 18 Nov 2019
at 22:05
  • msg #352

Re: [IC] The Caravan Trip - On to Port Lyalee!

"Then you are blessed with a heart of light that banishes terror!" Farian says with a touch of pride, as if that is a trait that the two of them share. "Study well, and may you forever be a light in the darkness!"
Volsh son of Vor
Human Barbarian, 441 posts
Mon 18 Nov 2019
at 22:47
  • msg #353

Re: [IC] The Caravan Trip - On to Port Lyalee!

Volsh nodded at Narthian while he absentmindedly fingered a new pearl pendant that seemed oddly out of place on him. "So be it then, if you will ensure that I reach the conclave on time, then I will accompany you as you try to remove the pest from Old Rue's girlfriend."

He looked at Ser Aberlayne, "I'll be glad to help deal out some justice once I have undergone my transformation. If I need to, I will catch up to the group. Eagle is swift and strong."
Lantamori
Elf Rogue, 410 posts
39/39 hp
Locksmith Extraordinaire
Tue 19 Nov 2019
at 02:16
  • msg #354

Re: [IC] The Caravan Trip - On to Port Lyalee!

"I'll collect the pearls for your identification," Lantamori said to Ooolorn.  "Once we know what we have, we'll split things up.  We did very well."

"If no one wants the blades, stones, or hairpins, I'll sell those while I'm out."


Given the opportunity, Lantamori will visit the market to purchase the requisite pearls and make the sales.
Averdante
Elf Archer, 580 posts
Keen eyed
Wed 20 Nov 2019
at 23:33
  • msg #355

Re: [IC] The Caravan Trip - On to Port Lyalee!

Dante pays close attention to the Grove-Warden's instructions as they work on the arrows. He'd always been a bit too impatient to fully learn how to make arrows, but knowing the power of these arrows focuses his attention far more than crafting ordinary hunting and war arrows ever did. He wants to do them right, for the lives they will save, and to honor the trust Ehlonna has placed in him to act as Her agent in using them. His prayers in the moonlight are heartfelt.
Dungeon Master
GM, 976 posts
Storyteller
Font of All Knowledge
Fri 22 Nov 2019
at 09:30
  • msg #356

Tying Up Loose Ends

Before Leaving the Ruby Conclave

Before leaving the Ruby Conclave, Haazheel offers a flower to the sisters and asks them what they think it means.  While the group is having breakfast and preparing to leave, Sister Lar comes back with what they were able to discover:

"From the appearance and the method of delivery, our best sources agree that there is likely a nature spirit, a fey of some kind, who appreciated your efforts to rid the forest of undead.  Likely something like a dryad or nymph.  It is a thank-you and a small mark of favor.  I should think that showing it to a fey would let them see you are someone worth listening to.  Beyond that, I cannot specify without further resources. Speaking to a priest or druid of Ehlonna or Obad-Hai would be a good start, as their knowledge of natural phenomena and fey are much more extensive than ours," she says.

--

Back in Port Lyalee

Bruenor Sedricson:
In reply to Dungeon Master (msg # 350):

Bruenor nodded politely, though he raised an eyebrow at what he suspected was a bit of playful sarcasm on the part of the cleric.
"Very well, Sister. I'll come back when I have some of these 'ingredients'."
He went to the Guild Hall, specifically to where they have sparring matches.


The best place for sparring matches in the city, at least where one can find the highest density of fighters, in unquestionably the Temple of Kord.  More of a training ground and small arena with a barracks and worship space, the Temple of Kord is a place for people to train in the martial arts, as well as to test themselves against others in athletic contests ranging from running to climbing, throwing to jumping, and of course, fighting.

At nearly every hour but the smallest ones someone in the Temple is likely practicing, and during the day, you might have a dozen or more at once on the grounds, and sometimes much more.  It is much more free-form than the disciplined fighting done by the Temple of Heironeous or Pelor, but one can pick up all kinds of interesting skills there.

This afternoon there are a half-dozen working the pells, four pairs sparring with swords or daggers, and three more getting individual instruction in wrestling.  One free priest, who is wearing little more than a loincloth and weapons' belt in the warm sunshine, along with a holy symbol about his neck, waves at Bruenor with a wide smile.

"Well met, brother!  What challenges bring you here this day?"

--

Guild Row

Volsh is on a mission.  With many rewards and loot stored up, and many things on his mind, he has some things to buy.  A stop at a store called "Small Wonders" nets him one of the things he's looking for.

"Ah yes, a tiny scroll of holy text trapped within the amulet of crystal and iron, meant to enhance one's willpower and wisdom.  A very sound investment for someone in your profession," the middle-aged halfling woman at the counter tells him.  He can pay for that outright, and she'll find him a good, sturdy chain to wear it on.

His second purchase, a magical backpack that won't weigh him down, can be easily found and paid for at the Mages' Guild shopfront, as it is a best-selling item.  But Volsh has more things in mind.

"Gauntlets of Strength and the Horseshoes of a Zephyr?  Certainly we can get those made.  It will take us a little over a week to make them, once we have our payment and collect the necessary ingredients," says the old man, setting the haversack on the counter before running his finger down a ledger.  When Volsh confesses he doesn't have enough upfront, the old man (an iron-haired human, thin and weathered, named Ingor) taps his lips and sorts through some boxes under the counter.

"I know that adventurers' income can be irregular, but you showed me your badge and your Guild standing is good.  What we can do is a joint venture between us and the Goldsmiths' Guild.  I'll write out what you are wanting and your current payment, and then you'll continue to pay us off until we have the amount in full, and then get your items started at once, no additional delay.  The Goldsmiths' Guild will keep your money under lock and key until you pay the full amount, so that keeps everyone honest.  I'll get the contracts prepared by the sixth bell, and you can take a look at them yourself, and sign if you agree.  There will be a small fee of fifty gold pieces for every thousand of the original price for the service.

"Oh!  There is some room for a little personal flair - typically the gauntlets comes with a symbol of strong arms, and the horseshoes with small pictures of blowing wind, but if you have a personal motif you'd prefer, just let me know."

While Volsh himself is not yet up for reading a contract, Haazheel, should he be so kind as to help, will find the contract to be straightforward and with no hidden clauses.

After settling that, he can seek out some potions, two of healing, and one of hiding from the vile undead.  These can be easily obtained from the Temple of Pelor (which unsurprisingly also hosts the Healers' Guild).  A cheerful acolyte will fetch what he needs, the vials marked with Pelor's golden sun symbol.

He also wants a potion to hide from animals, something more easily obtained from the Sacred Grove of Ehlonna. Grove-Warden Shallan can find him what he needs in the form of chopped herbs, nuts, and spices, blessed and held together with crystallized honey.  It somewhat resembles a ration cake, though smaller and carefully molded into the form of a unicorn head.

--

Market Square

Lantamori:
"I'll collect the pearls for your identification," Lantamori said to Ooolorn.  "Once we know what we have, we'll split things up.  We did very well."

"If no one wants the blades, stones, or hairpins, I'll sell those while I'm out."


Given the opportunity, Lantamori will visit the market to purchase the requisite pearls and make the sales.


Lantamori can find interested buyers for all of her items, selling the blades for 10 gold apiece, the stones easily traded for a 600 gold, and the hairpins making an interesting collection that sells for another 200 gold.  Finding good pearls in Port Lyalee is a bit of a doddle, and she can find a stall bearing the open-oyster mouth of the Diver's Guild and get the precise pearls she needs.

The next morning, Ooolorn will drop pearls into wine, ingest them by pouring them into her familiar (which turns it purple), and contemplate the items.  After a time she comes to herself and announces that, "Most interesting!  The darkmantle is a figurine of wondrous power!  It will turn into a darkmantle upon command, and serve the one who wakened it.  It can be active no more than five hours in a week, and if it is killed, goes back to statue form and can't be used for another week.  Destroy the statue, though, and it is destroyed forever.  The ring is one of earthen kin.  It lets you communicate with plants, and even intelligent ones will be less likely to bring you to harm.  You can also question the ground once a day as to what it has experienced.  Most curious!  But perhaps that explains the shriekers, somewhat, and how the derro were able to move in without notice."

--

Adventurers' Guild

Volsh son of Vor:
Volsh nodded at Narthian while he absentmindedly fingered a new pearl pendant that seemed oddly out of place on him. "So be it then, if you will ensure that I reach the conclave on time, then I will accompany you as you try to remove the pest from Old Rue's girlfriend."

