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THREAD CLOSED DUE TO POST LIMIT! Out of Character Discussion.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 5 posts
Storyteller
Font of All Knowledge
Wed 28 May 2014
at 13:28
  • msg #1

THREAD CLOSED DUE TO POST LIMIT! Out of Character Discussion

For out of character discussion, character brainstorming, rules questions, or anything else.
This message had punctuation tweaked by the GM at 10:15, Tue 29 Aug 2017.
Bruenor Sedricson
Human Fighter, 1 post
Thu 29 May 2014
at 10:32
  • msg #2

Re: Out of Character Discussion

Hey guys, I'm working on my fighter build, and I wanted some input on my ability score selection.

I'm going for a medium armor, rapier based fighter, so I went with these scores:

Str: 10
Dex: 16
Con: 15
Int: 14
Wis: 8
Cha: 14

Any suggestions?
This message was last edited by the player at 10:35, Thu 29 May 2014.
Dungeon Master
GM, 6 posts
Storyteller
Font of All Knowledge
Thu 29 May 2014
at 10:54
  • msg #3

Re: Out of Character Discussion

In reply to Bruenor Sedricson (msg # 2):

Weapon Finesse comes to mind, but it probably already came to yours.  ;)  Combat Reflexes, Weapon Focus, or eventually Improved Trip.  It might not hurt to throw a few cross-class skills in Tumble, if you can afford it.  You could also get clever with items to help put your opponents off-balance, like caltrops or marbles or tanglefoot bags.
Bruenor Sedricson
Human Fighter, 2 posts
Thu 29 May 2014
at 11:09
  • msg #4

Re: Out of Character Discussion

Yeah,I grabbed that Int so I could go into cross-class, thinking specifically of Bluff, so that later I can gain rogue and feint!

The caltrops suggestion is clever, and combat reflexes too.
Narthian Goldleaf
Elf Druid, 1 post
Thu 29 May 2014
at 13:43
  • msg #5

Re: Out of Character Discussion

I'm going with a Elven Druid, first time I'm playing a druid so I'm more then open to any suggestions as well.
Haazheel Thorn
Human Wizard, 1 post
Thu 29 May 2014
at 17:14
  • msg #6

Re: Out of Character Discussion

Hello everyone,
I'll be your wizard. Here are my stats, what do you think?
Str: 12 (+1) {4 points}
Dex: 14 (+2) {6 points}
Con: 14 (+2) {6 points}
Int: 16 (+3) {10 points}
Wis: 11 (+0) {3 points}
Cha: 11 (+0)  {3 points}
Haazheel Thorn
Human Wizard, 2 posts
Thu 29 May 2014
at 17:48
  • msg #7

Re: Out of Character Discussion

Perhaps I should reduce strength, wisdom and charisma and increase the other stats?
Narthian Goldleaf
Elf Druid, 2 posts
Thu 29 May 2014
at 17:49
  • msg #8

Re: Out of Character Discussion

Looks like a nice balance to me.  I can't decide if I want to put the points into INT or CHA.  INT would give me more skill points but CHA is what handle animals is based on. Shrug.
Bruenor Sedricson
Human Fighter, 3 posts
Thu 29 May 2014
at 19:42
  • msg #9

Re: Out of Character Discussion

Hazeel Thorn: I would personally drop the strength to an even 10, since you won't need it for ranged attacks and your low hp means melee is the wrong place to be. You shouldn't be carrying too many items, and you won't suffer armor penalties for strength-based skills. Also, if I may ask, are you going to be a specialist wizard?

Narthian Goldleaf: WHen stuck on a debate like this, perhaps you can use this issue o flesh out your character; what is Narthian like? Is he analytical or personable, does he have experience with people, or does he usually study alone, when in a heated debate, does make appeals or arguments? This can be an opportunity.
Haazheel Thorn
Human Wizard, 3 posts
Thu 29 May 2014
at 22:34
  • msg #10

Re: Out of Character Discussion

Bruenor, so if I drop Strength to 10, should I increase Int? Con? Dex?
I was thinking in specializing in conjuration and so drop enchantment/Illusion.

Narthian, you might want to put them in Charisma would make sense for a druid, no?
Bruenor Sedricson
Human Fighter, 4 posts
Thu 29 May 2014
at 23:02
  • msg #11

Re: Out of Character Discussion

Haazheel Thorn: Well, dropping strength to 10 only gives you two points, which would give you only one extra point in Con or Dex, and nothing in Int. Honestly, I would probably say invest in Dex, for armor class later, or in Charisma, to make up for your choice of prohibited schools; If you can't leverage magic, your going to have to rely on good old glibness in conversations, or else let the personable people, like myself, address the plebs.

On the subject of school choices, I think that your ideas could work, they just aren't my picks; use of conjuration means keeping track of summons, an extra layer of difficulty, but also one of the stronger pools of spells, also allowing for instant flanks *wink*. Necromancy has the same problems as conjuration, with the added draw-back, in my opinion, of making you generally a creepy individual. I usually drop necromancy for this reason, but I have to admit that it has some very diverse, very unique applications. In fact, for an example of necromancy done right, check out the second SilverClawShift campaign journal on Giant In the Playground. In the end, I believe they are all valid choices, so play as you like.
Dungeon Master
GM, 7 posts
Storyteller
Font of All Knowledge
Fri 30 May 2014
at 04:58
  • msg #12

Re: Out of Character Discussion

Haazheel Thorn - Your stats say a lot about your character.  Does your wizard need the 12 Str?  Technically, no.  If you want to maximize your wizardly attributes, you pump up Int (for spell DCs), Dex (for AC and aiming ranged touch spells), and Wis (for Will saves), maybe Con to be less fragile and Cha if you're planning on interacting with people on a regular basis.  Strength for wizards is often a "dump stat," i.e. the one most people neglect.

However, just because that's typical doesn't mean you have to go that route.  Your character could be a bit more athletic or outdoorsy than most wizards, which could be fun to roleplay.  People look at the guy with robes and a spellbook and think, "wimpy nerd."  Then they're surprised when you use your quarterstaff to knock them upside the head.  ;)  In a less violent but certainly useful way, you can also haul more stuff, which is nice when you're raiding old ruins or carting around a lot of supplies.

One of the more interesting characters I ever played was called Squall the Small.  We were rolling for stats, rather than point-buy, and we had each rolled several sets.  Two of mine had a lot of average or slightly above average, many of them very similar.  The last set had three or four fantastic stats, but also a 5.  I ended up playing a gnome cleric and putting that 5 in Str, which due to gnome racial penalties, dropped to a 3.  He wore full plate, but a stiff breeze would knock him over and he wasn't able to get up again.

A strong cleric with a decent wisdom can be an amazing combat tank.  Obviously, that was not Squall's forte.  Squall turned into the ultimate support cleric with excellent undead turning skills.  When he had time to cast buffing spells on the party, they could take on challenges that might have been far beyond their reach, and the rest of the characters defended him fiercely.

That "handicap" of low Strength turned into some great roleplaying opportunities.

Yes, dropping your Str could add to your Dex or Cha or even Wis, but it really depend on how you view your character.

If you want to go the summoner route, maybe your character is used to wrangling his summoned creatures, or has traveled a lot in order to see various examples of what he'll be summoning.  He's done more "fieldwork," so he's tougher than your average wizard.

---

Narthian Goldleaf - Ah, the eternal struggle between skill points and animal handling.  the question is what is your character's strength?  Do you want to be able to try to calm any savage beasts you meet without having to cast spells, or do you need the skill points for more outdoorsy kinds of things?
This message was last edited by the GM at 04:58, Fri 30 May 2014.
PC with No Name
To Be Determined, 1 post
Fri 30 May 2014
at 11:04
  • msg #13

Re: Out of Character Discussion

Hey hey!

I submitted several diff character concepts, and the GM and I are kicking around which one the party might need most - a tough and resourceful dwarven trapspringer, an elven archer w/ Awareness feats (read "early warning system"), a Cleric-Fighter heading toward Paladin, or a Bard for all Seasons.

I'm good with any of them, so whatever hole is in the party, that's where I'll plug someone in.


Some Comments...

Haazheel Thorn:
I'll be your wizard. Here are my stats, what do you think?
Str: 12 (+1) {4 points}
Dex: 14 (+2) {6 points}
Con: 14 (+2) {6 points}
Int: 16 (+3) {10 points}
Wis: 11 (+0) {3 points}
Cha: 11 (+0)  {3 points}

Wizards w/ 10 Str are fine, but those w/ 12 always seem to have fewer problems having what they need in their pack. It's only 1 facet of the character, and all in all a minor one, but a nice twist. While 10 pds isn't (always) a big deal, the diff between being able to actually carry a 100 pound unconscious companion and a 130 pound one can be!

A true power-build would have Int at 17, so it can go to 18 at 4th level, but that does sacrifice a lot of survivability in other areas. (And while I don't recommend "power builds" in general, and they are not for all characters/classes, of all the classes Wizards do benefit the most from them. # spells, spell ST's, skill points - bam. If you're going to be a glass cannon, be the baddest one on the block) ;)

However, if you don't do that then I would def not miss out on a bonus with either Wis or Cha - 12 (for +1) in one, 10 (+0) in the other. 11/11 gives you nothing but 2 "almosts", and "almost" isn't worth anything here.

Narthian Goldleaf:
I can't decide if I want to put the points into INT or CHA.  INT would give me more skill points but CHA is what handle animals is based on. Shrug.

It gives a +1 to that skill (and all other social skills), but Int gives one more skill rank, every level = +3 at 3rd, +7 at 7th, etc. Which do you see your character using more often? (Or wanting to really nail?)

A Druid gets 4 + Int skills. To me, a Druid "should" have...

    o Animal Empathy
    o Kn (Nature)
    o Wild Lore
    o Listen
    o Spot
That's 5. & then (at least!) 1 rank in...
    o Intuit Direction
    o SpellCraft
    o an "appropriate" Craft or Profession

So that's Int 14, if you can afford it. :/

(Note - you could also multiclass w/ Rogue, for the skill points and etc, and go the "1st level multiclass" route, DMG p 40) so Goldleaf is "a druid" at 1st level. As an option. Makes for a more tricky/versatile Druid at the cost of pure spell power (and no animal companion until 2nd level). Have to take 2 Ranks in the cross-class skills, but 4 Ranks in Listen, Spot, Search, Climb, Balance, Hide, Move Silent, Tumble, Use Rope... lots of options open up to let him move in the woods better. ymmv.)

Bruenor Sedricson:
Hey guys, I'm working on my fighter build, and I wanted some input on my ability score selection.

I'm going for a medium armor, rapier based fighter, so I went with these scores:

Str: 10
Dex: 16
Con: 15
Int: 14
Wis: 8
Cha: 14

Any suggestions?
Bruenor Sedricson:
Yeah,I grabbed that Int so I could go into cross-class, thinking specifically of Bluff, so that later I can gain rogue and feint!

The caltrops suggestion is clever, and combat reflexes too.

The time to go Rogue is now, 1st level - 8+Int skill points x four! Go the 1st-level-multi route if you really need the bonus feat and the armour/weapons proficiencies, but go Rogue first for the skills!

He doesn't have to take any of the "thiefish" skills (or not many?), but 4 ranks in all the nice ones are money. +4 in Tumble (you know), Balance (for fighting on unusual surfaces), you'll get your Bluff (and other Cha skills?), Spot and Listen, maybe Move Silent (+3 Dex!), and so many more* - SO much more effective than taking Rogue later.  So. ;)

(* Lots of "1 rank" in "trained only" skills that open those doors to allow a roll, too. And/or Climb/Jump, fighter skills that he might build on later.)

And low Wisdom means - well, you know. He's kinda blind and slightly deaf, and easily enspelled - but he ~is~ rather charming despite those flaws! ;D
This message was last edited by the player at 11:26, Fri 30 May 2014.
Bruenor Sedricson
Human Fighter, 5 posts
Fri 30 May 2014
at 11:33
  • msg #14

Re: Out of Character Discussion

I cannot find the variant rule you are talking about, Nonam.
Dungeon Master
GM, 8 posts
Storyteller
Font of All Knowledge
Fri 30 May 2014
at 12:22
  • msg #15

Re: Out of Character Discussion

Also, as this is a "Simple" game, I won't be employing variant rules without discussing it with you guys first.  1st level multiclasses are, in my opinion, the exact opposite of simple.

And as a point for our druid, Intuit Direction was only a skill in 3.0.  It got folded into Survival in 3.5.
Bruenor Sedricson
Human Fighter, 6 posts
Fri 30 May 2014
at 12:36
  • msg #16

Re: Out of Character Discussion

I am personally biased, as allowing this rule would mean re-vamping my character, and I really don't want to, but I'd say I'm against using that rule. Then again, I am biased.
Haazheel Thorn
Human Wizard, 4 posts
Fri 30 May 2014
at 15:57
  • msg #17

Re: Out of Character Discussion

Thanks a lot for your advices, what do you think now of this stats:
Str: 12 (+1) {4 points}
Dex: 14 (+2) {6 points}
Con: 14 (+2) {6 points}
Int: 16 (+3) {10 points}
Wis: 12 (+2) {4 points}
Cha: 10 (+0)  {2 points}

I think I'll keep strength at 12 for flavor. He is not an old nerdy wizard who spent his life in a library, he likes to travel, to go on adventures... and if you mess with him, beware of his quarterstaff ;)

I will work on the spells and familiar asap. Any suggestion for a bonus feat (as a human he gets one)? Skill focus on arcana knowledge?
This message was last edited by the player at 20:07, Fri 30 May 2014.
PC with No Name
To Be Determined, 2 posts
Sat 31 May 2014
at 05:50
  • msg #18

Re: Out of Character Discussion

(accidentally edited/ deleted post - derp.

Mos Def need more coffee. Sorry.)
:P
This message was last edited by the player at 21:27, Sat 31 May 2014.
Bruenor Sedricson
Human Fighter, 7 posts
Sat 31 May 2014
at 11:24
  • msg #19

Re: Out of Character Discussion

Nonam: You make compelling arguments, but your mention of the character's roots being in fighter are true. However, I must personally thank you, from the bottom of my heart, for being so respectful, helpful, and all around great guy! A lot of people tend to get agressive, or at least passive-agressive, when their advice is ignored, but you have been a perfect gentleman. I wish there were more people like you on this site, my friend.
This message was last edited by the player at 16:58, Sat 31 May 2014.
Dungeon Master
GM, 9 posts
Storyteller
Font of All Knowledge
Sat 31 May 2014
at 13:03
  • msg #20

Re: Out of Character Discussion

Haazheel Thorn:
Thanks a lot for your advices, what do you think now of this stats:
Str: 12 (+1) {4 points}
Dex: 14 (+2) {6 points}
Con: 14 (+2) {6 points}
Int: 16 (+3) {10 points}
Wis: 12 (+2) {4 points}
Cha: 10 (+0)  {2 points}

I think I'll keep strength at 12 for flavor. He is not an old nerdy wizard who spent his life in a library, he likes to travel, to go on adventures... and if you mess with him, beware of his quarterstaff ;)

I will work on the spells and familiar asap. Any suggestion for a bonus feat (as a human he gets one)? Skill focus on arcana knowledge?


If you're definitely going to go for being a specialist summoner, like NoName said, Spell Focus (conjuration) and Augment Summoning are really great feats to take.  Augment Summoning makes all your summoned creatures tougher, and who wouldn't want that?  If you don't want to go that route, Skill Focus (Knowledge: Arcana), Skill Focus (Spellcraft), or a utility feat like Dodge, Self-Sufficient, or Toughness might be interest.

As for what schools to drop - every school has something good, and it's painful giving up two no matter what you do.

Like NoName said, Enchantment has a good passel of spells, but you have to commit to raising your DCs as high as possible.  Enchatments are usually all or nothing - if they make their save, nothing happens, tough tub of taffy, hope you got a backup plan sort of thing.  When they succeed, they do so spectacularly, but that is something you need to be aware of.

Illusion has a great deal of utility, and while it has a lot of the same weaknesses as Enchantment (DCs are very important), it's not as mission-critical.  In many cases, you only have to save against an illusion if you interact with it, so if you're clever, you can keep your foes at bay without ever having to have them interact (put a wall where your fighter is, make your ranger look like a tree).

While both schools have much to recommend them, if you see your wizard as a "student of the real," thematically he might have chosen to neglect those two disciplines in order to focus on summoning/creating real things, instead of smoke and mirrors.

Another possibility to drop would be necromancy.  A wizard gets some decent necromancy spells, but most of them are what we call "debuffs," used to weaken your opponent before defeating or killing them.  You may find your summoned creatures to be more useful in that regard - weakening foes so the fighter-types can take them out.  And then your summoned creatures can also scout, have senses your party lacks (like darkvision or scent), or even (if strong enough) removed obstacles or move the party where they want to go.

I'd definitely keep transmutation and abjuration - a wizard had get an insane amount of mileage out of those schools.  Evocation, of course, is the classic D&D school of magic missiles and fireballs.  If your summoned creature can't kill it, finish it off with a magic missile to the face.  :D  (You don't have to take that spell, of course, it's just a nice one to have in case of emergencies.)

What sort of familiar were you thinking about, just out of curiosity?

---

To all, we definitely will not be using 1st level multiclasses.  Or variant races.  So... one more thing to not worry about. :)
Narthian Goldleaf
Elf Druid, 3 posts
Sat 31 May 2014
at 20:46
  • msg #21

Re: Out of Character Discussion

I'm about 75% done with my character.  I still need to do spells, equipment, and the personality stuff.  I will get to it later today or tomorrow.
PC with No Name
To Be Determined, 3 posts
Sat 31 May 2014
at 21:01
  • [deleted]
  • msg #22

Re: Out of Character Discussion

This message was deleted by the player at 21:12, Sat 31 May 2014.
PC with No Name
To Be Determined, 4 posts
Sat 31 May 2014
at 21:13
  • [deleted]
  • msg #23

Re: Out of Character Discussion

This message was deleted by the player at 21:17, Sat 31 May 2014.
Drogo
Halfling Rogue, 1 post
Sat 31 May 2014
at 21:20
  • msg #24

Re: Out of Character Discussion

I'm nearly done as well. mainly equipment now and fluff. Tomorrow night hopefully. I work every sunday all day.
PC with No Name
To Be Determined, 5 posts
(Whatcha need?)
Sat 31 May 2014
at 21:21
  • msg #25

Re: Out of Character Discussion



Welcome Drogo!

What can you share with us about your Rogue character?

Bruenor Sedricson:
Nonam: You make compelling arguments, but your mention of the character's roots being in fighter are true.

And that is, to use the technical Latin term, a deal breaker. <bows to a man of principle>


Dungeon Master:
Like NoName said, Enchantment has a good passel of spells, but you have to commit to raising your DCs as high as possible.  Enchatments are usually all or nothing - if they make their save, nothing happens, tough tub of taffy, hope you got a backup plan sort of thing.  When they succeed, they do so spectacularly, but that is something you need to be aware of.

<nods>

In some circles, spells have several classifications:
    o Save or Die.
    Many Enchantments, like "Sleep", are in this category. Even if not literally appropriate, might as well be. "Stand very still, raise your chin up and shut your eyes, thank you..."  Problem is these are usually only 1 Target - 1 Saving Throw for all the marbles. That can make these a real "do or die" for both sides of the spell.

    o Save or Suck.
    Debuffs, or things like Glitterdust. Not (necessarily) a killer, but removes target from combat or greatly lowers their effectiveness. Nice thing about these is many are area-effect, so several targets get to Save or Suck - bound to catch at least one. Good for battlefield control.

    o Save and still Suck.
    Rare, but very popular - they do X with a save, and do even more without. GREAT for battlefield control. Examples are Web (Save for half-movement) or Grease (save for being flat-footed - and all the Rogues say "thx! kk bb!"). ;)

    o No Saving throw allowed.
    Sign me up. Self explanatory. Includes things like Walls (or Web) when they can simply create a barrier. Ray of Enfeeblement (but you have to "touch" w/ the ray).

As a note, while the big blow'm up spells (Fireball, etc) seem "the biggest damage", a really good "Now You SUCK!" spell can allow the melee/missile types in the party to do MUCH more additional damage in the same time.  While it seems painful and even counter-intuitive to drop Evocation, some wizards can more than make up for that lack and never miss those spells in their limited spell slots.

(Not quite sure how I got off on this tangent - but now there it's there, I'll just leave it for consideration. Hmmmm... more coffee...)
:?
This message was last edited by the player at 21:28, Sat 31 May 2014.
Drogo
Halfling Rogue, 2 posts
Sat 31 May 2014
at 21:33
  • msg #26

Re: Out of Character Discussion

Stats will be
Str 6
Dex 20
Con 14
Int 14
Wis 12
Cha 8

Light Crossbow
Feat: Point Blank Shot

Skills: Disable Device,Open Locks,Listen,Spot,Search,Hide,Move Silent,Tumble,Climb,Slight of Hand
PC with No Name
To Be Determined, 6 posts
(Whatcha need?)
Sat 31 May 2014
at 21:37
  • msg #27

Re: Out of Character Discussion

Ah, that kind of rogue! ;D

Sounds good!
Drogo
Halfling Rogue, 3 posts
Sat 31 May 2014
at 21:51
  • msg #28

Re: Out of Character Discussion

Yep, I'll check for all the traps and disable them. Open those locked doors. Scout around. cover everones back. Pick a few pockets inbetween. And Juggle and tumble when we in town and need a bit of coin.
Volsh son of Vor
Human Barbarian, 1 post
Sat 31 May 2014
at 22:28
  • msg #29

Re: Out of Character Discussion

Alright. I (Nasty McDirty) am finally in y'all. sorry it has taken me so long. I was having difficulties with my stupid CPU. But, now I am almost ready. I will be your resident Barbarian.

By the way, how do we turn in our characters and once we have them ready?
PC with No Name
To Be Determined, 7 posts
(Whatcha need?)
Sat 31 May 2014
at 22:35
  • msg #30

Re: Out of Character Discussion

Not sure, sorry.

(And I'd ask what sort of Barbarian Vo'V is, but... is there more than 1 type?) ;D
Narthian Goldleaf
Elf Druid, 4 posts
Sat 31 May 2014
at 22:37
  • msg #31

Re: Out of Character Discussion

I just posted my character under the character details section and keep the DM updated by posting here.
Bruenor Sedricson
Human Fighter, 8 posts
Sun 1 Jun 2014
at 03:54
  • msg #32

Re: Out of Character Discussion

Hey guys, guess who's a fully graduated senior from high school!!!!
Drogo
Halfling Rogue, 4 posts
Sun 1 Jun 2014
at 05:21
  • msg #33

Re: Out of Character Discussion

PC with no name, which concept are you going with? Shouldn't matter which one as all the based are covered. I say go with you one you like best.
PC with No Name
To Be Determined, 8 posts
(Whatcha need?)
Sun 1 Jun 2014
at 10:29
  • msg #34

Re: Out of Character Discussion

(Edit: Just call me Noname for now, works for me)
;)


Posted to the GM earlier on that exact topic, haven't heard back yet.

o The dwarven trapspringer is obviously redundant, so he's out.  Woulda been fun, but we're covered there. (And he's "that" kind of rogue also - no social skills, pure trapspringer, so brings very little new to the table. He'd have been a solid 2nd-rank fighter more than ranged, but that's a dwarf vs. a halfling.)

o I could go w/ the Elven archer/Ranger/awareness package - he'd give the party the outdoors edge, a general "Oh, there's trouble hiding up ahead" radar, and combined with the 20 Dex Rogue x-bow, the 16 Dex fighter and even the Barbarian (longbow?) and Druid (sling), we could make quite a ranged fire team (while the wizard looks on approvingly, watches our backs, cleans his nails and acts as heavy reserve - that's his job).

o I could also go with the Bard - a great "6th man" for any party, a bard adds that X factor in- and out of combat, and could add the full spectrum of "face man" skills that the party currently lacks.  A Bard alone very rarely shines - a party with a Bard shines so much brighter. ;)


But the real problem is that the party doesn't have a Healer, and I'm not it either.  The Druid can do it out of combat - "next day" is fine if we have a day to burn - but Druids can't hot-swap for healing spells.  And I'm not excited about running a pure cleric, or anything close, sorry.

o My 4th character submission (multi, eventually heading toward paladin) could grab a 1st level of Cleric at 2nd level, and so be a good back-up/support healer then, but offers nothing until then.  But that's only 1 level of Cleric anywhere on the near horizon, so still not enough for the whole party.  (Note that this one's LG aligned - not a Paladin yet, so not a real boyscout, but... fair warning.)


I'm good with any of those - probably listed them in my preference, all things considered, but it's a close call - any would fine work for me.
This message was last edited by the player at 10:33, Sun 01 June 2014.
Dungeon Master
GM, 10 posts
Storyteller
Font of All Knowledge
Sun 1 Jun 2014
at 12:31
  • msg #35

Re: Out of Character Discussion

I have a cleric pending from another source, so pick which character you feel would be most fun/useful, NoName.

Drogo and the elf ranger could set up a nice field of crossfire wherever they go, while the bard could be the barker for this little circus, "Step right up, step right up, genuine adventurers here!"  :D

----

Congrats Bruenor!  (Alas, I am... shoot, 15 years beyond that happy day.)

----

As for submitting character sheets
- As of this post I have made everyone's character sheet user editable, and given you a blank template.  However, look at the sample character sheet I have posted.  Your sheet should be identical to that sheet in format.  Bolding, parentheses, the way I totaled skills, the lot.  If people's sheets are different in a dozen tiny ways, it's going to be mega-hard for me to figure out what's what.  Also, that sheet is my "show your work" sheet - all of your mechanics and the reasons behind them are listed, so it's easier to find mistakes.
PC with No Name
To Be Determined, 9 posts
(Whatcha need?)
Sun 1 Jun 2014
at 19:24
  • msg #36

Re: Out of Character Discussion

Yeah, I think it's between the Elven Archer and the Bard., but they provide very different elements and their strengths lie in very different directions.

Any GM hints whether we'll have more or less "outdoor" vs. "social/town" (vs. dungeon) adventures? Any input from the crowd?
Dungeon Master
GM, 11 posts
Storyteller
Font of All Knowledge
Sun 1 Jun 2014
at 21:00
  • msg #37

Re: Out of Character Discussion

I envision a long journey, your path sometimes through villages, sometimes trailing to the side to explore ruins or strange phenomena, very occasionally straying through cities.  So, probably no lengthy underground confinement, nor staying in a city for months on end.
Haazheel Thorn
Human Wizard, 5 posts
Sun 1 Jun 2014
at 21:05
  • msg #38

Re: Out of Character Discussion

Thanks again for your advices. I have been busy recently, sorry for the delay in my answers.
Reading your comments I decided to give up necromancy and keep Illusion. My character is not the type of Wizard who will learn necromancy, he will prefer to combat against necromancers.
I have 20 skill points to spend, my first array is the following:
4 Spellcraft
4 Concentration
4 Knowledge Arcana
4 Decipher Script
1 History
1 Nature
1 Religion
1 Architecture/engineering

I was hesitating which familiar, I like for flavor the Owl.

My spell list (according to the table 3 level 0, 1 level 1 and 1 conjuration spell as a specialist)

level 0
Acid splash
Detect magic
Dancing lights

Level 1
Summon Monster 1

Conjuration extra spell
Mage Armor or Color Spray?

I rolled 90gp, I have to look for the equipment. I already chose a light crossbow (I will upgrade for a heavy later when I'll have more money) and a quarterstaff.
Dungeon Master
GM, 12 posts
Storyteller
Font of All Knowledge
Sun 1 Jun 2014
at 22:27
  • msg #39

Re: Out of Character Discussion

Now, you get to learn all the 0th level spells, save those from your prohibited schools.  You also know 3+Int mod 1st level spells in your spellbook.

You get 1 spell per day from your class, one conjuration spell for being specialized, and another from having a high Int.

Unless you're going to be in combat or casting on some lightly-armored fellow who is, I think you might be better served with color spray... or summon monster 1!
Bruenor Sedricson
Human Fighter, 9 posts
Sun 1 Jun 2014
at 22:48
  • msg #40

Re: Out of Character Discussion

Haazheel: also, you don't roll for gold, you take the average, and don't forget the bolts for said crossbow. From there, just grab some living gear (remember to keep it light). And, for the love of Kord, don't forget to purchase any outstanding spell components, if any.

One last thing, you probably are aware already, but I am going to say it here; if you want to cast a given spell more than once a day, you have to prepare that spell multiple times, with multiple spell slots, that day. For example, if I had 3 level 1 spell slots, and wanted to use magic missile twice that day and Mage armor once, my list would look like this:

1st level:
Magic missile
Magic missile
Mage armor
This message was last edited by the player at 22:57, Sun 01 June 2014.
PC with No Name
To Be Determined, 10 posts
(Whatcha need?)
Sun 1 Jun 2014
at 23:40
  • msg #41

Re: Out of Character Discussion

Haazheel Thorn:
I have 20 skill points to spend, my first array is the following:
4 Spellcraft
4 Concentration
4 Knowledge Arcana
4 Decipher Script
1 History
1 Nature
1 Religion
1 Architecture/engineering

Knowledges cannot be used untrained, so just 1 rank gives you that roll + Int. Good call.

quote:
I was hesitating which familiar, I like for flavor the Owl.

If you've made up your mind on "flavor", great! But I'm sure others will have flying animals/familiars/companions, and there some other familiars that will help keep him alive better via Saving Throws. Just so you don't think that's a deciding factor.

quote:
Conjuration extra spell
Mage Armor or Color Spray?

With a party this big, the only thing you're really worried about is missile fire, and unless/until you run forward that won't be targeted at you. Mage Armour can be handy in melee, but it doesn't last all day (yet), and if someone runs up one of us will be there to talk to them. So, again, going with offense is probably better than a defense that you may or may not need.

It's tough at first with only 3 spells to offer to the party (plus misc cantrips), but I always try to have my wizards be prepared for (at least) 2 combats and/or 1 big one. Something that will level the field nicely and decisively. Summon Monsterr is good (and will get better), but it's just 1 more friendly face, and (for now) just 1 round. So whatever your other 2 choices, make sure they pull their weight - don't get fancy yet, just put the hammer down and smile. ;)
This message was last edited by the player at 23:52, Sun 01 June 2014.
Volsh son of Vor
Human Barbarian, 2 posts
Mon 2 Jun 2014
at 03:16
  • msg #42

Re: Out of Character Discussion

It is always a challenge to play a wizard, particularly when beginning at first level. I say just go with your gut and with what you think will make your character stand out. Above all, let's remember to try and keep it simple and have fun.

Can't wait for the carnage. I have updated some of my character description and sheet. Volsh will be quite the rounded character with the following attributes:

STR 16
DEX 14
CON 14
INT 12
WIS 12
CON 10

HT: 6'8"
WGT: 285
Hair: Light Brown, long and slightly wavy. Full, unkept beard.
Eyes: Dull Green (except when in rage. hehehe)

FEATS:
Quick Draw
Power Attack

+ A handful of good solid skills.
Haazheel Thorn
Human Wizard, 6 posts
Mon 2 Jun 2014
at 05:05
  • msg #43

Re: Out of Character Discussion

Thanks for the tip Bruenor, I'll check for spell compenents.
DM, i'm confused. When i look to the wizard table i have 3 level 0, one level 1, one level 1 bonus since i have a high int and one bonus level 1 conjuration as a specialist. These are my slots of spells i can prepare and use per day. Correct?
Do I cast level 0 spells without needing to prepare them? Are they one time cast or multiple?
All level 0 spells are in my spellbook (except necro and enchantment)?
The three level 1 spells i will choose will be per se in my spellbook?

I'm almost done with my character sheet, hope to have fun soon with all of you guys! Welcome Volsh our Barbarian!
Volsh son of Vor
Human Barbarian, 3 posts
Mon 2 Jun 2014
at 05:06
  • msg #44

Re: Out of Character Discussion

Oh yeah... I meant to ask... DM would you happen to have a crude map of the land we are in?
PC with No Name
To Be Determined, 11 posts
(Whatcha need?)
Mon 2 Jun 2014
at 05:59
  • msg #45

Re: Out of Character Discussion

(He has a nice map - we're trying to teach it to belch and swear and fart and scratch its privates - we'll let you know when it's "barbarian ready".)
;)


@ Haazheel Thorn

Spellbook and spell slots are entirely different, and unrelated.

It's possible to have a spellbook handed to you with hundreds of spells, but only be able to case a few (as per that Table). It's also possible to lose your spellbook, and have no spells to learn each day (this is, as they say in the olde tongue, "bad").

Haazheel Thorn:
When i look to the wizard table i have 3 level 0, one level 1, one level 1 bonus since i have a high int and one bonus level 1 conjuration as a specialist. These are my slots of spells i can prepare and use per day. Correct?

Correct.

The Table shows what the minimum spells are that a wizard can cast each day. If they have high enough Int (you do), they get another +1/day of that level, from any School they can cast. And if a wizard has a Specialization, they have an additional 1 spell in that School (only) that they can prepare and cast/day.

So at 1st level, when you prepare your spells, you can prepare any 3 Lvl 0 (that are not banned), plus any 2 Level 1 that you know, plus 1 more Level 1 in your Specialty.

quote:
Do I cast level 0 spells without needing to prepare them? Are they one time cast or multiple?

All level 0 spells are in my spellbook (except necro and enchantment)?

The three level 1 spells i will choose will be per se in my spellbook?

All Wizard's spells must be prepared before being cast. All prepared spells can only be cast once*, and then are "forgotten" until prepared again from a spellbook.

(* There are some nifty (and expensive?) magic items that allow a spell to be "retained" after being cast. Just fyi.)

All spells are cast 1/round.*  Note that most spells take one full action (effectively consuming an entire round, but being cast before the Round is over), but some few (see Feather Fall, for example) take less.

(* barring some advanced metamagic Feats/Rules that will probably not enter into this game)

(Also, spells with "Range:Touch" can be cast ahead of time, and "held" on the fingertips, and can take effect "later" on the first target you touch. No other spell can be cast while "holding" such a spell, or the held-spell is lost. See Rules for more info.)


A Wizard's starting spellbook contains all Level 0 spells except for those Schools that are banned due to Specialization.  So, yes, correct.

A Wizard's starting spellbook also contains a number of Level equal to 3 + Int Modifier.  So (as a purely random example, ahem) a Wizard with a 16 (+3) Int starts with 3 + 3, or 6 x1st level spells, chosen from any school that is not banned due to Specialization.


When a Wizard prepares spells, they can "erase" and choose entirely new ones, or save a bit of time and just add to the ones they did not use the day before. A spell is remembered and ready until cast - there is no "expiration date". Years could pass, and the spell is still there, unless cast or replaced by another.
This message was last edited by the player at 06:12, Mon 02 June 2014.
Dungeon Master
GM, 13 posts
Storyteller
Font of All Knowledge
Mon 2 Jun 2014
at 12:13
  • msg #46

Re: Out of Character Discussion

Volsh son of Vor:
Oh yeah... I meant to ask... DM would you happen to have a crude map of the land we are in?


Yarp, your DM she does!  It's up in the Game Map section.  It's fairly sparsely populated in terms of naming every place ever, so if you want to say, "I'm from the village of Vinnish Morn on the banks of the Seed River," I shan't quibble.  The Farlight Forest is the biggest and oldest of the forests, but not the only forest.  Feel free to make some up if need be.  Just, you know, don't add a massive volcano or something in the middle of the plains.  I shall be cross if you do.  And then I'll send a fire giant after you, so there!

Albon (southern coast of the Sea of Song) is a major trade center.

The Unwanted Sands are dry lands shifting into desert right before they meet the cliffs above the Forbidden Lands.

Aaaaand, I think that's the major stuff.  I'll have a post up later about Low'verok's guild system, and the Adventurer's Guild.

---

Haazheel Thorn:
Thanks for the tip Bruenor, I'll check for spell compenents.
DM, i'm confused. When i look to the wizard table i have 3 level 0, one level 1, one level 1 bonus since i have a high int and one bonus level 1 conjuration as a specialist. These are my slots of spells i can prepare and use per day. Correct?
Do I cast level 0 spells without needing to prepare them? Are they one time cast or multiple?
All level 0 spells are in my spellbook (except necro and enchantment)?
The three level 1 spells i will choose will be per se in my spellbook?

I'm almost done with my character sheet, hope to have fun soon with all of you guys! Welcome Volsh our Barbarian!


NoName did a good job of explaining, so I'm just adding.  :)

But yes, the spell chart in the book shows the base amount of spells you can cast per day.  Then you get a bonus 1st level spell per day for having a high Int, and another 1st level spell (any conjuration spell) for being a Conjurer.

Your spellbook is basically your study notes of every spell that you know.  You study these notes for an hour every morning, and select which spells you prepare that day.  You can prepare a spell more than once so thusly you can cast it more than once, as NoName described.

You do NOT want to lose your spellbook - you are unable to prepare any spells (save read magic, all wizards can prepare that from memory) until you get it back.  Keep it safe.  When you get more money, you can buy spellbooks made from tougher materials than paper, books that are waterproof or even fireproof!

As for casting time, most spells are one action, which means you can cast it and have it go off in a round.  One or two you can cast faster - notably feather fall, which you can cast even when it's not your turn.

The one big exception, which you need to know as a conjurer, is the spells that take a "full-round action" to cast.  Notably those include all the summon monster spells.  That means you start casting it one round and keep casting, but it doesn't go off until your turn comes around on the next round.

Having ranks in Concentration and/or the Combat Casting feat may be useful for you.  If someone manages to damage you while you're in the midst of casting, you have to make a Concentration check or lose your spell.

There are a few other spells with longer casting times (ten minutes, an hour), but you generally never have to worry about them in a combat situation.
Farian Raymellie
Human Cleric, 1 post
of Saint Bane
(and Pelor)
Mon 2 Jun 2014
at 14:41
  • msg #47

Re: Out of Character Discussion

Sheet is done and ready for inspection except for his spells, which I have to do when I get home from the store. ;)
Drogo
Halfling Rogue, 5 posts
Mon 2 Jun 2014
at 15:49
  • msg #48

Re: Out of Character Discussion

Are we already members of this guild? Or do we need to join up?
Farian Raymellie
Human Cleric, 2 posts
of Saint Bane
(and Pelor)
Mon 2 Jun 2014
at 16:01
  • msg #49

Re: Out of Character Discussion

If we have to join, I hope it is either VERY cheap, or we 'already paid'.
Dungeon Master
GM, 16 posts
Storyteller
Font of All Knowledge
Mon 2 Jun 2014
at 16:09
  • msg #50

Re: Out of Character Discussion

Since dues are only 1gp, you may consider yourself already a member (essentially, the DM will pay, or maybe you had a friend who spotted you the gold), or you may roleplay out getting your first badge, whichever tickles your fancy more.
Narthian Goldleaf
Elf Druid, 5 posts
Listen to the Wind
You can't go wrong, much
Mon 2 Jun 2014
at 21:13
  • msg #51

Re: Out of Character Discussion

Ok everything but my spells are done. I think :)
PC with No Name
To Be Determined, 12 posts
(Whatcha need?)
Mon 2 Jun 2014
at 22:15
  • msg #52

Re: Out of Character Discussion

It's a hard decision, choosing one spell to have access to and rejecting another - so many spells you want, so few spaces on the starting list.  I don't know if this will help, but when I choose spells for a Wizzie I take several things into consideration...

    1) You can't use them all at once, so be realistic about what "having one more" will do for you. Having several nifty attack spells does you no real good if you only have room for 1 or 2 to start, or you're just going to rely on 1 favorite.


    b) I try to decide what sort of spells I want for a typical day of "adventuring" - maybe 2 attack, one personal defense - something like that. Utility spells are great, but will you really want to have one in place of something more... "meaty"? (and see next...)
     No one knows what a day might bring, but there are different expectations for any specific environment.  So, I have 3-4 modes for which mix of spells are memorized - wilderness travel, city/town, "dungeon crawl", or "at home" (or whatever, and however you want to define those).  If nothing dangerous is on the agenda, you can afford to take more Utility spells and fewer pure combat.


    iii)
    Utility spells (Hold Portal, Spider Climb, Erase) are great, but you almost have to know in advance whether that one spell will be handy or not - at lower levels, you just don't have room to gamble "just in case this comes in useful".  So, if(?) you want some, pick the ones that you might reasonably be able to predict in advance. It's easier to know "tomorrow we'll need to do X" and have that spell ready for some of those than others.

    Otoh, if one really speaks to you, that "this is a problem I'd really like to be able to solve", then that's you.

    Note: Also, especially if the spell is not greatly improved by Level, you can buy scrolls of that spell, to have in your hip pocket for when you need them. THIS is how many pro wizards deal with the wide variety of "utility" effects that are nice but just not predictably useful. ;)


    fourth) Some spells really just aren't good until higher level. For example, Tenser's Floating Disk carries 100 pounds/level for 1 hour/level. So at 1st level, it can carry 100 pounds for 1 hour - meh. But at 3rd level, now it can carry 300 pounds - an unconscious body + gear, for instance - for 3 hours, and now we're talkin'.  If a spell isn't helpful until later, then save it for later (or, at least, "not to start" - see comments at bottom).


    Also) Some spells are more flexible than others, to be able to solve more than 1 problem. As a few examples, Flaming Hands can light a campfire or torches quickly, Unseen Servant can carry "anything, anywhere", and illusions can be as versatile as your imagination. Some magi get a LOT of mileage out of getting creative with the same spell.


    Last) And don't forget - there are 2 ways to learn more spells. First, you WILL get +1 spell of the highest level you can learn when you level up - so you will learn +1 1st Level spell at 2nd, and +1 2nd Level spell at 3rd and 4th Level, etc.  Also, during any level* you can buy a scroll and try to learn that spell by making a SpellCraft roll - no guarantees, but it's a pretty good bet. (If you fail the roll, you have to wait until next Level to try again.)

    (* Even before your first adventure, if you can scrape up the cash and find someone to sell you the scroll!)


If that helps any, yw - we've all been where you are, trying to make that decision. ;)
This message was last edited by the player at 22:25, Mon 02 June 2014.
Farian Raymellie
Human Cleric, 3 posts
of Saint Bane
(and Pelor)
Mon 2 Jun 2014
at 22:18
  • msg #53

Re: Out of Character Discussion

Don't forget, you're a wizard. You just make a few scrolls of the utility spells that you might need, save your slots for attack/defend.
Dungeon Master
GM, 17 posts
Storyteller
Font of All Knowledge
Mon 2 Jun 2014
at 23:03
  • msg #54

Re: Out of Character Discussion

If you have the XP to do item creation.  ;)

For purposes of that, I'll grant everyone 50 XP to start, assuming you have your character backgrounds, personalities, and descriptions up.


Everyone, when you do your description, have both your physical appearance as well as any outward mannerisms or personality.  Yes, you may be a good-looking elf archer, but if you walk into town with your bow habitually in hand and a scowl on your face, that will get a different initial reaction than if you have your weapon stowed, a smile on your face, and are whistling a jaunty tune.  Just saying.

And even if you have your description up in the Description section, remember to fill out all the sections of your character sheet.  All of them.

.
Narthian Goldleaf
Elf Druid, 6 posts
Listen to the Wind
You can't go wrong, much
Tue 3 Jun 2014
at 00:23
  • msg #55

Re: Out of Character Discussion

Ok here's what I went with skills.  Like I said this is the first time I've played a Druid so I kinda spread it around a bit.

Handle Animal +7 (4 ranks, +1 Cha, +2 animal affinity)
Heal +6 (3 ranks, +3 Cha)
Knowledge (nature) +8 (4 ranks, +2 Int, +2 druid)
Listen +8 (3 ranks, +3 Wis, +2 elf)
Spellcraft +5 (3 ranks, +2 Int)
Spot +8 (3 ranks, +3 Wis, +2 elf)
Survival +9 (4 ranks, +3 Wis, +2 druid)
PC with No Name
To Be Determined, 13 posts
(Whatcha need?)
Tue 3 Jun 2014
at 00:36
  • msg #56

Re: Out of Character Discussion

Did someone say "good looking elf archer"?  (Well, then keep looking, cuz this ain't that...) ;D


And Welcome, Farian! (sorry, entirely missed that we had a new face!)


Hokay - after deep moral searching (read: I slept on it), I've decided... the Elven Archer.

(A Bard just won't add that much to the party at 1st level - 1 song/day, 2x cantrips/day, a light armoured meh-fighter - hrmmmmm... a few Rank 4 social skills could be handy at times, but... nah. By 3rd-4th level, yes, but I'd like to see something right out of the gate for this game.) :/

So...

Averdante - Elven archer

A is not a "Ranger" - or not yet*. A's motivations are typically elven in their simplicity - "do good" and excel at one's chosen path.

(* Rogue at Lvl 1, Ranger at Lvl 2. This will also let him choose his "Favored Enemy" in character, as his "enemy" grows organically based on his experiences during our adventures.) (& not Oozes... please?) ;D

    Str 14 (6)
    Dex 18 (10)(16+2)
    Con 12 (6) (14-2)
    Int 14 (6)
    Wis 12 (4)
    Cha _8 (0)
4 ranks in each of ...
    o Listen*, Spot*, Search
    o Hide, Move Silently
    o Balance, Tumble
    o Climb, Use Rope
    o & 1 rank in each of Appraise, Dis Dev, Open Lock, and Kn: Local (representing "mysterious elfy learning" more than any (in)formal "thief" training.)

*Feat: Alertness (4 ranks +2 Feat + 1 Wisdom +2 elf = +9 bonus to each)

Longsword, Longbow, Studded Leather Armour (& 10 gp doesn't leave much else...)


Narthian Goldleaf:
Ok here's what I went with skills.  Like I said this is the first time I've played a Druid so I kinda spread it around a bit.

Heal +6 (3 ranks, +3 Cha)

"Heal" is one of those skills that may be critical or may never get used. The Cleric can do so much better with a single spell - IF they are nearby. The biggest use of Heal is to stabilize a character who is down and bleeding (DC 15) if a Cleric is busy - or if it's the Cleric that's down and bleeding.

I notice you have no Concentration. If you take damage or get jostled, or there are any other distractions going on, you need to make a Concentration roll to cast any spell, or you lose it. For a spellcaster, Concentration can be pretty important.

http://www.d20srd.org/srd/skills/concentration.htm
Farian Raymellie
Human Cleric, 4 posts
of Saint Bane
(and Pelor)
Tue 3 Jun 2014
at 01:08
  • msg #57

Re: Out of Character Discussion

Sadly, a character must have enough intelligence to get enough skill points to spend. My cleric is lacking in concentration. He has it, but not enough ranks for my taste.
Averdante
Elf Archer, 14 posts
Keen eyed
Tue 3 Jun 2014
at 01:56
  • msg #58

Re: Out of Character Discussion

My point was that it might be more, or at least [u]as[/i] important as, say, Healing.

Granted, it's more important for a front-line spellcaster (combat cleric, for example) than a back-row Druid, but there are lots of situations where, damage or no, a Concentration roll is required. Good for any "adventuring" caster, if they can scrape it up.

(It may have gotten overlooked, but here's a link to a (partial) list from the official SRD (http://www.d20srd.org/srd/skills/concentration.htm), just to spark the imagination.)
Narthian Goldleaf
Elf Druid, 7 posts
Listen to the Wind
You can't go wrong, much
Tue 3 Jun 2014
at 16:16
  • msg #59

Re: Out of Character Discussion

I think I may just take your advice, A.  I skipped right over concentration when I was doing my skills.  I guess I missed it.
Dungeon Master
GM, 18 posts
Storyteller
Font of All Knowledge
Tue 3 Jun 2014
at 20:07
  • msg #60

Re: Out of Character Discussion

Concentration may be of more use to Haarheel than Narthian or Farian, purely because of his vulnerability.  He's less tough than you two, so needs to make sure his spells go off without a hitch.

Not that it's a bad choice for any spellcaster, mind.  :)
Farian Raymellie
Human Cleric, 5 posts
of Saint Bane
(and Pelor)
Tue 3 Jun 2014
at 20:18
  • msg #61

Re: Out of Character Discussion

As long as you're out of harm's way, you don't need it that bad, but if you plan on being where you can get hurt, you need it.
Narthian Goldleaf
Elf Druid, 8 posts
Listen to the Wind
You can't go wrong, much
Tue 3 Jun 2014
at 20:42
  • msg #62

Re: Out of Character Discussion

Well, I think I'm gonna be seeing some of the combat side of things.  Not as much as the heavies but some.
Averdante
Elf Archer, 15 posts
Keen eyed
Tue 3 Jun 2014
at 21:15
  • msg #63

Re: Out of Character Discussion

Truth to tell, we really don't have any real "heavies" - the Fighter wears medium by choice (as per character concept, all good), the Barbarian does so by necessity, and the Cleric, while able to wear Heavy amour, is not a true "fighter" type - not sure what his attitude toward combat will be, whether excited to be on the front line or not (or even whether really capable of doing so).

That means that the Druid and the two archer/Rogues are among our "2nd-row Fighters" (with the wiz in back) - which tells you something about how the combats might go at times. :/


(Now that I think about it, maybe Healing will be a good thing...) ;D </jk>
This message was last edited by the player at 21:46, Tue 03 June 2014.
Farian Raymellie
Human Cleric, 6 posts
of Saint Bane
(and Pelor)
Tue 3 Jun 2014
at 23:12
  • msg #64

Re: Out of Character Discussion

Not averse to it, but better armor will come in handy! Too poor to buy better.
Averdante
Elf Archer, 17 posts
Keen eyed
Tue 3 Jun 2014
at 23:18
  • msg #65

Re: Out of Character Discussion

TELL me about it! Leather - ouch. :(

Oh, where is the mithril chain of yesteryear?!  Is that really so much to ask? ;D
Narthian Goldleaf
Elf Druid, 10 posts
Listen to the Wind
You can't go wrong, much
Tue 3 Jun 2014
at 23:54
  • msg #66

Re: Out of Character Discussion

Opps picked the wrong color.  Didn't mean to step on your toes, Farian :)  I'll change it next post.
Farian Raymellie
Human Cleric, 9 posts
of Saint Bane
(and Pelor)
Tue 3 Jun 2014
at 23:56
  • msg #67

Re: Out of Character Discussion

In reply to Narthian Goldleaf (msg # 66):

LOL, doesn't matter. Sometimes I forget what color I am and change. ;)
Dungeon Master
GM, 19 posts
Storyteller
Font of All Knowledge
Wed 4 Jun 2014
at 01:03
  • msg #68

Re: Out of Character Discussion



Everyone - In the Guildhall thread, you can "take a closer look at the board," if you want to look for different sorts of notices (maybe you're looking for a job that involves undead, or wild animals, or strange magical phenomena, or needs a good tracker).  You could also try to ply some of the other Guild members to see if they have any deathless wisdom (or long-winded pointless yarns) to impart.  They might know which towns have good inns, good food, bad food, bad roads, surly mayors, nice barmaids, etc.

The Guildhall thread is a place for everyone to stretch out and interact a smidge before we get down to action scenes.  But I'm also not adverse to some shared world-building.  If you go looking for "something," you'll likely find it.
Farian Raymellie
Human Cleric, 13 posts
of Saint Bane
(and Pelor)
Wed 4 Jun 2014
at 01:15
  • msg #69

Re: Out of Character Discussion

Sweet!
Averdante
Elf Archer, 20 posts
Keen eyed
Wed 4 Jun 2014
at 03:48
  • msg #70

Re: Out of Character Discussion

Well said - sweet!
;D
Drogo
Halfling Rogue, 6 posts
Wed 4 Jun 2014
at 03:54
  • msg #71

Re: Out of Character Discussion

I was planning to get up early this morning but had a rough night and now overslept. I was planning on finishing up my origin and start posting. Now I'll have to wait until this evening after work. Sorry guys.
Bruenor Sedricson
Human Fighter, 10 posts
Wed 4 Jun 2014
at 04:22
  • msg #72

Re: Out of Character Discussion

No prob, Drogo, I'm actually about to go to bed myself.
Haazheel Thorn
Human Wizard, 7 posts
Wed 4 Jun 2014
at 06:30
  • msg #73

Re: Out of Character Discussion

I just finished my character sheet thanks to all of you! Hope I will make a good wizard for our party!
Dungeon Master
GM, 22 posts
Storyteller
Font of All Knowledge
Wed 4 Jun 2014
at 11:57
  • msg #74

Re: Out of Character Discussion

All right everyone, I have enacted language groups.  So if you want to speak to someone in Elven, for example, just highlight your text and go to "Private to Group" (under the drop-down menu for "Insert a private line:") and select "Elven."  Everyone who speaks Elven will be able to see it. Those who don't will only see gibberish.
Drogo
Halfling Rogue, 9 posts
Wed 4 Jun 2014
at 17:57
  • msg #75

Re: Out of Character Discussion

Hey everyone. Just want to say I'm really enjoying everyones posting. I can see we're going to have a blast.
Averdante
Elf Archer, 22 posts
Keen eyed
Thu 5 Jun 2014
at 08:03
  • msg #76

Re: Out of Character Discussion

This is a test in Orcish.
[Language unknown:
Tra elri ri ro nteio se our,
et focom ect we com erres,
Yinnotwhi eeinut lo ngest po erefortic,
i ho el latll ti nttril urest.]


Blargh.
Farian Raymellie
Human Cleric, 24 posts
of Saint Bane
(and Pelor)
Thu 5 Jun 2014
at 09:36
  • msg #77

Re: Out of Character Discussion

It's all gibberish to me, so it must work fine.
Averdante
Elf Archer, 24 posts
Keen eyed
Thu 5 Jun 2014
at 09:39
  • msg #78

Re: Out of Character Discussion

Cool!

