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13:17, 3rd May 2024 (GMT+0)

Game Ideas - LFG, LFP, Interest-Check.

Posted by Cripple XFor group 0
Trollsmith
GM, 9 posts
Fri 22 Aug 2014
at 01:13
  • msg #37

Re: Game Ideas


I like Option 1!

Perhaps the house guard/retainers/retinue of a nobleman working to some end.  Maybe something good.   Maybe something bad.   Above our pay grade.   Travel from place to place.   Intrigue,  adventure,  sword fighting ,  chases ,  escapes,  true love.... Miracles?   Went a little Princess Bride for a moment....

OOH!

We could /start/ a war!  A glorious profession with a long and noble tradition.
Cripple X
GM, 53 posts
Fri 22 Aug 2014
at 01:35
  • msg #38

Re: Game Ideas

I agree with Option #1.

Your background seems excellent, plus I'm not a dungeon-crawl kind of guy.
Dirigible
player, 3 posts
Fri 22 Aug 2014
at 02:10
  • msg #39

Re: Game Ideas

Cambrae! That was it. I'm all for that.
Frili
player, 10 posts
Fri 22 Aug 2014
at 08:09
  • msg #40

Re: Game Ideas

I like option one.

Where do you see the characters come from class wise? Serfs, Middleclass, Noblemen, Clergy?
Should we decide on a common storyhook before starting to brainstorm for characters?

  • We could be travellers, like a merchant caravan, a group of troubadours, pilgrims, raiders, crusaders, smugglers... with a common goal/destination.
  • We could each be nobles, plotting and scheming in the same city.
  • Or knights (nobles) sent out by the opulent king or a noble house (our father) to retrieve some fabled doohicky (a lamp, ring, sword) just so he could show it off or to cure our mother/sister's illness (unicorn horn or something like that) to make it fairytale like.
  • We could be a group of guards/watchmen, trying to keep the city as safe as we can (or not, taking bribes etc.) hunting brigands, catching smugglers, stopping serial killers etc.
  • We could be mages on the run (but I would bow out the game for that) or suspected of witchcraft, but innocent (I would be ok with that), but it would be harder to keep us together like that.
  • We could be a 'heretic' offshoot of the main faith (like protestants, Kathars, or the fransiscans when they started to follow Francis of Assisi), hunted by witchhunters or inquisitors (I've been reading about Alva lately) or we could be the inquisitors, sent by superiors (influenced by (corrupt) church politics) to capture, torture and possibly kill people they consider witches. (pretty dark, thogh, that)
  • We could be a group of priests in training trying to make sense of all the politics and powerplays in the churh that we did not expect in our naivite and idealism.
  • We could be part of a legion in an army battle. (to keep us together we should be part of the same legion, so we'd basically all be the same type. Footmen, spearmen, archers, cavalry, slingers ...)
  • We could be wealthy middleclass aspiring nobility, which of course ticks off the nobles. To keep us grouped I'd suggest a guild of some sorts, or a 'staten generaal' like the Dutch had back in the day, which Philips II of Spain ignored and which started all kinds of trouble.
  • We could be serfs that can't take it no longer and start a rebellion.


That are all the ideas I could come up with right now. But I think that there's promise in there. And it would seriously influence what kind of characters we'd need to make.
Harrigan
GM, 45 posts
Fri 22 Aug 2014
at 13:05
  • msg #41

Re: Game Ideas

All good ideas, Frili. I'll admit my bias towards the group being persecuted somehow, being on the run, or otherwise struggling against someone with a big mailed fist. (Note in what I've provided so far there are ample bad guys to choose from. =] ) That's definitely not the only angle -- noble houses warring against one another (perhaps one of you is being forced to intermarry with an old enemy to forge a new alliance and decided to run for it), the wildlands frontier could be brewing trouble, a new king might be laying down some crazy rules -- it's wide open.