He looked at Sir Aberlayne, "I'll be glad to help deal out some justice once I have undergone my transformation. If I need to, I will catch up to the group. Eagle is swift and strong."


Sir Aberlayne nods at Volsh.  "I'd like to be there when you find your balance, and I know you will give it your best, but I can also find a good job for us to take once you are ready.  How good will that look, to have a friendly werewolf working for the city, eh?  Not that I'd tell them that, mind you, but it'll make a good story-song someday.  At the least, I can talk with this magistrate and figure out where we need to go and be and do by the time everyone gets back."

--

Sacred Grove of Ehlonna

Averdante:
Dante pays close attention to the Grove-Warden's instructions as they work on the arrows. He'd always been a bit too impatient to fully learn how to make arrows, but knowing the power of these arrows focuses his attention far more than crafting ordinary hunting and war arrows ever did. He wants to do them right, for the lives they will save, and to honor the trust Ehlonna has placed in him to act as Her agent in using them. His prayers in the moonlight are heartfelt.


By the time the moonlight fades, the arrows lie sleek and gleaming and deadly upon the moss altar, and the Grove-Warden smiles.  "She has heard our prayers.  May you use them in protection of the green world."

Later that day (possibly after a nap, of which Prreet heartily approves), Averdante can visit the market to pick up several things.  He can find a good blue and red cord that Prreet takes a shine to, to hang his medal upon.  Prreet likes in immensely and spends some time washing it with his tongue so it will shine in the light.

Then he seeks out what he can get to protect himself.  Salt of the Earth Leathers sells fine leather and hide armors of all sorts, some of them from rather exotic hides, several of which are enchanted.  Light leather armor is popular in this warmer climate, and there are varieties of shark, bull, and sunscale fish leather, along with a blue leather armor marked with tiny eyes, and a pale green one marked with miniature snakes.

The Mages' Guild has several protective amulets, such as ones for natural armor, or those of pure arcane protective magic, both in amulet and ring form.  Magic weapons are more often found with the various smiths, such as Honed, which does modifications and enchantments as well as making from scratch, and An Extra Edge, which takes a lot of items in trade.  A simple sword with a minor enchantment to improve is not too hard to find, though there are several variations with unusual hilts: a snow cat, a snarling bear, a kraken, a half-clothed woman (which certainly says something about the person who commissioned such a sword...), an eagle's head, or a tower.  There is also the Lucky Blade, where Bruenor went a few weeks back, which has an interesting assortment of odd blades.

While perusing the market, he does find the old woman and the boy, who are pleased to read his fortune in his hand and with cast runes (for a small donation, of course).  The old woman places her hands on the boy's head, closing her eyes.  The boy takes one of Averdante's hands and grasps a runestone without looking, placing it in his palm.  Then he speaks, his young voice oddly clear.  "Shadows seek shadows, not dead not alive, in revenge they hunt you, only the strong survive!  By bright eyes and light's rays, by moonlight pure and true, strength of arm and strength of mind, will victory come to you!"
This message was last edited by the GM at 03:43, Sat 23 Nov 2019.
Bruenor Sedricson
Human Fighter, 507 posts
Fri 22 Nov 2019
at 10:49
  • msg #357

Tying Up Loose Ends

In reply to Dungeon Master (msg # 356):

Bruenor was NOT entirely comfortable with talking to another man while he was wearing naught but a loin cloth.  He gave honors and prayers to Kord occasionally, but he had to admit that Kordites were an odd breed.    Still, they could be useful to him.
He smiled broadly
"I'm on a bit of a quest, Brother.  My name is Bruenor Sedricson, and I'm gathering ingredients for magic item to be used in battle.  And I'm hoping two of.the ingredients might be procured here.
One is linen that has soaked up blood spilled in battle, preferably with the blood still on it, i believe.   And the second is a shield.that, while intact, has also seen battle.  I suspect that a good sparring match would suffice, rather than needing to be from an actual war.
Do you think you can help.me?"

Lantamori
Elf Rogue, 411 posts
39/39 hp
Locksmith Extraordinaire
Sat 23 Nov 2019
at 02:40
  • msg #358

Tying Up Loose Ends

"Are these useful to anyone?" Lantamori asked of the others about the figurine and ring.  She didn't really find them of interest.  The figurine was like the creatures that attacked them in the Firespine caves.  Even a friendly one didn't make them more appealing.

"The rest sold for 840 gold,"
she added as an afterthought.
Farian Raymellie
Human Cleric, 561 posts
Devotee of Saint Bane
63/63 HP
Sat 23 Nov 2019
at 03:11
  • msg #359

Tying Up Loose Ends

Farian realizes that if there is another trip to the Ruby Conclave on order, she had better get a horse! She'll ask Narthian to come along so she can get an expert's opinion on the animal's quality. She knows a little about riding, but nothing about animals. Given the dangers of adventuring, she seeks a horse trained to withstand combat. She has a preference for horses with a white mane and golden-tan coat, but will settle for function over looks.

Light or heavy horse doesn't really matter. Farian's weight (with equipment) will put either into the Medium load category - giving the Light horse only a 5' per round speed advantage. All things considered, Farian will prefer fitness first, coloration second, heavy vs. light last.
Dungeon Master
GM, 978 posts
Storyteller
Font of All Knowledge
Wed 27 Nov 2019
at 09:33
  • msg #360

Re: Tying Up Loose Ends

Temple of Kord

Bruenor Sedricson:
In reply to Dungeon Master (msg # 356):

Bruenor was NOT entirely comfortable with talking to another man while he was wearing naught but a loin cloth.  He gave honors and prayers to Kord occasionally, but he had to admit that Kordites were an odd breed.  Still, they could be useful to him.

He smiled broadly "I'm on a bit of a quest, Brother.  My name is Bruenor Sedricson, and I'm gathering ingredients for magic item to be used in battle.  And I'm hoping two of.the ingredients might be procured here. One is linen that has soaked up blood spilled in battle, preferably with the blood still on it, I believe.   And the second is a shield that, while intact, has also seen battle.  I suspect that a good sparring match would suffice, rather than needing to be from an actual war.  Do you think you can help me?"


The priest gives a huge laugh at this.  "You set me light tasks!  Come with me, and tell me of what you're making.  You don't have the look of a magician about you, but people are often surprising.  I'm Brother Xeric Steelsworn, currently fourth in our rankings, though I hope this evening's match will bring me up a notch.  Let's head to the armory."  He will lead you to a large room off the sparring sands, one where most of the room is given over to racks of weapons, some wooden or padded, meant for practice, some ready for real battle.  Armor lines the rest of the walls in racks, from padded to chain to leather to plate.  The rest of the room is given over to any repairs that don't need the actual use of a forge (which you smelled and heard was perhaps down a door or three) - acolytes are polishing and sharpening blades, reweaving chain mail that has missing or damage links, replacing armor straps, reinforcing weak places, or any other little task that needs small skill, patience, and strong fingers.

Brother Xeric goes over to a pile of things yet to be fixed, sorting through a small heap of damaged and worn armor and weapons until he comes up with a pair of buckler shields, hacked and mangled from several heavy blows, and likely would take extensive rehabilitation.

"This happens all the time - get the new ones ready to defend themselves against blades with shields.  And then moving the shield so you don't get hit!  Take them, and welcome to them.  For the linen..."  Brother Xeric looks around, then snatches up a rag near the pile that was being used by those polishing swords.  The rag has some rusty stains on it.  "Blood from an arena bout, polished off the blade.  That should suit, I'd say.  Both are yours for two things - tell me what you're making, and..."  He sits astride a bench, leans forward and places his elbow on top, opening his hand.  "An arm-wrestling bout!"

--

The Adventurers' Guildhall

Lantamori:
"Are these useful to anyone?" Lantamori asked of the others about the figurine and ring.  She didn't really find them of interest.  The figurine was like the creatures that attacked them in the Firespine caves.  Even a friendly one didn't make them more appealing.

"The rest sold for 840 gold,"
she added as an afterthought.


"Well that's a tidy sum," Thulon said with a grin.  "I'm fair certain I can defend myself, so I don't have much need for the darkmantle figure.  But the ring, that's fair nice for an old dwarf who could use some extra ears and eyes for scouting. But I'm not wedded to it."

