Before Leaving the Ruby Conclave
Before leaving the Ruby Conclave, Haazheel offers a flower to the sisters and asks them what they think it means. While the group is having breakfast and preparing to leave, Sister Lar comes back with what they were able to discover:
"
From the appearance and the method of delivery, our best sources agree that there is likely a nature spirit, a fey of some kind, who appreciated your efforts to rid the forest of undead. Likely something like a dryad or nymph. It is a thank-you and a small mark of favor. I should think that showing it to a fey would let them see you are someone worth listening to. Beyond that, I cannot specify without further resources. Speaking to a priest or druid of Ehlonna or Obad-Hai would be a good start, as their knowledge of natural phenomena and fey are much more extensive than ours," she says.
--
Back in Port Lyalee
Bruenor Sedricson:
In reply to Dungeon Master (msg # 350):
Bruenor nodded politely, though he raised an eyebrow at what he suspected was a bit of playful sarcasm on the part of the cleric.
"Very well, Sister. I'll come back when I have some of these 'ingredients'."
He went to the Guild Hall, specifically to where they have sparring matches.
The best place for sparring matches in the city, at least where one can find the highest density of fighters, in unquestionably the Temple of Kord. More of a training ground and small arena with a barracks and worship space, the Temple of Kord is a place for people to train in the martial arts, as well as to test themselves against others in athletic contests ranging from running to climbing, throwing to jumping, and of course, fighting.
At nearly every hour but the smallest ones someone in the Temple is likely practicing, and during the day, you might have a dozen or more at once on the grounds, and sometimes much more. It is much more free-form than the disciplined fighting done by the Temple of Heironeous or Pelor, but one can pick up all kinds of interesting skills there.
This afternoon there are a half-dozen working the pells, four pairs sparring with swords or daggers, and three more getting individual instruction in wrestling. One free priest, who is wearing little more than a loincloth and weapons' belt in the warm sunshine, along with a holy symbol about his neck, waves at Bruenor with a wide smile.
"
Well met, brother! What challenges bring you here this day?"
--
Guild Row
Volsh is on a mission. With many rewards and loot stored up, and many things on his mind, he has some things to buy. A stop at a store called "Small Wonders" nets him one of the things he's looking for.
"
Ah yes, a tiny scroll of holy text trapped within the amulet of crystal and iron, meant to enhance one's willpower and wisdom. A very sound investment for someone in your profession," the middle-aged halfling woman at the counter tells him. He can pay for that outright, and she'll find him a good, sturdy chain to wear it on.
His second purchase, a magical backpack that won't weigh him down, can be easily found and paid for at the Mages' Guild shopfront, as it is a best-selling item. But Volsh has more things in mind.
"
Gauntlets of Strength and the Horseshoes of a Zephyr? Certainly we can get those made. It will take us a little over a week to make them, once we have our payment and collect the necessary ingredients," says the old man, setting the haversack on the counter before running his finger down a ledger. When Volsh confesses he doesn't have enough upfront, the old man (an iron-haired human, thin and weathered, named Ingor) taps his lips and sorts through some boxes under the counter.
"
I know that adventurers' income can be irregular, but you showed me your badge and your Guild standing is good. What we can do is a joint venture between us and the Goldsmiths' Guild. I'll write out what you are wanting and your current payment, and then you'll continue to pay us off until we have the amount in full, and then get your items started at once, no additional delay. The Goldsmiths' Guild will keep your money under lock and key until you pay the full amount, so that keeps everyone honest. I'll get the contracts prepared by the sixth bell, and you can take a look at them yourself, and sign if you agree. There will be a small fee of fifty gold pieces for every thousand of the original price for the service.
"
Oh! There is some room for a little personal flair - typically the gauntlets comes with a symbol of strong arms, and the horseshoes with small pictures of blowing wind, but if you have a personal motif you'd prefer, just let me know."
While Volsh himself is not yet up for reading a contract, Haazheel, should he be so kind as to help, will find the contract to be straightforward and with no hidden clauses.
After settling that, he can seek out some potions, two of healing, and one of hiding from the vile undead. These can be easily obtained from the Temple of Pelor (which unsurprisingly also hosts the Healers' Guild). A cheerful acolyte will fetch what he needs, the vials marked with Pelor's golden sun symbol.
He also wants a potion to hide from animals, something more easily obtained from the Sacred Grove of Ehlonna. Grove-Warden Shallan can find him what he needs in the form of chopped herbs, nuts, and spices, blessed and held together with crystallized honey. It somewhat resembles a ration cake, though smaller and carefully molded into the form of a unicorn head.