To get into this discussion properly, lookee here, a game you can RTJ: link to another game

See you there, those of you who have responded with interest.
Skycast
player, 1 post
Sun 31 Aug 2014
at 18:26
  • msg #42

Re: Game Ideas

Hey all, I'm jumping back into play-by-post after an absence and am thinking about running a Harn based campaign called Blackpowder Over Harn...quick description to gauge interest:

The spread of blackpowder weaponry is fueling the unrest among serfs and freemen alike and there are rumors that even some nobility are plotting against liege and lord. There are rumblings that the age of kings is dying, it just doesn't know it yet. It is in times of uncertainly when men of questionable talents are needed most...the powerful take what they want without remorse or repercussions, it takes someone morally gray to provide justice for those with nowhere else to turn.

This would be run with my FAE+ hack, essentially a dual-column hack adding Professions to go along with Approaches...

Rules: https://docs.google.com/docume...dit?usp=docslist_api
Magic: https://docs.google.com/docume...dit?usp=docslist_api

I'd be looking for two to three players...characters would be a warrior, rogue and if a third a mage...so I'm looking to gauge interest from potential players. The duo, or trio, would start as a "for hire" Leverage style group and depending upon their actions would get embroiled in one side or the other of the unrest and potential civil war in Kaldor.
Tzuppy
player, 12 posts
Tue 30 Sep 2014
at 13:38
  • msg #43

Re: Game Ideas

I have the itch, again. I feel like running some kick-behind Fate hack. A few ideas:


Sardaukar Blade:

A story set in late bronze age, about two brothers (actually half-brothers) who travel the continent to return their late father's ax to the imperial Sardaukar corps. Their father was an Imperial guard and they are allowed to take their ax with them once they honorably retire from the corps. Legitimate hairs to Sardaukar are allowed to either keep the ax as a proof that their ancestor served in the corps or return it for Imperial appointment. The brothers decide to do just that.


Towers:
(More appropriate (epic) name needed)

This is my unapologetic take on high fantasy. The world is flat and the landscape is dotted by impossibly high towers (each over hundred storeys high) around which towns have sprang. Some people say that towers were built by archwizards, but where they are and what happened to them is unknown. Others say that they are pillars that hold the sky, but what would happen if one of them should fall, one can only stipulate. The characters would be heroes akin to characters from computer games, with a few powers, magical or otherwise, and the players would decide on aspects of their city, government, aspects, their place in it and so on.


RWBY

Now I know I'm supposed to be both too old and too male, but I just can't help it. Such a lovely take on (kind of) modern fantasy that it simply got me hypnotized. And before somebody asks WTF, it's available online for free at the link below:

http://roosterteeth.com/archive/?sid=rwby&v=more

I'm thinking of running a bit older characters, ones who have just graduated as huntsmen and huntresses and who are assigned to some more urban area, rather than front line which mostly seems to consist of wilderness.


Battlestar Galactica (reimagined yet again)

This would probably be closest to standard Fate Core. About the only change as far as the rules go about this one would be that Cylon aspects provide +3 shifts, rather than two, even if you're not a Cylon. Everything else about Galactica and the rest of the fleet will be decided on the spot.


Stellar Troops of Pilintor

This would be personally the most ambitious Fate hack. Players would be designing one, but two characters. One would be their battle suit and the other would be the pilot (trooper) himself/herself. Battle suits are no bigger than two meters tall (so no, they're no mechs) and have no sentience whatsoever, but the majority of cool would be located there. Basically the game would be something between WarCraft III and Warhammer 40K only sane. Characters would be spending majority of the time in battle suits, but there would be times when either for because of infiltration or social norms they will be required to leave the suits (and therefore their aspects) behind.


