Temples of Low'verok
Temples and shrines to the greater gods can be found all over Low'verok, along with the various shrines and churches to the numerous small gods that dot the land.
Roadside shrines to Fharlanghn can be found along any roadway or path, with those on larger roadways often including larger temples that are a cross between inns and churches. Travelers can find inexpensive lodgings there, along with simple meals. Fharlanghn's priests, if they are not traveling between various shrines or temples (as they do regularly), bless wagons, mounts, beasts of burden, and boots. They are also expert healers of foot ailments.
Shrines to Ehlonna are elusive and found only in the deep woodlands, though those who can read the subtle signs are guided right to them. Those lost in the woods have stumbled upon a shrine to Ehlonna with fervent thanks. There are a rare few in places of natural beauty, and one or two in cities, usually because the city grew up around a protected grove.
Boccob’s temples tend to be libraries, schools, and research centers, and thusly tend to be in either very large cities, or in isolated locales. One might find a shrine in smaller cities or towns, a sort of satellite outpost looking to attract young minds who might not otherwise have the means to get to a larger temple, but these are far less common than temples or shrines to Pelor, Obad-Hai, or Kord.
Pelor has temples and shrines all over Low'verok, from the largest cities to the smallest hamlet. His priests are warmly welcomed for their healing knowledge wherever they go. More militant branches of the church (such as those dedicated to Saint Bane, a great foe of undead) are found in more populated areas.
Temples to Obad-Hai are primarily found in isolated, unspoiled areas, but many, many shrines can be found on farms, ranches, or stables as their owners invoke Obah-Hai for greater understanding of the land and its creatures.
Heironeous' temples are found usually in larger cities, and are enormous. They serve as training schools for knights and judges, and are highly respected by the nobility of the land. The church is enormously wealthy because of frequent noble patronage.
Kord's temples are always arenas or gymnasiums, with frequent daily wrestling matches. They can be found in any populated area, though larger temples are attached to larger cities. Sometimes they are attached to temples of Pelor, particularly if those who have just done healing are in need of regaining their strength.
St. Cuthbert has scattered monasteries across Low'verok where the priests and laypeople live acetic lives of hard training. The church's faithful wait until they hear of an injustice that the law was not able to even out, then are dedicated to a cause to level the scales and extract retribution. Those with grievances often make the hard and grueling treks to a monastery of St. Cuthbert to beg for its special brand of justice.
The temples of Wee Jas are scattered and secretive. They do not advertise their locations, and often employ magic to hide their location from casual searchers. They conduct their research in privacy, and take great pains to not be known. Those who find their way there have usually been directed there - those who stumble upon the place could be considered a great potential ally... or enemy.
Olidammara's temples are primarily in cities, and usually disguised as inns, festhalls, or gambling dens. Of course, what goes in the back rooms of such establishments is usually less than legal, but all of is it entirely fun.
Temples to Corellon Larethian, Gruumsh, Garl Glittergold, Moradin, and Yondalla are usually found in communities of the races they protect, or in cities with large populations thereof.
Temples and shrines to the gods of chaos and evil, Vecna, Nerull, Hextor, and Erythnul are never seen openly.
This message was last edited by the GM at 23:39, Thu 20 June 2019.