Since I wrote it I can see it (regardless whether my character speaks Orc or not) - could you/someone copy/paste it so I can see the gibberish, pls? Thx! :D
Farian Raymellie
Human Cleric, 25 posts
of Saint Bane
(and Pelor)
Thu 5 Jun 2014
at 09:42
  • msg #79

Re: Out of Character Discussion

This is a test in Orcish.
[Language unknown:
Roeeus m p o es o ev,
o iv asplhe al wiurnc venderoul,
Somereame omanntsi na di t ncdiilen,
ck aiprek m a replel rutlesineone camead.]

Averdante
Elf Archer, 25 posts
Keen eyed
Thu 5 Jun 2014
at 09:51
  • msg #80

Re: Out of Character Discussion

<squints>

That's gibberish, alrighty! I'd recognize it anywhere!

thx! ;)
Volsh son of Vor
Human Barbarian, 7 posts
Fri 6 Jun 2014
at 02:16
  • msg #81

Re: Out of Character Discussion

DM: yeah I gotta get my PC sheet done quick, sorry about that. I got overzealous with the intro IC.

Quick question, I don't fully understand how combat works in a contest such as the guildmaster is challenging Volsh. Does it just happen like normal only "hits" are assumed to be pulled punches of sorts to not actually cause damage?
Bruenor Sedricson
Human Fighter, 15 posts
Fri 6 Jun 2014
at 03:05
  • msg #82

Re: Out of Character Discussion

Attacking with a weapon in a manner that will not cause harm will do "non-lethal damage," but carries a -4 to hit. You fall unconscious after your "non-lethal damage" total exceeds your max HP.
Averdante
Elf Archer, 27 posts
Keen eyed
Fri 6 Jun 2014
at 04:44
  • msg #83

Re: Out of Character Discussion

Bruenor Sedricson:
You fall unconscious after your "non-lethal damage" total exceeds your max HP.

I thought it was vs. "current" HP. So if you have 20 HP max, and take 10 normal damage, then just 11 subdual damage will KO you, either before or after the 10 normal.

No?

(Good to know if we go after that tiger...)
;)
Dungeon Master
GM, 25 posts
Storyteller
Font of All Knowledge
Fri 6 Jun 2014
at 10:40
  • msg #84

Re: Out of Character Discussion

It's current, not max.  If you're already wounded, and someone slaps you about the head, you'll go down faster than someone who hasn't taken any hits at all, assuming equal hit points.

Volsh, mostly the Guildmaster wants to see you attack, see your fighting style and form.  If you just want to give me 4 attack rolls and four (theoretical) damage rolls, that should show your skills.  And describe them, of course.  :)  AC 22.
This message was last edited by the GM at 11:56, Fri 06 June 2014.
Narthian Goldleaf
Elf Druid, 12 posts
Listen to the Wind
You can't go wrong, much
Fri 6 Jun 2014
at 15:29
  • msg #85

Re: Out of Character Discussion

Sorry Folks...Found out when I woke up on Weds that I didn't have internet at home.  I work Retail hours so I should be ok for a while.  I'll catch up on posting later today.
Farian Raymellie
Human Cleric, 29 posts
of Saint Bane
(and Pelor)
Fri 6 Jun 2014
at 15:52
  • msg #86

Re: Out of Character Discussion

Oooh that really burns me when I lose internet, especially for a few days. They won't give you credit for something you aren't getting! ^*<*%$Es!
Haazheel Thorn
Human Wizard, 12 posts
Fri 6 Jun 2014
at 16:06
  • msg #87

Re: Out of Character Discussion

Glad you are back Narthian!
Averdante
Elf Archer, 28 posts
Keen eyed
Fri 6 Jun 2014
at 23:31
  • msg #88

Re: Out of Character Discussion

Narthian Goldleaf:
Sorry Folks...Found out when I woke up on Weds that I didn't have internet at home.

Ouch - suxor!

Good to see you're back, fellow elf!

Haazheel Thorn:
"...In case of a combat with some goblins or Boccob knows what other foes are waiting for us in these old ruins, a strong ally will be very handy".

Funny you should mention that...

A. had already made the same point, but it was ignored...

Averdante:
"...And what of any others - there are several here who may wish to join the effort, besides those who have spoken up at this table.  Where there are some goblins, at times there are many..."

So, 2 thoughts -

The first is - would anyone object OOC to inviting the NPC firemage along? (Or, possibly, one of the others along the wall?) IC he's really no diff than (most) any of us, meeting here for the first time. (And he may come w/ a fighter-type, possibly even higher level - tbd.)

As a followup on that, there are basically 2 types of GM's - those who balance the encounter to the party, and those who give fair(?) warning (or not!) and let the party walk to their doom if they so choose. For instance - if we'd gone after the Chuul in the well, that might have been toned down - or it might have been an 11 HD monster, nearly impossible for us as-is.

I was in a game (diff system) where the 3rd level party heard of a troll bridge, and that it was stifling a town's trade - so they went to investigate. And almost suffered a TPW - it was a freakin' TROLL ferpelorsake, what did they expect?! ;D

And I have to say, that I like that better than if the Troll had suddenly and inexplicably (and predictably) become a weakling version of the real thing, and the party had slagged it as easily as anything else they expected to meet.


If there are "dangers", they should be... dangerous. And not "balanced", or at least not predictably and painfully so. If we're going after goblins, there could be a half-dozen or there could ten dozen - and OOC I like that possibility, and IC I think our characters would recognize it. Adding safeguards to our success and splitting any treasure (and, OOC, any XP) by 8 or 9 instead of by 7 (or, if we fail and die, possibly a lot less!) is worth it.


Second - there are a LOT of us posting - 7 PC's plus the GM plus NPC's.  We should all try to make an effort not to let anyone's posts/comments/actions - and especially IC questions or suggestions - go ignored.  An insightful question or clever suggestion might be the difference between success and failure, and similarly with a timely warning to stop someone from making what might be a mistake.

I'm not torqued - game's new, introductions, chaos and bluster, alarms and distractions, np by me - but we should all make the effort. It'll be a bit of a mess at first until we all settle in to the game and each other, but I'm sure we can do it. :)
This message was last edited by the player at 00:12, Sat 07 June 2014.
Farian Raymellie
Human Cleric, 30 posts
of Saint Bane
(and Pelor)
Sat 7 Jun 2014
at 01:35
  • msg #89

Re: Out of Character Discussion

I second the part about READING ALL POSTS! It gets very annoying when multiple people ask the same question, especially after it has already been answered! We all do it occasionally because we forget and don't read back, but some folks make it a habit!
Volsh son of Vor
Human Barbarian, 8 posts
Sat 7 Jun 2014
at 04:31
  • msg #90

Re: Out of Character Discussion

DM: Character Sheet should be complete. Let me know if you have any questions.

PCs: I have elaborated more on my Character description in "the cast" if y'all wanna check it out.
Dungeon Master
GM, 26 posts
Storyteller
Font of All Knowledge
Sat 7 Jun 2014
at 07:04
  • msg #91

Re: Out of Character Discussion

The same goes for me - if I missed answering one of your questions via an NPC or otherwise, just give me a nudge here or with a PM.

Volsh, character sheet looks all right.
Dungeon Master
GM, 27 posts
Storyteller
Font of All Knowledge
Sat 7 Jun 2014
at 10:55
  • msg #92

Re: Out of Character Discussion

Character Sheet Audit!

[5 blank lines suppressed]

Also, Bruenor, Haazheel - It looks like you're both picking Royalred for your speech color.  You guys want to agree, do a roll off, roshambo, or something to see which one of you picks a differing color?  I would like all the PCs to have their own unique color.
Bruenor Sedricson
Human Fighter, 16 posts
Sat 7 Jun 2014
at 12:26
  • msg #93

Re: Out of Character Discussion

Dang, didn't even notice. Well, Haazheel, shall we settle this like d&d players? ROLL THAT d20.
Averdante
Elf Archer, 31 posts
Keen eyed
Sat 7 Jun 2014
at 21:11
  • msg #94

Re: Out of Character Discussion

Purple is the color of magic. ;)
Dungeon Master
GM, 29 posts
Storyteller
Font of All Knowledge
Sat 7 Jun 2014
at 22:01
  • msg #95

Re: Out of Character Discussion

But Drogo already has purple, to be fair.
Averdante
Elf Archer, 33 posts
Keen eyed
Sat 7 Jun 2014
at 23:45
  • msg #96

Re: Out of Character Discussion

Well, to be doubly fair, I see very little distinction between "royal red" and "purple" - if they are side by side, maybe, but not in diff posts. :/
Averdante
Elf Archer, 34 posts
Keen eyed
Sun 8 Jun 2014
at 00:32
  • msg #97

Re: Out of Character Discussion

Char sheet 99% done, just need to write up background.

Visual description/first impressions updated.
Drogo
Halfling Rogue, 14 posts
Sun 8 Jun 2014
at 05:23
  • msg #98

Re: Out of Character Discussion

I'm going with grey now then. Someone else can have the purplish color now.
Haazheel Thorn
Human Wizard, 13 posts
Sun 8 Jun 2014
at 08:24
  • msg #99

Re: Out of Character Discussion

I like the duel, here is my roll dear oppenent ;)

03:23, Today: Haazheel Thorn rolled 19 using 1d20.
Bruenor Sedricson
Human Fighter, 17 posts
Sun 8 Jun 2014
at 13:04
  • msg #100

Re: Out of Character Discussion

We'll, I rolled an 8, so looks like I have to find a new color.
Dungeon Master
GM, 32 posts
Storyteller
Font of All Knowledge
Sun 8 Jun 2014
at 13:09
  • msg #101

Re: Out of Character Discussion

Question, does anyone mind if I were to use the goblin culture from Pathfinder rather than the one from the Monster Manual?  Not changing the stats, just tweaking their standard MO a bit?

Because Pathfinder/Golarion goblin culture is freaking hilarious.
Bruenor Sedricson
Human Fighter, 19 posts
Sun 8 Jun 2014
at 13:21
  • msg #102

Re: Out of Character Discussion

Iduhno. I don't know a thing about pathfinder.
This message was last edited by the player at 13:22, Sun 08 June 2014.
Farian Raymellie
Human Cleric, 35 posts
of Saint Bane
(and Pelor)
Sun 8 Jun 2014
at 13:23
  • msg #103

Re: Out of Character Discussion

Just because they attack with knives and forks? ;)
Narthian Goldleaf
Elf Druid, 17 posts
Listen to the Wind
You can't go wrong, much
Sun 8 Jun 2014
at 13:28
  • msg #104

Re: Out of Character Discussion

Fine by me.
Dungeon Master
GM, 35 posts
Storyteller
Font of All Knowledge
Sun 8 Jun 2014
at 13:37
  • msg #105

Re: Out of Character Discussion

Pathfinder goblins are:

Kinda crazy.  They might throw themselves off of roofs to attack someone, heedless if the might miss and kill themselves.  They might spend a round in combat stealing something from their neighbor, or laughing, or screaming and running in circles, instead of fighting.  They're simultaneously idiotically brave and incredibly cowardly.

They fight dirty (sand in the eyes, tanglefoot bags, wasp nests).

They like fire.  A lot.

They're terrified of dogs and horses.

They ride wolves, giant lizards, or a rodent-like canine called a goblin dog.

They're scared of writing and no goblin will do it.

They sing horrible ditties in battle, or anytime at all.

They have very short attention spans.  "Squirrel!"

They're murderous scum who keep their babies in cages and figure they'll grow up eventually.

And they're eight kinds of hilarity to fight.  :D
Bruenor Sedricson
Human Fighter, 20 posts
Sun 8 Jun 2014
at 15:22
  • msg #106

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 105):

I'm sorry, could you say that again? After a few lines, all I heard was "ORKS ORKS ORKS ORKS WAAAAAAAAAAAAAAAAAAGGGGGGHHHHH!"
Averdante
Elf Archer, 37 posts
Keen eyed
Sun 8 Jun 2014
at 18:24
  • msg #107

Re: Out of Character Discussion

Goblins as escaped lunatics? Sure, go for it. ;)
Averdante
Elf Archer, 42 posts
Keen eyed
Tue 10 Jun 2014
at 00:51
  • msg #108

Re: Out of Character Discussion

Dungeon Master:
They're scared of writing and no goblin will do it.

Question - so no goblin "wizards", and none use scrolls? (Certainly limits the treasure possibilities a small bit.) :/


Oh - and purely OOC, I realized (too late, of course), that "Averdante" is a pain to type every time someone wants to address/refer to my character - so at some point, if someone  wants to start calling him "Av'ry" or "Avery", that totally works, np here. In fact, it would be a favour to all concerned. ;)
This message was last edited by the player at 01:05, Tue 10 June 2014.
Dungeon Master
GM, 40 posts
Storyteller
Font of All Knowledge
Tue 10 Jun 2014
at 14:19
  • msg #109

Re: Out of Character Discussion

Or rather, it is like a walk in the park.  A wet, cold, muddy walk in the park.  :D
Farian Raymellie
Human Cleric, 39 posts
of Saint Bane
(and Pelor)
Tue 10 Jun 2014
at 14:21
  • msg #110

Re: Out of Character Discussion

How is this reply to that? :P :)
Dungeon Master
GM, 41 posts
Storyteller
Font of All Knowledge
Tue 10 Jun 2014
at 14:47
  • msg #111

Re: Out of Character Discussion

Averdante:
Dungeon Master:
They're scared of writing and no goblin will do it.

Question - so no goblin "wizards", and none use scrolls? (Certainly limits the treasure possibilities a small bit.) :/


Oh - and purely OOC, I realized (too late, of course), that "Averdante" is a pain to type every time someone wants to address/refer to my character - so at some point, if someone  wants to start calling him "Av'ry" or "Avery", that totally works, np here. In fact, it would be a favour to all concerned. ;)


You probably won't see a goblin wizard.  A goblin sorcerer on the other hand, is a possibility, as is a goblin adept or cleric.  Also, they might have picked up magic items elsewhere and be using them as a nose-picker, chamberpot, hat, foot-covering, or piercing.
Farian Raymellie
Human Cleric, 40 posts
of Saint Bane
(and Pelor)
Tue 10 Jun 2014
at 14:51
  • msg #112

Re: Out of Character Discussion

;-P Yuck!! That's disgusting!!
Dungeon Master
GM, 42 posts
Storyteller
Font of All Knowledge
Tue 10 Jun 2014
at 15:14
  • msg #113

Re: Out of Character Discussion

Hey, I once played a gully dwarf in a Dragonlance game (gully dwarves aren't much of a step up from Pathfinder goblins) and I ended up finding a magic item - a +1 small steel shield.  It had a red rose painted on it, my character was about as dumb as a box of rocks, so he wore it on his head as a hat.

Nobody ever forgot Muggle-Rump Clang, gully dwarf thief, with a battle cry of, "EEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!"

Ever.

Not even with therapy.  :D
Farian Raymellie
Human Cleric, 41 posts
of Saint Bane
(and Pelor)
Tue 10 Jun 2014
at 15:19
  • msg #114

Re: Out of Character Discussion

Hey, it kept the sun & rain off, and his head was protected! ;) Too bad it was too late, with an intelligence of 5 or 6, there isn't much to protect.
Averdante
Elf Archer, 43 posts
Keen eyed
Tue 10 Jun 2014
at 19:51
  • msg #115

Re: Out of Character Discussion

Dungeon Master:
  Also, they might have picked up magic items elsewhere and be using them as a ... chamberpot...

Can you say "Bag of Holding" and keep a straight face? ;D
Volsh son of Vor
Human Barbarian, 11 posts
Wed 11 Jun 2014
at 01:57
  • msg #116

Re: Out of Character Discussion

Can't wait to find that treasure
Dungeon Master
GM, 47 posts
Storyteller
Font of All Knowledge
Fri 13 Jun 2014
at 11:00
  • msg #117

Re: Out of Character Discussion

All right, looks like the character sheets are all good.
Averdante
Elf Archer, 46 posts
Keen eyed
Fri 13 Jun 2014
at 18:16
  • msg #118

Re: Out of Character Discussion

Is it that late already? I thought it was still daylight!
Farian Raymellie:
Farian retires for the evening to get an early start if the weather breaks.
Bruenor Sedricson:
If Valia brings his ale, he consumes it with deliberate but relative haste before he retires to his bed, wanting to be ready for tomorrow.

Before everyone departs the scene, there is one point of business that Goldleaf, Thorne and Averdante will want to bring up - IC we're almost ready to return to the table.
Haazheel Thorn
Human Wizard, 19 posts
Fri 13 Jun 2014
at 18:44
  • msg #119

Re: Out of Character Discussion

Time flies like an arrow Master Archer ;)
Narthian Goldleaf
Elf Druid, 23 posts
Listen to the Wind
You can't go wrong, much
Fri 13 Jun 2014
at 19:26
  • msg #120

Re: Out of Character Discussion

Sounds good to me.
Averdante
Elf Archer, 50 posts
Keen eyed
Sat 14 Jun 2014
at 05:21
  • msg #121

Re: Out of Character Discussion

Volsh son of Vor:
He raises his mug to the assembled party around the table, "May we purge the countryside of the goblin filth."

I think we should get to Boltharrow, check for the latest intel w/ the locals, get a good night's sleep (or however long, depending), and then...

KILL ALL GOBLINZ!!1111!!! KILLL KILLK ILLK KIILLLL~~~!!!!11111
WAAAARRRRRRRRRRRRRRRGHGGGHGHGHGGHG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Ahem - that's what I suggest, anyway. 0:)
Haazheel Thorn
Human Wizard, 22 posts
Sat 14 Jun 2014
at 06:09
  • msg #122

Re: Out of Character Discussion

Agreed! Especially on the goblins killing part ;)
Dungeon Master
GM, 48 posts
Storyteller
Font of All Knowledge
Sat 14 Jun 2014
at 12:28
  • msg #123

Re: Out of Character Discussion

Excellent!  For the sake of expediency, I'll just fast-forward to the morning and we can be on our merry way.  It may take me a day or so to get the post up; I'm working this weekend.  :)
Averdante
Elf Archer, 51 posts
Keen eyed
Sat 14 Jun 2014
at 16:54
  • msg #124

Re: Out of Character Discussion

The 2 elves only need 4 hours "trance", so they can be the alarm clocks for the others, as suggested in my last IC post.
Averdante
Elf Archer, 55 posts
Keen eyed
Mon 16 Jun 2014
at 05:13
  • msg #125

Re: Out of Character Discussion

So, it looks like the marching order so far (for the road, at least) is something like...


                ^   (front)   ^

              Farian      Bruenor
            Raymellie    Sedricson

       Averdante    Haazheel    Narthian
                     Thorn      Goldleaf (& wolf)


            <Halfings, on horseback>


                 <-  Volsh  ->



Something like that?

(The path is a road, more than wide enough for 3 abreast, so Haazheel could move up between Avery & Narthian.

Also, I doubt if, IC, a strict "marching order" would be kept with military discipline - some might drop back or push up, or off to one side or another, for a short while to converse or whatever.
This message was last edited by the player at 06:30, Mon 16 June 2014.
Farian Raymellie
Human Cleric, 51 posts
of Saint Bane
(and Pelor)
Mon 16 Jun 2014
at 12:22
  • msg #126

Re: Out of Character Discussion

That looks pretty good, and when the path narrows, Narthian can move in front or just behind Haazheel.
Dungeon Master
GM, 51 posts
Storyteller
Font of All Knowledge
Mon 16 Jun 2014
at 13:21
  • msg #127

Re: Out of Character Discussion

Yeah, I figure there's going to be a certain amount of shifting about in the normal course of travel, but if, oh say, there happens to be an ambush, or part of the sky falls, or the bulette that's following you burrows up from under the ground at the luscious smell of horseflesh, I just need to know approximately who's where.

You know, for tax purposes.

:D
Bruenor Sedricson
Human Fighter, 27 posts
Mon 16 Jun 2014
at 13:46
  • msg #128

Re: Out of Character Discussion

I won't be as active today as I usually am, as I am attending an important event. Sorry fellas.
Drogo
Halfling Rogue, 18 posts
Thu 19 Jun 2014
at 20:53
  • msg #129

Re: Out of Character Discussion

Sorry for my lack of posting. Been busy with tasks around the house and wifey not letting me on computer much. I was having a hard time getting caught up with all the posts.
Farian Raymellie
Human Cleric, 59 posts
of Saint Bane
(and Pelor)
Thu 19 Jun 2014
at 20:57
  • msg #130

Re: Out of Character Discussion

Ahhh, we see who wears the pants in the family! What size dress you wear Drogo? ;)
Drogo
Halfling Rogue, 19 posts
Thu 19 Jun 2014
at 21:13
  • msg #131

Re: Out of Character Discussion

It's true. My wife wears the pants in the family. I just want a quite life and let her have her way. I let her have all the stress though. lol.
Bruenor Sedricson
Human Fighter, 33 posts
Mon 23 Jun 2014
at 01:20
  • msg #132

Re: Out of Character Discussion

Boy, it sure is boring around here!
Farian Raymellie
Human Cleric, 63 posts
of Saint Bane
(and Pelor)
Mon 23 Jun 2014
at 03:15
  • msg #133

Re: Out of Character Discussion

Weekends ALWAYS are, sometimes the week isn't much busier in some games. At least we're chugging along! ;) I'm sure it will pick up starting tomorrow afternoon at the latest.
Bruenor Sedricson
Human Fighter, 35 posts
Mon 23 Jun 2014
at 03:28
  • msg #134

Re: Out of Character Discussion

Or immediately...
Farian Raymellie
Human Cleric, 65 posts
of Saint Bane
(and Pelor)
Mon 23 Jun 2014
at 03:28
  • msg #135

Re: Out of Character Discussion

Just me ;) And the DM.
Dungeon Master
GM, 58 posts
Storyteller
Font of All Knowledge
Mon 23 Jun 2014
at 06:27
  • msg #136

Re: Out of Character Discussion

Yar.  I have a really weird schedule, so sometimes you'll see me post multiple times a day, sometimes it'll be a day-ish between posts.  I work 12-hour shifts, 6pm-6am, and I don't have internet access at work (I work at a factory and I don't have any of those new-fangled smart phones/tablets/thingies).  I do this two days on, two days off schedule so I waffle between no time to post to all the time to post.

But I don't stop.  Even if I'm slow, I don't stop.  Like a turtle!  :D
Averdante
Elf Archer, 58 posts
Keen eyed
Mon 23 Jun 2014
at 10:58
  • msg #137

Re: Out of Character Discussion

I apologize for absence - unusual RL explosion Wednesday took me out until last night, and spent most of today recovering.

Back to usual posting now.
Farian Raymellie
Human Cleric, 66 posts
of Saint Bane
(and Pelor)
Mon 23 Jun 2014
at 10:59
  • msg #138

Re: Out of Character Discussion

Ouch, that's an ugly schedule!! Where you work? I worked in factories for years, Ingersoll-Rand for 12 years building road machinery and 2 more at Manitowoc Crane building on their National Crane line, as well as a few others.
Dungeon Master
GM, 60 posts
Storyteller
Font of All Knowledge
Mon 23 Jun 2014
at 11:18
  • msg #139

Re: Out of Character Discussion

I've been doing that schedule for 8 years now, so I'm used to it.  :)

I work at Alcoa, an aluminum rolling mill.  My particular department makes the skin of airplanes, also car hoods and trunks, tanker trailer metal, metal for boats, trains, and semi trucks in general.  Also treadplate/diamondplate.  If you've flown in an aircraft owned by a western country, Aloca has aluminum in it.
Bruenor Sedricson
Human Fighter, 36 posts
Mon 23 Jun 2014
at 16:17
  • msg #140

Re: Out of Character Discussion

Hey guys, I'm building a campaign world for a irl game I'm working on. I wanted your guys opinions; please be gentle, as I have relatively little experience compared to most dungeon masters, but everyone starts somewhere.

100-300 years before the start of the campaign (not sure yet) marked the end of a huge war between the allied races and a mind flayer insurgence the likes of which has never been seen before in recorded history. The mind flayers had enslaved almost the entirety of the goblinoid and orcoid races, using them as foot soldiers in their systematic conquest of the known world. One of the first targets of their ire were the Drow, who despite heavy resistance were pushed out of their empire, forcing them to flee to the surface. There, they joined with an alliance of the three major races, humans, dwarfs, and elves, as well as a large collaboration of undead. Through the combined efforts of the Allied races, the orcoid and goblinoid thralls were wiped out nearly to a man, the mind flayers were repelled and their largest cities were razed, albeit at great costs.

Now, after many decades of recovery and reconstruction, the world is a different place. Humans have, as they always have, adapted, expanded, and been one of the most varied and contradictory races. The Dwarven traditions of isolation have only become more pronounced, the durable race having suffered the greatest losses in the initial "landfall" of the subterranean invaders. The surface elves bore the fewest casualties of the surface races, and in the wake of the invasion have studied the secrets of psionics wielded by the enemy. However, no race has flourished in these circumstances as much as the undead; immune to the main tactics of the illithids, the undead forces were pivotal to the allied races' victory.

This is what I have in so far to basic world building. There are other important races to note, but I didn't want to front load to much.
This message was last edited by the player at 16:19, Mon 23 June 2014.
Farian Raymellie
Human Cleric, 68 posts
of Saint Bane
(and Pelor)
Mon 23 Jun 2014
at 16:45
  • msg #141

Re: Out of Character Discussion

Why would living beings, humans, elves, Dwarves, and even the Drow, deal with undead?
Bruenor Sedricson
Human Fighter, 37 posts
Mon 23 Jun 2014
at 16:58
  • msg #142

Re: Out of Character Discussion

In my campaign setting, while the action of creating undead is still considered evil/vile/crimes against nature, and while undead are drawn toward an evil alignment, they are not inherently evil. In a way somewhat similar to dark souls, they are more easily corrupted by evil, and their mindsets are very different to mortal creatures, but they can still be function as non-evil, at least that is the perception. Additionally, undead as a whole, even intelligent ones, are immune to mind-affecting abilities, making them indispensable against the mind flayers and their yuan-ti allies.

Another case of strange bed-fellows in my campaign history is that, although they never negotiated or were even aware of it, the allied races and the Aboleths were allies in the war; Aboleths fear and distrust mind flayers, and so opposed the creatures on principle. The distraction of the Aboleths in the Underdark helped divide the focus of the illithid forces.
This message was last edited by the player at 16:59, Mon 23 June 2014.
Dungeon Master
GM, 62 posts
Storyteller
Font of All Knowledge
Mon 23 Jun 2014
at 17:07
  • msg #143

Re: Out of Character Discussion

It's an interesting premise, and definitely allows for some unique heroes, backgrounds, and villains.

I once did something similar, where dragons had taken over everything and the main forms of resistance were the races of the Underdark, Underwave, and the halflings, who were still slaves, but traveled to transport goods to other slave races.

Anywho, the other question about the undead becoming very prominent is the worry about food.  Ghouls, ghasts, vampires (and, if you're using them, bone drinkers, soul eaters, etc.) have very unsavory dining habits that would seem to eventually encroach upon human/dwarf/elf habitation.

How do you keep a passel of ghasts, ghouls, and vampires about without the question of them supping upon mortals coming up?  Because that's the first thing that leaps to mind.  I'd be very nervous if I, as a telepath elf, looked next door at the vampire kingdom and went, "Well, I am an expert in my field, and can bring down any living mind with my power.  And I can't do a bloody thing about the vampire kingdom next door.  This could be problematic."
Bruenor Sedricson
Human Fighter, 38 posts
Mon 23 Jun 2014
at 17:35
  • msg #144

Re: Out of Character Discussion

I will have to do some planning here, but right now the idea is that vampires, at least, are sustained through livestock, in both senses of the word, as well as donations of blood. As for ghouls and ghasts, only a few if them joined the original collab of undead that allies themselves with the living, so there are relatively few of them. More thought is required on the subject.
This message was last edited by the player at 17:37, Mon 23 June 2014.
Bruenor Sedricson
Human Fighter, 40 posts
Mon 23 Jun 2014
at 20:41
  • msg #145

Re: Out of Character Discussion

Okay, I am going to use my overdeity DM-powers to hand-wave the vampires' craving for life energy, making them only require blood. As for Ghasts and Ghouls, they don't require LIVING flesh, just flesh.

So how I see the undeads' participation in the war is something like this, please critique. The majority of the undead forces were mindless undead (zombies, skeletons), and the few ghouls and ghasts almost never held command positions, and those they did hold were field command rather than strategic. Liches, vampires, vampire spawn, and a small number of mummies made up the vast majority of the upper levels of command, as well as a very small number of non-undead necromancers. Most of the other forms of undead (wights, incorporeals, and most other dangerous sorts) were created by necromancers as shock-troops, war-beasts, and other such roles. One thing I want to make clear is that the undead who allied themselves with the rest of the allied races are not even a majority of all the undead in the world; they are simply those few intelligent undead who were willing to help and anything they could sway to their side or outright control.

After the war, the undead were granted a large section of the land to found their own nation, for those that wanted to stick around, or were free to return to their own haunts. However, any undead that is deemed a danger to society is hunted down like any other criminal, and undead capable of creating spawn are responsible for the actions thereof.

Also, if there is any other aspect of my setting that you want to critique, want more information, or have suggestions about feel free to do so; I'm still building this world and am asking for assistance as much as I am sharing my ideas. I don't even know how I want to handle the drow.
Averdante
Elf Archer, 59 posts
Keen eyed
Tue 24 Jun 2014
at 01:07
  • msg #146

Re: Out of Character Discussion

Bruenor Sedricson:
Hey guys, I'm building a campaign world for a irl game I'm working on. I wanted your guys opinions; please be gentle, as I have relatively little experience compared to most dungeon masters, but everyone starts somewhere.


An experienced "Game Master" is more about the story than the game. Knowing the mechanics and being the coordinator is important, but at some point the game flows - and then all that's left is the story.  And the best GM's either know the story they want to tell in advance, or (even better) have a starting point and a general/ultimate direction, but know how to mold the details as the overall storyarc develops.

So while backstory is all well and good, unless it plays an important part in the Player Characters' story, it can often get in the way.

Another way of saying this - many new DM's plan out a city in great detail, with elaborate locations and important personalities and story hooks for great adventures, only to have the PC's decide to turn left and go have an adventure in the forest.  Doing the same with your world is doing the same on a diff scale.

If the undead and the ilithids and all the rest are central to the story, great. But if they're just window-dressing... lose them, and streamline the story, and focus on the elements that matter to the PC's.

(Also, potentially having liches and underdark thugs and such as "allies" might mean that the PC's will be relatively underpowered and overshadowed by NPC's - never fun for the players. The PC's should be some of THE most powerful characters in any scene, next to the BBEG's.)


I also worry that you are raising more questions than needed - over-plotting, which will slow the game down by making the PC's worry and think about things that are not central to any story.

It could work, but as a first effort... you're trying to juggle 7 balls at once - 2-3 is the usual recommended starting number, and that's hard enough.  ;)


Also, not clear what the starting level is (sounds HIGH), but you could strip it down to a couple elements and still have fun with it. Maybe something like...
    o  Undead have an (uneasy?) truce w/ the living - cool. Not everyone accepts, but "the kingdom" does, by law, so that's that.

    o Meanhwile, the Orcs/etc. are acting odd, being more organized than normal.  Investigation eventually reveals...

    o Mindflayers (which are REARLLY tough, btw - if played intelligently (remember: Int 20+++!), they are one of THE toughest monsters in the book.

And... that's MORE than enough to start. All the rest... put that baggage back in the garage, the car's full for this trip.


Bruenor Sedricson:
This is what I have in so far to basic world building. There are other important races to note, but I didn't want to front load to much.

We could almost start another thread on this, that's a LOT to talk about as is... and that's "basic world building", you haven't even go to the story yet?! ;D


So, let's talk the true "basics" - how long do you hope to run this campaign, and what is the starting level?
Bruenor Sedricson
Human Fighter, 41 posts
Tue 24 Jun 2014
at 03:04
  • msg #147

Re: Out of Character Discussion

Wow, nice reposte wall-of-text, Averdante. Tough love usually the best method, so I'll give my best to fully lay out what I'm thinking.

Firstly, this is not the time period our adventures will be taking place in, rather this is the most important event in "recent history" that sets up why my world is the way it is. I call it basic simply because it establishes the background of both the campaign setting itself and the general mindsets of the people that live within.

Secondly, this game is really more of a proof of concept/side activity that I'm doing to try to have some fun with someone who has shown genuine interest. Establishing this world was meant as a way for me to use some ideas that had recently been buzzing around in my head.

Finally, I currently have little in the way of where I want the story to go; I could have them fight mind flayers later on, or I could turn the end game into something completely different, but I don't anticipate this game running for too long, just as something fun.

Averdante asks:
So, let's talk the true "basics" - how long do you hope to run this campaign, and what is the starting level?


To answer these questions,
1. I don't expect this particular run to last overly long, but there is a lot I could do with the setting to perhaps recycle it with a larger, more experienced group and really explore it.
2. I think we are starting at about level 2, but we have a smaller-than-average party of 3
This message was last edited by the player at 03:04, Tue 24 June 2014.
Averdante
Elf Archer, 61 posts
Keen eyed
Tue 24 Jun 2014
at 03:22
  • msg #148

Re: Out of Character Discussion

Then almost anything you have as "game world" is irrelevant to the story itself and for background color only, since the PC's are (in comparison) so tiny that they won't be dealing with any of it directly.  Doesn't matter how big the entire army is if the story is going to involve only the struggles of a few soldiers.


(In the gaming circles I used to run in, there was a rule - you don't name a character until 3rd level - simply because until then, they could die too easily. If you wanted to start them at 3rd, you'd solve that problem, let them start slightly more interesting/robust characters, and get into more interesting encounters right away! ymmv.)
Bruenor Sedricson
Human Fighter, 42 posts
Tue 24 Jun 2014
at 03:29
  • msg #149

Re: Out of Character Discussion

Averdante States:
Then almost anything you have as "game world" is irrelevant to the story itself and for background color only, since the PC's are (in comparison) so tiny that they won't be dealing with any of it directly.  Doesn't matter how big the entire army is if the story is going to involve only the struggles of a few soldiers.


That is fine. The background, the stage for the campaign, the world I built for my story to evolve in was what I wanted critiqued. I looked here as much for review as I did for inspiration, and talking with you gave me more ideas than an afternoon's brainstorming. For that I thank you

As for starting level, one of my players is brand spanking new, so this 2nd-3rd level gap could be a place for her to perhaps learn about how to play.
Averdante
Elf Archer, 62 posts
Keen eyed
Tue 24 Jun 2014
at 04:07
  • msg #150

Re: Out of Character Discussion

Bruenor Sedricson:
The background, the stage for the campaign, the world I built for my story to evolve in was what I wanted critiqued.

K, we'll assume you can chew what you're biting off... ;)

What you're describing is a cross between a True Blood world (where vampires co-exist w/ humans, on one level or another) and something like Army of Darkness, where the Deadites are "out there somewhere" in the badlands, and as a rule "we" don't interact with "them" but sometimes troublemakers from one side or another get "pushy".

Not everyone (on either side) is going to be 100% comfortable w/ this state of affairs. For every Lich or Vampire Lord that schemes of enslaving living-kind, there will be a radical paladin or cleric who dreams of wiping the undead blight from the face of the earth. The "peace" might be an uneasy one, and how "the powers that be" on both sides deal with their own rebels could vary (and vary between officially/publicly and unofficially/privately).


I am a bit at a loss as to why the Undead care whether or not the Mindflayers enslave humanity, except perhaps as one predator being territorial when faced with another of a diff species. Undead themselves are not threatened directly themselves by Mindflayers, but I suppose their "lifestyle" could be threatened if all humanity were domesticated and taken out of their food chain. Still, and again - an uneasy alliance.
Bruenor Sedricson
Human Fighter, 43 posts
Tue 24 Jun 2014
at 04:15
  • msg #151

Re: Out of Character Discussion

Absolutely, that is the current state of affairs boiled down to its simplest form.

AS to why the undead would actually care...part of it was about the threat to their lifestyles, and part of it was about those intelligent undead who are actively trying to, in part, recapture the feeling of life, those few remaining echos of mortality and kinship, attempting to save what they saw as the last anchor they had to what they once were.

All sapient beings that have even a vague resemblance to human thought patterns tend to become emotionally attached and illogically protective of things that realistically don't have even a shadow of the value they are given.
This message was last edited by the player at 04:16, Tue 24 June 2014.
Dungeon Master
GM, 63 posts
Storyteller
Font of All Knowledge
Tue 24 Jun 2014
at 12:01
  • msg #152

Re: Out of Character Discussion

And I think, perhaps, as interesting as this discussion is, it may be better served in the General forum, and leave this thread for game-related OOC chatter.  :)  You're getting quite detailed, and I don't want questions related to the game getting lost in the ripostes.
Averdante
Elf Archer, 63 posts
Keen eyed
Tue 24 Jun 2014
at 12:05
  • msg #153

Re: Out of Character Discussion

Or start a PM thread - but not in this game, use the "R-mail" link (top right), unless the GM wants to get a bump every time anyone in the thread posts. ;)
Farian Raymellie
Human Cleric, 71 posts
of Saint Bane
(and Pelor)
Tue 24 Jun 2014
at 12:06
  • msg #154

Re: Out of Character Discussion

Thank you for that last Av!
Bruenor Sedricson
Human Fighter, 44 posts
Tue 24 Jun 2014
at 12:57
  • msg #155

Re: Out of Character Discussion

Actually, I think I'm good for now. I must thank you all, especially Averdante, for your help in the evolution of my campaign world. Also, I feel I must apologize for such a massive detour from the intended purpose of these forums; my sincerest apologies.
Farian Raymellie
Human Cleric, 72 posts
of Saint Bane
(and Pelor)
Tue 24 Jun 2014
at 13:00
  • msg #156

Re: Out of Character Discussion

:P bum!!! :)
Averdante
Elf Archer, 64 posts
Keen eyed
Tue 24 Jun 2014
at 19:39
  • msg #157

Re: Out of Character Discussion

<voice-over>
    ...We return you now to our regularly scheduled OOC massive detours from the intended purpose of these forums...

Dungeon Master
GM, 64 posts
Storyteller
Font of All Knowledge
Wed 25 Jun 2014
at 14:13
  • msg #158

Re: Out of Character Discussion

Golly, can't this old man respond to our questions any faster?  Geez, Mayor Harrow, get the lead out and lay the story down so we can do kick some goblin hindquaraters.

Who's running this show anyways?

Oh.

That would be me.

:D
Bruenor Sedricson
Human Fighter, 47 posts
Tue 1 Jul 2014
at 21:44
  • msg #159

Re: Out of Character Discussion

Hey Dungeon Master,

I had a quick question; what are the rules for deploying and recovering caltrops? I couldn't find them anywhere.
Averdante
Elf Archer, 67 posts
Keen eyed
Wed 2 Jul 2014
at 05:21
  • msg #160

Re: Out of Character Discussion

I have it here in my PHB, but...

o http://www.d20srd.org/srd/equi...ervices.htm#caltrops
o http://dnd-wiki.org/wiki/SRD:Caltrops

(I think both are the same - if not, use the first. Both are included for additional reference.)
Bruenor Sedricson
Human Fighter, 48 posts
Wed 2 Jul 2014
at 13:11
  • msg #161

Re: Out of Character Discussion

But I can't find where it says how long it takes to scatter them.
Farian Raymellie
Human Cleric, 77 posts
of Saint Bane
(and Pelor)
Wed 2 Jul 2014
at 13:20
  • msg #162

Re: Out of Character Discussion

Since they only cover 252 feet, my guess is 1 round.
This message was last edited by the player at 13:20, Wed 02 July 2014.
Dungeon Master
GM, 66 posts
Storyteller
Font of All Knowledge
Wed 2 Jul 2014
at 14:44
  • msg #163

Re: Out of Character Discussion

Yes, one round to deploy.

And let us say one minute to gather them up, provided they didn't all stick in someone's feet.
Bruenor Sedricson
Human Fighter, 49 posts
Wed 2 Jul 2014
at 14:58
  • msg #164

Re: Out of Character Discussion

Fair enough.

I find it weird that there is no official ruling.
Averdante
Elf Archer, 69 posts
Keen eyed
Wed 2 Jul 2014
at 21:23
  • msg #165

Re: Out of Character Discussion

I thought the ruling was that a careful placement gave a better % than a quick "scatter", but that may easily be from a diff game.

It's probably a throw-away line in one of the sections on Standard Actions (or possibly(?) one that used to be there (in AD&D? 3.0?), but got lost somewhere in the upgrade.



On another note, planning for the goblins... my thought is that a quick OOC hashing would be quicker than IC, and we can cover the key points IC for continuity/etc.  (OOC thoughts may not reflect a character, but together all these points would come out sooner or later, so whether it's Averdante or someone else, better sooner than later.)

(And, yes, this is "long" - it'd be easier face-to-face, but sadly we don't have that option. Don't read if you aren't interested in the planning, and others will let you know once it's done.)

But being pro-active  (i.e. "have some plan") is almost always superior to being merely re-active (i.e. "just walk forward in formation and see what happens"). ;)


My (ooc) thoughts - and everyone is welcome to chime in. I believe in an open brainstorm - there are no "bad" ideas except that will make better ideas more obviously attractive.

o Goblins - General

    > We don't want to be there at night. Whatever we do, we are done and on the move in ~10 hours tops - back to Boltharrow in the light, no "dusk" this time.

    > I believe that intell allows for a better plan than pushing forward and reacting to whatever they have planned. That is, our quiet(er) characters should scout first. (This could be done largely in narrative, rather than as a detailed "side adventure", so the players of non-sneaky PC's don't have to twiddle their thumbs for a week.)

    > This might(?) mean that we gather info, and only then our casters choose their daily spells to a specific plan, or waiting an additional day before trying the plan (either falling WELL back or all the way to Boltharrow).

    > We should assume the goblins have some sort of defense plan, and are not just sitting in a convenient tight group waiting for the first fireball that wanders by to take them out. Also that they won't simply flood to the first target, that the Shaman(?) has something slightly(?) more complicated than "All goblinz charge!" in the play book.

    > A large number of gobbos will probably charge the first thing they see - even if they have a more complex plan, I think that's a safe bet. So area-effect spells and/or a distraction may be a good plan.

    > Another possibility is to hit them for all sides at once (or "close to" all at once, delayed), but being able to fall back if outnumbered. If one of us can run and have 10 goblins chase them (but NOT get caught!), that's a tactical advantage for the rest of our group.


o We know about the wolves - if the druid can neutralize them, that might give us a huge edge. But while that is attractive, it might(?) take more spells than it's worth. Simply moving in from downwind might be ample.

    > From the description they aren't trained, so if let out of their cages they could either attack us or the nearest goblins, or just run - I don't think that's a threat, or at worst it's a wildcard for all concerned. 


o The Shaman

    > He (she?)... meh, it has to be a primary target for missiles, spells and even a charge by the entire party*.  The sooner we take its magic out of the equation, the easier (and longer!) our lives will be.

    (* We should not get separated - goblins WILL try to flank/dogpile anyone they catch separated!)

    > We have to stay spread out, and/or have someone "in reserve" to help any who get enspelled. Sleep, Web, anything where an unaffected PC can help negate the effect.

    > Also - what exactly is it, or could be? Those with Kn:Arcane, Kn:Religion and/or Kn:Local ("humanoids") (whatever is/are approp for Goblins/shamans/tribal casters/etc.) should make rolls, so IC we have a better idea what we might be facing. (Shaman, Adept, Sorcerer, even Cleric (of some stripe?) are most likely - it's been said that gobbos in this world don't like the written word, so Wizards are not likely.)

    > We have to assume it'll have a bodyguard, but that will keep those "elite goblins" (normally an oxymoron, but we're 1st level, so anything larger than a mouse is a threat) out of the combat at first.

    > The Shaman probably has something dark going on in The Temple. This might be a surprise during the combat, or something we will deal with after the dust clears - or not at all, depending.


o Hors(es)/dogs

    > Big edge, but big liability too. We don't want noise unless/until we are ready for a fight. But bringing the horse in a few moments AFTER the combat begins could break their charge nicely.

    > The more confusion we can cause with horses/dogs, the better, and the cheaper in terms of our hit points/lives.

    > Option: We could buy a dog (or more than 1) in town (or even borrow a horse or mule). I bet our Druid has Animal Handling, and/or some spells to keep him well-behaved. Sending a single dog to attack the shaman could keep those spells and nearby gobbos busy for a couple rounds.




At the moment (just to toss out something as a starting place), I'm leaning toward something like this...

    1) Move with Forrester as a guide toward temple. Quiet(er) characters scout.

    2) Spellcasters memorize spells to fit the situation.*

    (* Our spell-casters are our Wizard, Cleric, Druid and Sorcerer (guessing the Pali is not Lvl 4(+). The sorcerer is locked - the rest ~could~ leave (some) slots open and memorize spells as-needed once we know more, but that would leave us without any spells (except the sorcerer's, or general-use spells) if we run into bad luck.

    The alternative is to fall back to Boltharrow and lose an entire day, and ~possibly~ alert the gobbos to the fact that someone has been snooping - I'd rather not take that risk.

    They may feel there are some "all-purpose" spells that they can prepare in advance, so we're not naked, or that "these are the best I have" - but if we're going with any tricky plan, specific spells may be called for.)



    3) Someone distracts the goblins and lures a bunch off. 30' pace > 20'.
    3.1) Possibly a 2nd distraction, and/or lure into ambush by main body, #4.

    4) The main force attacks. The goblins respond. Location of shaman should be known by now.
    4.1) spells/missiles target Shaman.

    5) Sir Aberlayne (who had been holding in reserve) appears on horseback and disrupts goblin footsoldiers or any surprise flanking/reinforcements. Attack is pressed home.

Obviously, tactical details may change all this, but that's a ballpark starting point.

Note that atm, one of our best weapon (besides the horse?) is the Sorcerer's many(!) Burning Hands spells - it's a nice area of effect but centered from in front of the caster, so we want to 1) funnel/lure as many goblins as possible into that while 2) protecting him.

(I'm hoping our Wizard can be more "battlefield control" - tactical use of spells rather than just trying to do damage - but those details remain to be seen.)

We also need a plan and rally point if we have to retreat, a plan for pursuit if the Shaman escapes, and a (ballpark) plan for rescue if something goes terribly wrong and someone gets trapped.

Note - "no plan survives contact with the enemy" - true enough, BUT it's also true that having a plan gives everyone a common starting point and shared goal, which is better than not.

Q - may be too late, but any chance there are scrolls to be bought/borrowed in town? Even a single CLW might be the diff.


My biggest concerns are (in rough order)...

    1) We group too tight and get enspelled - need to be spread out, but still defensive until shaman is neutralized. Sleep, entangle, etc.

    (Note - This is fine, even desirable once the shaman is out of the equation, but until then it's setting ourselves up for punishment.)

    2) Shaman has 2nd level spells - Darkness (1st Lvl Light won't help), Invisibility, Web, Silence (vs. our Casters), etc. (IC, we can consult our casters for these possibilities.)

    3) Goblins have traped their compound - camouflaged pit traps, trip wires, snares, noise makers, magical Fire Trap - all distinct possibilities (the crafty li'l buggers).

    4) Goblin/X-race ally - hobgoblin(s), ogre - a heavy hitter that will distract our focus from shaman.

    5) 2 goblin casters, of some sort(s). Bonus. A distinct possibility, esp if this is more than just some random gobbos.

This message was last edited by the player at 21:31, Wed 02 July 2014.
Farian Raymellie
Human Cleric, 78 posts
of Saint Bane
(and Pelor)
Wed 2 Jul 2014
at 21:49
  • msg #166

Re: Out of Character Discussion

As a cleric against 30+ goblins, I'm going to assume my spells are ALL going to be CLW regardless of what I remember, Bless and Magic Weapon?
Averdante
Elf Archer, 70 posts
Keen eyed
Wed 2 Jul 2014
at 22:36
  • msg #167

Re: Out of Character Discussion

Yeah, good point - but the right Domain spell might be more useful to avoid damage in the first place (depending what FR's domains are) - is he sharing that info?
Farian Raymellie
Human Cleric, 79 posts
of Saint Bane
(and Pelor)
Wed 2 Jul 2014
at 23:28
  • msg #168

Re: Out of Character Discussion

Domain spell is CLW ;)
Bruenor Sedricson
Human Fighter, 50 posts
Thu 3 Jul 2014
at 00:17
  • msg #169

Re: Out of Character Discussion

An idea I had was, and this may be a bad idea, we could try to lure out some of the goblins, run them into the forest, surround them, and eliminate...

For example, we could have the druid's wolf (plus the druid himself if he is willing) get their attention, before fleeing back into the forest. Once they reach a certain point, two stealthy characters toss some caltrops back the way they came, creating a 30-foot long barrier. From there, archers could open fire into the group before melee rushes in. Then, we simply turn the formation around, with the ranged support holding behind the caltrops with a guard, while the rest of our forces move to engage

This is a rough idea, what do you think?
This message was last edited by the player at 00:20, Thu 03 July 2014.
Averdante
Elf Archer, 71 posts
Keen eyed
Thu 3 Jul 2014
at 05:27
  • msg #170

Re: Out of Character Discussion

I do like it, at least part of it - gobbos should have a "kill, Kill, KILL!" mentality - and chase anything that runs. If we hit them with part of our group, look like we're weak and flee, and lead them into an ambush, maybe even a prepared killzone of our own with simple traps and such - that could work.

(caltrops slow targets down (and do 1 pt of damage) - gobbos already move only 20', so 1/2 of that and any affected are toast.)


The obvious flaw is two-fold: 1) if the Shaman has tighter control on them than the typical no-thought goblin horde, and they only chase a bit, then we're worse than we started. And either way, 2), we're likely giving away any surprise for those remaining, inc. the Shaman.

But I'm thinking that if we do it right, maybe look wounded, really put a big carrot out there for them, something they just can't resist chasing, and then come back hard and fast... maybe... :?do
Farian Raymellie
Human Cleric, 80 posts
of Saint Bane
(and Pelor)
Thu 3 Jul 2014
at 10:37
  • msg #171

Re: Out of Character Discussion

Do you have a map of the target DM?
Dungeon Master
GM, 67 posts
Storyteller
Font of All Knowledge
Thu 3 Jul 2014
at 12:31
  • msg #172

Re: Out of Character Discussion

I don't have a map at present, but I can whip together some really horrible MS Paint monstrosity sometime this weekend.  Or find something drawn by someone more talented than me and scan it in.

But for a rough mental map, the ruins stretch for almost three hundred feet in a relatively clear rough circle in the forest.  In the middle is a fifty-foot square temple ruin about 20 ft. tall.  It's not totally intact, but has a roof.  Around the temple, at regular intervals, are low, collapsed walls and pillars.  Ten foot wide paths that may have been roads radiate out at five separate points, like the rays of the sun, providing some approaches that aren't uneven terrain.

---

The most likely classes for a goblin shaman are sorcerer, cleric, adapt, or possibly bard.
Bruenor Sedricson
Human Fighter, 51 posts
Thu 3 Jul 2014
at 13:33
  • msg #173

Re: Out of Character Discussion

PHB:
Each time a creature moves into an area covered by caltrops (or spends a round fighting while standing in such an area), it might step on one. The caltrops make an attack roll (base attack bonus +0) against the creature. For this attack, the creature’s shield, armor, and deflection bonuses do not count. If the creature is wearing shoes or other footwear, it gets a +2 armor bonus to AC. If the caltrops succeed on the attack, the creature has stepped on one. The caltrop deals 1 point of damage, and the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is successfully treated with a DC 15 Heal check, or until it receives at least 1 point of magical curing. A charging or running creature must immediately stop if it steps on a caltrop. Any creature moving at half speed or slower can pick its way through a bed of caltrops with no trouble.


My plan with the caltrops was that they are more for denial of mobility and to prevent charges later than actual lasting damage. A gobburi that moves up to the caltrops is: still in melee range, incurs an attack of opportunity when it tries to pass, and cannot runaway quickly.

Essentially, the caltrops force the goblins to take two rounds to get past the position and incur multiple AoO. Additionally, I would like to point out that it doesn't matter if they are moving 20 ft. per move action, a double move is faster than a single move by our party, and if they run, they most likely move 80 ft, something we can't afford if we are otherwise occupied.

However, on a different subject, are we willing to risk a lure-and-trap strategy? And could scouting determine, very roughly, the organization of the group? it occurs to me that a gabburi shaman is still a gabburi, one likely prone to zealous fanatacism, and also one who is likely to say "GO KILL IT!"
This message was last edited by the player at 13:34, Thu 03 July 2014.
Haazheel Thorn
Human Wizard, 32 posts
Thu 3 Jul 2014
at 16:39
  • msg #174

Re: Out of Character Discussion

Hey guys, sorry for the silence, I have been overwhelmed by work this week. I have been reading everything posted in case of emergency. Anyway, I'm back now. I like the strategy proposed. For the spells here are the one I know:

0th - acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance

1st - burning hands, color spray, grease, mage armor, magic missile, summon monster 1

Haazheel can prepare 3 level 0 and 3 level 1.