"Whereas I am small and squishy, and could use a protector for those times when I don't have a sturdy dwarf to hide behind.  The darkmantle has much use for me," Ooolorn says, spreading her tentacles wide within her familiar.

"If you would rather have gold, Thulon, I like the ring!  Anything that makes me a better scout, yes?  I get more contracts that way.  Not as many who hire kobolds," Pelskin says, looking eager.  Thulon chuckles.

"More gold for me, then.  Take the ring, Pelskin, and make your fortune grow," Thulon says.

In exchange for the valuable magical items, Pelskin and Ooolorn forfeit their share of the gold, leaving Thulon and Lantamori to split it atwixt them.

"This was a nice little jaunt, and a good thing we've done.  I'd work with any of you again.  I'll be around for the next little bit, until I find a group again, so leave a message if you find something interesting!" Thulon says, getting up from the table.

"I live within a day of the coast, always, and usually around here, as they don't find me odd.  But yes, this was a good adventure!  Best of luck to you all," Ooolorn oozes off her chair and gives a languid wave.

"Thanks for taking a chance on me.  Don't get many as you'd think.  See you around!"  Pelskin gives Lantamori a toothy grin and goes to scuttle off to the job board to see if anything has been posted recently.

--

Killdagger Stables

Farian Raymellie:
Farian realizes that if there is another trip to the Ruby Conclave on order, she had better get a horse! She'll ask Narthian to come along so she can get an expert's opinion on the animal's quality. She knows a little about riding, but nothing about animals. Given the dangers of adventuring, she seeks a horse trained to withstand combat. She has a preference for horses with a white mane and golden-tan coat, but will settle for function over looks.

Light or heavy horse doesn't really matter. Farian's weight (with equipment) will put either into the Medium load category - giving the Light horse only a 5' per round speed advantage. All things considered, Farian will prefer fitness first, coloration second, heavy vs. light last.


If Narthian is amenable, Killdagger Stables is a busy and prosperous business, with a leather shop on the side refurbishing and selling saddles, bridles, saddlebags, horse blankets, leather barding, and other tack accessories.  There are two long stables, and you hear some occasionally nickers and whinnies coming out of them.  You're met by a cheerful older human woman with sun-tanned skin and dark brown hair and eyes, her hair caught back in a neat braid.  Upon hearing Farian's need for a mount for adventuring (and her preferences), she smiles broadly.

"Yes, of course!  We have quite a few adventurers passing through or based out of here, so we have several for sale.  I'm Cenna Talls, and my family's from Crosston, so I've been breeding and training horses since I could toddle," she says, smiling.  She assesses Farian by eye as she gestures for them to come with her to the left side stable.  "I think you'd do better with a heavy warhorse, just for steadiness in the field, as you wear heavier armor, but I do have some light mounts as well.  I have three heavy and two light at the moment."  She walks down the stables, touching each of the stalls as she describes the mounts.

"Sally is a nice little mischief-maker, and likes to gallop any excuse you'll give her.  Good for getting you into, or out of, trouble quickly."  Sally is a light warhorse with strawberry roan coloring, who lips Cenna's clothing and tries to nibble on her braid.

The next is a buckskin gelding, another light warhose, placidly dozing in the sun.  "Buck is his name, steady as they come.  Not given to nerves or shying for silly reasons.  Can doze through a thunderstorm once he's under cover."

The next three are heavy warhorses a tall one with blue coloration, a dark brown with white feet and a black mane and tail, and one with a hide, mane, and tail the color of parchment.

"Our tall boy is Walker.  He's got a stride as smooth as silk and a wicked range on his hooves if something vexes him.  Vain as two cats, and loves to be brushed.  Avalanche is the one with the white feet," Cenna says, and ducks into his stall to tap his knee and holds one of his hooves. Avalanche's hooves are big as her head, easily!  "He's got draft horse blood in him, and has got endurance for a long march in even the worse weather.  Now Ghost here on the end is a bit nervy, but he's got a nose for danger like no horse I've ever seen.  We got him from an adventuring party who lost some of their number, and Ghost was their dead friend's mount.  I think this boy has something to prove.

"Now Sally and Buck will go for 150 gold each.  Walker and Avalanche 400 gold each.  Ghost for 300, as I can only vouch for what I've seen of him, and not of his breeding.  His training is sound and he's healthy, but I don't know his lineage," she says.  "Which of these beauties calls to you, Sun's Ray?"
Bruenor Sedricson
Human Fighter, 508 posts
Wed 27 Nov 2019
at 10:12
  • msg #361

Re: Tying Up Loose Ends

In reply to Dungeon Master (msg # 360):

Bruenor chuckled a bit as they walked towards the armory.
"To say I'm not Magician is an understatement.  In fact, up until recently I tried to avoid meddling with magical shenanigans with extreme prejudice.  But as I got out of my small circle of friends and began to explore the wider world, I saw the uses and helpfulness of magic, at least in small doses.  And after some harrowing adventures with some very dependable wizards and a trusted cleric, I have started to see how good magic can be...in controlled amounts.
It's a pleasure to meet you, Brother Xeric."


At the armory, he smiled at his good fortune. He'd presumed that this place would be a treasure trove for him, but he hadn't truly believed.
When he heard the "price", he smiled wryly.  He wasn't normally one to talk about his business to everyone, but he supposed it was only fair.
"I'm working with Sister Jandra Page, over at the Boccob Temple, on a Belt that can be worn by a warrior in battle, and can be used to heal you after or even during the battle."
He added quickly
"Not during a duel or any fair contest, of course, but when fighting dishonorable foes, like undead priests or cave monsters, it might help keep one alive until they can finish their foes to protect their Traveling Companions."
When he saw the man challenge him to arm wrestling, he chuckled ruefully and shrugged.
"I'm no wrestler by vocation, but perhaps an old fashioned sword jockey like me can give you a challenge for a few seconds."

He sat down opposite Brother Xeric and clasped the man's hand.
When they got the signal, he did his best to win.
OOC:04:11, Today: Bruenor Sedricson rolled 12 using 1d20+3.  arm wrestling.
Looking back, he's wished he'd warmed up more first.
Lantamori
Elf Rogue, 412 posts
39/39 hp
Locksmith Extraordinaire
Wed 27 Nov 2019
at 19:41
  • msg #362

Re: Tying Up Loose Ends

After wishing the others well in their journeys, Lantamori waited for the others to return at the guild hall.  Spending her time grooming Cloud and wandering about town.
Narthian Goldleaf
Elf Druid, 631 posts
Narthian 36/36
Thunder 50/50
Wed 27 Nov 2019
at 22:02
  • msg #363

Re: Tying Up Loose Ends

Narthian gladly joins Farian, but leaves Thunder outside the stables at first. He listens to what Farian is looking for, and evaluates each steed in accordance to the criteria. He shares his opinion with Farian, and once she offers a preference, sets the final test. Empathically telling Thunder that the hunt is up, he howls for his companion and watches to see which horse panics and which stands ready as the large, hunting wolf trots in.

Edit:
Rolls to evaluate the horses, if needed. They could be Handle Animal or Knowledge (Nature) as both are +10. Rolls in the order that the horses were introduced. 16:28, Today: Narthian Goldleaf rolled 25,21,22,15,26 using d20+10,d20+10,d20+10,d20+10,d20+10 ((15,11,12,5,16)).
This message was last edited by the player at 22:31, Wed 27 Nov 2019.
Farian Raymellie
Human Cleric, 562 posts
Devotee of Saint Bane
63/63 HP
Wed 27 Nov 2019
at 22:26
  • msg #364

Re: Tying Up Loose Ends

Farian greets Cenna warmly, then listens to the description of each horse. A laugh escapes her when Walker's vanity is described. "Surely he'd give Dante's Prreet and run for the money there!" she says to Narthian. She's drawn to the parchment colored horse, but frowns at the name. "By Saint Bane's Fork," she swears under her breath. "Who in their right mind would name such a creature after a restless spirit?" she asks rhetorically, and in a mood much removed form the earlier laughter. She faces Cenna, fidgets impatiently, and asks, "Is the horse married to the name? I mean, does it come to call? What if we modified the name - Ghost's Bane or something like that?" It's obvious that she doesn't want to retrain it. Narthian might even see her fingering her holy symbol, as she often does before casting a spell.