Now I'd like to know which of these concepts inspire most interest, because I really want to do some actual gaming, rather than just think about Fate.
Nintaku
GM, 17 posts
Wed 1 Oct 2014
at 00:46
  • msg #44

Re: Game Ideas

I'm having some computer problems, being that both mine are dead, but I'd like to raise my hand anyway. Been looking to play a RWBY game for a couple months now, and that's the idea you've listed that catches my interest the most. Wondering how you'd do it, though, since it seems to me the vanilla Core and Accelerated setups would require a bunch of personalizing to that kind of universe. Still, casting my vote. :D
Merevel
player, 45 posts
Wed 1 Oct 2014
at 00:49
  • msg #45

Re: Game Ideas

Um, what is RWBY? An anime maybe?
Nintaku
GM, 18 posts
Wed 1 Oct 2014
at 01:43
  • msg #46

Re: Game Ideas

It's a semi-anime made by Monty Oum of Rooster Teeth, kind of an extention of his Dead Fantasy series: an original world with a heavy Final Fantasy vibe with a heavy focus on fight choreography. Teams of students from a combat school fight against monsters using crazy weapons (like a scythe that transforms into an anti-material rifle). Follow Tzuppy's link and you'll get to the episodes. They're free on RoosterTeeth, and get uploaded to YouTube shortly after they go up.
Tzuppy
player, 13 posts
Wed 1 Oct 2014
at 07:25
  • msg #47

Re: Game Ideas

In reply to Nintaku (msg # 44):

A lot of my interest in RWBY comes from customizing combat and magic rules to feature their over-the-top weapons, gear and martial arts (for the lack of better word). Therefore doing and testing a RWBY hack is what interests me great deal.


In reply to Merevel (msg # 45):

You can watch RWBY for free at the link below:

http://roosterteeth.com/archive/?sid=rwby&v=more
RedAnchorite
player, 3 posts
Mon 6 Oct 2014
at 17:06
  • msg #48

Re: Game Ideas

Not sure what I want to call this one yet, it obviously borrows heavily from multiple sources, would love to know if there's some interest or anyone wants to provide feedback. If there's enough interest, I'd prefer to run something like this in a sandbox type environment with a light narrative arc, but with a smaller group, I'd provide a stronger narrative arc:

Main Summary: In the far flung future, man has risen, fallen and risen again. For generation, man has been digging itself out of a cataclysm. The origins of the cataclysm are unknown, what we do know is this: We are not alone, we can't hope to fathom what came before, space is a harsh place to make a living.

About a dozen systems comprise known space, some with many habitable planets, moons and ancient outposts. Earth was left behind, the cradle of civilization is now Orinda Prime and only in the last few generations have we begun to inhabit the other planets, moons and outposts again. Some colonies have broken away from Orinda, governing themselves, many still work under her sway. The Orindan government is a theocracy, with the Grand Phoenice Nakir being the head of the church and state. They bring light to the dark corners and fire to those that would oppose them.

Some are born with abilities beyond that of mortal men, they are the gifted. Many believe they inherit genetic sequencing from before the cataclysm that grants them powers beyond explanation. The Orindans see this as a divine calling, taking in the gifted they find to be indoctrinated into the life of Orindan Verisaat, holy paladins that enforce the will of the Grand Phoenice. For this reason, many hide their gift, even in independent worlds, for word is, Orindans will seek out and capture or murder the gifted in all corners of known space.

The PCs are frontiersmen, smugglers and independents who are trying to make a buck while staying out of Orindan space. They have a ship, a friendly settlement and a map pointing to some unexplored pre-cataclysm ruins. Some can be gifted, though not all will be.

Space Travel: FTL space travel is done via induction gates, an example of the old earth technology that demonstrates mastery over dimensions. They work by targeting a beacon, broadcasting a specific code from a target ship and folding space to place the ship in the vicinity of a corresponding gate on the other side. The known codes were passed down for generations. The systems in known space are not actually neighbors in physical space, some hundreds or thousands of light years from systems they can reach via induction gate. The travel is instantaneous between the systems, but it can still take several weeks to travel from one side of known space to the other, due to the slower than light travel required and the distances between the gates themselves. Also, the gates must cool down between activation, so while several dozen ships may travel at once, it may take up to two or three hours before the gate will transport the next batch. It is theorized that the gates create such distortion fields that they can not be placed within more than a few AU of each other and they sit in inclined, eccentric orbits. Many gates lie dormant, their beacon codes lost to the ages or lying in wait to be discovered. Communications and data transfer are near instantaneous while in system but word must travel via ship to get to other systems. Without close coordination, dedicated communications vessels and sophisticated data networks, news and correspondence can take hours, days or weeks to spread.