Proposed list:
0th - light, detect magic, acid splash
1st - summon monster 1, color spray, burning hands
Farian Raymellie
Human Cleric, 84 posts
of Saint Bane
(and Pelor)
Thu 3 Jul 2014
at 16:44
  • msg #175

Re: Out of Character Discussion

I like your proposals. Color Spray can drop two or three if we get lucky, and SM-1 can maybe give us that edge we need!
Bruenor Sedricson
Human Fighter, 53 posts
Thu 3 Jul 2014
at 17:00
  • msg #176

Re: Out of Character Discussion

Agreed, good choices.
Narthian Goldleaf
Elf Druid, 37 posts
Listen to the Wind
You can't go wrong, much
Thu 3 Jul 2014
at 18:06
  • msg #177

Re: Out of Character Discussion

I didn't read the ooc posts before posting ic,  I got no problem playing bait but I think it should be more than one of us to draw more of them out and into the trap.
Farian Raymellie
Human Cleric, 86 posts
of Saint Bane
(and Pelor)
Thu 3 Jul 2014
at 18:12
  • msg #178

Re: Out of Character Discussion

Is Drogo on vacation? Or has he bailed?
Averdante
Elf Archer, 73 posts
Keen eyed
Thu 3 Jul 2014
at 19:57
  • msg #179

Re: Out of Character Discussion

No idea.
:/



I think the Plan is looking something like this:

We sneak in close as a single group, say "thanks" to Forrester, and use familiar as aerial recon and to take out outer sentries.  Then we split into 2 - something like...

<Group 1: main body> Bruenor, Volsh, Farian, Dellas
<reserve> with Drogo behind & Sir A on horseback further yet.

<Group 2: diversion> Aver'e, Narthian & wolf, Hazheel (& a dog?*)

(* problem is that dogs bark. Narthian has animal handling, but I'd rather he have his bow working early. Thoughts?) :/

Group 2 has no heavy armour, so is quieter - Aver'e moves up and shoots a few likely targets, possibly supported by Narthian's bow. They fall back to where the wolf guards Hazheel, and form a defensive line there, using Entangle to lock down gobbos while Hazheel opens up with Color Spray.  Once clear, they push back up toward temple...

Meanwhile, Group 1, further away, waits for the commotion as their signal to move forward (maybe not from the "other" side of the temple, but a bit across the compound.) Drogo is behind w/ missiles and to not be in any AoE spell area, to flank goblins, and to help anyone who gets spelled.

Sir A waits a bit until that combat is started (or shouts of "Now!", or whatever), and charges in w/ horse to break up goblins' response to that direction.

All parties push toward Temple from their directions, concentrating on shaman as much as possible.

Ya?

Haazheel Thorn:
Proposed list:
0th - light, detect magic, acid splash
1st - summon monster 1, color spray, burning hands

I'd suggest dropping Acid Splash for Ghost Sound - might be perfect for distracting guards as we approach, or making the sound of a barking dog during the main battle, and "tricksiness" is better than a little damage imo.

(Light - maybe, maybe not. If the temple is pitch black, it would indeed be a pain to have to light lanterns/torches - otoh, we need to guarantee that we get that far in the first place.  Might Dancing Lights be almost as good and also serve double duty sim to Ghost Sound? If we are in hot pursuit it's still 1 min of multiple "torches" (v. 10 min of 1 torch equiv), and that's only needed if it is truly pitch black. If it's a more complex situation, we light multiple torches/lanterns and do it old-school.

Or even a 2nd Ghost Sound, since we aren't sure if we'll need light, but a barking dog could be real handy.

Or not - it's a judgement call, no doubt.)


Also, re Detect Magic - that's for mopping up, spotting magical loot after the battle is over, and I'm all in favor of someone having it. But I don't think it should be the wizard. We have a Cleric (who may not use all their orisons), but also (hopefully?) the Sorcerer. I think another "tricky" spell is far more important and potentially critical.


The problem with Summon Monster is that it only lasts 1 round/level - so at 1st level, that's a just blip on the tactical map.  The creature's attack isn't that reliable, and 1 round of flanking is only a couple goblins who may or may not have died anyway. I would say a 2nd Color Spray would be far superior - area of effect, multiple opponents out of the combat - money spell.

And Burning Hands - Dellas already has that ("fire sorcerer") the AoE is the same as Color Spray, and the diff is a little damage vs. unconscious and blind and stunned - which is to say, none is runnin', and none is still fightin' - dey all dead. More, I'd rather see a goblin try to make a Will ST than a Reflex. ;)


I'm all for diversity and options and having a spell for every contingency, but in this case, against massed goblins, I would say 2 Color Sprays, then either stay on offense and take Grease (as your Conjuration spell), or take care of yourself and bring Mage Armour. Gotta believe the goblins will have bows or javelins, and one lucky toss could drop our wizard , which also takes our cleric out for 1 turn - not good.


So, I'd suggest something like...

    0 - Ghost Sound
    0 - Ghost Sound
    0 - Dancing Lights/Light

    1 - Color Spray
    1 - Color Spray
    1 - Mage Armour (or Grease?)

You are The Wizard - bring the juice.


So the Cleric has, as orisons, Light and 2x DM, saving one DM for last to swap to CMW only if needed. (For Level 1, Bless would be the only really useful spell, but I don't think we'd want to risk using that before the combat and NOT having 3 CLW's.)  :/

And if Dellas has DM, then that's his job.
Bruenor Sedricson
Human Fighter, 55 posts
Thu 3 Jul 2014
at 20:16
  • msg #180

Re: Out of Character Discussion

We'll said, Aver. My original ontention was never to split our forces in order to excute the trap, but this plan lses sound now that the entirety is pulled together.
This message was last edited by the player at 20:18, Thu 03 July 2014.
Averdante
Elf Archer, 74 posts
Keen eyed
Thu 3 Jul 2014
at 20:45
  • msg #181

Re: Out of Character Discussion

thx.

On a related note, we are just not strong enough to stop all routes of escape. If we tried, someone would get over-run, and some goblins would still escape, but we'd lose members as well.

Hopefully the 2 directions will cause enough chaos for "their" defense plan to be tested, and hopefully fail.

We still have the challenge of getting damage TO the shaman, dealing with the spells he does get off, and avoiding any possible defensive traps.

I suggest being aware of where the goblins run/move, and not charging "straight" toward the temple if there seem to be "no go" areas.

(Same w/ the forest paths leading to the temple area - a pitfall could remove half the party from the combat, and a simple tripwire could loose something unpleasant and our cleric would be busy before the battle starts. Use some caution and craftiness, put a good Spot/Search up in front, or a good Wis/Int if nothing else. :/



Note to not forget: Hazheel can set out some caltrops to guard his flanks - use sticks in the ground to mark the areas for when Narthian/Aver'e return.
This message was last edited by the player at 20:47, Thu 03 July 2014.
Bruenor Sedricson
Human Fighter, 56 posts
Thu 3 Jul 2014
at 21:12
  • msg #182

Re: Out of Character Discussion

I realized that there was little chance we could completely clear the goblins. It was simply unrealistic. However, if we can cull there numbers, and eliminate the leader, that would go a long way towards solving the problem; the goblins would be scattered, and would not likely return if we whip them hard enough.
This message was last edited by the player at 21:14, Thu 03 July 2014.
Drogo
Halfling Rogue, 23 posts
Thu 3 Jul 2014
at 21:36
  • msg #183

Re: Out of Character Discussion

Sorry I been out of action. I been doing a big job in my back garden. First I tore down a shed. Then I am starting to put fencing up. All this by myself. No help at all. Proper wearing me out. Every time I had a moment I get sidetracked to do something else.
Averdante
Elf Archer, 75 posts
Keen eyed
Thu 3 Jul 2014
at 21:38
  • msg #184

Re: Out of Character Discussion

\o/

NP, RL happens - just starting to worry.

Any thoughts on the plan as it stands?

Drogo:
Drogo piped up. "I'm back, sorry I had to go..."

Brother, 4 days later? 2 words: bran muffins.
;D
Haazheel Thorn
Human Wizard, 34 posts
Thu 3 Jul 2014
at 21:39
  • msg #185

Re: Out of Character Discussion

Thanks Avery for your thoughts on the spells, I think I will follow the composition you proposed (no celestial badger this time ;_; ).
Light 10 min dancing lights 1min, still hesitating...
I don't have any caltrops, DM could I buy some in this town?
Farian Raymellie
Human Cleric, 87 posts
of Saint Bane
(and Pelor)
Thu 3 Jul 2014
at 22:28
  • msg #186

Re: Out of Character Discussion

Sounds like you got a Honey Do list! ;)
Drogo
Halfling Rogue, 24 posts
Fri 4 Jul 2014
at 03:51
  • msg #187

Re: Out of Character Discussion

The plan sounds good to me.
Dungeon Master
GM, 68 posts
Storyteller
Font of All Knowledge
Fri 4 Jul 2014
at 09:57
  • msg #188

Re: Out of Character Discussion

The blacksmith can knock you some caltrops together by twisting a couple of nails up, no problem.
Narthian Goldleaf
Elf Druid, 42 posts
Listen to the Wind
You can't go wrong, much
Mon 7 Jul 2014
at 22:45
  • msg #189

Re: Out of Character Discussion

Narthian pays much more attention then I do it seems. :)

So are we going with the me as bait plan?  To draw as many of then to y'all as possible?
Farian Raymellie
Human Cleric, 97 posts
of Saint Bane
(and Pelor)
Mon 7 Jul 2014
at 22:58
  • msg #190

Re: Out of Character Discussion

No. Two groups with Volsh leading party 2 by few hundred feet and calling out a LOUD challenge to the goblins, then hitting them with two groups, goblins in the middle.
Haazheel Thorn
Human Wizard, 36 posts
Mon 7 Jul 2014
at 23:49
  • msg #191

Re: Out of Character Discussion

I prepared two ghost sound spells so we can also lure them with some barking noises.
Averdante
Elf Archer, 81 posts
Keen eyed
Tue 8 Jul 2014
at 02:01
  • msg #192

Re: Out of Character Discussion

Well, the whole "lure" thing has shifted from our group to Volsh and his backup,which is safer for us.

I think the best use of those now is either to distract any sentries we might run into (with something less than a "bark", something quieter so only they hear it, and so we can divert their attention while we ambush them), or (better w/ only 25' range?) as a bluff ("dogs are coming!") if we 3 find ourselves with too many charging us.   Or possibly as a final confusing addition if we can close with the shaman, so he doesn't know which way to run/defend.
Dungeon Master
GM, 70 posts
Storyteller
Font of All Knowledge
Tue 8 Jul 2014
at 12:17
  • msg #193

Re: Out of Character Discussion

I believe I know your plan, but quick question, aside from Mystique (Haazheel's owl familiar) was there going to be any additional scouting before Volsh swaggers in?
Farian Raymellie
Human Cleric, 98 posts
of Saint Bane
(and Pelor)
Tue 8 Jul 2014
at 12:41
  • msg #194

Re: Out of Character Discussion

I say no. I'm speaking for me though.
Bruenor Sedricson
Human Fighter, 62 posts
Tue 8 Jul 2014
at 12:52
  • msg #195

Re: Out of Character Discussion

I'm already carrying two bags myself.
Averdante
Elf Archer, 82 posts
Keen eyed
Tue 8 Jul 2014
at 15:43
  • msg #196

Re: Out of Character Discussion

Aver'e (and Drogo?) are the only "stealth" in the party - and it was deemed too risky.

Aver'e'd be willing to do some - esp down one path to clear the way to help get the "non-stealth" close enough to enact the plan without having to fight thru any sentries - but he doesn't feel competent enough to do any deep recon, and any intell we gather is at the risk of tipping our hand and alerting the gobbos that someone is probing them.
Dungeon Master
GM, 72 posts
Storyteller
Font of All Knowledge
Sun 13 Jul 2014
at 15:21
  • msg #197

Re: Out of Character Discussion

Tomorrow, we move to a new thread:

The Ruins and Goblin Camp!

After I get off of work, sleep, and compose a good post.  :)
Volsh son of Vor
Human Barbarian, 25 posts
Fri 18 Jul 2014
at 02:43
  • msg #198

Re: Out of Character Discussion

Sorry y'all. I have had a family emergency. I will be back online tomorrow or Saturday. Sorry for the short notice. Please forgive me. :)
Averdante
Elf Archer, 85 posts
Keen eyed
Fri 18 Jul 2014
at 20:22
  • msg #199

Re: Out of Character Discussion

I had been afk a while myself, but back now - goblinward!
Haazheel Thorn
Human Wizard, 40 posts
Sun 20 Jul 2014
at 00:56
  • msg #200

Re: Out of Character Discussion

Sorry guys for the silence, I had a problem here which kept me away from the game, I'm right in time for the battle. Need a spell? call the wizard ;)
This message was last edited by the player at 00:56, Sun 20 July 2014.
Bruenor Sedricson
Human Fighter, 69 posts
Sun 20 Jul 2014
at 02:22
  • msg #201

Re: Out of Character Discussion

In all honesty, this was perhaps one of the greatest examples of strange coincidence I've ever seen.
Dungeon Master
GM, 75 posts
Storyteller
Font of All Knowledge
Mon 21 Jul 2014
at 13:25
  • msg #202

Re: Out of Character Discussion

And Farian, what are you doing with this glorious 8 Initiative?  Attacking?  Yodeling?  Making a grand speech?

PbP games being what they are, give me not just an initiative roll, but also a couple plans of action.

For example:

quote:
Sir Aberlayne charges in Valiant, battleaxe ready to slice down on the goblin next to Dellas.  She makes a mighty swing as she draw close, Valiant rearing and striking out with his hooves at the same time.

OOC:  If Abby hits a trap, she'll made a Ride check to try to protect Valiant.  If she can't hit the goblin with her axe without risking hitting Dellas, she'll urge Valiant to Trample the goblin.  Rolled a 12 to attack goblin, Ride check of 15 if necessary.


That way if things change, I at least have an idea of what you might do and can move the game along an a decent pace.
Volsh son of Vor
Human Barbarian, 27 posts
Mon 21 Jul 2014
at 23:59
  • msg #203

Re: Out of Character Discussion

Hey all... I just now realized I do not know how exactly to apply my die roll from the die roller mechanism to a particular post. I have never used a die roller on this forum. please help!!!

Do I roll the intended action first and then copy and paste it to my post?
Or do I begin to post a reply and use the die roller from there. Sorry for any nuisance this may cause, I just want to make sure I get it right.

Thanks in advance for any help.
Farian Raymellie
Human Cleric, 109 posts
of Saint Bane
(and Pelor)
Tue 22 Jul 2014
at 00:17
  • msg #204

Re: Out of Character Discussion

Roll then copy & paste to your post.
Volsh son of Vor
Human Barbarian, 28 posts
Tue 22 Jul 2014
at 01:22
  • msg #205

Re: Out of Character Discussion

Awesome thanks!
Farian Raymellie
Human Cleric, 110 posts
of Saint Bane
(and Pelor)
Mon 28 Jul 2014
at 12:56
  • msg #206

Re: Out of Character Discussion

Map showing where we are in correlation to each other and also the goblins we see?
Dungeon Master
GM, 77 posts
Storyteller
Font of All Knowledge
Mon 28 Jul 2014
at 12:59
  • msg #207

Re: Out of Character Discussion

Didn't mean to pre-empt spell-usage, but I gathered that stealth was at a premium and you didn't want the goblins starting a ruckus too soon on the Northeast side.

I'll work on the map, and have it up later tonight.  But in short, Volsh, Bruenor, Farian, and Dellas are at the Southeast road, and the fireplace therein, where as Avertante, Haazheel, Narthian, and Thunder are on the Northeast road.

Sir Aberlayne and Drogo are further back along the Southeast road.

As for the number of goblins - many.  }:-)
Farian Raymellie
Human Cleric, 111 posts
of Saint Bane
(and Pelor)
Mon 28 Jul 2014
at 13:02
  • msg #208

Re: Out of Character Discussion

Yes, but half a score fewer in number now! :-)
Dungeon Master
GM, 78 posts
Storyteller
Font of All Knowledge
Tue 29 Jul 2014
at 03:45
  • msg #209

Re: Out of Character Discussion

Apparently I totally fail at MS Paint.

I attempted to alter the map with new information and every time I uploaded the altered copy, none of the new information showed up.  I am not going to attempt it 15 times, nor do I really want to remake the whole damn map every single time.

So, we're just going to have to use our imaginations.

Northeast road, by the L-shaped wall, that's Group 2 - Averdante, Narthian, Thunder, and Haazheel.  To your west there is the road, then there are several fallen columns.  Behind the first of the fallen columns are 7 goblins.  They are with 20 feet of you.  On their turn, several will be charging and/or throwing things.

Southeast road, by the L-shaped wall, that's Group 1, Volsh, Bruenor, Farian, and Dellas.  Further south of that L-shaped wall is a short fallen column.  There are 3 goblins behind there, about 30 feet away.  Further west, across the south road, there is another fallen column with 4 goblins behind it, about a total of 50 feet from you.  On their turn, several will be charging and/or throwing things.

There is one goblin in front of the temple by the fireplace there.  There is also the cage of the goblin young there.

You cannot see behind the temple.  There are supposed to be 4 wolves back there.

That leaves 5 goblins unaccounted for.

Sir Aberlayne and Drogo are about 60 feet further back behind Group 1, and charging in.
Farian Raymellie
Human Cleric, 113 posts
of Saint Bane
(and Pelor)
Tue 29 Jul 2014
at 13:08
  • msg #210

Re: Out of Character Discussion

LOL, my imagination isn't what it used to be, but I guess we'll manage! :) Time to kick some butt!!
Dungeon Master
GM, 80 posts
Storyteller
Font of All Knowledge
Fri 1 Aug 2014
at 05:12
  • msg #211

Re: Out of Character Discussion

Hey all, I'm on vacation from the 1st to the 4th.

Let me know exactly what you're going to do as the goblins whip up their courage to charge and cause mayhem.  Don't be afraid, when you do your actions, to do multiple options in case something changes.

For Example:
Sir Aberlayne prepares to charge, running down the first goblin archer she sees.  If none present themselves, she drives for the temple.  If it looks like the goblins are about to swarm anyone, she diverts to help them instead.

OOC:  Put attack rolls and damage rolls here

Farian Raymellie
Human Cleric, 115 posts
of Saint Bane
(and Pelor)
Fri 1 Aug 2014
at 14:49
  • msg #212

Re: Out of Character Discussion

LOL Bruenor, they're quaking down to the soles of their feet!
Bruenor Sedricson
Human Fighter, 73 posts
Fri 1 Aug 2014
at 15:39
  • msg #213

Re: Out of Character Discussion

I know, right?

In all seriousness, that was kinda depressing.

I wouldn't have cared if I had simply failed, but a one? Seriously?
This message was last edited by the player at 15:40, Fri 01 Aug 2014.
Averdante
Elf Archer, 88 posts
Keen eyed
Sat 2 Aug 2014
at 16:18
  • msg #214

Re: Out of Character Discussion

Dungeon Master:
Apparently I totally fail at MS Paint.

I attempted to alter the map with new information and every time I uploaded the altered copy, none of the new information showed up.  I am not going to attempt it 15 times, nor do I really want to remake the whole damn map every single time.

You have to Save it as a new file (with a new, significant name) to your computer (on the desktop is always handy if you use Save As), and then upload that, again w/ a new name.

Ediit - looks like you did all that - I'm seeing the "Group 0 Map" as changed appropriately. Maybe you needed to force a refresh on your broswer? (either ctl+F5 or shift+F5, forget which).


quote:
So, we're just going to have to use our imaginations.

Northeast road, by the L-shaped wall, that's Group 2 - Averdante, Narthian, Thunder, and Haazheel.  To your west there is the road, then there are several fallen columns.  Behind the first of the fallen columns are 7 goblins.  They are with 20 feet of you.  On their turn, several will be charging and/or throwing things.

Wow - glad I didn't just trust my imagination!  I had far more faith in the owl's recon (that these 7 goblins kinda appeared unexpected, since I didn't think we had made much noise compared to the others), and thought the scale was bigger.

Okay...
Averdante
Elf Archer, 90 posts
Keen eyed
Wed 6 Aug 2014
at 16:45
  • msg #215

Re: Out of Character Discussion

Farian Raymellie:
Farian advances to the rear...

Spoken like a true cleric.
;D
Farian Raymellie
Human Cleric, 117 posts
of Saint Bane
(and Pelor)
Wed 6 Aug 2014
at 17:56
  • msg #216

Re: Out of Character Discussion

:P I like the way you take stuff out of context and edit it for your own purposes, you must be a politician! ;)
Dungeon Master
GM, 82 posts
Storyteller
Font of All Knowledge
Thu 7 Aug 2014
at 12:09
  • msg #217

Re: Out of Character Discussion

Please do note, all speech does require quote when speaking.

Also, all actions that you specifically take, you roll for.  If you're going to try to attack, I want to see an attack and damage roll at the end of your post.  That saves me an immense amount of time when doing a combat post.
Averdante
Elf Archer, 91 posts
Keen eyed
Thu 7 Aug 2014
at 18:46
  • msg #218

Re: Out of Character Discussion

Narthian Goldleaf:
Narthian swore.  He had not prepared entangle... He had been more worried about the wolves and what they could do.

O.O

...um...

LOL - that's actually pretty funny.  It may kill some or all of Group B, but it's still pretty funny. ;D


And that ~had~ been part of the plan as we discussed it above...

Averdante:
I think the Plan is looking something like this:

...

Group 2 has no heavy armour, so is quieter - Aver'e moves up and shoots a few likely targets, possibly supported by Narthian's bow. They fall back to where the wolf guards Hazheel, and form a defensive line there, using Entangle to lock down gobbos while Hazheel opens up with Color Spray.  Once clear, they push back up toward temple...

Yeah, whenever you're outside, Entangle is pro'ly THE best Lvl 1 combat spell a Druid can have.  Entangle could minimize a group of wolves far better than Charm Animal, and is far more versatile. We needed to be prepared for the enemy we ~knew~ we'd face first before worrying about something we might or might not later.

But that's why we're Level 1, right? ;)

I had understood the wolves to be more of an early-warning system than a military ally - I got the feeling that if let out of their cages, they'd be more likely to attack the goblins or just run away.
This message was last edited by the player at 19:04, Thu 07 Aug 2014.
Dungeon Master
GM, 83 posts
Storyteller
Font of All Knowledge
Sat 9 Aug 2014
at 15:37
  • msg #219

Re: Out of Character Discussion

*headdesk*

Okay, I just had about three things IRL hit the fan simultaneously.  I apologize for the slow pace - I shall update once the shitstorm has subsided.
Volsh son of Vor
Human Barbarian, 31 posts
Sat 9 Aug 2014
at 16:47
  • msg #220

Re: Out of Character Discussion

I don't have any complaints. I'm havin' fun, so no worries over here.
Bruenor Sedricson
Human Fighter, 75 posts
Sun 10 Aug 2014
at 18:48
  • msg #221

Re: Out of Character Discussion

Don't worry about it, I was out of town visiting my friends the past few days (Gotta get one last get-together in before college starts and we can't make the trip). In the future, I'll be better about saying as much, I just forgot in the excitement. However, no harm done.
Averdante
Elf Archer, 93 posts
Keen eyed
Sat 16 Aug 2014
at 06:17
  • msg #222

Re: Out of Character Discussion

Sup with the shitnado?
Dungeon Master
GM, 84 posts
Storyteller
Font of All Knowledge
Sun 17 Aug 2014
at 11:10
  • msg #223

Re: Out of Character Discussion

All right, I think I'm slowly wrangling things under control.  If all goes well tonight, I should start being able to post on Monday again.
Averdante
Elf Archer, 94 posts
Keen eyed
Mon 18 Aug 2014
at 18:25
  • msg #224

Re: Out of Character Discussion

And there was much rejoicing.

\o/ yay! yay! yay!
Dungeon Master
GM, 85 posts
Storyteller
Font of All Knowledge
Wed 20 Aug 2014
at 14:52
  • msg #225

Re: Out of Character Discussion

...Or make that later tonight.

For reals this time.

I swear.

:D
Haazheel Thorn
Human Wizard, 45 posts
Wed 20 Aug 2014
at 15:45
  • msg #226

Re: Out of Character Discussion

Cool ^^
Bruenor Sedricson
Human Fighter, 77 posts
Wed 20 Aug 2014
at 16:45
  • msg #227

Re: Out of Character Discussion

Glad to hear from you, and I hope those rough seas smooth out soon.
Haazheel Thorn
Human Wizard, 46 posts
Wed 20 Aug 2014
at 17:26
  • msg #228

Re: Out of Character Discussion

I updated my post with my attack/damage rolls.
Hope also that the fact your are updating the story means you are sailing now in calm water :)
Dungeon Master
GM, 87 posts
Storyteller
Font of All Knowledge
Thu 21 Aug 2014
at 08:24
  • msg #229

Re: Out of Character Discussion

And then I was going to do this earlier tonight.  It wasn't even 9 o'clock yet, and I was feeling quite alert and ready... and then my Internet went out for reasons unknown.

Stupid Internet provider.

Probably they were just doing some upgrade thing, but when they go and do it at night on days I'm off, for me that's like it going out in the middle of the day (as I am nocturnal).

Then I went and took a nap and had some lunch and came back to, huzzah, restored Internet!

And there was much rejoicing!

(Things are going a little smoother now.  I have one more major thing I need to do in the next week, but that's one major thing and not three.)
Averdante
Elf Archer, 96 posts
Keen eyed
Thu 21 Aug 2014
at 20:49
  • msg #230

Re: Out of Character Discussion

Heh, some things are just not meant to be. Glad we're back - forward!

Dungeon Master:
Four wolves, with elaborately armored goblin warriors on their backs are charging right for you!

O.O

Too fast to have done it just now - another detail our owl-scout missed. Stupid owlses. :P
Dungeon Master
GM, 88 posts
Storyteller
Font of All Knowledge
Thu 21 Aug 2014
at 21:55
  • msg #231

Re: Out of Character Discussion

Not true!  Your owl said there were 4 wolves on the far side of the temple, where the wolves came from.

But when the battle commenced, the leader (unseen thus far) began shouting something.  For those that speak Goblin, it was yelling for the "riders."

You haven't seen all the goblins yet, and some were on that side of the temple.

Two rounds later, the goblin cavalry comes a-charging, as cavalry is wont to do.

Mystique wasn't watching the wolves for the past several rounds, as he was busy fighting goblins with Haazheel.
Bruenor Sedricson
Human Fighter, 78 posts
Thu 21 Aug 2014
at 23:10
  • msg #232

Re: Out of Character Discussion

Do we deploy caltrops now? The have to charge in a straight line to us, if we can get just a few caltrop bags out, we may disrupt them.
Farian Raymellie
Human Cleric, 120 posts
of Saint Bane
(and Pelor)
Thu 21 Aug 2014
at 23:27
  • msg #233

Re: Out of Character Discussion

Sure!!
Dungeon Master
GM, 89 posts
Storyteller
Font of All Knowledge
Fri 22 Aug 2014
at 00:48
  • msg #234

Re: Out of Character Discussion

Quick, someone yell about it in-character!  :D
Averdante
Elf Archer, 97 posts
Keen eyed
Fri 22 Aug 2014
at 21:59
  • msg #235

Re: Out of Character Discussion

Dungeon Master:
Not true! 

My bad - on first read I thought the wolves were "elaborately armoured" as well - but they're not. That was the part I was worried about, but all good, late night read, nm.
Narthian Goldleaf
Elf Druid, 49 posts
Listen to the Wind
You can't go wrong, much
Fri 22 Aug 2014
at 22:13
  • msg #236

Re: Out of Character Discussion

Folks, I need to apologize.  I'm having some problems at work and my car decided to go crazy on it's own.  I will be out of touch till Monday.  Sorry again.u
Volsh son of Vor
Human Barbarian, 32 posts
Sat 23 Aug 2014
at 03:35
  • msg #237

Re: Out of Character Discussion

is your car going crazy on its own like Kitt or Maximum Overdrive or Christine?
Haazheel Thorn
Human Wizard, 48 posts
Mon 25 Aug 2014
at 01:26
  • msg #238

Re: Out of Character Discussion

Are you the wolf or the knight rider Narthian? :)
Averdante
Elf Archer, 98 posts
Keen eyed
Tue 26 Aug 2014
at 03:07
  • msg #239

Re: Out of Character Discussion

Volsh son of Vor:
The barbarian halts himself from further chase as the remains of the horde flee like roaches from a larder.

Nice! ;D
Dungeon Master
GM, 90 posts
Storyteller
Font of All Knowledge
Wed 27 Aug 2014
at 15:56
  • msg #240

Re: Out of Character Discussion

...Still not dead.  Swear.

All right, the last of the things is over.  The only thing left are small tweaks, which should take up far less of my time.

*falls over*

*twitches*
Averdante
Elf Archer, 99 posts
Keen eyed
Wed 27 Aug 2014
at 22:52
  • msg #241

Re: Out of Character Discussion

<pats on head, feeds a cookie>

We're still here.
;)
Volsh son of Vor
Human Barbarian, 34 posts
Thu 28 Aug 2014
at 00:20
  • msg #242

Re: Out of Character Discussion

Averdante:
Volsh son of Vor:
The barbarian halts himself from further chase as the remains of the horde flee like roaches from a larder.

Nice! ;D

thanks
Farian Raymellie
Human Cleric, 124 posts
of Saint Bane
(and Pelor)
Sat 30 Aug 2014
at 14:27
  • msg #243

Re: Out of Character Discussion

Man, I might let you do all of my attacks with rolls like that! ;)
Dungeon Master
GM, 92 posts
Storyteller
Font of All Knowledge
Sat 30 Aug 2014
at 14:30
  • msg #244

Re: Out of Character Discussion

Farian Raymellie:
Man, I might let you do all of my attacks with rolls like that! ;)


I know!  I made those rolls and had to do a double-take at the double twenties.  :D

But remember y'all, rolling for yourself for any action to take, or might take, saves me a ton of time when posting combat rounds.  Don't just post your narrative actions (though obviously I do love to hear you describe what cool thing you're about to do), roll your dice as well.
Farian Raymellie
Human Cleric, 125 posts
of Saint Bane
(and Pelor)
Sat 30 Aug 2014
at 14:36
  • msg #245

Re: Out of Character Discussion

I rolled three in a row the other day, and wouldn't you know it, all were just skill checks!!
Averdante
Elf Archer, 101 posts
Keen eyed
Sat 30 Aug 2014
at 20:06
  • msg #246

Re: Out of Character Discussion

Just for everone's info, I make all my own rolls, I just put them in a PL (out of habit).

They're there, they just don't glare at you at the bottom of my IC post.
Dungeon Master
GM, 93 posts
Storyteller
Font of All Knowledge
Mon 1 Sep 2014
at 14:18
  • msg #247

Re: Out of Character Discussion

Since Drogo's player hasn't bothered to post in... a long time, I've removed him and inquired about one of the substitutes to see if he wishes to jump in.

I've also sent r-mails to Bruenor, Haazheel, and Narthian to prod them along.

Now that I've got things wrangled under control, more posts will be coming at a faster pace, but obviously it's much more fun if y'all are the ones posting for your characters.  ;)
Bruenor Sedricson
Human Fighter, 80 posts
Mon 1 Sep 2014
at 14:38
  • msg #248

Re: Out of Character Discussion

I would like to say that I have received no such mail.

Edit: Strike that, my rmail simply wasn't showing I had any new ones.
This message was last edited by the player at 14:39, Mon 01 Sept 2014.
Dungeon Master
GM, 94 posts
Storyteller
Font of All Knowledge
Mon 1 Sep 2014
at 14:46
  • msg #249

Re: Out of Character Discussion

R-mails!  R-mails for EVERYONE!

*throws r-mail confetti hither and yon*

*then goes the heck to bed, because seriously, DM, you are sleep-deprived.*
Dungeon Master
GM, 96 posts
Storyteller
Font of All Knowledge
Fri 5 Sep 2014
at 03:31
  • msg #250

Re: Out of Character Discussion

Oh dear.  I think Farian needs some divine intervention!  ;)
Volsh son of Vor
Human Barbarian, 36 posts
Sat 6 Sep 2014
at 01:56
  • msg #251

Re: Out of Character Discussion

thats a rough patch Farian. You'll recover in fine fashion though. We got your back!
Dungeon Master
GM, 97 posts
Storyteller
Font of All Knowledge
Sun 7 Sep 2014
at 12:57
  • msg #252

Re: Out of Character Discussion

"Quick, kill the women and children first!"

LOLOLOLOL!
Farian Raymellie
Human Cleric, 129 posts
of Saint Bane
(and Pelor)
Sun 7 Sep 2014
at 13:13
  • msg #253

Re: Out of Character Discussion

Lovely speech from a cleric, isn't it? hehehehehehehehe
Dungeon Master
GM, 98 posts
Storyteller
Font of All Knowledge
Sun 7 Sep 2014
at 14:29
  • msg #254

Re: Out of Character Discussion

Update tomorrow evening, y'all.  Anyone seen Narthain?  I've had no contact, and I've sent rMails twice.
Farian Raymellie
Human Cleric, 130 posts
of Saint Bane
(and Pelor)
Sun 7 Sep 2014
at 14:31
  • msg #255

Re: Out of Character Discussion

Then he's gone. Typical. At least I said something when I thought about leaving.
Volsh son of Vor
Human Barbarian, 38 posts
Sun 7 Sep 2014
at 16:19
  • msg #256

Re: Out of Character Discussion

Well as long as most of us remain committed, hopefully everything will go fine. I am in for the long haul as this is the only game I am currently playing. Vive La DM
Dungeon Master
GM, 99 posts
Storyteller
Font of All Knowledge
Sun 7 Sep 2014
at 20:38
  • msg #257

Re: Out of Character Discussion

I figured he'd gone, but hey, sometimes people might have an alternate way contacting someone.  Never know unless I ask.

Would you guys want to see if we can find players to take over Narthian and Drogo?  Or are you satisfied with the party size as-is?  (i.e. I write those characters out soon.)

This could also be a scenario where a new player could play one of them for a short while, then bring in a character of their own design.

I'm dandy running the game either way, but I thought I'd get the lay of the land.  :)
Farian Raymellie
Human Cleric, 131 posts
of Saint Bane
(and Pelor)
Sun 7 Sep 2014
at 20:52
  • msg #258

Re: Out of Character Discussion

I'm neutral on the subject. Hire new or re-body old, I'm indifferent to.
Averdante
Elf Archer, 103 posts
Keen eyed
Sun 7 Sep 2014
at 21:30
  • msg #259

Re: Out of Character Discussion

I firmly believe that in Play-by-post, the party size should be "+1 larger" than what the GM/players feel is optimal. That way, when RL hits and someone (or more than one someone) disappears (short- or long-term), there's a buffer and the game proceeds smoothly until the situation is resolved.

I think that 4-5 makes the best party size, so 5-6 players (not including NPC's, natch).  More than that, and characters/players tend to get lost, much less and the loss of "one more", even short-term, is too noticeable.


As far as "new/replace old" character, if something "like" the old characters can be achieved, that would be more seamless. (New player doesn't have to accept the character as-designed, but something in that direction, and w/ the same name).  Just for continuity.

But, otoh, ~if~ we're going to bring new charaters in (and/or write old ones out), a combat w/ goblins who keep prisoners in cages is not a bad place to make that switch.
This message was last edited by the player at 21:34, Sun 07 Sept 2014.
Haazheel Thorn
Human Wizard, 50 posts
Sun 7 Sep 2014
at 23:25
  • msg #260

Re: Out of Character Discussion

I like the suggestion that new players take over Drogo and Narthian the time to get rid of the goblins and the shaman (where are you Shaman?!) guarding the temple and then why not when we enter the temple we find the new characters prisoners while Narthian and Drogo decide to go on their own for other missions and adventures?
Dungeon Master
GM, 100 posts
Storyteller
Font of All Knowledge
Mon 8 Sep 2014
at 15:50
  • msg #261

Re: Out of Character Discussion

I'll update later tonight, as planned, but I'll also open up advertising for new peeps as well.

And yar, some possible prisoners (read, future meals) might be found, if that's what ends up happening...
Bruenor Sedricson
Human Fighter, 83 posts
Tue 9 Sep 2014
at 00:39
  • msg #262

Re: Out of Character Discussion

Excellent. New blood is always welcome!

'S a shame Drogo seems to have disappeared. I would kinda have like to flesh out our characters' relationship a bit more.
Dungeon Master
GM, 101 posts
Storyteller
Font of All Knowledge
Tue 9 Sep 2014
at 01:04
  • msg #263

Re: Out of Character Discussion

It looks like I have people willing to take over their slots, so... you may yet get that chance.  :)
Averdante
Elf Archer, 104 posts
Keen eyed
Tue 9 Sep 2014
at 11:51
  • msg #264

Re: Out of Character Discussion

Dungeon Master:
With all the enemies dead on their side, Averdante, Haazheel, and Narthian quickly move towards the sounds of combat.  The ground is rough and broken, and they are cautious to avoid getting ambushed in return, but swiftly enough they arrive to see the carnage their fellows have wrought.  They see Dellas first, the halfling still kneeling on the ground, coughing up blood.  Nearby, Drogo is firing his crossbow from a small rise, protected from the general melee.  A small distance beyond, Volsh, Bruenor, Farian, and Sir Aberlayne are fighting with wolves and goblins riding them...

So, we see wolves... and yet...

GM:
Sir Aberlayne and Valiant focus their efforts on the last remaining wolf, bringing it down with slashes of her battleaxe and his hooves, yelling out wordless defiance... As the last goblin falls...

So, how many wolves with goblins riding them?  I count... none left??? No wolves, no riders?

(And what is the approximate distance between us and Group A? And us and the Temple? I have no feel for scale on the maps.)
:/

Farian Raymellie:
"Find the females and the children and kill them quickly before they escape, and the shaman too." Farian heads for the wounded wizard.
 
Bruenor Sedricson:
"Go tend to the wizard, I'll put the beast out of its misery," Bruenor says to the cleric.

Does Group B hear any of this?
Dungeon Master
GM, 103 posts
Storyteller
Font of All Knowledge
Tue 9 Sep 2014
at 12:17
  • msg #265

Re: Out of Character Discussion

At the time, there was one goblin riding a wolf, whom Sir Aberlayne was fighting, and one lone wolf, whom Farian and Bruenor were fighting.

Unseen by y'all, there is also one sleeping wolf and two sleeping goblin warriors that Dellas hit with a sleep spell just west of Volsh's group.

Right now, Averdante's group is about even with Dellas and Drogo.  Dellas is about twenty feet behind Volsh's group.

The temple is about eight feet away from all you guys.
Drogo
Halfling Rogue, 31 posts
Tue 9 Sep 2014
at 19:07
  • msg #266

Re: Out of Character Discussion

this is the voice {well text really} of the Drogo, we know you can read us Gamelings

 just wanted to know, does anyone use Goldenrod for speaking?
have not seen
 it used so far...
This message was last edited by the player at 19:13, Tue 09 Sept 2014.
Farian Raymellie
Human Cleric, 133 posts
of Saint Bane
(and Pelor)
Tue 9 Sep 2014
at 19:10
  • msg #267

Re: Out of Character Discussion

All yours. ;)
Dungeon Master
GM, 104 posts
Storyteller
Font of All Knowledge
Tue 9 Sep 2014
at 19:13
  • msg #268

Re: Out of Character Discussion

As Drogo has emerged... we have a new Drogo and a new Narthian, so I will be getting them up to speed later tonight, unless anyone else gets there first.
Narthian Goldleaf
Elf Druid, 50 posts
Listen to the Wind
You can't go wrong, much
Wed 10 Sep 2014
at 01:23
  • msg #269

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 268):

"new and improved" Narthian here. been reading the adventures, but apparently I wasnt paying attention to the colors...is Purple taken?

Also, some DMs appreciate and some forbid a thinking color. I didnt really notice anyone doing this, but I don't know if that was a:me not being observant, b:no one "visibly thinking" or c: DM fiat.
Farian Raymellie
Human Cleric, 134 posts
of Saint Bane
(and Pelor)
Wed 10 Sep 2014
at 01:27
  • msg #270

Re: Out of Character Discussion

I don't know about the others, but I don't post thoughts. Other folks tend to metagame/respond to them, and, unless you're a telepath, you don't know my thoughts, that's me. ;)
Volsh son of Vor
Human Barbarian, 39 posts
Wed 10 Sep 2014
at 01:41
  • msg #271

Re: Out of Character Discussion

I believe character thoughts or monologue has been presented in italic.
Dungeon Master
GM, 105 posts
Storyteller
Font of All Knowledge
Wed 10 Sep 2014
at 02:53
  • msg #272

Re: Out of Character Discussion

Yar, internal thoughts are in italics.

Also remember, speech is presented in both color and quotes.

Like so:

quote:
"Hail fellow and well met!" Sir Aberlayne said.  I can only hope he decides to greet us with words in return, rather than arrows, as we're rather badly outnumbered.


Also, quick summary of what's what:

The group is all members of the Adventurer's Guild (which is explained in one of the notices).  You guys are roving bands of trouble-shooters who take on tasks the local guards won't touch.  As your reputation grows, you can gain rank in the Guild and command higher fees and more respect from your peers.

The group decided to take a job that involved a town being raided by a large number of goblins.  Traveling to the town of Redhaven, the group found evidence of the goblins' attacks before they'd even gotten to the city, having found a farm that had been burned out by a goblin attack.  Only the wife and daughter, hidden down a well, were able to survive.

In the city, it was explained there was a tribe of at least thirty, plus some wolves, who had been raiding the town, particularly at night.  They were supposed to be camped out in some ruins north of town, ruins that had a rather uncanny reputation.

The group decided to attack the goblins by daylight to negate the advantage of their superior night vision.  Between an old scholarly map from the town archives and a scouted map by Haazheel's own familiar, the group decided to split in two and attack the two larger groups of goblins while they were still sleeping.

Between both groups, they've managed to slaughter quite a few goblins and several wolves, most of the visible tribe thus far.  The only goblins currently left, that they know of, are a couple of goblin wives (who are rolling away a cage of goblin young towards the woods), a couple of sleeping goblin riders and one of their wolves (asleep from a sleep spell), and a goblin shaman, as yet unseen, but who's probably in the temple in the center of the ruins.

Currently the temple is shrouded in shadow.

The group also has two NPCs with them, a halfling fire wizard named Dellas Nump, and his sister Sir Aberlayne Nump, a paladin of Yondalla, riding a warpony named Valiant.  Sir Aberlayne is a more experienced adventurer, but is traveling with her younger brother to help keep him safe.
Averdante
Elf Archer, 105 posts
Keen eyed
Wed 10 Sep 2014
at 07:15
  • msg #273

Re: Out of Character Discussion

Welcome Drogo & Narthian! Looking forward to getting to know you both (again!) ;D

Farian Raymellie:
I don't know about the others, but I don't post thoughts. Other folks tend to metagame/respond to them, and, unless you're a telepath, you don't know my thoughts, that's me. ;)

+1

If it's important to the post to show "thinking", then in italics (and maybe parentheses) - just make it clear that that's what s/he's thinking.

But please don't communicate plans or intentions unless it's vocalized - almost impossible to then post IC with that OOC knowledge.

Dungeon Master:
At the time, there was one goblin riding a wolf, whom Sir Aberlayne was fighting, and one lone wolf, whom Farian and Bruenor were fighting.

k, I'm totally confused now. (And no, I'm not just "thinking" that I'm confused...) ;)

You say Group B sees F&B fighting a lone wolf, but Farian is now casually slitting throats, and Drogo is whispering to Bruenor.

At the end of the last GM update, which is when Group B arrives at the end of the trail and can see the others, what do they see? I assume Sir A is engaged - are Farian and Bruenor still fighting a wolf, or no?
This message was last edited by the player at 07:24, Wed 10 Sept 2014.
Drogo O'Logo Underbough
Halfling Rogue, 34 posts
Wed 10 Sep 2014
at 07:22
  • msg #274

Re: Out of Character Discussion

In reply to Averdante (msg # 273):

darn I keep forgetting the "quotes" am just so used to doing the coloured text.
Averdante
Elf Archer, 106 posts
Keen eyed
Wed 10 Sep 2014
at 07:26
  • msg #275

Re: Out of Character Discussion

Colored text all started from IRC gaming, real-time /chats where really the ONLY way to tell who was talking was by diff colors.

"But when you're making one post a day" he explained, "it's easy to just format speech using quotation marks!"

I just wish more people did, he thought ruefully.
Dungeon Master
GM, 106 posts
Storyteller
Font of All Knowledge
Wed 10 Sep 2014
at 10:56
  • msg #276

Re: Out of Character Discussion

Averdante:
 
Dungeon Master:
At the time, there was one goblin riding a wolf, whom Sir Aberlayne was fighting, and one lone wolf, whom Farian and Bruenor were fighting.

k, I'm totally confused now. (And no, I'm not just "thinking" that I'm confused...) ;)

You say Group B sees F&B fighting a lone wolf, but Farian is now casually slitting throats, and Drogo is whispering to Bruenor.

At the end of the last GM update, which is when Group B arrives at the end of the trail and can see the others, what do they see? I assume Sir A is engaged - are Farian and Bruenor still fighting a wolf, or no?


At the end of my last post, all upright foes were dead.  And then the temple went dark.  (Both groups were sort of acting all together, but I could only post them sequentially.)

Farian, subsequently, then went to go kill the sleeping goblins and wolf that Dellas put to sleep.  Drogo, presumably seeing a small break in immediate danger, decided to get chatty.

And yes, group B heard all that.
Farian Raymellie
Human Cleric, 136 posts
of Saint Bane
(and Pelor)
Wed 10 Sep 2014
at 11:03
  • msg #277

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 276):

Drogo slit throats, Farian went to heal Dellas.
Dungeon Master
GM, 107 posts
Storyteller
Font of All Knowledge
Wed 10 Sep 2014
at 14:08
  • msg #278

Re: Out of Character Discussion

Well, he could put Dellas out of his misery by slitting his throat...

Probably won't though.

Probably.

;)
Bruenor Sedricson
Human Fighter, 85 posts
Thu 11 Sep 2014
at 11:15
  • msg #279

Re: Out of Character Discussion

Hmm, theorizing on the tactical approach to a goblin shaman, possibly with guards, hiding inside a ruined temple where the only entrance is cloaked in a darkness spell...It occurs to me that Dellas could ride with Aberlayne, and both plans could be used. Plus, the wizard gluing himself to the paladin's hip might just save his skin.

On the other hand, putting both of our NPCs close to the temple means they could both be in danger. Over all, though, I think that this is the best idea. Anyone else got a thought?
Dungeon Master
GM, 109 posts
Storyteller
Font of All Knowledge
Thu 11 Sep 2014
at 13:05
  • msg #280

Re: Out of Character Discussion

Sacrifice the NPCs for assured victory!

Oh, wait, no one here is a priest of Hextor?

Never mind, I'll just go climb back under my rock...
Drogo O'Logo Underbough
Halfling Rogue, 38 posts
Thu 11 Sep 2014
at 17:50
  • msg #281

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 280):

we could be Demon worshippers and try for brownie points from a Patron Demon?  My favoured Demon is the Lord of the Stoning,  funny thing that... I think the Demon just hid nearby
Narthian Goldleaf
Elf Druid, 53 posts
Listen to the Wind
You can't go wrong, much
Fri 12 Sep 2014
at 06:17
  • msg #282

Re: Out of Character Discussion

As someone who is (IC) familiar with the divine magic necessary to cast Darkness/Daylight, I don't think it qualifies as metagaming or rule abuse/lawyering to point out that Darkness is a 10 minute/level duration. It will last at least 30 minutes but probably not much longer than 40 or 50. Perhaps we should use that time to clean up any remaining goblins outside of the temple and come back when it has dissipated.
Drogo O'Logo Underbough
Halfling Rogue, 40 posts
Fri 12 Sep 2014
at 10:23
  • msg #283

Re: Out of Character Discussion

In reply to Narthian Goldleaf (msg # 282):

will you be taking the idea IC?
Averdante
Elf Archer, 108 posts
Keen eyed
Fri 12 Sep 2014
at 11:44
  • msg #284

Re: Out of Character Discussion

Narthian Goldleaf:
As someone who is (IC) familiar with the divine magic necessary to cast Darkness/Daylight, I don't think it qualifies as metagaming or rule abuse/lawyering to point out that Darkness is a 10 minute/level duration.

Exactly my thoughts, but Aver'e is not as familiar with magic, so glad someone "IC" mentioned it.

The only concern is whether the Shaman is using the time to do something ~really~ unpleasant - but I just don't see charging in (literally) blindly, esp when they can see us coming. So if it's a stall, I think it's a good one. :/

(And, no, it's not metagaming - it's recognizing that the spell has a relatively limited duration, and we have all day.)
Dungeon Master
GM, 110 posts
Storyteller
Font of All Knowledge
Fri 12 Sep 2014
at 13:38
  • msg #285

Re: Out of Character Discussion

Good, good, don't worry, the shaman will just use the time to sacrifice the prisoners to open the gateway to the Abyss.

That won't be a problem, right?  ;)
Averdante
Elf Archer, 109 posts
Keen eyed
Sat 13 Sep 2014
at 19:34
  • msg #286

Re: Out of Character Discussion

o Scout Temple? check
o Kill Goblins? check
o Prevent escapees, if possible? check!
o Prevent Abyss?... not in our job description, sorry.

0;)
Drogo O'Logo Underbough
Halfling Rogue, 45 posts
Sun 14 Sep 2014
at 17:23
  • msg #287

Re: Out of Character Discussion

gosh I never knew that goblin young were so... much of a handful.  Such a difference of outlook it may take awhile for me to get my head around this insight... Evil races are really are EVIL races here.

Brrr :) chilling but rational thought, given enough time and experience they can even become... best not give people ideas.

One question though why are the mothers even bothering with the little spites?  could it be they are keeping them for use as shock troops?
This message was last edited by the player at 17:28, Sun 14 Sept 2014.
Dungeon Master
GM, 112 posts
Storyteller
Font of All Knowledge
Mon 15 Sep 2014
at 04:24
  • msg #288

Re: Out of Character Discussion

Well, if a goblin baby were taken out of the cage and raised like a person instead of a rabid chicken, who knows?  It might even be a good person.  But this batch basically knows hunger, survival, and cruelty because that's all that's ever happened to them.

The goblin wives are probably hoping they could find another tribe, perhaps, and give them a cage of young potential warriors as a gift to the chieftain.

Or something.

Goblins are weird.  And kinda crazy.
Drogo O'Logo Underbough
Halfling Rogue, 48 posts
Mon 15 Sep 2014
at 04:33
  • msg #289

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 288):

In that case I can not just stand by and let an innocent be butchered.  They are only children and to let them be slaughtered... I am no Goblin and I will not just stand by and see these good people act as if they were either.

If a good Halfling stands back and does nothing is the Halfling truly good?
Dungeon Master
GM, 113 posts
Storyteller
Font of All Knowledge
Mon 15 Sep 2014
at 04:51
  • msg #290

Re: Out of Character Discussion

That's totally up to you how you want Drogo to react.  Sir Aberlayne has been pretty distracted by making sure her brother was all right, but eventually it's going to penetrate her concentration that there was an all-call for slaughter.

As to how dangerous goblin wives and cage of goblin young could be?  Less dangerous than goblin cavalry or warriors, more dangerous than a swarm of rats.  How long they could survive out there on their own?  It's debatable.  If they encountered, say, an unsuspecting woodsman or hunter, it could be even odds as for who survived.
Drogo O'Logo Underbough
Halfling Rogue, 50 posts
Mon 15 Sep 2014
at 05:05
  • msg #291

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 290):

just because it is not likely to work is no reason not to try.  If even one Goblin child is saved it will be worth the effort.  sorry but that is how I perceive good.  It is not good to only help the people you think deserve help.  After all the Goblins probably do not think we are worth anything either.

I do regret having to force my characters point of view on every like this but I am not trying to do anything else but play him.  I am not trying to get you all to go along.  It would be nice if you did choose to help but I am not pushing for it.  But think of the benefits if we successfully raised a clan of non evil Goblins... give me a moment to think of one... JK

The birth rate of the species is one, the fact that they advance by class is another.  It would not be easy but as the name of the game states Simple doesn't mean easy.  If you want to think on ways of control... there is always the ever ready Geas.  The idea of a Dojo of Goblin Monks or a Logde of Goblin Rangers or just to stretch the thought to one extreme a troop of Goblin Paladins.

YUP I do not think it will work either but you will never know until you try.

With all that being said

there are many different ways to help.
This message was last edited by the player at 05:37, Mon 15 Sept 2014.
Dungeon Master
GM, 114 posts
Storyteller
Font of All Knowledge
Mon 15 Sep 2014
at 05:36
  • msg #292

Re: Out of Character Discussion

Hey, don't worry.  I don't have a pre-planned outcome for this - that's why I game.  I have several things that can happen, and I try to plan for various contingencies, or at least possibilities.  Go with what you feel your character would do, and we'll role-play it out.  :)
Farian Raymellie
Human Cleric, 143 posts
of Saint Bane
(and Pelor)
Mon 15 Sep 2014
at 11:17
  • msg #293

Re: Out of Character Discussion

I look at goblins like baby rattlesnakes. They're cute, but do you really want to pet them? A baby rattlesnake is more deadly than an adult, poison more concentrated I guess.
Drogo O'Logo Underbough
Halfling Rogue, 52 posts
Mon 15 Sep 2014
at 11:32
  • msg #294

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 293):

so baby rattlesnakes can learn a character class?
Farian Raymellie
Human Cleric, 144 posts
of Saint Bane
(and Pelor)
Mon 15 Sep 2014
at 11:36
  • msg #295

Re: Out of Character Discussion

Yuan Ti :p
Averdante
Elf Archer, 112 posts
Keen eyed
Mon 15 Sep 2014
at 11:38
  • msg #296

Re: Out of Character Discussion

I have no idea what to make of Drogo's last remark.