In the spirit of keeping things moving (I'm dying to see the results of Narthian's test) -- she has obvious preferences for Buck and Walker, unless Ghost can be renamed. Or even partially renamed. Then he's also in the mix. The spell she's considering is Detect Evil - focused initially on Ghost.
Dungeon Master
GM, 979 posts
Storyteller
Font of All Knowledge
Sat 30 Nov 2019
at 11:02
  • msg #365

Re: Tying Up Loose Ends

The Temple of Kord

Bruenor Sedricson:
In reply to Dungeon Master (msg # 360):

Bruenor chuckled a bit as they walked towards the armory.

"To say I'm not a magician is an understatement.  In fact, up until recently I tried to avoid meddling with magical shenanigans with extreme prejudice.  But as I got out of my small circle of friends and began to explore the wider world, I saw the uses and helpfulness of magic, at least in small doses.  And after some harrowing adventures with some very dependable wizards and a trusted cleric, I have started to see how good magic can be...in controlled amounts.  It's a pleasure to meet you, Brother Xeric."

At the armory, he smiled at his good fortune. He'd presumed that this place would be a treasure trove for him, but he hadn't truly believed.

When he heard the "price", he smiled wryly.  He wasn't normally one to talk about his business to everyone, but he supposed it was only fair.

"I'm working with Sister Jandra Page, over at the Boccob Temple, on a belt that can be worn by a warrior in battle, and can be used to heal you after or even during the battle."

He added quickly, "Not during a duel or any fair contest, of course, but when fighting dishonorable foes, like undead priests or cave monsters, it might help keep one alive until they can finish their foes to protect their Traveling Companions."
When he saw the man challenge him to arm wrestling, he chuckled ruefully and shrugged.
"I'm no wrestler by vocation, but perhaps an old fashioned sword jockey like me can give you a challenge for a few seconds."

He sat down opposite Brother Xeric and clasped the man's hand.  When they got the signal, he did his best to win.

Looking back, he's wished he'd warmed up more first.


Brother Xeric and Bruenor claps their hands and strain to make the other's knuckles touch the wood of the bench.  They waver back and forth for a little while, neither man yielding, but then Brother Xeric's elbow slips slightly, he loses a good angle, and Bruenor takes the opportunity to bear down and bring the big man's hand all the way over.  With a grunt and a good-natured curse, Brother Xeric yields and lets go.

"I shall have to lift more sandbags tonight to make myself better!  A well-fought wager, Bruenor.  I like the sound of what you're getting made, so perhaps I shall call upon Sister Page sometime later, if it works out well.  Sounds like a good thing to use when facing sneaky, evil sorts!  Best of luck to you, and come back sometime if you care to test your mettle in the arena," Brother Xeric says, giving Bruenor a backslap that probably would have sent Dellas head-over-heels across the room.


--

Adventurers' Guildhall

Lantamori:
After wishing the others well in their journeys, Lantamori waited for the others to return at the guild hall.  Spending her time grooming Cloud and wandering about town.


Cloud is happy for the attention, nuzzling at Lantamori and snuffling her pockets for treats.

Around town there is a low buzz about the upcoming trial, which has some people worried and others highly agitated.  As a member of one of the Guilds was caught smuggling and caused a horrible incident in the Market Square, some are wondering if the Guild will try to sweep it aside, if they will disown him, try to fight for him, or let the trial determine the outcome before dispensing Guild penalties.  There is some grumblings from people, as those who are in the Guilds are concerned that Selbian Dross might have acted with the backing, if ever so subtle, of the Mages' Guild, threatening the standing of the Guild system as a whole, and those who stand outside the Guilds wonder if it is time to do away with the system entirely so people are free to do as they wish.  It is a prickly time, both in politics and sympathies.

--

Killdagger Stables

Narthian Goldleaf:
Narthian gladly joins Farian, but leaves Thunder outside the stables at first. He listens to what Farian is looking for, and evaluates each steed in accordance to the criteria. He shares his opinion with Farian, and once she offers a preference, sets the final test. Empathically telling Thunder that the hunt is up, he howls for his companion and watches to see which horse panics and which stands ready as the large, hunting wolf trots in.


Narthian examines each of the horses with skill developed in handling much more skittish animals, testing their temperament in ways that Cenna has never learned.

Sally is very headstrong, and may test her rider quite a bit, so getting her to do what Farian wants may take a firm hand.  Her training seems sound, but impetuous youth doesn't like to bow beneath the necessities of duty.  She dances a little at Thunder's approach, but settles down to snorting at him and eyeing him carefully.

Buck is indeed very steady and calm, but so much so that he might be slower to react to danger and not as quick in a fight.  Some might count that an asset, particularly if they are a nervous rider.  He doesn't react to Thunder at all.

Walker is precisely as advertised, vain, and would enjoy being brushed thrice a day if his owner would be so indulgent.  Likely he'll take dust baths when he can to increase his likelihood of getting his desired grooming.  But his gait is very, very smooth, so could easily carry a wounded or semi-conscious rider strapped into the saddle.  He eyes Thunder warily, and blows out a few times, but stays still.

Avalanche is steady, sturdy, and with draft blood can carry a very large load without protest.  His size will certainly make him intimating, particularly with a bit of barding and an impressively-armed rider on his back. He will also eat more than an average warhorse, so will need to be supplemented with grain very often to keep up his strength.  He nickers slightly at Thunder, seemingly pleased by the wolf being there.

Ghost is indeed nervy; likely nothing will get past the picket line with him there.  He bears a few small scars along his pale hide. The scars look like perhaps an arrow graze, and a light raking of claws... though not from a bear or large cat.  At your best guess, the claw scars look like they came from sharp human fingers.  A ghoul, perhaps, or something like it, which might explain Ghost's nerviness and the reason his first owner perished.  Ghost would likely react strongly to actual undead. (Though whether he'd attack or flee is not quite certain.)  He snorts at Thunder, snuffles him all over, snorts again, and then leaves him be with a sort of decisiveness as if he were saying, Ah, that is a normal wolf but it doesn't want to eat me.  That's all right then.

Farian Raymellie:
Farian greets Cenna warmly, then listens to the description of each horse. A laugh escapes her when Walker's vanity is described. "Surely he'd give Dante's Prreet and run for the money there!" she says to Narthian. She's drawn to the parchment colored horse, but frowns at the name. "By Saint Bane's Fork," she swears under her breath. "Who in their right mind would name such a creature after a restless spirit?" she asks rhetorically, and in a mood much removed form the earlier laughter. She faces Cenna, fidgets impatiently, and asks, "Is the horse married to the name? I mean, does it come to call? What if we modified the name - Ghost's Bane or something like that?" It's obvious that she doesn't want to retrain it. Narthian might even see her fingering her holy symbol, as she often does before casting a spell.

In the spirit of keeping things moving (I'm dying to see the results of Narthian's test) -- she has obvious preferences for Buck and Walker, unless Ghost can be renamed. Or even partially renamed. Then he's also in the mix. The spell she's considering is Detect Evil - focused initially on Ghost.


Cenna gives a small shrug about Ghost's name.  "What his old owners told me was that he used to be called Thunder, like your friend's wolf, and he was a dapple gray.  But after what happened to his owner, which they didn't get into detail about, he went ghost-white overnight.  Been that way ever since. I don't believe they meant it malevolently, just in the way of spooky stories."
Bruenor Sedricson
Human Fighter, 510 posts
Sat 30 Nov 2019
at 13:09
  • msg #366

Re: Tying Up Loose Ends

In reply to Dungeon Master (msg # 365):

Bruenor wasn't the type to exercise extensively.    He had loathed the calisthenics back at.the castle for all men at arms.
So.he had presumed that he'd be easily bested by the High Priest of Wrestling.

