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THREAD CLOSED DUE TO POST LIMIT! Out of Character Discussion.

Posted by Dungeon MasterFor group 0
Dungeon Master
GM, 5 posts
Storyteller
Font of All Knowledge
Wed 28 May 2014
at 13:28
  • msg #1

THREAD CLOSED DUE TO POST LIMIT! Out of Character Discussion

For out of character discussion, character brainstorming, rules questions, or anything else.
This message had punctuation tweaked by the GM at 10:15, Tue 29 Aug 2017.
Bruenor Sedricson
Human Fighter, 1 post
Thu 29 May 2014
at 10:32
  • msg #2

Re: Out of Character Discussion

Hey guys, I'm working on my fighter build, and I wanted some input on my ability score selection.

I'm going for a medium armor, rapier based fighter, so I went with these scores:

Str: 10
Dex: 16
Con: 15
Int: 14
Wis: 8
Cha: 14

Any suggestions?
This message was last edited by the player at 10:35, Thu 29 May 2014.
Dungeon Master
GM, 6 posts
Storyteller
Font of All Knowledge
Thu 29 May 2014
at 10:54
  • msg #3

Re: Out of Character Discussion

In reply to Bruenor Sedricson (msg # 2):

Weapon Finesse comes to mind, but it probably already came to yours.  ;)  Combat Reflexes, Weapon Focus, or eventually Improved Trip.  It might not hurt to throw a few cross-class skills in Tumble, if you can afford it.  You could also get clever with items to help put your opponents off-balance, like caltrops or marbles or tanglefoot bags.
Bruenor Sedricson
Human Fighter, 2 posts
Thu 29 May 2014
at 11:09
  • msg #4

Re: Out of Character Discussion

Yeah,I grabbed that Int so I could go into cross-class, thinking specifically of Bluff, so that later I can gain rogue and feint!

The caltrops suggestion is clever, and combat reflexes too.
Narthian Goldleaf
Elf Druid, 1 post
Thu 29 May 2014
at 13:43
  • msg #5

Re: Out of Character Discussion

I'm going with a Elven Druid, first time I'm playing a druid so I'm more then open to any suggestions as well.
Haazheel Thorn
Human Wizard, 1 post
Thu 29 May 2014
at 17:14
  • msg #6

Re: Out of Character Discussion

Hello everyone,
I'll be your wizard. Here are my stats, what do you think?
Str: 12 (+1) {4 points}
Dex: 14 (+2) {6 points}
Con: 14 (+2) {6 points}
Int: 16 (+3) {10 points}
Wis: 11 (+0) {3 points}
Cha: 11 (+0)  {3 points}
Haazheel Thorn
Human Wizard, 2 posts
Thu 29 May 2014
at 17:48
  • msg #7

Re: Out of Character Discussion

Perhaps I should reduce strength, wisdom and charisma and increase the other stats?
Narthian Goldleaf
Elf Druid, 2 posts
Thu 29 May 2014
at 17:49
  • msg #8

Re: Out of Character Discussion

Looks like a nice balance to me.  I can't decide if I want to put the points into INT or CHA.  INT would give me more skill points but CHA is what handle animals is based on. Shrug.
Bruenor Sedricson
Human Fighter, 3 posts
Thu 29 May 2014
at 19:42
  • msg #9

Re: Out of Character Discussion

Hazeel Thorn: I would personally drop the strength to an even 10, since you won't need it for ranged attacks and your low hp means melee is the wrong place to be. You shouldn't be carrying too many items, and you won't suffer armor penalties for strength-based skills. Also, if I may ask, are you going to be a specialist wizard?

Narthian Goldleaf: WHen stuck on a debate like this, perhaps you can use this issue o flesh out your character; what is Narthian like? Is he analytical or personable, does he have experience with people, or does he usually study alone, when in a heated debate, does make appeals or arguments? This can be an opportunity.
Haazheel Thorn
Human Wizard, 3 posts
Thu 29 May 2014
at 22:34
  • msg #10

Re: Out of Character Discussion

Bruenor, so if I drop Strength to 10, should I increase Int? Con? Dex?
I was thinking in specializing in conjuration and so drop enchantment/Illusion.

Narthian, you might want to put them in Charisma would make sense for a druid, no?
Bruenor Sedricson
Human Fighter, 4 posts
Thu 29 May 2014
at 23:02
  • msg #11

Re: Out of Character Discussion

Haazheel Thorn: Well, dropping strength to 10 only gives you two points, which would give you only one extra point in Con or Dex, and nothing in Int. Honestly, I would probably say invest in Dex, for armor class later, or in Charisma, to make up for your choice of prohibited schools; If you can't leverage magic, your going to have to rely on good old glibness in conversations, or else let the personable people, like myself, address the plebs.

On the subject of school choices, I think that your ideas could work, they just aren't my picks; use of conjuration means keeping track of summons, an extra layer of difficulty, but also one of the stronger pools of spells, also allowing for instant flanks *wink*. Necromancy has the same problems as conjuration, with the added draw-back, in my opinion, of making you generally a creepy individual. I usually drop necromancy for this reason, but I have to admit that it has some very diverse, very unique applications. In fact, for an example of necromancy done right, check out the second SilverClawShift campaign journal on Giant In the Playground. In the end, I believe they are all valid choices, so play as you like.
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