But I think Aver'e liked the old Drogo better. ;)


@ Drogo - just to be clear, our characters witnessed the aftermath of an attack by these same goblins just a day ago. They butchered the husband of a farming family, and tortured the horse (at least), and have held a settlement in fear of nightly raids.

And our flesh would be on their menu without hesitation. These are the creatures he is all weepy-eyed over.

Just to be clear.  :/
Drogo O'Logo Underbough
Halfling Rogue, 53 posts
Mon 15 Sep 2014
at 12:03
  • msg #297

Re: Out of Character Discussion

In reply to Averdante (msg # 296):

so your saying the children aided in these actions?
so tell me if a dog has hair and a human has hair is a human a dog?
Farian Raymellie
Human Cleric, 145 posts
of Saint Bane
(and Pelor)
Mon 15 Sep 2014
at 12:09
  • msg #298

Re: Out of Character Discussion

No, but a goblin is a goblin. Evil by nature.
Drogo O'Logo Underbough
Halfling Rogue, 54 posts
Mon 15 Sep 2014
at 12:19
  • msg #299

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 298):
So why can a PC play a Goblin as anything other that Evil?
Dungeon Master:
Well, if a goblin baby were taken out of the cage and raised like a person instead of a rabid chicken, who knows?  It might even be a good person.  But this batch basically knows hunger, survival, and cruelty because that's all that's ever happened to them.

The goblin wives are probably hoping they could find another tribe, perhaps, and give them a cage of young potential warriors as a gift to the chieftain.

Or something.

Goblins are weird.  And kinda crazy.

Bruenor Sedricson
Human Fighter, 90 posts
Mon 15 Sep 2014
at 12:22
  • msg #300

Re: Out of Character Discussion

Firstly, I would like to say hat even the weakest version of "the ever present geas" is a level 4 spell. On top of that, that spell only lasts 1 day per caster level. Knowing this, how are we to maintain this compulsion? Also, what is the moral value in keeping these creatures alive in such a manner, without choice.

While there wasn't much time before he left, I don't feel that this attitude is congruent to Drogo's personality. It's not bad acting, but it doesn't really work for the established character.

Even with free will, which I'll agree that these goblins have, so you really think you're going to overcome years of abuse in one afternoon? It takes a certain strength to turn pain into growth, strength I doubt these goblin pups have. Good goblins are rare for a reason.
This message was last edited by the player at 12:24, Mon 15 Sept 2014.
Drogo O'Logo Underbough
Halfling Rogue, 55 posts
Mon 15 Sep 2014
at 12:34
  • msg #301

Re: Out of Character Discussion

In reply to Bruenor Sedricson (msg # 300):

they do have a choice it is just not a good one and... oh just forget it.  If you want to nit pick and play my character your welcome to it.  I will not be badgered by other PCs for playing a good character the way I see it.
This message was last edited by the player at 12:43, Mon 15 Sept 2014.
Farian Raymellie
Human Cleric, 146 posts
of Saint Bane
(and Pelor)
Mon 15 Sep 2014
at 12:36
  • msg #302

Re: Out of Character Discussion

I never told you how to play your PC, do as you will.
Drogo O'Logo Underbough
Halfling Rogue, 56 posts
Mon 15 Sep 2014
at 12:41
  • msg #303

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 302):

may I point out that my reply post was not to your comment but to someone else's you just got to read it.  sorry if you took it any other way.
Drogo O'Logo Underbough
Halfling Rogue, 57 posts
Mon 15 Sep 2014
at 12:51
  • msg #304

Re: Out of Character Discussion

In reply to Bruenor Sedricson (msg # 300):

Yes and my character does have Know Arcane and Spellcraft and... All he knows is that children need to be taught to be good just like they need to be taught to be bias and prejudice and evil in the end it is all a matter of choice after all.

Just like in real life
This message was last edited by the player at 12:52, Mon 15 Sept 2014.
Dungeon Master
GM, 117 posts
Storyteller
Font of All Knowledge
Mon 15 Sep 2014
at 12:53
  • msg #305

Re: Out of Character Discussion

As a point, Bruenor, this Drogo won't be like the old Drogo because he has a new player.  I'm not going to straightjacket our new player into an old player's personality; he gets to play his character in the manner he chooses.  If our new Drogo chooses to really emphasize the Good part of his Chaotic Good alignment, that's entirely his prerogative and an interesting way to play it.  Rarely would you hear me say there's a "wrong" way to play someone.  And that hasn't happened yet in this game.

I don't mind a lively debate between players, but please don't make this the kind of thing that results in bad feelings all around. The "Should we kill the baby goblins/orcs/grimlocks?" is one of the mainstay debates of D&D, and there never is a clear-cut answer.  Some are simpler, some are harder, and there are multiple sides to every question, and none of them are "the one true way."

I am currently running a city-based Forgotten Realms game in my face-to-face group, and they've had occasions where they've had captured bad guys and just weren't sure what to do with them.  Putting some of these guys in the city jails wasn't a question, so what they chose to do was find a charitable order of Ilmater (the god of mercy and suffering in the Realms) who specialized in reeducating monsters the hard way, slowly, over time, with rewards showing them that being good was a good thing.

Would it have been far simpler to slaughter the monsters to the last man?  Oh yes, way easier.  And the monster could escape from the charitable order and wreck revenge.  But the players chose to do that, to go that extra ten steps, because that was how they wanted to play.

If you're going to do this debate, I'd recommend doing it IC, not OOC, so we don't end up with players questioning players, instead of characters questioning characters.

Remember, be excellent to each other.
Bruenor Sedricson
Human Fighter, 91 posts
Mon 15 Sep 2014
at 13:20
  • msg #306

Re: Out of Character Discussion

@ Drogo
I apologize if my message or intention wasn't clear in my previous post, it was done via phone, so I was trying to be concise. When I said "without choice" I wasn't referring to whether or not they will live, I was referring to the life they would live. Without the choice of good or bad, if the decision to harm another or not is magically circumvented, were they ever given choice to begin with, are they learning or growing or being better people?

Also, I apologize if it felt if I was trying to play your character. I was merely sharing my thoughts, but perhaps I was to blunt in doing so.

P.S. I was planning on bringing this up in character, I was simply trying to wait for some of our other players to speak, those who aren't as active as Farian, Averdante, the DM, and myself

Thus ends my participation in this off-topic ramble
This message had punctuation tweaked by the player at 13:20, Mon 15 Sept 2014.
Drogo O'Logo Underbough
Halfling Rogue, 59 posts
Mon 15 Sep 2014
at 13:35
  • msg #307

Re: Out of Character Discussion

Life goes on.
This message was last edited by the player at 13:37, Mon 15 Sept 2014.
Narthian Goldleaf
Elf Druid, 56 posts
Listen to the Wind
You can't go wrong, much
Mon 15 Sep 2014
at 16:59
  • msg #308

Re: Out of Character Discussion

In reply to Drogo O'Logo Underbough (msg # 307):

Wow. Quite the lively debate! And not a new one.

"GOOD" can mean many things. It can mean looking for the good in every individual and giving him/her a chance. It can also mean "greater good". i.e. if we let these goblin young flee, they will a: form their own band and continue raiding, b: die on their own, c: end up in another warband which will become more powerful and aggressive with the additional troops, or d: something even worse.

There is also the selfish 'good', if we let them go and they survive to become dangerous, we could get hired to exterminate them as adults, which would be a salve to Drogo's conscience since they would be being punished for what they have done, not for what they might do or for what their leaders have done.
Drogo O'Logo Underbough
Halfling Rogue, 61 posts
Mon 15 Sep 2014
at 18:18
  • msg #309

Re: Out of Character Discussion

In reply to Narthian Goldleaf (msg # 308):

funny? your point of view my point of view none of it matters all that matters is I take my chances  and  do my best to play how I think it should be played. I will not condemn anyone for what might be...
This message was last edited by the player at 20:23, Mon 15 Sept 2014.
Narthian Goldleaf
Elf Druid, 57 posts
Listen to the Wind
You can't go wrong, much
Mon 15 Sep 2014
at 21:13
  • msg #310

Re: Out of Character Discussion

I am confused. I didn't use the word 'funny' nor did I mean to imply or infer that there is anything amusing about a philosophical debate. I apologize if I offended you.

I got into a similar debate with a GM of a different game when I referred to my CG character and his potential use of "enhanced interrogation" of a prisoner as 24's Jack Bauer. We had quite the debate over whether torturing a single prisoner to prevent hundreds (millions, in 24) of deaths was an evil act (torture) or a good act (protecting the greater number of people by extracting information from an enemy combatant).

Some might view releasing a group of young goblins an evil act because they would likely starve on their own or join with a potentially more savage tribe and thereby inflict greater harm upon a "civilized" society. Neither I nor my character pretend to have the expertise to answer questions of philosophy.
Drogo O'Logo Underbough
Halfling Rogue, 62 posts
Mon 15 Sep 2014
at 21:38
  • msg #311

Re: Out of Character Discussion

In reply to Narthian Goldleaf (msg # 310):
never said you did...
This message was last edited by the player at 21:38, Mon 15 Sept 2014.
Averdante
Elf Archer, 113 posts
Keen eyed
Mon 15 Sep 2014
at 21:48
  • msg #312

Re: Out of Character Discussion

Drogo O'Logo Underbough:
so your saying the children aided in these actions?
so tell me if a dog has hair and a human has hair is a human a dog?

<sigh>

Please, if we're going to debate, then raise your level of debate. Never said any such thing, and you know it.

Farian Raymellie:
No, but a goblin is a goblin. Evil by nature.

Exactly.

Drogo O'Logo Underbough:
in the end it is all a matter of choice after all.

Just like in real life

But this isn't RL, and RL expectations are (usually) out of place in a fantasy world.  In fantasy worlds, it's not a matter of "nature v. nurture" - it's almost always Nature - blood will tell, and evil will as evil does. PC's (and named NPC's) are THE rare exceptions - but rare exceptions don't disprove the general rule.

Drogo O'Logo Underbough:
So why can a PC play a Goblin as anything other that Evil?

I largely blame it on Drizzt and other such emo drivel.

But you can't in every game - not every gameworld allows it, not every GM believes that any/all races are PC-quality.

Look - btr you can play a half-orc paladin - no problem. But no one EXPECTS a wild half-orc to leave the tribe to become a paladin, and a "civilized" half-orc (say, the product of two urban half-orcs) would still be odds-against.

Not because they can't, but because it goes against their nature.

Bruenor Sedricson:
I don't feel that this attitude is congruent to Drogo's personality. It's not bad acting, but it doesn't really work for the established character.

Yeah, B - I'll back Drogo on this one. New Player can play the character as they want - it's a radical shift from the established character, true, but that can't be helped.

However - Drogo - go back and read the discussion about this topic at "Redhaven Guildhall" - this is quite a continuity jump, hard to explain, harder to accept, so that's where a large part of the counter-push is coming from. :/

Drogo O'Logo Underbough:
they do have a choice it is just not a good one and... oh just forget it.  If you want to nit pick and play my character your welcome to it.  I will not be badgered by other PCs for playing a good character the way I see it.

It's not nit-picking, and it's not how you're playing him, it's that his logic seems based on a game world other than the one we're in. The goblins your Drogo is describing are NOT the goblins that are in front of him, not the ones the GM has described.

Dungeon Master:
Goblins are:

Kinda crazy.  They might throw themselves off of roofs to attack someone, heedless if the might miss and kill themselves...

...

They have very short attention spans.  "Squirrel!"

They're murderous scum who keep their babies in cages and figure they'll grow up eventually...

THAT is goblins in this world.

Drogo O'Logo Underbough:
I will not condemn anyone for what might be...

In this world - as defined - goblins are INSANE. No "might be" about it. Their little goblin brains are broken. They are, BY NATURE, cruel and selfish and random. No amount of Lawful Good upbringing would prevent one from pulling the wings off a dove or tossing the new abbey puppies (live) into the stewpot for dinner - if not just gnaw on them live for a snack. They are ticking bombs, every last one - it's not "if", it's "when" they go bad.

Bruenor Sedricson:
Even with free will, which I'll agree that these goblins have, so you really think you're going to overcome years of abuse in one afternoon? It takes a certain strength to turn pain into growth, strength I doubt these goblin pups have. Good goblins are rare for a reason.

And that last is why I disagree with the whole "free will" argument. They have free will in the same way that Hannibal Lector does, or any insane serial killer, driven by something outside "logic". Evil is all they know, it's what they are, it IS what they do.

Goblins in this world, anyway.
This message was last edited by the player at 21:55, Mon 15 Sept 2014.
Dungeon Master
GM, 119 posts
Storyteller
Font of All Knowledge
Mon 15 Sep 2014
at 21:56
  • msg #313

Re: Out of Character Discussion

Well, we can figure out what the little goblin will do as we go along, ya?  If it gnaws Sir Aberlayne's throat while she's asleep, we know for certain-sure the little goblin is a real baddie.  If the little goblin brings Drogo flowers and doesn't eat its pet puppy, you may have a rare exception on your hands.

The debate is all well and good, but it's what's going to happen IC that will determine the little goblin's fate.  So... concentrate on the fact that most of you are assaulting a shadowed evil temple and only two of you are worried about rescuing a goblin youth right now.
Averdante
Elf Archer, 114 posts
Keen eyed
Tue 16 Sep 2014
at 00:21
  • msg #314

Re: Out of Character Discussion

Drogo O'Logo Underbough:
ooc lol my bad. and yarp only 2 goblin wives and by proxy a ball o'brats... er innocent victims of an oppressive society.

Come and see the violence inherent in the system!
Drogo O'Logo Underbough
Halfling Rogue, 65 posts
Tue 16 Sep 2014
at 00:35
  • [deleted]
  • msg #315

Re: Out of Character Discussion

This message was deleted by the player at 07:22, Wed 17 Sept 2014.
Dungeon Master
GM, 120 posts
Storyteller
Font of All Knowledge
Thu 18 Sep 2014
at 01:30
  • msg #316

Re: Out of Character Discussion

Sorry guys, I meant to update tonight, but there was some training I suddenly needed to have at work, on day shift (I work nights) so I had to flip my schedule unexpectedly.  Blah, I say.  And Bah.
Dungeon Master
GM, 121 posts
Storyteller
Font of All Knowledge
Fri 19 Sep 2014
at 08:43
  • msg #317

Re: Out of Character Discussion

Um... did everyone miss the skeletons Farian saw?  You know, the ones that popped up right in front of him?  Because no one's seen the sorcerer yet.

Also, burning hands won't dispel the darkness, but they might hurt anything caught in its cone.

Anywho, updating now.
Averdante
Elf Archer, 115 posts
Keen eyed
Fri 19 Sep 2014
at 08:46
  • msg #318

Re: Out of Character Discussion

Afaik, A hasn't had a chance to advance into the darkness.

He said he was moving next to B and getting ready, and I haven't seen an update past that. :/
Narthian Goldleaf
Elf Druid, 60 posts
Listen to the Wind
You can't go wrong, much
Fri 19 Sep 2014
at 16:11
  • msg #319

Re: Out of Character Discussion

Last I posted, I sent Thunder into the darkness to find a living goblin by scent and lead me to it by growling. I am following behind him, scimitar at the ready, prepared to  smack down any non-party member I perceive in the darkness.
Averdante
Elf Archer, 117 posts
Keen eyed
Sat 20 Sep 2014
at 05:40
  • msg #320

Re: Out of Character Discussion

Drogo O'Logo Underbough:
and another one bites and another one bites and another one bites the dust

  not good at typing lyrics I guess.

Would it be OK with everyone if we kept the OOC comments out of the IC thread? Maybe? :/
Drogo O'Logo Underbough
Halfling Rogue, 70 posts
Sat 20 Sep 2014
at 05:47
  • msg #321

Re: Out of Character Discussion

In reply to Averdante (msg # 320):

why assume my next statement of attack on another goblin child was meant to be an ooc comment? just because it was not standard did not mean it was not to be taken as IC even the bit about not singing (typing the lyrics) well.  After all I did not put OOC: in front of it, "did not mark it as spoken by my character" or even as an action physically taken by my character did I?
This message was last edited by the player at 10:58, Sat 20 Sept 2014.
Averdante
Elf Archer, 118 posts
Keen eyed
Sat 20 Sep 2014
at 09:12
  • msg #322

Re: Out of Character Discussion

Really?
Drogo O'Logo Underbough
Halfling Rogue, 71 posts
Sat 20 Sep 2014
at 10:38
  • msg #323

Re: Out of Character Discussion

In reply to Averdante (msg # 322):

pretty much
This message was last edited by the player at 12:07, Sat 20 Sept 2014.
Bruenor Sedricson
Human Fighter, 93 posts
Sat 20 Sep 2014
at 13:11
  • msg #324

Re: Out of Character Discussion

Averdante is correct, the protocols on OOC formats were clearly explained, though perhaps the DM forgot to emphasize their importance to you. I would also like to second the request to keep OOC out of the IC thread unless it is vitally important, and if so, that it be properly formatted.
Dungeon Master
GM, 123 posts
Storyteller
Font of All Knowledge
Sat 20 Sep 2014
at 14:07
  • msg #325

Re: Out of Character Discussion

It does make things cleaner, Drogo, to separate your comments.  Narrate your character actions like you would if you were writing a story.  "Aside" comments like one would make out of character around the gaming table need to be put in an OOC: tag at the end of your post, colored orange, or put privately to me, if you prefer.  Please review the Introduction and Rules thread for further examples and explanations.  It interrupts the flow of the IC thread to have OOC comments in the body of the thread, and I'll eventually start removing extraneous OOC posts from the IC thread.

That's the advantage of PbP gaming is that we can have a visual separation of the two types of comments, and one I take advantage of.  :)
Dungeon Master
GM, 124 posts
Storyteller
Font of All Knowledge
Sat 20 Sep 2014
at 14:23
  • msg #326

Re: Out of Character Discussion

Narthian, Averdante, I apologize for skipping you.  That was an oversight on my part, and I've editing your actions in for that last round.  If anyone feels I've missed one of their actions or their intent, please let me know so I can fix it.
Bruenor Sedricson
Human Fighter, 94 posts
Sat 20 Sep 2014
at 14:36
  • msg #327

Re: Out of Character Discussion

Hey Dungeon Master, I have 2 questions. Firstly, what kind of skeletons are these (i.e. human-sized, goblin-sized, bipedal, quadrapedal, etc.). Secondly, how many skeletons are on Averdante?

Also, perhaps the cleric could use his ability to turn these undead monsters away?
Farian Raymellie
Human Cleric, 149 posts
of Saint Bane
(and Pelor)
Sat 20 Sep 2014
at 14:45
  • msg #328

Re: Out of Character Discussion

When it's my turn again, that might be so.
Dungeon Master
GM, 125 posts
Storyteller
Font of All Knowledge
Sat 20 Sep 2014
at 15:15
  • msg #329

Re: Out of Character Discussion

Bruenor Sedricson:
Hey Dungeon Master, I have 2 questions. Firstly, what kind of skeletons are these (i.e. human-sized, goblin-sized, bipedal, quadrapedal, etc.). Secondly, how many skeletons are on Averdante?

Also, perhaps the cleric could use his ability to turn these undead monsters away?


They're tarrasque skeletons, the lot of them.

...


...


...

No, not really. :D (Though that's an awesome idea.)  They're human shaped, with armor, shields, and swords.

There are two facing Farian, and three facing Bruenor/Averdante/Volsh and maybe soon Narthian.  Farian is in the middle of the skeleton muddle.

So, a vague map:
Entrance
Some space
Narthian and Thunder
Bruenor/Averdante/Volsh
Three skeleton warriors
Farian
Two skeleton warriors
Another room
Maybe a goblin shaman.
Profit?
Averdante
Elf Archer, 119 posts
Keen eyed
Sat 20 Sep 2014
at 21:10
  • msg #330

Re: Out of Character Discussion

Drogo O'Logo Underbough:
pretty much

How disappointing, on several levels.
Haazheel Thorn
Human Wizard, 56 posts
Sat 20 Sep 2014
at 21:37
  • msg #331

Re: Out of Character Discussion

DM, where is Haazheel inside the temple? In the so called some space?
Would color spray have any effect on them?
Haazheel remaining spells:
0th - Ghost sound, ghost sound, dancing light
1st - color spray, mage armor
Dungeon Master
GM, 126 posts
Storyteller
Font of All Knowledge
Sat 20 Sep 2014
at 22:05
  • msg #332

Re: Out of Character Discussion

Yar, sorry.  You're up there with Narthian and Thunder, distance-wise.
Narthian Goldleaf
Elf Druid, 62 posts
Listen to the Wind
You can't go wrong, much
Sat 20 Sep 2014
at 22:07
  • msg #333

Re: Out of Character Discussion

My plan is to continue following Thunder's nose in search of a living opponent
Haazheel Thorn
Human Wizard, 57 posts
Sat 20 Sep 2014
at 22:16
  • msg #334

Re: Out of Character Discussion

Guys! Shoutd I cast color spray to get rid of the skeletons or keep it for the shaman? He might me immunized against it though.
Narthian Goldleaf
Elf Druid, 63 posts
Listen to the Wind
You can't go wrong, much
Sat 20 Sep 2014
at 22:21
  • msg #335

Re: Out of Character Discussion

Since Color Spray is a mind-affecting spell, and skeletons are essentially mindless, you are more likely to blind, stun, or make unconscious one of the party.
Farian Raymellie
Human Cleric, 150 posts
of Saint Bane
(and Pelor)
Sat 20 Sep 2014
at 22:47
  • msg #336

Re: Out of Character Discussion

Stop metagaming!!!!!!!!!
Bruenor Sedricson
Human Fighter, 95 posts
Sat 20 Sep 2014
at 23:02
  • msg #337

Re: Out of Character Discussion

Plus, animals will not go within a certain range of undead creatures if they can help it. Until those skeletons are at least reduced in number, at least enough to clear a path, Thunder will be stuck here with the party.

To above: NEVER!!! 'Tis what the OOC is for!
Farian Raymellie
Human Cleric, 151 posts
of Saint Bane
(and Pelor)
Sat 20 Sep 2014
at 23:13
  • msg #338

Re: Out of Character Discussion

OOC is not for metagaming, if you don't know, your character surely doesn't know!
Narthian Goldleaf
Elf Druid, 64 posts
Listen to the Wind
You can't go wrong, much
Sat 20 Sep 2014
at 23:40
  • msg #339

Re: Out of Character Discussion

Okay. It is conceivable that a druid knows a bit about how magic affects the target.
Bruenor Sedricson
Human Fighter, 96 posts
Sun 21 Sep 2014
at 02:26
  • msg #340

Re: Out of Character Discussion

Fair enough, I was just goofin' around a bit, but you are absolutely correct. My apologies.
Dungeon Master
GM, 127 posts
Storyteller
Font of All Knowledge
Sun 21 Sep 2014
at 12:04
  • msg #341

Re: Out of Character Discussion

A simple Knowledge (religion) check will tell you about skeletons, and I'd allow a Knowledge (arcana) check as to what things can and cannot be affected by a color spray spell.

06:59, Today: Dungeon Master, on behalf of Haazheel Thorn, rolled 14 using 1d20+7. Knowledge (arcana).

I deem this to be a "basic" question, which would have a DC of 15.  So it seems Haazheel had that knowledge slip his mind, or perhaps wasn't paying as close attention as he thought he was that day.

Unless Haazheel announces his intentions IC so someone else can have a stab at making a check (Dellas, Farian), he shall have to proceed in casting spells in the glorious ignorance of a 1st level wizard encountering his first skeleton!  :D
Haazheel Thorn
Human Wizard, 59 posts
Mon 22 Sep 2014
at 16:47
  • msg #342

Re: Out of Character Discussion

Why didn't I study more???
Thanks DM, I post immediately in that spirit :)
Narthian Goldleaf
Elf Druid, 65 posts
Listen to the Wind
You can't go wrong, much
Mon 22 Sep 2014
at 17:10
  • msg #343

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 342):

Since it appears that Thunder is stymied in his quest for a living goblin, I have an alternate plan:

Knowing the diameter of a Darkness spell, is is possible to determine the center based on how far I moved into it? If I can locate the item upon which the spell is focused, and it is mobile, I would throw/take it out the entrance of the temple to free my companions' eyes.
Farian Raymellie
Human Cleric, 153 posts
of Saint Bane
(and Pelor)
Mon 22 Sep 2014
at 17:33
  • msg #344

Re: Out of Character Discussion

How can you find the center from within? You might not even be walking in a straight line!
Narthian Goldleaf
Elf Druid, 66 posts
Listen to the Wind
You can't go wrong, much
Mon 22 Sep 2014
at 17:54
  • msg #345

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 344):

Well,unfortunately there is no Knowledge (Geometry), but we viewed the curved area of the field of darkness from the outside which would give a general idea of the center to someone with above average intellegence (14). Just saying...

In lieu of that, I guess engaging the skeletons in melee would seem the best remaining option.

While I have no IC knowledge of color spray, OOC Darkness inhibits all lower level light based spells so at least Hazeel won't/shouldn't blind/stun members of the party...Rule 0 always applies though.
Haazheel Thorn
Human Wizard, 61 posts
Mon 22 Sep 2014
at 17:59
  • msg #346

Re: Out of Character Discussion

Would an INT of 16 and skills in dungeneering help? Haazheel could pin point the location?
Averdante
Elf Archer, 120 posts
Keen eyed
Mon 22 Sep 2014
at 19:47
  • msg #347

Re: Out of Character Discussion

Narthian Goldleaf:
Well,unfortunately there is no Knowledge (Geometry),

There is Kn (Architecture), which would cover geometry.

But all minds have a simple spatial awareness. You don't need Kn (Geography) to go down the road and turn left.

Farian Raymellie:
OOC is not for metagaming, if you don't know, your character surely doesn't know!

Bull****. Total absurdity.

I may have no idea how to shoot a bow, but my character does.

Doubly so with "magic" - what Player DOES really know how it works? Characters know a LOT of detail that Players don't need to memorize.

Farian Raymellie:
Stop metagaming!!!!!!!!!

Well, not sure that's not stating something that should be obvious to any wizard.

On one hand, undead fall into Kn (Religion) - but otoh, all spells fall under Kn (Arcane).

I was going to suggest HT make a Kn (Arcane) roll to know the basics of how his spells work. It's not like he sent away for them and they arrived without an owner's manual, he's been taught by senior wizards at some point.

(Not sure I'd have the roll be "all or nothing" - he missed the roll by 1.) :/


But if he's not 100% sure, and we seem to be winning, maybe he'd want to save that against an enemy he's more sure about, like the shaman?
Farian Raymellie
Human Cleric, 154 posts
of Saint Bane
(and Pelor)
Mon 22 Sep 2014
at 20:00
  • msg #348

Re: Out of Character Discussion

:) yup! BTW, yes, I'm an asshole too often, ignore me. ;)
This message was last edited by the player at 20:02, Mon 22 Sept 2014.
Dungeon Master
GM, 128 posts
Storyteller
Font of All Knowledge
Tue 23 Sep 2014
at 01:19
  • msg #349

Re: Out of Character Discussion

Farian, you could make a Knowledge (religion) check to know if skeletons can be affected by an illusion.  There are multiple fields of study that apply here.  :)

Narthian, Thunder is stymied for now - He seems to want to go beyond the skeletons to the room behind them (maybe scenting something there), but the skeletons are really freaking him out.  If you want him to snap some dry, dusty bones, you probably need to encourage him (i.e. Handle Animal check, and you have an additional +4 to that check because Thunder is your companion).
Averdante
Elf Archer, 121 posts
Keen eyed
Tue 23 Sep 2014
at 07:51
  • msg #350

Re: Out of Character Discussion

Narthian Goldleaf:
01:01, Today: Narthian Goldleaf rolled 5 using 1d20+3. Thunder bite Skeleton.
01:01, Today: Narthian Goldleaf rolled 3 using 1d20. Attack Skeleton.

With the exception of Volsh punching one in the face (which I LOVE, btw!), this round has not been the best for the home team. :P
Narthian Goldleaf
Elf Druid, 69 posts
Listen to the Wind
You can't go wrong, much
Tue 23 Sep 2014
at 08:30
  • msg #351

Re: Out of Character Discussion

You forget, this is THEIR home, we are the invaders...
Averdante
Elf Archer, 122 posts
Keen eyed
Tue 23 Sep 2014
at 09:19
  • msg #352

Re: Out of Character Discussion

I prefer to see it the other way around, and I think the local townsfolk would as well. 0;)
Narthian Goldleaf
Elf Druid, 70 posts
Listen to the Wind
You can't go wrong, much
Tue 23 Sep 2014
at 16:09
  • msg #353

Re: Out of Character Discussion

In reply to Averdante (msg # 352):

Point well taken. Cancer doesn't see the surgeon as the invader, right?
Averdante
Elf Archer, 123 posts
Keen eyed
Tue 23 Sep 2014
at 22:27
  • msg #354

Re: Out of Character Discussion

Once it's been cut out, it doesn't see enough to be worth a second thought. ;)
Bruenor Sedricson
Human Fighter, 97 posts
Wed 24 Sep 2014
at 16:34
  • msg #355

Re: Out of Character Discussion

My apologies at not posting sooner, I haven't been feeling well in the last couple of days, and with the tests I simply haven't had the energy. However, I will post this evening.
Averdante
Elf Archer, 124 posts
Keen eyed
Wed 24 Sep 2014
at 19:22
  • msg #356

Re: Out of Character Discussion

Feel better, hope the tests are all good news.
Dungeon Master
GM, 130 posts
Storyteller
Font of All Knowledge
Wed 24 Sep 2014
at 20:40
  • msg #357

Re: Out of Character Discussion

Hope you're feeling a bit better, Bruenor.  :)
Bruenor Sedricson
Human Fighter, 98 posts
Wed 24 Sep 2014
at 22:03
  • msg #358

Re: Out of Character Discussion

To clarify, the tests were unrelated to the illness. That may not have been clear, and I didn't want to give the wrong idea.
Averdante
Elf Archer, 126 posts
Keen eyed
Wed 24 Sep 2014
at 23:21
  • msg #359

Re: Out of Character Discussion

Ah - well that alone is good news!

Still, even if of "just" the academic variety, the thought holds - hope they turned out well. ;)
Bruenor Sedricson
Human Fighter, 99 posts
Wed 24 Sep 2014
at 23:57
  • msg #360

Re: Out of Character Discussion

Thank you, then, for the sentiment, Averdante.
Averdante
Elf Archer, 127 posts
Keen eyed
Thu 25 Sep 2014
at 19:39
  • msg #361

Re: Out of Character Discussion

About how many skeletons are we facing at this moment?
Dungeon Master
GM, 131 posts
Storyteller
Font of All Knowledge
Thu 25 Sep 2014
at 20:40
  • msg #362

Re: Out of Character Discussion

There precisely five.  Two between Farian and the room beyond, three between him and Volsh/Bruenor/Averdante/Thunder.
Volsh son of Vor
Human Barbarian, 44 posts
Sat 27 Sep 2014
at 20:28
  • msg #363

Re: Out of Character Discussion

DM, is it possible to get a quick map of the interior of this temple if you feel it prudent. If not that's fine too seeing as how everything is shrouded murkiness I suppose it may be a bit hard to discern everything.
Narthian Goldleaf
Elf Druid, 73 posts
Listen to the Wind
You can't go wrong, much
Sat 27 Sep 2014
at 20:58
  • msg #364

Re: Out of Character Discussion

Who else needs a post for this combat round? I've lost track and hope it isn't me...
Dungeon Master
GM, 132 posts
Storyteller
Font of All Knowledge
Sat 27 Sep 2014
at 21:25
  • msg #365

Re: Out of Character Discussion

Maps are, honestly, too difficult for me to do.  The only program I have available is MS Paint, and the last time I tried to update the map for the goblin battle outside, the bloody thing refused to upload my changes no matter if I uploaded, deleted and uploaded or anything else.  Apparently instead of just modifying the map I have, it wanted me to make it from scratch every. single. time.


You're in a 20x20 room.

There's a 5ft. wide arched doorway beyond the last of the skeletons.  Beyond that is another room.
Farian Raymellie
Human Cleric, 155 posts
of Saint Bane
(and Pelor)
Sat 27 Sep 2014
at 21:57
  • msg #366

Re: Out of Character Discussion

Use AutoRealm. I believe it is free.
Haazheel Thorn
Human Wizard, 64 posts
Sun 28 Sep 2014
at 00:25
  • msg #367

Re: Out of Character Discussion

I really recommend this online map maker. Free, easily convert everything in jpeg or pdf: pyromancers.com
Dungeon Master
GM, 134 posts
Storyteller
Font of All Knowledge
Sun 28 Sep 2014
at 10:39
  • msg #368

Re: Out of Character Discussion

I gave the map-maker a try.

South of the map, south of Farian, are two skeletons.  Those skeletons block the 10' wide doorway to the temple beyond.
Dungeon Master
GM, 135 posts
Storyteller
Font of All Knowledge
Tue 30 Sep 2014
at 14:38
  • msg #369

Re: Out of Character Discussion

We have new players for Drogo and Dellas, so say hello everyone!
Farian Raymellie
Human Cleric, 156 posts
of Saint Bane
(and Pelor)
Tue 30 Sep 2014
at 15:36
  • msg #370

Re: Out of Character Discussion

hello everyone! ;)
Narthian Goldleaf
Elf Druid, 74 posts
Listen to the Wind
You can't go wrong, much
Tue 30 Sep 2014
at 16:21
  • msg #371

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 370):

Greeetings!
Haazheel Thorn
Human Wizard, 65 posts
Tue 30 Sep 2014
at 18:29
  • msg #372

Re: Out of Character Discussion

Welcome Guys!
Drogo O'Logo Underbough
Halfling Rogue, 72 posts
Wed 1 Oct 2014
at 00:19
  • msg #373

Re: Out of Character Discussion

 Hi all. Havent read the recent threads for what is going on other then a brief on the present scene. Ummm,as always since i am taking over the char all debts are now canceled unless its char history. :)
Volsh son of Vor
Human Barbarian, 45 posts
Wed 1 Oct 2014
at 03:02
  • msg #374

Re: Out of Character Discussion

Drogo ver. 3.0
Narthian Goldleaf
Elf Druid, 75 posts
Listen to the Wind
You can't go wrong, much
Wed 1 Oct 2014
at 03:34
  • msg #375

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 374):

I'm a 2.0 myself...
Dellas Nump
Halfling Wizard, 7 posts
Fire burns bright!
Wed 1 Oct 2014
at 04:53
  • msg #376

Re: Out of Character Discussion

Hello everyone I am the new guy and I am looking forward to burn things and set things on fire and play with fire etc.
But I will have to read a bit first.
Bruenor Sedricson
Human Fighter, 101 posts
Wed 1 Oct 2014
at 10:35
  • msg #377

Re: Out of Character Discussion

Hello, and welcome.
Dungeon Master
GM, 137 posts
Storyteller
Font of All Knowledge
Fri 3 Oct 2014
at 11:39
  • msg #378

Re: Out of Character Discussion

The rest of y'all can go ahead and keep posting.  I know Averdante is having a few delays, but everyone else keep carrying on.  There are skeletons to smite and a goblin shaman to smash!
Drogo O'Logo Underbough
Halfling Rogue, 76 posts
Mon 13 Oct 2014
at 00:58
  • msg #379

Re: Out of Character Discussion

 Yah, you guys get all the easy monsters...i have to deal with the real menace..all these goblin kids. Sheesh.
Dungeon Master
GM, 140 posts
Storyteller
Font of All Knowledge
Mon 13 Oct 2014
at 12:20
  • msg #380

Re: Out of Character Discussion

Sorry Drogo, there were quite the passel of young 'uns...  :D
Dungeon Master
GM, 141 posts
Storyteller
Font of All Knowledge
Thu 16 Oct 2014
at 19:08
  • msg #381

Re: Out of Character Discussion

I've been pulling extra overtime this week - will update late tomorrow.
Bruenor Sedricson
Human Fighter, 105 posts
Wed 22 Oct 2014
at 16:30
  • msg #382

Re: Out of Character Discussion

Sorry for not posting recently. Just been kinda busy lately, but I'll try to be more active.
Haazheel Thorn
Human Wizard, 70 posts
Thu 23 Oct 2014
at 19:31
  • msg #383

Re: Out of Character Discussion

Same for me, have crazy time at work. Let's take down this shaman!!!!!!
Averdante
Elf Archer, 133 posts
Keen eyed
Fri 24 Oct 2014
at 04:03
  • msg #384

Re: Out of Character Discussion

Haazheel Thorn:
Let's take down this shaman!!!!!!

I've got a ditch already picked out with his name on it.
;)
Dellas Nump
Halfling Wizard, 11 posts
Fire burns bright!
Fri 24 Oct 2014
at 04:39
  • msg #385

Re: Out of Character Discussion

Averdante:
Haazheel Thorn:
Let's take down this shaman!!!!!!

I've got a ditch already picked out with his name on it.
;)


Why ditch? I thought I'm here to burn things. I'll incinerate him and light the ashes on fire again... somehow
This message was last edited by the player at 04:42, Fri 24 Oct 2014.
Averdante
Elf Archer, 134 posts
Keen eyed
Fri 24 Oct 2014
at 04:54
  • msg #386

Re: Out of Character Discussion

No problem - I'm good with dumping the ashes into the ditch.
Dellas Nump
Halfling Wizard, 13 posts
Fire burns bright!
Fri 24 Oct 2014
at 05:00
  • msg #387

Re: Out of Character Discussion

In reply to Averdante (msg # 386):

And then we can set the ditch on fire WHUAUAUAUAUAUA
Averdante
Elf Archer, 135 posts
Keen eyed
Fri 24 Oct 2014
at 05:03
  • msg #388

Re: Out of Character Discussion

I like our fire sorcerer. A ~little~ afraid of/for him, but still, my type of PC. ;)
Bruenor Sedricson
Human Fighter, 107 posts
Wed 29 Oct 2014
at 10:34
  • msg #389

Re: Out of Character Discussion

Will post later today
Dellas Nump
Halfling Wizard, 15 posts
Fire burns bright!
Wed 29 Oct 2014
at 14:29
  • msg #390

Re: Out of Character Discussion

Hope you others don't mind that Dellas can get... is a little... that... it's easy for him to get carried away. Which means that he sometimes misses a round (just as now) I was also thinking that his love for fire might make him sometimes unsafe even for his friends (if they are too close to the enemy, they'll get burned) but I would like to ask all of you first.
This message was last edited by the player at 14:30, Wed 29 Oct 2014.
Bruenor Sedricson
Human Fighter, 109 posts
Wed 29 Oct 2014
at 16:48
  • msg #391

Re: Out of Character Discussion

Your call Dellas. If you want to play him that way, go ahead, but be aware that there will probably be consequences if the party gets burned to many times. At least I assume, speaking for myself.
Volsh son of Vor
Human Barbarian, 49 posts
Wed 29 Oct 2014
at 22:21
  • msg #392

Re: Out of Character Discussion

hey it adds character.
Narthian Goldleaf
Elf Druid, 81 posts
Even paranoids
have enemies.
Wed 29 Oct 2014
at 22:26
  • msg #393

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 392):

If it gets too bad, the next town we stop in we'll look for an NPC with many ranks in Profession(psychologist).  :)
Averdante
Elf Archer, 137 posts
Keen eyed
Thu 30 Oct 2014
at 05:45
  • msg #394

Re: Out of Character Discussion

It's a bit how he was presented as an NPC - works for me. ;)

Besides, his older sister vouched for him and said she'd keep him in check, and she can pro'ly kick ~all~ our asses! ;D
Dellas Nump
Halfling Wizard, 16 posts
Fire burns bright!
Thu 30 Oct 2014
at 09:25
  • msg #395

Re: Out of Character Discussion

Nice, of course I will limit the party burning and things like that. But I want to add a bit to the character and I'm sure that his sister can help him...
Bruenor Sedricson
Human Fighter, 110 posts
Thu 30 Oct 2014
at 10:40
  • msg #396

Re: Out of Character Discussion

I did not mean to sound as harsh as I might have, I'm all for having fun iwth our resident neighborhood magical, pyromanaical foot-midget
Sir Aberlayne Nump
Halfling Paladin, 11 posts
of Yondalla
Fri 7 Nov 2014
at 10:38
  • msg #397

Re: Out of Character Discussion

As a thing, Sir Aberlayne is still in the Temple.  So she didn't wander off or anything.
Averdante
Elf Archer, 141 posts
Keen eyed
Sat 8 Nov 2014
at 11:35
  • msg #398

Re: Out of Character Discussion

Sir Aberlayne Nump:
As a thing, Sir Aberlayne is still in the Temple.  So she didn't wander off or anything.

Then how is she responding to Aver'e and Drogo, who are not in the temple?

Sir Aberlayne Nump:
"I'm right here," Sir Aberlayne says in response to the others' queries. 

I'm totally confoozled. o.O
Dungeon Master
GM, 148 posts
Storyteller
Font of All Knowledge
Sat 8 Nov 2014
at 12:07
  • msg #399

Re: Out of Character Discussion

Ah, I thought Drogo had gone up to the temple when the darkness had dissipated.

Not that the goblins are going to get anywhere very fast.  ;)

I'll have to go back and delete Sir Aberlayne's comments.
Dungeon Master
GM, 149 posts
Storyteller
Font of All Knowledge
Sun 9 Nov 2014
at 08:25
  • msg #400

Re: Out of Character Discussion

Learning the variation on the old Common tongue is not quite like learning a new language - an Int check of 12 would let you interpret it fully.

Also, for solving this puzzle, a Knowledge: Nature check could help in deciphering the clues.  So could a Knowledge: History check for these old ruins.  A straight-up Int check could also help.

And yes, a jump across two spaces at once looks very, very difficult.  That might be an indication to examine your clues quite closely and critically.
Averdante
Elf Archer, 145 posts
Keen eyed
Wed 12 Nov 2014
at 02:44
  • msg #401

Re: Out of Character Discussion

Drogo O'Logo Underbough:
He will move to the edge of the puzzle arena, "Make sure to keep my leash loose,in case i have to move fast."

Um - Bruenor had spoken up too, and before Drogo, so it's not "your leash" until you talk to him.

Also, it was suggested that the "leash" NOT be loose - in case touching one of the wrong tiles activates the trap.  (And while the wrong tile might just effect whatever touches it, it might also harm all in the hallway.)
Haazheel Thorn
Human Wizard, 75 posts
Thu 13 Nov 2014
at 19:22
  • msg #402

Re: Out of Character Discussion

Hi guys!
I'm going to an international symposium to present my research. I will be away from Nov 14th to 19th. I might have some wifi there to post but I don't know yet.
Bruenor Sedricson
Human Fighter, 116 posts
The Daring Challenger
Fri 14 Nov 2014
at 01:01
  • msg #403

Re: Out of Character Discussion

Good luck, Haazheel. I wish you the best of luck, and may your research be ever thought-provoking and free of error.
Dellas Nump
Halfling Wizard, 22 posts
Fire burns bright!
Fri 14 Nov 2014
at 08:34
  • msg #404

Re: Out of Character Discussion

Nice, I too wish you the best of luck. But what is your research if I might ask.
Dungeon Master
GM, 152 posts
Storyteller
Font of All Knowledge
Fri 14 Nov 2014
at 09:28
  • msg #405

Re: Out of Character Discussion

Haazheel Thorn:
Hi guys!
I'm going to an international symposium to present my research. I will be away from Nov 14th to 19th. I might have some wifi there to post but I don't know yet.


Carry forth, learned wizard, and dazzle the other wonder-workers with your prowess!  :)
Narthian Goldleaf
Elf Druid, 91 posts
Even paranoids
have enemies.
Thu 27 Nov 2014
at 19:49
  • msg #406

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 405):

Happy Thanksgiving to all for whom it is relevant. My posting will be intermittent for the next few days, my son is home from college til Monday.
Haazheel Thorn
Human Wizard, 76 posts
Tue 9 Dec 2014
at 19:46
  • msg #407

Re: Out of Character Discussion

Hi guys!
I'm back in business. As I said before leaving, I had to attend to a symposium and present my work. My director enlisted me to two others after that, so I have been going from one to another. Anyway, it was good, your good luck posts paid off, I got two awards ^_^
Master Dellas, I haven't seen your question before leaving. I work on chronic pain and spinal cord injury, more the cell physiology side of the field.
I'm going to read yours posts and put mine asap.
So glad to be back in the game, missed it!
Dellas Nump
Halfling Wizard, 30 posts
Fire burns bright!
Thu 11 Dec 2014
at 00:26
  • msg #408

Re: Out of Character Discussion

Congratulation!

This does sound interesting. Sadly I am not very familiar with that topic.

Three hoorays for Haazheel:
Hip hip hooray..
Hip hip hooray..
Hip hip hooray..
Bruenor Sedricson
Human Fighter, 121 posts
The Daring Challenger
Thu 11 Dec 2014
at 12:15
  • msg #409

Re: Out of Character Discussion

Welcome back, friend! Your studies sound fascinating; I'm actually majoring in microbiology, with plans to work in research, possible specializing in virology.
Narthian Goldleaf
Elf Druid, 95 posts
Even paranoids
have enemies.
Thu 11 Dec 2014
at 15:54
  • msg #410

Re: Out of Character Discussion

You make my degree in telecommunications sound even MORE boring.
Bruenor Sedricson
Human Fighter, 122 posts
The Daring Challenger
Thu 11 Dec 2014
at 16:08
  • msg #411

Re: Out of Character Discussion

Now now, Narthian, there  is plenty to celebrate in the field of telecommunications. Like switchboards! And CB Radios!
Dungeon Master
GM, 156 posts
Storyteller
Font of All Knowledge
Thu 11 Dec 2014
at 16:19
  • msg #412

Re: Out of Character Discussion

Neat!  I used to work in athletic training (prevention, management, assessment, and rehabilitation of athletic injuries), so I sort of worked on the lower-end, extreme macro version of that end of the medical field.  :D  But that required probably a few less degrees than you!  :)  Heaven knows we could always use more insight into making damaged spines work better!

Now I work in an aluminum rolling mill, which means I don't work with injuries, but instead with very large machines that could cause injuries if you aren't careful...
Haazheel Thorn
Human Wizard, 78 posts
Thu 18 Dec 2014
at 00:30
  • msg #413

Re: Out of Character Discussion

Bruenor, Virology is a fascinating field of studies especially since now we are going toward therapies using viruses to introduce genes in human cells.
But whatever we do, we are nothing without our ways of communications, Narthian :)

I just posted in the game, glad to be back in the action, I'm curious to see what lies deeper in this temple ;)
This message was last edited by the player at 00:32, Thu 18 Dec 2014.
Narthian Goldleaf
Elf Druid, 97 posts
Even paranoids
have enemies.
Thu 18 Dec 2014
at 03:14
  • msg #414

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 413):

Yes, but now I sell software to banks. Seriously aBORING!
Bruenor Sedricson
Human Fighter, 123 posts
The Daring Challenger
Fri 19 Dec 2014
at 14:51
  • msg #415

Re: Out of Character Discussion

Sorry for not posting recently, everyone, I've been doing finals week. I'll probably post later today, sometime tomorrow at the latest.
Dungeon Master
GM, 157 posts
Storyteller
Font of All Knowledge
Mon 22 Dec 2014
at 06:56
  • msg #416

Re: Out of Character Discussion

So sorry for my lack of posting, guys.  Preparations for Christmas have been taking their toll on me, and I haven't had a lot of energy to do decent posting in much of my games.

After today, my next post won't be until after Christmas.  :)
Bruenor Sedricson
Human Fighter, 125 posts
The Daring Challenger
Mon 22 Dec 2014
at 13:31
  • msg #417

Re: Out of Character Discussion

No problem, happy holidays to you, and to everyone!
Haazheel Thorn
Human Wizard, 79 posts
Mon 22 Dec 2014
at 18:30
  • msg #418

Re: Out of Character Discussion

Happy holidays everyone!
Let's get rid of these goblins and go back on our exploration after Christmas :)
Dellas Nump
Halfling Wizard, 33 posts
Fire burns bright!
Tue 23 Dec 2014
at 00:08
  • msg #419

Re: Out of Character Discussion

Happy holidays everyone... even though it's difficult to feel the Christmas spirit in China.
Bruenor Sedricson
Human Fighter, 126 posts
The Daring Challenger
Tue 23 Dec 2014
at 04:27
  • msg #420

Re: Out of Character Discussion

Oh come now, haven't you ever seen A Christams Story?
Dellas Nump
Halfling Wizard, 34 posts
Fire burns bright!
Tue 23 Dec 2014
at 11:10
  • msg #421

Re: Out of Character Discussion

In reply to Bruenor Sedricson (msg # 420):

I've seen it several times... the Chinese haven't.
Narthian Goldleaf
Elf Druid, 100 posts
Even paranoids
have enemies.
Thu 1 Jan 2015
at 02:16
  • msg #422

Re: Out of Character Discussion

In reply to Dellas Nump (msg # 421):

Happy New Year to all!!
Dellas Nump
Halfling Wizard, 35 posts
Fire burns bright!
Thu 1 Jan 2015
at 06:08
  • msg #423

Re: Out of Character Discussion

Happy New Year! I hope your hangovers aren't too bad.
Haazheel Thorn
Human Wizard, 80 posts
Thu 1 Jan 2015
at 09:52
  • msg #424

Re: Out of Character Discussion

Happy New Year everyone! Best wishes bfor 2015!
Dellas Nump
Halfling Wizard, 36 posts
Fire burns bright!
Mon 5 Jan 2015
at 09:12
  • msg #425

Re: Out of Character Discussion

Are we waiting for someone to come back from vacation?
Bruenor Sedricson
Human Fighter, 127 posts
The Daring Challenger
Mon 5 Jan 2015
at 18:21
  • msg #426

Re: Out of Character Discussion

Hello again, everyone, Just che king in. Sorry I haven't posted in a while, I"ll do so later today. Recently I've gotten myself hooked on Recettear: An Item Shop's Tale. It's an addicting game.
Dungeon Master
GM, 159 posts
Storyteller
Font of All Knowledge
Thu 8 Jan 2015
at 03:37
  • msg #427

Re: Out of Character Discussion

The schedule went - I worked two days, was off for Christmas Eve and Christmas day.  Then worked three days.  Had a couple days off which I used to sleep and recuperate.  Then worked New Year's Eve and New Year's Day.  Had a three day weekend off, which I intended to use to update things, but then realized I had to finish up some writing due on Monday morning and get it edited.  And then fall down and twitch.  Then I worked two more days.

And now here we are!  With a couple days off, no further hard deadlines, and me having eight hours of sleep, which has been months since the last occurrence of that minor miracle.
Farian Raymellie
Human Cleric, 162 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 25 Jan 2015
at 18:24
  • msg #428

Re: Out of Character Discussion

Greetings all; I'm the new (and improved?) version of Farian. I'm trying to catch up on all your adventures so bear with me if I make any mistakes whilst I catch up. I look forward to adventuring with you all )
Dellas Nump
Halfling Wizard, 39 posts
Fire burns bright!
Mon 26 Jan 2015
at 05:43
  • msg #429

Re: Out of Character Discussion

Welcome, I'm the party's fire maker and I'm looking forward to burn or crush some undead or other things together with you.
Dungeon Master
GM, 164 posts
Storyteller
Font of All Knowledge
Mon 26 Jan 2015
at 14:11
  • msg #430

Re: Out of Character Discussion

I am currently looking through RTJs for a replacement for Drogo, as that player has left the game due to RL commitments, just so everyone knows.
Dungeon Master
GM, 165 posts
Storyteller
Font of All Knowledge
Tue 27 Jan 2015
at 05:17
  • msg #431

Re: Out of Character Discussion

Howdy all!  I have found a replacement for Drogo, so everyone say hello to Lantamori!  You'll be seeing him fairly soon.  Drogo will be exiting, stage left, fairly swiftly, in order to make room.

Also, everyone will get 550 XP from the goblin camp raid.
Lantamori
Elf Rogue, 1 post
Elven Rogue,
Locksmith Extraordinaire
Tue 27 Jan 2015
at 05:49
  • msg #432

Re: Out of Character Discussion

Thanks for accepting me. I am looking forward to playing with everyone :)
Haazheel Thorn
Human Wizard, 83 posts
Tue 27 Jan 2015
at 06:12
  • msg #433

Re: Out of Character Discussion

Welcome in the game Lantamori :) Looking forward to play with you!
Dellas Nump
Halfling Wizard, 40 posts
Fire burns bright!
Tue 27 Jan 2015
at 09:09
  • msg #434

Re: Out of Character Discussion

YAY XP!!! And hello Lantamori
Narthian Goldleaf
Elf Druid, 105 posts
Even paranoids
have enemies.
Wed 28 Jan 2015
at 00:51
  • msg #435

Re: Out of Character Discussion

In reply to Dellas Nump (msg # 434):

Huzzah! And welcome!
Volsh son of Vor
Human Barbarian, 60 posts
Wed 28 Jan 2015
at 21:22
  • msg #436

Re: Out of Character Discussion

The crystal sword has been strapped to Volsh's hip since he found it in the temple.

Volsh son of Vor:
The barbarian makes a hasty pile of the goods outside the chamber entryway. He keeps hold of the crystal sword however, and attaches its scabbard opposite his other two on his right hip.