Races: Some forty races inhabit known space, by most reckonings, though many of these are in small colonies of a few hundred or a few thousand. Some posses the gift, though most do not seem to carry it. The most populace races one might recognize are sylvans (elves), goroth (orc), mintakken (tall, thin, gray skin, black, pupil-less eyes, black hair) and widowren (short, copper skinned, brightly colored hair and eyes). While distinctively different species, they have been long isolated from their home worlds and while living among a predominantly human civilization, they have developed what are more akin to close sub-cultures rather than distinct cultures of their own. Races with smaller numbers in more isolated colonies tend to have more distinct cultures.



Credit to Numenara, Diaspora, Firefly, Rifts, Mass Effect and Star Wars for inspiration.
Harrigan
GM, 96 posts
Wed 8 Oct 2014
at 04:39
  • msg #49

Re: Game Ideas

Dig it -- nice work, RedAnchorite. I like the various elements of past civilizations, exploration, religion, limited FTL, Elite / Freelancer, etc. Good stuff. I'd be game.
RedAnchorite
player, 5 posts
Thu 9 Oct 2014
at 14:32
  • msg #50

Re: Game Ideas

In reply to Harrigan (msg # 49):

Game is up! Feel free to drop by with an RTJ. :)

link to another game
Taurarius
player, 4 posts
FATE newbie
Sat 11 Oct 2014
at 03:54
  • msg #51

Re: Game Ideas

RedAnchorite:
Credit to Numenara, Diaspora, Firefly, Rifts, Mass Effect and Star Wars for inspiration.


The setting sounds like a fun mix of things. I've just started playing the ME trilogy, and I could see the inspiration in the relays

Spoiler text: (Highlight or hover over the text to view)
among other things--like biotics and destroyed civilizations
, Firefly in the isolated frontier worlds, and a touch of Star Wars in the zealous group that takes and trains the gifted. I'd like to join in.

Fair warning, I'm new to FATE. I've created one character in a Dresden Files game that never got off the ground, and I have that pdf and a copy of the 2013 FATE Core. Do I have the right edition?
RedAnchorite
player, 6 posts
Sat 11 Oct 2014
at 13:27
  • msg #52

Re: Game Ideas

Well I'd encourage you to use the above link and submit an RTJ. As with most any Fate game, there are a couple of novices to the rules, so that's fine. :) You've matched where the influences are having an effect, still there's room for some interpretation along the way.
Merevel
player, 50 posts
Sat 11 Oct 2014
at 18:33
  • msg #53

Re: Game Ideas

I am thinking of putting in an rtj. Right now I am working on one for a game. Oddly enough the gm wanted a 400 word back ground, but s/he will be lucky if I stop at double that at this rate...
RedAnchorite
player, 7 posts
Mon 13 Oct 2014
at 14:24
  • msg #54

Re: Game Ideas

Merevel:
I am thinking of putting in an rtj. Right now I am working on one for a game. Oddly enough the gm wanted a 400 word back ground, but s/he will be lucky if I stop at double that at this rate...


Feel free. I'm still accepting applications, probably going to settle at about seven PCs, with the assumption that 2-3 will end up dropping. So we still have a few open slots.
Merevel
player, 51 posts
Mon 13 Oct 2014
at 20:43
  • msg #55

Re: Game Ideas

I bailed on that game. The gm expected 150 word posts... yeah... no.