But, he mused with a wry grin, perhaps swinging his sword at every foul beastie from here to the ocean shore was better exercise than he'd realized.
"The pleasure was all mine, Brother.  And i look forward to having some free time to spend around real sportsmen in this town.   Farewell to you!"
Pleased with himself, Bruenor headed back.to the temple.to drop off his first ingredients.
Narthian Goldleaf
Elf Druid, 633 posts
Narthian 36/36
Thunder 50/50
Sun 1 Dec 2019
at 00:30
  • msg #367

Re: Tying Up Loose Ends

Narthian shares what he learns of the horses, including Ghost's scars and their probable origins, then sums up. "Like all companions, the each have their strengths and weaknesses." Thunder looses a 'rrruuf' of disagreement. "I'd probably stay away from Sally. Maybe Avalanche, unless you also want to get a spare baggage horse to carry the extra food. I like that Gh... the pale one... has been renamed once already. I'll gladly help reinforce any name you give him. Or... I could ask him tomorrow."
Farian Raymellie
Human Cleric, 563 posts
Devotee of Saint Bane
63/63 HP
Sun 1 Dec 2019
at 01:12
  • msg #368

Re: Tying Up Loose Ends

"Thank you, Narthian," she says, but her eyes are sympathetically affixed to the pale horse. She approaches the horse, one hand upon the gleaming symbol of Pelor, the other outstretched. "[Language unknown: T o at ndceroom. Sta ughwe ek oreerakor teeiil ion atbe sti whiis eau tailnc, osce no ioone uncom al safi ous u beee.]" She speaks in a comforting tone, running her hand from the neck down to the scars. She seems to be sorting through a thousand thoughts as once. When she comes to a decision, her voice takes on the tone of a preacher. "[Language unknown: Teomle Disail no Losaut Pa ureio itck lestraure he! Na acofutekpo tioun. Iesiom din at i ouseisol ngmo Ss tobut pa at! Streaubut el po and oluros sisan ol weryinmen be nond Thprou!]" She looks at Narthian and Cenna, a huge smile on her face. "Behold Lux Aurea! The Golden Light! A comet shining bright within the Light of the Shining One! Together we will face the Night and banish it!"
Volsh son of Vor
Human Barbarian, 444 posts
Mon 2 Dec 2019
at 23:46
  • msg #369

Re: Tying Up Loose Ends

quote:
Volsh is on a mission.  With many rewards and loot stored up, and many things on his mind, he has some things to buy.  A stop at a store called "Small Wonders" nets him one of the things he's looking for.

"Ah yes, a tiny scroll of holy text trapped within the amulet of crystal and iron, meant to enhance one's willpower and wisdom.  A very sound investment for someone in your profession," the middle-aged halfling woman at the counter tells him.  He can pay for that outright, and she'll find him a good, sturdy chain to wear it on.


"Yes, I hope that it will come in handy in the very near future..." he said with a hearty smile, even if it was a confusing response.

quote:
"Gauntlets of Strength and the Horseshoes of a Zephyr?  Certainly, we can get those made.  It will take us a little over a week to make them, once we have our payment and collect the necessary ingredients," says the old man, setting the haversack on the counter before running his finger down a ledger.  When Volsh confesses he doesn't have enough upfront, the old man (an iron-haired human, thin and weathered, named Ingor) taps his lips and sorts through some boxes under the counter.

"I know that adventurers' income can be irregular, but you showed me your badge and your Guild standing is good.  What we can do is a joint venture between us and the Goldsmiths' Guild.  I'll write out what you are wanting and your current payment, and then you'll continue to pay us off until we have the amount in full, and then get your items started at once, no additional delay.  The Goldsmiths' Guild will keep your money under lock and key until you pay the full amount, so that keeps everyone honest.  I'll get the contracts prepared by the sixth bell, and you can take a look at them yourself, and sign if you agree.  There will be a small fee of fifty gold pieces for every thousand of the original price for the service.

"Oh!  There is some room for a little personal flair - typically the gauntlets comes with a symbol of strong arms, and the horseshoes with small pictures of blowing wind, but if you have a personal motif you'd prefer, just let me know."

While Volsh himself is not yet up for reading a contract, Haazheel, should he be so kind as to help, will find the contract to be straightforward and with no hidden clauses.


Volsh nodded and signed the documents after Haazheel had had a chance to review them. "All of that works for me. Thanks for working with me. As for markings...?" he shrugged and conintued, "for the gauntlets perhaps some stylized wolves in place of arms. For the horseshoes, eagles over winds blowing. Those will do."

He handed over what ready cash he had to spare for these projects. "This should be 500 down for each and the pre-payment of the fee to hold this money and projects until I can pay in full."

"I hope to have you the full amount... well soon enough."

quote:
After settling that, he can seek out some potions, two of healing, and one of hiding from the vile undead.  These can be easily obtained from the Temple of Pelor (which unsurprisingly also hosts the Healers' Guild).  A cheerful acolyte will fetch what he needs, the vials marked with Pelor's golden sun symbol.

He also wants a potion to hide from animals, something more easily obtained from the Sacred Grove of Ehlonna. Grove-Warden Shallan can find him what he needs in the form of chopped herbs, nuts, and spices, blessed and held together with crystallized honey.  It somewhat resembles a ration cake, though smaller and carefully molded into the form of a unicorn head.


He paid for each of his potions and thanked the acolytes at each location before returning to the Guildhall to meet with the others.

A pat on the back for Haazheel's help with his contract and a nod to others as they gathered.

"Well, have we found out the details on the smuggler's job? Can it push a week or so or does the stress of the town mean it needs to be started tomorrow? I'm all set to go visit Old Rue and meet him, give him some things in thanks for what he did for me."
Averdante
Elf Archer, 581 posts
Keen eyed
Tue 3 Dec 2019
at 02:59
  • msg #370

Re: Tying Up Loose Ends

Trying to decide whether he needs enchanted armor, or simply an amulet with a protective enchantment on it, Dante also considers buying an enchanted blade. Even as poorly as he weilds one, the recent journey had impressed on him that he needed some way other than his bow to harm the more unnatural monsters. The blade with the snowcat hilt interested him at the one shop, but he also found the Phase Blade interesting as well, moon-bound as it was. A theme of cats could become iconic, should he gain a significant measure of fame, but a lunar focus could end up advertising a dangerous weakness....

He was pleased to find the old woman and boy he'd noted before near the market, too. They were a trail that had been unneeded in the search for Pearl, but he still thought them a contact worth making... and people in need of an extra bit of kindness.

He's not expecting the fortune they give him, though, and grows pale hearing it. No question it was a true foretelling, and the thought of having made such an enemy is rather alarming. He's a little distracted as he drops a half a dozen gold coins into the bowl in front of them. "Thank you for the warning, Elder, child," he tells them, giving each a nod. "I am grateful to have it." Even if it does leave him chilled in a way the warm sunlight cannot touch.

Unsettled, he retires to the guildhall for the remainder of the day, thinking over a glass or two of good wine.

In the morning, he's up early while the sun is bright in the sky, to return to Salt of the Earth Leathers and find out more about their enchanted armor. He's particularly interested in the one with the eyes; it's a little creepy, but blue is his favored color. After that, he revisits An Extra Edge, to investigate the possibility of getting the snow cat sword enchanted.

He'll probably end up back at the Mage's Guild eventually, but he hasn't quite decided what it is he wants, yet.  And he'll go back to Ehlonna's Glade later, too, to use the comfortable familiarity of a forest around him to think, and to pray. For the time being though, he gets Mask from the stables and goes for a ride on the beach, seeking the distraction of new sights and exercise in the sunlight to burn off the chill from his bones.
Haazheel Thorn
Human Wizard, 508 posts
Tue 10 Dec 2019
at 19:15
  • msg #371

Re: Tying Up Loose Ends

Haazheel has been spending his time researching spells and working an an alchemist's shop, usefully, for Haazheel has become an efficient alchemist in is own right. He also meets some interesting customers when he works the counter, for instance, a well-muscled woman with a missing breast, a beautiful helf-elf just past her prime, a halfling whose darting movements remind him of a hummingbird, and a helf-orc with fierce eyes who has a hook for a left hand and a peg right leg.

[“If it squirms, it's biology. If it stinks, it's chemistry. If it doesn't work, it's physics. And if you can't understand it, it's mathematics.”
― Magnus Pyke]

He spends some time with Volsh, who is making progress with reading and writing. Still, he's happy to hep with the contract. He reads it aloud slowly, moving two fingers along and underneath the lines of text while Volsh looks at the words.