Volsh approaches his companions and gestures with a meaty paw at the hidden portal, "If we are ready," he grumbles, "that passage still awaits if we are to find out what concerns lay beyond. We can make a pyre of the dead when we are satisfied all dangers are dealt with."

OOC: Volsh remains in place, waiting for Drogo to identify any hazards with the door itself. Once pronounced clear, he will enter.

Dungeon Master
GM, 167 posts
Storyteller
Font of All Knowledge
Wed 28 Jan 2015
at 22:13
  • msg #437

Re: Out of Character Discussion

Well then, now you know it's magic to boot.  :)
Volsh son of Vor
Human Barbarian, 61 posts
Wed 28 Jan 2015
at 23:30
  • msg #438

Re: Out of Character Discussion

awesome!
Dungeon Master
GM, 168 posts
Storyteller
Font of All Knowledge
Thu 29 Jan 2015
at 21:53
  • msg #439

Re: Out of Character Discussion

If anyone has Craft: Alchemy, that can also help potion identification with a good roll.
Haazheel Thorn
Human Wizard, 84 posts
Fri 30 Jan 2015
at 05:57
  • msg #440

Re: Out of Character Discussion

Hi guys, i have a deadline in the morning. I will post in the afternoon :)
Dellas Nump
Halfling Wizard, 45 posts
Fire burns bright!
Thu 5 Feb 2015
at 08:04
  • msg #441

Re: Out of Character Discussion

I just noticed, if we are to go tomorrow morning then I'll have no time to make scrolls. In that case, Dellas will take his share and see if he can find a nice crossbow or something for him to use.

Before going to bed, he'll have to rest, which means that he won't have time to say hi to our new sneak.. sorry ;P
This message was last edited by the player at 08:05, Thu 05 Feb 2015.
Farian Raymellie
Human Cleric, 167 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 6 Feb 2015
at 14:10
  • msg #442

Re: Out of Character Discussion

Farian will need to rest and pray for more spells too. Is there anything else people want to get done in the tavern?
Dungeon Master
GM, 175 posts
Storyteller
Font of All Knowledge
Fri 6 Feb 2015
at 14:32
  • msg #443

Re: Out of Character Discussion

If not, we can consider people to have chatted and made merry, then drifted off to bed.

Dellas, someone will be able to find you a light crossbow they can sell you, and twenty bolts.

Everyone be advised that what you thought you saw past that secret door looked to have been some sort of tomb, so... there's that.

I'll make a post tomorrow to get us back adventuring, so if anyone has anything else they need to get in town, make a list and we'll see if it's available.  Also if anyone needs to change their spell selection, etc. now would be a good time to start thinking about that.
Farian Raymellie
Human Cleric, 168 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 6 Feb 2015
at 14:40
  • msg #444

Re: Out of Character Discussion

Ooooooh a tomb. Time for me to shine!
Dellas Nump
Halfling Wizard, 46 posts
Fire burns bright!
Fri 6 Feb 2015
at 16:10
  • msg #445

Re: Out of Character Discussion

YAY, let's hope that there are zombies and no skeletons *fingers crossed*
I guess the crossbow and bolts are for full price? I'll subtract this from my share.
I think we also still have to talk about the arrows, will we sell them or shall we give them to someone to use them?
I'll adjust my spells at once.
Farian Raymellie
Human Cleric, 169 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 6 Feb 2015
at 16:25
  • msg #446

Re: Out of Character Discussion

Keep back 20 and sell the rest? (I'm thinking of the elven archer character)
Averdante
Elf Archer, 146 posts
Keen eyed
Fri 6 Feb 2015
at 21:08
  • msg #447

Re: Out of Character Discussion

Averdante would definitely like a couple quivers of those masterwork arrows.

And hello to all -- I've adopted Averdante. I'm looking forward to adventuring with you all.
Haazheel Thorn
Human Wizard, 86 posts
Fri 6 Feb 2015
at 22:12
  • msg #448

Re: Out of Character Discussion

I'm going to update my spell selection. Haazheel like Dellas retired early to study his spell book. Haazheel will keep the talisman if it's ok, he likes to collect curiosities from his explorations.

Welcome to our new Averdante :)
Narthian Goldleaf
Elf Druid, 111 posts
Even paranoids
have enemies.
Sat 7 Feb 2015
at 04:30
  • msg #449

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 448):

As I put up earlier, Narthian would take a quiver or two as well. No sense being an Elven Druid if you aren't using a bow...
Haazheel Thorn
Human Wizard, 87 posts
Sat 7 Feb 2015
at 06:18
  • msg #450

Re: Out of Character Discussion

Could Haazheel use these arrows with his crossbow?
Dellas Nump
Halfling Wizard, 47 posts
Fire burns bright!
Sat 7 Feb 2015
at 06:55
  • msg #451

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 450):

As far as I know, arrows don't work with a crossbow.
Dungeon Master
GM, 176 posts
Storyteller
Font of All Knowledge
Sat 7 Feb 2015
at 12:52
  • msg #452

Re: Out of Character Discussion

An arrow is for a bow, and a bolt is for a crossbow.  Your "fee" was in masterwork arrows.  So longbow/shortbow yes, crossbow no.
Dellas Nump
Halfling Wizard, 49 posts
Fire burns bright!
Sun 8 Feb 2015
at 06:43
  • msg #453

Re: Out of Character Discussion

Quick question to the other players, who has the potions?
The village priest identified the blue shining potions Dellas has/had as healing potions and those in the metal containers as barkskin.

I still have the blue shining potions in my inventory...
Farian Raymellie
Human Cleric, 171 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 8 Feb 2015
at 09:21
  • msg #454

Re: Out of Character Discussion

Barkskin should go to those who have no armour. Healing potions to front line fighters?
Sir Aberlayne Nump
Halfling Paladin, 16 posts
of Yondalla
Sun 8 Feb 2015
at 13:10
  • msg #455

Re: Out of Character Discussion

Sir Aberlayne will politely decline as she has lay on hands.  So perhaps to Bruenor and/or Volsh?
Farian Raymellie
Human Cleric, 172 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 8 Feb 2015
at 13:16
  • msg #456

Re: Out of Character Discussion

I'm fine with that. Equally Farian has healing spells so wouldn't require them. Plus he bagged the MW breastplate so has had his fair share of the loot already.
Volsh son of Vor
Human Barbarian, 62 posts
Sun 8 Feb 2015
at 19:43
  • msg #457

Re: Out of Character Discussion

Volsh will take the MW Broadsword if no one was going to take it. Dellas or Lantamori can have a healing potion that would go to me, just in case either needs it. Volsh can take a couple hits (presumably).
Dellas Nump
Halfling Wizard, 50 posts
Fire burns bright!
Mon 9 Feb 2015
at 02:45
  • msg #458

Re: Out of Character Discussion

Okay, I would say that our new sneak can have a bark skin potion. I'll keep a healing potion and give one to Volsh (can't never have enough)the last bark skin potion to our archer.
And now, I think, we're just waiting for something to happen.
Lantamori
Elf Rogue, 8 posts
Locksmith Extraordinaire
Mon 9 Feb 2015
at 04:45
  • msg #459

Re: Out of Character Discussion

I am not really worried about potions. Realistically I am more likely to throw a dagger than use one in melee, so I think the barkskin should go to someone who has to be in melee. I see us using a doorway as a barrier and having one character with a really high AC is better in most cases if we can keep distance to the enemy.

Yeah I think we are waiting for a summary/update :)
Dellas Nump
Halfling Wizard, 51 posts
Fire burns bright!
Mon 9 Feb 2015
at 05:12
  • msg #460

Re: Out of Character Discussion

In reply to Lantamori (msg # 459):

True but what if there is a tricky trap and instead of disarming it you activate it? Bark skin could help... I guess...
Lantamori
Elf Rogue, 9 posts
Locksmith Extraordinaire
Mon 9 Feb 2015
at 05:21
  • msg #461

Re: Out of Character Discussion

Trap Sense at later levels is just for that purpose :)
Dellas Nump
Halfling Wizard, 52 posts
Fire burns bright!
Mon 9 Feb 2015
at 05:49
  • msg #462

Re: Out of Character Discussion

In reply to Lantamori (msg # 461):

I didn't know, I never played a rogue in D&D, I just love wizards but hate that they don't have any small spells they can cast to do at least something. After a wizards finishes his/her prepared spells he or she will have to use a weapon.
Lantamori
Elf Rogue, 10 posts
Locksmith Extraordinaire
Mon 9 Feb 2015
at 06:03
  • msg #463

Re: Out of Character Discussion

I guess we'll just have to get you leveled so you can get more spells ;-)
Dellas Nump
Halfling Wizard, 53 posts
Fire burns bright!
Mon 9 Feb 2015
at 08:15
  • msg #464

Re: Out of Character Discussion

YAY! more exp for me ;P
Dungeon Master
GM, 179 posts
Storyteller
Font of All Knowledge
Mon 9 Feb 2015
at 14:47
  • msg #465

Re: Out of Character Discussion

Mostly what you're waiting for is the DM to sleep, because she was working this weekend (12-hour shifts).  But tonight, I update!
Averdante
Elf Archer, 148 posts
Keen eyed
Mon 9 Feb 2015
at 16:16
  • msg #466

Re: Out of Character Discussion

I'll carry the barkskin potion, but if someone else can use it before I have need of it, just holler for it.
Dellas Nump
Halfling Wizard, 54 posts
Fire burns bright!
Thu 12 Feb 2015
at 09:57
  • msg #467

Re: Out of Character Discussion

Sorry guys, I'm a bit tied up here. I will update in the evening or tomorrow.
Farian Raymellie
Human Cleric, 175 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 13 Feb 2015
at 07:13
  • msg #468

Re: Out of Character Discussion


quote:
OOC: Sure, the cleric repeats what I said and gets the credit...grump.


Sorry about that Narthian :)
Dungeon Master
GM, 183 posts
Storyteller
Font of All Knowledge
Fri 13 Feb 2015
at 12:58
  • msg #469

Re: Out of Character Discussion

Just have Thunder start gnawing on people's legs if they aren't paying attention.  :D
Averdante
Elf Archer, 152 posts
Keen eyed
Fri 13 Feb 2015
at 22:04
  • msg #470

Re: Out of Character Discussion

I will likely be offline until Tuesday morning. I'm volunteering the next three days at an event an hour and a half's commute away. If I have the time/energy to swing by somewhere with wifi, I'll check in, though. :)
Dungeon Master
GM, 184 posts
Storyteller
Font of All Knowledge
Sat 14 Feb 2015
at 15:13
  • msg #471

Re: Out of Character Discussion

Ok, today is my 7th anniversary, so I'll finish updating either very late tonight or early tomorrow.
Dellas Nump
Halfling Wizard, 56 posts
Fire burns bright!
Sun 15 Feb 2015
at 01:28
  • msg #472

Re: Out of Character Discussion

Congratulations!!!
Haazheel Thorn
Human Wizard, 91 posts
Sun 15 Feb 2015
at 05:40
  • msg #473

Re: Out of Character Discussion

Best wishes!!!
Averdante
Elf Archer, 153 posts
Keen eyed
Tue 17 Feb 2015
at 17:20
  • msg #474

Re: Out of Character Discussion

Congratulations. Hope you both made a great day of it. :)
Farian Raymellie
Human Cleric, 179 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 19 Feb 2015
at 15:40
  • msg #475

Re: Out of Character Discussion

Who would like to open 'Door number 2' then? ;)
Averdante
Elf Archer, 157 posts
Keen eyed
Thu 19 Feb 2015
at 15:48
  • msg #476

Re: Out of Character Discussion

If it opens outward, I will.

Inwards... not so willing. LOL

Have to re-read and see if that's been specified.
Dungeon Master
GM, 188 posts
Storyteller
Font of All Knowledge
Thu 19 Feb 2015
at 16:08
  • msg #477

Re: Out of Character Discussion

Naw, they're pocket doors, they slide.

;)


Just kidding.  They open out, and the moaning door is locked firmly and still sealed.
Dungeon Master
GM, 190 posts
Storyteller
Font of All Knowledge
Sun 22 Feb 2015
at 21:42
  • msg #478

Re: Out of Character Discussion

I'll be updating tomorrow evening, y'all.
Volsh son of Vor
Human Barbarian, 66 posts
Wed 25 Feb 2015
at 00:34
  • msg #479

Re: Out of Character Discussion

I apologize folks. it seems like I have been out of it for a long time. I will get caught up soon and post. thanks all.
Dungeon Master
GM, 192 posts
Storyteller
Font of All Knowledge
Wed 25 Feb 2015
at 07:56
  • msg #480

Re: Out of Character Discussion

You've about to be attacked by what sounds like a bunch of skeletons.  I figured you would be in the front line ready to punch them all in the face. ;)
Dellas Nump
Halfling Wizard, 60 posts
Fire burns bright!
Wed 25 Feb 2015
at 14:33
  • msg #481

Re: Out of Character Discussion

Or he could try and hide behind me :D
Dungeon Master
GM, 193 posts
Storyteller
Font of All Knowledge
Thu 26 Feb 2015
at 16:19
  • msg #482

Re: Out of Character Discussion

Remember all, if you're going to attack, or declare an attack, or turning attempt, or spell, or whichever you plan to do, remember to roll in advance.  You rolling your own attacks, etc. in advance drops my update time from thirty minutes to ten minutes, which means I can post more times, and thusly keep things moving along at a better pace instead of having to wait for my days off.

As no one has rolled their various called attacks/actions for this round, I'll update either tomorrow morning, or very late tomorrow evening.  Likely the latter.
Haazheel Thorn
Human Wizard, 94 posts
Thu 26 Feb 2015
at 17:04
  • msg #483

Re: Out of Character Discussion

Certainly, will do. I rolled in case my character may be able to shoot the arrow he readied. Will not change much, bad roll...
Farian Raymellie
Human Cleric, 182 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 26 Feb 2015
at 21:38
  • msg #484

Re: Out of Character Discussion

I've rolled and edited my post DM :)
Narthian Goldleaf
Elf Druid, 119 posts
Even paranoids
have enemies.
Fri 27 Feb 2015
at 06:05
  • msg #485

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 482):

I rolled an attack, but unsure as of yet if there is anything within my reach when the door opens.
Dellas Nump
Halfling Wizard, 61 posts
Fire burns bright!
Fri 27 Feb 2015
at 06:29
  • msg #486

Re: Out of Character Discussion

In reply to Narthian Goldleaf (msg # 485):

I updated my post... rolled a 3
Dungeon Master
GM, 194 posts
Storyteller
Font of All Knowledge
Fri 27 Feb 2015
at 13:03
  • msg #487

Re: Out of Character Discussion

Gump happens, and first level characters are always so much at the mercy of the dice.  Between first level PCs and first level monsters sometimes a battle looks like a Three Stooges slap fight.  :D

Also, letting everyone know, Bruenor's original player had dropped out of sight, so I have recruited a replacement to keep him going.  He will probably be making some changes to him, so if you see some morphing going on, don't be alarmed, there's not a god of trickery messing with you.

...probably.  ;)
Bruenor Sedricson
Human Fighter, 129 posts
The Daring Challenger
Sat 28 Feb 2015
at 00:15
  • msg #488

Re: Out of Character Discussion

Dungeon Master:
Also, letting everyone know, Bruenor's original player had dropped out of sight, so I have recruited a replacement to keep him going.  He will probably be making some changes to him, so if you see some morphing going on, don't be alarmed, there's not a god of trickery messing with you.

...probably.  ;)


Greetings everyone! Looking forward to jumping in to the fray, as it were...  :-)

(Imagining Agent Smith morphing into poor Bruenor's body just as the skeletons burst forth from the doorway!)
Haazheel Thorn
Human Wizard, 96 posts
Sat 28 Feb 2015
at 00:20
  • msg #489

Re: Out of Character Discussion

In reply to Bruenor Sedricson (msg # 488):

Welcome Smith / Bruenor ;)
Narthian Goldleaf
Elf Druid, 120 posts
Even paranoids
have enemies.
Sat 28 Feb 2015
at 04:59
  • msg #490

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 489):

Welcome indeed!. I am curious as I know that I am Narthian mark II (at least), are there any originals or are we all Slitheen wearing human(oid) skins?
Dungeon Master
GM, 196 posts
Storyteller
Font of All Knowledge
Sat 28 Feb 2015
at 05:02
  • msg #491

Re: Out of Character Discussion

Well, that explains the smell...  ;)

I believe Volsh and Haazheel are still original.  Lantamori is a whole new character replacing Drogo Mark II.  And Dellas was an NPC at first, so technically he's only had one player.

But the rest of you are Slitheen.  There will be mail from Raxacoricofallapatorius waiting when you get back to Redhaven.  :D
Narthian Goldleaf
Elf Druid, 121 posts
Even paranoids
have enemies.
Sat 28 Feb 2015
at 05:53
  • msg #492

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 491):

(lifts right hip) BBBBBBRRRRRAAAAAAAAPPPPPPPPPPpppppppp........... "AAAAaaaahhhh......"
Haazheel Thorn
Human Wizard, 97 posts
Sat 28 Feb 2015
at 06:38
  • msg #493

Re: Out of Character Discussion

Yep! 100% original, hanging to my wizard skin ;)
Narthian Goldleaf
Elf Druid, 122 posts
Even paranoids
have enemies.
Sat 28 Feb 2015
at 06:46
  • msg #494

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 493):

and yet, still first level....
Haazheel Thorn
Human Wizard, 98 posts
Sat 28 Feb 2015
at 07:26
  • msg #495

Re: Out of Character Discussion

In reply to Narthian Goldleaf (msg # 494):

I change my ic post, ray of frost on the druid!
Lantamori
Elf Rogue, 18 posts
Locksmith Extraordinaire
Sat 28 Feb 2015
at 07:43
  • msg #496

Re: Out of Character Discussion

Lol.

I like getting to level 2 or 3 quickly. Then it can slow down as we are not as fragile as paper and get one shot by your average orc with a good damage roll.
Haazheel Thorn
Human Wizard, 99 posts
Sat 28 Feb 2015
at 07:56
  • msg #497

Re: Out of Character Discussion

In reply to Lantamori (msg # 496):

I can't wait to level up and be more interresting in battle, for the moment i'm kind of the old man at the back throwing toothpicks :)
Dellas Nump
Halfling Wizard, 62 posts
Fire burns bright!
Sat 28 Feb 2015
at 09:15
  • msg #498

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 497):

Aren't skeletons resistant against cold damage? But  I agree that I am also eager  to advance... I need some new spells.
Haazheel Thorn
Human Wizard, 100 posts
Sat 28 Feb 2015
at 09:53
  • msg #499

Re: Out of Character Discussion

In reply to Dellas Nump (msg # 498):

Freezing their bones might make them break?
Lantamori
Elf Rogue, 19 posts
Locksmith Extraordinaire
Sat 28 Feb 2015
at 10:12
  • msg #500

Re: Out of Character Discussion

I like the idea :)

Truth be told most undead have Cold Immunity or Resistance. Only one I can think of that doesn't off the top of my head is Zombies, but i am sure there are others. Besides, all you lose is a round of actions and a spell slot that wouldn't do anything anyway so you might as well check ;)
This message was last edited by the player at 10:15, Sat 28 Feb 2015.
Dungeon Master
GM, 197 posts
Storyteller
Font of All Knowledge
Sat 28 Feb 2015
at 11:27
  • msg #501

Re: Out of Character Discussion

Well if someone makes a Knowledge (religion) check re: skeletons, they could tell you whether or not throwing a ray of frost at them would have any affect...
Bruenor Sedricson
Human Fighter, 131 posts
The Daring Challenger
Sat 28 Feb 2015
at 12:04
  • msg #502

Re: Out of Character Discussion

Haazheel Thorn:
I can't wait to level up and be more interresting in battle, for the moment i'm kind of the old man at the back throwing toothpicks :)


Well, I seem to be the fellah up front with a needle.  :)

Also, I wasn't sure what was happening with initiative, but I've posted my next action.  Hopefully that was appropriate timing?
Averdante
Elf Archer, 162 posts
Keen eyed
Sat 28 Feb 2015
at 22:54
  • msg #503

Re: Out of Character Discussion

Welcome, Breunor. Yeah, rapier vs. bones isn't so great, unless maybe you've got a nice basket hilt for punching?  We all need to pick up some clubs somewhere!
Farian Raymellie
Human Cleric, 184 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 28 Feb 2015
at 23:05
  • msg #504

Re: Out of Character Discussion

Someone can borrow Farian's mace. He can't attack without negating the effects of the Turn Undead ability anyway.
Dellas Nump
Halfling Wizard, 65 posts
Fire burns bright!
Tue 3 Mar 2015
at 07:47
  • msg #505

Re: Out of Character Discussion

@Vosh: I better don't make fun of you, my AC is a bit higher than your 12 but you would have killed me with one hit


23:09, Today: Volsh son of Vor rolled 12 using 1d20+4. Hammer Attack.
23:09, Today: Volsh son of Vor rolled 7 using 1d4+3. Hammer Dmg.
Narthian Goldleaf
Elf Druid, 124 posts
Even paranoids
have enemies.
Tue 3 Mar 2015
at 08:01
  • msg #506

Re: Out of Character Discussion

In reply to Dellas Nump (msg # 505):

That is why wizards are called squishy.
Dellas Nump
Halfling Wizard, 66 posts
Fire burns bright!
Tue 3 Mar 2015
at 09:25
  • msg #507

Re: Out of Character Discussion

In reply to Narthian Goldleaf (msg # 506):

Oooh... I thought that wizards are powerful and feared... :(
Dungeon Master
GM, 199 posts
Storyteller
Font of All Knowledge
Tue 3 Mar 2015
at 13:55
  • msg #508

Re: Out of Character Discussion

At higher levels they are.  At first level you pay your dues by casting your one magic missile and then hiding in a corner.  :D  'Tis why alchemy is a low-level caster's best friend, because acid and alchemist's fire rocks the casbah.  Or the crossbones.
Dellas Nump
Halfling Wizard, 67 posts
Fire burns bright!
Tue 3 Mar 2015
at 14:10
  • msg #509

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 508):

I don't even have magic missile...

(I know, I was just messing around) :D
Dungeon Master
GM, 200 posts
Storyteller
Font of All Knowledge
Tue 3 Mar 2015
at 14:16
  • msg #510

Re: Out of Character Discussion

Guess that means you can't attack the darkness...  :p
Bruenor Sedricson
Human Fighter, 133 posts
The Daring Challenger
Fri 6 Mar 2015
at 11:16
  • msg #511

Re: Out of Character Discussion

Is there a lid on the sarcophagus?  Or is it open already?
Dungeon Master
GM, 202 posts
Storyteller
Font of All Knowledge
Fri 6 Mar 2015
at 11:20
  • msg #512

Re: Out of Character Discussion

It is firmly lidded with a big 'ole heavy-looking lid.
Farian Raymellie
Human Cleric, 186 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 6 Mar 2015
at 11:26
  • msg #513

Re: Out of Character Discussion

As all the skeletons are done with now we should prepare ourselves before lifting off the lid.  Warriors at the front, archers and wizards at the back. Those able to flank ready to do so, etc. I'll post something IC shortly
Dungeon Master
GM, 203 posts
Storyteller
Font of All Knowledge
Sat 7 Mar 2015
at 13:24
  • msg #514

Re: Out of Character Discussion

FYI, this sarcophagus has got a really big, really heavy-looking lid on it.  It's going to take some Strength checks to budge that puppy.
Haazheel Thorn
Human Wizard, 102 posts
Sun 8 Mar 2015
at 22:21
  • msg #515

Re: Out of Character Discussion

could a knowledge arcana be of any help to assess the situation with the sarcophagus?
Dellas Nump
Halfling Wizard, 70 posts
Fire burns bright!
Mon 9 Mar 2015
at 00:43
  • msg #516

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 515):

I'm not sure how... Arcana is the study of magic... maybe there was a magical ritual to keep them alive? Anyway I just rolled... (not even 10)


08:42, Today: Dellas Nump rolled 9 using 1d20+7. knowledge Arcana, sarcophagus.
Dungeon Master
GM, 205 posts
Storyteller
Font of All Knowledge
Mon 9 Mar 2015
at 13:56
  • msg #517

Re: Out of Character Discussion

You'd probably be better off with Knowledge (religion) though Knowledge (arcana) could do the same in a pinch (with a higher DC).  The short version is, you didn't get a high enough roll to recognize the bits and pieces of the ritual, sad to say.  :(
Dellas Nump
Halfling Wizard, 72 posts
Fire burns bright!
Tue 10 Mar 2015
at 02:32
  • msg #518

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 517):

Yeah... I thought as much. I really like the story.
Dungeon Master
GM, 207 posts
Storyteller
Font of All Knowledge
Fri 13 Mar 2015
at 13:32
  • msg #519

Re: Out of Character Discussion

Update will be late tonight!
Volsh son of Vor
Human Barbarian, 71 posts
Sat 14 Mar 2015
at 21:26
  • msg #520

Re: Out of Character Discussion

Wow! hopefully the crystal sword we found is able to damage this thing, I got some impressive rolls.
Dungeon Master
GM, 209 posts
Storyteller
Font of All Knowledge
Sat 14 Mar 2015
at 23:12
  • msg #521

Re: Out of Character Discussion

Woo hoo!  I think that will help.  This was supposed to be tough fight.  :D
Dellas Nump
Halfling Wizard, 74 posts
Fire burns bright!
Sun 15 Mar 2015
at 01:32
  • msg #522

Re: Out of Character Discussion

A little voice inside me yells "yay" for Volsh's strength and fury. But if this is the end of it then another little voice says "oh" because I wanted to see if I was right with the dagger.
Dungeon Master
GM, 211 posts
Storyteller
Font of All Knowledge
Sat 21 Mar 2015
at 13:09
  • msg #523

Re: Out of Character Discussion

I shall likely update tomorrow evening.  We're in the process of moving, so that combined with my work schedule is like, *grabs hair, yanks*  You know how it is.
Lantamori
Elf Rogue, 23 posts
Locksmith Extraordinaire
Mon 23 Mar 2015
at 01:33
  • msg #524

Re: Out of Character Discussion

I am also moving lol. We just bought a house and moved in over the weekend. Mostly done now but will still have a day or two worth of work left. I should still be able to check on this daily.
Dungeon Master
GM, 213 posts
Storyteller
Font of All Knowledge
Fri 27 Mar 2015
at 13:48
  • msg #525

Re: Out of Character Discussion

Update tonight!
Dellas Nump
Halfling Wizard, 83 posts
Fire burns bright!
Sun 5 Apr 2015
at 00:49
  • msg #526

Re: Out of Character Discussion

Hello everyone!
As most of you must have noticed, I am not a native speaker of the English language and recently I feel that my posts are not as they could be. Especially grammar and a bit sentence structure.
So if any of you feel like pointing out a thing or two, I'd be grateful (please, be kind)
If not, then I'll continue to do my best.
Farian Raymellie
Human Cleric, 192 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 5 Apr 2015
at 03:06
  • msg #527

Re: Out of Character Discussion

I think you are doing well from what I have seen Dellas... just keep it up
Narthian Goldleaf
Elf Druid, 135 posts
Even paranoids
have enemies.
Sun 5 Apr 2015
at 05:18
  • msg #528

Re: Out of Character Discussion

Your English is better than many Americans for whom it is theoretically their native tongue.
Dellas Nump
Halfling Wizard, 84 posts
Fire burns bright!
Sun 5 Apr 2015
at 06:00
  • msg #529

Re: Out of Character Discussion

Thanks, so I just have a funny feeling? Good, then we can continue kicking butts and I'll stick my nose in another English book.
Lantamori
Elf Rogue, 28 posts
Locksmith Extraordinaire
Sun 5 Apr 2015
at 16:37
  • msg #530

Re: Out of Character Discussion

I agree with Narthian. Your english is very good for a non-native speaker (and frankly is better than most natives).
Averdante
Elf Archer, 173 posts
Keen eyed
Sun 5 Apr 2015
at 20:47
  • msg #531

Re: Out of Character Discussion

Ditto, that. Your English usage is fine - better than many native users. :)
Volsh son of Vor
Human Barbarian, 74 posts
Tue 7 Apr 2015
at 02:08
  • msg #532

Re: Out of Character Discussion

Everyone,

As one of the remaining starters in this campaign, I have to agree with the others, your English seems better than a ton of native English speakers I have encountered. Keep it up and it can only gain strength and fluidity.

It is this exact subject that prompts my last post. I must, with great sorrow, resign my tenure as the hand and voice that guides Volsh. I had hoped to continue longer with the fun, but am now burdened with life and career and relationships (woe is me, hahahahaha!). I will also be working on elevating my hopes of completing a series of short stories and possibly a novel as well. Hopefully I will find the time.

It has been a blast gaming with all of you. I know I have not been as active as most but my hope is that I have contributed enough to allow Volsh to be taken on by another or to pass to the DM as a long-lasting NPC. May his beast like ferocity never wane.

Thanks again for the opportunity to revel in the tale.
Farian Raymellie
Human Cleric, 194 posts
Devoutee of Saint Bane
Banisher of the Undead
Tue 7 Apr 2015
at 02:32
  • msg #533

Re: Out of Character Discussion

good luck in your endeavors Volsh... hope your stories and novel works out :)
Narthian Goldleaf
Elf Druid, 137 posts
Even paranoids
have enemies.
Tue 7 Apr 2015
at 03:13
  • msg #534

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 533):

I know I'm a newbie here, but I've enjoyed traveling with you. Best of luck on the writing and once you are published, pop back in to tell us the title so we can go buy copies!
Dellas Nump
Halfling Wizard, 86 posts
Fire burns bright!
Tue 7 Apr 2015
at 03:18
  • msg #535

Re: Out of Character Discussion

Thanks again and good luck in everything you do. (except murder... murder is not cool)
Bruenor Sedricson
Human Fighter, 143 posts
The Daring Challenger
Tue 7 Apr 2015
at 05:19
  • msg #536

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 532):

Best of luck in your new endeavours!
Averdante
Elf Archer, 175 posts
Keen eyed
Tue 7 Apr 2015
at 23:38
  • msg #537

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 532):

Luck and joy in all your activities, Volsh.
Dungeon Master
GM, 217 posts
Storyteller
Font of All Knowledge
Wed 8 Apr 2015
at 02:01
  • msg #538

Re: Out of Character Discussion

Volsh son of Vor:
Everyone,

As one of the remaining starters in this campaign, I have to agree with the others, your English seems better than a ton of native English speakers I have encountered. Keep it up and it can only gain strength and fluidity.

It is this exact subject that prompts my last post. I must, with great sorrow, resign my tenure as the hand and voice that guides Volsh. I had hoped to continue longer with the fun, but am now burdened with life and career and relationships (woe is me, hahahahaha!). I will also be working on elevating my hopes of completing a series of short stories and possibly a novel as well. Hopefully I will find the time.

It has been a blast gaming with all of you. I know I have not been as active as most but my hope is that I have contributed enough to allow Volsh to be taken on by another or to pass to the DM as a long-lasting NPC. May his beast like ferocity never wane.

Thanks again for the opportunity to revel in the tale.


Volsh, I was really glad to have you, and I wish you the best of luck with your life, career, and relationships.  I hope I will find someone to voice Volsh as well as you did.
Dungeon Master
GM, 219 posts
Storyteller
Font of All Knowledge
Fri 10 Apr 2015
at 14:58
  • msg #539

Re: Out of Character Discussion

Update late tonight!
Haazheel Thorn
Human Wizard, 110 posts
Mon 13 Apr 2015
at 05:39
  • msg #540

Re: Out of Character Discussion

Guys I deeply apologize for my long silence. I had to go at the last minute at a meeting where I was hoping to have some wifi to post, of course none. Then I caught something at this meeting, felt like hell for days, unable to concentrate to write something meaningful. To make the long story short, I am slowly recovering some cognitive faculties and I should be able to post later today. Again I apologize for the absence.
Dungeon Master
GM, 221 posts
Storyteller
Font of All Knowledge
Mon 13 Apr 2015
at 06:34
  • msg #541

Re: Out of Character Discussion

Yay cognitive functions!

Averdante nearly died a bit, and we found some doors that could lead to interesting things, or your doom.

Probably both.  :D

Glad you're feeling better. :)
Farian Raymellie
Human Cleric, 197 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 13 Apr 2015
at 12:18
  • msg #542

Re: Out of Character Discussion

how are ya Haazheel, I am the new and slightly improved Farian *lol* hope to interact with you more in game *lol*
Volsh son of Vor
Human Barbarian, 76 posts
Mon 13 Apr 2015
at 16:09
  • msg #543

Re: Out of Character Discussion

Hey folks...I am taking over for Volsh...hopefully i can do him justice.  The GM provided me with some information about the King, and why he's mad, so I may edit my last post to be more appropriate with knowledge I should know.  If anyone can give me a brief summary of relevant facts that would be helpful.

Oh, and glad to hear your feeling better Haazheel, having a working brain is pretty important.  :)
Averdante
Elf Archer, 178 posts
Keen eyed
Mon 13 Apr 2015
at 16:19
  • msg #544

Re: Out of Character Discussion

The king's son & daughter were poisoned in their tea while he was on a campaign. The order of Moon Knights expected to protect them was held as responsible as the servants who delivered the poison. The servants were poisoned the same way, and entombed (we believe) in the first room we opened.

The room where most everyone's engaged now held (we believe) the corpse of the leader of the moon knights. And maybe some of the rest of the knights; Volsh destroyed the re-animated corpse in the sarcophagus, but since the skeletons we'd fought first in the room were trying to pull themselves back together, we stuffed their skulls into the sarcophagus and put the lid back on.

Working theory is the remaining three doors lead to the burial rooms of the king, prince, and princess. :)
This message was last edited by the player at 16:32, Mon 13 Apr 2015.
Volsh son of Vor
Human Barbarian, 77 posts
Mon 13 Apr 2015
at 16:26
  • msg #545

Re: Out of Character Discussion

Gotcha...and thank you.  Do we know anything more about the Knights of the Moon, or this King?      Any background on who they were or their culture?
Averdante
Elf Archer, 180 posts
Keen eyed
Mon 13 Apr 2015
at 16:37
  • msg #546

Re: Out of Character Discussion

Check msg 286, ~p. 12.

And welcome to the group, from Averdante Mark II. :)
Volsh son of Vor
Human Barbarian, 78 posts
Mon 13 Apr 2015
at 17:25
  • msg #547

Re: Out of Character Discussion

That was awesome thanks!
Haazheel Thorn
Human Wizard, 111 posts
Mon 13 Apr 2015
at 18:20
  • msg #548

Re: Out of Character Discussion

Happy to meet you all new and slightly improved Farian, Averdante Mark II and new Volsh :)
Dellas, your English is great, I'm also not a native English speaker but reading you I wouldn't have notice you weren't as well.
I'm glad to be back in the game :)
Narthian Goldleaf
Elf Druid, 140 posts
Even paranoids
have enemies.
Mon 13 Apr 2015
at 23:24
  • msg #549

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 548):

Welcome new players!
Bruenor Sedricson
Human Fighter, 146 posts
The Daring Challenger
Tue 14 Apr 2015
at 07:56
  • msg #550

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 543):

Greetings new Volsh...I'm newish Bruenor. :)

It's a timely entrance as the background info is helpful for me, too.

Well met!
Dellas Nump
Halfling Wizard, 89 posts
Fire burns bright!
Tue 14 Apr 2015
at 14:53
  • msg #551

Re: Out of Character Discussion

Yay, people don't notice that I'm not a native speaker! Greetings to every mark II, I think that I'm actually also one... I took over an NPC.

Sorry for the lack of posting but my students gave me their essays and I was busy correcting them (or crying for the future of this world)
Haazheel Thorn
Human Wizard, 114 posts
Fri 17 Apr 2015
at 17:50
  • msg #552

Re: Out of Character Discussion

How could I determine the magical properties of the artifacts?
Farian Raymellie
Human Cleric, 200 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 17 Apr 2015
at 18:14
  • msg #553

Re: Out of Character Discussion

Detect Magic would give you the schools associated with it, the spell Identify or Legend Lore, or contact outer planes would be usable. Since we are all low levels, it might be more hit and miss or we will be relying on people who can identify things. I believe Appraise might be able to help garner some information. Shows it is masterwork, might be able to get a higher price due to utility etc.
Haazheel Thorn
Human Wizard, 115 posts
Fri 17 Apr 2015
at 18:20
  • msg #554

Re: Out of Character Discussion

Thanks Farian!
13:19, Today: Haazheel Thorn rolled 22 using 1d20+3. Appraise check on the necklace.
DM, would it give me additional info on the necklace?
Dungeon Master
GM, 224 posts
Storyteller
Font of All Knowledge
Fri 17 Apr 2015
at 20:41
  • msg #555

Re: Out of Character Discussion

It appears to be made of high-quality silver, set with sapphires.  The carving is unique and archaic.  On its own, it's probably worth two thousand pieces of gold, easily.
Haazheel Thorn
Human Wizard, 116 posts
Fri 17 Apr 2015
at 21:23
  • msg #556

Re: Out of Character Discussion

sounds like I will have to show it to someone to know its properties or just put it on :)
Dungeon Master
GM, 225 posts
Storyteller
Font of All Knowledge
Sat 18 Apr 2015
at 12:56
  • msg #557

Re: Out of Character Discussion

Low level characters, baby!  Time for some old-fashioned experimentation!  ;)

Also, whenever you guys decide to stop for the night, all of you, barring Lantamori, as she's new, will have accrued enough XP to level up.  The exact amount will depend on what you do in the next room or so, but I wanted to give you guys a heads-up.
Dellas Nump
Halfling Wizard, 92 posts
Fire burns bright!
Sat 18 Apr 2015
at 14:40
  • msg #558

Re: Out of Character Discussion

Yay a level up! I think that Dellas would be curious enough to try it on... though he would also ask his sister, since she has more experience... double yay for big sisters.
Farian Raymellie
Human Cleric, 202 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 18 Apr 2015
at 15:00
  • msg #559

Re: Out of Character Discussion

couple questions, I have an aura of good about me it seems, if something was twisted to an unholy existence, or twisted to attack good aligned, then as a Cleric of a good God, I would feel very uneasy about said item. So if I never felt anything like a twinge of unease concerning the magical items, I am assuming they are not cursed or of an evil aura. And speaking of cursed items, if one were to cast a bless spell on a cursed item, what would happen?
Dungeon Master
GM, 226 posts
Storyteller
Font of All Knowledge
Sat 18 Apr 2015
at 20:50
  • msg #560

Re: Out of Character Discussion

Most cursed items are made or warped from much higher-level magic than a 1st-level bless spell, so alas a simple bless wouldn't do much.  A lot of cursed items are insidious, their magic dormant or registering as something else until it's used.  And then it has you.

Now, some cursed items are just darned inconvenient.  Others are truly evil.  Really evil ones might give someone with an aura of good some bad vibes.  A necklace of strangling, for example, incorporates the spell slay living, an death spell, so that might twig on a good cleric or paladin's aura.  Though it wouldn't magially register as a necromancy effect.
Dellas Nump
Halfling Wizard, 94 posts
Fire burns bright!
Sat 18 Apr 2015
at 23:39
  • msg #561

Re: Out of Character Discussion

quote:
"I don't think it'll be dangerous."


Love it... but yay for experimenting.

@Volsh: If I remember correctly, then the clubs should be lying on the floor where "we" bashed in the skeletons.
This message was last edited by the player at 23:40, Sat 18 Apr 2015.
Dungeon Master
GM, 227 posts
Storyteller
Font of All Knowledge
Sun 19 Apr 2015
at 12:00
  • msg #562

Re: Out of Character Discussion

Update on Monday night, late.  (Work and house hunting this weekend, followed by more house hunting.)
Farian Raymellie
Human Cleric, 203 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 19 Apr 2015
at 13:07
  • msg #563

Re: Out of Character Discussion

happy hunting
Dellas Nump
Halfling Wizard, 95 posts
Fire burns bright!
Tue 21 Apr 2015
at 13:32
  • msg #564

Re: Out of Character Discussion

I hope you had a successful hunt? I know that it can be extremely tiring to look for the right place...

I have a question, maybe I didn't explain it correctly, but I wanted that Dellas puts on the necklace as long as his sister wouldn't say "No, we don't know what it will do" (or something similar) No biggie, I'll just put it in my pocket and put it on later or just wait. I'll update tomorrow.
Dungeon Master
GM, 229 posts
Storyteller
Font of All Knowledge
Tue 21 Apr 2015
at 21:19
  • msg #565

Re: Out of Character Discussion

I'll update the game post with Dellas putting on the necklace.  Don't worry, you don't die.  ;)

Volsh, the room is 20x20, and I'll edit that in.

Yes, anyone that picked up a mace has a heavy silver mace, Medium sized.  They're very shiny.

Haven't found quite the right house yet.  We've looked at 23.5 houses so far (the 0.5 is because we got to look at the outside, but not in the inside due to a scheduling error with the tenant), with 5.5 more to look at on Sunday.  A lot of it is process of elimination, figuring out what we can and cannot live with, and what we might be able to immediately afford to change.  Since this will likely be the house to take my husband and I through the next twenty to thirty years, we don't want to be too hasty.
Volsh son of Vor
Human Barbarian, 83 posts
Tue 21 Apr 2015
at 23:23
  • msg #566

Re: Out of Character Discussion

Thanks and yeah take your time...nothing worse than living in a place you hate.  Minor annoyances become major issues 5 years down the road.
Narthian Goldleaf
Elf Druid, 143 posts
Even paranoids
have enemies.
Wed 22 Apr 2015
at 03:35
  • msg #567

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 566):

My wife was thrilled when, 10 years after moving in, we eliminated the last of the beige walls.
Averdante
Elf Archer, 185 posts
Keen eyed
Wed 22 Apr 2015
at 15:36
  • msg #568

Re: Out of Character Discussion

House hunting can be time-consuming and tiring alright, but OTOH, having choices is generally a good thing. Good luck. :)
Dungeon Master
GM, 230 posts
Storyteller
Font of All Knowledge
Thu 23 Apr 2015
at 13:15
  • msg #569

Re: Out of Character Discussion

Yar, we're being very picky and careful because this will be our first house purchase together.  I already had the current house when we got married.  Luckily we're in agreement about what sorts of things we want in the house, now we both just need to keep each other in check.  The husband tends to look at things that are outside our budget, I tend to look at things that need more work, but initially cost less.

I think between the both of us, we'll probably figure it out.  :D

--

I'll be updating the game on Friday night!
Bruenor Sedricson
Human Fighter, 151 posts
The Daring Challenger
Thu 23 Apr 2015
at 20:16
  • msg #570

Re: Out of Character Discussion

Hey all, just a heads up that I'm travelling overseas today, so will be out of contact for up to 24 hours or so.

DM, please feel free to NPC me to keep things moving if required. :-)
Haazheel Thorn
Human Wizard, 118 posts
Thu 23 Apr 2015
at 20:45
  • msg #571

Re: Out of Character Discussion

Sounds exciting DM, I would love to be at the time to pick my first house. For the moment I'm just going from place to place, hoping for some stability :)

---

Have a good trip Bruenor :)
This message was last edited by the player at 20:48, Thu 23 Apr 2015.
Bruenor Sedricson
Human Fighter, 153 posts
The Daring Challenger
Sun 26 Apr 2015
at 06:01
  • msg #572

Re: Out of Character Discussion

Haazheel Thorn:
Have a good trip Bruenor :)


Thanks! :)

4 flights and 30 hours later...I finally made it.  Can't complain too much, though.  As long as you have an equal number of take-offs and landings...it's a good trip.
Dellas Nump
Halfling Wizard, 98 posts
Fire burns bright!
Mon 27 Apr 2015
at 01:43
  • msg #573

Re: Out of Character Discussion

Hey, I know that others are not as often online as I am. So if any of you have a better response to the Princess' question, write it and I can delete mine.
I have to admit that I'm just curious to what happens next.
Dungeon Master
GM, 232 posts
Storyteller
Font of All Knowledge
Wed 29 Apr 2015
at 21:12
  • msg #574

Re: Out of Character Discussion

Hold your horses guys, I'll update much later tonight.  ;)  Then you can rest or carry on or whichever. :)
Haazheel Thorn
Human Wizard, 119 posts
Wed 29 Apr 2015
at 22:02
  • msg #575

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 574):

Hi guys
I'll be posting later tonight as well. Work is pilling up for me, sorry for that.
Dellas Nump
Halfling Wizard, 101 posts
Fire burns bright!
Thu 30 Apr 2015
at 01:35
  • msg #576

Re: Out of Character Discussion

YAY, a DM update. Since Dellas hasn't used any of his spells, he would probably vote to continue, but with an intelligence score of over 12, he of course would realize that going on with half of the party injured or already used up their abilities, would not be in his best interest...
Bruenor Sedricson
Human Fighter, 156 posts
The Daring Challenger
Thu 30 Apr 2015
at 07:39
  • msg #577

Re: Out of Character Discussion

I know Bruenor doesn't have any spells, but I'm confident some meditation and internal focus on his abilities and skills will be of benefit before confronting the prince.

That being said, should everyone decide to press on, Bruenor will be right beside them.
Haazheel Thorn
Human Wizard, 122 posts
Thu 30 Apr 2015
at 19:37
  • msg #578

Re: Out of Character Discussion

DM it is written "Held in the hand, they whisper their names and purposes in the mind of the holder" does it mean the whisper at anyone holding them or to the person suppose to use them?
Dungeon Master
GM, 234 posts
Storyteller
Font of All Knowledge
Thu 30 Apr 2015
at 21:45
  • msg #579

Re: Out of Character Discussion

At anyone.  The items are not picky.  ;)
This message was last edited by the GM at 01:04, Fri 01 May 2015.
Haazheel Thorn
Human Wizard, 123 posts
Thu 30 Apr 2015
at 23:13
  • msg #580

Re: Out of Character Discussion

Thanks DM :)
Guys shall we pick each an artifact? Haazheel might be interested in the Bracelet of the sea or the belt of luck.
Farian Raymellie
Human Cleric, 209 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 1 May 2015
at 10:14
  • msg #581

Re: Out of Character Discussion

I was thinking the belt of luck would be best given to one of the lockpicks just in case of traps. The Arcanasoul would be best given to one of the fighters who do not have an enchanted blade. as to the rest... not to concerned who gets what. Song Pearls, depending on if they can be reused, might be good to give to those who best can use them. Need to know what spells are currently in them though.
Haazheel Thorn
Human Wizard, 124 posts
Fri 1 May 2015
at 15:19
  • msg #582

Re: Out of Character Discussion

Sounds logical Farian :)
Dungeon Master
GM, 235 posts
Storyteller
Font of All Knowledge
Fri 1 May 2015
at 15:32
  • msg #583

Re: Out of Character Discussion

Song pearls (described in the World of Low'verok thread) that have magical properties are consumed when used.  One of the pearls is green (the arcane one) and two are blue (the healing ones).

Song pearls are like naturally created magical items, and thusly their spells to not directly correlate to ones bestowed on priests or studied by wizards.  Song pearls with the healing property have been known to heal terrible wounds, cure disease, purge poison, regenerate limbs severed or crushed, or even restore the newly-dead back to life.  What it does seems to be impelled by the desperation and fervency of the user.

Those song pearls with arcane magic can temporarily enhance spellwork, aid in item creation, even bestow a needed spell upon the user.  Again, the desperation and need of the user seems to be instrumental in getting the most out of the pearl.

There is a reason why colored song pearls are considered so valuable.
Farian Raymellie
Human Cleric, 210 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 1 May 2015
at 16:18
  • msg #584

Re: Out of Character Discussion

I can see why. So  they are only 1 time use items. They can do basically anything associated with their nature. Best to hold onto them and not use them unless it is necessary. Main use for the Healing ones would be to help resurrect those who have died in here. Do you have to have spell casting ability to use them is the question? Could say a fighter use a healing one to raise the untimely demise of the cleric?
Dungeon Master
GM, 236 posts
Storyteller
Font of All Knowledge
Fri 1 May 2015
at 16:31
  • msg #585

Re: Out of Character Discussion

Anyone can use them, which is a large part of what makes them so valuable.  There were wars fought over the trade of song pearls in the past, until the current line of royalty established a neutral trade zone around the Sea of Song.
Bruenor Sedricson
Human Fighter, 158 posts
The Daring Challenger
Fri 1 May 2015
at 19:20
  • msg #586

Re: Out of Character Discussion

Hey all,

Just another heads up, I'm travelling back home imminently...so will be on a plane (or 3) for the next 18-20 hours.  Will check in when I'm back on the ground. :-)

It sounds like we're going to rest for the night, so I'll post here for now and you can slot this in whenever and wherever we decide to camp:

-----------------------

Once everyone decides to set down, Bruenor excuses himself and settles into a secluded corner.  He exhales a long breath as he sits down, letting the tension drain from his shoulders.  He reflects on everything that's happened since he left his home and family, and thinks about his path through the goblin camp and ruins thus far.  He realises he probably hasn't been the best companion, coming in with an over-inflated ego and sense of his own abilities.  The others he found himself travelling with deserved far more respect and credit than he originally thought.

As a fighter, he thinks back on what he's witnessed of Volsh's unbridled rage and strength.  He knows he has that strength in him (well, not that exact strength) and can see a path to unlocking it.  While not normally a religious man, Bruenor closes his eyes as he sits motionless, and calls upon his patron diety Kord - asking the god to help him embrace his physicality, his strength, his courage.  After a while of what could best be described as meditating, Bruenor's mind seems to travel through his body...each of his limbs...his heart...his rushing blood...sensing every part of himself, almost as if learning himself anew.

After a bit, his mind becomes a bit of a blank, not really thinking...just being...as he passes the bulk of the night; until finally passing into a fitful slumber.
Dellas Nump
Halfling Wizard, 102 posts
Fire burns bright!
Fri 1 May 2015
at 21:04
  • msg #587

Re: Out of Character Discussion

For me I think the bracelet of the sea looks like fun...
Farian Raymellie
Human Cleric, 213 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 2 May 2015
at 02:59
  • msg #588

Re: Out of Character Discussion

Dellas Nump:
For me I think the bracelet of the sea looks like fun...


Dellas becomes the new Aquaman... *lol*
Dellas Nump
Halfling Wizard, 104 posts
Fire burns bright!
Sat 2 May 2015
at 04:08
  • msg #589

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 588):

... yes
Dungeon Master
GM, 237 posts
Storyteller
Font of All Knowledge
Sat 2 May 2015
at 13:00
  • msg #590

Re: Out of Character Discussion

Proper update probably very early Monday, or maybe even Sunday, depending on how coherent I'm feeling.  Sleeeeeeeeeeeeeeeeeeep... zzzz....
Dellas Nump
Halfling Wizard, 106 posts
Fire burns bright!
Mon 4 May 2015
at 06:05
  • msg #591

Re: Out of Character Discussion

Hello everyone. I just wanted to let you know that I might be slow with my posts and they won't be as colorful at the moment.
I had to bring my daughter to the hospital yesterday and I'm still not sure what exactly she has.
I should be able to post, but my mind might be somewhere else.

BTW Did we level up now?
Bruenor Sedricson
Human Fighter, 159 posts
A fighter in flux
Mon 4 May 2015
at 06:53
  • msg #592

Re: Out of Character Discussion

In reply to Dellas Nump (msg # 591):

Don't worry about us...of course your daughter comes first.  Hope she's ok. :)
Farian Raymellie
Human Cleric, 216 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 4 May 2015
at 10:07
  • msg #593

Re: Out of Character Discussion

hope everything is okay on your end Dellas...
Dungeon Master
GM, 239 posts
Storyteller
Font of All Knowledge
Mon 4 May 2015
at 14:03
  • msg #594

Re: Out of Character Discussion

Hope everything is all right Dellas.

And yes, everyone but Lantamori levels up to level 2!
Haazheel Thorn
Human Wizard, 125 posts
Mon 4 May 2015
at 18:31
  • msg #595

Re: Out of Character Discussion

I hope your daughter will be alright Dellas!
Farian Raymellie
Human Cleric, 217 posts
Devoutee of Saint Bane
Banisher of the Undead
Wed 6 May 2015
at 17:04
  • msg #596

Re: Out of Character Discussion

I figured that since I had 2 1st lvl spells prior to resting to renew the spell list, I could have healed anyone who still needed healing. At least those inside the room. I would suggest whoever is going to face the Prince, if they do not have a magical sword, then the Arcanasoul should be used on their weapon.
Volsh son of Vor
Human Barbarian, 88 posts
Thu 7 May 2015
at 23:25
  • msg #597

Re: Out of Character Discussion

Dellas...we'll be sending our good thoughts and prayers your way!!
Volsh son of Vor
Human Barbarian, 89 posts
Thu 7 May 2015
at 23:37
  • msg #598

Re: Out of Character Discussion

BTW how are HP handled?
1.  You get what you roll
2.  Roll but 1/2 minimum
3.  Max each lvl
Dellas Nump
Halfling Wizard, 108 posts
Fire burns bright!
Fri 8 May 2015
at 05:32
  • msg #599

Re: Out of Character Discussion

Thanks guys, my daughter is still in the hospital... but she's looking better. She'll probably have to stay there for 1-2 weeks until she can go back home and another 3 weeks before she can join preschool again...
Which means that for the next month I'll be busy. (but I'll still have time to post sometimes)
Dungeon Master
GM, 241 posts
Storyteller
Font of All Knowledge
Fri 8 May 2015
at 10:18
  • msg #600

Re: Out of Character Discussion

For hit points, you may either roll or take 3/4 of max.