They also granted bonus character ex for longer posts then that... again no. So maybe later.
RedAnchorite
player, 8 posts
Mon 13 Oct 2014
at 21:09
  • msg #56

Re: Game Ideas

Yikes. Sounds like they're going for novels. There's something to be said for keeping a game moving and I do appreciate the occasional bit of brevity.
Merevel
player, 52 posts
Mon 13 Oct 2014
at 21:12
  • msg #57

Re: Game Ideas

Yeah, I can spend a couple of days and give a sweet long back story, especially if given a degree of control over the world, within reason of course, but 150 word posts. I am lucky for 1/2 that. I consider a good post 2 paragraphs, sometimes 3. Frankly it also depends on the situation. I am not going to pad posts with long internal mono logs and nose scratching. I may be creating but I am no where near that good a writer.

Anyhoots, wrong thread for those talks right?
Tzuppy
player, 36 posts
Wed 8 Apr 2015
at 01:02
  • msg #58

Re: Game Ideas

https://www.artstation.com/artwork/1920-scout

(In case you haven't seen it already.)
Tzuppy
player, 37 posts
Wed 8 Apr 2015
at 01:44
  • msg #59

Re: Game Ideas

Better link. (Sorry for reposting.)

https://www.artstation.com/artist/jakubrozalski
Frili
player, 26 posts
Sat 11 Apr 2015
at 11:26
  • msg #60

Re: Game Ideas

That would be an interesting world idea!
liblarva
player, 6 posts
Tue 12 May 2015
at 05:31
  • msg #61

Re: Game Ideas

I'm thinking of running a superhero game with a modified version of Fate Accelerated. The mechanics would work the same, but there would be a few tweaks. To me, superhero games mostly focus on the high-action without much, if any, attention given to the inter-character melodrama. I think you need both to get it right. So this hack is an attempt to achieve that balance.





The quick version of the intended changes are:

• Replace Approaches with Drives (Values and Relationships) from Smallville.

• Challenging a Drive (acting against the Drive statement) earns players one (1) Fate point. The bonus is then stepped back for the remainder of the episode. At the end of the episode the Drive statement can be rewritten.

• Simple bonus style Stunts are not used.

• Extreme Effort (Fate Toolkit, p60) and Collateral Consequences (FT, p61).

Otherwise, FAE.

The most appropriate Values and Relationships should be used at all times, not simply the ones that will yield the highest bonus. But if you can justify a Drive combination without getting a veto from the table, you're free to roll it. For example, when acting to protect Alicia Masters from a Doombot, The Thing's player could use Justice Stop the strong from hurtin' the weak +3 and Alicia is the Love of My Life +2 for a total of +5. But if Ben is trying to convince Reed in an argument, his roll might be much weaker (Truth Let Reed do the thinkin' +0 and Reed has his head in the clouds +0) for a total of +0.

"In this game, who you do things for—or against—is just as important as why you do them, and arguably both matter more than what you actually do..." (Smallville, p85).





Possible sample character...

THE THING (BEN GRIMM)

ASPECTS
High Concept: Rocky-Hided Tough Guy
Trouble: I'm a Monster!
It's Clobberin' Time!
What a Revoltin' Development

VALUES
Duty I can't let my family down +2
Glory No respect for the ever-lovin' blue-eyed Thing +1
Justice Stop the strong from hurtin' the weak +3
Love Who could love me when I look like this? +2
Power Power corrupts +1
Truth Let Reed do the thinkin' +0

RELATIONSHIPS
Johnny is a hot-headed tool +2
Sue is like my dear, sainted mother +1
Reed has his head in the clouds +0
Alicia is the Love of My Life +2
The Richards' Kids need protecting +1

Stunts
"Because my THICK HIDE is nearly invulnerable, once per session I can ignore physical stress."

Refresh: 3
Stress: OOO
Consequences: Mild +2, Moderate +4, Severe +6





Any thoughts, feedback, or interest in something like this?
This message was last edited by the player at 05:31, Tue 12 May 2015.
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