When the party is ready to move, Haazheel can contribute [with the GM's OK]

Acid, 3
Antitoxin, 4
Burn Salve, 1
Elf Hazel, 1 [heals scars]
Garlic Charm, 2
Gash Glue, 2 [stabilizes wounds]
Healing Salve, 2
Sunrod, 4
Tanglefoot Bag, 4
Tindertwig, 4

He doesn't plan to carry these; they are for companions to use.
Dellas Nump
Halfling Wizard, 639 posts
Fire burns bright!
AC: 14 HP: 31/31
Fri 13 Dec 2019
at 00:11
  • msg #372

Re: Tying Up Loose Ends

Dellas spent his time mostly in his room at the adventurers guild, as he studied his way through his book and the necromancer's book. Once he had a couple pearls he would take to identifying the items that they had gained from the necromancer.

Vish ran about the room, scurrying under things as the small grey gargoyle gave chase. Dellas would look up and laugh from time to time.
Narthian Goldleaf
Elf Druid, 637 posts
Narthian 36/36
Thunder 50/50
Fri 13 Dec 2019
at 02:22
  • msg #373

Re: Tying Up Loose Ends

Narthian nods approvingly. He contemplates how circumstances seem to align when one's faith in a higher power is strong. "The name fits, I think," he says, giving the horse a vigorous rub. "Better then the mocking name his previous owners bestowed. Lux is strong, wary, and wise. The two of you were made for each other." Narthian grins warmly.
Dungeon Master
GM, 984 posts
Storyteller
Font of All Knowledge
Sat 14 Dec 2019
at 05:02
  • msg #374

Re: Tying Up Loose Ends

Temple Row

Bruenor Sedricson:
In reply to Dungeon Master (msg # 365):

Bruenor wasn't the type to exercise extensively. He had loathed the calisthenics back at the castle for all men at arms. So he had presumed that he'd be easily bested by the High Priest of Wrestling.

But, he mused with a wry grin, perhaps swinging his sword at every foul beastie from here to the ocean shore was better exercise than he'd realized.

"The pleasure was all mine, Brother.  And I look forward to having some free time to spend around real sportsmen in this town. Farewell to you!"

Pleased with himself, Bruenor headed back to the temple to drop off his first ingredients.


Brother Xeric waved Bruenor farewell as he returned to the Temple of Boccob.  Once an acolyte had returned him to Sister Page's workshop, he found her with her nose in a book, six more piled up next to her, and an array of tools, bottles of various powders and liquids, and an incense burner already lit scattered across the bench.  She looks up when Bruenor enters, and puts on gloves to take the items from him.

"Admirably prompt, Sedricson.  I have a working theory on the necessary magical components, and I am finalizing the needed paeans and prayers.  Once we have the comfrey roots, I will be ready to start creation.  A most exciting time!"

--

Killdagger Stables

quote:
"Thank you, Narthian," she says, but her eyes are sympathetically affixed to the pale horse. She approaches the horse, one hand upon the gleaming symbol of Pelor, the other outstretched. "[Language unknown: Mi t m vorthatinvir. Oun heut plta theevethu ntintiant setpe fi ivebe es tra eenainore, naac roie wali thpr whna ess osno p een.]" She speaks in a comforting tone, running her hand from the neck down to the scars. She seems to be sorting through a thousand thoughts as once. When she comes to a decision, her voice takes on the tone of a preacher. "[Language unknown: Utatai Nechel oun Eventiess Les itss inal lichar ai! T elitmeliwa ughto. Perica ei ndpa ou behossle om Et ponce i pr! Ndcame nc ha ro ativorsti tin po thpeof n st Earallwit!]" She looks at Narthian and Cenna, a huge smile on her face. "Behold Lux Aurea! The Golden Light! A comet shining bright within the Light of the Shining One! Together we will face the Night and banish it!"


The horse formerly known as Ghost shies a little at Farian's booming recitation, but then sidles a little closer at her friendly body language.  Lux Aurea wickers slightly and shakes his head, ears pointing towards Farian in evidence of interest.

Cenna just chuckles.  "Well then, I'd say that's your horse.  I'll round up his gear, and you can get your payment ready."  She'll head to the tack room to get Ghost's saddle and bridle (as he's already wearing a halter), coming back with sturdy, plain gear.  "Coin, gems, or Goldsmith note?"


---

Mages' Guild and Adventurers' Guildhall

Volsh son of Vor:
<quote>
Volsh nodded and signed the documents after Haazheel had had a chance to review them. "All of that works for me. Thanks for working with me. As for markings...?" he shrugged and continued, "for the gauntlets perhaps some stylized wolves in place of arms. For the horseshoes, eagles over winds blowing. Those will do."

He handed over what ready cash he had to spare for these projects. "This should be 500 down for each and the pre-payment of the fee to hold this money and projects until I can pay in full."

"I hope to have you the full amount... well soon enough."


"That will do to hold it," the man says.  He takes a moment and sketches out some simple drawings of running wolves, and then soaring eagles over rushing wind.  "So I don't forget.  Once you have payment in full, I'll refine these for the actual designs."  He smiles and shakes Volsh's hand as they conclude getting the contract in order.

quote:
He paid for each of his potions and thanked the acolytes at each location before returning to the Guildhall to meet with the others.

A pat on the back for Haazheel's help with his contract and a nod to others as they gathered.

"Well, have we found out the details on the smuggler's job? Can it push a week or so or does the stress of the town mean it needs to be started tomorrow? I'm all set to go visit Old Rue and meet him, give him some things in thanks for what he did for me."


It's Sir Aberlayne who has taken point on the smugglers' job, and she answers Volsh.  "Probably can push the date.  The wheels of justice grind slowly, and anyways the coastal ship that the wine cask was to go out on is 'delayed' in port for some emergency repairs.  They'll divert the cargo to a caravan, but they can delay that for long enough for us to get back. The more information they can squeeze out of all the people involved before we go will be all to the better, because we'll be going in prepared."

Yondalla, the goddess Sir Aberlayne serves, is the Goddess of Community, amongst others, and the smugglers have made a fine mess of this one; it's clear Sir Aberlayne feels it is past time for this to be set right.


--

Averdante:
Trying to decide whether he needs enchanted armor, or simply an amulet with a protective enchantment on it, Dante also considers buying an enchanted blade. Even as poorly as he weilds one, the recent journey had impressed on him that he needed some way other than his bow to harm the more unnatural monsters. The blade with the snowcat hilt interested him at the one shop, but he also found the Phase Blade interesting as well, moon-bound as it was. A theme of cats could become iconic, should he gain a significant measure of fame, but a lunar focus could end up advertising a dangerous weakness....

He was pleased to find the old woman and boy he'd noted before near the market, too. They were a trail that had been unneeded in the search for Pearl, but he still thought them a contact worth making... and people in need of an extra bit of kindness.

He's not expecting the fortune they give him, though, and grows pale hearing it. No question it was a true foretelling, and the thought of having made such an enemy is rather alarming. He's a little distracted as he drops a half a dozen gold coins into the bowl in front of them. "Thank you for the warning, Elder, child," he tells them, giving each a nod. "I am grateful to have it." Even if it does leave him chilled in a way the warm sunlight cannot touch.</coral>

The old woman raises a hand in blessing for Averdante's generosity.  "Fair wind upon you!"


<quote>In the morning, he's up early while the sun is bright in the sky, to return to Salt of the Earth Leathers and find out more about their enchanted armor. He's particularly interested in the one with the eyes; it's a little creepy, but blue is his favored color. After that, he revisits An Extra Edge, to investigate the possibility of getting the snow cat sword enchanted.


At Salt of the Earth leathers, he finds the half-elf journeyman apprentice, Salwyn, who is happy to answer his questions about their goods.  "Ah, this one is the armor of eyes, made from the hide of a gauth combined with that of a amphisbanea.  'Tis good for the wary and those who need to watch their back.  It heightens your senses and makes you nearly impossible to sneak up on.  Can give you a bit of a paranoid feeling, though, so most only don it when they have need.  Twill be four thousand for that one."


At Extra Edge, you'll learn that the snow cat sword has a basic enchantment for accuracy, and can be had for a reasonable price of 1,320gp.

quote:
He'll probably end up back at the Mage's Guild eventually, but he hasn't quite decided what it is he wants, yet.  And he'll go back to Ehlonna's Glade later, too, to use the comfortable familiarity of a forest around him to think, and to pray. For the time being though, he gets Mask from the stables and goes for a ride on the beach, seeking the distraction of new sights and exercise in the sunlight to burn off the chill from his bones.