Dellas, glad to hear she's on the road to recovery, even if it's a slow one.
Haazheel Thorn
Human Wizard, 127 posts
Fri 8 May 2015
at 16:28
  • msg #601

Re: Out of Character Discussion

Good to hear that she is recovering Dellas :)
Averdante
Elf Archer, 192 posts
Keen eyed
Fri 8 May 2015
at 17:50
  • msg #602

Re: Out of Character Discussion

Dellas, glad your daughter is improving. Sounds exhausting, for both of you.

Not even going to discuss rolling hp.... :P"
Narthian Goldleaf
Elf Druid, 148 posts
Even paranoids
have enemies.
Fri 8 May 2015
at 22:22
  • msg #603

Re: Out of Character Discussion

In reply to Averdante (msg # 602):

Dellas, good to hear! That is such a fun age, my 'baby' just graduated college...
Farian Raymellie
Human Cleric, 219 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 9 May 2015
at 14:25
  • msg #604

Re: Out of Character Discussion

I will be traveling back home later today and be offline probably till Monday. Just wanted to give you all a heads up... Driving from TX to WV... long trip
Haazheel Thorn
Human Wizard, 128 posts
Sun 10 May 2015
at 05:33
  • msg #605

Re: Out of Character Discussion

Hi guys,
I'm leaving shortly for a training. I should have wifi over there but in case of I preferred to warn you.
Volsh son of Vor
Human Barbarian, 90 posts
Mon 11 May 2015
at 21:03
  • msg #606

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 598):

Okay so I rolled, but I actually rolled before I listed the question do I still have the 3/4 option?  It is what i will be taking going forward for sure...the dice roller here hates me on most days.
Narthian Goldleaf
Elf Druid, 149 posts
Even paranoids
have enemies.
Tue 12 May 2015
at 07:08
  • msg #607

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 606):

Same here. A guaranteed 6/8 is always better (to me) than taking a chance.
Dungeon Master
GM, 243 posts
Storyteller
Font of All Knowledge
Tue 12 May 2015
at 13:24
  • msg #608

Re: Out of Character Discussion

Yar, if you rolled before I said, you can take the 3/4 option.

While the dice can be the spice of the game, having the fighter roll minimum and the wizard roll maximum on his hit points makes for a game that can be at first comical, and then really frustrating.

Besides, y'all are roleplaying quite well enough!  :)
Averdante
Elf Archer, 194 posts
Keen eyed
Tue 12 May 2015
at 15:33
  • msg #609

Re: Out of Character Discussion

Oh, yay! I'm definitely going for that option, then. Dice roller hated me more than Volsh. LOL
Volsh son of Vor
Human Barbarian, 92 posts
Tue 12 May 2015
at 18:32
  • msg #610

Re: Out of Character Discussion

Thank you.
Dellas Nump
Halfling Wizard, 111 posts
Fire burns bright!
Wed 13 May 2015
at 08:31
  • msg #611

Re: Out of Character Discussion

I think I'm gonna take the 3/4 for the first 2 levels (just so that I don't die when I have to sneeze)after that I'm going to roll...
Volsh son of Vor
Human Barbarian, 94 posts
Wed 20 May 2015
at 16:01
  • msg #612

Re: Out of Character Discussion

Sorry for the delays...got sick this weekend...I will try to get up today.
Dungeon Master
GM, 246 posts
Storyteller
Font of All Knowledge
Wed 20 May 2015
at 16:11
  • msg #614

Re: Out of Character Discussion

Gump happens.  :)
Dungeon Master
GM, 247 posts
Storyteller
Font of All Knowledge
Sat 23 May 2015
at 14:57
  • msg #615

Re: Out of Character Discussion

Updates late tonight!
Averdante
Elf Archer, 198 posts
Keen eyed
Mon 25 May 2015
at 01:19
  • msg #616

Out of Character Discussion

Averdante will reluctantly offer to try to disarm the trap, but as I've already discovered today, my tablet will not allow me to copy and paste from the dice roller. :P

So, I'll hit a friend up for some computer time tomorrow to post. And hope for a smoking sale tomorrow when I'm pricing tablet keyboards and laptop HDs. This limitation is old already!
Dungeon Master
GM, 249 posts
Storyteller
Font of All Knowledge
Thu 28 May 2015
at 15:25
  • msg #617

Re: Out of Character Discussion

House hunting/selling is heating up!

Updates tonight!
Haazheel Thorn
Human Wizard, 129 posts
Fri 29 May 2015
at 21:06
  • msg #618

Re: Out of Character Discussion

Hi guys,
I'm back, did I miss something big?
I'm going to catch up with the game and post asap.
Dungeon Master
GM, 251 posts
Storyteller
Font of All Knowledge
Sat 30 May 2015
at 11:26
  • msg #619

Re: Out of Character Discussion

Bruenor fought the prince, got a shiny sword, Lantamori tried to disarm a trap on the king's door and got paralyzed, and then all the king's (undead) men have popped out to kill you mercilessly.

You know, typical adventurer stuff.  ;)
Bruenor Sedricson
Human Fighter, 168 posts
A fighter in flux
Sat 30 May 2015
at 23:26
  • msg #620

Re: Out of Character Discussion

Speaking of shiny swords and the like, I seem to recall the prince's sword has not been identified as such.

As we're entering combat, how shall I treat said weapon on rolls?  :-)
Dungeon Master
GM, 252 posts
Storyteller
Font of All Knowledge
Sun 31 May 2015
at 11:48
  • msg #621

Re: Out of Character Discussion

We'll treat it as a +1 for the time being, and work onward from there.  ;)
Dellas Nump
Halfling Wizard, 116 posts
Fire burns bright!
Tue 2 Jun 2015
at 00:36
  • msg #622

Re: Out of Character Discussion

I added a scenario where our holy man turns many undead.
Dellas Nump
Halfling Wizard, 119 posts
Fire burns bright!
Tue 16 Jun 2015
at 09:39
  • msg #623

Re: Out of Character Discussion

oops... I think I angered him, sorry guys

Any good idea? I'd probably just attack him now...
This message was last edited by the player at 09:41, Tue 16 June 2015.
Farian Raymellie
Human Cleric, 227 posts
Devoutee of Saint Bane
Banisher of the Undead
Tue 16 Jun 2015
at 11:46
  • msg #624

Re: Out of Character Discussion

I give him one more chance to end this peacefully, which we know he won't, then we move in for the kill.
Dellas Nump
Halfling Wizard, 121 posts
Fire burns bright!
Mon 22 Jun 2015
at 15:33
  • msg #625

Re: Out of Character Discussion

Are you guys alright? I've to admit that I'm missing playing my halfling... and the story starts to get interesting.
Dungeon Master
GM, 255 posts
Storyteller
Font of All Knowledge
Mon 22 Jun 2015
at 15:35
  • msg #626

Re: Out of Character Discussion

I shall update tomorrow morning, with or without everyone's actions.  If you don't post, I'll figure out something appropriate.  ;)
Dellas Nump
Halfling Wizard, 122 posts
Fire burns bright!
Mon 22 Jun 2015
at 16:01
  • msg #627

Re: Out of Character Discussion

Farian's god destroys the undead?:D
Dungeon Master
GM, 256 posts
Storyteller
Font of All Knowledge
Mon 22 Jun 2015
at 16:45
  • msg #628

Re: Out of Character Discussion

We could only hope...
Farian Raymellie
Human Cleric, 228 posts
Devoutee of Saint Bane
Banisher of the Undead
Tue 23 Jun 2015
at 02:34
  • msg #629

Re: Out of Character Discussion

That's why he sent us to dispatch the foul evil creatures...
Dungeon Master
GM, 258 posts
Storyteller
Font of All Knowledge
Fri 26 Jun 2015
at 15:57
  • msg #630

Re: Out of Character Discussion

I'll update tomorrow morning.  If you have any actions, get them out there, folks!
Dungeon Master
GM, 259 posts
Storyteller
Font of All Knowledge
Sat 27 Jun 2015
at 13:16
  • msg #631

Re: Out of Character Discussion

Sorry guys, I am way too tired to make a comprehensive post.  And since having the king attack you with his gummy bear minions as Averdante pulls out his pretzel rod want is not the sort of game I'm going for, I shall go sleep and try to post later tonight, or early tomorrow.
Dellas Nump
Halfling Wizard, 124 posts
Fire burns bright!
Sat 27 Jun 2015
at 13:37
  • msg #632

Re: Out of Character Discussion

No problem, though it would be easier to eat... ehm defeat the gummy bear minions.
Farian Raymellie
Human Cleric, 230 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 27 Jun 2015
at 14:34
  • msg #633

Re: Out of Character Discussion

need a link to the Gummy Bear Song about now... *lol*

get some sleep and we will proceed after you get up
Averdante
Elf Archer, 204 posts
Keen eyed
Sun 28 Jun 2015
at 00:31
  • msg #634

Re: Out of Character Discussion

Gummy bear minions... snicker. :)
Dungeon Master
GM, 261 posts
Storyteller
Font of All Knowledge
Sun 28 Jun 2015
at 13:40
  • msg #635

Re: Out of Character Discussion

Posted!  And I didn't mention gummy bears once...
Dellas Nump
Halfling Wizard, 125 posts
Fire burns bright!
Sun 28 Jun 2015
at 17:10
  • msg #636

Re: Out of Character Discussion

Wow... that's one long post...
So now Dellas will finish his summoning and the dog attacks, can I still do something else now? Like disintegrating undead :D
Dungeon Master
GM, 262 posts
Storyteller
Font of All Knowledge
Sun 28 Jun 2015
at 20:17
  • msg #637

Re: Out of Character Discussion

Yar, you finish summoning, dog attacks, and Dellas does some other thing, all in the same turn.  :)
Bruenor Sedricson
Human Fighter, 175 posts
A fighter in flux
Sun 28 Jun 2015
at 22:20
  • msg #638

Re: Out of Character Discussion

Hey DM, I noticed some of us are posting dice rolls in the IC thread and others not.  Do you have a preference?

(And could you imagine the post-battle if we WERE fighting gummy bears?  I'd definitely pick up a chunk or two)
Volsh son of Vor
Human Barbarian, 104 posts
Sun 28 Jun 2015
at 22:38
  • msg #639

Re: Out of Character Discussion

Actually mine are in the IC thread just PM'd.
Farian Raymellie
Human Cleric, 232 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 29 Jun 2015
at 00:04
  • msg #640

Re: Out of Character Discussion

I PM the rolls to the GM. I usually don't post the rolls or damage where all can see unless I am doing things like healing...
Bruenor Sedricson
Human Fighter, 176 posts
A fighter in flux
Mon 29 Jun 2015
at 07:48
  • msg #641

Re: Out of Character Discussion

Ah, good idea.  I'll do that, then.
Farian Raymellie
Human Cleric, 233 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 29 Jun 2015
at 12:02
  • msg #642

Re: Out of Character Discussion

and of course there was the attack on the floor, graciously rolled by the GM on my behalf... then my roll, the attack on the wall... I swear I saw a spider on both... *lol* love botches... :)
Dellas Nump
Halfling Wizard, 127 posts
Fire burns bright!
Mon 29 Jun 2015
at 13:45
  • msg #643

Re: Out of Character Discussion

I'll be doing the same... it looks better. Just our poor GM still can see it.
Farian Raymellie
Human Cleric, 234 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 29 Jun 2015
at 13:46
  • msg #644

Re: Out of Character Discussion

Dellas Nump:
I'll be doing the same... it looks better. Just our poor GM still can see it.


Oh you saw the spider too... swear they are everywhere huh... *lol*
Dungeon Master
GM, 263 posts
Storyteller
Font of All Knowledge
Mon 29 Jun 2015
at 14:44
  • msg #645

Re: Out of Character Discussion

What, the horrible shadow spiders crawling on the walls and ceiling and floor?

Yes, those spiders.

They're coming for you... they are not deterred by your cursed mace and arrows.

;)
Farian Raymellie
Human Cleric, 235 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 29 Jun 2015
at 14:59
  • msg #646

Re: Out of Character Discussion

better than the invisible cockroaches... *lol*
Volsh son of Vor
Human Barbarian, 105 posts
Tue 30 Jun 2015
at 15:58
  • msg #647

Re: Out of Character Discussion

Shrieks like a little girl...SPIDERS!!???  :D
Farian Raymellie
Human Cleric, 236 posts
Devoutee of Saint Bane
Banisher of the Undead
Tue 30 Jun 2015
at 20:06
  • msg #648

Re: Out of Character Discussion

Volsh son of Vor:
Shrieks like a little girl...SPIDERS!!???  :D


shadowy creepy crawlies... the kind that hover just outside of your reach and on the edge of your sight... *maddening cackle*
Dungeon Master
GM, 264 posts
Storyteller
Font of All Knowledge
Wed 1 Jul 2015
at 02:02
  • msg #649

Re: Out of Character Discussion

Now, now, you're going to scare the mummies with this kind of talk.  Er, I mean zombies.  Yeah...

Anywho, update very late tonight/early tomorrow!
Dungeon Master
GM, 266 posts
Storyteller
Font of All Knowledge
Mon 6 Jul 2015
at 21:41
  • msg #650

Re: Out of Character Discussion

Updates tomorrow morning!
Dungeon Master
GM, 267 posts
Storyteller
Font of All Knowledge
Tue 7 Jul 2015
at 14:25
  • msg #651

Re: Out of Character Discussion

Bruenor, sorry, I totally spaced on your trip attempt last round, and have edited it in.
Bruenor Sedricson
Human Fighter, 178 posts
A fighter in flux
Tue 7 Jul 2015
at 22:20
  • msg #652

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 651):

No worries. I just figured I'd go with it, but worth asking. :) Thanks for editing it in.
Haazheel Thorn
Human Wizard, 136 posts
Tue 7 Jul 2015
at 22:52
  • msg #653

Re: Out of Character Discussion

Yay we did it!
Volsh son of Vor
Human Barbarian, 108 posts
Thu 9 Jul 2015
at 19:19
  • msg #654

Re: Out of Character Discussion

Volsh will take some healing...he is at 5/25.
Dellas Nump
Halfling Wizard, 130 posts
Fire burns bright!
Fri 10 Jul 2015
at 12:56
  • msg #655

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 654):

Yay for powerful ranged weapons. I don't have to get close :D
Dungeon Master
GM, 269 posts
Storyteller
Font of All Knowledge
Fri 10 Jul 2015
at 14:09
  • msg #656

Re: Out of Character Discussion

A barbarian is there to be hit, nay?  Also to do the hitting, which was done quite messily, so good job all around!

Updates tomorrow, if y'all wish to put for any other actions.  :)
Dungeon Master
GM, 270 posts
Storyteller
Font of All Knowledge
Sat 11 Jul 2015
at 21:19
  • msg #657

Re: Out of Character Discussion

Ok, make that Sunday morning.  I was so tired this morning I had to stop halfway home for a nap so I wouldn't crash into something.  :(
Dungeon Master
GM, 273 posts
Storyteller
Font of All Knowledge
Sun 19 Jul 2015
at 12:34
  • msg #658

Re: Out of Character Discussion

I may be slow, but I keep going!
Dellas Nump
Halfling Wizard, 133 posts
Fire burns bright!
Sun 19 Jul 2015
at 12:57
  • msg #659

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 658):

YAY, more monster slaying and leveling!
Take your time (though once a week would be nice) ;D
Volsh son of Vor
Human Barbarian, 111 posts
Sun 19 Jul 2015
at 23:04
  • msg #660

Re: Out of Character Discussion

Do we have a list of the treasure is that we recovered?
Farian Raymellie
Human Cleric, 242 posts
Devoutee of Saint Bane
Banisher of the Undead
Wed 22 Jul 2015
at 14:34
  • msg #661

Re: Out of Character Discussion

a comprehensive list would be helpful.

several of the items he heard talked about that had been stolen from the village - the wolf pelts, the golden aurmvorax pelt, the jewel coffer, and the festival drums (probably returned to the Village by now)

there are a couple of metal vials full of some liquid, the bottles delicately etched with flowers, assorted coin (roughly four hundred and fifty gold in assorted coin, scattered across many belt pouches and what not), the shaman's crystal sword (a longsword of exceptional craftsmanship)(currently being used by one of our warriors), a vial of alchemist's fire, two tanglefoot bags, a bundle of a dozen torches, three sets of flint and steel, and finely-carved set of oars.

two slim vials tucked away in the shaman's hat

I haven't looked back much from the beginning. But this is what I did find. I know there are a lot more but I don't have the time currently to build a list. If someone wants to I can keep expanding on this... but it is up to them. I don't know if anyone is specifically keeping track or what.
Volsh son of Vor
Human Barbarian, 112 posts
Wed 22 Jul 2015
at 21:06
  • msg #662

Re: Out of Character Discussion

I wasn't with you guys from the beginning, as I took over Volsh...how are you distributing loot, etc?
Averdante
Elf Archer, 210 posts
Keen eyed
Wed 22 Jul 2015
at 22:48
  • msg #663

Re: Out of Character Discussion

The loot and villagers' items recovered from the gobins was dealt with when the party returned to town after killing off said goblins. So, we should only be dealing with what we've found inside the tomb itself -- none of which has been things taken from the goblins, thus nothing belonging to villagers.

Basically, this section of the adventure started with msg #272, when the party returned to the ruins from town. First room we went into was msg #299. Don't recall we found much but teacups in there, but I'd have to go back and re-read. And maybe send Dante in for a look-see, as he never went inside the first room himself. He's not good with traps, but he's good at finding where something's hidden. ;)
Dungeon Master
GM, 274 posts
Storyteller
Font of All Knowledge
Fri 24 Jul 2015
at 11:56
  • msg #664

Re: Out of Character Discussion

If someone would like to take it upon themselves to compose a list, I'd give them some extra XP or a free re-roll for doing so.  Otherwise, I'll work on it over the weekend, but it won't be up until late Monday.

With the destruction of the zombies and the evil remnants of the king, as well as freeing the Prince, Princess, and Moon Knight from their prison, everyone will get 850 XP.  :)
Dellas Nump
Halfling Wizard, 135 posts
Fire burns bright!
Fri 24 Jul 2015
at 12:48
  • msg #665

Re: Out of Character Discussion

Yay XP !
I'd sit down and make a list at once, but I'm not sure if I have time for that... I'm working 11h a day, 5 days a week and another 2 days I'm still working 6h
Volsh son of Vor
Human Barbarian, 113 posts
Sat 25 Jul 2015
at 00:09
  • msg #666

Re: Out of Character Discussion

Thank you ad thank you!
Farian Raymellie
Human Cleric, 243 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 25 Jul 2015
at 00:15
  • msg #667

Re: Out of Character Discussion

okay here is what I have currently for a list...

In the Knight's room:
7 or 8 silver maces (some already used by the party - Volsh, Aberlayne, and now Farian)
golden bladed dagger
Fine Suit of Chainmail - Bruenor
a silver necklace of a crescent moon, slightly starred with twinkling sapphires (Dark Vision) - Dellas
6 silvery arrowheads inscribed with more moon symbols
- Averdante

These were found in the Princess' room:
The Bloodsaver Ring - This ring is carved from a single ruby.  It will protect the wearer from losing blood or perishing through bloodloss.

Ring of Pearly Pines - This silver ring bears a leaf with pearl berries.  This allows the wearer to speak with plants for a short time each day.

The Butterfly Bottle - This gold butterfly is enameled with red, and inlaid with diamonds and rubies with exquisite workmanship.  The thorax is a small perfume bottle.  The perfume inside will be a boon in any social situation as long as the scent lasts.

Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive. - Bruenor currently

Silver Leaf - This silver cloak clasp is in the shape of an ivy leaf.  This will allow someone to track like a master ranger.

Minature Mirror - This small mirror bears an elegant gold frame.  The word Orsonion is engraved on the back.  The mirror expands to a two foot by four foot mirror and back to a miniature again upon utterance of the command word.

Arcanasoul - This small bracelet is formed from hematite beads with small carved steel beads dotting it at intervals.  It can be wrapped around a hilt or bowstock easily. This will allow any weapon to strike as if it were enchanted. - Lantamori currently

Bracelet of the Sea - This gold bracelet bears many painted metal carvings of sea creatures.  This allows the wearer to breath underwater and beg favors of sea and water creatures. - Dellas wishes

There are a total of fifty-two ancient gold pieces between the chest and the purse.  The old gold is worth ten to twenty gold each, by Lantamori's best guess.

There are five each of rubies, sapphires, diamonds, emeralds, and topazes, each worth five hundred gold each.

There are twenty each of the small pink and blue pearls, each worth fifty gold.

And most importantly there are three song pearls within, two with strong healing magic, and one with powerful arcane magic within.


In the Prince's room:
sword chased with gold and red and green and black in a prince's ransom of artistry - from the Prince (held by Bruenor)
a pale wooden bow with a clean, smooth arc, the end-caps mounted with gold-chased silver.  In elven culture, this is known as a "Moonbow" due to its shape.  Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian.
- probably held also by Averdante

From the King's chamber:
two gold leaf covered wands, one on each arm, contained within the design.  Lifting them out and examining them, he finds them engraved with their command words.  One says, "Vedarra," and the other says, "Bashalt." (Unseen Servant and Glitterdust if I remember right)

blackened armor and obsidian spear both hold an aura of minor transmutation
The crown, on the other hand, holds a medium aura of both evocation and necromancy.  Vish gives the thing a cautious sniff, and you get the impression, through your empathic link, that it smells of storms and death.
minor illusion magic in the crystals in the ceiling (possibly for continual light)

a set of robes, a scepter, and an orb, the regalia of the House of the Sun.  The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond


hope that helps
This message was last edited by the player at 02:58, Sun 02 Aug 2015.
Dungeon Master
GM, 275 posts
Storyteller
Font of All Knowledge
Tue 28 Jul 2015
at 16:22
  • msg #668

Re: Out of Character Discussion

Excellent list! 

I'll be updating tonight.  Consider how you guys want to spend your piles of filthy lucre!  :D
Farian Raymellie
Human Cleric, 244 posts
Devoutee of Saint Bane
Banisher of the Undead
Wed 29 Jul 2015
at 00:22
  • msg #669

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 668):

not too sure how we will divvy up the the hoard here. But I am sure we will manage *lol*
Volsh son of Vor
Human Barbarian, 115 posts
Fri 31 Jul 2015
at 22:19
  • msg #670

Re: Out of Character Discussion

FYI...I will be on vacation, 8/1-8/8...so my posting may be slower, or a little garbled, depending on how may drinks I have had.  Still will try to keep up.
Farian Raymellie
Human Cleric, 248 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 31 Jul 2015
at 22:34
  • msg #671

Re: Out of Character Discussion

have fun :)

as to the Bloodsaver Ring... either one of the warriors would benefit this or myself. Reason I think of myself on this is I am a cleric, but I also will fight any and all undead that warrant destruction. I am sure eventually I will face a Vampire or something the likes to steal blood... *lol*
Haazheel Thorn
Human Wizard, 140 posts
Fri 31 Jul 2015
at 23:16
  • msg #672

Re: Out of Character Discussion

Hi guys, very busy week I should be able to post during the week end. Sorry for the delay.
Volsh son of Vor
Human Barbarian, 116 posts
Fri 31 Jul 2015
at 23:56
  • msg #673

Re: Out of Character Discussion

I think Volsh already has one of the silver maces. He might be interested in the bloodreaver ring or black armor depending on how heavy it is.
Dellas Nump
Halfling Wizard, 137 posts
Fire burns bright!
Sat 1 Aug 2015
at 13:06
  • msg #674

Re: Out of Character Discussion

It seems that there are magic items for everyone... I still like the amulet I'm wearing (with darkvision) and the bracelet that will make me Aqua-hobbit.
So let's decide what 2 items everyone wants and distribute them. I think I counted 17 magic items that could be shared. The one that goes without will receive more gold.
Bruenor Sedricson
Human Fighter, 184 posts
A fighter in flux
Sat 1 Aug 2015
at 23:20
  • msg #675

Re: Out of Character Discussion

Have fun, Volsh!

Bruenor is currently wearing the suit of chainmail and carrying the prince's longsword.  He'd like to keep both, if possible, as they were both very timely upgrades to his weapon & armor. :-)

I believe he's also wearing the belt of luck, and if I recall the arcanasoul is still wrapped around the hilt of Dante's longsword; both of which could be redistributed?
Farian Raymellie
Human Cleric, 249 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 2 Aug 2015
at 02:45
  • msg #676

Re: Out of Character Discussion

I updated the list of who has what so far. I would possibly like the King's stuff, only if it is related to Divine power...
Dellas Nump
Halfling Wizard, 139 posts
Fire burns bright!
Mon 3 Aug 2015
at 08:37
  • msg #677

Re: Out of Character Discussion

How did we seal the tomb?
Dungeon Master
GM, 279 posts
Storyteller
Font of All Knowledge
Mon 3 Aug 2015
at 10:26
  • msg #678

Re: Out of Character Discussion

Magical wishes and unicorn dreams?  ;)

No, but seriously - The riddle trap in the entry corridor still works, and the entry to the tomb was behind a secret door behind the altar in the temple.  If you wanted to jam the secret door, maybe shove the altar right in front of it, at the very least it would take a whole team of people quite a bit of effort to get into the tomb.
Farian Raymellie
Human Cleric, 250 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 3 Aug 2015
at 11:16
  • msg #679

Re: Out of Character Discussion

I figured we just closed the door. Like our DM said, the Riddle Trap still works and it was a secret door, so it wouldn't be noticeable without scrutiny.
Dungeon Master
GM, 280 posts
Storyteller
Font of All Knowledge
Mon 3 Aug 2015
at 13:24
  • msg #680

Re: Out of Character Discussion

Also, unless you guys decide to head off on a side quest, I was going to move the Narthian and Lantamori characters out, as neither player has bothered to post in a long time.  Hence Narthian's journey.
Dellas Nump
Halfling Wizard, 140 posts
Fire burns bright!
Mon 3 Aug 2015
at 14:04
  • msg #681

Re: Out of Character Discussion

Yeah, it's probably for the best just to close the door (If we push the altar then there is the chance that it would leave marks or something)... maybe we can come back when we have a few more levels and can seal the tomb for good.
You could play Lantamori and Narthian, but I think that it might be a little much. They can have their own quest now.
I guess that we should report back to the guild?
Volsh son of Vor
Human Barbarian, 119 posts
Mon 3 Aug 2015
at 16:42
  • msg #682

Re: Out of Character Discussion

Loot desired for Volsh...
Black armor
Bloodreaver Ring
Obsidian spear
Averdante
Elf Archer, 212 posts
Keen eyed
Mon 3 Aug 2015
at 17:13
  • msg #683

Re: Out of Character Discussion

Msg 513: Pulling the Arcanasoul from the hilt of the longsword, he holds it up, saying, "See here one of several gifts from your sister.  We would be most grateful for any guidance or help you, too, see fit to provide."

So nope, not currently on Dante's sword. I'd assumed Bruenor still had it, since it was not specifically passed to anyone before taking on the king and his corpse-men.

Dante's only seriously interested in the bow, and the arrowheads. And coin/gems, of course. Those buy nice things like good wine comfy clothes,and a nicer bed to sleep in, after all. ;)

Otherwise, the Ring of Pearly Pines, Silver Leaf cloak clasp, Belt of Luck, and Arcanasoul would be of secondary interest; the latter as it would work on a bow.

But really, that bow and the arrowheads.... ;)
Farian Raymellie
Human Cleric, 251 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 3 Aug 2015
at 19:16
  • msg #684

Re: Out of Character Discussion

I think whoever is in the main combat ring would need the arcanasoul. So if the warriors all have magical weapons, then the arcanasoul should go to either another ranged weapon or to our Pally or Farian.
Volsh son of Vor
Human Barbarian, 120 posts
Mon 3 Aug 2015
at 21:25
  • msg #685

Re: Out of Character Discussion

Okay so I made a list of what everyone has claimed/hopes to claim so far, but likely needs an update.  I hope this will help move this process along.  I suggest that any items in dispute be claimed via highest d20 roll, if mutual agreement cannot be found.  As for the coin and gems we should each get what I listed below and the remaining is in the unclaimed list...although we can probably change that out for easier distribution.

3 gems 500 gp each (1500 gp)
7 Coins 20 GP each (140 gp)
2 pearls 50 gp each (100 GP)

Volsh
  • Silver heavy mace
  • Bloodsaver Ring This ring is carved from a single ruby.  It will protect the wearer from losing blood or perishing through blood loss.
  • Blackened armor aura of minor transmutation (Not sure what kind it is?)
  • Obsidian spear aura of minor transmutation



Aberlayne
  • Silver heavy mace



Farian
  • Silver heavy mace
  • Regalia of the House of the Sun
    a set of robes,
    a scepter,
    an orb
    The regalia of the House of the Sun.  The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond


Dellas
  • Silver necklace of a crescent moon, slightly starred with twinkling sapphires (Dark Vision)
  • Bracelet of the Sea - This gold bracelet bears many painted metal carvings of sea creatures.  This allows the wearer to breath underwater and beg favors of sea and water creatures.



Averdante
  • 6 silvery arrowheads inscribed with more moon symbols
  • Bow - pale wood with a clean, smooth arc, the end-caps mounted with gold-chased silver.  In elven culture, this is known as a "Moonbow" due to its shape.  Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian.



Breunor
  • Silver heavy mace
  • Fine Suit of Chainmail
  • Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive.
  • Sword chased with gold and red and green and black in a prince's ransom of artistry


Hazheel
  • 1 gold leaf covered wand engraved with their command word "Vedarra," (Unseen Servant)
  • Song pearl with powerful arcane magic
  • Silver Leaf - This silver cloak clasp is in the shape of an ivy leaf.  This will allow someone to track like a master ranger.


Remaining Items unclaimed
  • 4 silver maces
  • Golden bladed dagger
  • Ring of Pearly Pines - This silver ring bears a leaf with pearl berries.  This allows the wearer to speak with plants for a short time each day.
  • The Butterfly Bottle - This gold butterfly is enameled with red, and inlaid with diamonds and rubies with exquisite workmanship.  The thorax is a small perfume bottle.  The perfume inside will be a boon in any social situation as long as the scent lasts.
  • Minature Mirror - This small mirror bears an elegant gold frame.  The word Orsonion is engraved on the back.  The mirror expands to a two foot by four foot mirror and back to a miniature again upon utterance of the command word.
  • Arcanasoul - This small bracelet is formed from hematite beads with small carved steel beads dotting it at intervals.  It can be wrapped around a hilt or bowstock easily. This will allow any weapon to strike as if it were enchanted.
  • 2 song pearls with strong healing magic
  • (60 GP Value)
    3 ancient gold pieces 20 GP each
  • (2000 GP Value)
    4 topazes, 500 each.
  • (300 GP Value)
    3 pink and 3 blue pearls 50 gp each.
  • 1 gold leaf covered wand engraved with their command word "Bashalt." (Glitterdust)
  • Crown, holds a medium aura of both evocation and necromancy.  Vish gives the thing a cautious sniff, and you get the impression, through your empathic link, that it smells of storms and death.
  • crystals min the in the ceiling (inor illusion magic possibly for continual light)

This message was last edited by the player at 17:54, Thu 06 Aug 2015.
Averdante
Elf Archer, 214 posts
Keen eyed
Tue 4 Aug 2015
at 18:20
  • msg #686

Re: Out of Character Discussion

I think Dante will snag one of the silver maces, too, since we have enough for everyone. He needs something effective at whacking dead things....
Dellas Nump
Halfling Wizard, 142 posts
Fire burns bright!
Tue 4 Aug 2015
at 23:58
  • msg #687

Re: Out of Character Discussion

People, don't be shy, say what you want. We should finish this soon. Till now there seems to be no problems. Dellas needs to replace his crossbow. (I couldn't hit the broad side  of a barn standing 2 m away.)

P.S. I don't know how the others feel, but  I think that Narthian and Lantormi (or so) should also get items. They helped us fighting these things and warned us  of the trap.
This message was last edited by the player at 00:01, Wed 05 Aug 2015.
Dungeon Master
GM, 281 posts
Storyteller
Font of All Knowledge
Wed 5 Aug 2015
at 09:53
  • msg #688

Re: Out of Character Discussion

Narthain would obviously be interested in the Ring of Pearly Pines.

And Lantamori would be most pleased with a large pile of gold coins in lieu of magic items.  Except, perhaps, the Belt of Luck, because she'd like hers to change.  ;)

Sir Aberlayne would prefer coin or gems, as she is saving money towards having her armor and weapons enchanted.
Haazheel Thorn
Human Wizard, 141 posts
Wed 5 Aug 2015
at 15:01
  • msg #689

Re: Out of Character Discussion

Hi guys,
Sorry for my silence, I'm drowning in work. Some critical deadlines to meet.
I always pictured Haazheel as a wizard who isn't shy when it comes to use weapons when magic is not the suited approach. So I think Haazheel would like to claim:
The two wands
The pearls
If Narthian goes with the ring then Haazheel will go with The Silver leaf (Haazheel is a wandering wizard so it should be interesting for him).
The arcanasoul for him to contribute more in combat when shooting his crossbow.
One of the crystals from the ceiling to mount on his quarter staff to use as a source of light.
The gold dagger.
Haazheel might want to know more about the crown. If the crown can be used safely, he could take advantage of the evocation aura. Can he show the crown to someone to get more info and if possible deplete it from the necromancy aura which is his forbidden school?

If anyone has a recommendation for Haazheel picks, let me know :)

I will post IC later tonight when I will be back home. I'll answer your letter also today colleague!
Dungeon Master
GM, 282 posts
Storyteller
Font of All Knowledge
Wed 5 Aug 2015
at 15:39
  • msg #690

Re: Out of Character Discussion

Dellas - It'll be fine for you to pick up ranks in Knowledge (religion) the next time you level up.

Also, do remember it takes gold and time (at least a day) to scribe spells in a spellbook, so that's something best done during downtime.  Practically, it really can't be done on the road unless you have a super-nice carriage.

As for finding someone to ask about the crown - probably not in Boltharrow.  Maybe in Redhaven, where the nearest Adventurer's Guildhouse is, though since the crown is quite ancient, you may need to head to a larger city.  The very largest within roughly two weeks' travel is Albon, on the Sea of Song, but there are also a couple other cities, smaller, which are closer.  (Wandermere within three days to the south of Redhaven, and Old Ashton within five days southwest of Redhaven.)
Bruenor Sedricson
Human Fighter, 186 posts
A fighter in flux
Wed 5 Aug 2015
at 23:14
  • msg #691

Re: Out of Character Discussion

Bruenor is pleased with the sword and chainmail, although he'd like to find someone to identify their properties properly.  Do any of our party have such skills, or must he wait until reaching a bigger city?  Or perhaps Brother Darius has such magic?

He'll also take a silver mace, and would be happy with a couple extra gems/coins/etc in lieu of magic items.  While he could use the Arcanasoul, as Haazheel mentioned, perhaps one of their ranged companions may benefit from it?

If unclaimed, he'd be happy to keep the belt of luck, but I seem to recall someone saying they'd like it?
Dungeon Master
GM, 283 posts
Storyteller
Font of All Knowledge
Wed 5 Aug 2015
at 23:25
  • msg #692

Re: Out of Character Discussion

Bolthaven has about reached its GP limit in terms of what it can buy from you guys, so you'll need to head somewhere bigger to sell the rest of your stash, if you want to do so.

Also if you want people who know more things, I'd head somewhere bigger.  Brother Darius is an adept, not a master magician or priest, and his knowledge is more in herbalism, potions, religion, and local history rather than the magical item properties of grave goods.

Lantamori might want the Belt of Luck, if she could talk, but she rather can't right now.  As it is, her uncle would probably just lobby for her share of gold/gems to pay for her care/set her up with a nest egg once she's healed.
Dellas Nump
Halfling Wizard, 143 posts
Fire burns bright!
Thu 6 Aug 2015
at 00:08
  • msg #693

Re: Out of Character Discussion

Did we pry out the crystals? Somehow I hope not, but if so is the case then maybe each of us should get one as a potential light source.

@Haazheel: Well you could take ALL of these items and compensate us with gold? :D
I was thinking that one of the wands would be useful too, which means that we shouldn't sell them and one of us can use them.

I think we should go back to Redhaven, talk to someone in the guild, have a short break and then maybe move on to Albon (If there are no interesting tasks in the guild)
Haazheel Thorn
Human Wizard, 143 posts
Thu 6 Aug 2015
at 04:38
  • msg #694

Re: Out of Character Discussion

I thought everyone already picked what they wanted and all mentioned unclaimed was what the others didn't feel like taking. I apologize if someone found me greedy, not my intentions.
Here is Haazheel updated claims:
The Vedarra wand found on the throne.
The song pearl of arcana power.
The silver leaf.
About the arcanasoul I would have asked for it to contribute more to the fight with my crossbow. Only if the group aggrees.

Perhaps Dellas and me could carry the two pearls of healing and Dellas take the Bashalt wand.

About the crown I think we should take it to someone who could identify its real powers.

Sounds better?
Dellas Nump
Halfling Wizard, 144 posts
Fire burns bright!
Thu 6 Aug 2015
at 08:37
  • msg #695

Re: Out of Character Discussion

Yeah, I think we never really went over how to divide the loot. In the (1-2) games I played we gave everyone the magic item they wanted and the rest got sold and shared equally. If someone wanted another magic item, then he'd have to pay the others (normally the sell value of the item)

And yes, the Glitterdust wand sounds like fun. Though I still have the healing potion and hope that I won't need more that.
Farian Raymellie
Human Cleric, 252 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 6 Aug 2015
at 14:14
  • msg #696

Re: Out of Character Discussion

well like I said I would be interested in finding out if any of the items are linked to Pelor. If anything is divine in nature, then Farian would enjoy the honor of carrying them. Other than that he wants to find out about the King's gear before ANYONE takes them. I don't want to find out someone gets a cursed item on accident. The crown bothers me a little. I feel it might be tied to undeath.
Haazheel Thorn
Human Wizard, 144 posts
Thu 6 Aug 2015
at 15:20
  • msg #697

Re: Out of Character Discussion

Precisely what I fear about the crown. Would you like to carry it Farian?
Farian Raymellie
Human Cleric, 254 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 6 Aug 2015
at 16:57
  • msg #698

Re: Out of Character Discussion

In reply to Haazheel Thorn (msg # 697):

for the time being yep... personally I would like to keep all the King's gear separate, till we are certain there is no lasting effects. The most he can do at this time is to cast detect evil and protection from evil to see if something is cursed. Otherwise he doesn't have much in the way of deciphering what is what.
Volsh son of Vor
Human Barbarian, 122 posts
Thu 6 Aug 2015
at 17:59
  • msg #699

Re: Out of Character Discussion

I updated the loot post...I have to say that it doe snot help when people say well maybe, or if.  It is best if folks just say I want, then we can see if there is an actual conflict.  So far I do not see one, and we have left overs...

3 gems 500 gp each (1500 gp)
7 Coins 20 GP each (140 gp)
2 pearls 50 gp each (100 GP)

Volsh
  • Silver heavy mace
  • Bloodsaver Ring This ring is carved from a single ruby.  It will protect the wearer from losing blood or perishing through blood loss.
  • Blackened armor aura of minor transmutation (Not sure what kind it is?)
  • Obsidian spear aura of minor transmutation



Aberlayne
  • Silver heavy mace



Farian
  • Silver heavy mace
  • Regalia of the House of the Sun
    a set of robes,
    a scepter,
    an orb
    The regalia of the House of the Sun.  The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond


Dellas
  • Silver necklace of a crescent moon, slightly starred with twinkling sapphires (Dark Vision)
  • Bracelet of the Sea - This gold bracelet bears many painted metal carvings of sea creatures.  This allows the wearer to breath underwater and beg favors of sea and water creatures.



Averdante
  • 6 silvery arrowheads inscribed with more moon symbols
  • Bow - pale wood with a clean, smooth arc, the end-caps mounted with gold-chased silver.  In elven culture, this is known as a "Moonbow" due to its shape.  Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian.



Breunor
  • Silver heavy mace
  • Fine Suit of Chainmail
  • Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive.
  • Sword chased with gold and red and green and black in a prince's ransom of artistry


Hazheel
  • 1 gold leaf covered wand engraved with their command word "Vedarra," (Unseen Servant)
  • Song pearl with powerful arcane magic
  • Silver Leaf - This silver cloak clasp is in the shape of an ivy leaf.  This will allow someone to track like a master ranger.


Remaining Items unclaimed
  • 4 silver maces
  • Golden bladed dagger
  • Ring of Pearly Pines - This silver ring bears a leaf with pearl berries.  This allows the wearer to speak with plants for a short time each day.
  • The Butterfly Bottle - This gold butterfly is enameled with red, and inlaid with diamonds and rubies with exquisite workmanship.  The thorax is a small perfume bottle.  The perfume inside will be a boon in any social situation as long as the scent lasts.
  • Minature Mirror - This small mirror bears an elegant gold frame.  The word Orsonion is engraved on the back.  The mirror expands to a two foot by four foot mirror and back to a miniature again upon utterance of the command word.
  • Arcanasoul - This small bracelet is formed from hematite beads with small carved steel beads dotting it at intervals.  It can be wrapped around a hilt or bowstock easily. This will allow any weapon to strike as if it were enchanted.
  • 2 song pearls with strong healing magic
  • (60 GP Value)
    3 ancient gold pieces 20 GP each
  • (2000 GP Value)
    4 topazes, 500 each.
  • (300 GP Value)
    3 pink and 3 blue pearls 50 gp each.
  • 1 gold leaf covered wand engraved with their command word "Bashalt." (Glitterdust)
  • Crown, holds a medium aura of both evocation and necromancy.  Vish gives the thing a cautious sniff, and you get the impression, through your empathic link, that it smells of storms and death.
  • crystals min the in the ceiling (inor illusion magic possibly for continual light)

This message was last edited by the player at 18:00, Thu 06 Aug 2015.
Farian Raymellie
Human Cleric, 255 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 6 Aug 2015
at 20:46
  • msg #700

Re: Out of Character Discussion

there is a point of conflict currently. The King's gear is in conflict. Since he was undead at the time, Farian doesn't wish anyone to possess any of it until it can be verified that they are indeed not cursed or tied to undeath. So in that case, the Blackened Armor and the Obsidian Spear are in contention. Pretty much most of what in the King's possession are in question.
Dellas Nump
Halfling Wizard, 145 posts
Fire burns bright!
Thu 6 Aug 2015
at 21:54
  • msg #701

Re: Out of Character Discussion

Quick question, aren't the maces too big for Dellas and his sister? If not then I'd also take one.

- Sell the maces
- Check if the dagger if it's magical
- Ring of Pearly Pines --- Narthian
- The Butterfly Bottle --- Aberlayne
- Minature Mirror --- I think nobody wants it, so sell it?
- Arcanasoul --- Bruenor or Averdante, since other's have magical weapons or magic
- 2 song pearls with strong healing magic --- Averdante, ???
- "Bashalt" Wand --- I'll take it
- Crown, breastplate and spear will be carried and should be identified first
- crystals with continuous magic --- Did we take them? If yes then everyone can get one.

- Sell the rest and divide the gold

I'm not sure if Averdante would prefer the wand, so only the pearl(s) would be left to choose. I  hope that I won't need it.
Bruenor Sedricson
Human Fighter, 187 posts
A fighter in flux
Thu 6 Aug 2015
at 23:50
  • msg #702

Re: Out of Character Discussion

Volsh, thanks for keeping the list updated...that's a big help.

Dellas, I believe Bruenor's prince's longsword is indeed enchanted...I just need to get it identified.  Same with the chain mail.

I don't think we should sell the song pearls...why doesn't Farian take them? As our healer, he may make the best use of them, or at least will have them should anyone need.

I agree re: the king's gear...I'd be hesitant for anyone to use them without having them properly identified.  They give me the creeps.
Dungeon Master
GM, 284 posts
Storyteller
Font of All Knowledge
Fri 7 Aug 2015
at 02:17
  • msg #703

Re: Out of Character Discussion

FYI, the arcane types amongst you would realize the miniature/expanding mirror could be the focus in a spell of scrying.  While neither of you have that spell yet, it could be useful later, or just valuable to a needful mage.
Farian Raymellie
Human Cleric, 256 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 7 Aug 2015
at 02:24
  • msg #704

Re: Out of Character Discussion

well the song pearls can be used by anyone. So those Healing Pearls, depending on how powerful they are, a non-healer would be best suited. Course they could also be useful in making Magical Items as exotic components. So a powerful Staff with the Arcane Song Pearl on the top might be a good combination.
Dellas Nump
Halfling Wizard, 146 posts
Fire burns bright!
Fri 7 Aug 2015
at 06:51
  • msg #705

Re: Out of Character Discussion

Ooh, okay then I'd take the mirror.

Then the Arcanasoul can go to Averdante.
Dellas Nump
Halfling Wizard, 147 posts
Fire burns bright!
Fri 7 Aug 2015
at 12:15
  • msg #706

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 704):

You are raising a good point. We could use these pearls for future spell components or magical items. The same with the mirror...
Let's keep the mirror and the pearls and if everyone agrees then we can get on our way and defeat more things. (hope I didn't sound rude)
Dungeon Master
GM, 285 posts
Storyteller
Font of All Knowledge
Fri 7 Aug 2015
at 13:54
  • msg #707

Re: Out of Character Discussion

Ok, you guys finish hammering things out.  I unfortunately work this weekend, and normally I would try to post in the mornings after I get home, but I have to make alternative sleeping arrangements on Sunday due to having an open house (I'm a day sleeper, so that gets awkward) and won't have computer time.

If everything doesn't go particularly well, I shall update your return to Redhaven and what new notices have been posted on Monday evening.
Averdante
Elf Archer, 215 posts
Keen eyed
Fri 7 Aug 2015
at 21:46
  • msg #708

Re: Out of Character Discussion

Averdante was snagging one of the maces, as well, to have something to kill undead with.

And I'll not likely be online a few days. Bad weekend ahead, but I'll probably make it back to work Tuesday, which means net access, and will check in then.
Volsh son of Vor
Human Barbarian, 123 posts
Sat 8 Aug 2015
at 03:50
  • msg #709

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 700):

Farian will have to explain in very small words to Volsh what he means.
Farian Raymellie
Human Cleric, 257 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 8 Aug 2015
at 04:10
  • msg #710

Re: Out of Character Discussion

lol
Dungeon Master
GM, 286 posts
Storyteller
Font of All Knowledge
Tue 11 Aug 2015
at 03:40
  • msg #711

Re: Out of Character Discussion

All right all right, we have had a change in fortune.  Lantamori's player is back from an unexpected absence (with no near future recurrent of same), so I am going to NPC Narthian and we shall carry on as planned, but with a full party.
Dungeon Master
GM, 290 posts
Storyteller
Font of All Knowledge
Tue 11 Aug 2015
at 09:54
  • msg #712

Re: Out of Character Discussion

All right, so I've made a post in the Boltharrow thread, and you guys can finish up there, then switch to the Redhaven Guildhall when you're ready.  I just figured I get the Guildhall update done while I was still feeling alert.

I also did a little update in the World of Low'verok sticky thread about religion and specifically temples.  As you guys may be moving into the wider world, and I know Farian is probably going to want to talk to a larger Peloran temple, that updated was needed.

You guys haven't encountered a small god as a group yet, but that is always a possibility in Low'verok.
Volsh son of Vor
Human Barbarian, 125 posts
Thu 13 Aug 2015
at 21:58
  • msg #713

Re: Out of Character Discussion

I updated the loot post...

Farian...Volsh acknowledges your objection but plans to use them regardless.  Happy to discuss it via IC.  I would like someone to tell me what kind of armor it is light, medium, heavy, etc.

I would note that we can keep what is left over and call it party loot, until we decide what to do.  But if everyone agrees with the below then we can update our character sheets and move along.  Maybe the GM can create a LOOT thread so we can keep track of this stuff.

3 gems 500 gp each (1500 gp)
7 Coins 20 GP each (140 gp)
2 pearls 50 gp each (100 GP)

Volsh
  • Silver heavy mace
  • Bloodsaver Ring This ring is carved from a single ruby.  It will protect the wearer from losing blood or perishing through blood loss.
  • Blackened armor aura of minor transmutation (Not sure what kind it is?)
  • Obsidian spear aura of minor transmutation



Aberlayne
  • Silver heavy mace
  • The Butterfly Bottle - This gold butterfly is enameled with red, and inlaid with diamonds and rubies with exquisite workmanship.  The thorax is a small perfume bottle.  The perfume inside will be a boon in any social situation as long as the scent lasts.



Farian
  • Silver heavy mace
  • Regalia of the House of the Sun
    a set of robes,
    a scepter,
    an orb
    The regalia of the House of the Sun.  The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond


Dellas
  • Silver heavy mace
  • Silver necklace of a crescent moon, slightly starred with twinkling sapphires (Dark Vision)
  • Bracelet of the Sea - This gold bracelet bears many painted metal carvings of sea creatures.  This allows the wearer to breath underwater and beg favors of sea and water creatures.
  • Miniature Mirror - This small mirror bears an elegant gold frame.  The word Orsonion is engraved on the back.  The mirror expands to a two foot by four foot mirror and back to a miniature again upon utterance of the command word.
  • 1 gold leaf covered wand engraved with their command word "Bashalt." (Glitterdust)



Averdante
  • Silver heavy mace
  • 6 silvery arrowheads inscribed with more moon symbols
  • Bow - pale wood with a clean, smooth arc, the end-caps mounted with gold-chased silver.  In elven culture, this is known as a "Moonbow" due to its shape.  Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian.



Breunor
  • Silver heavy mace
  • Fine Suit of Chainmail
  • Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive.
  • Sword chased with gold and red and green and black in a prince's ransom of artistry


Hazheel
  • 1 gold leaf covered wand engraved with their command word "Vedarra," (Unseen Servant)
  • Song pearl with powerful arcane magic
  • Silver Leaf - This silver cloak clasp is in the shape of an ivy leaf.  This will allow someone to track like a master ranger.


Narthian
  • Ring of Pearly Pines - This silver ring bears a leaf with pearl berries.  This allows the wearer to speak with plants for a short time each day.


Remaining Items unclaimed
  • 2 silver maces
  • Golden bladed dagger
  • Arcanasoul - This small bracelet is formed from hematite beads with small carved steel beads dotting it at intervals.  It can be wrapped around a hilt or bowstock easily. This will allow any weapon to strike as if it were enchanted.
  • 2 song pearls with strong healing magic
  • (60 GP Value)
    3 ancient gold pieces 20 GP each
  • (2000 GP Value)
    4 topazes, 500 each.
  • (300 GP Value)
    3 pink and 3 blue pearls 50 gp each.
  • Crown, holds a medium aura of both evocation and necromancy.  Vish gives the thing a cautious sniff, and you get the impression, through your empathic link, that it smells of storms and death.
  • crystals min the in the ceiling (minor illusion magic possibly for continual light)

Averdante
Elf Archer, 217 posts
Keen eyed
Thu 13 Aug 2015
at 22:13
  • msg #714

Re: Out of Character Discussion

Since Narthian's staying, Averdante would definitely split the arrowheads with him. They both do the shooting for the group, after all. I'd say let him use the Arcanasoul for his bow, too, if I get to keep the Moonbow, for the same reason. :)

Also, the song pearls with healing magic would be best left as party treasure. Just designate someone(s) to carry them for now. There's no way to know in advance who's going to need them, but sooner or later, some of us will, and we'll be glad to have them. :)
This message was last edited by the player at 15:00, Fri 14 Aug 2015.
Volsh son of Vor
Human Barbarian, 126 posts
Fri 14 Aug 2015
at 21:34
  • msg #715

Re: Out of Character Discussion

Okay I will review and do another update now that we know that Lantamori and Nartian are with us.
Bruenor Sedricson
Human Fighter, 189 posts
A fighter in flux
Sat 15 Aug 2015
at 01:47
  • msg #716

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 715):

As she's staying with the group, Bruenor will offer the Belt of Luck to Lantamori should she wish it.  It could help avoid nasty surprises like paralysis when investigating traps.
Volsh son of Vor
Human Barbarian, 130 posts
Sat 15 Aug 2015
at 02:58
  • msg #717

Re: Out of Character Discussion

I adjusted the coinage to add in Narthian and Lantamori.  So if everyone signs off, we can move forward.  I suggest after selling what we want to sell, we use that coin to identify stuff, then divide the remainder.

2 gems 500 gp each (1500 gp)
5 Coins 20 GP each (100 gp)
2 pearls 50 gp each (100 GP)

Volsh
  • Silver heavy mace
  • Bloodsaver Ring This ring is carved from a single ruby.  It will protect the wearer from losing blood or perishing through blood loss.
  • Blackened armor aura of minor transmutation (Not sure what kind it is?)
  • Obsidian spear aura of minor transmutation



Aberlayne
  • Silver heavy mace
  • The Butterfly Bottle - This gold butterfly is enameled with red, and inlaid with diamonds and rubies with exquisite workmanship.  The thorax is a small perfume bottle.  The perfume inside will be a boon in any social situation as long as the scent lasts.