--
Market Square
Lantamori:
"I'll collect the pearls for your identification," Lantamori said to Ooolorn. "Once we know what we have, we'll split things up. We did very well."
"If no one wants the blades, stones, or hairpins, I'll sell those while I'm out."
Given the opportunity, Lantamori will visit the market to purchase the requisite pearls and make the sales.
Lantamori can find interested buyers for all of her items, selling the blades for 10 gold apiece, the stones easily traded for a 600 gold, and the hairpins making an interesting collection that sells for another 200 gold. Finding good pearls in Port Lyalee is a bit of a doddle, and she can find a stall bearing the open-oyster mouth of the Diver's Guild and get the precise pearls she needs.
The next morning, Ooolorn will drop pearls into wine, ingest them by pouring them into her familiar (which turns it purple), and contemplate the items. After a time she comes to herself and announces that, "
Most interesting! The darkmantle is a figurine of wondrous power! It will turn into a darkmantle upon command, and serve the one who wakened it. It can be active no more than five hours in a week, and if it is killed, goes back to statue form and can't be used for another week. Destroy the statue, though, and it is destroyed forever. The ring is one of earthen kin. It lets you communicate with plants, and even intelligent ones will be less likely to bring you to harm. You can also question the ground once a day as to what it has experienced. Most curious! But perhaps that explains the shriekers, somewhat, and how the derro were able to move in without notice."
--
Adventurers' Guild
Volsh son of Vor:
Volsh nodded at Narthian while he absentmindedly fingered a new pearl pendant that seemed oddly out of place on him. "So be it then, if you will ensure that I reach the conclave on time, then I will accompany you as you try to remove the pest from Old Rue's girlfriend."
He looked at Sir Aberlayne, "I'll be glad to help deal out some justice once I have undergone my transformation. If I need to, I will catch up to the group. Eagle is swift and strong."
Sir Aberlayne nods at Volsh. "
I'd like to be there when you find your balance, and I know you will give it your best, but I can also find a good job for us to take once you are ready. How good will that look, to have a friendly werewolf working for the city, eh? Not that I'd tell them that, mind you, but it'll make a good story-song someday. At the least, I can talk with this magistrate and figure out where we need to go and be and do by the time everyone gets back."
--
Sacred Grove of Ehlonna
Averdante:
Dante pays close attention to the Grove-Warden's instructions as they work on the arrows. He'd always been a bit too impatient to fully learn how to make arrows, but knowing the power of these arrows focuses his attention far more than crafting ordinary hunting and war arrows ever did. He wants to do them right, for the lives they will save, and to honor the trust Ehlonna has placed in him to act as Her agent in using them. His prayers in the moonlight are heartfelt.
By the time the moonlight fades, the arrows lie sleek and gleaming and deadly upon the moss altar, and the Grove-Warden smiles. "
She has heard our prayers. May you use them in protection of the green world."
Later that day (possibly after a nap, of which Prreet heartily approves), Averdante can visit the market to pick up several things. He can find a good blue and red cord that Prreet takes a shine to, to hang his medal upon. Prreet likes in immensely and spends some time washing it with his tongue so it will shine in the light.
Then he seeks out what he can get to protect himself. Salt of the Earth Leathers sells fine leather and hide armors of all sorts, some of them from rather exotic hides, several of which are enchanted. Light leather armor is popular in this warmer climate, and there are varieties of shark, bull, and sunscale fish leather, along with a blue leather armor marked with tiny eyes, and a pale green one marked with miniature snakes.
The Mages' Guild has several protective amulets, such as ones for natural armor, or those of pure arcane protective magic, both in amulet and ring form. Magic weapons are more often found with the various smiths, such as Honed, which does modifications and enchantments as well as making from scratch, and An Extra Edge, which takes a lot of items in trade. A simple sword with a minor enchantment to improve is not too hard to find, though there are several variations with unusual hilts: a snow cat, a snarling bear, a kraken, a half-clothed woman (which certainly says something about the person who commissioned such a sword...), an eagle's head, or a tower. There is also the Lucky Blade, where Bruenor went a few weeks back, which has an interesting assortment of odd blades.
While perusing the market, he does find the old woman and the boy, who are pleased to read his fortune in his hand and with cast runes (for a small donation, of course). The old woman places her hands on the boy's head, closing her eyes. The boy takes one of Averdante's hands and grasps a runestone without looking, placing it in his palm. Then he speaks, his young voice oddly clear. "
Shadows seek shadows, not dead not alive, in revenge they hunt you, only the strong survive! By bright eyes and light's rays, by moonlight pure and true, strength of arm and strength of mind, will victory come to you!"
This message was last edited by the GM at 03:43, Sat 23 Nov 2019.