Out on the beach, he, Mask, and Prreet can trot through the sunlight, enjoying the sparsely-populated coast.  Away from the bustle of the port, most of the homes along here are small fishing steads and the occasional freeholder, and those are few.  You spied a group of young wizards from the local Pultain School of Polymorphing, out on an expedition for something, a few lone fisherfolk, and a wealth of shorebirds and seagulls out looking for food.  He seems a few little coves with small boats in them, and a few boys, perhaps twelve or fourteen, preparing for a sail in a one-matched ketch.

--

Brotherhood of Alchemy

Haazheel Thorn:
Haazheel has been spending his time researching spells and working an an alchemist's shop, usefully, for Haazheel has become an efficient alchemist in is own right. He also meets some interesting customers when he works the counter, for instance, a well-muscled woman with a missing breast, a beautiful helf-elf just past her prime, a halfling whose darting movements remind him of a hummingbird, and a helf-orc with fierce eyes who has a hook for a left hand and a peg right leg.

[“If it squirms, it's biology. If it stinks, it's chemistry. If it doesn't work, it's physics. And if you can't understand it, it's mathematics.”
― Magnus Pyke]

He spends some time with Volsh, who is making progress with reading and writing. Still, he's happy to hep with the contract. He reads it aloud slowly, moving two fingers along and underneath the lines of text while Volsh looks at the words.

When the party is ready to move, Haazheel can contribute [with the GM's OK]

Acid, 3
Antitoxin, 4
Burn Salve, 1
Elf Hazel, 1 [heals scars]
Garlic Charm, 2
Gash Glue, 2 [stabilizes wounds]
Healing Salve, 2
Sunrod, 4
Tanglefoot Bag, 4
Tindertwig, 4

He doesn't plan to carry these; they are for companions to use.


The Brotherhood of Alchemy can rent Haazheel space for his work for a fee of one gold piece a day, and has supplies for his workings at a reasonable market price.  They're happy to have a fellow crafter busily working away, and will cheerfully chat with him about the effects of different ratios of comfery versus aloe in burn salves, or the techniques for applying gold on a sunrod.

--

Adventurers' Guildhall

Dellas Nump:
Dellas spent his time mostly in his room at the adventurers guild, as he studied his way through his book and the necromancer's book. Once he had a couple pearls he would take to identifying the items that they had gained from the necromancer.

Vish ran about the room, scurrying under things as the small grey gargoyle gave chase. Dellas would look up and laugh from time to time.



The jeweled dagger is a curious case - it bears a simple enhancement enchantment, but also will draw blood from the wound and store it in a bulb inside its handle.  Excellent for scrying, alchemical processes, and necromancy.  Or a snack, if one is a vampire.  It is called Vampire's Kiss. 

The clear spindle gem is an ioun stone.  When set near someone's temple, it will orbit their head, and in the case of the particular stone, it will sustain them without foor or water indefinitely.

The winged key is a Quall's Feather Token, of the key variety.  With it one can open any locked door, provided it hasn't been sealed by magic, and can even open up a hole in a wall.  It will only work once, however. 

The potion of false life is precisely what you thought it was, with no impurities or other hidden effects.

The key with the iron skull is not magical, and you're not certain what it opens as of yet.

The dozen onyx gems are worth about 100gp each.

The book could be sold to an interested spellcaster for about 4000gp.

Vish and Kelvren the gargoyle lead each other on a merry chase as Dellas studies, providing moments of needed levity during his studies of the rather dour necromantic text.
Bruenor Sedricson
Human Fighter, 513 posts
Sat 14 Dec 2019
at 08:34
  • msg #375

Re: Tying Up Loose Ends

In reply to Dungeon Master (msg # 374):

The swordsman nodded, smiling.  He was a bit pleased with himself, though he was trying not to look too satisfied, since he'd learned long ago that being smug was a sure way to tempt fate.
"Happy to oblige, ma'am.  I'm presuming comfrey roots are available here in town, perhaps at an herbalist, or are they something I'll need a field trip for?"
Dungeon Master
GM, 985 posts
Storyteller
Font of All Knowledge
Sat 14 Dec 2019
at 09:12
  • msg #376

Re: Tying Up Loose Ends

Temple of Boccob

Bruenor Sedricson:
In reply to Dungeon Master (msg # 374):

The swordsman nodded, smiling.  He was a bit pleased with himself, though he was trying not to look too satisfied, since he'd learned long ago that being smug was a sure way to tempt fate.
"Happy to oblige, ma'am.  I'm presuming comfrey roots are available here in town, perhaps at an herbalist, or are they something I'll need a field trip for?"


"Likely there's an herbalist in town who can obtain one, though it might take them a little time to locate one the size I need.  Or if you are versed in herb-craft yourself and can find it, that would be quite fine as well," Sister Page says, carefully arraying the shield and cloth on her bench.
Bruenor Sedricson
Human Fighter, 514 posts
Sat 14 Dec 2019
at 09:47
  • msg #377

Re: Tying Up Loose Ends

In reply to Dungeon Master (msg # 376):

Bruenor nodded with a smile.
"I have many skills, but herb lore isn't one of them. But I'll have that stuff here as soon as I can.  Until next time, Sister."

With a grin and a wave, he'll head to the market district to look for herbalists.
Farian Raymellie
Human Cleric, 567 posts
Devotee of Saint Bane
63/63 HP
Sat 14 Dec 2019
at 19:35
  • msg #378

Re: Tying Up Loose Ends

"I have the coin," Farian says, producing a sack. She stacks the gold in sets of 10 for easy counting. She stops once she has 30 stacks in all.

I''m assuming that the gear is included since Cenna offered it without a price tag... Let me know if I need to subtract more. She will by saddle bags, if not included, and a few days of feed.

She saddles Lux, anxious for a quick ride, but checking with Narthian to ensure its on correctly. She heads for open ground, where she can put the horse through its paces. Eventually breaking into a gallop where Lux's pale tail and mane, as well as her own golden locks, can flow in the sun and wind. Coming back into town, she swings by the temple, to see if they have a spare guidon or pennon. It was the one thing that she felt was missing from her charge across the fields.
Narthian Goldleaf
Elf Druid, 638 posts
Narthian 36/36
Thunder 50/50
Sat 14 Dec 2019
at 19:54
  • msg #379

Re: Tying Up Loose Ends

Narthian checks the bridle and saddle, gives any advice necessary, then takes his leave. He checks in with Dellas to see what he needs to craft a quiver with a bit of extra dimensional space. And if there's time, hunt those things down. But his priority now is to help solve Rue's problem (he has the beginning of a plan) and Volsh's transformation.
Volsh son of Vor
Human Barbarian, 452 posts
Mon 16 Dec 2019
at 05:13
  • msg #380

Re: Tying Up Loose Ends

Volsh shook the man's hand and then left.

He looked to Ser Aberlayne and any of the others who were around.

"Well... when are we headed out to help old Rue? I guess when Narthian and Farian get back?"
Dungeon Master
GM, 987 posts
Storyteller
Font of All Knowledge
Mon 16 Dec 2019
at 08:13
  • msg #381

Re: Tying Up Loose Ends

Bruenor Sedricson:
In reply to Dungeon Master (msg # 376):

Bruenor nodded with a smile.
"I have many skills, but herb lore isn't one of them. But I'll have that stuff here as soon as I can.  Until next time, Sister."

With a grin and a wave, he'll head to the market district to look for herbalists.


Bruenor can find a good herbalist in Lull's Herbs.  Upon explaining his need for a five-foot-long comfrey root, the middle-aged half-elf woman behind the counter nods slowly.  "That's something we can find, though it may take us a day or two.  Say give us two days, and we can have it for you, or have it delivered where you wish if it's somewhere in town or right outside it.  That will be five gold, delivery included," she explains.  If that is all right with Bruenor, she will write down Sister Page's name at the Temple of Boccob, and have the root delivered there.  That would leave Bruenor free to assist his friends in the removal of grigs and the control of werewolves...

--

Killdagger Stables

The saddle, bridle, and halter do indeed come with Lux's price, and Farian can obtain saddlebags easily from the stables for a decent price.   Cenna is quite pleased to see the horse formerly known as Ghost go to the a good rider.

"Best of luck to both of you!" she says.  "And come back anytime!"

--

Adventurers' Guildhall

Volsh son of Vor:
Volsh shook the man's hand and then left.

He looked to Sir Aberlayne and any of the others who were around.

"Well... when are we headed out to help old Rue? I guess when Narthian and Farian get back?"