Farian
  • Silver heavy mace
  • Regalia of the House of the Sun
    a set of robes,
    a scepter,
    an orb
    The regalia of the House of the Sun.  The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond


Dellas
  • Silver heavy mace
  • Silver necklace of a crescent moon, slightly starred with twinkling sapphires (Dark Vision)
  • Bracelet of the Sea - This gold bracelet bears many painted metal carvings of sea creatures.  This allows the wearer to breath underwater and beg favors of sea and water creatures.
  • Miniature Mirror - This small mirror bears an elegant gold frame.  The word Orsonion is engraved on the back.  The mirror expands to a two foot by four foot mirror and back to a miniature again upon utterance of the command word.
  • 1 gold leaf covered wand engraved with their command word "Bashalt." (Glitterdust)



Averdante
  • Silver heavy mace
  • 3 silvery arrowheads inscribed with more moon symbols
  • Bow - pale wood with a clean, smooth arc, the end-caps mounted with gold-chased silver.  In elven culture, this is known as a "Moonbow" due to its shape.  Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian.
  • Arcanasoul - This small bracelet is formed from hematite beads with small carved steel beads dotting it at intervals.  It can be wrapped around a hilt or bowstock easily. This will allow any weapon to strike as if it were enchanted.



Breunor
  • Silver heavy mace
  • Fine Suit of Chainmail
  • Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive.
  • Sword chased with gold and red and green and black in a prince's ransom of artistry


Hazheel
  • 1 gold leaf covered wand engraved with their command word "Vedarra," (Unseen Servant)
  • Song pearl with powerful arcane magic
  • Silver Leaf - This silver cloak clasp is in the shape of an ivy leaf.  This will allow someone to track like a master ranger.


Narthian
  • Ring of Pearly Pines - This silver ring bears a leaf with pearl berries.  This allows the wearer to speak with plants for a short time each day.
  • 3 silvery arrowheads inscribed with more moon symbols


Lantamori
  • Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive.


Remaining Items unclaimed
  • 2 silver maces
  • Golden bladed dagger
  • 2 song pearls with strong healing magic
  • (140 GP Value)
    7 ancient gold pieces 20 GP each
  • (3500 GP Value)
    2 Emeralds, and 5 topazes, 500 each.
  • (100 GP Value)
    1 pink and 1 blue pearls 50 gp each.
  • Crown, holds a medium aura of both evocation and necromancy.  Vish gives the thing a cautious sniff, and you get the impression, through your empathic link, that it smells of storms and death.
  • crystals min the in the ceiling (minor illusion magic possibly for continual light)

This message was last edited by the player at 03:08, Sat 15 Aug 2015.
Haazheel Thorn
Human Wizard, 146 posts
Sat 15 Aug 2015
at 17:44
  • msg #718

Re: Out of Character Discussion

Volsh, thanks a lot for your hard work to keep tracking of the treasures.
May I ask you to add a silver mace to Haazheel?
Volsh son of Vor
Human Barbarian, 131 posts
Sat 15 Aug 2015
at 21:06
  • msg #719

Re: Out of Character Discussion

Here it is folks...Farian let me know if you want to do anything specific with the crown.

61 GP
2 gems 500 gp each (1000 gp)
5 Coins 20 GP each (100 gp)
2 pearls 50 gp each (100 GP)

Volsh
  • Silver heavy mace
  • Bloodsaver Ring This ring is carved from a single ruby.  It will protect the wearer from losing blood or perishing through blood loss.
  • Blackened armor aura of minor transmutation (Not sure what kind it is?)
  • Obsidian spear aura of minor transmutation



Aberlayne
  • Silver heavy mace
  • The Butterfly Bottle - This gold butterfly is enameled with red, and inlaid with diamonds and rubies with exquisite workmanship.  The thorax is a small perfume bottle.  The perfume inside will be a boon in any social situation as long as the scent lasts.



Farian
  • Silver heavy mace
  • Regalia of the House of the Sun
    a set of robes,
    a scepter,
    an orb
    The regalia of the House of the Sun.  The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond


Dellas
  • Silver heavy mace
  • Silver necklace of a crescent moon, slightly starred with twinkling sapphires (Dark Vision)
  • Bracelet of the Sea - This gold bracelet bears many painted metal carvings of sea creatures.  This allows the wearer to breath underwater and beg favors of sea and water creatures.
  • Miniature Mirror - This small mirror bears an elegant gold frame.  The word Orsonion is engraved on the back.  The mirror expands to a two foot by four foot mirror and back to a miniature again upon utterance of the command word.
  • 1 gold leaf covered wand engraved with their command word "Bashalt." (Glitterdust)



Averdante
  • Silver heavy mace
  • 3 silvery arrowheads inscribed with more moon symbols
  • Bow - pale wood with a clean, smooth arc, the end-caps mounted with gold-chased silver.  In elven culture, this is known as a "Moonbow" due to its shape.  Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian.



Breunor
  • Silver heavy mace
  • Fine Suit of Chainmail
  • Sword chased with gold and red and green and black in a prince's ransom of artistry


Hazheel
  • Silver heavy mace
  • 1 gold leaf covered wand engraved with their command word "Vedarra," (Unseen Servant)
  • Song pearl with powerful arcane magic
  • Silver Leaf - This silver cloak clasp is in the shape of an ivy leaf.  This will allow someone to track like a master ranger.


Narthian
  • Ring of Pearly Pines - This silver ring bears a leaf with pearl berries.  This allows the wearer to speak with plants for a short time each day.
  • 3 silvery arrowheads inscribed with more moon symbols
  • Arcanasoul - This small bracelet is formed from hematite beads with small carved steel beads dotting it at intervals.  It can be wrapped around a hilt or bowstock easily. This will allow any weapon to strike as if it were enchanted.


Lantamori
  • Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive.


Remaining Items unclaimed
  • 6 GP
  • Silver heavy mace
  • Golden bladed dagger
  • 2 song pearls with strong healing magic
  • (140 GP Value)
    7 ancient gold pieces 20 GP each
  • (3500 GP Value)
    2 Emeralds, and 5 topazes, 500 each.
  • (100 GP Value)
    1 pink and 1 blue pearls 50 gp each.
  • Crown, holds a medium aura of both evocation and necromancy.  Vish gives the thing a cautious sniff, and you get the impression, through your empathic link, that it smells of storms and death.
  • crystals min the in the ceiling (minor illusion magic possibly for continual light)

This message was last edited by the player at 13:27, Wed 26 Aug 2015.
Bruenor Sedricson
Human Fighter, 191 posts
A fighter in flux
Sat 15 Aug 2015
at 23:24
  • msg #720

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 719):

Hi Volsh...just a couple tweaks, then I'm happy to move on.

At the top it says "2 gems 500gp each (1500 gp)"...I think that's a left over from before...should be 1000 gp now, yes?

Also, the Belt of Luck is still showing on both Bruenor and now Lantamori's gear.  Just remove that from Bruenor and I'm set.

Thanks!
Averdante
Elf Archer, 220 posts
Keen eyed
Sun 16 Aug 2015
at 00:43
  • msg #721

Re: Out of Character Discussion

And the Arcanasoul to Narthian, so he can use it with his bow. :)
Volsh son of Vor
Human Barbarian, 132 posts
Sun 16 Aug 2015
at 03:56
  • msg #722

Re: Out of Character Discussion

I edited the post to include these modifications.
Farian Raymellie
Human Cleric, 263 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 17 Aug 2015
at 01:11
  • msg #723

Re: Out of Character Discussion

just a heads up, I am out of a computer for the time being. I don't know when it will be back up and running. I had it pulled apart to replace a backlight, then found out that the backlight needed to be saudered. Suffice it to say until it is back up and running, Farian will be out of action. He will move along with everyone as needed, he will act more of a healer in the meantime.

He will see about getting the items identified and any evil items will need to be destroyed.

until I can get my puter up and running again, I will try to post if and when I can. Take care all :)
Dungeon Master
GM, 291 posts
Storyteller
Font of All Knowledge
Mon 17 Aug 2015
at 13:52
  • msg #724

Re: Out of Character Discussion

Farian, sorry to hear about your computer.

Guys, so everyone remembers, the Guild will put you up for one night for free, and after that it's three silver a night.  The accommodations are neither fancy nor private (being cots in essentially a barracks room) but they're also secure.  More money can get you more privacy, comfort, and better food.
Dellas Nump
Halfling Wizard, 151 posts
Fire burns bright!
Mon 17 Aug 2015
at 15:38
  • msg #725

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 724):

Mmh, how much is "more money"? Can we store items here, what would be the cost? Yeah, I'll pay the guild for a few months (or so)
Dungeon Master
GM, 292 posts
Storyteller
Font of All Knowledge
Mon 17 Aug 2015
at 15:49
  • msg #726

Re: Out of Character Discussion

Depends on how luxurious you want your accommodations.  Haazheel forked over a whole gold piece right now and got a private room for the day.  There's one level of rooms of higher quality, and they come at a whole five gold pieces.  Paying more can also get you better drink and food.

You can also bank money in advance for future lodgings, future services (appraisals, identifications, repair), even future items (like asking for silk rope to be made available to you at a Guildhall in the next city over).  Tithing to the Guild also tends to speed up how quickly you're tended to, and those in good standing may have jobs sent their way.

Established adventuring companies (with their own name and established roster) are more easily identified by potential employers for future jobs.

Since adventurers tend to have a more irregular income, paying while you're flush with gold is a common practice.  Some consider it's easier to bank your money with the Guild than to be walking around like a clanking goldsmith.

Some also use the Guild to bank for other services.  Dellas, you know your sister banks money with the Guild for future enchantments to her weapons, and also banks against a resurrection policy.  She's not fully paid on it yet, but she's working towards it.
Averdante
Elf Archer, 222 posts
Keen eyed
Mon 17 Aug 2015
at 17:39
  • msg #727

Re: Out of Character Discussion

Luck with your computer, Farian. Know what that's like. :P
Haazheel Thorn
Human Wizard, 148 posts
Mon 17 Aug 2015
at 21:09
  • msg #728

Re: Out of Character Discussion

Good luck with your computer Farian!
Lantamori
Elf Rogue, 35 posts
Locksmith Extraordinaire
Mon 17 Aug 2015
at 21:13
  • msg #729

Re: Out of Character Discussion

Good luck! Soldering on those microelectronics can be a pain, make sure you use the right type and remember to use the lowest heat possible if near a chip or capacitor. I work on this stuff as part of my job so let me know if you have any questions.
Dungeon Master
GM, 293 posts
Storyteller
Font of All Knowledge
Tue 18 Aug 2015
at 12:25
  • msg #730

Re: Out of Character Discussion

I'm going to make a Redhaven Town thread for those scattering to various vendors and whatnot, likely late tomorrow, so I'll detail the Numps' trip to the blacksmith and Volsh and Farian's trip to the temple, along with anyone else who's venturing outward.
Bruenor Sedricson
Human Fighter, 192 posts
A fighter in flux
Tue 18 Aug 2015
at 13:26
  • msg #731

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 730):

Bruenor will seek out someone to identify magic weapons & armor.  If some of the others are doing likewise, he'll gladly accompany them...  Also he may look to sell off some of his gems/coins to buy some equipment.
Dellas Nump
Halfling Wizard, 153 posts
Fire burns bright!
Tue 18 Aug 2015
at 13:28
  • msg #732

Re: Out of Character Discussion

Yay, shopping for scrolls and magic items.

I'll be away from Thursday till Saturday, I should have internet but I'm not sure.
Dungeon Master
GM, 294 posts
Storyteller
Font of All Knowledge
Tue 18 Aug 2015
at 14:28
  • msg #733

Re: Out of Character Discussion

There will likely be someone at the Guildhall who could identify basic properties, for a price.  You also noted there was an appraiser on the Services section of the Guild boards, if you want a wider perspective on what you have.

Because Redhaven boasts an Adventurer's Guildhall, the most likely place for scrolls and minor magical items is the Guildhall itself.  There's an informal swap meet going on nearly any time you have more than a few adventurers in residence.

"Hey, I got this scroll of animal friendship and I'll be buggered if I know what to do with it."

"I found this scroll of... not sure, something to do with fire."

"Swap?"

"Sure!"

Sometimes people will pay ahead to the Guild in found loot, including magical items, which the Guild can then sell to other adventurers.  (It's a nice racket for the Guild.)
Dungeon Master
GM, 297 posts
Storyteller
Font of All Knowledge
Sat 22 Aug 2015
at 21:27
  • msg #734

Re: Out of Character Discussion

Dellas, since a club is basically just a tree limb with some bits trimmed off, getting a silver club will make the blacksmith look at you funny.  That's why clubs are 0gp, because it's assumed you just find a decent stick and whack people with it.  Now, he could jam some chunks of silver into a decent stick if you want, but he will think you are weird.  ;)
Dellas Nump
Halfling Wizard, 156 posts
Fire burns bright!
Sat 22 Aug 2015
at 22:35
  • msg #735

Re: Out of Character Discussion

Oooh... but how about the stick of truth?;P
Okay... I'll change the post and just take the money.

Though I shall add this to my goal and create a magical club.
This message was last edited by the player at 22:40, Sat 22 Aug 2015.
Farian Raymellie
Human Cleric, 264 posts
Devoutee of Saint Bane
Banisher of the Undead
Sun 23 Aug 2015
at 02:19
  • msg #736

Re: Out of Character Discussion

hey all back... the backlight still is out, but oh well... this computer is on its last legs... but for the time being I have my external monitor... just can't take my laptop with me places. Don't want to drag the monitor along with it... when I can get more money inflow, then I will see about a new computer...
Averdante
Elf Archer, 223 posts
Keen eyed
Mon 24 Aug 2015
at 17:26
  • msg #737

Re: Out of Character Discussion

Okay, I'm trying to figure out how much coin/gems Averdante's come out of this with, before I go trying to spend anything, and I think something was left out of the loot list. From the king's chamber, msg #594 namely:

Inside the hatch is a sturdy iron coffer embossed with golden suns.  Inside the coffer, only held by a simple latch, is gold.  Hundreds and hundreds of gold coins stamped with the sign of the House of the Sun, each a small work of ancient art in its own right.

At any rate, I didn't see it included on the list Volsh originally posted, and see no sign of in the latest, either. Or do I need to review back posts more carefullY?
Volsh son of Vor
Human Barbarian, 137 posts
Mon 24 Aug 2015
at 17:56
  • msg #738

Re: Out of Character Discussion

Correct that is not in this loot list.
Dellas Nump
Halfling Wizard, 157 posts
Fire burns bright!
Mon 24 Aug 2015
at 23:19
  • msg #739

Re: Out of Character Discussion

Oh hail Averdante, I totally forgot about that.. YAY money.
Lantamori
Elf Rogue, 36 posts
Locksmith Extraordinaire
Tue 25 Aug 2015
at 06:15
  • msg #740

Re: Out of Character Discussion

Yay money indeed.
Dungeon Master
GM, 298 posts
Storyteller
Font of All Knowledge
Tue 25 Aug 2015
at 11:51
  • msg #741

Re: Out of Character Discussion

Lantamori, you weren't with us when the crew took the Boltharrow job, but usually when you decided you want a job at the Guild, you just talk with whoever is running the Guildhall (Master Steelhead in this case) and he will either have the job information or can point you to who does.
Haazheel Thorn
Human Wizard, 149 posts
Tue 25 Aug 2015
at 18:35
  • msg #742

Re: Out of Character Discussion

Since Dellas and me are soon going to shop for some scrolls and magical items, how much money do each player received from the previous adventure? I haven't updated my character sheet yet.
Volsh son of Vor
Human Barbarian, 138 posts
Tue 25 Aug 2015
at 22:18
  • msg #743

Re: Out of Character Discussion

Averdante:
Okay, I'm trying to figure out how much coin/gems Averdante's come out of this with, before I go trying to spend anything, and I think something was left out of the loot list. From the king's chamber, msg #594 namely:

Inside the hatch is a sturdy iron coffer embossed with golden suns.  Inside the coffer, only held by a simple latch, is gold.  Hundreds and hundreds of gold coins stamped with the sign of the House of the Sun, each a small work of ancient art in its own right.

At any rate, I didn't see it included on the list Volsh originally posted, and see no sign of in the latest, either. Or do I need to review back posts more carefullY?


Senor GM...do we have an amount for this?
Lantamori
Elf Rogue, 38 posts
Locksmith Extraordinaire
Wed 26 Aug 2015
at 03:55
  • msg #744

Re: Out of Character Discussion

Dungeon Master:
Lantamori, you weren't with us when the crew took the Boltharrow job, but usually when you decided you want a job at the Guild, you just talk with whoever is running the Guildhall (Master Steelhead in this case) and he will either have the job information or can point you to who does.


No worries. I figured if it was a significant enough problem maybe someone knew something that the employer might not necessarily know or want known. Worst case we're where we started, best case we find something out that's useful. If the guild takes care of all of that then I'll just wait for the others to return :)
Dungeon Master
GM, 299 posts
Storyteller
Font of All Knowledge
Wed 26 Aug 2015
at 13:05
  • msg #745

Re: Out of Character Discussion

Volsh son of Vor:
Averdante:
Okay, I'm trying to figure out how much coin/gems Averdante's come out of this with, before I go trying to spend anything, and I think something was left out of the loot list. From the king's chamber, msg #594 namely:

Inside the hatch is a sturdy iron coffer embossed with golden suns.  Inside the coffer, only held by a simple latch, is gold.  Hundreds and hundreds of gold coins stamped with the sign of the House of the Sun, each a small work of ancient art in its own right.

At any rate, I didn't see it included on the list Volsh originally posted, and see no sign of in the latest, either. Or do I need to review back posts more carefullY?


Senor GM...do we have an amount for this?


If you count, there are 555 gold coins precisely, all stacked neatly (or were before they were moved).
Volsh son of Vor
Human Barbarian, 139 posts
Wed 26 Aug 2015
at 13:25
  • msg #746

Re: Out of Character Discussion

So that is 61 GP each and 6 left over
Volsh son of Vor
Human Barbarian, 140 posts
Wed 26 Aug 2015
at 13:27
  • msg #747

Re: Out of Character Discussion

Here it is folks...Farian let me know if you want to do anything specific with the crown.

I am not sure how much we are going to be charged to ID items, but the remaining 355 in gems I would think should cover it.

61 GP
2 gems 500 gp each (1000 gp)
5 Coins 20 GP each (100 gp)
2 pearls 50 gp each (100 GP)

Volsh
  • Silver heavy mace
  • Bloodsaver Ring This ring is carved from a single ruby.  It will protect the wearer from losing blood or perishing through blood loss.
  • Blackened armor aura of minor transmutation (Not sure what kind it is?)
  • Obsidian spear aura of minor transmutation



Aberlayne
  • Silver heavy mace
  • The Butterfly Bottle - This gold butterfly is enameled with red, and inlaid with diamonds and rubies with exquisite workmanship.  The thorax is a small perfume bottle.  The perfume inside will be a boon in any social situation as long as the scent lasts.



Farian
  • Silver heavy mace
  • Regalia of the House of the Sun
    a set of robes,
    a scepter,
    an orb
    The regalia of the House of the Sun.  The robes are cloth-of-gold worked with an embroidered sun in run, trimmed with golden aurumvorax fur, the scepter a two-foot-long rod of exquisite gold topped with a faceted golden topaz with a filigreed sun around it, and the orb a smooth weight of gold the size of an orc's fist, topped with a sun design mounted with a golden diamond


Dellas
  • Silver heavy mace
  • Silver necklace of a crescent moon, slightly starred with twinkling sapphires (Dark Vision)
  • Bracelet of the Sea - This gold bracelet bears many painted metal carvings of sea creatures.  This allows the wearer to breath underwater and beg favors of sea and water creatures.
  • Miniature Mirror - This small mirror bears an elegant gold frame.  The word Orsonion is engraved on the back.  The mirror expands to a two foot by four foot mirror and back to a miniature again upon utterance of the command word.
  • 1 gold leaf covered wand engraved with their command word "Bashalt." (Glitterdust)



Averdante
  • Silver heavy mace
  • 3 silvery arrowheads inscribed with more moon symbols
  • Bow - pale wood with a clean, smooth arc, the end-caps mounted with gold-chased silver.  In elven culture, this is known as a "Moonbow" due to its shape.  Despite the fact the pure design is not as powerful as a more modern recurved bow, a Moonbow is sacred to Ehlonna and Corellon Larethian.



Breunor
  • Silver heavy mace
  • Fine Suit of Chainmail
  • Sword chased with gold and red and green and black in a prince's ransom of artistry


Hazheel
  • Silver heavy mace
  • 1 gold leaf covered wand engraved with their command word "Vedarra," (Unseen Servant)
  • Song pearl with powerful arcane magic
  • Silver Leaf - This silver cloak clasp is in the shape of an ivy leaf.  This will allow someone to track like a master ranger.


Narthian
  • Ring of Pearly Pines - This silver ring bears a leaf with pearl berries.  This allows the wearer to speak with plants for a short time each day.
  • 3 silvery arrowheads inscribed with more moon symbols
  • Arcanasoul - This small bracelet is formed from hematite beads with small carved steel beads dotting it at intervals.  It can be wrapped around a hilt or bowstock easily. This will allow any weapon to strike as if it were enchanted.


Lantamori
  • Belt of Luck - This silver belt has silver orbs placed around it at regular intervals.  A larger man could use it as a necklace.  This will provide luck, allowing the wearer to get through scrapes she might otherwise not survive.


Remaining Items unclaimed
  • 6 GP
  • Silver heavy mace
  • Golden bladed dagger
  • 2 song pearls with strong healing magic
  • (140 GP Value)
    7 ancient gold pieces 20 GP each
  • (3500 GP Value)
    2 Emeralds, and 5 topazes, 500 each.
  • (100 GP Value)
    1 pink and 1 blue pearls 50 gp each.
  • Crown, holds a medium aura of both evocation and necromancy.  Vish gives the thing a cautious sniff, and you get the impression, through your empathic link, that it smells of storms and death.
  • crystals min the in the ceiling (minor illusion magic possibly for continual light)

This message was last edited by the player at 13:30, Wed 26 Aug 2015.
Dungeon Master
GM, 300 posts
Storyteller
Font of All Knowledge
Wed 26 Aug 2015
at 21:26
  • msg #748

Re: Out of Character Discussion

I'm going to hopefully update tomorrow morning.  Been a crazy week with multiple house showings and doing work in the kitchen.
Dellas Nump
Halfling Wizard, 158 posts
Fire burns bright!
Fri 28 Aug 2015
at 14:17
  • msg #749

Re: Out of Character Discussion

Should we role play the selling of the loot or just "describe it a little" so that we can move on? (I'm for the latter)
Dungeon Master
GM, 303 posts
Storyteller
Font of All Knowledge
Fri 28 Aug 2015
at 15:07
  • msg #750

Re: Out of Character Discussion

Unless you want to substantially haggle, you'll generally get half-price for loot (assuming gems are fairly and neutrally appraised, something that can be done for a 5gp appraisal fee at the Jeweler's Guild, Moneychanger's Guild, or Trader's Guild).  The gold coins from the tomb are worth five normal gold coins due to their weight compared with modern gold coins.  If you want to take the trouble of finding a collector, you could get more, possibly substantially more for them, and you'd have to make an effort to find such a person.

And if you don't want to walk around with dozens of pounds of gold in your pack, you may want to invest your money with the Adventurer's Guild (Aberlayne, for example, is paying into a resurrection policy for herself, as well as pre-paying appraisal and room and board fees for future trips) or store it with the Moneychanger's Guild (they act as bankers).

The Guilds use a series of linked books, tablets, or other writing surfaces to communicate across Low'verok, keyed to powerful magical anchor points in Albion, on the shores of the Sea of Song.  That's another reason the Guilds are based out of Albion (that and special tax breaks from the Duchess who rules around the Sea of Song).  This allows one Guild member's status to be known to a branch of another Guild very quickly.  This is to some's advantage, and other's dismay.  ;)
Haazheel Thorn
Human Wizard, 150 posts
Fri 28 Aug 2015
at 15:16
  • msg #751

Re: Out of Character Discussion

DM, what is this resurrection policy Aberlayne is banking for?
Haazheel Thorn
Human Wizard, 151 posts
Fri 28 Aug 2015
at 16:16
  • msg #752

Re: Out of Character Discussion

Heads up, I'll be travelling in a couple of hours until Monday evening. I'll try to post with my phone meanwhile.
Dungeon Master
GM, 304 posts
Storyteller
Font of All Knowledge
Fri 28 Aug 2015
at 21:05
  • msg #753

Re: Out of Character Discussion

She's slowly shelling out for someone casting resurrection on her, something which requires 10,000gp in various expensive components, and a donation to the church of 770gp.  Now, if Aberlayne gets resurrected by one of Yondalla's faithful, considering she's a paladin of that faith, they might waive some of the fee, but rare would be the occasion when any church, even the most altruistic, could afford to cast such a spell for free.
Farian Raymellie
Human Cleric, 267 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 29 Aug 2015
at 23:54
  • msg #754

Re: Out of Character Discussion

I'm still awaiting a response concerning the Vestments of the Sun. If they are just Ceremonial, then I will donate them to the Temple, unless they wish to award me for the generosity. Otherwise I will have to see what the items can do. I know one of our wizards would like the crown, but we will see what happens.
Dungeon Master
GM, 305 posts
Storyteller
Font of All Knowledge
Sun 30 Aug 2015
at 10:34
  • msg #755

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 754):

Ah, sorry about that.  Posted.
Bruenor Sedricson
Human Fighter, 195 posts
Mon 31 Aug 2015
at 00:21
  • msg #756

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 750):

So, are gems also sold back at 1/2 price just like weapons/armor?  Just want to ensure I'm recording this properly.

If I have 2 gems valued at 500gp each (1000 gp), will I get 500gp total when selling them?

Thanks!
Farian Raymellie
Human Cleric, 269 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 31 Aug 2015
at 02:10
  • msg #757

Re: Out of Character Discussion

hope my bargaining skills are up to task... if it works, then I will have something very effective for all our characters... *lol*
Dungeon Master
GM, 307 posts
Storyteller
Font of All Knowledge
Mon 31 Aug 2015
at 09:38
  • msg #758

Re: Out of Character Discussion

Bruenor Sedricson:
In reply to Dungeon Master (msg # 750):

So, are gems also sold back at 1/2 price just like weapons/armor?  Just want to ensure I'm recording this properly.

If I have 2 gems valued at 500gp each (1000 gp), will I get 500gp total when selling them?

Thanks!


Gems can be sold for their full price, if they are fairly and neutrally appraised.  A buyer isn't going to take your word for it.  :)
Dungeon Master
GM, 308 posts
Storyteller
Font of All Knowledge
Thu 3 Sep 2015
at 14:19
  • msg #759

Re: Out of Character Discussion

Updates tonight!
Volsh son of Vor
Human Barbarian, 142 posts
Thu 3 Sep 2015
at 17:16
  • msg #760

Re: Out of Character Discussion

volsh I assume is heading back to the Guildhall to get stuff identified.
Farian Raymellie
Human Cleric, 270 posts
Devoutee of Saint Bane
Banisher of the Undead
Fri 4 Sep 2015
at 01:32
  • msg #761

Re: Out of Character Discussion

be my guess... I was still talking with the Father about possible compensation for the regalia of the sun...
Volsh son of Vor
Human Barbarian, 143 posts
Fri 4 Sep 2015
at 17:16
  • msg #762

Re: Out of Character Discussion

Yes...yes you were. :)
Volsh son of Vor
Human Barbarian, 144 posts
Fri 4 Sep 2015
at 17:20
  • msg #763

Re: Out of Character Discussion

So I am thinking we use the crown which creates a bunch of undead which will all com running to me...we kill them, and it's like our own little EXP machine. ;D

As an FYI Volsh doe snot have the crown, he was planning to leave that with the Church...so it could get a suntan, and become untainted.
Dellas Nump
Halfling Wizard, 160 posts
Fire burns bright!
Fri 4 Sep 2015
at 21:10
  • msg #764

Re: Out of Character Discussion

@DM: Nice list, but do we see any prices or what they want to barter these scrolls for?
Dungeon Master
GM, 311 posts
Storyteller
Font of All Knowledge
Sat 5 Sep 2015
at 13:31
  • msg #765

Re: Out of Character Discussion

Most of the time they're willing to trade straight across for another scroll or potion of comparable level, or you can use the standard GP value for such items as listed in the DMG if you want to go with hard coin.

Most 1st level scrolls are 25, 0th are 12.5, 2nd are 150, and 3rd are 375. http://www.dandwiki.com/wiki/SRD:Scrolls

Potions - 50 for 1st, 300 for 2nd, 750 for 3rd, in general - http://www.dandwiki.com/wiki/Potions
Dungeon Master
GM, 312 posts
Storyteller
Font of All Knowledge
Thu 10 Sep 2015
at 15:01
  • msg #766

Re: Out of Character Discussion

Update hopefully tomorrow morning.  If that doesn't happen (I'm having new kitchen countertops put in tomorrow and am trying to coordinate things for that), I'll shoot for updating on Saturday morning.

For ease of use and pre-planning - the Brotherhood of Alchemy will have all basic alchemical items from the PHB (alchemist's fire, antitoxin, etc) for standard prices.  They will also, in general, have an 80% chance of having any basic 1st level arcane scroll or potion, a 50% chance of having any 2nd level arcane scroll or potion, and a 15% chance of having any 3rd level arcane scroll or potion.  So if you're wondering if they have this or that, just roll on the dice roller for it.  Standard pricing, as per the DMG and SRD.

Divine scrolls and potions are obtained at the temples, naturally.

The Brotherhood of Alchemy does sell healer's kits, if anyone wants to buy one of those.  There is a Healer's Guild, but they tend to be like medical colleges - not thick on the ground, due to the amount of training necessary.  You find them in larger cities, or at sites with excellent healing potential (hot water springs, an abundance of healing herbs, etc).
Farian Raymellie
Human Cleric, 273 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 10 Sep 2015
at 21:38
  • msg #767

Re: Out of Character Discussion

how much gold did each of us get? I thought it was 61gp... but I have seen people spend money to ID items and all... How much did each of us get individually? I know I had some items, but they were turned in for resurrection medallions for all of us.
Bruenor Sedricson
Human Fighter, 196 posts
Thu 10 Sep 2015
at 23:12
  • msg #768

Re: Out of Character Discussion

Volsh son of Vor:
61 GP
2 gems 500 gp each (1000 gp)
5 Coins 20 GP each (100 gp)
2 pearls 50 gp each (100 GP)


Farian, you can have your gems/pearls appraised for a 5gp appraisal fee...I assumed (hopefully correctly) that there was a Jeweler's Guild, Moneychanger's Guild, or Trader's Guild in Redhaven.  Then sell them off for the appraised value.  Bruenor sold off his gems & pearls, but is holding on to the 5 coins as he'd like to find a collector to truly ascertain their worth.
This message was last edited by the player at 23:13, Thu 10 Sept 2015.
Farian Raymellie
Human Cleric, 274 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 10 Sep 2015
at 23:18
  • msg #769

Re: Out of Character Discussion

didn't realize that was each... I knew the 61... but not the others *lol* have to put those on my sheet...
Dellas Nump
Halfling Wizard, 163 posts
Fire burns bright!
Fri 11 Sep 2015
at 02:43
  • msg #770

Re: Out of Character Discussion

Scroll availability:
No reduce person scrolls :(


10:36, Today: Dellas Nump rolled 90 using 1d100.  Mage Armor scroll.

09:52, Today: Dellas Nump rolled 19 using 1d100.  Reduce Person scroll.

09:48, Today: Dellas Nump rolled 36 using 1d100.  comprehend languages scroll.

09:47, Today: Dellas Nump rolled 47 using 1d100.  Burning hands scroll.
Dellas Nump
Halfling Wizard, 164 posts
Fire burns bright!
Sat 12 Sep 2015
at 14:41
  • msg #771

Re: Out of Character Discussion

In reply to Farian Raymellie (msg # 769):

I also thought only the 61 gp for each of us, and the gems would have been shared
(Sorry, I really should take the time to re-read the descriptions)

@Bruenor: You can get some cure light wounds potions for 50gp each
This message was last edited by the player at 21:03, Sat 12 Sept 2015.
Haazheel Thorn
Human Wizard, 155 posts
Mon 21 Sep 2015
at 15:17
  • msg #772

Re: Out of Character Discussion

scrolls availability rolls by Haazheel:
10:16, Today: Haazheel Thorn rolled 25 using 1d100.  Identify scroll.
10:15, Today: Haazheel Thorn rolled 81 using 1d100.  Magic missile scroll.
10:15, Today: Haazheel Thorn rolled 92 using 1d100.  sleep scroll.
Bruenor Sedricson
Human Fighter, 202 posts
Thu 24 Sep 2015
at 05:59
  • msg #773

Re: Out of Character Discussion

Hey Volsh, I think you're due an AoO as well from when I closed the distance.  ::preparing to duck::
Volsh son of Vor
Human Barbarian, 152 posts
Thu 24 Sep 2015
at 23:29
  • msg #774

Re: Out of Character Discussion

Are you sure about that?  If you just make a 5ft step it does not provoke an AoO.

http://www.d20srd.org/srd/comb...at.htm#take5FootStep
Bruenor Sedricson
Human Fighter, 203 posts
Fri 25 Sep 2015
at 00:55
  • msg #775

Re: Out of Character Discussion

In reply to Volsh son of Vor (msg # 774):

Ah, I stand corrected!
Dungeon Master
GM, 316 posts
Storyteller
Font of All Knowledge
Fri 25 Sep 2015
at 11:13
  • msg #776

Re: Out of Character Discussion

My wizarding peeps, if you want to have your magic discussion in the main Redhaven thread, you are welcome to do so.

Also, as a reminder, healing potions are normally sold at the temple, rather than the Brotherhood of Alchemy.  The BoA would only sell healing potions if there wasn't a temple big enough.  It's a very common transaction for the temple (usually Pelor), so you can role-play that out if you want, or we can handwave it, your choice.
Dellas Nump
Halfling Wizard, 165 posts
Fire burns bright!
Fri 25 Sep 2015
at 14:24
  • msg #777

Re: Out of Character Discussion

In reply to Dungeon Master (msg # 776):

Peep peep... Thanks and thanks. I think that we should finish our purchase soon and that we'll go back to the Guildhall shortly. (I hope)
I get the feeling that most of us would like to do something more exciting than to read about potions. We still have other things to role play so I guess that we can skip it and I'll just throw the potions at Bruenor :P
Dungeon Master
GM, 318 posts
Storyteller
Font of All Knowledge
Fri 25 Sep 2015
at 15:36
  • msg #778

Re: Out of Character Discussion

Carry on if you guys have wizardly technical stuff to do. :) Remember, if you want to trade spells in your spellbook, that does have a cost in supplies (special inks and whatnot) and it takes a day to transcribe a spell.
Dungeon Master
GM, 321 posts
Storyteller
Font of All Knowledge
Wed 30 Sep 2015
at 16:05
  • msg #779

Re: Out of Character Discussion

All right all right, it seems we're winding down any shopping people want to do.  If everyone has what they want (or just wants to get standard PHB stuff at cost and doesn't particularly need to role-play it), then let's figure out the next part of the adventure.  What job are y'all thinking of taking?
Volsh son of Vor
Human Barbarian, 154 posts
Wed 30 Sep 2015
at 22:31
  • msg #780

Re: Out of Character Discussion

Do we have a list of the job options that we can post for discussion voting?
Bruenor Sedricson
Human Fighter, 206 posts
Thu 1 Oct 2015
at 05:25
  • msg #781

Re: Out of Character Discussion

Dungeon Master:
All right all right, it seems we're winding down any shopping people want to do.  If everyone has what they want (or just wants to get standard PHB stuff at cost and doesn't particularly need to role-play it), then let's figure out the next part of the adventure.  What job are y'all thinking of taking?


Yep, Volsh and Bruenor are just killing time...reckon they can wrap up any time now. :-)
Dungeon Master
GM, 322 posts
Storyteller
Font of All Knowledge
Thu 1 Oct 2015
at 11:40
  • msg #782

Re: Out of Character Discussion

Message #102 on page 5 of the Redhaven Guildhall thread has all the jobs on offer.  :)  Also, Sir Aberlayne made some suggestions about jobs she had looked into more deeply in the middle of Volsh and Bruenor's sparring.  You don't have to go with what she suggested, those were just ones she happened to light.  Narthian also looked deeper into some different jobs a little earlier in the thread.
Bruenor Sedricson
Human Fighter, 207 posts
Thu 1 Oct 2015
at 11:52
  • msg #783

Re: Out of Character Discussion

Perhaps we can send word out to everyone to meet up in the common room around dinner time to discuss and decide.
Volsh son of Vor
Human Barbarian, 156 posts
Tue 6 Oct 2015
at 20:51
  • msg #784

Re: Out of Character Discussion

So this appears to be the list of jobs...perhaps if there are notes we can put them below and vote on what we want to do?

Jobs

    [1] Caravan disappeared along Dead River.  Need adventurers to investigate cause.  Swimming or rafting skills a plus, guide is provided.  Contact Nelvin for more information.

    [2] Mysterious lights dancing over Fen on the Fen.  Not will 'o wisps, we know better than that!  All cats have vanished.  And the dogs now too.  Help?  Contact Ethrain.

    [3] Caravan guards needed for trek into Firespine Mountains.  Possible trouble with orcs expected.  Need reliable, steady, fearless crew.  Payment at double normal rate.  Blackwarden or above only need apply.  Contact Stelman.

    [4] Are you tired of slogging through the wilderness?  Want a change of pace?  I need an adventuring crew to guard my wedding party in Old Ashton for the three days of the full moon.  Must be neat, clean, and presentable, though you needn’t look meek.  In addition to pay, full meals and all the cake you can eat will be provided.  Being able to listen to my in-laws without murdering them is required.  Being able to dance would be a plus.  Contact Deoth.

    [5] Unknown beast sighted near Deepwater.  Need adventurers to investigate if it is hostile.  Help!  Contact Jan.

    [6]I need an owlbear egg.  Help me get it, I shall train any beast you wish for no charge.  Contact Fernheart.

    [7]New heir in need of reliable guards to get to Albion.  Must be willing to accept temporary magical geas.  Contact Movoon.

    [8]There’s a hippogriff family in my summer home!  Get rid of them in any way that doesn’t damage the manor further!  Premium paid for speed!  Contact Yrad immediately!

Dungeon Master
GM, 327 posts
Storyteller
Font of All Knowledge
Thu 12 Nov 2015
at 16:43
  • msg #785

Re: Out of Character Discussion

Not dead, had about four extra things thrown at me.  I hope to update tomorrow!
Dellas Nump
Halfling Wizard, 173 posts
Fire burns bright!
Fri 13 Nov 2015
at 14:37
  • msg #786

Re: Out of Character Discussion

Yay, update!
Averdante
Elf Archer, 238 posts
Keen eyed
Fri 13 Nov 2015
at 15:15
  • msg #787

Re: Out of Character Discussion

There's just been entirely too much Life happening all over lately. Someone really needs to get a leash on that thing!
Dellas Nump
Halfling Wizard, 175 posts
Fire burns bright!
Fri 20 Nov 2015
at 15:57
  • msg #788

Re: Out of Character Discussion

Just to speed things up. Dellas is going to ride in the middle, if there is no middle then he will ride behind someone bigger one the right.
Dellas Nump
Halfling Wizard, 177 posts
Fire burns bright!
Wed 25 Nov 2015
at 03:00
  • msg #789

Re: Out of Character Discussion

Sorry but are lean-tos for people or for horses? A lean to is a simple wooden structure with 3 walls, right?
Averdante
Elf Archer, 241 posts
Keen eyed
Wed 25 Nov 2015
at 15:03
  • msg #790

Re: Out of Character Discussion

Or not even that. Might mean only a leaning "roof" section supported with a couple of wooden legs. One end on the ground, the other propped up on the legs, no sides at all. :)

And likely for people. Anything for horses would have to be quite large to be more than a wind break.
Dungeon Master
GM, 331 posts
Storyteller
Font of All Knowledge
Wed 25 Nov 2015
at 16:10
  • msg #791

Re: Out of Character Discussion

These are people-sized lean-tos, two wooden upright supports tall enough to stand under, then a roof that slopes from the supports nearly down to the ground.  It's enough to keep a sleeping area dry for about a half-dozen people, if they don't have much baggage.  There are some posts where one could tie up a mount or mounts.
Dungeon Master
GM, 334 posts
Storyteller
Font of All Knowledge
Sun 20 Dec 2015
at 14:21
  • msg #792

Re: Out of Character Discussion

Ok everyone, with Christmas week upon me, family coming in, etc, we are going to go on a hiatus until just before the New Year.  (I should have mentioned this earlier, but, blarg.  So busy I want to throw things at the moon.)

Return to gaming form on the 30th!  :)
Dellas Nump
Halfling Wizard, 184 posts
Fire burns bright!
Sun 20 Dec 2015
at 15:47
  • msg #793

Re: Out of Character Discussion

Well, you wouldn't be the first human throwing something at the moon (except you'd actually hit it...)
Okay, it's a good place to wait for a while and to pick up on later. I'm patiently waiting.

Wishing everyone a merry christmas (and a happy new year should I be busy)
Bruenor Sedricson
Human Fighter, 215 posts
Sun 20 Dec 2015
at 20:44
  • msg #794

Re: Out of Character Discussion

Ah, good timing then.  I'll be travelling for the next 24 hours or so. :)

Everyone have a Merry Christmas!
Volsh son of Vor
Human Barbarian, 168 posts
Sun 20 Dec 2015
at 20:50
  • msg #795

Re: Out of Character Discussion

Happy Holidays
Dungeon Master
GM, 335 posts
Storyteller
Font of All Knowledge
Tue 22 Dec 2015
at 10:17
  • msg #796

Re: Out of Character Discussion

Also, if anyone knows someone who would like to join this game, Lantamori and Narthian need someone to take over their characters.  I haven't heard anything from their players in forever, so if you have any gaming buddies or know someone reliable who's looking to get in on this sort of game, have them send me an RTJ.  :)
Farian Raymellie
Human Cleric, 275 posts
Devoutee of Saint Bane
Banisher of the Undead
Tue 22 Dec 2015
at 22:58
  • msg #797

Re: Out of Character Discussion

hey all... been doing military work... it is keeping me busy. I will try to get on here more often if Farian has not been taken over by someone else. I hope everyone has a merry x-mas
Dellas Nump
Halfling Wizard, 186 posts
Fire burns bright!
Thu 31 Dec 2015
at 16:05
  • msg #798

Re: Out of Character Discussion

Happy new year everyone!
Here's to a great game that will bring joy to us for a long time.
Averdante
Elf Archer, 245 posts
Keen eyed
Thu 31 Dec 2015
at 22:07
  • msg #799

Re: Out of Character Discussion

I'm all for that!

Be safe if you go out partying tonight. :)
Dungeon Master
GM, 340 posts
Storyteller
Font of All Knowledge
Thu 28 Jan 2016
at 11:22
  • msg #800

Re: Out of Character Discussion

Grove with the fire glow does indeed also have the red/blue lights.

The two groves are about a hundred feet from you, and about fifty feet apart.
Dungeon Master
GM, 341 posts
Storyteller
Font of All Knowledge
Thu 28 Jan 2016
at 11:23
  • msg #801

Re: Out of Character Discussion

Also, we now have replacement players for Haazheel, Lantamori, and Narthain, so you'll see them soon!  :)
Lantamori
Elf Rogue, 39 posts
Locksmith Extraordinaire
Thu 28 Jan 2016
at 18:30
  • msg #802

Re: Out of Character Discussion

I've picked up Lantamori and will try not to make any drastic changes.  That case of lockjaw she's been suffering from has finally run it's course.
Averdante
Elf Archer, 254 posts
Keen eyed
Thu 28 Jan 2016
at 19:29
  • msg #803

Re: Out of Character Discussion

LOL Finally getting past that severe shyness?

Welcome to the group. :)
Haazheel Thorn
Human Wizard, 156 posts
Thu 28 Jan 2016
at 19:54
  • msg #804

Re: Out of Character Discussion

Hello! I'm reading up and getting caught up. I don't think I am going to change the wizard much. He may behave slightly differently now though!
Dellas Nump
Halfling Wizard, 194 posts
Fire burns bright!
Fri 29 Jan 2016
at 01:11
  • msg #805

Re: Out of Character Discussion

Welcome, welcome. We're looking forward to your help and untimely demise... eh I mean sharing the treasure with you.
Lantamori
Elf Rogue, 40 posts
Locksmith Extraordinaire
Fri 29 Jan 2016
at 05:19
  • msg #806

Re: Out of Character Discussion (Walking Softly)

Having been together for some time, everyone knows who steps more softly than the others.

Could we recap who is noisy and who is not for the purposes of sneaking around in a swamp?

Lantamori is on the quiet list and hides well.

Dungeon Master
GM, 343 posts
Storyteller
Font of All Knowledge
Fri 29 Jan 2016
at 09:57
  • msg #807

Re: Out of Character Discussion (Walking Softly)

Averdante is very quiet, and I think he's really the only person who is aside from Lantamori.  Vish (Dellas' weasel familiar) and Mystique (Haazheel's owl familiar) are also rather stealthy.

All the other members of the party don't have anything really sunk into Hide/Move Silently, and most of the rest are wearing more restrictive armor, so the rest of us clank and squeak quite a bit.  Volsh is probably the next best stealthy person aside from Averdante, but that's not usually his forte.  ;)
Bruenor Sedricson
Human Fighter, 220 posts
Fri 29 Jan 2016
at 12:28
  • msg #808

Re: Out of Character Discussion (Walking Softly)

Welcome to our new players! Glad to have you on board. :)
Averdante
Elf Archer, 256 posts
Keen eyed
Fri 29 Jan 2016
at 16:40
  • msg #809

Re: Out of Character Discussion (Walking Softly)

Yup, I'm a properly stealthy elf, I am.

Usually quick to notice things as well... usually. LOL

And welcome to the rest of our newcomers. You're just in time to get into trouble with us!
Volsh son of Vor
Human Barbarian, 180 posts
Fri 29 Jan 2016
at 19:18
  • msg #810

Re: Out of Character Discussion (Walking Softly)

Yay!! New players!!
Dellas Nump
Halfling Wizard, 196 posts
Fire burns bright!
Sat 30 Jan 2016
at 01:17
  • msg #811

Re: Out of Character Discussion (Walking Softly)

Is it just me or can everyone see Averdante's "private to the GM" post?
Narthian Goldleaf
Elf Druid, 155 posts
Wolf companion
Thunder
Sat 30 Jan 2016
at 01:23
  • msg #812

Re: Out of Character Discussion (Walking Softly)

I see it.

Oh, hi! I'm the new Narthian. I've read only the Fen thread so far, but I'm excited to meet my new pack ... er, party. :) Yeah, my Narthian is really into wolves. You may have noticed that he treats Thunder more like a brother, and equal to any of you.
Averdante
Elf Archer, 257 posts
Keen eyed
Sat 30 Jan 2016
at 01:36
  • msg #813

Re: Out of Character Discussion (Walking Softly)

In reply to Dellas Nump (msg # 811):

I thought  it was messed up, but since it wasn't any big secret stuff,  I figured I'd  try  & sort it out later. :P
Dungeon Master
GM, 344 posts
Storyteller
Font of All Knowledge
Sat 30 Jan 2016
at 13:10
  • msg #814

Re: Out of Character Discussion (Walking Softly)

Just a FYI, my map-making skills are truly, categorically sad.  Comically so.  I've had people recommend me map-making software and free programs until my eyes bleed, and I've tried some, but they never seem to come out correctly, or if they do, I can't load them right.  So... we're mostly going to have to struggle on without maps, sorry.
Dellas Nump
Halfling Wizard, 198 posts
Fire burns bright!
Sat 30 Jan 2016
at 16:31
  • msg #815

Re: Out of Character Discussion (Walking Softly)

It's alright. As long as we have something to go on. You might want to check "yeoldmapmaker.com" (I believe) it's very simple which also makes it easy  to use
Volsh son of Vor
Human Barbarian, 181 posts
Sat 30 Jan 2016
at 16:46
  • msg #816

Re: Out of Character Discussion (Walking Softly)

Yeah maps are a pain...I use MapTool, but its not necessarily easy.
Narthian Goldleaf
Elf Druid, 156 posts
Wolf companion
Thunder
Sat 30 Jan 2016
at 20:16
  • msg #817

Re: Out of Character Discussion (Walking Softly)

Maptool is my favorite, though it takes a little practice, some viewing and reviewing of the video tutorials, and careful selection of which features you need, and which you don't.

Probably the easiest map is a rough drawing on paper, and a photo of that map uploaded to Photobucket.
Dungeon Master
GM, 345 posts
Storyteller
Font of All Knowledge
Sat 30 Jan 2016
at 22:41
  • msg #818

Re: Out of Character Discussion (Walking Softly)

I even went to the step of just drawing on MS Paint and uploading it to RPoL.  Only the first one came out, despite multiple attempts.  If MS Paint can't be handled by RPoL, I think I'm sunk.
Dellas Nump
Halfling Wizard, 200 posts
Fire burns bright!
Sat 6 Feb 2016
at 02:29
  • msg #819

Re: Out of Character Discussion (Walking Softly)

Hi, your friendly neighborhood wizard here. I just wanted to let you know that I may be busy soon (for a week maybe) because we're preparing for the spring festival (Chinese New Year) and I'm not sure about the internet connection.
Happy (Chinese) New Year!
Farian Raymellie
Human Cleric, 277 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 6 Feb 2016
at 02:33
  • msg #820

Re: Out of Character Discussion (Walking Softly)

hope your festival is joyous and festive... enjoy it :) I am back in a limited fashion... have to get back into the habit and figure what spells he will have in this situation... *lol*
Dungeon Master
GM, 348 posts
Storyteller
Font of All Knowledge
Thu 11 Feb 2016
at 12:03
  • msg #821

Re: Out of Character Discussion (Walking Softly)

I'll wait to see if Dellas and Haazheel respond today, and update tonight.  Also, if ya'll think you might have a delay in responding (upcoming heavy work/school load, vacation, etc.) go ahead and put some SAPs (Standard Adventuring Procedures) at the bottom of your character sheet so I'll know if you have any particular protocols or tendencies you'd like be to use on your behalf if you cannot post.

For example, for Sir Aberlayne:

Standard Adventuring Procedures

Traveling - Brings up the rear on Valiant, keeps bow at hand, watches to the rear for ambush.  Will stand dawn watch by preference, as that is when she prays to Yondalla.

Combat - Watches for attacks from the rear.  Protects Dellas if someone tries to hurt him.  Will use bow at range, battleaxe in melee.  Uses lay on hands to save people if Farian cannot get to them.

Post-combat - Assists in Heal checks, subduing prisoners, aiding townsfolk, repairing fortifications.
Dellas Nump
Halfling Wizard, 202 posts
Fire burns bright!
Thu 11 Feb 2016
at 21:18
  • msg #822

Re: Out of Character Discussion (Walking Softly)

Sorry, normally I'd tell you guys but I was sick. That's a good idea... let me continue
Standard Adventuring Procedures
Traveling:
Travels in the middle of the group, pays mostly attention to his book(s) and the sky. Prefers not to take over any watch since he needs his 8 hours of "beauty" sleep.
Combat prefers to save his spells except when the enemy is clustered. Then he loves to grease them and use burning hands right afterwards (or shout at someone to set them on fire)
Uses single target spells for tough enemies or enemies that threaten allies (specially his sis)
Post Combat
He usually looks for usable spells or other things on enemy spell casters (after making sure that they're dead) getting lost in libraries for useful knowledge and is more than happy to get any fire started
Farian Raymellie
Human Cleric, 279 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 11 Feb 2016
at 23:46
  • msg #823

Re: Out of Character Discussion (Walking Softly)

updated my character sheet with SAP...
Bruenor Sedricson
Human Fighter, 224 posts
Fri 12 Feb 2016
at 00:56
  • msg #824

Re: Out of Character Discussion (Walking Softly)

SAPs updated on my character sheet, as well. :)
Lantamori
Elf Rogue, 44 posts
Locksmith Extraordinaire
Fri 12 Feb 2016
at 03:25
  • msg #825

Re: Out of Character Discussion (Walking Softly)

Added some SAPs to the character sheet.
Narthian Goldleaf
Elf Druid, 159 posts
Wolf companion
Thunder
Fri 12 Feb 2016
at 03:27
  • msg #826

Re: Out of Character Discussion (Walking Softly)

Ditto.
Averdante
Elf Archer, 260 posts
Keen eyed
Fri 12 Feb 2016
at 15:48
  • msg #827

Re: Out of Character Discussion (Walking Softly)

Ditto.
Dungeon Master
GM, 350 posts
Storyteller
Font of All Knowledge
Tue 16 Feb 2016
at 04:52
  • msg #828

Re: Out of Character Discussion (Walking Softly)

Thanks for your SAPs everyone!