"That should be about right.  Tell you what, I'm going to linger in town for a couple of days and get as much information on this smuggling thing as I can while you all deal with the grig infestation.  Then I'll meet you guys in the Ruby Conclave for your ceremony, Volsh.  I'd want you to have all your friends around you for that," Sir Aberlayne says.
Bruenor Sedricson
Human Fighter, 516 posts
Mon 16 Dec 2019
at 09:50
  • msg #382

Re: Tying Up Loose Ends

In reply to Dungeon Master (msg # 381):

Bruenor paid the gold, happy to have someone else doing the work for a change.  As a swordsman, he wasn't a stranger to hard work, but he hadn't done this kind of menial delivery work since he'd been a young page in the castle.  It made him feel a bit pompous to admit it, but he couldn't help but feel that it was beneath him


Afterward, feeling pleased with himself, he returned to the Guild to check in on the others
Haazheel Thorn
Human Wizard, 510 posts
Mon 16 Dec 2019
at 22:40
  • msg #383

Re: Tying Up Loose Ends

Haazheel reports that he has Identified the jeweled dagger. It bears a simple enhancement enchantment, a bit better chance to strike and to do damage. It also will draw blood from a wound and store it in a bulb inside its handle.  That makes it excellent for scrying, alchemical processes, and necromancy. If the bulb is empty, the dagger will do a bit more damage if it connects. Who wants it?
Volsh son of Vor
Human Barbarian, 453 posts
Mon 16 Dec 2019
at 22:57
  • msg #384

Re: Tying Up Loose Ends

Volsh frowned at the news Haazheel reported. "That sounds dangerous or evil. Maybe Pelor's church will pay us for it to destroy? Or we can sell it on the market to the mages guild perhaps?"

He looked to Dellas and those who'd fought the necromancer. "So we have some 1,200 gp of gems, a book worth a few thousand, a blood-sucking dagger, a feather that will open a door, and a gem that will keep someone without food or water. Before we leave we can take these or sell them. I for one could use the funds towards projects I have commissioned, but am open to other opinions."

OOC: the gems, book, and ioun stone would be 7,200 gp total + whatever the dagger might fetch if we wanted to sell/split them.
This message was last edited by the player at 23:03, Mon 16 Dec 2019.
Haazheel Thorn
Human Wizard, 511 posts
Mon 16 Dec 2019
at 23:20
  • msg #385

Re: Tying Up Loose Ends

To sell or keep, the ethic is the same, I guess. So taking it to a Pelorian temple might be best.
Farian Raymellie
Human Cleric, 568 posts
Devotee of Saint Bane
63/63 HP
Mon 16 Dec 2019
at 23:44
  • msg #386

Re: Tying Up Loose Ends

"Take what to the temple?" Farian says, catching the end of the conversation as she returns from her ride. Once she gets the facts of the matter, she says coolly, "I lay claim to it. I will pray for the guidance of Pelor and Saint Bane on what should be done with it."
Volsh son of Vor
Human Barbarian, 454 posts
Tue 17 Dec 2019
at 00:27
  • msg #387

Re: Tying Up Loose Ends

Volsh frowned a bit at Farian. "Why don't we just go ask your temple in town what they want to do with it? Seems like that'd be quicker than waiting for your god to answer himself."

"Are your god's words cryptic when he does speak to you? The shamaness of my tribe always talked of the riddles she was dealt when she asked questions of Vatun." he added with a shrug.

"Come to think of it, the Ruby Conclave dedicated to WeeJas might have an interest in such an item as well. We could also take it to them."
This message was last edited by the player at 00:31, Tue 17 Dec 2019.
Dellas Nump
Halfling Wizard, 641 posts
Fire burns bright!
AC: 14 HP: 31/31
Tue 17 Dec 2019
at 00:38
  • msg #388

Re: Tying Up Loose Ends

Dellas head bobs in an excited motion as Haazheel explains the dagger "It's interesting and I could make some use of it I'm sure. I don't know why anyone would want that floating around your head and never having to eat. Food is AMAZING! You just have to have the right herbs." Dellas exclaims "Have I told you about this special root that grows near home? NO? Oh I will later, it adds a good spice to your food. But is not easy to attain." Dellas holds out the book "We could sell it after we have taken what we find of use from it." motioning to him and Haazheel "Splitting the funds to the others. But there are some interesting notes in here that maybe we should check out first."
Haazheel Thorn
Human Wizard, 513 posts
Tue 17 Dec 2019
at 01:25
  • msg #389

Re: Tying Up Loose Ends

Haazheel hands the dagger to Farian, saying It's best if we trust each other.
Bruenor Sedricson
Human Fighter, 518 posts
Tue 17 Dec 2019
at 09:58
  • msg #390

Re: Tying Up Loose Ends

Bruenor joined the others, but had no objections to the cleric taking the dagger.
Farian Raymellie
Human Cleric, 570 posts
Devotee of Saint Bane
63/63 HP
Tue 17 Dec 2019
at 15:10
  • msg #391

Re: Tying Up Loose Ends

Farian nods at Volsh, knowingly, with a side smile of 'similar minds' for Haazheel. "The Wolf Spirit calls to you as Saint Bane calls to me," she says in words that Volsh cannot deny. She continues with conviction. "In time, I will know the right thing to do with this. That I know in my very soul, where the Light of the Shining One burns bright. But until that time, I will keep it from doing any Evil."
Volsh son of Vor
Human Barbarian, 457 posts
Tue 17 Dec 2019
at 16:55
  • msg #392

Re: Tying Up Loose Ends

Volsh again shrugged at Haazheel and Farian. "I trust Farian, it's not that. I just think her temple is a short walk away. It would be fast to seek the guidance of her elders and maybe they would want to buy the dagger to destroy it. That is all."

He chuckled, "I don't know how to understand the Wolf Spirit often, so I hope that your Bane is more clear to you."

He reached over and held up the clear magic rock, "what of this, should we sell it for funds or keep it? Not needing to eat is very useful in the wilds... you don't have to carry extra food or water, you don't have to stop to gather root or hunt, you can run more free and faster that way."
Haazheel Thorn
Human Wizard, 514 posts
Tue 17 Dec 2019
at 20:00
  • msg #393

Re: Tying Up Loose Ends

If we keep it, it may be useful in a bargain or trade.
Narthian Goldleaf
Elf Druid, 639 posts
Narthian 36/36
Thunder 50/50
Wed 18 Dec 2019
at 22:12
  • msg #394

Re: Tying Up Loose Ends

"Keeping the ioun stone is a given," Narthian chimes in. "And the good thing about it is that you don't have to use it all of the time. We should keep it for future need."
This message was last edited by the GM at 10:03, Thu 19 Dec 2019.
Averdante
Elf Archer, 584 posts
Keen eyed
Fri 20 Dec 2019
at 19:16
  • msg #395

Re: Tying Up Loose Ends

The armor of eyes would be very good to have, particularly given the threat hunting him, but buying it would prevent Dante from buying much of anything else. "It sounds very useful, Salwyn," he tells the half-elven journeyman reluctantly, "but a bit out of my reach right now, given I've a few other defensive needs yet to purchase. Perhaps you'll still have it when I next come back."

One of those defensive needs was an enchanted sword, so he'd prepared should circumstances force him to draw a blade in self-defense again. It won't fully compensate for his terrible swordsmanship skills, but lucky strikes do happen; in such an event, a magicked blade at least had the potential to cause some harm to creatures resistant to normal weaponry. Thus, he does buy the sword with the snow cat on it.

Without the armor, he finds himself returning to Ehlonna's Grove once again, in search of some advice. There are items other than armor that can be enchanted for protection, and different forms of protections available. The Grove-warden had understood the nature of the shadows, so he felt she would know if what he sought needed to come from a priest's crafting, or a mage's. When the Grove-warden, or one of the priestesses becomes available, he laid out his situation for them, then asked, "I'd like to get something that would offer some protection against creatures such as the shadows. I know the Moonbow offers me protection from evil creatures, but I don't know that the shadows are evil, so far as the magic defines it. So perhaps some sort of protection against creatures not natural to this world? Or even just protection against their specific type of attacks. The ones we fought caused damage with cold -- freezing metal armor and flesh. Would an amulet or other device to protect against such things be made by a priest, or should I visit the mage's guild for it?"
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