Farian, you jumped the gun a little on your most recent post - I haven't updated everything yet.  I'll use your post from the 12th when I update (probably in the morning).  You can either delete your post from the 15th, or use it for the next round, whichever makes the most sense.
Farian Raymellie
Human Cleric, 282 posts
Devoutee of Saint Bane
Banisher of the Undead
Tue 16 Feb 2016
at 11:47
  • msg #829

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 828):

that's my next post. u can use it
Averdante
Elf Archer, 262 posts
Keen eyed
Tue 16 Feb 2016
at 18:21
  • msg #830

Re: Out of Character Discussion (Walking Softly)

Sorry for the delay; I was working as a volunteer at an international show over the 3-day weekend, and a 90 minute commute each way on top of my usual home chores pretty much consumed my days. So, I've come back to work to recover from my weekend....
Dungeon Master
GM, 352 posts
Storyteller
Font of All Knowledge
Wed 17 Feb 2016
at 21:24
  • msg #831

Re: Out of Character Discussion (Walking Softly)

Volsh, you've got those two who just popped up behind the group.  They can certainly be heard!  And there's the king alligator, who's in sight, albeit at a distance of about 50' away.
Volsh son of Vor
Human Barbarian, 186 posts
Wed 17 Feb 2016
at 22:53
  • msg #832

Re: Out of Character Discussion (Walking Softly)

Are they on dry ground?
Dellas Nump
Halfling Wizard, 205 posts
Fire burns bright!
Thu 18 Feb 2016
at 03:16
  • msg #833

Re: Out of Character Discussion (Walking Softly)

Sorry, I forgot to add that Vish will stay with the girl
Dungeon Master
GM, 353 posts
Storyteller
Font of All Knowledge
Thu 18 Feb 2016
at 13:02
  • msg #834

Re: Out of Character Discussion (Walking Softly)

The alligators are half-in, half-out of the water.  You can stand on on the shore and poke at them until they decide to retreat, unless they eat you first.  ;)
Averdante
Elf Archer, 264 posts
Keen eyed
Mon 22 Feb 2016
at 15:02
  • msg #835

Re: Out of Character Discussion (Walking Softly)

Okay, two questions -- is Averdante close enough to try to grab Jemma? And if so, what do I roll for it?
Dungeon Master
GM, 355 posts
Storyteller
Font of All Knowledge
Mon 22 Feb 2016
at 18:46
  • msg #836

Re: Out of Character Discussion (Walking Softly)

With a short bit of movement (about 20 ft) you can be close enough to grab her.  And give me a Strength check to haul her up.
Lantamori
Elf Rogue, 48 posts
Locksmith Extraordinaire
Thu 25 Feb 2016
at 21:10
  • msg #837

Re: Out of Character Discussion (Walking Softly)

What's the consensus on using a player login as consent to use their Standard Procedures rather than waiting on a post from them?

Sometimes I wonder if folks log in waiting for a GM update without realizing the GM is waiting on them to post.

Or that they have no new input and expect the GM to use their Standard Procedures to keep them moving.

Just didn't want to hold up the GM if there's no reason to hold up.
Averdante
Elf Archer, 266 posts
Keen eyed
Thu 25 Feb 2016
at 22:18
  • msg #838

Re: Out of Character Discussion (Walking Softly)

I know sometimes I have time to check in, but not necessarily post -- or if I'm on my tablet and need to do rolls, I won't post (can't figure out how to paste on my tablet :P ). However, normally I can get time, or to a real computer, to post within two days. That's just my situation, though.
Haazheel Thorn
Human Wizard, 162 posts
Thu 25 Feb 2016
at 22:50
  • msg #839

Re: Out of Character Discussion (Walking Softly)

I find myself reading what you guys post, typing out a response...then deleting it and going off to do something else while I try to figure out how to get into character for this guy lol. I'm getting better though!
Narthian Goldleaf
Elf Druid, 163 posts
Wolf companion
Thunder
Thu 25 Feb 2016
at 23:43
  • msg #840

Re: Out of Character Discussion (Walking Softly)

Using the login for me (as GM) depends on the pace of the game. One that has seen regular posts every 2-3 days over its history is more likely to see me move forward if someone logged in but didn't post in that time frame. A game with a rate of once a week, I'll give to the following Monday regardless of the player login status.
Dungeon Master
GM, 356 posts
Storyteller
Font of All Knowledge
Fri 26 Feb 2016
at 02:33
  • msg #841

Re: Out of Character Discussion (Walking Softly)

My own posting rate is dependent on a couple of things - my work schedule and everyone else posting.  I work a two day on, two day off sort of schedule, and when I work, it's a 12-hour shift, so I don't post on work days.  So when I do post, I give everyone several days to respond, and then I try to catch up on my next time period off.  However, I also try not to post when I'm so tired that I end up making too many mistakes or skipping people by accident.  Or, you know, posting something rambling about purple alligators of the abyss, because while that might be entertaining, it really wouldn't make a whole lot of sense.
Bruenor Sedricson
Human Fighter, 228 posts
Fri 26 Feb 2016
at 03:26
  • msg #842

Re: Out of Character Discussion (Walking Softly)

I try to match my posting rate to the game, as possible.  Sort of like matching the flow of traffic when you're driving. :)

This game seems to cruise along at a post every 3-4 days, give or take, which suits me fine.
Dellas Nump
Halfling Wizard, 207 posts
Fire burns bright!
Fri 26 Feb 2016
at 04:13
  • msg #843

Re: Out of Character Discussion (Walking Softly)

Well, we all know that if there're suddenly purple alligators that it must have been a wizard.
I check in almost every day (normally every day) and post as soon as the game moves on (when fighting) in role play situations I often post something and wait a day or two to give others the chance to post. (except if someone talks to me directly)
Averdante
Elf Archer, 267 posts
Keen eyed
Fri 26 Feb 2016
at 22:58
  • msg #844

Re: Out of Character Discussion (Walking Softly)

So did Haazeel's bolt manage to kill the king gator, or just shut it up?
Haazheel Thorn
Human Wizard, 163 posts
Fri 26 Feb 2016
at 23:18
  • msg #845

Re: Out of Character Discussion (Walking Softly)

Haazel must have a level in ranger :)
Lantamori
Elf Rogue, 50 posts
Locksmith Extraordinaire
Sat 27 Feb 2016
at 01:48
  • msg #846

Re: Out of Character Discussion (Walking Softly)

It was a critical from the dice roller for 13 damage which, combined with the squid, must have put it over the top.

Lantamori thinks it's dead.

Unless the gator is playing opossum...
Dungeon Master
GM, 358 posts
Storyteller
Font of All Knowledge
Sat 27 Feb 2016
at 12:51
  • msg #847

Re: Out of Character Discussion (Walking Softly)

Haazheel's bolt at least shut it up.  Is it dead?  Good question.  Anyone want to go poke it with a stick?  ;)

Also, may I just say I find it terribly amusing that the arcanists were the one to fire the killing shots.  :D
Dellas Nump
Halfling Wizard, 209 posts
Fire burns bright!
Sat 27 Feb 2016
at 14:32
  • msg #848

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 847):

Yeah, Dellas noticed that he did quiet a bit with his crossbow "today"... he'll be very happy (if he survives)
Volsh son of Vor
Human Barbarian, 189 posts
Sat 27 Feb 2016
at 18:48
  • msg #849

Re: Out of Character Discussion (Walking Softly)

Does Volsh see anything else that resembles a foe?
Dungeon Master
GM, 359 posts
Storyteller
Font of All Knowledge
Sun 28 Feb 2016
at 13:43
  • msg #850

Re: Out of Character Discussion (Walking Softly)

There's a big 'ole alligator in that grove over there.  It might not be entirely dead.  Also there's a funny blue light coming from that direction.
Haazheel Thorn
Human Wizard, 164 posts
Mon 29 Feb 2016
at 14:46
  • msg #851

Re: Out of Character Discussion (Walking Softly)

Will post today! Busy weekend!
Dungeon Master
GM, 361 posts
Storyteller
Font of All Knowledge
Thu 3 Mar 2016
at 17:07
  • msg #852

Re: Out of Character Discussion (Walking Softly)

Ooo, ooo, we're splitting the party?  Whoo-hoo!  *goes to bust out random encounter tables.  Also laughs like a Bond villain*
Dellas Nump
Halfling Wizard, 211 posts
Fire burns bright!
Fri 4 Mar 2016
at 03:54
  • msg #853

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 852):

Splitting the party? Nooo, our friend here is just on a short holiday and his character has to be managed.


*Do you think the DM bought it?*
Narthian Goldleaf
Elf Druid, 166 posts
Wolf companion
Thunder
Fri 4 Mar 2016
at 12:47
  • msg #854

Re: Out of Character Discussion (Walking Softly)

Oh, the DM totally bought it.

The glade is in visual range, so I'm not too worried. Just a little worried. A healthy kind of nervous. Yeah, that's it. :)
Volsh son of Vor
Human Barbarian, 191 posts
Fri 4 Mar 2016
at 23:47
  • msg #855

Re: Out of Character Discussion (Walking Softly)

Yeah...nervoous...you should all be nervous.  :0
Bruenor Sedricson
Human Fighter, 232 posts
Sat 5 Mar 2016
at 05:34
  • msg #856

Re: Out of Character Discussion (Walking Softly)

Bloody magic users...always letting their curiosity get the better of them and lead them around by the nose. :-)
Dellas Nump
Halfling Wizard, 213 posts
Fire burns bright!
Wed 9 Mar 2016
at 04:08
  • msg #857

Re: Out of Character Discussion (Walking Softly)

Quick question: Volsh made a hole in the big alligator and a lantern light popped out. squeeking.
While other lights are moving above the tree, contracting and expanding like a heart.
Bruenor Sedricson
Human Fighter, 233 posts
Wed 9 Mar 2016
at 10:49
  • msg #858

Re: Out of Character Discussion (Walking Softly)

Dellas Nump:
Quick question: Volsh made a hole in the big alligator and a lantern light popped out. squeeking.
While other lights are moving above the tree, contracting and expanding like a heart.


Haha...I don't see a question there...but an astute observation of what's occurred. ;-)
Dellas Nump
Halfling Wizard, 214 posts
Fire burns bright!
Wed 9 Mar 2016
at 11:52
  • msg #859

Re: Out of Character Discussion (Walking Softly)

Bruenor Sedricson:
Dellas Nump:
Quick question: Volsh made a hole in the big alligator and a lantern light popped out. squeeking.
While other lights are moving above the tree, contracting and expanding like a heart.


Haha...I don't see a question there...but an astute observation of what's occurred. ;-)


Oh yeah... I finished the question in my head. It was supposed to be a question... anyway let's continue
Dungeon Master
GM, 363 posts
Storyteller
Font of All Knowledge
Wed 9 Mar 2016
at 13:09
  • msg #860

Re: Out of Character Discussion (Walking Softly)

Naw, light, like a lantern, leaked out out of the alligator.  Like you poked a hole in the wall of an adjacent room.
Dellas Nump
Halfling Wizard, 216 posts
Fire burns bright!
Wed 9 Mar 2016
at 13:56
  • msg #861

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 860):

so we don't know what's inside the aligator... I'll have to change my post
Dungeon Master
GM, 364 posts
Storyteller
Font of All Knowledge
Wed 9 Mar 2016
at 14:41
  • msg #862

Re: Out of Character Discussion (Walking Softly)

Gateway to another plane?  Fireflies?  Celestial fish?  Could be anything!  Stay tuned to find out!  :D
Dungeon Master
GM, 365 posts
Storyteller
Font of All Knowledge
Sat 12 Mar 2016
at 14:11
  • msg #863

Re: Out of Character Discussion (Walking Softly)

Sorry it's been taking me so long to respond, we just had an offer on our house/put in an offer on another house simultaneously and there are about five hundred moving parts that need to fall into place all of them right now immediately.
Narthian Goldleaf
Elf Druid, 168 posts
Wolf companion
Thunder
Sat 12 Mar 2016
at 14:49
  • msg #864

Re: Out of Character Discussion (Walking Softly)

Good luck!
Averdante
Elf Archer, 271 posts
Keen eyed
Sun 13 Mar 2016
at 03:12
  • msg #865

Re: Out of Character Discussion (Walking Softly)

Yep, good luck!
Haazheel Thorn
Human Wizard, 167 posts
Sun 13 Mar 2016
at 16:24
  • msg #866

Re: Out of Character Discussion (Walking Softly)

Nice man! Good luck!
Farian Raymellie
Human Cleric, 288 posts
Devoutee of Saint Bane
Banisher of the Undead
Mon 14 Mar 2016
at 00:07
  • msg #867

Re: Out of Character Discussion (Walking Softly)

hope things work out for ya :)
Dungeon Master
GM, 367 posts
Storyteller
Font of All Knowledge
Thu 24 Mar 2016
at 18:20
  • msg #868

Re: Out of Character Discussion (Walking Softly)

Ok, we're in a small lull in between bouts of insanity.  I should be able to post for the next 2-3 of weeks at least before having to take another break to do the actual moving.  If all goes well, that is.  I want to smack just about everyone involved in this process with a dead fish, I swear...
Averdante
Elf Archer, 272 posts
Keen eyed
Thu 24 Mar 2016
at 18:31
  • msg #869

Re: Out of Character Discussion (Walking Softly)

We're gonna need a video of that, if/when it happens.... ;D
Haazheel Thorn
Human Wizard, 168 posts
Thu 24 Mar 2016
at 18:44
  • msg #870

Re: Out of Character Discussion (Walking Softly)

Sorry your experience has been bad. Just know not all Realtors suck ;)
Dungeon Master
GM, 368 posts
Storyteller
Font of All Knowledge
Thu 24 Mar 2016
at 18:58
  • msg #871

Re: Out of Character Discussion (Walking Softly)

The one handling our house is really good, it's just the ones handling the person buying our house and the realtor selling the house we're buying are both rookies and they're trying to be all tough and play hardball whilst only managing to gum up this process even more.  Our realtor is on the warpath!  :D
Narthian Goldleaf
Elf Druid, 169 posts
Wolf companion
Thunder
Fri 25 Mar 2016
at 02:25
  • msg #872

Re: Out of Character Discussion (Walking Softly)

Sic'em!
Lantamori
Elf Rogue, 53 posts
Locksmith Extraordinaire
Fri 25 Mar 2016
at 14:21
  • msg #873

Re: Out of Character Discussion (Walking Softly)

Didn't Bruenor and Narthian head over to the grove where the lights and dance party were going on?

The place where the kobald and alligator aren't.

quote:
Druid and warrior and wolf head towards the second grove.  The blue light that had been hanging above them floats up a little farther, its glow dimming, as they draw close, peering between branches to see what looks like a crude, moss-covered stone table, and a makeshift throne made of woven branches decorated with colorful fungus.  Small glints of something shine from the table, and faint rustles can be heard in the grove.  Thunder sniffs the air, and it seems he's caught scent of something from the far side of the clearing, close to the throne.

Narthian Goldleaf
Elf Druid, 171 posts
Wolf companion
Thunder
Fri 25 Mar 2016
at 17:23
  • msg #874

Re: Out of Character Discussion (Walking Softly)

Shh! :D
Bruenor Sedricson
Human Fighter, 235 posts
Fri 25 Mar 2016
at 23:22
  • msg #875

Re: Out of Character Discussion (Walking Softly)

Lantamori:
Didn't Bruenor and Narthian head over to the grove where the lights and dance party were going on?

The place where the kobald and alligator aren't.

quote:
Druid and warrior and wolf head towards the second grove.  The blue light that had been hanging above them floats up a little farther, its glow dimming, as they draw close, peering between branches to see what looks like a crude, moss-covered stone table, and a makeshift throne made of woven branches decorated with colorful fungus.  Small glints of something shine from the table, and faint rustles can be heard in the grove.  Thunder sniffs the air, and it seems he's caught scent of something from the far side of the clearing, close to the throne.


Yep, I was about to post something similar!  Was getting a bit confused.  I guess we need to know what's going on in the other grove to decide whether to hold ground or go back to see what's happening with our companions. :)
Dungeon Master
GM, 369 posts
Storyteller
Font of All Knowledge
Sat 26 Mar 2016
at 21:29
  • msg #876

Re: Out of Character Discussion (Walking Softly)

Yeah, I'll go edit Narthian's response, because you can't be both in the other grove and with the alligator-mobile at the same time.  Narthian, if you want to give me another action, I'll retcon what you were doing so it's in the lighted grove.  Bruenor, you too, what were you up to over there?
Bruenor Sedricson
Human Fighter, 236 posts
Sat 26 Mar 2016
at 22:22
  • msg #877

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 876):

Hi DM,

I reckon my last action still stands?

Narthian Goldleaf:
Narthian sets an arrow to his bow string and signals Bruenor to go around to the left. Narthian will circle to the right.  he commands the wolf. Narthian edges around the throne to the right, keeping a safe distance and ready for anything the might jump out.

OOC: Ready action: Shoot anything that makes an aggressive move towards Narthian, Thunder, or Bruenor.


Bruenor Sedricson:
Bruenor curses and follows Narthian to the grove, trusting that Volsh and the others will be able to handle the dead alligator.

Gripping his sword, he moves around towards the left side of the clearing, keeping his eyes and ears scanning the area.

Narthian Goldleaf
Elf Druid, 172 posts
Wolf companion
Thunder
Sat 26 Mar 2016
at 22:35
  • msg #878

Re: Out of Character Discussion (Walking Softly)

DM:
Druid and warrior and wolf head towards the second grove.  The blue light that had been hanging above them floats up a little farther, its glow dimming, as they draw close, peering between branches to see what looks like a crude, moss-covered stone table, and a makeshift throne made of woven branches decorated with colorful fungus.  Small glints of something shine from the table, and faint rustles can be heard in the grove.  Thunder sniffs the air, and it seems he's caught scent of something from the far side of the clearing, close to the throne.

Thunder and I were circling to the right, to see what Thunder was smelling from behind the throne. We'll keep doing that.
Dungeon Master
GM, 370 posts
Storyteller
Font of All Knowledge
Sun 27 Mar 2016
at 13:01
  • msg #879

Re: Out of Character Discussion (Walking Softly)

Ok, update on late Monday night.  I'll edit Narthain's action into a new post for you far-ranging party-splitters.  (You poor, poor people...)  ;)
Dungeon Master
GM, 371 posts
Storyteller
Font of All Knowledge
Tue 29 Mar 2016
at 16:57
  • msg #880

Re: Out of Character Discussion (Walking Softly)

*sigh*  House stuff imploded.  Pretty much back to square one.  Sorry I didn't get to update yesterday.  Will try again tonight.
Dellas Nump
Halfling Wizard, 218 posts
Fire burns bright!
Tue 29 Mar 2016
at 23:14
  • msg #881

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 880):

Sorry to hear that... take your time
Bruenor Sedricson
Human Fighter, 237 posts
Thu 31 Mar 2016
at 21:22
  • msg #882

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 880):

That's a bummer re: the house.  Sounds frustrating!

No dramas on the game, though...we move along at a nice, leisurely pace anyway (which I quite enjoy).
Farian Raymellie
Human Cleric, 290 posts
Devoutee of Saint Bane
Banisher of the Undead
Sat 2 Apr 2016
at 01:30
  • msg #883

Re: Out of Character Discussion (Walking Softly)

real life always comes first... right now I am in the process of getting ready for a retirement dinner for the military, so I won't be back on till about sunday or monday.
Narthian Goldleaf
Elf Druid, 173 posts
Wolf companion
Thunder
Sat 2 Apr 2016
at 14:49
  • msg #884

Re: Out of Character Discussion (Walking Softly)

Your retirement Farian? If so, Congratulations!
Farian Raymellie
Human Cleric, 291 posts
Devoutee of Saint Bane
Banisher of the Undead
Thu 7 Apr 2016
at 10:37
  • msg #885

Re: Out of Character Discussion (Walking Softly)

I wish... but alas, not quite there yet... this was a yearly event for all those who have retired that year or in the past... went pretty well.
Volsh son of Vor
Human Barbarian, 194 posts
Thu 7 Apr 2016
at 20:54
  • msg #886

Re: Out of Character Discussion (Walking Softly)

DM...do you know how many rounds it has been since Volsh started his rage?  He goes for 7, and I am thinking it is getting close.
Dellas Nump
Halfling Wizard, 220 posts
Fire burns bright!
Sat 16 Apr 2016
at 01:39
  • msg #887

Re: Out of Character Discussion (Walking Softly)

Quick question... the oversized walking boot (giant alligator) is still burning right? Could someone try to take a look inside or would it be too hot?
Dungeon Master
GM, 374 posts
Storyteller
Font of All Knowledge
Mon 18 Apr 2016
at 04:20
  • msg #888

Re: Out of Character Discussion (Walking Softly)

Volsh, I think it's been about five, six now with most thing dead, so we're getting to the end of Volsh's rage.

Dellas, the alligator is still burning but someone could tip it into the swamp or something to stop the burning if they wanted to.  Or douse it with water.  Or fling mud at it.  It'd be a little hard to examine with the flames going on right now.
Dungeon Master
GM, 376 posts
Storyteller
Font of All Knowledge
Tue 10 May 2016
at 11:13
  • msg #889

Re: Out of Character Discussion (Walking Softly)

Good news everyone!  /Professor Farnsworth voice

On the subject of my ongoing house hunt/selling, we now have a confirmed buyer, found yet another house (#3, hopefully third time's the charm), and are now finalizing the details of our accepted offer.  If all goes well, we close on June 30th.  w00t!
Bruenor Sedricson
Human Fighter, 241 posts
Tue 10 May 2016
at 13:16
  • msg #890

Re: Out of Character Discussion (Walking Softly)

Dungeon Master:
Good news everyone!  /Professor Farnsworth voice

On the subject of my ongoing house hunt/selling, we now have a confirmed buyer, found yet another house (#3, hopefully third time's the charm), and are now finalizing the details of our accepted offer.  If all goes well, we close on June 30th.  w00t!


Big congratulations!!  Exciting times!
Averdante
Elf Archer, 277 posts
Keen eyed
Tue 10 May 2016
at 15:06
  • msg #891

Re: Out of Character Discussion (Walking Softly)

What an adventure you've had with this. Hoping this goes through for you!
Dellas Nump
Halfling Wizard, 223 posts
Fire burns bright!
Tue 10 May 2016
at 23:11
  • msg #892

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 889):

Congratulations! Hope all goes well
Farian Raymellie
Human Cleric, 293 posts
Devoutee of Saint Bane
Banisher of the Undead
Wed 11 May 2016
at 00:25
  • msg #893

Re: Out of Character Discussion (Walking Softly)

hey guys I hate to say, but I need to step away from Farian... I hope you guys can find a replacement soon. If things get better where my time isn't so wrapped up with military and family I will let you know.

good luck with the game, and congrats on the house hunting/selling...
Dellas Nump
Halfling Wizard, 225 posts
Fire burns bright!
Wed 11 May 2016
at 08:40
  • msg #894

Re: Out of Character Discussion (Walking Softly)

In reply to Farian Raymellie (msg # 893):

A shame, hope everything gets sorted out quickly. Thanks and best wishes
Dungeon Master
GM, 378 posts
Storyteller
Font of All Knowledge
Wed 11 May 2016
at 14:44
  • msg #895

Re: Out of Character Discussion (Walking Softly)

Sorry to hear that Farian.  I hope things go well for you; I enjoyed having you in my game.  :)
Averdante
Elf Archer, 279 posts
Keen eyed
Wed 11 May 2016
at 17:24
  • msg #896

Re: Out of Character Discussion (Walking Softly)

Sorry you have to leave, Farian. Hope life settles down soon for you.
Averdante
Elf Archer, 281 posts
Keen eyed
Sun 22 May 2016
at 02:26
  • msg #897

Re: Out of Character Discussion (Walking Softly)

I will be heading out on vacation oh-dark-early Tuesday. This may or may not affect my posting -- seeing as the hotel (if there is one), or my folks will have wifi. Odds are, I'll just be limited to checking in late at night -- since I sleep very little on beds not my own. (Considering that, fair warning fatigue may mess with my thinking!)
Narthian Goldleaf
Elf Druid, 179 posts
Wolf companion
Thunder
Sun 22 May 2016
at 16:07
  • msg #898

Re: Out of Character Discussion (Walking Softly)

I suggest changing classes temporarily to Barbarian, that way messed up thinking won't be an issue. ;)
Averdante
Elf Archer, 282 posts
Keen eyed
Sun 22 May 2016
at 16:33
  • msg #899

Re: Out of Character Discussion (Walking Softly)

LOL That's an idea!
This message was last edited by the player at 16:35, Sun 22 May 2016.
Dungeon Master
GM, 380 posts
Storyteller
Font of All Knowledge
Tue 24 May 2016
at 08:59
  • msg #900

Re: Out of Character Discussion (Walking Softly)

Because what isn't fun about that?  :)

Also, I'll be putting the recruitment post back up for replacements for Farian and Haazheel (who hasn't been seen in too long).  If anyone knows someone who is interested and wants them to have first crack at the game, send them my way.
Averdante
Elf Archer, 284 posts
Keen eyed
Wed 25 May 2016
at 03:36
  • msg #901

Re: Out of Character Discussion (Walking Softly)

Well, let's see... was up 34 hours straight, drifted/dozed ~2 hours in the van -- not a ride conducive to rest, despite extreme fatigue -- and have been up another... 3 & a half hours since. Time to try and sleep for real, now!
Narthian Goldleaf
Elf Druid, 182 posts
Wolf companion
Thunder
Wed 25 May 2016
at 20:50
  • msg #902

Re: Out of Character Discussion (Walking Softly)

Dude, your last IC post was too cogent for someone with your level of fatigue. Surely you're the recipient of a recent Restoration. My post in that situation would be along the lines of "mushrooms bad. go that way." :D
Averdante
Elf Archer, 286 posts
Keen eyed
Thu 26 May 2016
at 03:24
  • msg #903

Re: Out of Character Discussion (Walking Softly)

LOL Adrenaline is a useful thing. :D

I did get to go to bed several hours later -- after figuring how to do something online for my mother, so she'd go to bed!
Narthian Goldleaf
Elf Druid, 183 posts
Wolf companion
Thunder
Thu 2 Jun 2016
at 00:28
  • msg #904

Re: Out of Character Discussion (Walking Softly)

FYI... My posting from now until about Sunday (potentially inclusive) will be sparse to non-existent. It's soccer tournament time and almost all of my free time will be devoted to referee duty.
Dungeon Master
GM, 382 posts
Storyteller
Font of All Knowledge
Wed 8 Jun 2016
at 20:10
  • msg #905

Re: Out of Character Discussion (Walking Softly)

Sorry, I'm not dead!  We're closing on our house on the 30th, so I've been packing up things.  Then had a spate of inspiration for fiction writing outside of RPoL, so I needed to strike while that iron was hot, 'cause I have had some wicked writer's block for some months now.

I shall update tomorrow and hopefully continue to update in a more regular fashion up to the week of the 30th.
Averdante
Elf Archer, 288 posts
Keen eyed
Thu 9 Jun 2016
at 01:18
  • msg #906

Re: Out of Character Discussion (Walking Softly)

NP - figured it was house related!

And I'm jealous you've had a break in your writer's block... been trying to break mine for years now!
Narthian Goldleaf
Elf Druid, 184 posts
Wolf companion
Thunder
Thu 9 Jun 2016
at 03:34
  • msg #907

Re: Out of Character Discussion (Walking Softly)

still chillin'. ... until tomorrow. 90+ F in the upper midwest forecast. hope the AC holds up.
Dungeon Master
GM, 383 posts
Storyteller
Font of All Knowledge
Thu 9 Jun 2016
at 14:42
  • msg #908

Re: Out of Character Discussion (Walking Softly)

You and me both, Narthian, we're in the same geography.  I work in a factory, no AC.  Fear my heat resistance and sweat-stained t-shirts!
Narthian Goldleaf
Elf Druid, 185 posts
Wolf companion
Thunder
Fri 10 Jun 2016
at 01:01
  • msg #909

Re: Out of Character Discussion (Walking Softly)

Ugh! You have my sympathy. I hope that your management is safety conscious!
Bruenor Sedricson
Human Fighter, 246 posts
Mon 13 Jun 2016
at 22:17
  • msg #910

Re: Out of Character Discussion (Walking Softly)

Hey all, just a heads up...I leave tomorrow on a holiday with my family (for 2 weeks!).  I may have no to spotty internet access for the duration.

I'll certainly try to check in if/when I'm able, but boss, feel free to move Bruenor according to his typical behaviour to avoid holding things up. :-)

Thanks!
Dungeon Master
GM, 385 posts
Storyteller
Font of All Knowledge
Tue 14 Jun 2016
at 12:43
  • msg #911

Re: Out of Character Discussion (Walking Softly)

Narthian Goldleaf:
Ugh! You have my sympathy. I hope that your management is safety conscious!


Management is quite safety conscious, the job is dangerous enough as it is.  We have floor AC units in places, many fans, and ACed break rooms, along with water, ice machines, free ice pops, and free fruit.  Since I make the work schedule, I can get us on double relief (longer break times) if need be.  There's also cooling collars and ice vests we can use. (Though I don't - they don't make ice vests with women in mind.)

Bruenor - will do, and have fun on vacation!
Averdante
Elf Archer, 290 posts
Keen eyed
Sat 2 Jul 2016
at 03:08
  • msg #912

Re: Out of Character Discussion (Walking Softly)

Monsoon season has started in earnest here, and on the vague chance that the drought breaks this season, I wanted to give a head's up that I may unexpectedly be unable to post for a day or two: I live on a flood plain, and in non-drought years, I can get 2-3 floods that leave me unable to leave home. It never lasts for more than a day or two at most, but it is a possibility. :)
This message was last edited by the player at 03:13, Sat 02 July 2016.
Dungeon Master
GM, 386 posts
Storyteller
Font of All Knowledge
Mon 11 Jul 2016
at 12:58
  • msg #913

Re: Out of Character Discussion (Walking Softly)

Ok, so I hilariously underestimated the amount of time it would take to finish packing, then moving, then setting up the new house.  I mean, the day of moving and initial setting up wasn't too bad, but then I was like, "Ok, a day free, I'll just go on the internet and update RPoL now..."

*404 internet not found*

Then we got that resolved and I was like, "Ok, a day free, I'll just go on the internet and update RPoL now..."

*404 air conditioner has stopped working - also, you need to go back to work now*

Then we got that resolved and I was like, well you get the drift...

*Suddenly, a wild out-of-town guest appears!*

Which was fun, but then I'm a month or so behind in all of my games and I feel rather bad about it.

So, yes, now I am a bit more better situated.  Much better house, reliable internet, working AC, work schedule more or less back to normal.
Dellas Nump
Halfling Wizard, 231 posts
Fire burns bright!
Mon 11 Jul 2016
at 14:24
  • msg #914

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 913):

Ladies and Gentlemen, that's the toughest game all of us have to play. It's called Life.
(And it often sucks)

Ha, no worries Life also kept me busy.
Volsh son of Vor
Human Barbarian, 204 posts
Mon 11 Jul 2016
at 17:15
  • msg #915

Re: Out of Character Discussion (Walking Softly)

What???  Moving didn't go smoothly...that sounds like crazy talk!! :)

Glad you survived...I often think that I might not.  Moving is one of my least favorite things to do.
Bruenor Sedricson
Human Fighter, 247 posts
Mon 11 Jul 2016
at 21:53
  • msg #916

Re: Out of Character Discussion (Walking Softly)

Glad you're back on track and settled, DM.

I don't think anyone knocks occasional delays.  It's just the end of the TV season, and the short break before the new one begins..."We now return with season 4 of 'Cinema of the Mind'" :-)

I'm with Volsh...moving's not fun.  We're about to do it internationally.  I think we might just sell off most everything!
Averdante
Elf Archer, 292 posts
Keen eyed
Tue 12 Jul 2016
at 02:13
  • msg #917

Re: Out of Character Discussion (Walking Softly)

Yup, I figured the downtime was move related. Moving always takes longer than you think!

Glad you're back to the point where you can start reclaiming your normal life. :)
Lantamori
Elf Rogue, 64 posts
Locksmith Extraordinaire
Tue 12 Jul 2016
at 02:32
  • msg #918

Re: Out of Character Discussion (Walking Softly)

Not sure if we had a marching order before.

Lantamori would like to go second in line with Jemma behind her.
Haazheel Thorn
Human Wizard, 169 posts
Tue 2 Aug 2016
at 13:49
  • msg #919

Re: Out of Character Discussion (Walking Softly)

Hello all.

New Haazheel here.

I have changed his looks and background but much of his skill set remains the same.

Looking forward to playing with you all.
Dellas Nump
Halfling Wizard, 235 posts
Fire burns bright!
Tue 2 Aug 2016
at 17:01
  • msg #920

Re: Out of Character Discussion (Walking Softly)

In reply to Haazheel Thorn (msg # 919):

Hi, good to see a new face. It's a great setting and good story telling. Let's go make a good story.
Averdante
Elf Archer, 295 posts
Keen eyed
Tue 2 Aug 2016
at 21:30
  • msg #921

Re: Out of Character Discussion (Walking Softly)

Yay, we've our wizard again! Welcome. :)
Volsh son of Vor
Human Barbarian, 208 posts
Tue 2 Aug 2016
at 22:28
  • msg #922

Re: Out of Character Discussion (Walking Softly)

Welcome!!
Dellas Nump
Halfling Wizard, 236 posts
Fire burns bright!
Wed 3 Aug 2016
at 00:00
  • msg #923

Re: Out of Character Discussion (Walking Softly)

In reply to Averdante (msg # 921):

But... but I'm a wizard...  :(
Haazheel Thorn
Human Wizard, 170 posts
Wed 3 Aug 2016
at 00:07
  • msg #924

Re: Out of Character Discussion (Walking Softly)

I think he meant human wizard. :)
Averdante
Elf Archer, 296 posts
Keen eyed
Wed 3 Aug 2016
at 03:11
  • msg #925

Re: Out of Character Discussion (Walking Softly)

In reply to Dellas Nump (msg # 923):

You're our pyromaniac. :D
Bruenor Sedricson
Human Fighter, 250 posts
Wed 3 Aug 2016
at 05:56
  • msg #926

Re: Out of Character Discussion (Walking Softly)

In reply to Haazheel Thorn (msg # 919):

Welcome wizard!
Bruenor Sedricson
Human Fighter, 253 posts
Mon 8 Aug 2016
at 14:59
  • msg #927

Re: Out of Character Discussion (Walking Softly)

Hey all, just a heads up I'll be travelling internationally from Wednesday.  Might be out of contact for 24-48 hours or so.  :-)
Narthian Goldleaf
Elf Druid, 192 posts
Wolf companion
Thunder
Tue 9 Aug 2016
at 00:07
  • msg #928

Re: Out of Character Discussion (Walking Softly)

Safe journey!
Haazheel Thorn
Human Wizard, 173 posts
Fri 12 Aug 2016
at 23:21
  • msg #929

Re: Out of Character Discussion (Walking Softly)

Narthian, don't forget to roll for a critical confirmation.

I believe your weapon is 18-20 for a critical threat.
This message was last edited by the player at 23:21, Fri 12 Aug 2016.
Narthian Goldleaf
Elf Druid, 194 posts
Wolf companion
Thunder
Sat 13 Aug 2016
at 02:33
  • msg #930

Re: Out of Character Discussion (Walking Softly)

Ooo! Thanks Haazheel! My character sheet has it wrong. Edit: I read my character sheet wrong. I'll fix it and roll the crit confirm.
This message was last edited by the player at 02:36, Sat 13 Aug 2016.
Dellas Nump
Halfling Wizard, 242 posts
Fire burns bright!
Wed 17 Aug 2016
at 15:58
  • msg #931

Re: Out of Character Discussion (Walking Softly)

WOOHOO it's getting interesting. I feel like nobody wants to attack... let's see if I can talk it down to release the boy.
Dungeon Master
GM, 397 posts
Storyteller
Font of All Knowledge
Mon 5 Sep 2016
at 02:32
  • msg #932

Re: Out of Character Discussion (Walking Softly)

As a quick point of geography, Fen-on-the-Fen is between the crow's domain and the Stone Tree, so you'd be going by the village before getting to the Stone Tree.  Bralton will try to stop at the village first.
Dellas Nump
Halfling Wizard, 246 posts
Fire burns bright!
Mon 5 Sep 2016
at 02:49
  • msg #933

Re: Out of Character Discussion (Walking Softly)

Half-way to the village I'd like to take a closer look at him. I guess the others would like to do so too?
Maybe we should bring him to the stone tree... maybe he can free the boy of whatever the crow did?
Dellas Nump
Halfling Wizard, 250 posts
Fire burns bright!
Fri 9 Sep 2016
at 13:31
  • msg #934

Re: Out of Character Discussion (Walking Softly)

I just read through the older posts... good times... can't wait to get the next badge... or to kick some giant crow ass (behind our big fighters)
Dungeon Master
GM, 398 posts
Storyteller
Font of All Knowledge
Fri 9 Sep 2016
at 15:14
  • msg #935

Re: Out of Character Discussion (Walking Softly)

Update tomorrow morning, that's the plan!
Dungeon Master
GM, 399 posts
Storyteller
Font of All Knowledge
Sat 10 Sep 2016
at 16:11
  • msg #936

Re: Out of Character Discussion (Walking Softly)

And like all plans, they don't survive the first contact with the enemy.  Or in this case, my list of chores.  Let's try for tomorrow morning, yes?
Dellas Nump
Halfling Wizard, 251 posts
Fire burns bright!
Sat 10 Sep 2016
at 16:24
  • msg #937

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 936):

Haha, plans... they never survive first contact.
Don't worry, we'll wait.
Averdante
Elf Archer, 304 posts
Keen eyed
Sat 10 Sep 2016
at 21:27
  • msg #938

Re: Out of Character Discussion (Walking Softly)

Heh. My plans for an early start, to get my ton of feed picked up and unloaded bright and early this morning, got derailed today, too. I'll be heading off shortly to finally do that. At least it's not going to be much over 100 today!
Lantamori
Elf Rogue, 77 posts
Locksmith Extraordinaire
Sun 11 Sep 2016
at 18:23
  • msg #939

Re: Out of Character Discussion (Walking Softly)

This looks like a surprise round initiative situation.

Could the GM roll for everyone and let us know who gets to jump on Bralton first?
Dungeon Master
GM, 401 posts
Storyteller
Font of All Knowledge
Wed 14 Sep 2016
at 15:29
  • msg #940

Re: Out of Character Discussion (Walking Softly)

The answer to that, coming tomorrow morning!  When stuff goes down.  Or up.  Or sideways.  Or on fire.  Ya know, depending.  :D
Lantamori
Elf Rogue, 80 posts
Locksmith Extraordinaire
Tue 20 Sep 2016
at 15:15
  • msg #941

Re: Out of Character Discussion (Walking Softly)

Are we waiting on someone to post that doesn't know we're waiting on them?
Dungeon Master
GM, 404 posts
Storyteller
Font of All Knowledge
Tue 20 Sep 2016
at 15:33
  • msg #942

Re: Out of Character Discussion (Walking Softly)

A few other people haven't posted yet, but it's been several days, so I just posted now. :)
Dellas Nump
Halfling Wizard, 255 posts
Fire burns bright!
Tue 20 Sep 2016
at 16:30
  • msg #943

Re: Out of Character Discussion (Walking Softly)

Well, this was fun.
Lantamori
Elf Rogue, 81 posts
Locksmith Extraordinaire
Tue 20 Sep 2016
at 21:45
  • msg #944

Re: Out of Character Discussion (Walking Softly)

Can those who didn't get a private message assume that they haven't been charmed and may act normally?
Dungeon Master
GM, 405 posts
Storyteller
Font of All Knowledge
Wed 21 Sep 2016
at 16:29
  • msg #945

Re: Out of Character Discussion (Walking Softly)

Yup, act away!

(Of course, who knows who's really on the crow's side now?  Muahahahaha!)
Dungeon Master
GM, 406 posts
Storyteller
Font of All Knowledge
Sun 25 Sep 2016
at 13:33
  • msg #946

Re: Out of Character Discussion (Walking Softly)

Update on Monday!
Dellas Nump
Halfling Wizard, 256 posts
Fire burns bright!
Tue 27 Sep 2016
at 13:01
  • msg #947

Re: Out of Character Discussion (Walking Softly)

I'm a bit confused, is the crow god here or do we just hear it's voice? Because Narthian had no target to shoot at.
Haazheel Thorn
Human Wizard, 181 posts
Tue 27 Sep 2016
at 13:08
  • msg #948

Re: Out of Character Discussion (Walking Softly)

Seems like the boy is just a messenger for the crow. There is something coming though but it probably is not the crow.
Dungeon Master
GM, 408 posts
Storyteller
Font of All Knowledge
Tue 27 Sep 2016
at 15:35
  • msg #949

Re: Out of Character Discussion (Walking Softly)

Dellas Nump:
I'm a bit confused, is the crow god here or do we just hear it's voice? Because Narthian had no target to shoot at.


Sorry about the confusion, Bralton is just talking again.  Being a mouthpiece for a small god.  Like you do.
Dungeon Master
GM, 409 posts
Storyteller
Font of All Knowledge
Tue 4 Oct 2016
at 02:58
  • msg #950

Re: Out of Character Discussion (Walking Softly)

Had an unexpected shift in schedule.  Will try to update tomorrow evening.
Dellas Nump
Halfling Wizard, 259 posts
Fire burns bright!
Tue 4 Oct 2016
at 05:13
  • msg #951

Re: Out of Character Discussion (Walking Softly)

In reply to Dungeon Master (msg # 950):

Cool, we're looking forward to it.
Lantamori
Elf Rogue, 85 posts
Locksmith Extraordinaire
Fri 7 Oct 2016
at 12:13
  • msg #952

Re: Out of Character Discussion (Walking Softly)

What's the current state of Bralton?

Did he get tied up before Volsh and Bruenor dropped him to draw weapons?
Dellas Nump
Halfling Wizard, 261 posts
Fire burns bright!
Fri 7 Oct 2016
at 14:52
  • msg #953

Re: Out of Character Discussion (Walking Softly)

In reply to Lantamori (msg # 952):

I believe that he did... though up to the DM
Volsh son of Vor
Human Barbarian, 224 posts
Fri 7 Oct 2016
at 18:52
  • msg #954

Re: Out of Character Discussion (Walking Softly)

See msg #330
Lantamori
Elf Rogue, 86 posts
Locksmith Extraordinaire
Fri 7 Oct 2016
at 21:14
  • msg #955

Re: Out of Character Discussion (Walking Softly)

quote:
He pulls his kerchief from his pouch ready to gag the boy, and will then look at binding his hands & legs.


Still don't know whether Bruenor finished looking to do it.  Synopsis didn't describe him being tied up with Bruenor's spare socks so I was just trying to clarify whether he could still get up and flee.
Dellas Nump
Halfling Wizard, 262 posts
Fire burns bright!
Fri 7 Oct 2016
at 21:25
  • msg #956

Re: Out of Character Discussion (Walking Softly)

In reply to Lantamori (msg # 955):

quote:
With one untried boy and two trained fighters, there is no particular contest.  Whatever power the crow has imbued in Bralton, it apparently has not given the boy divine strength, defenses, or combative magic.  Or at least he's not doing any of that right now.  With Bruenor gagging the boy and holding his arms as Volsh sweeps his legs out from underneath him, Bralton goes down easily.  He goes limp when captured, his red eyes closing, his body going slack.  Most of the villagers, including Bralton's parents, sag to the ground as well, making Ethrain start and jump back.


in message #332 we can read this

And I agree, better safe than sorry
This message was last edited by the player at 21:25, Fri 07 Oct 2016.
Dungeon Master
GM, 411 posts
Storyteller
Font of All Knowledge
Wed 12 Oct 2016
at 01:48
  • msg #957

Re: Out of Character Discussion (Walking Softly)

We shall say yes, he was able to be quickly bound up and gagged.  Nothing sophisticated, and if you really wanted to hold him for a long period, it wouldn't be ideal, but for getting the boy under control for a little while, it should serve.
Dellas Nump
Halfling Wizard, 263 posts
Fire burns bright!
Wed 12 Oct 2016
at 04:42
  • msg #958

Re: Out of Character Discussion (Walking Softly)

Are the motes within range of a burning hands spell?
Dungeon Master
GM, 413 posts
Storyteller
Font of All Knowledge
Wed 12 Oct 2016
at 12:48
  • msg #959

Re: Out of Character Discussion (Walking Softly)

Motes are about twenty feet away - Dellas needs to move up a skosh, and you'll be in range.
Volsh son of Vor
Human Barbarian, 226 posts
Mon 17 Oct 2016
at 20:27
  • msg #960

Re: Out of Character Discussion (Walking Softly)

FYI Haazheel the spear is already magical...it is the one from the last adventure, I think the prince or the kings...you would likely remember that and not waste your spell.
Haazheel Thorn
Human Wizard, 184 posts
Mon 17 Oct 2016
at 20:36
  • msg #961

Re: Out of Character Discussion (Walking Softly)

Thanks.

Can someone benefit from it? I can easily change my target.
Dellas Nump
Halfling Wizard, 265 posts
Fire burns bright!
Mon 17 Oct 2016
at 23:32
  • msg #962

Re: Out of Character Discussion (Walking Softly)

In reply to Haazheel Thorn (msg # 961):

I AM MAGIC!!!! Wuhahaha
Narthian Goldleaf
Elf Druid, 205 posts
Wolf companion
Thunder
Tue 18 Oct 2016
at 01:10
  • msg #963

Re: Out of Character Discussion (Walking Softly)

Dibs on Haazheel's spell! Please charm my bow. I'd hate for my good die rolls so far to go to waste.
Haazheel Thorn
Human Wizard, 185 posts
Tue 18 Oct 2016
at 11:22
  • msg #964

Re: Out of Character Discussion (Walking Softly)

Edited my post.
Lantamori
Elf Rogue, 88 posts
Locksmith Extraordinaire
Tue 18 Oct 2016
at 12:26
  • msg #965

Re: Out of Character Discussion (Walking Softly)

We could edit our descriptions when we get something magical that everyone else knows about to keep track of who can do what.

It's always nice to be able to reference the descriptions to see what a character is wearing and obviously carrying.  We don't need an inventory of everyone's pockets but we could probably see that Volsh is carrying a spear or that Breunor is wearing a toga.
Haazheel Thorn
Human Wizard, 186 posts
Tue 18 Oct 2016
at 12:34
  • msg #966

Re: Out of Character Discussion (Walking Softly)

I probably would have known better if I had been around longer.

As a new player it is hard to know what others have gained. I figured at level 2 there was a good chance no one had a magic weapon. And was wrong. :)
Dellas Nump
Halfling Wizard, 266 posts
Fire burns bright!
Tue 18 Oct 2016
at 14:46
  • msg #967

Re: Out of Character Discussion (Walking Softly)

In reply to Haazheel Thorn (msg # 966):

OOOH and how wrong you were... our kind DM gave us a bunch of magic stuff. I got a wonderful necklace that helps me to see in the dark (Which also makes my eyes shiny blue) and an bracelet that let's me breath underwater.

Though it might be a good idea to make a thread like that... just what people can see
Dungeon Master
GM, 415 posts
Storyteller
Font of All Knowledge
Tue 18 Oct 2016
at 15:10
  • msg #968

Re: Out of Character Discussion (Walking Softly)

I'm of the opinion that:

1. Magic weapons don't often show up until they're a little redundant - i.e. when everyone can afford one, finding isn't special.

2. Magic items are fun.  And they don't have to be game-breaking to be fun.

If no one else gets around to it, I'll try to dig up our magical treasure in the next couple of days.

Also, we have to start a new thread soon, 'cause we're about to hit the post limit on this one.  That is also something I'll do in the next couple of days here.
Lantamori
Elf Rogue, 89 posts
Locksmith Extraordinaire
Tue 18 Oct 2016
at 16:42
  • msg #969

Re: Out of Character Discussion (Walking Softly)

Rather than a new thread for who has what magic item, if it's known, they can add it to their
"Character Description".  Then folks don't have to search a thread, just click on the "Cast" and then the character they want to look at to see what they're using.
Haazheel Thorn
Human Wizard, 187 posts
Tue 18 Oct 2016
at 16:51
  • msg #970

Re: Out of Character Discussion (Walking Softly)

That works. It also helps when casting spells that have typed bonuses. There are times when it would benefit one over another deflection, resistance, etc...
Lantamori
Elf Rogue, 90 posts
Locksmith Extraordinaire
Tue 18 Oct 2016
at 20:53
  • msg #971

Re: Out of Character Discussion (Walking Softly)

Also remember that we've been "Blessed" by the Stone Tree for this encounter when you're swinging.

+1 to hit and +1 save vs fear.
Dungeon Master
GM, 416 posts
Storyteller
Font of All Knowledge
Sun 23 Oct 2016
at 01:53
  • msg #972

Re: Out of Character Discussion (Walking Softly)

In-laws are in town from out of the country (came on on Thursday) - will be incommunicado until Tuesday night, late!
Narthian Goldleaf
Elf Druid, 207 posts
Wolf companion
Thunder
Sun 23 Oct 2016
at 12:43
  • msg #973

Re: Out of Character Discussion (Walking Softly)

We're level 2??? Hmmm... (read, read, read). My spells are right, my HP is right, skill points are right, just my level and XP are wrong.

DM, please advise me on my current XP when you're finished with your visit with the in-laws. Thank you!
Dungeon Master
GM, 417 posts
Storyteller
Font of All Knowledge
Mon 24 Oct 2016
at 20:45
  • msg #974

Re: Out of Character Discussion (Walking Softly)

Sudden unexpected internet connection, Batman!

Narthian, should be 1000 XP, last time I checked.  We'll be racking up some more here once we resolve this crow-foe.
Narthian Goldleaf
Elf Druid, 208 posts
Wolf companion
Thunder
Wed 26 Oct 2016
at 01:40
  • msg #975

Re: Out of Character Discussion (Walking Softly)

Thanks!
Averdante
Elf Archer, 315 posts
Keen eyed
Wed 2 Nov 2016
at 00:50
  • msg #976

Re: Out of Character Discussion (Walking Softly)

Narthian, see msg #20 in Redhaven, a soldier's town. Narthian & Averdante had the arrowheads put on bows while they were in town. :)

The arrowheads were described as "silvery arrowheads inscribed with more moon symbols." Dante found them in a secret compartment in a sarcophagus with his moonbow, and shared half of the clearly enchanted arrowheads with Narthian, the pair of them being the primary archers in the group at the time.
Narthian Goldleaf
Elf Druid, 212 posts
Wolf companion
Thunder
Wed 2 Nov 2016
at 15:09
  • msg #977

Re: Out of Character Discussion (Walking Softly)

Cool, thanks. They were never marked on Narthian's character sheet, so I have fixed that much. And at least I will confirm if they are magical. :)
Averdante
Elf Archer, 316 posts
Keen eyed
Wed 2 Nov 2016
at 18:16
  • msg #978

Re: Out of Character Discussion (Walking Softly)

Considering they were found shiny as new, untarnished, despite having been entombed over half a millenium... yeah. And I'm pretty sure we did confirm that, back when, although I don't have time to hunt it down just now. :)

It's what they do that was never established.
Dungeon Master
GM, 420 posts
Storyteller
Font of All Knowledge
Wed 2 Nov 2016
at 18:36
  • msg #979

Re: Out of Character Discussion (Walking Softly)

This might also be an ideal opportunity to see if someone has an identify scroll, or, if someone has the spell in their repertoire, perhaps the components for same might be available.  Or something similar.  Your credit is running fairly high right now.  ;)
Haazheel Thorn
Human Wizard, 190 posts
Fri 4 Nov 2016
at 17:09
  • msg #980

Re: Out of Character Discussion (Walking Softly)

Sorry still getting caught up on the thread. I have the spell and could memorize it after resting.
Volsh son of Vor
Human Barbarian, 231 posts
Wed 9 Nov 2016
at 18:19
  • msg #981

Re: Out of Character Discussion (Walking Softly)

Birds and trees...what does it all mean Basil???  :)
Bruenor Sedricson
Human Fighter, 265 posts
Tue 15 Nov 2016
at 05:20
  • msg #982

Re: Out of Character Discussion (Walking Softly)

Hey all, my apologies for Bruenor's absence, and just after our thrilling victory of sorts.

Ended up spending a weekend with a surprise appendectomy!  I'm a week on now, but still slowly getting back to life as normal.

I should be able to get a post up tomorrow. :-)
Dungeon Master
GM, 422 posts
Storyteller
Font of All Knowledge
Tue 15 Nov 2016
at 14:11
  • msg #983

Re: Out of Character Discussion (Walking Softly)

Surprise Appendectomy!  The only kind!  (But I do hope you're feeling better.)

I had a moderate meltdown on the 9th, and had to spend some time getting back together.  Should be updating all the things on Wednesday night.
Volsh son of Vor
Human Barbarian, 233 posts
Tue 15 Nov 2016
at 17:38
  • msg #984

Re: Out of Character Discussion (Walking Softly)

These things always travel in 3s, so appendectomy, meltdown..???  I almost feel as though their should be ominous music playing in the background.
Dungeon Master
GM, 423 posts
Storyteller
Font of All Knowledge
Thu 17 Nov 2016
at 11:20
  • msg #985

Re: Out of Character Discussion (Walking Softly)

*puts on Jaws theme music*

Okiday, and I'm going to start a new OOC thread, being as we're about at capacity on this one.  Hie thee hence to the new thread!
Farian Raymellie
Human Cleric, 319 posts
Devoutee of Saint Bane
HP: 17 / 25
Tue 29 Aug 2017
at 04:45
  • msg #986

Re: Out of Character Discussion (Walking Softly)

Some help with Farian's Healing abilities.

In Farian's character sheet, there is a domain spell of Cure Light Wounds.  If I read the spell right, I can only cast it once on one person.  Correct?

Also, there is the 0 level spell of Cure Minor which heals 1 point.  I could cast it all 4 times i'm allowed and then heal 4 points of damage to one or multiple people.  So 0 level spells are not unlimited, correct?  I come from a Pathfinder background.

Finally, the previous player didn't prepare any other Healing spells in slots for Level 1 or Level 2 slots.  Are there any other ways I can heal other than my Domain spell and the 0 level spell?
Haazheel Thorn
Human Wizard, 228 posts
Tue 29 Aug 2017
at 05:02
  • msg #987

Re: Out of Character Discussion (Walking Softly)

It may be that you can substitute healing for another spell of equal level. (If so, you never list a healing spell as one of your prayers.)
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